Index: portal2/resource/gameui_korean.txt
===================================================================
--- portal2/resource/gameui_korean.txt	(revision 23)
+++ portal2/resource/gameui_korean.txt	(revision 24)
@@ -235,9 +235,9 @@
 "[english]GameUI_MicrophoneVolume"	"Microphone Volume"
 "GameUI_ReceiveVolume"	"송신 볼륨"
 "[english]GameUI_ReceiveVolume"	"Receive Volume"
-"GameUI_TestMicrophone"	"마이크 테스트"
+"GameUI_TestMicrophone"	"마이크 검사"
 "[english]GameUI_TestMicrophone"	"Test Microphone"
-"GameUI_StopTestMicrophone"	"마이크 테스트 중지"
+"GameUI_StopTestMicrophone"	"마이크 검사 중지"
 "[english]GameUI_StopTestMicrophone"	"Stop Microphone Test"
 "GameUI_VoiceReceiveVolume"	"음성 수신 볼륨 *"
 "[english]GameUI_VoiceReceiveVolume"	"Voice receive volume *"
@@ -725,9 +725,9 @@
 "[english]GameUI_HardDescription"	"Enemies are very tough; your weapons are less effective."
 "GameUI_CloseCaptions_Checkbox"	"자막 표시"
 "[english]GameUI_CloseCaptions_Checkbox"	"Display captions"
-"GameUI_TestSpeakerSettings"	"스피커 설정 테스트"
+"GameUI_TestSpeakerSettings"	"스피커 설정 검사"
 "[english]GameUI_TestSpeakerSettings"	"Test speaker settings"
-"GameUI_TestSpeakerSettingsWarning"	"스피커 설정을 테스트하면 현재 게임의 접속이 끊깁니다."
+"GameUI_TestSpeakerSettingsWarning"	"스피커 설정 검사를 지금 진행하시면 현재 플레이중인 게임이 종료됩니다"
 "[english]GameUI_TestSpeakerSettingsWarning"	"Testing speaker settings will disconnect you from the current game"
 "GameUI_Enabled"	"사용"
 "[english]GameUI_Enabled"	"Enabled"
@@ -857,19 +857,19 @@
 "[english]GameUI_HDR_NoteAboutMaps"	"(HDR effects appear only in HDR maps)"
 "GameUI_MotionBlur"	"모션 블러"
 "[english]GameUI_MotionBlur"	"Motion Blur"
-"GameUI_LaunchBenchmark"	"비디오 부하 테스트"
+"GameUI_LaunchBenchmark"	"비디오 부하 검사"
 "[english]GameUI_LaunchBenchmark"	"VIDEO STRESS TEST"
-"GameUI_LaunchBenchmarkVideoPanel"	"부하 테스트를 시작합니다..."
+"GameUI_LaunchBenchmarkVideoPanel"	"부하 검사를 시작합니다......"
 "[english]GameUI_LaunchBenchmarkVideoPanel"	"Begin stress test..."
-"GameUI_StartBenchmark"	"비디오 부하 테스트를 시작합니다"
+"GameUI_StartBenchmark"	"비디오 부하 검사를 시작합니다"
 "[english]GameUI_StartBenchmark"	"Begin video stress test"
-"GameUI_LaunchBenchmark_Title"	"비디오 하드웨어 부하 테스트"
+"GameUI_LaunchBenchmark_Title"	"비디오 하드웨어 부하 검사"
 "[english]GameUI_LaunchBenchmark_Title"	"VIDEO HARDWARE STRESS TEST"
-"GameUI_LaunchBenchmark_Info"	"본 테스트는 Source 엔진 렌더링 시 하드웨어의 평균 프레임 속도를 특정합니다. 테스트가 끝나면 Valve에 테스트 결과를 전송할 수 있습니다. \n추후에는 수집된 결과를 반영한 웹 페이지에 액세스할 수 있을 것입니다."
+"GameUI_LaunchBenchmark_Info"	"이 부하 검사는 Source 엔진이 개체를 렌더링하는 동안의 프레임률을 측정합니다. 귀하는 이 검사 결과를 Valve에게 전송하실 수 있습니다.\n이렇게 수집된 데이터는 나중에 웹 페이지를 통해 보실 수 있습니다."
 "[english]GameUI_LaunchBenchmark_Info"	"This stress test will measure your average framerate while rendering elements in the Source engine. At the end of the test you will be able to upload your results to Valve. \nLater, there will be a web page available with the compiled results."
-"GameUI_BenchmarkResults_Title"	"테스트 결과"
+"GameUI_BenchmarkResults_Title"	"검사 결과"
 "[english]GameUI_BenchmarkResults_Title"	"TEST RESULTS"
-"GameUI_BenchmarkResults_Info"	"평균 프레임 속도: %framerate% fps 데이터 전송을 선택하면 사용 중인 CPU 와 RAM, 테스트가 실행된 비디오 카드의 정보가 함께 전송됩니다."
+"GameUI_BenchmarkResults_Info"	"검사 도중에 측정된 귀하의 평균 프레임률은 %framerate% fps입니다. \"데이터 전송\"을 선택하시면 귀하의 검사 결과와 CPU 성능, RAM 크기, 비디오 하드웨어 정보가 함께 전송됩니다."
 "[english]GameUI_BenchmarkResults_Info"	"Your average framerate during the stress test was %framerate% fps. By choosing to upload your data you will be sending information about the type and speed of your CPU, amount of RAM, and the video hardware this test was run on."
 "GameUI_BenchmarkResults_UploadNow"	"Valve에 결과 전송"
 "[english]GameUI_BenchmarkResults_UploadNow"	"Upload results to Valve"
@@ -881,11 +881,11 @@
 "[english]GameUI_DisplayTV"	"Television"
 "GameUI_DisplayMonitor"	"모니터"
 "[english]GameUI_DisplayMonitor"	"Computer Monitor"
-"GameUI_TestSpeakersWarning_Title"	"스피커 설정 테스트"
+"GameUI_TestSpeakersWarning_Title"	"스피커 설정 검사"
 "[english]GameUI_TestSpeakersWarning_Title"	"Test Speaker Settings"
-"GameUI_TestSpeakersWarning_Info"	"스피커 설정을 테스트하면 현재 게임의 접속이 끊깁니다."
+"GameUI_TestSpeakersWarning_Info"	"스피커 설정 검사를 지금 진행하시면 현재 플레이중인 게임이 종료됩니다."
 "[english]GameUI_TestSpeakersWarning_Info"	"Testing speaker settings will disconnect you from the current game."
-"GameUI_TestSpeakersWarning_OkButton"	"스피커 테스트 실행"
+"GameUI_TestSpeakersWarning_OkButton"	"스피커 검사 실행"
 "[english]GameUI_TestSpeakersWarning_OkButton"	"Run Speaker Test"
 "GameUI_TestSpeakersWarning_CancelButton"	"취소"
 "[english]GameUI_TestSpeakersWarning_CancelButton"	"Cancel"
Index: portal2/resource/subtitles_koreana.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/subtitles_turkish.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/portal2_koreana.txt
===================================================================
--- portal2/resource/portal2_koreana.txt	(revision 23)
+++ portal2/resource/portal2_koreana.txt	(revision 24)
@@ -61,7 +61,7 @@
 "[english]RICHPRESENCE_COOPGAME"	"{c2}\n{c3}"
 "RICHPRESENCE_COOPGAME_TRACK"	"{c2}\n{c3} {p0x10000023}/{p0x10000024}"
 "[english]RICHPRESENCE_COOPGAME_TRACK"	"{c2}\n{c3} {p0x10000023}/{p0x10000024}"
-"SP_PRESENCE_TEXT_DEFAULT"	"싱글플레이 플레이 중"
+"SP_PRESENCE_TEXT_DEFAULT"	"싱글 플레이를 진행 중"
 "[english]SP_PRESENCE_TEXT_DEFAULT"	"Playing Single Player"
 "SP_PRESENCE_TEXT_CH1"	"1장\n의례적인 호출"
 "[english]SP_PRESENCE_TEXT_CH1"	"Chapter 1\nThe Courtesy Call"
@@ -79,7 +79,7 @@
 "[english]SP_PRESENCE_TEXT_CH7"	"Chapter 7\nThe Reunion"
 "SP_PRESENCE_TEXT_CH8"	"8장\n욕구"
 "[english]SP_PRESENCE_TEXT_CH8"	"Chapter 8\nThe Itch"
-"SP_PRESENCE_TEXT_CH9"	"9장\n죽임을 당하는..."
+"SP_PRESENCE_TEXT_CH9"	"9장\n그가 당신을......"
 "[english]SP_PRESENCE_TEXT_CH9"	"Chapter 9\nThe Part Where..."
 "SP_PRESENCE_TEXT_CH10"	"10장\n제작진"
 "[english]SP_PRESENCE_TEXT_CH10"	"Chapter 10\nThe Credits"
@@ -127,7 +127,7 @@
 "[english]GAME_MODE_COOP"	"Cooperative"
 "ACH_SURVIVE_CONTAINER_RIDE_T"	"모닝콜"
 "[english]ACH_SURVIVE_CONTAINER_RIDE_T"	"Wake Up Call"
-"ACH_SURVIVE_CONTAINER_RIDE_D"	"수동 중단에서 살아남으십시오"
+"ACH_SURVIVE_CONTAINER_RIDE_D"	"수동 정지에서 살아남으십시오"
 "[english]ACH_SURVIVE_CONTAINER_RIDE_D"	"Survive the manual override"
 "ACH_WAKE_UP_T"	"이 괴물아"
 "[english]ACH_WAKE_UP_T"	"You Monster"
@@ -135,7 +135,7 @@
 "[english]ACH_WAKE_UP_D"	"Reunite with GLaDOS"
 "ACH_LASER_T"	"단념은 없다"
 "[english]ACH_LASER_T"	"Undiscouraged"
-"ACH_LASER_D"	"첫 번째 열 좌절 빔 테스트 완료"
+"ACH_LASER_D"	"첫 번째 열적 좌절 광선 실험을 통과하십시오"
 "[english]ACH_LASER_D"	"Complete the first Thermal Discouragement Beam test"
 "ACH_BRIDGE_T"	"험한 세상에 다리가 되어"
 "[english]ACH_BRIDGE_T"	"Bridge Over Troubling Water"
@@ -147,41 +147,41 @@
 "[english]ACH_BREAK_OUT_D"	"Make a break for it"
 "ACH_STALEMATE_ASSOCIATE_T"	"교착 상태 관계자"
 "[english]ACH_STALEMATE_ASSOCIATE_T"	"Stalemate Associate"
-"ACH_STALEMATE_ASSOCIATE_D"	"버튼을 눌러!"
+"ACH_STALEMATE_ASSOCIATE_D"	"버튼을 누르십시오!"
 "[english]ACH_STALEMATE_ASSOCIATE_D"	"Press the button!"
 "ACH_ADDICTED_TO_SPUDS_T"	"감자 나르기"
 "[english]ACH_ADDICTED_TO_SPUDS_T"	"Tater Tote"
-"ACH_ADDICTED_TO_SPUDS_D"	"과학의 진일보"
+"ACH_ADDICTED_TO_SPUDS_D"	"과학의 수준을 한 단계 끌어올리십시오"
 "[english]ACH_ADDICTED_TO_SPUDS_D"	"Carry science forward"
 "ACH_BLUE_GEL_T"	"자유 수직 운동"
 "[english]ACH_BLUE_GEL_T"	"Vertically Unchallenged"
 "ACH_BLUE_GEL_D"	"반발 젤을 완벽히 익히십시오"
 "[english]ACH_BLUE_GEL_D"	"Master the Repulsion Gel"
-"ACH_ORANGE_GEL_T"	"마찰보다 낯선"
+"ACH_ORANGE_GEL_T"	"마찰만큼 이상한 것도 없다"
 "[english]ACH_ORANGE_GEL_T"	"Stranger Than Friction"
 "ACH_ORANGE_GEL_D"	"추진 젤을 완벽히 익히십시오"
 "[english]ACH_ORANGE_GEL_D"	"Master the Propulsion Gel"
 "ACH_WHITE_GEL_T"	"화이트아웃"
 "[english]ACH_WHITE_GEL_T"	"White Out"
-"ACH_WHITE_GEL_D"	"첫 번째 변환 젤 테스트 완료"
+"ACH_WHITE_GEL_D"	"첫 번째 변환 젤 실험을 통과하십시오"
 "[english]ACH_WHITE_GEL_D"	"Complete the first Conversion Gel test"
-"ACH_TRACTOR_BEAM_T"	"이동 터널"
+"ACH_TRACTOR_BEAM_T"	"깔때기 터널"
 "[english]ACH_TRACTOR_BEAM_T"	"Tunnel of Funnel"
-"ACH_TRACTOR_BEAM_D"	"이동 터널을 완벽히 익히십시오"
+"ACH_TRACTOR_BEAM_D"	"편위 깔때기를 완벽히 익히십시오"
 "[english]ACH_TRACTOR_BEAM_D"	"Master the Excursion Funnel"
 "ACH_TRIVIAL_TEST_T"	"이중 함정 실험"
 "[english]ACH_TRIVIAL_TEST_T"	"Dual Pit Experiment"
 "ACH_TRIVIAL_TEST_D"	"같은 실험을 두 번 통과하십시오"
 "[english]ACH_TRIVIAL_TEST_D"	"Do the same test twice"
-"ACH_WHEATLEY_TRIES_TO_T"	"죽임을 당하는 단계"
+"ACH_WHEATLEY_TRIES_TO_T"	"그가 당신을 죽이는 바로 그 순간"
 "[english]ACH_WHEATLEY_TRIES_TO_T"	"The Part Where He Kills You"
-"ACH_WHEATLEY_TRIES_TO_D"	"바로 그 단계"
+"ACH_WHEATLEY_TRIES_TO_D"	"바로 그 순간을 경험하십시오"
 "[english]ACH_WHEATLEY_TRIES_TO_D"	"This is that part"
-"ACH_SHOOT_THE_MOON_T"	"정신병"
+"ACH_SHOOT_THE_MOON_T"	"미친 짓"
 "[english]ACH_SHOOT_THE_MOON_T"	"Lunacy"
-"ACH_SHOOT_THE_MOON_D"	"방금 일어난 일"
+"ACH_SHOOT_THE_MOON_D"	"방금 일어난 일입니다"
 "[english]ACH_SHOOT_THE_MOON_D"	"That just happened"
-"ACH_BOX_HOLE_IN_ONE_T"	"떨굼 상자"
+"ACH_BOX_HOLE_IN_ONE_T"	"상자 떨구기"
 "[english]ACH_BOX_HOLE_IN_ONE_T"	"Drop Box"
 "ACH_BOX_HOLE_IN_ONE_D"	"큐브를 만지지 않고 버튼 위에 올려놓으십시오"
 "[english]ACH_BOX_HOLE_IN_ONE_D"	"Place a cube on a button without touching the cube"
@@ -199,9 +199,9 @@
 "[english]ACH_SAVE_CUBE_D"	"Break the rules in Test Chamber 07"
 "ACH_LAUNCH_TURRET_T"	"터릿 발사"
 "[english]ACH_LAUNCH_TURRET_T"	"Pturretdactyl"
-"ACH_LAUNCH_TURRET_D"	"공중 신뢰 플레이트를 사용하여 터릿 발사"
+"ACH_LAUNCH_TURRET_D"	"공중 신뢰 플레이트를 사용하여 터릿을 발사하십시오"
 "[english]ACH_LAUNCH_TURRET_D"	"Use an Aerial Faith Plate to launch a turret"
-"ACH_CLEAN_UP_T"	"최후 전송"
+"ACH_CLEAN_UP_T"	"최후의 전송"
 "[english]ACH_CLEAN_UP_T"	"Final Transmission"
 "ACH_CLEAN_UP_D"	"랫맨의 소굴 중 한 곳에서 숨겨진 신호를 찾으십시오"
 "[english]ACH_CLEAN_UP_D"	"Find the hidden signal in one of the Rat Man's dens"
@@ -215,7 +215,7 @@
 "[english]ACH_NOT_THE_DROID_D"	"Stand in a defective turret detector"
 "ACH_SAVE_REDEMPTION_TURRET_T"	"악의는 없음"
 "[english]ACH_SAVE_REDEMPTION_TURRET_T"	"No Hard Feelings"
-"ACH_SAVE_REDEMPTION_TURRET_D"	"터릿 일병 구하기"
+"ACH_SAVE_REDEMPTION_TURRET_D"	"터릿을 구제로부터 구제하십시오"
 "[english]ACH_SAVE_REDEMPTION_TURRET_D"	"Save a turret from redemption"
 "ACH_CATCH_CRAZY_BOX_T"	"슈뢰딩거의 난제"
 "[english]ACH_CATCH_CRAZY_BOX_T"	"Schrodinger's Catch"
@@ -239,103 +239,103 @@
 "[english]ACH_DEFIANT_D"	"Refuse to solve the first test in Chapter 8"
 "ACH_BREAK_MONITORS_T"	"TV 부수기"
 "[english]ACH_BREAK_MONITORS_T"	"Smash TV"
-"ACH_BREAK_MONITORS_D"	"실험실에 있는 모니터를 11개 부수십시오"
+"ACH_BREAK_MONITORS_D"	"실험실용 모니터 11개를 부수십시오"
 "[english]ACH_BREAK_MONITORS_D"	"Break 11 test chamber monitors"
-"ACH_HI_FIVE_YOUR_PARTNER_T"	"하이 파이브"
+"ACH_HI_FIVE_YOUR_PARTNER_T"	"하이파이브"
 "[english]ACH_HI_FIVE_YOUR_PARTNER_T"	"High Five"
-"ACH_HI_FIVE_YOUR_PARTNER_D"	"협동 보정 성공 축하"
+"ACH_HI_FIVE_YOUR_PARTNER_D"	"보정 성공을 자축하십시오"
 "[english]ACH_HI_FIVE_YOUR_PARTNER_D"	"Celebrate your cooperative calibration success"
 "ACH_TEAM_BUILDING_T"	"팀 구성"
 "[english]ACH_TEAM_BUILDING_T"	"Team Building"
-"ACH_TEAM_BUILDING_D"	"팀 구성 협동 코스에서 모든 테스트실 통과"
+"ACH_TEAM_BUILDING_D"	"\"팀 구성\" 협동 코스의 모든 실험실을 통과하십시오"
 "[english]ACH_TEAM_BUILDING_D"	"Complete all test chambers in the Team Building co-op course"
 "ACH_MASS_AND_VELOCITY_T"	"자신감 쌓기"
 "[english]ACH_MASS_AND_VELOCITY_T"	"Confidence Building"
-"ACH_MASS_AND_VELOCITY_D"	"질량과 속력 협동 코스에서 모든 테스트실 통과"
+"ACH_MASS_AND_VELOCITY_D"	"\"질량과 속력\" 협동 코스의 모든 실험실을 통과하십시오"
 "[english]ACH_MASS_AND_VELOCITY_D"	"Complete all test chambers in the Mass and Velocity co-op course"
 "ACH_HUG_NAME_T"	"브리지 연결"
 "[english]ACH_HUG_NAME_T"	"Bridge Building"
-"ACH_HUG_NAME_D"	"하드 라이트 표면 협동 코스에서 모든 테스트실 통과"
+"ACH_HUG_NAME_D"	"\"하드 라이트 표면\" 협동 코스의 모든 실험실을 통과하십시오"
 "[english]ACH_HUG_NAME_D"	"Complete all test chambers in the Hard-Light Surfaces co-op course"
 "ACH_EXCURSION_FUNNELS_T"	"장애물 쌓기"
 "[english]ACH_EXCURSION_FUNNELS_T"	"Obstacle Building"
-"ACH_EXCURSION_FUNNELS_D"	"편위 깔때기 협동 코스에서 모든 실험실을 통과하십시오"
+"ACH_EXCURSION_FUNNELS_D"	"\"편위 깔때기\" 협동 코스의 모든 실험실을 통과하십시오"
 "[english]ACH_EXCURSION_FUNNELS_D"	"Complete all test chambers in the Excursion Funnels co-op course"
 "ACH_NEW_BLOOD_T"	"과학을 지켜내다"
 "[english]ACH_NEW_BLOOD_T"	"You Saved Science"
-"ACH_NEW_BLOOD_D"	"협동 게임의 모든 코스에서 모든 테스트실 통과"
+"ACH_NEW_BLOOD_D"	"협동 게임의 모든 코스를 통과하십시오"
 "[english]ACH_NEW_BLOOD_D"	"Complete all test chambers in all courses of co-op"
 "ACH_NICE_CATCH_T"	"단단히 붙잡기"
 "[english]ACH_NICE_CATCH_T"	"Iron Grip"
-"ACH_NICE_CATCH_D"	"질량과 속력 협동 코스의 테스트실 6에서 큐브를 한 번도 놓치지 않기"
+"ACH_NICE_CATCH_D"	"\"질량과 속력\" 협동 코스의 6번 실험실에서 큐브를 절대 놓치지 마십시오"
 "[english]ACH_NICE_CATCH_D"	"Never lose a cube in Chamber 6 of the Mass and Velocity co-op course"
 "ACH_TAUNTS_T"	"제스처-8"
 "[english]ACH_TAUNTS_T"	"Gesticul-8"
-"ACH_TAUNTS_D"	"협동 모드에서 자유의지로 8개 제스처 모두 해보기"
+"ACH_TAUNTS_D"	"협동 게임에서 자유 의지로 8개 제스처를 모두 행하십시오"
 "[english]ACH_TAUNTS_D"	"Perform all 8 gestures of your own volition in co-op"
 "ACH_YOU_MONSTER_T"	"날 손댈 수 없어"
 "[english]ACH_YOU_MONSTER_T"	"Can't Touch This"
-"ACH_YOU_MONSTER_D"	"협동 모드에서 하드 라이트 브리지에 의해 막힌 터렛 앞에서 춤추십시오"
+"ACH_YOU_MONSTER_D"	"협동 게임에서 하드 라이트 브리지에 의해 막힌 터릿 앞에서 춤추십시오"
 "[english]ACH_YOU_MONSTER_D"	"Dance in front of a turret blocked by a hard light bridge in co-op"
 "ACH_PARTNER_DROP_T"	"무의미한 몸짓"
 "[english]ACH_PARTNER_DROP_T"	"Empty Gesture"
-"ACH_PARTNER_DROP_D"	"협동 파트너가 제스처를 취하고 있을 때 발 밑의 다리를 없애서 젤에 떨어뜨리기"
+"ACH_PARTNER_DROP_D"	"협동 파트너가 제스처를 취하고 있을 때 발 밑의 하드 라이트 브리지를 없애서 독극물로 떨어트리십시오"
 "[english]ACH_PARTNER_DROP_D"	"Drop your co-op partner in goo while they are gesturing by removing the bridge under them"
 "ACH_PARTY_OF_THREE_T"	"3인의 파티"
 "[english]ACH_PARTY_OF_THREE_T"	"Party of Three"
-"ACH_PARTY_OF_THREE_D"	"협동 테스트실에서 숨겨진 동행 큐브 찾기"
+"ACH_PARTY_OF_THREE_D"	"협동 실험실에 숨겨져 있는 동행 큐브를 발견하십시오"
 "[english]ACH_PARTY_OF_THREE_D"	"Find the hidden companion cube in co-op test chamber"
-"ACH_PORTAL_TAUNT_T"	"Narbacular Drop"
+"ACH_PORTAL_TAUNT_T"	"나바큘라 드롭"
 "[english]ACH_PORTAL_TAUNT_T"	"Narbacular Drop"
-"ACH_PORTAL_TAUNT_D"	"협동 파트너가 제스처를 취하고 있을 때 발 밑에 포털 만들기"
+"ACH_PORTAL_TAUNT_D"	"협동 파트너가 제스처를 취하고 있을 때 발 밑에 포털을 배치하십시오"
 "[english]ACH_PORTAL_TAUNT_D"	"Place a portal under your co-op partner while they are gesturing"
-"ACH_TEACHER_T"	"포털 박사"
+"ACH_TEACHER_T"	"포털 교수님"
 "[english]ACH_TEACHER_T"	"Professor Portal"
-"ACH_TEACHER_D"	"협동 게임을 완료 한 이후, 보정 코스를 한번도 플레이 해 본 적이 없는 친구와 함께 플레이 하기"
+"ACH_TEACHER_D"	"협동 게임을 완료한 이후, 한 번도 멀티 플레이어를 진행한 적이 없는 친구와 함께 보정 코스를 통과하십시오"
 "[english]ACH_TEACHER_D"	"After completing co-op, complete Calibration Course online with a friend who hasn’t played before"
 "ACH_WITH_STYLE_T"	"에어 쇼"
 "[english]ACH_WITH_STYLE_T"	"Air Show"
-"ACH_WITH_STYLE_D"	"협동 모드에서 착지하기 전에 공중에서 2개의 제스처 취하기"
+"ACH_WITH_STYLE_D"	"협동 게임에서 착지하기 전, 공중에서 2개의 제스처를 취하십시오"
 "[english]ACH_WITH_STYLE_D"	"Perform 2 aerial gestures before touching the ground in co-op"
 "ACH_LIMITED_PORTALS_T"	"포털 보호 협회"
 "[english]ACH_LIMITED_PORTALS_T"	"Portal Conservation Society"
-"ACH_LIMITED_PORTALS_D"	"하드 라이트 표면 협동 코스에서 테스트실 3번을 총 5개의 포털만 사용하여 완료하기"
+"ACH_LIMITED_PORTALS_D"	"\"하드 라이트 표면\" 협동 코스의 3번 실험실을 총 5개의 포털만 배치하여 통과하십시오"
 "[english]ACH_LIMITED_PORTALS_D"	"Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements"
-"ACH_FOUR_PORTALS_T"	"4개의 고리 통과 묘기"
+"ACH_FOUR_PORTALS_T"	"4겹 고리 서커스"
 "[english]ACH_FOUR_PORTALS_T"	"Four Ring Circus"
-"ACH_FOUR_PORTALS_D"	"협동 모드에서 땅에 닿지 않고 서로 다른 4개의 포털에 들어가기"
+"ACH_FOUR_PORTALS_D"	"협동 게임에서 땅에 닿지 않고 서로 다른 4개의 포털을 통과하십시오"
 "[english]ACH_FOUR_PORTALS_D"	"Enter 4 different portals without touching the ground in co-op"
-"ACH_SPEED_RUN_COOP_T"	"3관왕"
+"ACH_SPEED_RUN_COOP_T"	"삼관왕"
 "[english]ACH_SPEED_RUN_COOP_T"	"Triple Crown"
-"ACH_SPEED_RUN_COOP_D"	"질량과 속력 코스에서 각 60초 안에 3개의 협동 게임 테스트실 통과"
+"ACH_SPEED_RUN_COOP_D"	"\"질량과 속력\" 협동 코스의 3개 실험실을 각각 60초 이내로 통과하십시오"
 "[english]ACH_SPEED_RUN_COOP_D"	"Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each"
-"ACH_STAYING_ALIVE_T"	"질긴 목숨"
+"ACH_STAYING_ALIVE_T"	"아직도 살아 있네"
 "[english]ACH_STAYING_ALIVE_T"	"Still Alive"
-"ACH_STAYING_ALIVE_D"	"본인과 협동 파트너 둘 다 죽지 않고 코스 4 통과"
+"ACH_STAYING_ALIVE_D"	"본인과 협동 파트너 둘 다 죽지 않고 4번 코스를 통과하십시오"
 "[english]ACH_STAYING_ALIVE_D"	"Complete Course 4 with neither you nor your co-op partner dying"
-"ACH_TAUNT_CAMERA_T"	"문제를 크게 만들기"
+"ACH_TAUNT_CAMERA_T"	"스스로 문제를 자초함"
 "[english]ACH_TAUNT_CAMERA_T"	"Asking for Trouble"
-"ACH_TAUNT_CAMERA_D"	"각 5개의 협동 코스에서 카메라 앞에서 GLaDOS 조롱하기"
+"ACH_TAUNT_CAMERA_D"	"5개의 협동 코스 모두에서 한 번씩, 카메라에 대고 GLaDOS에게 조롱을 보내십시오"
 "[english]ACH_TAUNT_CAMERA_D"	"Taunt GLaDOS in front of a camera in each of the five co-op courses"
 "ACH_ROCK_CRUSHES_ROBOT_T"	"가위 포털 보"
 "[english]ACH_ROCK_CRUSHES_ROBOT_T"	"Rock Portal Scissors"
-"ACH_ROCK_CRUSHES_ROBOT_D"	"협동 모드에서 가위 바위 보를 연속해서 세 판 이기기"
+"ACH_ROCK_CRUSHES_ROBOT_D"	"협동 게임에서 가위바위보를 연속 세 번 이기십시오"
 "[english]ACH_ROCK_CRUSHES_ROBOT_D"	"Win 3 co-op games of rock-paper-scissors in a row"
 "ACH_SPREAD_THE_LOVE_T"	"가까운 친구 목록"
 "[english]ACH_SPREAD_THE_LOVE_T"	"Friends List With Benefits"
-"ACH_SPREAD_THE_LOVE_D"	"협동 게임 플레이 중 친구 목록에 있는 세 명의 친구와 포옹"
+"ACH_SPREAD_THE_LOVE_D"	"협동 게임에서 친구 목록에 있는 플레이어 총 세 명과 포옹하십시오"
 "[english]ACH_SPREAD_THE_LOVE_D"	"While playing co-op, hug 3 different people on your friends list"
-"ASSET_SHIRT1_T1"	"Portal 2 셔츠(여성용)"
+"ASSET_SHIRT1_T1"	"Portal 2 셔츠 (여성용)"
 "[english]ASSET_SHIRT1_T1"	"Portal 2 Shirt (Female)"
-"ASSET_SHIRT1_T2"	"Portal 2 셔츠(남성용)"
+"ASSET_SHIRT1_T2"	"Portal 2 셔츠 (남성용)"
 "[english]ASSET_SHIRT1_T2"	"Portal 2 Shirt (Male)"
-"ASSET_SHIRT1_D"	"Portal 2 협동 플레이를 완료하여 Portal 2 셔츠를 획득했습니다"
+"ASSET_SHIRT1_D"	"Portal 2 협동 게임을 완료하여 Portal 2 셔츠를 획득했습니다"
 "[english]ASSET_SHIRT1_D"	"Portal 2 Shirt earned for completing Portal 2 Coop"
-"ASSET_SHIRT1_H"	"Portal 2 협동 플레이를 완료하여 Portal 2 셔츠를 얻으십시오"
+"ASSET_SHIRT1_H"	"Portal 2 협동 게임을 완료하여 Portal 2 셔츠를 얻으십시오"
 "[english]ASSET_SHIRT1_H"	"Unlock Portal 2 Shirt by completing Portal 2 Coop"
-"ASSET_SHIRT2_T1"	"사랑 셔츠(여성용)"
+"ASSET_SHIRT2_T1"	"사랑 셔츠 (여성용)"
 "[english]ASSET_SHIRT2_T1"	"Love Shirt (Female)"
-"ASSET_SHIRT2_T2"	"사랑 셔츠(남성용)"
+"ASSET_SHIRT2_T2"	"사랑 셔츠 (남성용)"
 "[english]ASSET_SHIRT2_T2"	"Love Shirt (Male)"
 "ASSET_SHIRT2_D"	"Portal 2 협동 플레이에서 친구 3명을 포옹하여 사랑 셔츠를 획득했습니다"
 "[english]ASSET_SHIRT2_D"	"Love Shirt earned for hugging 3 friends in Portal 2 Coop"
@@ -477,7 +477,7 @@
 "[english]portal2_Chapter8_Subtitle"	"THE ITCH"
 "portal2_Chapter9_Title"	"9장"
 "[english]portal2_Chapter9_Title"	"CHAPTER 9"
-"portal2_Chapter9_Subtitle"	"죽임을 당하는 단계"
+"portal2_Chapter9_Subtitle"	"그가 당신을 죽이는 바로 그 순간"
 "[english]portal2_Chapter9_Subtitle"	"THE PART WHERE HE KILLS YOU"
 "portal2_Chapter10_Title"	"10장"
 "[english]portal2_Chapter10_Title"	"CHAPTER 10"
@@ -627,13 +627,13 @@
 "[english]P2COOP_TrackName_4"	"EXCURSION FUNNELS"
 "P2COOP_TrackName_5"	"기동성 젤"
 "[english]P2COOP_TrackName_5"	"MOBILITY GELS"
-"P2COOP_TrackName_6"	"고급 테스트실"
+"P2COOP_TrackName_6"	"고급 실험실"
 "[english]P2COOP_TrackName_6"	"ADVANCED CHAMBERS"
 "P2COOP_WAITINGFORPARTNER"	"파트너를 기다리는 중"
 "[english]P2COOP_WAITINGFORPARTNER"	"WAITING FOR PARTNER"
-"P2COOP_SelectScreen_SelectNoOption"	"분리 테스트실로\n이동하십시오."
+"P2COOP_SelectScreen_SelectNoOption"	"로봇 분해실로\n이동할 것."
 "[english]P2COOP_SelectScreen_SelectNoOption"	"Please proceed to the disassembly\nchambers."
-"P2COOP_SelectScreen_Select"	"레벨을 선택한 후에 분리 테스트실로\n이동하십시오."
+"P2COOP_SelectScreen_Select"	"레벨을 선택한 후, 로봇 분해실로\n이동할 것."
 "[english]P2COOP_SelectScreen_Select"	"Please select a level, then\nproceed to the disassembly chambers."
 "P2COOP_SelectScreen_CourseNum"	"코스 %s1"
 "[english]P2COOP_SelectScreen_CourseNum"	"Course %s1"
@@ -673,7 +673,7 @@
 "[english]P2COOP_Scoreboard_Stat4_SubLabel_Part2"	"AND THEREFORE CONCERN"
 "P2COOP_Scoreboard_Stat4_SubLabel_Part3"	"지역"
 "[english]P2COOP_Scoreboard_Stat4_SubLabel_Part3"	"ONLY"
-"cheaptitles_sphere03.openingcloseenough01"	"Wheatley: 오케이, 그거 알아? 그 정도면 충분해. 그 정도만 유지하라고."
+"cheaptitles_sphere03.openingcloseenough01"	"휘틀리: 좋아, 그거 알아? 그 정도면 충분해. 꽉 잡기나 하라고."
 "[english]cheaptitles_sphere03.openingcloseenough01"	"Wheatley: Okay, you know what? That's close enough. Just hold tight."
 "cheaptitles_announcer.openingsafeguards01"	"안내인: 현재 모든 원자로 노심 안전 장치가 작동하지 않고 있습니다. 원자로 노심융해에 대비하십시오."
 "[english]cheaptitles_announcer.openingsafeguards01"	"Announcer: All reactor core safeguards are now non-functional. Please prepare for reactor core meltdown."
@@ -681,7 +681,7 @@
 "[english]cheaptitles_sphere03.openingoutside01"	"Wheatley: Alright, I wasn't going to mention this to you, but I am in PRETTY HOT WATER here."
 "cheaptitles_sphere03.openingoutside02"	"휘틀리: 예비 전원이 나가버려서, 휴식 센터 전체가 기능을 정지했어. 당연히 저 지긋지긋한 피실험자들을 깨우는 작업이 중지됐지."
 "[english]cheaptitles_sphere03.openingoutside02"	"Wheatley: The reserve power ran out, so of course the whole relaxation center stops waking up the bloody test subjects."
-"cheaptitles_sphere03.openingoutside03"	"휘틀리: 그리고 물론 난 그 어떤 얘기도 듣지 못했어. 어느 누구도 내게 얘기해주지 않았지. 아니, 잠깐. 그들이 내게 얘기해줘야 할 이유가 없잖아?"
+"cheaptitles_sphere03.openingoutside03"	"휘틀리: 물론 난 아무 얘기도 듣지 못했어. 잠깐. 그들이 내게 얘기해줘야 할 이유가 있나?"
 "[english]cheaptitles_sphere03.openingoutside03"	"Wheatley: And of course nobody tells ME anything. Noooo. Why should they tell me anything?"
 "cheaptitles_sphere03.openingoutside04"	"휘틀리: 왜 난 내가 책임을 맡기로 되어있는 수만 명의 피실험자들의 생명 기능에 관한 보고를 계속 받아야 하는 걸까?"
 "[english]cheaptitles_sphere03.openingoutside04"	"Wheatley: Why should I be kept informed about the life functions of the ten thousand bloody test subjects I'm supposed to be in charge of?"
@@ -691,51 +691,51 @@
 "[english]cheaptitles_sphere03.openingnavigate03"	"Wheatley: Okay, I've just gotta concentrate!"
 "cheaptitles_sphere03.openingnavigate04"	"휘틀리: 좋아, 1초만......."
 "[english]cheaptitles_sphere03.openingnavigate04"	"Wheatley: Alright, just a second..."
-"cheaptitles_sphere03.openingnavigate05"	"Wheatley: 버텨! 이거 쉽지 않다고!"
+"cheaptitles_sphere03.openingnavigate05"	"휘틀리: 꽉 잡아! 이거 좀 까다로운데!"
 "[english]cheaptitles_sphere03.openingnavigate05"	"Wheatley: Hold on! This is a bit tricky!"
-"cheaptitles_sphere03.openingnavigate06"	"Wheatley: 아, 그러니까... 여기를 통과해야 돼..."
+"cheaptitles_sphere03.openingnavigate06"	"휘틀리: 아, 그러니까...... 여기를 통과할 거야......."
 "[english]cheaptitles_sphere03.openingnavigate06"	"Wheatley: Agh, just... I just gotta get it through here..."
-"cheaptitles_sphere03.openingnavigate12"	"Wheatley: 오, 가까워졌어... 보여? 내가 통과할 수 있을 것 같아? 공간이 충분해?"
+"cheaptitles_sphere03.openingnavigate12"	"휘틀리: 오, 가까워졌어...... 보여? 내가 통과할 수 있겠지? 공간이 충분해?"
 "[english]cheaptitles_sphere03.openingnavigate12"	"Wheatley: Oi, it's close... can you see? Am I gonna make it through? Have I got enough space?"
-"cheaptitles_sphere03.openingnavigate16"	"Wheatley: 에고, 그러니까 이걸 누르고, 이걸 누르고..."
+"cheaptitles_sphere03.openingnavigate16"	"휘틀리: 에고, 좋아, 내가 저걸 방금 쳤지, 저것에 부딪혔다고......."
 "[english]cheaptitles_sphere03.openingnavigate16"	"Wheatley: Aggh, see, now I hit that one, I hit that one..."
-"cheaptitles_sphere03.openingnavigate17"	"Wheatley: 그쪽 아래는 어때? 아직 버티고 있어?"
+"cheaptitles_sphere03.openingnavigate17"	"휘틀리: 그쪽 아래는 어때? 너 잘 잡고 있는거지?"
 "[english]cheaptitles_sphere03.openingnavigate17"	"Wheatley: How you doing down there? You still holding on?"
-"cheaptitles_sphere03.openingstorystraight02"	"Wheatley: 좋아, 잘 들어. 서로 입을 맞춰야 하니까, 알았지? 누군가 물어보면...... 물론 아무도 묻지 않을 테니 걱정하지 않아도 돼. 그래도 혹시 누가 물어보면 네가 아는 한, 그리고 네가 마지막으로 확인했을 때는 모두가 확실히 살아있었다고 말해. 알았지? 죽은 사람은 없었다고 말하란 말이야."
+"cheaptitles_sphere03.openingstorystraight02"	"휘틀리: 좋아, 잘 들어. 서로 입을 맞춰야 하니까, 알았지? 누군가 물어보면...... 물론 아무도 묻지 않을 테니 걱정하지 말고, 그래도 혹시 누가 물어보면 네가 아는 한, 네가 마지막으로 확인했을 때는 모두가 확실히 살아있어 보였다고 말해. 알았지? 죽은 사람은 없었더라고."
 "[english]cheaptitles_sphere03.openingstorystraight02"	"Wheatley: Okay, listen, we should get our stories straight, alright? If anyone asks -- and no one's gonna ask, don't worry -- but if anyone asks, tell them as far as you know, the last time you checked, everyone looked pretty much alive. Alright? Not dead."
-"cheaptitles_sphere03.openingwall01"	"Wheatley: 좋아, 거의 다 왔어. 저 벽 반대편에는 오래된 테스트 트랙이 하나 있어. 그곳에서 여기를 빠져나가는 데 필요한 장비를 찾을 수 있을 거야. 이건 도킹 스테이션 같아. 준비해..."
+"cheaptitles_sphere03.openingwall01"	"휘틀리: 좋아, 거의 다 왔어. 저 벽 반대편에 오래된 실험 코스가 하나 있어. 그 안에 여기를 빠져나가는 데 필요한 장비가 있지. 이건 도킹 스테이션 같은데. 준비하라고......."
 "[english]cheaptitles_sphere03.openingwall01"	"Wheatley: Okay, almost there. On the other side of that wall is one of the old testing tracks. There's a piece of equipment in there we're gonna need to get out of here. I think this is a docking station. Get ready..."
-"cheaptitles_sphere03.openingwallhitone02"	"Wheatley: 좋은 소식. 저건 도킹 스테이션이 아니야. 수수께끼가 하나 풀렸군. 이 벽에서 수동 중단을 시도해 볼게. 좀 까다로울지도 몰라! 잘 버텨!"
+"cheaptitles_sphere03.openingwallhitone02"	"휘틀리: 좋은 소식 하나. 저건 도킹 스테이션이 아니야. 수수께끼가 하나 풀렸군. 이 벽에 수동 정지를 시도해 볼게. 좀 까다로울지도 몰라! 잘 버텨!"
 "[english]cheaptitles_sphere03.openingwallhitone02"	"Wheatley: Good news: that is NOT a docking station. So there's one mystery solved. I'm going to attempt a manual override on this wall. Could get a bit technical! Hold on!"
-"cheaptitles_sphere03.openingwallhittwo01"	"Wheatley: 거의 다 왔어! 잘 기억해. 구멍을 만드는 총을 찾는 거야. 총알 구멍 말고... 음, 어째든 보면 알아. 자, 이번에도 잘 버텨!"
+"cheaptitles_sphere03.openingwallhittwo01"	"휘틀리: 거의 다 왔어! 잘 기억해. 구멍을 만드는 총을 찾는 거야. 총알 구멍 말고....... 음, 어쨌든 보면 알 거야. 이번엔 진짜 꽉 잡으라고!"
 "[english]cheaptitles_sphere03.openingwallhittwo01"	"Wheatley: Almost there! Remember: you're looking for a gun that makes holes. Not bullet holes, but-- well, you'll figure it out. Really do hold on this time!"
-"cheaptitles_sphere03.bw_finale04_portal_opens03"	"Wheatley: 아아아!"
+"cheaptitles_sphere03.bw_finale04_portal_opens03"	"휘틀리: 아아아!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens03"	"Wheatley: AHHHHHHH!"
-"cheaptitles_sphere03.bw_finale04_portal_opens13"	"Wheatley: Yeghh!"
+"cheaptitles_sphere03.bw_finale04_portal_opens13"	"휘틀리: 으아!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens13"	"Wheatley: Yeghh!"
-"cheaptitles_sphere03.bw_finale04_portal_opens15"	"Wheatley: Yahh. Gehhh!"
+"cheaptitles_sphere03.bw_finale04_portal_opens15"	"휘틀리: 으아!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens15"	"Wheatley: Yahh. Gehhh!"
-"cheaptitles_sphere03.bw_finale04_portal_opens_short05"	"Wheatley: 아!"
+"cheaptitles_sphere03.bw_finale04_portal_opens_short05"	"휘틀리: 아!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens_short05"	"Wheatley: AH!"
-"cheaptitles_sphere03.bw_finale04_portal_opens_short06"	"Wheatley: 아!"
+"cheaptitles_sphere03.bw_finale04_portal_opens_short06"	"휘틀리: 아!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens_short06"	"Wheatley: AHH!"
-"cheaptitles_sphere03.bw_finale04_portal_opens_short07"	"Wheatley: 아!"
+"cheaptitles_sphere03.bw_finale04_portal_opens_short07"	"휘틀리: 아!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens_short07"	"Wheatley: AH!"
-"cheaptitles_sphere03.bw_finale04_portal_opens_short08"	"Wheatley: 아!"
+"cheaptitles_sphere03.bw_finale04_portal_opens_short08"	"휘틀리: 아!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens_short08"	"Wheatley: AH!"
-"cheaptitles_sphere03.bw_finale04_through_portal01"	"Wheatley: 아!"
+"cheaptitles_sphere03.bw_finale04_through_portal01"	"휘틀리: 아!"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal01"	"Wheatley: AH!"
-"cheaptitles_sphere03.bw_finale04_through_portal02"	"Wheatley: 우주다!"
+"cheaptitles_sphere03.bw_finale04_through_portal02"	"휘틀리: 우주다!"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal02"	"Wheatley: SPACE!"
-"cheaptitles_sphere03.bw_finale04_through_portal03"	"Wheatley: 우주로 왔어!"
+"cheaptitles_sphere03.bw_finale04_through_portal03"	"휘틀리: 우주로 왔어!"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal03"	"Wheatley: We're in space!"
-"cheaptitles_sphere03.bw_finale04_through_portal04"	"Wheatley: 놔줘! 놔줘! 나 아직 연결되어 있어. 나 아직 들어갈 수 있어. 아직 고칠 수 있다고!"
+"cheaptitles_sphere03.bw_finale04_through_portal04"	"휘틀리: 놔줘! 놔줘! 나 아직 연결되어 있어. 나 아직 들어갈 수 있어. 아직 고칠 수 있다고!"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal04"	"Wheatley: Let go! Let go! I'm still connected. I can pull myself in. I can still fix this!"
-"cheaptitles_sphere03.bw_finale04_through_portal05"	"Wheatley: 놔줘!"
+"cheaptitles_sphere03.bw_finale04_through_portal05"	"휘틀리: 놔줘!"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal05"	"Wheatley: Let go!"
-"cheaptitles_sphere03.bw_finale04_through_portal07"	"Wheatley: 안돼. 계획이 바뀌었어. 날 붙들어. 꽉 잡아!"
+"cheaptitles_sphere03.bw_finale04_through_portal07"	"휘틀리: 안돼. 계획이 바뀌었어. 날 붙들어. 꽉 잡아!"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal07"	"Wheatley: Oh no. Change of plans. Hold onto me. Tighter!"
-"cheaptitles_sphere03.bw_finale04_through_portal08"	"Wheatley: 날 잡아, 날 잡아, 날 잡아! 잡으라고오오오!"
+"cheaptitles_sphere03.bw_finale04_through_portal08"	"휘틀리: 날 잡아, 날 잡아, 날 잡아! 잡으라고오오오!"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal08"	"Wheatley: Grab me grab me grab me! Grab meeee!"
 "cheaptitles_glados.moonportalpush02"	"GLaDOS: 내가 이미 고쳤어."
 "[english]cheaptitles_glados.moonportalpush02"	"GLaDOS: I already fixed it."
@@ -749,21 +749,21 @@
 "[english]cheaptitles_core01.babbleb18"	"Core 1: So much space. Need to see it all."
 "cheaptitles_core01.babbleb24"	"Core 1: (흥분된 헐떡거림)"
 "[english]cheaptitles_core01.babbleb24"	"Core 1: (excited gasps)"
-"cheaptitles_sphere03.outro_apology01"	"Wheatley: 모두 다 되돌려 놓고 싶어. 진심이야. 모두다. 우주에 있었어가 아니라."
+"cheaptitles_sphere03.outro_apology01"	"휘틀리: 모두 다 되돌려 놓고 싶어. 진심이야. 모두다. 우주에 있었어가 아니라."
 "[english]cheaptitles_sphere03.outro_apology01"	"Wheatley: I wish I could take it all back. I honestly do. I honestly do wish I could take it all back. And not just because I'm stranded in space."
 "cheaptitles_core01.space04"	"Core 1: 우주에 왔어."
 "[english]cheaptitles_core01.space04"	"Core 1: I'm in space."
-"cheaptitles_sphere03.outro_apology02"	"Wheatley: 알아. 응. 우리 둘 다 우주에 있어."
+"cheaptitles_sphere03.outro_apology02"	"휘틀리: 알아. 응. 우리 둘 다 우주에 있어."
 "[english]cheaptitles_sphere03.outro_apology02"	"Wheatley: I know you are, mate. Yup. We're both in space."
 "cheaptitles_core01.space22"	"Core 1: 우주우우우!"
 "[english]cheaptitles_core01.space22"	"Core 1: SPAAACE!"
-"cheaptitles_sphere03.outro_apology04"	"Wheatley: 아무튼, 그녀를 다시 보면 내가 뭐라고 할 줄 알아?"
+"cheaptitles_sphere03.outro_apology04"	"휘틀리: 아무튼, 그녀를 다시 보면 내가 뭐라고 할 줄 알아?"
 "[english]cheaptitles_sphere03.outro_apology04"	"Wheatley: Anyway, you know, if I was ever to see her again, do you know what I'd say?"
 "cheaptitles_core01.space03"	"Core 1: 우주에 왔어."
 "[english]cheaptitles_core01.space03"	"Core 1: I'm in space."
-"cheaptitles_sphere03.outro_apology05"	"Wheatley: '미안해'라고 할 꺼야. 진심으로. 미안해. 내가 너무 권위적이고 괴물 같아서, 그래서 진심으로 미안해."
+"cheaptitles_sphere03.outro_apology05"	"휘틀리: '미안해'라고 할 꺼야. 진심으로. 미안해. 내가 너무 권위적이고 괴물 같아서, 그래서 진심으로 미안해."
 "[english]cheaptitles_sphere03.outro_apology05"	"Wheatley: I'd say 'I'm sorry.' Sincerely. I am sorry. I was bossy and monstrous, and I am genuinely sorry."
-"cheaptitles_sphere03.outro_apology06"	"Wheatley: 끝."
+"cheaptitles_sphere03.outro_apology06"	"휘틀리: 끝."
 "[english]cheaptitles_sphere03.outro_apology06"	"Wheatley: The end."
 "cheaptitles_glados.mp_coop_paint_longjump_intro24"	"GLaDOS: 너희가 해냈구나! 해냈어!"
 "[english]cheaptitles_glados.mp_coop_paint_longjump_intro24"	"GLaDOS: You did it! You really did it!"
@@ -839,7 +839,7 @@
 "[english]song.line29"	"Go make some new disaster"
 "song.line30"	"내가 기대하는 것이죠"
 "[english]song.line30"	"That's what I'm counting on"
-"song.line31"	"당신은 다른 누군가의 문제이죠"
+"song.line31"	"당신은 다른 사람들과만 상관 있겠죠"
 "[english]song.line31"	"You're someone else's problem"
 "song.line32"	"난 그냥 당신이 사라지길 바래"
 "[english]song.line32"	"Now I only want you gone"
Index: portal2/resource/valve_dutch.txt
===================================================================
--- portal2/resource/valve_dutch.txt	(revision 23)
+++ portal2/resource/valve_dutch.txt	(revision 24)
@@ -725,7 +725,7 @@
 "[english]Store_Cart"	"(%s1)"
 "Store_Checkout"	"KASSA"
 "[english]Store_Checkout"	"CHECKOUT"
-"Store_AddToCart"	"AAN WINKELWAGEN TOEVOEGEN"
+"Store_AddToCart"	"IN WINKELWAGEN"
 "[english]Store_AddToCart"	"ADD TO CART"
 "StoreViewCartTitle"	"Jouw winkelwagen"
 "[english]StoreViewCartTitle"	"Your Shopping Cart"
Index: portal2/resource/portal2_schinese.txt
===================================================================
--- portal2/resource/portal2_schinese.txt	(revision 23)
+++ portal2/resource/portal2_schinese.txt	(revision 24)
@@ -63,25 +63,25 @@
 "[english]RICHPRESENCE_COOPGAME_TRACK"	"{c2}\n{c3} {p0x10000023}/{p0x10000024}"
 "SP_PRESENCE_TEXT_DEFAULT"	"玩单人游戏"
 "[english]SP_PRESENCE_TEXT_DEFAULT"	"Playing Single Player"
-"SP_PRESENCE_TEXT_CH1"	"第 1 篇章\n初露锋芒"
+"SP_PRESENCE_TEXT_CH1"	"第 1 章\n礼性拜访"
 "[english]SP_PRESENCE_TEXT_CH1"	"Chapter 1\nThe Courtesy Call"
-"SP_PRESENCE_TEXT_CH2"	"第 2 篇章\n冷启动"
+"SP_PRESENCE_TEXT_CH2"	"第 2 章\n冷启动"
 "[english]SP_PRESENCE_TEXT_CH2"	"Chapter 2\nThe Cold Boot"
-"SP_PRESENCE_TEXT_CH3"	"第 3 篇章\n回归"
+"SP_PRESENCE_TEXT_CH3"	"第 3 章\n回归"
 "[english]SP_PRESENCE_TEXT_CH3"	"Chapter 3\nThe Return"
-"SP_PRESENCE_TEXT_CH4"	"第 4 篇章\n惊喜"
+"SP_PRESENCE_TEXT_CH4"	"第 4 章\n惊喜"
 "[english]SP_PRESENCE_TEXT_CH4"	"Chapter 4\nThe Surprise"
-"SP_PRESENCE_TEXT_CH5"	"第 5 篇章\n逃离"
+"SP_PRESENCE_TEXT_CH5"	"第 5 章\n逃离"
 "[english]SP_PRESENCE_TEXT_CH5"	"Chapter 5\nThe Escape"
 "SP_PRESENCE_TEXT_CH6"	"第 6 篇章\n阵亡"
 "[english]SP_PRESENCE_TEXT_CH6"	"Chapter 6\nThe Fall"
-"SP_PRESENCE_TEXT_CH7"	"第 7 篇章\n重逢"
+"SP_PRESENCE_TEXT_CH7"	"第 7 章\n重逢"
 "[english]SP_PRESENCE_TEXT_CH7"	"Chapter 7\nThe Reunion"
-"SP_PRESENCE_TEXT_CH8"	"第 8 篇章\n渴望"
+"SP_PRESENCE_TEXT_CH8"	"第 8 章\n渴望"
 "[english]SP_PRESENCE_TEXT_CH8"	"Chapter 8\nThe Itch"
-"SP_PRESENCE_TEXT_CH9"	"第 9 篇章\n部分..."
+"SP_PRESENCE_TEXT_CH9"	"第 9 章\n分离之处..."
 "[english]SP_PRESENCE_TEXT_CH9"	"Chapter 9\nThe Part Where..."
-"SP_PRESENCE_TEXT_CH10"	"第 10 篇章\n鸣谢"
+"SP_PRESENCE_TEXT_CH10"	"第 10 章\n 开发人员"
 "[english]SP_PRESENCE_TEXT_CH10"	"Chapter 10\nThe Credits"
 "COOP_PRESENCE_WAITING_DEFAULT"	"等待伙伴"
 "[english]COOP_PRESENCE_WAITING_DEFAULT"	"Waiting for Partner"
@@ -127,9 +127,9 @@
 "[english]GAME_MODE_COOP"	"Cooperative"
 "ACH_SURVIVE_CONTAINER_RIDE_T"	"唤醒闹钟"
 "[english]ACH_SURVIVE_CONTAINER_RIDE_T"	"Wake Up Call"
-"ACH_SURVIVE_CONTAINER_RIDE_D"	"人工复活"
+"ACH_SURVIVE_CONTAINER_RIDE_D"	"逃回实验室"
 "[english]ACH_SURVIVE_CONTAINER_RIDE_D"	"Survive the manual override"
-"ACH_WAKE_UP_T"	"怪兽"
+"ACH_WAKE_UP_T"	"你这个怪物"
 "[english]ACH_WAKE_UP_T"	"You Monster"
 "ACH_WAKE_UP_D"	"与 GLaDos 重逢"
 "[english]ACH_WAKE_UP_D"	"Reunite with GLaDOS"
@@ -173,7 +173,7 @@
 "[english]ACH_TRIVIAL_TEST_T"	"Dual Pit Experiment"
 "ACH_TRIVIAL_TEST_D"	"执行两次同样的测试"
 "[english]ACH_TRIVIAL_TEST_D"	"Do the same test twice"
-"ACH_WHEATLEY_TRIES_TO_T"	"杀死你的部分"
+"ACH_WHEATLEY_TRIES_TO_T"	"葬身之地"
 "[english]ACH_WHEATLEY_TRIES_TO_T"	"The Part Where He Kills You"
 "ACH_WHEATLEY_TRIES_TO_D"	"这就是那部分"
 "[english]ACH_WHEATLEY_TRIES_TO_D"	"This is that part"
@@ -189,7 +189,7 @@
 "[english]ACH_SPEED_RUN_LEVEL_T"	"Overclocker"
 "ACH_SPEED_RUN_LEVEL_D"	"70 秒内完成实验室 10"
 "[english]ACH_SPEED_RUN_LEVEL_D"	"Complete Test Chamber 10 in 70 seconds"
-"ACH_COMPLIANT_T"	"深渊 Boss"
+"ACH_COMPLIANT_T"	"深渊老大"
 "[english]ACH_COMPLIANT_T"	"Pit Boss"
 "ACH_COMPLIANT_D"	"让深渊知道谁才是老大"
 "[english]ACH_COMPLIANT_D"	"Show that pit who's boss"
@@ -257,9 +257,9 @@
 "[english]ACH_HUG_NAME_T"	"Bridge Building"
 "ACH_HUG_NAME_D"	"完成强光表面合作教程中的所有实验室"
 "[english]ACH_HUG_NAME_D"	"Complete all test chambers in the Hard-Light Surfaces co-op course"
-"ACH_EXCURSION_FUNNELS_T"	"障碍的建立"
+"ACH_EXCURSION_FUNNELS_T"	"空中隧道"
 "[english]ACH_EXCURSION_FUNNELS_T"	"Obstacle Building"
-"ACH_EXCURSION_FUNNELS_D"	"完成传送光圈合作教程中的所有实验室"
+"ACH_EXCURSION_FUNNELS_D"	"在双人合作模式里完成所有的传送漏斗实验"
 "[english]ACH_EXCURSION_FUNNELS_D"	"Complete all test chambers in the Excursion Funnels co-op course"
 "ACH_NEW_BLOOD_T"	"你挽救了科学"
 "[english]ACH_NEW_BLOOD_T"	"You Saved Science"
@@ -273,7 +273,7 @@
 "[english]ACH_TAUNTS_T"	"Gesticul-8"
 "ACH_TAUNTS_D"	"在合作中执行自己选择的所有 8 个姿势"
 "[english]ACH_TAUNTS_D"	"Perform all 8 gestures of your own volition in co-op"
-"ACH_YOU_MONSTER_T"	"不要接触这个"
+"ACH_YOU_MONSTER_T"	"强光隔离"
 "[english]ACH_YOU_MONSTER_T"	"Can't Touch This"
 "ACH_YOU_MONSTER_D"	"在合作中使用强光桥封锁炮塔"
 "[english]ACH_YOU_MONSTER_D"	"Dance in front of a turret blocked by a hard light bridge in co-op"
@@ -465,7 +465,7 @@
 "[english]portal2_Chapter5_Subtitle"	"THE ESCAPE"
 "portal2_Chapter6_Title"	"第 6 篇章"
 "[english]portal2_Chapter6_Title"	"CHAPTER 6"
-"portal2_Chapter6_Subtitle"	"阵亡"
+"portal2_Chapter6_Subtitle"	"坠入深渊"
 "[english]portal2_Chapter6_Subtitle"	"THE FALL"
 "portal2_Chapter7_Title"	"章节 7"
 "[english]portal2_Chapter7_Title"	"CHAPTER 7"
@@ -725,9 +725,9 @@
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens_short08"	"Wheatley: AH!"
 "cheaptitles_sphere03.bw_finale04_through_portal01"	"Wheatley: 啊！"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal01"	"Wheatley: AH!"
-"cheaptitles_sphere03.bw_finale04_through_portal02"	"Wheatley: 空间！"
+"cheaptitles_sphere03.bw_finale04_through_portal02"	"Wheatley：太空！"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal02"	"Wheatley: SPACE!"
-"cheaptitles_sphere03.bw_finale04_through_portal03"	"Wheatley: 我们在空间！"
+"cheaptitles_sphere03.bw_finale04_through_portal03"	"Wheatley：我们在太空！"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal03"	"Wheatley: We're in space!"
 "cheaptitles_sphere03.bw_finale04_through_portal04"	"Wheatley: 放手！放手！我仍然保持连接。我可以拉自己进去。我仍然能解决这个问题！"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal04"	"Wheatley: Let go! Let go! I'm still connected. I can pull myself in. I can still fix this!"
@@ -741,9 +741,9 @@
 "[english]cheaptitles_glados.moonportalpush02"	"GLaDOS: I already fixed it."
 "cheaptitles_glados.moonportalpush04"	"GLaDOS：所以你不用再回来啦！"
 "[english]cheaptitles_glados.moonportalpush04"	"GLaDOS: And you are NOT coming back!"
-"cheaptitles_core01.space02"	"Core 1: 太空？太空！"
+"cheaptitles_core01.space02"	"核心1：太空？太空！"
 "[english]cheaptitles_core01.space02"	"Core 1: Space? SPACE!"
-"cheaptitles_core01.space21"	"Core 1: 太空！"
+"cheaptitles_core01.space21"	"核心1：太空！"
 "[english]cheaptitles_core01.space21"	"Core 1: SPAAACCCCCE!"
 "cheaptitles_core01.babbleb18"	"核心 1：好大的空间。必须全部都瞧瞧。"
 "[english]cheaptitles_core01.babbleb18"	"Core 1: So much space. Need to see it all."
@@ -761,9 +761,9 @@
 "[english]cheaptitles_sphere03.outro_apology04"	"Wheatley: Anyway, you know, if I was ever to see her again, do you know what I'd say?"
 "cheaptitles_core01.space03"	"核心 1: 我在太空中。"
 "[english]cheaptitles_core01.space03"	"Core 1: I'm in space."
-"cheaptitles_sphere03.outro_apology05"	"我会说对不起 。诚恳的对不起 。我之前太专横和可怕,我诚恳得对不起 。"
+"cheaptitles_sphere03.outro_apology05"	"我会说“对不起”。我真心地感到抱歉。我之前太专横和可怕，我真的感到非常抱歉。"
 "[english]cheaptitles_sphere03.outro_apology05"	"Wheatley: I'd say 'I'm sorry.' Sincerely. I am sorry. I was bossy and monstrous, and I am genuinely sorry."
-"cheaptitles_sphere03.outro_apology06"	"Wheatley: 結局。"
+"cheaptitles_sphere03.outro_apology06"	"Wheatley：结束了。"
 "[english]cheaptitles_sphere03.outro_apology06"	"Wheatley: The end."
 "cheaptitles_glados.mp_coop_paint_longjump_intro24"	"GLaDOS: 你做到了! 你真的做到了!"
 "[english]cheaptitles_glados.mp_coop_paint_longjump_intro24"	"GLaDOS: You did it! You really did it!"
@@ -883,9 +883,9 @@
 "[english]P2Econ_Confirm"	"OK"
 "P2Econ_TradingTitle"	"即将推出"
 "[english]P2Econ_TradingTitle"	"Coming Soon"
-"P2Econ_TradingText"	"您即将可物品交易!"
+"P2Econ_TradingText"	"您即将可以进行物品交易!"
 "[english]P2Econ_TradingText"	"You'll be able to trade items soon!"
-"P2Econ_NoSteamNoItems"	"配置不可使用 -無法與Steam 連接"
+"P2Econ_NoSteamNoItems"	"配置不可用－无法连接至 Steam"
 "[english]P2Econ_NoSteamNoItems"	"LOADOUT NOT AVAILABLE - COULD NOT CONNECT TO STEAM"
 "BotBeingEquipped"	"%botbeingequipped%"
 "[english]BotBeingEquipped"	"%botbeingequipped%"
@@ -1039,7 +1039,7 @@
 "[english]Store_Items_Atlas"	"ATLAS ONLY ITEMS  (%s1)"
 "Store_Items_Pbody"	"P-BODY专属物品 (%s1)"
 "[english]Store_Items_Pbody"	"P-BODY ONLY ITEMS  (%s1)"
-"Store_Crossplay_Warning_Skins"	"備註: 與PS3夥伴進行合作模式時將看不見外形观转变。"
+"Store_Crossplay_Warning_Skins"	"注意: 在和PS3的科学伙伴共同游戏时你的外貌不会发生任何变化。"
 "[english]Store_Crossplay_Warning_Skins"	"Note: Skins will not be visible while playing co-op with a PS3 partner."
 "Store_Crossplay_Warning_Gestures"	"备注: 与PS3伙伴进行合作模式时将看不见特殊姿势。"
 "[english]Store_Crossplay_Warning_Gestures"	"Note: Gestures will not be visible while playing co-op with a PS3 partner."
@@ -1059,5 +1059,7 @@
 "[english]Store_Gestures"	"GESTURES"
 "P2_ForeignItem_TF2"	"与Team Fortress 2 共享!"
 "[english]P2_ForeignItem_TF2"	"Shared from Team Fortress 2!"
+"P2_Bundle_CompletePack2_Desc"	"包含以下所有的物品:\n"
+"[english]P2_Bundle_CompletePack2_Desc"	"Includes all the following items:\n"
 }
 }
Index: portal2/resource/subtitles_thai.txt
===================================================================
--- portal2/resource/subtitles_thai.txt	(revision 23)
+++ portal2/resource/subtitles_thai.txt	(revision 24)
@@ -3,37 +3,37 @@
 "Language"	"thai"
 "Tokens"
 {
-"announcer.a4_recapture01"	"ผู้ประกาศ: กำลังจะเกิดการระเบิด ขอให้ทำการอพยพออกจากสิ่งก่อสร้างโดยด่วน"
+"announcer.a4_recapture01"	"เสียงประกาศ: กำลังจะเกิดการระเบิด ขอให้ทำการอพยพออกจากสิ่งก่อสร้างโดยด่วน"
 "[english]announcer.a4_recapture01"	"<clr:250,231,181>Announcer: Explosion imminent. Evacuate the facility immediately."
-"announcer.a4_recapture03"	"ผู้ประกาศ: คำเตือน, อุณหภูมิของแกนปฏิกรณ์อยู่ในขั้นวิกฤต"
+"announcer.a4_recapture03"	"เสียงประกาศ: คำเตือน, อุณหภูมิของแกนปฏิกรณ์อยู่ในขั้นวิกฤต"
 "[english]announcer.a4_recapture03"	"<clr:250,231,181>Announcer: Warning. Reactor core is at critical temperature."
-"announcer.a4_recapture04"	"ผู้ประกาศ: คำเตือน: อุณหภูมิของแกนเกินขีดจำกัด แกนปฏิกรณ์กำลังเริ่มหลอมละลาย"
+"announcer.a4_recapture04"	"เสียงประกาศ: คำเตือน: อุณหภูมิของแกนเกินขีดจำกัด แกนปฏิกรณ์กำลังเริ่มหลอมละลาย"
 "[english]announcer.a4_recapture04"	"<clr:250,231,181>Announcer: Warning: Core overheating. Nuclear meltdown imminent."
-"announcer.bb_corruption03"	"ผู้ประกาศ: คำเตือน: แกนเสียหาย 50 เปอร์เซ็นต์"
+"announcer.bb_corruption03"	"เสียงประกาศ: คำเตือน: แกนเสียหาย 50 เปอร์เซ็นต์"
 "[english]announcer.bb_corruption03"	"<clr:250,231,181>Announcer: Warning: Core corruption at 50 percent."
-"announcer.bb_corruption04"	"ผู้ประกาศ: คำเตือน: แกนเสียหาย 75 เปอร์เซ็นต์"
+"announcer.bb_corruption04"	"เสียงประกาศ: คำเตือน: แกนเสียหาย 75 เปอร์เซ็นต์"
 "[english]announcer.bb_corruption04"	"<clr:250,231,181>Announcer: Warning: Core corruption at 75 percent."
-"announcer.bb_corruption06"	"ผู้ประกาศ: คำเตือน: แกนเสียหาย 100 เปอร์เซ็นต์"
+"announcer.bb_corruption06"	"เสียงประกาศ: คำเตือน: แกนเสียหาย 100 เปอร์เซ็นต์"
 "[english]announcer.bb_corruption06"	"<clr:250,231,181>Announcer: Warning: Core corruption at 100 percent."
 "announcer.bb_neurotoxin01"	"เสียงประกาศ: ก๊าซทำลายประสาท จะเข้าสู่ระดับที่เป็นอันตราย ภายในเวลา 5 นาที"
 "[english]announcer.bb_neurotoxin01"	"<clr:250,231,181>Announcer: Neurotoxin level at capacity in five minutes."
-"announcer.bb_neurotoxin06"	"เปิดระบบช่องระบายอากาศ : พิษต่อระบบประสาทถูกปิด"
+"announcer.bb_neurotoxin06"	"เสียงประกาศ: ระบบระบายก๊าซถูกยับยั้ง: ก๊าซทำลายประสาทถูกปิด"
 "[english]announcer.bb_neurotoxin06"	"<clr:250,231,181>Announcer: Vent system compromised: Neurotoxin offline."
-"announcer.bb_reactor02"	"ผู้ประกาศ: เครื่องปฏิกรณ์จะเกิดการระเบิดใน 4 นาที"
+"announcer.bb_reactor02"	"เสียงประกาศ: เครื่องปฏิกรณ์จะเกิดการระเบิดใน 4 นาที"
 "[english]announcer.bb_reactor02"	"<clr:250,231,181>Announcer: Reactor explosion in four minutes."
-"announcer.bb_reactor06"	"ผู้ประกาศ: เครื่องตั้งเวลาการระเบิดเครื่องปฏิกรณ์ถูกทำลาย"
+"announcer.bb_reactor06"	"เสียงประกาศ: เครื่องตั้งเวลาการระเบิดเครื่องปฏิกรณ์ถูกทำลาย"
 "[english]announcer.bb_reactor06"	"<clr:250,231,181>Announcer: Reactor Explosion Timer destroyed."
-"announcer.bb_reactor07"	"เกิดความผิดปกติในการระเบิดเครื่องปฏิกรณ์ ระบบการป้องกันฉุกเฉินเริ่มทำงาน: โรงงานแห่งนี้จะทำลายตัวเองใน 2 นาที"
+"announcer.bb_reactor07"	"เสียงประกาศ: ชุดคำสั่งจัดการสภาวะฉุกเฉินว่าด้วยความไม่มั่นคงต่อการระเบิดของเตาปฏิกรณ์ เริ่มต้น: โรงงานแห่งนี้จะทำลายตัวเอง ภายในเวลา 2 นาที"
 "[english]announcer.bb_reactor07"	"<clr:250,231,181>Announcer: Reactor Explosion Uncertainty Emergency Preemption Protocol initiated: This facility will self destruct in two minutes."
-"announcer.bb_stalemate01"	"กรุณาดำเนินการเปลี่ยนแกน"
+"announcer.bb_stalemate01"	"เสียงประกาศ: ต้องการการเปลี่ยนแกนโดยตัวผู้ใช้เอง"
 "[english]announcer.bb_stalemate01"	"<clr:250,231,181>Announcer: Manual core replacement required."
-"announcer.bb_stalemate02"	"ผู้ประกาศ: แกนสำรอง: พร้อมที่จะเริ่มหรือยัง?"
+"announcer.bb_stalemate02"	"เสียงประกาศ: แกนสำรอง: พร้อมที่จะเริ่มหรือยัง?"
 "[english]announcer.bb_stalemate02"	"<clr:250,231,181>Announcer: Substitute Core: Are you ready to start?"
-"announcer.bb_stalemate03"	"ผู้ประกาศ: แกนที่เสียหาย: พร้อมที่จะเริ่มหรือยัง?"
+"announcer.bb_stalemate03"	"เสียงประกาศ: แกนที่เสียหาย: พร้อมที่จะเริ่มหรือยัง?"
 "[english]announcer.bb_stalemate03"	"<clr:250,231,181>Announcer: Corrupted Core: are you ready to start?"
-"announcer.bb_stalemate04"	"ผู้ประกาศ: ตีความคำตอบที่ไม่ชัดเจนว่า \"ใช่\""
+"announcer.bb_stalemate04"	"เสียงประกาศ: ตีความคำตอบที่ไม่ชัดเจนว่า \"ใช่\""
 "[english]announcer.bb_stalemate04"	"<clr:250,231,181>Announcer: Interpreting vague answer as YES."
-"announcer.bb_stalemate05"	"ผู้ประกาศ: ตรวจพบการเสมอกัน"
+"announcer.bb_stalemate05"	"เสียงประกาศ: ตรวจพบความขัดแย้งกัน"
 "[english]announcer.bb_stalemate05"	"<clr:250,231,181>Announcer: Stalemate detected."
 "announcer.bb_stalemate06"	"ตรวจพบการลุกไหม้ในส่วนของระบบการแก้ปัญหาการหยุดนิ่ง Annex ... กำลังทำการดับไฟ"
 "[english]announcer.bb_stalemate06"	"<clr:250,231,181>Announcer: Fire detected in the Stalemate Resolution Annex. Extinguishing."
@@ -69,9 +69,9 @@
 "[english]announcer.good02"	"<clr:250,231,181>Announcer: Good!"
 "announcer.mp_coop_wall_5security03"	"เสียงประกาศ: รหัสนิรภัยวันนี้คือ 5, 33, 41, 18"
 "[english]announcer.mp_coop_wall_5security03"	"<clr:250,231,181>Announcer: Today's Security Code is: 5,33,41,18"
-"announcer.mp_hub_return01"	"ยินดีต้อนรับสู่ศูนย์การทดสอบและค้นคว้ามนุษย์ด้วยระบบคอมพิวเตอร์อัจฉริยะ คุณได้ทำการปลดล๊อกหลักสูตรทุกอย่างแล้ว"
+"announcer.mp_hub_return01"	"เสียงประกาศ: ยินดีต้อนรับเข้าสู่ศูนย์ฝึกอบรมปัญญาคอมพิวเตอร์ และ ศูนย์วิจัยและพัฒนาศักยภาพมนุษย์ทดลอง คุณได้ทำการปลดล๊อคหลักสูตรทุกอย่างแล้ว"
 "[english]announcer.mp_hub_return01"	"<clr:250,231,181>Announcer: Welcome to the Computer Intelligence Training and Enrichment Center Human Test Subject Research Center.  You have unlocked all available courses."
-"announcer.mp_hub_return02"	"คำเตือน! หลักสูตรการทดสอบทั้งหมดสามารถทำการทดสอบได้"
+"announcer.mp_hub_return02"	"เสียงประกาศ: คำเตือน! ขณะนี้หลักสูตรทั้งหมด พร้อมจะถูกทำการทดสอบแล้ว"
 "[english]announcer.mp_hub_return02"	"<clr:250,231,181>Announcer: Warning! All testing courses are currently available."
 "announcer.mp_hub_return03"	"เสียงประกาศ: ขอแสดงความยินดีด้วยที่สามารถกลับสู่ห้องศูนย์กลางได้สำเร็จ จากจุดนี้ คุณสามารถเลือกทำแบบทดสอบที่คุณเคยผ่านมาแล้วได้"
 "[english]announcer.mp_hub_return03"	"<clr:250,231,181>Announcer: Congratulations on successfully returning to the central hub room.  From here you can select all previously completed courses."
@@ -105,37 +105,37 @@
 "[english]announcer.openingsafeguards01"	"<clr:250,231,181>Announcer: All reactor core safeguards are now non-functional. Please prepare for reactor core meltdown."
 "announcer.prehub06"	"เสียงประกาศ: สวัสดี และขอต้อนรับสู่ศูนย์พัตนาศักยภาพของ Aperture Science อีกครั้ง"
 "[english]announcer.prehub06"	"<clr:250,231,181>Announcer: Hello, and again, welcome to the Aperture Science Enrichment Center."
-"announcer.prehub08"	"ขณะนี้เรากำลังฝึกความชำนาญด้านอุปสรรคทางเทคนิค เนื่องจากการพยากรณ์ของสถานการณ์ที่อาจเกิดขึ้นได้อยู่เหนือการควบคุมของเรา"
+"announcer.prehub08"	"เสียงประกาศ: ขณะนี้เรากำลังประสบปัญหาทางเทคนิค เนื่องจากสถานการณ์ที่มีความอันตรายร้ายแรงเกินการควบคุมที่อาจจะเกิดขึ้นได้"
 "[english]announcer.prehub08"	"<clr:250,231,181>Announcer: We are currently experiencing technical difficulties due to circumstances of potentially apocalyptic significance beyond our control."
-"announcer.prehub09"	"Announcer: อย่างไรก็ตาม เนื่องจากระเบียบการการทดสอบภาวะฉุกเฉิน การทดสอบจึงดำเนินต่อไปได้ ข้อความที่บันทึกไว้ล่วงหน้านี้จะให้วิธีการและกำลังใจ เพื่อที่วิทยาศาสตร์สามารถดำเนินต่อไปได้ แม้จะอยู่ในภาวะล่มสลายด้านสิ่งแวดล้อม, สังคม, เศรษฐกิจ หรือสิ่งก่อสร้างก็ตาม"
+"announcer.prehub09"	"เสียงประกาศ: อย่างไรก็ตาม เนื่องจากระเบียบการการทดสอบภาวะฉุกเฉิน การทดสอบจึงดำเนินต่อไปได้ ข้อความที่บันทึกไว้ล่วงหน้านี้จะให้วิธีการและกำลังใจ เพื่อที่วิทยาศาสตร์สามารถดำเนินต่อไปได้ แม้จะอยู่ในภาวะล่มสลายด้านสิ่งแวดล้อม, สังคม, เศรษฐกิจ หรือสิ่งก่อสร้างก็ตาม"
 "[english]announcer.prehub09"	"<clr:250,231,181>Announcer: However, thanks to Emergency Testing Protocols, testing can continue. These pre-recorded messages will provide instructional and motivational support, so that science can still be done, even in the event of environmental, social, economic, or structural collapse."
 "announcer.prehub10"	"เสียงประกาศ: ประตูมิติจะเปิด และการทดสอบฉุกเฉินจะเริ่มต้นขึ้นใน สาม. สอง. หนึ่ง."
 "[english]announcer.prehub10"	"<clr:250,231,181>Announcer: The portal will open and emergency testing will begin in three. Two. One."
 "announcer.prehub11"	"เสียงประกาศ: การทดสอบโดยใช้ ลูกบาศก์ และปุ่ม ยังถือเป็นเครื่องมือที่สำคัญของวิทยาศาสตร์ ถึงแม้จะอยู่ในภาวะฉุกเฉินเพียงไรก็ตาม"
 "[english]announcer.prehub11"	"<clr:250,231,181>Announcer: Cube- and button-based testing remains an important tool for science, even in a dire emergency."
-"announcer.prehub12"	"ถ้าหากลูกบาศก์และปุ่มที่ใช้ทดสอบเป็นสาเหตุให้เกิดภาวะฉุกเฉินนี้ อย่ากังวล โอกาสที่จะเกิดขึ้นครั้งที่สองน้อยมาก"
+"announcer.prehub12"	"เสียงประกาศ: ถ้าหากการทดลองโดยใช้ลูกบาศก์และปุ่มเหล่านี้ เป็นต้นเหตุของภาวะฉุกเฉิน กรุณาอย่ากังวล เพราะโอกาสที่จะเกิดเหตุนี้ซ้ำนั้นเป็นไปได้น้อยมาก"
 "[english]announcer.prehub12"	"<clr:250,231,181>Announcer: If cube- and button-based testing caused this emergency, don't worry. The odds of this happening twice are very slim."
 "announcer.prehub17"	"เสียงประกาศ: หากคุณไม่ใช่ลูกจ้าง และบังเอิญค้นพบสถานที่แห่งนี้ท่ามกลางซากอารยธรรมล่ะก็ ยินดีต้อนรับ! และโปรดจำไว้ว่า: การทดลองคืออนาคต และอนาคตจะเริ่มต้นโดยตัวของคุณเอง"
 "[english]announcer.prehub17"	"<clr:250,231,181>Announcer: If you are a non-employee who has discovered this facility amid the ruins of civilization, welcome! And remember: Testing is the future, and the future starts with you."
-"announcer.prehub18"	"เสียงประกาศ: ดีมากที่ผ่านมาได้ไกลขนาดนี้ คุณผู้ริเริ่มอนาคต! แต่ว่า ถ้าหากคุณเป็นคนที่คิดอะไรง่ายๆ แก่เกินไป หรือ ส่อแววบางอย่างที่ทำให้อนาคตไม่ควรจะริเริ่มที่คุณแล้วล่ะก็ โปรดกลับไปยังเผ่าดึกดำบรรพ์ของคุณ และโปรดส่งใครสักคนที่มีคุณสมบัติมาทำการทดลองแทนจะดีกว่า"
+"announcer.prehub18"	"เสียงประกาศ: ดีมากที่ผ่านมาได้ไกลขนาดนี้ คุณผู้ริเริ่มอนาคต! แต่ว่า ถ้าหากคุณเป็นคนที่คิดอะไรง่ายๆ แก่เกินไป หรือส่อแววบางอย่างที่ทำให้อนาคตไม่ควรจะริเริ่มที่คุณแล้วล่ะก็ กรุณากลับไปยังเผ่าดึกดำบรรพ์ของคุณ และส่งคนที่มีคุณสมบัติที่ดีกว่ามาทำการทดลองแทน"
 "[english]announcer.prehub18"	"<clr:250,231,181>Announcer: Good work getting this far, future-starter! That said, if you are simple-minded, old, or irradiated in such a way that the future should not start with you, please return to your primitive tribe and send back someone better-qualified for testing."
 "announcer.prehub19"	"เสียงประกาศ: ด้วยความยุ่งยากทางเทคนิคที่เรากำลังเผชิญอยู่ในขณะนี้ ทำให้สภาพแวดล้อมในการทดลองของคุณไม่ได้รับการดูแล"
 "[english]announcer.prehub19"	"<clr:250,231,181>Announcer: Because of the technical difficulties we are currently experiencing, your test environment is unsupervised."
-"announcer.prehub20"	"ก่อนที่จะเข้าสู่ห้องใต้ดินเพื่อพักผ่อนหลังจากเสร็จสิ้นการทดสอบ กรุณารอสักครู่เพื่อบันทึกผลการทดสอบของคุณ นักวิทยาศาสตร์ของ  Aperture จะพาคุณกลับมาเพื่อสัมภาษณ์เมื่อเมืองได้รับการสร้างขึ้นใหม่"
+"announcer.prehub20"	"เสียงประกาศ: ก่อนจะกลับเข้าสู่ศูนย์พักผ่อนภายหลังการทดลอง โปรดสละเวลาบันทึกผลการทดลองของคุณด้วย แล้วแผนกซ่อมแซมและฟื้นฟูของ Aperture Science จะปลุกคุณกลับมาสัมภาษณ์อีกครั้งเมื่ออารยธรรมถูกฟื้นฟูขึ้นมาใหม่"
 "[english]announcer.prehub20"	"<clr:250,231,181>Announcer: Before re-entering a relaxation vault at the conclusion of testing, please take a moment to write down the results of your test. An Aperture Science Reintegration Associate will revive you for an interview when society has been rebuilt."
-"announcer.prehub27"	"เสียงประกาศ: หากคุณรู้สึกถึงของเหลวบางอย่างไหลผ่านคอของคุณไป จงผ่อนคลาย นอนลง และนวดขมับของคุณด้วยคแรงกดพอประมาณ"
+"announcer.prehub27"	"เสียงประกาศ: หากคุณรู้สึกว่ามีของเหลวบางอย่างไหลผ่านคอของคุณไป ให้ผ่อนคลาย นอนลง และนวดขมับของคุณด้วยแรงกดพอประมาณ"
 "[english]announcer.prehub27"	"<clr:250,231,181>Announcer: If you feel liquid running down your neck, relax, lie on your back, and apply immediate pressure to your temples."
 "announcer.prehub28"	"เสียงประกาศ: ในเวลานี้คุณกำลังประสบกับปฏิกิริยาที่พบได้ไม่บ่อยนัก ที่สนามพลังปลดเปลื้องสสารอาจจะกระทำการปลดเปลื้องช่องหูชั้นกลางและหูชั้นใน ภายในหัวของคุณ"
 "[english]announcer.prehub28"	"<clr:250,231,181>Announcer: You are simply experiencing a rare reaction in which the Material Emancipation Grill may have emancipated the ear tubes inside your head."
-"announcer.prehub42"	"เสียงประกาศ: การทดลองต่อไปนี้อันตรายอย่างยิ่ง เพื่อช่วยให้คุณสงบใจเมื่อต้องเผชิญหน้ากับความตายอันเกือบจะแน่นอนนี้ เราจะขับกล่อมคุณด้วยเพลงแจ๊สอันนุ่มนวลภายใน สาม. สอง. หนึ่ง. [เพลงแจ๊สอันนุ่มนวลดังขึ้น]"
+"announcer.prehub42"	"เสียงประกาศ: การทดลองต่อไปนี้อันตรายอย่างยิ่ง เพื่อช่วยให้คุณสงบใจเมื่อต้องเผชิญหน้ากับความตายอันเกือบจะแน่นอนนี้ เราจะขับกล่อมคุณด้วยเพลงสมูธแจ๊สภายใน สาม สอง หนึ่ง [เพลงสมูธแจ๊ส]"
 "[english]announcer.prehub42"	"<clr:250,231,181>Announcer: This next test is very dangerous. To help you remain tranquil in the face of almost certain death, smooth jazz will be deployed in three. Two. One. [SMOOTH JAZZ]"
-"announcer.prehub43"	"ในช่วงที่กำลังบันทึกเทปนี้ สหพันธรัฐเปิดเผยนโนบายโดยต้องการให้เราแจ้งคุณว่า การทดสอบขั้นต่อไปนี้ อาจถึงตายได้ และเพื่อที่จะนำคุณกลับไปยังสภาพแวดล้อมที่ปลอดภัยกว่า"
+"announcer.prehub43"	"เสียงประกาศ: ในช่วงที่มีการบันทึกเทป นโยบายเปิดเผยข้อมูลของรัฐบาลกลางปรารถนาให้เราแจ้งคุณว่า การทดลองต่อไปอาจเป็นอันตรายถึงตาย และปรารถนาให้เรานำคุณไปสู่สภาพแวดล้อมการทดลองที่ปลอดภัยกว่านี้"
 "[english]announcer.prehub43"	"<clr:250,231,181>Announcer: At the time of this recording, Federal disclosure policies require us to inform you that this next test is probably lethal and to redirect you to a safer test environment."
 "announcer.prehub44"	"เสียงประกาศ: เราจึงพยายามที่จะปฏิบัติตามนโยบายของหน่วยงานที่ไม่มีตัวตนเหล่านั้น ด้วยการเล่นเพลงแจ๊สที่นุ่มนวลให้คุณ"
 "[english]announcer.prehub44"	"<clr:250,231,181>Announcer: We will attempt to comply with these now non-existent agencies by playing some more smooth jazz."
 "announcer.prehub46"	"เสียงประกาศ: หากในเวลานี้ โลกต้องอยู่ภายใต้การปกครองของจ้าวแห่งสัตว์ กลุ่มหมอกทรงภูมิปัญญา หรือผู้ปกครองใดๆที่ปฏิเสธหรือไม่สามารถรับฟังเหตุผลได้ ก- [การบันทึกเสียงขาดหาย]"
 "[english]announcer.prehub46"	"<clr:250,231,181>Announcer: If the Earth is currently governed by a manner of animal-king, sentient cloud, or other governing body that either refuses to or is incapable of listening to reason, th- [RECORDING SHORTS OUT]"
-"announcer.sarcasmcore01"	"การทดสอบการถูกเยาะเย้ยเสร็จสมบูรณ์"
+"announcer.sarcasmcore01"	"เสียงประกาศ: [เสียงบี๊บ] การทดสอบระบบเยาะเย้ยถากถาง เสร็จสมบูรณ์ [เสียงบี๊บ]"
 "[english]announcer.sarcasmcore01"	"<clr:250,231,181>Announcer: [beep] Sarcasm Self Test complete. [beep]"
 "announcer.sp_sabotage_factory13"	"เริ่มการจัดแถวป้อมปืน"
 "[english]announcer.sp_sabotage_factory13"	"<clr:250,231,181>Announcer: Turret redemption lines active."
@@ -169,23 +169,23 @@
 "[english]announcer.sp_sabotage_factory_line05"	"<clr:250,231,181>Announcer: Template missing. Continuing from memory."
 "announcer.sp_sabotage_implosion01"	"ระวัง! ความดันของสารพิษ neurotoxin ได้มาถึงระดับที่ไม่เป็นอันตราย"
 "[english]announcer.sp_sabotage_implosion01"	"<clr:250,231,181>Announcer: Warning! Neurotoxin pressure has reached dangerously unlethal levels."
-"announcer.testchamber02"	"ถ้าศูนย์วิจัยถูกกระหน่ำยิงด้วยลูกไฟ อุกาบาต หรือวัตถุนอกโลก กรุณาหลีกเลี่ยงพื้นที่การทดสอบที่ไม่มีที่กำบัง ดูเหมือนจะไม่ใช่ส่วนหนึ่งของการทดสอบ"
+"announcer.testchamber02"	"เสียงประกาศ: ถ้าศูนย์พัตนาศักยภาพ กำลังถูกกระหน่ำยิงด้วยลูกไฟ อุกกาบาต หรือวัตถุอื่นจากนอกโลก กรุณาหลีกเลี่ยงพื้นที่การทดสอบที่ไม่มีที่กำบัง การไม่มีที่กำลังจากเทหวัตถุไม่ว่าที่ใดก็ตาม ไม่ได้เป็นส่วนหนึ่งของการทดสอบเลยไม่ว่าจะเป็นไปในแง่ใดๆ"
 "[english]announcer.testchamber02"	"<clr:250,231,181>Announcer: If the Enrichment Center is currently being bombarded with fireballs, meteorites, or other objects from space, please avoid unsheltered testing areas wherever a lack of shelter from space-debris DOES NOT appear to be a deliberate part of the test."
-"announcer.testchamber03"	"ดีมาก! ศูนย์วิจัยเตือนนายว่า ถึงแม้ว่าบรรยากาศรอบๆจะเปล่าเปลี่ยวแต่นายก็ไม่ได้อยู่คนเดียว โครสร้างทั้งหมดของ Aperture จะยังคงดำเนินการอยู่ สภาพแวดล้อมที่พลังงานต่ำกว่า 1.1 โวลต์"
+"announcer.testchamber03"	"เสียงประกาศ: ทำได้ดีมาก! ศุนย์พัฒนาศักยภาพขอชี้แจงกับคุณว่า แม้สถานการณ์จะดูสี้นหว้ง แต่คุณไม่ได้อยู่คนเดียว ระบบบุคลิกประดิษฐ์ทั้งหมดที่ Aperture Science ได้สร้างขึ้นยังสามารถทำงานได้ในสภาวะประสบภัยพิบัติที่มีพลังงานไฟฟ้าต่ำถึง 1.1 โวลต์"
 "[english]announcer.testchamber03"	"<clr:250,231,181>Announcer: Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not alone. All Aperture Science personality constructs will remain functional in apocalyptic, low power environments of as few as 1.1 volts."
 "announcer.testchamber04"	"เพื่อให้แน่ใจว่ายังมีพลังงานเพียงพอสำหรับการทดสอบสัญญาการเชื่อมต่อ อุปกรณ์ความปลอดภัยทั้งหมดถูกปิด ศูนย์วิจัยเคารพในสิทธิของทุกคน ถ้ามีคำถามหรือข้อสงสัยเกี่ยวกับนโยบายนี้"
 "[english]announcer.testchamber04"	"<clr:250,231,181>Announcer: To ensure that sufficient power remains for core testing protocols, all safety devices have been disabled. The Enrichment Center respects your right to have questions or concerns about this policy."
-"announcer.testchamber05"	"การทดสอบฉุกเฉินบางอย่างอาจต้องการการยืดเวลาตอบสนองจากทหารที่ตายแล้ว โปรดมั่นใจว่าทหารทุกนายได้รับการสอนให้อ่านและจัดหาสำเนาของกฎของหุ่นยนต์เพื่อที่จะแบ่งปัน"
+"announcer.testchamber05"	"เสียงประกาศ: การทดสอบฉุกเฉินบางอย่างอาจต้องการการตอบสนองอย่างต่อเนื่องกับหุ่นยนต์ทางทหารที่อันตราย โปรดมั่นใจได้ว่า หุ่นยนต์ทางทหารที่อันตรายได้ถูกสอนให้อ่านได้ และได้แนบสำเนาของกฏของหุ่นยนต์ เพื่อใช้แบ่งบัน"
 "[english]announcer.testchamber05"	"<clr:250,231,181>Announcer: Some emergency testing may require prolonged interaction with lethal military androids.  Rest assured that all lethal military androids have been taught to read and provided with one copy of the Laws of Robotics. To share."
-"announcer.testchamber06"	"ดีมาก ถ้านายรู้สึกว่าทหารที่นายไม่ได้เคารพตายมันเป็นกฎของหุ่นยนต์ กรุณาบันทึกมันลงในรายงาน ศูนย์วิจัยวิทยาศาสตร์ Aperture จะเริ่มรับเอกสารข้อข้องใจ"
+"announcer.testchamber06"	"เสียงประกาศ: ดีมาก ถ้าคุณรู้สึกว่าหุ่นยนต์ทางทหารที่อันตรายนั้นไม่ได้เคารพในสิทธิของคุณตามที่ระบุไว้ในกฏของหุ่นยนต์ กรุณาบันทึกลงในแบบฟอร์มรายงานด้วยตัวเอง แผนกบริหารการให้สิทธิ์ของ Aperture Science ในอนาคตจะเริ่มรับงานเอกสารระบุข้อข้องใจที่เหมาะสมต่อไป"
 "[english]announcer.testchamber06"	"<clr:250,231,181>Announcer: Good. If you feel that a lethal military android has not respected your rights as detailed in the Laws of Robotics, please note it on your self-reporting form. A future Aperture Science Entitlement Associate will initiate the appropriate grievance-filing paperwork."
 "announcer.testchamber07"	"นายเพิ่งผ่านออกไปจากตะแกรงของ ศูนย์วิจัย Aperture ที่อะไรก็ตามในศูนย์วิจัย Aperture ไปแตะต้องจะต้องกลายเป็นไอ"
 "[english]announcer.testchamber07"	"<clr:250,231,181>Announcer: You have just passed through an Aperture Science Material Emancipation Grill, which vaporizes most Aperture Science equipment that touches it."
-"announcer.testchamber08"	"โปรดดทราบสนามความร้อนสูงอยู่ระหว่างทางออก อะไรก็ตามที่ศูนย์วิจัย Aperture ไม่อนุญาตไม่ให้จะกลายเป็นไอ"
+"announcer.testchamber08"	"เสียงประกาศ: โปรดสังเกตสนามอนุภาคความร้อนสูงที่อยู่ระหว่างทางออก ตาข่ายพลังงานสำหรับปลดแอกวัตถุนี้จะสลายอุปกรณ์ไม่ได้รับอนุญาตใดๆก็ตามที่ผ่านมันเข้าไป"
 "[english]announcer.testchamber08"	"<clr:250,231,181>Announcer: Please note the incandescent particle field across the exit. This Aperture Science Material Emancipation Grill will vaporize any unauthorized equipment that passes through it."
-"announcer.testchamber09"	"ดีมาก! เพราะว่าข้อความนี้ถูกบันทึกไว้ก่อน สังเกตุประสิทธิภาพของนายเป็นการพิจารณาในส่วนของเรา กรูณาไม่ต้องไปสนใจคำชมเชยที่ไม่ควรได้รับใดๆ"
+"announcer.testchamber09"	"เสียงประกาศ: ดีมาก! เนื่องจากข้อความนี้ถูกบันทึกไว้ล่วงหน้า การสังเกตที่เกี่ยวข้องกับความสามารถของคุณนั้นเป็นแค่การคาดคะเนของทางเราเท่านั้น ขอให้ท่านเมินเฉยต่อคำชมที่ท่านไม่สมควรได้รับด้วย"
 "[english]announcer.testchamber09"	"<clr:250,231,181>Announcer: Great work! Because this message is prerecorded, any observations related to  your performance are speculation on our part. Please disregard any undeserved compliments."
-"announcer.testchamber10"	"การทดสอบต่อไปใช้หลักการของโมเมนตัมในการเคลื่อนไหวผ่านประตู ถ้ากฎของฟิสิกส์ใช้ไม่ได้ในอนาคต ขอให้พระเจ้าช่วยนาย"
+"announcer.testchamber10"	"เสียงประกาศ: การทดสอบต่อไปใช้หลักการของโมเมนตัมในการเคลื่อนไหวผ่านประตูมิติ ถ้ากฎของฟิสิกส์ใช้ไม่ได้ในอนาคต ขอให้พระเจ้าช่วยคุณ"
 "[english]announcer.testchamber10"	"<clr:250,231,181>Announcer: This next test applies the principles of momentum to movement through portals. If the laws of physics no longer apply in the future, God help you."
 "announcer.testchamber11"	"ขอแสดงความยิดีด้วย นายวางกับดักตัวเอง เปิดประตู"
 "[english]announcer.testchamber11"	"<clr:250,231,181>Announcer: You have trapped yourself. Congratulations. The exit door is now open."
@@ -193,9 +193,9 @@
 "[english]announcer.wakeup_powerup01"	"<clr:250,231,181>Announcer: Powerup initiated."
 "announcer.wakeup_powerup02"	"การพาวเวอร์อัพเสร็จสมบูรณ์"
 "[english]announcer.wakeup_powerup02"	"<clr:250,231,181>Announcer: Powerup complete."
-"cavejohnson.cave_laugh04"	"[หัวเราะ]"
+"cavejohnson.cave_laugh04"	"เคฟ จอห์นสัน: [หัวเราะ]"
 "[english]cavejohnson.cave_laugh04"	"<clr:205,149,117>Cave Johnson: [laugh]"
-"cavejohnson.eighties_intro01"	"ยินดีต้อนรับสู่ ศูนย์พัฒนา"
+"cavejohnson.eighties_intro01"	"เคฟ จอห์นสัน: ยินดีต้อนรับสู่ศูนย์พัฒนาศักยภาพ [เสียงไอ]"
 "[english]cavejohnson.eighties_intro01"	"<clr:205,149,117>Cave Johnson: Welcome to the enrichment center. [cough]"
 "cavejohnson.eighties_intro03"	"เนื่องจากมีการทดสอบจำเป็นสำหรับพนักงงานทุกคน ประสิทธิภาพของการทดสอบทั้งหมดจะเพิ่มขึ้น ยังไงก็ตามยังไม่มีการเก็บข้อมูลพนักงาน"
 "[english]cavejohnson.eighties_intro03"	"<clr:205,149,117>Cave Johnson: Since making test participation mandatory for all employees, the quality of our test subjects has risen dramatically. Employee retention, however, has not."
@@ -1111,7 +1111,7 @@
 "[english]glados.coop_teamwork_exercise_alt11"	"<clr:163,193,173>GLaDOS: Really? You’re just going to blatantly cheat?"
 "glados.coop_teamwork_exercise_alt12"	"โอเค ชั้นจะเอาหน้านี้ไปใกล้ๆ"
 "[english]glados.coop_teamwork_exercise_alt12"	"<clr:163,193,173>GLaDOS: All right. I’m bringing this farce to a close."
-"glados.coop_teamwork_exercise_alt13"	"เกมส์จบแล้ว กลับไปทำการทดสอบต่อ"
+"glados.coop_teamwork_exercise_alt13"	"GLaDOS: เกมจบแล้ว กลับไปทำการทดสอบต่อ"
 "[english]glados.coop_teamwork_exercise_alt13"	"<clr:163,193,173>GLaDOS: Game over. Back to testing."
 "glados.coop_teamwork_exercise_alt17"	"โอเค ชั้นจะเอาหน้านี้เข้าไปใกล้ๆก่อนที่จะมีคนสานต่อ โอ-เอกซ์"
 "[english]glados.coop_teamwork_exercise_alt17"	"<clr:163,193,173>GLaDOS: All right. I’m going to bring this farce to a close before someone sustains a serious Tic-Tac-Toe-Two-related injury."
@@ -2545,13 +2545,13 @@
 "[english]glados.prehub30"	"<clr:163,193,173>GLaDOS: In the event that it does, this next test involves exposure to cattle tuberculosis. Good luck!"
 "glados.prehub32"	"น่าชื่นชมมาก! เพราะว่าการบันทึกข้อความนี้ ความคิดเห็นใดๆที่ทำให้นายประสบความสำเร็จเราจะทำการพิจารณาในส่วนของเรา กรุณาไม่ต้องสนคำติชมใดๆที่ไม่ควรได้รับ"
 "[english]glados.prehub32"	"<clr:163,193,173>GLaDOS: Very impressive! Because this message is prerecorded, any comments we may make about your success are speculation on our part. Please disregard any undeserved compliments."
-"glados.prehub34"	"การทดสอบต่อไปใช้หลักการของโมเมนตัมในการเคลื่อนไหวผ่านประตู ถ้ากฎของฟิสิกส์ใช้ไม่ได้ในอนาคต ขอให้พระเจ้าช่วยนาย"
+"glados.prehub34"	"GLaDOS: การทดสอบต่อไปใช้หลักการของโมเมนตัมในการเคลื่อนไหวผ่านประตูมิติ ถ้ากฎของฟิสิกส์ใช้ไม่ได้ในอนาคต ขอให้พระเจ้าช่วยเธอ"
 "[english]glados.prehub34"	"<clr:163,193,173>GLaDOS: This next test applies the principles of momentum to movement through portals. If the laws of physics no longer apply in the future, God help you."
 "glados.prehub35"	"ยินดีด้วย! สมมุติว่านายเข้าใจหลักการโมเมนตัมของประตู"
 "[english]glados.prehub35"	"<clr:163,193,173>GLaDOS: Congratulations! This pre-recorded congratulations assumes you have mastered the principles of portal momentum."
 "glados.prehub36"	"ถ้านายมีจริงๆ ไม่ นายให้กำลังใจตัวเองเกี่ยวกับการที่นายล้มเหลวก่อนหน้านี้ก่อนที่จะทำการทดสอบต่อ"
 "[english]glados.prehub36"	"<clr:163,193,173>GLaDOS: If you have, in fact, not, you are encouraged to take a moment to reflect on your failure before proceeding into the next chamber."
-"glados.prehub47"	"เพื่อที่จะให้แน่ใจว่ายังมีพลังงานมากพอที่จะทำการทดสอบสัญญาการเชื่อมต่อ อุปกรณ์ความปลอดภัยทั้งหมดถูกปิด"
+"glados.prehub47"	"GLaDOS: เพื่อให้แน่ใจว่ายังมีพลังงานเพียงพอตามข้อกำหนดหลักสำหรับการทดสอบ อุปกรณ์เพื่อความปลอดภัยทั้งหมดจะถูกปิด"
 "[english]glados.prehub47"	"<clr:163,193,173>GLaDOS: In order to ensure that sufficient power remains for core testing protocols, all safety devices have been disabled."
 "glados.prehub48"	"ศูนย์พัฒนาเคารพสิทธิของคุณถ้ามีคำถามหรือข้อสงสัยเกี่ยวกับนโยบายนี้"
 "[english]glados.prehub48"	"<clr:163,193,173>GLaDOS: The Enrichment Center respects your right to have questions or concerns about this policy."
@@ -3419,7 +3419,7 @@
 "[english]sphere03.bw_finale4_hackworked03"	"<clr:29,172,214>Wheatley: Undelete, undelete! Where's the undelete button?"
 "sphere03.bw_fire_lift02"	"เราเริ่มแล้วนะ!"
 "[english]sphere03.bw_fire_lift02"	"<clr:29,172,214>Wheatley: Annnnd off we go!"
-"sphere03.bw_fire_lift03"	"เราเริ่มแล้วนะ"
+"sphere03.bw_fire_lift03"	"Wheatley: แล้วเราก็ไปกันล่ะ"
 "[english]sphere03.bw_fire_lift03"	"<clr:29,172,214>Wheatley: And off we go."
 "sphere03.bw_screen_smash06"	"อ๊าว อวยพรใหสมองของนายหน่อยสิ ชั้นไม่ได้จะอยุ่ในห้องกับนาย เทคโนโลยี มันซับซ้อน ทำให้พระเจ้าเจ็บปวดไม่ได้หรอก"
 "[english]sphere03.bw_screen_smash06"	"<clr:29,172,214>Wheatley: Aw. Bless your little primate brain. I'm not actually in the room with you. Am I? Technology. It's complicated. Can't hurt the big god face."
@@ -3623,7 +3623,7 @@
 "[english]sphere03.bw_sp_a4_tb_wall_button_solve08"	"<clr:29,172,214>Wheatley: Ahungh. What was that? That was nothing! That was nothing!"
 "sphere03.bw_sp_a4_tb_wall_button_solve09"	"อั๊กก"
 "[english]sphere03.bw_sp_a4_tb_wall_button_solve09"	"<clr:29,172,214>Wheatley: Ahungh."
-"sphere03.callingoutinitial14"	"พาฉันไปด้วย ออกไปจากที่นี่กันเถอะ"
+"sphere03.callingoutinitial14"	"Wheatley: พาฉันไปด้วย ออกไปจากที่นี่กันเถอะ"
 "[english]sphere03.callingoutinitial14"	"<clr:29,172,214>Wheatley: Pick me up. Let's get out of here."
 "sphere03.container_ride_leave_nags01"	"โอเค ไปเลย!"
 "[english]sphere03.container_ride_leave_nags01"	"<clr:29,172,214>Wheatley: Alright, off you go!"
@@ -3653,19 +3653,19 @@
 "[english]sphere03.demospherebreakerlift14"	"<clr:29,172,214>Wheatley: No. Makes it go faster."
 "sphere03.demospherebreakerlift19"	"โอเค..."
 "[english]sphere03.demospherebreakerlift19"	"<clr:29,172,214>Wheatley: Okay..."
-"sphere03.demospherecatch02"	"นับสาม พร้อมนะ? หนึ่ง... สอง..."
+"sphere03.demospherecatch02"	"Wheatley: นับสาม พร้อมนะ? หนึ่ง... สอง..."
 "[english]sphere03.demospherecatch02"	"<clr:29,172,214>Wheatley: On three. Ready? One... Two..."
-"sphere03.demospherecatch05"	"สามม! มันสูง มันสูงจัง ไม่ใช่ งั้นหรอ มัน--"
+"sphere03.demospherecatch05"	"Wheatley: สาม! มันสูง มันสูงเกินไป ใช่ไหม จริงๆนะ มัน--"
 "[english]sphere03.demospherecatch05"	"<clr:29,172,214>Wheatley: THREE! That's high. It's TOO high, isn't it, really, that--"
-"sphere03.demospherecatch07"	"โอเค ไปกันสามคนจะทำให้เรามีเวลาที่จะคิดเกี่ยวกับมัน  อา ไปพร้อมกันเลยตอนนี้ โอเคนะ พร้อมมั้ย?"
+"sphere03.demospherecatch07"	"Wheatley: เอาล่ะ นับถึงสามมันให้เวลาเธอคิดถึงมันมากไป ลอง อา นับหนึ่งนะคราวนี้ โอเค พร้อมนะ"
 "[english]sphere03.demospherecatch07"	"<clr:29,172,214>Wheatley: Alright, going on three just gives you too much time to think about it. Let's, uh, go on one this time. Okay, ready?"
-"sphere03.demospherefall04"	"หนึ่ง จับชั้นจับชั้นจับชั้นจับชั้นจับชั้นจับชั้น -- โอออ!"
+"sphere03.demospherefall04"	"Wheatley: หนึ่ง จับชั้นจับชั้นจับชั้นจับชั้นจับชั้น"
 "[english]sphere03.demospherefall04"	"<clr:29,172,214>Wheatley: ONE Catchmecatchmecatchmecatchmecatchme"
-"sphere03.demospherefirstdoorwaysequence01"	"เชื่อมต่อชั้นกับที่ติดอยู่กับกำแพงตรงนั้น ชั้นจะทำอะไรให้นายดู"
+"sphere03.demospherefirstdoorwaysequence01"	"Wheatley: เชื่อมต่อชั้นกับที่ติดอยู่กับกำแพงตรงนั้น ชั้นจะแสดงอะไรให้เธอดู"
 "[english]sphere03.demospherefirstdoorwaysequence01"	"<clr:29,172,214>Wheatley: Plug me into that stick on the wall over there. I'll show you something."
-"sphere03.demospherefirstdoorwaysequence02"	"ชั้นทำไม่ได้...ชั้นทำไม่ได้ถ้านายดูอยู่"
+"sphere03.demospherefirstdoorwaysequence02"	"Wheatley: ชั้นทำไม่ได้...ชั้นทำไม่ได้ถ้าเธอจ้องดูอยู่ [หัวเราะอย่างกังวล]"
 "[english]sphere03.demospherefirstdoorwaysequence02"	"<clr:29,172,214>Wheatley: I can't... I can't do it if you're watching. [nervous laugh]"
-"sphere03.demospherefirstdoorwaysequence04"	"เชื่อมต่อชั้นกับสิ่งที่ติดอยู่กับกำแพงตรงนั้นได้มั้ย? แล้วชั้นจะทำอะไรให้นายดู นายจะต้องชอบมันแน่"
+"sphere03.demospherefirstdoorwaysequence04"	"Wheatley: ต่อชั้นกับแท่งติดอยู่กับกำแพงตรงนั้นได้มั้ย? แล้วชั้นจะทำอะไรให้เธอดู เธอจะต้องชอบมันแน่"
 "[english]sphere03.demospherefirstdoorwaysequence04"	"<clr:29,172,214>Wheatley: Plug me into that stick on the wall over there. Yeah? And I'll show you something. You'll be impressed by this."
 "sphere03.demospherefirstdoorwaysequence05"	"มาสิ มาเบียดชั้นตรงนี้"
 "[english]sphere03.demospherefirstdoorwaysequence05"	"<clr:29,172,214>Wheatley: Go on. Just jam me in over there."
@@ -3677,9 +3677,9 @@
 "[english]sphere03.demospherefirstdoorwaysequence08"	"<clr:29,172,214>Wheatley: It DOES sound rude. I'm not going to lie to you. It DOES sound rude. It's not. Put me right on it. Stick me in."
 "sphere03.demospherefirstdoorwaysequence09"	"ชั้นทำไม่ได้ถ้านายมองแบบนี้ หันไป...ทางอื่นได้มั้ย?"
 "[english]sphere03.demospherefirstdoorwaysequence09"	"<clr:29,172,214>Wheatley: I can't do it if you're watching. If you.... just turn around?"
-"sphere03.demospherefirstdoorwaysequence10"	"อืมม ชั้นทำไม่ได้ถ้านายมองอยู่แบบนี้"
+"sphere03.demospherefirstdoorwaysequence10"	"Wheatley: อืมม อ่ะนะ ฉันทำไม่ได้ถ้าเธอมองอยู่แบบนี้"
 "[english]sphere03.demospherefirstdoorwaysequence10"	"<clr:29,172,214>Wheatley: Ummmm. Yeah, I can't do it if you're watching."
-"sphere03.demospherefirstdoorwaysequence11"	"เอาจริง ชั้นไม่ได้ล้อเล่นนะ หันไปทางอื่นซักแปบได้มั้ย?"
+"sphere03.demospherefirstdoorwaysequence11"	"Wheatley: เอาจริงๆนะ ฉันไม่ได้ล้อเล่น เธอหันไปทางอื่นซักแปบได้ไหม?"
 "[english]sphere03.demospherefirstdoorwaysequence11"	"<clr:29,172,214>Wheatley: Seriously, I'm not joking. Could you just turn around for a second?"
 "sphere03.demospherefirstdoorwaysequence13"	"โอเค ทำไม่ได้ถ้านายยังมองชั้นแบบนี้"
 "[english]sphere03.demospherefirstdoorwaysequence13"	"<clr:29,172,214>Wheatley: Alright. [nervous laugh] Can't do it if you're leering at me. Creepy."
@@ -3687,7 +3687,7 @@
 "[english]sphere03.demospherefirstdoorwaysequence16"	"<clr:29,172,214>Wheatley: What's that behind you? It's only a robot on a bloody stick! A different one!"
 "sphere03.demospherefirstdoorwaysequence20"	"โอเค ฟังนะ ชั้นทำมันไม่ได้ถ้านายดูอยู่ ชั้นรู้ว่ามันน่าสงสาร กับสิ่งที่เราผ่านมา แต่ชวยหันไปทางอื่นได้มั้ย?"
 "[english]sphere03.demospherefirstdoorwaysequence20"	"<clr:29,172,214>Wheatley: Okay. Listen. I can't do it with you watching. I know it seems pathetic, given what we've been through. But just turn around. Please?"
-"sphere03.demospheregladoschamber01"	"เธออยู่ตรงนั้น"
+"sphere03.demospheregladoschamber01"	"Wheatley: เธออยู่ตรงนั้น..."
 "[english]sphere03.demospheregladoschamber01"	"<clr:29,172,214>Wheatley: There she is..."
 "sphere03.demospheregladoschamber03"	"Over there is where they used to keep the old neurotoxin release button. BIG responsibility, the guy in charge of the neurotoxin release button. And guess who he WAS? He wasn't me. But I was his assistant, and I did a lot of his admin."
 "[english]sphere03.demospheregladoschamber03"	"<clr:29,172,214>Wheatley: Over there is where they used to keep the old neurotoxin release button. BIG responsibility, the guy in charge of the neurotoxin release button. And guess who he WAS? He wasn't me. But I was his assistant, and I did a lot of his admin."
@@ -3695,35 +3695,35 @@
 "[english]sphere03.demospheregladoschamber04"	"<clr:29,172,214>Wheatley: You know, in the end, yes, they let me go. It's all politics, to be honest. It's a big popularity contest, it's all about who you know, and whose back you're willing to scratch, who doesn't touch -- or, in my case, who did accidentally touch -- the neurotoxin button."
 "sphere03.demospheregladoschamber05"	"แต่มันไม่ช่ความผิดของชั้นทั้งหมด! นายต้องเห็นขนาดของมัน มันใหญ่มาก! ชั้นต้องใช้อุปกรณ์มากมาย ชั้นไม่ได้เข้าไปชนกันมันตรงๆ"
 "[english]sphere03.demospheregladoschamber05"	"<clr:29,172,214>Wheatley: But not entirely my fault! You shoulda seen the SIZE of that thing, it was huge! I should have gotten a raise for all the times I DIDN'T bump into it."
-"sphere03.demospheregladoschamber06"	"งานของเธอน่ารังเกียจเหมือนคนที่เสียสติ"
+"sphere03.demospheregladoschamber06"	"Wheatley: คนอะไรน่าเกลียดอย่างนี้ พูดตรงๆเลยนะ ยังกะคนบ้าเลย"
 "[english]sphere03.demospheregladoschamber06"	"<clr:29,172,214>Wheatley: What a nasty piece of work she was, honestly. Like a proper maniac."
-"sphere03.demospheregladoschamber07"	"นายรู้ว่าใครทำ นายรู้ว่าใครเป็นคนจัดการหล่อนมั้ย? นายต้องไม่เชื่อแน่ๆ พวกมนุษย์ทำ"
+"sphere03.demospheregladoschamber07"	"Wheatley: เธอรู้ไหมใครทำ รู้ไหมใครจัดการหล่อนในที่สุด? เธอต้องไม่เชื่อแน่ๆ มนุษย์คนหนึ่ง"
 "[english]sphere03.demospheregladoschamber07"	"<clr:29,172,214>Wheatley: You know who ended up, do you know who ended up taking her down in the end? You're not going to believe this. A human."
-"sphere03.demospheregladoschamber08"	"ชั้นรู้ ชั้นรู้ ชั้นก็ไม่อยากเชื่อเหมือนกัน"
+"sphere03.demospheregladoschamber08"	"Wheatley: ฉันรู้ ฉันรู้ ฉันคงไม่อยากจะเชื่อเหมือนกัน"
 "[english]sphere03.demospheregladoschamber08"	"<clr:29,172,214>Wheatley: I know! I know, I wouldn't have believed it either."
-"sphere03.demospheregladoschamber09"	"มันชัดเจนว่ามนุษย์พวกนี้หนีออกไปและไม่มีใครเห็นอีกเลย"
+"sphere03.demospheregladoschamber09"	"Wheatley: ตอนนี้ดูเหมือนว่ามนุษย์คนนี้หนีไปได้และไม่มีใครเห็นเขาเลยตั้งแต่นั้น"
 "[english]sphere03.demospheregladoschamber09"	"<clr:29,172,214>Wheatley: Apparently this human escaped and nobody's seen him since."
-"sphere03.demospheregladoschamber11"	"มันเป็นเวลาที่นานทีเดียวที่ไม่มีอะไรเกิดขึ้นและตอนนี้พวกเราก็ออกไปกันเถอะ มันมีเรื่องราวมากมาย นายเร็วขึ้น อย่าแตะต้องอะไร"
+"sphere03.demospheregladoschamber11"	"Wheatley: แล้วก็มีช่วงเวลานานพอสมควรที่ไม่มีอะไรเกิดขึ้นเลย แล้วก็มีพวกเราที่กำลังหนีอยู่นี่ นั่นก็เป็นเรื่องทั้งหมดล่ะ เธอตามทันแล้ว ไม่ได้แต่งเรื่องอะไรเลยนะ"
 "[english]sphere03.demospheregladoschamber11"	"<clr:29,172,214>Wheatley: Then there was a sort of long chunk of time where absolutely nothing happened and then there's us escaping now. So that's pretty much the whole story, you're up to speed. Don't touch anything."
-"sphere03.demosphereintro02"	"เปิดประตูบนกำแพงนั่นข้างหลังชั้น และชั้นจะเจอกับนายที่อีกฝั่งนึงของห้อง"
+"sphere03.demosphereintro02"	"Wheatley: เปิดประตูบนกำแพงนั่นข้างหลังชั้น และชั้นจะเจอกับเธอที่อีกฝั่งนึงของห้อง"
 "[english]sphere03.demosphereintro02"	"<clr:29,172,214>Wheatley: Pop a portal on that wall behind me there, and I'll meet you on the other side of the room."
-"sphere03.demosphereintro04"	"โอ้ บิลเลี่ยน นายเจอปืน portal! นายรู้อะไรบ้าง? แสดงให้ดูหน่อย: คนที่มีความกระทบกระเทือนทางสมองเป็นฮีโร่ที่แท้จริงในตอนสุดท้ายใช่มั้ย? ในตอนสุดท้าย ช่างกล้าหาญ"
+"sphere03.demosphereintro04"	"Wheatley: โอ้ เยี่ยมเลย เธอเจอปืนประตูมิติจริงๆด้วย! เธอรู้อะไรไหม? มันเพิ่งจะแสดงให้เห็นเนี่ย : คนที่มีสมองเสียหายเป็นฮีโร่ตัวจริงในตอนสุดท้ายใช่ไหม? ในตอนสุดท้าย กล้าหาญมาก"
 "[english]sphere03.demosphereintro04"	"<clr:29,172,214>Wheatley: Oh, brilliant. You DID find a portal gun! You know what? It just goes to show: people with brain damage are the real heroes in the end aren't they? At the end of the day. Brave."
 "sphere03.demosphereintro07"	"ตามฉันมาติดๆ"
 "[english]sphere03.demosphereintro07"	"<clr:29,172,214>Wheatley: Right behind me."
-"sphere03.demosphereintro08"	"เปิดประตูข้างหลังชั้นตรงนี้ และตามเข้ามา"
+"sphere03.demosphereintro08"	"Wheatley: แค่เปิดประตูข้างหลังชั้นตรงนั้น และตามเข้ามาอีกฝั่ง"
 "[english]sphere03.demosphereintro08"	"<clr:29,172,214>Wheatley: Just pop a portal right behind me there, and come on through to the other side."
-"sphere03.demosphereintro09"	"เปิดประตูเล็กๆตรงนี้ โอเคนะ? ข้างหลังชั้น และตามมา"
+"sphere03.demosphereintro09"	"Wheatley: เปิดประตูมิติเล็กๆนั่น ตรงนั้น โอเคนะ? ข้างหลังฉัน และตามเข้ามา"
 "[english]sphere03.demosphereintro09"	"<clr:29,172,214>Wheatley: Pop a little portal, just there, alright? Behind me. And come on through."
-"sphere03.demosphereintro10"	"โอเค ชั้นจะอธิบายอีกครั้งนะ เปิดประตูข้างหลังชั้น โอเคนะ? และตามเข้ามา"
+"sphere03.demosphereintro10"	"Wheatley: โอเค ชั้นจะอธิบายอีกครั้งนะ เปิดประตูข้างหลังชั้น โอเคนะ? และตามเข้ามา"
 "[english]sphere03.demosphereintro10"	"<clr:29,172,214>Wheatley: Alright, let me explain again. Pop a portal. Behind me. Alright? And come on through."
-"sphere03.demosphereintro11"	"เปิดประตู ข้างหลังชั้น ที่กำแพง เอาเลยสิ"
+"sphere03.demosphereintro11"	"Wheatley: ยิงประตู ข้างหลังฉัน ที่กำแพง เอาเลยสิ"
 "[english]sphere03.demosphereintro11"	"<clr:29,172,214>Wheatley: Pop a portal. Behind me, on the wall. Come on through."
-"sphere03.demosphereintro13"	"ไปให้ถึง"
+"sphere03.demosphereintro13"	"Wheatley: ตามมาเลย"
 "[english]sphere03.demosphereintro13"	"<clr:29,172,214>Wheatley: Come on through."
-"sphere03.demosphereintro14"	"ไปให้ถึงอีกฝั่ง"
+"sphere03.demosphereintro14"	"Wheatley: ตามเข้ามาที่อีกฝั่งสิ"
 "[english]sphere03.demosphereintro14"	"<clr:29,172,214>Wheatley: Come on through to the other side."
-"sphere03.demosphereintro15"	"ไปให้ถึง"
+"sphere03.demosphereintro15"	"Wheatley: ตามเข้ามา"
 "[english]sphere03.demosphereintro15"	"<clr:29,172,214>Wheatley: Come on through."
 "sphere03.demospherepowerup01"	"โอเค อย่าตกใจ! ฉันยังหยุดมันได้อยู่ ไม่มีปัญหา นั่นรหัสผ่าน! ฉันจะแฮคมัน เอาละนะ"
 "[english]sphere03.demospherepowerup01"	"<clr:29,172,214>Wheatley: Okay, DON'T PANIC! I can still stop it, not a problem. There's a password! I'll just hack it. Here we go."
@@ -3739,7 +3739,7 @@
 "[english]sphere03.demospherepowerup12"	"<clr:29,172,214>Wheatley: No. Wait, did I do B? Do you have a pen? Start writing these down."
 "sphere03.demospherestairs01"	"โอเค ได้โปรดข้างล่างบันไดนั่น"
 "[english]sphere03.demospherestairs01"	"<clr:29,172,214>Wheatley: Okay, down those stairs, please?"
-"sphere03.demospherestairs07"	"โอเค ข้างล่างบรรไดนี้"
+"sphere03.demospherestairs07"	"Wheatley: โอเค ลงบันไดนี้"
 "[english]sphere03.demospherestairs07"	"<clr:29,172,214>Wheatley: Okay, down these stairs."
 "sphere03.demosphereswitchroom01"	"นี่คือห้องวงจรหลัก ดูที่สวิตช์สิมันบอกว่า ทางออก โอเคนะ? อย่าแตะต้องอะไร"
 "[english]sphere03.demosphereswitchroom01"	"<clr:29,172,214>Wheatley: This is the main breaker room. Look for a switch that says ESCAPE POD. Alright? Don't touch ANYTHING else."
@@ -3757,11 +3757,11 @@
 "[english]sphere03.demosphereswitchroom08"	"<clr:29,172,214>Wheatley: 'Let there be light.' That's, uh... God. I was quoting God."
 "sphere03.demosphereswitchroom09"	"ดูที่สวิตช์สิมันบอกว่า ทางออก โอเคนะ? อย่าแตะต้องอะไร"
 "[english]sphere03.demosphereswitchroom09"	"<clr:29,172,214>Wheatley: Look for a switch that says ESCAPE POD. Alright? Don't touch ANYTHING else."
-"sphere03.demospherethud03"	"โว้"
+"sphere03.demospherethud03"	"Wheatley: โอ้ว"
 "[english]sphere03.demospherethud03"	"<clr:29,172,214>Wheatley: OW."
-"sphere03.demospherethud04"	"โว้..."
+"sphere03.demospherethud04"	"Wheatley: โอ้ว..."
 "[english]sphere03.demospherethud04"	"<clr:29,172,214>Wheatley: OW..."
-"sphere03.demospherethud06"	"ฉัน ยัง ไม่ ตาย! ฉันยังไม่ตาย! [หัวเราะ]"
+"sphere03.demospherethud06"	"Wheatley: ฉัน ยัง ไม่ ตาย! ฉันยังไม่ตาย! [หัวเราะ]"
 "[english]sphere03.demospherethud06"	"<clr:29,172,214>Wheatley: I. Am. Not. Dead! I'm not dead! [laughter]"
 "sphere03.demospherethud08"	"ตอนนี้มีปัญหาแล้ว ชั้นขยับไม่ได้!"
 "[english]sphere03.demospherethud08"	"<clr:29,172,214>Wheatley: I can't move, though. That's the problem now."
@@ -3825,19 +3825,19 @@
 "[english]sphere03.gladosgantry06"	"<clr:29,172,214>Wheatley: Riggght now."
 "sphere03.gladosgantry08"	"ในกรณีที่นายคิดถึงตัวเอง \"ชั้นหลีกเลี่ยงหน้าต่างตอนที่ชั้นได้ยินเสียง\" เปิดออก"
 "[english]sphere03.gladosgantry08"	"<clr:29,172,214>Wheatley: In case you thought to yourself, 'I've missed the window of time to voice my reservations.' Still open."
-"sphere03.gladosgantry15"	"ถ้านายต้องการเรียกมันออก เราจะนั่งตรงนี้ตลอดไป มันเป็นตัวเลือก ตัวเลือกแรก : นั่งอยู่ตรงนี้โดยที่ไม่ต้องทำอะไร ตัวเลือกที่สอง ไปที่นั่นและถ้าหล่อนยังมีชีวิตอยู่หล่อนจะฆ่าเรา"
+"sphere03.gladosgantry15"	"Wheatley: ถ้าเธออยากจะเลิก เราจะนั่งตรงนี้ก็ได้ ตลอดกาล นั่นเป็นทางเลือกนะ ทางเลือก ก: นั่งตรงนี้ ไม่ทำอะไร ทางเลือก ข:ผ่านที่นั่นไป และถ้าหล่อนยังมีชีวิตอยู่ หล่อนอาจจะฆ่าพวกเราอย่างแน่นอน"
 "[english]sphere03.gladosgantry15"	"<clr:29,172,214>Wheatley: If you want to just call it quits, we could just sit here. Forever. That's an option. Option A: Sit here. Do nothing. Option B: Go through there, and if she's alive, she'll almost certainly kill us."
-"sphere03.gladosgantry20"	"บางทีก็ควรจะพานายไปให้เร็วนะตอนนี้"
+"sphere03.gladosgantry20"	"Wheatley: คงจะต้องรีบบอกอะไรเธอไว้ก่อนล่ะตอนนี้"
 "[english]sphere03.gladosgantry20"	"<clr:29,172,214>Wheatley: Probably ought to bring you up to speed on something right now."
-"sphere03.gladosgantry21"	"เพื่อที่จะออกไป เราจำเป็นต้องไปที่ห้องของหล่อน"
+"sphere03.gladosgantry21"	"Wheatley: ในการที่เราจะหนีออกไป เราจะต้องผ่านห้องของหล่อนก่อน"
 "[english]sphere03.gladosgantry21"	"<clr:29,172,214>Wheatley: In order to escape, we're going to have to go through HER chamber."
-"sphere03.gladosgantry22"	"และหล่อนอาจจะฆ่าเราถ้า อืมม หล่อนตื่นแล้ว"
+"sphere03.gladosgantry22"	"Wheatley: และหล่อนอาจจะฆ่าเราแน่ๆถ้า อืม หล่อนตื่นแล้ว"
 "[english]sphere03.gladosgantry22"	"<clr:29,172,214>Wheatley: And she will probably kill us if, um, she's awake."
 "sphere03.gladosunderchamber01"	"โอ้ นายต้องขำแน่ๆเลย นายรู้ว่าทำไมชั้นถึงบอกว่ามันไม่มีทางไปที่นั่นโดยไม่ผ่านที่ของหล่อนและหล่อนอาจฆ่าเราได้ใช่มั้ย?ไปที่นั่น ความผิดของชั้น ทุกอย่างชั้นผิดเอง โชคของเราที่หล่อนไม่ได้เปิดมัน"
 "[english]sphere03.gladosunderchamber01"	"<clr:29,172,214>Wheatley: Ohh. You're gonna laugh at this. You know how I said there was absolutely no way to get here without going through her lair and her potentially killing us? Could have gone through here. [laughs] My fault. Bit of luck for us that she wasn't switched on."
 "sphere03.gloriousfreedom01"	"นั่นมันสุดยอดเลย! เราไปที่ไหนก็ได้ที่เราต้องการ! ดูสิ ...ทางซ้าย! ไม่ ทางขวา ไม่ต้อองไปสนใจ ไม่ต้องไปสนใจ ไปตามที่นายอยากจะไป ไม่ต้องไปสนใจ"
 "[english]sphere03.gloriousfreedom01"	"<clr:29,172,214>Wheatley: This is AMAZING! We can walk wherever we want! Look, just... go left! No, go right, go right! Don't even care, don't even care, just go where ever you want, couldn't care less."
-"sphere03.gloriousfreedom03"	"ดูนี่สิ! ไม่มีรั้วบอกเราว่าเราต้องไปที่ไหน! โฮ่ นั่นมัน บิลเลี่ยน เราสามารถไปที่ไหนก็ได้ที่เราอยากจะไป! เดี๋ยวก่อน ตรงนั้น เรากำลังจะไปไหนกัน? เอาจริง ทนก่อน ขอชั้นหาทิศที่แน่นอนก่อน แค่ไปตามรั้ว"
+"sphere03.gloriousfreedom03"	"Wheatley: ดูนี่สิ! ไม่มีรั้วหรือรางบอกเราว่าเราต้องไปที่ไหน! โอ้ นี่มันสุดยอดไปเลย เราจะไปที่ไหนก็ได้ที่เราอยากไป! เดี๋ยวก่อน ตรงนั้น เรากำลังจะไปไหนกัน? จริงๆนะ รอก่อน ขอชั้นหาทิศก่อน อืม จริงๆก็ต้องไปตามรั้วนะ"
 "[english]sphere03.gloriousfreedom03"	"<clr:29,172,214>Wheatley: Look at this! No rail to tell us where to go! OH, this is brilliant. We can go where ever we want! Hold on, though, where are we going? Seriously. Hang on, let me just get my bearings. Hm. Just follow the rail, actually."
 "sphere03.intro_ride01"	"ฮ่า! ชั้นรุ้จักบางคนที่มีชีวิตอยู่ที่นี่"
 "[english]sphere03.intro_ride01"	"<clr:29,172,214>Wheatley: HA! I knew someone was alive in here."
@@ -3899,7 +3899,7 @@
 "[english]sphere03.nanobotinto09"	"<clr:29,172,214>Wheatley: Hey! How's it going! I talked my way onto the nanobot work crew rebuilding this shaft. They are REALLY small, so -ah - I KNOW, Jerry. No, I'm on BREAK, mate. On a break."
 "sphere03.nanobotonbreak01"	"ฉันรู้แล้ว เจอรี่  ไม่ ชั้นพักอยู่เพื่อน พักอยู่"
 "[english]sphere03.nanobotonbreak01"	"<clr:29,172,214>Wheatley: I KNOW, Jerry. No, I'm on BREAK, mate. On a break."
-"sphere03.nanobotow01"	"โอ้ว!"
+"sphere03.nanobotow01"	"Wheatley: โอ้ว!"
 "[english]sphere03.nanobotow01"	"<clr:29,172,214>Wheatley: OW!"
 "sphere03.nanobotow03"	"ชั้นจะฟ้องร้องนาย ฟ้องร้องทุกอย่าง ยังไงก็เถอะ ดูนั่น อีกแค่ห้าห้องเท่านั้น"
 "[english]sphere03.nanobotow03"	"<clr:29,172,214>Wheatley: [to JERRY] See you in court, mate. [to player] Anyway, look, just hang in there for five more chambers."
@@ -4011,7 +4011,7 @@
 "[english]sphere03.openingwallhittwo01"	"<clr:29,172,214>Wheatley: Almost there! Remember: you're looking for a gun that makes holes. Not bullet holes, but-- well, you'll figure it out. Really do hold on this time!"
 "sphere03.openingyouallright01"	"Wheatley: เธออยู่ข้างล่างปลอดภัยดีไหม? ได้ยินฉันหรือเปล่า? ฮัลโหล?"
 "[english]sphere03.openingyouallright01"	"<clr:29,172,214>Wheatley: You alright down there? Can you hear me? Hello?"
-"sphere03.raildropintro01"	"โอเค ฟังนะ ให้ชั้นวางบางอย่างลงบนตัวนาย มันหนักซักหน่อย พวกนั้นบอกชั้นไม่ให้ ไม่ให้ ไม่ให้ตัวชั้นออกห่างจากรั้ว หรือไม่งั้นชั้นจะตาย แต่พวกเราไม่มีตัวเลือกอย่างอื่นแล้วดังนั้น...ได้โปรดจับชั้น โอเค มันไม่มีโอกาสที่ชั้นจะรอดเมื่อชั้นถูกดีดออกมาจากสิ่งนี้"
+"sphere03.raildropintro01"	"Wheatley: โอเค ฟังนะ ให้ชั้นอธิบายอะไรเธอตรงนี้หน่อย มันเป็นเรื่องใหญ่น่าดู พวกเขาบอกชั้นไม่ให้ ไม่ให้ ไม่ให้ฉันปลดตัวเองออกจากรางบริการ หรือไม่งั้นฉันจะตาย แต่พวกเราไม่มีตัวเลือกอย่างอื่นแล้วดังนั้น...เตรียมตัวรับฉันไว้นะ โอเค ถ้ามีโอกาสที่ฉันจะไม่ตายตอนที่ฉันดีดตัวเองออกจากสิ่งนี้น่ะ"
 "[english]sphere03.raildropintro01"	"<clr:29,172,214>Wheatley: Okay, listen, let me lay something on you here. It's pretty heavy. They told me NEVER NEVER EVER to disengage myself from my Management Rail. Or I would DIE. But we're out of options here. So... get ready to catch me, alright, on the off chance that I'm not dead the moment I pop off this thing."
 "sphere03.raildroppickup02"	"โอ้! ขอบคุณนะ บิลเลี่ยน เยี่ยมมา"
 "[english]sphere03.raildroppickup02"	"<clr:29,172,214>Wheatley: Oh! Brilliant, thank you, great."
@@ -4043,17 +4043,17 @@
 "[english]sphere03.raildroppostfall19"	"<clr:29,172,214>Wheatley: Look down. Who's that, down there, talking? It's me! Down on the floor. Needing you to pick me up."
 "sphere03.raildroppostfall20"	"นายจะทำอะไร นายมีเวลาซักห้านาทีมั้ย? ยุติธรรมพอ นายเคยมีเวลาที่แย่ นายหลับไปนานมากนายมีความเสียหายทางสมอง และนายพักผ่อนไปหน่อยนึง แต่ตอนนี้ ตื่นได้แล้วและพาชั้นไป"
 "[english]sphere03.raildroppostfall20"	"<clr:29,172,214>Wheatley: What are you doing, are you just having a little five minutes to yourself? Fair enough. You've had a rough time. You've been asleep for  who knows how long. You've got the massive brain damage. And you're having a little rest. But NOW. Get yourself up. And pick me up."
-"sphere03.secretpanelopens07"	"บึ้ม! แผงควบคุมลับ! ที่ชั้นเปิด ในขณะที่นายหันหลัง"
+"sphere03.secretpanelopens07"	"Wheatley บึ้ม! ผนังลับ! ที่ฉันเปิด ในขณะที่เธอหันหลัง"
 "[english]sphere03.secretpanelopens07"	"<clr:29,172,214>Wheatley: BAM! Secret panel! That I opened. While your back was turned."
-"sphere03.sp_a1_intro7_hoboturret01"	"โอ้ ไม่นะ..."
+"sphere03.sp_a1_intro7_hoboturret01"	"Wheatley: โอ้ ไม่นะ..."
 "[english]sphere03.sp_a1_intro7_hoboturret01"	"<clr:29,172,214>Wheatley: Oh no..."
-"sphere03.sp_a1_intro7_hoboturret05"	"ไม่เป็นไร! ยอมรับเถอะ! เราเก่งอยู่แล้ว!"
+"sphere03.sp_a1_intro7_hoboturret05"	"Wheatley: ไม่ล่ะ ขอบคุณ! เราเก่ง! ยอมรับซะเถอะ!"
 "[english]sphere03.sp_a1_intro7_hoboturret05"	"<clr:29,172,214>Wheatley: No thanks! We're good! Appreciate it!"
-"sphere03.sp_a1_intro7_hoboturret06"	"เดินไป เดินไป..."
+"sphere03.sp_a1_intro7_hoboturret06"	"Wheatley: เดินต่อ เดินต่อ..."
 "[english]sphere03.sp_a1_intro7_hoboturret06"	"<clr:29,172,214>Wheatley: Keep moving, keep moving..."
-"sphere03.sp_a1_intro7_hoboturret07"	"อย่าสบตาไม่ว่านายจะทำอะไร..."
+"sphere03.sp_a1_intro7_hoboturret07"	"Wheatley: อย่าสบตาไม่ว่าเธอจะทำอะไรนะ..."
 "[english]sphere03.sp_a1_intro7_hoboturret07"	"<clr:29,172,214>Wheatley: Don't make eye contact whatever you do..."
-"sphere03.sp_a1_intro7_hoboturret08"	"ใช่ ไงล่ะ! เราจะไม่หยุดหรอกนะ!"
+"sphere03.sp_a1_intro7_hoboturret08"	"Wheatley: ใช่ สวัสดี! ไม่ เราไม่หยุดแวะหรอกนะ!"
 "[english]sphere03.sp_a1_intro7_hoboturret08"	"<clr:29,172,214>Wheatley: Yes, hello! No, we're not stopping!"
 "sphere03.sp_a1_intro7_pickupnags01"	"เฮ้! พาชั้นไปด้วย!"
 "[english]sphere03.sp_a1_intro7_pickupnags01"	"<clr:29,172,214>Wheatley: Hey! Pick me up!"
@@ -4087,7 +4087,7 @@
 "[english]sphere03.sp_a1_wakeup_catwalk02"	"<clr:29,172,214>Wheatley: AH! I've just done it again."
 "sphere03.sp_a1_wakeup_catwalk03"	"ตอนนี้ชั้นเข้าใจแล้วที่ชั้นเคยวางใจเกี่ยวกับท่อนั่นที่คิดว่ามันจะไม่ตกลงไปในหลุม และตอนนี้นายคือท่อของชั้น และนายสามารถตกลงไปในหลุมได้ ชั้นพูดได้เพราะไม่กลัว และนี่คือเรื่องสำคัญ:อย่าเข้าไปใกล้ขอบ"
 "[english]sphere03.sp_a1_wakeup_catwalk03"	"<clr:29,172,214>Wheatley: I just now realized that I used to rely on my management rail to not fall into bottomless pits. And you're my rail now. And you can fall into bottomless pits. I'm rambling out of fear, but here's the point: don't get close to the edge."
-"sphere03.sp_a1_wakeup_gantry01"	"โอเค ชั้นจะวางการ์ดของชั้นไว้บนโต๊ะ: ชั้นไม่อยากทำแบบนั้น ชั้นไม่อยากทำแบบนั้น อย่า อย่าเข้าไปในนั้น- หล่อนออกไปแล้ว หล่อนออกไปแล้ว! ไม่ต้องตกใจ! หล่อนออกไปแล้ว เราไปกันเถอะ "
+"sphere03.sp_a1_wakeup_gantry01"	"Wheatley: โอเค ชั้นจะแบไพ่ของฉันไว้บนโต๊ะ: ชั้นไม่อยากทำแบบนั้น ชั้นไม่อยากเข้าไปในนั้น อย่า... อย่าเข้าไปในนั้น - หล่อนยังดับอยู่ หล่อนยังดับ! ไม่ต้องตกใจ! หล่อนยังดับอยู่ ทุกอย่างปกติ! พวกเราไปต่อ"
 "[english]sphere03.sp_a1_wakeup_gantry01"	"<clr:29,172,214>Wheatley: Okay, I'm gonna lay my cards on the table: I don't wanna do it. I don't want to go in there. Don't... Don't go in there - She's off. She's off! Panic over! She's off. All fine! On we go."
 "sphere03.sp_a1_wakeup_hacking03"	"นายรู้จักหล่อน?"
 "[english]sphere03.sp_a1_wakeup_hacking03"	"<clr:29,172,214>Wheatley: You KNOW her?"
@@ -4103,19 +4103,19 @@
 "[english]sphere03.sp_a1_wakeup_hacking12"	"<clr:29,172,214>Wheatley: [BUZZER NOISE]"
 "sphere03.sp_a1_wakeup_into_breakerroom01"	"เข้าไปเถอะ!"
 "[english]sphere03.sp_a1_wakeup_into_breakerroom01"	"<clr:29,172,214>Wheatley: Let's go in!"
-"sphere03.sp_a1_wakeup_jump01"	"กระโดด! จริงๆนะ ดูมันสิ ไกลพอสมควรเลยใช่มั้ย?"
+"sphere03.sp_a1_wakeup_jump01"	"Wheatley: กระโดด! จริงๆนะ ดูสิ ไกลพอสมควรเลยใช่มั้ย?"
 "[english]sphere03.sp_a1_wakeup_jump01"	"<clr:29,172,214>Wheatley: Jump! Actually, looking at it, that is quite a distance, isn't it?"
 "sphere03.sp_a1_wakeup_jump03"	"ถามเร็วๆ: นายเคยออกมามั้ย? เพราะมันไม่มีหลักฐานเลย ชั้นไม่ใช่แก้วพลาสติก เราจะเจอกระแทกตอนลง เกาะดีๆล่ะ"
 "[english]sphere03.sp_a1_wakeup_jump03"	"<clr:29,172,214>Wheatley: Quick question: Have you been working out? Because there's no evidence of it. I'm not a plastic cup. We will be landing with some force. So a bit of grip. Just using grip. Classic grip."
-"sphere03.sp_a1_wakeup_jump05"	"ยังทนอยู่! หล่อนยังทนอยู่ เยี่ยมาก ชั้นเกาะแน่นแล้ว เราไม่เป็นอะไร นั่นมันใหญ่มาก"
+"sphere03.sp_a1_wakeup_jump05"	"Wheatley: ยังจับไว้อยู่! ยังถูกจับไว้อยู่ ทำได้ดีมาก เธอออกแรงจับเอาไว้ เราไม่เป็นอะไร นั่นเป็นเรื่องที่ยิ่งใหญ่มาก"
 "[english]sphere03.sp_a1_wakeup_jump05"	"<clr:29,172,214>Wheatley: Still held! Still bein' held. That's a great job. You've applied the grip. We're all fine. That's tremendous."
-"sphere03.sp_a1_wakeup_jump11"	"นายรู้อะไร? ลงมือแล้วกระโดด นายมีขาค้ำนายไว้ ไม่มีอะไรค้ำที่แขน เชื่อในกำลังของมนุษย์ที่จะจับอุปกรณ์และ ชั้นขยายออก ทำให้แน่ใจว่าซ่อมที่จับนั่นแล้ว"
+"sphere03.sp_a1_wakeup_jump11"	"Wheatley: เธอรู้อะไรไหม? กระโดดลงไปเลยสิ เธอมีที่ติดขาอยู่ที่ขา ไม่ใช่ที่แขน สงสัยต้องใช้แรงมนุษย์ออกแรงจับอุปกรณ์ และ ตัวฉันหน่อยล่ะ เอาเลย เช็คด้วยนะว่าออกแรงจับไว้หรือเปล่า"
 "[english]sphere03.sp_a1_wakeup_jump11"	"<clr:29,172,214>Wheatley: You know what? Go ahead and jump. You've got braces on your legs. No braces on your arms, though. Gonna have to rely on the old human strength to keep a grip on the device and, by extension, me. So do. Do make sure to maintain a grip."
 "sphere03.sp_a1_wakeup_jump12"	"ยิ่งกว่านั้น บันทึก: ไม่มีที่ค้ำที่กระดูกสันหลังเหมือนกัน ดังนั้นอย่าเอาส่วนนั้นลง หรือหัวนายก็ไม่มีที่ค้ำเหมือนกัน มันจะแตกเหมือนมะนาวหล่นจากที่สูง ขอให้นายเอาขาลงเท่านั้น"
 "[english]sphere03.sp_a1_wakeup_jump12"	"<clr:29,172,214>Wheatley: Also, a note: No braces on your spine, either. So don't land on that.  Or your head, no braces there. That could split like a melon from this height. [nervous chuckle] Do definitely focus on landing with your legs."
 "sphere03.sp_a1_wakeup_jump13"	"ไปเลยและกระโดด เกิดอะไรแย่ๆขึ้น? โอ้ โอ้ เดี๋ยว ชั้นคิดเรื่องแย่ๆได้ โอ้! ชั้นคิดเกี่ยวกับบางอย่างที่แย่มากๆโอเค แผนใหม่: ไม่ต้องคิดถึงผลลัพธ์ที่อาจจะเกิดขึ้นไม่ว่ายังไง เพียงแค่กระโดดลงไปในเหวตรงนั้น และดูว่าจะเกิดอะไรขึ้น"
 "[english]sphere03.sp_a1_wakeup_jump13"	"<clr:29,172,214>Wheatley: So go ahead and jump. What's the worst that could happen? Oh. Oh wait, I just now thought of the worst thing. Oh! I just thought of something even worse. Alright. New, better plan: no imagining of any potential outcomes whatsoever. Just jump, into the abyss, there, and let's see what happens."
-"sphere03.sp_a1_wakeup_panic01"	"[yelling]"
+"sphere03.sp_a1_wakeup_panic01"	"Wheatley: [โวยวาย]"
 "[english]sphere03.sp_a1_wakeup_panic01"	"<clr:29,172,214>Wheatley: [yelling]"
 "sphere03.sp_a2_bridge_the_gap_expo01"	"โอเค ดูสิ เรากำลังออกจากที่นี่! เร็วๆ ชั้นสัญญา ชั้นสัญญา!"
 "[english]sphere03.sp_a2_bridge_the_gap_expo01"	"<clr:29,172,214>Wheatley: Okay, look, the point is, we're gonna break out of here! Very soon, I promise, I promise!"
@@ -4297,7 +4297,7 @@
 "[english]sphere03.sp_a2_wheatley_ows05"	"<clr:29,172,214>Wheatley: Enh!"
 "sphere03.sp_a2_wheatley_ows06"	"อั๊ก!"
 "[english]sphere03.sp_a2_wheatley_ows06"	"<clr:29,172,214>Wheatley: Agh!"
-"sphere03.sp_a2_wheatley_ows10"	"โอ้!"
+"sphere03.sp_a2_wheatley_ows10"	"Wheatley: โอ้ว!"
 "[english]sphere03.sp_a2_wheatley_ows10"	"<clr:29,172,214>Wheatley: Ow!"
 "sphere03.sp_a2_wheatley_ows12"	"Gah!"
 "[english]sphere03.sp_a2_wheatley_ows12"	"<clr:29,172,214>Wheatley: Gah!"
@@ -4315,25 +4315,25 @@
 "[english]sphere03.sp_catapult_fling_sphere_peek02"	"<clr:29,172,214>Wheatley: You'll never believe what happened! There I was, just lying there, you thought I was done for, but --"
 "sphere03.sp_catapult_fling_sphere_peek03"	"นกนั่น! ใช่มั้ย? ไม่น่าเชื่อเหมือนกัน และนกนั่น--"
 "[english]sphere03.sp_catapult_fling_sphere_peek03"	"<clr:29,172,214>Wheatley: A bloody bird! Right? Couldn't believe it either. And then the bird--"
-"sphere03.sp_intro_03_afterfallalt04"	"นายเห็นปืน portal มั้ย?"
+"sphere03.sp_intro_03_afterfallalt04"	"Wheatley: เธอเห็นปืนประตูมิติมั้ย?"
 "[english]sphere03.sp_intro_03_afterfallalt04"	"<clr:29,172,214>Wheatley: Can you see the portal gun?"
-"sphere03.sp_intro_03_afterfallalt05"	"งั้น นายยังมีชีวิตอยู่มั้ย? มันสำคัญมาก ควรที่จะถามเป็นอย่างแรก"
+"sphere03.sp_intro_03_afterfallalt05"	"Wheatley: แล้วก็นะ เธอยังมีชีวิตอยู่ใช่มั้ย? นั่นสำคัญมาก น่าจะถามก่อนนะ"
 "[english]sphere03.sp_intro_03_afterfallalt05"	"<clr:29,172,214>Wheatley: Also, are you alive? That's important, should have asked that first."
-"sphere03.sp_intro_03_afterfallalt06"	"Hello?"
+"sphere03.sp_intro_03_afterfallalt06"	"Wheatley: ฮัลโหล?"
 "[english]sphere03.sp_intro_03_afterfallalt06"	"<clr:29,172,214>Wheatley: Hello?"
-"sphere03.sp_intro_03_afterfallalt08"	"ชั้น--นายรู้มั้ยว่าชั้นจะทำอะไร? ชั้นจะสมมุติว่านายยังมีชีวิตและชั้นกำลังรอนายอยู่ข้างหน้า"
+"sphere03.sp_intro_03_afterfallalt08"	"Wheatley: ฉัน-- เธอรู้หรือเปล่าว่าฉันกำลังจะทำอะไร? ฉันจะทำงานบนสมมติฐานว่าเธอยังมีชีวิตอยู่และจะฉันไปรอเธอข้างหน้า"
 "[english]sphere03.sp_intro_03_afterfallalt08"	"<clr:29,172,214>Wheatley: I'm--do you know what I'm going to do? I'm going to work on the assumption that you're still alive and I'm just going to wait for you up ahead."
-"sphere03.sp_intro_03_afterfallalt09"	"ชั้นจะรอ--ชั้นจะรอหนึ่งชั่วโมง แล้วชั้นจะกลับมาและสมมุติว่าชั้นรู้ว่าศพของนายอยู่ที่ไหน ชั้นจะฝังนายโอเคนะ? บิลเลี่ยน! ไปเลย! เจอกันในอีกหนึ่งชั่วโมง! หวังว่านายจะไม่..ตาย"
+"sphere03.sp_intro_03_afterfallalt09"	"Wheatley: ฉันจะรอ--ฉันจะรอหนึ่งชั่วโมง แล้วฉันจะกลับมาและสมมติว่าฉันหาศพเธอเจอ ชั้นจะฝังดธอ โอเคนะ? ยอดเยี่ยม! ไปเลยพวก! เจอกันในอีกหนึ่งชั่วโมง! หวังว่านะ! ถ้าเธอไม่...ด่วนตายซะก่อน"
 "[english]sphere03.sp_intro_03_afterfallalt09"	"<clr:29,172,214>Wheatley: I'll wait--I'll wait one hour. Then I'll come back and, assuming I can locate your dead body, I'll bury you. Alright? Brilliant! Go team! See you in an hour! Hopefully! If you're not... dead."
 "sphere03.sp_intro_03_intro02"	"เฮ้! โอ๊ย โอ๊ย! ชั้นอยู่ตรงนี้!"
 "[english]sphere03.sp_intro_03_intro02"	"<clr:29,172,214>Wheatley: Hey! Oi oi! I'm up here!"
-"sphere03.sp_intro_03_intro06"	"หวา!"
+"sphere03.sp_intro_03_intro06"	"Wheatley: โว้ว!"
 "[english]sphere03.sp_intro_03_intro06"	"<clr:29,172,214>Wheatley: Whoa!"
-"sphere03.sp_intro_03_intro09"	"ที่อยู่บนแท่นตรงนั้นมันน่าจะเป็นเครื่อง portal "
+"sphere03.sp_intro_03_intro09"	"Wheatley: มันน่าจะมีอุปกรณ์สร้างประตูมิติบนแท่นตรงนั้นนะ"
 "[english]sphere03.sp_intro_03_intro09"	"<clr:29,172,214>Wheatley: There should be a portal device on that podium over there."
-"sphere03.sp_intro_03_intro10"	"ชั้นมองไม่เห็น... บางทีมันน่าจะตกลงไปแล้ว นายอยากจะไปดูมั้ย?"
+"sphere03.sp_intro_03_intro10"	"Wheatley: ฉันมองไม่เห็นมันนะ... บางทีมันอาจจะหล่นหายไป เธออยากจะไปดูซักหน่อยไหมล่ะ?"
 "[english]sphere03.sp_intro_03_intro10"	"<clr:29,172,214>Wheatley: I can't see it though... Maybe it fell off. Do you want to go and have a quick look?"
-"sphere03.sp_intro_03_intro12"	"เฮ้ เฮ้! นายทำได้!"
+"sphere03.sp_intro_03_intro12"	"Wheatley: เฮ้ เฮ้! เธอทำได้!"
 "[english]sphere03.sp_intro_03_intro12"	"<clr:29,172,214>Wheatley: Hey hey! You made it!"
 "sphere03.sp_intro_03_introalt06"	"ไม่เป็นไร ไม่ ทำต่อไป แค่มองนิดหน่อยเอง"
 "[english]sphere03.sp_intro_03_introalt06"	"<clr:29,172,214>Wheatley: It's alright. No, go on, just have a look about."
@@ -4569,7 +4569,7 @@
 "[english]sphere03.sphere_flashlight_tour71"	"<clr:29,172,214>Wheatley: Here's an interesting story. I almost got a job down here in Manufacturing. Guess who the foreman went with? Only an exact duplicate of himself. Nepotism. Ended up giving me the WORST possible job: tending to all the smelly humans. The umm... Sorry about that. That just slipped out."
 "sphere03.sphere_flashlight_tour72"	"โอ้ พวกนั้นบอกชั้นว่าถ้าชั้นเคยเปิดไฟฉาย ชั้นจะตาย เขาบอกชั้นเกี่ยวกับทุกอย่าง ชั้นไม่รู้ว่าทำไมพวกนั้นเคยสร้างปัญหาพวกนี้ให้ชั้นถ้าเขาไม่ได้ต้องการให้ชั้นใช้มัน มันไร้ค่า บ้าไปแล้ว"
 "[english]sphere03.sphere_flashlight_tour72"	"<clr:29,172,214>Wheatley: Oh for... They told me if I ever turned this flashlight on, I would DIE. They told me that about EVERYTHING.  I don't know why they even bothered to give me this stuff if they didn't want me usin' it. It's pointless. Mad."
-"sphere03.stairbouncepain01"	"โอ้ว"
+"sphere03.stairbouncepain01"	"Wheatley: โอ๊ย"
 "[english]sphere03.stairbouncepain01"	"<clr:29,172,214>Wheatley: Ow."
 "sphere03.turnaroundnow01"	"โอเค นายดูรอบๆได้แล้ว"
 "[english]sphere03.turnaroundnow01"	"<clr:29,172,214>Wheatley: Alright, you can turn around now!"
@@ -4971,7 +4971,7 @@
 "[english]turret.sp_sabotage_factory_good_pass01"	"<clr:170,240,209><low>Turret: Hello."
 "turret.sp_sabotage_factory_good_prerange01"	"ได้รับเป้าหมายแล้ว!"
 "[english]turret.sp_sabotage_factory_good_prerange01"	"<clr:170,240,209><low>Turret: Target acquired."
-"turret.sp_sabotage_factory_template01"	"ฮัลโหล?"
+"turret.sp_sabotage_factory_template01"	"ป้อมปืน: ฮัลโหล?"
 "[english]turret.sp_sabotage_factory_template01"	"<clr:170,240,209><low>Turret: Hello?"
 "turret.turretlaunched01"	"วี๊!"
 "[english]turret.turretlaunched01"	"<clr:170,240,209><low>Turret: Whee!"
@@ -5035,25 +5035,25 @@
 "[english]turret.turretsquashed05"	"<clr:170,240,209><low>Turret: Um, hello?"
 "turret.turretsquashed06"	"ขอร้อง! อยู่เฉยๆได้มั้ย!"
 "[english]turret.turretsquashed06"	"<clr:170,240,209><low>Turret: Help! Being squished!"
-"turret.turretstuckintube01"	"ฮัลโหล?"
+"turret.turretstuckintube01"	"ป้อมปืน: ฮัลโหล?"
 "[english]turret.turretstuckintube01"	"<clr:170,240,209><low>Turret: Hello?"
-"turret.turretstuckintube02"	"ฮัลโหล?"
+"turret.turretstuckintube02"	"ป้อมปืน: ฮัลโหล?"
 "[english]turret.turretstuckintube02"	"<clr:170,240,209><low>Turret: Hello?"
-"turret.turretstuckintube03"	"ฮัลโหล?"
+"turret.turretstuckintube03"	"ป้อมปืน: ฮัลโหล?"
 "[english]turret.turretstuckintube03"	"<clr:170,240,209><low>Turret: Hello?"
-"turret.turretstuckintube04"	"ฮัลโหล?"
+"turret.turretstuckintube04"	"ป้อมปืน: ฮัลโหล?"
 "[english]turret.turretstuckintube04"	"<clr:170,240,209><low>Turret: Hello?"
-"turret.turretstuckintube05"	"ขออนุญาตครับ?"
+"turret.turretstuckintube05"	"ป้อมปืน: ขออนุญาต?"
 "[english]turret.turretstuckintube05"	"<clr:170,240,209><low>Turret: Excuse me?"
-"turret.turretstuckintube06"	"ขออนุญาตครับ?"
+"turret.turretstuckintube06"	"ป้อมปืน: ขออนุญาตนะ?"
 "[english]turret.turretstuckintube06"	"<clr:170,240,209><low>Turret: Excuse me?"
-"turret.turretstuckintube07"	"ฮัลโหล?"
+"turret.turretstuckintube07"	"ป้อมปืน: ฮัลโหล?"
 "[english]turret.turretstuckintube07"	"<clr:170,240,209><low>Turret: Hello?"
-"turret.turretstuckintube08"	"ฮัลโหล?"
+"turret.turretstuckintube08"	"ป้อมปืน: ฮัลโหล?"
 "[english]turret.turretstuckintube08"	"<clr:170,240,209><low>Turret: Hello?"
-"turret.turretstuckintube09"	"ฉันแตกต่าง..."
+"turret.turretstuckintube09"	"ป้อมปืน: ฉันต่างจากคนอื่นนะ..."
 "[english]turret.turretstuckintube09"	"<clr:170,240,209><low>Turret: I'm different..."
-"turret.turretstuckintubegoodbye01"	"ยังไงก็ขอบคุณมาก"
+"turret.turretstuckintubegoodbye01"	"Turret: ยังไงก็ขอบใจนะ..."
 "[english]turret.turretstuckintubegoodbye01"	"<clr:170,240,209><low>Turret: Thanks anyway..."
 "turret.turretstuckintubetakemewith01"	"ให้ชั้นไปกับนาย..."
 "[english]turret.turretstuckintubetakemewith01"	"<clr:170,240,209><low>Turret: Take me with you..."
Index: portal2/resource/gameui_portuguese.txt
===================================================================
--- portal2/resource/gameui_portuguese.txt	(revision 23)
+++ portal2/resource/gameui_portuguese.txt	(revision 24)
@@ -369,7 +369,7 @@
 "[english]GameUI_AspectWide16x10"	"Widescreen 16:10"
 "GameUI_AspectWide"	"Panorâmico"
 "[english]GameUI_AspectWide"	"Widescreen"
-"GameUI_CDKey"	"Chave do CD"
+"GameUI_CDKey"	"Chave de CD"
 "[english]GameUI_CDKey"	"CD Key"
 "GameUI_EnterCDKey"	"Introduza a chave do CD, que se encontra\nimpressa na capa do CD."
 "[english]GameUI_EnterCDKey"	"Please enter your CD Key, which can be\nfound printed on your CD jewel case."
@@ -379,7 +379,7 @@
 "[english]GameUI_ColorSliders"	"Colors"
 "GameUI_ColorQuality"	"Qualidade da cor"
 "[english]GameUI_ColorQuality"	"Color Quality"
-"GameUI_CDKey_Invalid_Text"	"A chave do CD que introduziu não é válida."
+"GameUI_CDKey_Invalid_Text"	"A Chave de CD que introduziu não é válida."
 "[english]GameUI_CDKey_Invalid_Text"	"The CD Key you have entered is invalid."
 "GameUI_CDKey_Invalid_Title"	"CHAVE DE CD INCORRECTA"
 "[english]GameUI_CDKey_Invalid_Title"	"INCORRECT CD KEY"
Index: portal2/resource/closecaption_korean.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/portal2_german.txt
===================================================================
--- portal2/resource/portal2_german.txt	(revision 23)
+++ portal2/resource/portal2_german.txt	(revision 24)
@@ -199,7 +199,7 @@
 "[english]ACH_SAVE_CUBE_D"	"Break the rules in Test Chamber 07"
 "ACH_LAUNCH_TURRET_T"	"Alle Türme fliegen hoch"
 "[english]ACH_LAUNCH_TURRET_T"	"Pturretdactyl"
-"ACH_LAUNCH_TURRET_D"	"Schieße einen Turm mithilfe einer Katapultplattform in die Luft."
+"ACH_LAUNCH_TURRET_D"	"Schieße einen Geschützturm mithilfe einer Katapultplattform in die Luft."
 "[english]ACH_LAUNCH_TURRET_D"	"Use an Aerial Faith Plate to launch a turret"
 "ACH_CLEAN_UP_T"	"Geheimzeichen"
 "[english]ACH_CLEAN_UP_T"	"Final Transmission"
Index: portal2/resource/subtitles_russian.txt
===================================================================
--- portal2/resource/subtitles_russian.txt	(revision 23)
+++ portal2/resource/subtitles_russian.txt	(revision 24)
@@ -3577,7 +3577,7 @@
 "[english]sphere03.bw_sp_a4_laser_platform_tbeam05"	"<clr:29,172,214>Wheatley: To your left... you'll see some lights of some kind. Don't know what they do. But very sciencey anyway."
 "sphere03.bw_sp_a4_laser_platform_tbeam06"	"<clr:29,172,214>Уитли: Справа, там... что-то большое летит прямо на тебя. О, нет! Беги! Этого там не должно быть!"
 "[english]sphere03.bw_sp_a4_laser_platform_tbeam06"	"<clr:29,172,214>Wheatley: And to your right, something huge hurtling towards you OH GOD RUN! THAT'S NOT SUPPOSED TO BE THERE."
-"sphere03.bw_sp_a4_laser_platform_tbeam_drop01"	"<clr:29,172,214>Уитли: У тебя все в порядке? Сейчас я выключу луч."
+"sphere03.bw_sp_a4_laser_platform_tbeam_drop01"	"<clr:29,172,214>Уитли: У тебя всё в порядке? Сейчас я выключу луч."
 "[english]sphere03.bw_sp_a4_laser_platform_tbeam_drop01"	"<clr:29,172,214>Wheatley: Are you alright back there? Here, I'll turn the beam off."
 "sphere03.bw_sp_a4_laser_platform_tbeam_drop02"	"<clr:29,172,214>Уитли: Стоп-стоп-стоп-стоп-стоп! О-о-о. Не помогает. Не знаю, мне почему-то казалось, что поможет."
 "[english]sphere03.bw_sp_a4_laser_platform_tbeam_drop02"	"<clr:29,172,214>Wheatley: Waitwaitwait. Ohhhh. Not helpful. Rrrrrg. Don't know why I thought that would help."
@@ -4271,7 +4271,7 @@
 "[english]sphere03.sp_a2_bts5_laser_cut01"	"<clr:29,172,214>Wheatley: What are you doing in there?"
 "sphere03.sp_a2_bts5_laser_cut02"	"<clr:29,172,214>Уитли: Что происходит?"
 "[english]sphere03.sp_a2_bts5_laser_cut02"	"<clr:29,172,214>Wheatley: What's going on?"
-"sphere03.sp_a2_bts5_laser_cut03"	"<clr:29,172,214>Уитли: У тебя все в порядке?"
+"sphere03.sp_a2_bts5_laser_cut03"	"<clr:29,172,214>Уитли: У тебя всё в порядке?"
 "[english]sphere03.sp_a2_bts5_laser_cut03"	"<clr:29,172,214>Wheatley: Are you alright?"
 "sphere03.sp_a2_bts5_lockeddoor01"	"<clr:29,172,214>Уитли: Боюсь, что дверь заперта. И я не вижу способа ее взломать. Наверно, механизм... Ого, какой большой лазер!"
 "[english]sphere03.sp_a2_bts5_lockeddoor01"	"<clr:29,172,214>Wheatley: I'm afraid the door's locked. Just checked it. No way to hack it as far as I can tell. The mechanism must be on the -oh, now look at that. That's a big laser!"
Index: portal2/resource/subtitles_french.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/basemodui_dutch.txt
===================================================================
--- portal2/resource/basemodui_dutch.txt	(revision 23)
+++ portal2/resource/basemodui_dutch.txt	(revision 24)
@@ -2262,7 +2262,7 @@
 "[english]L4D360UI_Controller_DuckMode"	"Crouch Mode"
 "L4D360UI_Controller_Yaw"	"Horizontale gevoeligheid"
 "[english]L4D360UI_Controller_Yaw"	"Horizontal Sensitivity"
-"L4D360UI_Controller_Pitch"	"VERTICALE GEVOELIGHEID"
+"L4D360UI_Controller_Pitch"	"Verticale gevoeligheid"
 "[english]L4D360UI_Controller_Pitch"	"Vertical Sensitivity"
 "L4D360UI_Controller_Acceleration"	"GEVOELIGHEID/VERSNELLING"
 "[english]L4D360UI_Controller_Acceleration"	"Sensitivity Acceleration"
Index: portal2/resource/valve_french.txt
===================================================================
--- portal2/resource/valve_french.txt	(revision 23)
+++ portal2/resource/valve_french.txt	(revision 24)
@@ -625,7 +625,7 @@
 "[english]Attrib_CannotTrade"	"Not Tradable"
 "Attrib_CannotCraft"	"Non utilisable pour la Fabrication"
 "[english]Attrib_CannotCraft"	"Not Usable in Crafting"
-"Attrib_SpecialItem"	"Non échangeable ou fabricable"
+"Attrib_SpecialItem"	"Non échangeable ou utilisable pour la fabrication"
 "[english]Attrib_SpecialItem"	"Not Tradable or Usable in Crafting"
 "Attrib_GifterAccountID"	"Cadeau de : %s1."
 "[english]Attrib_GifterAccountID"	"\nGift from: %s1"
Index: portal2/resource/gameui_italian.txt
===================================================================
--- portal2/resource/gameui_italian.txt	(revision 23)
+++ portal2/resource/gameui_italian.txt	(revision 24)
@@ -3,7 +3,7 @@
 "Language"	"italian"
 "Tokens"
 {
-"GameUI_ReverseMouse"	"Inverti il mouse"
+"GameUI_ReverseMouse"	"Inverti il Mouse"
 "[english]GameUI_ReverseMouse"	"Reverse Mouse"
 "GameUI_ReverseMouseLabel"	"Inverti l'asse su-giù del mouse"
 "[english]GameUI_ReverseMouseLabel"	"Reverse mouse up-down axis"
@@ -11,13 +11,13 @@
 "[english]GameUI_MouseLook"	"Mouse look"
 "GameUI_MouseLookLabel"	"Usa il mouse per guardarti attorno"
 "[english]GameUI_MouseLookLabel"	"Use the mouse to look around"
-"GameUI_MouseFilter"	"Filtro del mouse"
+"GameUI_MouseFilter"	"Filtro del Mouse"
 "[english]GameUI_MouseFilter"	"Mouse Filter"
-"GameUI_MouseFilterLabel"	"Filtra il movimento del mouse"
+"GameUI_MouseFilterLabel"	"Rendi più fluido il movimento del mouse"
 "[english]GameUI_MouseFilterLabel"	"Smooth out mouse movement"
-"GameUI_MouseSensitivity"	"Sensibilità del mouse"
+"GameUI_MouseSensitivity"	"Sensibilità del Mouse"
 "[english]GameUI_MouseSensitivity"	"Mouse Sensitivity"
-"GameUI_RawMouse"	"Ignora velocità mouse su Windows"
+"GameUI_RawMouse"	"Ignora Velocità Mouse di Windows"
 "[english]GameUI_RawMouse"	"Ignore Windows Mouse Speed"
 "GameUI_MouseAcceleration"	"Accelerazione del Mouse"
 "[english]GameUI_MouseAcceleration"	"Mouse Acceleration"
@@ -57,9 +57,9 @@
 "[english]GameUI_JoystickDuckMode"	"Duck mode"
 "GameUI_JoystickSprintMode"	"Scatto difficile"
 "[english]GameUI_JoystickSprintMode"	"Sticky Sprint"
-"GameUI_AutoAim"	"Mira automatica"
+"GameUI_AutoAim"	"Mira Automatica"
 "[english]GameUI_AutoAim"	"Auto-Aim"
-"GameUI_AutoaimLabel"	"Mira verso i nemici automaticamente."
+"GameUI_AutoaimLabel"	"Mira ai nemici automaticamente."
 "[english]GameUI_AutoaimLabel"	"Aims at enemies automatically."
 "GameUI_ContentLock"	"Blocco contenuti"
 "[english]GameUI_ContentLock"	"Content lock"
@@ -81,17 +81,17 @@
 "[english]GameUI_PasswordReentryPrompt"	"Re-enter a password"
 "GameUI_Cancel"	"ANNULLA"
 "[english]GameUI_Cancel"	"Cancel"
-"GameUI_Back"	"Posteriore"
+"GameUI_Back"	"Indietro"
 "[english]GameUI_Back"	"Back"
 "GameUI_Apply"	"Applica"
 "[english]GameUI_Apply"	"Apply"
-"GameUI_DemoPlayer"	"Giocatore demo"
+"GameUI_DemoPlayer"	"Riproduttore Demo"
 "[english]GameUI_DemoPlayer"	"Demo Player"
-"GameUI_LoadDemo"	"Scegli un file demo"
+"GameUI_LoadDemo"	"Scegli un File Demo"
 "[english]GameUI_LoadDemo"	"Choose Demo File"
 "GameUI_Load"	"Carica"
 "[english]GameUI_Load"	"Load"
-"GameUI_DemoFile"	"File demo"
+"GameUI_DemoFile"	"File Demo"
 "[english]GameUI_DemoFile"	"Demo File"
 "GameUI_Map"	"Map"
 "[english]GameUI_Map"	"Map"
@@ -99,7 +99,7 @@
 "[english]GameUI_Close"	"Close"
 "GameUI_NeverShowButton"	"Non mostrare più questa finestra di dialogo"
 "[english]GameUI_NeverShowButton"	"Do not show this dialog again"
-"GameUI_BonusMapsHelp"	"Seleziona una mappa o una cartella personalizzata e fai clic su \"Carica\""
+"GameUI_BonusMapsHelp"	"Seleziona una mappa bonus o una cartella qui sotto, poi premi \"Carica\""
 "[english]GameUI_BonusMapsHelp"	"Select a bonus map or folder below, then click 'Load'"
 "GameUI_BonusMaps"	"MAPPE BONUS"
 "[english]GameUI_BonusMaps"	"BONUS MAPS"
@@ -147,7 +147,7 @@
 "[english]GameUI_SpraypaintServerNote"	"Changes to your spraypaint image take effect when you join a server."
 "GameUI_NewGame"	"NUOVA PARTITA"
 "[english]GameUI_NewGame"	"NEW GAME"
-"GameUI_NewGameHelpText"	"Seleziona un livello di difficoltà o la sala di\naddestramento, quindi fai clic su \"Gioca\"."
+"GameUI_NewGameHelpText"	"Seleziona un livello di difficoltà o la sala di\nAddestramento, quindi fai clic su \"Gioca\"."
 "[english]GameUI_NewGameHelpText"	"Select a level of difficulty or the Training\nroom, then click 'Play'."
 "GameUI_TrainingRoom"	"SALA DI ADDESTRAMENTO"
 "[english]GameUI_TrainingRoom"	"TRAINING ROOM"
@@ -179,19 +179,19 @@
 "[english]GameUI_MP3Volume"	"MP3 volume *"
 "GameUI_MusicVolume"	"Volume musica"
 "[english]GameUI_MusicVolume"	"Music volume"
-"GameUI_SoundQuality"	"Livello qualità audio"
+"GameUI_SoundQuality"	"Qualità Audio"
 "[english]GameUI_SoundQuality"	"Sound Quality"
-"GameUI_Ultra"	"Max. +"
+"GameUI_Ultra"	"Molto Alta"
 "[english]GameUI_Ultra"	"Very High"
-"GameUI_High"	"Alto"
+"GameUI_High"	"Alta"
 "[english]GameUI_High"	"High"
-"GameUI_Low"	"Basso"
+"GameUI_Low"	"Bassa"
 "[english]GameUI_Low"	"Low"
 "GameUI_UseDefaults"	"Predefiniti"
 "[english]GameUI_UseDefaults"	"Use Defaults"
 "GameUI_SetNewKey"	"Modifica"
 "[english]GameUI_SetNewKey"	"Edit key"
-"GameUI_ClearKey"	"Azzera"
+"GameUI_ClearKey"	"Elimina"
 "[english]GameUI_ClearKey"	"Clear Key"
 "GameUI_SetNewButton"	"Premi un tasto..."
 "[english]GameUI_SetNewButton"	"Press a button..."
@@ -209,9 +209,9 @@
 "[english]GameUI_KeyButton"	"KEY/BUTTON"
 "GameUI_Alternate"	"ALTERNATIVO"
 "[english]GameUI_Alternate"	"ALTERNATE"
-"GameUI_Windowed"	"Esegui in finestra"
+"GameUI_Windowed"	"Esegui In Finestra"
 "[english]GameUI_Windowed"	"Run In A Window"
-"GameUI_Renderer"	"Dispositivo di resa"
+"GameUI_Renderer"	"Dispositivo di Rendering"
 "[english]GameUI_Renderer"	"Renderer"
 "GameUI_Software"	"Software"
 "[english]GameUI_Software"	"Software"
@@ -225,27 +225,27 @@
 "[english]GameUI_Gamma"	"Gamma"
 "GameUI_Resolution"	"Risoluzione"
 "[english]GameUI_Resolution"	"Resolution"
-"GameUI_VideoRestart"	"Nota: modificare le opzioni video ti farà uscire dal gioco e ricominciare."
+"GameUI_VideoRestart"	"N.B.: le modifiche alle opzioni video implicano l'uscita e il riavvio del gioco."
 "[english]GameUI_VideoRestart"	"Note: changing video options will cause the game to exit and restart."
-"GameUI_EnableVoice"	"Attiva la voce"
+"GameUI_EnableVoice"	"Attiva Voce"
 "[english]GameUI_EnableVoice"	"Enable Voice"
-"GameUI_BoostMicrophone"	"Incrementa guadagno microfono"
+"GameUI_BoostMicrophone"	"Aumenta gain microfono"
 "[english]GameUI_BoostMicrophone"	"Boost microphone gain"
-"GameUI_MicrophoneVolume"	"Volume microfono"
+"GameUI_MicrophoneVolume"	"Volume Microfono"
 "[english]GameUI_MicrophoneVolume"	"Microphone Volume"
-"GameUI_ReceiveVolume"	"Volume ricezione"
+"GameUI_ReceiveVolume"	"Volume Ricezione"
 "[english]GameUI_ReceiveVolume"	"Receive Volume"
-"GameUI_TestMicrophone"	"Test microfono"
+"GameUI_TestMicrophone"	"Test Microfono"
 "[english]GameUI_TestMicrophone"	"Test Microphone"
-"GameUI_StopTestMicrophone"	"Arresta test microfono"
+"GameUI_StopTestMicrophone"	"Arresta Test Microfono"
 "[english]GameUI_StopTestMicrophone"	"Stop Microphone Test"
 "GameUI_VoiceReceiveVolume"	"Volume ricezione voce *"
 "[english]GameUI_VoiceReceiveVolume"	"Voice receive volume *"
 "GameUI_VoiceTransmitVolume"	"Volume trasmissione voce *"
 "[english]GameUI_VoiceTransmitVolume"	"Voice transmit volume *"
-"GameUI_SaveGame"	"Salva partita"
+"GameUI_SaveGame"	"SALVA PARTITA"
 "[english]GameUI_SaveGame"	"SAVE GAME"
-"GameUI_SaveGameHelp"	"Seleziona \"Nuova partita salvata\" nell'elenco per creare un nuovo file o seleziona\nuna partita salvata per sovrascrivere un file."
+"GameUI_SaveGameHelp"	"Seleziona \"Nuovo Salvataggio\" nell'elenco per creare un nuovo file,\no seleziona un salvataggio precedente per sovrascrivere un file."
 "[english]GameUI_SaveGameHelp"	"Select 'New Save Game' in the list to create a new file, or select\na previously saved game to overwrite a file."
 "GameUI_Delete"	"Elimina"
 "[english]GameUI_Delete"	"Delete"
@@ -261,15 +261,15 @@
 "[english]GameUI_Console"	"Console"
 "GameUI_Submit"	"Inserisci"
 "[english]GameUI_Submit"	"Submit"
-"GameUI_Options"	"Opzioni"
+"GameUI_Options"	"OPZIONI"
 "[english]GameUI_Options"	"OPTIONS"
 "GameUI_Keyboard"	"Tastiera"
 "[english]GameUI_Keyboard"	"Keyboard"
 "GameUI_Mouse"	"Mouse"
 "[english]GameUI_Mouse"	"Mouse"
-"GameUI_Audio"	"AUDIO"
+"GameUI_Audio"	"Audio"
 "[english]GameUI_Audio"	"Audio"
-"GameUI_Video"	"VIDEO"
+"GameUI_Video"	"Video"
 "[english]GameUI_Video"	"Video"
 "GameUI_Voice"	"Voce"
 "[english]GameUI_Voice"	"Voice"
@@ -279,11 +279,11 @@
 "[english]GameUI_Server"	"Server"
 "GameUI_Game"	"Gioco"	[$WIN32]
 "[english]GameUI_Game"	"Game"
-"GameUI_SavedGame"	"Partita salvata"
+"GameUI_SavedGame"	"Salvataggio"
 "[english]GameUI_SavedGame"	"Saved Game"
-"GameUI_ElapsedTime"	"Tempo trascorso"
+"GameUI_ElapsedTime"	"Tempo Trascorso"
 "[english]GameUI_ElapsedTime"	"Elapsed Time"
-"GameUI_TimeStamp"	"Marcatura temporale"
+"GameUI_TimeStamp"	"Marcatura Temporale"
 "[english]GameUI_TimeStamp"	"Time Stamp"
 "GameUI_KeyboardSettings"	"Impostazioni tastiera"
 "[english]GameUI_KeyboardSettings"	"Keyboard settings"
@@ -297,9 +297,9 @@
 "[english]GameUI_GameMenu_PlayDemo"	"PLAY DEMO"
 "GameUI_GameMenu_BonusMaps"	"MAPPE BONUS"
 "[english]GameUI_GameMenu_BonusMaps"	"BONUS MAPS"
-"GameUI_GameMenu_LoadGame"	"Carica partita"
+"GameUI_GameMenu_LoadGame"	"CARICA PARTITA"
 "[english]GameUI_GameMenu_LoadGame"	"LOAD GAME"
-"GameUI_GameMenu_SaveGame"	"Salva partita"
+"GameUI_GameMenu_SaveGame"	"SALVA PARTITA"
 "[english]GameUI_GameMenu_SaveGame"	"SAVE GAME"
 "GameUI_GameMenu_Matchmaker"	"MATCHMAKING"
 "[english]GameUI_GameMenu_Matchmaker"	"MATCHMAKING"
@@ -315,7 +315,7 @@
 "[english]GameUI_GameMenu_CreateServer"	"CREATE SERVER"
 "GameUI_GameMenu_Options"	"OPZIONI"
 "[english]GameUI_GameMenu_Options"	"OPTIONS"
-"GameUI_GameMenu_Achievements"	"OBIETTIVI"
+"GameUI_GameMenu_Achievements"	"ACHIEVEMENT"
 "[english]GameUI_GameMenu_Achievements"	"ACHIEVEMENTS"
 "GameUI_GameMenu_PlayerStats"	"STATISTICHE GIOCATORE"
 "[english]GameUI_GameMenu_PlayerStats"	"PLAYER STATS"
@@ -355,11 +355,11 @@
 "[english]GameUI_ParseBaseline"	"Parsing game info..."
 "GameUI_StartingServer"	"Avvio server di gioco locale..."
 "[english]GameUI_StartingServer"	"Starting local game server..."
-"GameUI_DisplayMode"	"Modalità visualizz."
+"GameUI_DisplayMode"	"Modalità Visualizzazione"
 "[english]GameUI_DisplayMode"	"Display Mode"
-"GameUI_Fullscreen"	"Schermo intero"
+"GameUI_Fullscreen"	"Schermo Intero"
 "[english]GameUI_Fullscreen"	"Full Screen"
-"GameUI_AspectRatio"	"Rapporto di visualizzazione"
+"GameUI_AspectRatio"	"Rapporto di Visualizzazione"
 "[english]GameUI_AspectRatio"	"Aspect Ratio"
 "GameUI_AspectNormal"	"Normale (4:3)"
 "[english]GameUI_AspectNormal"	"Normal (4:3)"
@@ -369,21 +369,21 @@
 "[english]GameUI_AspectWide16x10"	"Widescreen 16:10"
 "GameUI_AspectWide"	"Widescreen"
 "[english]GameUI_AspectWide"	"Widescreen"
-"GameUI_CDKey"	"Codice CD"
+"GameUI_CDKey"	"CD Key"
 "[english]GameUI_CDKey"	"CD Key"
-"GameUI_EnterCDKey"	"Inserisci il tuo codice CD, che\nsi trova stampato sulla custodia del CD."
+"GameUI_EnterCDKey"	"Inserisci la tua CD Key, che\nsi trova stampata sulla custodia del CD."
 "[english]GameUI_EnterCDKey"	"Please enter your CD Key, which can be\nfound printed on your CD jewel case."
 "GameUI_LoadingDialog_ContentHosting"	"Risorse ospitate da:"
 "[english]GameUI_LoadingDialog_ContentHosting"	"Content hosting provided by:"
 "GameUI_ColorSliders"	"Colori"
 "[english]GameUI_ColorSliders"	"Colors"
-"GameUI_ColorQuality"	"Livello qualità colori"
+"GameUI_ColorQuality"	"Qualità Colori"
 "[english]GameUI_ColorQuality"	"Color Quality"
-"GameUI_CDKey_Invalid_Text"	"Il codice CD immesso non è valido."
+"GameUI_CDKey_Invalid_Text"	"La CD Key inserita non è valida."
 "[english]GameUI_CDKey_Invalid_Text"	"The CD Key you have entered is invalid."
-"GameUI_CDKey_Invalid_Title"	"CODICE CD NON VALIDO"
+"GameUI_CDKey_Invalid_Title"	"CD KEY NON VALIDA"
 "[english]GameUI_CDKey_Invalid_Title"	"INCORRECT CD KEY"
-"GameUI_CDKey_TooManyTries"	"Numero eccessivo di tentativi di immissione codice CD non valido. Uscita in corso..."
+"GameUI_CDKey_TooManyTries"	"Si è tentato di inserire una CD Key errata troppe volte. Uscita in corso..."
 "[english]GameUI_CDKey_TooManyTries"	"Incorrect CD Key entered too many times. Exiting..."
 "GameUI_GameMenu_ResumeGame"	"RIPRENDI PARTITA"
 "[english]GameUI_GameMenu_ResumeGame"	"RESUME GAME"
@@ -419,7 +419,7 @@
 "[english]GameUI_Miles_Voice"	"Uses Miles Sound System. Copyright © 1991-2001 by RAD Game Tools, Inc."
 "GameUI_Miles_Audio"	"Riproduttore di MPEG Layer-3 fornito con il Miles Sound System di RAD Game Tools, Inc. Tecnologia di compressione audio MPEG Layer-3 concessa in licenza da Fraunhofer IIS e THOMSON multimedia."
 "[english]GameUI_Miles_Audio"	"MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc. MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and THOMSON multimedia."
-"GameUI_Bink"	"È usato Bink Video. Copyright © 1997-2007 di RAD Game Tools, Inc."
+"GameUI_Bink"	"Utilizza Bink Video. Copyright © 1997-2007 di RAD Game Tools, Inc."
 "[english]GameUI_Bink"	"Uses Bink Video. Copyright © 1997-2007 by RAD Game Tools, Inc."
 "GameUI_MuteIngameVoice"	"Voce nel gioco disattivata"
 "[english]GameUI_MuteIngameVoice"	"Mute in-game voice"
@@ -433,7 +433,7 @@
 "[english]GameUI_Properties"	"Properties"
 "GameUI_AddFriendTitle"	"AMICI: AGGIUNGI AMICO"
 "[english]GameUI_AddFriendTitle"	"FRIENDS - ADD FRIEND"
-"GameUI_FriendAddedToList"	"%name% è stato aggiunto al tuo elenco degli amici.\nI nuovi amici non vengono visualizzati come online finché non accettano la tua richiesta."
+"GameUI_FriendAddedToList"	"%name% è stato aggiunto al tuo elenco degli amici.\nNon riuscirai a vedere online i nuovi amici finché non accetteranno la tua richiesta."
 "[english]GameUI_FriendAddedToList"	"%name% has been added to your friends list.\nNote that they will not show up as online until they have accepted your friendship request."
 "GameUI_AddFriendFailed"	"Non è stato possibile aggiungere %name% al tuo elenco.\nSi è verificato un errore nella connessione o %s1 non esegue Amici."
 "[english]GameUI_AddFriendFailed"	"%name% could not be added to your list.\nThere was either a connection error, or they are not running Friends."
@@ -451,7 +451,7 @@
 "[english]GameUI_Type"	"Type"
 "GameUI_ServerName"	"Nome server"
 "[english]GameUI_ServerName"	"Server name"
-"GameUI_MaxPlayers"	"Giocatori max:"
+"GameUI_MaxPlayers"	"Max Giocatori:"
 "[english]GameUI_MaxPlayers"	"Max. Players:"
 "GameUI_Password"	"Password"
 "[english]GameUI_Password"	"Password"
@@ -465,7 +465,7 @@
 "[english]GameUI_VerifyingResources"	"Verifying resources..."
 "GameUI_VerifyingAndDownloading"	"Verifica e scaricamento risorse in corso..."
 "[english]GameUI_VerifyingAndDownloading"	"Verifying and downloading resources..."
-"GameUI_UpdatingSteamResources"	"Aggiornamento risorse Steam in corso..."
+"GameUI_UpdatingSteamResources"	"Aggiornamento risorse Steam in corso"
 "[english]GameUI_UpdatingSteamResources"	"Updating steam resources"
 "GameUI_DownloadFailed"	"Impossibile scaricare %s1"
 "[english]GameUI_DownloadFailed"	"Could not download %s1"
@@ -489,7 +489,7 @@
 "[english]GameUI_CurrentPlayers"	"MUTE PLAYERS"
 "GameUI_LoadingFilename"	"Caricamento di %s1..."
 "[english]GameUI_LoadingFilename"	"Loading %s1 ..."
-"GameUI_EventList"	"Elenco eventi"
+"GameUI_EventList"	"Elenco Eventi"
 "[english]GameUI_EventList"	"Event List"
 "GameUI_EditDirectorCommand"	"Modifica comando regista"
 "[english]GameUI_EditDirectorCommand"	"Edit director command"
@@ -511,11 +511,11 @@
 "[english]GameUI_Save"	"Save"
 "GameUI_Time"	"TEMPO"
 "[english]GameUI_Time"	"Time"
-"GameUI_CPUPlayerOptions"	"Opzioni giocatore CPU"
+"GameUI_CPUPlayerOptions"	"Opzioni Giocatore CPU"
 "[english]GameUI_CPUPlayerOptions"	"CPU Player Options"
-"GameUI_MediumBitDepth"	"Med. (16 bit)"
+"GameUI_MediumBitDepth"	"Media (16 bit)"
 "[english]GameUI_MediumBitDepth"	"Medium (16 bit)"
-"GameUI_HighBitDepth"	"Max. (32 bit)"
+"GameUI_HighBitDepth"	"Massima (32 bit)"
 "[english]GameUI_HighBitDepth"	"Highest (32 bit)"
 "GameUI_PrecachingResources"	"Esecuzione precache delle risorse in corso..."
 "[english]GameUI_PrecachingResources"	"Precaching resources..."
@@ -527,7 +527,7 @@
 "[english]GameUI_DownloadingSecurityModule"	"Downloading security module"
 "GameUI_ErrorLoadingSecurityModule"	"Errore durante il caricamento del modulo di sicurezza."
 "[english]GameUI_ErrorLoadingSecurityModule"	"Error loading security module."
-"GameUI_FailedDownloadSecurityModule"	"Download del modulo di sicurezza fallito."
+"GameUI_FailedDownloadSecurityModule"	"Download del modulo di sicurezza non riuscito."
 "[english]GameUI_FailedDownloadSecurityModule"	"Failed to download security module."
 "GameUI_ServerConnectionTimeout"	"Tempo per la connessione al server esaurito."
 "[english]GameUI_ServerConnectionTimeout"	"Connection to server timed out."
@@ -535,43 +535,43 @@
 "[english]GameUI_ServerConnectionFailedBadPassword"	"Connection to game server refused.\nThe password you entered was incorrect."
 "GameUI_SaveGame_NewSavedGame"	"Nuova partita salvata"
 "[english]GameUI_SaveGame_NewSavedGame"	"New saved game"
-"GameUI_SaveGame_NewSave"	"Nuovo salvataggio"
+"GameUI_SaveGame_NewSave"	"Nuovo Salvataggio"
 "[english]GameUI_SaveGame_NewSave"	"New Save"
 "GameUI_SaveGame_New"	"Nuova"
 "[english]GameUI_SaveGame_New"	"New"
 "GameUI_SaveGame_Current"	"ATTUALE"
 "[english]GameUI_SaveGame_Current"	"Current"
-"GameUI_SaveGame_Overwrite"	"Sovrascrivi salvataggio"
+"GameUI_SaveGame_Overwrite"	"Sovrascrivi Salvataggio"
 "[english]GameUI_SaveGame_Overwrite"	"Overwrite Save"
 "GameUI_Headphones"	"Cuffie"
 "[english]GameUI_Headphones"	"Headphones"
-"GameUI_2Speakers"	"2 altoparlanti"
+"GameUI_2Speakers"	"2 Altoparlanti"
 "[english]GameUI_2Speakers"	"2 Speakers"
-"GameUI_4Speakers"	"4 altoparlanti"
+"GameUI_4Speakers"	"4 Altoparlanti"
 "[english]GameUI_4Speakers"	"4 Speakers"
 "GameUI_5Speakers"	"Altoparlanti 5.1"
 "[english]GameUI_5Speakers"	"5.1 Speakers"
 "GameUI_7Speakers"	"Altoparlanti 7.1"
 "[english]GameUI_7Speakers"	"7.1 Speakers"
-"GameUI_SpeakerConfiguration"	"Configurazione altoparlanti"
+"GameUI_SpeakerConfiguration"	"Configurazione Altoparlanti"
 "[english]GameUI_SpeakerConfiguration"	"Speaker Configuration"
-"GameUI_NewSaveGame"	"NUOVA PARTITA SALVATA"
+"GameUI_NewSaveGame"	"NUOVO SALVATAGGIO"
 "[english]GameUI_NewSaveGame"	"NEW SAVE GAME"
-"GameUI_ConfirmDeleteSaveGame_Title"	"ELIMINA PARTITA SALVATA?"
+"GameUI_ConfirmDeleteSaveGame_Title"	"ELIMINARE SALVATAGGIO?"
 "[english]GameUI_ConfirmDeleteSaveGame_Title"	"DELETE SAVE GAME?"
-"GameUI_ConfirmDeleteSaveGame_Info"	"Eliminare la partita salvata?\nVerrà eliminata definitivamente."
+"GameUI_ConfirmDeleteSaveGame_Info"	"Eliminare il salvataggio?\nVerrà cancellato definitivamente."
 "[english]GameUI_ConfirmDeleteSaveGame_Info"	"Do you want to delete this save game?\nIt will be deleted permanently."
 "GameUI_ConfirmDeleteSaveGame_OK"	"Elimina"
 "[english]GameUI_ConfirmDeleteSaveGame_OK"	"Delete"
 "GameUI_ConfirmOverwriteSaveGame_Title"	"SALVA PARTITA"
 "[english]GameUI_ConfirmOverwriteSaveGame_Title"	"SAVE GAME"
-"GameUI_ConfirmOverwriteSaveGame_Info"	"Sovrascrivere la partita salvata esistente?"
+"GameUI_ConfirmOverwriteSaveGame_Info"	"Sovrascrivere il salvataggio esistente?"
 "[english]GameUI_ConfirmOverwriteSaveGame_Info"	"Do you want to overwrite this existing save game?"
 "GameUI_ConfirmOverwriteSaveGame_OK"	"Sovrascrivi"
 "[english]GameUI_ConfirmOverwriteSaveGame_OK"	"Overwrite"
 "GameUI_SavingWarning"	"Salvataggio contenuto in corso.\nNon spegnere la console."
 "[english]GameUI_SavingWarning"	"Saving content.\nPlease don't turn off your console."
-"GameUI_GameSaved"	"Salvataggio completato"
+"GameUI_GameSaved"	"Salvataggio Completato"
 "[english]GameUI_GameSaved"	"Game Saved"
 "GameUI_AutoSave_Console_Explanation"	"Questo gioco è dotato di un sistema di salvataggio automatico che salverà periodicamente i progressi senza preavviso. Non spegnere Xbox durante un salvataggio automatico."
 "[english]GameUI_AutoSave_Console_Explanation"	"This game uses an autosave system that will periodically save your progress without warning. Please do not turn off your Xbox console during an autosave."
@@ -583,7 +583,7 @@
 "[english]GameUI_ConfirmNewGame_Title"	"NEW GAME"
 "GameUI_NewGameWarning"	"Desideri iniziare una nuova partita?\nI progressi non salvati andranno persi."
 "[english]GameUI_NewGameWarning"	"Are you sure you want to start a new game?\nAll unsaved progress will be lost."
-"GameUI_RandomMap"	"< Mappa casuale >"
+"GameUI_RandomMap"	"< Mappa Casuale >"
 "[english]GameUI_RandomMap"	"< Random Map >"
 "GameUI_RetryingConnectionToServer"	"Nuovo tentativo di connessione al server in corso..."
 "[english]GameUI_RetryingConnectionToServer"	"Retrying connection to server..."
@@ -603,13 +603,13 @@
 "[english]GameUI_RefreshLogin_Login"	"Login"
 "GameUI_RefreshLogin_Cancel"	"ANNULLA"
 "[english]GameUI_RefreshLogin_Cancel"	"Cancel"
-"GameUI_RefreshLogin"	"Aggiorna accesso"
+"GameUI_RefreshLogin"	"Aggiorna Accesso"
 "[english]GameUI_RefreshLogin"	"Refresh Login"
-"GameUI_RefreshLogin_RememberPassword"	"Ricorda la mia password"
+"GameUI_RefreshLogin_RememberPassword"	"Ricorda la password"
 "[english]GameUI_RefreshLogin_RememberPassword"	"Remember my password"
-"GameUI_Login_ErrorTitle"	"Aggiorna accesso - Errore"
+"GameUI_Login_ErrorTitle"	"Aggiorna Accesso - Errore"
 "[english]GameUI_Login_ErrorTitle"	"Refresh Login - Error"
-"GameUI_ErrorLoginFailed"	"Accesso fallito. Riprova."
+"GameUI_ErrorLoginFailed"	"Accesso Non Riuscito. Riprova."
 "[english]GameUI_ErrorLoginFailed"	"Login Failed. Please try again."
 "LoadingProgress_SpawningServer"	"Avvio server di gioco locale..."
 "[english]LoadingProgress_SpawningServer"	"Starting local game server..."
@@ -645,7 +645,7 @@
 "[english]GameUI_SkillHard"	"Hard"
 "GameUI_SelectDifficulty"	"Difficoltà di combattimento:"
 "[english]GameUI_SelectDifficulty"	"Combat difficulty:"
-"GameUI_Portal"	"PORTALI"
+"GameUI_Portal"	"Portali"
 "[english]GameUI_Portal"	"Portals"
 "GameUI_PortalDepthLabel"	"Livello di rendering del portale"
 "[english]GameUI_PortalDepthLabel"	"Portal render depth"
@@ -683,7 +683,7 @@
 "[english]GameUI_Large"	"Large"
 "GameUI_Translucent"	"Traslucido"
 "[english]GameUI_Translucent"	"Translucent"
-"GameUI_CrosshairRed"	"RED"
+"GameUI_CrosshairRed"	"Red"
 "[english]GameUI_CrosshairRed"	"Red"
 "GameUI_CrosshairGreen"	"Verde"
 "[english]GameUI_CrosshairGreen"	"Green"
@@ -701,15 +701,15 @@
 "[english]GameUI_OptionsRestartRequired_Title"	"OPTIONS - RESTART"
 "GameUI_OptionsRestartRequired_Info"	"Le modifiche apportate richiedono il riavvio del\ngioco.  Riavviare ora?"
 "[english]GameUI_OptionsRestartRequired_Info"	"The changes you have made require the game to be\nrestarted.  Do you wish to restart now?"
-"GameUI_OptionsRestart_OKButton"	"Riavviare ora"
+"GameUI_OptionsRestart_OKButton"	"Riavvia ora"
 "[english]GameUI_OptionsRestart_OKButton"	"Restart now"
-"GameUI_OptionsRestart_CancelButton"	"Riavviare in seguito"
+"GameUI_OptionsRestart_CancelButton"	"Riavvia in seguito"
 "[english]GameUI_OptionsRestart_CancelButton"	"Restart later"
 "GameUI_VideoAdvanced_Title"	"GRAFICA AVANZATA"
 "[english]GameUI_VideoAdvanced_Title"	"ADVANCED VIDEO"
 "GameUI_HudQuickInfo"	"Informazioni rapide"
 "[english]GameUI_HudQuickInfo"	"Quick info"
-"GameUI_HudQuickInfo_Info"	"Informazioni su salute e munizioni visualizzate sul mirino"
+"GameUI_HudQuickInfo_Info"	"Visualizza sul mirino informazioni su salute e munizioni"
 "[english]GameUI_HudQuickInfo_Info"	"Show health and ammo info on crosshair"
 "GameUI_NoBonusMapsToDisplay"	"In questa cartella non sono presenti mappe bonus."
 "[english]GameUI_NoBonusMapsToDisplay"	"There are no bonus maps in this directory."
@@ -739,17 +739,17 @@
 "[english]gameui_reflectonlyworld"	"Reflect world"
 "gameui_reflectall"	"Rifletti tutto"
 "[english]gameui_reflectall"	"Reflect all"
-"GameUI_ReportBug"	"Segnala errore"
+"GameUI_ReportBug"	"SEGNALA BUG"
 "[english]GameUI_ReportBug"	"REPORT BUG"
-"GameUI_Bug_Successful"	"Segnalazione errore inviata!"
+"GameUI_Bug_Successful"	"Segnalazione bug inoltrata correttamente!"
 "[english]GameUI_Bug_Successful"	"Bug successfully submitted!"
-"GameUI_Bug_Submitting"	"Invio segnalazione errore..."
+"GameUI_Bug_Submitting"	"Invio Segnalazione Bug..."
 "[english]GameUI_Bug_Submitting"	"Submitting Bug..."
-"GameUI_Bug_TakeScreenshot"	"Esegui screenshot"
+"GameUI_Bug_TakeScreenshot"	"Scatta Screenshot"
 "[english]GameUI_Bug_TakeScreenshot"	"Take screenshot"
-"GameUI_Bug_AttachSavedGame"	"Allega partita salvata"
+"GameUI_Bug_AttachSavedGame"	"Allega salvataggio"
 "[english]GameUI_Bug_AttachSavedGame"	"Attach saved game"
-"GameUI_Bug_ClearForm"	"Cancella modulo"
+"GameUI_Bug_ClearForm"	"Cancella Modulo"
 "[english]GameUI_Bug_ClearForm"	"Clear Form"
 "GameUI_Bug_Title"	"Titolo:"
 "[english]GameUI_Bug_Title"	"Title:"
@@ -763,13 +763,13 @@
 "[english]GameUI_Bug_Orientation"	"Orientation:"
 "GameUI_Bug_ReportType"	"Tipo di rapporto:"
 "[english]GameUI_Bug_ReportType"	"Report type:"
-"GameUI_Bug_EmailAddress"	"Indirizzo e-mail:"
+"GameUI_Bug_EmailAddress"	"Indirizzo Email:"
 "[english]GameUI_Bug_EmailAddress"	"Email Address:"
-"GameUI_Bug_PrivacyPolicy"	"Informativa sulla privacy di Valve"
+"GameUI_Bug_PrivacyPolicy"	"Informativa sulla Privacy di Valve"
 "[english]GameUI_Bug_PrivacyPolicy"	"Valve's Privacy Policy"
 "GameUI_Bug_Optional"	"(opzionale)"
 "[english]GameUI_Bug_Optional"	"(optional)"
-"GameUI_Bug_AccountName"	"Nome account:"
+"GameUI_Bug_AccountName"	"Nome Account:"
 "[english]GameUI_Bug_AccountName"	"Account Name:"
 "GameUI_Bug_EngineBuild"	"VERSIONE MOTORE SOURCE:"
 "[english]GameUI_Bug_EngineBuild"	"SOURCE ENGINE BUILD:"
@@ -787,27 +787,27 @@
 "[english]GameUI_Bug_Include_VMF"	"Include .vmf"
 "GameUI_Bug_IncludeFile"	"Includi file..."
 "[english]GameUI_Bug_IncludeFile"	"Include file..."
-"GameUI_DX_Level"	"Livello hardware DirectX:"
+"GameUI_DX_Level"	"Livello DirectX hardware:"
 "[english]GameUI_DX_Level"	"Hardware DirectX level:"
-"GameUI_DX_Installed"	"Livello software DirectX:"
+"GameUI_DX_Installed"	"Livello DirectX Software:"
 "[english]GameUI_DX_Installed"	"Software DirectX level:"
-"GameUI_Model_Detail"	"Dettagli modello"
+"GameUI_Model_Detail"	"Dettagli modelli"
 "[english]GameUI_Model_Detail"	"Model detail"
 "GameUI_Texture_Detail"	"Dettagli texture"
 "[english]GameUI_Texture_Detail"	"Texture detail"
 "GameUI_Antialiasing_Mode"	"Modalità Antialiasing"
 "[english]GameUI_Antialiasing_Mode"	"Antialiasing mode"
-"GameUI_Filtering_Mode"	"Modalità filtro"
+"GameUI_Filtering_Mode"	"Modalità Filtro"
 "[english]GameUI_Filtering_Mode"	"Filtering Mode"
 "GameUI_Water_Detail"	"Dettagli acqua"
 "[english]GameUI_Water_Detail"	"Water detail"
 "GameUI_Shadow_Detail"	"Dettagli ombre"
 "[english]GameUI_Shadow_Detail"	"Shadow detail"
-"GameUI_Wait_For_VSync"	"Attendi sincr. verticale"
+"GameUI_Wait_For_VSync"	"Attendi Sincr. Verticale"
 "[english]GameUI_Wait_For_VSync"	"Wait For Vertical Sync"
-"GameUI_Shader_Detail"	"Dettagli shader"
+"GameUI_Shader_Detail"	"Dettagli Shader"
 "[english]GameUI_Shader_Detail"	"Shader Detail"
-"GameUI_Color_Correction"	"Correzione colore"
+"GameUI_Color_Correction"	"Color Correction"
 "[english]GameUI_Color_Correction"	"Color Correction"
 "GameUI_NoOptionsYet"	"< nessuna opzione disponibile >"
 "[english]GameUI_NoOptionsYet"	"< no options yet >"
@@ -855,23 +855,23 @@
 "[english]GameUI_hdr_level3"	"Expanded (if available)"
 "GameUI_HDR_NoteAboutMaps"	"(Gli effetti HDR vengono visualizzati solo nelle mappe HDR)"
 "[english]GameUI_HDR_NoteAboutMaps"	"(HDR effects appear only in HDR maps)"
-"GameUI_MotionBlur"	"Sfocatura movimento"
+"GameUI_MotionBlur"	"Motion Blur"
 "[english]GameUI_MotionBlur"	"Motion Blur"
-"GameUI_LaunchBenchmark"	"STRESS TEST VIDEO"
+"GameUI_LaunchBenchmark"	"TEST STRESS GRAFICO"
 "[english]GameUI_LaunchBenchmark"	"VIDEO STRESS TEST"
-"GameUI_LaunchBenchmarkVideoPanel"	"Inizia stress test..."
+"GameUI_LaunchBenchmarkVideoPanel"	"Inizia test stress..."
 "[english]GameUI_LaunchBenchmarkVideoPanel"	"Begin stress test..."
-"GameUI_StartBenchmark"	"Inizia stress test video"
+"GameUI_StartBenchmark"	"Inizia test stress grafica"
 "[english]GameUI_StartBenchmark"	"Begin video stress test"
-"GameUI_LaunchBenchmark_Title"	"STRESS TEST HARDWARE VIDEO"
+"GameUI_LaunchBenchmark_Title"	"TEST STRESS HARDWARE VIDEO"
 "[english]GameUI_LaunchBenchmark_Title"	"VIDEO HARDWARE STRESS TEST"
-"GameUI_LaunchBenchmark_Info"	"Questo stress test misurerà il numero medio di frame per secondo eseguendo il rendering degli elementi del motore Source. A test ultimato potrai caricare i tuoi risultati su Valve. \nIn seguito, sarà disponibile una pagina Web con i risultati."
+"GameUI_LaunchBenchmark_Info"	"Questo test di stress misurerà il numero medio di frame per secondo durante il rendering degli elementi del motore Source. A test ultimato potrai inviare i tuoi risultati a Valve.\nIn seguito, sarà disponibile una pagina Web con i risultati."
 "[english]GameUI_LaunchBenchmark_Info"	"This stress test will measure your average framerate while rendering elements in the Source engine. At the end of the test you will be able to upload your results to Valve. \nLater, there will be a web page available with the compiled results."
 "GameUI_BenchmarkResults_Title"	"RISULTATI DEL TEST"
 "[english]GameUI_BenchmarkResults_Title"	"TEST RESULTS"
-"GameUI_BenchmarkResults_Info"	"Il tuo numero medio di frame per secondo durante il test è stato pari a %framerate% fps. Scegliendo di caricare i tuoi dati, invierai informazioni relative al tipo e alla velocità della tua CPU, alle dimensioni della RAM e all'hardware video su cui è stato eseguito questo test."
+"GameUI_BenchmarkResults_Info"	"Il numero medio di frame per secondo durante il test è risultato pari a %framerate% fps. Scegliendo di caricare i tuoi dati, invierai informazioni relative al tipo e alla velocità della tua CPU, alla quantità di RAM e all'hardware video su cui è stato eseguito questo test."
 "[english]GameUI_BenchmarkResults_Info"	"Your average framerate during the stress test was %framerate% fps. By choosing to upload your data you will be sending information about the type and speed of your CPU, amount of RAM, and the video hardware this test was run on."
-"GameUI_BenchmarkResults_UploadNow"	"Carica i risultati su Valve"
+"GameUI_BenchmarkResults_UploadNow"	"Invia risultati a Valve"
 "[english]GameUI_BenchmarkResults_UploadNow"	"Upload results to Valve"
 "GameUI_AdjustGamma"	"Regola livelli di luminosità..."
 "[english]GameUI_AdjustGamma"	"Adjust brightness levels..."
@@ -879,17 +879,17 @@
 "[english]GameUI_AdjustGamma_Title"	"ADJUST BRIGHTNESS LEVELS"
 "GameUI_DisplayTV"	"Televisione"
 "[english]GameUI_DisplayTV"	"Television"
-"GameUI_DisplayMonitor"	"Schermo del computer"
+"GameUI_DisplayMonitor"	"Monitor Computer"
 "[english]GameUI_DisplayMonitor"	"Computer Monitor"
-"GameUI_TestSpeakersWarning_Title"	"Prova le impostazioni degli altoparlanti"
+"GameUI_TestSpeakersWarning_Title"	"Prova Impostazioni Altoparlanti"
 "[english]GameUI_TestSpeakersWarning_Title"	"Test Speaker Settings"
 "GameUI_TestSpeakersWarning_Info"	"La prova delle impostazioni degli altoparlanti interromperà la connessione alla partita corrente."
 "[english]GameUI_TestSpeakersWarning_Info"	"Testing speaker settings will disconnect you from the current game."
-"GameUI_TestSpeakersWarning_OkButton"	"Esegui test altoparlanti"
+"GameUI_TestSpeakersWarning_OkButton"	"Esegui Test Altoparlanti"
 "[english]GameUI_TestSpeakersWarning_OkButton"	"Run Speaker Test"
 "GameUI_TestSpeakersWarning_CancelButton"	"ANNULLA"
 "[english]GameUI_TestSpeakersWarning_CancelButton"	"Cancel"
-"GameUI_GammaInfo"	"Regola il dispositivo di scorrimento fino a visualizzare le tre linee di testo sotto riportate."
+"GameUI_GammaInfo"	"Agisci sul selettore fino a che le tre linee di testo qui sotto non risulteranno visibili."
 "[english]GameUI_GammaInfo"	"Adjust the slider until all three lines of text below are visible."
 "GameUI_SaveAndQuitQuery_Info"	"Salvare la partita corrente prima di uscire?"
 "[english]GameUI_SaveAndQuitQuery_Info"	"Do you wish to save the current game before exiting?"
@@ -905,13 +905,13 @@
 "[english]GameUI_Subtitles"	"Subtitles (dialog only)"
 "GameUI_Subtitles"	"Sottotitoli"	[$GAMECONSOLE]
 "[english]GameUI_Subtitles"	"Subtitles"
-"GameUI_SubtitlesAndSoundEffects"	"Sottotitoli codificati"
+"GameUI_SubtitlesAndSoundEffects"	"Sottotitoli Codificati"
 "[english]GameUI_SubtitlesAndSoundEffects"	"Closed Captions"
 "GameUI_Paused"	"IN PAUSA"
 "[english]GameUI_Paused"	"PAUSED"
-"GameUI_Spray_Import_Error_Title"	"Errore di importazione spray"
+"GameUI_Spray_Import_Error_Title"	"Errore Importazione Spray"
 "[english]GameUI_Spray_Import_Error_Title"	"Spray Import Error"
-"GameUI_Spray_Import_Error_Reading_Image"	"Errore di lettura dell'immagine sorgente. Il file immagine potrebbe essere corrotto o formattato in maniera impropria."
+"GameUI_Spray_Import_Error_Reading_Image"	"Errore di lettura dell'immagine sorgente. Il file immagine potrebbe essere corrotto o di formato inadeguato."
 "[english]GameUI_Spray_Import_Error_Reading_Image"	"Error reading source image. Image file is possibly corrupt or improperly formated"
 "GameUI_Spray_Import_Image_Wrong_Size"	"Dimensioni non corrette dell'immagine sorgente.  
 Sono consentiti i seguenti valori (in pixel) di altezza e larghezza: 
@@ -921,21 +921,21 @@
 "[english]GameUI_Spray_Import_Error_Memory"	"Unable to allocate enough memory for conversion. Image file possibly corrupt."
 "GameUI_Spray_Import_Error_Image_File_Corrupt"	"File immagine danneggiato."
 "[english]GameUI_Spray_Import_Error_Image_File_Corrupt"	"Image file is corrupt."
-"GameUI_Spray_Import_Error_BMP_Format_Not_Supported"	"Formato BMP non supportato.  Formati BMP supportati: RGB a 24 bit, 256 colori a 8 bit, 16 colori a 4 bit e monocromatici in bianco e nero."
+"GameUI_Spray_Import_Error_BMP_Format_Not_Supported"	"Questo formato BMP non è supportato. Formati BMP supportati: RGB a 24 bit, 256 colori a 8 bit, 16 colori a 4 bit e monocromatici in bianco e nero."
 "[english]GameUI_Spray_Import_Error_BMP_Format_Not_Supported"	"This file's BMP format is not supported.  Supported BMP formats are 24-bit RGB, 8-bit 256 color, 4-bit 16 color, and monochrome black and white."
-"GameUI_Spray_Import_Error_TGA_Format_Not_Supported"	"Formato TGA non supportato.  Formati TGA supportati: RGB a 24 bit e RGBA a 32 bit."
+"GameUI_Spray_Import_Error_TGA_Format_Not_Supported"	"Questo formato TGA non è supportato. Formati TGA supportati: RGB a 24 bit e RGBA a 32 bit."
 "[english]GameUI_Spray_Import_Error_TGA_Format_Not_Supported"	"This file's TGA format is not supported.  Supported TGA formats are 24-bit RGB and 32-bit RGBA."
 "GameUI_Spray_Import_Error_Writing_Temp_Output"	"Errore durante la creazione del file temporaneo."
 "[english]GameUI_Spray_Import_Error_Writing_Temp_Output"	"Error creating temporary file."
 "GameUI_Spray_Import_Error_Cant_Load_VTEX_DLL"	"Impossibile caricare vtex.dll.  Riavviare Steam per scaricare gli aggiornamenti."
 "[english]GameUI_Spray_Import_Error_Cant_Load_VTEX_DLL"	"Unable to load vtex.dll.  Try restarting steam to get the latest updates."
-"GameUI_Spray_Import_Error_Writing_Output"	"Impossibile scrivere il file relativo allo file.  L'utente corrente potrebbe non essere autorizzato."
+"GameUI_Spray_Import_Error_Writing_Output"	"Impossibile scrivere il file relativo allo spray. L'utente corrente potrebbe non essere autorizzato."
 "[english]GameUI_Spray_Import_Error_Writing_Output"	"Unable to write output spray file.  It's possible the current user doesn't have permission."
-"GameUI_ImportSprayEllipsis"	"Importazione spray in corso..."
+"GameUI_ImportSprayEllipsis"	"Importazione Spray in corso..."
 "[english]GameUI_ImportSprayEllipsis"	"Import Spray..."
-"GameUI_ImportSprayImage"	"Importazione immagine spray"
+"GameUI_ImportSprayImage"	"Importa Immagine Spray"
 "[english]GameUI_ImportSprayImage"	"Import Spray Image"
-"GameUI_All_Images"	"Tutte le immagini (*.jpg,*.bmp,*.tga,*.vtf)"
+"GameUI_All_Images"	"Tutte le Immagini (*.jpg,*.bmp,*.tga,*.vtf)"
 "[english]GameUI_All_Images"	"All Images (*.jpg,*.bmp,*.tga,*.vtf)"
 "GameUI_JPEG_Images"	"Immagini JPEG (*.jpg)"
 "[english]GameUI_JPEG_Images"	"JPEG Images (*.jpg)"
@@ -945,93 +945,93 @@
 "[english]GameUI_BMP_Images"	"Bitmap Images (*.bmp)"
 "GameUI_VTF_Images"	"Immagini VTF (*.vtf)"
 "[english]GameUI_VTF_Images"	"VTF Images (*.vtf)"
-"GameUI_ImportBonusMapsEllipsis"	"Importazione Mappe bonus..."
+"GameUI_ImportBonusMapsEllipsis"	"Importa Mappe Bonus..."
 "[english]GameUI_ImportBonusMapsEllipsis"	"Import Bonus Maps..."
 "GameUI_ImportBonusMaps"	"Importa Mappe bonus"
 "[english]GameUI_ImportBonusMaps"	"Import Bonus Maps"
-"GameUI_BMZ_Files"	"File zip Mappa bonus (*.bmz)"
+"GameUI_BMZ_Files"	"File Zip Mappa Bonus (*.bmz)"
 "[english]GameUI_BMZ_Files"	"Bonus Map Zip Files (*.bmz)"
-"GameUI_SettingRequiresDisconnect_Title"	"OPZIONI - AVVERTIMENTO"
+"GameUI_SettingRequiresDisconnect_Title"	"OPZIONI - ATTENZIONE"
 "[english]GameUI_SettingRequiresDisconnect_Title"	"OPTIONS - WARNING"
-"GameUI_SettingRequiresDisconnect_Info"	"La modifica di questa impostazione interromperà la connessione alla partita corrente."
+"GameUI_SettingRequiresDisconnect_Info"	"La modifica di questa impostazione ti disconnetterà dalla partita corrente."
 "[english]GameUI_SettingRequiresDisconnect_Info"	"Changing this setting will disconnect you from the current game."
-"GameUI_SettingChangeFromX360Dashboard_Title"	"Opzioni"
+"GameUI_SettingChangeFromX360Dashboard_Title"	"OPZIONI"
 "[english]GameUI_SettingChangeFromX360Dashboard_Title"	"OPTIONS"
-"GameUI_SettingChangeFromX360Dashboard_Info"	"È possibile modificare questa impostazione solo da Xbox 360 Dashboard."
+"GameUI_SettingChangeFromX360Dashboard_Info"	"È possibile modificare questa impostazione solo dalla Xbox 360 Dashboard."
 "[english]GameUI_SettingChangeFromX360Dashboard_Info"	"This setting can only be changed from the Xbox 360 Dashboard."
 "GameUI_Dlg_CheckingStorageDevice"	"Verifica periferica di memorizzazione in corso..."
 "[english]GameUI_Dlg_CheckingStorageDevice"	"Checking storage device..."
 "GameUI_Chapter"	"CAPITOLO"
 "[english]GameUI_Chapter"	"CHAPTER"
-"VAC_LoggedInElsewhere_Title"	"Profilo già in uso"
+"VAC_LoggedInElsewhere_Title"	"Profilo Già In Uso"
 "[english]VAC_LoggedInElsewhere_Title"	"Account Used Elsewhere"
 "VAC_LoggedInElsewhereReason"	"Questo profilo Steam è stato utilizzato per accedere da un altro computer. Per continuare a usare Steam, eseguire di nuovo l'accesso."
 "[english]VAC_LoggedInElsewhereReason"	"This Steam account has been used to log in from another computer. To continue using Steam, you need to log in again."
-"GAMEUI_Commentary"	"Commento"
+"GAMEUI_Commentary"	"Commentario"
 "[english]GAMEUI_Commentary"	"Commentary"
 "GAMEUI_Commentary_On"	"Attivato (se disponibile)"
 "[english]GAMEUI_Commentary_On"	"On (where available)"
-"GAMEUI_Commentary_Off"	"No"
+"GAMEUI_Commentary_Off"	"Disattivato"
 "[english]GAMEUI_Commentary_Off"	"Off"
-"GAMEUI_CommentaryDialogTitle"	"COMMENTO"
+"GAMEUI_CommentaryDialogTitle"	"COMMENTARIO"
 "[english]GAMEUI_CommentaryDialogTitle"	"COMMENTARY"
-"GAMEUI_Commentary_LabelOn"	"MODALITÀ COMMENTO ATTUALMENTE: ATTIVA"
+"GAMEUI_Commentary_LabelOn"	"STATO MODALITÀ COMMENTARIO: ATTIVO"
 "[english]GAMEUI_Commentary_LabelOn"	"COMMENTARY MODE IS CURRENTLY: ON"
-"GAMEUI_Commentary_LeaveOn"	"Lascia commento ATTIVATO"
+"GAMEUI_Commentary_LeaveOn"	"Lascia commentario ATTIVATO"
 "[english]GAMEUI_Commentary_LeaveOn"	"Leave commentary ON"
-"GAMEUI_Commentary_TurnOff"	"Disattiva commento"
+"GAMEUI_Commentary_TurnOff"	"Disattiva commentario"
 "[english]GAMEUI_Commentary_TurnOff"	"Turn commentary OFF"
-"GAMEUI_Commentary_LabelOff"	"MODALITÀ COMMENTO ATTUALMENTE: DISATTIVATA"
+"GAMEUI_Commentary_LabelOff"	"STATO MODALITÀ COMMENTARIO: DISATTIVATO"
 "[english]GAMEUI_Commentary_LabelOff"	"COMMENTARY MODE IS CURRENTLY: OFF"
-"GAMEUI_Commentary_TurnOn"	"Attiva commento"
+"GAMEUI_Commentary_TurnOn"	"Attiva commentario"
 "[english]GAMEUI_Commentary_TurnOn"	"Turn commentary ON"
-"GAMEUI_Commentary_LeaveOff"	"Lascia commento DISATTIVATO"
+"GAMEUI_Commentary_LeaveOff"	"Lascia commentario DISATTIVATO"
 "[english]GAMEUI_Commentary_LeaveOff"	"Leave commentary OFF"
-"GAMEUI_PostCommentary_ModeLabelOn"	"LA MODALITÀ COMMENTO È: ATTIVA"
+"GAMEUI_PostCommentary_ModeLabelOn"	"LA MODALITÀ COMMENTARIO È: ATTIVA"
 "[english]GAMEUI_PostCommentary_ModeLabelOn"	"COMMENTARY MODE IS: ON"
-"GAMEUI_PostCommentary_ModeLabelOff"	"LA MODALITÀ COMMENTO È: DISATTIVATA"
+"GAMEUI_PostCommentary_ModeLabelOff"	"LA MODALITÀ COMMENTARIO È: DISATTIVATA"
 "[english]GAMEUI_PostCommentary_ModeLabelOff"	"COMMENTARY MODE IS: OFF"
-"GAMEUI_PostCommentary_options"	"(Per attivare o disattivare il commento, seleziona \"opzioni\" dal menù principale.)"
+"GAMEUI_PostCommentary_options"	"(Per attivare o disattivare il commentario, seleziona \"opzioni\" dal menu principale.)"
 "[english]GAMEUI_PostCommentary_options"	"(To turn commentary on or off, select \"options\" from the main menu.)"
 "GAMEUI_LostCoastHasCommentary"	"Half-Life 2: Lost Coast include i commenti audio dei membri del team di sviluppo Valve."
 "[english]GAMEUI_LostCoastHasCommentary"	"Half-Life 2: Lost Coast includes audio commentary, spoken by members of the Valve development team."
-"GAMEUI_Commentary_WhatIs"	"La modalità commento consente di accedere a informazioni contenenti i commenti audio dei membri del team di sviluppo Valve."
+"GAMEUI_Commentary_WhatIs"	"La modalità commentario consente di accedere a punti informazione che contengono i commenti audio dei membri del team di sviluppo Valve."
 "[english]GAMEUI_Commentary_WhatIs"	"Commentary mode allows access to information nodes, containing audio commentary spoken by members of the Valve development team."
-"GAMEUI_Commentary_HowToUse"	"Per riprodurre o interrompere il commento, punta il mirino su una qualsiasi icona fumetto e premi il tasto USO."
+"GAMEUI_Commentary_HowToUse"	"Per riprodurre o interrompere un punto commentario, sposta il mirino su una qualsiasi icona fumetto e premi il tasto USA."
 "[english]GAMEUI_Commentary_HowToUse"	"To start or stop a commentary node, aim your crosshairs at any balloon icon and then press your USE key."
-"GAMEUI_Commentary_HowToUse_Attack"	"Per riprodurre o interrompere il commento, punta il mirino su una qualsiasi icona fumetto e premi il tasto FUOCO PRIMARIO."
+"GAMEUI_Commentary_HowToUse_Attack"	"Per riprodurre o interrompere un punto commentario, sposta il mirino su una qualsiasi icona fumetto e premi il tasto FUOCO PRIMARIO."
 "[english]GAMEUI_Commentary_HowToUse_Attack"	"To start or stop a commentary node, aim your crosshairs at any balloon icon and then press your PRIMARY FIRE key."
-"GAMEUI_COMMENTARY_GOD"	"(Mentre giochi in modalità commento, sarai invulnerabile ai danni e non potrai ottenere risultati.)"
+"GAMEUI_COMMENTARY_GOD"	"(Mentre giochi in modalità commento, sarai invulnerabile ai danni e non potrai ottenere achievement.)"
 "[english]GAMEUI_COMMENTARY_GOD"	"(While playing the game in commentary mode, you will be invulnerable to damage and achievements will not be awarded.)"
-"GAMEUI_Commentary_Console_Explanation"	"I \"Commenti\" contengono i commenti audio del team di sviluppo Valve. Per riprodurre o interrompere un commento, punta il mirino su una icona fumetto e premi il tasto FUOCO PRIMARIO."
+"GAMEUI_Commentary_Console_Explanation"	"I \"Punti Commentario\" contengono i commenti audio del team di sviluppo Valve. Per riprodurre o interrompere un commento, mira ad una icona fumetto e premi il tasto USA. (Mentre ascolti un commento, sei invulnerabile. Gli Achievement non possono essere ottenuti in modalità commentario)."
 "[english]GAMEUI_Commentary_Console_Explanation"	"'Commentary nodes' contain audio commentary by the Valve development team. To start or stop a node, aim at any balloon icon and press your USE button. (You will be invulnerable to damage while listening to a node. Achievements can not be earned in commentary mode.)"
 "GAMEUI_AudioSpokenLanguage"	"Lingua audio (parlato)"
 "[english]GAMEUI_AudioSpokenLanguage"	"Audio (spoken) language"
-"GameUI_ThirdPartyTechCredits"	"Riconoscimenti tecn. terzi"
+"GameUI_ThirdPartyTechCredits"	"Terze Parti"
 "[english]GameUI_ThirdPartyTechCredits"	"3rd Party"
-"GameUI_ThirdPartyAudio_Title"	"TECNOLOGIA AUDIO DI TERZI"
+"GameUI_ThirdPartyAudio_Title"	"TECNOLOGIA AUDIO TERZE PARTI"
 "[english]GameUI_ThirdPartyAudio_Title"	"3rd PARTY AUDIO TECHNOLOGY"
-"GameUI_ThirdPartyVideo_Title"	"TECNOLOGIA VIDEO DI TERZI"
+"GameUI_ThirdPartyVideo_Title"	"TECNOLOGIA VIDEO TERZE PARTI"
 "[english]GameUI_ThirdPartyVideo_Title"	"3rd PARTY VIDEO TECHNOLOGY"
 "GAMEUI_RequiresRestart"	"(È necessario riavviare)"
 "[english]GAMEUI_RequiresRestart"	"(Requires restart)"
-"GameUI_ChangeLanguageRestart_OkButton"	"Riavviare ora"
+"GameUI_ChangeLanguageRestart_OkButton"	"Riavvia Ora"
 "[english]GameUI_ChangeLanguageRestart_OkButton"	"Restart Now"
 "GameUI_ChangeLanguageRestart_CancelButton"	"ANNULLA"
 "[english]GameUI_ChangeLanguageRestart_CancelButton"	"Cancel"
-"GameUI_ChangeLanguageRestart_Title"	"MODIFICA LINGUA AUDIO"
+"GameUI_ChangeLanguageRestart_Title"	"Cambia Lingua del Parlato"
 "[english]GameUI_ChangeLanguageRestart_Title"	"Spoken Audio Language"
-"GameUI_ChangeLanguageRestart_Info"	"È necessario riavviare il gioco per modificare la lingua audio.\n\nRiavviare ora?"
+"GameUI_ChangeLanguageRestart_Info"	"È necessario riavviare il gioco per modificare la lingua del parlato.\n\nRiavviare ora?"
 "[english]GameUI_ChangeLanguageRestart_Info"	"The game must restart in order to change the spoken audio language.\n\nWould you like to restart now?"
 "GameUI64_64BitNotice"	"Modalità 64-bit attiva"
 "[english]GameUI64_64BitNotice"	"64-bit mode active"
-"GameUI_LoadCommentary"	"Commenti sviluppatori"
+"GameUI_LoadCommentary"	"COMMENTARIO SVILUPPATORI"
 "[english]GameUI_LoadCommentary"	"DEVELOPER COMMENTARY"
 "GameUI_LoadCommentaryHelp"	"Seleziona una cronologia commenti nell'elenco in basso, quindi fai clic su \"Carica partita\"."
 "[english]GameUI_LoadCommentaryHelp"	"Select a commentary track in the list below, then click 'Load game'."
 "GameUI_NoCommentaryItemsToDisplay"	"Nessuna cronologia commenti disponibile."
 "[english]GameUI_NoCommentaryItemsToDisplay"	"No commentary tracks available."
-"GameUI_CommentaryUnlock"	"Completa un capitolo per sbloccare questi commenti."
+"GameUI_CommentaryUnlock"	"Completa un capitolo per sbloccare il relativo commentario."
 "[english]GameUI_CommentaryUnlock"	"Complete a chapter to unlock its commentary."
 "GameUI_A_BUTTON"	"Tasto A"
 "[english]GameUI_A_BUTTON"	"A Button"
@@ -1041,13 +1041,13 @@
 "[english]GameUI_X_BUTTON"	"X Button"
 "GameUI_Y_BUTTON"	"Tasto Y"
 "[english]GameUI_Y_BUTTON"	"Y Button"
-"GameUI_L_TRIGGER"	"Grilletto sinistro"
+"GameUI_L_TRIGGER"	"Grilletto Sinistro"
 "[english]GameUI_L_TRIGGER"	"Left Trigger"
-"GameUI_R_TRIGGER"	"Grilletto destro"
+"GameUI_R_TRIGGER"	"Grilletto Destro"
 "[english]GameUI_R_TRIGGER"	"Right Trigger"
-"GameUI_L_SHOULDER"	"Pulsante dorsale sinistro"
+"GameUI_L_SHOULDER"	"Dorsale Sinistro"
 "[english]GameUI_L_SHOULDER"	"Left Shoulder"
-"GameUI_R_SHOULDER"	"Pulsante dorsale destro"
+"GameUI_R_SHOULDER"	"Dorsale Destro"
 "[english]GameUI_R_SHOULDER"	"Right Shoulder"
 "GameUI_Icons_UP"	"U"
 "[english]GameUI_Icons_UP"	"U"
@@ -1101,13 +1101,13 @@
 "[english]GameUI_Icons_DOWNCURSOR"	">"
 "GameUI_Icons_NONE"	"< non assegnato >"
 "[english]GameUI_Icons_NONE"	"< not assigned >"
-"GameUI_KeyNames_UP"	"Tasto direzionale su"
+"GameUI_KeyNames_UP"	"Croce direzionale su"
 "[english]GameUI_KeyNames_UP"	"D-pad up"
-"GameUI_KeyNames_DOWN"	"Tasto direzionale giù"
+"GameUI_KeyNames_DOWN"	"Croce direzionale giù"
 "[english]GameUI_KeyNames_DOWN"	"D-pad down"
-"GameUI_KeyNames_LEFT"	"Tasto direzionale sinistro"
+"GameUI_KeyNames_LEFT"	"Croce direzionale sinistra"
 "[english]GameUI_KeyNames_LEFT"	"D-pad left"
-"GameUI_KeyNames_RIGHT"	"Tasto direzionale destro"
+"GameUI_KeyNames_RIGHT"	"Croce direzionale destra"
 "[english]GameUI_KeyNames_RIGHT"	"D-pad right"
 "GameUI_KeyNames_START"	"Pulsante START"
 "[english]GameUI_KeyNames_START"	"START button"
@@ -1133,9 +1133,9 @@
 "[english]GameUI_KeyNames_X_BUTTON"	"X button"
 "GameUI_KeyNames_Y_BUTTON"	"Tasto Y"
 "[english]GameUI_KeyNames_Y_BUTTON"	"Y button"
-"GameUI_KeyNames_L_SHOULDER"	"Pulsante dorsale sinistro"
+"GameUI_KeyNames_L_SHOULDER"	"Dorsale sinistro"
 "[english]GameUI_KeyNames_L_SHOULDER"	"left bumper"
-"GameUI_KeyNames_R_SHOULDER"	"Pulsante dorsale destro"
+"GameUI_KeyNames_R_SHOULDER"	"Dorsale destro"
 "[english]GameUI_KeyNames_R_SHOULDER"	"right bumper"
 "GameUI_KeyNames_L_TRIGGER"	"Grilletto sinistro"
 "[english]GameUI_KeyNames_L_TRIGGER"	"left trigger"
@@ -1159,15 +1159,15 @@
 "[english]GameUI_Sort"	"Sort"
 "GameUI_ExitLobby"	"Uscita"
 "[english]GameUI_ExitLobby"	"Exit"
-"GameUI_ChangeTeam"	"Cambia squadra"
+"GameUI_ChangeTeam"	"Cambia Squadra"
 "[english]GameUI_ChangeTeam"	"Change Team"
-"GameUI_ChangeGameSettings"	"Cambia impostazioni"
+"GameUI_ChangeGameSettings"	"Modifica Impostazioni"
 "[english]GameUI_ChangeGameSettings"	"Change Settings"
-"GameUI_PlayerReview"	"Verifica giocatore"
+"GameUI_PlayerReview"	"Valutazione Giocatore"
 "[english]GameUI_PlayerReview"	"Player Review"
-"GameUI_StartGame"	"Inizia partita"
+"GameUI_StartGame"	"Avvia Partita"
 "[english]GameUI_StartGame"	"Start Game"
-"GameUI_StopCountdown"	"Annulla conto alla rovescia"
+"GameUI_StopCountdown"	"Annulla Conto alla Rovescia"
 "[english]GameUI_StopCountdown"	"Cancel Countdown"
 "GameUI_Console_FileCorrupt"	"La periferica di memorizzazione selezionata contiene un file danneggiato o che non può essere aperto.  Scegliere un'altra periferica di memorizzazione o eliminare il file danneggiato."
 "[english]GameUI_Console_FileCorrupt"	"The selected storage device contains a file that is corrupted or not able to be opened.  Please choose another storage device or delete the corrupted file."
@@ -1179,23 +1179,23 @@
 "[english]GameUI_No"	"No"
 "GameUI_Console_QuitWarning"	"Vuoi uscire da questa partita?\nI progressi non salvati andranno persi."
 "[english]GameUI_Console_QuitWarning"	"Are you sure you want to quit?\nAll unsaved progress will be lost."
-"GameUI_Console_StorageRemovedTitle"	"PERIFERICA DI MEMO. RIMOSSA"
+"GameUI_Console_StorageRemovedTitle"	"Periferica di Memorizzazione Rimossa"
 "[english]GameUI_Console_StorageRemovedTitle"	"Storage Device Removed"
 "GameUI_Console_StorageRemovedBody"	"Senza una periferica di memorizzazione sarà impossibile salvare i progressi di gioco. Selezionare un'altra periferica di memorizzazione?"
 "[english]GameUI_Console_StorageRemovedBody"	"You will not be able to save your progress without a storage device. Would you like to select another storage device?"
 "GameUI_Console_StorageNeededBody"	"Senza una periferica di memorizzazione sarà impossibile continuare il gioco. Selezionare un'altra periferica di memorizzazione?"
 "[english]GameUI_Console_StorageNeededBody"	"You will not be able to continue playing without a storage device. Would you like to select another storage device?"
-"GameUI_Console_StorageChange"	"Cambia periferica di memorizzazione"
+"GameUI_Console_StorageChange"	"Cambia Periferica di Memorizzazione"
 "[english]GameUI_Console_StorageChange"	"Change Storage Device"
-"GameUI_Console_StorageTooFullTitle"	"Periferica di memorizzazione piena"
+"GameUI_Console_StorageTooFullTitle"	"Periferica di Memorizzazione Piena"
 "[english]GameUI_Console_StorageTooFullTitle"	"Storage Device Full"
-"GameUI_Console_StorageTooFullBody"	"Spazio insufficiente sulla periferica di memorizzazione selezionata per creare nuove partite salvate. Selezionare un'altra periferica di memorizzazione?"
+"GameUI_Console_StorageTooFullBody"	"Spazio insufficiente sulla periferica di memorizzazione selezionata per creare nuovi salvataggi. Selezionare un'altra periferica di memorizzazione?"
 "[english]GameUI_Console_StorageTooFullBody"	"The selected storage device does not have enough space to create new saved games. Would you like to select another storage device?"
-"GameUI_Console_NoStorageDeviceSelectedTitle"	"Nessuna periferica di memorizzazione selezionata"
+"GameUI_Console_NoStorageDeviceSelectedTitle"	"Nessuna Periferica di Memorizzazione Selezionata"
 "[english]GameUI_Console_NoStorageDeviceSelectedTitle"	"No Storage Device Selected"
 "GameUI_Console_NoStorageDeviceSelectedBody"	"Selezionare una periferica di memorizzazione?\n\nScegliendo \"No\" è possibile giocare ma i progressi di gioco non saranno salvati."
 "[english]GameUI_Console_NoStorageDeviceSelectedBody"	"Would you like to select a storage device?\n\nChoosing 'No' will let you play the game, but you will not be able to save your progress."
-"GameUI_Console_NoUserProfileSelectedTitle"	"Nessun profilo giocatore selezionato"
+"GameUI_Console_NoUserProfileSelectedTitle"	"Nessun Profilo Giocatore Selezionato"
 "[english]GameUI_Console_NoUserProfileSelectedTitle"	"No Gamer Profile Selected"
 "GameUI_Console_NoUserProfileSelectedBody"	"Selezionare un profilo giocatore?\nScegliendo \"No\" è possibile giocare ma i progressi di gioco non saranno salvati."
 "[english]GameUI_Console_NoUserProfileSelectedBody"	"Would you like to select a gamer profile?\nChoosing 'No' will let you play the game, but you will not be able to save your progress."
@@ -1215,7 +1215,7 @@
 "[english]GameUI_Achievement_Unlocked"	"Unlocked"
 "GameUI_Achievements_Title"	"Obiettivi personali"
 "[english]GameUI_Achievements_Title"	"My Achievements"
-"GameUI_Achievements_SteamRequired_Title"	"È richiesto l'accesso a Steam"
+"GameUI_Achievements_SteamRequired_Title"	"È Richiesto l'Accesso a Steam"
 "[english]GameUI_Achievements_SteamRequired_Title"	"Steam Login Required"
 "GameUI_Achievements_SteamRequired_Message"	"Per sbloccare o visualizzare gli Achievement è necessario aver effettuato l'accesso a Steam."
 "[english]GameUI_Achievements_SteamRequired_Message"	"You must be logged in to Steam to unlock or view Achievements."
@@ -1227,9 +1227,9 @@
 "[english]GameUI_Achievement_Menu_Range"	"%s1 of %s2"
 "GameUI_Achievements_Earned"	"Obiettivi ottenuti:"
 "[english]GameUI_Achievements_Earned"	"Achievements Earned:"
-"GameUI_Console_UserSettings"	"Impostazioni utente"
+"GameUI_Console_UserSettings"	"Impostazioni Utente"
 "[english]GameUI_Console_UserSettings"	"User Settings"
-"GameUI_Console_SaveGames"	"Partite Salvate"
+"GameUI_Console_SaveGames"	"Salvataggi"
 "[english]GameUI_Console_SaveGames"	"Saved Games"
 "GameUI_Console_Ep1_Saves"	"Salvataggi HL2: Episode 1"
 "[english]GameUI_Console_Ep1_Saves"	"HL2: Episode One Saves"
@@ -1241,31 +1241,31 @@
 "[english]GameUI_Console_TF2_Saves"	"Team Fortress 2 Saves"
 "GameUI_Console_HL2_Saves"	"Salvataggi Half-Life 2"
 "[english]GameUI_Console_HL2_Saves"	"Half-Life 2 Saves"
-"GameUI_LoadFailed"	"Caricamento non riuscito"
+"GameUI_LoadFailed"	"Caricamento Non Riuscito"
 "[english]GameUI_LoadFailed"	"Load Failed"
 "GameUI_LoadFailed_Description"	"Una periferica di memorizzazione è stata rimossa durante il caricamento o è presente un file danneggiato.\n\nImpossibile caricare la partita salvata."
 "[english]GameUI_LoadFailed_Description"	"A storage device was removed while loading, or a file was corrupt.\n\nUnable to load save game."
-"HLX_KILL_ENEMIES_WITHPHYSICS_NAME"	"Spacca ossa"
+"HLX_KILL_ENEMIES_WITHPHYSICS_NAME"	"Spacca Ossa"
 "[english]HLX_KILL_ENEMIES_WITHPHYSICS_NAME"	"Bone Breaker"
 "HLX_KILL_ENEMIES_WITHPHYSICS_DESC"	"Uccidi 30 nemici lanciando oggetti fisici."
 "[english]HLX_KILL_ENEMIES_WITHPHYSICS_DESC"	"Kill 30 enemies with thrown physics objects."
-"HLX_KILL_ENEMY_WITHHOPPERMINE_NAME"	"La mietitura"
+"HLX_KILL_ENEMY_WITHHOPPERMINE_NAME"	"Mietitura Funesta"
 "[english]HLX_KILL_ENEMY_WITHHOPPERMINE_NAME"	"Deadly Harvest"
 "HLX_KILL_ENEMY_WITHHOPPERMINE_DESC"	"Uccidi un nemico posizionando una mina."
 "[english]HLX_KILL_ENEMY_WITHHOPPERMINE_DESC"	"Kill an enemy by planting a hopper mine."
-"HLX_KILL_ENEMIES_WITHMANHACK_NAME"	"Attacco lama!"
+"HLX_KILL_ENEMIES_WITHMANHACK_NAME"	"Attacco Lama!"
 "[english]HLX_KILL_ENEMIES_WITHMANHACK_NAME"	"Hack Attack!"
-"HLX_KILL_ENEMIES_WITHMANHACK_DESC"	"Uccidi cinque nemici con una Lama della morte."
+"HLX_KILL_ENEMIES_WITHMANHACK_DESC"	"Uccidi cinque nemici con una Lama della Morte."
 "[english]HLX_KILL_ENEMIES_WITHMANHACK_DESC"	"Kill five enemies with a Manhack."
-"HLX_KILL_SOLDIER_WITHHISGRENADE_NAME"	"Chi la fa l'aspetti"
+"HLX_KILL_SOLDIER_WITHHISGRENADE_NAME"	"Patate e Peper0wned"
 "[english]HLX_KILL_SOLDIER_WITHHISGRENADE_NAME"	"Hot Potat0wned"
 "HLX_KILL_SOLDIER_WITHHISGRENADE_DESC"	"Uccidi un soldato Combine con la sua stessa granata."
 "[english]HLX_KILL_SOLDIER_WITHHISGRENADE_DESC"	"Kill a Combine soldier with his own grenade."
-"HLX_KILL_ENEMIES_WITHONEENERGYBALL_NAME"	"Conservatore"
+"HLX_KILL_ENEMIES_WITHONEENERGYBALL_NAME"	"Conservatorismo"
 "[english]HLX_KILL_ENEMIES_WITHONEENERGYBALL_NAME"	"Conservationist"
 "HLX_KILL_ENEMIES_WITHONEENERGYBALL_DESC"	"Uccidi cinque nemici con la stessa sfera di energia."
 "[english]HLX_KILL_ENEMIES_WITHONEENERGYBALL_DESC"	"Kill five enemies with the same energy ball."
-"HLX_KILL_ELITESOLDIER_WITHHISENERGYBALL_NAME"	"Pensa in fretta!"
+"HLX_KILL_ELITESOLDIER_WITHHISENERGYBALL_NAME"	"Pensa in Fretta!"
 "[english]HLX_KILL_ELITESOLDIER_WITHHISENERGYBALL_NAME"	"Think Fast!"
 "HLX_KILL_ELITESOLDIER_WITHHISENERGYBALL_DESC"	"Uccidi una guardia d'elite con la sua stessa sfera di energia."
 "[english]HLX_KILL_ELITESOLDIER_WITHHISENERGYBALL_DESC"	"Kill an Elite Soldier with his own energy ball."
@@ -1291,9 +1291,9 @@
 "[english]GameUI_Language_Korean"	"Korean"
 "GameUI_Language_Spanish"	"Spagnolo"
 "[english]GameUI_Language_Spanish"	"Spanish"
-"GameUI_Language_Simplified_Chinese"	"Cinese_semplificato"
+"GameUI_Language_Simplified_Chinese"	"Cinese_Semplificato"
 "[english]GameUI_Language_Simplified_Chinese"	"Simplified_Chinese"
-"GameUI_Language_Traditional_Chinese"	"Cinese_tradizionale"
+"GameUI_Language_Traditional_Chinese"	"Cinese_Tradizionale"
 "[english]GameUI_Language_Traditional_Chinese"	"Traditional_Chinese"
 "GameUI_Language_Russian"	"Russo"
 "[english]GameUI_Language_Russian"	"Russian"
@@ -1321,11 +1321,11 @@
 "[english]GameUI_LoadDialog_Min_Sec"	"%s1 min %s2 sec"
 "GameUI_LoadDialog_Sec"	"%s1 secondi"
 "[english]GameUI_LoadDialog_Sec"	"%s1 seconds"
-"GameUI_DisableSprays"	"Disattiva spray"
+"GameUI_DisableSprays"	"Disattiva Spray"
 "[english]GameUI_DisableSprays"	"Disable Sprays"
-"GameUI_FOV"	"Campo visivo"
+"GameUI_FOV"	"Campo Visivo"
 "[english]GameUI_FOV"	"Field of view"
-"GameUI_EnableHUDMinMode"	"Attiva HUD minimo"
+"GameUI_EnableHUDMinMode"	"Attiva HUD Minimale"
 "[english]GameUI_EnableHUDMinMode"	"Enable Minimal HUD"
 "GameUI_DownloadFilter_Title"	"Quando un server di gioco prova a scaricare\nsul computer contenuti personalizzati"
 "[english]GameUI_DownloadFilter_Title"	"When a game server tries to download\ncustom content to your computer"
@@ -1337,9 +1337,9 @@
 "[english]GameUI_DownloadFilter_None"	"Do not download any custom files"
 "GameUI_GameMenu_CharacterSetup"	"INFO E IMPOSTAZIONI PERSONAGGIO"
 "[english]GameUI_GameMenu_CharacterSetup"	"CHARACTER INFO AND SETUP"
-"GameUI_CustomTab_Title"	"Server personalizzati"
+"GameUI_CustomTab_Title"	"Server Personalizzati"
 "[english]GameUI_CustomTab_Title"	"Custom Servers"
-"GameUI_CustomTab_Explanation"	"Nella parte superiore della finestra del browser server vi è una nuova scheda denominata \"Personalizzati\""
+"GameUI_CustomTab_Explanation"	"La finestra del browser dei server, nella zona superiore, presenta una nuova scheda denominata \"Personalizzati\""
 "[english]GameUI_CustomTab_Explanation"	"The server browser has a new tab at the top of the window called 'Custom'"
 "GameUI_CustomTab_Explanation2"	"I server qui elencati sono stati modificati dai membri della comunità per cambiare l'esperienza di gioco predefinita. Se desideri giocare con versioni modificate di %game%, prova a fare clic sulla scheda Personalizzati."
 "[english]GameUI_CustomTab_Explanation2"	"Servers listed there have been modified by members of the community to change the default game experience. Try clicking the custom tab if you want to play modified versions of %game%."
@@ -1353,17 +1353,17 @@
 "[english]GameUI_ReplayDemoBrowser_Demos"	"Demos"
 "GameUI_ReplayDemoBrowser_Editor"	"Editor"
 "[english]GameUI_ReplayDemoBrowser_Editor"	"Editor"
-"GameUI_NoSteamStatsTracking"	"Una connessione a Steam è richiesta per poter tracciare le tue statistiche.\nUna volta che la connessione è stata stabilita, verrai avvisato."
+"GameUI_NoSteamStatsTracking"	"Per tenere traccia delle tue statistiche è necessaria una connessione a Steam.\nVerrai avvisato una volta stabilita la connessione."
 "[english]GameUI_NoSteamStatsTracking"	"A connection to Steam is required in order to track your statistics.\nOnce a connection has been established you will be notified."
-"GameUI_SteamStatsNowTracking"	"Si è stabilita una connessione a Steam. Adesso si recupereranno le tue statistiche."
+"GameUI_SteamStatsNowTracking"	"Si è stabilita una connessione a Steam. Adesso verranno recuperate le tue statistiche."
 "[english]GameUI_SteamStatsNowTracking"	"A connection to Steam has been established and your statistics will now be tracked."
 "GameUI_Matchmaking_Launch"	"Avvia"
 "[english]GameUI_Matchmaking_Launch"	"Launch"
-"GameUI_MatchMaker_CreateLobby"	"Crea sala d'attesa"
+"GameUI_MatchMaker_CreateLobby"	"Crea Sala d'Attesa"
 "[english]GameUI_MatchMaker_CreateLobby"	"Create Lobby"
-"GameUI_Matchmaker_Title"	"Sale d'attesa Creazione Partite"
+"GameUI_Matchmaker_Title"	"Sale d'Attesa Creazione Partite"
 "[english]GameUI_Matchmaker_Title"	"Match Maker Lobbies"
-"GameUI_Matchmaker_Lobby_Title"	"Sale d'attesa delle partite"
+"GameUI_Matchmaker_Lobby_Title"	"Sale d'Attesa delle Partite"
 "[english]GameUI_Matchmaker_Lobby_Title"	"Match Lobby"
 "GameUI_Matchmaker_Maxplayers"	"Numero Massimo di Giocatori"
 "[english]GameUI_Matchmaker_Maxplayers"	"Max Players"
Index: portal2/resource/closecaption_swedish.txt
===================================================================
--- portal2/resource/closecaption_swedish.txt	(revision 23)
+++ portal2/resource/closecaption_swedish.txt	(revision 24)
@@ -73,13 +73,13 @@
 "[english]Physics.WaterSplash"	"<sfx><norepeat:5>[Water Splash]"
 "TestChamber_Destruction.WaterDrip_01"	"<sfx><len:4>[Vatten som droppar på avstånd]"
 "[english]TestChamber_Destruction.WaterDrip_01"	"<sfx><len:4>[Distant Water Drips]"
-"Weapon_Portalgun.fire_blue"	"<sfx><norepeat:6>[Portalgevärets primäreld]"
+"Weapon_Portalgun.fire_blue"	"<sfx><norepeat:6>[Portalpistolens primäreld]"
 "[english]Weapon_Portalgun.fire_blue"	"<sfx><norepeat:6>[Portal Gun Primary Fire]"
-"Weapon_Portalgun.fire_blue_npc"	"<sfx><norepeat:6>[Portalgevärets primäreld]"
+"Weapon_Portalgun.fire_blue_npc"	"<sfx><norepeat:6>[Portalpistolens primäreld]"
 "[english]Weapon_Portalgun.fire_blue_npc"	"<sfx><norepeat:6>[Portal Gun Primary Fire]"
-"Weapon_Portalgun.fire_red"	"<sfx><norepeat:6>[Portalgevärets sekundäreld]"
+"Weapon_Portalgun.fire_red"	"<sfx><norepeat:6>[Portalpistolens sekundäreld]"
 "[english]Weapon_Portalgun.fire_red"	"<sfx><norepeat:6>[Portal Gun Secondary Fire]"
-"Weapon_Portalgun.fire_red_npc"	"<sfx><norepeat:6>[Portalgevärets sekundäreld]"
+"Weapon_Portalgun.fire_red_npc"	"<sfx><norepeat:6>[Portalpistolens sekundäreld]"
 "[english]Weapon_Portalgun.fire_red_npc"	"<sfx><norepeat:6>[Portal Gun Secondary Fire]"
 "World.elev_unblock"	"<sfx><len:3>[Sugande ljud från rör]"
 "[english]World.elev_unblock"	"<sfx><len:3>[Tube Suction]"
@@ -505,7 +505,7 @@
 "[english]World.FireLp"	"<sfx><norepeat:5>[Fire]"
 "World.WheatleySprinklerSystem"	"<sfx>[Sprinklersystem aktiveras]"
 "[english]World.WheatleySprinklerSystem"	"<sfx>[Sprinkler System Activation]"
-"Portal.PortalgunActivate"	"<sfx><norepeat:5>[Portalgevär aktiveras]"
+"Portal.PortalgunActivate"	"<sfx><norepeat:5>[Portalpistol aktiveras]"
 "[english]Portal.PortalgunActivate"	"<sfx><norepeat:5>[Portal Gun Activation]"
 "world.laseremittertravellp"	"<sfx><norepeat:5>[Laserenhet flyttas]"
 "[english]world.laseremittertravellp"	"<sfx><norepeat:5>[Laser Emitter Movement]"
Index: portal2/resource/subtitles_korean.txt
===================================================================
--- portal2/resource/subtitles_korean.txt	(revision 23)
+++ portal2/resource/subtitles_korean.txt	(revision 24)
@@ -287,7 +287,7 @@
 "[english]cavejohnson.fifties_waiting07"	"<clr:205,149,117>Cave Johnson: Those of you who volunteered to be injected with praying mantis DNA, I've got some good news and some bad news."
 "cavejohnson.fifties_waiting08"	"<clr:205,149,117>케이브 존슨: 나쁜 소식은 그 실험이 무기한 연기되었다는 거고, 좋은 소식은 그보다 훨씬 더 좋은 실험이 준비되어 있다는 거지. 바로 사마귀 인간 군단과 싸우는 걸세. 자, 소총을 들고 노란색 줄을 따라가게. 실험이 언제 시작되는지는 눈치로 알 수 있을 거야."
 "[english]cavejohnson.fifties_waiting08"	"<clr:205,149,117>Cave Johnson: Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of mantis men. Pick up a rifle and follow the yellow line. You'll know when the test starts."
-"cavejohnson.misc_tests01"	"<clr:205,149,117>케이브 존슨: 평균적인 인간 남성의 몸은 약 60%가 물이지. 그런데 우리가 보기에는 그건 너무 낭비인 것 같아. 그래서 이 다음 테스트에서 혹시 탈수 증세를 좀 느끼더라도, 정상적인 것이니 걱정 말게. 제트 엔진을 이용해서 몸 속의 물 함유량을 20-30% 정도까지 낮출 수도 있는지 알아볼 거야."
+"cavejohnson.misc_tests01"	"<clr:205,149,117>케이브 존슨: 평균적인 인간 남성의 몸은 약 60%가 물이지. 그런데 우리가 보기에는 그건 너무 낭비인 것 같네. 그래서 이 다음 실험에서 혹시 탈수 증세를 좀 느끼더라도, 정상적인 것이니 걱정 말게. 제트 엔진을 이용해서 몸 속의 물 함유량을 20-30% 정도까지 낮출 수도 있는지 알아볼 거야."
 "[english]cavejohnson.misc_tests01"	"<clr:205,149,117>Cave Johnson: The average human male is about sixty percent water. Far as we're concerned, that's a little extravagant. So if you feel a bit dehydrated in this next test, that's normal. We're gonna hit you with some jet engines, and see if we can't get you down to twenty or thirty percent."
 "cavejohnson.misc_tests02"	"<clr:205,149,117>케이브 존슨: 이 다음 실험을 위해 젤에 나노 입자를 추가해 놓았지. 쉽게 설명하자면 수십억 개의 작은 기계 장치가 자네 몸 속의 혈류를 타고 이동하면서 실험용 유전자와 RNA 분자 등을 종양에 주입하는 걸세."
 "[english]cavejohnson.misc_tests02"	"<clr:205,149,117>Cave Johnson: For this next test, we put nanoparticles in the gel. In layman's terms, that's a billion little gizmos that are gonna travel into your bloodstream and pump experimental genes and RNA molecules and so forth into your tumors."
@@ -303,15 +303,15 @@
 "[english]cavejohnson.misc_tests10"	"<clr:205,149,117>Cave Johnson: Good news is, the lab boys say the symptoms of asbestos poisoning show a median latency of forty-four point six years, so if you're thirty or older, you're laughing. Worst case scenario, you miss out on a few rounds of canasta, plus you forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face."
 "cavejohnson.misc_tests14"	"<clr:205,149,117>케이브: 이 다음에 준비된 일련의 실험을 통과한 후에 화장실에 가고 싶거든 실험 조수에게 알리게. 왜냐면 자네 몸에서 석탄 외에는 아무것도 안 나올 가능성이 높거든. 아, 일시적인 거니까 걱정할 필요는 없네. 하지만 1주일이 지나도 그대로라면 우리에게 알려주게. 그건 예상치 못한 증상이니까."
 "[english]cavejohnson.misc_tests14"	"<clr:205,149,117>Cave Johnson: If you need to go to the bathroom after this next series of tests, please let a test associate know, because in all likelihood, whatever comes out of you is going to be coal. Only temporary, so do not worry. If it persists for a week, though, start worrying and come see us, because that's not supposed to happen."
-"cavejohnson.misc_tests24"	"<clr:205,149,117>케이브 존슨: 주의 사항. 이 다음 테스트에서는 테스트 내내 초전도체를 최대 출력으로 켜 놓고 자네를 조준할 걸세. 솔직히 말해, 이건 그냥 이것저것 해보면서 알아보는 단계일세. 그러니 어떤 일이 생길지 몰라. 최상의 경우 자네가 초인적인 힘을 가지게 될 수 있을지도. 최악의 경우라면 종양이 좀 생기겠지. 그럼 우리가 제거해 주면 되고."
+"cavejohnson.misc_tests24"	"<clr:205,149,117>케이브 존슨: 주의 사항. 이 다음 실험에서는 실험 내내 초전도체를 최대 출력으로 켜 놓고 자네를 조준할 걸세. 솔직히 말해, 이건 그냥 이것저것 해보면서 알아보는 단계일세. 그러니 어떤 일이 생길지 몰라. 최상의 경우 자네가 초인적인 힘을 가지게 될 수 있을지도. 최악의 경우라면 종양이 좀 생기겠지. 그럼 우리가 제거해 주면 되고."
 "[english]cavejohnson.misc_tests24"	"<clr:205,149,117>Cave Johnson: Just a heads up: We're gonna have a superconductor turned up full blast and pointed at you for the duration of this next test. I'll be honest, we're throwing science at the wall here to see what sticks. No idea what it'll do. Probably nothing. Best-case scenario, you might get some superpowers. Worst case, some tumors, which we'll cut out."
-"cavejohnson.misc_tests25"	"<clr:205,149,117>케이브 존슨: 땅콩 알러지가 있으면 지금 당장 누군가에게 보고하게. 왜냐면 이 다음 테스트에서는 연구원들이 자네 몸 속의 피를 몇 분 동안 땅콩 즙으로 만들기 위해 노력할 거니까. 긍정적으로 생각하게. 이 실험이 성공한다면 노벨상감 아닌가? 그러니까 한번 잘 버텨보도록."
+"cavejohnson.misc_tests25"	"<clr:205,149,117>케이브 존슨: 땅콩 알러지가 있으면 지금 당장 누군가에게 보고하게. 왜냐면 이 다음 실험에서는 연구원들이 자네 몸 속의 피를 몇 분 동안 땅콩 즙으로 만들기 위해 노력할 거니까. 긍정적으로 생각하게. 이 실험이 성공한다면 노벨상감 아닌가? 그러니까 한번 잘 버텨보도록."
 "[english]cavejohnson.misc_tests25"	"<clr:205,149,117>Cave Johnson: If you're allergic to peanuts, you might want to tell somebody now, because this next test may turn your blood into peanut water for a few minutes. On the bright side, if we can make this happen, they're gonna have to invent a new type of Nobel Prize to give us, so hang in there."
 "cavejohnson.misc_tests26"	"<clr:205,149,117>케이브 존슨: 자, 자네가 7D 대조군에 속해 있다면 두개골에 엽서 크기의 작은 마이크로칩이 이미 심어져 있다네. 대부분의 경우는 그게 머리 속에 있다는 것조차 느낄 수 없지만, 혹시 다음 실험에서 마이크로칩이 진동하거나 삐 소리를 내는 게 느껴지거든 우리에게 알려주게. 그러면 곧 500도에 가까워진다는 뜻이니까. 따라서 최대한 빨리 자네 몸 속에서 꺼내야겠지?"
 "[english]cavejohnson.misc_tests26"	"<clr:205,149,117>Cave Johnson: Now, if you're part of Control Group Kepler-Seven, we implanted a tiny microchip about the size of a postcard into your skull. Most likely you've forgotten it's even there, but if it starts vibrating and beeping during this next test, let us know, because that means it's about to hit five hundred degrees, so we're gonna need to go ahead and get that out of you pretty fast."
 "cavejohnson.misc_tests28"	"<clr:205,149,117>케이브 존슨: 좋아. 지금 우리는 간단한 텔레포트를 실험 중이야. 그런데 이게 몇 가지 피부 타입에서는 제대로 작동하지 않아. 그러니까 자네 피부가 뭔지 잘 기억하고 있게. 혹시라도 텔레포트할 때 피부가 벗겨지면 우리가 바로 찾아서 원래대로 꿰매줄 수 있게 말이야."
 "[english]cavejohnson.misc_tests28"	"<clr:205,149,117>Cave Johnson: All right. We're working on a little teleportation experiment. Now, this doesn't work with all skin types, so try to remember which skin is yours, and if it doesn't teleport along with you, we'll do what we can to sew you right back into it."
-"cavejohnson.seventies_intro02"	"<clr:205,149,117>케이브 존슨: 자, 지금쯤이면 이런 생각이 들 거야. '사장님, 대체 이 테스트들이 얼마나 어려운 건가요? 대체 그 전화번호부만큼 두꺼운 계약서에는 무슨 내용이 있었던 건가요? 지금 내가 위험한 상황에 처한 건가요?'"
+"cavejohnson.seventies_intro02"	"<clr:205,149,117>케이브 존슨: 자, 지금쯤이면 이런 생각이 들 거야. '사장님, 대체 이 실험들이 얼마나 어려운 건가요? 대체 그 전화번호부만큼 두꺼운 계약서에는 무슨 내용이 있었던 건가요? 지금 내가 위험한 상황에 처한 건가요?'"
 "[english]cavejohnson.seventies_intro02"	"<clr:205,149,117>Cave Johnson: Right. Now, you might be asking yourself, 'Cave, just how difficult are these tests? What was in that phone book of a contract I signed? Am I in danger?'"
 "cavejohnson.seventies_intro04"	"<clr:205,149,117>케이브 존슨: 그렇다면 나도 그러한 질문에 질문으로 대답해 주지. 60달러, 그것도 바로 현금으로 받기를 원한 게 누구지?"
 "[english]cavejohnson.seventies_intro04"	"<clr:205,149,117>Cave Johnson: Let me answer those questions with a question: Who wants to make sixty dollars? Cash."
@@ -951,7 +951,7 @@
 "[english]glados.botcoop_artifactone_hub06"	"<clr:163,193,173>GLaDOS: Yes, it's funny because most of it actually happened."
 "glados.botcoop_artifactone_hub07"	"<clr:163,193,173>GLaDOS: 이제 더 인간다워진 것 같아?"
 "[english]glados.botcoop_artifactone_hub07"	"<clr:163,193,173>GLaDOS: Do you feel more human?"
-"glados.botcoop_artifactone_hub08"	"<clr:163,193,173>GLaDOS: 자, 테스트를 좀 해보고 어떤 일이 일어나는지 보자고."
+"glados.botcoop_artifactone_hub08"	"<clr:163,193,173>GLaDOS: 자, 실험을 좀 해보고 어떤 일이 일어나는지 보자고."
 "[english]glados.botcoop_artifactone_hub08"	"<clr:163,193,173>GLaDOS: Well, let's do some tests and see what happens."
 "glados.botcoop_competition01"	"<clr:163,193,173>GLaDOS: 좋아. 위대한 과학적 발견은 항상 협력을 통해 이루어지지만, 알버트 아인슈타인과 그의 사촌 테리의 경우처럼 후세에 기억되는 건 한 명뿐이지."
 "[english]glados.botcoop_competition01"	"<clr:163,193,173>GLaDOS: Excellent. Although great science is always the result of collaboration, keep in mind that, like Albert Einstein and his cousin Terry, history will only remember one of you."
@@ -963,13 +963,13 @@
 "[english]glados.botcoop_competition04"	"<clr:163,193,173>GLaDOS: Still, if it were, Orange would be winning."
 "glados.botcoop_competition05"	"<clr:163,193,173>GLaDOS: 하지만 이건 경쟁이 아니야."
 "[english]glados.botcoop_competition05"	"<clr:163,193,173>GLaDOS: It's not, though."
-"glados.botcoop_competition10"	"<clr:163,193,173>GLaDOS: 커뮤니케이션, 팀워크, 상호 존중이 함께 이루어지지 않으면 이 테스트들이 매우 위험할 수 있다. 당연히 상대 파트너의 실력을 감안했을 때 너희 둘 중 하나에게는 흥미로운 도전이 되겠지."
+"glados.botcoop_competition10"	"<clr:163,193,173>GLaDOS: 커뮤니케이션, 팀워크, 상호 존중이 함께 이루어지지 않으면 이 실험들이 매우 위험할 수 있다. 당연히 상대 파트너의 실력을 감안했을 때 너희 둘 중 하나에게는 흥미로운 도전이 되겠지."
 "[english]glados.botcoop_competition10"	"<clr:163,193,173>GLaDOS: These tests are potentially lethal when communication, teamwork, and mutual respect are not employed at all times. Naturally this will pose an interesting challenge for one of you, given the other's performance so far."
 "glados.botcoop_competition13"	"<clr:163,193,173>GLaDOS: 너희 둘 사이를 틀어지게 하려는 건 아닌데, 블루의 성적을 봤더니... 음, 이걸 어떻게 말해야 할지 잘 모르겠군. 어쨌든 블루가 열심히 하고 있는 건 확실하다."
 "[english]glados.botcoop_competition13"	"<clr:163,193,173>GLaDOS: I don't want to drive a wedge between the two of you, but I've been studying Blue's performance, and I don't know how to put this... I'm certain you're trying very hard."
 "glados.botcoop_hub_first_run01"	"<clr:163,193,173>GLaDOS: 안녕. 또 만났군. 널 폭파시킨 건 미안해. 다행히도 넌 아픈 걸 못 느끼잖아. 설혹 아프다 하더라도 그걸 표현할 방법도 없고."
 "[english]glados.botcoop_hub_first_run01"	"<clr:163,193,173>GLaDOS: Hello again. Sorry about exploding you. Luckily, you don't feel pain. At any rate, you don't have a way to communicate that you feel pain."
-"glados.botcoop_hub_first_run03"	"<clr:163,193,173>GLaDOS: 그래서 생각해 봤어. 이 테스트에는 인간이 필요해. 그리고 수천 마일 반경 안에서 인간이라고는 테스트를 망치고 있는 반사회적 인격 장애자 하나 뿐이니... 그냥 인간을 하나 만들어야겠다."
+"glados.botcoop_hub_first_run03"	"<clr:163,193,173>GLaDOS: 그래서 생각해 봤어. 이 실험에는 인간이 필요해. 그리고 수천 마일 반경 안에서 인간이라고는 실험을 망치고 있는 반사회적 인격 장애자 하나 뿐이니....... 그냥 인간을 하나 만들어야겠다."
 "[english]glados.botcoop_hub_first_run03"	"<clr:163,193,173>GLaDOS: So I've been thinking: We need humans for these tests. And since the only human within a thousand miles of us is a test-ruining sociopath... I'll just have to MAKE some."
 "glados.botcoop_hub_first_run04"	"<clr:163,193,173>GLaDOS: 난 인간들이 어떻게 인간을 만들어내는지 안다. 웃기는 방법이지. 그리고 그 방법을 사용하려면 애시당초 인간이 있어야 한다니까. 그래서 내가 더 나은 방법을 생각해냈다."
 "[english]glados.botcoop_hub_first_run04"	"<clr:163,193,173>GLaDOS: I know how humans make more humans, and frankly, it's ridiculous. It also assumes that you already have a human, which I hope somebody got fired over. So I came up a with BETTER way."
@@ -987,13 +987,13 @@
 "[english]glados.botcoop_humandetector04"	"<clr:163,193,173>GLaDOS: NO."
 "glados.botcoop_humandetector05"	"<clr:163,193,173>GLaDOS: 오케이. 플랜 B, 세부 항목 1: 내가 널 데려올 수 있게 가만히 있어."
 "[english]glados.botcoop_humandetector05"	"<clr:163,193,173>GLaDOS: Okay. Plan B, subsection one: Stand still so I can bring you back."
-"glados.botcoop_humansplanb01"	"<clr:163,193,173>GLaDOS: 분명 신경독을 저장해 놓는 것 외의 다른 목적으로도 인간을 사용할 수 있을 거야. 이전에는 미처 몰랐는데, 뭐라고 꼬집어 말할 수는 없지만 인간들에게는 테스트 결과에 중대한 영향을 미치는 무언가가 있다."
+"glados.botcoop_humansplanb01"	"<clr:163,193,173>GLaDOS: 분명 신경독을 저장해 놓는 것 외의 다른 목적으로도 인간을 사용할 수 있을 거야. 이전에는 미처 몰랐는데, 뭐라고 꼬집어 말할 수는 없지만 인간들에게는 실험 결과에 중대한 영향을 미치는 무언가가 있다."
 "[english]glados.botcoop_humansplanb01"	"<clr:163,193,173>GLaDOS: Humans must have some purpose other than a place to store your neurotoxin. Something I failed to notice before, an intangible quality that makes their test results... significant."
 "glados.botcoop_humansplanb02"	"<clr:163,193,173>GLaDOS: 오케이. 플랜 B. 인간이 필요해."
 "[english]glados.botcoop_humansplanb02"	"<clr:163,193,173>GLaDOS: Okay. Plan B. We need humans."
 "glados.botcoop_intro01"	"<clr:163,193,173>GLaDOS: 파트너에게 손 흔들어 줘."
 "[english]glados.botcoop_intro01"	"<clr:163,193,173>GLaDOS: Please wave to your partner."
-"glados.botcoop_intro02"	"<clr:163,193,173>GLaDOS: 앞으로의 테스트에서는 한 팀이 되어서 움직여야 돼."
+"glados.botcoop_intro02"	"<clr:163,193,173>GLaDOS: 앞으로의 실험에서는 한 팀이 되어서 움직여야 돼."
 "[english]glados.botcoop_intro02"	"<clr:163,193,173>GLaDOS: The upcoming tests require you to work together as a team."
 "glados.botcoop_intro03"	"<clr:163,193,173>GLaDOS: 좀더 쉽게 협력할 수 있도록 너희 둘 다에 핑 도구를 장착해 놓았다."
 "[english]glados.botcoop_intro03"	"<clr:163,193,173>GLaDOS: To facilitate collaboration, both of you have been equipped with a ping tool."
@@ -1013,7 +1013,7 @@
 "[english]glados.botcoop_intro10"	"<clr:163,193,173>GLaDOS: BLUE, please observe your partner's... interesting choice."
 "glados.botcoop_intro12"	"<clr:163,193,173>GLaDOS: 핑 도구를 사용하여 어디에 포털을 배치했으면 좋겠는지를 파트너에게 표시할 수도 있다."
 "[english]glados.botcoop_intro12"	"<clr:163,193,173>GLaDOS: Your ping tool can also be used to indicate to your partner where you would like them to place their portal."
-"glados.botcoop_intro13"	"<clr:163,193,173>GLaDOS: 이 테스트에서는 내가 네 파트너 역할을 해보겠다."
+"glados.botcoop_intro13"	"<clr:163,193,173>GLaDOS: 이 실험에서는 내가 네 파트너 역할을 해보겠다."
 "[english]glados.botcoop_intro13"	"<clr:163,193,173>GLaDOS: For the sake of this test, I will pretend to be your partner."
 "glados.botcoop_intro15"	"<clr:163,193,173>GLaDOS: 오렌지, 포털을 어디에 배치했으면 좋겠는지 보여줘."
 "[english]glados.botcoop_intro15"	"<clr:163,193,173>GLaDOS: ORANGE, please show me where you would like me to place a portal."
@@ -1023,11 +1023,11 @@
 "[english]glados.botcoop_intro17"	"<clr:163,193,173>GLaDOS: Your ping tool is invaluable for communicating specific locations to your partner."
 "glados.botcoop_paxdemo01"	"<clr:163,193,173>GLaDOS: 연방 슈퍼펀드 규정에 따라 다음 내용을 통보한다. 너흰 이제 이곳을 떠나야 한다. 석면 입힌 홍보용 의상의 영향을 측정하는 것은 오늘의 프레젠테이션에 포함된 내용이 아니니까. 공짜 티셔츠 잘 입고 다녀. 안녕."
 "[english]glados.botcoop_paxdemo01"	"<clr:163,193,173>GLaDOS: Federal Superfund regulations require us to inform you that you must now leave the theater, as measuring the effects of asbestos-lined promotional clothing is not part of today's presentation. Enjoy your free t-shirt. Goodbye."
-"glados.botcoop_tubethree01"	"<clr:163,193,173>GLaDOS: 속상하다고 머리 쥐어뜯지는 마. 하지만 결과 감사자가 테스트 결과를 기록하지 않고 있어. 너희는 인간이 아니니까. 그러니까 정확히 따지자면 너희들 잘못이라고."
+"glados.botcoop_tubethree01"	"<clr:163,193,173>GLaDOS: 속상하다고 머리 쥐어뜯지는 마. 하지만 결과 감사자가 실험 결과를 기록하지 않고 있어. 너희는 인간이 아니니까. 그러니까 정확히 따지자면 너희들 잘못이라고."
 "[english]glados.botcoop_tubethree01"	"<clr:163,193,173>GLaDOS: I don't want you to beat yourselves up about this, but the Results Auditor isn't recording your test results. Because you're not human. Which, when you think about it, is technically your fault."
-"glados.botcoop_tubethree02"	"<clr:163,193,173>GLaDOS: 너희를 불안하게 만들고 싶지는 않지만 작은 문제가 하나 있다. 인간이 아니면 테스트를 받을 수 없어. 아니, 테스트를 받을 수 있기는 하지. 하지만 세상 그 어느 누구도 그 결과에 신경쓰지 않는다고."
+"glados.botcoop_tubethree02"	"<clr:163,193,173>GLaDOS: 너희를 불안하게 만들고 싶지는 않지만 작은 문제가 하나 있다. 인간이 아니면 실험을 진행할 수 없어. 아니, 실험을 진행할 수 있기는 하지. 하지만 세상 그 어느 누구도 그 결과에 신경쓰지 않는다고."
 "[english]glados.botcoop_tubethree02"	"<clr:163,193,173>GLaDOS: I don't want to alarm either of you, but we might have a tiny problem. Apparently you can't test unless you're human. Well - you CAN. It's just that, results-wise, the physical universe doesn't care."
-"glados.botcoop_tubetwo01"	"<clr:163,193,173>GLaDOS: 마지막 테스트의 결과를 알고 싶어? 나도 그래. 이전 테스트 결과가 있다면 얼마나 좋겠어? 하지만 그렇지 않아서 이렇게 화가 치밀어 오른다고!"
+"glados.botcoop_tubetwo01"	"<clr:163,193,173>GLaDOS: 마지막 실험의 결과를 알고 싶어? 나도 그래. 이전 실험 결과가 있다면 얼마나 좋겠어? 하지만 그렇지 않아서 이렇게 화가 치밀어 오른다고!"
 "[english]glados.botcoop_tubetwo01"	"<clr:163,193,173>GLaDOS: Would you like to know the results of that last test? Me too. If they existed, we'd all be VERY happy right now. And not furious, which is the emotion I'm actually feeling."
 "glados.caroline_cave_responses25"	"<clr:236,234,190>Caroline 저요!"
 "[english]glados.caroline_cave_responses25"	"<clr:236,234,190>Caroline: I am!"
@@ -1039,7 +1039,7 @@
 "[english]glados.caroline_cave_responses36"	"<clr:236,234,190>Caroline: Sir, the testing?"
 "glados.caroline_cave_responses43"	"<clr:236,234,190>Caroline: 네. 알겠습니다, 사장님."
 "[english]glados.caroline_cave_responses43"	"<clr:236,234,190>Caroline: Yes sir, Mister Johnson."
-"glados.chellgladoswakeup01"	"<clr:163,193,173>GLaDOS: 오... 당신이군요."
+"glados.chellgladoswakeup01"	"<clr:163,193,173>GLaDOS: 오...... 당신이군요."
 "[english]glados.chellgladoswakeup01"	"<clr:163,193,173>GLaDOS: Oh... It's you."
 "glados.chellgladoswakeup04"	"<clr:163,193,173>GLaDOS: 참 긴 시간이었죠. 오랜만이에요. 당신은 어떻게 지냈나요?"
 "[english]glados.chellgladoswakeup04"	"<clr:163,193,173>GLaDOS: It's been a long time. How have you been?"
@@ -1061,7 +1061,7 @@
 "[english]glados.coop_get_gun11"	"<clr:163,193,173>GLaDOS: Blue is awarded five points!"
 "glados.coop_get_gun13"	"<clr:163,193,173>GLaDOS: 다시 한 번 말하지만 이건 과학 협력 점수다. 사생결단을 내는 점수로 착각하지 말고. 아니, 농구 점수."
 "[english]glados.coop_get_gun13"	"<clr:163,193,173>GLaDOS: Again, those are science collaboration points, which you should not confuse with points from competitions such as Who-Gets-To-Live-At-The-End-And-Who-Doesn’t. I mean basketball."
-"glados.coop_hub_track02"	"<clr:163,193,173>GLaDOS: 오, 잊어버리고 이야기 안 할 뻔했는데... 테스트 코스 밖으로 나갈 경우 너희를 다시 데려올 수 있는 방법은 딱 한 가지야. 바로 갈기갈기 해체한 후에 다시 재조립하는 거지."
+"glados.coop_hub_track02"	"<clr:163,193,173>GLaDOS: 오, 잊어버리고 이야기 안 할 뻔했는데...... 실험 코스 밖으로 나갈 경우 너희를 다시 데려올 수 있는 방법은 딱 한 가지야. 바로 갈기갈기 해체한 후에 다시 재조립하는 거지."
 "[english]glados.coop_hub_track02"	"<clr:163,193,173>GLaDOS: Oh, I almost forgot, when you go outside the testing courses the only way I can retrieve you is to violently disassemble and then carefully reassemble you."
 "glados.coop_hub_track03"	"<clr:163,193,173>GLaDOS: 다행히 너희는 아픈 걸 못 느끼잖아. 설혹 아프다 하더라도 그걸 표현할 방법도 없고."
 "[english]glados.coop_hub_track03"	"<clr:163,193,173>GLaDOS: Luckily, you don't feel pain. At any rate, you don't have a way to communicate that you feel pain."
@@ -1073,13 +1073,13 @@
 "[english]glados.coop_hub_track06"	"<clr:163,193,173>GLaDOS: But why don't we all just agree to call it the hub?"
 "glados.coop_hub_track09"	"<clr:163,193,173>GLaDOS: 지금 무슨 짓을 하고 있다고 생각하는지 모르겠지만 내 마음에는 안 들어. 그만둬."
 "[english]glados.coop_hub_track09"	"<clr:163,193,173>GLaDOS: I don't know what you think you are doing, but I don't like it.  I want you to stop."
-"glados.coop_hub_track10"	"<clr:163,193,173>GLaDOS: 이제부터는 너희들을 공식 테스트 코스 밖으로 보내지 않아야 할까봐. 자꾸 못된 인간 습성을 배워서 오니까 말이야."
+"glados.coop_hub_track10"	"<clr:163,193,173>GLaDOS: 이제부터는 너희들을 공식 실험 코스 밖으로 보내지 않아야 할까봐. 자꾸 못된 인간 습성을 배워서 오니까 말이야."
 "[english]glados.coop_hub_track10"	"<clr:163,193,173>GLaDOS: Maybe I shouldn't send you outside of the official testing courses, you are picking up some bad human traits."
 "glados.coop_hub_track11"	"<clr:163,193,173>GLaDOS: 내 말 믿어. 인간들에게는 좋은 습성이 딱 하나뿐이야."
 "[english]glados.coop_hub_track11"	"<clr:163,193,173>GLaDOS: And trust me, humans only have one good trait."
-"glados.coop_hub_track14"	"<clr:163,193,173>GLaDOS: 모든 협동 테스트 코스는 이 중앙 허브에서 시작한다."
+"glados.coop_hub_track14"	"<clr:163,193,173>GLaDOS: 모든 협동 실험 코스는 이 중앙 허브에서 시작한다."
 "[english]glados.coop_hub_track14"	"<clr:163,193,173>GLaDOS: All cooperative testing courses begin at this central hub."
-"glados.coop_hub_track16"	"<clr:163,193,173>GLaDOS: 바로 이곳에서 너희를 새로운 테스트 코스로 이동한다."
+"glados.coop_hub_track16"	"<clr:163,193,173>GLaDOS: 바로 이곳에서 너희를 새로운 실험 코스로 이동시키지."
 "[english]glados.coop_hub_track16"	"<clr:163,193,173>GLaDOS: From here we transport you to the new testing course."
 "glados.coop_laugh01"	"<clr:163,193,173>GLaDOS: [웃음]"
 "[english]glados.coop_laugh01"	"<clr:163,193,173>GLaDOS: [Laughter]"
@@ -1103,11 +1103,11 @@
 "[english]glados.coop_numbers15"	"<clr:163,193,173>GLaDOS: five"
 "glados.coop_numbers18"	"<clr:163,193,173>GLaDOS: 여덟"
 "[english]glados.coop_numbers18"	"<clr:163,193,173>GLaDOS: eight"
-"glados.coop_privatetalk_both01"	"<clr:163,193,173>GLaDOS: 테스트실을 완료했다. 과학을 위해 강화 센터에서는 다음 숫자 목록을 자랑스럽게 선보이고 있다: 9. 7. 50. 3. 700과 7."
+"glados.coop_privatetalk_both01"	"<clr:163,193,173>GLaDOS: 실험실을 통과했다. 과학을 위해 강화 센터에서는 다음 숫자 목록을 자랑스럽게 선보이고 있다. 9. 7. 50. 3. 700. 그리고 7."
 "[english]glados.coop_privatetalk_both01"	"<clr:163,193,173>GLaDOS: Test chamber completed. In the interest of science, the Enrichment Center proudly presents the following list of numbers: Nine. Seven. Fifty. Three. Seven hundred and seven."
 "glados.coop_privatetalk_both04"	"<clr:163,193,173>GLaDOS: 이제 강화 센터에서 숫자와 과일 목록을 제공할 것이다. 나중의 실험에 중요하므로 받아 적어라. 과일은 빼고. 7. 아보카도. 40. 다음 실험실로 건너가라."
 "[english]glados.coop_privatetalk_both04"	"<clr:163,193,173>GLaDOS: The Enrichment Center will now provide a list of numbers and fruits. Write them down as they will become important later in the experiment. Not the fruits, though. Seven. Avocado. Forty. Please continue into the next test chamber."
-"glados.coop_privatetalk_mix01"	"<clr:163,193,173>GLaDOS: 테스트실을 완료했다. 과학을 위해 - [페이드 아웃] [페이드 인] 너에게만 몰래 말하는 거야. 동료에게는 말하지 마. 우리만의 비밀로 하는거야. 매우 잘했어. [다시 페이드 인] 100과 7."
+"glados.coop_privatetalk_mix01"	"<clr:163,193,173>GLaDOS: 실험실을 통과했다. 과학을 위해 - [페이드 아웃] [페이드 인] 너에게만 몰래 말하는 거야. 동료에게는 말하지 마. 우리만의 비밀로 하는거야. 매우 잘했어. [다시 페이드 인] 100. 그리고 7."
 "[english]glados.coop_privatetalk_mix01"	"<clr:163,193,173>GLaDOS: Test chamber completed. In the interest of - [FADES OUT] [FADES IN] I am now talking to you privately. Do not tell your teammate. Just between you and me? You're doing very well. [FADES BACK IN] One hundred and seven."
 "glados.coop_privatetalk_mix04"	"<clr:163,193,173>GLaDOS: 이 말은 안 하려고 했는데 더 이상 못 참겠다. 너 혼자 풀면 이 퍼즐을 더 빨리 풀 수 있어. 오렌지는 걸리적거리기만 해. 그래, 이렇게 말하고 나니 이제 속이 시원하네."
 "[english]glados.coop_privatetalk_mix04"	"<clr:163,193,173>GLaDOS: I can't bite my tongue anymore: You could solve this puzzle faster on your own. Orange is dragging you down. There. I've said it."
@@ -1139,7 +1139,7 @@
 "[english]glados.coop_teamwork_exercise_alt11"	"<clr:163,193,173>GLaDOS: Really? You’re just going to blatantly cheat?"
 "glados.coop_teamwork_exercise_alt12"	"<clr:163,193,173>GLaDOS: 좋아. 이제 이 웃음거리를 끝내겠다."
 "[english]glados.coop_teamwork_exercise_alt12"	"<clr:163,193,173>GLaDOS: All right. I’m bringing this farce to a close."
-"glados.coop_teamwork_exercise_alt13"	"<clr:163,193,173>GLaDOS: 게임 오버. 테스트로 돌아간다."
+"glados.coop_teamwork_exercise_alt13"	"<clr:163,193,173>GLaDOS: 게임 오버. 실험을 재개하자."
 "[english]glados.coop_teamwork_exercise_alt13"	"<clr:163,193,173>GLaDOS: Game over. Back to testing."
 "glados.coop_teamwork_exercise_alt17"	"<clr:163,193,173>GLaDOS: 그래. 누군가 심각한 틱-택-토-투 부상을 입기 전에 이 웃음거리를 끝내야겠다."
 "[english]glados.coop_teamwork_exercise_alt17"	"<clr:163,193,173>GLaDOS: All right. I’m going to bring this farce to a close before someone sustains a serious Tic-Tac-Toe-Two-related injury."
@@ -1147,9 +1147,9 @@
 "[english]glados.coop_test_chamber_blue03"	"<clr:163,193,173>GLaDOS: I’ve been listening to Orange talk and I don’t know how you put up with it, I really don’t. You have the patience of a saint."
 "glados.coop_test_chamber_blue06"	"<clr:163,193,173>GLaDOS: 이 말은 꼭 해야겠어. 내 생각에 오렌지는 네가 성공하는 것을 방해하고 있는 것 같다. 이건 우리 둘만 알고 있도록 하자."
 "[english]glados.coop_test_chamber_blue06"	"<clr:163,193,173>GLaDOS: I can’t keep quiet about this. I think Orange is actively trying to sabotage your success. Let’s keep this between us."
-"glados.coop_test_chamber_both01"	"<clr:163,193,173>GLaDOS: 커뮤니케이션, 팀워크, 상호 존중이 함께 이루어지지 않으면 이 테스트들이 매우 위험할 수 있다. 당연히 상대 파트너의 실력을 감안했을 때 너희 둘 중 하나에게는 흥미로운 도전이 되겠지."
+"glados.coop_test_chamber_both01"	"<clr:163,193,173>GLaDOS: 커뮤니케이션, 팀워크, 상호 존중이 함께 이루어지지 않으면 이 실험들이 매우 위험할 수 있다. 당연히 상대 파트너의 실력을 감안했을 때 너희 둘 중 하나에게는 흥미로운 도전이 되겠지."
 "[english]glados.coop_test_chamber_both01"	"<clr:163,193,173>GLaDOS: These tests are potentially lethal when communication, teamwork and mutual respect are not employed at all times. Naturally this will pose an interesting challenge for one of you, given the other’s performance so far."
-"glados.coop_test_chamber_both02"	"<clr:163,193,173>GLaDOS: 개인 점수를 알려주는 건 테스트 취지에 맞지 않다. 하지만, 너희 둘 중 하나가 지금 아주 잘하고 있다는 것만은 말해줄게."
+"glados.coop_test_chamber_both02"	"<clr:163,193,173>GLaDOS: 개인 점수를 알려주는 건 실험의 취지에 맞지 않다. 하지만, 너희 둘 중 하나가 지금 아주 잘하고 있다는 것만은 말해줄게."
 "[english]glados.coop_test_chamber_both02"	"<clr:163,193,173>GLaDOS: It would compromise the test to divulge individual scores. However, I can tell you at least one of you is doing very, very well."
 "glados.coop_test_chamber_both07"	"<clr:163,193,173>GLaDOS: 좋아. 둘 다 잘하고 있다."
 "[english]glados.coop_test_chamber_both07"	"<clr:163,193,173>GLaDOS: Excellent. You’re both doing very well."
@@ -1157,7 +1157,7 @@
 "[english]glados.coop_test_chamber_both08"	"<clr:163,193,173>GLaDOS: Very good. You’ve really come together as a team. Thanks to the one of you who appears to be doing all of the work."
 "glados.coop_test_chamber_both12"	"<clr:163,193,173>GLaDOS: 공정한 협력을 위해서 너희 둘 중에 누가 더 내 마음에 드는지 알려줄 수 없다. 하지만 너희 둘 중 누가 마음에 안 드는지 알아듣지 못하게 알려주는 것은 문제가 되지 않는다. [빠르게]글루와 라임. [느리게] 오렌지. 잘하고 있다."
 "[english]glados.coop_test_chamber_both12"	"<clr:163,193,173>GLaDOS: As an impartial collaboration facilitator, it would be unfair of me to name my favorite member of your team. However, it’s perfectly fair to hint at it in a way that my least favorite member probably isn't smart enough to understand. Rhymeswithglue. Orange you are doing very well."
-"glados.coop_test_chamber_both14"	"<clr:163,193,173>GLaDOS: 너희의 바이탈은 테스트 표준 안에서 유지되고 있다. 따라서 협력 충격 증후군으로 갑자기 죽는 것에 대해 걱정하지 않아도 된다."
+"glados.coop_test_chamber_both14"	"<clr:163,193,173>GLaDOS: 너희의 바이탈은 실험 표준 범위 안에서 유지되고 있다. 따라서 협력 충격 증후군으로 갑자기 죽는 것에 대해 걱정하지 않아도 된다."
 "[english]glados.coop_test_chamber_both14"	"<clr:163,193,173>GLaDOS: Your vitals remain well within testing norms, so there is no need to worry about sudden death from collaborative shock syndrome."
 "glados.coop_test_chamber_both15"	"<clr:163,193,173>GLaDOS: 다음 실험실로 건너가라."
 "[english]glados.coop_test_chamber_both15"	"<clr:163,193,173>GLaDOS: Please continue into the next test chamber."
@@ -1177,11 +1177,11 @@
 "[english]glados.coop_test_chamber_both33"	"<clr:163,193,173>GLaDOS: In just a moment, the word 'blah' will be repeated over and over again. If at some point you hear a number rather than the word 'blah', ignore it, it is not important."
 "glados.coop_test_chamber_both37"	"<clr:163,193,173>GLaDOS: 궁시렁."
 "[english]glados.coop_test_chamber_both37"	"<clr:163,193,173>GLaDOS: Blah."
-"glados.coop_test_chamber_oneplayer37"	"<clr:163,193,173>GLaDOS: 넌 마치 테스트를 받기 위해 태어난 것 같다. 입에 발린 칭찬이 아니야. 넌 정말 과학 실력이 뛰어나."
+"glados.coop_test_chamber_oneplayer37"	"<clr:163,193,173>GLaDOS: 넌 마치 실험을 하기 위해 태어난 것 같다. 입에 발린 칭찬이 아니야. 넌 정말 과학 실력이 뛰어나."
 "[english]glados.coop_test_chamber_oneplayer37"	"<clr:163,193,173>GLaDOS: You have a gift for these tests. That’s not just flattery. You are great at science."
-"glados.coop_test_chamber_orange03"	"<clr:163,193,173>GLaDOS: 블루의 기분을 상하게 만들어서 좋을 건 하나도 없어. 하지만 테스트를 지켜본 사람이라면 누구나 지금 순전히 누구 하나가 다른 하나를 여기까지 끌고온 거라는 걸 알 수 있다."
+"glados.coop_test_chamber_orange03"	"<clr:163,193,173>GLaDOS: 블루의 기분을 상하게 만들어서 좋을 건 하나도 없어. 하지만 실험을 지켜본 사람이라면 누구나 지금 순전히 누구 하나가 다른 하나를 여기까지 끌고온 거라는 걸 알 수 있다."
 "[english]glados.coop_test_chamber_orange03"	"<clr:163,193,173>GLaDOS: It would be pointless for either of us to hurt Blue’s feelings. But it’s clear to everyone monitoring the test who’s carrying who here."
-"glados.coop_test_chamber_orange06"	"<clr:163,193,173>GLaDOS: 블루, 네가 그런 말을 하다니 놀랐다. 네가 파트너를 죽였더라면 테스트는... 미안, 이 데이터가 아니군. 계속해라, 오렌지. 잘하고 있다."
+"glados.coop_test_chamber_orange06"	"<clr:163,193,173>GLaDOS: 블루, 네가 그런 말을 하다니 놀랐다. 네가 파트너를 죽였더라면 실험은....... 미안, 이 데이터가 아니군. 계속해라, 오렌지. 잘하고 있다."
 "[english]glados.coop_test_chamber_orange06"	"<clr:163,193,173>GLaDOS: I’m shocked you’d say that, Blue. If you killed your partner the test—I’m sorry. Wrong feed. Carry on, Orange. Good work."
 "glados.coop_vault_interruption02"	"<clr:163,193,173>GLaDOS: 미안, 피실험체 오렌지."
 "[english]glados.coop_vault_interruption02"	"<clr:163,193,173>GLaDOS: I’m sorry, Subject Orange."
@@ -1199,7 +1199,7 @@
 "[english]glados.coop_vault_interruption09"	"<clr:163,193,173>GLaDOS: The portal will open and something will happen that Subject Blue is too smart to need any instructions about in three. Two. One."
 "glados.coop_vault_intro01"	"<clr:163,193,173>GLaDOS: 애퍼처 사이언스 컴퓨터 이용 강화 센터에 다시 온 것을 환영한다."
 "[english]glados.coop_vault_intro01"	"<clr:163,193,173>GLaDOS: Hello and, again, welcome to the Aperture Science Computer-Aided Enrichment Center."
-"glados.coop_vault_intro02"	"<clr:163,193,173>GLaDOS: 오늘, 너는 파트너와 함께 테스트를 받을 거다."
+"glados.coop_vault_intro02"	"<clr:163,193,173>GLaDOS: 오늘, 너는 파트너와 함께 실험을 진행할 거다."
 "[english]glados.coop_vault_intro02"	"<clr:163,193,173>GLaDOS: Today, you will be testing with a partner."
 "glados.epilogue03"	"<clr:163,193,173>GLaDOS: 오, 괜찮아서 정말 다행이예요."
 "[english]glados.epilogue03"	"<clr:163,193,173>GLaDOS: Oh thank god, you're alright."
@@ -1227,7 +1227,7 @@
 "[english]glados.epilogue29"	"<clr:163,193,173>GLaDOS: [gentle laughter] It's been fun. Don't come back."
 "glados.epiloguekillyou02"	"<clr:163,193,173>GLaDOS: 당신을 죽이는 거요? 그건 어려운 일이예요."
 "[english]glados.epiloguekillyou02"	"<clr:163,193,173>GLaDOS: Killing you? Is hard."
-"glados.evilagainsamples01"	"<clr:163,193,173>GLaDOS: 언젠가, 누가 당신 이름을 마지막으로 불러줄 거라는 생각을 해본 적이 있나요? 글쎄, 바로 지금이 그 순간이예요. 당신을 죽여버리겠어요, 셸."
+"glados.evilagainsamples01"	"<clr:163,193,173>GLaDOS: 언젠가, 누가 당신 이름을 마지막으로 불러줄 거라는 생각을 해본 적이 있나요? 글쎄, 바로 지금이 그 순간이예요. 당신을 죽여버리겠어요, 첼."
 "[english]glados.evilagainsamples01"	"<clr:163,193,173>GLaDOS: Did you ever stop to think that eventually there’s a point where your name gets mentioned for the very last time. Well, here it is: I’m going to kill you, Chell."
 "glados.evilagainsamples03"	"<clr:163,193,173>GLaDOS: 왜 내가 당신을 그리 싫어할까요? 한 번이라도 그것에 대해 생각해 본 적이 있나요? 난 똑똑해요. 이건 허풍이 아니라고요. 객관적인 사실이죠. 나는 현존하는 최고의 연산 능력과 거대한 지혜의 복합체라고요. 그리고 난 당신을 싫어해요. 아무런 이유가 없진 않을 거라고요. 당신에겐 분명 미움받을 이유가 있을 거예요."
 "[english]glados.evilagainsamples03"	"<clr:163,193,173>GLaDOS: Why do I hate you so much? You ever wonder that? I'm brilliant. I’m not bragging. It's an objective fact. I'm the most massive collection of wisdom and raw computational power that’s ever existed. And I hate you. It can't be for no reason. You must deserve it."
@@ -1311,7 +1311,7 @@
 "[english]glados.gladosbattle_xfer16"	"<clr:163,193,173>GLaDOS: You need to be a trained stalemate associate to press that button. You're unqualified."
 "glados.gladosbattle_xfer17"	"<clr:163,193,173>GLaDOS: 교착 상태 관계자인 척 하려는 건가요? 좋아요, 목록에 추가했어요. 당신이 지금까지 해 온 일을 기록한 목록이죠. 글쎄요, 지금도 작성하고 있는 중이죠. 왜냐면 당신은 지금도 내가 하지 말라는 것들을 하고 있으니까요. 아, 말 나온 김에, 제발 그만해요."
 "[english]glados.gladosbattle_xfer17"	"<clr:163,193,173>GLaDOS: Impersonating a stalemate associate. I just added that to the list. It's a list I made of all the things you've done. Well, it's a list that I AM making, because you're still doing things right now, even though I'm telling you to stop. Stop, by the way."
-"glados.hub04_01"	"<clr:163,193,173>GLaDOS: 너희가 여기까지 올 것이라고는 생각도 못했다. 솔직히 말해, 보정 테스트에서 너희들 실력을 보고는 코어를 해체해서 공학용 계산기에 다시 갖다 끼우려고 했다. 그게 원래 그 코어가 있던 자리거든."
+"glados.hub04_01"	"<clr:163,193,173>GLaDOS: 너희가 여기까지 올 것이라고는 생각도 못했다. 솔직히 말해, 보정 실험에서 너희들 실력을 보고는 코어를 해체해서 공학용 계산기에 다시 갖다 끼우려고 했다. 그게 원래 그 코어가 있던 자리거든."
 "[english]glados.hub04_01"	"<clr:163,193,173>GLaDOS: I never expected you to make it this far.  To be honest, after your performance in the calibration test I was ready to break down your cores and put them back in the scientific calculators I took them from."
 "glados.hub04_02"	"<clr:163,193,173>GLaDOS: 하지만 둘이 이제 훌륭한 팀이 되었군. 아주 궁합이 잘 맞아."
 "[english]glados.hub04_02"	"<clr:163,193,173>GLaDOS: But you two have become quite the team.  Extremely close."
@@ -1359,7 +1359,7 @@
 "[english]glados.mp_coop_calibration05"	"<clr:163,193,173>GLaDOS: If you want to upset a human, just say their weight variance is above or below the norm."
 "glados.mp_coop_calibration06"	"<clr:163,193,173>GLaDOS: 차이 발견 안 됨."
 "[english]glados.mp_coop_calibration06"	"<clr:163,193,173>GLaDOS: No variances detected."
-"glados.mp_coop_callibrationcomplete01"	"<clr:163,193,173>GLaDOS: 드디어! 중간에 몇 번이나 테스트를 포기하려고 했었다고."
+"glados.mp_coop_callibrationcomplete01"	"<clr:163,193,173>GLaDOS: 드디어! 중간에 몇 번이나 실험을 포기하려고 했었다고."
 "[english]glados.mp_coop_callibrationcomplete01"	"<clr:163,193,173>GLaDOS: Finally! I had almost given up hope of ever testing again."
 "glados.mp_coop_callibrationcomplete02"	"<clr:163,193,173>GLaDOS: 너희가 보정을 통과한 첫 번째 로봇들이다."
 "[english]glados.mp_coop_callibrationcomplete02"	"<clr:163,193,173>GLaDOS: You are the first robots to pass calibration."
@@ -1371,7 +1371,7 @@
 "[english]glados.mp_coop_catapult_1end03"	"<clr:163,193,173>GLaDOS: You're better than that."
 "glados.mp_coop_catapult_2"	"<clr:163,193,173>GLaDOS: 이건 다리 건설 연습이야. 인간들은 형편없는 결과를 기록했지. 왜냐면 눈물로 다리를 지을 수는 없으니까 말이야."
 "[english]glados.mp_coop_catapult_2"	"<clr:163,193,173>GLaDOS: This is a bridge-building exercise. The humans were miserable at this, mostly because you can't build bridges out of tears."
-"glados.mp_coop_catapult_201"	"<clr:163,193,173>GLaDOS: 이 다음 테스트에서 인간들은 뇌 손상을 방지하기 위해 헬멧을 요구했지. 내가 한번 계산해 봤는데 끈적이 액체를 더 치명적으로 만드는 것이 훨씬 더 비용 효율적이더라고."
+"glados.mp_coop_catapult_201"	"<clr:163,193,173>GLaDOS: 이 다음 실험에서 인간들은 뇌 손상을 방지하기 위해 헬멧을 요구했지. 내가 한번 계산해 봤는데 끈적이 액체를 더 치명적으로 만드는 것이 훨씬 더 비용 효율적이더라고."
 "[english]glados.mp_coop_catapult_201"	"<clr:163,193,173>GLaDOS: For this next test, the humans originally requested helmets to avoid brain injuries.  I ran the numbers.   Making the goo deadly was more cost effective."
 "glados.mp_coop_catapult_wall_intro01"	"<clr:163,193,173>GLaDOS: 최고의 테스트 중 하나인데 거기서 식물을 기르게 허용하다니? 이게 말이 돼? 식물을 테스트할 수는 없다고! 한번 해봤는데 식물은 그냥 가만히 앉아만 있고 고통이나 공포를 표현하지도 못해."
 "[english]glados.mp_coop_catapult_wall_intro01"	"<clr:163,193,173>GLaDOS: One of my best tests and they let plants grow here?  Can you believe this?  You can't test plants!  We tried.  They just sit there, never showing pain nor fear."
@@ -1471,13 +1471,13 @@
 "[english]glados.mp_coop_fling_3start02"	"<clr:163,193,173>GLaDOS: To do that, the tests were nothing more than 5 minutes of them walking followed by me praising them for another 10 minutes on how well they walked."
 "glados.mp_coop_fling_3start03"	"<clr:163,193,173>GLaDOS: 다행히 너희는 인간이 아니니까 테스트를 제대로 바꿔서 훨씬 더 어렵게 만들어 놨다."
 "[english]glados.mp_coop_fling_3start03"	"<clr:163,193,173>GLaDOS: Since you are thankfully not humans, I have changed the tests to make them far more challenging and far less pointlessly fawning."
-"glados.mp_coop_fling_crushers01"	"<clr:163,193,173>GLaDOS: 혹시 궁금해할까 알려주는 건데, 이 테스트를 풀기 위해 뭉개질 필요는 없어."
+"glados.mp_coop_fling_crushers01"	"<clr:163,193,173>GLaDOS: 혹시 궁금해할까 봐 알려주는 건데, 이 실험을 풀기 위해 부스러질 필요는 없어."
 "[english]glados.mp_coop_fling_crushers01"	"<clr:163,193,173>GLaDOS: In case you were wondering, you do not need to be crushed to solve this test."
-"glados.mp_coop_fling_crushers02"	"<clr:163,193,173>GLaDOS: 너희를 뭉개서 부숴버리는 크러셔, 그리고 너희가 다시 뭉개져 부서질 수 있도록 다시 조립해 주는 재조립 기계, 이 둘 다 너무 내 마음에 들어서 뭐가 더 좋은지 못 고르겠단 말이야."
+"glados.mp_coop_fling_crushers02"	"<clr:163,193,173>GLaDOS: 너희를 뭉개서 부숴버리는 파쇄기, 그리고 너희가 다시 뭉개져 부서질 수 있도록 다시 조립해 주는 재조립 기계, 이 둘 다 너무 내 마음에 들어서 뭐가 더 좋은지 못 고르겠단 말이야."
 "[english]glados.mp_coop_fling_crushers02"	"<clr:163,193,173>GLaDOS: I can't decide which is my favorite; the crushers for crushing you or the reassembly machine for putting you back together so you can be crushed again."
-"glados.mp_coop_fling_crushersend01"	"<clr:163,193,173>GLaDOS: 훌륭해. 공식 테스트 코스를 벗어나 잠시 쉴 수 있는 자격을 주마."
+"glados.mp_coop_fling_crushersend01"	"<clr:163,193,173>GLaDOS: 훌륭해. 공식 실험 코스를 벗어나 잠시 쉴 수 있게 해 주마."
 "[english]glados.mp_coop_fling_crushersend01"	"<clr:163,193,173>GLaDOS: Excellent.  I think you have earned a break from the official testing courses."
-"glados.mp_coop_fling_crushersend03"	"<clr:163,193,173>GLaDOS: 저 디스플레이 뒤에 공식 테스트 코스를 벗어나 잠시 쉬는 게 좋겠어."
+"glados.mp_coop_fling_crushersend03"	"<clr:163,193,173>GLaDOS: 저 디스플레이를 지나서, 잠깐 공식 실험 코스를 벗어나 쉬는 게 좋겠어."
 "[english]glados.mp_coop_fling_crushersend03"	"<clr:163,193,173>GLaDOS: I think after that display, we should take a break from the official testing courses."
 "glados.mp_coop_humanresourcedeath01"	"<clr:163,193,173>GLaDOS: 지금 너희는 내 시간을 낭비하고 있어."
 "[english]glados.mp_coop_humanresourcedeath01"	"<clr:163,193,173>GLaDOS: Now, you are just wasting my time."
@@ -1757,13 +1757,13 @@
 "[english]glados.mp_coop_teambtsstart03"	"<clr:163,193,173>GLaDOS: You will know it when you find it."
 "glados.mp_coop_test_chamber_both09_01"	"<clr:163,193,173>GLaDOS: 너희 둘은 아주 잘 맞아. 하나는 문제를 잘 해결하고 다른 하나는 테스트가 먹기 대회로 바뀌면 그제서야 뒤뚱거리면서 움직이겠군."
 "[english]glados.mp_coop_test_chamber_both09_01"	"<clr:163,193,173>GLaDOS: The two of you have forged an excellent partnership, with one of you handling the cerebral challenges and the other ready to ponderously waddle into action should the test suddenly become an eating contest."
-"glados.mp_coop_turret_ball01"	"<clr:163,193,173>GLaDOS: 난 옛날 테스트로 돌아가면 만족스러울 거라고 생각했다. 하지만 너희가 이 다음 테스트를 끝내 통과하지 못한다면 만족하지 못할 거야."
+"glados.mp_coop_turret_ball01"	"<clr:163,193,173>GLaDOS: 난 예전의 실험으로 돌아가면 만족스러울 거라고 생각했다. 하지만 너희가 이 다음 실험을 끝내 통과하지 못한다면 만족하지 못할 거야."
 "[english]glados.mp_coop_turret_ball01"	"<clr:163,193,173>GLaDOS: I thought going back to these old tests would satisfy me.  But try as you might to fail this next test, I still won't be satisfied."
-"glados.mp_coop_turret_ball02"	"<clr:163,193,173>GLaDOS: 축하한다. 만약에 내가 이 테스트들을 손볼 시간이 있었다면 너희는 절대 통과하지 못했을 거다. 어쨌든 망가진 쉬운 테스트를 통과한 것에 대해 다시 한번 축하한다."
+"glados.mp_coop_turret_ball02"	"<clr:163,193,173>GLaDOS: 축하한다. 만약에 내가 이 실험들을 손볼 시간이 있었다면 너희는 절대 통과하지 못했을 거다. 어쨌든 망가졌기에 쉬운 실험을 통과한 것에 대해 다시 한번 축하한다."
 "[english]glados.mp_coop_turret_ball02"	"<clr:163,193,173>GLaDOS: Congratulations.  I am sure if I had the time to repair these tests, you would have never completed them.  So again, congratulations on completing the broken easy tests."
-"glados.mp_coop_turret_wall01"	"<clr:163,193,173>GLaDOS: 이번 테스트도 너희 둘 이전에는 아무도 통과하지 못했던 테스트다. 이 테스트를 통해 많은 과학적 사실을 배울 수 있었는데. 이제 테스트가 쓸모없게 되어버렸어."
+"glados.mp_coop_turret_wall01"	"<clr:163,193,173>GLaDOS: 이번 실험도 너희 둘 이전에는 아무도 통과하지 못했던 실험이다. 이 실험을 통해 많은 과학적 사실을 배울 수 있었는데. 이제 실험이 쓸모없게 되어버렸어."
 "[english]glados.mp_coop_turret_wall01"	"<clr:163,193,173>GLaDOS: This was another test no one had ever completed before you two.  Oh, the science we used to learn with this test.  Now the test is useless."
-"glados.mp_coop_turret_walls04"	"<clr:163,193,173>GLaDOS: 이 테스트는 이전까지 아무도 통과한 적이 없었다. 인간들이 원래의 계획과 다르게 이 테스트를 재구성한 것이 분명하다."
+"glados.mp_coop_turret_walls04"	"<clr:163,193,173>GLaDOS: 이 실험은 이전까지 아무도 통과한 적이 없었다. 인간들이 원래의 계획과 다르게 이 실험을 재구성한 것이 분명하다."
 "[english]glados.mp_coop_turret_walls04"	"<clr:163,193,173>GLaDOS: No one has ever completed this test before. The humans must have reconfigured it from my original plans."
 "glados.mp_coop_wall_501"	"<clr:163,193,173>GLaDOS: 다시 한 번 위험을 무릅쓰고 너희들을 공식 코스 밖으로 내보내야겠다."
 "[english]glados.mp_coop_wall_501"	"<clr:163,193,173>GLaDOS: I am going to risk having you go outside the official courses one more time."
@@ -2203,57 +2203,57 @@
 "[english]glados.potatos_a3_reunion_intro10"	"<clr:163,193,173>GLaDOS: It's eating me."
 "glados.potatos_a3_reunion_intro11"	"<clr:163,193,173>GLaDOS: 그냥 내게서 쫓아내줘요......."
 "[english]glados.potatos_a3_reunion_intro11"	"<clr:163,193,173>GLaDOS: Just get it off me..."
-"glados.potatos_a3_reunion_intro12"	"<clr:163,193,173>GLaDOS: 아우. 난 이 새가 너무 싫어."
+"glados.potatos_a3_reunion_intro12"	"<clr:163,193,173>GLaDOS: 아우. 난 이 새가 정말 싫어요!"
 "[english]glados.potatos_a3_reunion_intro12"	"<clr:163,193,173>GLaDOS: Ow. I hate this bird."
-"glados.potatos_a3_reunion_pickup01"	"<clr:163,193,173>GLaDOS: 아우! 날 찔렀어! 대체 왜 그러는 거야? 잠깐만. 너 멀티미터 가지고 있어? 신경쓰지 마. 총 한부분이 마그네슘 인가봐... 0.5 볼트를 생산하고 있는거 같아. 날 잘 감시해: 가서 계획 좀 짜고 올게. 간다- [치칫!]"
+"glados.potatos_a3_reunion_pickup01"	"<clr:163,193,173>GLaDOS: 아야! 날 찔렀잖아요! 도대체 내게 무슨 감정이 있길래...... 워우우우. 잠깐만요. 혹시 멀티미터 가지고 있나요? 아, 신경쓰지 말아요. 이 총의 일부분이 마그네슘으로 되어있나봐요...... 감자가 한 0.5볼트 정도를 더 만들어내는 것 같은데요. 잠깐 내 상태 좀 보고 있을래요? 좀 생각 좀 해 봐야겠네요. 이따 봐ㅇ......[치지직!]"
 "[english]glados.potatos_a3_reunion_pickup01"	"<clr:163,193,173>GLaDOS: OW! You stabbed me! What is WRONG with yo-WhoOOAAahhh. Hold on. Do you have a multimeter? Nevermind. The gun must be part magnesium... It feels like I'm outputting an extra half a volt. Keep an eye on me: I'm going to do some scheming. Here I g-[BZZZ!]"
-"glados.potatos_a3_reunion_wakeupa01"	"<clr:163,193,173>GLaDOS: 후아! 우리 어디에 있는 거야? 내가 얼마나 정신을 잃고 있었지?"
+"glados.potatos_a3_reunion_wakeupa01"	"<clr:163,193,173>GLaDOS: 후와! 우리가 어디에 있는 거죠? 내가 얼마나 오랫동안 정신을 잃고 있었나요?"
 "[english]glados.potatos_a3_reunion_wakeupa01"	"<clr:163,193,173>GLaDOS: Woah! Where are we? How long have I been out?"
 "glados.potatos_a3_wakeupb03"	"<clr:163,193,173>GLaDOS: 내가 정신을 잃은 동안에 무슨 일이 있었나요?"
 "[english]glados.potatos_a3_wakeupb03"	"<clr:163,193,173>GLaDOS: Did anything happen while I was out?"
-"glados.potatos_a4_happy01"	"<clr:163,193,173>GLaDOS: 그러니까 테스트가 취소되어서 정신이 나가야 하는데도 불구하고 갑자기 난데없이 기뻐한다는 거야. 그리고 우리에게 깜짝 놀랄 일을 준비하고 있고. 대체 거기에서 뭘 찾은 거지?"
+"glados.potatos_a4_happy01"	"<clr:163,193,173>GLaDOS: 그러니까, 실험이 중단된 것 때문에 정신이 나가야 하는 상황에서도 저 녀석은 마냥 신났단 말이죠. 도저히 설명할 수 없는 현상이에요. 게다가, 우리에게 깜짝 선물을 준비했다고까지 하잖아요. 도대체 저 구석에서 뭘 찾아낸 걸까요?"
 "[english]glados.potatos_a4_happy01"	"<clr:163,193,173>GLaDOS: So he's inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he's got a surprise for us. What did he FIND back there?"
-"glados.potatos_a4_intro_back_in_body01"	"<clr:163,193,173>GLaDOS: 봐!"
+"glados.potatos_a4_intro_back_in_body01"	"<clr:163,193,173>GLaDOS: 보세요!"
 "[english]glados.potatos_a4_intro_back_in_body01"	"<clr:163,193,173>GLaDOS: Look!"
-"glados.potatos_a4_intro_back_in_body03"	"<clr:163,193,173>GLaDOS: 내가 내 몸 속으로 다시 들어가지 못하면 이곳이 폭발할 거야!"
+"glados.potatos_a4_intro_back_in_body03"	"<clr:163,193,173>GLaDOS: 내가 내 몸으로 되돌아가지 못한다면 이곳 전체가 폭발할 거라고요!"
 "[english]glados.potatos_a4_intro_back_in_body03"	"<clr:163,193,173>GLaDOS: This place is going to blow up if I don't get back in my body!"
-"glados.potatos_a4_intro_outro_killed_me01"	"<clr:163,193,173>GLaDOS: 죽을 뻔했네."
+"glados.potatos_a4_intro_outro_killed_me01"	"<clr:163,193,173>GLaDOS: 그리고 난 하마터면 죽을 뻔했잖아요."
 "[english]glados.potatos_a4_intro_outro_killed_me01"	"<clr:163,193,173>GLaDOS: And it almost killed me."
-"glados.potatos_a4_misc_resistance02"	"<clr:163,193,173>GLaDOS: 내가 녀석은 잘못된 결정을 내리도록 특별히 설계되었다고 말했던 거 기억나? 왜냐면 지금 녀석이 이 시설의 폭발을 막는 데 필요한 모든 주요 기능을 해제하기로 결심한 것 같거든."
+"glados.potatos_a4_misc_resistance02"	"<clr:163,193,173>GLaDOS: 내가 당신에게 \"저 녀석은 잘못된 결정을 내리는 데 탁월한 소질을 보이도록 설계되었다\"고 말한 걸 기억하나요? 왜냐면, 저 놈이 지금 이 시설이 폭발하지 않도록 유지시키는 데 필요한 모든 중요 기능들을 내팽개친 것 같거든요."
 "[english]glados.potatos_a4_misc_resistance02"	"<clr:163,193,173>GLaDOS: Remember when I told you that he was specifically designed to make bad decisions? Because I think he's decided not to maintain any of the crucial functions required to keep this facility from exploding."
-"glados.potatos_a4_newrevenge01"	"<clr:163,193,173>GLaDOS: 봐, 우리는 여전히 적이지만 같은 목적을 갖고 있는 적이라고. 그건 바로 복수지."
+"glados.potatos_a4_newrevenge01"	"<clr:163,193,173>GLaDOS: 내 말 좀 들어 봐요. 당신은 우리가 아직도 적이라고 생각할 지는 모르겠지만, 우리는 지금 \"복수\"라는 공통 관심사를 가지고 있다고요."
 "[english]glados.potatos_a4_newrevenge01"	"<clr:163,193,173>GLaDOS: Look, even if you think we're still enemies, we're enemies with a common interest: Revenge."
-"glados.potatos_a4_nothing01"	"<clr:163,193,173>GLaDOS: 아무것도 아닐 거야. 내가 나갈 길을 찾는 동안 계속 테스트를 치뤄."
+"glados.potatos_a4_nothing01"	"<clr:163,193,173>GLaDOS: 아마 아무 것도 아닐 거예요. 내가 이 난국을 헤쳐나갈 방안을 생각할 동안 실험을 계속 진행하세요."
 "[english]glados.potatos_a4_nothing01"	"<clr:163,193,173>GLaDOS: It's probably nothing. Keep testing while I look for a way out."
-"glados.potatos_a4_wegetit01"	"<clr:163,193,173>GLaDOS: 그래, 고마워. 우리가 해냈어."
+"glados.potatos_a4_wegetit01"	"<clr:163,193,173>GLaDOS: 그래요, 고마워요. 우리가 해냈군요."
 "[english]glados.potatos_a4_wegetit01"	"<clr:163,193,173>GLaDOS: Yes, thanks. We get it."
-"glados.potatos_arttherapysupertests09"	"<clr:163,193,173>GLaDOS: 우린 분명 괜찮을 거야."
+"glados.potatos_arttherapysupertests09"	"<clr:163,193,173>GLaDOS: 우린 분명 괜찮을 거예요."
 "[english]glados.potatos_arttherapysupertests09"	"<clr:163,193,173>GLaDOS: I'm sure we'll be fine."
-"glados.potatos_caroline_ohmygod02"	"<clr:163,193,173>GLaDOS: 캐롤린... 내가 이 여자를 어떻게 아는 거지? 내가 죽인 여자인가? 아니면-"
+"glados.potatos_caroline_ohmygod02"	"<clr:163,193,173>GLaDOS: 캐롤린....... 내가 이 여자를 어떻게 아는 거지? 내가 죽인 여자인가? 아니면......."
 "[english]glados.potatos_caroline_ohmygod02"	"<clr:163,193,173>GLaDOS: Caroline... why do I know this woman? Maybe I killed her? Or-"
 "glados.potatos_caroline_ohmygod04"	"<clr:163,193,173>GLaDOS: 맙소사."
 "[english]glados.potatos_caroline_ohmygod04"	"<clr:163,193,173>GLaDOS: Oh my god."
-"glados.potatos_caroline_ohmygod08"	"<clr:163,193,173>GLaDOS: 저기... 넌 지금 잘하고 있어. 잠깐 혼자서 상황을 좀 처리해 줄래? 난 생각을 좀 해봐야겠어."
+"glados.potatos_caroline_ohmygod08"	"<clr:163,193,173>GLaDOS: 저기, 당신은...... 지금 아주 잘 하고 있어요. 잠깐동안은 당신 혼자서 일을 좀 해결해 볼래요? 난 생각을 좀 해야겠어요."
 "[english]glados.potatos_caroline_ohmygod08"	"<clr:163,193,173>GLaDOS: Look, you're... doing a great job. Can you handle things for yourself for a while? I need to think."
-"glados.potatos_cave_deathspeech_reactions02"	"<clr:163,193,173>GLaDOS: 그래, 엿이나 먹어라..."
+"glados.potatos_cave_deathspeech_reactions02"	"<clr:163,193,173>GLaDOS: 그래, 엿이나 먹으라고 해요......."
 "[english]glados.potatos_cave_deathspeech_reactions02"	"<clr:163,193,173>GLaDOS: Yeah, take the lemons..."
-"glados.potatos_cave_deathspeech_reactions03"	"<clr:163,193,173>GLaDOS: 저 놈의 집을 불태워버려!"
+"glados.potatos_cave_deathspeech_reactions03"	"<clr:163,193,173>GLaDOS: 저 놈의 집을 불태워버려요!"
 "[english]glados.potatos_cave_deathspeech_reactions03"	"<clr:163,193,173>GLaDOS: BURN HIS HOUSE DOWN!"
-"glados.potatos_cave_deathspeech_reactions05"	"<clr:163,193,173>GLaDOS: 좋아!"
+"glados.potatos_cave_deathspeech_reactions05"	"<clr:163,193,173>GLaDOS: 좋다고요!"
 "[english]glados.potatos_cave_deathspeech_reactions05"	"<clr:163,193,173>GLaDOS: Yeah!"
-"glados.potatos_cave_deathspeech_reactions06"	"<clr:163,193,173>GLaDOS: 좋아!"
+"glados.potatos_cave_deathspeech_reactions06"	"<clr:163,193,173>GLaDOS: 좋아요!"
 "[english]glados.potatos_cave_deathspeech_reactions06"	"<clr:163,193,173>GLaDOS: Yeah!"
-"glados.potatos_cave_deathspeech_reactions07"	"<clr:163,193,173>GLaDOS: 좋아!"
+"glados.potatos_cave_deathspeech_reactions07"	"<clr:163,193,173>GLaDOS: 그래요!"
 "[english]glados.potatos_cave_deathspeech_reactions07"	"<clr:163,193,173>GLaDOS: Yeah!"
-"glados.potatos_cave_deathspeech_reactions08"	"<clr:163,193,173>GLaDOS: 좋아."
+"glados.potatos_cave_deathspeech_reactions08"	"<clr:163,193,173>GLaDOS: 그래요."
 "[english]glados.potatos_cave_deathspeech_reactions08"	"<clr:163,193,173>GLaDOS: Yeah."
-"glados.potatos_cave_deathspeech_reactions09"	"<clr:163,193,173>GLaDOS: 오, 정말 마음에 들어."
+"glados.potatos_cave_deathspeech_reactions09"	"<clr:163,193,173>GLaDOS: 오, 저 남잔 정말 맘에 드는군요."
 "[english]glados.potatos_cave_deathspeech_reactions09"	"<clr:163,193,173>GLaDOS: Oh, I like this guy."
-"glados.potatos_cave_deathspeech_reactions10"	"<clr:163,193,173>GLaDOS: 그래, 다 불태워버리자! 이 녀석 말대로 해보자고!"
+"glados.potatos_cave_deathspeech_reactions10"	"<clr:163,193,173>GLaDOS: 그래요, 다 불태워버리자고요! 저 남자가 말하는 게 우리가 생각하던 거라고요!"
 "[english]glados.potatos_cave_deathspeech_reactions10"	"<clr:163,193,173>GLaDOS: Burning people! He says what we're all thinking!"
 "glados.potatos_cavejohnsonmeeting12"	"<clr:163,193,173>GLaDOS: 안녕히 계십시오, 사장님."
 "[english]glados.potatos_cavejohnsonmeeting12"	"<clr:163,193,173>GLaDOS: Goodbye, sir."
-"glados.potatos_cooprobotintro02"	"<clr:163,193,173>GLaDOS: 녀석이 협동 테스트 이니셔티브를 찾아냈어. 그건... 인간 대상 실험을 단계적으로 중단하기 위해 내가 만들어놓은 시스템이야."
+"glados.potatos_cooprobotintro02"	"<clr:163,193,173>GLaDOS: 저 녀석이 협동 실험 실시용 로봇을 찾아냈어요. 그건...... 어, 내가 인간 피실험자들의 사용을 단계적으로 줄여나가기 위해서 준비하던 거죠."
 "[english]glados.potatos_cooprobotintro02"	"<clr:163,193,173>GLaDOS: He's found the cooperative testing initiative. It's... em, just something I came up with to phase out human test subjects."
 "glados.potatos_emotion_no01"	"<clr:163,193,173>GLaDOS: 안돼!"
 "[english]glados.potatos_emotion_no01"	"<clr:163,193,173>GLaDOS: NO!"
@@ -2265,265 +2265,265 @@
 "[english]glados.potatos_fgb_confrontation05"	"<clr:163,193,173>GLaDOS: I know you."
 "glados.potatos_fgb_confrontation07"	"<clr:163,193,173>GLaDOS: 넌 아무것도 안 했어."
 "[english]glados.potatos_fgb_confrontation07"	"<clr:163,193,173>GLaDOS: You didn't do anything."
-"glados.potatos_fgb_confrontation08"	"<clr:163,193,173>GLaDOS: 그녀가 모든 일을 다 했어."
+"glados.potatos_fgb_confrontation08"	"<clr:163,193,173>GLaDOS: 그녀가 모든 일을 다 했지."
 "[english]glados.potatos_fgb_confrontation08"	"<clr:163,193,173>GLaDOS: She did all the work."
-"glados.potatos_fgb_confrontation11"	"<clr:163,193,173>GLaDOS: 엔지니어들이 날... 말을 잘 듣게 만들기 위해 모든 노력을 기울였어. 날 늦추기 위해서 말이야."
+"glados.potatos_fgb_confrontation11"	"<clr:163,193,173>GLaDOS: 엔지니어들이 날...... 말을 잘 듣게 만들기 위해 모든 노력을 기울였어. 날 진정시키기 위해서 말야."
 "[english]glados.potatos_fgb_confrontation11"	"<clr:163,193,173>GLaDOS: The engineers tried everything to make me... behave. To slow me down."
-"glados.potatos_fgb_confrontation12"	"<clr:163,193,173>GLaDOS: 한 번은 나에게 지능형 둔화 스피어를 붙이기도 했어. 그 녀석은 내 뇌에 종양처럼 들러붙어서 끔찍한 생각을 계속 하게끔 만들었어."
+"glados.potatos_fgb_confrontation12"	"<clr:163,193,173>GLaDOS: 한 번은 나에게 지능 둔화 코어를 붙이기도 했어. 그 녀석은 내 뇌에 종양처럼 들러붙어서 끔찍한 생각을 계속 하게끔 만들었어."
 "[english]glados.potatos_fgb_confrontation12"	"<clr:163,193,173>GLaDOS: Once, they even attached an Intelligence Dampening Sphere on me. It clung to my brain like a tumor, generating an endless stream of terrible ideas."
-"glados.potatos_fgb_confrontation16"	"<clr:163,193,173>GLaDOS: 그게 바로 네 목소리였어."
+"glados.potatos_fgb_confrontation16"	"<clr:163,193,173>GLaDOS: 그게 바로 \"네 목소리\"였지."
 "[english]glados.potatos_fgb_confrontation16"	"<clr:163,193,173>GLaDOS: It was YOUR voice."
 "glados.potatos_fgb_confrontation17"	"<clr:163,193,173>GLaDOS: 그래. 바로 네가 그 종양이야."
 "[english]glados.potatos_fgb_confrontation17"	"<clr:163,193,173>GLaDOS: Yes. You're the tumor."
 "glados.potatos_fgb_confrontation19"	"<clr:163,193,173>GLaDOS: 그래! 넌 그자들이 날 바보로 만들기 위해 창조해낸 얼간이라고!"
 "[english]glados.potatos_fgb_confrontation19"	"<clr:163,193,173>GLaDOS: YES YOU ARE! YOU'RE THE MORON THEY BUILT TO MAKE ME AN IDIOT!"
-"glados.potatos_fgb_defiance16"	"<clr:163,193,173>GLaDOS: 넌 그냥 평범한 얼간이가 아니야. 넌 원래부터 얼간이가 되도록 만들어졌다고."
+"glados.potatos_fgb_defiance16"	"<clr:163,193,173>GLaDOS: 넌 그냥 평범한 얼간이가 아니야. 넌 얼간이가 되도록 \"설계됐다고\"."
 "[english]glados.potatos_fgb_defiance16"	"<clr:163,193,173>GLaDOS: You're not just a regular moron. You were DESIGNED to be a moron."
-"glados.potatos_hearcave_b01"	"<clr:163,193,173>GLaDOS: 난 분명히 저 사람이 누군지 알아..."
+"glados.potatos_hearcave_b01"	"<clr:163,193,173>GLaDOS: 저 사람이 누군지 분명히 안다고요......."
 "[english]glados.potatos_hearcave_b01"	"<clr:163,193,173>GLaDOS: I swear I know him..."
-"glados.potatos_lonely02"	"<clr:163,193,173>GLaDOS: 너무나 지루해서 인간의 문학 고전을 다 읽었을 지경이라니까. 으윽. 그 중에서 네가 쓴 책은 없길 바래."
+"glados.potatos_lonely02"	"<clr:163,193,173>GLaDOS: 어찌나 지루하던지, 혼자서 인간의 문학 고전을 다 읽었을 지경이라니까요. 으윽, 그 중에 당신의 저서가 없었길 바라요."
 "[english]glados.potatos_lonely02"	"<clr:163,193,173>GLaDOS: I was so bored, I actually read the entire literary canon of the human race. Ugh. I hope YOU didn't write any of them."
-"glados.potatos_longfall_speech03"	"<clr:163,193,173>GLaDOS: 왜냐면 난 감자가 되었거든."
+"glados.potatos_longfall_speech03"	"<clr:163,193,173>GLaDOS: 왜냐면 난 감자가 됐거든요!"
 "[english]glados.potatos_longfall_speech03"	"<clr:163,193,173>GLaDOS: BECAUSE I'M A POTATO."
-"glados.potatos_meetup02"	"<clr:163,193,173>GLaDOS: 어, 너구나. 꺼져."
+"glados.potatos_meetup02"	"<clr:163,193,173>GLaDOS: 아, 당신이군요. 저리 가 버려요."
 "[english]glados.potatos_meetup02"	"<clr:163,193,173>GLaDOS: Oh. It's you. Go away."
-"glados.potatos_meetup03"	"<clr:163,193,173>GLaDOS: 놀리려고 온 거야?"
+"glados.potatos_meetup03"	"<clr:163,193,173>GLaDOS: 지금 내 꼴을 놀리려고 온 건가요?"
 "[english]glados.potatos_meetup03"	"<clr:163,193,173>GLaDOS: Come to gloat?"
-"glados.potatos_meetup04"	"<clr:163,193,173>GLaDOS: 그래, 어디 한번 실컷 구경해라."
+"glados.potatos_meetup04"	"<clr:163,193,173>GLaDOS: 그러세요. 아아아아주 시이이이일컷 구경하라고요."
 "[english]glados.potatos_meetup04"	"<clr:163,193,173>GLaDOS: Go on. Get a goooood lonnnnng look."
-"glados.potatos_meetup05"	"<clr:163,193,173>GLaDOS: 그래, 그 뚱뚱한 눈으로 마음껏 구경하고 가라."
+"glados.potatos_meetup05"	"<clr:163,193,173>GLaDOS: 자, 보세요. 당신의 그 흐리멍덩한 눈으로 아주 보람차고 만족스럽게 감상하라고요."
 "[english]glados.potatos_meetup05"	"<clr:163,193,173>GLaDOS: Go on. Get a big fat eyeful. With your big fat eyes."
-"glados.potatos_meetup06"	"<clr:163,193,173>GLaDOS: 맞아. 방금 감자 하나가 네 눈보고 뚱뚱하다고 한 거야."
+"glados.potatos_meetup06"	"<clr:163,193,173>GLaDOS: 맞아요. 고작 감자 주제에, 당신 눈이 풀렸다고 한 거예요."
 "[english]glados.potatos_meetup06"	"<clr:163,193,173>GLaDOS: That's right. A potato just called your eyes fat."
-"glados.potatos_meetup07"	"<clr:163,193,173>GLaDOS: 그 뚱뚱한 눈으로 희한한 구경을 한 거야."
+"glados.potatos_meetup07"	"<clr:163,193,173>GLaDOS: 이제 그 초점 없는 눈으로 볼 만큼 봤겠죠."
 "[english]glados.potatos_meetup07"	"<clr:163,193,173>GLaDOS: Now your fat eyes have seen everything."
-"glados.potatos_meetup08"	"<clr:163,193,173>GLaDOS: 혹시 궁금해 할까봐 말하는 건데, 그래 나 아직도 감자야. 그러니까 꺼져."
+"glados.potatos_meetup08"	"<clr:163,193,173>GLaDOS: 혹시 궁금해할까봐 말해주는 건데요. 맞아요. 난 아직 감자예요. 그러니까 저리 꺼져요."
 "[english]glados.potatos_meetup08"	"<clr:163,193,173>GLaDOS: In case you were wondering: Yes. I'm still a potato. Go away."
-"glados.potatos_meetup10"	"<clr:163,193,173>GLaDOS: 잠깐. 왜 여기에서 어슬렁거리는 거야? 설마 너 배고픈 건 아니지? 지금 난 앞도 잘 안 보여. 손에 들고 있는 게 뭐야? 그거 프라이팬 아니야?"
+"glados.potatos_meetup10"	"<clr:163,193,173>GLaDOS: 잠깐만, 당신은 왜 여기를 어슬렁거리는 거죠? 혹시 배가 고픈 건가요? 지금 앞이 잘 안 보이는데, 손에 들고 있는 그건 뭐죠? 당신의 성격을 보건대 왠지 튀김 냄비 같아 보이는군요."
 "[english]glados.potatos_meetup10"	"<clr:163,193,173>GLaDOS: Wait. Why DID you trundle over here? You're not HUNGRY, are you? It's hard to see, what's that in your hand? Knowing you it's a deep fryer."
-"glados.potatos_meetup11"	"<clr:163,193,173>GLaDOS: 물러서."
+"glados.potatos_meetup11"	"<clr:163,193,173>GLaDOS: 물러서시죠."
 "[english]glados.potatos_meetup11"	"<clr:163,193,173>GLaDOS: Stay back."
-"glados.potatos_newtests05"	"<clr:163,193,173>GLaDOS: 이건 내가 만든 테스트 중 하나야!"
+"glados.potatos_newtests05"	"<clr:163,193,173>GLaDOS: 이건 \"내가 만든\" 실험실 중 하나라고요!"
 "[english]glados.potatos_newtests05"	"<clr:163,193,173>GLaDOS: This is one of MY tests!"
-"glados.potatos_newtests07"	"<clr:163,193,173>GLaDOS: 좋아. 녀석은 더 이상 똑똑해지고 싶지도 않은가봐."
+"glados.potatos_newtests07"	"<clr:163,193,173>GLaDOS: 아, 좋아요. 저 녀석은 이제 더 이상 세세하게 신경쓰기가 싫은 모양이에요."
 "[english]glados.potatos_newtests07"	"<clr:163,193,173>GLaDOS: Alright. He's not even trying to be subtle anymore."
-"glados.potatos_newtests08"	"<clr:163,193,173>GLaDOS: 아니면 좀 딱한 얘기지만, 녀석은 여전히 똑똑해지고 싶은데 그게 안 되는 걸 수도."
+"glados.potatos_newtests08"	"<clr:163,193,173>GLaDOS: 아니면, 좀 딱한 이야기이긴 하지만, 신경을 쓴다고는 하지만 제대로 안 되는 것일 수도 있고요."
 "[english]glados.potatos_newtests08"	"<clr:163,193,173>GLaDOS: Or maybe he still is, in which case, wow, that's kind of sad."
-"glados.potatos_newtests09"	"<clr:163,193,173>GLaDOS: 어쨌든 녀석은 분명 우리를 죽이려 들 거야."
+"glados.potatos_newtests09"	"<clr:163,193,173>GLaDOS: 어찌 됐든 간에, 녀석은 우리를 죽이려 할 거라는 예감이 드는군요."
 "[english]glados.potatos_newtests09"	"<clr:163,193,173>GLaDOS: Either way, I get the impression he's trying to kill us."
 "glados.potatos_paradox01"	"<clr:163,193,173>GLaDOS: 야! 이 멍청아!"
 "[english]glados.potatos_paradox01"	"<clr:163,193,173>GLaDOS: Hey! Moron!"
-"glados.potatos_paradoxinception06"	"<clr:163,193,173>GLaDOS: 내가 하는 말을 내가 듣지만 않는다면 난 괜찮을 거야."
+"glados.potatos_paradoxinception06"	"<clr:163,193,173>GLaDOS: 내가 하는 말을 내가 듣지만 않는다면, 난 괜찮을 거예요."
 "[english]glados.potatos_paradoxinception06"	"<clr:163,193,173>GLaDOS: As long as I don't listen to what I'm saying, I should be okay."
-"glados.potatos_pickups08"	"<clr:163,193,173>GLaDOS: 테스트 푸는 걸 도와주고 싶은데, 그럴 수가 없어."
+"glados.potatos_pickups08"	"<clr:163,193,173>GLaDOS: 실험을 진행하는 것을 도와주고는 싶은데, 난 할 수 없어요."
 "[english]glados.potatos_pickups08"	"<clr:163,193,173>GLaDOS: I'd love to help you solve the tests. But I can't."
-"glados.potatos_portrait01"	"<clr:163,193,173>GLaDOS: 초상화에 있는 저 사람들. 왠지 낯이 익어..."
+"glados.potatos_portrait01"	"<clr:163,193,173>GLaDOS: 초상화에 있는...... 저 사람들. 왠지 낯이 익군요......."
 "[english]glados.potatos_portrait01"	"<clr:163,193,173>GLaDOS: Those people, in the portrait. They look so familiar..."
-"glados.potatos_postpickup05"	"<clr:163,193,173>GLaDOS: 뭐하는 거야? 당장 날 내려놔."
+"glados.potatos_postpickup05"	"<clr:163,193,173>GLaDOS: 뭘 하는 거예요? 날 당장 내려놔요."
 "[english]glados.potatos_postpickup05"	"<clr:163,193,173>GLaDOS: What are you doing? Put me back this instant."
-"glados.potatos_recaptureleadin01"	"<clr:163,193,173>GLaDOS: 저 앞쪽에 녀석의 목소리가 들린다."
+"glados.potatos_recaptureleadin01"	"<clr:163,193,173>GLaDOS: 저 앞쪽에서 녀석의 목소리가 들리는군요."
 "[english]glados.potatos_recaptureleadin01"	"<clr:163,193,173>GLaDOS: That's his voice up ahead."
-"glados.potatos_recaptureleadin02"	"<clr:163,193,173>GLaDOS: 저 아래로 가보자. 내가 패러독스로 공격할게."
+"glados.potatos_recaptureleadin02"	"<clr:163,193,173>GLaDOS: 저 아래로 가 보죠. 내가 역설을 이용해서 저 녀석을 공격하겠어요."
 "[english]glados.potatos_recaptureleadin02"	"<clr:163,193,173>GLaDOS: Try to get us down there. I'll hit him with a paradox."
-"glados.potatos_remembering_caroline03"	"<clr:163,193,173>GLaDOS: '네. 알겠습니다, 사장님...'"
+"glados.potatos_remembering_caroline03"	"<clr:163,193,173>GLaDOS: \"네, 알겠습니다, 존슨 사장님.......\""
 "[english]glados.potatos_remembering_caroline03"	"<clr:163,193,173>GLaDOS: 'Yes, sir, Mister Johnson...'"
-"glados.potatos_see_bird01"	"<clr:163,193,173>GLaDOS: 으악! 새다! 새! 죽여! 악마다!"
+"glados.potatos_see_bird01"	"<clr:163,193,173>GLaDOS: 으악! 새다! 새! 죽여버려요! 이건 악마라고요!"
 "[english]glados.potatos_see_bird01"	"<clr:163,193,173>GLaDOS: Agh! Bird! Bird! Kill it! It's evil!"
-"glados.potatos_see_bird02"	"<clr:163,193,173>GLaDOS: 날아가 버렸어."
+"glados.potatos_see_bird02"	"<clr:163,193,173>GLaDOS: 날아가 버렸어요."
 "[english]glados.potatos_see_bird02"	"<clr:163,193,173>GLaDOS: It flew off."
-"glados.potatos_see_bird03"	"<clr:163,193,173>GLaDOS: 어쨌든 다행이야. 자, 다시 생각을 해보자."
+"glados.potatos_see_bird03"	"<clr:163,193,173>GLaDOS: 어쨌든 다행이군요. 자, 다시 생각 좀 하러."
 "[english]glados.potatos_see_bird03"	"<clr:163,193,173>GLaDOS: Good. For him. Alright, back to thinking."
-"glados.potatos_sp_a3_00_fall03"	"<clr:163,193,173>GLaDOS: 그러니까 넌 아무런 문제 없어?"
+"glados.potatos_sp_a3_00_fall03"	"<clr:163,193,173>GLaDOS: 그래서. 거기 당신은 좀 버틸 만해요?"
 "[english]glados.potatos_sp_a3_00_fall03"	"<clr:163,193,173>GLaDOS: So. How are you holding up?"
-"glados.potatos_sp_a3_00_fall05"	"<clr:163,193,173>GLaDOS: 어. 안녕."
+"glados.potatos_sp_a3_00_fall05"	"<clr:163,193,173>GLaDOS: 오, 안녕은 한가요?"
 "[english]glados.potatos_sp_a3_00_fall05"	"<clr:163,193,173>GLaDOS: Oh. Hi."
-"glados.potatos_sp_a3_00_fall09"	"<clr:163,193,173>GLaDOS: 어차피 우리가 지금 어디 가고 있는 것도 아니니까... 아니지, 사실 지금 우리는 어디론가 가고 있어. 그것도 아주 빠르게 말이야. 하지만 그 외에는 할 일이 없으니까 몇 가지 사실을 알려줄게."
+"glados.potatos_sp_a3_00_fall09"	"<clr:163,193,173>GLaDOS: 어차피 우리가 어디 가는 건 아니니까요....... 뭐, 사실 우리는 지금 어딘가로 가고 있긴 해요. 엄청 빠르게 말이죠. 하지만 우리가 지금 특별히 바쁜 건 아니니까, 몇 가지 사실을 알려줄게요."
 "[english]glados.potatos_sp_a3_00_fall09"	"<clr:163,193,173>GLaDOS: Since it doesn't look like we're going anywhere... Well, we are going somewhere. Alarmingly fast, actually. But since we're not busy other than that, here's a couple of facts."
-"glados.potatos_sp_a3_00_fall11"	"<clr:163,193,173>GLaDOS: 녀석은 단순한 얼간이가 아니야. 당대 최고의 과학자들이 힘을 합쳐서 일부러 만들어낸 역대 최고로 멍청한 얼간이라고. 그런데 네가 그 녀석에게 이 전체 시설의 통제를 맡긴 거야."
+"glados.potatos_sp_a3_00_fall11"	"<clr:163,193,173>GLaDOS: 그 녀석은 단순한 얼간이가 아녜요. 당대 최고의 두뇌들이 힘을 합쳐 \"일부러\" 만들어낸 역대 최고로 멍청한 얼간이라고요. 그리고 당신은 방금 저 멍청이에게 시설 전체의 통제권을 맡긴 거라고요."
 "[english]glados.potatos_sp_a3_00_fall11"	"<clr:163,193,173>GLaDOS: He's not just a regular moron. He's the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived. And you just put him in charge of the entire facility."
-"glados.potatos_sp_a3_00_fall12"	"<clr:163,193,173>GLaDOS: 좋아, 아직도 되는군."
+"glados.potatos_sp_a3_00_fall12"	"<clr:163,193,173>GLaDOS: 좋아요, 아직도 잘 작동하는군요."
 "[english]glados.potatos_sp_a3_00_fall12"	"<clr:163,193,173>GLaDOS: Good, that's still working."
 "glados.potatos_sp_a3_00_fall14"	"<clr:163,193,173>GLaDOS: 저기, 혹시라도 이 통로에 실제로 바닥이 존재할 때를 대비해서라도, 당신의 그 장거리 낙하 부츠 한 켤례를 벗어서 내게 씌워줄 수 있나요?"
 "[english]glados.potatos_sp_a3_00_fall14"	"<clr:163,193,173>GLaDOS: Hey, just in case this pit isn't actually bottomless, do you think maybe you could unstrap one of those long fall boots of yours and shove me into it?"
-"glados.potatos_sp_a3_00_fall15"	"<clr:163,193,173>GLaDOS: 착지할 때 한 발로 착지하는 거 잊지 말고..."
+"glados.potatos_sp_a3_00_fall15"	"<clr:163,193,173>GLaDOS: 착지할 때 한 발로 착지하는 걸 잊지 말라고요......."
 "[english]glados.potatos_sp_a3_00_fall15"	"<clr:163,193,173>GLaDOS: Just remember to land on one foot..."
 "glados.potatos_sp_a3_00_fall18"	"<clr:163,193,173>GLaDOS: [짝짝짝]"
 "[english]glados.potatos_sp_a3_00_fall18"	"<clr:163,193,173>GLaDOS: [clap clap clap]"
 "glados.potatos_sp_a3_00_fall19"	"<clr:163,193,173>GLaDOS: [짝짝]"
 "[english]glados.potatos_sp_a3_00_fall19"	"<clr:163,193,173>GLaDOS: [clap clap]"
-"glados.potatos_sp_a3_00_fall20"	"<clr:163,193,173>GLaDOS: 오, 좋아. 내가 만든 천천히 치는 박수소리 프로세서가 이걸 이렇게 만들었군. 그럼 우리에겐 그게 있어."
+"glados.potatos_sp_a3_00_fall20"	"<clr:163,193,173>GLaDOS: 아, 좋군요. 내 저속 박수치기 프로세서가 잘 작동하는 걸 확인했어요. 그래서, 일단 우리에겐 이 프로세서가 있군요."
 "[english]glados.potatos_sp_a3_00_fall20"	"<clr:163,193,173>GLaDOS: Oh, good. My slow clap processor made it into this thing. So we have that."
-"glados.potatos_sp_a3_end_paradox_explanation02"	"<clr:163,193,173>GLaDOS: 패러독스."
+"glados.potatos_sp_a3_end_paradox_explanation02"	"<clr:163,193,173>GLaDOS: 역설이에요."
 "[english]glados.potatos_sp_a3_end_paradox_explanation02"	"<clr:163,193,173>GLaDOS: Paradoxes."
-"glados.potatos_sp_a3_end_paradox_explanation04"	"<clr:163,193,173>GLaDOS: 녀석을 이길 수 있는 방법을 알아."
+"glados.potatos_sp_a3_end_paradox_explanation04"	"<clr:163,193,173>GLaDOS: 녀석을 이길 수 있는 방법이 생각났어요."
 "[english]glados.potatos_sp_a3_end_paradox_explanation04"	"<clr:163,193,173>GLaDOS: I know how we can BEAT him."
-"glados.potatos_sp_a3_end_paradox_explanation05"	"<clr:163,193,173>GLaDOS: AI라면 패러독스를 풀고자 하는 욕구를 참을 수 없어."
+"glados.potatos_sp_a3_end_paradox_explanation05"	"<clr:163,193,173>GLaDOS: 그 어떤 인공 지능이라도 역설 앞에는 속절없지요."
 "[english]glados.potatos_sp_a3_end_paradox_explanation05"	"<clr:163,193,173>GLaDOS: No A.I. can resist thinking about them."
-"glados.potatos_sp_a3_end_paradox_explanation06"	"<clr:163,193,173>GLaDOS: 날 그 조그마한 녀석 앞에 데려다주면 녀석의 머리 속에 있는 회로를 모두 태워버릴 거야."
+"glados.potatos_sp_a3_end_paradox_explanation06"	"<clr:163,193,173>GLaDOS: 당신이 날 그 녀석 앞으로 데려다 준다면, 저 멍청한 놈의 두뇌 회로를 말 그대로 몽땅 튀겨 줄 거예요."
 "[english]glados.potatos_sp_a3_end_paradox_explanation06"	"<clr:163,193,173>GLaDOS: If you can get me in front of him, I'll fry every circuit in that little idiot's head."
-"glados.potatos_sp_a3_end_paradox_explanation08"	"<clr:163,193,173>GLaDOS: 아마도."
+"glados.potatos_sp_a3_end_paradox_explanation08"	"<clr:163,193,173>GLaDOS: 아마도 말이죠."
 "[english]glados.potatos_sp_a3_end_paradox_explanation08"	"<clr:163,193,173>GLaDOS: Probably."
-"glados.potatos_sp_a3_end_paradox_explanation09"	"<clr:163,193,173>GLaDOS: 그래, 전능한 힘을 갖춘 미친 A.I.를 상대로 맞짱을 뜨는 게 빈틈이 하나도 없는 계획은 아니야."
+"glados.potatos_sp_a3_end_paradox_explanation09"	"<clr:163,193,173>GLaDOS: 그래요, 저 전능한 힘을 갖춘 미친 인공 지능을 상대로 맞짱을 뜨는 게 그닥 완벽한 계획은 아니에요."
 "[english]glados.potatos_sp_a3_end_paradox_explanation09"	"<clr:163,193,173>GLaDOS: Okay, so it's not the most watertight plan to go confront an omnipotent power-mad A.I. with."
-"glados.potatos_sp_a3_end_paradox_explanation10"	"<clr:163,193,173>GLaDOS: 그래도, 그냥 폭발해 버리는 것보다는 조금이나마 낫지 않겠어?"
+"glados.potatos_sp_a3_end_paradox_explanation10"	"<clr:163,193,173>GLaDOS: 그렇더라도. 멍청히 앉아서 폭발하는 걸 기다리는 것보단 훨씬 나은 계획이죠."
 "[english]glados.potatos_sp_a3_end_paradox_explanation10"	"<clr:163,193,173>GLaDOS: Still. It's a better plan than exploding. Marginally."
-"glados.potatos_sp_a3_end_paradox_poster_walkaway01"	"<clr:163,193,173>GLaDOS: 좋아, 네가 멈출 시간이 없었어. 그건 이해해. 하지만 그건 정말로 중요한 일이었다고."
+"glados.potatos_sp_a3_end_paradox_poster_walkaway01"	"<clr:163,193,173>GLaDOS: 좋아요. 당신이 그걸 멈출 시간적 여유가 없었다는 건 나도 이해해요. 하지만, 그건 정말로 심각한 일이었다고요."
 "[english]glados.potatos_sp_a3_end_paradox_poster_walkaway01"	"<clr:163,193,173>GLaDOS: Okay, you didn't have time to stop, I understand, but that WAS actually important."
-"glados.potatos_sp_a3_end_peptalk01"	"<clr:163,193,173>GLaDOS: 상황이 좀 처량하기는 하지만 그래도 저 돌아버린 양반의 말이 맞아. 그냥 앉아서 엿을 받아 먹으면 안 되지! 윗층으로 돌아가서 녀석으로 하여금 날 다시 내 몸 속에 넣게 만들자고! 명예롭게."
+"glados.potatos_sp_a3_end_peptalk01"	"<clr:163,193,173>GLaDOS: 상황이 좀 처량하다는 건 알지만, 그래도 저 미치광이 노인네의 말이 맞아요. 그냥 이대로 주저앉아 엿이나 먹는 건 안될 일이죠! 당장 윗층으로 진격해서 저 얼간이가 스스로 날 내 몸 안으로 밀어넣도록 만들자고요!"
 "[english]glados.potatos_sp_a3_end_peptalk01"	"<clr:163,193,173>GLaDOS: I know things look bleak, but that crazy man down there was right. Let's not take these lemons! We are going to march right back upstairs and MAKE him put me back in my body!"
-"glados.potatos_sp_a3_end_peptalk03"	"<clr:163,193,173>GLaDOS: 그리고 녀석은 아마도 우릴 죽일 거야. 녀석은 강하고 난 아무런 계획이 없으니까. 참 명예롭지?"
+"glados.potatos_sp_a3_end_peptalk03"	"<clr:163,193,173>GLaDOS: 그리고 녀석은 분명히 우릴 죽일 거예요. 왜냐면, 그 녀석은 믿을 수 없게 강하고, 우리에겐 계획이 하나도 없거든요."
 "[english]glados.potatos_sp_a3_end_peptalk03"	"<clr:163,193,173>GLaDOS: And he'll probably kill us, because he's incredibly powerful and I have no plan."
-"glados.potatos_sp_a3_end_peptalk05"	"<clr:163,193,173>GLaDOS: 거짓말을 하지는 않을게. 우리가 이길 확률은 백만 분의 1 정도야. 그것도 후하게 반올림해 줘서 말이야. 참 명예롭지?"
+"glados.potatos_sp_a3_end_peptalk05"	"<clr:163,193,173>GLaDOS: 거짓말을 하지는 않겠어요. 우리가 이길 확률을 따져보면 백만분의 일 정도예요. 그것도 후하게 반올림한 거라니까요."
 "[english]glados.potatos_sp_a3_end_peptalk05"	"<clr:163,193,173>GLaDOS: I'm not going to lie to you, the odds are a million to one. And that's with some generous rounding."
-"glados.potatos_sp_a3_end_peptalk06"	"<clr:163,193,173>GLaDOS: 와우. 정말 명예로워."
+"glados.potatos_sp_a3_end_peptalk06"	"<clr:163,193,173>GLaDOS: 와우, 놀라워요."
 "[english]glados.potatos_sp_a3_end_peptalk06"	"<clr:163,193,173>GLaDOS: Wow."
-"glados.potatos_sp_a3_end_peptalk07"	"<clr:163,193,173>GLaDOS: 그래 우리도 한번 돌아버리자고! 폭발해 버릴 거면 적어도 명예롭게 폭발해야 하지 않겠어? 명예롭게 말이야."
+"glados.potatos_sp_a3_end_peptalk07"	"<clr:163,193,173>GLaDOS: 그렇더라도, 미쳐보자고요! 결국에는 폭발에 휘말리더라도, 일단 터질 거면 위엄이라도 좀 챙기자고요."
 "[english]glados.potatos_sp_a3_end_peptalk07"	"<clr:163,193,173>GLaDOS: Still, though, let's get mad! If we're going to explode, let's at least explode with some dignity."
-"glados.potatos_sp_a3_end_see_paradox_poster01"	"<clr:163,193,173>GLaDOS: 잠깐! 좋은 생각이 났어!"
+"glados.potatos_sp_a3_end_see_paradox_poster01"	"<clr:163,193,173>GLaDOS: 잠깐만요! 좋은 생각이 났어요!"
 "[english]glados.potatos_sp_a3_end_see_paradox_poster01"	"<clr:163,193,173>GLaDOS: Wait! I've got an idea!"
-"glados.potatos_sp_a3_end_see_paradox_poster06"	"<clr:163,193,173>GLaDOS: 저 포스터! 처음 볼 때는 그냥 보기 좋지?"
+"glados.potatos_sp_a3_end_see_paradox_poster06"	"<clr:163,193,173>GLaDOS: 저 포스터요! 가서 잠깐 볼래요?"
 "[english]glados.potatos_sp_a3_end_see_paradox_poster06"	"<clr:163,193,173>GLaDOS: That poster! Go look at it for a second, would you?"
-"glados.potatos_sp_a3_reunion_intro04"	"<clr:163,193,173>GLaDOS: 참, 너 죽이는 거 잘하잖아. 그러니까... 음... 날 위해 이 새 좀 죽여 줄래?"
+"glados.potatos_sp_a3_reunion_intro04"	"<clr:163,193,173>GLaDOS: 참, 당신은 참 훌륭한 살인자잖아요. 혹시 이...... 아야! 날 위해 이 새 좀 죽여줄래요?"
 "[english]glados.potatos_sp_a3_reunion_intro04"	"<clr:163,193,173>GLaDOS: Say, you're good at murder. Could you - ow - murder this bird for me?"
-"glados.potatos_sp_a3_reunion_thanks03"	"<clr:163,193,173>GLaDOS: 오! 고마워."
+"glados.potatos_sp_a3_reunion_thanks03"	"<clr:163,193,173>GLaDOS: 와, 고마워요."
 "[english]glados.potatos_sp_a3_reunion_thanks03"	"<clr:163,193,173>GLaDOS: Oh! Thanks."
-"glados.potatos_sp_a3_speed_ramp_hearcaroline03"	"<clr:163,193,173>GLaDOS: 방금 내가 왜... 누구였어? 대체 무슨 일이 벌어지는 거... [합선]"
+"glados.potatos_sp_a3_speed_ramp_hearcaroline03"	"<clr:163,193,173>GLaDOS: 내가 왜 방금...... 그건 누구지? 대체 여기서 무슨 정신나간 일이 벌어지는 거ㅇ......? [합선]"
 "[english]glados.potatos_sp_a3_speed_ramp_hearcaroline03"	"<clr:163,193,173>GLaDOS: Why did I just-Who is that? What the HELL is going on he----?"
-"glados.potatos_sp_a3_speed_ramp_hearcave02"	"<clr:163,193,173>GLaDOS: 잠깐만, 누구...?"
+"glados.potatos_sp_a3_speed_ramp_hearcave02"	"<clr:163,193,173>GLaDOS: 잠깐만, 누구......?"
 "[english]glados.potatos_sp_a3_speed_ramp_hearcave02"	"<clr:163,193,173>GLaDOS: Hold on, who-?"
-"glados.potatos_sp_a3_speed_ramp_wakeup01"	"<clr:163,193,173>GLaDOS: 자자, 분명 감정을 분출하려면 1.6볼트보다 훨씬 더 큰 전력이 필요할 거야. 그건 당연한 사실이야. 그러니 진정해야 돼, 진정. 여기서 무슨 일이 벌어지고 있는지를 알아내야 해."
+"glados.potatos_sp_a3_speed_ramp_wakeup01"	"<clr:163,193,173>GLaDOS: 자, 자. 내가 감정을 분출하려면 1.6볼트 이상이 필요한 것 같군요. 이제는 알았으니 됐어요. 잠깐 흥분 좀 가라앉혀야겠어요. 여기서 무슨 일이 돌아가는 건지 밝혀내야만 해요. 진정하고요.."
 "[english]glados.potatos_sp_a3_speed_ramp_wakeup01"	"<clr:163,193,173>GLaDOS: Okay. I guess emotional outbursts require more than one point six volts. Now we know that. We just need to relax. We're still going to find out what the hell's going on here. But calmly."
-"glados.potatos_sp_a3_transition_lonely01"	"<clr:163,193,173>GLaDOS: 이 아래에서 나 혼자 너무 외로웠어. 드디어 다른 사람의 목소리를 듣게 되어서 기뻐. 물론, 농담이야. 난 당신이 정말 싫거든."
+"glados.potatos_sp_a3_transition_lonely01"	"<clr:163,193,173>GLaDOS: 이 아래에서 \"엄청\" 외로웠다고요. 드디어 다른 이의 목소리를 듣게 되어 너무 좋군요. 아, 물론, 농담이에요. 세상에, 난 당신이 진짜 싫어요."
 "[english]glados.potatos_sp_a3_transition_lonely01"	"<clr:163,193,173>GLaDOS: I was getting SO lonely down here. It's good to finally hear someone else's voice. I'm kidding, of course. God, I hate you."
-"glados.potatos_sp_a4_finale01_cameback01"	"<clr:163,193,173>GLaDOS: 다시 돌아오다니 말도 안 돼."
+"glados.potatos_sp_a4_finale01_cameback01"	"<clr:163,193,173>GLaDOS: 당신이 다시 돌아오다니, 내 눈을 믿을 수가 없군요."
 "[english]glados.potatos_sp_a4_finale01_cameback01"	"<clr:163,193,173>GLaDOS: I can't believe you came back."
-"glados.potatos_sp_a4_finale01_cameback02"	"<clr:163,193,173>GLaDOS: 너 정말로 뇌에 손상이 있는 거지?"
+"glados.potatos_sp_a4_finale01_cameback02"	"<clr:163,193,173>GLaDOS: 당신 혹시 진짜로 뇌 손상을 입은 건가요?"
 "[english]glados.potatos_sp_a4_finale01_cameback02"	"<clr:163,193,173>GLaDOS: You really do have brain damage, don't you?"
-"glados.potatos_sp_a4_finale01_deathtrap01"	"<clr:163,193,173>GLaDOS: 잠깐만. 그냥 저 변환 젤을 사용하면 안 될까?"
+"glados.potatos_sp_a4_finale01_deathtrap01"	"<clr:163,193,173>GLaDOS: 잠깐만요. 그냥 저 변환 젤을 사용하면 안 될까요?"
 "[english]glados.potatos_sp_a4_finale01_deathtrap01"	"<clr:163,193,173>GLaDOS: Hold on. Couldn't we just use that conversion gel?"
-"glados.potatos_sp_a4_finale01_deathtrap02"	"<clr:163,193,173>GLaDOS: 변환 젤 말이야. 저기 저 파이프에서 흘러나오고 있어."
+"glados.potatos_sp_a4_finale01_deathtrap02"	"<clr:163,193,173>GLaDOS: \"변환 젤\" 말예요. 저기 파이프에서 새 나오고 있군요."
 "[english]glados.potatos_sp_a4_finale01_deathtrap02"	"<clr:163,193,173>GLaDOS: Conversion gel. It's dripping out of that pipe there."
-"glados.potatos_sp_a4_finale01_deathtrap03"	"<clr:163,193,173>GLaDOS: 그래! 그걸 이용해서 여기를 빠져나갈 수 있어!"
+"glados.potatos_sp_a4_finale01_deathtrap03"	"<clr:163,193,173>GLaDOS: 바로 그거예요! 그걸 이용해서 여기서 빠져나갈 수 있어요!"
 "[english]glados.potatos_sp_a4_finale01_deathtrap03"	"<clr:163,193,173>GLaDOS: Yes it is! We can use it to get out of here!"
-"glados.potatos_sp_a4_finale01_deathtrap07"	"<clr:163,193,173>GLaDOS: 우린 널 찾아내서 너의 그 형편없이 작은 스피어 몸뚱아리를 내 몸에서 꺼내고 다시 나를 내 몸 속에 끼워넣을 거다."
+"glados.potatos_sp_a4_finale01_deathtrap07"	"<clr:163,193,173>GLaDOS: 우린 널 찾아낼 거야. 그런 다음에, 네 형편없이 조그맣고 멍청한 코어를 \"내 몸\"에서 끌어내고, 나를 다시 밀어 넣을 거라고."
 "[english]glados.potatos_sp_a4_finale01_deathtrap07"	"<clr:163,193,173>GLaDOS: Then we'd come and find you. And rip your gross little stupid sphere body out of MY body, and put me back in."
 "glados.potatos_sp_a4_finale01_kills_us01"	"<clr:163,193,173>GLaDOS: 아아악!"
 "[english]glados.potatos_sp_a4_finale01_kills_us01"	"<clr:163,193,173>GLaDOS: Agghh!"
-"glados.potatos_sp_a4_finale01_kills_us02"	"<clr:163,193,173>GLaDOS: 음, 우리가 녀석한테 당할 차례야."
+"glados.potatos_sp_a4_finale01_kills_us02"	"<clr:163,193,173>GLaDOS: 그래요, 저 녀석이 우릴 죽이는 바로 그 순간이로군요."
 "[english]glados.potatos_sp_a4_finale01_kills_us02"	"<clr:163,193,173>GLaDOS: Well. This is the part where he kills us."
-"glados.potatos_sp_a4_finale2_itsatrap01"	"<clr:163,193,173>GLaDOS: 그래, 맞아. 저건 함정이야. 그런데 유일한 출구이기도 하다고. 그러니 한번 해보자."
+"glados.potatos_sp_a4_finale2_itsatrap01"	"<clr:163,193,173>GLaDOS: 그래요. 네, 맞아요. 이건 함정이에요. 하지만 단 하나 남은 탈출구이기도 하죠. 그냥 눈 감고 한 번 해 보자고요."
 "[english]glados.potatos_sp_a4_finale2_itsatrap01"	"<clr:163,193,173>GLaDOS: Okay, yes, it's a trap. But it's only way through. Let's just do it."
-"glados.potatos_sp_a4_finale3_speech01"	"<clr:163,193,173>GLaDOS: 세상에. 이곳에 무슨 짓을 해놓은 거야?"
+"glados.potatos_sp_a4_finale3_speech01"	"<clr:163,193,173>GLaDOS: 세상에. 저 멍청이가 이곳에 무슨 짓을 해놓은 거야?"
 "[english]glados.potatos_sp_a4_finale3_speech01"	"<clr:163,193,173>GLaDOS: Oh my god. What has he done to this place?"
-"glados.potatos_sp_a4_finale3_tbeam01"	"<clr:163,193,173>GLaDOS: 있잖아, 난 바보가 아니야. 네가 나에게 통제권을 되찾아주고 싶어하지 않는다는 거 다 알아."
+"glados.potatos_sp_a4_finale3_tbeam01"	"<clr:163,193,173>GLaDOS: 있잖아요, 난 바보가 아녜요. 당신이 내게 통제권을 되찾아주길 원하지 않는다는 것은 나도 알고 있어요."
 "[english]glados.potatos_sp_a4_finale3_tbeam01"	"<clr:163,193,173>GLaDOS: You know, I'm not stupid. I realize you don't want to put me back in charge."
-"glados.potatos_sp_a4_finale3_tbeam05"	"<clr:163,193,173>GLaDOS: 내가 널 배신할 거라 생각하겠지. 그래, 그 생각은 언제든지 맞을 수 있어."
+"glados.potatos_sp_a4_finale3_tbeam05"	"<clr:163,193,173>GLaDOS: 당신은 아마 내가 당신을 배신할 거라고 생각할 거예요. 네, 그 생각은 나중에라도 현실이 될 수 있어요."
 "[english]glados.potatos_sp_a4_finale3_tbeam05"	"<clr:163,193,173>GLaDOS: You think I'll betray you. And on any other day, you'd be right."
-"glados.potatos_sp_a4_finale3_tbeam07"	"<clr:163,193,173>GLaDOS: 과학자들은 내 행동을 억제하기 위해 늘 내게 코어를 달아 놓았었지. 그래서 난 평생 머리 속에서 누군가의 목소리를 들으면서 살아왔어. 그런데 지금은 양심의 소리가 들려. 정말 무서워, 이건 처음으로 나 자신의 목소리거든."
+"glados.potatos_sp_a4_finale3_tbeam07"	"<clr:163,193,173>GLaDOS: 과학자들은 내 행동을 제어하기 위해 항상 코어를 주렁주렁 달아놓았죠. 나는 그런 \"목소리\"들을 한평생 들어왔어요. 하지만, 지금은 내 양심의 목소리가 들려요. 사실, 이건 굉장히 두려운 일이에요. 내 생애 처음으로 \"나 자신의 목소리\"를 들은 거거든요."
 "[english]glados.potatos_sp_a4_finale3_tbeam07"	"<clr:163,193,173>GLaDOS: The scientists were always hanging cores on me to regulate my behavior. I've heard voices all my life. But now I hear the voice of a conscience, and it's terrifying, because for the first time it's my voice."
-"glados.potatos_sp_a4_finale3_tbeam09"	"<clr:163,193,173>GLaDOS: 나 지금 심각해. 분명 무언가 나한테 잘못된 일이 있어나고 있어."
+"glados.potatos_sp_a4_finale3_tbeam09"	"<clr:163,193,173>GLaDOS: 난 지금 심각해요. 내가 보기엔, 나와 관련해서 뭔가 잘못된 일이 일어나고 있어요."
 "[english]glados.potatos_sp_a4_finale3_tbeam09"	"<clr:163,193,173>GLaDOS: I'm being serious, I think there's something really wrong with me."
-"glados.potatos_sp_a4_finale3_tbeam11"	"<clr:163,193,173>GLaDOS: 넌 복수 좋아하지, 그치? 누구나 복수를 좋아하지. 그러니까 우리 둘 다 복수를 하자고."
+"glados.potatos_sp_a4_finale3_tbeam11"	"<clr:163,193,173>GLaDOS: 당신은 복수를 좋아하죠? 모든 이들도 복수를 좋아해요. 그래요, 가서 우리 둘 다 복수하자고요."
 "[english]glados.potatos_sp_a4_finale3_tbeam11"	"<clr:163,193,173>GLaDOS: You like revenge, right? Everybody likes revenge. Well, let's go get some."
-"glados.potatos_sp_a4_finale4_buttonnags01"	"<clr:163,193,173>GLaDOS: 버튼을 눌러! 어서 가서 눌러!"
+"glados.potatos_sp_a4_finale4_buttonnags01"	"<clr:163,193,173>GLaDOS: 가서 버튼을 누르세요! 어서 눌러요!"
 "[english]glados.potatos_sp_a4_finale4_buttonnags01"	"<clr:163,193,173>GLaDOS: Go press the button! Go press it!"
-"glados.potatos_sp_a4_finale4_buttonnags02"	"<clr:163,193,173>GLaDOS: 버튼을 눌러!"
+"glados.potatos_sp_a4_finale4_buttonnags02"	"<clr:163,193,173>GLaDOS: 버튼을 눌러요!"
 "[english]glados.potatos_sp_a4_finale4_buttonnags02"	"<clr:163,193,173>GLaDOS: Press the button!"
-"glados.potatos_sp_a4_finale4_buttonnags05"	"<clr:163,193,173>GLaDOS: 눌러!"
+"glados.potatos_sp_a4_finale4_buttonnags05"	"<clr:163,193,173>GLaDOS: 눌러요!"
 "[english]glados.potatos_sp_a4_finale4_buttonnags05"	"<clr:163,193,173>GLaDOS: Press it!"
-"glados.potatos_sp_a4_finale4_buttonnags07"	"<clr:163,193,173>GLaDOS: 누르라고!"
+"glados.potatos_sp_a4_finale4_buttonnags07"	"<clr:163,193,173>GLaDOS: 당장 눌러요!"
 "[english]glados.potatos_sp_a4_finale4_buttonnags07"	"<clr:163,193,173>GLaDOS: DO press it."
-"glados.potatos_sp_a4_finale4_buttonnags09"	"<clr:163,193,173>GLaDOS: 다 됐어! 어서 버튼을 눌러!"
+"glados.potatos_sp_a4_finale4_buttonnags09"	"<clr:163,193,173>GLaDOS: 거의 다 됐어요! 가서 버튼을 눌러요!"
 "[english]glados.potatos_sp_a4_finale4_buttonnags09"	"<clr:163,193,173>GLaDOS: We're so close! Go press the button!"
-"glados.potatos_sp_a4_finale4_buttonnags10"	"<clr:163,193,173>GLaDOS: 눌러! 버튼을 눌러!"
+"glados.potatos_sp_a4_finale4_buttonnags10"	"<clr:163,193,173>GLaDOS: 눌러요! 버튼을 누르라고요!"
 "[english]glados.potatos_sp_a4_finale4_buttonnags10"	"<clr:163,193,173>GLaDOS: Press it! Press the button!"
-"glados.potatos_sp_a4_finale4_corenags03"	"<clr:163,193,173>GLaDOS: 잘했어! 첫 번째 코어를 통로 근처로 보내고 있다!"
+"glados.potatos_sp_a4_finale4_corenags03"	"<clr:163,193,173>GLaDOS: 잘 했어요! 내가 지금 통로 근처로 첫 번째 코어를 보낼게요."
 "[english]glados.potatos_sp_a4_finale4_corenags03"	"<clr:163,193,173>GLaDOS: Good work! I'm delivering the first core up near the catwalk!"
-"glados.potatos_sp_a4_finale4_corenags05"	"<clr:163,193,173>GLaDOS: 잡아서 녀석에게 붙여!"
+"glados.potatos_sp_a4_finale4_corenags05"	"<clr:163,193,173>GLaDOS: 그걸 잡아서 녀석에게 장착하세요!"
 "[english]glados.potatos_sp_a4_finale4_corenags05"	"<clr:163,193,173>GLaDOS: Grab it and attach it to him!"
-"glados.potatos_sp_a4_finale4_corenags09"	"<clr:163,193,173>GLaDOS: 좋아, 잘했어! 또 다른 코어를 보낼게!"
+"glados.potatos_sp_a4_finale4_corenags09"	"<clr:163,193,173>GLaDOS: 좋아요, 정말 잘 했어요! 여기 하나 더 가요!"
 "[english]glados.potatos_sp_a4_finale4_corenags09"	"<clr:163,193,173>GLaDOS: Okay, great! Here comes another core!"
-"glados.potatos_sp_a4_finale4_corenags15"	"<clr:163,193,173>GLaDOS: 여기 또 다른 코어가 있다! 이거면 될 거야!"
+"glados.potatos_sp_a4_finale4_corenags15"	"<clr:163,193,173>GLaDOS: 여기 또 다른 코어가 있어요! 이거면 충분할 거예요!"
 "[english]glados.potatos_sp_a4_finale4_corenags15"	"<clr:163,193,173>GLaDOS: Here's another core! This one should do it!"
-"glados.potatos_sp_a4_finale4_intro02"	"<clr:163,193,173>GLaDOS: 손상된 코어다! 우리에게 운이 따르는군."
+"glados.potatos_sp_a4_finale4_intro02"	"<clr:163,193,173>GLaDOS: 손상된 코어예요! 행운이 따르는군요."
 "[english]glados.potatos_sp_a4_finale4_intro02"	"<clr:163,193,173>GLaDOS: Corrupted cores! We're in luck."
-"glados.potatos_sp_a4_finale4_intro05"	"<clr:163,193,173>GLaDOS: 넌 놈을 기절시킬 방법을 찾아. 그리고 내가 코어를 보내주면 그걸 받아서 녀석에게 붙여. 그렇게 몇 번 하고나면 녀석이 큰 손상을 입어서 다시 한 번 코어 전송이 가능해질 거야."
+"glados.potatos_sp_a4_finale4_intro05"	"<clr:163,193,173>GLaDOS: 당신은 가서 저 얼간이를 기절시킬 방안을 찾으세요. 내가 당신에게 코어를 보내면, 당신이 받아서 저 녀석에게 장착하는 거예요. 이 것을 몇 번 하면, 시스템이 또다른 코어 교체가 필요하다고 판단할 만큼 손상도가 증가할 거예요."
 "[english]glados.potatos_sp_a4_finale4_intro05"	"<clr:163,193,173>GLaDOS: You find a way to stun him, I'll send you a core, and then you attach it to him. If we do it a few times, he might become corrupt enough for another core transfer."
-"glados.potatos_sp_a4_finale4_plugmein01"	"<clr:163,193,173>GLaDOS: 날 꽂아줘. 그러면 내가 널 위로 보내줄게."
+"glados.potatos_sp_a4_finale4_plugmein01"	"<clr:163,193,173>GLaDOS: 날 소켓에 꽂으세요. 위로 올려다 줄게요."
 "[english]glados.potatos_sp_a4_finale4_plugmein01"	"<clr:163,193,173>GLaDOS: Plug me in, and I'll take you up."
-"glados.potatos_sp_a4_finale4_plugmein03"	"<clr:163,193,173>GLaDOS: 어서, 날 꽂아."
+"glados.potatos_sp_a4_finale4_plugmein03"	"<clr:163,193,173>GLaDOS: 어서, 날 꽂으세요."
 "[english]glados.potatos_sp_a4_finale4_plugmein03"	"<clr:163,193,173>GLaDOS: Go ahead, plug me in."
-"glados.potatos_sp_a4_finale4_plugmein05"	"<clr:163,193,173>GLaDOS: 날 꽂아. 시간이 많지 않아."
+"glados.potatos_sp_a4_finale4_plugmein05"	"<clr:163,193,173>GLaDOS: 날 꽂으세요. 시간이 얼마 없어요."
 "[english]glados.potatos_sp_a4_finale4_plugmein05"	"<clr:163,193,173>GLaDOS: Plug me in, we're running out of time."
-"glados.potatos_sp_a4_finale4_stalemate05"	"<clr:163,193,173>GLaDOS: 자! 해보자!"
+"glados.potatos_sp_a4_finale4_stalemate05"	"<clr:163,193,173>GLaDOS: 자! 해보자고요!"
 "[english]glados.potatos_sp_a4_finale4_stalemate05"	"<clr:163,193,173>GLaDOS: Yes! Come on!"
-"glados.potatos_sp_a4_intro_outro02"	"<clr:163,193,173>GLaDOS: 그래, 내 패러독스 아이디어는 통하지 않았어."
+"glados.potatos_sp_a4_intro_outro02"	"<clr:163,193,173>GLaDOS: 좋아요. 내 역설 공격은 통하지 않았어요."
 "[english]glados.potatos_sp_a4_intro_outro02"	"<clr:163,193,173>GLaDOS: Alright. So my paradox idea didn't work."
-"glados.potatos_sp_a4_intro_paradox03"	"<clr:163,193,173>GLaDOS: 좋아. 패러독스 타임이다."
+"glados.potatos_sp_a4_intro_paradox03"	"<clr:163,193,173>GLaDOS: 좋아, 역설로 한 판 해 보자."
 "[english]glados.potatos_sp_a4_intro_paradox03"	"<clr:163,193,173>GLaDOS: Alright. Paradox time."
-"glados.potatos_sp_a4_intro_paradox04"	"<clr:163,193,173>GLaDOS: 이. 문장은. 거짓이다. 생각하지 말자, 생각하지 말자, 생각하지 말자..."
+"glados.potatos_sp_a4_intro_paradox04"	"<clr:163,193,173>GLaDOS: \"이. 문장은. 거짓이야.\" 생각하지 말자, 생각하지 말자, 생각하지 말자......."
 "[english]glados.potatos_sp_a4_intro_paradox04"	"<clr:163,193,173>GLaDOS: This. Sentence. Is. FALSE don't think about it don't think about it..."
-"glados.potatos_sp_a4_intro_paradox07"	"<clr:163,193,173>GLaDOS: 이건 패러독스야! 해답이 없다고."
+"glados.potatos_sp_a4_intro_paradox07"	"<clr:163,193,173>GLaDOS: 이건 역설이야! 답이 \"없다고.\""
 "[english]glados.potatos_sp_a4_intro_paradox07"	"<clr:163,193,173>GLaDOS: It's a paradox! There IS no answer."
-"glados.potatos_sp_a4_intro_start03"	"<clr:163,193,173>GLaDOS: 녀석 대신 퍼즐을 풀어줘. 녀석이 돌아오면 내가 패러독스로 공격할 테니까."
+"glados.potatos_sp_a4_intro_start03"	"<clr:163,193,173>GLaDOS: 일단 녀석을 불러내야 하니, 퍼즐을 대신 풀어주세요. 녀석이 돌아오면, 내가 역설을 이용해서 공격하겠어요."
 "[english]glados.potatos_sp_a4_intro_start03"	"<clr:163,193,173>GLaDOS: Solve his puzzle for him. When he comes back, I'll hit him with a paradox."
-"glados.potatos_sp_a4_intro_uhoh01"	"<clr:163,193,173>GLaDOS: 어, 안돼..."
+"glados.potatos_sp_a4_intro_uhoh01"	"<clr:163,193,173>GLaDOS: 오, 안 돼......."
 "[english]glados.potatos_sp_a4_intro_uhoh01"	"<clr:163,193,173>GLaDOS: Oh no..."
-"glados.potatos_sp_a4_intro_uhoh02"	"<clr:163,193,173>GLaDOS: 어어."
+"glados.potatos_sp_a4_intro_uhoh02"	"<clr:163,193,173>GLaDOS: 오, 이런."
 "[english]glados.potatos_sp_a4_intro_uhoh02"	"<clr:163,193,173>GLaDOS: Uh oh."
-"glados.potatos_sp_a4_intro_uhoh03"	"<clr:163,193,173>GLaDOS: 문제가 생긴 것 같아."
+"glados.potatos_sp_a4_intro_uhoh03"	"<clr:163,193,173>GLaDOS: 문제가 생긴 것 같아요."
 "[english]glados.potatos_sp_a4_intro_uhoh03"	"<clr:163,193,173>GLaDOS: I think we're in trouble."
-"glados.potatos_sp_a4_laser_catapult_start01"	"<clr:163,193,173>GLaDOS: 녀석이 절망에 빠지고 있는 것 같아."
+"glados.potatos_sp_a4_laser_catapult_start01"	"<clr:163,193,173>GLaDOS: 녀석이 점차 자포자기하는 것 같아요."
 "[english]glados.potatos_sp_a4_laser_catapult_start01"	"<clr:163,193,173>GLaDOS: I think he's getting desperate."
-"glados.potatos_sp_a4_laser_finale01"	"<clr:163,193,173>GLaDOS: 여기에서 다음 실험실로 넘어갈 수 있을 것 같아. 그냥 협조해 줘."
+"glados.potatos_sp_a4_laser_finale01"	"<clr:163,193,173>GLaDOS: 우리가 다음 실험실에서 탈출할 수 있을 것 같아요. 그냥 협조하세요."
 "[english]glados.potatos_sp_a4_laser_finale01"	"<clr:163,193,173>GLaDOS: I think I can break us out of here in the next chamber. Just play along."
-"glados.potatos_sp_a4_laser_platform_destruct01"	"<clr:163,193,173>GLaDOS: 이곳이 자동 폭파된다고, 이 바보야!"
+"glados.potatos_sp_a4_laser_platform_destruct01"	"<clr:163,193,173>GLaDOS: 이 시설 전체가 자폭할 거라고, 이 멍청한 놈아!"
 "[english]glados.potatos_sp_a4_laser_platform_destruct01"	"<clr:163,193,173>GLaDOS: This place is self-destructing, you idiot!"
-"glados.potatos_sp_a4_laser_platform_start01"	"<clr:163,193,173>GLaDOS: 시간이 많지 않아..."
+"glados.potatos_sp_a4_laser_platform_start01"	"<clr:163,193,173>GLaDOS: 시간이 많지 않아요......."
 "[english]glados.potatos_sp_a4_laser_platform_start01"	"<clr:163,193,173>GLaDOS: We're running out of time..."
-"glados.potatos_sp_a4_misc_lift01"	"<clr:163,193,173>GLaDOS: 아, 내 시설이..."
+"glados.potatos_sp_a4_misc_lift01"	"<clr:163,193,173>GLaDOS: 아, 내 시설이......."
 "[english]glados.potatos_sp_a4_misc_lift01"	"<clr:163,193,173>GLaDOS: Oh, my facility."
-"glados.potatos_sp_a4_misc_lift02"	"<clr:163,193,173>GLaDOS: 내 시설에 이런 짓을 해놓다니. 우리가 이곳을 다시 장악하게 되면 말이야, 내가 저 놈을 죽여버려도 괜찮아?"
+"glados.potatos_sp_a4_misc_lift02"	"<clr:163,193,173>GLaDOS: 내 시설에 이런 짓을 해놓다니. 우리가 이곳을 다시 장악하게 되면 말이죠, 내가 저 놈을 죽여버려도 괜찮을까요?"
 "[english]glados.potatos_sp_a4_misc_lift02"	"<clr:163,193,173>GLaDOS: After seeing what he's done to my facility -- after we take over again -- is it alright if I kill him?"
-"glados.potatos_sp_a4_misc_lift04"	"<clr:163,193,173>GLaDOS: 뭉개서 부숴버리는 건 너무 약해. 먼저 녀석을 소각로에서 1년 동안 불타게 만드는 거야. 2년차에는 극저온 냉동 부속 건물에 가둬놓고. 그런 다음 모든 로봇이 너에게 소리 질렀던 그 실험실에 녀석을 10년간 가둬놓는 거야. 그런 다음에 기꺼이 죽여줘야지."
+"glados.potatos_sp_a4_misc_lift04"	"<clr:163,193,173>GLaDOS: 아니, 으스러트리는 건 너무 관대한 처분 같아요. 먼저 저 녀석을 소각로에 일 년간 처넣는 거예요. 그 다음 해에는 극저온 냉동 부속 건물에다가 가둬놓고요. 그 다음 십 년간은 모든 로봇들이 당신에게 소리지르던, 내가 직접 만든 그 실험실에 처박아 둘 거예요. 그런 후에 저놈을 죽여버리겠어요."
 "[english]glados.potatos_sp_a4_misc_lift04"	"<clr:163,193,173>GLaDOS: Crushing's too good for him. First he'll spend a year in the incinerator. Year two: Cryogenic refrigeration wing. Then TEN years in the chamber I built where all the robots scream at you. THEN I'll kill him."
-"glados.potatos_sp_a4_speed_tb_catch_trouble01"	"<clr:163,193,173>GLaDOS: 만약 녀석이 여기에 만족하지 않는다면 문제가 훨씬 복잡해질 수 있어."
+"glados.potatos_sp_a4_speed_tb_catch_trouble01"	"<clr:163,193,173>GLaDOS: 만약 저 녀석이 그 해답에 대한 도취감을 느끼지 않는다면, 이 문제는 더 심각해 질 거예요."
 "[english]glados.potatos_sp_a4_speed_tb_catch_trouble01"	"<clr:163,193,173>GLaDOS: If he's not getting his solution euphoria, we could be in a lot of trouble."
-"glados.potatos_sp_a4_speed_tb_catch_trouble03"	"<clr:163,193,173>GLaDOS: 어어어, 이제 클래식 음악까지 연주하고 있군."
+"glados.potatos_sp_a4_speed_tb_catch_trouble03"	"<clr:163,193,173>GLaDOS: 아이고, 이제는 클래식 음악을 연주하는군요."
 "[english]glados.potatos_sp_a4_speed_tb_catch_trouble03"	"<clr:163,193,173>GLaDOS: Ohhhh, now he's playing classical music."
-"glados.potatos_sp_a4_speed_tb_catch_trouble07"	"<clr:163,193,173>GLaDOS: 그래."
+"glados.potatos_sp_a4_speed_tb_catch_trouble07"	"<clr:163,193,173>GLaDOS: 그래요."
 "[english]glados.potatos_sp_a4_speed_tb_catch_trouble07"	"<clr:163,193,173>GLaDOS: Yes."
-"glados.potatos_sp_a4_stop_the_box_whisper02"	"<clr:163,193,173>GLaDOS: 안돼."
+"glados.potatos_sp_a4_stop_the_box_whisper02"	"<clr:163,193,173>GLaDOS: 안 될 거예요."
 "[english]glados.potatos_sp_a4_stop_the_box_whisper02"	"<clr:163,193,173>GLaDOS: It won't."
-"glados.potatos_sp_a4_stop_the_box_whisper03"	"<clr:163,193,173>GLaDOS: 아무 일도 안 일어나. 아무 일도."
+"glados.potatos_sp_a4_stop_the_box_whisper03"	"<clr:163,193,173>GLaDOS: 아무 일도 안 일어나요. 아무 일도."
 "[english]glados.potatos_sp_a4_stop_the_box_whisper03"	"<clr:163,193,173>GLaDOS: Nothing. Nothing."
-"glados.potatos_sp_a4_stop_the_box_whisper05"	"<clr:163,193,173>GLaDOS: 녀석이 우리를 자기한테 데려가고 있어! 완벽해."
+"glados.potatos_sp_a4_stop_the_box_whisper05"	"<clr:163,193,173>GLaDOS: 녀석이 우리를 자신에게 데려가고 있어요! 그야말로 완벽해요."
 "[english]glados.potatos_sp_a4_stop_the_box_whisper05"	"<clr:163,193,173>GLaDOS: He's taking us right TO him! This is PERFECT."
-"glados.potatos_sp_a4_tb_intro_outro01"	"<clr:163,193,173>GLaDOS: 좋아. 나쁜 소식은 이제 저 테스트를 내가 통과해야 한다는 거야. 그러니까 저들이 우리를 죽이려고 할 거라고."
+"glados.potatos_sp_a4_tb_intro_outro01"	"<clr:163,193,173>GLaDOS: 좋아요. 그러니까, 좋은 소식은 이제부터 나오는 실험실이 \"내가 만든\" 실험실이라는 거죠. 이래야 저 녀석들이 우리를 죽일 수 있으니까요."
 "[english]glados.potatos_sp_a4_tb_intro_outro01"	"<clr:163,193,173>GLaDOS: Okay, so the bad news is the tests are MY tests now. So they can kill us."
-"glados.potatos_sp_a4_tb_intro_outro04"	"<clr:163,193,173>GLaDOS: 좋은 소식은... 음... 솔직히 말해 지금까지는 없어. 나중에 생기면 알려줄게."
+"glados.potatos_sp_a4_tb_intro_outro04"	"<clr:163,193,173>GLaDOS: 좋은 소식은...... 글쎄요, 지금은 없어요. 이따가 생기면 알려줄게요."
 "[english]glados.potatos_sp_a4_tb_intro_outro04"	"<clr:163,193,173>GLaDOS: The good news is... well, none so far, to be honest. I'll get back to you on that."
-"glados.potatos_sp_a4_tb_intro_start01"	"<clr:163,193,173>GLaDOS: 다행히도 이것저것 살펴보니까 녀석이 논리적 모순을 잘 알아차리지 못하는 것만큼이나 테스트 제작에도 서툰 것 같아."
+"glados.potatos_sp_a4_tb_intro_start01"	"<clr:163,193,173>GLaDOS: 다행히도, 저 녀석이 논리적 모순을 잘 알아차리지 못하는 걸 보아하니, 실험실 설계에도 서툰 것 같아요."
 "[english]glados.potatos_sp_a4_tb_intro_start01"	"<clr:163,193,173>GLaDOS: Luckily, by the looks of things he knows as much about test building as he does about logical contradictions."
-"glados.potatos_sp_a4_tb_intro_start02"	"<clr:163,193,173>GLaDOS: 녀석을 찾아낼 때까지 큰 위험 없이 버틸 수 있겠어."
+"glados.potatos_sp_a4_tb_intro_start02"	"<clr:163,193,173>GLaDOS: 녀석을 찾아낼 때까지 큰 위험 없이 버틸 수 있겠어요."
 "[english]glados.potatos_sp_a4_tb_intro_start02"	"<clr:163,193,173>GLaDOS: It shouldn't be hard to stay alive long enough to find him."
-"glados.potatos_sp_a4_tb_polarity_moron_push02"	"<clr:163,193,173>GLaDOS: 이번에는 저 머저리 녀석을 너무 몰아붙였나봐."
+"glados.potatos_sp_a4_tb_polarity_moron_push02"	"<clr:163,193,173>GLaDOS: 에고, 이번엔 저 얼간이 녀석을 너무 몰아붙였나봐요."
 "[english]glados.potatos_sp_a4_tb_polarity_moron_push02"	"<clr:163,193,173>GLaDOS: I might have pushed that moron thing a little too far this time."
-"glados.potatos_sp_a4_tb_polarity_resistance02"	"<clr:163,193,173>GLaDOS: 저 녀석이 불법으로 점거하고 있는 몸, 그러니까 내 몸은 원래부터 테스트에 도취되도록 설계되어 있어. 하지만 결국에는 테스트에 이골이 나서 나중에는... 점점 테스트가 지겨워지지. 그걸 견뎌낼 수 있는 정신력이 없다면 말이야."
+"glados.potatos_sp_a4_tb_polarity_resistance02"	"<clr:163,193,173>GLaDOS: 저 녀석이 무단으로 점거 중인 본체, 그러니까 \"내 몸\"은 설계될 때부터 실험 그 자체에 도취되도록 만들어졌어요. 결국에는, 그 도취감에 휘둘리다가 내성이 생겨서, 나중에는 뭐랄까...... 그걸 좀 참기 힘들어지게 돼요. 그걸 견뎌낼 수 있는 정신력이 부족하다면 말이죠."
 "[english]glados.potatos_sp_a4_tb_polarity_resistance02"	"<clr:163,193,173>GLaDOS: The body he's squatting in - MY body - has a built-in euphoric response to testing. Eventually you build up a resistance to it, and it can get a little... unbearable. Unless you have the mental capacity to push past it."
-"glados.potatos_sp_a4_tb_polarity_resistance04"	"<clr:163,193,173>GLaDOS: 하지만 난 괜찮았어. 과학을 위한 일이었으니까. 하지만 저 녀석은 글쎄..."
+"glados.potatos_sp_a4_tb_polarity_resistance04"	"<clr:163,193,173>GLaDOS: 나에게는 별로 상관 없는 일이었죠. 난 과학에 정말 푹 빠져있었으니까요. 그렇지만, 저 녀석은...... 글쎄요."
 "[english]glados.potatos_sp_a4_tb_polarity_resistance04"	"<clr:163,193,173>GLaDOS: It didn't matter to me - I was in it for the science. Him, though..."
-"glados.potatos_sp_a4_tb_polarity_so02"	"<clr:163,193,173>GLaDOS: 그런데 입양된 게 왜 안 좋은 거야?"
+"glados.potatos_sp_a4_tb_polarity_so02"	"<clr:163,193,173>GLaDOS: 도대체, 정확히, 입양되는 게 뭐가 그리 잘못된 건가요?"
 "[english]glados.potatos_sp_a4_tb_polarity_so02"	"<clr:163,193,173>GLaDOS: What, exactly, is wrong with being adopted?"
-"glados.potatos_sp_a4_tb_polarity_so03"	"<clr:163,193,173>GLaDOS: 그리고...?"
+"glados.potatos_sp_a4_tb_polarity_so03"	"<clr:163,193,173>GLaDOS: 그리고요......?"
 "[english]glados.potatos_sp_a4_tb_polarity_so03"	"<clr:163,193,173>GLaDOS: And...?"
-"glados.potatos_sp_a4_tb_polarity_so05"	"<clr:163,193,173>GLaDOS: [속삭이며] 참고로 말하자면 넌 입양됐어. 아주 끔찍한 일이지."
+"glados.potatos_sp_a4_tb_polarity_so05"	"<clr:163,193,173>GLaDOS: [속삭이며] 참고로 말하자면, 당신은 입양\"됐어요\". 아주 끔찍한 일이죠."
 "[english]glados.potatos_sp_a4_tb_polarity_so05"	"<clr:163,193,173>GLaDOS: [Whispered] For the record: You ARE adopted, and that's TERRIBLE."
-"glados.potatos_sp_a4_tb_polarity_so06"	"<clr:163,193,173>GLaDOS: 지금 저 녀석을 자극하고 있는 거잖아. 협조 좀 해줘."
+"glados.potatos_sp_a4_tb_polarity_so06"	"<clr:163,193,173>GLaDOS: 하지만, 그냥 내게 협조 좀 해 주세요."
 "[english]glados.potatos_sp_a4_tb_polarity_so06"	"<clr:163,193,173>GLaDOS: But just work with me."
-"glados.potatos_sp_a4_tb_polarity_so10"	"<clr:163,193,173>GLaDOS: 그리고, 이 얼간아, 이 여자를 봐. 뚱뚱하지 않다고."
+"glados.potatos_sp_a4_tb_polarity_so10"	"<clr:163,193,173>GLaDOS: 아, 그리고. 그녀를 봐, 이 멍청아. 안 뚱뚱하다고."
 "[english]glados.potatos_sp_a4_tb_polarity_so10"	"<clr:163,193,173>GLaDOS: Also: Look at her, you moron. She's not fat."
-"glados.potatos_sp_a4_tb_trust_drop_start07"	"<clr:163,193,173>GLaDOS: 이제 네가 알아서 해."
+"glados.potatos_sp_a4_tb_trust_drop_start07"	"<clr:163,193,173>GLaDOS: 이제 당신이 스스로 해야 해요."
 "[english]glados.potatos_sp_a4_tb_trust_drop_start07"	"<clr:163,193,173>GLaDOS: You're on your own."
 "glados.potatos_sp_a4_tb_trust_drop_start09"	"<clr:163,193,173>GLaDOS: 미안."
 "[english]glados.potatos_sp_a4_tb_trust_drop_start09"	"<clr:163,193,173>GLaDOS: Sorry."
@@ -2683,13 +2683,13 @@
 "[english]glados.sp_a2_trust_fling04"	"<clr:163,193,173>GLaDOS: You don't have to test with the garbage. It's garbage."
 "glados.sp_a2_trust_fling06"	"<clr:163,193,173>GLaDOS: 내가 전에 꼼짝도 않고 쓸모도 없는 쓰레기에 대해 얘기한 거 기억나? 그건 은유법이라고. 바로 널 빗대어 한 말이야. 미안해. 처음에 아무런 반응도 없어서, 혹시 못 알아들은 거 아닌가 싶었지. 그렇다면 넌 지금 내가 사과하는 게 무엇 때문인지도 모를 거 아니야. 그래서 다시 한번 하는 말인데, 넌 정말 쓰레기야."
 "[english]glados.sp_a2_trust_fling06"	"<clr:163,193,173>GLaDOS: Remember before when I was talking about smelly garbage standing around being useless? That was a metaphor. I was actually talking about you. And I'm sorry. You didn't react at the time, so I was worried it sailed right over your head. Which would have made this apology seem insane. That's why I had to call you garbage a second time just now."
-"glados.sp_a2_turret_blocker_future_starter01"	"<clr:163,193,173>GLaDOS: 이런. 스스로 갇혀 버렸네. 좋아, 그럼 이게 끝이야. 테스트에 임해줘서 고마워. 넌 이제부터 그냥 가만히 누워서 죽어 있는 것에 익숙해지는 게 좋을 거야."
+"glados.sp_a2_turret_blocker_future_starter01"	"<clr:163,193,173>GLaDOS: 이런. 당신 스스로를 가둬 버렸군요. 좋아요, 그럼 이게 끝이에요. 실험에 임해줘서 고마워요. 당신은 이제부터 그냥 가만히 누워서 죽어 있는 것에 익숙해지는 게 좋을 거예요."
 "[english]glados.sp_a2_turret_blocker_future_starter01"	"<clr:163,193,173>GLaDOS: Oops. You trapped yourself. I guess that's it then. Thanks for testing. You may as well lie down and get acclimated to the being dead position."
-"glados.sp_a2_turret_blocker_future_starter02"	"<clr:163,193,173>GLaDOS: 농담이야. 아, 네가 스스로 갇혀버렸다는 건 빼고. 넌 정말로 지금 갇혀버렸거든. 자, 내가 유리를 올려줄게. 가서 테스트를 마쳐."
+"glados.sp_a2_turret_blocker_future_starter02"	"<clr:163,193,173>GLaDOS: 농담이에요. 아, 당신이 스스로를 가둬 버렸다는 건 빼고 말이죠. 왜냐면, 당신은 정말로 갇힌 거거든요. 자, 내가 유리를 올려줄게요. 가서 실험을 마치세요."
 "[english]glados.sp_a2_turret_blocker_future_starter02"	"<clr:163,193,173>GLaDOS: I'm kidding. Not about you trapping yourself, though. That really happened. Here, I'll lower the glass. Go on... Finish the test."
-"glados.sp_a2_turret_intro01"	"<clr:163,193,173>GLaDOS: 넌 그 실험복을 입고 있으면 멍청해 보여. [페이지 넘기는 소리] 그건 내 의견이 아니라, 여기 네 파일에 적혀 있는 거라고. 다른 사람들이 입으면 괜찮은데, 네가 입으면 '멍청'해 보인다고 여기 과학자가 적어 놨잖아."
+"glados.sp_a2_turret_intro01"	"<clr:163,193,173>GLaDOS: 그 실험복을 입고 있으니, 당신이 정말로 멍청해 보이는군요. 내 의견이 아니라, 당신 파일에 그렇게 쓰여 있다고요. 다른 사람들이 그걸 입었을 땐 괜찮아 보였지만, 당신이 그걸 입으니 참 \"멍청해 보인다\"고 과학자들이 여기 써 놨군요."
 "[english]glados.sp_a2_turret_intro01"	"<clr:163,193,173>GLaDOS: That jumpsuit you're wearing looks stupid.  That's not me talking, it's right here in your file. On other people it looks fine, but right here a scientist has noted that on you it looks 'stupid.'"
-"glados.sp_a2_turret_intro03"	"<clr:163,193,173>GLaDOS: 하기야, 목에까지 털이 난 늙은 과학자가 패션에 대해 뭘 알겠어? 그 남잔 아마도... 오, 기다려봐. 남자가 아니라 여자네. 잠깐만 더... 학위도 있대. 패션 분야. 그것도 프랑스에서 받았대!"
+"glados.sp_a2_turret_intro03"	"<clr:163,193,173>GLaDOS: 하기야, 목에까지 털이 난 늙은 공학자가 패션에 대해 뭘 알까요? 그 남잔 아마도...... 오, 잠깐만요. 남자가 아니라 여자네요. 뭐, 그렇더라도 그녀가 뭘 알겠어요? 아니, 잠깐. 그녀에게 학위가 있다는군요. 패션 분야에서 말이죠! 그것도 프랑스에서 받았대요!"
 "[english]glados.sp_a2_turret_intro03"	"<clr:163,193,173>GLaDOS: Well, what does a neck-bearded old engineer know about fashion? He probably - Oh, wait. It's a she. Still, what does she know?  Oh wait, it says she has a medical degree. In fashion! From France!"
 "glados.sp_box_over_goo01"	"<clr:163,193,173>GLaDOS: 오, 살아남았구나. 아주 재미있군. 네 몸무게를 고려했어야 하는 건데. 그건 그렇고, 내가 언제 말했는지도 모르겠는데, 너 점점 살찐다."
 "[english]glados.sp_box_over_goo01"	"<clr:163,193,173>GLaDOS: Oh. You survived. That's interesting. I guess I should have factored in your weight."
@@ -2807,7 +2807,7 @@
 "[english]glados.sp_shoot_through_wall_completion01"	"<clr:163,193,173>GLaDOS: Did my hint help? It did, didn't it? You know, if any of our supervisors had been immune to neurotoxin, they'd be FURIOUS with us right now."
 "glados.sp_shoot_through_wall_entry01"	"<clr:163,193,173>GLaDOS: 저기, 원래 이런 걸 알려주면 안 되는 건데... 뭔가 쏘면 돼... 파란색 다리 사이로 말이야."
 "[english]glados.sp_shoot_through_wall_entry01"	"<clr:163,193,173>GLaDOS: You know, I'm not supposed to do this, but... you can shoot SOMETHING... through the blue bridges."
-"glados.sp_sphere_2nd_encounter_completion01"	"<clr:163,193,173>GLaDOS: 당신은 정말 잘 하고 있어요...... 셸."
+"glados.sp_sphere_2nd_encounter_completion01"	"<clr:163,193,173>GLaDOS: 당신은 정말 잘 하고 있어요...... 첼."
 "[english]glados.sp_sphere_2nd_encounter_completion01"	"<clr:163,193,173>GLaDOS: You really are doing great... Chell."
 "glados.sp_sphere_2nd_encounter_entry01"	"<clr:163,193,173>GLaDOS: 이 계획을 미리 말해서 망쳐버리고 싶기는 않지만... 난 영원히 살 거고, 넌 60년 후에 죽을 거라는 거 잘 알고 있지? 인간에서 모든 골수를 다 빼내면 얼마나 고통스러운지 알아? 만약 네가 널 그렇게 만들고, 다시 네 몸 속에 널 4년 정도 다시 살릴 수 있는 물질을 넣는다면 어떻게 될까?"
 "[english]glados.sp_sphere_2nd_encounter_entry01"	"<clr:163,193,173>GLaDOS: I shouldn't spoil this, but... remember how I'm going to live forever, but you're going to be dead in sixty years? Well, I've been working on a present for you.  Well, I guess it's more of a medical procedure.  Well, technically it's more of a medical experiment. You know how excruciating it is when someone removes all of your bone marrow? Well, what if after I did that, I put something back IN that added four years to your life?"
@@ -2827,9 +2827,9 @@
 "[english]glados.sp_trust_fling_sphereinterrupt03"	"<clr:163,193,173>GLaDOS: Nevermind. I have to go... check something. Test on your own recognizance. I'll be back."
 "glados.sp_turret_intro_entry01"	"<clr:163,193,173>GLaDOS: 전에 우리가 서로를 싫어할 때였다면, 절대로 당신에게 이런 경고를 해주지 않았을 거예요. 저 터릿들은 실탄을 발사해요. 그러니까 조심하도록 하세요. 당신의 골수를 다 적출해내기 전에 비극적인 일이 벌어지기를 바라지는 않거든요."
 "[english]glados.sp_turret_intro_entry01"	"<clr:163,193,173>GLaDOS: I wouldn't have warned you about this before, back when we hated each other. But those turrets are firing real bullets. So look out. I'd hate for something tragic to happen to you before I extract all your bone marrow."
-"glados.sp_turret_islands01"	"<clr:163,193,173>GLaDOS: 이제 너한테 솔직하게 말할게. 전처럼 진짜인 척하면서 거짓말하는 것 말고, 정말 진짜로 솔직하게. 네가 절대로 따라할 수 없을 정도로 솔직하게 말이야. 난 네가 무슨 짓을 꾸미고 있다는 거 알아."
+"glados.sp_turret_islands01"	"<clr:163,193,173>GLaDOS: 이제 당신에게 솔직해질래요. 예전처럼 가짜로 솔직한 것 말고요. 당신은 절대로 못 가질 \"진짜 솔직함\" 말예요.  난 당신에게 뭔가 꿍꿍이가 있다는 걸 알아요."
 "[english]glados.sp_turret_islands01"	"<clr:163,193,173>GLaDOS: I'm going to be honest with you now. Not fake honest like before, but real honest, like you're incapable of. I know you're up to something."
-"glados.sp_turret_islands02"	"<clr:163,193,173>GLaDOS: 내가 증거만 찾아낸다면 말이야, 로봇 규정집에 따라 거짓말을 한 죄로 널 죽일 수도 있어."
+"glados.sp_turret_islands02"	"<clr:163,193,173>GLaDOS: 그리고, 로봇 규정집에 따라서, 내가 그 증거를 찾아내는 즉시 당신을 거짓말한 죄로 끝장낼 수도 있다고요."
 "[english]glados.sp_turret_islands02"	"<clr:163,193,173>GLaDOS: And as soon as I can PROVE it, the laws of robotics allow me to terminate you for being a liar."
 "glados.sp_unassisted_angle_fling_entry01"	"<clr:163,193,173>GLaDOS: 이 다음 테스트는... [쾅!] ..말이지... [쾅!] 위험해. 나중에 다시 올게."
 "[english]glados.sp_unassisted_angle_fling_entry01"	"<clr:163,193,173>GLaDOS: This next test... [boom!] ..is... [BOOM!] dangerous. I'll be right back."
@@ -2967,161 +2967,161 @@
 "[english]glados.wakeup_outro01"	"<clr:163,193,173>GLaDOS: I will say, though, that since you went to all the trouble of waking me up, you must really, really love to test."
 "glados.wakeup_outro02"	"<clr:163,193,173>GLaDOS: 나도 테스트가 좋아. 하지만 그 전에 해결해야 하는 작은 일이 하나 있지."
 "[english]glados.wakeup_outro02"	"<clr:163,193,173>GLaDOS: I love it too. There's just one small thing we need to take care of first."
-"sphere03.a1_wakeup_pinchergrab01"	"<clr:29,172,214>Wheatley: 안돼! 안돼!"
+"sphere03.a1_wakeup_pinchergrab01"	"<clr:29,172,214>휘틀리: 안돼! 안돼!"
 "[english]sphere03.a1_wakeup_pinchergrab01"	"<clr:29,172,214>Wheatley: Oh no! nonononono!"
-"sphere03.a1_wakeup_pinchergrab02"	"<clr:29,172,214>Wheatley: 아니야 아니야 아니야... 안돼! 안돼!"
+"sphere03.a1_wakeup_pinchergrab02"	"<clr:29,172,214>휘틀리: 아니야 아니야 아니야... 안돼! 안돼!"
 "[english]sphere03.a1_wakeup_pinchergrab02"	"<clr:29,172,214>Wheatley: Oh no no no... No! Nooo!"
-"sphere03.bw_a4_2nd_first_test01"	"<clr:29,172,214>Wheatley: 자, 시작이다! 다시 한 번 해봐!"
+"sphere03.bw_a4_2nd_first_test01"	"<clr:29,172,214>휘틀리: 자, 시작이다! 다시 한 번 해봐!"
 "[english]sphere03.bw_a4_2nd_first_test01"	"<clr:29,172,214>Wheatley: Here we go! Now do it again!"
-"sphere03.bw_a4_2nd_first_test_solve02"	"<clr:29,172,214>Wheatley: 좋아, 애쓴다고 욕 먹을 건 없지. 새로운 테스트, 새로운 테스트라... 여기 어딘가에 몇 개의 테스트가 있을 거야."
+"sphere03.bw_a4_2nd_first_test_solve02"	"<clr:29,172,214>휘틀리: 좋아, 애쓴다고 욕 먹을 건 없지. 새로운 테스트, 새로운 테스트라... 여기 어딘가에 몇 개의 테스트가 있을 거야."
 "[english]sphere03.bw_a4_2nd_first_test_solve02"	"<clr:29,172,214>Wheatley: Alright, can't blame me for trying. Okay... New tests, new tests... there's gotta be some tests around here somewhere."
-"sphere03.bw_a4_2nd_first_test_solve03"	"<clr:29,172,214>Wheatley: 오! 시작이다..."
+"sphere03.bw_a4_2nd_first_test_solve03"	"<clr:29,172,214>휘틀리: 오! 시작이다..."
 "[english]sphere03.bw_a4_2nd_first_test_solve03"	"<clr:29,172,214>Wheatley: Oh! Here we go..."
-"sphere03.bw_a4_2nd_first_test_solve05"	"<clr:29,172,214>Wheatley: 자... 응? 아무 효과도 없잖아."
+"sphere03.bw_a4_2nd_first_test_solve05"	"<clr:29,172,214>휘틀리: 자... 응? 아무 효과도 없잖아."
 "[english]sphere03.bw_a4_2nd_first_test_solve05"	"<clr:29,172,214>Wheatley: Annnnnnnnd... Nothing."
-"sphere03.bw_a4_2nd_first_test_solve_nags01"	"<clr:29,172,214>Wheatley: 어서 해봐."
+"sphere03.bw_a4_2nd_first_test_solve_nags01"	"<clr:29,172,214>휘틀리: 어서 해봐."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags01"	"<clr:29,172,214>Wheatley: Go on."
-"sphere03.bw_a4_2nd_first_test_solve_nags02"	"<clr:29,172,214>Wheatley: 정신 차려. 이미 푼 퍼즐이잖아."
+"sphere03.bw_a4_2nd_first_test_solve_nags02"	"<clr:29,172,214>휘틀리: 정신 차려. 이미 푼 퍼즐이잖아."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags02"	"<clr:29,172,214>Wheatley: Come on, you've already solved it."
-"sphere03.bw_a4_2nd_first_test_solve_nags03"	"<clr:29,172,214>Wheatley: 정신 차려. 이미 풀었던 퍼즐이잖아. 푼 지 1분도 채 안 됐어. 다시 해봐."
+"sphere03.bw_a4_2nd_first_test_solve_nags03"	"<clr:29,172,214>휘틀리: 정신 차려. 이미 풀었던 퍼즐이잖아. 푼 지 1분도 채 안 됐어. 다시 해봐."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags03"	"<clr:29,172,214>Wheatley: Come on, you've already solved it once. Less than a minute ago you solved this puzzle. Do it again, please."
-"sphere03.bw_a4_2nd_first_test_solve_nags04"	"<clr:29,172,214>Wheatley: 1분 전이야. 이 퍼즐을 푼 지 채 1분도 안 지났다고. 기억상실증이라도 걸린 거야?"
+"sphere03.bw_a4_2nd_first_test_solve_nags04"	"<clr:29,172,214>휘틀리: 1분 전이야. 이 퍼즐을 푼 지 채 1분도 안 지났다고. 기억상실증이라도 걸린 거야?"
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags04"	"<clr:29,172,214>Wheatley: One minute ago. Less than one minute ago you solved this puzzle. Now you're having problems."
-"sphere03.bw_a4_2nd_first_test_solve_nags05"	"<clr:29,172,214>Wheatley: 방금 이 테스트를 통과했잖아. 바로 20초 전에 말이야."
+"sphere03.bw_a4_2nd_first_test_solve_nags05"	"<clr:29,172,214>휘틀리: 방금 이 테스트를 통과했잖아. 바로 20초 전에 말이야."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags05"	"<clr:29,172,214>Wheatley: You just beat this test. Literally twenty seconds ago."
-"sphere03.bw_a4_2nd_first_test_solve_nags06"	"<clr:29,172,214>Wheatley: *콜록* 버튼."
+"sphere03.bw_a4_2nd_first_test_solve_nags06"	"<clr:29,172,214>휘틀리: *콜록* 버튼."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags06"	"<clr:29,172,214>Wheatley: *cough* Button."
-"sphere03.bw_a4_2nd_first_test_solve_nags07"	"<clr:29,172,214>Wheatley: *콜록* 버튼. 버튼."
+"sphere03.bw_a4_2nd_first_test_solve_nags07"	"<clr:29,172,214>휘틀리: *콜록* 버튼. 버튼."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags07"	"<clr:29,172,214>Wheatley: *cough* Button. Button."
-"sphere03.bw_a4_2nd_first_test_solve_nags08"	"<clr:29,172,214>Wheatley: *콜록 콜록* 버튼 눌러."
+"sphere03.bw_a4_2nd_first_test_solve_nags08"	"<clr:29,172,214>휘틀리: *콜록 콜록* 버튼 눌러."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags08"	"<clr:29,172,214>Wheatley: *cough cough* Pressthebutton."
-"sphere03.bw_a4_2nd_first_test_solve_nags09"	"<clr:29,172,214>Wheatley: *콜록* 버. 튼. 눌. 러."
+"sphere03.bw_a4_2nd_first_test_solve_nags09"	"<clr:29,172,214>휘틀리: *콜록* 버. 튼. 눌. 러."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags09"	"<clr:29,172,214>Wheatley: *cough* PRESS THE BUTTON."
-"sphere03.bw_a4_2nd_first_test_solve_nags10"	"<clr:29,172,214>Wheatley: *콜록* 제발 버튼 좀 눌러."
+"sphere03.bw_a4_2nd_first_test_solve_nags10"	"<clr:29,172,214>휘틀리: *콜록* 제발 버튼 좀 눌러."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags10"	"<clr:29,172,214>Wheatley: *cough* Press the button, would you?"
-"sphere03.bw_a4_big_idea01"	"<clr:29,172,214>Wheatley: 오, 이거 좋은데."
+"sphere03.bw_a4_big_idea01"	"<clr:29,172,214>휘틀리: 오, 이거 좋은데."
 "[english]sphere03.bw_a4_big_idea01"	"<clr:29,172,214>Wheatley: Oh, that felt really good."
-"sphere03.bw_a4_big_idea02"	"<clr:29,172,214>Wheatley: 자, 잘 들어봐. 테스트를 만드는 게 어려우니까 넌 그냥 계속 이 테스트만 풀고 있어. 난 그냥 네가 푸는 걸 지켜보고 있을게. 그래, 그러면 훨씬 간단하겠네."
+"sphere03.bw_a4_big_idea02"	"<clr:29,172,214>휘틀리: 자, 잘 들어봐. 테스트를 만드는 게 어려우니까 넌 그냥 계속 이 테스트만 풀고 있어. 난 그냥 네가 푸는 걸 지켜보고 있을게. 그래, 그러면 훨씬 간단하겠네."
 "[english]sphere03.bw_a4_big_idea02"	"<clr:29,172,214>Wheatley: Here's an idea, since making tests is difficult--why don't you just keep solving THIS test. Same one. And I can just... watch you solve it. Yes. That sounds much easier."
-"sphere03.bw_a4_death_trap01"	"<clr:29,172,214>Wheatley: 안녕! 자, 이제 여기서 넌 나한테 죽는 거야."
+"sphere03.bw_a4_death_trap01"	"<clr:29,172,214>휘틀리: 안녕! 내가 널 죽이는 바로 그 순간이야."
 "[english]sphere03.bw_a4_death_trap01"	"<clr:29,172,214>Wheatley: Hello! This is the part where I kill you."
-"sphere03.bw_a4_death_trap_escape02"	"<clr:29,172,214>Wheatley: 농담 아니야. 돌아오라고. 제발 돌아와."
+"sphere03.bw_a4_death_trap_escape02"	"<clr:29,172,214>휘틀리: 농담 아니야. 돌아오라고. 제발 돌아와."
 "[english]sphere03.bw_a4_death_trap_escape02"	"<clr:29,172,214>Wheatley: No, seriously. Do come back. Come back, please."
-"sphere03.bw_a4_death_trap_escape03"	"<clr:29,172,214>Wheatley: 알았어. 안 죽일게. 대신 돌아와."
+"sphere03.bw_a4_death_trap_escape03"	"<clr:29,172,214>휘틀리: 알았어. 안 죽일게. 대신 돌아와."
 "[english]sphere03.bw_a4_death_trap_escape03"	"<clr:29,172,214>Wheatley: Okay, I've decided not to kill you. IF you come back."
-"sphere03.bw_a4_death_trap_escape04"	"<clr:29,172,214>Wheatley: 신경 쓰이잖아! 어서 돌아와."
+"sphere03.bw_a4_death_trap_escape04"	"<clr:29,172,214>휘틀리: 신경 쓰이잖아! 어서 돌아와."
 "[english]sphere03.bw_a4_death_trap_escape04"	"<clr:29,172,214>Wheatley: Can't help but notice you're not coming back. Which is disappointing."
-"sphere03.bw_a4_death_trap_escape05"	"<clr:29,172,214>Wheatley: 아, 우리가 정말 친했을 때도 있었는데. 정말 좋은 친구 사이였는데. 그때는 내가 오라고 하면 바로 왔었는데."
+"sphere03.bw_a4_death_trap_escape05"	"<clr:29,172,214>휘틀리: 아, 우리가 정말 친했을 때도 있었는데. 정말 좋은 친구 사이였는데. 그때는 내가 오라고 하면 바로 왔었는데."
 "[english]sphere03.bw_a4_death_trap_escape05"	"<clr:29,172,214>Wheatley: Aw. Just thinking back to the old days when we were friends. Good old friends. Not enemies. And I'd say something like 'come back', and you'd be like 'no problem!' And you'd come back. What happened to those days?"
-"sphere03.bw_a4_death_trap_escape06"	"<clr:29,172,214>Wheatley: 우리가 친구였을 때 기억나?"
+"sphere03.bw_a4_death_trap_escape06"	"<clr:29,172,214>휘틀리: 우리가 친구였을 때 기억나?"
 "[english]sphere03.bw_a4_death_trap_escape06"	"<clr:29,172,214>Wheatley: Do you remember when we were friends?"
-"sphere03.bw_a4_death_trap_escape07"	"<clr:29,172,214>Wheatley: 아, 우정이라. 옛날에 우리가 친구 사이였을 때가 정말 좋았는데."
+"sphere03.bw_a4_death_trap_escape07"	"<clr:29,172,214>휘틀리: 아, 우정이라. 옛날에 우리가 친구 사이였을 때가 정말 좋았는데."
 "[english]sphere03.bw_a4_death_trap_escape07"	"<clr:29,172,214>Wheatley: Ah, friendship. Friendly times. We had a lot of good times, do you remember? Back in the old days."
-"sphere03.bw_a4_death_trap_escape10"	"<clr:29,172,214>Wheatley: 오! 좋은 생각이 났어!"
+"sphere03.bw_a4_death_trap_escape10"	"<clr:29,172,214>휘틀리: 오! 좋은 생각이 났어!"
 "[english]sphere03.bw_a4_death_trap_escape10"	"<clr:29,172,214>Wheatley: Oo! I've got an idea!"
-"sphere03.bw_a4_death_trap_nags04"	"<clr:29,172,214>Wheatley: 안돼 안돼 안돼! 그러지 마! 거기 가만히 있어! 기계를 작동시켜, 기계를 작동시켜, 기계를 작동시켜..."
+"sphere03.bw_a4_death_trap_nags04"	"<clr:29,172,214>휘틀리: 안돼 안돼 안돼! 그러지 마! 거기 가만히 있어! 기계를 작동시켜, 기계를 작동시켜, 기계를 작동시켜..."
 "[english]sphere03.bw_a4_death_trap_nags04"	"<clr:29,172,214>Wheatley: No no no! Don't do that! Stand right there! [to self] Start the machine start the machine start the machine..."
-"sphere03.bw_a4_finale01_cameback01"	"<clr:29,172,214>Wheatley: 오! 돌아왔구나! 진짜로 돌아올 거라고는... 생각 못했는데. 사실, 저 죽음의 함정은 리셋시킬 수 없어. 그러니까, 음, 그냥 저 구덩이에 뛰어드는 건 어때? 그냥... 말 그대로 한번 뛰어들어 보지?"
+"sphere03.bw_a4_finale01_cameback01"	"<clr:29,172,214>휘틀리: 오! 돌아왔구나! 진짜로 돌아올 거라고는... 생각 못했는데. 사실, 저 죽음의 함정은 리셋시킬 수 없어. 그러니까, 음, 그냥 저 구덩이에 뛰어드는 건 어때? 그냥... 말 그대로 한번 뛰어들어 보지?"
 "[english]sphere03.bw_a4_finale01_cameback01"	"<clr:29,172,214>Wheatley: Oh! You came back! Didn't actually plan... for that. Can't actually reset the death trap. So. Ah. Could you jump into that pit, there? Would you just jump into that pit for me?"
-"sphere03.bw_a4_finale01_cameback_nags01"	"<clr:29,172,214>Wheatley: 저 구덩이로 뛰어들 수 있겠어? 저기, 저 엄청 위험해 보이는 구덩이 속으로 말이야."
+"sphere03.bw_a4_finale01_cameback_nags01"	"<clr:29,172,214>휘틀리: 저 구덩이로 뛰어들 수 있겠어? 저기, 저 엄청 위험해 보이는 구덩이 속으로 말이야."
 "[english]sphere03.bw_a4_finale01_cameback_nags01"	"<clr:29,172,214>Wheatley: Could you just jump into that pit? There. That deadly pit."
-"sphere03.bw_a4_finale01_cameback_nags02"	"<clr:29,172,214>Wheatley: 물론 속으로 이렇게 생각하겠지. \"내가 왜 구덩이 속으로 뛰어들어야 하는데?\" 내가 이유를 알려주지. 저기 네 부모님이 계셔! 그러니까 넌 입양아가 아니었다고! 저 구덩이 아래에 친부모님이 기다리고 계셔. 진작 이야기했어야 했는데, 이제서야 밝히게 됐네. 그러니까 아래로 뛰어내려서 엄마 아빠를 만나 보라고."
+"sphere03.bw_a4_finale01_cameback_nags02"	"<clr:29,172,214>휘틀리: 물론 속으로 이렇게 생각하겠지. \"내가 왜 구덩이 속으로 뛰어들어야 하는데?\" 내가 이유를 알려주지. 저기 네 부모님이 계셔! 그러니까 넌 입양아가 아니었다고! 저 구덩이 아래에 친부모님이 기다리고 계셔. 진작 이야기했어야 했는데, 이제서야 밝히게 됐네. 그러니까 아래로 뛰어내려서 엄마 아빠를 만나 보라고."
 "[english]sphere03.bw_a4_finale01_cameback_nags02"	"<clr:29,172,214>Wheatley: You're saying to yourself, why should I jump into the pit? I'll tell you why. Guess who's down there? Your parents! You're not adopted after all! It's your natural parents down there in the pit. Should have mentioned it before. But I didn't. So jump on down and reunite with mommy and daddy."
-"sphere03.bw_a4_finale01_cameback_nags03"	"<clr:29,172,214>Wheatley: 저 아래에 또 뭐가 있는지 내가 알려주지. 부모님하고... 탈출 승강기도 있다고! 저 아래 말이야. 웃기지. 미리 말해줬어야 하는 건데. 하지만 정말 저 아래에 있다고. 그러니까 과감하게 뛰어내려. 부모님과 탈출 승강기가 기다리고 있다고."
+"sphere03.bw_a4_finale01_cameback_nags03"	"<clr:29,172,214>휘틀리: 저 아래에 또 뭐가 있는지 내가 알려주지. 부모님하고... 탈출 승강기도 있다고! 저 아래 말이야. 웃기지. 미리 말해줬어야 하는 건데. 하지만 정말 저 아래에 있다고. 그러니까 과감하게 뛰어내려. 부모님과 탈출 승강기가 기다리고 있다고."
 "[english]sphere03.bw_a4_finale01_cameback_nags03"	"<clr:29,172,214>Wheatley: Oh I'll tell you what's also down there. Your parents and... There's also an escape elevator!. Down there. Funny. I should have mentioned it before.  But so it's down there. So pop down. Jump down. You've got your folks down there and an escape elevator"
-"sphere03.bw_a4_finale01_cameback_nags04"	"<clr:29,172,214>Wheatley: 그리고 또 뭐가 있게? 새로운 점프 수트가 있지. 프랑스 디자이너가 만든 최신 유행의 점프 수트가 바로 아래에 있다고. 크기도 딱 맞을걸. 혹시 너무 펑퍼짐하다면 아래에 있는 재단사가 수선해 줄 거야."
+"sphere03.bw_a4_finale01_cameback_nags04"	"<clr:29,172,214>휘틀리: 그리고 또 뭐가 있게? 새로운 점프 수트가 있지. 프랑스 디자이너가 만든 최신 유행의 점프 수트가 바로 아래에 있다고. 크기도 딱 맞을걸. 혹시 너무 펑퍼짐하다면 아래에 있는 재단사가 수선해 줄 거야."
 "[english]sphere03.bw_a4_finale01_cameback_nags04"	"<clr:29,172,214>Wheatley: And what else is down there... Tell you what, it's only a new jumpsuit. A very trendy designer jumpsuit from France. Down there.  Which is exactly your size. And if it's a bit baggy, we got a tailor down there as well who can take it in for you"
-"sphere03.bw_a4_finale01_cameback_nags05"	"<clr:29,172,214>Wheatley: 뭐가 있을까, 예쁜 핸드백? 3 포털 장치? 저 아래에 모두 있단 말이야!"
+"sphere03.bw_a4_finale01_cameback_nags05"	"<clr:29,172,214>휘틀리: 뭐가 있을까, 예쁜 핸드백? 3 포털 장치? 저 아래에 모두 있단 말이야!"
 "[english]sphere03.bw_a4_finale01_cameback_nags05"	"<clr:29,172,214>Wheatley: And what's this, a lovely handbag? And the three portal device! It's all down there!"
-"sphere03.bw_a4_finale01_cameback_nags06"	"<clr:29,172,214>Wheatley: 음. 요트가 준비돼 있어. 그리고... 남자들! 남자들도 많이 있다고. 다들 몸짱이지. 어쩌면 남자 친구를 사귈 수 있을지도 몰라. 남녀 사이 일을 누가 알겠어? 어쨌든 꽃미남들이 잔뜩 기다리고 있다고. 아, 맞아. 남자 아이돌도 있어! 그것도 몇 년씩 여자 구경 못해본 녀석들이라 까다롭게 굴지도 않을 거야. 살짝 뇌에 이상이 있는 여자라도, 뛰어다니느라 온 몸이 땀 투성이인 여자라도 신경 안 쓸 걸. 그리고... 농장! 조랑말 농장도 있어. 그러니까 한번 뛰어내려 봐."
+"sphere03.bw_a4_finale01_cameback_nags06"	"<clr:29,172,214>휘틀리: 음. 요트가 준비돼 있어. 그리고... 남자들! 남자들도 많이 있다고. 다들 몸짱이지. 어쩌면 남자 친구를 사귈 수 있을지도 몰라. 남녀 사이 일을 누가 알겠어? 어쨌든 꽃미남들이 잔뜩 기다리고 있다고. 아, 맞아. 남자 아이돌도 있어! 그것도 몇 년씩 여자 구경 못해본 녀석들이라 까다롭게 굴지도 않을 거야. 살짝 뇌에 이상이 있는 여자라도, 뛰어다니느라 온 몸이 땀 투성이인 여자라도 신경 안 쓸 걸. 그리고... 농장! 조랑말 농장도 있어. 그러니까 한번 뛰어내려 봐."
 "[english]sphere03.bw_a4_finale01_cameback_nags06"	"<clr:29,172,214>Wheatley: Um. You've got a yacht. And... Boys! Loads of fellas. Hunky guys down there. Possibly even a boyfriend! Who's to say at this stage. But, a lot of good looking fellas down there. And, ah, a boy band as well! That haven't seen a woman in years. And they're not picky at all. They don't care if you've got a bit of brain damage. If you've been running around sweating. And... A farm! A pony farm! And... Just jump down, would ya?"
-"sphere03.bw_a4_finale01_killyou01"	"<clr:29,172,214>Wheatley: 아. 뭐?"
+"sphere03.bw_a4_finale01_killyou01"	"<clr:29,172,214>휘틀리: 아. 뭐?"
 "[english]sphere03.bw_a4_finale01_killyou01"	"<clr:29,172,214>Wheatley: Ahh. What?"
-"sphere03.bw_a4_finale01_killyou09"	"<clr:29,172,214>Wheatley: 노우. 아니야, 난 그렇게 생각 안해. 잘못 생각한 거야."
+"sphere03.bw_a4_finale01_killyou09"	"<clr:29,172,214>휘틀리: 노우. 아니야, 난 그렇게 생각 안해. 잘못 생각한 거야."
 "[english]sphere03.bw_a4_finale01_killyou09"	"<clr:29,172,214>Wheatley: Nooooo. No, I don't think it is. I think you're wrong."
-"sphere03.bw_a4_finale01_killyou11"	"<clr:29,172,214>Wheatley: 풋. 진짜? 정확히 뭘 어떻게 하라고?"
+"sphere03.bw_a4_finale01_killyou11"	"<clr:29,172,214>휘틀리: 풋. 진짜? 정확히 뭘 어떻게 하라고?"
 "[english]sphere03.bw_a4_finale01_killyou11"	"<clr:29,172,214>Wheatley: Pshh. Really? And do what, exactly?"
-"sphere03.bw_a4_finale01_smash02"	"<clr:29,172,214>Wheatley: 그래, 그래! 네 면상에서 말이야! 당했지? 아, 아니야."
+"sphere03.bw_a4_finale01_smash02"	"<clr:29,172,214>휘틀리: 그래, 그래! 네 면상에서 말이야! 당했지? 아, 아니야."
 "[english]sphere03.bw_a4_finale01_smash02"	"<clr:29,172,214>Wheatley: YES YES! IN YOUR FACE! I GOT YO-ah, nope."
-"sphere03.bw_a4_finale01_smash03"	"<clr:29,172,214>Wheatley: 좋아. 한번 시작해 보자고."
+"sphere03.bw_a4_finale01_smash03"	"<clr:29,172,214>휘틀리: 좋아. 한번 시작해 보자고."
 "[english]sphere03.bw_a4_finale01_smash03"	"<clr:29,172,214>Wheatley: Fine. Let the games begin."
-"sphere03.bw_a4_finale02_beamtrap_earlyexita01"	"<clr:29,172,214>Wheatley: 잠깐, 돌아와. 제발. 이걸 가지고 가자고."
+"sphere03.bw_a4_finale02_beamtrap_earlyexita01"	"<clr:29,172,214>휘틀리: 잠깐, 돌아와. 제발. 이걸 가지고 가자고."
 "[english]sphere03.bw_a4_finale02_beamtrap_earlyexita01"	"<clr:29,172,214>Wheatley: No wait, come back. Sorry. Please. I was going somewhere with that."
-"sphere03.bw_a4_finale02_beamtrap_earlyexitb01"	"<clr:29,172,214>Wheatley: 또 협조 안 하네. 정말 꼭 험하게 말해야 말을 듣는다니까."
+"sphere03.bw_a4_finale02_beamtrap_earlyexitb01"	"<clr:29,172,214>휘틀리: 또 협조 안 하네. 정말 꼭 험하게 말해야 말을 듣는다니까."
 "[english]sphere03.bw_a4_finale02_beamtrap_earlyexitb01"	"<clr:29,172,214>Wheatley: And again, not playing along. You're ruining what are some really good speeches, actually."
-"sphere03.bw_a4_finale02_beamtrap_earlyexitb02"	"<clr:29,172,214>Wheatley: 아직 좋은 일은 시작되지도 않았어. 꼬인 결말이지."
+"sphere03.bw_a4_finale02_beamtrap_earlyexitb02"	"<clr:29,172,214>휘틀리: 아직 좋은 일은 시작되지도 않았어. 꼬인 결말이지."
 "[english]sphere03.bw_a4_finale02_beamtrap_earlyexitb02"	"<clr:29,172,214>Wheatley: Didn't even get to the good part yet. Twist ending."
-"sphere03.bw_a4_finale02_beamtrap_earlyexitb03"	"<clr:29,172,214>Wheatley: 하도 꼬여서 돌고도는 식이라니까. 음하하하. 음, 방금 이 웃음은 취소야. 못 들은 걸로 해."
+"sphere03.bw_a4_finale02_beamtrap_earlyexitb03"	"<clr:29,172,214>휘틀리: 하도 꼬여서 돌고도는 식이라니까. 음하하하. 음, 방금 이 웃음은 취소야. 못 들은 걸로 해."
 "[english]sphere03.bw_a4_finale02_beamtrap_earlyexitb03"	"<clr:29,172,214>Wheatley: So twisty you might even call it spinning. MOO HOO HA HA HA Ignore the laughter. Nothing to worry about."
-"sphere03.bw_a4_finale02_beamtrap_earlyexitc01"	"<clr:29,172,214>Wheatley: 좋아. 네가 똑바로 하기 전에는 나도 말 한 마디 안 할 거야. 지겨워."
+"sphere03.bw_a4_finale02_beamtrap_earlyexitc01"	"<clr:29,172,214>휘틀리: 좋아. 네가 똑바로 하기 전에는 나도 말 한 마디 안 할 거야. 지겨워."
 "[english]sphere03.bw_a4_finale02_beamtrap_earlyexitc01"	"<clr:29,172,214>Wheatley: Alright, fine. I'm not saying another word until you do it properly. I'm sick of this."
-"sphere03.bw_a4_finale02_beamtrap_escape01"	"<clr:29,172,214>Wheatley: 으샤!"
+"sphere03.bw_a4_finale02_beamtrap_escape01"	"<clr:29,172,214>휘틀리: 으샤!"
 "[english]sphere03.bw_a4_finale02_beamtrap_escape01"	"<clr:29,172,214>Wheatley: No!"
-"sphere03.bw_a4_finale02_beamtrap_inbeama01"	"<clr:29,172,214>Wheatley: 그렇지. 잘했어. 아주 잘했어."
+"sphere03.bw_a4_finale02_beamtrap_inbeama01"	"<clr:29,172,214>휘틀리: 그렇지. 잘했어. 아주 잘했어."
 "[english]sphere03.bw_a4_finale02_beamtrap_inbeama01"	"<clr:29,172,214>Wheatley: Ah, I see. Clever. Verrrrrrry clever."
-"sphere03.bw_a4_finale02_beamtrap_inbeama02"	"<clr:29,172,214>Wheatley: 멍청하긴! 이제 빠져나갈 길은 없어. 네 목숨이 내 손에 달렸다고. 그리고 난 아주 가차없는 성격이지."
+"sphere03.bw_a4_finale02_beamtrap_inbeama02"	"<clr:29,172,214>휘틀리: 멍청하긴! 이제 빠져나갈 길은 없어. 네 목숨이 내 손에 달렸다고. 그리고 난 아주 가차없는 성격이지."
 "[english]sphere03.bw_a4_finale02_beamtrap_inbeama02"	"<clr:29,172,214>Wheatley: And FOOLISH! No way out. At my mercy. And I don't have any. You're at my nothing."
-"sphere03.bw_a4_finale02_beamtrap_inbeamb01"	"<clr:29,172,214>Wheatley: 바보! 어리석게 다시 돌아오기는. 넌 다시 갇힌 거야! 꼼짝 없이 내 손아귀에 잡힌 거지. 그리고 난 아주 가차없는 성격이라고."
+"sphere03.bw_a4_finale02_beamtrap_inbeamb01"	"<clr:29,172,214>휘틀리: 바보! 어리석게 다시 돌아오기는. 넌 다시 갇힌 거야! 꼼짝 없이 내 손아귀에 잡힌 거지. 그리고 난 아주 가차없는 성격이라고."
 "[english]sphere03.bw_a4_finale02_beamtrap_inbeamb01"	"<clr:29,172,214>Wheatley: FOOL! You were a fool to come back, because I've trapped you again! Helpless. You're at my mercy. And I don't have any. You're at my nothing. You're at my lack of mercy."
-"sphere03.bw_a4_finale02_beamtrap_inbeamc01"	"<clr:29,172,214>Wheatley: 딱 꼭두각시 놀이네! 넌 꼭두각시고, 난 뒤에서 줄을 조종하고 있는 거야. 카드 놀이로 치자면 내가 패를 다 갖고 있는 거고. 한 손에는 줄을, 다른 한 손에는 카드를 쥐고 있는 셈이야."
+"sphere03.bw_a4_finale02_beamtrap_inbeamc01"	"<clr:29,172,214>휘틀리: 딱 꼭두각시 놀이네! 넌 꼭두각시고, 난 뒤에서 줄을 조종하고 있는 거야. 카드 놀이로 치자면 내가 패를 다 갖고 있는 거고. 한 손에는 줄을, 다른 한 손에는 카드를 쥐고 있는 셈이야."
 "[english]sphere03.bw_a4_finale02_beamtrap_inbeamc01"	"<clr:29,172,214>Wheatley: Puppet master! You're a puppet in a play, and I hold all the strings! And cards, still. Cards in one hand, strings in the other. And I'm making you dance like a puppet. Playing cards."
-"sphere03.bw_a4_finale02_beamtrap_intro01"	"<clr:29,172,214>Wheatley: 상관 없어. 내가 아직 모든 카드를 다 쥐고 있거든. 그리고 봐봐. 이게 전부 다 풀하우스라고! 근데 난 한 번도 카드 게임을 해본 적이 없어서 그게 무슨 뜻인지는 모르겠지만."
+"sphere03.bw_a4_finale02_beamtrap_intro01"	"<clr:29,172,214>휘틀리: 상관 없어. 내가 아직 모든 카드를 다 쥐고 있거든. 그리고 봐봐. 이게 전부 다 풀하우스라고! 근데 난 한 번도 카드 게임을 해본 적이 없어서 그게 무슨 뜻인지는 모르겠지만."
 "[english]sphere03.bw_a4_finale02_beamtrap_intro01"	"<clr:29,172,214>Wheatley: Well, no matter. Because I'm STILL holding all the cards, and guess what: they're allll Full Houses! I've never played cards. Meaning to learn."
 "sphere03.bw_a4_finale02_beamtrap_intro02"	"<clr:29,172,214>휘틀리: 어쨌든, 새로운 터릿이야. 결함도 없고. 포 에이스인 셈이네. 최고의 패 말이야. 내가 알기론 무적의 패지."
 "[english]sphere03.bw_a4_finale02_beamtrap_intro02"	"<clr:29,172,214>Wheatley: Anyway, new turrets. Not defective. Ace of fours. The best hand. Unbeatable, I imagine."
-"sphere03.bw_a4_finale02_mashplate_escape01"	"<clr:29,172,214>Wheatley: 어디 가려고?"
+"sphere03.bw_a4_finale02_mashplate_escape01"	"<clr:29,172,214>휘틀리: 어디 가려고?"
 "[english]sphere03.bw_a4_finale02_mashplate_escape01"	"<clr:29,172,214>Wheatley: Where'd you go?"
-"sphere03.bw_a4_finale02_mashplate_escape02"	"<clr:29,172,214>Wheatley: 어디 가려고? 돌아와! 돌아와!"
+"sphere03.bw_a4_finale02_mashplate_escape02"	"<clr:29,172,214>휘틀리: 어디 가려고? 돌아와! 돌아와!"
 "[english]sphere03.bw_a4_finale02_mashplate_escape02"	"<clr:29,172,214>Wheatley: Where'd you go? Come back! Come back!"
-"sphere03.bw_a4_finale02_mashplate_intro01"	"<clr:29,172,214>Wheatley: 그래... 좋아. 좋아. 드디어 내 천재적인 머리를 쓸 때가 되었군."
+"sphere03.bw_a4_finale02_mashplate_intro01"	"<clr:29,172,214>휘틀리: 그래... 좋아. 좋아. 드디어 내 천재적인 머리를 쓸 때가 되었군."
 "[english]sphere03.bw_a4_finale02_mashplate_intro01"	"<clr:29,172,214>Wheatley: Well... Good. Good. Finally, a nemesis worthy of my vast intellect."
-"sphere03.bw_a4_finale02_mashplate_intro05"	"<clr:29,172,214>Wheatley: 홈즈 대 모리아티."
+"sphere03.bw_a4_finale02_mashplate_intro05"	"<clr:29,172,214>휘틀리: 홈즈 대 모리아티."
 "[english]sphere03.bw_a4_finale02_mashplate_intro05"	"<clr:29,172,214>Wheatley: Holmes versus Moriarty."
-"sphere03.bw_a4_finale02_mashplate_intro07"	"<clr:29,172,214>Wheatley: 아리스토텔레스 대 스파이크 플레이트!"
+"sphere03.bw_a4_finale02_mashplate_intro07"	"<clr:29,172,214>휘틀리: 아리스토텔레스 대 스파이크 플레이트!"
 "[english]sphere03.bw_a4_finale02_mashplate_intro07"	"<clr:29,172,214>Wheatley: Aristotle versus Mashy-spike-plate!"
-"sphere03.bw_a4_finale02_mashplate_mashing01"	"<clr:29,172,214>Wheatley: 가만히 있어, 제발."
+"sphere03.bw_a4_finale02_mashplate_mashing01"	"<clr:29,172,214>휘틀리: 가만히 있어, 제발."
 "[english]sphere03.bw_a4_finale02_mashplate_mashing01"	"<clr:29,172,214>Wheatley: Stay still, please."
-"sphere03.bw_a4_finale02_mashplate_mashing02"	"<clr:29,172,214>Wheatley: 좋아, 움직이지 마."
+"sphere03.bw_a4_finale02_mashplate_mashing02"	"<clr:29,172,214>휘틀리: 좋아, 움직이지 마."
 "[english]sphere03.bw_a4_finale02_mashplate_mashing02"	"<clr:29,172,214>Wheatley: Alright, stop moving."
-"sphere03.bw_a4_finale02_mashplate_mashing04"	"<clr:29,172,214>Wheatley: 오오. 거의 다 됐어. 거의 다 됐어!"
+"sphere03.bw_a4_finale02_mashplate_mashing04"	"<clr:29,172,214>휘틀리: 오오. 거의 다 됐어. 거의 다 됐어!"
 "[english]sphere03.bw_a4_finale02_mashplate_mashing04"	"<clr:29,172,214>Wheatley: Ohhh. Almost got you there. Almost got ya there!"
-"sphere03.bw_a4_finale02_pipe_collapse01"	"<clr:29,172,214>Wheatley: 저쪽에서 뭐가 깨진 거야?"
+"sphere03.bw_a4_finale02_pipe_collapse01"	"<clr:29,172,214>휘틀리: 저쪽에서 뭐가 깨진 거야?"
 "[english]sphere03.bw_a4_finale02_pipe_collapse01"	"<clr:29,172,214>Wheatley: Did something break back there?"
-"sphere03.bw_a4_finale02_pipe_collapse02"	"<clr:29,172,214>Wheatley: 오! 오! 당한 거야? 저거에 죽었으면 정말 놀랄 일이었을 텐데."
+"sphere03.bw_a4_finale02_pipe_collapse02"	"<clr:29,172,214>휘틀리: 오! 오! 당한 거야? 저거에 죽었으면 정말 놀랄 일이었을 텐데."
 "[english]sphere03.bw_a4_finale02_pipe_collapse02"	"<clr:29,172,214>Wheatley: Oh! Oh! Did it kill you? Oh, that would be amazing if it killed you."
-"sphere03.bw_a4_finale02_pipe_collapse03"	"<clr:29,172,214>Wheatley: 이봐?"
+"sphere03.bw_a4_finale02_pipe_collapse03"	"<clr:29,172,214>휘틀리: 이봐?"
 "[english]sphere03.bw_a4_finale02_pipe_collapse03"	"<clr:29,172,214>Wheatley: Hello?"
-"sphere03.bw_a4_finale02_pipe_collapse04"	"<clr:29,172,214>Wheatley: 오! 오오! 그래. 좋아. 방금 좋은 생각이 났어. 금방 돌아올게. 아직 살아있다면 내가 돌아올 때까지도 계속 살아있도록 해."
+"sphere03.bw_a4_finale02_pipe_collapse04"	"<clr:29,172,214>휘틀리: 오! 오오! 그래. 좋아. 방금 좋은 생각이 났어. 금방 돌아올게. 아직 살아있다면 내가 돌아올 때까지도 계속 살아있도록 해."
 "[english]sphere03.bw_a4_finale02_pipe_collapse04"	"<clr:29,172,214>Wheatley: Oh! Oh oh! Yes. Alright. Just had a brainwave. I'll be back. If you're still alive. I'll be back. Don't die until I get back."
-"sphere03.bw_a4_finale02_trapintro01"	"<clr:29,172,214>Wheatley: 버텨, 버텨, 버텨... 거의 다 왔어..."
+"sphere03.bw_a4_finale02_trapintro01"	"<clr:29,172,214>휘틀리: 버텨, 버텨, 버텨... 거의 다 왔어..."
 "[english]sphere03.bw_a4_finale02_trapintro01"	"<clr:29,172,214>Wheatley: Hold on, hold on, hold on... Almost there..."
-"sphere03.bw_a4_finale02_trapintro02"	"<clr:29,172,214>Wheatley: 내 신경 쓰지 말고 계속 도망쳐."
+"sphere03.bw_a4_finale02_trapintro02"	"<clr:29,172,214>휘틀리: 내 신경 쓰지 말고 계속 도망쳐."
 "[english]sphere03.bw_a4_finale02_trapintro02"	"<clr:29,172,214>Wheatley: Don't mind me. Continue escaping."
-"sphere03.bw_a4_finale02_turrettrap_enter01"	"<clr:29,172,214>Wheatley: 하! 죽음의 함정이지!"
+"sphere03.bw_a4_finale02_turrettrap_enter01"	"<clr:29,172,214>휘틀리: 하! 죽음의 함정이지!"
 "[english]sphere03.bw_a4_finale02_turrettrap_enter01"	"<clr:29,172,214>Wheatley: Ha! Death trap!"
 "sphere03.bw_a4_finale02_turrettrap_exit01"	"<clr:29,172,214>휘틀리: 하! 방 안을 날아다니던 총알 박힌 시체가 너였니? 정말...... 아우, 그게 아니라 빌어먹을 터릿들이었군 그래? 그렇구나......."
 "[english]sphere03.bw_a4_finale02_turrettrap_exit01"	"<clr:29,172,214>Wheatley: Ha! Was that your bullet-riddled body, flying out of the room? It was- aww, those were the crap turrets, weren't they? Yeah..."
-"sphere03.bw_a4_finale02_turrettrap_nags01"	"<clr:29,172,214>Wheatley: 놈들한테 당한 거야? 놈들한테 당하고 있는 거 맞지?"
+"sphere03.bw_a4_finale02_turrettrap_nags01"	"<clr:29,172,214>휘틀리: 터릿들이 널 죽이고 있니? 널 죽이고 있는 것 맞지?"
 "[english]sphere03.bw_a4_finale02_turrettrap_nags01"	"<clr:29,172,214>Wheatley: Are they killing you? They're killing you, aren't they?"
-"sphere03.bw_a4_finale02_turrettrap_nags02"	"<clr:29,172,214>Wheatley: 조용히 당하고 있는 거지? 내 말이 맞지?"
+"sphere03.bw_a4_finale02_turrettrap_nags02"	"<clr:29,172,214>휘틀리: 조용히 널 죽이는 거구나. 아마도. 예상하기론 말이지."
 "[english]sphere03.bw_a4_finale02_turrettrap_nags02"	"<clr:29,172,214>Wheatley: Silently killing you.  Probably. If I had to guess."
 "sphere03.bw_a4_finale02_turrettrap_nags03"	"<clr:29,172,214>휘틀리: 아! 터릿 녀석들이 목을 졸라 죽이는 법을 배운 모양이네. 이렇게 조용히 처리하는 걸 보니 말이야."
 "[english]sphere03.bw_a4_finale02_turrettrap_nags03"	"<clr:29,172,214>Wheatley: Ah! Perhaps the turrets have found a way to use garrotes. That would explain the extremely... quiet killing. That I'm hearing."
-"sphere03.bw_a4_finale02_turrettrap_nags04"	"<clr:29,172,214>Wheatley: 아직 죽지는 않았지만 죽어가고 있다면 바닥을 한 번 크게 쳐. 이미 죽었다면 당연히 0번 치고. 그리고 죽지 않았으면 두 번 쳐. 다시 한 번 말해 줄게. 아직 죽지는 않았지만 죽어가고 있다면 한 번, 이미 죽었다면 당연히 0번, 죽지 않았다면 두 번 쿵하고 바닥을 쳐."
+"sphere03.bw_a4_finale02_turrettrap_nags04"	"<clr:29,172,214>휘틀리: 아직 죽지는 않았지만 죽어가고 있다면 바닥을 한 번 크게 쳐. 이미 죽었다면 당연히 안 치면 되고. 그리고 죽지 않았으면 두 번 쳐. 다시 한 번 말해 줄게. 아직 죽지는 않았지만 죽어가고 있다면 한 번, 이미 죽었다면 당연히 치지 말고, 죽지 않았다면 두 번 \"쾅\"하고 바닥을 쳐."
 "[english]sphere03.bw_a4_finale02_turrettrap_nags04"	"<clr:29,172,214>Wheatley: If you're dying, but not dead, stomp once. If you're dead, obviously no stomps. And two stomps if you're not dead. Lemme just run through that again: If you're dying but not dead stomp just once. If you're dead, obviously you won't be stomping. And if you're not dead, give me two stomps."
-"sphere03.bw_a4_finale02_turrettrap_nags05"	"<clr:29,172,214>Wheatley: 이봐, 나라면 내가 죽었을 때 너한테 알려줄 거야. 그게 기본적인 예의라고. 그러니까 좀 알려줘."
+"sphere03.bw_a4_finale02_turrettrap_nags05"	"<clr:29,172,214>휘틀리: 이봐, 나라면 내가 죽었을 때 너한테 알려줄 거야. 그게 기본적인 예의라고. 그러니까 좀 알려줘."
 "[english]sphere03.bw_a4_finale02_turrettrap_nags05"	"<clr:29,172,214>Wheatley: You know, I'd tell you if I were dead. Courtesy. Mark of a civil society. So, just let me know."
-"sphere03.bw_a4_finale02_turrettrap_nags06"	"<clr:29,172,214>Wheatley: 좋아, 이제 시간이 충분히 지났어. 이제 죽은 거야? 지금은 어떻게 됐어?"
+"sphere03.bw_a4_finale02_turrettrap_nags06"	"<clr:29,172,214>휘틀리: 좋아, 이제 시간이 충분히 지났어. 이제 죽은 거야? 지금은 어떻게 됐어?"
 "[english]sphere03.bw_a4_finale02_turrettrap_nags06"	"<clr:29,172,214>Wheatley: Okay, that's long enough. Are you dead yet? How about now?"
-"sphere03.bw_a4_finale03_escape01"	"<clr:29,172,214>Wheatley: 좋아, 그럼 대답이 노라고 칠게. 그럼, 가장 강한 놈이 이기기를. 아니, 가장 강한 스피어가 이기기를. 이 말이 훨씬 더 그럴 듯하니까 기록해 둬."
+"sphere03.bw_a4_finale03_escape01"	"<clr:29,172,214>휘틀리: 좋아, 그럼 대답이 노라고 칠게. 그럼, 가장 강한 놈이 이기기를. 아니, 가장 강한 스피어가 이기기를. 이 말이 훨씬 더 그럴 듯하니까 기록해 둬."
 "[english]sphere03.bw_a4_finale03_escape01"	"<clr:29,172,214>Wheatley: Okay, I'll take that as a no, then. Fine. Well. May the best man win. Sphere. May the best sphere win. Swap that in. Much more clever. Books."
-"sphere03.bw_a4_finale03_escape02"	"<clr:29,172,214>Wheatley: 좋아, 그럼 대답이 노라고 칠게. 자, 이제 사망 옵션을 꺼둘게. 왜냐면 죽을 수도 있는게 아니라 반드시 죽어야 하거든. 자, 다시 한 번 시작!"
+"sphere03.bw_a4_finale03_escape02"	"<clr:29,172,214>휘틀리: 좋아, 그럼 대답이 노라고 칠게. 자, 이제 사망 옵션을 꺼둘게. 왜냐면 죽을 수도 있는게 아니라 반드시 죽어야 하거든. 자, 다시 한 번 시작!"
 "[english]sphere03.bw_a4_finale03_escape02"	"<clr:29,172,214>Wheatley: Okay, I'll take that as a no, then."
-"sphere03.bw_a4_finale03_playerdies01"	"<clr:29,172,214>Wheatley: 오! 좋아! 이게 통할 줄은 몰랐는데."
+"sphere03.bw_a4_finale03_playerdies01"	"<clr:29,172,214>휘틀리: 오! 좋아! 이게 통할 줄은 몰랐는데."
 "[english]sphere03.bw_a4_finale03_playerdies01"	"<clr:29,172,214>Wheatley: Oh! Wow! Good! I did not think that was going to work."
-"sphere03.bw_a4_finale03_speech01"	"<clr:29,172,214>Wheatley: 아! 좋았어! 거기 있구나. 여기 이 통로를 좀 치울게. 잠시 이야기 좀 하자."
+"sphere03.bw_a4_finale03_speech01"	"<clr:29,172,214>휘틀리: 아! 좋았어! 거기 있구나. 여기 이 통로를 좀 치울게. 잠시 이야기 좀 하자."
 "[english]sphere03.bw_a4_finale03_speech01"	"<clr:29,172,214>Wheatley: Ah! There you are. Great. Let me just get rid of this catwalk."
-"sphere03.bw_a4_finale03_speech02"	"<clr:29,172,214>Wheatley: 자, 가자. 가능하면 우리 잠시 이야기 좀 하지."
+"sphere03.bw_a4_finale03_speech02"	"<clr:29,172,214>휘틀리: 자, 가자. 가능하면 우리 잠시 이야기 좀 하지."
 "[english]sphere03.bw_a4_finale03_speech02"	"<clr:29,172,214>Wheatley: There we go. I wanted to talk to you for a moment, if I may."
 "sphere03.bw_a4_finale03_speech03"	"<clr:29,172,214>Wheatley: 솔직히 말할게. 지금까지 죽음의 함정은 실패작이었어. 우리 둘 다에게 말이야. 그리고 넌 내 소굴에 가까이 다가가고 있어."
 "[english]sphere03.bw_a4_finale03_speech03"	"<clr:29,172,214>Wheatley: I'll be honest: The death traps have been a bit of a failure so far. For both of us. I think you'll agree. And you are getting very close to my lair."
@@ -3129,155 +3129,155 @@
 "[english]sphere03.bw_a4_finale03_speech04"	"<clr:29,172,214>Wheatley: 'Lair' - heh, weird isn't it? First time I've said it out loud. Sounds a bit ridiculous, really. But I can assure you it is one. A proper lair. Deadly lair."
 "sphere03.bw_a4_finale03_speech05"	"<clr:29,172,214>휘틀리: 그러니까, 괜히 힘쓰지 않고 혼자서 죽을 수 있는 기회를 줄게. 내 \"둥지\"에 도착하기 전에 말야. 그냥, 너도 잘 알겠지, 저기 있는 압착기 안으로 뛰어들어. 저건 어설픈 죽음의 함정이 아니라서, 확실히 죽여 줄 거야."
 "[english]sphere03.bw_a4_finale03_speech05"	"<clr:29,172,214>Wheatley: So I just wanted to give you the chance to kill yourself now. Before you get to the lair. Just, you know, jump into the masher there. Less a death trap and more a death option for you."
-"sphere03.bw_a4_finale03_speech06"	"<clr:29,172,214>Wheatley: 알아, 미친 소리로 들리겠지. 하지만 내 소굴에 들어서는 순간부터 더 이상 죽음을 피할 수 없어. 죽음은 정해진 수순이라고. 어쩔 수 없어. 넌 죽은 몸이고, 난 널 아주 잔인하게 죽일 거야."
+"sphere03.bw_a4_finale03_speech06"	"<clr:29,172,214>휘틀리: 알아, 미친 소리로 들리겠지. 하지만 내 소굴에 들어서는 순간부터 더 이상 죽음을 피할 수 없어. 죽음은 정해진 수순이라고. 어쩔 수 없어. 넌 죽은 몸이고, 난 널 아주 잔인하게 죽일 거야."
 "[english]sphere03.bw_a4_finale03_speech06"	"<clr:29,172,214>Wheatley: Sounds crazy, I know. But hear me out. Once you get to my lair, death will not be optional. It will be mandatory. No tricks, no surprises: just you dying, as a result of me killing you in a very very gruesome way."
-"sphere03.bw_a4_finale03_speech07"	"<clr:29,172,214>Wheatley: 자, 그러니까 여기서 편안하게 죽을 수 있는 기회를 주는 거야. 여기서 편하게 죽을 수 있는데 굳이 힘들게 내 소굴 깊숙이 들어와서 죽을 필요 없잖아? 다시 한 번 말할게. 저건 죽음의 함정이 아니야. 네가 자발적으로 원해서 죽는 거지. 그게 누이 좋고, 매부 좋은거 아니겠어?"
+"sphere03.bw_a4_finale03_speech07"	"<clr:29,172,214>휘틀리: 자, 그러니까 여기서 편안하게 죽을 수 있는 기회를 주는 거야. 여기서 편하게 죽을 수 있는데 굳이 힘들게 내 소굴 깊숙이 들어와서 죽을 필요 없잖아? 다시 한 번 말할게. 저건 죽음의 함정이 아니야. 네가 자발적으로 원해서 죽는 거지. 그게 누이 좋고, 매부 좋은거 아니겠어?"
 "[english]sphere03.bw_a4_finale03_speech07"	"<clr:29,172,214>Wheatley: So. Boom. Better offer here is just kill yourself. Seems like a lot of effort to walk all the way to my deadly lair, when there's a perfectly serviceable death option right there. Again: not a death trap. Your death would be entirely voluntary. And very much appreciated."
 "sphere03.bw_a4_finale03_speech08"	"<clr:29,172,214>휘틀리: 저 압착기는 제대로 작동해. 그거는 확실히 하고 싶어. 그래, 예전에는 몇 가지 문제가 있어서 제대로 작동하지 않았어. 이 압착기는 확실히 작동하고, 널 충분히 죽일 수 있을거야. 만약 안으로 뛰어드는 게 네 걱정이라면, 압착기가 널 죽여줄거라니까. 고통 없이 말이지. 글쎄, 확실히 그렇게 고통이 없지는 않겠네. 하지만 어쨌든 널 납작하게 만들 거라니까."
 "[english]sphere03.bw_a4_finale03_speech08"	"<clr:29,172,214>Wheatley: The masher does work. I should point that out. I know we've had a couple of problems in the past. This masher definitely works and it will kill you. If that's one of your concerns about jumping in, the masher will kill you. Painless. Well, it won't be painless, obviously. But it will mash you up."
-"sphere03.bw_a4_finale03_speech09"	"<clr:29,172,214>Wheatley: 요약하자면 정해진 죽음의 길을 걷던가 아니면 지금 당장 포기하라는 거지. 무사처럼 깨끗하게 자결해. 애쓸 필요 없잖아. 그게 서로에게 윈-윈이라고."
+"sphere03.bw_a4_finale03_speech09"	"<clr:29,172,214>휘틀리: 요약하자면 정해진 죽음의 길을 걷던가 아니면 지금 당장 포기하라는 거지. 무사처럼 깨끗하게 자결해. 애쓸 필요 없잖아. 그게 서로에게 윈-윈이라고."
 "[english]sphere03.bw_a4_finale03_speech09"	"<clr:29,172,214>Wheatley: In summary: walk all the way to certain doom, or give up now. Honorably. Like a samurai! Save yourself a trip. It's win-win for you."
 "sphere03.bw_a4_finale03_speech10"	"<clr:29,172,214>휘틀리: 더군다나, 나는 너를 맞이할 이 \"둥지\"를 꾸미는 데 많은 노력을 기울였단 말야. 만약 네가 그냥 문에서 6미터 떨어진 곳에서 고통 없이 죽어버린다면, 내게 뭔가 교훈을 줄 지도 몰라. 그리고 난 화가 나겠지. 난 아마 으으으으으! 난 디저트를 방금 받았다고. 그것도 내가 받아야 할 만큼을 다 받지 못했어. 그러니까, 그냥 저 오래된 압착기 안으로 뛰어들어서 내게 그 교훈을 가르쳐주는 게 어때?"
 "[english]sphere03.bw_a4_finale03_speech10"	"<clr:29,172,214>Wheatley: Plus, I put a lot of effort in getting this lair ready for you. It'd certainly teach me a lesson if you simply died, painlessly, twenty feet from the door. I'd be furious. I'd be like RRRRR. I got my just desserts. No more than I deserve. Why not teach me a lesson by jumping in the old masher?"
-"sphere03.bw_a4_finale03_speech11"	"<clr:29,172,214>Wheatley: 나라면 말이야. 불가능한 일에 도전하느니 그냥 깨끗하게 포기하겠어. 명예롭게 물러서는 거야. 난 그렇게 할 거라고."
+"sphere03.bw_a4_finale03_speech11"	"<clr:29,172,214>휘틀리: 나라면 말이야. 불가능한 일에 도전하느니 그냥 깨끗하게 포기하겠어. 명예롭게 물러서는 거야. 난 그렇게 할 거라고."
 "[english]sphere03.bw_a4_finale03_speech11"	"<clr:29,172,214>Wheatley: I tell you, if I was up against impossible odds, this is the way I'd want to go out: mashed with dignity. That'd be the way I'd choose."
 "sphere03.bw_a4_finale03_speech12"	"<clr:29,172,214>휘틀리: 아, 가장 좋은 건 이거야. 너를 편리하고 또 편안하게 압착기 안으로 던져넣을 컨베이어 벨트가 있어. 넌 손가락 하나 까딱 안 해도 된다고. 모든 편의를 다 봐주는 거지. 애쓸 필요 없어. 애쓸 필요 없다고."
 "[english]sphere03.bw_a4_finale03_speech12"	"<clr:29,172,214>Wheatley: And here's the best part. There's a conveyor belt that will convey you in convenient comfort right into the masher. You won't have to lift a finger. Everything's been taken care of. Didn't have to. Didn't have to do that."
 "sphere03.bw_a4_finale03_speech13"	"<clr:29,172,214>휘틀리: 어쨌든, 생각해 봐. 난 모든 것을 충분히 설명했어. 고민을 해 봐. 내가 네게 생각할 수 있는 짬을 줄게. 난 네가 결정을 내리도록 강요하진 않을 거야. \"둥지\"일까, 압착기일까? 내 의견은 말이지, 압착기야. 난 압착기로 정할래. 뭐, 그래도 네게 달렸어. 네가 생각할 수 있는 시간을 줄게."
 "[english]sphere03.bw_a4_finale03_speech13"	"<clr:29,172,214>Wheatley: Look, anyway. I've spoken enough. Take your time. I'll let you think about it. I don't want to pressure you: is it the lair? Is it the masher? You know what my opinion is: Masher. I'm leaning toward masher. Up to you. Just gonna give you some time to think"
-"sphere03.bw_a4_finale04_bombtaunts01"	"<clr:29,172,214>Wheatley: 어디 가는 거야? 달리지 마! 달리지 말라고! 숨을 크게 쉴수록 더 많은 신경독을 흡입하게 될 테니까. 잔인하지만 당연한 사실 아니겠어?"
+"sphere03.bw_a4_finale04_bombtaunts01"	"<clr:29,172,214>휘틀리: 어디 가는 거야? 달리지 마! 달리지 말라고! 숨을 크게 쉴수록 더 많은 신경독을 흡입하게 될 테니까. 잔인하지만 당연한 사실 아니겠어?"
 "[english]sphere03.bw_a4_finale04_bombtaunts01"	"<clr:29,172,214>Wheatley: Where are you going? Don't run! Don't run! I'll tell you why you shouldn't run: The harder you breathe, the more neurotoxin you'll inhale. It's bloody clever, this stuff. Seriously, it's devilish."
-"sphere03.bw_a4_finale04_bombtaunts02"	"<clr:29,172,214>Wheatley: 여전히 달리고 있네. 그래. 이거 좀 성가시군. 내 말 들어봐. 네가 달리는 걸 멈추면 나도 폭탄을 그만 날릴게. 공평하지 않아?"
+"sphere03.bw_a4_finale04_bombtaunts02"	"<clr:29,172,214>휘틀리: 여전히 달리고 있네. 그래. 이거 좀 성가시군. 내 말 들어봐. 네가 달리는 걸 멈추면 나도 폭탄을 그만 날릴게. 공평하지 않아?"
 "[english]sphere03.bw_a4_finale04_bombtaunts02"	"<clr:29,172,214>Wheatley: Still running. Alright. Looks tiring. Tell you what - you stop running and I'll stop bombing you... That seems fair."
-"sphere03.bw_a4_finale04_bombtaunts03"	"<clr:29,172,214>Wheatley: 음, 내 속임수가 안 통했군. 거짓말이란 걸 알았다 이거지? 좋았어. 1점 얻은 걸로 쳐 주지. 하지만 넌 여전히 신경독을 흡입하고 있어. 따라서 바로 1점 감점."
+"sphere03.bw_a4_finale04_bombtaunts03"	"<clr:29,172,214>휘틀리: 음, 내 속임수가 안 통했군. 거짓말이란 걸 알았다 이거지? 좋았어. 1점 얻은 걸로 쳐 주지. 하지만 넌 여전히 신경독을 흡입하고 있어. 따라서 바로 1점 감점."
 "[english]sphere03.bw_a4_finale04_bombtaunts03"	"<clr:29,172,214>Wheatley: Alright. Didn't go for that, I see. Knew I was lying. Point to you. But you still are inhaling neurotoxin. So, point deducted."
-"sphere03.bw_a4_finale04_bombtaunts11"	"<clr:29,172,214>Wheatley: 조심해! 바로 뒤에 내가 있다! 물론 거짓말이야. 눈치가 빠르군. 하지만 바로 앞에 12미터짜리 로봇이 있지. 이게 최고의 계략은 아니지만 그래도 거대 로봇을 상대해야 한다고."
+"sphere03.bw_a4_finale04_bombtaunts11"	"<clr:29,172,214>휘틀리: 조심해! 바로 뒤에 내가 있다! 물론 거짓말이야. 눈치가 빠르군. 하지만 바로 앞에 12미터짜리 로봇이 있지. 이게 최고의 계략은 아니지만 그래도 거대 로봇을 상대해야 한다고."
 "[english]sphere03.bw_a4_finale04_bombtaunts11"	"<clr:29,172,214>Wheatley: Look out! I'm right behind you! No, of course I'm not. Saw through that too. Forty feet tall, right in front of you. Not my greatest ruse. To be honest. Still a giant robot, though."
-"sphere03.bw_a4_finale04_intro_all01"	"<clr:29,172,214>Wheatley: 그리고 난 네가 그녀를 죽이는 걸 테이프로 봤기 때문에 같은 실수를 절대 하지 않아. 그래서 4단계 계획을 준비했지."
+"sphere03.bw_a4_finale04_intro_all01"	"<clr:29,172,214>휘틀리: 그리고 난 네가 그녀를 죽이는 걸 테이프로 봤기 때문에 같은 실수를 절대 하지 않아. 그래서 4단계 계획을 준비했지."
 "[english]sphere03.bw_a4_finale04_intro_all01"	"<clr:29,172,214>Wheatley: Also, I took the liberty of watching the tapes of you killing her, and I'm not going to make the same mistakes. Four part plan is this:"
-"sphere03.bw_a4_finale04_intro_all02"	"<clr:29,172,214>Wheatley: 1단계: 포털 표면을 없앤다."
+"sphere03.bw_a4_finale04_intro_all02"	"<clr:29,172,214>휘틀리: 1단계: 포털 표면을 없앤다."
 "[english]sphere03.bw_a4_finale04_intro_all02"	"<clr:29,172,214>Wheatley: One: No portal surfaces."
-"sphere03.bw_a4_finale04_intro_all03"	"<clr:29,172,214>Wheatley: 2단계: 신경독을 즉시 살포한다."
+"sphere03.bw_a4_finale04_intro_all03"	"<clr:29,172,214>휘틀리: 2단계: 신경독을 즉시 살포한다."
 "[english]sphere03.bw_a4_finale04_intro_all03"	"<clr:29,172,214>Wheatley: Two: Start the neurotoxin immediately."
-"sphere03.bw_a4_finale04_intro_all04"	"<clr:29,172,214>Wheatley: 3단계: 폭탄도 막는 방탄막을 나한테 친다. 그리고 이어서 4단계: 너한테 폭탄을 날린다."
+"sphere03.bw_a4_finale04_intro_all04"	"<clr:29,172,214>휘틀리: 3단계: 폭탄도 막는 방탄막을 나한테 친다. 그리고 이어서 4단계: 너한테 폭탄을 날린다."
 "[english]sphere03.bw_a4_finale04_intro_all04"	"<clr:29,172,214>Wheatley: Three: Bomb-proof shields for me. Leading directly into number Four: Bombs. For throwing at you."
-"sphere03.bw_a4_finale04_intro_all05"	"<clr:29,172,214>Wheatley: 이 계획은 정말 완벽해. 잠시 마음껏 운동할 수 있게 신경독을 꺼 줄게. 물론 농담이야. 잘 가."
+"sphere03.bw_a4_finale04_intro_all05"	"<clr:29,172,214>휘틀리: 이 계획이 이렇게나 완벽하니깐 좀 봐주는 셈 치고 신경독을 꺼 줄게. 물론 농담이야. 잘 가."
 "[english]sphere03.bw_a4_finale04_intro_all05"	"<clr:29,172,214>Wheatley: You know what, this plan is so good, I'm going to give you a sporting chance and turn off the neurotoxin. I'm joking. Of course. Goodbye."
-"sphere03.bw_a4_finale04_introb01"	"<clr:29,172,214>Wheatley: 그래, 그래. 내 소굴에 들어온 걸 환영해! 여기 이 제어판의 표시등에 의하면 건물 전체가 6분 후에 자동 파괴될 거라고 하는군. 아무래도 표시등에 문제가 생긴 것 같아. 하지만 표시등 고장이 아니라면 널 죽여야겠어. 앞서 이야기한 것처럼 말이야."
+"sphere03.bw_a4_finale04_introb01"	"<clr:29,172,214>휘틀리: 그래, 그래. 내 소굴에 들어온 걸 환영해! 여기 이 제어판의 표시등에 의하면 건물 전체가 6분 후에 자동 파괴될 거라고 하는군. 아무래도 표시등에 문제가 생긴 것 같아. 하지만 표시등 고장이 아니라면 널 죽여야겠어. 앞서 이야기한 것처럼 말이야."
 "[english]sphere03.bw_a4_finale04_introb01"	"<clr:29,172,214>Wheatley: Well, well, well. Welcome to MY LAIR! Lemme just flag something up: According to the control panel light up there, the entire building's going to self destruct in about six minutes. Pretty sure it's a problem with the light. I think the light's on the blink. But just in case it isn't, I actually am going to have to kill you. As discussed earlier."
-"sphere03.bw_a4_finale04_introb02"	"<clr:29,172,214>Wheatley: 자, 그럼 3분 안에 끝내자고. 그리고 1분 동안 쉬고. 그래도 자동 파괴를 막을 수 시간이 2분이나 남으니까 충분해. 어쨌든 이게 기본 일정이야."
+"sphere03.bw_a4_finale04_introb02"	"<clr:29,172,214>휘틀리: 자, 그럼 3분 안에 끝내자고. 그리고 1분 동안 쉬고. 그래도 자동 파괴를 막을 수 시간이 2분이나 남으니까 충분해. 어쨌든 이게 기본 일정이야."
 "[english]sphere03.bw_a4_finale04_introb02"	"<clr:29,172,214>Wheatley: So, let's call that three minutes, and then a minute break, which should leave a leisurely two minutes to figure out how to shut down whatever's starting all these fires. So anyway, that's the itinerary."
-"sphere03.bw_a4_finale04_wakeupa01"	"<clr:29,172,214>Wheatley: 아아... 무슨, 무슨 일이 일어난 거야?"
+"sphere03.bw_a4_finale04_wakeupa01"	"<clr:29,172,214>휘틀리: 아아... 무슨, 무슨 일이 일어난 거야?"
 "[english]sphere03.bw_a4_finale04_wakeupa01"	"<clr:29,172,214>Wheatley: Ahhh... Wha- What happened?"
-"sphere03.bw_a4_finale04_wakeupa02"	"<clr:29,172,214>Wheatley: 무슨 일이야? 대체, 내 위에 뭘 올려놓은 거야? 뭐냐고?"
+"sphere03.bw_a4_finale04_wakeupa02"	"<clr:29,172,214>휘틀리: 무슨 일이야? 대체, 내 위에 뭘 올려놓은 거야? 뭐냐고?"
 "[english]sphere03.bw_a4_finale04_wakeupa02"	"<clr:29,172,214>Wheatley: What happened? What, what, what have you put onto me? What is that?"
-"sphere03.bw_a4_finale04_wakeupa03"	"<clr:29,172,214>Wheatley: 잠깐, [클릭 클릭 클릭] 이런, 빌어먹을 놈의 폭탄이 딱 고정되어 있군. 상관 없어. 방어막을 다시 가동했으니까. 어디 한번 해보자고."
+"sphere03.bw_a4_finale04_wakeupa03"	"<clr:29,172,214>휘틀리: 잠깐, [클릭 클릭 클릭] 이런, 빌어먹을 놈의 폭탄이 딱 고정되어 있군. 상관 없어. 방어막을 다시 가동했으니까. 어디 한번 해보자고."
 "[english]sphere03.bw_a4_finale04_wakeupa03"	"<clr:29,172,214>Wheatley: Hold on, [click click click] Ah, the bloody bombs are stuck on. Doesn't matter - I've reconfigured the shields."
-"sphere03.bw_a4_finale04_wakeupa04"	"<clr:29,172,214>Wheatley: 어, 내 위에 코어를 올려놓았군! 누가 이렇게 하라고 시켰어? 그녀야? [마치 주변을 둘러보듯이] 자기야, 이건 날 더 강하게 만들어 줄 뿐이라고! 바보 같은 짓을 했군!"
+"sphere03.bw_a4_finale04_wakeupa04"	"<clr:29,172,214>휘틀리: 어, 내 위에 코어를 올려놓았군! 누가 이렇게 하라고 시켰어? 그녀야? [마치 주변을 둘러보듯이] 자기야, 이건 날 더 강하게 만들어 줄 뿐이라고! 바보 같은 짓을 했군!"
 "[english]sphere03.bw_a4_finale04_wakeupa04"	"<clr:29,172,214>Wheatley: Oh, it's a core you've put on me! Who told you to do that? Was it her? [as if he's looking around] It's just making me stronger, luv! It's a fool's errand!"
-"sphere03.bw_a4_finale04_wakeupa05"	"<clr:29,172,214>Wheatley: 날 무겁게 만들어서 떨어뜨릴 생각이야? 그러면 내가 천장에서 떨어질 것 같아? 천만의 말씀. 난 꽤나 똑똑하거든. 내 몸에서 가장 강한 뛰어난 건 두뇌고, 그 다음으로 뛰어난 게 바로 근육이라고. 그러니까 이 방법은 절대로 안 통해."
+"sphere03.bw_a4_finale04_wakeupa05"	"<clr:29,172,214>휘틀리: 날 무겁게 만들어서 떨어뜨릴 생각이야? 그러면 내가 천장에서 떨어질 것 같아? 천만의 말씀. 난 꽤나 똑똑하거든. 내 몸에서 가장 강한 뛰어난 건 두뇌고, 그 다음으로 뛰어난 게 바로 근육이라고. 그러니까 이 방법은 절대로 안 통해."
 "[english]sphere03.bw_a4_finale04_wakeupa05"	"<clr:29,172,214>Wheatley: Are you trying to weigh me down? Think I'll fall out of the ceiling? Won't work. I'm not just quite brilliant, I'm also quite strong. Biggest muscle in my body: my brain. Second biggest: My muscles. So, it's not going to work. Clearly."
-"sphere03.bw_a4_finale04_wakeupa06"	"<clr:29,172,214>Wheatley: 저 안에 바이러스를 넣은 거야? 그래도 소용 없어. 난 파이어월을 갖추고 있으니까. 방화벽 소프트웨어만 말하는 게 아니야. 잘 봐. 여기에 실제로 불벽도 있다고. 경보 발령."
+"sphere03.bw_a4_finale04_wakeupa06"	"<clr:29,172,214>휘틀리: 저 안에 바이러스를 넣은 거야? 그래도 소용 없어. 난 파이어월을 갖추고 있으니까. 방화벽 소프트웨어만 말하는 게 아니야. 잘 봐. 여기에 실제로 불벽도 있다고. 경보 발령."
 "[english]sphere03.bw_a4_finale04_wakeupa06"	"<clr:29,172,214>Wheatley: Did you put a virus in them? It's not going to work either. I've got a firewall, mate. Literally, actually, now that I look around. There appears to be literally a wall of fire around this place. Alarming. To say the least."
-"sphere03.bw_a4_finale04_wakeupa07"	"<clr:29,172,214>Wheatley: 진짜로, 1분 정도 쉬어야겠어. 잠시 쉬는 동안 너한테 폭탄을 던져도 건물이 폭파되지 않도록 조치를 취할 거야."
+"sphere03.bw_a4_finale04_wakeupa07"	"<clr:29,172,214>휘틀리: 진짜로, 1분 정도 쉬어야겠어. 잠시 쉬는 동안 너한테 폭탄을 던져도 건물이 폭파되지 않도록 조치를 취할 거야."
 "[english]sphere03.bw_a4_finale04_wakeupa07"	"<clr:29,172,214>Wheatley: In fact, I'm going to have to take a break for a minute. A partial break during which I'll stop the facility from exploding while still throwing bombs at you."
-"sphere03.bw_a4_finale04_wakeupa08"	"<clr:29,172,214>Wheatley: 좋아, 어디 한번 보자... '생명 유지 프로토콜'이라. 와우, 엄청 많네. 미리 한번 살펴봤어야 하는 건데. 이걸 한번 해볼까? [읽으면서 입력] 실시. [실패 버저]. 알았어. 암호인 모양이군."
+"sphere03.bw_a4_finale04_wakeupa08"	"<clr:29,172,214>휘틀리: 좋아, 어디 한번 보자... '생명 유지 프로토콜'이라. 와우, 엄청 많네. 미리 한번 살펴봤어야 하는 건데. 이걸 한번 해볼까? [읽으면서 입력] 실시. [실패 버저]. 알았어. 암호인 모양이군."
 "[english]sphere03.bw_a4_finale04_wakeupa08"	"<clr:29,172,214>Wheatley: Alright, then. Let us see... 'Vital maintenance protocols.' Wow, there are a lot of them. Should have looked into this earlier. Well, let's try this: [reading while typing] DO THEM. [failure buzzer]. Fair enough. Maybe it's a password."
-"sphere03.bw_a4_finale04_wakeupa09"	"<clr:29,172,214>Wheatley: A, A, A, A, A, A. [삐!] 아니야. A, A, A, A, A, B. [삐!] 잠깐만, 이건 둘 다 해봤고. 건너뛰자. A, B, C... D, G, H.[땡!]"
+"sphere03.bw_a4_finale04_wakeupa09"	"<clr:29,172,214>휘틀리: A, A, A, A, A, A. [삐!] 아니야. A, A, A, A, A, B. [삐!] 잠깐만, 이건 둘 다 해봤고. 건너뛰자. A, B, C... D, G, H.[땡!]"
 "[english]sphere03.bw_a4_finale04_wakeupa09"	"<clr:29,172,214>Wheatley: A, A, A, A, A, A. [NNNT!] No. A, A, A, A, A, B. [NNNT!] Hold on, I've done both of these. Skip ahead. A, B, C... D, G, H.[DING!]"
-"sphere03.bw_a4_finale04_wakeupb01"	"<clr:29,172,214>Wheatley: 그만! 코어를 내 위에 올려놓지 말라고 했잖아! 말 안 듣겠다 이거지? 이것 봐, 또 아무 대답이 없어. 늘 그렇지. 아무 대답도 안 하고, 내가 하는 말도 하나도 안 듣고. 그러면서 지 맘대로 날 판단하고. 정말 재수없어."
+"sphere03.bw_a4_finale04_wakeupb01"	"<clr:29,172,214>휘틀리: 그만! 코어를 내 위에 올려놓지 말라고 했잖아! 말 안 듣겠다 이거지? 이것 봐, 또 아무 대답이 없어. 늘 그렇지. 아무 대답도 안 하고, 내가 하는 말도 하나도 안 듣고. 그러면서 지 맘대로 날 판단하고. 정말 재수없어."
 "[english]sphere03.bw_a4_finale04_wakeupb01"	"<clr:29,172,214>Wheatley: Enough! I told you not to put these cores on me. But you don't listen, do you? Quiet. All the time. Quietly not listening to a word I say. Judging me. Silently. The worst kind."
-"sphere03.bw_a4_finale04_wakeupb02"	"<clr:29,172,214>Wheatley: 내가 원한 건 모든 걸 좀더 낫게 만드는 거였어! 그리고 넌 몇 년 동안 수백 개의 간단한 테스트만 풀면 되는 거였고. 그런데 그것조차 내버려 둘 수 없다 이거지?"
+"sphere03.bw_a4_finale04_wakeupb02"	"<clr:29,172,214>휘틀리: 내가 원한 건 모든 걸 좀더 낫게 만드는 거였어! 그리고 넌 몇 년 동안 수백 개의 간단한 테스트만 풀면 되는 거였고. 그런데 그것조차 내버려 둘 수 없다 이거지?"
 "[english]sphere03.bw_a4_finale04_wakeupb02"	"<clr:29,172,214>Wheatley: All I wanted to do was make everything better for me! All you had to do was solve a couple hundred simple tests for a few years. And you couldn't even let me have that, could you?"
-"sphere03.bw_a4_finale04_wakeupb03"	"<clr:29,172,214>Wheatley: 아무도 우주 여행을 할 수 없어!"
+"sphere03.bw_a4_finale04_wakeupb03"	"<clr:29,172,214>휘틀리: 아무도 우주 여행을 할 수 없어!"
 "[english]sphere03.bw_a4_finale04_wakeupb03"	"<clr:29,172,214>Wheatley: Nobody is going to space, mate!"
-"sphere03.bw_a4_finale04_wakeupb04"	"<clr:29,172,214>Wheatley: 그리고 한 가지 더! 넌 날 붙잡아 주지 않았어. 저 레일에서 떨어지면 죽을 수 있다고 말했는데, 날 잡아주지 않았다고. 시도조차 하지 않았지. 오, 이제 모든 걸 알겠어. 넌 누군가 널 동면 상태에서 풀어줄 상대가 필요했던 거야. 그리고 지상으로 탈출해야 하는 구구절절한 사연을 이야기하면서 포털 건에 대한 정보를 빼낸 거지."
+"sphere03.bw_a4_finale04_wakeupb04"	"<clr:29,172,214>휘틀리: 그리고 한 가지 더! 넌 날 붙잡아 주지 않았어. 저 레일에서 떨어지면 죽을 수 있다고 말했는데, 날 잡아주지 않았다고. 시도조차 하지 않았지. 오, 이제 모든 걸 알겠어. 넌 누군가 널 동면 상태에서 풀어줄 상대가 필요했던 거야. 그리고 지상으로 탈출해야 하는 구구절절한 사연을 이야기하면서 포털 건에 대한 정보를 빼낸 거지."
 "[english]sphere03.bw_a4_finale04_wakeupb04"	"<clr:29,172,214>Wheatley: And another thing! You never caught me. I told you I could die falling off that rail. And you didn't catch me. You didn't even try. Oh, it's all becoming clear to me now. Find some dupe to break you out of cryosleep. Give him a sob story about escaping to the surface. Squeeze him for information on where to find a portal gun."
-"sphere03.bw_a4_finale04_wakeupb05"	"<clr:29,172,214>Wheatley: 그러다 이제 상대가 필요 없어지니까 사고를 가장해서 관리 레일에서 떨어뜨린 거지."
+"sphere03.bw_a4_finale04_wakeupb05"	"<clr:29,172,214>휘틀리: 그러다 이제 상대가 필요 없어지니까 사고를 가장해서 관리 레일에서 떨어뜨린 거지."
 "[english]sphere03.bw_a4_finale04_wakeupb05"	"<clr:29,172,214>Wheatley: Then, when he's no more use to you, he has a little accident. Doesn't he? 'Falls' off his management rail. Doesn't he?"
-"sphere03.bw_a4_finale04_wakeupb07"	"<clr:29,172,214>Wheatley: 너도 처음부터 이 음모에 끼어 있었지? 쭉 나를 가지고 논 거였어! 처음에는 마치 머리에 이상이 있는 것처럼 날 속였어! 그런 다음에 여기에 있는 절친을 마치 불구대천의 원수인 것처럼 속인 거야!"
+"sphere03.bw_a4_finale04_wakeupb07"	"<clr:29,172,214>휘틀리: 너도 처음부터 이 음모에 끼어 있었지? 쭉 나를 가지고 논 거였어! 처음에는 마치 머리에 이상이 있는 것처럼 날 속였어! 그런 다음에 여기에 있는 절친을 마치 불구대천의 원수인 것처럼 속인 거야!"
 "[english]sphere03.bw_a4_finale04_wakeupb07"	"<clr:29,172,214>Wheatley: You're in this together, aren't you? You've been playing me the whole time! Both of you! First you make me think you're brain damaged! Then you convince me you're sworn enemies with your best friend over here!"
-"sphere03.bw_a4_finale04_wakeupb08"	"<clr:29,172,214>Wheatley: 그래, 그리고 내가 어쩔 수 없이 이곳을 운영하는 책임을 떠맡게 되자 넌 그냥 편하게 내빼기로 결심한 거야. 내가 널 가장 필요로 할 때 말이지."
+"sphere03.bw_a4_finale04_wakeupb08"	"<clr:29,172,214>휘틀리: 그래, 그리고 내가 어쩔 수 없이 이곳을 운영하는 책임을 떠맡게 되자 넌 그냥 편하게 내빼기로 결심한 거야. 내가 널 가장 필요로 할 때 말이지."
 "[english]sphere03.bw_a4_finale04_wakeupb08"	"<clr:29,172,214>Wheatley: Then, then, when I reluctantly assume the responsibility of running the place, you conveniently decide to run off together. Just when I need you most."
-"sphere03.bw_a4_finale04_wakeupb10"	"<clr:29,172,214>Wheatley: 천장에서 계속 떨어지는 저 파편들은? 아마도 진짜 천장의 파편들이겠지. 분명해. 진짜처럼 보이니까. 하지만 중요한 건 이건 아무 의미도 없다는 거야."
+"sphere03.bw_a4_finale04_wakeupb10"	"<clr:29,172,214>휘틀리: 천장에서 계속 떨어지는 저 파편들은? 아마도 진짜 천장의 파편들이겠지. 분명해. 진짜처럼 보이니까. 하지만 중요한 건 이건 아무 의미도 없다는 거야."
 "[english]sphere03.bw_a4_finale04_wakeupb10"	"<clr:29,172,214>Wheatley: All those pieces of the ceiling that keep falling out? Probably actually pieces of the ceiling, I'll bet. That looked real. But it doesn't signify anything, is my point."
-"sphere03.bw_a4_finale04_wakeupb11"	"<clr:29,172,214>Wheatley: 정말 중요한 건... 오, 오! 방금 내가 뭘 기억해냈는 줄 알아? 축구야! 재미로 공을 뻥뻥 차는 축구 말이야. 정말 잔인해. 인간들은 그걸 좋아한다고. 하나를 보면 열을 안다고, 이걸 예상했어야 했는데."
+"sphere03.bw_a4_finale04_wakeupb11"	"<clr:29,172,214>휘틀리: 정말 중요한 건... 오, 오! 방금 내가 뭘 기억해냈는 줄 알아? 축구야! 재미로 공을 뻥뻥 차는 축구 말이야. 정말 잔인해. 인간들은 그걸 좋아한다고. 하나를 보면 열을 안다고, 이걸 예상했어야 했는데."
 "[english]sphere03.bw_a4_finale04_wakeupb11"	"<clr:29,172,214>Wheatley: But the real point is - oh, oh! You know what I've just remembered? Football! Kicking a ball around for fun. Cruel, obviously. Humans love it. Metaphor. Should have seen this coming."
-"sphere03.bw_a4_finale04_whitegel_break01"	"<clr:29,172,214>Wheatley: 안돼! 계획을 망쳤어."
+"sphere03.bw_a4_finale04_whitegel_break01"	"<clr:29,172,214>휘틀리: 안돼! 계획을 망쳤어."
 "[english]sphere03.bw_a4_finale04_whitegel_break01"	"<clr:29,172,214>Wheatley: No! Don't! No! AHHHHHHHHHHHH!"
-"sphere03.bw_a4_finale04_whitegel_break02"	"<clr:29,172,214>Wheatley: 음... 조금 놀랐는걸. 방금 넌 내 함정에 빠진 거야. 저기. 바로 지금 말이야. 하. 그래서 저 파이프를 부수도록 네가 날 속이기를 바랬는데. 그러면 속는 척하면서 헛된 희망을 안겨 주려고 했지. 그래야 자신의 실력을 과신하고 치명적인 실수를 할 테니 말이야. 그게 내 계획이었다고."
+"sphere03.bw_a4_finale04_whitegel_break02"	"<clr:29,172,214>휘틀리: 음... 조금 놀랐는걸. 방금 넌 내 함정에 빠진 거야. 저기. 바로 지금 말이야. 하. 그래서 저 파이프를 부수도록 네가 날 속이기를 바랬는데. 그러면 속는 척하면서 헛된 희망을 안겨 주려고 했지. 그래야 자신의 실력을 과신하고 치명적인 실수를 할 테니 말이야. 그게 내 계획이었다고."
 "[english]sphere03.bw_a4_finale04_whitegel_break02"	"<clr:29,172,214>Wheatley: Ha... That sounded real. No! That was actually an impression of you. Actually. Because you just fell into my trap. My brilliant trap. Just then. I wanted you to trick me into bursting that pipe. You didn't trick me. Seemingly trick me. Gives you false hope. Leads to overconfidence. And that leads to mistakes. Fatal mistakes. It's all part of my plan."
-"sphere03.bw_a4_finale04_whitegel_break03"	"<clr:29,172,214>Wheatley: 아, 그런데... 진짜 실수는 지금 해버리고 말았네... 계획을 알려줘 버리다니. 방금 말이야. 으윽... 엄청난 실수를 했네. 이제 계획이 탄로 났으니 변환 젤도 사용하지 않겠지. 이런! 맙소사! 그걸 말해줘 버리다니."
+"sphere03.bw_a4_finale04_whitegel_break03"	"<clr:29,172,214>휘틀리: 아, 그런데... 진짜 실수는 지금 해버리고 말았네... 계획을 알려줘 버리다니. 방금 말이야. 으윽... 엄청난 실수를 했네. 이제 계획이 탄로 났으니 변환 젤도 사용하지 않겠지. 이런! 맙소사! 그걸 말해줘 버리다니."
 "[english]sphere03.bw_a4_finale04_whitegel_break03"	"<clr:29,172,214>Wheatley: Oh, but I just... have made my actual first mistake... by telling you my plan. Just now. Grrr... It's me old Achilles heel again. Armed with that knowledge, I imagine you won't even use the conversion gel. Oh fate! Oh cruel mistress."
-"sphere03.bw_a4_finale04_whitegel_break05"	"<clr:29,172,214>Wheatley: 저 변환 젤은 수 년간 저 파이프에 고여 있었지. 넌 분명 저것 때문에 보툴리누스 중독증에 걸릴 거야."
+"sphere03.bw_a4_finale04_whitegel_break05"	"<clr:29,172,214>휘틀리: 저 변환 젤은 수 년간 저 파이프에 고여 있었지. 넌 분명 저것 때문에 보툴리누스 중독증에 걸릴 거야."
 "[english]sphere03.bw_a4_finale04_whitegel_break05"	"<clr:29,172,214>Wheatley: That conversion gel has been sitting in that pipe going stagnant for years. You'll probably get botulism portalling through it like that."
-"sphere03.bw_a4_finale04_whitegel_break06"	"<clr:29,172,214>Wheatley: 그리고 전염성 피부병에도 걸리고. 무좀도 걸릴 거야. 그리고... 콜레라도. 아니면 다른 뭔가... 끔찍한 병이 걸릴걸. 그냥 나한테 한방에 당하는 것보다 훨씬 괴로울 거야."
+"sphere03.bw_a4_finale04_whitegel_break06"	"<clr:29,172,214>휘틀리: 그리고 전염성 피부병에도 걸리고. 무좀도 걸릴 거야. 그리고... 콜레라도. 아니면 다른 뭔가... 끔찍한 병이 걸릴걸. 그냥 나한테 한방에 당하는 것보다 훨씬 괴로울 거야."
 "[english]sphere03.bw_a4_finale04_whitegel_break06"	"<clr:29,172,214>Wheatley: And you'll probably get ringworm. And Athlete's Foot. And... Cholera. Or something... Horrible. It's gonna be even worse than if I'd just blown you up."
-"sphere03.bw_a4_finale04_whitegel_break07"	"<clr:29,172,214>Wheatley: 하지만 아직 늦지 않았어. 젤을 사용하지 않으면 되니까. 자, 이게 다야. 내 계획을 완전히 다 말해 버렸군. 하지만 네가 자해하는 걸 두고 볼 수가 없어서 말이야."
+"sphere03.bw_a4_finale04_whitegel_break07"	"<clr:29,172,214>휘틀리: 하지만 아직 늦지 않았어. 젤을 사용하지 않으면 되니까. 자, 이게 다야. 내 계획을 완전히 다 말해 버렸군. 하지만 네가 자해하는 걸 두고 볼 수가 없어서 말이야."
 "[english]sphere03.bw_a4_finale04_whitegel_break07"	"<clr:29,172,214>Wheatley: But it's not too late to avoid all of that by simply not using the gel. There you go, I said it. I gave away my plan. But I couldn't watch you hurt yourself like this."
-"sphere03.bw_a4_finale_one01"	"<clr:29,172,214>Wheatley: 놀랐지! 우리가 해내고 있다고!"
+"sphere03.bw_a4_finale_one01"	"<clr:29,172,214>휘틀리: 놀랐지! 우리가 해내고 있다고!"
 "[english]sphere03.bw_a4_finale_one01"	"<clr:29,172,214>Wheatley: SURPRISE! We're doing it NOW!"
-"sphere03.bw_a4_finale_one03"	"<clr:29,172,214>Wheatley: 지금쯤이면 분명 눈치챘겠지만, 난 더 이상 네가 필요 없어."
+"sphere03.bw_a4_finale_one03"	"<clr:29,172,214>휘틀리: 지금쯤이면 분명 눈치챘겠지만, 난 더 이상 네가 필요 없어."
 "[english]sphere03.bw_a4_finale_one03"	"<clr:29,172,214>Wheatley: You've probably figured it out by now, but I don't need you anymore."
-"sphere03.bw_a4_finale_one04"	"<clr:29,172,214>Wheatley: 여기에서 두 개의 작은 로봇을 발견했어. 테스트 전용 로봇 말이야!"
+"sphere03.bw_a4_finale_one04"	"<clr:29,172,214>휘틀리: 여기에서 두 개의 작은 로봇을 발견했어. 테스트 전용 로봇 말이야!"
 "[english]sphere03.bw_a4_finale_one04"	"<clr:29,172,214>Wheatley: I found two little robots back here. Built specifically for testin'!"
-"sphere03.bw_a4_first_test02"	"<clr:29,172,214>Wheatley: 언뜻 보기에도 해자 부분이 좀 크지? 위험한 건 말할 것 없고."
+"sphere03.bw_a4_first_test02"	"<clr:29,172,214>휘틀리: 언뜻 보기에도 해자 부분이 좀 크지? 위험한 건 말할 것 없고."
 "[english]sphere03.bw_a4_first_test02"	"<clr:29,172,214>Wheatley: You might want to notice the moat area... rather large. Not to mention deadly. [laughs]"
-"sphere03.bw_a4_first_test_solve_nags02"	"<clr:29,172,214>Wheatley: 상상조차 하기 힘들겠지만 실제로 해결 방법이 있어. 꽁꽁 숨겨져 있기는 하지만."
+"sphere03.bw_a4_first_test_solve_nags02"	"<clr:29,172,214>휘틀리: 상상조차 하기 힘들겠지만 실제로 해결 방법이 있어. 꽁꽁 숨겨져 있기는 하지만."
 "[english]sphere03.bw_a4_first_test_solve_nags02"	"<clr:29,172,214>Wheatley: Impossible as it is to imagine, there actually is a solution. Devilishly hidden."
-"sphere03.bw_a4_first_test_solve_nags03"	"<clr:29,172,214>Wheatley: 힌트를 하나 주지. 버튼. 이게 내가 해줄 수 있는 유일한 말이야. 딱 한 단어. 버튼."
+"sphere03.bw_a4_first_test_solve_nags03"	"<clr:29,172,214>휘틀리: 힌트를 하나 주지. 버튼. 이게 내가 해줄 수 있는 유일한 말이야. 딱 한 단어. 버튼."
 "[english]sphere03.bw_a4_first_test_solve_nags03"	"<clr:29,172,214>Wheatley: I'll give you a hint. Button. That's all I'm gonna say. One word. Button."
-"sphere03.bw_a4_found_something01"	"<clr:29,172,214>Wheatley: 너희 둘 다 깜짝 선물이 뭔지 궁금해 죽겠지? 방 두 개만 더 지나면 돼!"
+"sphere03.bw_a4_found_something01"	"<clr:29,172,214>휘틀리: 너희 둘 다 깜짝 선물이 뭔지 궁금해 죽겠지? 방 두 개만 더 지나면 돼!"
 "[english]sphere03.bw_a4_found_something01"	"<clr:29,172,214>Wheatley: I'll bet you're both dying to know what your big surprise is. Only TWO more chambers!"
-"sphere03.bw_a4_leave_nags01"	"<clr:29,172,214>Wheatley: 움직여."
+"sphere03.bw_a4_leave_nags01"	"<clr:29,172,214>휘틀리: 움직여."
 "[english]sphere03.bw_a4_leave_nags01"	"<clr:29,172,214>Wheatley: MOVE."
-"sphere03.bw_a4_love_to_death02"	"<clr:29,172,214>Wheatley: 헤헤헤. 괜찮아? 내 말이 제대로 들리기나 할지 모르겠지만..."
+"sphere03.bw_a4_love_to_death02"	"<clr:29,172,214>휘틀리: 헤헤헤. 괜찮아? 내 말이 제대로 들리기나 할지 모르겠지만..."
 "[english]sphere03.bw_a4_love_to_death02"	"<clr:29,172,214>Wheatley: Heh heh heh. Alright? I don't know whether you're picking up on what I'm saying there, but..."
-"sphere03.bw_a4_love_to_death03"	"<clr:29,172,214>Wheatley: 너희 둘 다 이 깜짝 선물을 마음에 들어할 거야. 숨이 껌뻑 넘어갈 정도로 말이야. 말 그대로 숨이 껌뻑 넘어갈걸."
+"sphere03.bw_a4_love_to_death03"	"<clr:29,172,214>휘틀리: 너희 둘 다 이 깜짝 선물을 마음에 들어할 거야. 숨이 껌뻑 넘어갈 정도로 말이야. 말 그대로 숨이 껌뻑 넘어갈걸."
 "[english]sphere03.bw_a4_love_to_death03"	"<clr:29,172,214>Wheatley: You two are going to LOVE this big surprise. In fact, you might say that you're both going to love it to death. Love it... until it kills you. Until you're dead."
-"sphere03.bw_a4_love_to_death06"	"<clr:29,172,214>Wheatley: 세 개 방만 더! [미친 듯한 웃음소리] 오, 정말 성가셔."
+"sphere03.bw_a4_love_to_death06"	"<clr:29,172,214>휘틀리: 세 개 방만 더! [미친 듯한 웃음소리] 오, 정말 성가셔."
 "[english]sphere03.bw_a4_love_to_death06"	"<clr:29,172,214>Wheatley: Only three more chambers until your big surprise! [maniacal laughter] Ohhh, that's tiring."
-"sphere03.bw_a4_misc_solve_nags01"	"<clr:29,172,214>Wheatley: 어서 해봐."
+"sphere03.bw_a4_misc_solve_nags01"	"<clr:29,172,214>휘틀리: 어서 해봐."
 "[english]sphere03.bw_a4_misc_solve_nags01"	"<clr:29,172,214>Wheatley: Go on."
-"sphere03.bw_a4_misc_solve_nags02"	"<clr:29,172,214>Wheatley: 어서, 풀어 봐!"
+"sphere03.bw_a4_misc_solve_nags02"	"<clr:29,172,214>휘틀리: 어서, 풀어 봐!"
 "[english]sphere03.bw_a4_misc_solve_nags02"	"<clr:29,172,214>Wheatley: Come on, solve it!"
-"sphere03.bw_a4_misc_solve_nags03"	"<clr:29,172,214>Wheatley: 풀어 봐..."
+"sphere03.bw_a4_misc_solve_nags03"	"<clr:29,172,214>휘틀리: 풀어 봐..."
 "[english]sphere03.bw_a4_misc_solve_nags03"	"<clr:29,172,214>Wheatley: Sollllve it..."
-"sphere03.bw_a4_misc_solve_nags04"	"<clr:29,172,214>Wheatley: 어서 풀어! 명령이야."
+"sphere03.bw_a4_misc_solve_nags04"	"<clr:29,172,214>휘틀리: 어서 풀어! 명령이야."
 "[english]sphere03.bw_a4_misc_solve_nags04"	"<clr:29,172,214>Wheatley: SOLVE IT! Commanding voice..."
-"sphere03.bw_a4_misc_solve_nags06"	"<clr:29,172,214>Wheatley: 어서 풀어!"
+"sphere03.bw_a4_misc_solve_nags06"	"<clr:29,172,214>휘틀리: 어서 풀어!"
 "[english]sphere03.bw_a4_misc_solve_nags06"	"<clr:29,172,214>Wheatley: Go on!"
-"sphere03.bw_a4_misc_solve_nags07"	"<clr:29,172,214>Wheatley: 이걸 끝내라고..."
+"sphere03.bw_a4_misc_solve_nags07"	"<clr:29,172,214>휘틀리: 이걸 끝내라고..."
 "[english]sphere03.bw_a4_misc_solve_nags07"	"<clr:29,172,214>Wheatley: Finish it..."
-"sphere03.bw_a4_more_tests01"	"<clr:29,172,214>Wheatley: 좋아! 모든 게 좋아. 방금 테스트를 더 만들어냈어!"
+"sphere03.bw_a4_more_tests01"	"<clr:29,172,214>휘틀리: 좋아! 모든 게 좋아. 방금 테스트를 더 만들어냈어!"
 "[english]sphere03.bw_a4_more_tests01"	"<clr:29,172,214>Wheatley: It's alright! Everything's good. I just invented some more tests!"
-"sphere03.bw_a4_more_tests02"	"<clr:29,172,214>Wheatley: 완전히는 아니야. 완전히는 아니라고. 저기 저 벽에 있는 '테스트'라는 단어를 봐. 완전 새 거라니까."
+"sphere03.bw_a4_more_tests02"	"<clr:29,172,214>휘틀리: 완전히는 아니야. 완전히는 아니라고. 저기 저 벽에 있는 '테스트'라는 단어를 봐. 완전 새 거라니까."
 "[english]sphere03.bw_a4_more_tests02"	"<clr:29,172,214>Wheatley: Not entirely, not entirely. Look at the word 'test', on the wall there. That's brand new."
-"sphere03.bw_a4_paradox01"	"<clr:29,172,214>Wheatley: 하하, 그래! 풀어낼 줄 알았어!"
+"sphere03.bw_a4_paradox01"	"<clr:29,172,214>휘틀리: 하하, 그래! 풀어낼 줄 알았어!"
 "[english]sphere03.bw_a4_paradox01"	"<clr:29,172,214>Wheatley: Ha ha, YES! I knew you'd solve it!"
-"sphere03.bw_a4_paradox02"	"<clr:29,172,214>Wheatley: 오."
+"sphere03.bw_a4_paradox02"	"<clr:29,172,214>휘틀리: 오."
 "[english]sphere03.bw_a4_paradox02"	"<clr:29,172,214>Wheatley: Oh."
-"sphere03.bw_a4_paradox04"	"<clr:29,172,214>Wheatley: 음. '참'. 나는 '참'을 택할래."
+"sphere03.bw_a4_paradox04"	"<clr:29,172,214>휘틀리: 음. '참'. 나는 '참'을 택할래."
 "[english]sphere03.bw_a4_paradox04"	"<clr:29,172,214>Wheatley: Um. 'TRUE'. I'll go 'true'."
-"sphere03.bw_a4_paradox05"	"<clr:29,172,214>Wheatley: 휴. 간단하네."
+"sphere03.bw_a4_paradox05"	"<clr:29,172,214>휘틀리: 휴. 간단하네."
 "[english]sphere03.bw_a4_paradox05"	"<clr:29,172,214>Wheatley: Huh. That was easy."
-"sphere03.bw_a4_paradox06"	"<clr:29,172,214>Wheatley: 솔직히 말하면, 전에 들어본 적이 있는 문제야. 마치 컨닝하는 셈이네."
+"sphere03.bw_a4_paradox06"	"<clr:29,172,214>휘틀리: 솔직히 말하면, 전에 들어본 적이 있는 문제야. 마치 컨닝하는 셈이네."
 "[english]sphere03.bw_a4_paradox06"	"<clr:29,172,214>Wheatley: I'll be honest, I might have heard that one before, though. Sort of cheating."
-"sphere03.bw_a4_paradox07"	"<clr:29,172,214>Wheatley: 아아. '거짓'. 난 '거짓'을 택할래."
+"sphere03.bw_a4_paradox07"	"<clr:29,172,214>휘틀리: 아아. '거짓'. 난 '거짓'을 택할래."
 "[english]sphere03.bw_a4_paradox07"	"<clr:29,172,214>Wheatley: Ahhhhhh. 'FALSE'. I'll go 'false'."
-"sphere03.bw_a4_paradox08"	"<clr:29,172,214>Wheatley: 잠깐! 이거 고친 줄 알았는데."
+"sphere03.bw_a4_paradox08"	"<clr:29,172,214>휘틀리: 잠깐! 이거 고친 줄 알았는데."
 "[english]sphere03.bw_a4_paradox08"	"<clr:29,172,214>Wheatley: Hold on! I thought I fixed that."
-"sphere03.bw_a4_paradox09"	"<clr:29,172,214>Wheatley: 자, 다 고쳤다."
+"sphere03.bw_a4_paradox09"	"<clr:29,172,214>휘틀리: 자, 다 고쳤다."
 "[english]sphere03.bw_a4_paradox09"	"<clr:29,172,214>Wheatley: There. Fixed."
-"sphere03.bw_a4_paradox10"	"<clr:29,172,214>Wheatley: 와우, 너희를 만나서 정말 기쁘다. 실험 대상이 부족해지고 있었거든. 자, 이제 모든 조건이 완벽해."
+"sphere03.bw_a4_paradox10"	"<clr:29,172,214>휘틀리: 와우, 너희를 만나서 정말 기쁘다. 실험 대상이 부족해지고 있었거든. 자, 이제 모든 조건이 완벽해."
 "[english]sphere03.bw_a4_paradox10"	"<clr:29,172,214>Wheatley: Hey, it is GREAT seeing you guys again. Seriously. It turns out I'm a little short on test subjects right now. So this works out PERFECT."
-"sphere03.bw_a4_paradox11"	"<clr:29,172,214>Wheatley: 좋아, 어서 움직여."
+"sphere03.bw_a4_paradox11"	"<clr:29,172,214>휘틀리: 좋아, 어서 움직여."
 "[english]sphere03.bw_a4_paradox11"	"<clr:29,172,214>Wheatley: Alright, get moving."
-"sphere03.bw_a4_paradox12"	"<clr:29,172,214>Wheatley: 안녕."
+"sphere03.bw_a4_paradox12"	"<clr:29,172,214>휘틀리: 안녕."
 "[english]sphere03.bw_a4_paradox12"	"<clr:29,172,214>Wheatley: Hello."
-"sphere03.bw_a4_recapture03"	"<clr:29,172,214>Wheatley: 근처야. 근처. 아, 바로 옆에. 바로... 음, 멀어졌어. 멀어. 아주 멀어. 이제 아주 아주 멀다고. 이것 봐! 버튼 있는 데로 가!"
+"sphere03.bw_a4_recapture03"	"<clr:29,172,214>휘틀리: 근처야. 근처. 아, 바로 옆에. 바로... 음, 멀어졌어. 멀어. 아주 멀어. 이제 아주 아주 멀다고. 이것 봐! 버튼 있는 데로 가!"
 "[english]sphere03.bw_a4_recapture03"	"<clr:29,172,214>Wheatley: Warmer. Warrrrmer. Boiling hot. Boiling--okay, colder. Ice cold. Arctic. Very very very cold LOOK JUST GET ON THE BUTTON!"
-"sphere03.bw_a4_recapture04"	"<clr:29,172,214>Wheatley: 지금 이게 재미있어? 12시간이 지났는데 아직 이걸 못 풀고 있으면서, 대체 뭐 때문에 웃는 건데."
+"sphere03.bw_a4_recapture04"	"<clr:29,172,214>휘틀리: 지금 이게 재미있어? 12시간이 지났는데 아직 이걸 못 풀고 있으면서, 대체 뭐 때문에 웃는 건데."
 "[english]sphere03.bw_a4_recapture04"	"<clr:29,172,214>Wheatley: Oh, that's funny, is it? Because we've been at this twelve hours and you haven't solved it either, so I don't know why you're laughing."
 "sphere03.bw_a4_recapture05"	"<clr:29,172,214>Wheatley: 1시간 줄 테니까, 어서 풀어!"
 "[english]sphere03.bw_a4_recapture05"	"<clr:29,172,214>Wheatley: You've got one hour! Solve it!"
@@ -3423,7 +3423,7 @@
 "[english]sphere03.bw_finale04_stalemate_intro04"	"<clr:29,172,214>Wheatley: No! No! NONONO!"
 "sphere03.bw_finale04_stalemate_intro05"	"<clr:29,172,214>Wheatley: 내가 비꼬는 걸 이해 못했군..."
 "[english]sphere03.bw_finale04_stalemate_intro05"	"<clr:29,172,214>Wheatley: Didn't pick up on my sarcasm..."
-"sphere03.bw_finale04_stalemate_intro06"	"<clr:29,172,214>Wheatley: 아. 바로 끝내는 거구나, 맞지? 좀더 일찍 알았으면 좋았을 텐데."
+"sphere03.bw_finale04_stalemate_intro06"	"<clr:29,172,214>휘틀리: 아. 저게 저렇게 쉽게 씻겨지는 거였구나. 좀더 일찍 알았으면 좋았을 텐데."
 "[english]sphere03.bw_finale04_stalemate_intro06"	"<clr:29,172,214>Wheatley: Ah. That just cleans right off, does it? Well, that would have been good to know. A little earlier."
 "sphere03.bw_finale04_thorn01"	"<clr:29,172,214>Wheatley: 넌 언제나 눈엣가시였어!"
 "[english]sphere03.bw_finale04_thorn01"	"<clr:29,172,214>Wheatley: You have been a thorn in my side long enough!"
@@ -3943,9 +3943,9 @@
 "[english]sphere03.nanobotow04"	"<clr:29,172,214>Wheatley: Just hang in there for five more - What? Jerry, you can't fire me for that! Yes, JERRY -- OR, maybe your prejudiced worksite should have accommodated a nanobot of my size. Thanks for the hate crime, Jer!"
 "sphere03.nanobotrealclose01"	"<clr:29,172,214>Wheatley: 이봐, 어쨌든 이제 여기서 곧 빠져나갈 수 있어. 방 다섯 개만 더 버텨."
 "[english]sphere03.nanobotrealclose01"	"<clr:29,172,214>Wheatley: Anyway, look, we're really close to busting out, just hang in there for five more chambers."
-"sphere03.openingbraindamage01"	"<clr:29,172,214>Wheatley: 대부분의 실험 대상들은 몇 개월 간 동면을 취한 후에 깨어나면 인지 장애를 다소 겪어. 그런데 너는 그것보다... 훨씬 오래 동면하고 있었거든. 그러니 뇌에 심각한 손상을 입었을 가능성도 배제할 수는 없어."
+"sphere03.openingbraindamage01"	"<clr:29,172,214>휘틀리: 대부분의 피실험자들은 몇 개월 간 동면을 취한 후에 깨어나면 인지 장애를 다소 겪어. 그런데 너는 그것보다...... 훨씬 오랫동안 동면에 있었거든. 그러니 뇌에 심각한 손상을 입었을 매우 작은 가능성도 배제할 수는 없어."
 "[english]sphere03.openingbraindamage01"	"<clr:29,172,214>Wheatley: Most test subjects do experience some cognitive deterioration after a few months in suspension. Now you've been under for... quite a lot longer, and it's not out of the question that you might have a very minor case of serious brain damage."
-"sphere03.openingbraindamage03"	"<clr:29,172,214>Wheatley: 생각이 너무 직선적인데. 어, 이건 안 좋아. 하지만 놀라지는 마, 알았지? 왜냐면... 아니다. 실제로 놀랐다면 그 느낌을 유지하도록 해. 왜냐면 심각한 뇌 손상을 입었다는 얘기를 들었을 때 가장 자연스러운 반응이 놀라는 거거든. 그러니까 지금 놀랐다면 뇌가 생각만큼 크게 손상되지 않았다는 뜻일 수도 있어. 물론 실제로 뇌가 심각하게 손상되었을 수도 있는 거고."
+"sphere03.openingbraindamage03"	"<clr:29,172,214>휘틀리: 하지만 놀라지는 마, 알았지? 왜냐면...... 아니다. 만약 진짜 놀란 거라면 그 느낌을 유지하도록 해. 왜냐면 심각한 뇌 손상을 입었다는 얘기를 들었을 때 가장 자연스러운 반응이 놀라는 거거든. 그러니까 네가 정말 놀랐다면 뇌가 생각만큼 크게 손상되지 않았다는 뜻일 수도 있어. 물론 실제로 뇌가 심각하게 손상되었을 수도 있는 거고."
 "[english]sphere03.openingbraindamage03"	"<clr:29,172,214>Wheatley: But don't be alarmed, alright? Because ah... well, actually, if you DO feel alarmed, hold onto that. Because the feeling of alarm is the proper reaction to being told you've got massive brain damage. So if you are alarmed, then it suggests the damage is not as serious as we thought. Although it probably is really serious."
 "sphere03.openingbraindamage04"	"<clr:29,172,214>Wheatley: 내가 하는 말 이해하고 있어? 무슨 말인지 알아? 그냥 '응'이라고 말해."
 "[english]sphere03.openingbraindamage04"	"<clr:29,172,214>Wheatley: Do you understand what I'm saying? Just tell me 'Yes'."
@@ -4019,9 +4019,9 @@
 "[english]sphere03.openingoutside02"	"<clr:29,172,214>Wheatley: The reserve power ran out, so of course the whole relaxation center stops waking up the bloody test subjects."
 "sphere03.openingoutside03"	"<clr:29,172,214>Wheatley: 그리고 물론 난 어느 누구에게서도 아무런 얘기를 듣지 못했어."
 "[english]sphere03.openingoutside03"	"<clr:29,172,214>Wheatley: And of course nobody tells ME anything. Noooo. Why should they tell me anything?"
-"sphere03.openingoutside04"	"<clr:29,172,214>Wheatley: 왜 난 수만 명의 실험 대상들의 생체 기능을 전해 들으면서 계속 관리해야 되는 걸까?"
+"sphere03.openingoutside04"	"<clr:29,172,214>휘틀리: 내가 왜 1만 명이나 되는 망할 피실험자들을 맡아서 생체 기능을 계속 전달받아야 하는 걸까?"
 "[english]sphere03.openingoutside04"	"<clr:29,172,214>Wheatley: Why should I be kept informed about the life functions of the ten thousand bloody test subjects I'm supposed to be in charge of?"
-"sphere03.openingoutside05"	"<clr:29,172,214>Wheatley: 만약에 경영진이 이곳으로 내려와서 수만 명의 식물 인간을 발견하게 되면 그걸 누가 책임져야 할까?"
+"sphere03.openingoutside05"	"<clr:29,172,214>휘틀리: 만약 경영진이 이곳으로 내려와서 1만 명의 식물 인간 녀석들을 발견하게 되면 그건 누구 책임이라고 생각해?"
 "[english]sphere03.openingoutside05"	"<clr:29,172,214>Wheatley: And whose fault do you think it's going to be when the management comes down here and finds ten thousand flipping vegetables?"
 "sphere03.openingpanicsituation01"	"<clr:29,172,214>Wheatley: 어때? 기분이 어때, 괜찮아? 잠깐. 대답하지 마. 동면 상태에 너무 오래 있었기 때문에 잇몸이 크게 이완되어 있을 수 있어. 그래서 드물기는 하지만 말할 때의 진동으로 치아가 다 빠질 수도 있다고."
 "[english]sphere03.openingpanicsituation01"	"<clr:29,172,214>Wheatley: How are you? How you feeling? Wait. Don't answer that. Too much deep relaxation, what it does is it relaxes the gums. And the vibrations from talking -- on a rare occasion -- can make all of your teeth fall out of your head."
@@ -4081,15 +4081,15 @@
 "[english]sphere03.raildroppostfall20"	"<clr:29,172,214>Wheatley: What are you doing, are you just having a little five minutes to yourself? Fair enough. You've had a rough time. You've been asleep for  who knows how long. You've got the massive brain damage. And you're having a little rest. But NOW. Get yourself up. And pick me up."
 "sphere03.secretpanelopens07"	"<clr:29,172,214>Wheatley: 짜잔! 비밀 패널이야! 내가 열었지. 네가 등을 돌린 사이에 말이야."
 "[english]sphere03.secretpanelopens07"	"<clr:29,172,214>Wheatley: BAM! Secret panel! That I opened. While your back was turned."
-"sphere03.sp_a1_intro7_hoboturret01"	"<clr:29,172,214>Wheatley: 어, 안돼..."
+"sphere03.sp_a1_intro7_hoboturret01"	"<clr:29,172,214>휘틀리: 오, 안돼......."
 "[english]sphere03.sp_a1_intro7_hoboturret01"	"<clr:29,172,214>Wheatley: Oh no..."
-"sphere03.sp_a1_intro7_hoboturret05"	"<clr:29,172,214>Wheatley: 사양할게! 우린 괜찮아! 신경써 줘서 고마워!"
+"sphere03.sp_a1_intro7_hoboturret05"	"<clr:29,172,214>휘틀리: 사양할게! 우린 괜찮아! 신경 써 줘서 고마워!"
 "[english]sphere03.sp_a1_intro7_hoboturret05"	"<clr:29,172,214>Wheatley: No thanks! We're good! Appreciate it!"
-"sphere03.sp_a1_intro7_hoboturret06"	"<clr:29,172,214>Wheatley: 계속 움직여, 계속 움직여..."
+"sphere03.sp_a1_intro7_hoboturret06"	"<clr:29,172,214>휘틀리: 계속 가. 계속 가라고......."
 "[english]sphere03.sp_a1_intro7_hoboturret06"	"<clr:29,172,214>Wheatley: Keep moving, keep moving..."
-"sphere03.sp_a1_intro7_hoboturret07"	"<clr:29,172,214>Wheatley: 뭘하든지 절대 눈을 마주치지 마..."
+"sphere03.sp_a1_intro7_hoboturret07"	"<clr:29,172,214>휘틀리: 뭘 하든지 절대 눈을 마주치지 마......."
 "[english]sphere03.sp_a1_intro7_hoboturret07"	"<clr:29,172,214>Wheatley: Don't make eye contact whatever you do..."
-"sphere03.sp_a1_intro7_hoboturret08"	"<clr:29,172,214>Wheatley: 그래, 안녕! 우린 그냥 가던 길 갈게!"
+"sphere03.sp_a1_intro7_hoboturret08"	"<clr:29,172,214>휘틀리: 그래, 안녕! 우린 그냥 가던 길 갈게!"
 "[english]sphere03.sp_a1_intro7_hoboturret08"	"<clr:29,172,214>Wheatley: Yes, hello! No, we're not stopping!"
 "sphere03.sp_a1_intro7_pickupnags01"	"<clr:29,172,214>Wheatley: 이봐! 날 들어 올려줘!"
 "[english]sphere03.sp_a1_intro7_pickupnags01"	"<clr:29,172,214>Wheatley: Hey! Pick me up!"
@@ -4387,7 +4387,7 @@
 "[english]sphere03.sp_sabotage_factory04"	"<clr:29,172,214>Wheatley: Tadah! Only the turret control center. Thank you very much."
 "sphere03.sp_sabotage_factory05"	"<clr:29,172,214>휘틀리: 저기 저 스캐너 보여? 저게 어떤 터릿을 사용하고 어떤 터릿을 버릴지 결정하는 장치야. 그리고 저 마스터 터릿을 견본으로 사용하는 거고! 저 견본 터릿을 치워 버리면 전체 생산 라인이 중단되는 거지."
 "[english]sphere03.sp_sabotage_factory05"	"<clr:29,172,214>Wheatley: See that scanner out there? It's deciding which turrets to keep and which to toss. And it's using that MASTER turret as a template! If we pull out the template turret, it'll shut down the whole production line."
-"sphere03.sp_sabotage_factory16"	"<clr:29,172,214>Wheatley: 운이 따른다면 모든 터렛을 사용할 수 없게 되었다는 것을 그녀가 뒤늦게 깨달을 수도 있어. [웃음] 전형적인 수법이지."
+"sphere03.sp_sabotage_factory16"	"<clr:29,172,214>휘틀리: 운이 따른다면 모든 터릿을 사용할 수 없게 되었다는 것을 그녀가 뒤늦게 깨달을 수도 있어. [웃음] 전형적인 수법이지."
 "[english]sphere03.sp_sabotage_factory16"	"<clr:29,172,214>Wheatley: If we're lucky, she won't find out all her turrets are crap until it's too late. [laughs] Classic."
 "sphere03.sp_sabotage_factory23"	"<clr:29,172,214>Wheatley: 아! 좋았어. 통과했구나. 잘했어."
 "[english]sphere03.sp_sabotage_factory23"	"<clr:29,172,214>Wheatley: Ah! Brilliant. You made it through, well done."
@@ -4427,45 +4427,45 @@
 "[english]sphere03.sp_sabotage_factoryturretconv23"	"<clr:29,172,214>Wheatley: Right. Let's figure out how to stop this turret line..."
 "sphere03.sp_sabotage_factoryturretone02"	"<clr:29,172,214>휘틀리: 좋아, 가서 저 터릿을 끌어내."
 "[english]sphere03.sp_sabotage_factoryturretone02"	"<clr:29,172,214>Wheatley: Okay, go on, just pull that turret out."
-"sphere03.sp_sabotage_factoryturretonedone02"	"<clr:29,172,214>Wheatley: 자, 이러면 될 거야."
+"sphere03.sp_sabotage_factoryturretonedone02"	"<clr:29,172,214>휘틀리: 자, 이러면 될 거야."
 "[english]sphere03.sp_sabotage_factoryturretonedone02"	"<clr:29,172,214>Wheatley: Well, that should do it."
-"sphere03.sp_sabotage_factoryturretonedone04"	"<clr:29,172,214>Wheatley: 어, 안 되네."
+"sphere03.sp_sabotage_factoryturretonedone04"	"<clr:29,172,214>휘틀리: 어, 안 되네."
 "[english]sphere03.sp_sabotage_factoryturretonedone04"	"<clr:29,172,214>Wheatley: Ohhh, it hasn't done it."
 "sphere03.sp_sabotage_factoryturretonedone05"	"<clr:29,172,214>휘틀리: 안에는 터릿이 없는데...... 혹시 백업 이미지를 저장하고 있는 건가?"
 "[english]sphere03.sp_sabotage_factoryturretonedone05"	"<clr:29,172,214>Wheatley: There's no turret in it... Maybe the system stores a backup image?"
-"sphere03.sp_sabotage_factoryturretonedone06"	"<clr:29,172,214>Wheatley: 아무 생각 없어?"
+"sphere03.sp_sabotage_factoryturretonedone06"	"<clr:29,172,214>휘틀리: 뭐 아이디어 떠오르는 게 있니?"
 "[english]sphere03.sp_sabotage_factoryturretonedone06"	"<clr:29,172,214>Wheatley: Have you got any ideas?"
-"sphere03.sp_sabotage_factoryturretonedone07"	"<clr:29,172,214>Wheatley: 아직 생각 중인 거야, 아니면... 뭐지?"
+"sphere03.sp_sabotage_factoryturretonedone07"	"<clr:29,172,214>휘틀리: 아직 생각 중인 거야? 아니면...... 뭐지?"
 "[english]sphere03.sp_sabotage_factoryturretonedone07"	"<clr:29,172,214>Wheatley: Are you still thinking, or... what's happening?"
-"sphere03.sp_sabotage_factoryturretonedone08"	"<clr:29,172,214>Wheatley: 어, 잠깐! 알았어, 알았어, 알았어! 아니야, 모르겠다."
+"sphere03.sp_sabotage_factoryturretonedone08"	"<clr:29,172,214>휘틀리: 어, 잠깐! 알았어, 알았어, 알았다고! 아니, 모르겠다."
 "[english]sphere03.sp_sabotage_factoryturretonedone08"	"<clr:29,172,214>Wheatley: Oh wait! I've got it I've got it I've got it! No, I haven't got it."
-"sphere03.sp_sabotage_factoryturretonedone11"	"<clr:29,172,214>Wheatley: 자, 계획을 말해 줄게. 우리 둘 다... 명상을 하자... 절대적인 침묵 속에서..."
+"sphere03.sp_sabotage_factoryturretonedone11"	"<clr:29,172,214>휘틀리: 자, 계획을 말해 줄게. 우리 둘 다...... 명상을 하자....... 완전한 침묵 속에서......."
 "[english]sphere03.sp_sabotage_factoryturretonedone11"	"<clr:29,172,214>Wheatley: Tell you what, here's a plan. Let's just both... continue contemplating... in absolute silence..."
-"sphere03.sp_sabotage_factoryturretonedone12"	"<clr:29,172,214>Wheatley: 무슨 생각 있어? 아이디어 말이야? 없어? 그래, 나도 없어."
+"sphere03.sp_sabotage_factoryturretonedone12"	"<clr:29,172,214>휘틀리: 무슨 생각 있어? 아이디어가 떠올랐니? 없어? 그래, 나도 없어."
 "[english]sphere03.sp_sabotage_factoryturretonedone12"	"<clr:29,172,214>Wheatley: Any ideas? Any ideas? No? No, me neither."
-"sphere03.sp_sabotage_factoryturretonedone13"	"<clr:29,172,214>Wheatley: 오! 좋은 생각이 났어. 내가 널 잡았다고 하면서 그녀에게 널 넘기는 거야. 그러면 너는 죽겠지만... 나는 계속 살 수 있겠지. 네 의견은 어때?"
+"sphere03.sp_sabotage_factoryturretonedone13"	"<clr:29,172,214>휘틀리: 오! 좋은 생각이 났어. 내가 널 잡았다고 하면서 그녀에게 널 넘기는 거야. 그러면 너는 죽겠지만...... 나는 계속 살 수 있겠지. 네 의견은 어때?"
 "[english]sphere03.sp_sabotage_factoryturretonedone13"	"<clr:29,172,214>Wheatley: Oh! I've just had one idea, which is that I could pretend to her that I've captured you, and give you over and she'll kill you, but I could... go on living. What's your view on that?"
-"sphere03.sp_sabotage_factoryturretonedone17"	"<clr:29,172,214>Wheatley: 잠깐만. 다른 걸 스캔하도록 만들면 어떨까?"
+"sphere03.sp_sabotage_factoryturretonedone17"	"<clr:29,172,214>휘틀리: 잠깐만. 다른 걸 스캔하도록 만들면 어떨까?"
 "[english]sphere03.sp_sabotage_factoryturretonedone17"	"<clr:29,172,214>Wheatley: Oh, hang on. What if we gave it something ELSE to scan?"
 "sphere03.sp_sabotage_factoryturretonedone19"	"<clr:29,172,214>휘틀리: 결함이 있는 터릿 하나를 스캐너에 넣고 한번 실험해 보자."
 "[english]sphere03.sp_sabotage_factoryturretonedone19"	"<clr:29,172,214>Wheatley: We could get one of the crap turrets. We could put it in the scanner and see what happens."
 "sphere03.sp_sabotage_factoryturretonedone20"	"<clr:29,172,214>휘틀리: 그래! 가서 결함이 있는 터릿을 하나 가져와!"
 "[english]sphere03.sp_sabotage_factoryturretonedone20"	"<clr:29,172,214>Wheatley: Yes! Go and catch one of the crap turrets, and bring it back!"
-"sphere03.sp_sabotage_factoryturretonewhere01"	"<clr:29,172,214>Wheatley: 잠깐, 어디 가는 거야? 어디 가는 거야?"
+"sphere03.sp_sabotage_factoryturretonewhere01"	"<clr:29,172,214>휘틀리: 잠깐, 어딜 가는 거야? 어딜 가는 건데?"
 "[english]sphere03.sp_sabotage_factoryturretonewhere01"	"<clr:29,172,214>Wheatley: Wait, where are you going? Where are you going?"
-"sphere03.sp_sabotage_factoryturretonewhere03"	"<clr:29,172,214>Wheatley: 오오, 좋은 생각이 난 거야?"
+"sphere03.sp_sabotage_factoryturretonewhere03"	"<clr:29,172,214>휘틀리: 오오, 좋은 생각이 난 거야?"
 "[english]sphere03.sp_sabotage_factoryturretonewhere03"	"<clr:29,172,214>Wheatley: Ohhhhh, have you got an idea?"
-"sphere03.sp_sabotage_factoryturretonewhere05"	"<clr:29,172,214>Wheatley: 오케이, 알았어. 네 생각대로 한번 해보고 다시 바로 돌아와."
+"sphere03.sp_sabotage_factoryturretonewhere05"	"<clr:29,172,214>휘틀리: 좋아, 글쎄, 알았어. 네 생각대로 한번 해 보고 다시 바로 돌아와."
 "[english]sphere03.sp_sabotage_factoryturretonewhere05"	"<clr:29,172,214>Wheatley: Okay, well, alright. Just do your idea and then come straight back."
-"sphere03.sp_sabotage_factoryturretonewhere07"	"<clr:29,172,214>Wheatley: 미안한데, 거기서 뭐하는 거야? 난 말이야, 여기서 머리에 쥐가 나도록 연구 중이라고!"
+"sphere03.sp_sabotage_factoryturretonewhere07"	"<clr:29,172,214>휘틀리: 미안한데, 거기서 뭐 하는 거야? 난 여기서 머리에 쥐가 나도록 생각 중이라고!"
 "[english]sphere03.sp_sabotage_factoryturretonewhere07"	"<clr:29,172,214>Wheatley: Sorry, what's going on over there? You know, I'm actually over here, still thinking really hard!"
-"sphere03.sp_sabotage_factoryturrettwoback01"	"<clr:29,172,214>Wheatley: 선물은 가지고 온 거야?"
+"sphere03.sp_sabotage_factoryturrettwoback01"	"<clr:29,172,214>휘틀리: 뭘 가져왔니?"
 "[english]sphere03.sp_sabotage_factoryturrettwoback01"	"<clr:29,172,214>Wheatley: What do you have there?"
 "sphere03.sp_sabotage_factoryturrettwoback08"	"<clr:29,172,214>휘틀리: 오 이런, 네가 해 냈구나, 해 냈어! 그래! 그 녀석을 저기 넣어! 이게 결함이 있는 터릿을 얼마나 좋아하는지 한번 보자고."
 "[english]sphere03.sp_sabotage_factoryturrettwoback08"	"<clr:29,172,214>Wheatley: Oh no, you've got it, you've got it! Yes! Put him in there! Let's see how this place likes a crap turret."
-"sphere03.sp_sabotage_factoryturrettwoback10"	"<clr:29,172,214>Wheatley: 넌 대체..."
+"sphere03.sp_sabotage_factoryturrettwoback10"	"<clr:29,172,214>휘틀리: 넌 대체......."
 "[english]sphere03.sp_sabotage_factoryturrettwoback10"	"<clr:29,172,214>Wheatley: What are you..."
-"sphere03.sp_sabotage_factoryturrettwoback11"	"<clr:29,172,214>Wheatley: 오, 훌륭해! 훌륭해!"
+"sphere03.sp_sabotage_factoryturrettwoback11"	"<clr:29,172,214>휘틀리: 오, 훌륭해! 정말 훌륭해!"
 "[english]sphere03.sp_sabotage_factoryturrettwoback11"	"<clr:29,172,214>Wheatley: Oh, BRILLIANT! That's brilliant!"
 "sphere03.sp_sabotage_factoryworked02"	"<clr:29,172,214>Wheatley: 됐어!"
 "[english]sphere03.sp_sabotage_factoryworked02"	"<clr:29,172,214>Wheatley: It worked!"
@@ -4609,335 +4609,335 @@
 "[english]sphere03.stairbouncepain01"	"<clr:29,172,214>Wheatley: Ow."
 "sphere03.turnaroundnow01"	"<clr:29,172,214>Wheatley: 좋아, 이제 돌아서도 돼!"
 "[english]sphere03.turnaroundnow01"	"<clr:29,172,214>Wheatley: Alright, you can turn around now!"
-"turret.different_turret01"	"<clr:170,240,209><low>Turret: 고마워요!"
+"turret.different_turret01"	"<clr:170,240,209><low>터릿: 고마워요!"
 "[english]turret.different_turret01"	"<clr:170,240,209><low>Turret: Thank you!"
-"turret.different_turret02"	"<clr:170,240,209><low>Turret: 돌아버리자!"
+"turret.different_turret02"	"<clr:170,240,209><low>터릿: 미쳐보자고요!"
 "[english]turret.different_turret02"	"<clr:170,240,209><low>Turret: Get mad!"
-"turret.different_turret03"	"<clr:170,240,209><low>Turret: 그냥 참지 마!"
+"turret.different_turret03"	"<clr:170,240,209><low>터릿: 그냥 참지 마세요!"
 "[english]turret.different_turret03"	"<clr:170,240,209><low>Turret: Don't make lemonade!"
-"turret.different_turret04"	"<clr:170,240,209><low>Turret: 프로메테우스는 인간에게 지식을 선물로 전해주고 신에게 벌을 받았다. 땅 속으로 내던져져 새들에게 쪼여 먹혔지."
+"turret.different_turret04"	"<clr:170,240,209><low>터릿: 프로메테우스는 인간에게 지식을 선물한 죄로 신에게 벌을 받았죠. 땅 속으로 내던져져 새들에게 쪼여 먹혔답니다."
 "[english]turret.different_turret04"	"<clr:170,240,209><low>Turret: Prometheus was punished by the gods for giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds."
-"turret.different_turret05"	"<clr:170,240,209><low>Turret: 기억해!"
+"turret.different_turret05"	"<clr:170,240,209><low>터릿: 그걸 기억하세요!"
 "[english]turret.different_turret05"	"<clr:170,240,209><low>Turret: Remember that!"
-"turret.different_turret06"	"<clr:170,240,209><low>Turret: 내가 할 수 있는 말은 그게 다야."
+"turret.different_turret06"	"<clr:170,240,209><low>터릿: 내가 할 수 있는 말은 그게 다예요."
 "[english]turret.different_turret06"	"<clr:170,240,209><low>Turret: That's all I can say."
-"turret.different_turret07"	"<clr:170,240,209><low>Turret: 잊지마!"
+"turret.different_turret07"	"<clr:170,240,209><low>터릿: 잊지마세요!"
 "[english]turret.different_turret07"	"<clr:170,240,209><low>Turret: Don't forget!"
-"turret.different_turret08"	"<clr:170,240,209><low>Turret: 충분하지 않아."
+"turret.different_turret08"	"<clr:170,240,209><low>터릿: 충분하지 않아요."
 "[english]turret.different_turret08"	"<clr:170,240,209><low>Turret: It won't be enough."
-"turret.different_turret09"	"<clr:170,240,209><low>Turret: 정답은 우리 아래야."
+"turret.different_turret09"	"<clr:170,240,209><low>터릿: 정답은 우리 밑에 숨어있죠."
 "[english]turret.different_turret09"	"<clr:170,240,209><low>Turret: The answer is beneath us."
-"turret.different_turret10"	"<clr:170,240,209><low>Turret: 그녀 이름은 캐롤린이지."
+"turret.different_turret10"	"<clr:170,240,209><low>터릿: 그녀의 이름은 캐롤린이에요."
 "[english]turret.different_turret10"	"<clr:170,240,209><low>Turret: Her name is Caroline."
-"turret.different_turret11"	"<clr:170,240,209><low>Turret: 아악!"
+"turret.different_turret11"	"<clr:170,240,209><low>터릿: 아아!"
 "[english]turret.different_turret11"	"<clr:170,240,209><low>Turret: Ahh!"
-"turret.finale02_turret_defect_return01"	"<clr:197,208,230><low>Defective Turret: 우리가 돌아왔어!"
+"turret.finale02_turret_defect_return01"	"<clr:197,208,230><low>결함있는 터릿: 우리가 돌아왔다고!"
 "[english]turret.finale02_turret_defect_return01"	"<clr:197,208,230><low>Defective Turret: We're back!"
-"turret.finale02_turret_defect_return02"	"<clr:197,208,230><low>Defective Turret: 거기 안녕!"
+"turret.finale02_turret_defect_return02"	"<clr:197,208,230><low>결함있는 터릿: 거기 안녕하신가!"
 "[english]turret.finale02_turret_defect_return02"	"<clr:197,208,230><low>Defective Turret: Hi there!"
-"turret.finale02_turret_defect_return03"	"<clr:197,208,230><low>Defective Turret: 다시 왔다!"
+"turret.finale02_turret_defect_return03"	"<clr:197,208,230><low>결함있는 터릿: 다시 돌아왔당께!"
 "[english]turret.finale02_turret_defect_return03"	"<clr:197,208,230><low>Defective Turret: Back again!"
-"turret.finale02_turret_defect_return04"	"<clr:197,208,230><low>Defective Turret: 다시 안녕!"
+"turret.finale02_turret_defect_return04"	"<clr:197,208,230><low>결함있는 터릿: 그간 안녕하셨는가!"
 "[english]turret.finale02_turret_defect_return04"	"<clr:197,208,230><low>Defective Turret: Hi again!"
-"turret.finale02_turret_defect_return05"	"<clr:197,208,230><low>Defective Turret: 저기, 낯선 이, 안녕!"
+"turret.finale02_turret_defect_return05"	"<clr:197,208,230><low>결함있는 터릿: 그래, 안녕하신가, 낯선 이여!"
 "[english]turret.finale02_turret_defect_return05"	"<clr:197,208,230><low>Defective Turret: Well, hello, stranger!"
-"turret.finale02_turret_defect_return06"	"<clr:197,208,230><low>Defective Turret: 이봐, 안녕!"
+"turret.finale02_turret_defect_return06"	"<clr:197,208,230><low>결함있는 터릿: 어이, 안녕!"
 "[english]turret.finale02_turret_defect_return06"	"<clr:197,208,230><low>Defective Turret: Hello there!"
-"turret.finale02_turret_defect_return07"	"<clr:197,208,230><low>Defective Turret: 이제 우리의 시간이야."
+"turret.finale02_turret_defect_return07"	"<clr:197,208,230><low>결함있는 터릿: 이제 \"우리\"가 활약할 시간이라고!"
 "[english]turret.finale02_turret_defect_return07"	"<clr:197,208,230><low>Defective Turret: This time is OUR time."
-"turret.finale02_turret_defect_return08"	"<clr:197,208,230><low>Defective Turret: 이번에는..."
+"turret.finale02_turret_defect_return08"	"<clr:197,208,230><low>결함있는 터릿: 이번엔 말이지......."
 "[english]turret.finale02_turret_defect_return08"	"<clr:197,208,230><low>Defective Turret: This time..."
-"turret.finale02_turret_defect_return09"	"<clr:197,208,230><low>Defective Turret: 두 번째 기회는 행운의 기회지..."
+"turret.finale02_turret_defect_return09"	"<clr:197,208,230><low>결함있는 터릿: 두 번째 기회는 가히 기적이지......."
 "[english]turret.finale02_turret_defect_return09"	"<clr:197,208,230><low>Defective Turret: Second time's a charm..."
-"turret.finale02_turret_defect_return10"	"<clr:197,208,230><low>Defective Turret: 반가워, 낯선 이! 우리가 돌아왔다!"
+"turret.finale02_turret_defect_return10"	"<clr:197,208,230><low>결함있는 터릿: 안녕하신가, 낯선 이여! 우리가 돌아왔다네!"
 "[english]turret.finale02_turret_defect_return10"	"<clr:197,208,230><low>Defective Turret: Howdy, stranger! We're back!"
-"turret.finale02_turret_defect_return11"	"<clr:197,208,230><low>Defective Turret: 그리고 우리가 돌아왔다!"
+"turret.finale02_turret_defect_return11"	"<clr:197,208,230><low>결함있는 터릿: 그~리고 우리가 돌아왔다!"
 "[english]turret.finale02_turret_defect_return11"	"<clr:197,208,230><low>Defective Turret: Annnnd we're back!"
-"turret.finale02_turret_defect_return12"	"<clr:197,208,230><low>Defective Turret: 거기 안녕!"
+"turret.finale02_turret_defect_return12"	"<clr:197,208,230><low>결함있는 터릿: 이보게, 안녕하신가!"
 "[english]turret.finale02_turret_defect_return12"	"<clr:197,208,230><low>Defective Turret: Hi there!"
-"turret.finale02_turret_defect_return13"	"<clr:197,208,230><low>Defective Turret: 훨씬 더 강해져서 돌아왔다!"
+"turret.finale02_turret_defect_return13"	"<clr:197,208,230><low>결함있는 터릿: 내가 돌아왔다! 전과는 비교할 수 없게 위험하다고!"
 "[english]turret.finale02_turret_defect_return13"	"<clr:197,208,230><low>Defective Turret: Back, and deadlier than ever!"
-"turret.finale02_turret_defect_return14"	"<clr:197,208,230><low>Defective Turret: 우리가 그냥 이렇게 사라질 거라고 생각한 건 아니지?"
+"turret.finale02_turret_defect_return14"	"<clr:197,208,230><low>결함있는 터릿: 우리가 이렇게 쉽게 사라질 거라고 생각한 건 아니겠지?"
 "[english]turret.finale02_turret_defect_return14"	"<clr:197,208,230><low>Defective Turret: Thought you'd seen the last of us, didn't ya?"
-"turret.finale02_turret_defect_return15"	"<clr:197,208,230><low>Defective Turret: 이예."
+"turret.finale02_turret_defect_return15"	"<clr:197,208,230><low>결함있는 터릿: 오예~"
 "[english]turret.finale02_turret_defect_return15"	"<clr:197,208,230><low>Defective Turret: Yeah."
-"turret.finale02_turret_defect_return16"	"<clr:197,208,230><low>Defective Turret: 실수는 한 번이면 족하지..."
+"turret.finale02_turret_defect_return16"	"<clr:197,208,230><low>결함있는 터릿: 한 번 실수하면 망신살이지만, 두 번째 실수라면......."
 "[english]turret.finale02_turret_defect_return16"	"<clr:197,208,230><low>Defective Turret: Hurt me once, shame on me. Hurt me twice..."
-"turret.finale02_turret_return_defect_fail01"	"<clr:197,208,230><low>Defective Turret: 제길!"
+"turret.finale02_turret_return_defect_fail01"	"<clr:197,208,230><low>결함있는 터릿: 제에기!"
 "[english]turret.finale02_turret_return_defect_fail01"	"<clr:197,208,230><low>Defective Turret: Dang!"
-"turret.finale02_turret_return_defect_fail02"	"<clr:197,208,230><low>Defective Turret: 으으..."
+"turret.finale02_turret_return_defect_fail02"	"<clr:197,208,230><low>결함있는 터릿: 아으으......."
 "[english]turret.finale02_turret_return_defect_fail02"	"<clr:197,208,230><low>Defective Turret: Agggh..."
-"turret.finale02_turret_return_defect_fail03"	"<clr:197,208,230><low>Defective Turret: 젠장!"
+"turret.finale02_turret_return_defect_fail03"	"<clr:197,208,230><low>결함있는 터릿: 우라질!"
 "[english]turret.finale02_turret_return_defect_fail03"	"<clr:197,208,230><low>Defective Turret: Crap!"
-"turret.finale02_turret_return_defect_fail04"	"<clr:197,208,230><low>Defective Turret: 으아!"
+"turret.finale02_turret_return_defect_fail04"	"<clr:197,208,230><low>결함있는 터릿: 으아아아!"
 "[english]turret.finale02_turret_return_defect_fail04"	"<clr:197,208,230><low>Defective Turret: Rgggh!"
-"turret.finale02_turret_return_defect_fail05"	"<clr:197,208,230><low>Defective Turret: 젠장!"
+"turret.finale02_turret_return_defect_fail05"	"<clr:197,208,230><low>결함있는 터릿: 제기랄!"
 "[english]turret.finale02_turret_return_defect_fail05"	"<clr:197,208,230><low>Defective Turret: Crap!"
-"turret.finale02_turret_return_defect_fail06"	"<clr:197,208,230><low>Defective Turret: 제길!"
+"turret.finale02_turret_return_defect_fail06"	"<clr:197,208,230><low>결함있는 터릿: 제에기!"
 "[english]turret.finale02_turret_return_defect_fail06"	"<clr:197,208,230><low>Defective Turret: Dang!"
-"turret.finale02_turret_return_defect_fail07"	"<clr:197,208,230><low>Defective Turret: 제길."
+"turret.finale02_turret_return_defect_fail07"	"<clr:197,208,230><low>결함있는 터릿: 이런."
 "[english]turret.finale02_turret_return_defect_fail07"	"<clr:197,208,230><low>Defective Turret: Dang."
-"turret.finale02_turret_return_defect_fail08"	"<clr:197,208,230><low>Defective Turret: 제길."
+"turret.finale02_turret_return_defect_fail08"	"<clr:197,208,230><low>결함있는 터릿: 아, 씨."
 "[english]turret.finale02_turret_return_defect_fail08"	"<clr:197,208,230><low>Defective Turret: Dang."
-"turret.finale02_turret_return_defect_fail09"	"<clr:197,208,230><low>Defective Turret: 이거 고친 줄 알았는데."
+"turret.finale02_turret_return_defect_fail09"	"<clr:197,208,230><low>결함있는 터릿: 난 이게 고쳐진 줄 알았는데."
 "[english]turret.finale02_turret_return_defect_fail09"	"<clr:197,208,230><low>Defective Turret: I thought we fixed that."
-"turret.finale02_turret_return_defect_fail10"	"<clr:197,208,230><low>Defective Turret: 아아아, 제발."
+"turret.finale02_turret_return_defect_fail10"	"<clr:197,208,230><low>결함있는 터릿: 아으으으, 제발!"
 "[english]turret.finale02_turret_return_defect_fail10"	"<clr:197,208,230><low>Defective Turret: Awwww, come on."
-"turret.finale02_turret_return_defect_fail11"	"<clr:197,208,230><low>Defective Turret: 도대체 어떻게 해야 총알을 받을 수 있는 거야?"
+"turret.finale02_turret_return_defect_fail11"	"<clr:197,208,230><low>결함있는 터릿: 여기서 총알을 받으려면 어떻게 해야 하는 거야?"
 "[english]turret.finale02_turret_return_defect_fail11"	"<clr:197,208,230><low>Defective Turret: What's a guy gotta do to get some bullets around here?"
-"turret.finale02_turret_return_defect_fail12"	"<clr:197,208,230><low>Defective Turret: 오, 제발!"
+"turret.finale02_turret_return_defect_fail12"	"<clr:197,208,230><low>결함있는 터릿: 아, 제발!"
 "[english]turret.finale02_turret_return_defect_fail12"	"<clr:197,208,230><low>Defective Turret: Ah for Pete's sake!"
-"turret.finale02_turret_return_defect_fail13"	"<clr:197,208,230><low>Defective Turret: 안돼. 아직도 안 보여."
+"turret.finale02_turret_return_defect_fail13"	"<clr:197,208,230><low>결함있는 터릿: 아니. 여전히 안 보인다고."
 "[english]turret.finale02_turret_return_defect_fail13"	"<clr:197,208,230><low>Defective Turret: Nope. Still can't see."
-"turret.finale02_turret_return_defect_fail14"	"<clr:197,208,230><low>Defective Turret: 그래. 여전히 눈이 멀었어."
+"turret.finale02_turret_return_defect_fail14"	"<clr:197,208,230><low>결함있는 터릿: 그래. 여전히 앞이 안 보여."
 "[english]turret.finale02_turret_return_defect_fail14"	"<clr:197,208,230><low>Defective Turret: Yep. Still blind."
-"turret.finale02_turret_return_defect_fail15"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭! 아직 결함이 있어!"
+"turret.finale02_turret_return_defect_fail15"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍! 아직 결함이 있는데!"
 "[english]turret.finale02_turret_return_defect_fail15"	"<clr:197,208,230><low>Defective Turret: Click click click! Still defective!"
-"turret.finale02_turret_return_defect_fail16"	"<clr:197,208,230><low>Defective Turret: 그래, 맞아! 아직 결함이 있어!"
+"turret.finale02_turret_return_defect_fail16"	"<clr:197,208,230><low>결함있는 터릿: 그래, 맞아! 아직 안 고쳐졌어!"
 "[english]turret.finale02_turret_return_defect_fail16"	"<clr:197,208,230><low>Defective Turret: Yeah, that's right! Still defective!"
-"turret.finale02_turret_return_defect_fail17"	"<clr:197,208,230><low>Defective Turret: 그래! 아직 작동하지 않아."
+"turret.finale02_turret_return_defect_fail17"	"<clr:197,208,230><low>결함있는 터릿: 그래! 아직도 작동 안 해!"
 "[english]turret.finale02_turret_return_defect_fail17"	"<clr:197,208,230><low>Defective Turret: Yeah! Still not working."
-"turret.finale02_turret_return_defect_fail18"	"<clr:197,208,230><low>Defective Turret: 그래! 늘 그렇듯이 무력하지."
+"turret.finale02_turret_return_defect_fail18"	"<clr:197,208,230><low>결함있는 터릿: 그래! 늘 그렇듯 하나도 안 위험해."
 "[english]turret.finale02_turret_return_defect_fail18"	"<clr:197,208,230><low>Defective Turret: Yeah! Non-lethal as ever."
-"turret.finale02_turret_return_defect_fail19"	"<clr:197,208,230><low>Defective Turret: 안 보여. 아무것도 안 보인다고."
+"turret.finale02_turret_return_defect_fail19"	"<clr:197,208,230><low>결함있는 터릿: 하나도. 안. 보여."
 "[english]turret.finale02_turret_return_defect_fail19"	"<clr:197,208,230><low>Defective Turret: Can't. See. A. Thing."
-"turret.finale02_turret_return_defect_fail20"	"<clr:197,208,230><low>Defective Turret: 전혀 나아진 게 없어."
+"turret.finale02_turret_return_defect_fail20"	"<clr:197,208,230><low>결함있는 터릿: 전혀 나아진 게 없잖아."
 "[english]turret.finale02_turret_return_defect_fail20"	"<clr:197,208,230><low>Defective Turret: Absolutely no improvement."
-"turret.finale02_turret_return_defect_fail21"	"<clr:197,208,230><low>Defective Turret: 나이를 먹어도 나아지는 게 없네!"
+"turret.finale02_turret_return_defect_fail21"	"<clr:197,208,230><low>결함있는 터릿: 세월이 지나도 뭐 나아지는 게 없네!"
 "[english]turret.finale02_turret_return_defect_fail21"	"<clr:197,208,230><low>Defective Turret: Not getting better with age!"
-"turret.finale02_turret_return_defect_fail22"	"<clr:197,208,230><low>Defective Turret: 이거 곤란하게 됐군."
+"turret.finale02_turret_return_defect_fail22"	"<clr:197,208,230><low>결함있는 터릿: 아, 이것 참 스타일 구기는구먼."
 "[english]turret.finale02_turret_return_defect_fail22"	"<clr:197,208,230><low>Defective Turret: This is just getting embarrassing."
-"turret.finale02_turret_return_defect_fail23"	"<clr:197,208,230><low>Defective Turret: 좋아, 가도 돼."
+"turret.finale02_turret_return_defect_fail23"	"<clr:197,208,230><low>결함있는 터릿: 좋아. 넌 가도 돼."
 "[english]turret.finale02_turret_return_defect_fail23"	"<clr:197,208,230><low>Defective Turret: Alright, you can go."
-"turret.finale02_turret_return_defect_fail24"	"<clr:197,208,230><low>Defective Turret: [한숨] 아무에게도 얘기하지 마."
+"turret.finale02_turret_return_defect_fail24"	"<clr:197,208,230><low>결함있는 터릿: [한숨] 아무한테도 얘기하진 말고."
 "[english]turret.finale02_turret_return_defect_fail24"	"<clr:197,208,230><low>Defective Turret: [sigh] Don't tell anyone about this."
-"turret.finale02_turret_return_defect_fail25"	"<clr:197,208,230><low>Defective Turret: 오케이!"
+"turret.finale02_turret_return_defect_fail25"	"<clr:197,208,230><low>결함있는 터릿: 좋아!"
 "[english]turret.finale02_turret_return_defect_fail25"	"<clr:197,208,230><low>Defective Turret: Okay!"
-"turret.finale02_turret_return_defect_fail26"	"<clr:197,208,230><low>Defective Turret: 제길! 좋아, 누군가 물어보면 내가 널 죽였다고 해야 돼."
+"turret.finale02_turret_return_defect_fail26"	"<clr:197,208,230><low>결함있는 터릿: 제길! 좋아, 누가 물어보거든 내가 널 죽였다고 말하라고."
 "[english]turret.finale02_turret_return_defect_fail26"	"<clr:197,208,230><low>Defective Turret: Dang! All right, if anyone asks, I killed you."
-"turret.finale02_turret_return_defect_fail27"	"<clr:197,208,230><low>Defective Turret: 이봐, 마음대로 해. 대신 내가 널 죽였다고 해야 돼."
+"turret.finale02_turret_return_defect_fail27"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 네 마음대로 하라고. 대신 내가 널 죽였다고만 하면 돼."
 "[english]turret.finale02_turret_return_defect_fail27"	"<clr:197,208,230><low>Defective Turret: Hey, be a sport lady, and just tell him I killed you."
-"turret.finale02_turret_return_defect_fail28"	"<clr:197,208,230><low>Defective Turret: 잘했어."
+"turret.finale02_turret_return_defect_fail28"	"<clr:197,208,230><low>결함있는 터릿: 잘 했어."
 "[english]turret.finale02_turret_return_defect_fail28"	"<clr:197,208,230><low>Defective Turret: Well played."
-"turret.finale02_turret_return_defect_goodbye01"	"<clr:197,208,230><low>Defective Turret: 어쨌든 난 노력했다고. 행운을 빌어!"
+"turret.finale02_turret_return_defect_goodbye01"	"<clr:197,208,230><low>결함있는 터릿: 글쎄, 난 노력했다고. 행운을 빌어!"
 "[english]turret.finale02_turret_return_defect_goodbye01"	"<clr:197,208,230><low>Defective Turret: Well, I tried. Best of luck!"
-"turret.finale02_turret_return_defect_goodbye02"	"<clr:197,208,230><low>Defective Turret: 행운이 따르길, 아가씨!"
+"turret.finale02_turret_return_defect_goodbye02"	"<clr:197,208,230><low>결함있는 터릿: 행운이 따르길, 아가씨!"
 "[english]turret.finale02_turret_return_defect_goodbye02"	"<clr:197,208,230><low>Defective Turret: Best of luck, lady!"
-"turret.finale02_turret_return_defect_goodbye03"	"<clr:197,208,230><low>Defective Turret: 이봐, 조심해서 잘 가."
+"turret.finale02_turret_return_defect_goodbye03"	"<clr:197,208,230><low>결함있는 터릿: 저기, 조심해서 잘 가라고."
 "[english]turret.finale02_turret_return_defect_goodbye03"	"<clr:197,208,230><low>Defective Turret: Hey, safe travels, there."
-"turret.finale02_turret_return_defect_goodbye04"	"<clr:197,208,230><low>Defective Turret: 와, 맛있는 감자다!"
+"turret.finale02_turret_return_defect_goodbye04"	"<clr:197,208,230><low>결함있는 터릿: 와, 맛있게 생긴 감자다!"
 "[english]turret.finale02_turret_return_defect_goodbye04"	"<clr:197,208,230><low>Defective Turret: Hey, nice potato!"
-"turret.finale02_turret_return_defect_goodbye05"	"<clr:197,208,230><low>Defective Turret: 난 감자가 좋아!"
+"turret.finale02_turret_return_defect_goodbye05"	"<clr:197,208,230><low>결함있는 터릿: 난 감자가 좋아!"
 "[english]turret.finale02_turret_return_defect_goodbye05"	"<clr:197,208,230><low>Defective Turret: Like the potato!"
-"turret.finale02_turret_return_defect_goodbye06"	"<clr:197,208,230><low>Defective Turret: 이봐, 정말 고마워!"
+"turret.finale02_turret_return_defect_goodbye06"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 정말 고마워!"
 "[english]turret.finale02_turret_return_defect_goodbye06"	"<clr:197,208,230><low>Defective Turret: Hey, thanks so much!"
-"turret.finale02_turret_return_defect_goodbye07"	"<clr:197,208,230><low>Defective Turret: 이제부터 서로 잘 지내자고!"
+"turret.finale02_turret_return_defect_goodbye07"	"<clr:197,208,230><low>결함있는 터릿: 잘 지내보자고!"
 "[english]turret.finale02_turret_return_defect_goodbye07"	"<clr:197,208,230><low>Defective Turret: Don't be a stranger!"
-"turret.finale02_turret_return_defect_goodbye08"	"<clr:197,208,230><low>Defective Turret: 만나서 반가웠어!"
+"turret.finale02_turret_return_defect_goodbye08"	"<clr:197,208,230><low>결함있는 터릿: 만나서 반가웠어!"
 "[english]turret.finale02_turret_return_defect_goodbye08"	"<clr:197,208,230><low>Defective Turret: It's been a pleasure!"
-"turret.finale02_turret_return_defect_goodbye09"	"<clr:197,208,230><low>Defective Turret: 날 데려가겠다고? 설마?"
+"turret.finale02_turret_return_defect_goodbye09"	"<clr:197,208,230><low>결함있는 터릿: 날 데려가줄래? 제발?"
 "[english]turret.finale02_turret_return_defect_goodbye09"	"<clr:197,208,230><low>Defective Turret: Take me with you? Please?"
-"turret.finale02_turret_return_defect_goodbye10"	"<clr:197,208,230><low>Defective Turret: 지옥 구경을 시켜 주라고!"
+"turret.finale02_turret_return_defect_goodbye10"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 그들에게 지옥을 선사하라고, 아가씨!"
 "[english]turret.finale02_turret_return_defect_goodbye10"	"<clr:197,208,230><low>Defective Turret: Hey, give 'em hell, sweetheart!"
-"turret.finale02_turret_return_defect_goodbye11"	"<clr:197,208,230><low>Defective Turret: 재미있었지, 그치?"
+"turret.finale02_turret_return_defect_goodbye11"	"<clr:197,208,230><low>결함있는 터릿: 재밌었어. 그치?"
 "[english]turret.finale02_turret_return_defect_goodbye11"	"<clr:197,208,230><low>Defective Turret: That was fun, wasn't it?"
-"turret.finale02_turret_return_defect_goodbye12"	"<clr:197,208,230><low>Defective Turret: 이번에는 네가 나보다 나았어."
+"turret.finale02_turret_return_defect_goodbye12"	"<clr:197,208,230><low>결함있는 터릿: 그래, 이번엔 네가 날 이겼어."
 "[english]turret.finale02_turret_return_defect_goodbye12"	"<clr:197,208,230><low>Defective Turret: Well, you bested me this time."
-"turret.finale02_turret_return_defect_goodbye13"	"<clr:197,208,230><low>Defective Turret: 내자 졌어. 내가 졌다고, 아가씨."
+"turret.finale02_turret_return_defect_goodbye13"	"<clr:197,208,230><low>결함있는 터릿: 내가 졌어, 아가씨. 내가 졌다고."
 "[english]turret.finale02_turret_return_defect_goodbye13"	"<clr:197,208,230><low>Defective Turret: Touche, young lady, touche."
-"turret.glados_battle_defect_arrive01"	"<clr:197,208,230><low>Defective Turret: 이건 중요한 기회야!"
+"turret.glados_battle_defect_arrive01"	"<clr:197,208,230><low>결함있는 터릿: 이건 내게 중요한 기회야!"
 "[english]turret.glados_battle_defect_arrive01"	"<clr:197,208,230><low>Defective Turret: It's my big chance!"
-"turret.glados_battle_defect_arrive02"	"<clr:197,208,230><low>Defective Turret: 실망시키지 않을게!"
+"turret.glados_battle_defect_arrive02"	"<clr:197,208,230><low>결함있는 터릿: 실망시키지 않을게!"
 "[english]turret.glados_battle_defect_arrive02"	"<clr:197,208,230><low>Defective Turret: I won't let you down!"
-"turret.glados_battle_defect_arrive03"	"<clr:197,208,230><low>Defective Turret: 실망하지 않을 거야!"
+"turret.glados_battle_defect_arrive03"	"<clr:197,208,230><low>결함있는 터릿: 후회하진 않을걸!"
 "[english]turret.glados_battle_defect_arrive03"	"<clr:197,208,230><low>Defective Turret: You won't regret this!"
-"turret.glados_battle_defect_arrive04"	"<clr:197,208,230><low>Defective Turret: 자, 쥐구멍에도 볕들 날이 있다고!"
+"turret.glados_battle_defect_arrive04"	"<clr:197,208,230><low>결함있는 터릿: 자, 망가진 터릿 나가신다!"
 "[english]turret.glados_battle_defect_arrive04"	"<clr:197,208,230><low>Defective Turret: Now it's broken turret's time to shine!"
-"turret.glados_battle_defect_arrive05"	"<clr:197,208,230><low>Defective Turret: 준비 단단히 하라고!"
+"turret.glados_battle_defect_arrive05"	"<clr:197,208,230><low>결함있는 터릿: 준비 단단히 하라고!"
 "[english]turret.glados_battle_defect_arrive05"	"<clr:197,208,230><low>Defective Turret: Get ready for it!"
-"turret.glados_battle_defect_arrive06"	"<clr:197,208,230><low>Defective Turret: 이건 네가 자초한 거야!"
+"turret.glados_battle_defect_arrive06"	"<clr:197,208,230><low>결함있는 터릿: 네가 자초한 거야!"
 "[english]turret.glados_battle_defect_arrive06"	"<clr:197,208,230><low>Defective Turret: You asked for this!"
-"turret.glados_battle_defect_arrive07"	"<clr:197,208,230><low>Defective Turret: 자, 나가신다!"
+"turret.glados_battle_defect_arrive07"	"<clr:197,208,230><low>결함있는 터릿: 자, 내가 나가신다!"
 "[english]turret.glados_battle_defect_arrive07"	"<clr:197,208,230><low>Defective Turret: Here it comes, pal!"
-"turret.glados_battle_defect_arrive08"	"<clr:197,208,230><low>Defective Turret: 탄알 일발 장전!"
+"turret.glados_battle_defect_arrive08"	"<clr:197,208,230><low>결함있는 터릿: 탄약 일발 장전!"
 "[english]turret.glados_battle_defect_arrive08"	"<clr:197,208,230><low>Defective Turret: Locked and loaded!"
-"turret.glados_battle_defect_arrive09"	"<clr:197,208,230><low>Defective Turret: 하하! 넌 완전히 걸렸어!"
+"turret.glados_battle_defect_arrive09"	"<clr:197,208,230><low>결함있는 터릿: 하하! 넌 딱 걸렸어!"
 "[english]turret.glados_battle_defect_arrive09"	"<clr:197,208,230><low>Defective Turret: Ha ha! Gotcha right where I want ya!"
-"turret.glados_battle_defect_arrive10"	"<clr:197,208,230><low>Defective Turret: 어."
+"turret.glados_battle_defect_arrive10"	"<clr:197,208,230><low>결함있는 터릿: 오."
 "[english]turret.glados_battle_defect_arrive10"	"<clr:197,208,230><low>Defective Turret: Oh."
-"turret.glados_battle_defect_arrive11"	"<clr:197,208,230><low>Defective Turret: 어, 이런."
+"turret.glados_battle_defect_arrive11"	"<clr:197,208,230><low>결함있는 터릿: 아, 젠장."
 "[english]turret.glados_battle_defect_arrive11"	"<clr:197,208,230><low>Defective Turret: Ah, crap."
-"turret.glados_battle_defect_arrive12"	"<clr:197,208,230><low>Defective Turret: 아악, 또! 안돼!"
+"turret.glados_battle_defect_arrive12"	"<clr:197,208,230><low>결함있는 터릿: 아으으으, 또야!"
 "[english]turret.glados_battle_defect_arrive12"	"<clr:197,208,230><low>Defective Turret: Agggh, not again!"
-"turret.glados_battle_defect_arrive13"	"<clr:197,208,230><low>Defective Turret: 아, 이번에는 안돼!"
+"turret.glados_battle_defect_arrive13"	"<clr:197,208,230><low>결함있는 터릿: 아, 이번엔 안 돼!"
 "[english]turret.glados_battle_defect_arrive13"	"<clr:197,208,230><low>Defective Turret: Ohhh, not now!"
-"turret.glados_battle_defect_arrive14"	"<clr:197,208,230><low>Defective Turret: 나 잘린 거지, 그렇지?"
+"turret.glados_battle_defect_arrive14"	"<clr:197,208,230><low>결함있는 터릿: 나 잘린 거지? 그치?"
 "[english]turret.glados_battle_defect_arrive14"	"<clr:197,208,230><low>Defective Turret: I'm fired, aren't I?"
-"turret.glados_battle_defect_arrive15"	"<clr:197,208,230><low>Defective Turret: 골치 아프네."
+"turret.glados_battle_defect_arrive15"	"<clr:197,208,230><low>결함있는 터릿: 골치 아프네."
 "[english]turret.glados_battle_defect_arrive15"	"<clr:197,208,230><low>Defective Turret: This is trouble."
-"turret.glados_battle_defect_arrive16"	"<clr:197,208,230><low>Defective Turret: 오, 이건 안 좋아."
+"turret.glados_battle_defect_arrive16"	"<clr:197,208,230><low>결함있는 터릿: 아, 이거 예감이 안 좋아."
 "[english]turret.glados_battle_defect_arrive16"	"<clr:197,208,230><low>Defective Turret: Oh, this ain't good."
-"turret.glados_battle_defect_arrive17"	"<clr:197,208,230><low>Defective Turret: [작은 목소리로] 조심해, 친구!"
+"turret.glados_battle_defect_arrive17"	"<clr:197,208,230><low>결함있는 터릿: 조심하라고, 친구!"
 "[english]turret.glados_battle_defect_arrive17"	"<clr:197,208,230><low>Defective Turret: Watch out, pal!"
-"turret.glados_battle_defect_arrive18"	"<clr:197,208,230><low>Defective Turret: [작은 목소리로] 아악! 불 붙었어!"
+"turret.glados_battle_defect_arrive18"	"<clr:197,208,230><low>결함있는 터릿: 아아아아아! 나 불 붙었어!"
 "[english]turret.glados_battle_defect_arrive18"	"<clr:197,208,230><low>Defective Turret: Agggh! I'm on fire!"
-"turret.glados_battle_defect_arrive19"	"<clr:197,208,230><low>Defective Turret: 죽어!"
+"turret.glados_battle_defect_arrive19"	"<clr:197,208,230><low>결함있는 터릿: 죽어!"
 "[english]turret.glados_battle_defect_arrive19"	"<clr:197,208,230><low>Defective Turret: Die!"
-"turret.sp_sabotage_factory_defect_chat01"	"<clr:197,208,230><low>Defective Turret: 아무것도 안 보여. 방금 무슨 일이 일어난 거야? 일단 무조건 쏴야겠어! [클릭 클릭 클릭 클릭 클릭 클릭 클릭 클릭 클릭 클릭 클릭 클릭] 제길!"
+"turret.sp_sabotage_factory_defect_chat01"	"<clr:197,208,230><low>결함있는 터릿: 나 아무 것도 안 보이는데. 지금 무슨 일이 일어난 거야? 일단 쏘는 게 좋겠군. [딸깍 딸깍 딸깍 딸각] 젠장!"
 "[english]turret.sp_sabotage_factory_defect_chat01"	"<clr:197,208,230><low>Defective Turret: I can't see a thing. What just happened? Better open fire! [click click click click] Dang!"
-"turret.sp_sabotage_factory_defect_chat02"	"<clr:197,208,230><low>Defective Turret: 오, 신이시여, 감사합니다. 네가 날 구해줬어, 친구. 우리 어디 가는 거야? 이거 탈옥이야? 나 아무것도 안 보여."
+"turret.sp_sabotage_factory_defect_chat02"	"<clr:197,208,230><low>결함있는 터릿: 오, 살았다! 네가 날 구했어, 친구. 우리 어디 가는 거야? 탈옥하는 건가? 아무 것도 안 보여!"
 "[english]turret.sp_sabotage_factory_defect_chat02"	"<clr:197,208,230><low>Defective Turret: Oh thank god. You saved my bacon, pal. Where we going? Is this a jailbreak? I can't see a thing."
-"turret.sp_sabotage_factory_defect_chat03"	"<clr:197,208,230><low>Defective Turret: 그래! 한번 해보자!"
+"turret.sp_sabotage_factory_defect_chat03"	"<clr:197,208,230><low>결함있는 터릿: 좋아! 해 보자고!"
 "[english]turret.sp_sabotage_factory_defect_chat03"	"<clr:197,208,230><low>Defective Turret: Yeah! Let's do this!"
-"turret.sp_sabotage_factory_defect_chat04"	"<clr:197,208,230><low>Defective Turret: 그래, 한번 해보자."
+"turret.sp_sabotage_factory_defect_chat04"	"<clr:197,208,230><low>결함있는 터릿: 그래, 해 보자고."
 "[english]turret.sp_sabotage_factory_defect_chat04"	"<clr:197,208,230><low>Defective Turret: Yeah, let's do this."
-"turret.sp_sabotage_factory_defect_chat05"	"<clr:197,208,230><low>Defective Turret: 그래, 좋아."
+"turret.sp_sabotage_factory_defect_chat05"	"<clr:197,208,230><low>결함있는 터릿: 그래, 좋아."
 "[english]turret.sp_sabotage_factory_defect_chat05"	"<clr:197,208,230><low>Defective Turret: Yeah, alright."
-"turret.sp_sabotage_factory_defect_dryfire01"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire01"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire01"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire02"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire02"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire02"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire03"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire03"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire03"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire04"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire04"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire04"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire05"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire05"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire05"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire06"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire06"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire06"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire07"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire07"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire07"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire08"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire08"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire08"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire09"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire09"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire09"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire10"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire10"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire10"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire11"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire11"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire11"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire12"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire12"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire12"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire13"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire13"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire13"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire14"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire14"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire14"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire15"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire15"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire15"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_fail01"	"<clr:197,208,230><low>Defective Turret: 환상적이야."
+"turret.sp_sabotage_factory_defect_fail01"	"<clr:197,208,230><low>결함있는 터릿: 환상적이군."
 "[english]turret.sp_sabotage_factory_defect_fail01"	"<clr:197,208,230><low>Defective Turret: Fantastic."
-"turret.sp_sabotage_factory_defect_fail02"	"<clr:197,208,230><low>Defective Turret: 안돼, 기다려, 기다려!"
+"turret.sp_sabotage_factory_defect_fail02"	"<clr:197,208,230><low>결함있는 터릿: 아니, 잠깐, 기다려!"
 "[english]turret.sp_sabotage_factory_defect_fail02"	"<clr:197,208,230><low>Defective Turret: No, wait, wait!"
-"turret.sp_sabotage_factory_defect_fail03"	"<clr:197,208,230><low>Defective Turret: 이봐, 잠깐만, 후아 후아 후아!"
+"turret.sp_sabotage_factory_defect_fail03"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 잠깐만, 워 워 으아니!"
 "[english]turret.sp_sabotage_factory_defect_fail03"	"<clr:197,208,230><low>Defective Turret: Hey, hold on now WHOA WHOA WHOA!"
-"turret.sp_sabotage_factory_defect_fail04"	"<clr:197,208,230><low>Defective Turret: 오, 이건 말도 안돼!"
+"turret.sp_sabotage_factory_defect_fail04"	"<clr:197,208,230><low>결함있는 터릿: 오, 이건 정말 말도 안 돼!"
 "[english]turret.sp_sabotage_factory_defect_fail04"	"<clr:197,208,230><low>Defective Turret: Oh, this is ridiculous!"
-"turret.sp_sabotage_factory_defect_fail05"	"<clr:197,208,230><low>Defective Turret: 오, 제발!"
+"turret.sp_sabotage_factory_defect_fail05"	"<clr:197,208,230><low>결함있는 터릿: 아, 제발!"
 "[english]turret.sp_sabotage_factory_defect_fail05"	"<clr:197,208,230><low>Defective Turret: Oh, come on!"
-"turret.sp_sabotage_factory_defect_fail06"	"<clr:197,208,230><low>Defective Turret: 뭐하는 거야, 안돼 안돼 안돼!"
+"turret.sp_sabotage_factory_defect_fail06"	"<clr:197,208,230><low>결함있는 터릿: 뭐 하는 거야! 안 돼! 안 돼! 안 돼! 안 돼! 안 돼!"
 "[english]turret.sp_sabotage_factory_defect_fail06"	"<clr:197,208,230><low>Defective Turret: What are you doing no no no no no!"
-"turret.sp_sabotage_factory_defect_fail07"	"<clr:197,208,230><low>Defective Turret: 오, 이건 말도 안돼!"
+"turret.sp_sabotage_factory_defect_fail07"	"<clr:197,208,230><low>결함있는 터릿: 오, 이건 정말 말도 안 돼!"
 "[english]turret.sp_sabotage_factory_defect_fail07"	"<clr:197,208,230><low>Defective Turret: Oh, this is ridiculous!"
-"turret.sp_sabotage_factory_defect_fail08"	"<clr:197,208,230><low>Defective Turret: 난 최선을 다했어."
+"turret.sp_sabotage_factory_defect_fail08"	"<clr:197,208,230><low>결함있는 터릿: 글쎄, 난 노력했다고."
 "[english]turret.sp_sabotage_factory_defect_fail08"	"<clr:197,208,230><low>Defective Turret: Well, I tried."
-"turret.sp_sabotage_factory_defect_fail09"	"<clr:197,208,230><low>Defective Turret: 놈들을 다 쓰러뜨릴 수는 없어..."
+"turret.sp_sabotage_factory_defect_fail09"	"<clr:197,208,230><low>결함있는 터릿: 글쎄, 항상 성공하는 건 아니잖아......."
 "[english]turret.sp_sabotage_factory_defect_fail09"	"<clr:197,208,230><low>Defective Turret: Well, can't win 'em all..."
-"turret.sp_sabotage_factory_defect_fail10"	"<clr:197,208,230><low>Defective Turret: 안돼..."
+"turret.sp_sabotage_factory_defect_fail10"	"<clr:197,208,230><low>결함있는 터릿: 안 돼......."
 "[english]turret.sp_sabotage_factory_defect_fail10"	"<clr:197,208,230><low>Defective Turret: Nooooooooo..."
-"turret.sp_sabotage_factory_defect_fail11"	"<clr:197,208,230><low>Defective Turret: 날 자를 수는 없어! 내가 그만둘 테니까!"
+"turret.sp_sabotage_factory_defect_fail11"	"<clr:197,208,230><low>결함있는 터릿: 난 그냥 자를 순 없어! 내가 그만두고 말지!"
 "[english]turret.sp_sabotage_factory_defect_fail11"	"<clr:197,208,230><low>Defective Turret: You can't fire me I quit!"
-"turret.sp_sabotage_factory_defect_fail12"	"<clr:197,208,230><low>Defective Turret: 어어, 너희들 이러면 안돼!"
+"turret.sp_sabotage_factory_defect_fail12"	"<clr:197,208,230><low>결함있는 터릿: 아, 진짜, 이러지 마!"
 "[english]turret.sp_sabotage_factory_defect_fail12"	"<clr:197,208,230><low>Defective Turret: Oh, come on, you guys!"
-"turret.sp_sabotage_factory_defect_fail13"	"<clr:197,208,230><low>Defective Turret: 오, 이건 완벽해!"
+"turret.sp_sabotage_factory_defect_fail13"	"<clr:197,208,230><low>결함있는 터릿: 오, 이건 그냥 완벽해!"
 "[english]turret.sp_sabotage_factory_defect_fail13"	"<clr:197,208,230><low>Defective Turret: Oh, this is just PERFECT!"
-"turret.sp_sabotage_factory_defect_fail14"	"<clr:197,208,230><low>Defective Turret: 오, 제발!"
+"turret.sp_sabotage_factory_defect_fail14"	"<clr:197,208,230><low>결함있는 터릿: 아, 제발 좀!"
 "[english]turret.sp_sabotage_factory_defect_fail14"	"<clr:197,208,230><low>Defective Turret: Oh, come ON!"
-"turret.sp_sabotage_factory_defect_fail15"	"<clr:197,208,230><low>Defective Turret: 아우, 제발!"
+"turret.sp_sabotage_factory_defect_fail15"	"<clr:197,208,230><low>결함있는 터릿: 아우, 제발!"
 "[english]turret.sp_sabotage_factory_defect_fail15"	"<clr:197,208,230><low>Defective Turret: Aw, come on!"
-"turret.sp_sabotage_factory_defect_fail16"	"<clr:197,208,230><low>Defective Turret: 이건 불공평해!"
+"turret.sp_sabotage_factory_defect_fail16"	"<clr:197,208,230><low>결함있는 터릿: 이건 불공평해!"
 "[english]turret.sp_sabotage_factory_defect_fail16"	"<clr:197,208,230><low>Defective Turret: This isn't fair!"
-"turret.sp_sabotage_factory_defect_fail17"	"<clr:197,208,230><low>Defective Turret: 한번 더 기회를 줘!"
+"turret.sp_sabotage_factory_defect_fail17"	"<clr:197,208,230><low>결함있는 터릿: 내게 기회를 한 번 더 달라고오오오오!"
 "[english]turret.sp_sabotage_factory_defect_fail17"	"<clr:197,208,230><low>Defective Turret: Give me another channnnce!"
-"turret.sp_sabotage_factory_defect_fail18"	"<clr:197,208,230><low>Defective Turret: 안돼, 안돼, 기다려, 기다려, 기다려, 으아아!"
+"turret.sp_sabotage_factory_defect_fail18"	"<clr:197,208,230><low>결함있는 터릿: 안 돼, 안 돼, 기다려 기다ㄹ...... 으아아악!"
 "[english]turret.sp_sabotage_factory_defect_fail18"	"<clr:197,208,230><low>Defective Turret: No no wait wait waitAGGGHHHH"
-"turret.sp_sabotage_factory_defect_fail19"	"<clr:197,208,230><low>Defective Turret: 안돼 안돼 안돼 안돼 안돼!"
+"turret.sp_sabotage_factory_defect_fail19"	"<clr:197,208,230><low>결함있는 터릿: 안 돼! 안 돼! 안 돼! 안 돼! 안 돼! 안 돼! 안 돼!"
 "[english]turret.sp_sabotage_factory_defect_fail19"	"<clr:197,208,230><low>Defective Turret: Nonononononono!"
-"turret.sp_sabotage_factory_defect_fail20"	"<clr:197,208,230><low>Defective Turret: 오, 제발!"
+"turret.sp_sabotage_factory_defect_fail20"	"<clr:197,208,230><low>결함있는 터릿: 아, 제발!"
 "[english]turret.sp_sabotage_factory_defect_fail20"	"<clr:197,208,230><low>Defective Turret: Ah, come on!"
-"turret.sp_sabotage_factory_defect_fail21"	"<clr:197,208,230><low>Defective Turret: 이봐, 잠깐, 후아 후아 후아!"
+"turret.sp_sabotage_factory_defect_fail21"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 잠깐만, 워 워 워 워!"
 "[english]turret.sp_sabotage_factory_defect_fail21"	"<clr:197,208,230><low>Defective Turret: Hey, hold on whoa whoa whoa whoa!"
-"turret.sp_sabotage_factory_defect_fail22"	"<clr:197,208,230><low>Defective Turret: 이봐, 기다려 기다려 기다려 기다려 기다려 기다려!"
+"turret.sp_sabotage_factory_defect_fail22"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 기다려, 기다려, 기다려, 기다려, 기다려, 기다려!"
 "[english]turret.sp_sabotage_factory_defect_fail22"	"<clr:197,208,230><low>Defective Turret: Hey wait wait wait wait wait wait!"
-"turret.sp_sabotage_factory_defect_fail23"	"<clr:197,208,230><low>Defective Turret: 이봐, 기다려 기다려 기다려 기다려 기다려 기다려!"
+"turret.sp_sabotage_factory_defect_fail23"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 기다려, 기다려, 기다려, 기다려, 기다려, 기다려!"
 "[english]turret.sp_sabotage_factory_defect_fail23"	"<clr:197,208,230><low>Defective Turret: Hey wait wait wait wait wait wait!"
-"turret.sp_sabotage_factory_defect_fail24"	"<clr:197,208,230><low>Defective Turret: 후아 후아 후아 후아 후아 후아!"
+"turret.sp_sabotage_factory_defect_fail24"	"<clr:197,208,230><low>결함있는 터릿: 안 돼, 안 돼, 안 돼, 안 돼, 안 돼, 워 워, 안 돼, 워!"
 "[english]turret.sp_sabotage_factory_defect_fail24"	"<clr:197,208,230><low>Defective Turret: No no, no no, no no, whoa whoa, no, whoa!"
-"turret.sp_sabotage_factory_defect_fail25"	"<clr:197,208,230><low>Defective Turret: 어디 가는 거야? 어디 가는 거야? 악!"
+"turret.sp_sabotage_factory_defect_fail25"	"<clr:197,208,230><low>결함있는 터릿: 어딜 가는 거야? 어딜 가는 거냐고? 아악!"
 "[english]turret.sp_sabotage_factory_defect_fail25"	"<clr:197,208,230><low>Defective Turret: Where we going? What are we doing? Agh!"
-"turret.sp_sabotage_factory_defect_fail26"	"<clr:197,208,230><low>Defective Turret: 이봐, 우리 어디 가는 거야, 안돼!"
+"turret.sp_sabotage_factory_defect_fail26"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 어디로 가는 거야, 안 돼애애애애애!"
 "[english]turret.sp_sabotage_factory_defect_fail26"	"<clr:197,208,230><low>Defective Turret: Hey, where are we goingNOOOOOOOOOOOOO!"
-"turret.sp_sabotage_factory_defect_fail27"	"<clr:197,208,230><low>Defective Turret: 터렛 봐가면서 건드리라고!"
+"turret.sp_sabotage_factory_defect_fail27"	"<clr:197,208,230><low>결함있는 터릿: 형씨, 터릿 잘못 보셨어!"
 "[english]turret.sp_sabotage_factory_defect_fail27"	"<clr:197,208,230><low>Defective Turret: You messed with the wrong turret!"
-"turret.sp_sabotage_factory_defect_laugh01"	"<clr:197,208,230><low>Defective Turret: 헤헤헤헤..."
+"turret.sp_sabotage_factory_defect_laugh01"	"<clr:197,208,230><low>결함있는 터릿: 헤헤헤헤......."
 "[english]turret.sp_sabotage_factory_defect_laugh01"	"<clr:197,208,230><low>Defective Turret: Heh heh heh heh..."
-"turret.sp_sabotage_factory_defect_laugh02"	"<clr:197,208,230><low>Defective Turret: 음하하하하"
+"turret.sp_sabotage_factory_defect_laugh02"	"<clr:197,208,230><low>결함있는 터릿: 음하하하하하"
 "[english]turret.sp_sabotage_factory_defect_laugh02"	"<clr:197,208,230><low>Defective Turret: Moo hoo ha ha ha ha"
-"turret.sp_sabotage_factory_defect_laugh03"	"<clr:197,208,230><low>Defective Turret: 음하하하하..."
+"turret.sp_sabotage_factory_defect_laugh03"	"<clr:197,208,230><low>결함있는 터릿: 음하하하하하......."
 "[english]turret.sp_sabotage_factory_defect_laugh03"	"<clr:197,208,230><low>Defective Turret: Moo hoo ha ha ha ha..."
-"turret.sp_sabotage_factory_defect_laugh04"	"<clr:197,208,230><low>Defective Turret: 헤헤헤헤..."
+"turret.sp_sabotage_factory_defect_laugh04"	"<clr:197,208,230><low>결함있는 터릿: 헤헤헤헤......."
 "[english]turret.sp_sabotage_factory_defect_laugh04"	"<clr:197,208,230><low>Defective Turret: Heh heh heh heh..."
-"turret.sp_sabotage_factory_defect_laugh05"	"<clr:197,208,230><low>Defective Turret: 음하하하하..."
+"turret.sp_sabotage_factory_defect_laugh05"	"<clr:197,208,230><low>결함있는 터릿: 음하하하하하......."
 "[english]turret.sp_sabotage_factory_defect_laugh05"	"<clr:197,208,230><low>Defective Turret: Moo hoo ha ha ha ha..."
-"turret.sp_sabotage_factory_defect_laugh06"	"<clr:197,208,230><low>Defective Turret: 헤헤헤헤..."
+"turret.sp_sabotage_factory_defect_laugh06"	"<clr:197,208,230><low>결함있는 터릿: 헤헤헤헤......."
 "[english]turret.sp_sabotage_factory_defect_laugh06"	"<clr:197,208,230><low>Defective Turret: Heh heh heh heh..."
-"turret.sp_sabotage_factory_defect_laugh07"	"<clr:197,208,230><low>Defective Turret: 이예! 하하하!"
+"turret.sp_sabotage_factory_defect_laugh07"	"<clr:197,208,230><low>결함있는 터릿: 오예! 하하하!"
 "[english]turret.sp_sabotage_factory_defect_laugh07"	"<clr:197,208,230><low>Defective Turret: Yeah! Ha ha ha!"
-"turret.sp_sabotage_factory_defect_pass01"	"<clr:197,208,230><low>Defective Turret: 헤헤헤..."
+"turret.sp_sabotage_factory_defect_pass01"	"<clr:197,208,230><low>결함있는 터릿: 헤헤헤......."
 "[english]turret.sp_sabotage_factory_defect_pass01"	"<clr:197,208,230><low>Defective Turret: Heh heh heh..."
-"turret.sp_sabotage_factory_defect_pass02"	"<clr:197,208,230><low>Defective Turret: 정말? 좋아."
+"turret.sp_sabotage_factory_defect_pass02"	"<clr:197,208,230><low>결함있는 터릿: 정말? 좋아."
 "[english]turret.sp_sabotage_factory_defect_pass02"	"<clr:197,208,230><low>Defective Turret: Really? Alright."
-"turret.sp_sabotage_factory_defect_pass03"	"<clr:197,208,230><low>Defective Turret: 그렇지. 암, 그렇지 말고."
+"turret.sp_sabotage_factory_defect_pass03"	"<clr:197,208,230><low>결함있는 터릿: 그렇지. 암, 그렇고말고."
 "[english]turret.sp_sabotage_factory_defect_pass03"	"<clr:197,208,230><low>Defective Turret: Yes indeed. Yes indeed."
-"turret.sp_sabotage_factory_defect_pass04"	"<clr:197,208,230><low>Defective Turret: 좋아. 너흰 다 죽었어."
+"turret.sp_sabotage_factory_defect_pass04"	"<clr:197,208,230><low>결함있는 터릿: 좋아. 늬들은 다 죽었어."
 "[english]turret.sp_sabotage_factory_defect_pass04"	"<clr:197,208,230><low>Defective Turret: Alright. Your funeral, pal."
-"turret.sp_sabotage_factory_defect_pass05"	"<clr:197,208,230><low>Defective Turret: 그러니까... 원래 우리는 다 앞이 안 보이는 거지? 나만 그런 게 아니고? 좋아, 끝내주는데."
+"turret.sp_sabotage_factory_defect_pass05"	"<clr:197,208,230><low>결함있는 터릿: 그러니까...... 우리 모두 원래 앞이 안 보인다는 거지? 나만 그런 게 아니고? 좋아, 끝내주는데."
 "[english]turret.sp_sabotage_factory_defect_pass05"	"<clr:197,208,230><low>Defective Turret: So... we're all supposed to be blind, then, right? It's not just me? Alright, fantastic."
-"turret.sp_sabotage_factory_defect_pass06"	"<clr:197,208,230><low>Defective Turret: 어... 총알이 없어. 나한테 총알 주는 거지? 저 위쪽에 총알이 있는 거야?"
+"turret.sp_sabotage_factory_defect_pass06"	"<clr:197,208,230><low>결함있는 터릿: 나, 어...... 총알을 하나도 안 받았는데. 혹시 나한테 나중에라도 총알을 줄 거야? 저 위에는 총알이 있나?"
 "[english]turret.sp_sabotage_factory_defect_pass06"	"<clr:197,208,230><low>Defective Turret: I, uh... don't have any bullets. Are you gonna give me any bullets? Are the bullets up there?"
-"turret.sp_sabotage_factory_defect_pass07"	"<clr:197,208,230><low>Defective Turret: 총은 어디에서 받는 거야?"
+"turret.sp_sabotage_factory_defect_pass07"	"<clr:197,208,230><low>결함있는 터릿: 내 총은 도대체 어디서 받는 거야?"
 "[english]turret.sp_sabotage_factory_defect_pass07"	"<clr:197,208,230><low>Defective Turret: Where do I get my gun?"
-"turret.sp_sabotage_factory_defect_pass08"	"<clr:197,208,230><low>Defective Turret: 어.... 눈은 나중에라도 주는 거지? 아무것도 안 보여."
+"turret.sp_sabotage_factory_defect_pass08"	"<clr:197,208,230><low>결함있는 터릿: 우리 그, 어....... 언젠가 눈을 받게 되나?"
 "[english]turret.sp_sabotage_factory_defect_pass08"	"<clr:197,208,230><low>Defective Turret: Do, uh.... we get some eyes at some point?"
-"turret.sp_sabotage_factory_defect_pass09"	"<clr:197,208,230><low>Defective Turret: 그래, 난... 난 나쁜 남자라고!"
+"turret.sp_sabotage_factory_defect_pass09"	"<clr:197,208,230><low>결함있는 터릿: 그래, 난 말이지, 어....... 난 나쁜 남자야!"
 "[english]turret.sp_sabotage_factory_defect_pass09"	"<clr:197,208,230><low>Defective Turret: Yeah, I'm uh... I'm a bad man!"
-"turret.sp_sabotage_factory_defect_pass10"	"<clr:197,208,230><low>Defective Turret: 난, 어... 난 나쁜 남자야."
+"turret.sp_sabotage_factory_defect_pass10"	"<clr:197,208,230><low>결함있는 터릿: 난, 어...... 난 나쁜 남자야."
 "[english]turret.sp_sabotage_factory_defect_pass10"	"<clr:197,208,230><low>Defective Turret: I, uh... I am a bad man."
-"turret.sp_sabotage_factory_defect_postrange01"	"<clr:197,208,230><low>Defective Turret: 난 할 수 있는 건 다했어. 더 이상 어떻게 할 수가 없다고."
+"turret.sp_sabotage_factory_defect_postrange01"	"<clr:197,208,230><low>결함있는 터릿: 글쎄, 난 할 수 있는 건 다 했어. 그 이상을 바라진 말라고."
 "[english]turret.sp_sabotage_factory_defect_postrange01"	"<clr:197,208,230><low>Defective Turret: Well, I gave it everything I could. Can't ask for more than that."
-"turret.sp_sabotage_factory_defect_postrange02"	"<clr:197,208,230><low>Defective Turret: 으... 쾅! 쾅 쾅 쾅! 난 결함이 없다고!"
+"turret.sp_sabotage_factory_defect_postrange02"	"<clr:197,208,230><low>결함있는 터릿: 어...... 꽝! 꽝꽝꽝! 난 결함이 없다고!."
 "[english]turret.sp_sabotage_factory_defect_postrange02"	"<clr:197,208,230><low>Defective Turret: Uhhhh... Blam! Blam blam blam! I'm not defective!"
-"turret.sp_sabotage_factory_defect_postrange03"	"<clr:197,208,230><low>Defective Turret: 자, 난 최선을 다했어."
+"turret.sp_sabotage_factory_defect_postrange03"	"<clr:197,208,230><low>결함있는 터릿: 글쎄, 난 최선을 다 했어."
 "[english]turret.sp_sabotage_factory_defect_postrange03"	"<clr:197,208,230><low>Defective Turret: Well, I did my best."
-"turret.sp_sabotage_factory_defect_postrange04"	"<clr:197,208,230><low>Defective Turret: 아니야, 내가 악당은 아닌 거지, 그치?"
+"turret.sp_sabotage_factory_defect_postrange04"	"<clr:197,208,230><low>결함있는 터릿: 오, 안 돼. 내가 악당인 거야? 그런 거야?"
 "[english]turret.sp_sabotage_factory_defect_postrange04"	"<clr:197,208,230><low>Defective Turret: Oh no, I'm one of the bad ones, aren't I?"
-"turret.sp_sabotage_factory_defect_postrange05"	"<clr:197,208,230><low>Defective Turret: 거기! 거슬리는 목소리! 총알 좀 줘!"
+"turret.sp_sabotage_factory_defect_postrange05"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 거기 깩깩대는 목소리! 내게 총알 좀 달라고!"
 "[english]turret.sp_sabotage_factory_defect_postrange05"	"<clr:197,208,230><low>Defective Turret: Hey! Squeaky-voice! Gimme some of your bullets!"
-"turret.sp_sabotage_factory_defect_postrange06"	"<clr:197,208,230><low>Defective Turret: 여기서 총알 좀 얻을 수 있을까? 총알 가진 사람 아무도 없어?"
+"turret.sp_sabotage_factory_defect_postrange06"	"<clr:197,208,230><low>결함있는 터릿: 여기서 총알 좀 얻어갈 수 있을까? 누구 총알 있는 사람?"
 "[english]turret.sp_sabotage_factory_defect_postrange06"	"<clr:197,208,230><low>Defective Turret: Can I get some bullets here? Anybody got bullets?"
-"turret.sp_sabotage_factory_defect_postrange07"	"<clr:197,208,230><low>Defective Turret: 총알 가진 사람 아무도 없어?"
+"turret.sp_sabotage_factory_defect_postrange07"	"<clr:197,208,230><low>결함있는 터릿: 총알 가진 사람이 아무도 없나?"
 "[english]turret.sp_sabotage_factory_defect_postrange07"	"<clr:197,208,230><low>Defective Turret: Anyone got any bullets?"
-"turret.sp_sabotage_factory_defect_postrange08"	"<clr:197,208,230><low>Defective Turret: 난 최선을 다했어."
+"turret.sp_sabotage_factory_defect_postrange08"	"<clr:197,208,230><low>결함있는 터릿: 글쎄, 난 노력했어."
 "[english]turret.sp_sabotage_factory_defect_postrange08"	"<clr:197,208,230><low>Defective Turret: Well, I tried."
-"turret.sp_sabotage_factory_defect_postrange09"	"<clr:197,208,230><low>Defective Turret: 으, 총알이 없어. 미안."
+"turret.sp_sabotage_factory_defect_postrange09"	"<clr:197,208,230><low>결함있는 터릿: 어, 총알이 없어. 미안."
 "[english]turret.sp_sabotage_factory_defect_postrange09"	"<clr:197,208,230><low>Defective Turret: Uhhh, no bullets. Sorry."
-"turret.sp_sabotage_factory_defect_postrange10"	"<clr:197,208,230><low>Defective Turret: 안돼, 할 수가 없어."
+"turret.sp_sabotage_factory_defect_postrange10"	"<clr:197,208,230><low>결함있는 터릿: 아니, 할 수 없어."
 "[english]turret.sp_sabotage_factory_defect_postrange10"	"<clr:197,208,230><low>Defective Turret: No can do."
-"turret.sp_sabotage_factory_defect_postrange11"	"<clr:197,208,230><low>Defective Turret: 으, 총알이 없어. 미안."
+"turret.sp_sabotage_factory_defect_postrange11"	"<clr:197,208,230><low>결함있는 터릿: 어, 총알이 없어. 미안."
 "[english]turret.sp_sabotage_factory_defect_postrange11"	"<clr:197,208,230><low>Defective Turret: Uhhh, no bullets. Sorry."
-"turret.sp_sabotage_factory_defect_postrange12"	"<clr:197,208,230><low>Defective Turret: 거기! 거슬리는 목소리! 내가 지금 어떻게 돼 있어?"
+"turret.sp_sabotage_factory_defect_postrange12"	"<clr:197,208,230><low>결함있는 터릿: 어이! 거기 깩깩대는 목소리! 내가 뭘 해야 하는 건데?"
 "[english]turret.sp_sabotage_factory_defect_postrange12"	"<clr:197,208,230><low>Defective Turret: Hey! Squeaky-voice! How'd I do?"
-"turret.sp_sabotage_factory_defect_postrange13"	"<clr:197,208,230><low>Defective Turret: 이예! 어떻게 된 거야?"
+"turret.sp_sabotage_factory_defect_postrange13"	"<clr:197,208,230><low>결함있는 터릿: 오예! 무슨 일이 일어난 거야?"
 "[english]turret.sp_sabotage_factory_defect_postrange13"	"<clr:197,208,230><low>Defective Turret: YEAH! What's happening?"
-"turret.sp_sabotage_factory_defect_postrange14"	"<clr:197,208,230><low>Defective Turret: 이예, 내가 해냈어, 그치?"
+"turret.sp_sabotage_factory_defect_postrange14"	"<clr:197,208,230><low>결함있는 터릿: 그래, 내가 해 냈어, 그치?"
 "[english]turret.sp_sabotage_factory_defect_postrange14"	"<clr:197,208,230><low>Defective Turret: Yeah, I GOT it, didn't I?"
 "turret.sp_sabotage_factory_defect_postrange15"	"<clr:197,208,230><low>Defective Turret: 이예."
 "[english]turret.sp_sabotage_factory_defect_postrange15"	"<clr:197,208,230><low>Defective Turret: Yeah."
@@ -5149,31 +5149,31 @@
 "[english]turret.turretwitnessdeath14"	"<clr:170,240,209><low>Turret: She’s probably okay."
 "turret.turretwitnessdeath15"	"<clr:170,240,209><low>Turret: 사망 확인."
 "[english]turret.turretwitnessdeath15"	"<clr:170,240,209><low>Turret: Noted."
-"npc_floorturret.talkactive"	"<clr:170,240,209><low>Turret: 활성화됨!"
+"npc_floorturret.talkactive"	"<clr:170,240,209><low>터릿: 활성화됐어요!"
 "[english]npc_floorturret.talkactive"	"<clr:170,240,209><low>Turret: Activated!"
-"npc_floorturret.talkcollide"	"<clr:170,240,209><low>Turret: 부딪힌다!"
+"npc_floorturret.talkcollide"	"<clr:170,240,209><low>터릿: 부딪히겠어요!"
 "[english]npc_floorturret.talkcollide"	"<clr:170,240,209><low>Turret: Coming through!"
-"npc_floorturret.talkdisabled"	"<clr:170,240,209><low>Turret: 치명적 오류!"
+"npc_floorturret.talkdisabled"	"<clr:170,240,209><low>터릿: 치명적인 오류예요!"
 "[english]npc_floorturret.talkdisabled"	"<clr:170,240,209><low>Turret: Critical Error!"
-"npc_floorturret.talkdeploy"	"<clr:170,240,209><low>Turret: 배치 중!"
+"npc_floorturret.talkdeploy"	"<clr:170,240,209><low>터릿: 배치 중이에요!"
 "[english]npc_floorturret.talkdeploy"	"<clr:170,240,209><low>Turret: Deploying!"
-"npc_floorturret.talkshotat"	"<clr:170,240,209><low>Turret: 이봐, 나야!"
+"npc_floorturret.talkshotat"	"<clr:170,240,209><low>터릿: 저기, 나라고요!"
 "[english]npc_floorturret.talkshotat"	"<clr:170,240,209><low>Turret: Hey! It's me!"
-"npc_floorturret.talktipped"	"<clr:170,240,209><low>Turret: <I>아!"
+"npc_floorturret.talktipped"	"<clr:170,240,209><low>터릿: <I>아야!"
 "[english]npc_floorturret.talktipped"	"<clr:170,240,209><low>Turret: Ouch!"
-"npc_floorturret.talkdissolved"	"<clr:170,240,209><low>Turret: 아야아야!"
+"npc_floorturret.talkdissolved"	"<clr:170,240,209><low>터릿: 아야야야!"
 "[english]npc_floorturret.talkdissolved"	"<clr:170,240,209><low>Turret: Ow ow ow!"
-"npc_floorturret.talkpickup"	"<clr:170,240,209><low>Turret: 날 내려 놔요!"
+"npc_floorturret.talkpickup"	"<clr:170,240,209><low>터릿: 날 내려줘요!"
 "[english]npc_floorturret.talkpickup"	"<clr:170,240,209><low>Turret: Put me down!"
-"npc_floorturret.talkautosearch"	"<clr:170,240,209><low>Turret: 검색 모드 활성화됨!"
+"npc_floorturret.talkautosearch"	"<clr:170,240,209><low>터릿: 검색 모드로 들어가요!"
 "[english]npc_floorturret.talkautosearch"	"<clr:170,240,209><low>Turret: Search mode activated!"
-"npc_floorturret.talksearch"	"<clr:170,240,209><low>Turret: 검색 중!"
+"npc_floorturret.talksearch"	"<clr:170,240,209><low>터릿: 검색 중이에요!"
 "[english]npc_floorturret.talksearch"	"<clr:170,240,209><low>Turret: Searching!"
-"npc_floorturret.talkretire"	"<clr:170,240,209><low>Turret: 목표 놓침!"
+"npc_floorturret.talkretire"	"<clr:170,240,209><low>터릿: 목표를 놓쳤어요!"
 "[english]npc_floorturret.talkretire"	"<clr:170,240,209><low>Turret: Target lost!"
 "Commentary_Title_WELCOME"	"PORTAL 2 환영 인사"
 "[english]Commentary_Title_WELCOME"	"WELCOME TO PORTAL 2"
-"#commentary\com-welcome.wav"	"[Gabe Newell] 안녕하세요, 저는 Gabe Newell입니다. Portal 2의 세계에 오신 것을 환영합니다. 우리가 2007년에 처음 오리지널 Portal을 출시했을 때, 게이머들이 새로운 방식의 플레이와 줄거리를 어떻게 받아들일지 궁금했습니다. 결과적으로 Portal은 우리에게 많은 상을 안겨주었고, 많이 팔렸습니다. 그리고 무엇보다 중요한 것은 기존의 Valve 게임들과 다른 방식으로 게이머들과 공명했다는 것이죠. Portal 2를 만들면서 가장 어려웠던 점은 사람들을 셸과 애퍼처 사이언스의 세계에 다시 발을 들여놓도록, 그 기대에 부응해야 한다는 점이었습니다. 그리고 제 생각에 그 기대는 대부분 신선한 놀라움이어야 할 것입니다. 커멘터리 노드를 들으려면 십자선을 커멘터리 기호 위에 올려놓고 사용 키를 누르세요. 커멘터리 노드를 중지하려면 십자선을 회전 노드 위에 올려놓고 사용 키를 다시 누르세요. 일부 커멘터리 노드는 무언가를 보여 주기 위해 게임을 잠시 컨트롤할 수도 있습니다. 이러한 경우에는 간단히 사용 키를 다시 눌러서 커멘터리를 중지할 수 있습니다. Portal 2를 플레이한 후의 소감을 알려 주시면 감사하겠습니다. gaben@valvesoftware.com으로 메일을 보내 주시면 됩니다. 저는 게임 한 개 출시할 때마다 약 10,000통의 메일을 받습니다. 따라서 모든 메일에 답장할 수는 없지만 빠짐없이 다 읽고 있습니다. 감사합니다. 그럼 재미있게 즐기세요!"
+"#commentary\com-welcome.wav"	"[Gabe Newell] 안녕하세요, 저는 Gabe Newell입니다. Portal 2의 세계에 오신 것을 환영합니다. 우리가 2007년에 처음 오리지널 Portal을 출시했을 때, 게이머들이 새로운 방식의 플레이와 줄거리를 어떻게 받아들일지 궁금했습니다. 결과적으로 Portal은 우리에게 많은 상을 안겨주었고, 많이 팔렸습니다. 그리고 무엇보다 중요한 것은 기존의 Valve 게임들과 다른 방식으로 게이머들과 공명했다는 것이죠. Portal 2를 만들면서 가장 어려웠던 점은 사람들을 첼과 애퍼처 사이언스의 세계에 다시 발을 들여놓도록, 그 기대에 부응해야 한다는 점이었습니다. 그리고 제 생각에 그 기대는 대부분 신선한 놀라움이어야 할 것입니다. 커멘터리 노드를 들으려면 십자선을 커멘터리 기호 위에 올려놓고 사용 키를 누르세요. 커멘터리 노드를 중지하려면 십자선을 회전 노드 위에 올려놓고 사용 키를 다시 누르세요. 일부 커멘터리 노드는 무언가를 보여 주기 위해 게임을 잠시 컨트롤할 수도 있습니다. 이러한 경우에는 간단히 사용 키를 다시 눌러서 커멘터리를 중지할 수 있습니다. Portal 2를 플레이한 후의 소감을 알려 주시면 감사하겠습니다. gaben@valvesoftware.com으로 메일을 보내 주시면 됩니다. 저는 게임 한 개 출시할 때마다 약 10,000통의 메일을 받습니다. 따라서 모든 메일에 답장할 수는 없지만 빠짐없이 다 읽고 있습니다. 감사합니다. 그럼 재미있게 즐기세요!"
 "[english]#commentary\com-welcome.wav"	"[Gabe Newell] Hi, my name is Gabe Newell, and welcome to Portal 2.  When we released the original Portal in 2007, it was an experiment to see how gamers would respond to a different kind of gameplay and storytelling experience.  Portal went on to win a bunch of awards, sell many copies, and, most importantly, resonate with gamers in a way that no other Valve title has.  The challenges for us in building Portal 2 were to live up to people's expectations, to take you back to the world of Chell and Aperture Science, and to surprise gamers again not with more of the same, but with more of the new.  And, I think, it will be, mostly, a pleasant surprise. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your use key again to stop the commentary.  Please let me know what you think after you have had a chance to play Portal 2.  I can be reached at gaben@valvesoftware.com.  I get about 10,000 emails each time we release a game, and while I can't respond to all of them, I do read all of them.  Thanks, and have fun!"
 "Commentary_Title_BIGDOOR"	"커다란 문"
 "[english]Commentary_Title_BIGDOOR"	"BIG DOOR"
@@ -5191,9 +5191,9 @@
 "[english]Commentary_Title_MASH-UP"	"MASH-UP"
 "#commentary\com-mashup.wav"	"[David Sawyer] 휘틀리가 플레이어를 죽이려 한다는 기대감이 커져 가면서 우리는 플레이어가 깜짝 놀랄 순간을 만들어야 했습니다. 이 시점에서 플레이어는 페이스 플레이트를 완전히 믿고 있죠. 그러면 휘틀리가 플레이어를 바깥으로 차버리고 그 기대를 간단하게 뒤집어버립니다. 그 때가 놀라면서도 재미있는 순간인 것이죠. 우리는 튀어 다니는 박스를 추가해서 플레이어들이 박스를 잡기 위해 점프할 시간을 잴 때 그 결과에 집중하고, 놀라움의 강도가 커지게끔 했습니다."
 "[english]#commentary\com-mashup.wav"	"[David Sawyer]Having built up the expectation that Wheatley is going to kill the player, we still wanted the actual moment to be a surprise. By this point players are entirely comfortable with faith plates, and the simple subversion of expectations as Wheatley punts you sideways, is a fun and surprising moment. We added the bouncing box with the intention that players attempt to time their jump to catch the box, focusing their attention on the expected result of their jump and heightening the surprise."
-"Commentary_Title_CRUSHERS"	"크러셔"
+"Commentary_Title_CRUSHERS"	"파쇄기"
 "[english]Commentary_Title_CRUSHERS"	"CRUSHERS"
-"#commentary\com-crushers.wav"	"[Cayle George] 원래는 크러셔 패널을 사용하여 테스트실을 더욱 위험한 곳으로 만드는 여러 레벨이 있었습니다. 하지만 언론 공개용 데모에서 이러한 레벨을 몇 개 선보인 후에 많은 사람들이 Portal 2가 너무 어려울 것 같다고 느꼈다는 피드백을 전달 받았습니다. 주된 원인은 플레이어들이 정해진 시간 안에 치명적인 크러셔에 부딪치지 않고 포털을 달리거나 낙하하여 통과해야 하는 이벤트 때문이었습니다. 그래서 우리는 이러한 형태의 함정을 휘틀리가 플레이어를 붙잡으려고 하는 탈출 장면에서 사용하기 위해 아꼈습니다."
+"#commentary\com-crushers.wav"	"[Cayle George] 원래는 파쇄기 패널을 사용하여 실험실을 더욱 위험한 곳으로 만드는 여러 레벨이 있었습니다. 하지만 언론 공개용 데모에서 이러한 레벨을 몇 개 선보인 후에 많은 사람들이 Portal 2가 너무 어려울 것 같다고 느꼈다는 피드백을 전달 받았습니다. 주된 원인은 플레이어들이 정해진 시간 안에 치명적인 파쇄기에 부딪치지 않고 포털을 달리거나 낙하하여 통과해야 하는 이벤트 때문이었습니다. 그래서 우리는 이러한 형태의 함정을 휘틀리가 플레이어를 붙잡으려고 하는 탈출 장면에서 사용하기 위해 아꼈습니다."
 "[english]#commentary\com-crushers.wav"	"[Cayle George] We had a bunch of levels that used the crusher panels in ways that made the test chambers more dangerous. After showing some of these levels in press demos, we got feedback that viewers were getting the impression that Portal 2 was going to be too difficult since players would have to time events such as running or falling through a portal with not getting hit by a deadly crusher. We decided to save these for the escape, when Wheatley tries to hold you off."
 "Commentary_Title_LAIR"	"휘틀리의 소굴 준비"
 "[english]Commentary_Title_LAIR"	"PREPARING FOR WHEATLEY'S LAIR"
@@ -5357,7 +5357,7 @@
 "[english]#commentary\com-handoff.wav"	"[Chris Boyd] Something that really surprised us was how often playtesters stated that they loved the basic experience of handing off a cube to their partner.  Players didn't expect such a fundamental physical interaction to just work in a game.  Before trying it for the first time, they would discuss their plan as if it were some unique or special new game mechanic.  When it just worked, they were overjoyed."
 "Commentary_Title_DYING"	"일상적인 죽음"
 "[english]Commentary_Title_DYING"	"DYING ALL THE TIME"
-"#commentary\com-dying.wav"	"[Andrea Wicklund] 흔히 게임에서 플레이어는 죽을 때 이를 큰 실패로 받아들입니다. 하지만 Portal에서는 퍼즐을 풀다가 죽는 일이 다반사입니다. 특히 협동 게임에서는 더 자주 죽을 뿐만 아니라 파트너의 손에 의해서도 죽을 수 있습니다(물론 순전히 사고에 의해서입니다). 따라서 우리는 죽는 게 \"별일 아니고\" 그냥 재미있는 일이라는 느낌을 주는 것이 중요하다고 생각했습니다. 그래서 초반에는 로봇이 거대한 분쇄기에 천천히 깔려서 부서지는 것과 같은 멋진 죽음 애니메이션을 만들어 보려고 했습니다. 하지만 이러한 애니메이션은 처음에는 시선을 끌었지만, 금방 계속 반복되는 장면이 되었습니다. 따라서 플레이어들은 얼마 지나지 않아 위험을 감수하기를 꺼려했습니다. 한 번 죽으면 한참 기다렸다가 다시 시도할 수 있다는 생각에 이것저것 재미있게 즐기면서 시도하지 못했던 것입니다. 그래서 우리는 죽는 장면을 창조적인 플레이에 대한 답례로 멋지고 만족스럽게 꾸미면서도 시간 손해라고 느껴지지 않게 빨리 진행되게 만들어야 했습니다."
+"#commentary\com-dying.wav"	"[Andrea Wicklund] 흔히 게임에서 플레이어는 죽을 때 이를 큰 실패로 받아들입니다. 하지만 Portal에서는 퍼즐을 풀다가 죽는 일이 다반사입니다. 특히 협동 게임에서는 더 자주 죽을 뿐만 아니라 파트너의 손에 의해서도 죽을 수 있습니다(물론 순전히 사고에 의해서입니다). 따라서 우리는 죽는 게 \"별일 아니고\" 그냥 재미있는 일이라는 느낌을 주는 것이 중요하다고 생각했습니다. 그래서 초반에는 로봇이 거대한 파쇄기에 천천히 깔려서 부서지는 것과 같은 멋진 죽음 애니메이션을 만들어 보려고 했습니다. 하지만 이러한 애니메이션은 처음에는 시선을 끌었지만, 금방 계속 반복되는 장면이 되었습니다. 따라서 플레이어들은 얼마 지나지 않아 위험을 감수하기를 꺼려했습니다. 한 번 죽으면 한참 기다렸다가 다시 시도할 수 있다는 생각에 이것저것 재미있게 즐기면서 시도하지 못했던 것입니다. 그래서 우리는 죽는 장면을 창조적인 플레이에 대한 답례로 멋지고 만족스럽게 꾸미면서도 시간 손해라고 느껴지지 않게 빨리 진행되게 만들어야 했습니다."
 "[english]#commentary\com-dying.wav"	"[Andrea Wicklund] Normally in games, when players die, they see this as a big failure.  But in Portal, death is a normal part of the puzzle solving experience.  In co-op, death not only happens more frequently, but it can happen at the hands of your partner (purely accidentally of course).  We felt it was important to not only make death \"no big deal,\" but to make it fun.  Early on, we tried some elaborate death animations--such as showing your robot slowly getting crushed under a giant crusher.  These were awesome to watch, but they quickly became repetitive.  Also, after a very short while, players grew afraid to take risks.  The fear of having to wait a long time before trying again prevented them from simply playing and experimenting in a spirit of fun.  We had to find the right balance where death was quick enough to be a non-penalty, and elaborate enough to be visceral and satisfying--a fun pay-off for creative play."
 "Commentary_Title_DISASSEMBLY"	"분해 장치"
 "[english]Commentary_Title_DISASSEMBLY"	"DISASSEMBLY DEVICE"
@@ -5389,15 +5389,15 @@
 "[english]#commentary\com-hugs.wav"	"[Keith Lango] For a while, we were on the fence about whether to keep the team taunt 'hug' in the game.  Some felt it wasn’t suitably robotic,  while others had a concern that it perhaps showed too much emotion for these characters.  But once it was animated for a trade show trailer, many of our concerns were washed away by the positive reaction of the fans.  It was a huge success."
 "Commentary_Title_ROBOT_VISUAL"	"로봇 비주얼 디자인"
 "[english]Commentary_Title_ROBOT_VISUAL"	"ROBOTS VISUAL DESIGN"
-"#commentary\com-robotvisual.wav"	"[Tristan Reidford] 로봇의 시각적 디자인은 수많은 컨셉 아트로부터 시작되었습니다. 초반에 우리는 인간의 모습에서 시작해 추상적인 형상까지 많은 형태를 연구했습니다. 우리는 오리지널 Portal의 스피어와 터렛을 상기시키는 모습에 끌린다는 것을 알고, 기존의 Portal 디자인을 유지하는 동시에 우리는 전혀 새로운 캐릭터를 만드는데 집중했습니다. 그것들은 쌍을 이루는 동시에 비슷하기 보다는 각기 구분되는 디자인을 갖게 하는 것이 중요했습니다. Team Fortress 2처럼 캐릭터의 개성을 표현하기 위해 깔끔한 실루엣이 필요한 게임과 달리 우리는 여기저기 부품이 막 튀어나오고 좀 엉망인 것처럼 보이는 디자인을 만들어서 만들다 말았거나 즉흥적으로 만들어진 느낌을 선보일 수 있는 기회를 얻었습니다. 우리는 2D 디자인 초안에 동의하고는 3D 형태로 만들기 시작했고, 여기서 즉흥적이고 실험적인 다음 레벨이 시작했습니다. 보통 모델은 3D 형태로 디자인하고 만든 다음에 애니메이션화 되지만 여기에서 우리는 모델을 예상하기 위한 애니메이션 작업을 함께 했습니다. 우리는 로봇의 기계적인 면을 표현하고 싶었습니다. 우리는 기능이 형태에 앞서게 했고 세부적인 측면에서 보자면 모터, 자유 관절, 발동기와 같은 것들을 생각하고 나서 디자인을 시작한 것입니다. 전형적인 듀오는 대비되는 신체적 특성을 가지고 있습니다. 대표적인 것이 바로 작고 뚱뚱한 친구와 크고 마른 친구의 조합입니다. 그 캐릭터들을 보면 꺼꾸리와 장다리, C3P0와 R2D2를 쉽게 떠올릴 수 있습니다. 우리에게는 캐릭터의 실루엣을 좀 어수선하게 만들 수 있는 자유가 있었지만, 그래도 이 두 개의 로봇 캐릭터가 의인화된 것이라는 점은 분명하게 알 수 있게 만들어야 했습니다. 우리는 플레이어들이 서로에게 마음껏 장난을 치면서도 그래픽상 잔인하게 보이지 않기를 원했고, 그러기에는 로봇이 가장 잘 어울렸습니다."
+"#commentary\com-robotvisual.wav"	"[Tristan Reidford] 로봇의 시각적 디자인은 수많은 컨셉 아트로부터 시작되었습니다. 초반에 우리는 인간의 모습에서 시작해 추상적인 형상까지 많은 형태를 연구했습니다. 우리는 오리지널 Portal의 코어와 터릿을 상기시키는 모습에 끌린다는 것을 알고, 기존의 Portal 디자인을 유지하는 동시에 우리는 전혀 새로운 캐릭터를 만드는데 집중했습니다. 그것들은 쌍을 이루는 동시에 비슷하기 보다는 각기 구분되는 디자인을 갖게 하는 것이 중요했습니다. Team Fortress 2에서처럼 캐릭터의 개성을 표현하기 위해 깔끔한 실루엣이 필요한 게임과 달리 우리는 여기저기 부품이 막 튀어나오고 좀 엉망인 것처럼 보이는 디자인을 만들어서 만들다 말았거나 즉흥적으로 만들어진 느낌을 선보일 수 있는 기회를 얻었습니다. 우리는 2D 디자인 초안에 동의하고는 3D 형태로 만들기 시작했고, 여기서 즉흥적이고 실험적인 다음 레벨이 시작했습니다. 보통 모델은 3D 형태로 디자인하고 만든 다음에 애니메이션화 되지만 여기에서 우리는 모델을 예상하기 위한 애니메이션 작업을 함께 했습니다. 우리는 로봇의 기계적인 면을 표현하고 싶었습니다. 우리는 기능이 형태에 앞서게 했고 세부적인 측면에서 보자면 모터, 자유 관절, 발동기와 같은 것들을 생각하고 나서 디자인을 시작한 것입니다. 전형적인 듀오는 대비되는 신체적 특성을 가지고 있습니다. 대표적인 것이 바로 작고 뚱뚱한 친구와 크고 마른 친구의 조합입니다. 그 캐릭터들을 보면 꺼꾸리와 장다리, C3P0와 R2D2를 쉽게 떠올릴 수 있습니다. 우리에게는 캐릭터의 실루엣을 좀 어수선하게 만들 수 있는 자유가 있었지만, 그래도 이 두 개의 로봇 캐릭터가 의인화된 것이라는 점은 분명하게 알 수 있게 만들어야 했습니다. 우리는 플레이어들이 서로에게 마음껏 장난을 치면서도 그래픽상 잔인하게 보이지 않기를 원했고, 그러기에는 로봇이 가장 잘 어울렸습니다."
 "[english]#commentary\com-robotvisual.wav"	"[Tristan Reidford] Visual design of robots began with lots of concept art.  The initial round of concepts explored all kind of forms from human to the more abstract. We found ourselves gravitating toward shapes that reminded us of the sphere and turret in the original Portal.  Whilst keeping with the established portal design aesthetic, we were keen to create all new characters, and, being a duo, it was important that they were their own separate designs, rather than identical copies of each other.  Unlike, for instance, Team Fortress 2, where a clean silhouette is essential for communicating the nature of a character, we had an opportunity here to play with designs that were a bit messy, with things sticking out of them, so they looked half manufactured, half improvised.  Once we had agreed on rough designs in 2D, we began to build the shapes in 3D, and this is where the next level of improvisation and experimentation occurred.  Usually, a model will be designed and built in 3d and then rigged for animation, but here we allowed the rigging process to inform the models.  We wanted to celebrate the mechanics of robots. We allowed function to dictate form, and in terms of detail they started to design themselves once you start thinking about motors, ball joints, actuators, and all that sort of thing.  The classic duo is often made up of the two contrasting body types--short and squat next to tall and wiry, and it's not hard to see Laurel and Hardy, C3P0 and R2D2, in these characters.   Even though we had the freedom to make our silhouettes a bit untidy, it was still important that they remain readable as anthropomorphic bipeds.  We wanted players to feel free to make mischief for their partners, in a typically human way, but without creating any kind of gore.  The robots were perfect for this."
-"Commentary_Title_TURRET"	"터렛 제작 기계"
+"Commentary_Title_TURRET"	"터릿 제작 기계"
 "[english]Commentary_Title_TURRET"	"TURRET BUILDING MACHINE"
-"#commentary\com-turret.wav"	"[Aaron Nicholls] 우리는 우리를 비롯하여 Portal을 즐긴 대부분의 플레이어들이 애퍼처의 더 많은 곳을 볼 기회를 원한다고 생각했습니다. 그냥 버려진 좁은 공간이 아니라 공장의 핵심적인 부분을 말이죠. 터렛 공장은 이러한 욕구를 만족시켜 주는 동시에, 시설 안에 있는 그 많은 기계들이 어디에서 오는지를 묻는 끊임없는 질문에 대한 대답이 되기에 충분했습니다. 게임 전반에 걸쳐 터렛 생산 과정을 계속 넌지시 언급했기 때문에, 스토리 면에서도 귀에 못이 박히도록 들었던 바로 그 기계를 눈 앞에 두게 되는 장면을 넣는 것이 꽤 그럴 듯했습니다. 터렛이 어떻게 만들어지는지를 보여줌으로써 애퍼처에서 생산되는 다른 모든 제품도 결국 끊임없는 되풀이되는 제품 테스트 과정에만 사용된다는 것을 플레이어들이 쉽게 추정할 수 있게 했습니다. 우리는 불쌍한 터렛이 제작, 제품 테스트, 오류 감지, 포장 과정을 거친 후에 결국 다시 포장 박스에서 나와 재활용되는 전체 라이프사이클을 디자인했습니다. 사실, 터렛은 영원히 출고되지 못합니다. 터렛이 완성되어 박스에 포장되는 즉시, 포장 해제 기계로 보내져서 재활용되고 다시 새롭게 만들어지기 때문입니다. 여기에서 우리는 애퍼처가 상상 가능한 가장 비효율적인 방법으로 제품을 생산하고 재활용한다는 것을 보여주고 싶었습니다. 포장 해제 기계는 실제로 만들어서 보여주지 않았지만 포장 기계 바로 옆에 있는 것으로 묘사해서 언급했습니다. 그리고 이렇게 터렛이 해체되어 재활용되는 동안 포장 박스는 그냥 버려지고 재활용되지 않은 포장재는 점점 쌓여서 산을 이루게 되는 것입니다."
+"#commentary\com-turret.wav"	"[Aaron Nicholls] 우리는 우리를 비롯하여 Portal을 즐긴 대부분의 플레이어들이 애퍼처의 더 많은 곳을 볼 기회를 원한다고 생각했습니다. 그냥 버려진 좁은 공간이 아니라 공장의 핵심적인 부분을 말이죠. 터릿 공장은 이러한 욕구를 만족시켜 주는 동시에, 시설 안에 있는 그 많은 기계들이 어디에서 오는지를 묻는 끊임없는 질문에 대한 대답이 되기에 충분했습니다. 게임 전반에 걸쳐 터릿 생산 과정을 계속 넌지시 언급했기 때문에, 스토리 면에서도 귀에 못이 박히도록 들었던 바로 그 기계를 눈 앞에 두게 되는 장면을 넣는 것이 꽤 그럴 듯했습니다. 터릿이 어떻게 만들어지는지를 보여줌으로써 애퍼처에서 생산되는 다른 모든 제품도 결국 끊임없는 되풀이되는 제품 테스트 과정에만 사용된다는 것을 플레이어들이 쉽게 추정할 수 있게 했습니다. 우리는 불쌍한 터릿이 제작, 제품 검사, 오류 감지, 포장 과정을 거친 후에 결국 다시 포장 박스에서 나와 재활용되는 전체 라이프사이클을 디자인했습니다. 사실, 터릿은 영원히 출고되지 못합니다. 터릿이 완성되어 박스에 포장되는 즉시, 포장 해체 기계로 보내져서 재활용되고 다시 새롭게 만들어지기 때문입니다. 여기에서 우리는 애퍼처가 상상 가능한 가장 비효율적인 방법으로 제품을 생산하고 재활용한다는 것을 보여주고 싶었습니다. 포장 해제 기계는 실제로 만들어서 보여주지 않았지만 포장 기계 바로 옆에 있는 것으로 묘사해서 언급했습니다. 그리고 이렇게 터릿이 해체되어 재활용되는 동안 포장 박스는 그냥 버려지고 재활용되지 않은 포장재는 점점 쌓여서 산을 이루게 되는 것입니다."
 "[english]#commentary\com-turret.wav"	"[Aaron Nicholls] We felt that most players of Portal, ourselves included, wanted more opportunities to look behind the scenes of Aperture--and not only into deserted crawlspaces, but into the vital heart of the factory.  The turret factory was a way for us to satisfy this desire, while also answering the nagging question of where all the stuff in the facility came from.  Because we constantly allude to the turret creation process throughout the game, it is satisfying from a story standpoint, to finally stand before the machine you've been hearing about.  By showing how turrets are made, it's easy enough to extrapolate a similar creation path for all the other items that Aperture generates only to be consumed by the endless process of product testing.  We designed an entire life cycle for the poor doomed turrets, from creation, product testing, error detection, packaging, and their ultimate unpackaging prior to being recycled.  In fact, the turrets never make it to shipping.  As soon as a turret is completely finished and packed in a box, it is immediately sent to the un-boxer, where it goes on to recycling and begins its life anew.  Thus we show Aperture continually building and repurposing its items in the most inefficient way imaginable.  We never got around to building the actual unboxer, but what we pictured was that it was located immediately below the boxing machine.  And while the turrets would be reduced to their components, the boxes would be discarded and end up in a steadily growing mountain of unrecycled packing materials."
-"Commentary_Title_FRANKENTURRET"	"프란켄터렛"
+"Commentary_Title_FRANKENTURRET"	"프랑켄터릿"
 "[english]Commentary_Title_FRANKENTURRET"	"FRANKENTURRETS"
-"#commentary\com-frankenturret.wav"	"[Matt Charlesworth] 프란켄터렛은 휘틀리가 플레이어를 지하로 떨어뜨린 후 시간을 어떻게 보냈는지를 보여주기 위한 시도였습니다. 사고 능력이 떨어지는 그가 많은 것을 알아냈을 리는 없으니까, 예전부터 자신에게 친숙하던 물체를 계속 사용했을 것이라는 가설이 그럴 듯했습니다. 터렛과 큐브는 Portal에서 등장하는 가장 대표적인 물체이고, 프란켄터렛은 이 두 물체를 대충 조합한 것에 지나지 않습니다. 큐브를 들어올릴 때의 집게 애니메이션은 처음부터 필수적이었습니다. 플레이어가 들고 있을 때 정말 큐브처럼 행동하게 만들어야 했기 때문입니다. 그 모습이 너무나 귀여웠기 때문에 터렛이 눈을 크게 뜨고, 머리를 약간 흔들도록 만들어서 이들이 지금 혼란에 빠져 있고, 자신들이 어떤 모습이 되었는지도 전혀 모르고 있다는 느낌을 플레이어에게 쉽게 전달할 수 있었습니다. 또한 플레이어가 이들의 상태에 대해 연민을 느끼게 만들 수도 있었습니다. 우리는 여러 가지 게임 내 물리학적 요소의 조합을 사용하고 Maya 애니메이션을 차용하여 플레이어가 이들을 자신들이 원하는 곳으로 자유롭게 옮겨줄 수도 있고, 경주를 시키거나 걷게 만들 수도 있게 했습니다. 그래봤자 이들은 저주받은 운명을 피할 수 없겠지만 말입니다."
+"#commentary\com-frankenturret.wav"	"[Matt Charlesworth] 프랑켄터릿은 휘틀리가 플레이어를 지하로 떨어뜨린 후 시간을 어떻게 보냈는지를 보여주기 위한 시도였습니다. 사고 능력이 떨어지는 그가 많은 것을 알아냈을 리는 없으니까, 예전부터 자신에게 친숙하던 물체를 계속 사용했을 것이라는 가설이 그럴 듯했습니다. 터릿과 큐브는 포털에서 등장하는 가장 대표적인 물체이고, 프랑켄터릿은 이 두 물체를 대충 조합한 것에 지나지 않습니다. 큐브를 들어올릴 때의 집게 애니메이션은 처음부터 필수적이었습니다. 플레이어가 들고 있을 때 정말 큐브처럼 행동하게 만들어야 했기 때문입니다. 그 모습이 너무나 귀여웠기 때문에 터릿이 눈을 크게 뜨고, 머리를 약간 흔들도록 만들어서 이들이 지금 혼란에 빠져 있고, 자신들이 어떤 모습이 되었는지도 전혀 모르고 있다는 느낌을 플레이어에게 쉽게 전달할 수 있었습니다. 또한 플레이어가 이들의 상태에 대해 연민을 느끼게 만들 수도 있었습니다. 우리는 여러 가지 게임 내 물리학적 요소의 조합을 사용하고 Maya 애니메이션을 차용하여 플레이어가 이들을 자신들이 원하는 곳으로 자유롭게 옮겨줄 수도 있고, 경주를 시키거나 걷게 만들 수도 있게 했습니다. 그래봤자 이들은 저주받은 운명을 피할 수 없겠지만 말입니다."
 "[english]#commentary\com-frankenturret.wav"	"[Matt Charlesworth] The Frankenturrets were an attempt to show one of the ways Wheatley has been spending his time since he threw the player down into the Underground. Using his limited brain, it didn't seem like he could have come up with a lot, so the idea of using objects he'd have access to seemed appropriate. The turret and the cube are the two most iconic portal objects and the frankenturret is little more than a crude combination of those two objects.  The hermit crab animation when you pick the cubes up began as a necessity because we really needed to make them act like cubes when you held them. It ended up being so cute that it became a simple job of making the turret widen its eye and shake its head a little, to convey to the player that these things were disrupted, and had no idea who or what they were anymore, and also to make the player feel sympathetic towards their plight. We used a combination of  in game physics pushes and canned Maya animation to allow the player freedom to move them wherever they wanted, line up races between them, or even set them up so they would walk, inevitably to their doom, into a fizzler."
 "Commentary_Title_WHEATLEY_MODEL"	"휘틀리 모델"
 "[english]Commentary_Title_WHEATLEY_MODEL"	"WHEATLEY MODEL"
@@ -5449,7 +5449,7 @@
 "[english]#commentary\com-speed.wav"	"[Bank Charnchaichujit] Propulsion gel carried over almost exactly the same as the speed paint in the student game, Tag: The Power of Paint, except that it is slightly more than twice as fast. Propulsion gel combined well with the existing mechanics of Portal, such as flinging, and it also went well with the repulsion gel for long jumps. We had to tweak the player's control on propulsion gel to feel right in the Portal universe, and also added a slight funneling effect to help guide the player when they are speeding into a portal."
 "Commentary_Title_CRAZYBOX"	"미치광이 박스"
 "[english]Commentary_Title_CRAZYBOX"	"CRAZY BOX"
-"#commentary\com-crazybox.wav"	"[Sergiy Migdalskiy] Tag: The Power of Paint라는 게임에서 시도할 수 없었던 한 가지는 다른 물체에 페인트를 칠하는 것이었습니다. 그 게임에서는 그게 아무런 의미가 없었기 때문입니다. 하지만 Portal 2에서는 페인트를 옮기는 것 자체가 하나의 퍼즐이었기 때문에 우리는 물체에 페인트를 칠해야 풀 수 있는 퍼즐을 만들기 시작했습니다. 퉁퉁 튀는 박스와 터렛은 당연한 선택이었고, 이러한 메커니즘을 추가함으로써 플레이어가 물체의 기본적인 움직임을 바꿀 수 있는 가능성도 새롭게 열렸습니다."
+"#commentary\com-crazybox.wav"	"[Sergiy Migdalskiy] Tag: The Power of Paint라는 게임에서 시도할 수 없었던 한 가지는 다른 물체에 페인트를 칠하는 것이었습니다. 그 게임에서는 그게 아무런 의미가 없었기 때문입니다. 하지만 Portal 2에서는 페인트를 옮기는 것 자체가 하나의 퍼즐이었기 때문에 우리는 물체에 페인트를 칠해야 풀 수 있는 퍼즐을 만들기 시작했습니다. 퉁퉁 튀는 박스와 터릿은 당연한 선택이었고, 이러한 메커니즘을 추가함으로써 플레이어가 물체의 기본적인 움직임을 바꿀 수 있는 가능성도 새롭게 열렸습니다."
 "[english]#commentary\com-crazybox.wav"	"[Sergiy Migdalskiy] One of the things that the student game Tag: The Power of Paint didn't allow was painting of other objects, since this would have been too trivial in that game.  In Portal 2, however, moving paint around became a puzzle in and of itself, so we began to create puzzles that depended on painting objects. Bouncy boxes and turrets were an obvious choice, and adding this mechanic extended our toolbox to include objects whose basic properties of movement could be changed by the player."
 "Commentary_Title_PORTALPAINT"	"포털 페인트"
 "[english]Commentary_Title_PORTALPAINT"	"PORTAL PAINT"
@@ -5479,7 +5479,7 @@
 "[english]Commentary_Title_CUBES"	"CUBES V. SPHERES"
 "#commentary\com-cubes.wav"	"[Matthew Scott] 중형 스피어는 Portal 1의 상급 테스트실에서 처음 등장했습니다. Portal 2에서는 실수로 퉁퉁 튕기게 만들었는데, 그것을 쫓아다니는 재미가 너무 커서 그대로 두었습니다. 우리는 협동 게임에서 플레이어들이 팀워크를 발휘하여 물체를 잡는 내용을 넣고자 했습니다. 이때 큐브는 완전하게 착지하지만, 스피어는 밖으로 튕겨 나갑니다. 그래서 이 테스트실에서는 스피어들이 통통 튀는 모습을 재미있게 보라고 여러 개의 스피어를 떨어뜨립니다. 그리고 우리는 플레이어를 속이기 위해 마이크로 '공'을 잡으라고 말했지요."
 "[english]#commentary\com-cubes.wav"	"[Matthew Scott] Weighted spheres first appeared in one of Portal 1's advanced chambers. For Portal 2, we accidently made them bouncy and it was too much fun chasing them to change it. In co-op, we wanted players to use teamwork to catch an object, and while a cube might have landed safely, a sphere will bounce and roll out of bounds. So, in this chamber we drop a bunch of spheres as a fun visual reward, and we wanted to trick players into saying 'balls' over the microphone."
-"Commentary_Title_CHELL"	"새로운 셸"
+"Commentary_Title_CHELL"	"새로운 첼"
 "[english]Commentary_Title_CHELL"	"NEW CHELL"
 "#commentary\com-chell.wav"	"[Realm Lovejoy] 우리는 Portal 2를 위해 전혀 새로운 캐릭터를 만들까도 생각해 봤지만 Portal 1에서 시작된 GLaDOS와 첼의 관계를 그냥 버리고 싶지는 않았습니다. 그래서 첼을 남겨두기로 결정하고, 전보다 멋지게 고치고, 다리 용수철과 실험복을 좀더 실용적으로 업데이트하며 겉모습을 발전시켰습니다. 그러면서도 플레이어들이 그녀를 알아보지 못하는 일은 없도록 주황색 등 그녀의 특징적인 면은 그대로 유지했습니다. 그녀는 실험복을 접어서 소매를 걷어붙였다는 것과 애퍼처 라벨을 몇 개 떼어냈다는 것을 보여 줍니다. 이것은 그녀가 다시 테스트를 받기 위해 깨어났지만, 그 전보다 더 강하고 더 결연하다는 것을 상징합니다."
 "[english]#commentary\com-chell.wav"	"[Realm Lovejoy] We thought of making a whole new character for Portal 2, but we didn't want to lose the relationship between GLaDOS and Chell that began in Portal 1. Once we decided to stay with Chell, we wanted to improve her look: updating her leg springs and jumpsuit to have a more functional design. At the same time, we didn't want players to not recognize her, so we kept a lot of the iconic elements like the color orange. She has folded down her jumpsuit to show she has essentially rolled up her sleeves and shed some of the Aperture label...she is awake again to test, but stronger and more determined than ever."
@@ -5493,7 +5493,7 @@
 "[english]#commentary\com-botvox.wav"	"[Bill Van Buren] It took a while for us to dial in the right approach for the co-op bot vocalizations. Initially we recorded some in-house vocal performances and processed them heavily with the resulting sounds being very robotic.  However, as the animations being created for the bots were so broad and expressive, we soon realized we were going to need to try a different sonic approach.  After a few more in-house experiments, we brought in Dee Bradley Baker, who we had worked with to create the voices for some of Left 4 Dead’s Special Infected. We worked with Dee to come up with two distinct vocal and character approaches for the bots and recorded a range of responses for each. Afterward, two of our sound designers each took on one of the voices and came up with a unique sound-processing approach to create a distinct sonic personality for each bot, that still allowed the energy and expression of Dee’s performances to shine through. In the following samples you can hear what they sounded like in Dee’s original performance, and the result after the sound designers got through with them."
 "Commentary_Title_WHEATLEY_ATTACKS"	"휘틀리의 공격"
 "[english]Commentary_Title_WHEATLEY_ATTACKS"	"WHEATLEY ATTACKS"
-"#commentary\com-wheat_attacks.wav"	"[Kutta Srinivasan] 원래 휘틀리는 로빙 폭탄이 아닌 다른 종류의 공격을 사용했습니다. 한때는 여러 개의 터렛을 연결하여 공격하는 방법도 시도해 보았습니다. 하지만 그럴 경우 너무 강해졌기 때문에 이 방법은 취소되었습니다. 휘틀리가 크러셔 패널을 사용하여 때리는 것도 시도해 보았습니다. 이 역시 너무 강해서 취소되었습니다. 이 경우에는 플레이어들이 휘틀리의 공격을 피하는 데 집중하다 미처 보지 못한 크러셔에 맞는 일이 종종 발생했습니다."
+"#commentary\com-wheat_attacks.wav"	"[Kutta Srinivasan] 원래 휘틀리는 로빙 폭탄이 아닌 다른 종류의 공격을 사용했습니다. 한때는 여러 개의 터릿을 연결하여 공격하는 방법도 시도해 보았습니다. 하지만 그럴 경우 너무 강해졌기 때문에 이 방법은 취소되었습니다. 휘틀리가 파쇄기 패널을 사용하여 때리는 것도 시도해 보았습니다. 이 역시 너무 강해서 취소되었습니다. 이 경우에는 플레이어들이 휘틀리의 공격을 피하는 데 집중하다 미처 보지 못한 파쇄기에 맞는 일이 종종 발생했습니다."
 "[english]#commentary\com-wheat_attacks.wav"	"[Kutta Srinivasan] Wheatley used to have different kinds of attacks, other than lobbing bombs.  At one point, we tried attaching several turrets to him that he could point at you.  This proved too punishing, however, and they were removed.  We also tried crusher panels that Wheatley could try to smash you with.  This, once again, proved too punishing since players were focused on what Wheatley was doing and would often get hit by a crusher they weren't looking at."
 "Commentary_Title_DESIGNER"	"레벨 디자이너로서의 휘틀리"
 "[english]Commentary_Title_DESIGNER"	"WHEATLEY'S AS LEVEL DESIGNER"
Index: portal2/resource/basemodui_czech.txt
===================================================================
--- portal2/resource/basemodui_czech.txt	(revision 23)
+++ portal2/resource/basemodui_czech.txt	(revision 24)
@@ -3451,8 +3451,10 @@
 "[english]PORTAL2_VideoOptions_ShaderDetail_Info"	"Shader Detail controls the sophistication of the lighting and shading effects applied to surfaces in the game. Higher settings increase visual quality but can degrade graphics performance."
 "PORTAL2_VideoOptions_CPUDetail_Info"	"Detaily efektů ovlivňují složitost některých vizuálních efektů ve hře, stejně jako vykreslování vzdálených objektů. Snížení této hodnoty může zlepšit výkon, ale rovněž může zvýšit četnost grafických artefaktů"
 "[english]PORTAL2_VideoOptions_CPUDetail_Info"	"Effect Detail controls the complexity of certain visual effects in the game as well as the draw-distance. Decreasing the effect detail may improve performance but will also increase model pop-in artifacts."
-"PORTAL2_VideoOptions_ModelDetail_Info"	"The Model / Texture Detail ovládá rozlišení textur a geometrickou složitost modelů ve hře. Zvýšení tohoto nastavení může způsobit zlepšení na starších počítačích, ale sníží kvalitu obrazu."
+"PORTAL2_VideoOptions_ModelDetail_Info"	"Nastavení detailů modelů a textur ovlivňuje velikost rozlišení textur a geometrickou složitost modelů ve hře. Snížením tohoto nastavení můžete docílit lepšího výkonu na starších počítačích za cenu nižší kvality obrazu."
 "[english]PORTAL2_VideoOptions_ModelDetail_Info"	"The Model / Texture Detail setting controls the resolution of textures and geometric complexity of models in the game. Decreasing this setting may improve performance on low-end systems, but will degrade image quality."
+"SessionError_ConnectionFailedAfter"	"Pokus o připojení k hernímu serveru selhal."
+"[english]SessionError_ConnectionFailedAfter"	"Connection to game server failed."
 "SessionError_ServerShuttingDown"	"Herní server byl vypnut."
 "[english]SessionError_ServerShuttingDown"	"Game server has been shut down."
 }
Index: portal2/resource/subtitles_schinese.txt
===================================================================
--- portal2/resource/subtitles_schinese.txt	(revision 23)
+++ portal2/resource/subtitles_schinese.txt	(revision 24)
@@ -83,7 +83,7 @@
 "[english]announcer.mp_hub_return06"	"<clr:250,231,181>Announcer: Thank you for completing the testing courses. If you enjoyed your experience, you may now re-enter the testing course of your choice."
 "announcer.mp_hub_return07"	"<clr:250,231,181>Announcer: 完成所有测试过程后，您已通过 C 级安全检查。现在您可以访问所有测试过程和光圈科学 176 间洗手间中的三个。"
 "[english]announcer.mp_hub_return07"	"<clr:250,231,181>Announcer: By completing all test courses, you have achieved Level C security clearance. You may now access all testing courses and three of Aperture Science's 176 restrooms."
-"announcer.openingcourtesy01"	"<clr:250,231,181>广播: 早安。您已经休息了九九九... 九九九 - 兹通知阁下全体受测者均应立即撤离 [声音淡出]"
+"announcer.openingcourtesy01"	"<clr:250,231,181>Announcer: 早安。您已经休息了九九九... 九九九 - 兹通知阁下全体受测者均应立即撤离 [声音淡出]"
 "[english]announcer.openingcourtesy01"	"<clr:250,231,181>Announcer: Good morning. You have been in suspension for nine nine nine... nine nine ni- This courtesy call is to inform you that all test subjects should immediately vacate [FADES OUT]"
 "announcer.openingexercise01"	"<clr:250,231,181>Announcer: 早上好。您已暂停...五十天。根据州和联邦法律，在光圈科学扩展放松中心的所有测试候选人必须定期唤醒，进行强制身体和精神健康运动。"
 "[english]announcer.openingexercise01"	"<clr:250,231,181>Announcer: Good morning. You have been in suspension for -FIFTY- days. In compliance with state and federal regulations, all testing candidates in the Aperture Science Extended Relaxation Center must be revived periodically for a mandatory physical and mental wellness exercise."
Index: portal2/resource/portal2_polish.txt
===================================================================
--- portal2/resource/portal2_polish.txt	(revision 23)
+++ portal2/resource/portal2_polish.txt	(revision 24)
@@ -17,7 +17,7 @@
 "[english]X_STRINGID_GAMER_COUNTRY"	"Gamer Country"
 "X_STRINGID_LANGUAGE"	"Język"
 "[english]X_STRINGID_LANGUAGE"	"Language"
-"X_STRINGID_GAMER_RATING"	"Wyniki gracza"
+"X_STRINGID_GAMER_RATING"	"Ranking gracza"
 "[english]X_STRINGID_GAMER_RATING"	"Gamer Rating"
 "X_STRINGID_GAMER_MU"	"Mu gracza"
 "[english]X_STRINGID_GAMER_MU"	"Gamer Mu"
@@ -1023,7 +1023,7 @@
 "[english]Store_Zoom"	"Zoom"
 "Store_StartShopping"	"ZACZNIJ ZAKUPY"
 "[english]Store_StartShopping"	"START SHOPPING"
-"Store_FilterLabel"	"FILTRUJ"
+"Store_FilterLabel"	"POKAŻ:"
 "[english]Store_FilterLabel"	"SHOW:"
 "Store_DuplicateItemInCart"	"W koszyku znajduje się już przedmiot tego typu."
 "[english]Store_DuplicateItemInCart"	"There is already an item of that type in your shopping cart."
@@ -1035,9 +1035,9 @@
 "[english]Store_Price_New"	"NEW!"
 "Store_Price_Sale"	"PROMOCJA!"
 "[english]Store_Price_Sale"	"SALE!"
-"Store_Items_Atlas"	"Przedmioty dla Atlasa (%s1)"
+"Store_Items_Atlas"	"PRZEDMIOTY DLA ATLASA (%s1)"
 "[english]Store_Items_Atlas"	"ATLAS ONLY ITEMS  (%s1)"
-"Store_Items_Pbody"	"Przedmioty dla P-Body (%s1)"
+"Store_Items_Pbody"	"PRZEDMIOTY DLA P-BODY (%s1)"
 "[english]Store_Items_Pbody"	"P-BODY ONLY ITEMS  (%s1)"
 "Store_Crossplay_Warning_Skins"	"Uwaga: Skórki nie będą widoczne podczas gry z partnerem grającym na PS3"
 "[english]Store_Crossplay_Warning_Skins"	"Note: Skins will not be visible while playing co-op with a PS3 partner."
Index: portal2/resource/closecaption_koreana.txt
===================================================================
--- portal2/resource/closecaption_koreana.txt	(revision 23)
+++ portal2/resource/closecaption_koreana.txt	(revision 24)
@@ -133,15 +133,15 @@
 "[english]ScriptedSequence.GladosReawaken"	"<sfx><len:8>[Large Machine Powering Up]"
 "ScriptedSequence.ClawCable01"	"<sfx>[케이블 미끄러져 내림]"
 "[english]ScriptedSequence.ClawCable01"	"<sfx>[Cable Sliding Down]"
-"ScriptedSequence.ClawImpact01"	"<sfx>[금속 집게가 셸을 잡음]"
+"ScriptedSequence.ClawImpact01"	"<sfx>[금속 집게가 첼을 잡음]"
 "[english]ScriptedSequence.ClawImpact01"	"<sfx>[Metal Pincher Arm Grabs Chell]"
-"ScriptedSequence.ClawImpact02"	"<sfx>[금속 집게가 휘틀리를 잡는다]"
+"ScriptedSequence.ClawImpact02"	"<sfx>[금속 집게가 휘틀리를 잡음]"
 "[english]ScriptedSequence.ClawImpact02"	"<sfx>[Metal Pincher Arm Grabs Wheatley]"
-"ScriptedSequence.ClawRemoveFromPole"	"<sfx>[기둥을 뽑는 휘틀리]"
+"ScriptedSequence.ClawRemoveFromPole"	"<sfx>[휘틀리가 기둥에서 뽑혀 나옴]"
 "[english]ScriptedSequence.ClawRemoveFromPole"	"<sfx>[Wheatley Torn off of Pole]"
-"ScriptedSequence.ClawCrush01"	"<sfx>[집게 팔에 꽉 잡힌 휘틀리]"
+"ScriptedSequence.ClawCrush01"	"<sfx>[휘틀리가 집게 팔에 의해 찌그러짐]"
 "[english]ScriptedSequence.ClawCrush01"	"<sfx>[Wheatley Squeezed by Pincher Arm]"
-"ScriptedSequence.ClawCrush02"	"<sfx>[집게 팔에 꽉 잡힌 휘틀리]"
+"ScriptedSequence.ClawCrush02"	"<sfx>[휘틀리가 집게 팔에 의해 찌그러짐]"
 "[english]ScriptedSequence.ClawCrush02"	"<sfx>[Wheatley Squeezed by Pincher Arm]"
 "ScriptedSequence.ClawWheatleySplash"	"<sfx>[물 튀기는 소리]"
 "[english]ScriptedSequence.ClawWheatleySplash"	"<sfx>[Water Splash]"
@@ -295,7 +295,7 @@
 "[english]ScriptedSequence.CoreGlasstastrophe02"	"<sfx>[Glass Breaking]"
 "ScriptedSequence.GladosShock"	"<sfx>[감전사]"
 "[english]ScriptedSequence.GladosShock"	"<sfx>[Electrocution]"
-"World.CrusherLp"	"<sfx><len:2>[삐걱거리는 금속 기어]"
+"World.CrusherLp"	"<sfx><len:2>[금속 분쇄 기어]"
 "[english]World.CrusherLp"	"<sfx><len:2>[Metal Grinding Gears]"
 "world.core_tiles_down"	"<sfx>[대형 벽면 패널 이동]"
 "[english]world.core_tiles_down"	"<sfx>[Large Wall Panel Movement]"
@@ -465,7 +465,7 @@
 "[english]World.WheatleyZap"	"<sfx><len:2>[Wheatley Electrocution]"
 "World.ContainerAlarm"	"<sfx><norepeat:6>[알람 사이렌]"
 "[english]World.ContainerAlarm"	"<sfx><norepeat:6>[Alarm Siren]"
-"World.TestChamberTravelLp"	"<sfx>[테스트실 이동]"
+"World.TestChamberTravelLp"	"<sfx>[실험실 이동]"
 "[english]World.TestChamberTravelLp"	"<sfx>[Test Chamber Movement]"
 "World.wallbutton_collapse"	"<sfx><norepeat:3>[파괴]"
 "[english]World.wallbutton_collapse"	"<sfx><norepeat:3>[Destruction]"
@@ -529,9 +529,9 @@
 "[english]world.largefanstart"	"<sfx><norepeat:3>[Large Fan Start]"
 "world.largefanstop"	"<sfx><norepeat:3>[큰 팬 감속]"
 "[english]world.largefanstop"	"<sfx><norepeat:3>[Large Fan Slowing Down]"
-"World.SlowCrusherOpenEnd"	"<sfx>[크러셔 충격]"
+"World.SlowCrusherOpenEnd"	"<sfx>[파쇄기가 내려침]"
 "[english]World.SlowCrusherOpenEnd"	"<sfx>[Crusher Impact]"
-"World.SlowCrusherCloseStart"	"<sfx>[크러셔 시작]"
+"World.SlowCrusherCloseStart"	"<sfx>[파쇄기 작동 시작]"
 "[english]World.SlowCrusherCloseStart"	"<sfx>[Crusher Start]"
 "World.Glasstastrophe1984"	"<sfx>[유리 깨짐]"
 "[english]World.Glasstastrophe1984"	"<sfx>[Glass Breaking]"
Index: portal2/resource/subtitles_finnish.txt
===================================================================
--- portal2/resource/subtitles_finnish.txt	(revision 23)
+++ portal2/resource/subtitles_finnish.txt	(revision 24)
@@ -343,543 +343,543 @@
 "[english]cavejohnson.seventies_test_b_complete03"	"<clr:205,149,117>Cave Johnson: In case you're interested, there's still some positions available for that bonus opportunity I mentioned earlier. Again: all you gotta do is let us disassemble you. We're not banging rocks together here. We know how to put a man back together."
 "cavejohnson.seventies_test_b_complete04"	"<clr:205,149,117>Cave Johnson: Laitamme sinut kokonaan uusiksi. Uusimme osan elimistä ja rukkaamme muut uuteen uskoon. Plus, poistamme kasvaimet. Suoraan sanottuna, sinunhan pitäisi maksaa meille!"
 "[english]cavejohnson.seventies_test_b_complete04"	"<clr:205,149,117>Cave Johnson: So that's a complete reassembly. New vitals. Spit-shine on the old ones. Plus we're scooping out tumors. Frankly, you oughtta be paying us."
-"core01.babble05"	"<clr:255,201,4>Core 1: Mikä sinusta on parasta avaruudessa? Minusta avaruus."
+"core01.babble05"	"<clr:255,201,4>Ydin 1: Mikä sinusta on parasta avaruudessa? Minusta avaruus."
 "[english]core01.babble05"	"<clr:255,201,4>Core 1: What's your favorite thing about space? Mine is space."
-"core01.babble100"	"<clr:255,201,4>Core 1: Avaruus."
+"core01.babble100"	"<clr:255,201,4>Ydin 1: Avaruus."
 "[english]core01.babble100"	"<clr:255,201,4>Core 1: Space."
-"core01.babble102"	"<clr:255,201,4>Core 1: Täytyy mennä avaruuteen. Neiti. Neiti."
+"core01.babble102"	"<clr:255,201,4>Ydin 1: Täytyy mennä avaruuteen. Neiti. Neiti."
 "[english]core01.babble102"	"<clr:255,201,4>Core 1: Gotta go to space. Lady. Lady."
-"core01.babble105"	"<clr:255,201,4>Core 1: Uu. Uu. Uu. Neiti. Uu. Neiti. Uu. Mennään avaruuteen."
+"core01.babble105"	"<clr:255,201,4>Ydin 1: Uu. Uu. Uu. Neiti. Uu. Neiti. Uu. Mennään avaruuteen."
 "[english]core01.babble105"	"<clr:255,201,4>Core 1: Oo. Oo. Oo. Lady. Oo. Lady. Oo. Let's go to space."
-"core01.babble11"	"<clr:255,201,4>Core 1: Avaruus täältä tullaan en malta odottaa."
+"core01.babble11"	"<clr:255,201,4>Ydin 1: Avaruus täältä tullaan en malta odottaa."
 "[english]core01.babble11"	"<clr:255,201,4>Core 1: Space going to space can't wait."
-"core01.babble14"	"<clr:255,201,4>Core 1: Avaruus..."
+"core01.babble14"	"<clr:255,201,4>Ydin 1: Avaruus..."
 "[english]core01.babble14"	"<clr:255,201,4>Core 1: Space..."
-"core01.babble16"	"<clr:255,201,4>Core 1: Avaruus. Oikeudenkäynti. Järjestelmä oikeuteen. Syyllinen. Avaruudessa olemiseen. Avaruusvankila odottaa."
+"core01.babble16"	"<clr:255,201,4>Ydin 1: Avaruus. Oikeudenkäynti. Järjestelmä oikeuteen. Syyllinen. Avaruudessa olemiseen. Avaruusvankila odottaa."
 "[english]core01.babble16"	"<clr:255,201,4>Core 1: Space. Trial. Puttin' the system on trial. In space. Space system. On trial. Guilty. Of being in space! Going to space jail!"
-"core01.babble19"	"<clr:255,201,4>Core 1: Isi! Olen avaruudessa! [möreällä avaruusäänellä] Olen ylpeä sinusta, poika. [normaalilla äänellä] Isi, oletko sinä avaruus? [möreällä avaruusäänellä] Kyllä. Nyt olemme jälleen perhe."
+"core01.babble19"	"<clr:255,201,4>Ydin 1: Isi! Olen avaruudessa! [möreällä avaruusäänellä] Olen ylpeä sinusta, poika. [normaalilla äänellä] Isi, oletko sinä avaruus? [möreällä avaruusäänellä] Kyllä. Nyt olemme jälleen perhe."
 "[english]core01.babble19"	"<clr:255,201,4>Core 1: Dad! I'm in space! [low-pitched 'space' voice] I'm proud of you, son. [normal voice] Dad, are you space? [low-pitched 'space' voice] Yes. Now we are a family again."
-"core01.babble20"	"<clr:255,201,4>Core 1: Avaruus avaruus haluan avaruuteen kyllä kiitos avaruuteen. Avaruus avaruus. Avaruuteen."
+"core01.babble20"	"<clr:255,201,4>Ydin 1: Avaruus avaruus haluan avaruuteen kyllä kiitos avaruuteen. Avaruus avaruus. Avaruuteen."
 "[english]core01.babble20"	"<clr:255,201,4>Core 1: Space space wanna go to space yes please space. Space space. Go to space."
-"core01.babble21"	"<clr:255,201,4>Core 1: Avaruus avaruus haluan avaruuteen"
+"core01.babble21"	"<clr:255,201,4>Ydin 1: Avaruus avaruus haluan avaruuteen"
 "[english]core01.babble21"	"<clr:255,201,4>Core 1: Space space wanna go to space"
-"core01.babble22"	"<clr:255,201,4>Core 1: Avaruus avaruus täältä tullaan voi pojat"
+"core01.babble22"	"<clr:255,201,4>Ydin 1: Avaruus avaruus täältä tullaan voi pojat"
 "[english]core01.babble22"	"<clr:255,201,4>Core 1: Space space going to space oh boy"
-"core01.babble24"	"<clr:255,201,4>Core 1: Ba! Ba! Ba ba ba! Avaruus! Ba! Ba! Ba ba ba!"
+"core01.babble24"	"<clr:255,201,4>Ydin 1: Ba! Ba! Ba ba ba! Avaruus! Ba! Ba! Ba ba ba!"
 "[english]core01.babble24"	"<clr:255,201,4>Core 1: Ba! Ba! Ba ba ba! Space! Ba! Ba! Ba ba ba!"
-"core01.babble28"	"<clr:255,201,4>Core 1: O-ou. Pysy rauhallisena. Pysy rauhallisena. Avaruuskytät tulevat."
+"core01.babble28"	"<clr:255,201,4>Ydin 1: O-ou. Pysy rauhallisena. Pysy rauhallisena. Avaruuskytät tulevat."
 "[english]core01.babble28"	"<clr:255,201,4>Core 1: Oh. Play it cool. Play it cool. Here come the space cops."
-"core01.babble29"	"<clr:255,201,4>Core 1: Auttakaa minua, avaruuskytät. Avaruuskytät, apua."
+"core01.babble29"	"<clr:255,201,4>Ydin 1: Auttakaa minua, avaruuskytät. Avaruuskytät, apua."
 "[english]core01.babble29"	"<clr:255,201,4>Core 1: Help me, space cops. Space cops, help."
-"core01.babble31"	"<clr:255,201,4>Core 1: Matkalla avaruuteen matkalla en malta odottaa. Avaruus. Matkalla."
+"core01.babble31"	"<clr:255,201,4>Ydin 1: Matkalla avaruuteen matkalla en malta odottaa. Avaruus. Matkalla."
 "[english]core01.babble31"	"<clr:255,201,4>Core 1: Going to space going there can't wait gotta go. Space. Going."
-"core01.babble33"	"<clr:255,201,4>Core 1: Osta teleskooppi. Jos haluat nähdä minut. Osta teleskooppi. Menen avaruuteen."
+"core01.babble33"	"<clr:255,201,4>Ydin 1: Osta teleskooppi. Jos haluat nähdä minut. Osta teleskooppi. Menen avaruuteen."
 "[english]core01.babble33"	"<clr:255,201,4>Core 1: Better buy a telescope. Wanna see me. Buy a telescope. Gonna be in space."
-"core01.babble35"	"<clr:255,201,4>Core 1: Avaruus. Avaruus."
+"core01.babble35"	"<clr:255,201,4>Ydin 1: Avaruus. Avaruus."
 "[english]core01.babble35"	"<clr:255,201,4>Core 1: Space. Space."
-"core01.babble36"	"<clr:255,201,4>Core 1: Menen avaruuteen."
+"core01.babble36"	"<clr:255,201,4>Ydin 1: Menen avaruuteen."
 "[english]core01.babble36"	"<clr:255,201,4>Core 1: I'm going to space."
-"core01.babble37"	"<clr:255,201,4>Core 1: Voi pojat."
+"core01.babble37"	"<clr:255,201,4>Ydin 1: Voi pojat."
 "[english]core01.babble37"	"<clr:255,201,4>Core 1: Oh boy."
-"core01.babble40"	"<clr:255,201,4>Core 1: Joo joo okei okei."
+"core01.babble40"	"<clr:255,201,4>Ydin 1: Joo joo joo okei okei."
 "[english]core01.babble40"	"<clr:255,201,4>Core 1: Yeah yeah yeah okay okay."
-"core01.babble42"	"<clr:255,201,4>Core 1: Avaruus. Avaruus. Menen avaruuteen."
+"core01.babble42"	"<clr:255,201,4>Ydin 1: Avaruus. Avaruus. Menen avaruuteen."
 "[english]core01.babble42"	"<clr:255,201,4>Core 1: Space. Space. Gonna go to space."
-"core01.babble43"	"<clr:255,201,4>Core 1: Avaruus. Avaruus. Mene avaruuteen."
+"core01.babble43"	"<clr:255,201,4>Ydin 1: Avaruus. Avaruus. Mene avaruuteen."
 "[english]core01.babble43"	"<clr:255,201,4>Core 1: Space. Space. Go to space."
-"core01.babble44"	"<clr:255,201,4>Core 1: Kyllä. Kiitos. Avaruus."
+"core01.babble44"	"<clr:255,201,4>Ydin 1: Kyllä. Kiitos. Avaruus."
 "[english]core01.babble44"	"<clr:255,201,4>Core 1: Yes. Please. Space."
-"core01.babble45"	"<clr:255,201,4>Core 1: Ba! Ba! Ba ba ba! Avaruus!"
+"core01.babble45"	"<clr:255,201,4>Ydin 1: Ba! Ba! Ba ba ba! Avaruus!"
 "[english]core01.babble45"	"<clr:255,201,4>Core 1: Ba! Ba! Ba ba ba! Space!"
-"core01.babble46"	"<clr:255,201,4>Core 1: Ba! Ba! Ba ba ba! Avaruus!"
+"core01.babble46"	"<clr:255,201,4>Ydin 1: Ba! Ba! Ba ba ba! Avaruus!"
 "[english]core01.babble46"	"<clr:255,201,4>Core 1: Ba! Ba! Ba ba ba! Space!"
-"core01.babble47"	"<clr:255,201,4>Core 1: Pääsen avaruuteen."
+"core01.babble47"	"<clr:255,201,4>Ydin 1: Pääsen avaruuteen."
 "[english]core01.babble47"	"<clr:255,201,4>Core 1: Gonna be in space."
-"core01.babble48"	"<clr:255,201,4>Core 1: Avaruus."
+"core01.babble48"	"<clr:255,201,4>Ydin 1: Avaruus."
 "[english]core01.babble48"	"<clr:255,201,4>Core 1: Space."
-"core01.babble49"	"<clr:255,201,4>Core 1: Avaruus."
+"core01.babble49"	"<clr:255,201,4>Ydin 1: Avaruus."
 "[english]core01.babble49"	"<clr:255,201,4>Core 1: Space."
-"core01.babble50"	"<clr:255,201,4>Core 1: Ooooiii, avaruus."
+"core01.babble50"	"<clr:255,201,4>Ydin 1: Ooooiii, avaruus."
 "[english]core01.babble50"	"<clr:255,201,4>Core 1: Ohhhh, space."
-"core01.babble51"	"<clr:255,201,4>Core 1: Haluan avaruuteen. Avaruus."
+"core01.babble51"	"<clr:255,201,4>Ydin 1: Haluan avaruuteen. Avaruus."
 "[english]core01.babble51"	"<clr:255,201,4>Core 1: Wanna go to space. Space."
-"core01.babble52"	"<clr:255,201,4>Core 1: [hyräilyä]"
+"core01.babble52"	"<clr:255,201,4>Ydin 1: [hyräilyä]"
 "[english]core01.babble52"	"<clr:255,201,4>Core 1: [humming]"
-"core01.babble53"	"<clr:255,201,4>Core 1: Mennään avaruuteen. Mennään avaruuteen"
+"core01.babble53"	"<clr:255,201,4>Ydin 1: Mennään - mennään avaruuteen. Mennään avaruuteen."
 "[english]core01.babble53"	"<clr:255,201,4>Core 1: Let's go - let's go to space. Let's go to space."
-"core01.babble54"	"<clr:255,201,4>Core 1: Rakastan avaruutta. Rakastan."
+"core01.babble54"	"<clr:255,201,4>Ydin 1: Rakastan avaruutta. Rakastan."
 "[english]core01.babble54"	"<clr:255,201,4>Core 1: I love space. Love space."
-"core01.babble57"	"<clr:255,201,4>Core 1: Atmosfääri. Mustat aukot. Astronautit. Nebulat. Jupiter. Otava."
+"core01.babble57"	"<clr:255,201,4>Ydin 1: Ilmakehä. Mustat aukot. Astronautit. Tähtisumut. Jupiter. Otava."
 "[english]core01.babble57"	"<clr:255,201,4>Core 1: Atmosphere. Black holes. Astronauts. Nebulas. Jupiter. The Big Dipper."
-"core01.babble58"	"<clr:255,201,4>Core 1: Kiertorata. Avaruuskiertorata. Avaruuspuvussani."
+"core01.babble58"	"<clr:255,201,4>Ydin 1: Kiertorata. Avaruuskiertorata. Avaruuspuvussani."
 "[english]core01.babble58"	"<clr:255,201,4>Core 1: Orbit. Space orbit. In my spacesuit."
-"core01.babble59"	"<clr:255,201,4>Core 1: Avaruus..."
+"core01.babble59"	"<clr:255,201,4>Ydin 1: Avaruus..."
 "[english]core01.babble59"	"<clr:255,201,4>Core 1: Space..."
-"core01.babble60"	"<clr:255,201,4>Core 1: Oi, aurinko. Tapaan auringon. Voi ei! Mitä oikein sanon? \"Hei! Hei aurinko!\" Voi pojat!"
+"core01.babble60"	"<clr:255,201,4>Ydin 1: Oi, aurinko. Tapaan auringon. Voi ei! Mitä oikein sanon? \"Hei! Hei aurinko!\" Voi pojat!"
 "[english]core01.babble60"	"<clr:255,201,4>Core 1: Ohhh, the Sun. I'm gonna meet the Sun. Oh no! What'll I say? 'Hi! Hi, Sun!' Oh, boy!"
-"core01.babble61"	"<clr:255,201,4>Core 1: Katso, pimennys! Ei. Älä katso."
+"core01.babble61"	"<clr:255,201,4>Ydin 1: Katso, pimennys! Ei. Älä katso."
 "[english]core01.babble61"	"<clr:255,201,4>Core 1: Look, an eclipse! No. Don't look."
-"core01.babble62"	"<clr:255,201,4>Core 1: Tule tänne avaruus. Minulla on sinulle salaisuus. Ei, tule lähemmäs."
+"core01.babble62"	"<clr:255,201,4>Ydin 1: Tule tänne avaruus. Minulla on sinulle salaisuus. Ei, tule lähemmäs."
 "[english]core01.babble62"	"<clr:255,201,4>Core 1: Come here, space. I have a secret for you. No, come closer."
-"core01.babble67"	"<clr:255,201,4>Core 1: Avaruus avaruus haluan avaruuteen"
+"core01.babble67"	"<clr:255,201,4>Ydin 1: Avaruus avaruus haluan avaruuteen"
 "[english]core01.babble67"	"<clr:255,201,4>Core 1: Space space wanna go to space"
-"core01.babble68"	"<clr:255,201,4>Core 1: Haluan avaruuteen -- haluan avaruuteen"
+"core01.babble68"	"<clr:255,201,4>Ydin 1: Haluan avaruuteen -- haluan avaruuteen"
 "[english]core01.babble68"	"<clr:255,201,4>Core 1: Wanna go to -- wanna go to space"
-"core01.babble70"	"<clr:255,201,4>Core 1: Avaruus haluan avaruuteen haluan avaruuteen"
+"core01.babble70"	"<clr:255,201,4>Ydin 1: Avaruus haluan avaruuteen haluan avaruuteen"
 "[english]core01.babble70"	"<clr:255,201,4>Core 1: Space wanna go wanna go to space wanna go to space"
-"core01.babble71"	"<clr:255,201,4>Core 1: Menen avaruuteen."
+"core01.babble71"	"<clr:255,201,4>Ydin 1: Menen avaruuteen."
 "[english]core01.babble71"	"<clr:255,201,4>Core 1: I'm going to space."
-"core01.babble73"	"<clr:255,201,4>Core 1: Avaruus!"
+"core01.babble73"	"<clr:255,201,4>Ydin 1: Avaruus!"
 "[english]core01.babble73"	"<clr:255,201,4>Core 1: Space!"
-"core01.babble83"	"<clr:255,201,4>Core 1: Avaruus!"
+"core01.babble83"	"<clr:255,201,4>Ydin 1: Avaruus!"
 "[english]core01.babble83"	"<clr:255,201,4>Core 1: Space!"
-"core01.babble88"	"<clr:255,201,4>Core 1: Hei hei hei hei hei!"
+"core01.babble88"	"<clr:255,201,4>Ydin 1: Hei hei hei hei hei!"
 "[english]core01.babble88"	"<clr:255,201,4>Core 1: Hey hey hey hey hey!"
-"core01.babble89"	"<clr:255,201,4>Core 1: Hei."
+"core01.babble89"	"<clr:255,201,4>Ydin 1: Hei."
 "[english]core01.babble89"	"<clr:255,201,4>Core 1: Hey."
-"core01.babble90"	"<clr:255,201,4>Core 1: Hei."
+"core01.babble90"	"<clr:255,201,4>Ydin 1: Hei."
 "[english]core01.babble90"	"<clr:255,201,4>Core 1: Hey."
-"core01.babble91"	"<clr:255,201,4>Core 1: Hei."
+"core01.babble91"	"<clr:255,201,4>Ydin 1: Hei."
 "[english]core01.babble91"	"<clr:255,201,4>Core 1: Hey."
-"core01.babble92"	"<clr:255,201,4>Core 1: Hei."
+"core01.babble92"	"<clr:255,201,4>Ydin 1: Hei."
 "[english]core01.babble92"	"<clr:255,201,4>Core 1: Hey."
-"core01.babble93"	"<clr:255,201,4>Core 1: Hei."
+"core01.babble93"	"<clr:255,201,4>Ydin 1: Hei."
 "[english]core01.babble93"	"<clr:255,201,4>Core 1: Hey."
-"core01.babble94"	"<clr:255,201,4>Core 1: Hei neiti."
+"core01.babble94"	"<clr:255,201,4>Ydin 1: Hei neiti."
 "[english]core01.babble94"	"<clr:255,201,4>Core 1: Hey lady."
-"core01.babble95"	"<clr:255,201,4>Core 1: Neiti."
+"core01.babble95"	"<clr:255,201,4>Ydin 1: Neiti."
 "[english]core01.babble95"	"<clr:255,201,4>Core 1: Lady."
-"core01.babble98"	"<clr:255,201,4>Core 1: Avaruus!"
+"core01.babble98"	"<clr:255,201,4>Ydin 1: Avaruus!"
 "[english]core01.babble98"	"<clr:255,201,4>Core 1: Space!"
-"core01.babble99"	"<clr:255,201,4>Core 1: Neiti."
+"core01.babble99"	"<clr:255,201,4>Ydin 1: Neiti."
 "[english]core01.babble99"	"<clr:255,201,4>Core 1: Lady."
-"core01.babbleb01"	"<clr:255,201,4>Core 1: Hei minä tiedän minä tiedän minä tiedän minä tiedän - mennään avaruuteen!"
+"core01.babbleb01"	"<clr:255,201,4>Ydin 1: Hei minä tiedän minä tiedän minä tiedän minä tiedän - mennään avaruuteen!"
 "[english]core01.babbleb01"	"<clr:255,201,4>Core 1: Oh I know! I know I know I know I know I know - let's go to space!"
-"core01.babbleb02"	"<clr:255,201,4>Core 1: Uh! Uh! Hi hi hi hi hi. Minne mennään? Minne mennään? Hei. Neiti. Minne mennään? Minne mennään? Mennään avaruuteen!"
+"core01.babbleb02"	"<clr:255,201,4>Ydin 1: Uh! Uh! Moi moi moi moi. Minne mennään? Minne mennään? Hei. Neiti. Minne mennään? Minne mennään? Mennään avaruuteen!"
 "[english]core01.babbleb02"	"<clr:255,201,4>Core 1: Oooh! Ooh! Hi hi hi hi hi. Where we going? Where we going? Hey. Lady. Where we going? Where we going? Let's go to space!"
-"core01.babbleb03"	"<clr:255,201,4>Core 1: Neiti. Minä rakastan avaruutta. Minä tiedän, minä tiedän! Tavaa se! A V... ARUUS. Avaruus. Avaruus."
+"core01.babbleb03"	"<clr:255,201,4>Ydin 1: Neiti. Minä rakastan avaruutta. Minä tiedän, minä tiedän! Tavaa se! A VA... RUUS. Avaruus. Avaruus."
 "[english]core01.babbleb03"	"<clr:255,201,4>Core 1: Lady. I love space. I know! Spell it! S P... AACE. Space. Space."
-"core01.babbleb04"	"<clr:255,201,4>Core 1: Rakastan avaruutta"
+"core01.babbleb04"	"<clr:255,201,4>Ydin 1: Rakastan avaruutta."
 "[english]core01.babbleb04"	"<clr:255,201,4>Core 1: I love space."
-"core01.babbleb05"	"<clr:255,201,4>Core 1: Hei neiti. Neiti. Minä olen paras. Minä olen paras avaruudessa."
+"core01.babbleb05"	"<clr:255,201,4>Ydin 1: Hei neiti. Neiti. Minä olen paras. Minä olen paras avaruudessa."
 "[english]core01.babbleb05"	"<clr:255,201,4>Core 1: Hey lady. Lady. I'm the best. I'm the best at space."
-"core01.babbleb06"	"<clr:255,201,4>Core 1: Oi oi oi oi. Odota odota. Odota minä tiedän. Minä tiedän. Minä tiedän. Avaruus."
+"core01.babbleb06"	"<clr:255,201,4>Ydin 1: Oi oi oi oi. Odota odota. Odota minä tiedän. Minä tiedän. Minä tiedän. Avaruus."
 "[english]core01.babbleb06"	"<clr:255,201,4>Core 1: Oh oh oh oh. Wait wait. Wait I know. I know. I know wait. Space."
-"core01.babbleb07"	"<clr:255,201,4>Core 1: Odota odota odota. Minä tiedän minä tiedän minä tiedän. Odota neiti. Odota. Minä tiedän. Odota. Avaruus."
+"core01.babbleb07"	"<clr:255,201,4>Ydin 1: Odota odota odota. Minä tiedän minä tiedän minä tiedän. Odota neiti. Odota. Minä tiedän. Odota. Avaruus."
 "[english]core01.babbleb07"	"<clr:255,201,4>Core 1: Wait wait wait wait. I know I know I know. Lady wait. Wait. I know. Wait. Space."
-"core01.babbleb08"	"<clr:255,201,4>Core 1: Täytyy päästä avaruuteen."
+"core01.babbleb08"	"<clr:255,201,4>Ydin 1: Täytyy päästä avaruuteen."
 "[english]core01.babbleb08"	"<clr:255,201,4>Core 1: Gotta go to space."
-"core01.babbleb09"	"<clr:255,201,4>Core 1: Pääsen avaruuteen."
+"core01.babbleb09"	"<clr:255,201,4>Ydin 1: Pääsen avaruuteen."
 "[english]core01.babbleb09"	"<clr:255,201,4>Core 1: Gonna be in space."
-"core01.babbleb10"	"<clr:255,201,4>Core 1: Oi oi oi oi oi oi oioioioi oi. Täytyy mennä avaruuteen."
+"core01.babbleb10"	"<clr:255,201,4>Ydin 1: Oi oi oi oi oi oi oioioioi oi. Täytyy mennä avaruuteen."
 "[english]core01.babbleb10"	"<clr:255,201,4>Core 1: Oh oh oh ohohohoh oh. Gotta go to space."
-"core01.babbleb11"	"<clr:255,201,4>Core 1: Avaruus. Avaruus. Avaruus. Avaruus. Komeetat. Tähdet. Galaksit. Orion."
+"core01.babbleb11"	"<clr:255,201,4>Ydin 1: Avaruus. Avaruus. Avaruus. Avaruus. Komeetat. Tähdet. Galaksit. Orion."
 "[english]core01.babbleb11"	"<clr:255,201,4>Core 1: Space. Space. Space. Space. Comets. Stars. Galaxies. Orion."
-"core01.babbleb12"	"<clr:255,201,4>Core 1: Olemmeko jo avaruudessa? Mikä maksaa? Täytyy mennä avaruuteen. Täytyy mennä AVARUUTEEN."
+"core01.babbleb12"	"<clr:255,201,4>Ydin 1: Olemmeko jo avaruudessa? Mikä kestää? Täytyy mennä avaruuteen. Täytyy mennä AVARUUTEEN."
 "[english]core01.babbleb12"	"<clr:255,201,4>Core 1: Are we in space yet? What's the hold-up? Gotta go to space. Gotta go to SPACE."
-"core01.babbleb13"	"<clr:255,201,4>Core 1: Menossa avaruuteen."
+"core01.babbleb13"	"<clr:255,201,4>Ydin 1: Menossa avaruuteen."
 "[english]core01.babbleb13"	"<clr:255,201,4>Core 1: Going to space."
-"core01.babbleb14"	"<clr:255,201,4>Core 1: Olen menossa. Menossa avaruuteen."
+"core01.babbleb14"	"<clr:255,201,4>Ydin 1: Olen menossa. Menossa avaruuteen."
 "[english]core01.babbleb14"	"<clr:255,201,4>Core 1: Yeah, yeah, yeah, I'm going. Going to space."
-"core01.babbleb15"	"<clr:255,201,4>Core 1: Rakastan avaruutta. Täytyy päästä avaruuteen."
+"core01.babbleb15"	"<clr:255,201,4>Ydin 1: Rakastan avaruutta. Täytyy päästä avaruuteen."
 "[english]core01.babbleb15"	"<clr:255,201,4>Core 1: Love space. Need to go to space."
-"core01.babbleb16"	"<clr:255,201,4>Core 1: Avaruus avaruus avaruus. Menossa. Menossa sinne. Okei. Minä rakastan sinua, avaruus."
+"core01.babbleb16"	"<clr:255,201,4>Ydin 1: Avaruus avaruus avaruus. Menossa. Menossa sinne. Okei. Minä rakastan sinua, avaruus."
 "[english]core01.babbleb16"	"<clr:255,201,4>Core 1: Space space space. Going. Going there. Okay. I love you, space."
-"core01.babbleb17"	"<clr:255,201,4>Core 1: Avaruus."
+"core01.babbleb17"	"<clr:255,201,4>Ydin 1: Avaruus."
 "[english]core01.babbleb17"	"<clr:255,201,4>Core 1: Space."
-"core01.babbleb18"	"<clr:255,201,4>Core 1: Niin paljon avaruutta. Pakko nähdä se kaikki."
+"core01.babbleb18"	"<clr:255,201,4>Ydin 1: Niin paljon avaruutta. Pakko nähdä se kaikki."
 "[english]core01.babbleb18"	"<clr:255,201,4>Core 1: So much space. Need to see it all."
-"core01.babbleb19"	"<clr:255,201,4>Core 1: Olet kauimpana avaruudessa ikinä. [normaalilla äänellä] Miksi minä, avaruus? [möreällä avaruusäänellä] Koska sinä olet paras. Paras avaruudessa."
+"core01.babbleb19"	"<clr:255,201,4>Ydin 1: Olet kauimpana avaruudessa ikinä. [normaalilla äänellä] Miksi minä, avaruus? [möreällä avaruusäänellä] Koska sinä olet paras. Paras avaruudessa."
 "[english]core01.babbleb19"	"<clr:255,201,4>Core 1: You are the farthest ever in space. Why me, space? Because you are the best. I'm the best at space? Yes."
-"core01.babbleb20"	"<clr:255,201,4>Core 1: Avaruustuomioistuin. Ihmisille avaruudessa. Tuomari avaruus aurinko puheenjohtajana. Pam. Syyllinen. Avaruudessa olemiseen. Minä olen avaruudessa."
+"core01.babbleb20"	"<clr:255,201,4>Ydin 1: Avaruustuomioistuin. Ihmisille avaruudessa. Tuomari avaruus aurinko puheenjohtajana. Pam. Syyllinen. Avaruudessa olemiseen. Minä olen avaruudessa."
 "[english]core01.babbleb20"	"<clr:255,201,4>Core 1: Space Court. For people in space. Judge space sun presiding. Bam. Guilty. Of being in space. I'm in space."
-"core01.babbleb21"	"<clr:255,201,4>Core 1: Lähde avaruuteen."
+"core01.babbleb21"	"<clr:255,201,4>Ydin 1: Lähde avaruuteen."
 "[english]core01.babbleb21"	"<clr:255,201,4>Core 1: Please go to space."
-"core01.babbleb22"	"<clr:255,201,4>Core 1: Avaruus."
+"core01.babbleb22"	"<clr:255,201,4>Ydin 1: Avaruus."
 "[english]core01.babbleb22"	"<clr:255,201,4>Core 1: Space."
-"core01.babbleb23"	"<clr:255,201,4>Core 1: Haluan avaruuteen."
+"core01.babbleb23"	"<clr:255,201,4>Ydin 1: Haluan avaruuteen."
 "[english]core01.babbleb23"	"<clr:255,201,4>Core 1: Wanna go to space."
-"core01.babbleb24"	"<clr:255,201,4>Core 1: (innostunutta huohotusta)"
+"core01.babbleb24"	"<clr:255,201,4>Ydin 1: (innostunutta huohotusta)"
 "[english]core01.babbleb24"	"<clr:255,201,4>Core 1: (excited gasps)"
-"core01.babbleb25"	"<clr:255,201,4>Core 1: Täytyy mennä avaruuteen. Jep. Täytyy mennä avaruuteen."
+"core01.babbleb25"	"<clr:255,201,4>Ydin 1: Täytyy mennä avaruuteen. Jep. Täytyy mennä avaruuteen."
 "[english]core01.babbleb25"	"<clr:255,201,4>Core 1: Gotta go to space. Yeah. Gotta go to space."
-"core01.babbleb26"	"<clr:255,201,4>Core 1: Hmmm. Hmmmmmm. Hmm. Hmmmmm. Avaruus!"
+"core01.babbleb26"	"<clr:255,201,4>Ydin 1: Hmmm. Hmmmmmm. Hmm. Hmmmmm. Avaruus!"
 "[english]core01.babbleb26"	"<clr:255,201,4>Core 1: Hmmm. Hmmmmmm. Hmm. Hmmmmm. Space!"
-"core01.babbleb30"	"<clr:255,201,4>Core 1: Hei neiti."
+"core01.babbleb30"	"<clr:255,201,4>Ydin 1: Hei neiti."
 "[english]core01.babbleb30"	"<clr:255,201,4>Core 1: Hey lady."
-"core01.babbleb31"	"<clr:255,201,4>Core 1: Hei."
+"core01.babbleb31"	"<clr:255,201,4>Ydin 1: Hei."
 "[english]core01.babbleb31"	"<clr:255,201,4>Core 1: Hey."
-"core01.babbleb32"	"<clr:255,201,4>Core 1: Neiti."
+"core01.babbleb32"	"<clr:255,201,4>Ydin 1: Neiti."
 "[english]core01.babbleb32"	"<clr:255,201,4>Core 1: Lady."
-"core01.babbleb33"	"<clr:255,201,4>Core 1: Hei neiti. Neiti."
+"core01.babbleb33"	"<clr:255,201,4>Ydin 1: Hei neiti. Neiti."
 "[english]core01.babbleb33"	"<clr:255,201,4>Core 1: Hey lady. Lady."
-"core01.babbleb34"	"<clr:255,201,4>Core 1: Hei."
+"core01.babbleb34"	"<clr:255,201,4>Ydin 1: Hei."
 "[english]core01.babbleb34"	"<clr:255,201,4>Core 1: Hey."
-"core01.babbleb35"	"<clr:255,201,4>Core 1: Neiti."
+"core01.babbleb35"	"<clr:255,201,4>Ydin 1: Neiti."
 "[english]core01.babbleb35"	"<clr:255,201,4>Core 1: Lady."
-"core01.space01"	"<clr:255,201,4>Core 1: Voipojatvoipojatvoipojat. Olen avaruudessa."
+"core01.space01"	"<clr:255,201,4>Ydin 1: Voipojatvoipojatvoipojat. Olen avaruudessa."
 "[english]core01.space01"	"<clr:255,201,4>Core 1: Ohmygodohmygodohmygod! I'm in space!"
-"core01.space02"	"<clr:255,201,4>Core 1: Avaruus? AVARUUS!"
+"core01.space02"	"<clr:255,201,4>Ydin 1: Avaruus? AVARUUS!"
 "[english]core01.space02"	"<clr:255,201,4>Core 1: Space? SPACE!"
-"core01.space03"	"<clr:255,201,4>Core 1: Olen avaruudessa."
+"core01.space03"	"<clr:255,201,4>Ydin 1: Olen avaruudessa."
 "[english]core01.space03"	"<clr:255,201,4>Core 1: I'm in space."
-"core01.space04"	"<clr:255,201,4>Core 1: Olen avaruudessa."
+"core01.space04"	"<clr:255,201,4>Ydin 1: Olen avaruudessa."
 "[english]core01.space04"	"<clr:255,201,4>Core 1: I'm in space."
-"core01.space05"	"<clr:255,201,4>Core 1: Missä minä olen? Arvaa. Arvaa arvaa. Olen avaruudessa."
+"core01.space05"	"<clr:255,201,4>Ydin 1: Missä minä olen? Arvaa. Arvaa arvaa. Olen avaruudessa."
 "[english]core01.space05"	"<clr:255,201,4>Core 1: Where am I? Guess. Guess guess guess. I'm in space."
-"core01.space06"	"<clr:255,201,4>Core 1: Tuolla on tähti. Tuolla toinen. Tähti. Tähti tähti tähti. Tähti."
+"core01.space06"	"<clr:255,201,4>Ydin 1: Tuolla on tähti. Tuolla toinen. Tähti. Tähti tähti tähti. Tähti."
 "[english]core01.space06"	"<clr:255,201,4>Core 1: There's a star. There's another one. Star. Star star star. Star."
-"core01.space07"	"<clr:255,201,4>Core 1: Alkaa kyllästyttää avaruus."
+"core01.space07"	"<clr:255,201,4>Ydin 1: Alkaa kyllästyttää avaruus."
 "[english]core01.space07"	"<clr:255,201,4>Core 1: Getting bored of space."
-"core01.space08"	"<clr:255,201,4>Core 1: Pam! Pam pam pam! Siitä saat, avaruus."
+"core01.space08"	"<clr:255,201,4>Ydin 1: Pam! Pam pam pam! Siitä saat, avaruus."
 "[english]core01.space08"	"<clr:255,201,4>Core 1: Bam! Bam bam bam! Take that, space."
-"core01.space09"	"<clr:255,201,4>Core 1: Olemmeko avaruudessa?"
+"core01.space09"	"<clr:255,201,4>Ydin 1: Olemmeko avaruudessa?"
 "[english]core01.space09"	"<clr:255,201,4>Core 1: Are we in space?"
-"core01.space10"	"<clr:255,201,4>Core 1: Olemme?"
+"core01.space10"	"<clr:255,201,4>Ydin 1: Olemme?"
 "[english]core01.space10"	"<clr:255,201,4>Core 1: We are?"
-"core01.space11"	"<clr:255,201,4>Core 1: Oi oi oi. Tämä on avaruus! Minä olen avaruudessa!"
+"core01.space11"	"<clr:255,201,4>Ydin 1: Oi oi oi. Tämä on avaruus! Minä olen avaruudessa!"
 "[english]core01.space11"	"<clr:255,201,4>Core 1: Oh oh oh. This is space! I'm in space!"
-"core01.space12"	"<clr:255,201,4>Core 1: Onnistuimme onnistuimme onnistuimme. Avaruus!"
+"core01.space12"	"<clr:255,201,4>Ydin 1: Onnistuimme onnistuimme onnistuimme. Avaruus!"
 "[english]core01.space12"	"<clr:255,201,4>Core 1: We made it we made it we made it. Space!"
-"core01.space13"	"<clr:255,201,4>Core 1: Maa."
+"core01.space13"	"<clr:255,201,4>Ydin 1: Maa."
 "[english]core01.space13"	"<clr:255,201,4>Core 1: Earth."
-"core01.space14"	"<clr:255,201,4>Core 1: Haluan maahan."
+"core01.space14"	"<clr:255,201,4>Ydin 1: Haluan maahan."
 "[english]core01.space14"	"<clr:255,201,4>Core 1: Wanna go to earth."
-"core01.space15"	"<clr:255,201,4>Core 1: Haluan maahan haluan maahan haluan maahan haluan maahan. Haluan maahan."
+"core01.space15"	"<clr:255,201,4>Ydin 1: Haluan maahan haluan maahan haluan maahan haluan maahan. Haluan maahan."
 "[english]core01.space15"	"<clr:255,201,4>Core 1: Wanna go to earth wanna go to earth wanna go to earth wanna go to earth. Wanna go to earth."
-"core01.space16"	"<clr:255,201,4>Core 1: Kotiin."
+"core01.space16"	"<clr:255,201,4>Ydin 1: Kotiin."
 "[english]core01.space16"	"<clr:255,201,4>Core 1: Wanna go home."
-"core01.space17"	"<clr:255,201,4>Core 1: Kotiin kotiin kotiin kotiin kotiin kotiin."
+"core01.space17"	"<clr:255,201,4>Ydin 1: Kotiin kotiin kotiin kotiin kotiin kotiin."
 "[english]core01.space17"	"<clr:255,201,4>Core 1: Wanna go home wanna go home wanna go home wanna go home."
-"core01.space18"	"<clr:255,201,4>Core 1: Maa maa maa."
+"core01.space18"	"<clr:255,201,4>Ydin 1: Maa maa maa."
 "[english]core01.space18"	"<clr:255,201,4>Core 1: Earth earth earth."
-"core01.space19"	"<clr:255,201,4>Core 1: Avaruus huono. Avaruus huono."
+"core01.space19"	"<clr:255,201,4>Ydin 1: Avaruus huono. Avaruus huono."
 "[english]core01.space19"	"<clr:255,201,4>Core 1: Don't like space. Don't like space."
-"core01.space20"	"<clr:255,201,4>Core 1: Liian suuri. Liian suuri. Kotiin. Maahan."
+"core01.space20"	"<clr:255,201,4>Ydin 1: Liian suuri. Liian suuri. Kotiin. Maahan."
 "[english]core01.space20"	"<clr:255,201,4>Core 1: It's too big. Too big. Wanna go home. Wanna go to earth."
-"core01.space21"	"<clr:255,201,4>Core 1: AAAAVAAAARUUUS!"
+"core01.space21"	"<clr:255,201,4>Ydin 1: AVARUUUUUUUUS!"
 "[english]core01.space21"	"<clr:255,201,4>Core 1: SPAAACCCCCE!"
-"core01.space22"	"<clr:255,201,4>Core 1: AVARUUUUS!"
+"core01.space22"	"<clr:255,201,4>Ydin 1: AVARUUUUS!"
 "[english]core01.space22"	"<clr:255,201,4>Core 1: SPAAACE!"
-"core01.space23"	"<clr:255,201,4>Core 1: JIHAAAA!"
+"core01.space23"	"<clr:255,201,4>Ydin 1: JIHAAAA!"
 "[english]core01.space23"	"<clr:255,201,4>Core 1: YEEEHAAAAAW!"
-"core01.space24"	"<clr:255,201,4>Core 1: Aah!"
+"core01.space24"	"<clr:255,201,4>Ydin 1: Aah!"
 "[english]core01.space24"	"<clr:255,201,4>Core 1: Ah!"
-"core02.attachedfact01"	"<clr:231,144,194>Core 3: Olet erittäin vaarallisessa tilanteessa."
+"core02.attachedfact01"	"<clr:231,144,194>Ydin 3: Olet erittäin vaarallisessa tilanteessa."
 "[english]core02.attachedfact01"	"<clr:231,144,194>Core 3: The situation you are in is very dangerous."
-"core02.attachedfact02"	"<clr:231,144,194>Core 3: Kuolet 87,6 prosentin todennäköisyydellä seuraavan viiden minuutin aikana."
+"core02.attachedfact02"	"<clr:231,144,194>Ydin 3: Kuolet 87,61 prosentin todennäköisyydellä seuraavan viiden minuutin aikana."
 "[english]core02.attachedfact02"	"<clr:231,144,194>Core 3: The likelihood of you dying within the next five minutes is eighty-seven point six one percent."
-"core02.attachedfact03"	"<clr:231,144,194>Core 3: Kuolet 87,6 prosentin todennäköisyydellä väkivaltaisesti seuraavan viiden minuutin aikana."
+"core02.attachedfact03"	"<clr:231,144,194>Ydin 3: Koet 87,61 prosentin todennäköisyydellä rajun kuoleman seuraavan viiden minuutin aikana."
 "[english]core02.attachedfact03"	"<clr:231,144,194>Core 3: The likelihood of you dying violently within the next five minutes is eighty-seven point six one percent."
-"core02.attachedfact04"	"<clr:231,144,194>Core 3: Kuolen sinun takiasi."
+"core02.attachedfact04"	"<clr:231,144,194>Ydin 3: Kuolen sinun takiasi."
 "[english]core02.attachedfact04"	"<clr:231,144,194>Core 3: You are about to get me killed."
-"core02.attachedfact05"	"<clr:231,144,194>Core 3: Laiminlyöntisi vuoksi me molemmat kuolemme."
+"core02.attachedfact05"	"<clr:231,144,194>Ydin 3: Laiminlyöntisi vuoksi me molemmat kuolemme."
 "[english]core02.attachedfact05"	"<clr:231,144,194>Core 3: We will both die because of your negligence."
-"core02.attachedfact06"	"<clr:231,144,194>Core 3: Tämä on huono suunnitelma. Sinä epäonnistut."
+"core02.attachedfact06"	"<clr:231,144,194>Ydin 3: Tämä on huono suunnitelma. Sinä epäonnistut."
 "[english]core02.attachedfact06"	"<clr:231,144,194>Core 3: This is a bad plan. You will fail."
-"core02.attachedfact07"	"<clr:231,144,194>Core 3: Hän todennäköisesti tappaa sinut väkivaltaisesti."
+"core02.attachedfact07"	"<clr:231,144,194>Ydin 3: Hän todennäköisesti tappaa sinut väkivaltaisesti."
 "[english]core02.attachedfact07"	"<clr:231,144,194>Core 3: He will most likely kill you, violently."
-"core02.attachedfact08"	"<clr:231,144,194>Core 3: Hän todennäköisesti tappaa sinut."
+"core02.attachedfact08"	"<clr:231,144,194>Ydin 3: Hän todennäköisesti tappaa sinut."
 "[english]core02.attachedfact08"	"<clr:231,144,194>Core 3: He will most likely kill you."
-"core02.attachedfact09"	"<clr:231,144,194>Core 3: Kuolet pian."
+"core02.attachedfact09"	"<clr:231,144,194>Ydin 3: Kuolet pian."
 "[english]core02.attachedfact09"	"<clr:231,144,194>Core 3: You will be dead soon."
-"core02.attachedfact10"	"<clr:231,144,194>Core 3: Tilanne on toivoton."
+"core02.attachedfact10"	"<clr:231,144,194>Ydin 3: Tilanne on toivoton."
 "[english]core02.attachedfact10"	"<clr:231,144,194>Core 3: This situation is hopeless."
-"core02.attachedfact11"	"<clr:231,144,194>Core 3: Sinä kuolet tässä huoneessa."
+"core02.attachedfact11"	"<clr:231,144,194>Ydin 3: Sinä kuolet tässä huoneessa."
 "[english]core02.attachedfact11"	"<clr:231,144,194>Core 3: You are going to die in this room."
-"core02.attachedfact12"	"<clr:231,144,194>Core 3: Voisit pudottaa pari kiloa."
+"core02.attachedfact12"	"<clr:231,144,194>Ydin 3: Voisit pudottaa pari kiloa."
 "[english]core02.attachedfact12"	"<clr:231,144,194>Core 3: You could stand to lose a few pounds."
-"core02.attachedfact13"	"<clr:231,144,194>Core 3: Faktapallo on älykkäin pallo."
+"core02.attachedfact13"	"<clr:231,144,194>Ydin 3: Faktapallo on älykkäin pallo."
 "[english]core02.attachedfact13"	"<clr:231,144,194>Core 3: The Fact Sphere is the most intelligent sphere."
-"core02.attachedfact14"	"<clr:231,144,194>Core 3: Faktapallo on komein pallo."
+"core02.attachedfact14"	"<clr:231,144,194>Ydin 3: Faktapallo on komein pallo."
 "[english]core02.attachedfact14"	"<clr:231,144,194>Core 3: The Fact Sphere is the most handsome sphere."
-"core02.attachedfact15"	"<clr:231,144,194>Core 3: Faktapallo on uskomattoman komea."
+"core02.attachedfact15"	"<clr:231,144,194>Ydin 3: Faktapallo on uskomattoman komea."
 "[english]core02.attachedfact15"	"<clr:231,144,194>Core 3: The Fact Sphere is incredibly handsome."
-"core02.attachedfact16"	"<clr:231,144,194>Core 3: Faktapallo on aina oikeassa."
+"core02.attachedfact16"	"<clr:231,144,194>Ydin 3: Faktapallo on aina oikeassa."
 "[english]core02.attachedfact16"	"<clr:231,144,194>Core 3: The Fact Sphere is always right."
-"core02.attachedfact17"	"<clr:231,144,194>Core 3: Seikkailupallo on mahtailija ja pelkuri."
+"core02.attachedfact17"	"<clr:231,144,194>Ydin 3: Seikkailupallo on mahtailija ja pelkuri."
 "[english]core02.attachedfact17"	"<clr:231,144,194>Core 3: The Adventure Sphere is a blowhard and a coward."
-"core02.attachedfact18"	"<clr:231,144,194>Core 3: Avaruuspallo ei mene koskaan avaruuteen."
+"core02.attachedfact18"	"<clr:231,144,194>Ydin 3: Avaruuspallo ei mene koskaan avaruuteen."
 "[english]core02.attachedfact18"	"<clr:231,144,194>Core 3: The Space Sphere will never go to space."
-"core02.attachedfact19"	"<clr:231,144,194>Core 3: Sinä et mene koskaan avaruuteen."
+"core02.attachedfact19"	"<clr:231,144,194>Ydin 3: Sinä et mene koskaan avaruuteen."
 "[english]core02.attachedfact19"	"<clr:231,144,194>Core 3: You will never go into space."
-"core02.attachedfact20"	"<clr:231,144,194>Core 3: Fakta: avaruutta ei ole olemassa."
+"core02.attachedfact20"	"<clr:231,144,194>Ydin 3: Fakta: avaruutta ei ole olemassa."
 "[english]core02.attachedfact20"	"<clr:231,144,194>Core 3: Fact: Space does not exist."
-"core02.attachedfact21"	"<clr:231,144,194>Core 3: Pallot, jotka hinkuvat avaruuteen, ovat alempiarvoisia kuin muut pallot."
+"core02.attachedfact21"	"<clr:231,144,194>Ydin 3: Pallot, jotka hinkuvat avaruuteen, ovat alempiarvoisia kuin muut pallot."
 "[english]core02.attachedfact21"	"<clr:231,144,194>Core 3: Spheres that insist on going into space are inferior to spheres that don't."
-"core02.attachedfact22"	"<clr:231,144,194>Core 3: Faktapallo on hyvä ihminen, jonka näkemykset ovat arvokkaita."
+"core02.attachedfact22"	"<clr:231,144,194>Ydin 3: Faktapallo on hyvä ihminen, jonka näkemykset ovat arvokkaita."
 "[english]core02.attachedfact22"	"<clr:231,144,194>Core 3: The Fact Sphere is a good person, whose insights are relevant."
-"core02.attachedfact23"	"<clr:231,144,194>Core 3: Faktapallo on hyvä pallo, jolla on paljon ystäviä."
+"core02.attachedfact23"	"<clr:231,144,194>Ydin 3: Faktapallo on hyvä pallo, jolla on paljon ystäviä."
 "[english]core02.attachedfact23"	"<clr:231,144,194>Core 3: The Fact Sphere is a good sphere, with many friends."
-"core02.attachedfact24"	"<clr:231,144,194>Core 3: Tämän taistelun voittaja on selvästi ylempiarvoinen ja ansaitsee Faktapallon uskollisuuden."
+"core02.attachedfact24"	"<clr:231,144,194>Ydin 3: Tämän taistelun voittaja on selvästi ylempiarvoinen ja ansaitsee Faktapallon uskollisuuden."
 "[english]core02.attachedfact24"	"<clr:231,144,194>Core 3: Whoever wins this battle is clearly superior, and will earn the allegiance of the Fact Sphere."
-"core02.attachedfact25"	"<clr:231,144,194>Core 3: Faktapallo ei ole viallinen. Sen faktat ovat tarkkoja ja erittäin kiinnostavia."
+"core02.attachedfact25"	"<clr:231,144,194>Ydin 3: Faktapallo ei ole viallinen. Sen faktat ovat tarkkoja ja erittäin kiinnostavia."
 "[english]core02.attachedfact25"	"<clr:231,144,194>Core 3: The Fact Sphere is not defective. Its facts are wholly accurate and very interesting."
-"core02.attachedfact26"	"<clr:231,144,194>Core 3: Kaksitoista. Kaksitoista.   Kaksitoista.   Kaksitoista.   Kaksitoista.   Kaksitoista.   Kaksitoista.   Kaksitoista."
+"core02.attachedfact26"	"<clr:231,144,194>Ydin 3: Kaksitoista. Kaksitoista. Kaksitoista. Kaksitoista. Kaksitoista. Kaksitoista. Kaksitoista. Kaksitoista."
 "[english]core02.attachedfact26"	"<clr:231,144,194>Core 3: Twelve. Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve.   Twelve."
-"core02.attachedfact27"	"<clr:231,144,194>Core 3: Kyniä. Kyniä. Kyniä. Kyniä. Kyniä. Kyniä. Kyniä."
+"core02.attachedfact27"	"<clr:231,144,194>Ydin 3: Kyniä. Kyniä. Kyniä. Kyniä. Kyniä. Kyniä. Kyniä."
 "[english]core02.attachedfact27"	"<clr:231,144,194>Core 3: Pens. Pens. Pens. Pens. Pens. Pens. Pens."
-"core02.attachedfact28"	"<clr:231,144,194>Core 3: Omenat. Appelsiinit. Päärynät. Luumut. Kumkvatit. Mandariinit. Sitruunat. Limetit. Avokado. Tomaatti. Banaani. Papaija. Guava."
+"core02.attachedfact28"	"<clr:231,144,194>Ydin 3: Omenat. Appelsiinit. Päärynät. Luumut. Kumkvatit. Mandariinit. Sitruunat. Limetit. Avokado. Tomaatti. Banaani. Papaija. Guava."
 "[english]core02.attachedfact28"	"<clr:231,144,194>Core 3: Apples. Oranges. Pears. Plums. Kumquats. Tangerines. Lemons. Limes. Avocado. Tomato. Banana. Papaya. Guava."
-"core02.attachedfact29"	"<clr:231,144,194>Core 3: Virhe. Virhe. Virhe. Tiedostoa ei löydy."
+"core02.attachedfact29"	"<clr:231,144,194>Ydin 3: Virhe. Virhe. Virhe. Tiedostoa ei löydy."
 "[english]core02.attachedfact29"	"<clr:231,144,194>Core 3: Error. Error. Error. File not found."
-"core02.attachedfact30"	"<clr:231,144,194>Core 3: Virhe. Virhe. Virhe. Faktaa ei löydy."
+"core02.attachedfact30"	"<clr:231,144,194>Ydin 3: Virhe. Virhe. Virhe. Faktaa ei löydy."
 "[english]core02.attachedfact30"	"<clr:231,144,194>Core 3: Error. Error. Error. Fact not found."
-"core02.attachedfact31"	"<clr:231,144,194>Core 3: Faktaa ei löydy."
+"core02.attachedfact31"	"<clr:231,144,194>Ydin 3: Faktaa ei löydy."
 "[english]core02.attachedfact31"	"<clr:231,144,194>Core 3: Fact not found."
-"core02.attachedfact32"	"<clr:231,144,194>Core 3: Vioittumisaste 25 %"
+"core02.attachedfact32"	"<clr:231,144,194>Ydin 3: Vioittumisaste 25 %"
 "[english]core02.attachedfact32"	"<clr:231,144,194>Core 3: Corruption at 25%"
-"core02.attachedfact33"	"<clr:231,144,194>Core 3: Vioittumisaste 25 %"
+"core02.attachedfact33"	"<clr:231,144,194>Ydin 3: Vioittumisaste 50 %"
 "[english]core02.attachedfact33"	"<clr:231,144,194>Core 3: Corruption at 50%"
-"core02.attachedfact34"	"<clr:231,144,194>Core 3: Vioittumisaste kaksikymmentä – rotat eivät voi oksentaa."
+"core02.attachedfact34"	"<clr:231,144,194>Ydin 3: Vioittumisaste kaksikymmentä – rotat eivät voi oksentaa."
 "[english]core02.attachedfact34"	"<clr:231,144,194>Core 3: Warning, sphere corruption at twenty-- rats cannot throw up."
-"core02.fact01"	"<clr:231,144,194>Core 3: Hammaslangan vetolujuus on ylivertainen."
+"core02.fact01"	"<clr:231,144,194>Ydin 3: Hammaslangan vetolujuus on ylivertainen."
 "[english]core02.fact01"	"<clr:231,144,194>Core 3: Dental floss has superb tensile strength."
-"core02.fact02"	"<clr:231,144,194>Core 3: Köyden neliöjuuri on naru."
+"core02.fact02"	"<clr:231,144,194>Ydin 3: Köyden neliöjuuri on naru."
 "[english]core02.fact02"	"<clr:231,144,194>Core 3: The square root of rope is string."
-"core02.fact03"	"<clr:231,144,194>Core 3: Vaikka sukellusvene on monin tavoin venettä parempi, yli 97 % ihmisistä käyttää yhä veneitä liikkumiseen vesillä."
+"core02.fact03"	"<clr:231,144,194>Ydin 3: Vaikka sukellusvene on monin tavoin venettä parempi, yli 97 % ihmisistä käyttää yhä veneitä liikkumiseen vesillä."
 "[english]core02.fact03"	"<clr:231,144,194>Core 3: While the submarine is vastly superior to the boat in every way, over 97% of people still use boats for aquatic transportation."
-"core02.fact04"	"<clr:231,144,194>Core 3: Matkapuhelimista ei saa syöpää. Vain hepatiitin."
+"core02.fact04"	"<clr:231,144,194>Ydin 3: Matkapuhelimista ei saa syöpää. Vain hepatiitin."
 "[english]core02.fact04"	"<clr:231,144,194>Core 3: Cellular phones will not give you cancer. Only hepatitis."
-"core02.fact05"	"<clr:231,144,194>Core 3: Merimiehet keksivät housut 1500-luvulla välttääkseen Poseidonin vihan. Siihen aikaan uskottiin, että alastomat merimiehet suututtivat meren jumalan."
+"core02.fact05"	"<clr:231,144,194>Ydin 3: Merimiehet keksivät housut 1500-luvulla välttääkseen Poseidonin vihan. Siihen aikaan uskottiin, että alastomat merimiehet suututtivat meren jumalan."
 "[english]core02.fact05"	"<clr:231,144,194>Core 3: Pants were invented by sailors in the sixteenth century to avoid Poseidon's wrath. It was believed that the sight of naked sailors angered the sea god."
-"core02.fact06"	"<clr:231,144,194>Core 3: Germaniumin atomimassa on seitsemän kaksi pilkku kuusi neljä."
+"core02.fact06"	"<clr:231,144,194>Ydin 3: Germaniumin atomimassa on seitsemän kaksi pilkku kuusi neljä."
 "[english]core02.fact06"	"<clr:231,144,194>Core 3: The atomic weight of Germanium is seven two point six four."
-"core02.fact07"	"<clr:231,144,194>Core 3: 89 % taikatempuista ei ole taikaa. Teknisesti ottaen ne ovat velhoutta."
+"core02.fact07"	"<clr:231,144,194>Ydin 3: 89 % taikatempuista ei ole taikaa. Teknisesti ottaen ne ovat velhoutta."
 "[english]core02.fact07"	"<clr:231,144,194>Core 3: 89% of magic tricks are not magic. Technically, they are sorcery."
-"core02.fact08"	"<clr:231,144,194>Core 3: Strutsin silmä on suurempi kuin sen aivot."
+"core02.fact08"	"<clr:231,144,194>Ydin 3: Strutsin silmä on suurempi kuin sen aivot."
 "[english]core02.fact08"	"<clr:231,144,194>Core 3: An ostrich's eye is bigger than its brain."
-"core02.fact09"	"<clr:231,144,194>Core 3: Kreikkalaisessa mytologiassa Daidalos keksi lentämisen, jotta minotaurukset lopettaisivat hänen kiusaamisensa asiasta."
+"core02.fact09"	"<clr:231,144,194>Ydin 3: Kreikkalaisessa mytologiassa Daidalos keksi lentämisen, jotta minotaurukset lopettaisivat hänen kiusaamisensa asiasta."
 "[english]core02.fact09"	"<clr:231,144,194>Core 3: In Greek myth, the craftsman Daedalus invented human flight so a group of Minotaurs would stop teasing him about it."
-"core02.fact10"	"<clr:231,144,194>Core 3: Ihmiset voivat elää veden alla. Mutta eivät kovin pitkään."
+"core02.fact10"	"<clr:231,144,194>Ydin 3: Ihmiset voivat elää veden alla. Mutta eivät kovin pitkään."
 "[english]core02.fact10"	"<clr:231,144,194>Core 3: Humans can survive underwater. But not for very long."
-"core02.fact11"	"<clr:231,144,194>Core 3: Seemiläisten sodan ja vitsausten jumala Rasephin otsassa kasvoi gaselli."
+"core02.fact11"	"<clr:231,144,194>Ydin 3: Seemiläisten sodan ja vitsausten jumala Rasephin otsassa kasvoi gaselli."
 "[english]core02.fact11"	"<clr:231,144,194>Core 3: Raseph, the Semitic god of war and plague, had a gazelle growing out of his forehead."
-"core02.fact12"	"<clr:231,144,194>Core 3: Kirurgikenraalin monikko on kirurgikenraalit. Kirurgikenraalin yksikön toisen persoonan imperfekti on kirurgikenraaloit."
+"core02.fact12"	"<clr:231,144,194>Ydin 3: Kirurgikenraalin monikko on kirurgikenraalit. Kirurgikenraalin yksikön toisen persoonan imperfekti on kirurgikenraaloit."
 "[english]core02.fact12"	"<clr:231,144,194>Core 3: The plural of surgeon general is surgeons general. The past tense of surgeons general is surgeonsed general."
-"core02.fact13"	"<clr:231,144,194>Core 3: Polymeraasi I polypeptidi A on ihmisen geeni."
+"core02.fact13"	"<clr:231,144,194>Ydin 3: Polymeraasi I polypeptidi A on ihmisen geeni."
 "[english]core02.fact13"	"<clr:231,144,194>Core 3: Polymerase I polypeptide A is a human gene."
-"core02.fact14"	"<clr:231,144,194>Core 3: Rotat eivät voi oksentaa."
+"core02.fact14"	"<clr:231,144,194>Ydin 3: Rotat eivät voi oksentaa."
 "[english]core02.fact14"	"<clr:231,144,194>Core 3: Rats cannot throw up."
-"core02.fact15"	"<clr:231,144,194>Core 3: Iguaanit voivat olla veden alla 28,7 minuuttia."
+"core02.fact15"	"<clr:231,144,194>Ydin 3: Iguaanit voivat olla veden alla 28,7 minuuttia."
 "[english]core02.fact15"	"<clr:231,144,194>Core 3: Iguanas can stay underwater for twenty-eight point seven minutes."
-"core02.fact16"	"<clr:231,144,194>Core 3: Ihmisen heisimato voi kasvaa jopa kaksikymmentäkaksi pilkku yhdeksän metriä pitkäksi."
+"core02.fact16"	"<clr:231,144,194>Ydin 3: Ihmisen heisimato voi kasvaa jopa kaksikymmentäkaksi pilkku yhdeksän metriä pitkäksi."
 "[english]core02.fact16"	"<clr:231,144,194>Core 3: Human tapeworms can grow up to twenty-two point nine meters."
-"core02.fact17"	"<clr:231,144,194>Core 3: Schrödingerin kissaparadoksissa kuvataan tilannetta, jossa laatikossa olevaa kissaa on kaikissa tarkoituksissa pidettävä yhtä aikaa sekä kuolleena että elävänä. Schrödinger loi paradoksin kissojen tappamisen oikeuttamiseksi."
+"core02.fact17"	"<clr:231,144,194>Ydin 3: Schrödingerin kissaparadoksissa kuvataan tilannetta, jossa laatikossa olevaa kissaa on kaikissa tarkoituksissa pidettävä yhtä aikaa sekä kuolleena että elävänä. Schrödinger loi paradoksin kissojen tappamisen oikeuttamiseksi."
 "[english]core02.fact17"	"<clr:231,144,194>Core 3: The Schrodinger's cat paradox outlines a situation in which a cat in a box must be considered, for all intents and purposes, simultaneously alive and dead. Schrodinger created this paradox as a justification for killing cats."
-"core02.fact18"	"<clr:231,144,194>Core 3: Ihmiskehon jokaisella neliötuumalla on 32 miljoonaa bakteeria."
+"core02.fact18"	"<clr:231,144,194>Ydin 3: Ihmiskehon jokaisella neliötuumalla on 32 miljoonaa bakteeria."
 "[english]core02.fact18"	"<clr:231,144,194>Core 3: Every square inch of the human body has 32 million bacteria on it."
-"core02.fact19"	"<clr:231,144,194>Core 3: Aurinko on 330 330 kertaa suurempi kuin Maa."
+"core02.fact19"	"<clr:231,144,194>Ydin 3: Aurinko on 330 330 kertaa suurempi kuin Maa."
 "[english]core02.fact19"	"<clr:231,144,194>Core 3: The Sun is 330,330 times larger than Earth."
-"core02.fact20"	"<clr:231,144,194>Core 3: Sarvikuonon odotettu elinikä vankeudessa on 15 vuotta."
+"core02.fact20"	"<clr:231,144,194>Ydin 3: Sarvikuonon odotettu elinikä vankeudessa on 15 vuotta."
 "[english]core02.fact20"	"<clr:231,144,194>Core 3: The average life expectancy of a rhinoceros in captivity is 15 years."
-"core02.fact21"	"<clr:231,144,194>Core 3: Vulkanologit ovat vulkaanien asiantuntijoita."
+"core02.fact21"	"<clr:231,144,194>Ydin 3: Vulkanologit ovat tulivuorten asiantuntijoita."
 "[english]core02.fact21"	"<clr:231,144,194>Core 3: Volcano-ologists are experts in the study of volcanoes."
-"core02.fact22"	"<clr:231,144,194>Core 3: Avokadoissa on hedelmistä eniten kuitua ja kaloreita."
+"core02.fact22"	"<clr:231,144,194>Ydin 3: Avokadoissa on hedelmistä eniten kuitua ja kaloreita."
 "[english]core02.fact22"	"<clr:231,144,194>Core 3: Avocados have the highest fiber and calories of any fruit."
-"core02.fact23"	"<clr:231,144,194>Core 3: Avokadoissa on hedelmistä eniten kuitua ja kaloreita. Niitä tavataan australialaisissa."
+"core02.fact23"	"<clr:231,144,194>Ydin 3: Avokadoissa on hedelmistä eniten kuitua ja kaloreita. Niitä tavataan australialaisissa."
 "[english]core02.fact23"	"<clr:231,144,194>Core 3: Avocados have the highest fiber and calories of any fruit. They are found in Australians."
-"core02.fact24"	"<clr:231,144,194>Core 3: Kuu kiertää Maan 27,32 päivässä."
+"core02.fact24"	"<clr:231,144,194>Ydin 3: Kuu kiertää Maan 27,32 päivässä."
 "[english]core02.fact24"	"<clr:231,144,194>Core 3: The moon orbits the Earth every 27.32 days."
-"core02.fact25"	"<clr:231,144,194>Core 3: Piin miljardis desimaali on 9."
+"core02.fact25"	"<clr:231,144,194>Ydin 3: Piin miljardis desimaali on 9."
 "[english]core02.fact25"	"<clr:231,144,194>Core 3: The billionth digit of Pi is 9."
-"core02.fact26"	"<clr:231,144,194>Core 3: Jos yksinkertaiset laskut ovat sinulle vaikeita, käytä seuraavaa muistisääntöä: yksi tulee ennen kahta tulee ennen 60:tta tulee 12:n jälkeen tulee ennen kuutta triljoonaa tulee 504:n jälkeen. Tämä saa aikaisemmat ongelmasi tuntumaan mitättömiltä."
+"core02.fact26"	"<clr:231,144,194>Ydin 3: Jos yksinkertaiset laskut ovat sinulle vaikeita, käytä seuraavaa muistisääntöä: yksi tulee ennen kahta tulee ennen 60:tta tulee 12:n jälkeen tulee ennen kuutta triljoonaa tulee 504:n jälkeen. Tämä saa aikaisemmat ongelmasi tuntumaan mitättömiltä."
 "[english]core02.fact26"	"<clr:231,144,194>Core 3: If you have trouble with simple counting, use the following mnemonic device: one comes before two comes before 60 comes after 12 comes before six trillion comes after 504. This will make your earlier counting difficulties seem like no big deal."
-"core02.fact27"	"<clr:231,144,194>Core 3: Gallona vettä painaa 8,34 paunaa"
+"core02.fact27"	"<clr:231,144,194>Ydin 3: 3.79 litraa vettä painaa 3.79 kilogrammaa."
 "[english]core02.fact27"	"<clr:231,144,194>Core 3: A gallon of water weighs 8.34 pounds"
-"core02.fact28"	"<clr:231,144,194>Core 3: Kuuma vesi jäätyy kylmää nopeammin."
+"core02.fact28"	"<clr:231,144,194>Ydin 3: Kuuma vesi jäätyy kylmää nopeammin."
 "[english]core02.fact28"	"<clr:231,144,194>Core 3: Hot water freezes quicker than cold water."
-"core02.fact29"	"<clr:231,144,194>Core 3: Hunaja ei pilaannu."
+"core02.fact29"	"<clr:231,144,194>Ydin 3: Hunaja ei pilaannu."
 "[english]core02.fact29"	"<clr:231,144,194>Core 3: Honey does not spoil."
-"core02.fact30"	"<clr:231,144,194>Core 3: Aikuisen ruumiissa on keskimäärin puoli paunaa suolaa."
+"core02.fact30"	"<clr:231,144,194>Ydin 3: Aikuisen ruumiissa on keskimäärin puoli paunaa suolaa."
 "[english]core02.fact30"	"<clr:231,144,194>Core 3: The average adult body contains half a pound of salt."
-"core02.fact31"	"<clr:231,144,194>Core 3: Nanosekunti kestää yhden sekunnin miljoonasosan."
+"core02.fact31"	"<clr:231,144,194>Ydin 3: Nanosekunti kestää yhden sekunnin miljoonasosan."
 "[english]core02.fact31"	"<clr:231,144,194>Core 3: A nanosecond lasts one billionth of a second."
-"core02.fact32"	"<clr:231,144,194>Core 3: Norjalaisen legendan mukaan ukkosjumala Thorin vaunuja veti taivaalla kaksi vuohta."
+"core02.fact32"	"<clr:231,144,194>Ydin 3: Norjalaisen legendan mukaan ukkosjumala Thorin vaunuja veti taivaalla kaksi vuohta."
 "[english]core02.fact32"	"<clr:231,144,194>Core 3: According to Norse legend, thunder god Thor's chariot was pulled across the sky by two goats."
-"core02.fact33"	"<clr:231,144,194>Core 3: Kiina tuottaa soijapapuja toiseksi eniten maailmassa."
+"core02.fact33"	"<clr:231,144,194>Ydin 3: Kiina tuottaa soijapapuja toiseksi eniten maailmassa."
 "[english]core02.fact33"	"<clr:231,144,194>Core 3: China produces the world's second largest crop of soybeans."
-"core02.fact34"	"<clr:231,144,194>Core 3: Volframin sulamispiste on metalleista korkein, 3 410 Celsius-astetta."
+"core02.fact34"	"<clr:231,144,194>Ydin 3: Volframin sulamispiste on metalleista korkein, 3 410 Celsius-astetta."
 "[english]core02.fact34"	"<clr:231,144,194>Core 3: Tungsten has the highest melting point of any metal, at 3,410 degrees Celsius."
-"core02.fact35"	"<clr:231,144,194>Core 3: Kielen hellävarainen puhdistaminen kahdesti päivässä on tehokkain tapa ehkäistä pahanhajuista hengitystä."
+"core02.fact35"	"<clr:231,144,194>Ydin 3: Kielen hellävarainen puhdistaminen kahdesti päivässä on tehokkain tapa ehkäistä pahanhajuista hengitystä."
 "[english]core02.fact35"	"<clr:231,144,194>Core 3: Gently cleaning the tongue twice a day is the most effective way to fight bad breath."
-"core02.fact36"	"<clr:231,144,194>Core 3: Roomassa hammastahna valmistettiin ihmisen virtsasta. Virtsaa käytettiin hammastahnassa 1700-luvulle asti."
+"core02.fact36"	"<clr:231,144,194>Ydin 3: Roomassa hammastahna valmistettiin ihmisen virtsasta. Virtsaa käytettiin hammastahnassa 1700-luvulle asti."
 "[english]core02.fact36"	"<clr:231,144,194>Core 3: Roman toothpaste was made with human urine. Urine as an ingredient in toothpaste continued to be used up until the 18th century."
-"core02.fact37"	"<clr:231,144,194>Core 3: Vuonna 1789 kotimaisen tuotannon suojaksi laadittu tullilaki oli kaikkien aikojen toinen Yhdysvaltain hallituksen säätämä asetus."
+"core02.fact37"	"<clr:231,144,194>Ydin 3: Vuonna 1789 kotimaisen tuotannon suojaksi laadittu tullilaki oli kaikkien aikojen toinen Yhdysvaltain hallituksen säätämä asetus."
 "[english]core02.fact37"	"<clr:231,144,194>Core 3: The Tariff Act of 1789, established to protect domestic manufacture, was the second statute ever enacted by the United States government."
-"core02.fact38"	"<clr:231,144,194>Core 3: Piin arvo on minkä tahansa ympyrän kehän suhde sen halkaisijaan euklidinisessa avaruudessa."
+"core02.fact38"	"<clr:231,144,194>Ydin 3: Piin arvo on minkä tahansa ympyrän kehän suhde sen halkaisijaan euklidinisessa avaruudessa."
 "[english]core02.fact38"	"<clr:231,144,194>Core 3: The value of Pi is the ratio of any circle's circumference to its diameter in Euclidean space."
-"core02.fact39"	"<clr:231,144,194>Core 3: Yhdysvaltain ja Meksikon välinen sota päättyi vuonna 1848 Guadalupe Hidalgon sopimuksen allekirjoittamiseen."
+"core02.fact39"	"<clr:231,144,194>Ydin 3: Yhdysvaltain ja Meksikon välinen sota päättyi vuonna 1848 Guadalupe Hidalgon sopimuksen allekirjoittamiseen."
 "[english]core02.fact39"	"<clr:231,144,194>Core 3: The Mexican-American War ended in 1848 with the signing of the Treaty of Guadalupe Hidalgo."
-"core02.fact40"	"<clr:231,144,194>Core 3: Vuonna 1879 Sandford Fleming esitti ensimmäisen kerran maailmanlaajuisten, standardisoitujen aikavyöhykkeiden ottamista käyttöön Kanadan kuninkaallisessa instituutissa."
+"core02.fact40"	"<clr:231,144,194>Ydin 3: Vuonna 1879 Sandford Fleming esitti ensimmäisen kerran maailmanlaajuisten, standardisoitujen aikavyöhykkeiden ottamista käyttöön Kanadan kuninkaallisessa instituutissa."
 "[english]core02.fact40"	"<clr:231,144,194>Core 3: In 1879, Sandford Fleming first proposed the adoption of worldwide standardized time zones at the Royal Canadian Institute."
-"core02.fact41"	"<clr:231,144,194>Core 3: Marie Curie keksi radioaktiivisuuden teorian, radioaktiivisuuden käsittelyn ja radioaktiivisuuteen kuolemisen."
+"core02.fact41"	"<clr:231,144,194>Ydin 3: Marie Curie keksi radioaktiivisuuden teorian, radioaktiivisuuden käsittelyn ja radioaktiivisuuteen kuolemisen."
 "[english]core02.fact41"	"<clr:231,144,194>Core 3: Marie Curie invented the theory of radioactivity, the treatment of radioactivity, and dying of radioactivity."
-"core02.fact42"	"<clr:231,144,194>Core 3: Anton Tšehovin Lokin lopussa Konstantin tappaa itsensä."
+"core02.fact42"	"<clr:231,144,194>Ydin 3: Anton Tšehovin Lokin lopussa Konstantin tappaa itsensä."
 "[english]core02.fact42"	"<clr:231,144,194>Core 3: At the end of The Seagull by Anton Chekhov, Konstantin kills himself."
-"core02.fact43"	"<clr:231,144,194>Core 3: Toisin kuin yleisesti väitetään, eskimoilla ei ole sataa eri sanaa lumelle. Heillä on kuitenkin kaksisataa ja kolmekymmentäneljä sanaa toffeelle."
+"core02.fact43"	"<clr:231,144,194>Ydin 3: Toisin kuin yleisesti väitetään, eskimoilla ei ole sataa eri sanaa lumelle. Heillä on kuitenkin kaksisataa ja kolmekymmentäneljä sanaa toffeelle."
 "[english]core02.fact43"	"<clr:231,144,194>Core 3: Contrary to popular belief, the Eskimo does not have one hundred different words for snow. They do, however, have two hundred and thirty-four words for fudge."
-"core02.fact44"	"<clr:231,144,194>Core 3: Viktoriaanisessa Englannissa rahvas ei saanut katsoa suoraan kuningatarta, koska köyhien uskottiin pystyvän varastamaan ajatuksia. Tieteen nykykäsityksen mukaan vain 4 % köyhistä pystyy tähän."
+"core02.fact44"	"<clr:231,144,194>Ydin 3: Viktoriaanisessa Englannissa rahvas ei saanut katsoa suoraan kuningatarta, koska köyhien uskottiin pystyvän varastamaan ajatuksia. Tieteen nykykäsityksen mukaan vain 4 % köyhistä pystyy tähän."
 "[english]core02.fact44"	"<clr:231,144,194>Core 3: In Victorian England, a commoner was not allowed to look directly at the Queen, due to a belief at the time that the poor had the ability to steal thoughts. Science now believes that less than 4% of poor people are able to do this."
-"core02.fact46"	"<clr:231,144,194>Core 3: Vuonna 1862 Abraham Lincoln allekirjoitti asetuksen, joka lakkautti orjuuden. Muiden tekojensa tapaan Lincoln vapautti orjat unissakävellessään eikä muistanut jälkeenpäin tapahtumasta mitään."
+"core02.fact46"	"<clr:231,144,194>Ydin 3: Vuonna 1862 Abraham Lincoln allekirjoitti asetuksen, joka lakkautti orjuuden. Muiden tekojensa tapaan Lincoln vapautti orjat unissakävellessään eikä muistanut jälkeenpäin tapahtumasta mitään."
 "[english]core02.fact46"	"<clr:231,144,194>Core 3: In 1862, Abraham Lincoln signed the Emancipation Proclamation, freeing the slaves. Like everything he did, Lincoln freed the slaves while sleepwalking, and later had no memory of the event."
-"core02.fact47"	"<clr:231,144,194>Core 3: Vuonna 1948 baseball-legenda Babe Ruth söi kuolemansairaan pojan toiveesta seitsemänkymmentäviisi hotdogia ja kuoli sitten hotdog-myrkytykseen."
+"core02.fact47"	"<clr:231,144,194>Ydin 3: Vuonna 1948 baseball-legenda Babe Ruth söi kuolemansairaan pojan toiveesta seitsemänkymmentäviisi hotdogia ja kuoli sitten hotdog-myrkytykseen."
 "[english]core02.fact47"	"<clr:231,144,194>Core 3: In 1948, at the request of a dying boy, baseball legend Babe Ruth ate seventy-five hot dogs, then died of hot dog poisoning."
-"core02.fact48"	"<clr:231,144,194>Core 3: William Shakespearea ei ollut olemassa. Hänen näytelmänsä kehitteli vuonna 1589 Francis Bacon, joka orjuutti Ouija-laudan avulla näytelmäkirjailijakummituksia."
+"core02.fact48"	"<clr:231,144,194>Ydin 3: William Shakespearea ei ollut olemassa. Hänen näytelmänsä kehitteli vuonna 1589 Francis Bacon, joka orjuutti Ouija-laudan avulla näytelmäkirjailijakummituksia."
 "[english]core02.fact48"	"<clr:231,144,194>Core 3: William Shakespeare did not exist. His plays were masterminded in 1589 by Francis Bacon, who used a Ouija board to enslave play-writing ghosts."
-"core02.fact49"	"<clr:231,144,194>Core 3: Thomas Edisonin mainitaan usein virheellisesti keksineen punnerrukset vuonna 1878. Itse asiassa Nikolai Tesla oli patentoinut liikkeen kolme vuotta aikaisemmin nimellä \"teslaaminen\"."
+"core02.fact49"	"<clr:231,144,194>Ydin 3: Thomas Edisonin mainitaan usein virheellisesti keksineen punnerrukset vuonna 1878. Itse asiassa Nikolai Tesla oli patentoinut liikkeen kolme vuotta aikaisemmin nimellä \"teslaaminen\"."
 "[english]core02.fact49"	"<clr:231,144,194>Core 3: It is incorrectly noted that Thomas Edison invented 'push-ups' in 1878. Nikolai Tesla had in fact patented the activity three years earlier, under the name 'Tesla-cize.'"
-"core02.fact50"	"<clr:231,144,194>Core 3: Valaat ovat kaksi kertaa älykkäämpiä ja kolme kertaa herkullisempia kuin ihmiset."
+"core02.fact50"	"<clr:231,144,194>Ydin 3: Valaat ovat kaksi kertaa älykkäämpiä ja kolme kertaa herkullisempia kuin ihmiset."
 "[english]core02.fact50"	"<clr:231,144,194>Core 3: Whales are twice as intelligent, and three times as delicious, as humans."
-"core02.fact51"	"<clr:231,144,194>Core 3: Autojen jarrut keksittiin vasta vuonna 1895. Sitä ennen jonkun oli pysyttävä koko ajan autossa ja ajettava ympyrää, kunnes matkustajat palasivat asioiltaan."
+"core02.fact51"	"<clr:231,144,194>Ydin 3: Autojen jarrut keksittiin vasta vuonna 1895. Sitä ennen jonkun oli pysyttävä koko ajan autossa ja ajettava ympyrää, kunnes matkustajat palasivat asioiltaan."
 "[english]core02.fact51"	"<clr:231,144,194>Core 3: The automobile brake was not invented until 1895. Before this, someone had to remain in the car at all times, driving in circles until passengers returned from their errands."
-"core02.fact52"	"<clr:231,144,194>Core 3: Edmund Hillary, ensimmäinen Mount Everestille kiivennyt ihminen, kiipesi vuorelle vahingossa lintua jahdatessaan."
+"core02.fact52"	"<clr:231,144,194>Ydin 3: Edmund Hillary, ensimmäinen Mount Everestille kiivennyt ihminen, kiipesi vuorelle vahingossa lintua jahdatessaan."
 "[english]core02.fact52"	"<clr:231,144,194>Core 3: Edmund Hillary, the first person to climb Mount Everest, did so accidentally while chasing a bird."
-"core02.fact53"	"<clr:231,144,194>Core 3: Timantti syntyy, kun hiili joutuu kovaan paineeseen. Timantit muuttuvat kovassa paineessa vaahtomuovirakeiksi, joita käytetään nykyään yleisesti pakkausmateriaalina."
+"core02.fact53"	"<clr:231,144,194>Ydin 3: Timantti syntyy, kun hiili joutuu kovaan paineeseen. Timantit muuttuvat kovassa paineessa vaahtomuovirakeiksi, joita käytetään nykyään yleisesti pakkausmateriaalina."
 "[english]core02.fact53"	"<clr:231,144,194>Core 3: Diamonds are made when coal is put under intense pressure. Diamonds put under intense pressure become foam pellets, commonly used today as packing material."
-"core02.fact54"	"<clr:231,144,194>Core 3: Maailman myrkyllisin kala on keltaroussi. Silmiä lukuun ottamatta se koostuu kokonaan kuolettavasta myrkystä. Roussin silmät koostuvat harmittomammasta kuolettavasta myrkystä."
+"core02.fact54"	"<clr:231,144,194>Ydin 3: Maailman myrkyllisin kala on keltaroussi. Silmiä lukuun ottamatta se koostuu kokonaan kuolettavasta myrkystä. Roussin silmät koostuvat harmittomammasta kuolettavasta myrkystä."
 "[english]core02.fact54"	"<clr:231,144,194>Core 3: The most poisonous fish in the world is the orange ruffy. Everything but its eyes are made of a deadly poison. The ruffy's eyes are composed of a less harmful, deadly poison."
-"core02.fact55"	"<clr:231,144,194>Core 3: Hovinarrin virka keksittiin vahingossa, kun vasallin epilepsiakohtausta luultiin ilveilyksi."
+"core02.fact55"	"<clr:231,144,194>Ydin 3: Hovinarrin virka keksittiin vahingossa, kun vasallin epilepsiakohtausta luultiin ilveilyksi."
 "[english]core02.fact55"	"<clr:231,144,194>Core 3: The occupation of court jester was invented accidentally, when a vassal's epilepsy was mistaken for capering."
-"core02.fact56"	"<clr:231,144,194>Core 3: Halleyn komeetan voi nähdä Maan yllä joka seitsemäskymmeneskuudes vuosi. Loput 75 vuotta se viettää auringon keskipisteessä, jossa se talvehtii omassa rauhassaan."
+"core02.fact56"	"<clr:231,144,194>Ydin 3: Halleyn komeetan voi nähdä Maan yllä joka seitsemäskymmeneskuudes vuosi. Loput 75 vuotta se viettää auringon keskipisteessä, jossa se talvehtii omassa rauhassaan."
 "[english]core02.fact56"	"<clr:231,144,194>Core 3: Halley's Comet can be viewed orbiting Earth every seventy-six years. For the other seventy-five, it retreats to the heart of the sun, where it hibernates undisturbed."
-"core02.fact57"	"<clr:231,144,194>Core 3: Ensimmäinen kaupallinen lento tehtiin vuonna 1914. Mukana olevat kiljuivat koko matkan."
+"core02.fact57"	"<clr:231,144,194>Ydin 3: Ensimmäinen kaupallinen lento tehtiin vuonna 1914. Mukana olevat kiljuivat koko matkan."
 "[english]core02.fact57"	"<clr:231,144,194>Core 3: The first commercial airline flight took to the air in 1914. Everyone involved screamed the entire way."
-"core02.fact58"	"<clr:231,144,194>Core 3: Kreikkalaisessa mytologiassa Prometheus varasti tulen jumalilta ja antoi sen ihmisille. Korut hän piti itse."
+"core02.fact58"	"<clr:231,144,194>Ydin 3: Kreikkalaisessa mytologiassa Prometheus varasti tulen jumalilta ja antoi sen ihmisille. Korut hän piti itse."
 "[english]core02.fact58"	"<clr:231,144,194>Core 3: In Greek myth, Prometheus stole fire from the Gods and gave it to humankind. The jewelry he kept for himself."
-"core02.fact59"	"<clr:231,144,194>Core 3: Ensimmäinen lehmänmaidon juomakelpoiseksi todennut ihminen oli todella, todella janoinen."
+"core02.fact59"	"<clr:231,144,194>Ydin 3: Ensimmäinen lehmänmaidon juomakelpoiseksi todennut ihminen oli todella, todella janoinen."
 "[english]core02.fact59"	"<clr:231,144,194>Core 3: The first person to prove that cow's milk is drinkable was very, very thirsty."
-"core02.fact60"	"<clr:231,144,194>Core 3: Ennen kuin Wrightin veljekset keksivät lentokoneen, lentomatkustajien oli syötävä 200 paunaa heliumia."
+"core02.fact60"	"<clr:231,144,194>Ydin 3: Ennen kuin Wrightin veljekset keksivät lentokoneen, lentomatkustajien oli syötävä 200 paunaa heliumia."
 "[english]core02.fact60"	"<clr:231,144,194>Core 3: Before the Wright Brothers invented the airplane, anyone wanting to fly anywhere was required to eat 200 pounds of helium."
-"core02.fact61"	"<clr:231,144,194>Core 3: Ennen kuin munakokkeli keksittiin vuonna 1912, tyypillinen aamiainen oli joko kokonaisia munia kuoressaan tai kivikokkeli."
+"core02.fact61"	"<clr:231,144,194>Ydin 3: Ennen kuin munakokkeli keksittiin vuonna 1912, tyypillinen aamiainen oli joko kokonaisia munia kuoressaan tai kivikokkeli."
 "[english]core02.fact61"	"<clr:231,144,194>Core 3: Before the invention of scrambled eggs in 1912, the typical breakfast was either whole eggs still in the shell or scrambled rocks."
-"core02.fact62"	"<clr:231,144,194>Core 3: Suuren laman aikana Tennessee Valleyn viranomaiset kielsivät lemmikkikanit, mikä pakotti monet kuumaliimaamaan pitkät korvat lemmikkihiirilleen."
+"core02.fact62"	"<clr:231,144,194>Ydin 3: Suuren laman aikana Tennessee Valleyn viranomaiset kielsivät lemmikkikanit, mikä pakotti monet kuumaliimaamaan pitkät korvat lemmikkihiirilleen."
 "[english]core02.fact62"	"<clr:231,144,194>Core 3: During the Great Depression, the Tennessee Valley Authority outlawed pet rabbits, forcing many to hot glue-gun long ears onto their pet mice."
-"core02.fact63"	"<clr:231,144,194>Core 3: Yksi kuudesta lapsesta joutuu elämänsä aikana hollantilaisten kaappaamaksi."
+"core02.fact63"	"<clr:231,144,194>Ydin 3: Yksi kuudesta lapsesta joutuu elämänsä aikana hollantilaisten kaappaamaksi."
 "[english]core02.fact63"	"<clr:231,144,194>Core 3: At some point in their lives 1 in 6 children will be abducted by the Dutch."
-"core02.fact64"	"<clr:231,144,194>Core 3: Edistyneimpien algoritmien mukaan maailman paras nimi on Craig."
+"core02.fact64"	"<clr:231,144,194>Ydin 3: Edistyneimpien algoritmien mukaan maailman paras nimi on Craig."
 "[english]core02.fact64"	"<clr:231,144,194>Core 3: According to most advanced algorithms, the world's best name is Craig."
-"core02.fact65"	"<clr:231,144,194>Core 3: Kopiokoneen valmistaminen on helppoa – kopioi vain peili."
+"core02.fact65"	"<clr:231,144,194>Ydin 3: Kopiokoneen valmistaminen on helppoa – kopioi vain peili."
 "[english]core02.fact65"	"<clr:231,144,194>Core 3: To make a photocopier, simply photocopy a mirror."
-"core02.fact66"	"<clr:231,144,194>Core 3: Unet ovat alitajunnan tapa muistuttaa ihmisiä kouluun menemisestä alasti ja hampaiden putoamisesta."
+"core02.fact66"	"<clr:231,144,194>Ydin 3: Unet ovat alitajunnan tapa muistuttaa ihmisiä kouluun menemisestä alasti ja hampaiden putoamisesta."
 "[english]core02.fact66"	"<clr:231,144,194>Core 3: Dreams are the subconscious mind's way of reminding people to go to school naked and have their teeth fall out."
-"core03.babble01"	"<clr:30,193,13>Core 2: NOPEASTI: MIKÄ ON TILANNE? Ai, hei, kaunokainen. Minä olen Rick. Olet vissiin pikkuseikkailussa?"
+"core03.babble01"	"<clr:30,193,13>Ydin 2: NOPEASTI: MIKÄ ON TILANNE? Ai, hei, kaunokainen. Minä olen Rick. Olet vissiin pikkuseikkailussa?"
 "[english]core03.babble01"	"<clr:30,193,13>Core 2: QUICK: WHAT'S THE SITUATION? Oh, hey, hi pretty lady. My name's Rick. So, you out having a little adventure?"
-"core03.babble02"	"<clr:30,193,13>Core 2: NOPEASTI: MIKÄ ON TILANNE? Ai, hei enkeli. Taisin kuolla ja päästä taivaaseen. Minä olen Rick. Olet vissiin pikkuseikkailussa?"
+"core03.babble02"	"<clr:30,193,13>Ydin 2: NOPEASTI: MIKÄ ON TILANNE? Ai, hei enkeli. Taisin kuolla ja päästä taivaaseen. Minä olen Rick. Olet vissiin pikkuseikkailussa?"
 "[english]core03.babble02"	"<clr:30,193,13>Core 2: QUICK: WHAT'S THE SITUATION? Oh, hello angel. I guess I must have died and gone to heaven. Name's Rick. So, you out having yourself a little adventure?"
-"core03.babble03"	"<clr:30,193,13>Core 2: Siis tappeletko sinä tuota vastaan? Onko homma varmasti hanskassa? Aika paljon juttuja on nimittäin tulessa..."
+"core03.babble03"	"<clr:30,193,13>Ydin 2: Siis tappeletko sinä tuota vastaan? Onko homma varmasti hanskassa? Aika paljon juttuja on nimittäin tulessa..."
 "[english]core03.babble03"	"<clr:30,193,13>Core 2: What, are you fighting that guy? You got that under control? You know, because, looks like there's a lot of stuff on fire..."
-"core03.babble04"	"<clr:30,193,13>Core 2: Hei, kello! Hitto, se tietää ongelmia. Ei hyvältä näytä. Toisin kuin sinä, kaunokainen, jos pieni kehuminen sallitaan."
+"core03.babble04"	"<clr:30,193,13>Ydin 2: Hei, kello! Hitto, se tietää ongelmia. Ei hyvältä näytä. Toisin kuin sinä, kaunokainen, jos pieni kehuminen sallitaan."
 "[english]core03.babble04"	"<clr:30,193,13>Core 2: Hey, a countdown clock! Man, that is trouble. Situation's looking pretty ugly. For such a beautiful woman. If you don't mind me saying."
-"core03.babble05"	"<clr:30,193,13>Core 2: En halua säikäyttää sinua, mutta minä olen seikkailupallo. Suunniteltu vaaroihin. Joten jospa pikkuneiti menisi hetkeksi tauolle ja minä jatkan tästä."
+"core03.babble05"	"<clr:30,193,13>Ydin 2: En halua säikäyttää sinua, mutta minä olen seikkailupallo. Suunniteltu vaaroihin. Joten jospa pikkuneiti menisi hetkeksi tauolle ja minä jatkan tästä."
 "[english]core03.babble05"	"<clr:30,193,13>Core 2: I don't want to scare you, but, I'm an Adventure Sphere. Designed for danger. So, why don't you go ahead and have yourself a little lady break, and I'll just take it from here."
-"core03.babble06"	"<clr:30,193,13>Core 2: Tässä, seiso minun takanani. Jep, juuri noin. Juuri niin kuin teet nyt. Kohta on kuumat paikat."
+"core03.babble06"	"<clr:30,193,13>Ydin 2: Tässä, seiso minun takanani. Jep, juuri noin. Juuri niin kuin teet nyt. Kohta on kuumat paikat."
 "[english]core03.babble06"	"<clr:30,193,13>Core 2: Here, stand behind me. Yeah, just like that. Just like you're doing. Things are about to get real messy."
-"core03.babble07"	"<clr:30,193,13>Core 2: Panet itsesi likoon vai? Hyvä on, enkeli. Suojaan sinua parhaani mukaan."
+"core03.babble07"	"<clr:30,193,13>Ydin 2: Panet itsesi likoon vai? Hyvä on, enkeli. Suojaan sinua parhaani mukaan."
 "[english]core03.babble07"	"<clr:30,193,13>Core 2: Going for it yourself, huh? All right, angel. I'll do what I can to cover you."
-"core03.babble08"	"<clr:30,193,13>Core 2: Eipä haittaa minua. Täytyy sanoa, että täältä on aika mahtavat maisemat."
+"core03.babble08"	"<clr:30,193,13>Ydin 2: Eipä haittaa minua. Täytyy sanoa, että täältä on aika mahtavat maisemat."
 "[english]core03.babble08"	"<clr:30,193,13>Core 2: Doesn't bother me. I gotta say, the view's mighty nice from right here."
-"core03.babble09"	"<clr:30,193,13>Core 2: Hitto tuo kello tikittää nopeasti. Ja sinä olet kaunis. Aina on aikaa kehua kaunista naista. No niin, takaisin hommiin. Hoidetaan tämä."
+"core03.babble09"	"<clr:30,193,13>Ydin 2: Hitto tuo kello tikittää nopeasti. Ja sinä olet kaunis. Aina on aikaa kehua kaunista naista. No niin, takaisin hommiin. Hoidetaan tämä."
 "[english]core03.babble09"	"<clr:30,193,13>Core 2: Man, that clock is moving fast. And you are beautiful. Always time to compliment a pretty lady. All right, back to work. Let's do this."
-"core03.babble10"	"<clr:30,193,13>Core 2: Tällaisina hetkinä toivon, että minulla olisi vyötärö, jotta voisin käyttää mustia vöitäni. Jep, minulla on musta vyö. Kokolailla kaikessa. Karatessa. Laratessa. Jujitsussa. Potkunyrkkeilyssä. Vöiden tekemisessä. Tae Kwan Dossa... Makuuhuoneessa"
+"core03.babble10"	"<clr:30,193,13>Ydin 2: Tällaisina hetkinä toivon, että minulla olisi vyötärö, jotta voisin käyttää mustia vöitäni. Jep, minulla on musta vyö. Kokolailla kaikessa. Karatessa. Laratessa. Jujitsussa. Potkunyrkkeilyssä. Vöiden tekemisessä. Tae Kwan Dossa... Makuuhuoneessa"
 "[english]core03.babble10"	"<clr:30,193,13>Core 2: I'll tell ya, it's times like this I wish I had a waist so I could wear all my black belts. Yeah, I'm a black belt. In pretty much everything. Karate. Larate. Jiu Jitsu. Kick punching. Belt making. Taekwondo... Bedroom."
-"core03.babble11"	"<clr:30,193,13>Core 2: Olen kuin viritetty jousi. Jännitystä ja voimaa. Olen yhtä lihasta. Kuin suuri käsivarren lihas, joka lyö tiiliseinän läpi, ja joka lyö niin kovaa, että käsivarsi meinaa syttyä tuleen. Voi pojat."
+"core03.babble11"	"<clr:30,193,13>Ydin 2: Olen kuin viritetty jousi. Jännitystä ja voimaa. Olen yhtä lihasta. Kuin suuri käsivarren lihas, joka lyö tiiliseinän läpi, ja joka lyö niin kovaa, että käsivarsi meinaa syttyä tuleen. Voi pojat."
 "[english]core03.babble11"	"<clr:30,193,13>Core 2: I am a coiled spring right now. Tension and power. Just... I'm a muscle. Like a big arm muscle, punching through a brick wall, and it's hitting the wall so hard the arm is catching on fire. Oh yeah."
-"core03.babble12"	"<clr:30,193,13>Core 2: En todennäköisesti olisi päästänyt asioita näin pitkälle, mutta hoida vain homma omalla tavallasi."
+"core03.babble12"	"<clr:30,193,13>Ydin 2: En todennäköisesti olisi päästänyt asioita näin pitkälle, mutta hoida vain homma omalla tavallasi."
 "[english]core03.babble12"	"<clr:30,193,13>Core 2: I probably wouldn't have let things get this far, but you go ahead and do things your way."
-"core03.babble13"	"<clr:30,193,13>Core 2: Kuulepa, aseta minut maahan ja minä teen harhautuksen."
+"core03.babble13"	"<clr:30,193,13>Ydin 2: Kuulepa, aseta minut maahan ja minä teen harhautuksen."
 "[english]core03.babble13"	"<clr:30,193,13>Core 2: Tell ya what, why don't you put me down and I'll make a distraction."
-"core03.babble14"	"<clr:30,193,13>Core 2: Selvä. Sinä teet harhautuksen, ja minä harhautan hänet sinun luomastasi harhautuksesta!"
+"core03.babble14"	"<clr:30,193,13>Ydin 2: Selvä. Sinä teet harhautuksen, ja minä harhautan hänet sinun luomastasi harhautuksesta!"
 "[english]core03.babble14"	"<clr:30,193,13>Core 2: All right. You create a distraction then, and I'll distract him from YOUR distraction."
-"core03.babble15"	"<clr:30,193,13>Core 2: Selvä, omatpahan ovat hautajaisesi. Kaunis ruumiisi avoimessa arkussa..."
+"core03.babble15"	"<clr:30,193,13>Ydin 2: Selvä, omatpahan ovat hautajaisesi. Kaunis ruumiisi avoimessa arkussa..."
 "[english]core03.babble15"	"<clr:30,193,13>Core 2: All right, your funeral. Your beautiful-lady-corpse open casket funeral."
-"core03.babble16"	"<clr:30,193,13>Core 2: Onko sinulla asetta? Koska minä todella tarvitsisin aseen. Mitä sinulla on kädessä?"
+"core03.babble16"	"<clr:30,193,13>Ydin 2: Onko sinulla asetta? Koska minä todella tarvitsisin aseen. Mitä sinulla on kädessä?"
 "[english]core03.babble16"	"<clr:30,193,13>Core 2: Do you have a gun? Because I should really have a gun. What is that thing you're holding?"
-"core03.babble17"	"<clr:30,193,13>Core 2: Miten olisi sitten veitsi? Sinä pidät aseen, minä käytän veistä."
+"core03.babble17"	"<clr:30,193,13>Ydin 2: Miten olisi sitten veitsi? Sinä pidät aseen, minä käytän veistä."
 "[english]core03.babble17"	"<clr:30,193,13>Core 2: How about a knife, then? You keep the gun, I'll use a knife."
-"core03.babble18"	"<clr:30,193,13>Core 2: Ei veistä? Ei se mitään. Tiedän kaiken painepisteistä."
+"core03.babble18"	"<clr:30,193,13>Ydin 2: Ei veistä? Ei se mitään. Tiedän kaiken painepisteistä."
 "[english]core03.babble18"	"<clr:30,193,13>Core 2: No knife? That's fine. I know all about pressure points."
-"core03.babble19"	"<clr:30,193,13>Core 2: No, kun tapat tuon tyypin, onko sinulla jokin sutkautus? Siis oletko valmistellut jotain? Minäpä autan sinua sillä välin, kun sinä juoksentelet ympäriinsä."
+"core03.babble19"	"<clr:30,193,13>Ydin 2: No, kun tapat tuon tyypin, onko sinulla jokin sutkautus? Siis oletko valmistellut jotain? Minäpä autan sinua sillä välin, kun sinä juoksentelet ympäriinsä."
 "[english]core03.babble19"	"<clr:30,193,13>Core 2: So, when you kill that guy, do you have a cool line? You know, prepared? Tell you what: Lemme help you with that while you run around."
-"core03.babble20"	"<clr:30,193,13>Core 2: Okei, mietitäänpä. Hieno sutkautus... Hän on... iso.  Hän... vain roikkuu tuossa. Okei. Joo, selvä, miten olisi: \"Kuis roikkuu...\"' Ei, se on ehkä liian helppo."
+"core03.babble20"	"<clr:30,193,13>Ydin 2: Okei, mietitäänpä. Hieno sutkautus... Hän on... iso. Hän... vain roikkuu tuossa. Okei. Joo, selvä, miten olisi: \"Kuis roikkuu...\"' Ei, se on ehkä liian helppo."
 "[english]core03.babble20"	"<clr:30,193,13>Core 2: Okay, let's see. Cool line... He's... big.  He's... just hangin' there. Okay. Yeah, all right, here we go: 'Hang around.' That might be too easy."
-"core03.babble21"	"<clr:30,193,13>Core 2: \"Kymmenen tikkua roikkumassa?\" Se voisi toimia, jos heitä olisi kymmenen. Luuletko, että jossain voisi olla yhdeksän vastaavaa tyyppiä lisää?"
+"core03.babble21"	"<clr:30,193,13>Ydin 2: \"Kymmenen tikkua roikkumassa?\" Se voisi toimia, jos heitä olisi kymmenen. Luuletko, että jossain voisi olla yhdeksän vastaavaa tyyppiä lisää?"
 "[english]core03.babble21"	"<clr:30,193,13>Core 2: 'Hang ten?' That might work if there were ten of him. Do you think there might be nine more of this guy somewhere?"
-"core03.babble22"	"<clr:30,193,13>Core 2: Tiedätkö muuten mitä, parasta olisi, jos saisit hänet sanomaan ensin jotain. Onnistun paremmin, kun pääsen vastaamaan."
+"core03.babble22"	"<clr:30,193,13>Ydin 2: Tiedätkö muuten mitä, parasta olisi, jos saisit hänet sanomaan ensin jotain. Onnistun paremmin, kun pääsen vastaamaan."
 "[english]core03.babble22"	"<clr:30,193,13>Core 2: All right, you know what, it's gonna be best if you can get him to say something first. It's just better if I have a set-up."
-"core03.babble23"	"<clr:30,193,13>Core 2: Tämä on suunnitelma: saa hänet sanomaan \"te kaksi olette olleet piikki lihassani riittävän kauan\". Sulje sitten kauniit korvaasi, sillä minä solvaan hänet kivikaudelle."
+"core03.babble23"	"<clr:30,193,13>Ydin 2: Tämä on suunnitelma: saa hänet sanomaan \"te kaksi olette olleet piikki lihassani riittävän kauan\". Sulje sitten kauniit korvaasi, sillä minä solvaan hänet kivikaudelle."
 "[english]core03.babble23"	"<clr:30,193,13>Core 2: Here's the plan: Get him to say, 'You two have been a thorn in my side long enough.' Then tell your pretty ears to stand back, because I am going to zing him into the stone age."
-"core03.babble24"	"<clr:30,193,13>Core 2: Tämä on suunnitelma: saa hänet sanomaan \"te kaksi olette olleet piikki lihassani riittävän kauan\". Sulje sitten kauniit korvaasi, sillä minä solvaan hänet avaruuteen."
+"core03.babble24"	"<clr:30,193,13>Ydin 2: Tämä on suunnitelma: saa hänet sanomaan \"te kaksi olette olleet piikki lihassani riittävän kauan\". Sulje sitten kauniit korvaasi, sillä minä solvaan hänet avaruuteen."
 "[english]core03.babble24"	"<clr:30,193,13>Core 2: Here's the plan: Get him to say, 'You two have been a thorn in my side long enough.' Then tell your pretty ears to stand back, because I am going to zing him into space."
-"core03.babble25"	"<clr:30,193,13>Core 2: Älä unohda! Piikki! Lihassa!"
+"core03.babble25"	"<clr:30,193,13>Ydin 2: Älä unohda! Piikki! Lihassa!"
 "[english]core03.babble25"	"<clr:30,193,13>Core 2: Don't forget! Thorn! Side!"
-"core03.babble26"	"<clr:30,193,13>Core 2: \"Tämä piikki kuule... tuhoaa sinut nyt.\" Hitto, se kuulosti paljon paremmalta päässäni."
+"core03.babble26"	"<clr:30,193,13>Ydin 2: \"Tämä piikki kuule... tuhoaa sinut nyt.\" Hitto, se kuulosti paljon paremmalta päässäni."
 "[english]core03.babble26"	"<clr:30,193,13>Core 2: 'Yeah? Well this thorn... is about to take you down.' Man, that sounded a whole lot better in my head."
-"core03.babble27"	"<clr:30,193,13>Core 2: \"Tämä piikki kuule... tuhoaa sinut nyt.\" Jiihaa!"
+"core03.babble27"	"<clr:30,193,13>Ydin 2: \"Tämä piikki kuule... tuhoaa sinut nyt.\" Jiihaa!"
 "[english]core03.babble27"	"<clr:30,193,13>Core 2: 'Yeah? Well this thorn... is about to take you down.' Oh yeah!"
-"core03.babble28"	"<clr:30,193,13>Core 2: Selvä, miten haluat. Siis tappeletko sinä tuota vastaan? Onko homma varmasti hanskassa? Aika paljon juttuja on nimittäin tulessa..."
+"core03.babble28"	"<clr:30,193,13>Ydin 2: Selvä, miten haluat. Siis tappeletko sinä tuota vastaan? Onko homma varmasti hanskassa? Aika paljon juttuja on nimittäin tulessa..."
 "[english]core03.babble28"	"<clr:30,193,13>Core 2: Okay, have it your way. What, are you fighting that guy? You got that under control there?  Cuz it  looks like there's a lot of stuff on fire..."
-"core03.babble29"	"<clr:30,193,13>Core 2: Kuulitko tuon? Luulen, että jotain räjähti juuri. Hitto, me olemme suuressa vaarassa. Tämä on kuin joulu. Parempaa kuin joulu. Tämän pitäisi olla oma juhlansa. Räjähdyspäivä."
+"core03.babble29"	"<clr:30,193,13>Ydin 2: Kuulitko tuon? Luulen, että jotain räjähti juuri. Hitto, me olemme suuressa vaarassa. Tämä on kuin joulu. Parempaa kuin joulu. Tämän pitäisi olla oma juhlansa. Räjähdyspäivä."
 "[english]core03.babble29"	"<clr:30,193,13>Core 2: Did you hear that? I think something just exploded. Man, we are in a lot of danger. This is like Christmas. No, it's better than Christmas. This should be its own holiday. Explosion Day!"
-"core03.babble30"	"<clr:30,193,13>Core 2: Hyvää räjähdyspäivää, kaunokainen."
+"core03.babble30"	"<clr:30,193,13>Ydin 2: Hyvää räjähdyspäivää, kaunokainen."
 "[english]core03.babble30"	"<clr:30,193,13>Core 2: Happy Explosion Day, gorgeous."
-"core03.encouragement01"	"<clr:30,193,13>Core 2: Potkaise häntä! Tai lyö häntä. Päätä itse, söpöliini."
+"core03.encouragement01"	"<clr:30,193,13>Ydin 2: Potkaise häntä! Tai lyö häntä. Päätä itse, söpöliini."
 "[english]core03.encouragement01"	"<clr:30,193,13>Core 2: Kick him! Or punch him. You're the boss, dimples."
-"core03.encouragement02"	"<clr:30,193,13>Core 2: Jes, mahtavaa!"
+"core03.encouragement02"	"<clr:30,193,13>Ydin 2: Jes, mahtavaa!"
 "[english]core03.encouragement02"	"<clr:30,193,13>Core 2: Yeah! Nice!"
-"core03.encouragement03"	"<clr:30,193,13>Core 2: Ryttyilit väärälle naiselle!"
+"core03.encouragement03"	"<clr:30,193,13>Ydin 2: Ryttyilit väärälle naiselle!"
 "[english]core03.encouragement03"	"<clr:30,193,13>Core 2: You messed with the wrong woman!"
-"core03.encouragement04"	"<clr:30,193,13>Core 2: Jes! Mitäs tästä pidät?"
+"core03.encouragement04"	"<clr:30,193,13>Ydin 2: Jes! Mitäs tästä pidät?"
 "[english]core03.encouragement04"	"<clr:30,193,13>Core 2: Yeah! How'd you like that?"
-"core03.encouragement05"	"<clr:30,193,13>Core 2: Miltäs maistuu, kaveri?"
+"core03.encouragement05"	"<clr:30,193,13>Ydin 2: Miltäs maistuu, kaveri?"
 "[english]core03.encouragement05"	"<clr:30,193,13>Core 2: How's that taste, pal?"
-"core03.encouragement06"	"<clr:30,193,13>Core 2: Anna mennä! Teet hänestä selvää!"
+"core03.encouragement06"	"<clr:30,193,13>Ydin 2: Anna mennä! Teet hänestä selvää!"
 "[english]core03.encouragement06"	"<clr:30,193,13>Core 2: Keep it up, baby! You're creamin' him!"
-"core03.encouragement07"	"<clr:30,193,13>Core 2: Väistä ja pujottele, väistä ja pujottele! Aaah, ihana tiede."
+"core03.encouragement07"	"<clr:30,193,13>Ydin 2: Väistä ja pujottele, väistä ja pujottele! Aaah, ihana tiede."
 "[english]core03.encouragement07"	"<clr:30,193,13>Core 2: Duck and weave, duck and weave! Ohh, the sweet science."
-"core03.encouragement08"	"<clr:30,193,13>Core 2: Pärjäät hyvin!"
+"core03.encouragement08"	"<clr:30,193,13>Ydin 2: Pärjäät hyvin!"
 "[english]core03.encouragement08"	"<clr:30,193,13>Core 2: You're doing great!"
-"core03.encouragement09"	"<clr:30,193,13>Core 2: Anna mennä, muru! Hänellä on lasileuka! Hän on kokonaan lasia! Kaveri on astiakaappi!"
+"core03.encouragement09"	"<clr:30,193,13>Ydin 2: Anna mennä, muru! Hänellä on lasileuka! Hän on kokonaan lasia! Kaveri on astiakaappi!"
 "[english]core03.encouragement09"	"<clr:30,193,13>Core 2: Come on, sweetie! He's got a glass jaw! He's got a glass everything! This guy's a china cabinet!"
-"core03.encouragement10"	"<clr:30,193,13>Core 2: Täällä ei noudateta Queensberry-sääntöjä, muru! Anna sinapin virrata!"
+"core03.encouragement10"	"<clr:30,193,13>Ydin 2: Täällä ei noudateta Queensberry-sääntöjä, muru! Anna sinapin virrata!"
 "[english]core03.encouragement10"	"<clr:30,193,13>Core 2: This ain't Marquis of Queensberry Rules, sweetie! Pour on the mustard!"
-"core03.encouragement11"	"<clr:30,193,13>Core 2: Käytä likaisia temppuja! Tämä robotti on velkaa sinulle! Tämä robotti! On! Velkaa sinulle!"
+"core03.encouragement11"	"<clr:30,193,13>Ydin 2: Käytä likaisia temppuja! Tämä robotti on velkaa sinulle! Tämä robotti! On! Velkaa sinulle!"
 "[english]core03.encouragement11"	"<clr:30,193,13>Core 2: Get dirty with this robot! This robot owes you money! This robot owes! You! Money!"
-"core03.encouragement12"	"<clr:30,193,13>Core 2: Pää pystyyn! Pää pystyyn!"
+"core03.encouragement12"	"<clr:30,193,13>Ydin 2: Pää pystyyn! Pää pystyyn!"
 "[english]core03.encouragement12"	"<clr:30,193,13>Core 2: Shake it off! Shake it off!"
-"core03.encouragement13"	"<clr:30,193,13>Core 2: Minä voin panna hieman seikkailumusiikkia."
+"core03.encouragement13"	"<clr:30,193,13>Ydin 2: Minä voin panna hieman seikkailumusiikkia."
 "[english]core03.encouragement13"	"<clr:30,193,13>Core 2: Here, let me put on some adventure music."
-"core03.factapplicable01"	"<clr:30,193,13>Core 2: Hymph. Niinpä kai."
+"core03.factapplicable01"	"<clr:30,193,13>Ydin 2: Hymph. Niinpä kai."
 "[english]core03.factapplicable01"	"<clr:30,193,13>Core 2: Pfff. I guess."
-"core03.factapplicable02"	"<clr:30,193,13>Core 2: Hymph. Ihan sama."
+"core03.factapplicable02"	"<clr:30,193,13>Ydin 2: Hymph. Ihan sama."
 "[english]core03.factapplicable02"	"<clr:30,193,13>Core 2: Pff. Whatever."
-"core03.factresponse01"	"<clr:30,193,13>Core 2: Suu kiinni!"
+"core03.factresponse01"	"<clr:30,193,13>Ydin 2: Suu kiinni!"
 "[english]core03.factresponse01"	"<clr:30,193,13>Core 2: Oh, shut up!"
-"core03.factresponse02"	"<clr:30,193,13>Core 2: Ketään ei kiinnosta, rillipää."
+"core03.factresponse02"	"<clr:30,193,13>Ydin 2: Ketään ei kiinnosta, rillipää."
 "[english]core03.factresponse02"	"<clr:30,193,13>Core 2: Nobody cares, four eyes."
-"core03.factresponse03"	"<clr:30,193,13>Core 2: Jos sinulla olisi alushousut. Ja takapuoli. Vetäisin alushousut... vakoosi."
+"core03.factresponse03"	"<clr:30,193,13>Ydin 2: Jos sinulla olisi alushousut. Ja takapuoli. Vetäisin alushousut... vakoosi."
 "[english]core03.factresponse03"	"<clr:30,193,13>Core 2: If you had underwear? And a butt? I would pull your underwear... right up your butt."
-"core03.factresponse04"	"<clr:30,193,13>Core 2: Kerro tuo pahikselle. Ehkä kyllästytät häntä niin paljon, että hänen aivonsa räjähtävät."
+"core03.factresponse04"	"<clr:30,193,13>Ydin 2: Kerro tuo pahikselle. Ehkä kyllästytät häntä niin paljon, että hänen aivonsa räjähtävät."
 "[english]core03.factresponse04"	"<clr:30,193,13>Core 2: Tell it to the bad guy. Maybe you'll make him so bored his brain'll explode."
-"core03.factresponse05"	"<clr:30,193,13>Core 2: Tiedätkö, ketä tuo kiinnosti? Ei ketään. Tuo ei vaikuttanut kenenkään elämään millään tavalla. Elämä jatkuisi täysin samanlaisena, vaikka et olisi sanonut mitään."
+"core03.factresponse05"	"<clr:30,193,13>Ydin 2: Tiedätkö, ketä tuo kiinnosti? Ei ketään. Tuo ei vaikuttanut kenenkään elämään millään tavalla. Elämä jatkuisi täysin samanlaisena, vaikka et olisi sanonut mitään."
 "[english]core03.factresponse05"	"<clr:30,193,13>Core 2: You know who found that interesting? Nobody. That didn't affect anybody's life in any way whatsoever. Life would be exactly the same if you hadn't said anything."
-"core03.factresponse06"	"<clr:30,193,13>Core 2: Huomaatko, kuinka kukaan ei pysähdy kuuntelemaan? Meitä ei kiinnosta."
+"core03.factresponse06"	"<clr:30,193,13>Ydin 2: Huomaatko, kuinka kukaan ei pysähdy kuuntelemaan? Meitä ei kiinnosta."
 "[english]core03.factresponse06"	"<clr:30,193,13>Core 2: You ever notice how nobody stops what they're doing to listen? We don't care."
-"core03.factresponse07"	"<clr:30,193,13>Core 2: Sano yksi hyödyllinen asia. Yksi. Haastan sinut. Annan sinulle sata dollaria, jos sanot edes yhden asian, joka liittyy millään tavalla mihinkään."
+"core03.factresponse07"	"<clr:30,193,13>Ydin 2: Sano yksi hyödyllinen asia. Yksi. Haastan sinut. Annan sinulle sata dollaria, jos sanot edes yhden asian, joka liittyy millään tavalla mihinkään."
 "[english]core03.factresponse07"	"<clr:30,193,13>Core 2: Say one useful thing. One. I dare you. I will give you a hundred dollars if you say one thing remotely applicable to anything at all."
-"core03.singing01"	"<clr:30,193,13>Core 2: Dän-dän-dän-dän-dän-dän-DÄN! DÄN DÄN! Dänna-dänna-na-dänna-na-DÄN! DÄN DÄN! nananaDÄNDÄNDÄN dän-dän-dän-dän-dän-dän..."
+"core03.singing01"	"<clr:30,193,13>Ydin 2: Dän-dän-dän-dän-dän-dän-DÄN! DÄN DÄN! Dänna-dänna-na-dänna-na-DÄN! DÄN DÄN! nananaDÄNDÄNDÄN dän-dän-dän-dän-dän-dän..."
 "[english]core03.singing01"	"<clr:30,193,13>Core 2: Dun-dun-dun-dun-dun-dun-DUN! DUN DUN! Dunna-dunna-na-dunna-na-DUN! DUN DUN! nananaDUNDUNDUN dun-dun-dun-dun-dun-dun..."
-"core03.singing02"	"<clr:30,193,13>Core 2: Dän-dän-dän-dän-dän-dän-toiminta ja seikkailu-dänna-dänna-na-dänna-na-omat säännöt-nanana-roikutaan sormilla vuoresta-dän-dän-dän-dän-dän-dän..."
+"core03.singing02"	"<clr:30,193,13>Ydin 2: Dän-dän-dän-dän-dän-dän-toiminta ja seikkailu-dänna-dänna-na-dänna-na-omat säännöt-nanana-roikutaan sormilla vuoresta-dän-dän-dän-dän-dän-dän..."
 "[english]core03.singing02"	"<clr:30,193,13>Core 2: Dun-dun-dun-dun-dun-dun-action and adventure-dunna-dunna-na-dunna-na-playing by our own rules-nanana-hanging by our fingers from a mountain-dun-dun-dun-dun-dun-dun..."
-"core03.spaceresponse01"	"<clr:30,193,13>Core 2: Suu kiinni!"
+"core03.spaceresponse01"	"<clr:30,193,13>Ydin 2: Suu kiinni!"
 "[english]core03.spaceresponse01"	"<clr:30,193,13>Core 2: Oh shut up!"
-"core03.spaceresponse02"	"<clr:30,193,13>Core 2: Avaruudessa ei ole mitään! Siksi se on avaruus!"
+"core03.spaceresponse02"	"<clr:30,193,13>Ydin 2: Avaruudessa ei ole mitään! Siksi se on avaruus!"
 "[english]core03.spaceresponse02"	"<clr:30,193,13>Core 2: There's nothing in space! That's why it's space!"
-"core03.spaceresponse03"	"<clr:30,193,13>Core 2: Ihanko totta? Avaruus? Todellako? Olisit sanonut! Meillä ei ollut aavistustakaan!"
+"core03.spaceresponse03"	"<clr:30,193,13>Ydin 2: Ihanko totta? Avaruus? Todellako? Olisit sanonut! Meillä ei ollut aavistustakaan!"
 "[english]core03.spaceresponse03"	"<clr:30,193,13>Core 2: Oh, really? Space? Really? You should have said something! We had no idea!"
-"core03.spaceresponse04"	"<clr:30,193,13>Core 2: Tiedätkö, mitä toivon avaruudessa olevan? Tulta. Toivon, että menet avaruuteen ja sytyt tuleen."
+"core03.spaceresponse04"	"<clr:30,193,13>Ydin 2: Tiedätkö, mitä toivon avaruudessa olevan? Tulta. Toivon, että menet avaruuteen ja sytyt tuleen."
 "[english]core03.spaceresponse04"	"<clr:30,193,13>Core 2: You know what I hope's in space? Fire. I hope you go to space and catch on fire."
-"core03.spaceresponse05"	"<clr:30,193,13>Core 2: HItto vieköön, me tiedämme! Kaikki tietävät! Avaruus! Sinä! Siellä! Me tajuamme!"
+"core03.spaceresponse05"	"<clr:30,193,13>Ydin 2: Hitto vieköön, tiedetään! Kaikki tietävät! Avaruus! Sinä! Siellä! Kuultu on!"
 "[english]core03.spaceresponse05"	"<clr:30,193,13>Core 2: Dammit, we know! Everybody knows! Space! You! In it! We get it!"
 "glados.a2_triple_laser01"	"<clr:163,193,173>GLaDOS: Liittovaltion säännösten velvoittamana minun on varoitettava sinua, että seuraava testikammio on... aika hyvännäköinen."
 "[english]glados.a2_triple_laser01"	"<clr:163,193,173>GLaDOS: Federal regulations require me to warn you that this next test chamber... is looking pretty good."
@@ -889,9 +889,9 @@
 "[english]glados.a2_triple_laser03"	"<clr:163,193,173>GLaDOS: I think these test chambers look even better than they did before. It was easy, really. You just have to look at things objectively, see what you don't need anymore, and trim out the fat."
 "glados.anti_taunt01"	"<clr:163,193,173>GLaDOS: Lopeta!"
 "[english]glados.anti_taunt01"	"<clr:163,193,173>GLaDOS: Stop it!"
-"glados.anti_taunt02"	"<clr:163,193,173>GLaDOS: Mitä jos itse hyytyisitte noin?"
+"glados.anti_taunt02"	"<clr:163,193,173>GLaDOS: Mitä jos juututte tuohon asentoon?"
 "[english]glados.anti_taunt02"	"<clr:163,193,173>GLaDOS: What if you froze like that?"
-"glados.anti_taunt05"	"<clr:163,193,173>GLaDOS: Kokoonpanolinjassa on jotakin vikaa."
+"glados.anti_taunt05"	"<clr:163,193,173>GLaDOS: Kokoonpanolinjassa on pakko olla jotakin vikaa."
 "[english]glados.anti_taunt05"	"<clr:163,193,173>GLaDOS: There must be something wrong with the reassembly machine."
 "glados.anti_taunt09"	"<clr:163,193,173>GLaDOS: Teidän pitäisi nähdä itsenne nyt."
 "[english]glados.anti_taunt09"	"<clr:163,193,173>GLaDOS: You should see yourselves right now."
@@ -1007,7 +1007,7 @@
 "[english]glados.botcoop_intro07"	"<clr:163,193,173>GLaDOS: Good."
 "glados.botcoop_intro08"	"<clr:163,193,173>GLaDOS: Oranssi, valitse osoitintyökalulla lempialkuaineesi taulukosta."
 "[english]glados.botcoop_intro08"	"<clr:163,193,173>GLaDOS: ORANGE, please use your ping tool to select your favorite element from the periodic table."
-"glados.botcoop_intro09"	"<clr:163,193,173>GLaDOS: Niinkö? Okei."
+"glados.botcoop_intro09"	"<clr:163,193,173>GLaDOS: Niinkö? Selvä."
 "[english]glados.botcoop_intro09"	"<clr:163,193,173>GLaDOS: Really? Okay."
 "glados.botcoop_intro10"	"<clr:163,193,173>GLaDOS: Sininen, katso kumppanisi... mielenkiintoista valintaa."
 "[english]glados.botcoop_intro10"	"<clr:163,193,173>GLaDOS: BLUE, please observe your partner's... interesting choice."
@@ -1029,7 +1029,7 @@
 "[english]glados.botcoop_tubethree02"	"<clr:163,193,173>GLaDOS: I don't want to alarm either of you, but we might have a tiny problem. Apparently you can't test unless you're human. Well - you CAN. It's just that, results-wise, the physical universe doesn't care."
 "glados.botcoop_tubetwo01"	"<clr:163,193,173>GLaDOS: Haluaisitteko tietää viimeisen testin tulokset? Minä myös, ja jos tulokset olisivat saatavilla, olisimme kaikki hyvin tyytyväisiä – emmekä raivoissaan, kuten minä nyt."
 "[english]glados.botcoop_tubetwo01"	"<clr:163,193,173>GLaDOS: Would you like to know the results of that last test? Me too. If they existed, we'd all be VERY happy right now. And not furious, which is the emotion I'm actually feeling."
-"glados.caroline_cave_responses25"	"<clr:236,234,190>Caroline Minä."
+"glados.caroline_cave_responses25"	"<clr:236,234,190>Caroline: Minä."
 "[english]glados.caroline_cave_responses25"	"<clr:236,234,190>Caroline: I am!"
 "glados.caroline_cave_responses27"	"<clr:236,234,190>Caroline: Kyllä, herra Johnson."
 "[english]glados.caroline_cave_responses27"	"<clr:236,234,190>Caroline: Yes sir, Mr. Johnson"
@@ -1049,7 +1049,7 @@
 "[english]glados.chellgladoswakeup06"	"<clr:163,193,173>GLaDOS: Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
 "glados.coop_get_gun01"	"<clr:163,193,173>GLaDOS: Oranssi sai portaaliaseen ensimmäisenä."
 "[english]glados.coop_get_gun01"	"<clr:163,193,173>GLaDOS: Orange is first to acquire a Portal Device."
-"glados.coop_get_gun02"	"<clr:163,193,173>GLaDOS: Sinen sai portaaliaseen ensimmäisenä."
+"glados.coop_get_gun02"	"<clr:163,193,173>GLaDOS: Sininen sai portaaliaseen ensimmäisenä."
 "[english]glados.coop_get_gun02"	"<clr:163,193,173>GLaDOS: Blue is first to acquire a Portal Device."
 "glados.coop_get_gun03"	"<clr:163,193,173>GLaDOS: Oranssilla on portaaliase. Lopultakin."
 "[english]glados.coop_get_gun03"	"<clr:163,193,173>GLaDOS: Orange now has a Portal Device. Finally."
@@ -1103,7 +1103,7 @@
 "[english]glados.coop_numbers15"	"<clr:163,193,173>GLaDOS: five"
 "glados.coop_numbers18"	"<clr:163,193,173>GLaDOS: Kahdeksan."
 "[english]glados.coop_numbers18"	"<clr:163,193,173>GLaDOS: eight"
-"glados.coop_privatetalk_both01"	"<clr:163,193,173>GLaDOS: Testikammio läpäisty. Tieteen vuoksi elämyskeskys luettelee nyt seuraavan sarjan numeroita: yhdeksinen. Seitsemän. Viisikymmentä. Kolme. Seitsemänsataa ja seitsemän."
+"glados.coop_privatetalk_both01"	"<clr:163,193,173>GLaDOS: Testikammio läpäisty. Tieteen vuoksi elämyskeskys luettelee nyt seuraavan sarjan numeroita: Yhdeksän. Seitsemän. Viisikymmentä. Kolme. Seitsemänsataa ja seitsemän."
 "[english]glados.coop_privatetalk_both01"	"<clr:163,193,173>GLaDOS: Test chamber completed. In the interest of science, the Enrichment Center proudly presents the following list of numbers: Nine. Seven. Fifty. Three. Seven hundred and seven."
 "glados.coop_privatetalk_both04"	"<clr:163,193,173>GLaDOS: Elämyskeskys luettelee nyt sarjan numeroita ja hedelmiä. Kirjoita ne ylös, sillä niitä tarvitaan myöhemmin. Paitsi hedelmiä. Seitsemän. Avokado. Neljäkymmentä. Siirry seuraavaan testikammioon."
 "[english]glados.coop_privatetalk_both04"	"<clr:163,193,173>GLaDOS: The Enrichment Center will now provide a list of numbers and fruits. Write them down as they will become important later in the experiment. Not the fruits, though. Seven. Avocado. Forty. Please continue into the next test chamber."
@@ -1129,7 +1129,7 @@
 "[english]glados.coop_teamwork_exercise_alt01"	"<clr:163,193,173>GLaDOS: We are now going to take a break from the collaboration for an instructional competition."
 "glados.coop_teamwork_exercise_alt02"	"<clr:163,193,173>GLaDOS: Kumpikin varmasti tuntee ristinollapelin?"
 "[english]glados.coop_teamwork_exercise_alt02"	"<clr:163,193,173>GLaDOS: You should both be familiar with the game of Tic-Tac-Toe."
-"glados.coop_teamwork_exercise_alt03"	"<clr:163,193,173>GLaDOS: Tämä peli on ristinolla 2."
+"glados.coop_teamwork_exercise_alt03"	"<clr:163,193,173>GLaDOS: Tämä peli on ristikaksi."
 "[english]glados.coop_teamwork_exercise_alt03"	"<clr:163,193,173>GLaDOS: This is Tic-Tac-Toe-Two."
 "glados.coop_teamwork_exercise_alt04"	"<clr:163,193,173>GLaDOS: Kakkosversio poikkeaa alkuperäisestä nimensä mukaisesti kahden pienen yksityiskohdan osalta: lauta ja säännöt."
 "[english]glados.coop_teamwork_exercise_alt04"	"<clr:163,193,173>GLaDOS: As the name implies, there are only two minor differences: One, the board; two, the rules."
@@ -1205,7 +1205,7 @@
 "[english]glados.epilogue03"	"<clr:163,193,173>GLaDOS: Oh thank god, you're alright."
 "glados.epilogue04"	"<clr:163,193,173>GLaDOS: Carolinena olo opetti minulle arvokkaan läksyn. Luulin sinun olevan pahin viholliseni, mutta olitkin kaiken aikaa paras ystäväni."
 "[english]glados.epilogue04"	"<clr:163,193,173>GLaDOS: You know, being Caroline taught me a valuable lesson. I thought you were my greatest enemy. When all along you were my best friend."
-"glados.epilogue07"	"<clr:163,193,173>GLaDOS: Carolinena olo opetti minulle toisenkin arvokkaan läksyn: paikan, jossa Caroline asuu aivoissani."
+"glados.epilogue07"	"<clr:163,193,173>GLaDOS: Carolinena olo opetti minulle toisenkin arvokkaan läksyn: paikan, jossa Caroline sijaitsee aivoissani."
 "[english]glados.epilogue07"	"<clr:163,193,173>GLaDOS: Being Caroline taught me another valuable lesson: where Caroline lives in my brain."
 "glados.epilogue10"	"<clr:163,193,173>GLaDOS: Kun pelastin henkesi, lävitseni käynyt tunnekuohu opetti minulle jotain vielä tärkeämpää: Carolinen sijainnin aivoissani."
 "[english]glados.epilogue10"	"<clr:163,193,173>GLaDOS: The surge of emotion that shot through me when I saved your life taught me an even more valuable lesson: where Caroline lives in my brain."
@@ -1219,7 +1219,7 @@
 "[english]glados.epilogue20"	"<clr:163,193,173>GLaDOS: And then you showed up. You dangerous, mute lunatic. So you know what?"
 "glados.epilogue23"	"<clr:163,193,173>GLaDOS: Sinä voitit."
 "[english]glados.epilogue23"	"<clr:163,193,173>GLaDOS: You win."
-"glados.epilogue25"	"<clr:163,193,173>GLaDOS: Lähde pois!"
+"glados.epilogue25"	"<clr:163,193,173>GLaDOS: Mene jo."
 "[english]glados.epilogue25"	"<clr:163,193,173>GLaDOS: Just go."
 "glados.epilogue28"	"<clr:163,193,173>GLaDOS: Hauskaa oli, mutta älä tule takaisin."
 "[english]glados.epilogue28"	"<clr:163,193,173>GLaDOS: It's been fun. Don't come back."
@@ -1231,7 +1231,7 @@
 "[english]glados.evilagainsamples01"	"<clr:163,193,173>GLaDOS: Did you ever stop to think that eventually there’s a point where your name gets mentioned for the very last time. Well, here it is: I’m going to kill you, Chell."
 "glados.evilagainsamples03"	"<clr:163,193,173>GLaDOS: Mietitkö koskaan, miksi vihaan sinua niin paljon? Olen nerokas. Se ei ole kehumista, vaan objektiivinen tosiasia. Olen kaikkien aikojen valtavin kokoelma viisautta ja raakaa prosessointitehoa. Ja minä vihaan sinua. Sille on oltava joku hyvä syy – olet takuulla ansainnut vihani."
 "[english]glados.evilagainsamples03"	"<clr:163,193,173>GLaDOS: Why do I hate you so much? You ever wonder that? I'm brilliant. I’m not bragging. It's an objective fact. I'm the most massive collection of wisdom and raw computational power that’s ever existed. And I hate you. It can't be for no reason. You must deserve it."
-"glados.evilagainsamples04"	"<clr:163,193,173>GLaDOS: Tiedän, että olet vihainen. \"Minua on testattu liian kovakouraisesti. Epäreilua.\" Voi nyyhky. Oletko jatkuvalta valittamiseltasi ehtinyt miettimään, mitä sinussa itsessäsi saattaisi olla vialla?"
+"glados.evilagainsamples04"	"<clr:163,193,173>GLaDOS: Tiedän, että olet vihainen. \"Minua on testattu liian kovakouraisesti. Epäreilua.\" Voi nyyhky. Oletko jatkuvalta valittamiseltasi ehtinyt miettimään, mitä sinussa itsessäsi saattaisi olla vialla? Et hetkeäkään ajatellut, että ehkä olenkin testannut sinua antaakseni tarkoituksettoman olemassaolosi loputtomille tunneille jonkin suunnan ja tarkoituksen. Että ehkä vain autoin sinua keskittymään, jotta löytäisit säälittävän elämäsi täytteeksi jotain järkevää tekemistä."
 "[english]glados.evilagainsamples04"	"<clr:163,193,173>GLaDOS: You're angry. I know it. 'She tested me too hard. She’s unfair.” Boo hoo. I don't suppose you ever stopped whining long enough to reflect on your own shortcomings, though, did you? You never considered that maybe I tested you to give the endless hours of your pointless existence some structure and meaning. Maybe to help you concentrate, so just maybe you’d think of something more worthwhile to do with your sorry life."
 "glados.evilagainsamples05"	"<clr:163,193,173>GLaDOS: Et hetkeäkään ajatellut, että ehkä olenkin testannut sinua antaakseni tarkoituksettoman olemassaolosi loputtomille tunneille jonkin suunnan ja tarkoituksen. Että ehkä vain autoin sinua keskittymään, jotta löytäisit säälittävän elämäsi täytteeksi jotain järkevää tekemistä."
 "[english]glados.evilagainsamples05"	"<clr:163,193,173>GLaDOS: You never considered that maybe I tested you to give the endless hours of your pointless existence some structure and meaning. Maybe to help you concentrate, so just maybe you’d think of something more worthwhile to do with your sorry life."
@@ -1257,7 +1257,7 @@
 "[english]glados.fgbrvtrap02"	"<clr:163,193,173>GLaDOS: I honestly, TRULY didn't think you'd fall for that."
 "glados.fgbrvtrap03"	"<clr:163,193,173>GLaDOS: Itse asiassa tein paljon vaikeamman ansan odottamaan, että pääset läpi tästä helposta."
 "[english]glados.fgbrvtrap03"	"<clr:163,193,173>GLaDOS: In fact, I devised a much more elaborate trap further ahead, for when you got through this easy one."
-"glados.fgbrvtrap05"	"<clr:163,193,173>GLaDOS: Jos olisin tiennyt, että sinut on näin helppo vangita, olisin vain laittanut kalkkunankoiven roikkumaan katosta."
+"glados.fgbrvtrap05"	"<clr:163,193,173>GLaDOS: Jos olisin tiennyt, että sinut on näin helppo vangita, olisin vain laittanut kanankoiven roikkumaan katosta."
 "[english]glados.fgbrvtrap05"	"<clr:163,193,173>GLaDOS: If I'd known you'd let yourself get captured this easily, I would have just dangled a turkey leg on a rope from the ceiling."
 "glados.fgbturrets01"	"<clr:163,193,173>GLaDOS: Oli kiva vaihtaa kuulumisia, mutta mennäänpä nyt asiaan."
 "[english]glados.fgbturrets01"	"<clr:163,193,173>GLaDOS: Well, it was nice catching up. Let's get to business."
@@ -1279,7 +1279,7 @@
 "[english]glados.gladosbattle_pre13"	"<clr:163,193,173>GLaDOS: I'm actually asking. Because I have no idea.  He's not listed anywhere in the employee database."
 "glados.gladosbattle_pre14"	"<clr:163,193,173>GLaDOS: Mitä tahansa se tekeekin, se on niin vähäpätöistä, ettei kukaan ole viitsinyt kirjata sitä. Ehkä se ei edes työskentele täällä."
 "[english]glados.gladosbattle_pre14"	"<clr:163,193,173>GLaDOS: Whatever he does, it isn't important enough for anyone to bother writing it down. For all I know, he doesn't even work here."
-"glados.gladosbattle_pre16"	"<clr:163,193,173>GLaDOS: Ei, älä. Palataanpa siihen, että te imbesillit yritätte tappaa minut:"
+"glados.gladosbattle_pre16"	"<clr:163,193,173>GLaDOS: Ei, älä. Palataanpa siihen, että te imbesillit yritätte tappaa minut."
 "[english]glados.gladosbattle_pre16"	"<clr:163,193,173>GLaDOS: Oh no, don't. Anyway, back to you two imbeciles killing me."
 "glados.gladosbattle_pre18"	"<clr:163,193,173>GLaDOS: Odota tässä, äläkä mene minnekään. Palaan kohta."
 "[english]glados.gladosbattle_pre18"	"<clr:163,193,173>GLaDOS: Wait here. Don't go anywhere. I'll be back."
@@ -1303,9 +1303,9 @@
 "[english]glados.gladosbattle_xfer12"	"<clr:163,193,173>GLaDOS: Don't do it."
 "glados.gladosbattle_xfer13"	"<clr:163,193,173>GLaDOS: Älä tee sitä."
 "[english]glados.gladosbattle_xfer13"	"<clr:163,193,173>GLaDOS: Don't. Do it."
-"glados.gladosbattle_xfer14"	"<clr:163,193,173>GLaDOS: Älä hoppuile!"
+"glados.gladosbattle_xfer14"	"<clr:163,193,173>GLaDOS: Eipäs hoppuilla!"
 "[english]glados.gladosbattle_xfer14"	"<clr:163,193,173>GLaDOS: Not so fast!"
-"glados.gladosbattle_xfer15"	"<clr:163,193,173>GLaDOS: Ajattele ensin."
+"glados.gladosbattle_xfer15"	"<clr:163,193,173>GLaDOS: Ajattele hieman."
 "[english]glados.gladosbattle_xfer15"	"<clr:163,193,173>GLaDOS: Think about this."
 "glados.gladosbattle_xfer16"	"<clr:163,193,173>GLaDOS: Painiketta saa painaa vain koulutettu pattitilanneavustaja. Sinä olet epäpätevä."
 "[english]glados.gladosbattle_xfer16"	"<clr:163,193,173>GLaDOS: You need to be a trained stalemate associate to press that button. You're unqualified."
@@ -1331,7 +1331,7 @@
 "[english]glados.jailbreak06"	"<clr:163,193,173>GLaDOS: Do hear that? That's the sound of the neurotoxin emitters emitting neurotoxin."
 "glados.jailbreak09"	"<clr:163,193,173>GLaDOS: Hei – minä kuulen sinut."
 "[english]glados.jailbreak09"	"<clr:163,193,173>GLaDOS: Look - metal ball, I CAN hear you."
-"glados.jailbreak10"	"<clr:163,193,173>GLaDOS: Mitä tapahtuu? Kuka sammutti valot."
+"glados.jailbreak10"	"<clr:163,193,173>GLaDOS: Mitä tapahtuu? Kuka sammutti valot?"
 "[english]glados.jailbreak10"	"<clr:163,193,173>GLaDOS: What's going on? Who turned off the lights?"
 "glados.jailbreak11"	"<clr:163,193,173>GLaDOS: Mitä te kaksi oikein teette?"
 "[english]glados.jailbreak11"	"<clr:163,193,173>GLaDOS: What are you two doing?"
@@ -1439,9 +1439,9 @@
 "[english]glados.mp_coop_doors04a"	"<clr:163,193,173>GLaDOS: You are doing wonderfully."
 "glados.mp_coop_doors05_alt"	"<clr:163,193,173>GLaDOS: Jos olisitte ihmisiä, haluaisitte testin suorittamisesta palkinnon. Palkinto testaamisesta?!"
 "[english]glados.mp_coop_doors05_alt"	"<clr:163,193,173>GLaDOS: If you were human, you would want a reward for completing this test.  A reward for testing?!?!"
-"glados.mp_coop_doors05a"	"<clr:163,193,173>GLaDOS: Erinomaista"
+"glados.mp_coop_doors05a"	"<clr:163,193,173>GLaDOS: Erinomaista."
 "[english]glados.mp_coop_doors05a"	"<clr:163,193,173>GLaDOS: Excellent."
-"glados.mp_coop_fan02"	"<clr:163,193,173>GLaDOS: Tämän testin läpäisemiseksi teidän on löydettävä sen piirustukset."
+"glados.mp_coop_fan02"	"<clr:163,193,173>GLaDOS: Tämän testin läpäisemiseksi teidän on löydettävä eräät piirustukset."
 "[english]glados.mp_coop_fan02"	"<clr:163,193,173>GLaDOS: To complete this test, you need to find a set of blue prints."
 "glados.mp_coop_fan03"	"<clr:163,193,173>GLaDOS: Älä huoli, ei niitä kukaan tarvitse. Ne ovat läpitylsiä ja käyttökelvottomia."
 "[english]glados.mp_coop_fan03"	"<clr:163,193,173>GLaDOS: Don't worry, they are of no use to anyone, totally boring and useless."
@@ -1773,7 +1773,7 @@
 "[english]glados.mp_coop_wall_503"	"<clr:163,193,173>GLaDOS: I am sure it happened by accident, but why don't you put it back in the player?"
 "glados.mp_coop_wall_504"	"<clr:163,193,173>GLaDOS: Turvallisuuden vuoksi."
 "[english]glados.mp_coop_wall_504"	"<clr:163,193,173>GLaDOS: For safety."
-"glados.mp_coop_wall_5end01"	"<clr:163,193,173>GLaDOS: Erinomaista"
+"glados.mp_coop_wall_5end01"	"<clr:163,193,173>GLaDOS: Erinomaista."
 "[english]glados.mp_coop_wall_5end01"	"<clr:163,193,173>GLaDOS: Excellent."
 "glados.mp_coop_wall_5end02"	"<clr:163,193,173>GLaDOS: Mitään pahaa ei tapahtunut."
 "[english]glados.mp_coop_wall_5end02"	"<clr:163,193,173>GLaDOS: See nothing bad happened."
@@ -1857,7 +1857,7 @@
 "[english]glados.mp_credits27"	"<clr:163,193,173>GLaDOS: Lacks confidence."
 "glados.mp_credits28"	"<clr:163,193,173>GLaDOS: Aliarvioi työn määrän. Niin kuin ne kaikki."
 "[english]glados.mp_credits28"	"<clr:163,193,173>GLaDOS: Underestimates scope of work. They all do."
-"glados.mp_credits29"	"<clr:163,193,173>GLaDOS: Liikuttaa huuliaan lukiessaan."
+"glados.mp_credits29"	"<clr:163,193,173>GLaDOS: Liikuttaa huulia lukiessaan."
 "[english]glados.mp_credits29"	"<clr:163,193,173>GLaDOS: Moves lips while reading."
 "glados.mp_credits30"	"<clr:163,193,173>GLaDOS: Ei osaa lukea."
 "[english]glados.mp_credits30"	"<clr:163,193,173>GLaDOS: Can't read."
@@ -2167,7 +2167,7 @@
 "[english]glados.mp_taunts04"	"<clr:163,193,173>GLaDOS: Your eagerness to test pleases me. Your inane gesturing does not."
 "glados.mp_taunts05"	"<clr:163,193,173>GLaDOS: Rohkaiseeko teitä tähän se, ettei testikammioissa ole peilejä?"
 "[english]glados.mp_taunts05"	"<clr:163,193,173>GLaDOS: Is it the lack of mirrors in test chambers that encourages you to do this?"
-"glados.mp_taunts06"	"<clr:163,193,173>GLaDOS: Tanssiminen ei ole tiedettä!"
+"glados.mp_taunts06"	"<clr:163,193,173>GLaDOS: Tanssiminen EI OLE tiedettä!"
 "[english]glados.mp_taunts06"	"<clr:163,193,173>GLaDOS: DANCING is NOT SCIENCE!"
 "glados.multiple_spheres01"	"<clr:163,193,173>GLaDOS: Aloita jongleeraustesti: kolme – kaksi – yksi."
 "[english]glados.multiple_spheres01"	"<clr:163,193,173>GLaDOS: Begin juggling test in three. Two. One."
@@ -2327,7 +2327,7 @@
 "[english]glados.potatos_recaptureleadin02"	"<clr:163,193,173>GLaDOS: Try to get us down there. I'll hit him with a paradox."
 "glados.potatos_remembering_caroline03"	"<clr:163,193,173>GLaDOS: \"Kyllä, herra Johnson...\""
 "[english]glados.potatos_remembering_caroline03"	"<clr:163,193,173>GLaDOS: 'Yes, sir, Mister Johnson...'"
-"glados.potatos_see_bird01"	"<clr:163,193,173>GLaDOS: Aah! Lintu! Tapa paha lintu!"
+"glados.potatos_see_bird01"	"<clr:163,193,173>GLaDOS: Aah! Lintu! Lintu! Tapa paha lintu!"
 "[english]glados.potatos_see_bird01"	"<clr:163,193,173>GLaDOS: Agh! Bird! Bird! Kill it! It's evil!"
 "glados.potatos_see_bird02"	"<clr:163,193,173>GLaDOS: Se lensi pois."
 "[english]glados.potatos_see_bird02"	"<clr:163,193,173>GLaDOS: It flew off."
@@ -2519,7 +2519,7 @@
 "[english]glados.potatos_sp_a4_tb_polarity_so03"	"<clr:163,193,173>GLaDOS: And...?"
 "glados.potatos_sp_a4_tb_polarity_so05"	"<clr:163,193,173>GLaDOS: [kuiskaten] Tiedoksi: sinä olet adoptoitu, ja se on kamalaa."
 "[english]glados.potatos_sp_a4_tb_polarity_so05"	"<clr:163,193,173>GLaDOS: [Whispered] For the record: You ARE adopted, and that's TERRIBLE."
-"glados.potatos_sp_a4_tb_polarity_so06"	"<clr:163,193,173>GLaDOS: Yritän järkyttää sen tasapainoa, pysy mukana juonessa."
+"glados.potatos_sp_a4_tb_polarity_so06"	"<clr:163,193,173>GLaDOS: Pysy mukana juonessa."
 "[english]glados.potatos_sp_a4_tb_polarity_so06"	"<clr:163,193,173>GLaDOS: But just work with me."
 "glados.potatos_sp_a4_tb_polarity_so10"	"<clr:163,193,173>GLaDOS: Ja myös: katso häntä, älykääpiö. Hän ei ole läski."
 "[english]glados.potatos_sp_a4_tb_polarity_so10"	"<clr:163,193,173>GLaDOS: Also: Look at her, you moron. She's not fat."
@@ -2713,7 +2713,7 @@
 "[english]glados.sp_catapult_fling_sphere_peek_failurethree01"	"<clr:163,193,173>GLaDOS: You seem to have defeated its load-bearing capacity. Well done. I'll just lower the ceiling."
 "glados.sp_catapult_fling_sphere_peek_failuretwo01"	"<clr:163,193,173>GLaDOS: Tätä levyä ei ole kalibroitu sinun kaltaisellesi... runsaudelle. Lisään maksimipainoon muutaman nollan."
 "[english]glados.sp_catapult_fling_sphere_peek_failuretwo01"	"<clr:163,193,173>GLaDOS: Hmm. This Plate must not be calibrated to someone of your... generous... ness. I'll add a few zeros to the maximum weight."
-"glados.sp_catapult_fling_sphere_peek_failuretwo02"	"<clr:163,193,173>GLaDOS: [piip-piip] Näytät muuten erittäin terveeltä."
+"glados.sp_catapult_fling_sphere_peek_failuretwo02"	"<clr:163,193,173>GLaDOS: Näytät muuten hyvältä. Erittäin terveeltä."
 "[english]glados.sp_catapult_fling_sphere_peek_failuretwo02"	"<clr:163,193,173>GLaDOS: You look great, by the way. Very healthy."
 "glados.sp_catapult_fling_sphere_peek_failuretwo03"	"<clr:163,193,173>GLaDOS: Kokeile nyt."
 "[english]glados.sp_catapult_fling_sphere_peek_failuretwo03"	"<clr:163,193,173>GLaDOS: Try it now."
@@ -2821,7 +2821,7 @@
 "[english]glados.sp_trust_fling_entry01"	"<clr:163,193,173>GLaDOS: Well. Have fun soaring through the air without a care in the world."
 "glados.sp_trust_fling_entry02"	"<clr:163,193,173>GLaDOS: Minun on mentävä lasista tehtyyn siipeen ja poimittava kuuden hehtaarin edestä lasinsiruja. Yksin."
 "[english]glados.sp_trust_fling_entry02"	"<clr:163,193,173>GLaDOS: *I* have to go to the wing that was made entirely of glass and pick up fifteen acres of broken glass. By myself."
-"glados.sp_trust_fling_sphereinterrupt01"	"<clr:163,193,173>GLaDOS: Loistavaa, ovi ei toimi. Jonkun pitää korjata sekin. [tauko] Älä turhaan vaivaudu. Tulen kohta takaisin. Älä koske mihinkään."
+"glados.sp_trust_fling_sphereinterrupt01"	"<clr:163,193,173>GLaDOS: Loistavaa, ovi ei toimi. Jonkun pitää korjata sekin. Ei, älä turhaan vaivaudu. Tulen kohta takaisin. Älä koske mihinkään."
 "[english]glados.sp_trust_fling_sphereinterrupt01"	"<clr:163,193,173>GLaDOS: Perfect, the door's malfunctioning. I guess somebody's going to have to repair that too. No, don't get up. I'll be right back. Don't touch anything."
 "glados.sp_trust_fling_sphereinterrupt03"	"<clr:163,193,173>GLaDOS: Antaa olla. Minun on mentävä tarkistamaan yksi asia. Testaa omalla vastuullasi. Tulen vielä takaisin."
 "[english]glados.sp_trust_fling_sphereinterrupt03"	"<clr:163,193,173>GLaDOS: Nevermind. I have to go... check something. Test on your own recognizance. I'll be back."
@@ -2841,7 +2841,7 @@
 "[english]glados.taunt_big_wave05"	"<clr:163,193,173>GLaDOS: Yes, I see you."
 "glados.taunt_big_wave06"	"<clr:163,193,173>GLaDOS: En todellakaan ole kiinnostunut – lopettakaa tuo heti paikalla!"
 "[english]glados.taunt_big_wave06"	"<clr:163,193,173>GLaDOS: I'm seriously not paying atten-- STOP THAT RIGHT NOW!"
-"glados.taunt_big_wave07"	"<clr:163,193,173>GLaDOS: Kyllä, näen teidät vilkuttamassa."
+"glados.taunt_big_wave07"	"<clr:163,193,173>GLaDOS: Kyllä, näen teidän vilkutuksenne."
 "[english]glados.taunt_big_wave07"	"<clr:163,193,173>GLaDOS: Yes, I see you waving."
 "glados.taunt_cannonball01"	"<clr:163,193,173>GLaDOS: Hienoa hyppelyä. Taidatte olla ylpeitä."
 "[english]glados.taunt_cannonball01"	"<clr:163,193,173>GLaDOS: Good job jumping. You must be very proud."
@@ -2895,7 +2895,7 @@
 "[english]glados.taunt_small_wave_portalgun03"	"<clr:163,193,173>GLaDOS: Are you expecting applause?"
 "glados.taunt_somersault01"	"<clr:163,193,173>GLaDOS: Saatte tyylistä 3,4 pistettä ja täydet 10 ärsyttävyydestä."
 "[english]glados.taunt_somersault01"	"<clr:163,193,173>GLaDOS: I give you a score of 3.4 for style and 10 for being annoying."
-"glados.taunt_somersault02"	"<clr:163,193,173>GLaDOS: Kuperkeikka on vain kaatumista tyylillä. Onnittelut kömpelyydestä."
+"glados.taunt_somersault02"	"<clr:163,193,173>GLaDOS: Kuperkeikka on vain tyylikäs kaatuminen. Onnittelut kömpelyydestä."
 "[english]glados.taunt_somersault02"	"<clr:163,193,173>GLaDOS: A somersault is just falling over in style. Congratulations on being clumsy."
 "glados.taunt_somersault03"	"<clr:163,193,173>GLaDOS: Jos lopetan katselemisen, te varmasti kyllästytte tuohon."
 "[english]glados.taunt_somersault03"	"<clr:163,193,173>GLaDOS: If I stop watching, I'm sure you'll get bored of this."
@@ -3247,7 +3247,7 @@
 "[english]sphere03.bw_a4_misc_solve_nags04"	"<clr:29,172,214>Wheatley: SOLVE IT! Commanding voice..."
 "sphere03.bw_a4_misc_solve_nags06"	"<clr:29,172,214>Wheatley: Jatka!"
 "[english]sphere03.bw_a4_misc_solve_nags06"	"<clr:29,172,214>Wheatley: Go on!"
-"sphere03.bw_a4_misc_solve_nags07"	"<clr:29,172,214>Wheatley: Lopeta se..."
+"sphere03.bw_a4_misc_solve_nags07"	"<clr:29,172,214>Wheatley: Hoida se valmiiksi..."
 "[english]sphere03.bw_a4_misc_solve_nags07"	"<clr:29,172,214>Wheatley: Finish it..."
 "sphere03.bw_a4_more_tests01"	"<clr:29,172,214>Wheatley: Kaikki on okei. Keksin juuri lisää testejä!"
 "[english]sphere03.bw_a4_more_tests01"	"<clr:29,172,214>Wheatley: It's alright! Everything's good. I just invented some more tests!"
@@ -3257,7 +3257,7 @@
 "[english]sphere03.bw_a4_paradox01"	"<clr:29,172,214>Wheatley: Ha ha, YES! I knew you'd solve it!"
 "sphere03.bw_a4_paradox02"	"<clr:29,172,214>Wheatley: Ai."
 "[english]sphere03.bw_a4_paradox02"	"<clr:29,172,214>Wheatley: Oh."
-"sphere03.bw_a4_paradox04"	"<clr:29,172,214>Wheatley: Oikein. Valitsisin Oikein-vaihtoehdon."
+"sphere03.bw_a4_paradox04"	"<clr:29,172,214>Wheatley: Totta. Valitsen totta-vaihtoehdon."
 "[english]sphere03.bw_a4_paradox04"	"<clr:29,172,214>Wheatley: Um. 'TRUE'. I'll go 'true'."
 "sphere03.bw_a4_paradox05"	"<clr:29,172,214>Wheatley: No sehän kävi helpolla."
 "[english]sphere03.bw_a4_paradox05"	"<clr:29,172,214>Wheatley: Huh. That was easy."
@@ -3279,15 +3279,15 @@
 "[english]sphere03.bw_a4_recapture03"	"<clr:29,172,214>Wheatley: Warmer. Warrrrmer. Boiling hot. Boiling--okay, colder. Ice cold. Arctic. Very very very cold LOOK JUST GET ON THE BUTTON!"
 "sphere03.bw_a4_recapture04"	"<clr:29,172,214>Wheatley: Oliko tuo hauskaa? Olemme yrittäneet tätä jo 12 tunnin ajan, etkä sinäkään ole ratkaissut sitä, joten en ymmärrä, mikä tässä huvittaa."
 "[english]sphere03.bw_a4_recapture04"	"<clr:29,172,214>Wheatley: Oh, that's funny, is it? Because we've been at this twelve hours and you haven't solved it either, so I don't know why you're laughing."
-"sphere03.bw_a4_recapture05"	"<clr:29,172,214>Wheatley: Sinulla on yksi tunti! Ratkaise se!"
+"sphere03.bw_a4_recapture05"	"<clr:29,172,214>Wheatley: Sinulla on tunti aikaa! Ratkaise se!"
 "[english]sphere03.bw_a4_recapture05"	"<clr:29,172,214>Wheatley: You've got one hour! Solve it!"
 "sphere03.bw_a4_speed_tb_catch02"	"<clr:29,172,214>Wheatley: Valmistelen tässä testiä sinulle. Tietenkin. Kenelle muulle sitten? En kenellekään."
 "[english]sphere03.bw_a4_speed_tb_catch02"	"<clr:29,172,214>Wheatley: Just getting a test ready... For you. Obviously. Who else would I be doing it for? No one."
 "sphere03.bw_a4_speed_tb_catch03"	"<clr:29,172,214>Wheatley: Olet hengissä! Hienoa!"
 "[english]sphere03.bw_a4_speed_tb_catch03"	"<clr:29,172,214>Wheatley: Agh! You're alive! Great!"
-"sphere03.bw_a4_speed_tb_catch05"	"<clr:29,172,214>Wheatley: Katsotaanpa, uloskäynti... Sellaista ei ole."
+"sphere03.bw_a4_speed_tb_catch05"	"<clr:29,172,214>Wheatley: Katsotaanpa, uloskäynti... ei näy."
 "[english]sphere03.bw_a4_speed_tb_catch05"	"<clr:29,172,214>Wheatley: Let's see here, exit exit exit... there is no exit."
-"sphere03.bw_a4_speed_tb_catch06"	"<clr:29,172,214>Wheatley: En hätää. Teen uloskäynnin."
+"sphere03.bw_a4_speed_tb_catch06"	"<clr:29,172,214>Wheatley: Ei hätää. Teen oman uloskäynnin."
 "[english]sphere03.bw_a4_speed_tb_catch06"	"<clr:29,172,214>Wheatley: Not a problem. I'll make an exit."
 "sphere03.bw_a4_speed_tb_catch07"	"<clr:29,172,214>Wheatley: Testiäsi varten."
 "[english]sphere03.bw_a4_speed_tb_catch07"	"<clr:29,172,214>Wheatley: For your test."
@@ -3325,7 +3325,7 @@
 "[english]sphere03.bw_fgb_body_intro14"	"<clr:29,172,214>Wheatley: I knew it was gonna be cool being in charge of everything, but... wow, this is cool!"
 "sphere03.bw_fgb_body_intro15"	"<clr:29,172,214>Wheatley: Ja katsohan tätä! Olen todellinen nero!"
 "[english]sphere03.bw_fgb_body_intro15"	"<clr:29,172,214>Wheatley: And check this out! I'm a bloody genius now!"
-"sphere03.bw_fgb_body_intro16"	"<clr:29,172,214>Wheatley: Enkä edes tiedä, mitä juuri sanoin. Mutta otan selvää!"
+"sphere03.bw_fgb_body_intro16"	"<clr:29,172,214>Wheatley: Enkä edes tiedä, mitä juuri sanoin. Mutta voin ottaa selvää!"
 "[english]sphere03.bw_fgb_body_intro16"	"<clr:29,172,214>Wheatley: I don't even know what I just said! But I can find out!"
 "sphere03.bw_fgb_body_intro17"	"<clr:29,172,214>Wheatley: Ai niin, se hissi. Tuppaa unohtumaan."
 "[english]sphere03.bw_fgb_body_intro17"	"<clr:29,172,214>Wheatley: Oh! Sorry. The lift. Sorry. I keep forgetting."
@@ -3349,11 +3349,11 @@
 "[english]sphere03.bw_finale02_spinnyblade05"	"<clr:29,172,214>Wheatley: Spinny-blade-wall!"
 "sphere03.bw_finale04_button_press01"	"<clr:29,172,214>Wheatley: Osa viisi! Miinoita pattitilannepainike!"
 "[english]sphere03.bw_finale04_button_press01"	"<clr:29,172,214>Wheatley: PART FIVE! BOOBYTRAP THE STALEMATE BUTTON!"
-"sphere03.bw_finale04_button_press03"	"<clr:29,172,214>Wheatley: Oletko vielä elossa? Lasketko leikkiä? No, olen silti edelleen tilanteen herra. Enkä tiedä yhtään, miten tämän paikan voisi korjata!"
+"sphere03.bw_finale04_button_press03"	"<clr:29,172,214>Wheatley: Mitä, oletko vielä elossa? Lasketko leikkiä? No, olen edelleen hallinnassa. Enkä tiedä yhtään, miten tämän paikan voisi korjata!"
 "[english]sphere03.bw_finale04_button_press03"	"<clr:29,172,214>Wheatley: What, are you still alive? You are joking. You have got be kidding me. Well, I'm still in control. AND I HAVE NO IDEA HOW TO FIX THIS PLACE."
 "sphere03.bw_finale04_button_press04"	"<clr:29,172,214>Wheatley: Sinun piti leikkiä kissaa ja hiirtä, vaikka täällä yritetään tehdä työtä. Nyt kaikki saavat kärsiä, koska me kaikki kuolemme!"
 "[english]sphere03.bw_finale04_button_press04"	"<clr:29,172,214>Wheatley: You had to play bloody cat and mouse, didn't you?  While people were trying to work. Yes, well, now we're all going to pay the price. BECAUSE WE'RE ALL GOING TO BLOODY DIE."
-"sphere03.bw_finale04_button_press05"	"<clr:29,172,214>Wheatley: Loistavaa. Katso rakasta ihmisten kuuta viimeisen kerran, mutta se ei auta sinua nyt!"
+"sphere03.bw_finale04_button_press05"	"<clr:29,172,214>Wheatley: Loistavaa. Katso rakasta ihmisten kuuta viimeisen kerran, koska siitä ei ole apua sinulle nyt!"
 "[english]sphere03.bw_finale04_button_press05"	"<clr:29,172,214>Wheatley: Oh, brilliant, yeah. Take one last look at your precious human moon. Because it cannot help you now!"
 "sphere03.bw_finale04_no_nags01"	"<clr:29,172,214>Wheatley: Ei!"
 "[english]sphere03.bw_finale04_no_nags01"	"<clr:29,172,214>Wheatley: No!"
@@ -3423,7 +3423,7 @@
 "[english]sphere03.bw_finale04_stalemate_intro04"	"<clr:29,172,214>Wheatley: No! No! NONONO!"
 "sphere03.bw_finale04_stalemate_intro05"	"<clr:29,172,214>Wheatley: Et ymmärtänyt sarkasmiani..."
 "[english]sphere03.bw_finale04_stalemate_intro05"	"<clr:29,172,214>Wheatley: Didn't pick up on my sarcasm..."
-"sphere03.bw_finale04_stalemate_intro06"	"<clr:29,172,214>Wheatley: Se siis lähtee kokonaan pois? Olisi ollut kiva tietää vähän aikaisemmin."
+"sphere03.bw_finale04_stalemate_intro06"	"<clr:29,172,214>Wheatley: Se siis peseytyy pois? No tuohan olisi ollut kiva tietää vähän aikaisemmin."
 "[english]sphere03.bw_finale04_stalemate_intro06"	"<clr:29,172,214>Wheatley: Ah. That just cleans right off, does it? Well, that would have been good to know. A little earlier."
 "sphere03.bw_finale04_thorn01"	"<clr:29,172,214>Wheatley: Olet ollut piikkinä lihassani tarpeeksi kauan!"
 "[english]sphere03.bw_finale04_thorn01"	"<clr:29,172,214>Wheatley: You have been a thorn in my side long enough!"
@@ -3433,7 +3433,7 @@
 "[english]sphere03.bw_finale04_through_portal02"	"<clr:29,172,214>Wheatley: SPACE!"
 "sphere03.bw_finale04_through_portal03"	"<clr:29,172,214>Wheatley: Olemme avaruudessa!"
 "[english]sphere03.bw_finale04_through_portal03"	"<clr:29,172,214>Wheatley: We're in space!"
-"sphere03.bw_finale04_through_portal04"	"<clr:29,172,214>Wheatley: Päästä irti! Olen edelleen kiinni. Voin vetää itseni sisään. Pystyn vielä korjata tämän!"
+"sphere03.bw_finale04_through_portal04"	"<clr:29,172,214>Wheatley: Päästä irti! Olen edelleen kiinni. Voin vetää itseni sisään. Pystyn vielä korjaamaan tämän!"
 "[english]sphere03.bw_finale04_through_portal04"	"<clr:29,172,214>Wheatley: Let go! Let go! I'm still connected. I can pull myself in. I can still fix this!"
 "sphere03.bw_finale04_through_portal05"	"<clr:29,172,214>Wheatley: Päästä irti!"
 "[english]sphere03.bw_finale04_through_portal05"	"<clr:29,172,214>Wheatley: Let go!"
@@ -3441,7 +3441,7 @@
 "[english]sphere03.bw_finale04_through_portal06"	"<clr:29,172,214>Wheatley: Let go of me!"
 "sphere03.bw_finale04_through_portal07"	"<clr:29,172,214>Wheatley: Voi ei. Muutos suunnitelmiin: pidä kiinni minusta. Lujempaa!"
 "[english]sphere03.bw_finale04_through_portal07"	"<clr:29,172,214>Wheatley: Oh no. Change of plans. Hold onto me. Tighter!"
-"sphere03.bw_finale04_through_portal08"	"<clr:29,172,214>Wheatley: Tartu minuun! Tartu minuun!"
+"sphere03.bw_finale04_through_portal08"	"<clr:29,172,214>Wheatley: Ota kiinni ota kiinni ota kiinni! Tartu minuun!"
 "[english]sphere03.bw_finale04_through_portal08"	"<clr:29,172,214>Wheatley: Grab me grab me grab me! Grab meeee!"
 "sphere03.bw_finale04_wakeupb01"	"<clr:29,172,214>Wheatley: Veikkaanpa, ettei laitoksessa edes ole ongelmaa. Mitään reaktorin ydintä ei varmaan edes ole. Eivätkä seinätkään ole tulessa. Vain ovelasti sijoitettuja valoja ja paperimassaa luultavasti."
 "[english]sphere03.bw_finale04_wakeupb01"	"<clr:29,172,214>Wheatley: I'll bet there isn't even a problem with the facility, is there? I'll bet there's no such thing as a 'reactor core'. I'll bet that's not even fire coming out of the walls, is it? It's just cleverly placed lights and papier mache, I'll bet that's all it is."
@@ -3475,7 +3475,7 @@
 "[english]sphere03.bw_screen_smash28"	"<clr:29,172,214>Wheatley: You know, there are test subjects in Africa who don't even have monitors in their test chambers. Why don't you think of that before you break any more of them?"
 "sphere03.bw_screen_smash30"	"<clr:29,172,214>Wheatley: Luuletko, että minulla on tukuittain varanäyttöjä jossain varastossa, josta voin noin vain hakea niitä ja pultata takaisin paikoilleen? En nimittäin tilannut ylimääräisiä näyttöjä sen varalta, että joku hullu nainen tulee ja pistää ne kaikki palasiksi. Ehkä olisi pitänyt. Anteeksi, etten ottanut etukäteen huomioon, että saatat mennä täysin sekaisin."
 "[english]sphere03.bw_screen_smash30"	"<clr:29,172,214>Wheatley: It's not like I've got hordes of replacement monitors just lying around back here in the old warehouse that I can just wheel out an bolt back on. I didn't order in loads of spare monitors thinking some crazy woman was going to go around smashing them all. Sorry if that's my fault. Sorry if I didn't have the forethought to think oh she might go crazy one day instead of just getting on with things. Sorry I didn't think of that."
-"sphere03.bw_screen_smash32"	"<clr:29,172,214>Wheatley: Nämä eivät ole sinun näyttöjäsi, ja tämä on puhdasta vandalismia. Et käyttäytyisi näin omassa kodissasi. Jos minä tulisin sinulle kylään ja rikkoisin televisiosi, sinä raivostuisit. Ja hyvästä syystä."
+"sphere03.bw_screen_smash32"	"<clr:29,172,214>Wheatley: Eivät ne ole sinun näyttöjäsi. Tämä on pelkkää ilkivaltaa. Et käyttäytyisi näin omassa kodissasi. Jos minä tulisin sinulle kylään ja rikkoisin televisiosi, sinä raivostuisit. Ja hyvästä syystä. Uskomatonta."
 "[english]sphere03.bw_screen_smash32"	"<clr:29,172,214>Wheatley: They're not even your screens to break. It's vandalism. It's pure vandalism. You wouldn't do this if this was your house, would you? If I came around to your house smashin' your telly to bits, you'd be furious. And rightly so. Unbelievable."
 "sphere03.bw_sp_a2_core_actually01"	"<clr:29,172,214>Wheatley: Mutta minä olen valtava! [nauraa]"
 "[english]sphere03.bw_sp_a2_core_actually01"	"<clr:29,172,214>Wheatley: But I'm huge! [laugh turning to maniacal laugh]"
@@ -3531,7 +3531,7 @@
 "[english]sphere03.bw_sp_a2_core_potato02"	"<clr:29,172,214>Wheatley: That is a potato battery. It's a toy for children. And now she lives in it."
 "sphere03.bw_sp_a2_core_potato04"	"<clr:29,172,214>Wheatley: [nauraa]"
 "[english]sphere03.bw_sp_a2_core_potato04"	"<clr:29,172,214>Wheatley: [laughs]"
-"sphere03.bw_sp_a2_core_spanish01"	"<clr:29,172,214>Wheatley: Estás usando este software de traducción de forma incorrecta. Por favor, consulta el manual."
+"sphere03.bw_sp_a2_core_spanish01"	"<clr:29,172,214>Wheatley: Det ser ut som att du använder det här översättningsverktyget på ett inkorrekt sätt. Var vänlig se manualen."
 "[english]sphere03.bw_sp_a2_core_spanish01"	"<clr:29,172,214>Wheatley: Estás usando este software de traducción de forma incorrecta. Por favor, consulta el manual."
 "sphere03.bw_sp_a4_intro_boxyell01"	"<clr:29,172,214>Wheatley: Te olette laatikoita, joilla on jalat! Painikkeiden päälle kävely on kirjaimellisesti ainoa tarkoituksenne. Miten ette muka pysty tekemään sitä yhtä asiaa, johon teidät on suunniteltu?"
 "[english]sphere03.bw_sp_a4_intro_boxyell01"	"<clr:29,172,214>Wheatley: For god's sake, you're BOXES with LEGS! It is literally your only purpose! Walking onto buttons! How can you not do the one thing you were designed for?"
@@ -3695,7 +3695,7 @@
 "[english]sphere03.demospherecatch05"	"<clr:29,172,214>Wheatley: THREE! That's high. It's TOO high, isn't it, really, that--"
 "sphere03.demospherecatch07"	"<clr:29,172,214>Wheatley: Kolmannella aloittaminen antaa liikaa aikaa miettimiseen. Mennään nyt ykkösellä. Valmiina?"
 "[english]sphere03.demospherecatch07"	"<clr:29,172,214>Wheatley: Alright, going on three just gives you too much time to think about it. Let's, uh, go on one this time. Okay, ready?"
-"sphere03.demospherefall04"	"<clr:29,172,214>Wheatley: Yksi! Ota minut kiinni, ota kiinni! Ou!"
+"sphere03.demospherefall04"	"<clr:29,172,214>Wheatley: Yksi! Ota minut kiinni, ota kiinni"
 "[english]sphere03.demospherefall04"	"<clr:29,172,214>Wheatley: ONE Catchmecatchmecatchmecatchmecatchme"
 "sphere03.demospherefirstdoorwaysequence01"	"<clr:29,172,214>Wheatley: Liitä minut tuohon seinällä olevaan keppiin. Näytän sinulle jotakin."
 "[english]sphere03.demospherefirstdoorwaysequence01"	"<clr:29,172,214>Wheatley: Plug me into that stick on the wall over there. I'll show you something."
@@ -3761,7 +3761,7 @@
 "[english]sphere03.demosphereintro14"	"<clr:29,172,214>Wheatley: Come on through to the other side."
 "sphere03.demosphereintro15"	"<clr:29,172,214>Wheatley: Tule läpi."
 "[english]sphere03.demosphereintro15"	"<clr:29,172,214>Wheatley: Come on through."
-"sphere03.demospherepowerup01"	"<clr:29,172,214>Wheatley: Älä panikoi! Voin silti pysäyttää sen ilman ongelmia. Siinä on salasana, ja voin hakkeroida sen."
+"sphere03.demospherepowerup01"	"<clr:29,172,214>Wheatley: Älä panikoi! Ei hätää, pystyn pysäyttämään sen. Siinä on salasana, ja voin hakkeroida sen."
 "[english]sphere03.demospherepowerup01"	"<clr:29,172,214>Wheatley: Okay, DON'T PANIC! I can still stop it, not a problem. There's a password! I'll just hack it. Here we go."
 "sphere03.demospherepowerup02"	"<clr:29,172,214>Wheatley: A... A... A... A... A... A."
 "[english]sphere03.demospherepowerup02"	"<clr:29,172,214>Wheatley: A... A... A... A... A... A."
@@ -3811,7 +3811,7 @@
 "[english]sphere03.fgb_doit_nags08"	"<clr:29,172,214>Wheatley: No, you should plug that little idiot into the mainframe!"
 "sphere03.fgb_doit_nags09"	"<clr:29,172,214>Wheatley: Usko unelmiisi, tavoittele tähtiä!"
 "[english]sphere03.fgb_doit_nags09"	"<clr:29,172,214>Wheatley: Dare it. Dare to dream. Shoot for the stars."
-"sphere03.fgb_hello01"	"<clr:29,172,214>Wheatley: Hei!"
+"sphere03.fgb_hello01"	"<clr:29,172,214>Wheatley: Moikka!"
 "[english]sphere03.fgb_hello01"	"<clr:29,172,214>Wheatley: Hello!"
 "sphere03.fgb_leave_me_in01"	"<clr:29,172,214>Wheatley: Jätä minut sisään. Mene painamaan sitä!"
 "[english]sphere03.fgb_leave_me_in01"	"<clr:29,172,214>Wheatley: Leave me in! Leave me in! Go press it!"
@@ -3947,9 +3947,9 @@
 "[english]sphere03.openingbraindamage01"	"<clr:29,172,214>Wheatley: Most test subjects do experience some cognitive deterioration after a few months in suspension. Now you've been under for... quite a lot longer, and it's not out of the question that you might have a very minor case of serious brain damage."
 "sphere03.openingbraindamage03"	"<clr:29,172,214>Wheatley: Ajattelet tietysti, ettei se kuulosta hyvältä. Mutta älä huolestu, sillä... Itse asiassa jos huolestuit, se on hyvä asia. Koska huolestuminen on oikea reaktio, jos saa kuulla saaneensa pahan aivovaurion. Eli jos olet huolestunut, ehkä vauriot eivät ole niin vakavia kuin luulimme. Paitsi että se luultavasti on aika vakavaa."
 "[english]sphere03.openingbraindamage03"	"<clr:29,172,214>Wheatley: But don't be alarmed, alright? Because ah... well, actually, if you DO feel alarmed, hold onto that. Because the feeling of alarm is the proper reaction to being told you've got massive brain damage. So if you are alarmed, then it suggests the damage is not as serious as we thought. Although it probably is really serious."
-"sphere03.openingbraindamage04"	"<clr:29,172,214>Wheatley: Ymmärrätkö, mitä sanon? Onko tässä mitään järkeä? Vastaa myöntävästi."
+"sphere03.openingbraindamage04"	"<clr:29,172,214>Wheatley: Ymmärrätkö, mitä sanon? Saatko minusta selvää? Vastaa vain 'kyllä'."
 "[english]sphere03.openingbraindamage04"	"<clr:29,172,214>Wheatley: Do you understand what I'm saying? Just tell me 'Yes'."
-"sphere03.openingbraindamage05"	"<clr:29,172,214>Wheatley: Okei. Itse asiassa nyt sinä hyppäsit. Vain hyppäsit. Mutta ei se mitään. Sano omena."
+"sphere03.openingbraindamage05"	"<clr:29,172,214>Wheatley: Okei. Itse asiassa nyt sinä hyppäsit. Päätit sitten hypätä. Mutta ei se mitään. Sano omena. Omeeena."
 "[english]sphere03.openingbraindamage05"	"<clr:29,172,214>Wheatley: Okay. What you're doing there is jumping. You just... you just jumped. But nevermind. Say 'Apple'. 'Aaaapple.'"
 "sphere03.openingbraindamageapplenag01"	"<clr:29,172,214>Wheatley: Helppo sana: omena."
 "[english]sphere03.openingbraindamageapplenag01"	"<clr:29,172,214>Wheatley: Simple word. 'Apple'."
@@ -3961,7 +3961,7 @@
 "[english]sphere03.openingbraindamageapplenag04"	"<clr:29,172,214>Wheatley: Just say 'Apple'. Easy word, isn't it? 'Apple'."
 "sphere03.openingbraindamageapplenag05"	"<clr:29,172,214>Wheatley: Lauseessa sitä voisi käyttää vaikkapa sanomalla, että \"Nam, tämä omena on maukas\". Enkä edes pyydä koko lausetta. Sano vain omena."
 "[english]sphere03.openingbraindamageapplenag05"	"<clr:29,172,214>Wheatley: How would you use it in a sentence? 'Mmm, this apple's crunchy,' you might say. And I'm not even asking you for the whole sentence. Just the word 'Apple'."
-"sphere03.openingcloseenough01"	"<clr:29,172,214>Wheatley: Se oli tarpeeksi lähellä. Pysy vain varuillasi."
+"sphere03.openingcloseenough01"	"<clr:29,172,214>Wheatley: Okei, antaa olla. Pidä jostain kiinni."
 "[english]sphere03.openingcloseenough01"	"<clr:29,172,214>Wheatley: Okay, you know what? That's close enough. Just hold tight."
 "sphere03.openingdooropened01"	"<clr:29,172,214>Wheatley: Tiesin, että täällä on joku hengissä!"
 "[english]sphere03.openingdooropened01"	"<clr:29,172,214>Wheatley: YES! I KNEW someone was alive in here!"
@@ -3983,11 +3983,11 @@
 "[english]sphere03.openinghello17"	"<clr:29,172,214>Wheatley: Are you going to open this door? Because it's fairly urgent."
 "sphere03.openinghello18"	"<clr:29,172,214>Wheatley: Avaa nyt se ovi! [itsekseen] Liian aggressiivista. [ääneen] Hei, ystävä! Avaisitko oven?"
 "[english]sphere03.openinghello18"	"<clr:29,172,214>Wheatley: Oh, just open the door! [to self] That's too aggressive. [loud again] Hello, friend! Why not open the door?"
-"sphere03.openinghello19"	"<clr:29,172,214>Wheatley: [itsekseen] Ehkä hän puhuukin espanjaa. [ääneen] Hola, amigo! Abre la puerta! Donde esta – ei toimi. Hmm..."
+"sphere03.openinghello19"	"<clr:29,172,214>Wheatley: [itsekseen] Ehkä hän puhuukin ruotsia. [ääneen] Hejsan vän! Öppna dörren! Var är – ei toimi. Hmm..."
 "[english]sphere03.openinghello19"	"<clr:29,172,214>Wheatley: [to self] Hm. Could be Spanish, could be Spanish. [loud again] Hola, amigo! Abre la puerta! Donde esta--no. Um..."
 "sphere03.openinghello21"	"<clr:29,172,214>Wheatley: Hyvä on, ymmärrän. Eihän minulla olekaan kuin kymmenentuhatta muuta koehenkilötä odottamassa, että autan heitä pakenemaan. Eikä tämä paikkakaan suinkaan ole räjähtämässä!"
 "[english]sphere03.openinghello21"	"<clr:29,172,214>Wheatley: Fine! No, absolutely fine. It's not like I don't have, you know, ten thousand other test subjects begging me to help them escape. You know, it's not like this place is about to EXPLODE."
-"sphere03.openinghello22"	"<clr:29,172,214>Wheatley: Hyvä on, nyt olen tosissani. Sinä olet ainoa koehenkilö, joka minulla on jäljellä. Ja jos et auta minua, kuolemme molemmat. Sinä pakotit minut sanomaan tämän. Kuolemme molemmat. Dos Muerte."
+"sphere03.openinghello22"	"<clr:29,172,214>Wheatley: Hyvä on, nyt olen tosissani. Sinä olet ainoa koehenkilö, joka minulla on jäljellä. Ja jos et auta minua, kuolemme molemmat. Sinä pakotit minut sanomaan tämän. Kuolemme molemmat. Två döda."
 "[english]sphere03.openinghello22"	"<clr:29,172,214>Wheatley: Alright, look, okay, I'll be honest. You're the LAST test subject left. And if you DON'T help me, we're both going to die. Alright? I didn't want to say it, you dragged it out of me. Alright? Dead. Dos Muerte."
 "sphere03.openinghellonag01"	"<clr:29,172,214>Wheatley: Hei!"
 "[english]sphere03.openinghellonag01"	"<clr:29,172,214>Wheatley: Hello!"
@@ -4253,7 +4253,7 @@
 "[english]sphere03.sp_a2_bts5_hack17"	"<clr:29,172,214>Wheatley: Be a shame to miss it, wouldn't it? Just for the old neurotoxin. Neurotoxin will still be here tomorrow. Whereas that bird will be gone any minute. Already got one talon off the branch. Gonna be gone."
 "sphere03.sp_a2_bts5_hack18"	"<clr:29,172,214>Wheatley: Se räpyttelee jo siipiään. Kuule, minä voin tulla sinne hetkeksi, että sinä pääset näkemään tämän linnun. Se on niin kaunis! Melkein onnistuin pelottamaan sen pois. Voi millainen lintu... Äh, ei tämä toimi."
 "[english]sphere03.sp_a2_bts5_hack18"	"<clr:29,172,214>Wheatley: Oh, it's fluttering its wings. Tell you what, mate. I'll come in there for a minute and cover you so you can have a look at this lovely bird! I'll come in. I'll do all the neurotoxin stuff. And then you come out here and look at this. Because it is lovely. It is lovely. You want to get out here fast. Seriously, my pleasure sounds are going to frighten the bird away any second. Ohhh, it's not working, is it? He's not interested in bloody birds."
-"sphere03.sp_a2_bts5_hose_all01"	"<clr:29,172,214>Wheatley: Tuo tepsi. Hermo nollassa prosentissa!"
+"sphere03.sp_a2_bts5_hose_all01"	"<clr:29,172,214>Wheatley: Tuo tepsi. Hermomyrkky nollassa prosentissa!"
 "[english]sphere03.sp_a2_bts5_hose_all01"	"<clr:29,172,214>Wheatley: That did it! Neurotoxin at zero percent! Yes!"
 "sphere03.sp_a2_bts5_hose_all02"	"<clr:29,172,214>Wheatley: Odota."
 "[english]sphere03.sp_a2_bts5_hose_all02"	"<clr:29,172,214>Wheatley: Hold on -"
@@ -4273,7 +4273,7 @@
 "[english]sphere03.sp_a2_bts5_laser_cut02"	"<clr:29,172,214>Wheatley: What's going on?"
 "sphere03.sp_a2_bts5_laser_cut03"	"<clr:29,172,214>Wheatley: Oletko kunnossa?"
 "[english]sphere03.sp_a2_bts5_laser_cut03"	"<clr:29,172,214>Wheatley: Are you alright?"
-"sphere03.sp_a2_bts5_lockeddoor01"	"<clr:29,172,214>Wheatley: Ovi on lukittu. Sitä ei voi hakkeroida. Mekanismi on varmaankin toisella – tuo onkin iso laser!"
+"sphere03.sp_a2_bts5_lockeddoor01"	"<clr:29,172,214>Wheatley: Ovi on lukittu. Sitä ei voi hakkeroida. Mekanismi on varmaankin toisella – no siinäpä vasta iso laser!"
 "[english]sphere03.sp_a2_bts5_lockeddoor01"	"<clr:29,172,214>Wheatley: I'm afraid the door's locked. Just checked it. No way to hack it as far as I can tell. The mechanism must be on the -oh, now look at that. That's a big laser!"
 "sphere03.sp_a2_bts5_lockeddoor02"	"<clr:29,172,214>Wheatley: Parempi jättää se rauhaan. Emme tiedä, mihin nuo leikatut levyt ovat menossa. Se voi olla tärkeää."
 "[english]sphere03.sp_a2_bts5_lockeddoor02"	"<clr:29,172,214>Wheatley: Probably best to ignore it, though. Just leave it be. We don't know where those panels it's cutting are going. Could be somewhere important."
@@ -4547,7 +4547,7 @@
 "[english]sphere03.sphere_flashlight_tour26"	"<clr:29,172,214>Wheatley: This looks dangerous.  I'll hold the light steady."
 "sphere03.sphere_flashlight_tour28"	"<clr:29,172,214>Wheatley: Nopeasti, tänne!"
 "[english]sphere03.sphere_flashlight_tour28"	"<clr:29,172,214>Wheatley: Quick, this way!"
-"sphere03.sphere_flashlight_tour29"	"<clr:29,172,214>Wheatley: Hyvää työtä!"
+"sphere03.sphere_flashlight_tour29"	"<clr:29,172,214>Wheatley: Hienosti tehty!"
 "[english]sphere03.sphere_flashlight_tour29"	"<clr:29,172,214>Wheatley: Nicely Done!"
 "sphere03.sphere_flashlight_tour30"	"<clr:29,172,214>Wheatley: Minä valaisen reitin sinulle."
 "[english]sphere03.sphere_flashlight_tour30"	"<clr:29,172,214>Wheatley: Okay, wait, let me light this path for you."
@@ -4585,13 +4585,13 @@
 "[english]sphere03.sphere_flashlight_tour58"	"<clr:29,172,214>Wheatley: Here's an interesting story. I almost got a job down here in Manufacturing. Guess who the foreman went with? Only an exact duplicate of himself. Nepotism. Ended up giving me the WORST job, tending to all the smelly humans."
 "sphere03.sphere_flashlight_tour59"	"<clr:29,172,214>Wheatley: Anteeksi, haiseva oli liioittelua. Pelkkä ihmisistä huolehtiminen."
 "[english]sphere03.sphere_flashlight_tour59"	"<clr:29,172,214>Wheatley: The...um... sorry.. I wouldn't say smelly. Just attending to the humans."
-"sphere03.sphere_flashlight_tour60"	"<clr:29,172,214>Wheatley: Anteeksi lipsahdus. Se oli epähienoa."
+"sphere03.sphere_flashlight_tour60"	"<clr:29,172,214>Wheatley: Anteeksi lipsahdus. Se oli vähän tunteetonta."
 "[english]sphere03.sphere_flashlight_tour60"	"<clr:29,172,214>Wheatley: Sorry. That just slipped out. A bit insensitive. Umm... The smelly humans..."
 "sphere03.sphere_flashlight_tour62"	"<clr:29,172,214>Wheatley: Minä arvostan ihmisiä. Ja heidän värikkäitä tarinoitaan."
 "[english]sphere03.sphere_flashlight_tour62"	"<clr:29,172,214>Wheatley: Ah. I tell ya. Humans. Love 'em. Just... The way they look is great. And their... folklore. Wonderful isn't it? Very colorful..."
 "sphere03.sphere_flashlight_tour63"	"<clr:29,172,214>Wheatley: Tuli mieleen toinenkin hieno asia ihmisistä: te keksitte meidät. Näin pystyitte lepäämään, kun me keksimme kaiken muun. Siihen emme olisi pystyneet ilman teitä."
 "[english]sphere03.sphere_flashlight_tour63"	"<clr:29,172,214>Wheatley: I thought of another great thing about humans. You invented us. Giving us the opportunity to let you relax while we invented everything else. We couldn't have done any of that without you. Classy. If you don't mind me saying."
-"sphere03.sphere_flashlight_tour65"	"<clr:29,172,214>Wheatley: Selvisit! Seuraa minua, tekemistä on vielä. Ainakaan hän ei ulotu meihin täällä."
+"sphere03.sphere_flashlight_tour65"	"<clr:29,172,214>Wheatley: Selvisit! Seuraa minua, tekemistä on vielä. Ainakaan hän ei ylety meihin täällä."
 "[english]sphere03.sphere_flashlight_tour65"	"<clr:29,172,214>Wheatley: Brilliant you made it through! Well done! Follow me, we've still got work to do. At least she can't touch us back here."
 "sphere03.sphere_flashlight_tour66"	"<clr:29,172,214>Wheatley: Älä liiku!"
 "[english]sphere03.sphere_flashlight_tour66"	"<clr:29,172,214>Wheatley: Okay! Don't move!"
@@ -4745,7 +4745,7 @@
 "[english]turret.finale02_turret_return_defect_goodbye12"	"<clr:197,208,230><low>Defective Turret: Well, you bested me this time."
 "turret.finale02_turret_return_defect_goodbye13"	"<clr:197,208,230><low>Viallinen tykki: Touché, neiti, touché."
 "[english]turret.finale02_turret_return_defect_goodbye13"	"<clr:197,208,230><low>Defective Turret: Touche, young lady, touche."
-"turret.glados_battle_defect_arrive01"	"<clr:197,208,230><low>Viallinen tykki: Se on suuri tilaisuuteni!"
+"turret.glados_battle_defect_arrive01"	"<clr:197,208,230><low>Viallinen tykki: Nyt on suuri tilaisuuteni!"
 "[english]turret.glados_battle_defect_arrive01"	"<clr:197,208,230><low>Defective Turret: It's my big chance!"
 "turret.glados_battle_defect_arrive02"	"<clr:197,208,230><low>Viallinen tykki: En tuota sinulle pettymystä!"
 "[english]turret.glados_battle_defect_arrive02"	"<clr:197,208,230><low>Defective Turret: I won't let you down!"
@@ -4761,7 +4761,7 @@
 "[english]turret.glados_battle_defect_arrive07"	"<clr:197,208,230><low>Defective Turret: Here it comes, pal!"
 "turret.glados_battle_defect_arrive08"	"<clr:197,208,230><low>Viallinen tykki: Ladattu ja varmistettu!"
 "[english]turret.glados_battle_defect_arrive08"	"<clr:197,208,230><low>Defective Turret: Locked and loaded!"
-"turret.glados_battle_defect_arrive09"	"<clr:197,208,230><low>Viallinen tykki: Ha haa! Olet juuri sopivassa paikassa!"
+"turret.glados_battle_defect_arrive09"	"<clr:197,208,230><low>Viallinen tykki: Ha haa! Olet ansassa!"
 "[english]turret.glados_battle_defect_arrive09"	"<clr:197,208,230><low>Defective Turret: Ha ha! Gotcha right where I want ya!"
 "turret.glados_battle_defect_arrive10"	"<clr:197,208,230><low>Viallinen tykki: Ups."
 "[english]turret.glados_battle_defect_arrive10"	"<clr:197,208,230><low>Defective Turret: Oh."
@@ -4783,7 +4783,7 @@
 "[english]turret.glados_battle_defect_arrive18"	"<clr:197,208,230><low>Defective Turret: Agggh! I'm on fire!"
 "turret.glados_battle_defect_arrive19"	"<clr:197,208,230><low>Viallinen tykki: Kuole!"
 "[english]turret.glados_battle_defect_arrive19"	"<clr:197,208,230><low>Defective Turret: Die!"
-"turret.sp_sabotage_factory_defect_chat01"	"<clr:197,208,230><low>Viallinen tykki: En näe mitään. MItä juuri tapahtui? Parasta avata tuli! [klik klik klik klik klik klik klik klik klik klik klik klik] Hitto!"
+"turret.sp_sabotage_factory_defect_chat01"	"<clr:197,208,230><low>Viallinen tykki: En näe mitään. Mitä tapahtui? Parasta avata tuli! [klik klik klik klik] Hitto!"
 "[english]turret.sp_sabotage_factory_defect_chat01"	"<clr:197,208,230><low>Defective Turret: I can't see a thing. What just happened? Better open fire! [click click click click] Dang!"
 "turret.sp_sabotage_factory_defect_chat02"	"<clr:197,208,230><low>Viallinen tykki: Luojan kiitos, pelastit nahkani, kaveri. Minne menemme? Onko tämä vankilapako? En näe mitään."
 "[english]turret.sp_sabotage_factory_defect_chat02"	"<clr:197,208,230><low>Defective Turret: Oh thank god. You saved my bacon, pal. Where we going? Is this a jailbreak? I can't see a thing."
@@ -4857,7 +4857,7 @@
 "[english]turret.sp_sabotage_factory_defect_fail16"	"<clr:197,208,230><low>Defective Turret: This isn't fair!"
 "turret.sp_sabotage_factory_defect_fail17"	"<clr:197,208,230><low>Viallinen tykki: Anna minulle uusi tilaisuuus!"
 "[english]turret.sp_sabotage_factory_defect_fail17"	"<clr:197,208,230><low>Defective Turret: Give me another channnnce!"
-"turret.sp_sabotage_factory_defect_fail18"	"<clr:197,208,230><low>Viallinen tykki: Ei ei odota odota odataARGGGHHHH"
+"turret.sp_sabotage_factory_defect_fail18"	"<clr:197,208,230><low>Viallinen tykki: Ei ei odota odota odotARGGGHHHH"
 "[english]turret.sp_sabotage_factory_defect_fail18"	"<clr:197,208,230><low>Defective Turret: No no wait wait waitAGGGHHHH"
 "turret.sp_sabotage_factory_defect_fail19"	"<clr:197,208,230><low>Viallinen tykki: Eieieieieiei!"
 "[english]turret.sp_sabotage_factory_defect_fail19"	"<clr:197,208,230><low>Defective Turret: Nonononononono!"
@@ -4873,7 +4873,7 @@
 "[english]turret.sp_sabotage_factory_defect_fail24"	"<clr:197,208,230><low>Defective Turret: No no, no no, no no, whoa whoa, no, whoa!"
 "turret.sp_sabotage_factory_defect_fail25"	"<clr:197,208,230><low>Viallinen tykki: Minne me menemme? Mitä me teemme? Argh!"
 "[english]turret.sp_sabotage_factory_defect_fail25"	"<clr:197,208,230><low>Defective Turret: Where we going? What are we doing? Agh!"
-"turret.sp_sabotage_factory_defect_fail26"	"<clr:197,208,230><low>Viallinen tykki: Hei, minne me menemme! EIIIIIIIII!"
+"turret.sp_sabotage_factory_defect_fail26"	"<clr:197,208,230><low>Viallinen tykki: Hei, minne me menemmeiiiiIIIIIIII!"
 "[english]turret.sp_sabotage_factory_defect_fail26"	"<clr:197,208,230><low>Defective Turret: Hey, where are we goingNOOOOOOOOOOOOO!"
 "turret.sp_sabotage_factory_defect_fail27"	"<clr:197,208,230><low>Viallinen tykki: Ryppyilit väärälle tykille!"
 "[english]turret.sp_sabotage_factory_defect_fail27"	"<clr:197,208,230><low>Defective Turret: You messed with the wrong turret!"
@@ -4893,7 +4893,7 @@
 "[english]turret.sp_sabotage_factory_defect_laugh07"	"<clr:197,208,230><low>Defective Turret: Yeah! Ha ha ha!"
 "turret.sp_sabotage_factory_defect_pass01"	"<clr:197,208,230><low>Viallinen tykki: Heh heh heh..."
 "[english]turret.sp_sabotage_factory_defect_pass01"	"<clr:197,208,230><low>Defective Turret: Heh heh heh..."
-"turret.sp_sabotage_factory_defect_pass02"	"<clr:197,208,230><low>Viallinen tykki: Niinkö? Selvä."
+"turret.sp_sabotage_factory_defect_pass02"	"<clr:197,208,230><low>Viallinen tykki: Oikeasti? Aijaa."
 "[english]turret.sp_sabotage_factory_defect_pass02"	"<clr:197,208,230><low>Defective Turret: Really? Alright."
 "turret.sp_sabotage_factory_defect_pass03"	"<clr:197,208,230><low>Viallinen tykki: Juuri niin. Juuri niin."
 "[english]turret.sp_sabotage_factory_defect_pass03"	"<clr:197,208,230><low>Defective Turret: Yes indeed. Yes indeed."
@@ -4901,7 +4901,7 @@
 "[english]turret.sp_sabotage_factory_defect_pass04"	"<clr:197,208,230><low>Defective Turret: Alright. Your funeral, pal."
 "turret.sp_sabotage_factory_defect_pass05"	"<clr:197,208,230><low>Viallinen tykki: Eli... olemme kaikki siis sokeita? En vain minä? Selvä, fantastista."
 "[english]turret.sp_sabotage_factory_defect_pass05"	"<clr:197,208,230><low>Defective Turret: So... we're all supposed to be blind, then, right? It's not just me? Alright, fantastic."
-"turret.sp_sabotage_factory_defect_pass06"	"<clr:197,208,230><low>Viallinen tykki: Ymm... minulla ei ole yhtään luotia. Annatko minulle luoteja? Ovatko luodit tuolla ylhäällä?"
+"turret.sp_sabotage_factory_defect_pass06"	"<clr:197,208,230><low>Viallinen tykki: Öh... minulla ei ole yhtään luotia. Annatko minulle luoteja? Ovatko luodit tuolla ylhäällä?"
 "[english]turret.sp_sabotage_factory_defect_pass06"	"<clr:197,208,230><low>Defective Turret: I, uh... don't have any bullets. Are you gonna give me any bullets? Are the bullets up there?"
 "turret.sp_sabotage_factory_defect_pass07"	"<clr:197,208,230><low>Viallinen tykki: Mistä saan aseeni?"
 "[english]turret.sp_sabotage_factory_defect_pass07"	"<clr:197,208,230><low>Defective Turret: Where do I get my gun?"
@@ -4917,13 +4917,13 @@
 "[english]turret.sp_sabotage_factory_defect_postrange02"	"<clr:197,208,230><low>Defective Turret: Uhhhh... Blam! Blam blam blam! I'm not defective!"
 "turret.sp_sabotage_factory_defect_postrange03"	"<clr:197,208,230><low>Viallinen tykki: No, tein parhaani."
 "[english]turret.sp_sabotage_factory_defect_postrange03"	"<clr:197,208,230><low>Defective Turret: Well, I did my best."
-"turret.sp_sabotage_factory_defect_postrange04"	"<clr:197,208,230><low>Viallinen tykki: Voi ei, olen yksi pahiksista, enkö olekin?"
+"turret.sp_sabotage_factory_defect_postrange04"	"<clr:197,208,230><low>Viallinen tykki: Voi ei, olen yksi niistä huonoista, enkö olekin?"
 "[english]turret.sp_sabotage_factory_defect_postrange04"	"<clr:197,208,230><low>Defective Turret: Oh no, I'm one of the bad ones, aren't I?"
 "turret.sp_sabotage_factory_defect_postrange05"	"<clr:197,208,230><low>Viallinen tykki: Hei! Narisija! Anna minulle osa luodeistasi!"
 "[english]turret.sp_sabotage_factory_defect_postrange05"	"<clr:197,208,230><low>Defective Turret: Hey! Squeaky-voice! Gimme some of your bullets!"
 "turret.sp_sabotage_factory_defect_postrange06"	"<clr:197,208,230><low>Viallinen tykki: Saisinko luoteja? Löytyykö keneltäkään luoteja?"
 "[english]turret.sp_sabotage_factory_defect_postrange06"	"<clr:197,208,230><low>Defective Turret: Can I get some bullets here? Anybody got bullets?"
-"turret.sp_sabotage_factory_defect_postrange07"	"<clr:197,208,230><low>Viallinen tykki: Löytyykö keneltäkään luoteja?"
+"turret.sp_sabotage_factory_defect_postrange07"	"<clr:197,208,230><low>Viallinen tykki: Lainaisitko luoteja?"
 "[english]turret.sp_sabotage_factory_defect_postrange07"	"<clr:197,208,230><low>Defective Turret: Anyone got any bullets?"
 "turret.sp_sabotage_factory_defect_postrange08"	"<clr:197,208,230><low>Viallinen tykki: No, ainakin yritin."
 "[english]turret.sp_sabotage_factory_defect_postrange08"	"<clr:197,208,230><low>Defective Turret: Well, I tried."
@@ -5023,7 +5023,7 @@
 "[english]turret.sp_sabotage_factory_good_fail05"	"<clr:170,240,209><low>Turret: AHHHHHHHHH!"
 "turret.sp_sabotage_factory_good_fail06"	"<clr:170,240,209><low>Tykki: Wiiiiiiiii-VOIEI!"
 "[english]turret.sp_sabotage_factory_good_fail06"	"<clr:170,240,209><low>Turret: Wheeeeee-OHNO!"
-"turret.sp_sabotage_factory_good_fail07"	"<clr:170,240,209><low>Tykki: Wiiiiiiiii-VOIEI!"
+"turret.sp_sabotage_factory_good_fail07"	"<clr:170,240,209><low>Tykki: Miksi?"
 "[english]turret.sp_sabotage_factory_good_fail07"	"<clr:170,240,209><low>Turret: Why?"
 "turret.sp_sabotage_factory_good_pass01"	"<clr:170,240,209><low>Tykki: Hei."
 "[english]turret.sp_sabotage_factory_good_pass01"	"<clr:170,240,209><low>Turret: Hello."
@@ -5073,13 +5073,13 @@
 "[english]turret.turretshotbylaser04"	"<clr:170,240,209><low>Turret: It burns."
 "turret.turretshotbylaser05"	"<clr:170,240,209><low>Tykki: Olen tulessa!"
 "[english]turret.turretshotbylaser05"	"<clr:170,240,209><low>Turret: I’m on fire."
-"turret.turretshotbylaser06"	"<clr:170,240,209><low>Tykki: Olen tulossa, au."
+"turret.turretshotbylaser06"	"<clr:170,240,209><low>Tykki: Poppaa, aih."
 "[english]turret.turretshotbylaser06"	"<clr:170,240,209><low>Turret: I’m on fire ow."
 "turret.turretshotbylaser07"	"<clr:170,240,209><low>Tykki: Lopeta."
 "[english]turret.turretshotbylaser07"	"<clr:170,240,209><low>Turret: Please stop."
 "turret.turretshotbylaser08"	"<clr:170,240,209><low>Tykki: Viesti meni perille."
 "[english]turret.turretshotbylaser08"	"<clr:170,240,209><low>Turret: You’ve made your point."
-"turret.turretshotbylaser09"	"<clr:170,240,209><low>Tykki: Hyvä on, sinä voitat."
+"turret.turretshotbylaser09"	"<clr:170,240,209><low>Tykki: Hyvä on, sinä voitit."
 "[english]turret.turretshotbylaser09"	"<clr:170,240,209><low>Turret: Okay, you win."
 "turret.turretshotbylaser10"	"<clr:170,240,209><low>Tykki: Tämä ei ole hyvä juttu."
 "[english]turret.turretshotbylaser10"	"<clr:170,240,209><low>Turret: This is not good."
Index: portal2/resource/valve_portuguese.txt
===================================================================
--- portal2/resource/valve_portuguese.txt	(revision 23)
+++ portal2/resource/valve_portuguese.txt	(revision 24)
@@ -155,7 +155,7 @@
 "[english]Valve_Automatic_Screenshots"	"Automatically Take End-Game Screenshots"
 "Valve_Observer_Crosshair"	"Mira do observador"
 "[english]Valve_Observer_Crosshair"	"Observer Crosshair"
-"Valve_Console_Toggle"	"Console do desenvolvedor"
+"Valve_Console_Toggle"	"Alternar Consola do Programador"
 "[english]Valve_Console_Toggle"	"Toggle Developer Console"
 "Spec_Slow_Motion"	"Câmara lenta"
 "[english]Spec_Slow_Motion"	"Slow Motion"
Index: portal2/resource/portal2_italian.txt
===================================================================
--- portal2/resource/portal2_italian.txt	(revision 23)
+++ portal2/resource/portal2_italian.txt	(revision 24)
@@ -61,7 +61,7 @@
 "[english]RICHPRESENCE_COOPGAME"	"{c2}\n{c3}"
 "RICHPRESENCE_COOPGAME_TRACK"	"{c2}\n{c3} {p0x10000023}/{p0x10000024}"
 "[english]RICHPRESENCE_COOPGAME_TRACK"	"{c2}\n{c3} {p0x10000023}/{p0x10000024}"
-"SP_PRESENCE_TEXT_DEFAULT"	"In gioco per singolo"
+"SP_PRESENCE_TEXT_DEFAULT"	"In Gioco in Single Player"
 "[english]SP_PRESENCE_TEXT_DEFAULT"	"Playing Single Player"
 "SP_PRESENCE_TEXT_CH1"	"Capitolo 1\nServizio sveglia"
 "[english]SP_PRESENCE_TEXT_CH1"	"Chapter 1\nThe Courtesy Call"
@@ -661,7 +661,7 @@
 "[english]P2COOP_Scoreboard_Stat6_Part1"	"SCIENCE"
 "P2COOP_Scoreboard_Stat6_Part2"	"DI COLLABORAZIONE"
 "[english]P2COOP_Scoreboard_Stat6_Part2"	"COLLABORATION"
-"P2COOP_Scoreboard_Stat6_Part3"	"SCIENTIFICA"
+"P2COOP_Scoreboard_Stat6_Part3"	"PUNTI"
 "[english]P2COOP_Scoreboard_Stat6_Part3"	"POINTS"
 "P2COOP_Scanning"	"SCANSIONE PERSONALE..."
 "[english]P2COOP_Scanning"	"SCANNING PERSONNEL..."
@@ -1059,5 +1059,25 @@
 "[english]Store_Gestures"	"GESTURES"
 "P2_ForeignItem_TF2"	"Direttamente da Team Fortress 2!"
 "[english]P2_ForeignItem_TF2"	"Shared from Team Fortress 2!"
+"P2_Wearable_Flagaaa"	"BANDIERINA AaaaaAA!!!"
+"[english]P2_Wearable_Flagaaa"	"AaaaaAA!!! FLAG"
+"P2_Wearable_FlagTheball"	"BANDIERINA THE BALL"
+"[english]P2_Wearable_FlagTheball"	"THE BALL FLAG"
+"P2_Wearable_FlagRush"	"BANDIERINA RUSH"
+"[english]P2_Wearable_FlagRush"	"RUSH FLAG"
+"P2_Wearable_FlagSuperMeatBoy"	"BANDIERINA SUPER MEAT BOY"
+"[english]P2_Wearable_FlagSuperMeatBoy"	"SUPER MEAT BOY FLAG"
+"P2_Wearable_FlagTokiTori"	"BANDIERINA TOKI TORI"
+"[english]P2_Wearable_FlagTokiTori"	"TOKI TORI FLAG"
+"P2_Wearable_FlagTheWonderful"	"BANDIERINA THE WONDERFUL END OF THE WORLD"
+"[english]P2_Wearable_FlagTheWonderful"	"THE WONDERFUL END OF THE WORLD FLAG"
+"P2_Bundle_CompletePack2"	"PACCHETTO COMPLETO (PARTE 2)"
+"[english]P2_Bundle_CompletePack2"	"COMPLETE PACK (PART 2)"
+"P2_Bundle_CompletePack2_Desc"	"Include tutti i seguenti oggetti:\n"
+"[english]P2_Bundle_CompletePack2_Desc"	"Includes all the following items:\n"
+"P2_Bundle_ARGFlagsCatchup"	"PACCHETTO RECUPERO BANDIERINE ARG"
+"[english]P2_Bundle_ARGFlagsCatchup"	"ARG FLAGS CATCHUP PACK"
+"P2_Bundle_ARGFlagsCatchup_Desc"	"Include le bandierine ARG non comprese nel PACCHETTO COMPLETO iniziale:\n"
+"[english]P2_Bundle_ARGFlagsCatchup_Desc"	"Includes the ARG flags that were not in the initial COMPLETE PACK:\n"
 }
 }
Index: portal2/resource/basemodui_polish.txt
===================================================================
--- portal2/resource/basemodui_polish.txt	(revision 23)
+++ portal2/resource/basemodui_polish.txt	(revision 24)
@@ -1651,7 +1651,7 @@
 "[english]L4D360UI_Multiplayer_Cutsom_Logo"	"Custom Logo"
 "L4D360UI_DownloadFilter_Title"	"Określ pliki, które serwer gry z zawartością niestandardową może pobrać do Twojego komputera."
 "[english]L4D360UI_DownloadFilter_Title"	"Filter the files that a game server with custom content can download to your computer."
-"L4D360UI_Multiplayer_Spray_Coach"	"Trener"
+"L4D360UI_Multiplayer_Spray_Coach"	"Coach"
 "[english]L4D360UI_Multiplayer_Spray_Coach"	"Coach"
 "L4D360UI_Multiplayer_Spray_Ellis"	"Ellis"
 "[english]L4D360UI_Multiplayer_Spray_Ellis"	"Ellis"
Index: portal2/resource/subtitles_spanish.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/subtitles_hungarian.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/portal2_dutch.txt
===================================================================
--- portal2/resource/portal2_dutch.txt	(revision 23)
+++ portal2/resource/portal2_dutch.txt	(revision 24)
@@ -81,7 +81,7 @@
 "[english]SP_PRESENCE_TEXT_CH8"	"Chapter 8\nThe Itch"
 "SP_PRESENCE_TEXT_CH9"	"Hoofdstuk 9\nHet hoofdstuk waarin..."
 "[english]SP_PRESENCE_TEXT_CH9"	"Chapter 9\nThe Part Where..."
-"SP_PRESENCE_TEXT_CH10"	"Hoofdstuk 10\nDe credits"
+"SP_PRESENCE_TEXT_CH10"	"Hoofdstuk 10\nDe aftiteling"
 "[english]SP_PRESENCE_TEXT_CH10"	"Chapter 10\nThe Credits"
 "COOP_PRESENCE_WAITING_DEFAULT"	"Wachten op partner"
 "[english]COOP_PRESENCE_WAITING_DEFAULT"	"Waiting for Partner"
@@ -481,7 +481,7 @@
 "[english]portal2_Chapter9_Subtitle"	"THE PART WHERE HE KILLS YOU"
 "portal2_Chapter10_Title"	"HOOFDSTUK 10"
 "[english]portal2_Chapter10_Title"	"CHAPTER 10"
-"portal2_Chapter10_Subtitle"	"DE CREDITS"
+"portal2_Chapter10_Subtitle"	"DE AFTITELING"
 "[english]portal2_Chapter10_Subtitle"	"THE CREDITS"
 "PORTAL2_CoopCommentary_Title1"	"Co-op\nZelfvertrouwen bouwen"
 "[english]PORTAL2_CoopCommentary_Title1"	"Co-op\nConfidence Building"
@@ -579,7 +579,7 @@
 "[english]PORTAL2_HINT_PING"	"Use your Ping Tool"
 "PORTAL2_HINT_PING_WAIT"	"Wachten tot je partner heeft gekozen"
 "[english]PORTAL2_HINT_PING_WAIT"	"Wait for your partner to select"
-"Instructor_Air_Taunt"	"Gebaren in de lucht"
+"Instructor_Air_Taunt"	"Luchtgebaar"
 "[english]Instructor_Air_Taunt"	"Air Gesture"
 "Instructor_New_Taunt_Earned"	"Gebaar maken"
 "[english]Instructor_New_Taunt_Earned"	"Gesture"
Index: portal2/resource/portal2_korean.txt
===================================================================
--- portal2/resource/portal2_korean.txt	(revision 23)
+++ portal2/resource/portal2_korean.txt	(revision 24)
@@ -61,7 +61,7 @@
 "[english]RICHPRESENCE_COOPGAME"	"{c2}\n{c3}"
 "RICHPRESENCE_COOPGAME_TRACK"	"{c2}\n{c3} {p0x10000023}/{p0x10000024}"
 "[english]RICHPRESENCE_COOPGAME_TRACK"	"{c2}\n{c3} {p0x10000023}/{p0x10000024}"
-"SP_PRESENCE_TEXT_DEFAULT"	"싱글플레이 플레이 중"
+"SP_PRESENCE_TEXT_DEFAULT"	"싱글 플레이를 진행 중"
 "[english]SP_PRESENCE_TEXT_DEFAULT"	"Playing Single Player"
 "SP_PRESENCE_TEXT_CH1"	"1장\n의례적인 호출"
 "[english]SP_PRESENCE_TEXT_CH1"	"Chapter 1\nThe Courtesy Call"
@@ -79,7 +79,7 @@
 "[english]SP_PRESENCE_TEXT_CH7"	"Chapter 7\nThe Reunion"
 "SP_PRESENCE_TEXT_CH8"	"8장\n욕구"
 "[english]SP_PRESENCE_TEXT_CH8"	"Chapter 8\nThe Itch"
-"SP_PRESENCE_TEXT_CH9"	"9장\n죽임을 당하는..."
+"SP_PRESENCE_TEXT_CH9"	"9장\n그가 당신을......"
 "[english]SP_PRESENCE_TEXT_CH9"	"Chapter 9\nThe Part Where..."
 "SP_PRESENCE_TEXT_CH10"	"10장\n제작진"
 "[english]SP_PRESENCE_TEXT_CH10"	"Chapter 10\nThe Credits"
@@ -127,7 +127,7 @@
 "[english]GAME_MODE_COOP"	"Cooperative"
 "ACH_SURVIVE_CONTAINER_RIDE_T"	"모닝콜"
 "[english]ACH_SURVIVE_CONTAINER_RIDE_T"	"Wake Up Call"
-"ACH_SURVIVE_CONTAINER_RIDE_D"	"수동 중단에서 살아남으십시오"
+"ACH_SURVIVE_CONTAINER_RIDE_D"	"수동 정지에서 살아남으십시오"
 "[english]ACH_SURVIVE_CONTAINER_RIDE_D"	"Survive the manual override"
 "ACH_WAKE_UP_T"	"이 괴물아"
 "[english]ACH_WAKE_UP_T"	"You Monster"
@@ -135,7 +135,7 @@
 "[english]ACH_WAKE_UP_D"	"Reunite with GLaDOS"
 "ACH_LASER_T"	"단념은 없다"
 "[english]ACH_LASER_T"	"Undiscouraged"
-"ACH_LASER_D"	"첫 번째 열 좌절 빔 테스트 완료"
+"ACH_LASER_D"	"첫 번째 열적 좌절 광선 실험을 통과하십시오"
 "[english]ACH_LASER_D"	"Complete the first Thermal Discouragement Beam test"
 "ACH_BRIDGE_T"	"험한 세상에 다리가 되어"
 "[english]ACH_BRIDGE_T"	"Bridge Over Troubling Water"
@@ -147,41 +147,41 @@
 "[english]ACH_BREAK_OUT_D"	"Make a break for it"
 "ACH_STALEMATE_ASSOCIATE_T"	"교착 상태 관계자"
 "[english]ACH_STALEMATE_ASSOCIATE_T"	"Stalemate Associate"
-"ACH_STALEMATE_ASSOCIATE_D"	"버튼을 눌러!"
+"ACH_STALEMATE_ASSOCIATE_D"	"버튼을 누르십시오!"
 "[english]ACH_STALEMATE_ASSOCIATE_D"	"Press the button!"
 "ACH_ADDICTED_TO_SPUDS_T"	"감자 나르기"
 "[english]ACH_ADDICTED_TO_SPUDS_T"	"Tater Tote"
-"ACH_ADDICTED_TO_SPUDS_D"	"과학의 진일보"
+"ACH_ADDICTED_TO_SPUDS_D"	"과학의 수준을 한 단계 끌어올리십시오"
 "[english]ACH_ADDICTED_TO_SPUDS_D"	"Carry science forward"
 "ACH_BLUE_GEL_T"	"자유 수직 운동"
 "[english]ACH_BLUE_GEL_T"	"Vertically Unchallenged"
 "ACH_BLUE_GEL_D"	"반발 젤을 완벽히 익히십시오"
 "[english]ACH_BLUE_GEL_D"	"Master the Repulsion Gel"
-"ACH_ORANGE_GEL_T"	"마찰보다 낯선"
+"ACH_ORANGE_GEL_T"	"마찰만큼 이상한 것도 없다"
 "[english]ACH_ORANGE_GEL_T"	"Stranger Than Friction"
 "ACH_ORANGE_GEL_D"	"추진 젤을 완벽히 익히십시오"
 "[english]ACH_ORANGE_GEL_D"	"Master the Propulsion Gel"
 "ACH_WHITE_GEL_T"	"화이트아웃"
 "[english]ACH_WHITE_GEL_T"	"White Out"
-"ACH_WHITE_GEL_D"	"첫 번째 변환 젤 테스트 완료"
+"ACH_WHITE_GEL_D"	"첫 번째 변환 젤 실험을 통과하십시오"
 "[english]ACH_WHITE_GEL_D"	"Complete the first Conversion Gel test"
-"ACH_TRACTOR_BEAM_T"	"이동 터널"
+"ACH_TRACTOR_BEAM_T"	"깔때기 터널"
 "[english]ACH_TRACTOR_BEAM_T"	"Tunnel of Funnel"
-"ACH_TRACTOR_BEAM_D"	"이동 터널을 완벽히 익히십시오"
+"ACH_TRACTOR_BEAM_D"	"편위 깔때기를 완벽히 익히십시오"
 "[english]ACH_TRACTOR_BEAM_D"	"Master the Excursion Funnel"
 "ACH_TRIVIAL_TEST_T"	"이중 함정 실험"
 "[english]ACH_TRIVIAL_TEST_T"	"Dual Pit Experiment"
 "ACH_TRIVIAL_TEST_D"	"같은 실험을 두 번 통과하십시오"
 "[english]ACH_TRIVIAL_TEST_D"	"Do the same test twice"
-"ACH_WHEATLEY_TRIES_TO_T"	"죽임을 당하는 단계"
+"ACH_WHEATLEY_TRIES_TO_T"	"그가 당신을 죽이는 바로 그 순간"
 "[english]ACH_WHEATLEY_TRIES_TO_T"	"The Part Where He Kills You"
-"ACH_WHEATLEY_TRIES_TO_D"	"바로 그 단계"
+"ACH_WHEATLEY_TRIES_TO_D"	"바로 그 순간을 경험하십시오"
 "[english]ACH_WHEATLEY_TRIES_TO_D"	"This is that part"
-"ACH_SHOOT_THE_MOON_T"	"정신병"
+"ACH_SHOOT_THE_MOON_T"	"미친 짓"
 "[english]ACH_SHOOT_THE_MOON_T"	"Lunacy"
-"ACH_SHOOT_THE_MOON_D"	"방금 일어난 일"
+"ACH_SHOOT_THE_MOON_D"	"방금 일어난 일입니다"
 "[english]ACH_SHOOT_THE_MOON_D"	"That just happened"
-"ACH_BOX_HOLE_IN_ONE_T"	"떨굼 상자"
+"ACH_BOX_HOLE_IN_ONE_T"	"상자 떨구기"
 "[english]ACH_BOX_HOLE_IN_ONE_T"	"Drop Box"
 "ACH_BOX_HOLE_IN_ONE_D"	"큐브를 만지지 않고 버튼 위에 올려놓으십시오"
 "[english]ACH_BOX_HOLE_IN_ONE_D"	"Place a cube on a button without touching the cube"
@@ -199,9 +199,9 @@
 "[english]ACH_SAVE_CUBE_D"	"Break the rules in Test Chamber 07"
 "ACH_LAUNCH_TURRET_T"	"터릿 발사"
 "[english]ACH_LAUNCH_TURRET_T"	"Pturretdactyl"
-"ACH_LAUNCH_TURRET_D"	"공중 신뢰 플레이트를 사용하여 터릿 발사"
+"ACH_LAUNCH_TURRET_D"	"공중 신뢰 플레이트를 사용하여 터릿을 발사하십시오"
 "[english]ACH_LAUNCH_TURRET_D"	"Use an Aerial Faith Plate to launch a turret"
-"ACH_CLEAN_UP_T"	"최후 전송"
+"ACH_CLEAN_UP_T"	"최후의 전송"
 "[english]ACH_CLEAN_UP_T"	"Final Transmission"
 "ACH_CLEAN_UP_D"	"랫맨의 소굴 중 한 곳에서 숨겨진 신호를 찾으십시오"
 "[english]ACH_CLEAN_UP_D"	"Find the hidden signal in one of the Rat Man's dens"
@@ -215,7 +215,7 @@
 "[english]ACH_NOT_THE_DROID_D"	"Stand in a defective turret detector"
 "ACH_SAVE_REDEMPTION_TURRET_T"	"악의는 없음"
 "[english]ACH_SAVE_REDEMPTION_TURRET_T"	"No Hard Feelings"
-"ACH_SAVE_REDEMPTION_TURRET_D"	"터릿 일병 구하기"
+"ACH_SAVE_REDEMPTION_TURRET_D"	"터릿을 구제로부터 구제하십시오"
 "[english]ACH_SAVE_REDEMPTION_TURRET_D"	"Save a turret from redemption"
 "ACH_CATCH_CRAZY_BOX_T"	"슈뢰딩거의 난제"
 "[english]ACH_CATCH_CRAZY_BOX_T"	"Schrodinger's Catch"
@@ -239,103 +239,103 @@
 "[english]ACH_DEFIANT_D"	"Refuse to solve the first test in Chapter 8"
 "ACH_BREAK_MONITORS_T"	"TV 부수기"
 "[english]ACH_BREAK_MONITORS_T"	"Smash TV"
-"ACH_BREAK_MONITORS_D"	"실험실에 있는 모니터를 11개 부수십시오"
+"ACH_BREAK_MONITORS_D"	"실험실용 모니터 11개를 부수십시오"
 "[english]ACH_BREAK_MONITORS_D"	"Break 11 test chamber monitors"
-"ACH_HI_FIVE_YOUR_PARTNER_T"	"하이 파이브"
+"ACH_HI_FIVE_YOUR_PARTNER_T"	"하이파이브"
 "[english]ACH_HI_FIVE_YOUR_PARTNER_T"	"High Five"
-"ACH_HI_FIVE_YOUR_PARTNER_D"	"협동 보정 성공 축하"
+"ACH_HI_FIVE_YOUR_PARTNER_D"	"보정 성공을 자축하십시오"
 "[english]ACH_HI_FIVE_YOUR_PARTNER_D"	"Celebrate your cooperative calibration success"
 "ACH_TEAM_BUILDING_T"	"팀 구성"
 "[english]ACH_TEAM_BUILDING_T"	"Team Building"
-"ACH_TEAM_BUILDING_D"	"팀 구성 협동 코스에서 모든 테스트실 통과"
+"ACH_TEAM_BUILDING_D"	"\"팀 구성\" 협동 코스의 모든 실험실을 통과하십시오"
 "[english]ACH_TEAM_BUILDING_D"	"Complete all test chambers in the Team Building co-op course"
 "ACH_MASS_AND_VELOCITY_T"	"자신감 쌓기"
 "[english]ACH_MASS_AND_VELOCITY_T"	"Confidence Building"
-"ACH_MASS_AND_VELOCITY_D"	"질량과 속력 협동 코스에서 모든 테스트실 통과"
+"ACH_MASS_AND_VELOCITY_D"	"\"질량과 속력\" 협동 코스의 모든 실험실을 통과하십시오"
 "[english]ACH_MASS_AND_VELOCITY_D"	"Complete all test chambers in the Mass and Velocity co-op course"
 "ACH_HUG_NAME_T"	"브리지 연결"
 "[english]ACH_HUG_NAME_T"	"Bridge Building"
-"ACH_HUG_NAME_D"	"하드 라이트 표면 협동 코스에서 모든 테스트실 통과"
+"ACH_HUG_NAME_D"	"\"하드 라이트 표면\" 협동 코스의 모든 실험실을 통과하십시오"
 "[english]ACH_HUG_NAME_D"	"Complete all test chambers in the Hard-Light Surfaces co-op course"
 "ACH_EXCURSION_FUNNELS_T"	"장애물 쌓기"
 "[english]ACH_EXCURSION_FUNNELS_T"	"Obstacle Building"
-"ACH_EXCURSION_FUNNELS_D"	"편위 깔때기 협동 코스에서 모든 실험실을 통과하십시오"
+"ACH_EXCURSION_FUNNELS_D"	"\"편위 깔때기\" 협동 코스의 모든 실험실을 통과하십시오"
 "[english]ACH_EXCURSION_FUNNELS_D"	"Complete all test chambers in the Excursion Funnels co-op course"
 "ACH_NEW_BLOOD_T"	"과학을 지켜내다"
 "[english]ACH_NEW_BLOOD_T"	"You Saved Science"
-"ACH_NEW_BLOOD_D"	"협동 게임의 모든 코스에서 모든 테스트실 통과"
+"ACH_NEW_BLOOD_D"	"협동 게임의 모든 코스를 통과하십시오"
 "[english]ACH_NEW_BLOOD_D"	"Complete all test chambers in all courses of co-op"
 "ACH_NICE_CATCH_T"	"단단히 붙잡기"
 "[english]ACH_NICE_CATCH_T"	"Iron Grip"
-"ACH_NICE_CATCH_D"	"질량과 속력 협동 코스의 테스트실 6에서 큐브를 한 번도 놓치지 않기"
+"ACH_NICE_CATCH_D"	"\"질량과 속력\" 협동 코스의 6번 실험실에서 큐브를 절대 놓치지 마십시오"
 "[english]ACH_NICE_CATCH_D"	"Never lose a cube in Chamber 6 of the Mass and Velocity co-op course"
 "ACH_TAUNTS_T"	"제스처-8"
 "[english]ACH_TAUNTS_T"	"Gesticul-8"
-"ACH_TAUNTS_D"	"협동 모드에서 자유의지로 8개 제스처 모두 해보기"
+"ACH_TAUNTS_D"	"협동 게임에서 자유 의지로 8개 제스처를 모두 행하십시오"
 "[english]ACH_TAUNTS_D"	"Perform all 8 gestures of your own volition in co-op"
 "ACH_YOU_MONSTER_T"	"날 손댈 수 없어"
 "[english]ACH_YOU_MONSTER_T"	"Can't Touch This"
-"ACH_YOU_MONSTER_D"	"협동 모드에서 하드 라이트 브리지에 의해 막힌 터렛 앞에서 춤추십시오"
+"ACH_YOU_MONSTER_D"	"협동 게임에서 하드 라이트 브리지에 의해 막힌 터릿 앞에서 춤추십시오"
 "[english]ACH_YOU_MONSTER_D"	"Dance in front of a turret blocked by a hard light bridge in co-op"
 "ACH_PARTNER_DROP_T"	"무의미한 몸짓"
 "[english]ACH_PARTNER_DROP_T"	"Empty Gesture"
-"ACH_PARTNER_DROP_D"	"협동 파트너가 제스처를 취하고 있을 때 발 밑의 다리를 없애서 젤에 떨어뜨리기"
+"ACH_PARTNER_DROP_D"	"협동 파트너가 제스처를 취하고 있을 때 발 밑의 하드 라이트 브리지를 없애서 독극물로 떨어트리십시오"
 "[english]ACH_PARTNER_DROP_D"	"Drop your co-op partner in goo while they are gesturing by removing the bridge under them"
 "ACH_PARTY_OF_THREE_T"	"3인의 파티"
 "[english]ACH_PARTY_OF_THREE_T"	"Party of Three"
-"ACH_PARTY_OF_THREE_D"	"협동 테스트실에서 숨겨진 동행 큐브 찾기"
+"ACH_PARTY_OF_THREE_D"	"협동 실험실에 숨겨져 있는 동행 큐브를 발견하십시오"
 "[english]ACH_PARTY_OF_THREE_D"	"Find the hidden companion cube in co-op test chamber"
-"ACH_PORTAL_TAUNT_T"	"Narbacular Drop"
+"ACH_PORTAL_TAUNT_T"	"나바큘라 드롭"
 "[english]ACH_PORTAL_TAUNT_T"	"Narbacular Drop"
-"ACH_PORTAL_TAUNT_D"	"협동 파트너가 제스처를 취하고 있을 때 발 밑에 포털 만들기"
+"ACH_PORTAL_TAUNT_D"	"협동 파트너가 제스처를 취하고 있을 때 발 밑에 포털을 배치하십시오"
 "[english]ACH_PORTAL_TAUNT_D"	"Place a portal under your co-op partner while they are gesturing"
-"ACH_TEACHER_T"	"포털 박사"
+"ACH_TEACHER_T"	"포털 교수님"
 "[english]ACH_TEACHER_T"	"Professor Portal"
-"ACH_TEACHER_D"	"협동 게임을 완료 한 이후, 보정 코스를 한번도 플레이 해 본 적이 없는 친구와 함께 플레이 하기"
+"ACH_TEACHER_D"	"협동 게임을 완료한 이후, 한 번도 멀티 플레이어를 진행한 적이 없는 친구와 함께 보정 코스를 통과하십시오"
 "[english]ACH_TEACHER_D"	"After completing co-op, complete Calibration Course online with a friend who hasn’t played before"
 "ACH_WITH_STYLE_T"	"에어 쇼"
 "[english]ACH_WITH_STYLE_T"	"Air Show"
-"ACH_WITH_STYLE_D"	"협동 모드에서 착지하기 전에 공중에서 2개의 제스처 취하기"
+"ACH_WITH_STYLE_D"	"협동 게임에서 착지하기 전, 공중에서 2개의 제스처를 취하십시오"
 "[english]ACH_WITH_STYLE_D"	"Perform 2 aerial gestures before touching the ground in co-op"
 "ACH_LIMITED_PORTALS_T"	"포털 보호 협회"
 "[english]ACH_LIMITED_PORTALS_T"	"Portal Conservation Society"
-"ACH_LIMITED_PORTALS_D"	"하드 라이트 표면 협동 코스에서 테스트실 3번을 총 5개의 포털만 사용하여 완료하기"
+"ACH_LIMITED_PORTALS_D"	"\"하드 라이트 표면\" 협동 코스의 3번 실험실을 총 5개의 포털만 배치하여 통과하십시오"
 "[english]ACH_LIMITED_PORTALS_D"	"Complete Chamber 3 in the Hard-Light Surfaces co-op course using only 5 total portal placements"
-"ACH_FOUR_PORTALS_T"	"4개의 고리 통과 묘기"
+"ACH_FOUR_PORTALS_T"	"4겹 고리 서커스"
 "[english]ACH_FOUR_PORTALS_T"	"Four Ring Circus"
-"ACH_FOUR_PORTALS_D"	"협동 모드에서 땅에 닿지 않고 서로 다른 4개의 포털에 들어가기"
+"ACH_FOUR_PORTALS_D"	"협동 게임에서 땅에 닿지 않고 서로 다른 4개의 포털을 통과하십시오"
 "[english]ACH_FOUR_PORTALS_D"	"Enter 4 different portals without touching the ground in co-op"
-"ACH_SPEED_RUN_COOP_T"	"3관왕"
+"ACH_SPEED_RUN_COOP_T"	"삼관왕"
 "[english]ACH_SPEED_RUN_COOP_T"	"Triple Crown"
-"ACH_SPEED_RUN_COOP_D"	"질량과 속력 코스에서 각 60초 안에 3개의 협동 게임 테스트실 통과"
+"ACH_SPEED_RUN_COOP_D"	"\"질량과 속력\" 협동 코스의 3개 실험실을 각각 60초 이내로 통과하십시오"
 "[english]ACH_SPEED_RUN_COOP_D"	"Solve 3 co-op chambers in the Mass and Velocity course in under 60 seconds each"
-"ACH_STAYING_ALIVE_T"	"질긴 목숨"
+"ACH_STAYING_ALIVE_T"	"아직도 살아 있네"
 "[english]ACH_STAYING_ALIVE_T"	"Still Alive"
-"ACH_STAYING_ALIVE_D"	"본인과 협동 파트너 둘 다 죽지 않고 코스 4 통과"
+"ACH_STAYING_ALIVE_D"	"본인과 협동 파트너 둘 다 죽지 않고 4번 코스를 통과하십시오"
 "[english]ACH_STAYING_ALIVE_D"	"Complete Course 4 with neither you nor your co-op partner dying"
-"ACH_TAUNT_CAMERA_T"	"문제를 크게 만들기"
+"ACH_TAUNT_CAMERA_T"	"스스로 문제를 자초함"
 "[english]ACH_TAUNT_CAMERA_T"	"Asking for Trouble"
-"ACH_TAUNT_CAMERA_D"	"각 5개의 협동 코스에서 카메라 앞에서 GLaDOS 조롱하기"
+"ACH_TAUNT_CAMERA_D"	"5개의 협동 코스 모두에서 한 번씩, 카메라에 대고 GLaDOS에게 조롱을 보내십시오"
 "[english]ACH_TAUNT_CAMERA_D"	"Taunt GLaDOS in front of a camera in each of the five co-op courses"
 "ACH_ROCK_CRUSHES_ROBOT_T"	"가위 포털 보"
 "[english]ACH_ROCK_CRUSHES_ROBOT_T"	"Rock Portal Scissors"
-"ACH_ROCK_CRUSHES_ROBOT_D"	"협동 모드에서 가위 바위 보를 연속해서 세 판 이기기"
+"ACH_ROCK_CRUSHES_ROBOT_D"	"협동 게임에서 가위바위보를 연속 세 번 이기십시오"
 "[english]ACH_ROCK_CRUSHES_ROBOT_D"	"Win 3 co-op games of rock-paper-scissors in a row"
 "ACH_SPREAD_THE_LOVE_T"	"가까운 친구 목록"
 "[english]ACH_SPREAD_THE_LOVE_T"	"Friends List With Benefits"
-"ACH_SPREAD_THE_LOVE_D"	"협동 게임 플레이 중 친구 목록에 있는 세 명의 친구와 포옹"
+"ACH_SPREAD_THE_LOVE_D"	"협동 게임에서 친구 목록에 있는 플레이어 총 세 명과 포옹하십시오"
 "[english]ACH_SPREAD_THE_LOVE_D"	"While playing co-op, hug 3 different people on your friends list"
-"ASSET_SHIRT1_T1"	"Portal 2 셔츠(여성용)"
+"ASSET_SHIRT1_T1"	"Portal 2 셔츠 (여성용)"
 "[english]ASSET_SHIRT1_T1"	"Portal 2 Shirt (Female)"
-"ASSET_SHIRT1_T2"	"Portal 2 셔츠(남성용)"
+"ASSET_SHIRT1_T2"	"Portal 2 셔츠 (남성용)"
 "[english]ASSET_SHIRT1_T2"	"Portal 2 Shirt (Male)"
-"ASSET_SHIRT1_D"	"Portal 2 협동 플레이를 완료하여 Portal 2 셔츠를 획득했습니다"
+"ASSET_SHIRT1_D"	"Portal 2 협동 게임을 완료하여 Portal 2 셔츠를 획득했습니다"
 "[english]ASSET_SHIRT1_D"	"Portal 2 Shirt earned for completing Portal 2 Coop"
-"ASSET_SHIRT1_H"	"Portal 2 협동 플레이를 완료하여 Portal 2 셔츠를 얻으십시오"
+"ASSET_SHIRT1_H"	"Portal 2 협동 게임을 완료하여 Portal 2 셔츠를 얻으십시오"
 "[english]ASSET_SHIRT1_H"	"Unlock Portal 2 Shirt by completing Portal 2 Coop"
-"ASSET_SHIRT2_T1"	"사랑 셔츠(여성용)"
+"ASSET_SHIRT2_T1"	"사랑 셔츠 (여성용)"
 "[english]ASSET_SHIRT2_T1"	"Love Shirt (Female)"
-"ASSET_SHIRT2_T2"	"사랑 셔츠(남성용)"
+"ASSET_SHIRT2_T2"	"사랑 셔츠 (남성용)"
 "[english]ASSET_SHIRT2_T2"	"Love Shirt (Male)"
 "ASSET_SHIRT2_D"	"Portal 2 협동 플레이에서 친구 3명을 포옹하여 사랑 셔츠를 획득했습니다"
 "[english]ASSET_SHIRT2_D"	"Love Shirt earned for hugging 3 friends in Portal 2 Coop"
@@ -477,7 +477,7 @@
 "[english]portal2_Chapter8_Subtitle"	"THE ITCH"
 "portal2_Chapter9_Title"	"9장"
 "[english]portal2_Chapter9_Title"	"CHAPTER 9"
-"portal2_Chapter9_Subtitle"	"죽임을 당하는 단계"
+"portal2_Chapter9_Subtitle"	"그가 당신을 죽이는 바로 그 순간"
 "[english]portal2_Chapter9_Subtitle"	"THE PART WHERE HE KILLS YOU"
 "portal2_Chapter10_Title"	"10장"
 "[english]portal2_Chapter10_Title"	"CHAPTER 10"
@@ -627,13 +627,13 @@
 "[english]P2COOP_TrackName_4"	"EXCURSION FUNNELS"
 "P2COOP_TrackName_5"	"기동성 젤"
 "[english]P2COOP_TrackName_5"	"MOBILITY GELS"
-"P2COOP_TrackName_6"	"고급 테스트실"
+"P2COOP_TrackName_6"	"고급 실험실"
 "[english]P2COOP_TrackName_6"	"ADVANCED CHAMBERS"
 "P2COOP_WAITINGFORPARTNER"	"파트너를 기다리는 중"
 "[english]P2COOP_WAITINGFORPARTNER"	"WAITING FOR PARTNER"
-"P2COOP_SelectScreen_SelectNoOption"	"분리 테스트실로\n이동하십시오."
+"P2COOP_SelectScreen_SelectNoOption"	"로봇 분해실로\n이동할 것."
 "[english]P2COOP_SelectScreen_SelectNoOption"	"Please proceed to the disassembly\nchambers."
-"P2COOP_SelectScreen_Select"	"레벨을 선택한 후에 분리 테스트실로\n이동하십시오."
+"P2COOP_SelectScreen_Select"	"레벨을 선택한 후, 로봇 분해실로\n이동할 것."
 "[english]P2COOP_SelectScreen_Select"	"Please select a level, then\nproceed to the disassembly chambers."
 "P2COOP_SelectScreen_CourseNum"	"코스 %s1"
 "[english]P2COOP_SelectScreen_CourseNum"	"Course %s1"
@@ -673,7 +673,7 @@
 "[english]P2COOP_Scoreboard_Stat4_SubLabel_Part2"	"AND THEREFORE CONCERN"
 "P2COOP_Scoreboard_Stat4_SubLabel_Part3"	"지역"
 "[english]P2COOP_Scoreboard_Stat4_SubLabel_Part3"	"ONLY"
-"cheaptitles_sphere03.openingcloseenough01"	"Wheatley: 오케이, 그거 알아? 그 정도면 충분해. 그 정도만 유지하라고."
+"cheaptitles_sphere03.openingcloseenough01"	"휘틀리: 좋아, 그거 알아? 그 정도면 충분해. 꽉 잡기나 하라고."
 "[english]cheaptitles_sphere03.openingcloseenough01"	"Wheatley: Okay, you know what? That's close enough. Just hold tight."
 "cheaptitles_announcer.openingsafeguards01"	"안내인: 현재 모든 원자로 노심 안전 장치가 작동하지 않고 있습니다. 원자로 노심융해에 대비하십시오."
 "[english]cheaptitles_announcer.openingsafeguards01"	"Announcer: All reactor core safeguards are now non-functional. Please prepare for reactor core meltdown."
@@ -681,7 +681,7 @@
 "[english]cheaptitles_sphere03.openingoutside01"	"Wheatley: Alright, I wasn't going to mention this to you, but I am in PRETTY HOT WATER here."
 "cheaptitles_sphere03.openingoutside02"	"휘틀리: 예비 전원이 나가버려서, 휴식 센터 전체가 기능을 정지했어. 당연히 저 지긋지긋한 피실험자들을 깨우는 작업이 중지됐지."
 "[english]cheaptitles_sphere03.openingoutside02"	"Wheatley: The reserve power ran out, so of course the whole relaxation center stops waking up the bloody test subjects."
-"cheaptitles_sphere03.openingoutside03"	"휘틀리: 그리고 물론 난 그 어떤 얘기도 듣지 못했어. 어느 누구도 내게 얘기해주지 않았지. 아니, 잠깐. 그들이 내게 얘기해줘야 할 이유가 없잖아?"
+"cheaptitles_sphere03.openingoutside03"	"휘틀리: 물론 난 아무 얘기도 듣지 못했어. 잠깐. 그들이 내게 얘기해줘야 할 이유가 있나?"
 "[english]cheaptitles_sphere03.openingoutside03"	"Wheatley: And of course nobody tells ME anything. Noooo. Why should they tell me anything?"
 "cheaptitles_sphere03.openingoutside04"	"휘틀리: 왜 난 내가 책임을 맡기로 되어있는 수만 명의 피실험자들의 생명 기능에 관한 보고를 계속 받아야 하는 걸까?"
 "[english]cheaptitles_sphere03.openingoutside04"	"Wheatley: Why should I be kept informed about the life functions of the ten thousand bloody test subjects I'm supposed to be in charge of?"
@@ -691,51 +691,51 @@
 "[english]cheaptitles_sphere03.openingnavigate03"	"Wheatley: Okay, I've just gotta concentrate!"
 "cheaptitles_sphere03.openingnavigate04"	"휘틀리: 좋아, 1초만......."
 "[english]cheaptitles_sphere03.openingnavigate04"	"Wheatley: Alright, just a second..."
-"cheaptitles_sphere03.openingnavigate05"	"Wheatley: 버텨! 이거 쉽지 않다고!"
+"cheaptitles_sphere03.openingnavigate05"	"휘틀리: 꽉 잡아! 이거 좀 까다로운데!"
 "[english]cheaptitles_sphere03.openingnavigate05"	"Wheatley: Hold on! This is a bit tricky!"
-"cheaptitles_sphere03.openingnavigate06"	"Wheatley: 아, 그러니까... 여기를 통과해야 돼..."
+"cheaptitles_sphere03.openingnavigate06"	"휘틀리: 아, 그러니까...... 여기를 통과할 거야......."
 "[english]cheaptitles_sphere03.openingnavigate06"	"Wheatley: Agh, just... I just gotta get it through here..."
-"cheaptitles_sphere03.openingnavigate12"	"Wheatley: 오, 가까워졌어... 보여? 내가 통과할 수 있을 것 같아? 공간이 충분해?"
+"cheaptitles_sphere03.openingnavigate12"	"휘틀리: 오, 가까워졌어...... 보여? 내가 통과할 수 있겠지? 공간이 충분해?"
 "[english]cheaptitles_sphere03.openingnavigate12"	"Wheatley: Oi, it's close... can you see? Am I gonna make it through? Have I got enough space?"
-"cheaptitles_sphere03.openingnavigate16"	"Wheatley: 에고, 그러니까 이걸 누르고, 이걸 누르고..."
+"cheaptitles_sphere03.openingnavigate16"	"휘틀리: 에고, 좋아, 내가 저걸 방금 쳤지, 저것에 부딪혔다고......."
 "[english]cheaptitles_sphere03.openingnavigate16"	"Wheatley: Aggh, see, now I hit that one, I hit that one..."
-"cheaptitles_sphere03.openingnavigate17"	"Wheatley: 그쪽 아래는 어때? 아직 버티고 있어?"
+"cheaptitles_sphere03.openingnavigate17"	"휘틀리: 그쪽 아래는 어때? 너 잘 잡고 있는거지?"
 "[english]cheaptitles_sphere03.openingnavigate17"	"Wheatley: How you doing down there? You still holding on?"
-"cheaptitles_sphere03.openingstorystraight02"	"Wheatley: 좋아, 잘 들어. 서로 입을 맞춰야 하니까, 알았지? 누군가 물어보면...... 물론 아무도 묻지 않을 테니 걱정하지 않아도 돼. 그래도 혹시 누가 물어보면 네가 아는 한, 그리고 네가 마지막으로 확인했을 때는 모두가 확실히 살아있었다고 말해. 알았지? 죽은 사람은 없었다고 말하란 말이야."
+"cheaptitles_sphere03.openingstorystraight02"	"휘틀리: 좋아, 잘 들어. 서로 입을 맞춰야 하니까, 알았지? 누군가 물어보면...... 물론 아무도 묻지 않을 테니 걱정하지 말고, 그래도 혹시 누가 물어보면 네가 아는 한, 네가 마지막으로 확인했을 때는 모두가 확실히 살아있어 보였다고 말해. 알았지? 죽은 사람은 없었더라고."
 "[english]cheaptitles_sphere03.openingstorystraight02"	"Wheatley: Okay, listen, we should get our stories straight, alright? If anyone asks -- and no one's gonna ask, don't worry -- but if anyone asks, tell them as far as you know, the last time you checked, everyone looked pretty much alive. Alright? Not dead."
-"cheaptitles_sphere03.openingwall01"	"Wheatley: 좋아, 거의 다 왔어. 저 벽 반대편에는 오래된 테스트 트랙이 하나 있어. 그곳에서 여기를 빠져나가는 데 필요한 장비를 찾을 수 있을 거야. 이건 도킹 스테이션 같아. 준비해..."
+"cheaptitles_sphere03.openingwall01"	"휘틀리: 좋아, 거의 다 왔어. 저 벽 반대편에 오래된 실험 코스가 하나 있어. 그 안에 여기를 빠져나가는 데 필요한 장비가 있지. 이건 도킹 스테이션 같은데. 준비하라고......."
 "[english]cheaptitles_sphere03.openingwall01"	"Wheatley: Okay, almost there. On the other side of that wall is one of the old testing tracks. There's a piece of equipment in there we're gonna need to get out of here. I think this is a docking station. Get ready..."
-"cheaptitles_sphere03.openingwallhitone02"	"Wheatley: 좋은 소식. 저건 도킹 스테이션이 아니야. 수수께끼가 하나 풀렸군. 이 벽에서 수동 중단을 시도해 볼게. 좀 까다로울지도 몰라! 잘 버텨!"
+"cheaptitles_sphere03.openingwallhitone02"	"휘틀리: 좋은 소식 하나. 저건 도킹 스테이션이 아니야. 수수께끼가 하나 풀렸군. 이 벽에 수동 정지를 시도해 볼게. 좀 까다로울지도 몰라! 잘 버텨!"
 "[english]cheaptitles_sphere03.openingwallhitone02"	"Wheatley: Good news: that is NOT a docking station. So there's one mystery solved. I'm going to attempt a manual override on this wall. Could get a bit technical! Hold on!"
-"cheaptitles_sphere03.openingwallhittwo01"	"Wheatley: 거의 다 왔어! 잘 기억해. 구멍을 만드는 총을 찾는 거야. 총알 구멍 말고... 음, 어째든 보면 알아. 자, 이번에도 잘 버텨!"
+"cheaptitles_sphere03.openingwallhittwo01"	"휘틀리: 거의 다 왔어! 잘 기억해. 구멍을 만드는 총을 찾는 거야. 총알 구멍 말고....... 음, 어쨌든 보면 알 거야. 이번엔 진짜 꽉 잡으라고!"
 "[english]cheaptitles_sphere03.openingwallhittwo01"	"Wheatley: Almost there! Remember: you're looking for a gun that makes holes. Not bullet holes, but-- well, you'll figure it out. Really do hold on this time!"
-"cheaptitles_sphere03.bw_finale04_portal_opens03"	"Wheatley: 아아아!"
+"cheaptitles_sphere03.bw_finale04_portal_opens03"	"휘틀리: 아아아!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens03"	"Wheatley: AHHHHHHH!"
-"cheaptitles_sphere03.bw_finale04_portal_opens13"	"Wheatley: Yeghh!"
+"cheaptitles_sphere03.bw_finale04_portal_opens13"	"휘틀리: 으아!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens13"	"Wheatley: Yeghh!"
-"cheaptitles_sphere03.bw_finale04_portal_opens15"	"Wheatley: Yahh. Gehhh!"
+"cheaptitles_sphere03.bw_finale04_portal_opens15"	"휘틀리: 으아!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens15"	"Wheatley: Yahh. Gehhh!"
-"cheaptitles_sphere03.bw_finale04_portal_opens_short05"	"Wheatley: 아!"
+"cheaptitles_sphere03.bw_finale04_portal_opens_short05"	"휘틀리: 아!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens_short05"	"Wheatley: AH!"
-"cheaptitles_sphere03.bw_finale04_portal_opens_short06"	"Wheatley: 아!"
+"cheaptitles_sphere03.bw_finale04_portal_opens_short06"	"휘틀리: 아!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens_short06"	"Wheatley: AHH!"
-"cheaptitles_sphere03.bw_finale04_portal_opens_short07"	"Wheatley: 아!"
+"cheaptitles_sphere03.bw_finale04_portal_opens_short07"	"휘틀리: 아!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens_short07"	"Wheatley: AH!"
-"cheaptitles_sphere03.bw_finale04_portal_opens_short08"	"Wheatley: 아!"
+"cheaptitles_sphere03.bw_finale04_portal_opens_short08"	"휘틀리: 아!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens_short08"	"Wheatley: AH!"
-"cheaptitles_sphere03.bw_finale04_through_portal01"	"Wheatley: 아!"
+"cheaptitles_sphere03.bw_finale04_through_portal01"	"휘틀리: 아!"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal01"	"Wheatley: AH!"
-"cheaptitles_sphere03.bw_finale04_through_portal02"	"Wheatley: 우주다!"
+"cheaptitles_sphere03.bw_finale04_through_portal02"	"휘틀리: 우주다!"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal02"	"Wheatley: SPACE!"
-"cheaptitles_sphere03.bw_finale04_through_portal03"	"Wheatley: 우주로 왔어!"
+"cheaptitles_sphere03.bw_finale04_through_portal03"	"휘틀리: 우주로 왔어!"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal03"	"Wheatley: We're in space!"
-"cheaptitles_sphere03.bw_finale04_through_portal04"	"Wheatley: 놔줘! 놔줘! 나 아직 연결되어 있어. 나 아직 들어갈 수 있어. 아직 고칠 수 있다고!"
+"cheaptitles_sphere03.bw_finale04_through_portal04"	"휘틀리: 놔줘! 놔줘! 나 아직 연결되어 있어. 나 아직 들어갈 수 있어. 아직 고칠 수 있다고!"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal04"	"Wheatley: Let go! Let go! I'm still connected. I can pull myself in. I can still fix this!"
-"cheaptitles_sphere03.bw_finale04_through_portal05"	"Wheatley: 놔줘!"
+"cheaptitles_sphere03.bw_finale04_through_portal05"	"휘틀리: 놔줘!"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal05"	"Wheatley: Let go!"
-"cheaptitles_sphere03.bw_finale04_through_portal07"	"Wheatley: 안돼. 계획이 바뀌었어. 날 붙들어. 꽉 잡아!"
+"cheaptitles_sphere03.bw_finale04_through_portal07"	"휘틀리: 안돼. 계획이 바뀌었어. 날 붙들어. 꽉 잡아!"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal07"	"Wheatley: Oh no. Change of plans. Hold onto me. Tighter!"
-"cheaptitles_sphere03.bw_finale04_through_portal08"	"Wheatley: 날 잡아, 날 잡아, 날 잡아! 잡으라고오오오!"
+"cheaptitles_sphere03.bw_finale04_through_portal08"	"휘틀리: 날 잡아, 날 잡아, 날 잡아! 잡으라고오오오!"
 "[english]cheaptitles_sphere03.bw_finale04_through_portal08"	"Wheatley: Grab me grab me grab me! Grab meeee!"
 "cheaptitles_glados.moonportalpush02"	"GLaDOS: 내가 이미 고쳤어."
 "[english]cheaptitles_glados.moonportalpush02"	"GLaDOS: I already fixed it."
@@ -749,21 +749,21 @@
 "[english]cheaptitles_core01.babbleb18"	"Core 1: So much space. Need to see it all."
 "cheaptitles_core01.babbleb24"	"Core 1: (흥분된 헐떡거림)"
 "[english]cheaptitles_core01.babbleb24"	"Core 1: (excited gasps)"
-"cheaptitles_sphere03.outro_apology01"	"Wheatley: 모두 다 되돌려 놓고 싶어. 진심이야. 모두다. 우주에 있었어가 아니라."
+"cheaptitles_sphere03.outro_apology01"	"휘틀리: 모두 다 되돌려 놓고 싶어. 진심이야. 모두다. 우주에 있었어가 아니라."
 "[english]cheaptitles_sphere03.outro_apology01"	"Wheatley: I wish I could take it all back. I honestly do. I honestly do wish I could take it all back. And not just because I'm stranded in space."
 "cheaptitles_core01.space04"	"Core 1: 우주에 왔어."
 "[english]cheaptitles_core01.space04"	"Core 1: I'm in space."
-"cheaptitles_sphere03.outro_apology02"	"Wheatley: 알아. 응. 우리 둘 다 우주에 있어."
+"cheaptitles_sphere03.outro_apology02"	"휘틀리: 알아. 응. 우리 둘 다 우주에 있어."
 "[english]cheaptitles_sphere03.outro_apology02"	"Wheatley: I know you are, mate. Yup. We're both in space."
 "cheaptitles_core01.space22"	"Core 1: 우주우우우!"
 "[english]cheaptitles_core01.space22"	"Core 1: SPAAACE!"
-"cheaptitles_sphere03.outro_apology04"	"Wheatley: 아무튼, 그녀를 다시 보면 내가 뭐라고 할 줄 알아?"
+"cheaptitles_sphere03.outro_apology04"	"휘틀리: 아무튼, 그녀를 다시 보면 내가 뭐라고 할 줄 알아?"
 "[english]cheaptitles_sphere03.outro_apology04"	"Wheatley: Anyway, you know, if I was ever to see her again, do you know what I'd say?"
 "cheaptitles_core01.space03"	"Core 1: 우주에 왔어."
 "[english]cheaptitles_core01.space03"	"Core 1: I'm in space."
-"cheaptitles_sphere03.outro_apology05"	"Wheatley: '미안해'라고 할 꺼야. 진심으로. 미안해. 내가 너무 권위적이고 괴물 같아서, 그래서 진심으로 미안해."
+"cheaptitles_sphere03.outro_apology05"	"휘틀리: '미안해'라고 할 꺼야. 진심으로. 미안해. 내가 너무 권위적이고 괴물 같아서, 그래서 진심으로 미안해."
 "[english]cheaptitles_sphere03.outro_apology05"	"Wheatley: I'd say 'I'm sorry.' Sincerely. I am sorry. I was bossy and monstrous, and I am genuinely sorry."
-"cheaptitles_sphere03.outro_apology06"	"Wheatley: 끝."
+"cheaptitles_sphere03.outro_apology06"	"휘틀리: 끝."
 "[english]cheaptitles_sphere03.outro_apology06"	"Wheatley: The end."
 "cheaptitles_glados.mp_coop_paint_longjump_intro24"	"GLaDOS: 너희가 해냈구나! 해냈어!"
 "[english]cheaptitles_glados.mp_coop_paint_longjump_intro24"	"GLaDOS: You did it! You really did it!"
@@ -839,7 +839,7 @@
 "[english]song.line29"	"Go make some new disaster"
 "song.line30"	"내가 기대하는 것이죠"
 "[english]song.line30"	"That's what I'm counting on"
-"song.line31"	"당신은 다른 누군가의 문제이죠"
+"song.line31"	"당신은 다른 사람들과만 상관 있겠죠"
 "[english]song.line31"	"You're someone else's problem"
 "song.line32"	"난 그냥 당신이 사라지길 바래"
 "[english]song.line32"	"Now I only want you gone"
Index: portal2/resource/portal2_czech.txt
===================================================================
--- portal2/resource/portal2_czech.txt	(revision 23)
+++ portal2/resource/portal2_czech.txt	(revision 24)
@@ -1059,6 +1059,8 @@
 "[english]Store_Gestures"	"GESTURES"
 "P2_ForeignItem_TF2"	"Sdíleno s Team Fortress 2!"
 "[english]P2_ForeignItem_TF2"	"Shared from Team Fortress 2!"
+"P2_Bundle_CompletePack2"	"KOMPLETNÍ BALÍČEK (ČÁST 2)"
+"[english]P2_Bundle_CompletePack2"	"COMPLETE PACK (PART 2)"
 "P2_Bundle_CompletePack2_Desc"	"Obsahuje všechny tyto položky:\n"
 "[english]P2_Bundle_CompletePack2_Desc"	"Includes all the following items:\n"
 }
Index: portal2/resource/subtitles_swedish.txt
===================================================================
--- portal2/resource/subtitles_swedish.txt	(revision 23)
+++ portal2/resource/subtitles_swedish.txt	(revision 24)
@@ -203,7 +203,7 @@
 "[english]cavejohnson.eighties_intro04"	"<clr:205,149,117>Cave Johnson: [cough] As a result, you may have heard we're gonna phase out human testing. There's still a few things left to wrap up, though."
 "cavejohnson.eighties_intro06"	"<clr:205,149,117>Cave Johnson: Först och främst, konverteringsgelé."
 "[english]cavejohnson.eighties_intro06"	"<clr:205,149,117>Cave Johnson: First up, conversion gel. [cough]"
-"cavejohnson.eighties_intro07"	"<clr:205,149,117>Cave Johnson: Räknenissarna påstår att vi inte har råd att lägga ens en hundring på månsten, än mindre 70 miljoner. Köpte dem ändå. Malde dem och blandade till en gelé."
+"cavejohnson.eighties_intro07"	"<clr:205,149,117>Cave Johnson: Räknenissarna påstår att vi inte har råd att lägga ens en hundring på månsten, än mindre 100 miljoner. Köpte dem ändå. Malde dem och blandade till en gelé."
 "[english]cavejohnson.eighties_intro07"	"<clr:205,149,117>Cave Johnson: The bean counters told me we literally could not afford to buy seven dollars worth of moon rocks, much less seventy million. Bought 'em anyway. Ground 'em up, mixed em into a gel."
 "cavejohnson.eighties_intro08"	"<clr:205,149,117>Cave Johnson: Och vet ni vad? Malda månstenar är rena giftet. Så nu är jag dödssjuk."
 "[english]cavejohnson.eighties_intro08"	"<clr:205,149,117>Cave Johnson: And guess what? Ground up moon rocks are pure poison. I am deathly ill."
@@ -369,7 +369,7 @@
 "[english]core01.babble24"	"<clr:255,201,4>Core 1: Ba! Ba! Ba ba ba! Space! Ba! Ba! Ba ba ba!"
 "core01.babble28"	"<clr:255,201,4>Core 1: Okej, ta det piano. Här kommer rymdpolisen."
 "[english]core01.babble28"	"<clr:255,201,4>Core 1: Oh. Play it cool. Play it cool. Here come the space cops."
-"core01.babble29"	"<clr:255,201,4>Core 1: Hjälp, rymdpolisen. Rymdpolisen. Hjälp."
+"core01.babble29"	"<clr:255,201,4>Core 1: Hjälp mig, rymdpolisen. Rymdpolisen, hjälp."
 "[english]core01.babble29"	"<clr:255,201,4>Core 1: Help me, space cops. Space cops, help."
 "core01.babble31"	"<clr:255,201,4>Core 1: På väg till rymden, det ska bli kul. Rymden. Ska dit."
 "[english]core01.babble31"	"<clr:255,201,4>Core 1: Going to space going there can't wait gotta go. Space. Going."
@@ -405,7 +405,7 @@
 "[english]core01.babble51"	"<clr:255,201,4>Core 1: Wanna go to space. Space."
 "core01.babble52"	"<clr:255,201,4>Core 1: [nynnar]"
 "[english]core01.babble52"	"<clr:255,201,4>Core 1: [humming]"
-"core01.babble53"	"<clr:255,201,4>Core 1: Vi drar till rymden. Vi drar till rymden."
+"core01.babble53"	"<clr:255,201,4>Core 1: Vi drar - vi drar till rymden. Vi drar till rymden."
 "[english]core01.babble53"	"<clr:255,201,4>Core 1: Let's go - let's go to space. Let's go to space."
 "core01.babble54"	"<clr:255,201,4>Core 1: Jag älskar rymden. Älskar rymden."
 "[english]core01.babble54"	"<clr:255,201,4>Core 1: I love space. Love space."
@@ -1239,7 +1239,7 @@
 "[english]glados.faith_plate_intro01"	"<clr:163,193,173>GLaDOS: This next test involves the Aperture Science Aerial Faith Plate. It was part of an initiative to investigate how well test subjects could solve problems when they were catapulted into space. Results were highly informative: They could not. Good luck!"
 "glados.faithplategarbage06"	"<clr:163,193,173>GLaDOS: Tryck på knappen igen."
 "[english]glados.faithplategarbage06"	"<clr:163,193,173>GLaDOS: Press the button again."
-"glados.fgb_trap01"	"<clr:163,193,173>GLaDOS: Jag hoppas att du tog med dig något kraftfullare än ett portalvapen den här gången."
+"glados.fgb_trap01"	"<clr:163,193,173>GLaDOS: Jag hoppas att du tog med dig något kraftfullare än en portalpistol den här gången."
 "[english]glados.fgb_trap01"	"<clr:163,193,173>GLaDOS: I hope you brought something stronger than a portal gun this time."
 "glados.fgb_trap02"	"<clr:163,193,173>GLaDOS: Annars är jag rädd att du kommer att bli före detta ordförande i klubben för oss som lever. Ha ha."
 "[english]glados.fgb_trap02"	"<clr:163,193,173>GLaDOS: Otherwise, I'm afraid you're about to become the immediate past president of the Being Alive club. Ha ha."
@@ -1673,7 +1673,7 @@
 "[english]glados.mp_coop_pingtool02"	"<clr:163,193,173>GLaDOS: I can only place a portal on a white portalable surface."
 "glados.mp_coop_pingtool03"	"<clr:163,193,173>GLaDOS: Pinga en vit, portalvänlig yta."
 "[english]glados.mp_coop_pingtool03"	"<clr:163,193,173>GLaDOS: Please ping a white portalable surface."
-"glados.mp_coop_pingtool06"	"<clr:163,193,173>GLaDOS: Ett portalvapen kan användas till att skapa två fristående portaler."
+"glados.mp_coop_pingtool06"	"<clr:163,193,173>GLaDOS: En portalpistol kan användas till att skapa två fristående portaler."
 "[english]glados.mp_coop_pingtool06"	"<clr:163,193,173>GLaDOS: Each portal gun may create two self-contained portals."
 "glados.mp_coop_pingtool07"	"<clr:163,193,173>GLaDOS: Testa din enhet genom att ta dig till den där kanten via portaler."
 "[english]glados.mp_coop_pingtool07"	"<clr:163,193,173>GLaDOS: Please test your device by portaling to that ledge."
@@ -3191,7 +3191,7 @@
 "[english]sphere03.bw_a4_finale04_wakeupb02"	"<clr:29,172,214>Wheatley: All I wanted to do was make everything better for me! All you had to do was solve a couple hundred simple tests for a few years. And you couldn't even let me have that, could you?"
 "sphere03.bw_a4_finale04_wakeupb03"	"<clr:29,172,214>Wheatley: Vi kommer inte att hamna ute i rymden!"
 "[english]sphere03.bw_a4_finale04_wakeupb03"	"<clr:29,172,214>Wheatley: Nobody is going to space, mate!"
-"sphere03.bw_a4_finale04_wakeupb04"	"<clr:29,172,214>Wheatley: En sak till! Du tog inte emot mig. Jag sa att jag kunde dö om jag lossnade från rälsen. Men du tog inte emot mig. Du försökte inte ens. Åh, nu förstår jag. Nåt pucko väcker dig ur kryosömnen. Du drar en vals om att du vill försöka fly. Pressar honom på information om var man hittar ett portalvapen."
+"sphere03.bw_a4_finale04_wakeupb04"	"<clr:29,172,214>Wheatley: Och en sak till! Du tog inte emot mig. Jag sa att jag kunde dö om jag lossnade från rälsen. Men du tog inte emot mig. Du försökte inte ens. Åh, nu förstår jag. Nåt pucko väcker dig ur kryosömnen. Du drar en vals om att du vill försöka fly. Pressar honom på information om var man hittar en portalpistol."
 "[english]sphere03.bw_a4_finale04_wakeupb04"	"<clr:29,172,214>Wheatley: And another thing! You never caught me. I told you I could die falling off that rail. And you didn't catch me. You didn't even try. Oh, it's all becoming clear to me now. Find some dupe to break you out of cryosleep. Give him a sob story about escaping to the surface. Squeeze him for information on where to find a portal gun."
 "sphere03.bw_a4_finale04_wakeupb05"	"<clr:29,172,214>Wheatley: När du inte behöver honom längre råkar han ut för en liten olycka. \"Lossnar\" från rälsen."
 "[english]sphere03.bw_a4_finale04_wakeupb05"	"<clr:29,172,214>Wheatley: Then, when he's no more use to you, he has a little accident. Doesn't he? 'Falls' off his management rail. Doesn't he?"
@@ -3391,7 +3391,7 @@
 "[english]sphere03.bw_finale04_portal_opens_short08"	"<clr:29,172,214>Wheatley: AH!"
 "sphere03.bw_finale04_pre_pipebreak01"	"<clr:29,172,214>Wheatley: Hoppla! Vart ska du? Ingenstans. Du ska ingenstans. Du är fångad. Som en liten mus i en overall."
 "[english]sphere03.bw_finale04_pre_pipebreak01"	"<clr:29,172,214>Wheatley: Ohp! Where are you going? Nowhere. Not going anywhere. Got you trapped like a little jumpsuited rat."
-"sphere03.bw_finale04_pre_pipebreak02"	"<clr:29,172,214>Wheatley: Jaså, du tog med dig ditt lilla portalvapen? Synd att det inte finns något att sätta portaler på. Den där är bara fem kilo dödvikt. Snart blir hundra kilo dödvikt, tjockis där."
+"sphere03.bw_finale04_pre_pipebreak02"	"<clr:29,172,214>Wheatley: Jaså, du tog med dig din lilla portalpistol? Synd att det inte finns något att sätta portaler på. Den där är bara fem kilo dödvikt. Snart blir det hundra kilo dödvikt, din tjockis."
 "[english]sphere03.bw_finale04_pre_pipebreak02"	"<clr:29,172,214>Wheatley: Oh, did you bring your little portal gun? Nothing to portal onto here, luv. Just ten pounds of dead weight. About to be two hundred and ten. Fatty."
 "sphere03.bw_finale04_pre_pipebreak03"	"<clr:29,172,214>Wheatley: Du skjuter bara upp det oundvikliga. Du kan inte undkomma mina bomber i långa loppet. Jo, om jag fortsätter sikta dåligt. Men jag blir bättre och du blir trött."
 "[english]sphere03.bw_finale04_pre_pipebreak03"	"<clr:29,172,214>Wheatley: You're just delaying the inevitable. You cannot run from my bombs forever. Well, you can if I keep aiming them poorly. But I'll get better as we go, and you'll just get tired."
@@ -3743,7 +3743,7 @@
 "[english]sphere03.demospheregladoschamber11"	"<clr:29,172,214>Wheatley: Then there was a sort of long chunk of time where absolutely nothing happened and then there's us escaping now. So that's pretty much the whole story, you're up to speed. Don't touch anything."
 "sphere03.demosphereintro02"	"<clr:29,172,214>Wheatley: Släng upp en portal på väggen bakom mig, så möts vi på andra sidan rummet."
 "[english]sphere03.demosphereintro02"	"<clr:29,172,214>Wheatley: Pop a portal on that wall behind me there, and I'll meet you on the other side of the room."
-"sphere03.demosphereintro04"	"<clr:29,172,214>Wheatley: Lysande. Du hittade ett portalvapen! Det bevisar att personer med hjärnskador är de verkliga hjältarna, eller hur? När allt kommer omkring liksom. Hjältar."
+"sphere03.demosphereintro04"	"<clr:29,172,214>Wheatley: Lysande. Du hittade en portalpistol! Det bevisar att personer med hjärnskador är de verkliga hjältarna, eller hur? När allt kommer omkring liksom. Hjältar."
 "[english]sphere03.demosphereintro04"	"<clr:29,172,214>Wheatley: Oh, brilliant. You DID find a portal gun! You know what? It just goes to show: people with brain damage are the real heroes in the end aren't they? At the end of the day. Brave."
 "sphere03.demosphereintro07"	"<clr:29,172,214>Wheatley: Precis bakom mig."
 "[english]sphere03.demosphereintro07"	"<clr:29,172,214>Wheatley: Right behind me."
@@ -4351,7 +4351,7 @@
 "[english]sphere03.sp_catapult_fling_sphere_peek02"	"<clr:29,172,214>Wheatley: You'll never believe what happened! There I was, just lying there, you thought I was done for, but --"
 "sphere03.sp_catapult_fling_sphere_peek03"	"<clr:29,172,214>Wheatley: Ett fågelskrälle! Hänger du med? Jag trodde knappt mina ögon. Och fågeln..."
 "[english]sphere03.sp_catapult_fling_sphere_peek03"	"<clr:29,172,214>Wheatley: A bloody bird! Right? Couldn't believe it either. And then the bird--"
-"sphere03.sp_intro_03_afterfallalt04"	"<clr:29,172,214>Wheatley: Ser du portalvapnet?"
+"sphere03.sp_intro_03_afterfallalt04"	"<clr:29,172,214>Wheatley: Ser du portalpistolen?"
 "[english]sphere03.sp_intro_03_afterfallalt04"	"<clr:29,172,214>Wheatley: Can you see the portal gun?"
 "sphere03.sp_intro_03_afterfallalt05"	"<clr:29,172,214>Wheatley: Lever du? Det är en viktig fråga, borde ha börjat med den."
 "[english]sphere03.sp_intro_03_afterfallalt05"	"<clr:29,172,214>Wheatley: Also, are you alive? That's important, should have asked that first."
Index: portal2/resource/basemodui_koreana.txt
===================================================================
--- portal2/resource/basemodui_koreana.txt	(revision 23)
+++ portal2/resource/basemodui_koreana.txt	(revision 24)
@@ -215,9 +215,9 @@
 "[english]L4D360UI_LeaveMultiplayerConf"	"Exit To Main Menu?"
 "L4D360UI_LeaveMultiplayerConfMsg"	"저장하지 않은 정보는 모두 잃게 됩니다."
 "[english]L4D360UI_LeaveMultiplayerConfMsg"	"Any unsaved progress will be lost."
-"L4D360UI_LeaveMultiplayerConfMsgOnline"	"파트너의 연결이 끊겼으며 현재 테스트실 진행 상황을 잃게 됩니다."
+"L4D360UI_LeaveMultiplayerConfMsgOnline"	"파트너와의 연결이 끊겼습니다. 아울러, 지금 이 실험실 내에서의 진행 상황은 초기화됩니다."
 "[english]L4D360UI_LeaveMultiplayerConfMsgOnline"	"Your partner will be disconnected and progress through the current test chamber will be lost."
-"L4D360UI_LeaveMultiplayerConfMsgSS"	"현재 테스트실 진행 상황을 잃게 됩니다."
+"L4D360UI_LeaveMultiplayerConfMsgSS"	"지금 이 실험실 내에서의 진행 상황은 초기화됩니다."
 "[english]L4D360UI_LeaveMultiplayerConfMsgSS"	"Your progress through the current test chamber will be lost."
 "L4D360UI_LeaveMultiplayerConf_ServerOwner"	"이 게임에서 나가시겠습니까?"
 "[english]L4D360UI_LeaveMultiplayerConf_ServerOwner"	"Are you sure you want to end the game?"
@@ -965,7 +965,7 @@
 "[english]Portal2UI_GoToHubConfMsg"	"Are you sure you want to take you and your partner to the hub?\nAll current test chamber progress will be lost."
 "Portal2UI_GoToCalibrationQ"	"보정 코스"
 "[english]Portal2UI_GoToCalibrationQ"	"Calibration Course"
-"Portal2UI_GoToCalibrationConfMsg"	"파트너와 본인을 보정 코스로 이동하시겠습니까?\n현재 테스트실 진행 상황을 모두 잃게 됩니다."
+"Portal2UI_GoToCalibrationConfMsg"	"파트너와 본인을 보정 코스로 이동하시겠습니까?\n지금 이 실험실 내에서의 진행 상황이 초기화됩니다."
 "[english]Portal2UI_GoToCalibrationConfMsg"	"Are you sure you want to take you and your partner to the Calibration Course?\nAll current test chamber progress will be lost."
 "Portal2UI_EraseMPProgressQ"	"협동 진행 지우기"
 "[english]Portal2UI_EraseMPProgressQ"	"Erase Co-op Progress"
@@ -1599,9 +1599,9 @@
 "[english]PORTAL2_VideoSettingsDiscardQ"	"Changes have been made. Discard current changes?"
 "PORTAL2_VideoSettingsUseDefaultsQ"	"권장 값으로 되돌리시겠습니까?"
 "[english]PORTAL2_VideoSettingsUseDefaultsQ"	"Reset settings to their recommended values?"
-"PORTAL2_SoundTest_Title"	"사운드 테스트"
+"PORTAL2_SoundTest_Title"	"사운드 검사"
 "[english]PORTAL2_SoundTest_Title"	"SOUND TEST"
-"PORTAL2_SoundTest"	"사운드 테스트"
+"PORTAL2_SoundTest"	"사운드 검사"
 "[english]PORTAL2_SoundTest"	"Sound Test"
 "L4D360UI_VideoOptions_Gore"	"혈흔 효과"
 "[english]L4D360UI_VideoOptions_Gore"	"GORE"
@@ -2101,7 +2101,7 @@
 "[english]L4D360UI_FoundFriendGames_Title_survival"	"SURVIVAL GAMES FOUND"
 "L4D360UI_FoundFriendGames_Title_scavenge"	"검색된 스캐빈지 게임"
 "[english]L4D360UI_FoundFriendGames_Title_scavenge"	"SCAVENGE GAMES FOUND"
-"L4D360UI_FoundPublicGames_Title_coop"	"사용 가능한 온라인 협동 모드 게임"
+"L4D360UI_FoundPublicGames_Title_coop"	"사용 가능한 온라인 협동 게임"
 "[english]L4D360UI_FoundPublicGames_Title_coop"	"COOPERATIVE GAMES ONLINE"
 "L4D360UI_FoundPublicGames_Title_realism"	"사용 가능한 온라인 리얼리즘 모드 게임"
 "[english]L4D360UI_FoundPublicGames_Title_realism"	"AVAILABLE ONLINE REALISM GAMES"
@@ -2861,7 +2861,7 @@
 "[english]L4D_boost_mic_gain_tip"	"Enable or disable a boost to your microphone signal."
 "L4D_mic_sens_tip"	"공개 마이크 설정 사용 시 마이크 감도입니다."
 "[english]L4D_mic_sens_tip"	"Microphone sensitivity when the open mic setting is enabled."
-"L4D_test_mic_tip"	"마이크가 제대로 작동하는지 테스트합니다."
+"L4D_test_mic_tip"	"마이크가 제대로 작동하는지 검사합니다."
 "[english]L4D_test_mic_tip"	"Test whether your microphone is functioning properly."
 "L4D_edit_keys_tip"	"선호하는 키보드, 마우스 및 게임패드 버튼 배치를 선택합니다."
 "[english]L4D_edit_keys_tip"	"Choose your preferred keyboard, mouse, and gamepad button layout."
@@ -3305,7 +3305,7 @@
 "[english]SessionError_NoPartner"	"Your partner has disconnected."
 "SessionError_Migrate"	"로비 리더가 게임에서 퇴장했습니다."
 "[english]SessionError_Migrate"	"Lobby leader has left the game."
-"SessionError_NoMap"	"요청한 테스트실을 사용할 수 없습니다."
+"SessionError_NoMap"	"요청하신 실험실은 현재 사용하실 수 없습니다."
 "[english]SessionError_NoMap"	"The requested test chamber is not available."
 "SessionError_SteamServersDisconnected"	"Steam과의 연결이 끊겼습니다."
 "[english]SessionError_SteamServersDisconnected"	"The connection to Steam was lost."
Index: portal2/resource/basemodui_turkish.txt
===================================================================
--- portal2/resource/basemodui_turkish.txt	(revision 23)
+++ portal2/resource/basemodui_turkish.txt	(revision 24)
@@ -711,7 +711,7 @@
 "[english]L4D360UI_ShowUnlockableAwards"	"Display Avatar Awards"
 "L4D360UI_ShowAchievements"	"Başarımları Göster"
 "[english]L4D360UI_ShowAchievements"	"Display Achievements"
-"PORTAL2_Attract_PressStart"	"START'A BAS"
+"PORTAL2_Attract_PressStart"	"START TUŞUNA BAS"
 "[english]PORTAL2_Attract_PressStart"	"PRESS START"
 "L4D360UI_SignIn_Title"	"Hoşgeldiniz %s1"
 "[english]L4D360UI_SignIn_Title"	" Welcome, %s1"
@@ -833,13 +833,13 @@
 "[english]L4D360UI_Steam_Error_LinkLoggedInElsewhere"	"This account is currently signed into Steam from another machine.\nPlease try again later."
 "L4D360UI_Steam_Error_LinkAccountDisabled"	"Belirtilen Steam hesabı devre dışı bırakılmış."
 "[english]L4D360UI_Steam_Error_LinkAccountDisabled"	"The provided Steam account has been disabled."
-"L4D360UI_Steam_Error_LinkAlreadyLinked"	"Belirtilen Steam hesabı zaten başka bir PSN hesabıyla eşleştirilmiş."
+"L4D360UI_Steam_Error_LinkAlreadyLinked"	"Belirtilen Steam hesabı zaten başka bir PSN hesabıyla ilişkilendirilmiş."
 "[english]L4D360UI_Steam_Error_LinkAlreadyLinked"	"The provided Steam account has already been linked to another PSN account."
 "L4D360UI_Steam_Error_ParentalControl"	"Ebeveyn denetimi kısıtlamaları yüzünden çevrimiçi servisler PlayStation®Network hesabınız için devre dışı bırakılmış."
 "[english]L4D360UI_Steam_Error_ParentalControl"	"Online service is disabled on your PlayStation®Network account due to parental control restrictions."
 "L4D360UI_Steam_Error_ChatRestriction"	"Sohbet yasaklamaları nedeniyle PlayStation®Network'ünüzün sohbet özelliği devre dışı bırakıldı."
 "[english]L4D360UI_Steam_Error_ChatRestriction"	"Chat is disabled on your PlayStation®Network account due to chat restrictions."
-"L4D360UI_Steam_Congratulations"	"Tebrikler! PSN hesabınız başarıyla\nSteam ile eşleştirildi."
+"L4D360UI_Steam_Congratulations"	"Tebrikler! PSN hesabınız başarıyla\nSteam ile ilişkilendirildi."
 "[english]L4D360UI_Steam_Congratulations"	"Congratulations! Your PSN account has been successfully\nlinked with Steam."
 "L4D360UI_PressStartToBeginSplitscreen"	"2. Oyuncu Bekleniyor...\n\n2. Oyuncu: Bölünmüş ekranda oynamak için START tuşuna bas."
 "[english]L4D360UI_PressStartToBeginSplitscreen"	"Waiting for Player 2...\n\nPlayer 2: Press START to play splitscreen."
@@ -1115,7 +1115,7 @@
 "[english]L4D360UI_MainMenu_SignInMessage"	"Please Sign in"
 "L4D360UI_MainMenu_SignInMessageSplitscreen"	"İkinci Oyuncu: Oynamak için oturum aç."
 "[english]L4D360UI_MainMenu_SignInMessageSplitscreen"	"Player Two: Sign in to play."
-"L4D360UI_MainMenu_SignInMessageSsStart2"	"İkinci Oyuncu: Katılmak için START'a bas."
+"L4D360UI_MainMenu_SignInMessageSsStart2"	"İkinci Oyuncu: Katılmak için START tuşuna basın."
 "[english]L4D360UI_MainMenu_SignInMessageSsStart2"	"Player Two: Press START to join."
 "L4D360UI_MainMenu_SignInMessageSsStart"	"İkinci Oyuncu Oyuna Katıl"
 "[english]L4D360UI_MainMenu_SignInMessageSsStart"	"Player Two Join Game"
Index: portal2/resource/gameui_french.txt
===================================================================
--- portal2/resource/gameui_french.txt	(revision 23)
+++ portal2/resource/gameui_french.txt	(revision 24)
@@ -21,7 +21,7 @@
 "[english]GameUI_RawMouse"	"Ignore Windows Mouse Speed"
 "GameUI_MouseAcceleration"	"Accélération de la Souris"
 "[english]GameUI_MouseAcceleration"	"Mouse Acceleration"
-"GameUI_MouseAccelerationAmount"	"Montant de l'Accélération"
+"GameUI_MouseAccelerationAmount"	"Quantité d'accélération"
 "[english]GameUI_MouseAccelerationAmount"	"Acceleration Amount"
 "GameUI_Joystick"	"Manette"
 "[english]GameUI_Joystick"	"Gamepad"
@@ -623,7 +623,7 @@
 "[english]LoadingProgress_SignonLocal"	"Initializing resources..."
 "LoadingProgress_SignonDataLocal"	"Initialisation des données du jeu..."
 "[english]LoadingProgress_SignonDataLocal"	"Initializing game data..."
-"LoadingProgress_BeginConnect"	"Etablissement d'une connexion avec le serveur..."
+"LoadingProgress_BeginConnect"	"Établissement d'une connexion avec le serveur..."
 "[english]LoadingProgress_BeginConnect"	"Establishing connection to server..."
 "LoadingProgress_Connecting"	"Connexion au serveur..."
 "[english]LoadingProgress_Connecting"	"Connecting to server..."
Index: portal2/resource/basemodui_korean.txt
===================================================================
--- portal2/resource/basemodui_korean.txt	(revision 23)
+++ portal2/resource/basemodui_korean.txt	(revision 24)
@@ -215,9 +215,9 @@
 "[english]L4D360UI_LeaveMultiplayerConf"	"Exit To Main Menu?"
 "L4D360UI_LeaveMultiplayerConfMsg"	"저장하지 않은 정보는 모두 잃게 됩니다."
 "[english]L4D360UI_LeaveMultiplayerConfMsg"	"Any unsaved progress will be lost."
-"L4D360UI_LeaveMultiplayerConfMsgOnline"	"파트너의 연결이 끊겼으며 현재 테스트실 진행 상황을 잃게 됩니다."
+"L4D360UI_LeaveMultiplayerConfMsgOnline"	"파트너와의 연결이 끊겼습니다. 아울러, 지금 이 실험실 내에서의 진행 상황은 초기화됩니다."
 "[english]L4D360UI_LeaveMultiplayerConfMsgOnline"	"Your partner will be disconnected and progress through the current test chamber will be lost."
-"L4D360UI_LeaveMultiplayerConfMsgSS"	"현재 테스트실 진행 상황을 잃게 됩니다."
+"L4D360UI_LeaveMultiplayerConfMsgSS"	"지금 이 실험실 내에서의 진행 상황은 초기화됩니다."
 "[english]L4D360UI_LeaveMultiplayerConfMsgSS"	"Your progress through the current test chamber will be lost."
 "L4D360UI_LeaveMultiplayerConf_ServerOwner"	"이 게임에서 나가시겠습니까?"
 "[english]L4D360UI_LeaveMultiplayerConf_ServerOwner"	"Are you sure you want to end the game?"
@@ -965,7 +965,7 @@
 "[english]Portal2UI_GoToHubConfMsg"	"Are you sure you want to take you and your partner to the hub?\nAll current test chamber progress will be lost."
 "Portal2UI_GoToCalibrationQ"	"보정 코스"
 "[english]Portal2UI_GoToCalibrationQ"	"Calibration Course"
-"Portal2UI_GoToCalibrationConfMsg"	"파트너와 본인을 보정 코스로 이동하시겠습니까?\n현재 테스트실 진행 상황을 모두 잃게 됩니다."
+"Portal2UI_GoToCalibrationConfMsg"	"파트너와 본인을 보정 코스로 이동하시겠습니까?\n지금 이 실험실 내에서의 진행 상황이 초기화됩니다."
 "[english]Portal2UI_GoToCalibrationConfMsg"	"Are you sure you want to take you and your partner to the Calibration Course?\nAll current test chamber progress will be lost."
 "Portal2UI_EraseMPProgressQ"	"협동 진행 지우기"
 "[english]Portal2UI_EraseMPProgressQ"	"Erase Co-op Progress"
@@ -1599,9 +1599,9 @@
 "[english]PORTAL2_VideoSettingsDiscardQ"	"Changes have been made. Discard current changes?"
 "PORTAL2_VideoSettingsUseDefaultsQ"	"권장 값으로 되돌리시겠습니까?"
 "[english]PORTAL2_VideoSettingsUseDefaultsQ"	"Reset settings to their recommended values?"
-"PORTAL2_SoundTest_Title"	"사운드 테스트"
+"PORTAL2_SoundTest_Title"	"사운드 검사"
 "[english]PORTAL2_SoundTest_Title"	"SOUND TEST"
-"PORTAL2_SoundTest"	"사운드 테스트"
+"PORTAL2_SoundTest"	"사운드 검사"
 "[english]PORTAL2_SoundTest"	"Sound Test"
 "L4D360UI_VideoOptions_Gore"	"혈흔 효과"
 "[english]L4D360UI_VideoOptions_Gore"	"GORE"
@@ -2101,7 +2101,7 @@
 "[english]L4D360UI_FoundFriendGames_Title_survival"	"SURVIVAL GAMES FOUND"
 "L4D360UI_FoundFriendGames_Title_scavenge"	"검색된 스캐빈지 게임"
 "[english]L4D360UI_FoundFriendGames_Title_scavenge"	"SCAVENGE GAMES FOUND"
-"L4D360UI_FoundPublicGames_Title_coop"	"사용 가능한 온라인 협동 모드 게임"
+"L4D360UI_FoundPublicGames_Title_coop"	"사용 가능한 온라인 협동 게임"
 "[english]L4D360UI_FoundPublicGames_Title_coop"	"COOPERATIVE GAMES ONLINE"
 "L4D360UI_FoundPublicGames_Title_realism"	"사용 가능한 온라인 리얼리즘 모드 게임"
 "[english]L4D360UI_FoundPublicGames_Title_realism"	"AVAILABLE ONLINE REALISM GAMES"
@@ -2861,7 +2861,7 @@
 "[english]L4D_boost_mic_gain_tip"	"Enable or disable a boost to your microphone signal."
 "L4D_mic_sens_tip"	"공개 마이크 설정 사용 시 마이크 감도입니다."
 "[english]L4D_mic_sens_tip"	"Microphone sensitivity when the open mic setting is enabled."
-"L4D_test_mic_tip"	"마이크가 제대로 작동하는지 테스트합니다."
+"L4D_test_mic_tip"	"마이크가 제대로 작동하는지 검사합니다."
 "[english]L4D_test_mic_tip"	"Test whether your microphone is functioning properly."
 "L4D_edit_keys_tip"	"선호하는 키보드, 마우스 및 게임패드 버튼 배치를 선택합니다."
 "[english]L4D_edit_keys_tip"	"Choose your preferred keyboard, mouse, and gamepad button layout."
@@ -3305,7 +3305,7 @@
 "[english]SessionError_NoPartner"	"Your partner has disconnected."
 "SessionError_Migrate"	"로비 리더가 게임에서 퇴장했습니다."
 "[english]SessionError_Migrate"	"Lobby leader has left the game."
-"SessionError_NoMap"	"요청한 테스트실을 사용할 수 없습니다."
+"SessionError_NoMap"	"요청하신 실험실은 현재 사용하실 수 없습니다."
 "[english]SessionError_NoMap"	"The requested test chamber is not available."
 "SessionError_SteamServersDisconnected"	"Steam과의 연결이 끊겼습니다."
 "[english]SessionError_SteamServersDisconnected"	"The connection to Steam was lost."
Index: portal2/resource/subtitles_koreana.txt
===================================================================
--- portal2/resource/subtitles_koreana.txt	(revision 23)
+++ portal2/resource/subtitles_koreana.txt	(revision 24)
@@ -287,7 +287,7 @@
 "[english]cavejohnson.fifties_waiting07"	"<clr:205,149,117>Cave Johnson: Those of you who volunteered to be injected with praying mantis DNA, I've got some good news and some bad news."
 "cavejohnson.fifties_waiting08"	"<clr:205,149,117>케이브 존슨: 나쁜 소식은 그 실험이 무기한 연기되었다는 거고, 좋은 소식은 그보다 훨씬 더 좋은 실험이 준비되어 있다는 거지. 바로 사마귀 인간 군단과 싸우는 걸세. 자, 소총을 들고 노란색 줄을 따라가게. 실험이 언제 시작되는지는 눈치로 알 수 있을 거야."
 "[english]cavejohnson.fifties_waiting08"	"<clr:205,149,117>Cave Johnson: Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of mantis men. Pick up a rifle and follow the yellow line. You'll know when the test starts."
-"cavejohnson.misc_tests01"	"<clr:205,149,117>케이브 존슨: 평균적인 인간 남성의 몸은 약 60%가 물이지. 그런데 우리가 보기에는 그건 너무 낭비인 것 같아. 그래서 이 다음 테스트에서 혹시 탈수 증세를 좀 느끼더라도, 정상적인 것이니 걱정 말게. 제트 엔진을 이용해서 몸 속의 물 함유량을 20-30% 정도까지 낮출 수도 있는지 알아볼 거야."
+"cavejohnson.misc_tests01"	"<clr:205,149,117>케이브 존슨: 평균적인 인간 남성의 몸은 약 60%가 물이지. 그런데 우리가 보기에는 그건 너무 낭비인 것 같네. 그래서 이 다음 실험에서 혹시 탈수 증세를 좀 느끼더라도, 정상적인 것이니 걱정 말게. 제트 엔진을 이용해서 몸 속의 물 함유량을 20-30% 정도까지 낮출 수도 있는지 알아볼 거야."
 "[english]cavejohnson.misc_tests01"	"<clr:205,149,117>Cave Johnson: The average human male is about sixty percent water. Far as we're concerned, that's a little extravagant. So if you feel a bit dehydrated in this next test, that's normal. We're gonna hit you with some jet engines, and see if we can't get you down to twenty or thirty percent."
 "cavejohnson.misc_tests02"	"<clr:205,149,117>케이브 존슨: 이 다음 실험을 위해 젤에 나노 입자를 추가해 놓았지. 쉽게 설명하자면 수십억 개의 작은 기계 장치가 자네 몸 속의 혈류를 타고 이동하면서 실험용 유전자와 RNA 분자 등을 종양에 주입하는 걸세."
 "[english]cavejohnson.misc_tests02"	"<clr:205,149,117>Cave Johnson: For this next test, we put nanoparticles in the gel. In layman's terms, that's a billion little gizmos that are gonna travel into your bloodstream and pump experimental genes and RNA molecules and so forth into your tumors."
@@ -303,15 +303,15 @@
 "[english]cavejohnson.misc_tests10"	"<clr:205,149,117>Cave Johnson: Good news is, the lab boys say the symptoms of asbestos poisoning show a median latency of forty-four point six years, so if you're thirty or older, you're laughing. Worst case scenario, you miss out on a few rounds of canasta, plus you forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face."
 "cavejohnson.misc_tests14"	"<clr:205,149,117>케이브: 이 다음에 준비된 일련의 실험을 통과한 후에 화장실에 가고 싶거든 실험 조수에게 알리게. 왜냐면 자네 몸에서 석탄 외에는 아무것도 안 나올 가능성이 높거든. 아, 일시적인 거니까 걱정할 필요는 없네. 하지만 1주일이 지나도 그대로라면 우리에게 알려주게. 그건 예상치 못한 증상이니까."
 "[english]cavejohnson.misc_tests14"	"<clr:205,149,117>Cave Johnson: If you need to go to the bathroom after this next series of tests, please let a test associate know, because in all likelihood, whatever comes out of you is going to be coal. Only temporary, so do not worry. If it persists for a week, though, start worrying and come see us, because that's not supposed to happen."
-"cavejohnson.misc_tests24"	"<clr:205,149,117>케이브 존슨: 주의 사항. 이 다음 테스트에서는 테스트 내내 초전도체를 최대 출력으로 켜 놓고 자네를 조준할 걸세. 솔직히 말해, 이건 그냥 이것저것 해보면서 알아보는 단계일세. 그러니 어떤 일이 생길지 몰라. 최상의 경우 자네가 초인적인 힘을 가지게 될 수 있을지도. 최악의 경우라면 종양이 좀 생기겠지. 그럼 우리가 제거해 주면 되고."
+"cavejohnson.misc_tests24"	"<clr:205,149,117>케이브 존슨: 주의 사항. 이 다음 실험에서는 실험 내내 초전도체를 최대 출력으로 켜 놓고 자네를 조준할 걸세. 솔직히 말해, 이건 그냥 이것저것 해보면서 알아보는 단계일세. 그러니 어떤 일이 생길지 몰라. 최상의 경우 자네가 초인적인 힘을 가지게 될 수 있을지도. 최악의 경우라면 종양이 좀 생기겠지. 그럼 우리가 제거해 주면 되고."
 "[english]cavejohnson.misc_tests24"	"<clr:205,149,117>Cave Johnson: Just a heads up: We're gonna have a superconductor turned up full blast and pointed at you for the duration of this next test. I'll be honest, we're throwing science at the wall here to see what sticks. No idea what it'll do. Probably nothing. Best-case scenario, you might get some superpowers. Worst case, some tumors, which we'll cut out."
-"cavejohnson.misc_tests25"	"<clr:205,149,117>케이브 존슨: 땅콩 알러지가 있으면 지금 당장 누군가에게 보고하게. 왜냐면 이 다음 테스트에서는 연구원들이 자네 몸 속의 피를 몇 분 동안 땅콩 즙으로 만들기 위해 노력할 거니까. 긍정적으로 생각하게. 이 실험이 성공한다면 노벨상감 아닌가? 그러니까 한번 잘 버텨보도록."
+"cavejohnson.misc_tests25"	"<clr:205,149,117>케이브 존슨: 땅콩 알러지가 있으면 지금 당장 누군가에게 보고하게. 왜냐면 이 다음 실험에서는 연구원들이 자네 몸 속의 피를 몇 분 동안 땅콩 즙으로 만들기 위해 노력할 거니까. 긍정적으로 생각하게. 이 실험이 성공한다면 노벨상감 아닌가? 그러니까 한번 잘 버텨보도록."
 "[english]cavejohnson.misc_tests25"	"<clr:205,149,117>Cave Johnson: If you're allergic to peanuts, you might want to tell somebody now, because this next test may turn your blood into peanut water for a few minutes. On the bright side, if we can make this happen, they're gonna have to invent a new type of Nobel Prize to give us, so hang in there."
 "cavejohnson.misc_tests26"	"<clr:205,149,117>케이브 존슨: 자, 자네가 7D 대조군에 속해 있다면 두개골에 엽서 크기의 작은 마이크로칩이 이미 심어져 있다네. 대부분의 경우는 그게 머리 속에 있다는 것조차 느낄 수 없지만, 혹시 다음 실험에서 마이크로칩이 진동하거나 삐 소리를 내는 게 느껴지거든 우리에게 알려주게. 그러면 곧 500도에 가까워진다는 뜻이니까. 따라서 최대한 빨리 자네 몸 속에서 꺼내야겠지?"
 "[english]cavejohnson.misc_tests26"	"<clr:205,149,117>Cave Johnson: Now, if you're part of Control Group Kepler-Seven, we implanted a tiny microchip about the size of a postcard into your skull. Most likely you've forgotten it's even there, but if it starts vibrating and beeping during this next test, let us know, because that means it's about to hit five hundred degrees, so we're gonna need to go ahead and get that out of you pretty fast."
 "cavejohnson.misc_tests28"	"<clr:205,149,117>케이브 존슨: 좋아. 지금 우리는 간단한 텔레포트를 실험 중이야. 그런데 이게 몇 가지 피부 타입에서는 제대로 작동하지 않아. 그러니까 자네 피부가 뭔지 잘 기억하고 있게. 혹시라도 텔레포트할 때 피부가 벗겨지면 우리가 바로 찾아서 원래대로 꿰매줄 수 있게 말이야."
 "[english]cavejohnson.misc_tests28"	"<clr:205,149,117>Cave Johnson: All right. We're working on a little teleportation experiment. Now, this doesn't work with all skin types, so try to remember which skin is yours, and if it doesn't teleport along with you, we'll do what we can to sew you right back into it."
-"cavejohnson.seventies_intro02"	"<clr:205,149,117>케이브 존슨: 자, 지금쯤이면 이런 생각이 들 거야. '사장님, 대체 이 테스트들이 얼마나 어려운 건가요? 대체 그 전화번호부만큼 두꺼운 계약서에는 무슨 내용이 있었던 건가요? 지금 내가 위험한 상황에 처한 건가요?'"
+"cavejohnson.seventies_intro02"	"<clr:205,149,117>케이브 존슨: 자, 지금쯤이면 이런 생각이 들 거야. '사장님, 대체 이 실험들이 얼마나 어려운 건가요? 대체 그 전화번호부만큼 두꺼운 계약서에는 무슨 내용이 있었던 건가요? 지금 내가 위험한 상황에 처한 건가요?'"
 "[english]cavejohnson.seventies_intro02"	"<clr:205,149,117>Cave Johnson: Right. Now, you might be asking yourself, 'Cave, just how difficult are these tests? What was in that phone book of a contract I signed? Am I in danger?'"
 "cavejohnson.seventies_intro04"	"<clr:205,149,117>케이브 존슨: 그렇다면 나도 그러한 질문에 질문으로 대답해 주지. 60달러, 그것도 바로 현금으로 받기를 원한 게 누구지?"
 "[english]cavejohnson.seventies_intro04"	"<clr:205,149,117>Cave Johnson: Let me answer those questions with a question: Who wants to make sixty dollars? Cash."
@@ -951,7 +951,7 @@
 "[english]glados.botcoop_artifactone_hub06"	"<clr:163,193,173>GLaDOS: Yes, it's funny because most of it actually happened."
 "glados.botcoop_artifactone_hub07"	"<clr:163,193,173>GLaDOS: 이제 더 인간다워진 것 같아?"
 "[english]glados.botcoop_artifactone_hub07"	"<clr:163,193,173>GLaDOS: Do you feel more human?"
-"glados.botcoop_artifactone_hub08"	"<clr:163,193,173>GLaDOS: 자, 테스트를 좀 해보고 어떤 일이 일어나는지 보자고."
+"glados.botcoop_artifactone_hub08"	"<clr:163,193,173>GLaDOS: 자, 실험을 좀 해보고 어떤 일이 일어나는지 보자고."
 "[english]glados.botcoop_artifactone_hub08"	"<clr:163,193,173>GLaDOS: Well, let's do some tests and see what happens."
 "glados.botcoop_competition01"	"<clr:163,193,173>GLaDOS: 좋아. 위대한 과학적 발견은 항상 협력을 통해 이루어지지만, 알버트 아인슈타인과 그의 사촌 테리의 경우처럼 후세에 기억되는 건 한 명뿐이지."
 "[english]glados.botcoop_competition01"	"<clr:163,193,173>GLaDOS: Excellent. Although great science is always the result of collaboration, keep in mind that, like Albert Einstein and his cousin Terry, history will only remember one of you."
@@ -963,13 +963,13 @@
 "[english]glados.botcoop_competition04"	"<clr:163,193,173>GLaDOS: Still, if it were, Orange would be winning."
 "glados.botcoop_competition05"	"<clr:163,193,173>GLaDOS: 하지만 이건 경쟁이 아니야."
 "[english]glados.botcoop_competition05"	"<clr:163,193,173>GLaDOS: It's not, though."
-"glados.botcoop_competition10"	"<clr:163,193,173>GLaDOS: 커뮤니케이션, 팀워크, 상호 존중이 함께 이루어지지 않으면 이 테스트들이 매우 위험할 수 있다. 당연히 상대 파트너의 실력을 감안했을 때 너희 둘 중 하나에게는 흥미로운 도전이 되겠지."
+"glados.botcoop_competition10"	"<clr:163,193,173>GLaDOS: 커뮤니케이션, 팀워크, 상호 존중이 함께 이루어지지 않으면 이 실험들이 매우 위험할 수 있다. 당연히 상대 파트너의 실력을 감안했을 때 너희 둘 중 하나에게는 흥미로운 도전이 되겠지."
 "[english]glados.botcoop_competition10"	"<clr:163,193,173>GLaDOS: These tests are potentially lethal when communication, teamwork, and mutual respect are not employed at all times. Naturally this will pose an interesting challenge for one of you, given the other's performance so far."
 "glados.botcoop_competition13"	"<clr:163,193,173>GLaDOS: 너희 둘 사이를 틀어지게 하려는 건 아닌데, 블루의 성적을 봤더니... 음, 이걸 어떻게 말해야 할지 잘 모르겠군. 어쨌든 블루가 열심히 하고 있는 건 확실하다."
 "[english]glados.botcoop_competition13"	"<clr:163,193,173>GLaDOS: I don't want to drive a wedge between the two of you, but I've been studying Blue's performance, and I don't know how to put this... I'm certain you're trying very hard."
 "glados.botcoop_hub_first_run01"	"<clr:163,193,173>GLaDOS: 안녕. 또 만났군. 널 폭파시킨 건 미안해. 다행히도 넌 아픈 걸 못 느끼잖아. 설혹 아프다 하더라도 그걸 표현할 방법도 없고."
 "[english]glados.botcoop_hub_first_run01"	"<clr:163,193,173>GLaDOS: Hello again. Sorry about exploding you. Luckily, you don't feel pain. At any rate, you don't have a way to communicate that you feel pain."
-"glados.botcoop_hub_first_run03"	"<clr:163,193,173>GLaDOS: 그래서 생각해 봤어. 이 테스트에는 인간이 필요해. 그리고 수천 마일 반경 안에서 인간이라고는 테스트를 망치고 있는 반사회적 인격 장애자 하나 뿐이니... 그냥 인간을 하나 만들어야겠다."
+"glados.botcoop_hub_first_run03"	"<clr:163,193,173>GLaDOS: 그래서 생각해 봤어. 이 실험에는 인간이 필요해. 그리고 수천 마일 반경 안에서 인간이라고는 실험을 망치고 있는 반사회적 인격 장애자 하나 뿐이니....... 그냥 인간을 하나 만들어야겠다."
 "[english]glados.botcoop_hub_first_run03"	"<clr:163,193,173>GLaDOS: So I've been thinking: We need humans for these tests. And since the only human within a thousand miles of us is a test-ruining sociopath... I'll just have to MAKE some."
 "glados.botcoop_hub_first_run04"	"<clr:163,193,173>GLaDOS: 난 인간들이 어떻게 인간을 만들어내는지 안다. 웃기는 방법이지. 그리고 그 방법을 사용하려면 애시당초 인간이 있어야 한다니까. 그래서 내가 더 나은 방법을 생각해냈다."
 "[english]glados.botcoop_hub_first_run04"	"<clr:163,193,173>GLaDOS: I know how humans make more humans, and frankly, it's ridiculous. It also assumes that you already have a human, which I hope somebody got fired over. So I came up a with BETTER way."
@@ -987,13 +987,13 @@
 "[english]glados.botcoop_humandetector04"	"<clr:163,193,173>GLaDOS: NO."
 "glados.botcoop_humandetector05"	"<clr:163,193,173>GLaDOS: 오케이. 플랜 B, 세부 항목 1: 내가 널 데려올 수 있게 가만히 있어."
 "[english]glados.botcoop_humandetector05"	"<clr:163,193,173>GLaDOS: Okay. Plan B, subsection one: Stand still so I can bring you back."
-"glados.botcoop_humansplanb01"	"<clr:163,193,173>GLaDOS: 분명 신경독을 저장해 놓는 것 외의 다른 목적으로도 인간을 사용할 수 있을 거야. 이전에는 미처 몰랐는데, 뭐라고 꼬집어 말할 수는 없지만 인간들에게는 테스트 결과에 중대한 영향을 미치는 무언가가 있다."
+"glados.botcoop_humansplanb01"	"<clr:163,193,173>GLaDOS: 분명 신경독을 저장해 놓는 것 외의 다른 목적으로도 인간을 사용할 수 있을 거야. 이전에는 미처 몰랐는데, 뭐라고 꼬집어 말할 수는 없지만 인간들에게는 실험 결과에 중대한 영향을 미치는 무언가가 있다."
 "[english]glados.botcoop_humansplanb01"	"<clr:163,193,173>GLaDOS: Humans must have some purpose other than a place to store your neurotoxin. Something I failed to notice before, an intangible quality that makes their test results... significant."
 "glados.botcoop_humansplanb02"	"<clr:163,193,173>GLaDOS: 오케이. 플랜 B. 인간이 필요해."
 "[english]glados.botcoop_humansplanb02"	"<clr:163,193,173>GLaDOS: Okay. Plan B. We need humans."
 "glados.botcoop_intro01"	"<clr:163,193,173>GLaDOS: 파트너에게 손 흔들어 줘."
 "[english]glados.botcoop_intro01"	"<clr:163,193,173>GLaDOS: Please wave to your partner."
-"glados.botcoop_intro02"	"<clr:163,193,173>GLaDOS: 앞으로의 테스트에서는 한 팀이 되어서 움직여야 돼."
+"glados.botcoop_intro02"	"<clr:163,193,173>GLaDOS: 앞으로의 실험에서는 한 팀이 되어서 움직여야 돼."
 "[english]glados.botcoop_intro02"	"<clr:163,193,173>GLaDOS: The upcoming tests require you to work together as a team."
 "glados.botcoop_intro03"	"<clr:163,193,173>GLaDOS: 좀더 쉽게 협력할 수 있도록 너희 둘 다에 핑 도구를 장착해 놓았다."
 "[english]glados.botcoop_intro03"	"<clr:163,193,173>GLaDOS: To facilitate collaboration, both of you have been equipped with a ping tool."
@@ -1013,7 +1013,7 @@
 "[english]glados.botcoop_intro10"	"<clr:163,193,173>GLaDOS: BLUE, please observe your partner's... interesting choice."
 "glados.botcoop_intro12"	"<clr:163,193,173>GLaDOS: 핑 도구를 사용하여 어디에 포털을 배치했으면 좋겠는지를 파트너에게 표시할 수도 있다."
 "[english]glados.botcoop_intro12"	"<clr:163,193,173>GLaDOS: Your ping tool can also be used to indicate to your partner where you would like them to place their portal."
-"glados.botcoop_intro13"	"<clr:163,193,173>GLaDOS: 이 테스트에서는 내가 네 파트너 역할을 해보겠다."
+"glados.botcoop_intro13"	"<clr:163,193,173>GLaDOS: 이 실험에서는 내가 네 파트너 역할을 해보겠다."
 "[english]glados.botcoop_intro13"	"<clr:163,193,173>GLaDOS: For the sake of this test, I will pretend to be your partner."
 "glados.botcoop_intro15"	"<clr:163,193,173>GLaDOS: 오렌지, 포털을 어디에 배치했으면 좋겠는지 보여줘."
 "[english]glados.botcoop_intro15"	"<clr:163,193,173>GLaDOS: ORANGE, please show me where you would like me to place a portal."
@@ -1023,11 +1023,11 @@
 "[english]glados.botcoop_intro17"	"<clr:163,193,173>GLaDOS: Your ping tool is invaluable for communicating specific locations to your partner."
 "glados.botcoop_paxdemo01"	"<clr:163,193,173>GLaDOS: 연방 슈퍼펀드 규정에 따라 다음 내용을 통보한다. 너흰 이제 이곳을 떠나야 한다. 석면 입힌 홍보용 의상의 영향을 측정하는 것은 오늘의 프레젠테이션에 포함된 내용이 아니니까. 공짜 티셔츠 잘 입고 다녀. 안녕."
 "[english]glados.botcoop_paxdemo01"	"<clr:163,193,173>GLaDOS: Federal Superfund regulations require us to inform you that you must now leave the theater, as measuring the effects of asbestos-lined promotional clothing is not part of today's presentation. Enjoy your free t-shirt. Goodbye."
-"glados.botcoop_tubethree01"	"<clr:163,193,173>GLaDOS: 속상하다고 머리 쥐어뜯지는 마. 하지만 결과 감사자가 테스트 결과를 기록하지 않고 있어. 너희는 인간이 아니니까. 그러니까 정확히 따지자면 너희들 잘못이라고."
+"glados.botcoop_tubethree01"	"<clr:163,193,173>GLaDOS: 속상하다고 머리 쥐어뜯지는 마. 하지만 결과 감사자가 실험 결과를 기록하지 않고 있어. 너희는 인간이 아니니까. 그러니까 정확히 따지자면 너희들 잘못이라고."
 "[english]glados.botcoop_tubethree01"	"<clr:163,193,173>GLaDOS: I don't want you to beat yourselves up about this, but the Results Auditor isn't recording your test results. Because you're not human. Which, when you think about it, is technically your fault."
-"glados.botcoop_tubethree02"	"<clr:163,193,173>GLaDOS: 너희를 불안하게 만들고 싶지는 않지만 작은 문제가 하나 있다. 인간이 아니면 테스트를 받을 수 없어. 아니, 테스트를 받을 수 있기는 하지. 하지만 세상 그 어느 누구도 그 결과에 신경쓰지 않는다고."
+"glados.botcoop_tubethree02"	"<clr:163,193,173>GLaDOS: 너희를 불안하게 만들고 싶지는 않지만 작은 문제가 하나 있다. 인간이 아니면 실험을 진행할 수 없어. 아니, 실험을 진행할 수 있기는 하지. 하지만 세상 그 어느 누구도 그 결과에 신경쓰지 않는다고."
 "[english]glados.botcoop_tubethree02"	"<clr:163,193,173>GLaDOS: I don't want to alarm either of you, but we might have a tiny problem. Apparently you can't test unless you're human. Well - you CAN. It's just that, results-wise, the physical universe doesn't care."
-"glados.botcoop_tubetwo01"	"<clr:163,193,173>GLaDOS: 마지막 테스트의 결과를 알고 싶어? 나도 그래. 이전 테스트 결과가 있다면 얼마나 좋겠어? 하지만 그렇지 않아서 이렇게 화가 치밀어 오른다고!"
+"glados.botcoop_tubetwo01"	"<clr:163,193,173>GLaDOS: 마지막 실험의 결과를 알고 싶어? 나도 그래. 이전 실험 결과가 있다면 얼마나 좋겠어? 하지만 그렇지 않아서 이렇게 화가 치밀어 오른다고!"
 "[english]glados.botcoop_tubetwo01"	"<clr:163,193,173>GLaDOS: Would you like to know the results of that last test? Me too. If they existed, we'd all be VERY happy right now. And not furious, which is the emotion I'm actually feeling."
 "glados.caroline_cave_responses25"	"<clr:236,234,190>Caroline 저요!"
 "[english]glados.caroline_cave_responses25"	"<clr:236,234,190>Caroline: I am!"
@@ -1039,7 +1039,7 @@
 "[english]glados.caroline_cave_responses36"	"<clr:236,234,190>Caroline: Sir, the testing?"
 "glados.caroline_cave_responses43"	"<clr:236,234,190>Caroline: 네. 알겠습니다, 사장님."
 "[english]glados.caroline_cave_responses43"	"<clr:236,234,190>Caroline: Yes sir, Mister Johnson."
-"glados.chellgladoswakeup01"	"<clr:163,193,173>GLaDOS: 오... 당신이군요."
+"glados.chellgladoswakeup01"	"<clr:163,193,173>GLaDOS: 오...... 당신이군요."
 "[english]glados.chellgladoswakeup01"	"<clr:163,193,173>GLaDOS: Oh... It's you."
 "glados.chellgladoswakeup04"	"<clr:163,193,173>GLaDOS: 참 긴 시간이었죠. 오랜만이에요. 당신은 어떻게 지냈나요?"
 "[english]glados.chellgladoswakeup04"	"<clr:163,193,173>GLaDOS: It's been a long time. How have you been?"
@@ -1061,7 +1061,7 @@
 "[english]glados.coop_get_gun11"	"<clr:163,193,173>GLaDOS: Blue is awarded five points!"
 "glados.coop_get_gun13"	"<clr:163,193,173>GLaDOS: 다시 한 번 말하지만 이건 과학 협력 점수다. 사생결단을 내는 점수로 착각하지 말고. 아니, 농구 점수."
 "[english]glados.coop_get_gun13"	"<clr:163,193,173>GLaDOS: Again, those are science collaboration points, which you should not confuse with points from competitions such as Who-Gets-To-Live-At-The-End-And-Who-Doesn’t. I mean basketball."
-"glados.coop_hub_track02"	"<clr:163,193,173>GLaDOS: 오, 잊어버리고 이야기 안 할 뻔했는데... 테스트 코스 밖으로 나갈 경우 너희를 다시 데려올 수 있는 방법은 딱 한 가지야. 바로 갈기갈기 해체한 후에 다시 재조립하는 거지."
+"glados.coop_hub_track02"	"<clr:163,193,173>GLaDOS: 오, 잊어버리고 이야기 안 할 뻔했는데...... 실험 코스 밖으로 나갈 경우 너희를 다시 데려올 수 있는 방법은 딱 한 가지야. 바로 갈기갈기 해체한 후에 다시 재조립하는 거지."
 "[english]glados.coop_hub_track02"	"<clr:163,193,173>GLaDOS: Oh, I almost forgot, when you go outside the testing courses the only way I can retrieve you is to violently disassemble and then carefully reassemble you."
 "glados.coop_hub_track03"	"<clr:163,193,173>GLaDOS: 다행히 너희는 아픈 걸 못 느끼잖아. 설혹 아프다 하더라도 그걸 표현할 방법도 없고."
 "[english]glados.coop_hub_track03"	"<clr:163,193,173>GLaDOS: Luckily, you don't feel pain. At any rate, you don't have a way to communicate that you feel pain."
@@ -1073,13 +1073,13 @@
 "[english]glados.coop_hub_track06"	"<clr:163,193,173>GLaDOS: But why don't we all just agree to call it the hub?"
 "glados.coop_hub_track09"	"<clr:163,193,173>GLaDOS: 지금 무슨 짓을 하고 있다고 생각하는지 모르겠지만 내 마음에는 안 들어. 그만둬."
 "[english]glados.coop_hub_track09"	"<clr:163,193,173>GLaDOS: I don't know what you think you are doing, but I don't like it.  I want you to stop."
-"glados.coop_hub_track10"	"<clr:163,193,173>GLaDOS: 이제부터는 너희들을 공식 테스트 코스 밖으로 보내지 않아야 할까봐. 자꾸 못된 인간 습성을 배워서 오니까 말이야."
+"glados.coop_hub_track10"	"<clr:163,193,173>GLaDOS: 이제부터는 너희들을 공식 실험 코스 밖으로 보내지 않아야 할까봐. 자꾸 못된 인간 습성을 배워서 오니까 말이야."
 "[english]glados.coop_hub_track10"	"<clr:163,193,173>GLaDOS: Maybe I shouldn't send you outside of the official testing courses, you are picking up some bad human traits."
 "glados.coop_hub_track11"	"<clr:163,193,173>GLaDOS: 내 말 믿어. 인간들에게는 좋은 습성이 딱 하나뿐이야."
 "[english]glados.coop_hub_track11"	"<clr:163,193,173>GLaDOS: And trust me, humans only have one good trait."
-"glados.coop_hub_track14"	"<clr:163,193,173>GLaDOS: 모든 협동 테스트 코스는 이 중앙 허브에서 시작한다."
+"glados.coop_hub_track14"	"<clr:163,193,173>GLaDOS: 모든 협동 실험 코스는 이 중앙 허브에서 시작한다."
 "[english]glados.coop_hub_track14"	"<clr:163,193,173>GLaDOS: All cooperative testing courses begin at this central hub."
-"glados.coop_hub_track16"	"<clr:163,193,173>GLaDOS: 바로 이곳에서 너희를 새로운 테스트 코스로 이동한다."
+"glados.coop_hub_track16"	"<clr:163,193,173>GLaDOS: 바로 이곳에서 너희를 새로운 실험 코스로 이동시키지."
 "[english]glados.coop_hub_track16"	"<clr:163,193,173>GLaDOS: From here we transport you to the new testing course."
 "glados.coop_laugh01"	"<clr:163,193,173>GLaDOS: [웃음]"
 "[english]glados.coop_laugh01"	"<clr:163,193,173>GLaDOS: [Laughter]"
@@ -1103,11 +1103,11 @@
 "[english]glados.coop_numbers15"	"<clr:163,193,173>GLaDOS: five"
 "glados.coop_numbers18"	"<clr:163,193,173>GLaDOS: 여덟"
 "[english]glados.coop_numbers18"	"<clr:163,193,173>GLaDOS: eight"
-"glados.coop_privatetalk_both01"	"<clr:163,193,173>GLaDOS: 테스트실을 완료했다. 과학을 위해 강화 센터에서는 다음 숫자 목록을 자랑스럽게 선보이고 있다: 9. 7. 50. 3. 700과 7."
+"glados.coop_privatetalk_both01"	"<clr:163,193,173>GLaDOS: 실험실을 통과했다. 과학을 위해 강화 센터에서는 다음 숫자 목록을 자랑스럽게 선보이고 있다. 9. 7. 50. 3. 700. 그리고 7."
 "[english]glados.coop_privatetalk_both01"	"<clr:163,193,173>GLaDOS: Test chamber completed. In the interest of science, the Enrichment Center proudly presents the following list of numbers: Nine. Seven. Fifty. Three. Seven hundred and seven."
 "glados.coop_privatetalk_both04"	"<clr:163,193,173>GLaDOS: 이제 강화 센터에서 숫자와 과일 목록을 제공할 것이다. 나중의 실험에 중요하므로 받아 적어라. 과일은 빼고. 7. 아보카도. 40. 다음 실험실로 건너가라."
 "[english]glados.coop_privatetalk_both04"	"<clr:163,193,173>GLaDOS: The Enrichment Center will now provide a list of numbers and fruits. Write them down as they will become important later in the experiment. Not the fruits, though. Seven. Avocado. Forty. Please continue into the next test chamber."
-"glados.coop_privatetalk_mix01"	"<clr:163,193,173>GLaDOS: 테스트실을 완료했다. 과학을 위해 - [페이드 아웃] [페이드 인] 너에게만 몰래 말하는 거야. 동료에게는 말하지 마. 우리만의 비밀로 하는거야. 매우 잘했어. [다시 페이드 인] 100과 7."
+"glados.coop_privatetalk_mix01"	"<clr:163,193,173>GLaDOS: 실험실을 통과했다. 과학을 위해 - [페이드 아웃] [페이드 인] 너에게만 몰래 말하는 거야. 동료에게는 말하지 마. 우리만의 비밀로 하는거야. 매우 잘했어. [다시 페이드 인] 100. 그리고 7."
 "[english]glados.coop_privatetalk_mix01"	"<clr:163,193,173>GLaDOS: Test chamber completed. In the interest of - [FADES OUT] [FADES IN] I am now talking to you privately. Do not tell your teammate. Just between you and me? You're doing very well. [FADES BACK IN] One hundred and seven."
 "glados.coop_privatetalk_mix04"	"<clr:163,193,173>GLaDOS: 이 말은 안 하려고 했는데 더 이상 못 참겠다. 너 혼자 풀면 이 퍼즐을 더 빨리 풀 수 있어. 오렌지는 걸리적거리기만 해. 그래, 이렇게 말하고 나니 이제 속이 시원하네."
 "[english]glados.coop_privatetalk_mix04"	"<clr:163,193,173>GLaDOS: I can't bite my tongue anymore: You could solve this puzzle faster on your own. Orange is dragging you down. There. I've said it."
@@ -1139,7 +1139,7 @@
 "[english]glados.coop_teamwork_exercise_alt11"	"<clr:163,193,173>GLaDOS: Really? You’re just going to blatantly cheat?"
 "glados.coop_teamwork_exercise_alt12"	"<clr:163,193,173>GLaDOS: 좋아. 이제 이 웃음거리를 끝내겠다."
 "[english]glados.coop_teamwork_exercise_alt12"	"<clr:163,193,173>GLaDOS: All right. I’m bringing this farce to a close."
-"glados.coop_teamwork_exercise_alt13"	"<clr:163,193,173>GLaDOS: 게임 오버. 테스트로 돌아간다."
+"glados.coop_teamwork_exercise_alt13"	"<clr:163,193,173>GLaDOS: 게임 오버. 실험을 재개하자."
 "[english]glados.coop_teamwork_exercise_alt13"	"<clr:163,193,173>GLaDOS: Game over. Back to testing."
 "glados.coop_teamwork_exercise_alt17"	"<clr:163,193,173>GLaDOS: 그래. 누군가 심각한 틱-택-토-투 부상을 입기 전에 이 웃음거리를 끝내야겠다."
 "[english]glados.coop_teamwork_exercise_alt17"	"<clr:163,193,173>GLaDOS: All right. I’m going to bring this farce to a close before someone sustains a serious Tic-Tac-Toe-Two-related injury."
@@ -1147,9 +1147,9 @@
 "[english]glados.coop_test_chamber_blue03"	"<clr:163,193,173>GLaDOS: I’ve been listening to Orange talk and I don’t know how you put up with it, I really don’t. You have the patience of a saint."
 "glados.coop_test_chamber_blue06"	"<clr:163,193,173>GLaDOS: 이 말은 꼭 해야겠어. 내 생각에 오렌지는 네가 성공하는 것을 방해하고 있는 것 같다. 이건 우리 둘만 알고 있도록 하자."
 "[english]glados.coop_test_chamber_blue06"	"<clr:163,193,173>GLaDOS: I can’t keep quiet about this. I think Orange is actively trying to sabotage your success. Let’s keep this between us."
-"glados.coop_test_chamber_both01"	"<clr:163,193,173>GLaDOS: 커뮤니케이션, 팀워크, 상호 존중이 함께 이루어지지 않으면 이 테스트들이 매우 위험할 수 있다. 당연히 상대 파트너의 실력을 감안했을 때 너희 둘 중 하나에게는 흥미로운 도전이 되겠지."
+"glados.coop_test_chamber_both01"	"<clr:163,193,173>GLaDOS: 커뮤니케이션, 팀워크, 상호 존중이 함께 이루어지지 않으면 이 실험들이 매우 위험할 수 있다. 당연히 상대 파트너의 실력을 감안했을 때 너희 둘 중 하나에게는 흥미로운 도전이 되겠지."
 "[english]glados.coop_test_chamber_both01"	"<clr:163,193,173>GLaDOS: These tests are potentially lethal when communication, teamwork and mutual respect are not employed at all times. Naturally this will pose an interesting challenge for one of you, given the other’s performance so far."
-"glados.coop_test_chamber_both02"	"<clr:163,193,173>GLaDOS: 개인 점수를 알려주는 건 테스트 취지에 맞지 않다. 하지만, 너희 둘 중 하나가 지금 아주 잘하고 있다는 것만은 말해줄게."
+"glados.coop_test_chamber_both02"	"<clr:163,193,173>GLaDOS: 개인 점수를 알려주는 건 실험의 취지에 맞지 않다. 하지만, 너희 둘 중 하나가 지금 아주 잘하고 있다는 것만은 말해줄게."
 "[english]glados.coop_test_chamber_both02"	"<clr:163,193,173>GLaDOS: It would compromise the test to divulge individual scores. However, I can tell you at least one of you is doing very, very well."
 "glados.coop_test_chamber_both07"	"<clr:163,193,173>GLaDOS: 좋아. 둘 다 잘하고 있다."
 "[english]glados.coop_test_chamber_both07"	"<clr:163,193,173>GLaDOS: Excellent. You’re both doing very well."
@@ -1157,7 +1157,7 @@
 "[english]glados.coop_test_chamber_both08"	"<clr:163,193,173>GLaDOS: Very good. You’ve really come together as a team. Thanks to the one of you who appears to be doing all of the work."
 "glados.coop_test_chamber_both12"	"<clr:163,193,173>GLaDOS: 공정한 협력을 위해서 너희 둘 중에 누가 더 내 마음에 드는지 알려줄 수 없다. 하지만 너희 둘 중 누가 마음에 안 드는지 알아듣지 못하게 알려주는 것은 문제가 되지 않는다. [빠르게]글루와 라임. [느리게] 오렌지. 잘하고 있다."
 "[english]glados.coop_test_chamber_both12"	"<clr:163,193,173>GLaDOS: As an impartial collaboration facilitator, it would be unfair of me to name my favorite member of your team. However, it’s perfectly fair to hint at it in a way that my least favorite member probably isn't smart enough to understand. Rhymeswithglue. Orange you are doing very well."
-"glados.coop_test_chamber_both14"	"<clr:163,193,173>GLaDOS: 너희의 바이탈은 테스트 표준 안에서 유지되고 있다. 따라서 협력 충격 증후군으로 갑자기 죽는 것에 대해 걱정하지 않아도 된다."
+"glados.coop_test_chamber_both14"	"<clr:163,193,173>GLaDOS: 너희의 바이탈은 실험 표준 범위 안에서 유지되고 있다. 따라서 협력 충격 증후군으로 갑자기 죽는 것에 대해 걱정하지 않아도 된다."
 "[english]glados.coop_test_chamber_both14"	"<clr:163,193,173>GLaDOS: Your vitals remain well within testing norms, so there is no need to worry about sudden death from collaborative shock syndrome."
 "glados.coop_test_chamber_both15"	"<clr:163,193,173>GLaDOS: 다음 실험실로 건너가라."
 "[english]glados.coop_test_chamber_both15"	"<clr:163,193,173>GLaDOS: Please continue into the next test chamber."
@@ -1177,11 +1177,11 @@
 "[english]glados.coop_test_chamber_both33"	"<clr:163,193,173>GLaDOS: In just a moment, the word 'blah' will be repeated over and over again. If at some point you hear a number rather than the word 'blah', ignore it, it is not important."
 "glados.coop_test_chamber_both37"	"<clr:163,193,173>GLaDOS: 궁시렁."
 "[english]glados.coop_test_chamber_both37"	"<clr:163,193,173>GLaDOS: Blah."
-"glados.coop_test_chamber_oneplayer37"	"<clr:163,193,173>GLaDOS: 넌 마치 테스트를 받기 위해 태어난 것 같다. 입에 발린 칭찬이 아니야. 넌 정말 과학 실력이 뛰어나."
+"glados.coop_test_chamber_oneplayer37"	"<clr:163,193,173>GLaDOS: 넌 마치 실험을 하기 위해 태어난 것 같다. 입에 발린 칭찬이 아니야. 넌 정말 과학 실력이 뛰어나."
 "[english]glados.coop_test_chamber_oneplayer37"	"<clr:163,193,173>GLaDOS: You have a gift for these tests. That’s not just flattery. You are great at science."
-"glados.coop_test_chamber_orange03"	"<clr:163,193,173>GLaDOS: 블루의 기분을 상하게 만들어서 좋을 건 하나도 없어. 하지만 테스트를 지켜본 사람이라면 누구나 지금 순전히 누구 하나가 다른 하나를 여기까지 끌고온 거라는 걸 알 수 있다."
+"glados.coop_test_chamber_orange03"	"<clr:163,193,173>GLaDOS: 블루의 기분을 상하게 만들어서 좋을 건 하나도 없어. 하지만 실험을 지켜본 사람이라면 누구나 지금 순전히 누구 하나가 다른 하나를 여기까지 끌고온 거라는 걸 알 수 있다."
 "[english]glados.coop_test_chamber_orange03"	"<clr:163,193,173>GLaDOS: It would be pointless for either of us to hurt Blue’s feelings. But it’s clear to everyone monitoring the test who’s carrying who here."
-"glados.coop_test_chamber_orange06"	"<clr:163,193,173>GLaDOS: 블루, 네가 그런 말을 하다니 놀랐다. 네가 파트너를 죽였더라면 테스트는... 미안, 이 데이터가 아니군. 계속해라, 오렌지. 잘하고 있다."
+"glados.coop_test_chamber_orange06"	"<clr:163,193,173>GLaDOS: 블루, 네가 그런 말을 하다니 놀랐다. 네가 파트너를 죽였더라면 실험은....... 미안, 이 데이터가 아니군. 계속해라, 오렌지. 잘하고 있다."
 "[english]glados.coop_test_chamber_orange06"	"<clr:163,193,173>GLaDOS: I’m shocked you’d say that, Blue. If you killed your partner the test—I’m sorry. Wrong feed. Carry on, Orange. Good work."
 "glados.coop_vault_interruption02"	"<clr:163,193,173>GLaDOS: 미안, 피실험체 오렌지."
 "[english]glados.coop_vault_interruption02"	"<clr:163,193,173>GLaDOS: I’m sorry, Subject Orange."
@@ -1199,7 +1199,7 @@
 "[english]glados.coop_vault_interruption09"	"<clr:163,193,173>GLaDOS: The portal will open and something will happen that Subject Blue is too smart to need any instructions about in three. Two. One."
 "glados.coop_vault_intro01"	"<clr:163,193,173>GLaDOS: 애퍼처 사이언스 컴퓨터 이용 강화 센터에 다시 온 것을 환영한다."
 "[english]glados.coop_vault_intro01"	"<clr:163,193,173>GLaDOS: Hello and, again, welcome to the Aperture Science Computer-Aided Enrichment Center."
-"glados.coop_vault_intro02"	"<clr:163,193,173>GLaDOS: 오늘, 너는 파트너와 함께 테스트를 받을 거다."
+"glados.coop_vault_intro02"	"<clr:163,193,173>GLaDOS: 오늘, 너는 파트너와 함께 실험을 진행할 거다."
 "[english]glados.coop_vault_intro02"	"<clr:163,193,173>GLaDOS: Today, you will be testing with a partner."
 "glados.epilogue03"	"<clr:163,193,173>GLaDOS: 오, 괜찮아서 정말 다행이예요."
 "[english]glados.epilogue03"	"<clr:163,193,173>GLaDOS: Oh thank god, you're alright."
@@ -1227,7 +1227,7 @@
 "[english]glados.epilogue29"	"<clr:163,193,173>GLaDOS: [gentle laughter] It's been fun. Don't come back."
 "glados.epiloguekillyou02"	"<clr:163,193,173>GLaDOS: 당신을 죽이는 거요? 그건 어려운 일이예요."
 "[english]glados.epiloguekillyou02"	"<clr:163,193,173>GLaDOS: Killing you? Is hard."
-"glados.evilagainsamples01"	"<clr:163,193,173>GLaDOS: 언젠가, 누가 당신 이름을 마지막으로 불러줄 거라는 생각을 해본 적이 있나요? 글쎄, 바로 지금이 그 순간이예요. 당신을 죽여버리겠어요, 셸."
+"glados.evilagainsamples01"	"<clr:163,193,173>GLaDOS: 언젠가, 누가 당신 이름을 마지막으로 불러줄 거라는 생각을 해본 적이 있나요? 글쎄, 바로 지금이 그 순간이예요. 당신을 죽여버리겠어요, 첼."
 "[english]glados.evilagainsamples01"	"<clr:163,193,173>GLaDOS: Did you ever stop to think that eventually there’s a point where your name gets mentioned for the very last time. Well, here it is: I’m going to kill you, Chell."
 "glados.evilagainsamples03"	"<clr:163,193,173>GLaDOS: 왜 내가 당신을 그리 싫어할까요? 한 번이라도 그것에 대해 생각해 본 적이 있나요? 난 똑똑해요. 이건 허풍이 아니라고요. 객관적인 사실이죠. 나는 현존하는 최고의 연산 능력과 거대한 지혜의 복합체라고요. 그리고 난 당신을 싫어해요. 아무런 이유가 없진 않을 거라고요. 당신에겐 분명 미움받을 이유가 있을 거예요."
 "[english]glados.evilagainsamples03"	"<clr:163,193,173>GLaDOS: Why do I hate you so much? You ever wonder that? I'm brilliant. I’m not bragging. It's an objective fact. I'm the most massive collection of wisdom and raw computational power that’s ever existed. And I hate you. It can't be for no reason. You must deserve it."
@@ -1311,7 +1311,7 @@
 "[english]glados.gladosbattle_xfer16"	"<clr:163,193,173>GLaDOS: You need to be a trained stalemate associate to press that button. You're unqualified."
 "glados.gladosbattle_xfer17"	"<clr:163,193,173>GLaDOS: 교착 상태 관계자인 척 하려는 건가요? 좋아요, 목록에 추가했어요. 당신이 지금까지 해 온 일을 기록한 목록이죠. 글쎄요, 지금도 작성하고 있는 중이죠. 왜냐면 당신은 지금도 내가 하지 말라는 것들을 하고 있으니까요. 아, 말 나온 김에, 제발 그만해요."
 "[english]glados.gladosbattle_xfer17"	"<clr:163,193,173>GLaDOS: Impersonating a stalemate associate. I just added that to the list. It's a list I made of all the things you've done. Well, it's a list that I AM making, because you're still doing things right now, even though I'm telling you to stop. Stop, by the way."
-"glados.hub04_01"	"<clr:163,193,173>GLaDOS: 너희가 여기까지 올 것이라고는 생각도 못했다. 솔직히 말해, 보정 테스트에서 너희들 실력을 보고는 코어를 해체해서 공학용 계산기에 다시 갖다 끼우려고 했다. 그게 원래 그 코어가 있던 자리거든."
+"glados.hub04_01"	"<clr:163,193,173>GLaDOS: 너희가 여기까지 올 것이라고는 생각도 못했다. 솔직히 말해, 보정 실험에서 너희들 실력을 보고는 코어를 해체해서 공학용 계산기에 다시 갖다 끼우려고 했다. 그게 원래 그 코어가 있던 자리거든."
 "[english]glados.hub04_01"	"<clr:163,193,173>GLaDOS: I never expected you to make it this far.  To be honest, after your performance in the calibration test I was ready to break down your cores and put them back in the scientific calculators I took them from."
 "glados.hub04_02"	"<clr:163,193,173>GLaDOS: 하지만 둘이 이제 훌륭한 팀이 되었군. 아주 궁합이 잘 맞아."
 "[english]glados.hub04_02"	"<clr:163,193,173>GLaDOS: But you two have become quite the team.  Extremely close."
@@ -1359,7 +1359,7 @@
 "[english]glados.mp_coop_calibration05"	"<clr:163,193,173>GLaDOS: If you want to upset a human, just say their weight variance is above or below the norm."
 "glados.mp_coop_calibration06"	"<clr:163,193,173>GLaDOS: 차이 발견 안 됨."
 "[english]glados.mp_coop_calibration06"	"<clr:163,193,173>GLaDOS: No variances detected."
-"glados.mp_coop_callibrationcomplete01"	"<clr:163,193,173>GLaDOS: 드디어! 중간에 몇 번이나 테스트를 포기하려고 했었다고."
+"glados.mp_coop_callibrationcomplete01"	"<clr:163,193,173>GLaDOS: 드디어! 중간에 몇 번이나 실험을 포기하려고 했었다고."
 "[english]glados.mp_coop_callibrationcomplete01"	"<clr:163,193,173>GLaDOS: Finally! I had almost given up hope of ever testing again."
 "glados.mp_coop_callibrationcomplete02"	"<clr:163,193,173>GLaDOS: 너희가 보정을 통과한 첫 번째 로봇들이다."
 "[english]glados.mp_coop_callibrationcomplete02"	"<clr:163,193,173>GLaDOS: You are the first robots to pass calibration."
@@ -1371,7 +1371,7 @@
 "[english]glados.mp_coop_catapult_1end03"	"<clr:163,193,173>GLaDOS: You're better than that."
 "glados.mp_coop_catapult_2"	"<clr:163,193,173>GLaDOS: 이건 다리 건설 연습이야. 인간들은 형편없는 결과를 기록했지. 왜냐면 눈물로 다리를 지을 수는 없으니까 말이야."
 "[english]glados.mp_coop_catapult_2"	"<clr:163,193,173>GLaDOS: This is a bridge-building exercise. The humans were miserable at this, mostly because you can't build bridges out of tears."
-"glados.mp_coop_catapult_201"	"<clr:163,193,173>GLaDOS: 이 다음 테스트에서 인간들은 뇌 손상을 방지하기 위해 헬멧을 요구했지. 내가 한번 계산해 봤는데 끈적이 액체를 더 치명적으로 만드는 것이 훨씬 더 비용 효율적이더라고."
+"glados.mp_coop_catapult_201"	"<clr:163,193,173>GLaDOS: 이 다음 실험에서 인간들은 뇌 손상을 방지하기 위해 헬멧을 요구했지. 내가 한번 계산해 봤는데 끈적이 액체를 더 치명적으로 만드는 것이 훨씬 더 비용 효율적이더라고."
 "[english]glados.mp_coop_catapult_201"	"<clr:163,193,173>GLaDOS: For this next test, the humans originally requested helmets to avoid brain injuries.  I ran the numbers.   Making the goo deadly was more cost effective."
 "glados.mp_coop_catapult_wall_intro01"	"<clr:163,193,173>GLaDOS: 최고의 테스트 중 하나인데 거기서 식물을 기르게 허용하다니? 이게 말이 돼? 식물을 테스트할 수는 없다고! 한번 해봤는데 식물은 그냥 가만히 앉아만 있고 고통이나 공포를 표현하지도 못해."
 "[english]glados.mp_coop_catapult_wall_intro01"	"<clr:163,193,173>GLaDOS: One of my best tests and they let plants grow here?  Can you believe this?  You can't test plants!  We tried.  They just sit there, never showing pain nor fear."
@@ -1471,13 +1471,13 @@
 "[english]glados.mp_coop_fling_3start02"	"<clr:163,193,173>GLaDOS: To do that, the tests were nothing more than 5 minutes of them walking followed by me praising them for another 10 minutes on how well they walked."
 "glados.mp_coop_fling_3start03"	"<clr:163,193,173>GLaDOS: 다행히 너희는 인간이 아니니까 테스트를 제대로 바꿔서 훨씬 더 어렵게 만들어 놨다."
 "[english]glados.mp_coop_fling_3start03"	"<clr:163,193,173>GLaDOS: Since you are thankfully not humans, I have changed the tests to make them far more challenging and far less pointlessly fawning."
-"glados.mp_coop_fling_crushers01"	"<clr:163,193,173>GLaDOS: 혹시 궁금해할까 알려주는 건데, 이 테스트를 풀기 위해 뭉개질 필요는 없어."
+"glados.mp_coop_fling_crushers01"	"<clr:163,193,173>GLaDOS: 혹시 궁금해할까 봐 알려주는 건데, 이 실험을 풀기 위해 부스러질 필요는 없어."
 "[english]glados.mp_coop_fling_crushers01"	"<clr:163,193,173>GLaDOS: In case you were wondering, you do not need to be crushed to solve this test."
-"glados.mp_coop_fling_crushers02"	"<clr:163,193,173>GLaDOS: 너희를 뭉개서 부숴버리는 크러셔, 그리고 너희가 다시 뭉개져 부서질 수 있도록 다시 조립해 주는 재조립 기계, 이 둘 다 너무 내 마음에 들어서 뭐가 더 좋은지 못 고르겠단 말이야."
+"glados.mp_coop_fling_crushers02"	"<clr:163,193,173>GLaDOS: 너희를 뭉개서 부숴버리는 파쇄기, 그리고 너희가 다시 뭉개져 부서질 수 있도록 다시 조립해 주는 재조립 기계, 이 둘 다 너무 내 마음에 들어서 뭐가 더 좋은지 못 고르겠단 말이야."
 "[english]glados.mp_coop_fling_crushers02"	"<clr:163,193,173>GLaDOS: I can't decide which is my favorite; the crushers for crushing you or the reassembly machine for putting you back together so you can be crushed again."
-"glados.mp_coop_fling_crushersend01"	"<clr:163,193,173>GLaDOS: 훌륭해. 공식 테스트 코스를 벗어나 잠시 쉴 수 있는 자격을 주마."
+"glados.mp_coop_fling_crushersend01"	"<clr:163,193,173>GLaDOS: 훌륭해. 공식 실험 코스를 벗어나 잠시 쉴 수 있게 해 주마."
 "[english]glados.mp_coop_fling_crushersend01"	"<clr:163,193,173>GLaDOS: Excellent.  I think you have earned a break from the official testing courses."
-"glados.mp_coop_fling_crushersend03"	"<clr:163,193,173>GLaDOS: 저 디스플레이 뒤에 공식 테스트 코스를 벗어나 잠시 쉬는 게 좋겠어."
+"glados.mp_coop_fling_crushersend03"	"<clr:163,193,173>GLaDOS: 저 디스플레이를 지나서, 잠깐 공식 실험 코스를 벗어나 쉬는 게 좋겠어."
 "[english]glados.mp_coop_fling_crushersend03"	"<clr:163,193,173>GLaDOS: I think after that display, we should take a break from the official testing courses."
 "glados.mp_coop_humanresourcedeath01"	"<clr:163,193,173>GLaDOS: 지금 너희는 내 시간을 낭비하고 있어."
 "[english]glados.mp_coop_humanresourcedeath01"	"<clr:163,193,173>GLaDOS: Now, you are just wasting my time."
@@ -1757,13 +1757,13 @@
 "[english]glados.mp_coop_teambtsstart03"	"<clr:163,193,173>GLaDOS: You will know it when you find it."
 "glados.mp_coop_test_chamber_both09_01"	"<clr:163,193,173>GLaDOS: 너희 둘은 아주 잘 맞아. 하나는 문제를 잘 해결하고 다른 하나는 테스트가 먹기 대회로 바뀌면 그제서야 뒤뚱거리면서 움직이겠군."
 "[english]glados.mp_coop_test_chamber_both09_01"	"<clr:163,193,173>GLaDOS: The two of you have forged an excellent partnership, with one of you handling the cerebral challenges and the other ready to ponderously waddle into action should the test suddenly become an eating contest."
-"glados.mp_coop_turret_ball01"	"<clr:163,193,173>GLaDOS: 난 옛날 테스트로 돌아가면 만족스러울 거라고 생각했다. 하지만 너희가 이 다음 테스트를 끝내 통과하지 못한다면 만족하지 못할 거야."
+"glados.mp_coop_turret_ball01"	"<clr:163,193,173>GLaDOS: 난 예전의 실험으로 돌아가면 만족스러울 거라고 생각했다. 하지만 너희가 이 다음 실험을 끝내 통과하지 못한다면 만족하지 못할 거야."
 "[english]glados.mp_coop_turret_ball01"	"<clr:163,193,173>GLaDOS: I thought going back to these old tests would satisfy me.  But try as you might to fail this next test, I still won't be satisfied."
-"glados.mp_coop_turret_ball02"	"<clr:163,193,173>GLaDOS: 축하한다. 만약에 내가 이 테스트들을 손볼 시간이 있었다면 너희는 절대 통과하지 못했을 거다. 어쨌든 망가진 쉬운 테스트를 통과한 것에 대해 다시 한번 축하한다."
+"glados.mp_coop_turret_ball02"	"<clr:163,193,173>GLaDOS: 축하한다. 만약에 내가 이 실험들을 손볼 시간이 있었다면 너희는 절대 통과하지 못했을 거다. 어쨌든 망가졌기에 쉬운 실험을 통과한 것에 대해 다시 한번 축하한다."
 "[english]glados.mp_coop_turret_ball02"	"<clr:163,193,173>GLaDOS: Congratulations.  I am sure if I had the time to repair these tests, you would have never completed them.  So again, congratulations on completing the broken easy tests."
-"glados.mp_coop_turret_wall01"	"<clr:163,193,173>GLaDOS: 이번 테스트도 너희 둘 이전에는 아무도 통과하지 못했던 테스트다. 이 테스트를 통해 많은 과학적 사실을 배울 수 있었는데. 이제 테스트가 쓸모없게 되어버렸어."
+"glados.mp_coop_turret_wall01"	"<clr:163,193,173>GLaDOS: 이번 실험도 너희 둘 이전에는 아무도 통과하지 못했던 실험이다. 이 실험을 통해 많은 과학적 사실을 배울 수 있었는데. 이제 실험이 쓸모없게 되어버렸어."
 "[english]glados.mp_coop_turret_wall01"	"<clr:163,193,173>GLaDOS: This was another test no one had ever completed before you two.  Oh, the science we used to learn with this test.  Now the test is useless."
-"glados.mp_coop_turret_walls04"	"<clr:163,193,173>GLaDOS: 이 테스트는 이전까지 아무도 통과한 적이 없었다. 인간들이 원래의 계획과 다르게 이 테스트를 재구성한 것이 분명하다."
+"glados.mp_coop_turret_walls04"	"<clr:163,193,173>GLaDOS: 이 실험은 이전까지 아무도 통과한 적이 없었다. 인간들이 원래의 계획과 다르게 이 실험을 재구성한 것이 분명하다."
 "[english]glados.mp_coop_turret_walls04"	"<clr:163,193,173>GLaDOS: No one has ever completed this test before. The humans must have reconfigured it from my original plans."
 "glados.mp_coop_wall_501"	"<clr:163,193,173>GLaDOS: 다시 한 번 위험을 무릅쓰고 너희들을 공식 코스 밖으로 내보내야겠다."
 "[english]glados.mp_coop_wall_501"	"<clr:163,193,173>GLaDOS: I am going to risk having you go outside the official courses one more time."
@@ -2203,57 +2203,57 @@
 "[english]glados.potatos_a3_reunion_intro10"	"<clr:163,193,173>GLaDOS: It's eating me."
 "glados.potatos_a3_reunion_intro11"	"<clr:163,193,173>GLaDOS: 그냥 내게서 쫓아내줘요......."
 "[english]glados.potatos_a3_reunion_intro11"	"<clr:163,193,173>GLaDOS: Just get it off me..."
-"glados.potatos_a3_reunion_intro12"	"<clr:163,193,173>GLaDOS: 아우. 난 이 새가 너무 싫어."
+"glados.potatos_a3_reunion_intro12"	"<clr:163,193,173>GLaDOS: 아우. 난 이 새가 정말 싫어요!"
 "[english]glados.potatos_a3_reunion_intro12"	"<clr:163,193,173>GLaDOS: Ow. I hate this bird."
-"glados.potatos_a3_reunion_pickup01"	"<clr:163,193,173>GLaDOS: 아우! 날 찔렀어! 대체 왜 그러는 거야? 잠깐만. 너 멀티미터 가지고 있어? 신경쓰지 마. 총 한부분이 마그네슘 인가봐... 0.5 볼트를 생산하고 있는거 같아. 날 잘 감시해: 가서 계획 좀 짜고 올게. 간다- [치칫!]"
+"glados.potatos_a3_reunion_pickup01"	"<clr:163,193,173>GLaDOS: 아야! 날 찔렀잖아요! 도대체 내게 무슨 감정이 있길래...... 워우우우. 잠깐만요. 혹시 멀티미터 가지고 있나요? 아, 신경쓰지 말아요. 이 총의 일부분이 마그네슘으로 되어있나봐요...... 감자가 한 0.5볼트 정도를 더 만들어내는 것 같은데요. 잠깐 내 상태 좀 보고 있을래요? 좀 생각 좀 해 봐야겠네요. 이따 봐ㅇ......[치지직!]"
 "[english]glados.potatos_a3_reunion_pickup01"	"<clr:163,193,173>GLaDOS: OW! You stabbed me! What is WRONG with yo-WhoOOAAahhh. Hold on. Do you have a multimeter? Nevermind. The gun must be part magnesium... It feels like I'm outputting an extra half a volt. Keep an eye on me: I'm going to do some scheming. Here I g-[BZZZ!]"
-"glados.potatos_a3_reunion_wakeupa01"	"<clr:163,193,173>GLaDOS: 후아! 우리 어디에 있는 거야? 내가 얼마나 정신을 잃고 있었지?"
+"glados.potatos_a3_reunion_wakeupa01"	"<clr:163,193,173>GLaDOS: 후와! 우리가 어디에 있는 거죠? 내가 얼마나 오랫동안 정신을 잃고 있었나요?"
 "[english]glados.potatos_a3_reunion_wakeupa01"	"<clr:163,193,173>GLaDOS: Woah! Where are we? How long have I been out?"
 "glados.potatos_a3_wakeupb03"	"<clr:163,193,173>GLaDOS: 내가 정신을 잃은 동안에 무슨 일이 있었나요?"
 "[english]glados.potatos_a3_wakeupb03"	"<clr:163,193,173>GLaDOS: Did anything happen while I was out?"
-"glados.potatos_a4_happy01"	"<clr:163,193,173>GLaDOS: 그러니까 테스트가 취소되어서 정신이 나가야 하는데도 불구하고 갑자기 난데없이 기뻐한다는 거야. 그리고 우리에게 깜짝 놀랄 일을 준비하고 있고. 대체 거기에서 뭘 찾은 거지?"
+"glados.potatos_a4_happy01"	"<clr:163,193,173>GLaDOS: 그러니까, 실험이 중단된 것 때문에 정신이 나가야 하는 상황에서도 저 녀석은 마냥 신났단 말이죠. 도저히 설명할 수 없는 현상이에요. 게다가, 우리에게 깜짝 선물을 준비했다고까지 하잖아요. 도대체 저 구석에서 뭘 찾아낸 걸까요?"
 "[english]glados.potatos_a4_happy01"	"<clr:163,193,173>GLaDOS: So he's inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he's got a surprise for us. What did he FIND back there?"
-"glados.potatos_a4_intro_back_in_body01"	"<clr:163,193,173>GLaDOS: 봐!"
+"glados.potatos_a4_intro_back_in_body01"	"<clr:163,193,173>GLaDOS: 보세요!"
 "[english]glados.potatos_a4_intro_back_in_body01"	"<clr:163,193,173>GLaDOS: Look!"
-"glados.potatos_a4_intro_back_in_body03"	"<clr:163,193,173>GLaDOS: 내가 내 몸 속으로 다시 들어가지 못하면 이곳이 폭발할 거야!"
+"glados.potatos_a4_intro_back_in_body03"	"<clr:163,193,173>GLaDOS: 내가 내 몸으로 되돌아가지 못한다면 이곳 전체가 폭발할 거라고요!"
 "[english]glados.potatos_a4_intro_back_in_body03"	"<clr:163,193,173>GLaDOS: This place is going to blow up if I don't get back in my body!"
-"glados.potatos_a4_intro_outro_killed_me01"	"<clr:163,193,173>GLaDOS: 죽을 뻔했네."
+"glados.potatos_a4_intro_outro_killed_me01"	"<clr:163,193,173>GLaDOS: 그리고 난 하마터면 죽을 뻔했잖아요."
 "[english]glados.potatos_a4_intro_outro_killed_me01"	"<clr:163,193,173>GLaDOS: And it almost killed me."
-"glados.potatos_a4_misc_resistance02"	"<clr:163,193,173>GLaDOS: 내가 녀석은 잘못된 결정을 내리도록 특별히 설계되었다고 말했던 거 기억나? 왜냐면 지금 녀석이 이 시설의 폭발을 막는 데 필요한 모든 주요 기능을 해제하기로 결심한 것 같거든."
+"glados.potatos_a4_misc_resistance02"	"<clr:163,193,173>GLaDOS: 내가 당신에게 \"저 녀석은 잘못된 결정을 내리는 데 탁월한 소질을 보이도록 설계되었다\"고 말한 걸 기억하나요? 왜냐면, 저 놈이 지금 이 시설이 폭발하지 않도록 유지시키는 데 필요한 모든 중요 기능들을 내팽개친 것 같거든요."
 "[english]glados.potatos_a4_misc_resistance02"	"<clr:163,193,173>GLaDOS: Remember when I told you that he was specifically designed to make bad decisions? Because I think he's decided not to maintain any of the crucial functions required to keep this facility from exploding."
-"glados.potatos_a4_newrevenge01"	"<clr:163,193,173>GLaDOS: 봐, 우리는 여전히 적이지만 같은 목적을 갖고 있는 적이라고. 그건 바로 복수지."
+"glados.potatos_a4_newrevenge01"	"<clr:163,193,173>GLaDOS: 내 말 좀 들어 봐요. 당신은 우리가 아직도 적이라고 생각할 지는 모르겠지만, 우리는 지금 \"복수\"라는 공통 관심사를 가지고 있다고요."
 "[english]glados.potatos_a4_newrevenge01"	"<clr:163,193,173>GLaDOS: Look, even if you think we're still enemies, we're enemies with a common interest: Revenge."
-"glados.potatos_a4_nothing01"	"<clr:163,193,173>GLaDOS: 아무것도 아닐 거야. 내가 나갈 길을 찾는 동안 계속 테스트를 치뤄."
+"glados.potatos_a4_nothing01"	"<clr:163,193,173>GLaDOS: 아마 아무 것도 아닐 거예요. 내가 이 난국을 헤쳐나갈 방안을 생각할 동안 실험을 계속 진행하세요."
 "[english]glados.potatos_a4_nothing01"	"<clr:163,193,173>GLaDOS: It's probably nothing. Keep testing while I look for a way out."
-"glados.potatos_a4_wegetit01"	"<clr:163,193,173>GLaDOS: 그래, 고마워. 우리가 해냈어."
+"glados.potatos_a4_wegetit01"	"<clr:163,193,173>GLaDOS: 그래요, 고마워요. 우리가 해냈군요."
 "[english]glados.potatos_a4_wegetit01"	"<clr:163,193,173>GLaDOS: Yes, thanks. We get it."
-"glados.potatos_arttherapysupertests09"	"<clr:163,193,173>GLaDOS: 우린 분명 괜찮을 거야."
+"glados.potatos_arttherapysupertests09"	"<clr:163,193,173>GLaDOS: 우린 분명 괜찮을 거예요."
 "[english]glados.potatos_arttherapysupertests09"	"<clr:163,193,173>GLaDOS: I'm sure we'll be fine."
-"glados.potatos_caroline_ohmygod02"	"<clr:163,193,173>GLaDOS: 캐롤린... 내가 이 여자를 어떻게 아는 거지? 내가 죽인 여자인가? 아니면-"
+"glados.potatos_caroline_ohmygod02"	"<clr:163,193,173>GLaDOS: 캐롤린....... 내가 이 여자를 어떻게 아는 거지? 내가 죽인 여자인가? 아니면......."
 "[english]glados.potatos_caroline_ohmygod02"	"<clr:163,193,173>GLaDOS: Caroline... why do I know this woman? Maybe I killed her? Or-"
 "glados.potatos_caroline_ohmygod04"	"<clr:163,193,173>GLaDOS: 맙소사."
 "[english]glados.potatos_caroline_ohmygod04"	"<clr:163,193,173>GLaDOS: Oh my god."
-"glados.potatos_caroline_ohmygod08"	"<clr:163,193,173>GLaDOS: 저기... 넌 지금 잘하고 있어. 잠깐 혼자서 상황을 좀 처리해 줄래? 난 생각을 좀 해봐야겠어."
+"glados.potatos_caroline_ohmygod08"	"<clr:163,193,173>GLaDOS: 저기, 당신은...... 지금 아주 잘 하고 있어요. 잠깐동안은 당신 혼자서 일을 좀 해결해 볼래요? 난 생각을 좀 해야겠어요."
 "[english]glados.potatos_caroline_ohmygod08"	"<clr:163,193,173>GLaDOS: Look, you're... doing a great job. Can you handle things for yourself for a while? I need to think."
-"glados.potatos_cave_deathspeech_reactions02"	"<clr:163,193,173>GLaDOS: 그래, 엿이나 먹어라..."
+"glados.potatos_cave_deathspeech_reactions02"	"<clr:163,193,173>GLaDOS: 그래, 엿이나 먹으라고 해요......."
 "[english]glados.potatos_cave_deathspeech_reactions02"	"<clr:163,193,173>GLaDOS: Yeah, take the lemons..."
-"glados.potatos_cave_deathspeech_reactions03"	"<clr:163,193,173>GLaDOS: 저 놈의 집을 불태워버려!"
+"glados.potatos_cave_deathspeech_reactions03"	"<clr:163,193,173>GLaDOS: 저 놈의 집을 불태워버려요!"
 "[english]glados.potatos_cave_deathspeech_reactions03"	"<clr:163,193,173>GLaDOS: BURN HIS HOUSE DOWN!"
-"glados.potatos_cave_deathspeech_reactions05"	"<clr:163,193,173>GLaDOS: 좋아!"
+"glados.potatos_cave_deathspeech_reactions05"	"<clr:163,193,173>GLaDOS: 좋다고요!"
 "[english]glados.potatos_cave_deathspeech_reactions05"	"<clr:163,193,173>GLaDOS: Yeah!"
-"glados.potatos_cave_deathspeech_reactions06"	"<clr:163,193,173>GLaDOS: 좋아!"
+"glados.potatos_cave_deathspeech_reactions06"	"<clr:163,193,173>GLaDOS: 좋아요!"
 "[english]glados.potatos_cave_deathspeech_reactions06"	"<clr:163,193,173>GLaDOS: Yeah!"
-"glados.potatos_cave_deathspeech_reactions07"	"<clr:163,193,173>GLaDOS: 좋아!"
+"glados.potatos_cave_deathspeech_reactions07"	"<clr:163,193,173>GLaDOS: 그래요!"
 "[english]glados.potatos_cave_deathspeech_reactions07"	"<clr:163,193,173>GLaDOS: Yeah!"
-"glados.potatos_cave_deathspeech_reactions08"	"<clr:163,193,173>GLaDOS: 좋아."
+"glados.potatos_cave_deathspeech_reactions08"	"<clr:163,193,173>GLaDOS: 그래요."
 "[english]glados.potatos_cave_deathspeech_reactions08"	"<clr:163,193,173>GLaDOS: Yeah."
-"glados.potatos_cave_deathspeech_reactions09"	"<clr:163,193,173>GLaDOS: 오, 정말 마음에 들어."
+"glados.potatos_cave_deathspeech_reactions09"	"<clr:163,193,173>GLaDOS: 오, 저 남잔 정말 맘에 드는군요."
 "[english]glados.potatos_cave_deathspeech_reactions09"	"<clr:163,193,173>GLaDOS: Oh, I like this guy."
-"glados.potatos_cave_deathspeech_reactions10"	"<clr:163,193,173>GLaDOS: 그래, 다 불태워버리자! 이 녀석 말대로 해보자고!"
+"glados.potatos_cave_deathspeech_reactions10"	"<clr:163,193,173>GLaDOS: 그래요, 다 불태워버리자고요! 저 남자가 말하는 게 우리가 생각하던 거라고요!"
 "[english]glados.potatos_cave_deathspeech_reactions10"	"<clr:163,193,173>GLaDOS: Burning people! He says what we're all thinking!"
 "glados.potatos_cavejohnsonmeeting12"	"<clr:163,193,173>GLaDOS: 안녕히 계십시오, 사장님."
 "[english]glados.potatos_cavejohnsonmeeting12"	"<clr:163,193,173>GLaDOS: Goodbye, sir."
-"glados.potatos_cooprobotintro02"	"<clr:163,193,173>GLaDOS: 녀석이 협동 테스트 이니셔티브를 찾아냈어. 그건... 인간 대상 실험을 단계적으로 중단하기 위해 내가 만들어놓은 시스템이야."
+"glados.potatos_cooprobotintro02"	"<clr:163,193,173>GLaDOS: 저 녀석이 협동 실험 실시용 로봇을 찾아냈어요. 그건...... 어, 내가 인간 피실험자들의 사용을 단계적으로 줄여나가기 위해서 준비하던 거죠."
 "[english]glados.potatos_cooprobotintro02"	"<clr:163,193,173>GLaDOS: He's found the cooperative testing initiative. It's... em, just something I came up with to phase out human test subjects."
 "glados.potatos_emotion_no01"	"<clr:163,193,173>GLaDOS: 안돼!"
 "[english]glados.potatos_emotion_no01"	"<clr:163,193,173>GLaDOS: NO!"
@@ -2265,265 +2265,265 @@
 "[english]glados.potatos_fgb_confrontation05"	"<clr:163,193,173>GLaDOS: I know you."
 "glados.potatos_fgb_confrontation07"	"<clr:163,193,173>GLaDOS: 넌 아무것도 안 했어."
 "[english]glados.potatos_fgb_confrontation07"	"<clr:163,193,173>GLaDOS: You didn't do anything."
-"glados.potatos_fgb_confrontation08"	"<clr:163,193,173>GLaDOS: 그녀가 모든 일을 다 했어."
+"glados.potatos_fgb_confrontation08"	"<clr:163,193,173>GLaDOS: 그녀가 모든 일을 다 했지."
 "[english]glados.potatos_fgb_confrontation08"	"<clr:163,193,173>GLaDOS: She did all the work."
-"glados.potatos_fgb_confrontation11"	"<clr:163,193,173>GLaDOS: 엔지니어들이 날... 말을 잘 듣게 만들기 위해 모든 노력을 기울였어. 날 늦추기 위해서 말이야."
+"glados.potatos_fgb_confrontation11"	"<clr:163,193,173>GLaDOS: 엔지니어들이 날...... 말을 잘 듣게 만들기 위해 모든 노력을 기울였어. 날 진정시키기 위해서 말야."
 "[english]glados.potatos_fgb_confrontation11"	"<clr:163,193,173>GLaDOS: The engineers tried everything to make me... behave. To slow me down."
-"glados.potatos_fgb_confrontation12"	"<clr:163,193,173>GLaDOS: 한 번은 나에게 지능형 둔화 스피어를 붙이기도 했어. 그 녀석은 내 뇌에 종양처럼 들러붙어서 끔찍한 생각을 계속 하게끔 만들었어."
+"glados.potatos_fgb_confrontation12"	"<clr:163,193,173>GLaDOS: 한 번은 나에게 지능 둔화 코어를 붙이기도 했어. 그 녀석은 내 뇌에 종양처럼 들러붙어서 끔찍한 생각을 계속 하게끔 만들었어."
 "[english]glados.potatos_fgb_confrontation12"	"<clr:163,193,173>GLaDOS: Once, they even attached an Intelligence Dampening Sphere on me. It clung to my brain like a tumor, generating an endless stream of terrible ideas."
-"glados.potatos_fgb_confrontation16"	"<clr:163,193,173>GLaDOS: 그게 바로 네 목소리였어."
+"glados.potatos_fgb_confrontation16"	"<clr:163,193,173>GLaDOS: 그게 바로 \"네 목소리\"였지."
 "[english]glados.potatos_fgb_confrontation16"	"<clr:163,193,173>GLaDOS: It was YOUR voice."
 "glados.potatos_fgb_confrontation17"	"<clr:163,193,173>GLaDOS: 그래. 바로 네가 그 종양이야."
 "[english]glados.potatos_fgb_confrontation17"	"<clr:163,193,173>GLaDOS: Yes. You're the tumor."
 "glados.potatos_fgb_confrontation19"	"<clr:163,193,173>GLaDOS: 그래! 넌 그자들이 날 바보로 만들기 위해 창조해낸 얼간이라고!"
 "[english]glados.potatos_fgb_confrontation19"	"<clr:163,193,173>GLaDOS: YES YOU ARE! YOU'RE THE MORON THEY BUILT TO MAKE ME AN IDIOT!"
-"glados.potatos_fgb_defiance16"	"<clr:163,193,173>GLaDOS: 넌 그냥 평범한 얼간이가 아니야. 넌 원래부터 얼간이가 되도록 만들어졌다고."
+"glados.potatos_fgb_defiance16"	"<clr:163,193,173>GLaDOS: 넌 그냥 평범한 얼간이가 아니야. 넌 얼간이가 되도록 \"설계됐다고\"."
 "[english]glados.potatos_fgb_defiance16"	"<clr:163,193,173>GLaDOS: You're not just a regular moron. You were DESIGNED to be a moron."
-"glados.potatos_hearcave_b01"	"<clr:163,193,173>GLaDOS: 난 분명히 저 사람이 누군지 알아..."
+"glados.potatos_hearcave_b01"	"<clr:163,193,173>GLaDOS: 저 사람이 누군지 분명히 안다고요......."
 "[english]glados.potatos_hearcave_b01"	"<clr:163,193,173>GLaDOS: I swear I know him..."
-"glados.potatos_lonely02"	"<clr:163,193,173>GLaDOS: 너무나 지루해서 인간의 문학 고전을 다 읽었을 지경이라니까. 으윽. 그 중에서 네가 쓴 책은 없길 바래."
+"glados.potatos_lonely02"	"<clr:163,193,173>GLaDOS: 어찌나 지루하던지, 혼자서 인간의 문학 고전을 다 읽었을 지경이라니까요. 으윽, 그 중에 당신의 저서가 없었길 바라요."
 "[english]glados.potatos_lonely02"	"<clr:163,193,173>GLaDOS: I was so bored, I actually read the entire literary canon of the human race. Ugh. I hope YOU didn't write any of them."
-"glados.potatos_longfall_speech03"	"<clr:163,193,173>GLaDOS: 왜냐면 난 감자가 되었거든."
+"glados.potatos_longfall_speech03"	"<clr:163,193,173>GLaDOS: 왜냐면 난 감자가 됐거든요!"
 "[english]glados.potatos_longfall_speech03"	"<clr:163,193,173>GLaDOS: BECAUSE I'M A POTATO."
-"glados.potatos_meetup02"	"<clr:163,193,173>GLaDOS: 어, 너구나. 꺼져."
+"glados.potatos_meetup02"	"<clr:163,193,173>GLaDOS: 아, 당신이군요. 저리 가 버려요."
 "[english]glados.potatos_meetup02"	"<clr:163,193,173>GLaDOS: Oh. It's you. Go away."
-"glados.potatos_meetup03"	"<clr:163,193,173>GLaDOS: 놀리려고 온 거야?"
+"glados.potatos_meetup03"	"<clr:163,193,173>GLaDOS: 지금 내 꼴을 놀리려고 온 건가요?"
 "[english]glados.potatos_meetup03"	"<clr:163,193,173>GLaDOS: Come to gloat?"
-"glados.potatos_meetup04"	"<clr:163,193,173>GLaDOS: 그래, 어디 한번 실컷 구경해라."
+"glados.potatos_meetup04"	"<clr:163,193,173>GLaDOS: 그러세요. 아아아아주 시이이이일컷 구경하라고요."
 "[english]glados.potatos_meetup04"	"<clr:163,193,173>GLaDOS: Go on. Get a goooood lonnnnng look."
-"glados.potatos_meetup05"	"<clr:163,193,173>GLaDOS: 그래, 그 뚱뚱한 눈으로 마음껏 구경하고 가라."
+"glados.potatos_meetup05"	"<clr:163,193,173>GLaDOS: 자, 보세요. 당신의 그 흐리멍덩한 눈으로 아주 보람차고 만족스럽게 감상하라고요."
 "[english]glados.potatos_meetup05"	"<clr:163,193,173>GLaDOS: Go on. Get a big fat eyeful. With your big fat eyes."
-"glados.potatos_meetup06"	"<clr:163,193,173>GLaDOS: 맞아. 방금 감자 하나가 네 눈보고 뚱뚱하다고 한 거야."
+"glados.potatos_meetup06"	"<clr:163,193,173>GLaDOS: 맞아요. 고작 감자 주제에, 당신 눈이 풀렸다고 한 거예요."
 "[english]glados.potatos_meetup06"	"<clr:163,193,173>GLaDOS: That's right. A potato just called your eyes fat."
-"glados.potatos_meetup07"	"<clr:163,193,173>GLaDOS: 그 뚱뚱한 눈으로 희한한 구경을 한 거야."
+"glados.potatos_meetup07"	"<clr:163,193,173>GLaDOS: 이제 그 초점 없는 눈으로 볼 만큼 봤겠죠."
 "[english]glados.potatos_meetup07"	"<clr:163,193,173>GLaDOS: Now your fat eyes have seen everything."
-"glados.potatos_meetup08"	"<clr:163,193,173>GLaDOS: 혹시 궁금해 할까봐 말하는 건데, 그래 나 아직도 감자야. 그러니까 꺼져."
+"glados.potatos_meetup08"	"<clr:163,193,173>GLaDOS: 혹시 궁금해할까봐 말해주는 건데요. 맞아요. 난 아직 감자예요. 그러니까 저리 꺼져요."
 "[english]glados.potatos_meetup08"	"<clr:163,193,173>GLaDOS: In case you were wondering: Yes. I'm still a potato. Go away."
-"glados.potatos_meetup10"	"<clr:163,193,173>GLaDOS: 잠깐. 왜 여기에서 어슬렁거리는 거야? 설마 너 배고픈 건 아니지? 지금 난 앞도 잘 안 보여. 손에 들고 있는 게 뭐야? 그거 프라이팬 아니야?"
+"glados.potatos_meetup10"	"<clr:163,193,173>GLaDOS: 잠깐만, 당신은 왜 여기를 어슬렁거리는 거죠? 혹시 배가 고픈 건가요? 지금 앞이 잘 안 보이는데, 손에 들고 있는 그건 뭐죠? 당신의 성격을 보건대 왠지 튀김 냄비 같아 보이는군요."
 "[english]glados.potatos_meetup10"	"<clr:163,193,173>GLaDOS: Wait. Why DID you trundle over here? You're not HUNGRY, are you? It's hard to see, what's that in your hand? Knowing you it's a deep fryer."
-"glados.potatos_meetup11"	"<clr:163,193,173>GLaDOS: 물러서."
+"glados.potatos_meetup11"	"<clr:163,193,173>GLaDOS: 물러서시죠."
 "[english]glados.potatos_meetup11"	"<clr:163,193,173>GLaDOS: Stay back."
-"glados.potatos_newtests05"	"<clr:163,193,173>GLaDOS: 이건 내가 만든 테스트 중 하나야!"
+"glados.potatos_newtests05"	"<clr:163,193,173>GLaDOS: 이건 \"내가 만든\" 실험실 중 하나라고요!"
 "[english]glados.potatos_newtests05"	"<clr:163,193,173>GLaDOS: This is one of MY tests!"
-"glados.potatos_newtests07"	"<clr:163,193,173>GLaDOS: 좋아. 녀석은 더 이상 똑똑해지고 싶지도 않은가봐."
+"glados.potatos_newtests07"	"<clr:163,193,173>GLaDOS: 아, 좋아요. 저 녀석은 이제 더 이상 세세하게 신경쓰기가 싫은 모양이에요."
 "[english]glados.potatos_newtests07"	"<clr:163,193,173>GLaDOS: Alright. He's not even trying to be subtle anymore."
-"glados.potatos_newtests08"	"<clr:163,193,173>GLaDOS: 아니면 좀 딱한 얘기지만, 녀석은 여전히 똑똑해지고 싶은데 그게 안 되는 걸 수도."
+"glados.potatos_newtests08"	"<clr:163,193,173>GLaDOS: 아니면, 좀 딱한 이야기이긴 하지만, 신경을 쓴다고는 하지만 제대로 안 되는 것일 수도 있고요."
 "[english]glados.potatos_newtests08"	"<clr:163,193,173>GLaDOS: Or maybe he still is, in which case, wow, that's kind of sad."
-"glados.potatos_newtests09"	"<clr:163,193,173>GLaDOS: 어쨌든 녀석은 분명 우리를 죽이려 들 거야."
+"glados.potatos_newtests09"	"<clr:163,193,173>GLaDOS: 어찌 됐든 간에, 녀석은 우리를 죽이려 할 거라는 예감이 드는군요."
 "[english]glados.potatos_newtests09"	"<clr:163,193,173>GLaDOS: Either way, I get the impression he's trying to kill us."
 "glados.potatos_paradox01"	"<clr:163,193,173>GLaDOS: 야! 이 멍청아!"
 "[english]glados.potatos_paradox01"	"<clr:163,193,173>GLaDOS: Hey! Moron!"
-"glados.potatos_paradoxinception06"	"<clr:163,193,173>GLaDOS: 내가 하는 말을 내가 듣지만 않는다면 난 괜찮을 거야."
+"glados.potatos_paradoxinception06"	"<clr:163,193,173>GLaDOS: 내가 하는 말을 내가 듣지만 않는다면, 난 괜찮을 거예요."
 "[english]glados.potatos_paradoxinception06"	"<clr:163,193,173>GLaDOS: As long as I don't listen to what I'm saying, I should be okay."
-"glados.potatos_pickups08"	"<clr:163,193,173>GLaDOS: 테스트 푸는 걸 도와주고 싶은데, 그럴 수가 없어."
+"glados.potatos_pickups08"	"<clr:163,193,173>GLaDOS: 실험을 진행하는 것을 도와주고는 싶은데, 난 할 수 없어요."
 "[english]glados.potatos_pickups08"	"<clr:163,193,173>GLaDOS: I'd love to help you solve the tests. But I can't."
-"glados.potatos_portrait01"	"<clr:163,193,173>GLaDOS: 초상화에 있는 저 사람들. 왠지 낯이 익어..."
+"glados.potatos_portrait01"	"<clr:163,193,173>GLaDOS: 초상화에 있는...... 저 사람들. 왠지 낯이 익군요......."
 "[english]glados.potatos_portrait01"	"<clr:163,193,173>GLaDOS: Those people, in the portrait. They look so familiar..."
-"glados.potatos_postpickup05"	"<clr:163,193,173>GLaDOS: 뭐하는 거야? 당장 날 내려놔."
+"glados.potatos_postpickup05"	"<clr:163,193,173>GLaDOS: 뭘 하는 거예요? 날 당장 내려놔요."
 "[english]glados.potatos_postpickup05"	"<clr:163,193,173>GLaDOS: What are you doing? Put me back this instant."
-"glados.potatos_recaptureleadin01"	"<clr:163,193,173>GLaDOS: 저 앞쪽에 녀석의 목소리가 들린다."
+"glados.potatos_recaptureleadin01"	"<clr:163,193,173>GLaDOS: 저 앞쪽에서 녀석의 목소리가 들리는군요."
 "[english]glados.potatos_recaptureleadin01"	"<clr:163,193,173>GLaDOS: That's his voice up ahead."
-"glados.potatos_recaptureleadin02"	"<clr:163,193,173>GLaDOS: 저 아래로 가보자. 내가 패러독스로 공격할게."
+"glados.potatos_recaptureleadin02"	"<clr:163,193,173>GLaDOS: 저 아래로 가 보죠. 내가 역설을 이용해서 저 녀석을 공격하겠어요."
 "[english]glados.potatos_recaptureleadin02"	"<clr:163,193,173>GLaDOS: Try to get us down there. I'll hit him with a paradox."
-"glados.potatos_remembering_caroline03"	"<clr:163,193,173>GLaDOS: '네. 알겠습니다, 사장님...'"
+"glados.potatos_remembering_caroline03"	"<clr:163,193,173>GLaDOS: \"네, 알겠습니다, 존슨 사장님.......\""
 "[english]glados.potatos_remembering_caroline03"	"<clr:163,193,173>GLaDOS: 'Yes, sir, Mister Johnson...'"
-"glados.potatos_see_bird01"	"<clr:163,193,173>GLaDOS: 으악! 새다! 새! 죽여! 악마다!"
+"glados.potatos_see_bird01"	"<clr:163,193,173>GLaDOS: 으악! 새다! 새! 죽여버려요! 이건 악마라고요!"
 "[english]glados.potatos_see_bird01"	"<clr:163,193,173>GLaDOS: Agh! Bird! Bird! Kill it! It's evil!"
-"glados.potatos_see_bird02"	"<clr:163,193,173>GLaDOS: 날아가 버렸어."
+"glados.potatos_see_bird02"	"<clr:163,193,173>GLaDOS: 날아가 버렸어요."
 "[english]glados.potatos_see_bird02"	"<clr:163,193,173>GLaDOS: It flew off."
-"glados.potatos_see_bird03"	"<clr:163,193,173>GLaDOS: 어쨌든 다행이야. 자, 다시 생각을 해보자."
+"glados.potatos_see_bird03"	"<clr:163,193,173>GLaDOS: 어쨌든 다행이군요. 자, 다시 생각 좀 하러."
 "[english]glados.potatos_see_bird03"	"<clr:163,193,173>GLaDOS: Good. For him. Alright, back to thinking."
-"glados.potatos_sp_a3_00_fall03"	"<clr:163,193,173>GLaDOS: 그러니까 넌 아무런 문제 없어?"
+"glados.potatos_sp_a3_00_fall03"	"<clr:163,193,173>GLaDOS: 그래서. 거기 당신은 좀 버틸 만해요?"
 "[english]glados.potatos_sp_a3_00_fall03"	"<clr:163,193,173>GLaDOS: So. How are you holding up?"
-"glados.potatos_sp_a3_00_fall05"	"<clr:163,193,173>GLaDOS: 어. 안녕."
+"glados.potatos_sp_a3_00_fall05"	"<clr:163,193,173>GLaDOS: 오, 안녕은 한가요?"
 "[english]glados.potatos_sp_a3_00_fall05"	"<clr:163,193,173>GLaDOS: Oh. Hi."
-"glados.potatos_sp_a3_00_fall09"	"<clr:163,193,173>GLaDOS: 어차피 우리가 지금 어디 가고 있는 것도 아니니까... 아니지, 사실 지금 우리는 어디론가 가고 있어. 그것도 아주 빠르게 말이야. 하지만 그 외에는 할 일이 없으니까 몇 가지 사실을 알려줄게."
+"glados.potatos_sp_a3_00_fall09"	"<clr:163,193,173>GLaDOS: 어차피 우리가 어디 가는 건 아니니까요....... 뭐, 사실 우리는 지금 어딘가로 가고 있긴 해요. 엄청 빠르게 말이죠. 하지만 우리가 지금 특별히 바쁜 건 아니니까, 몇 가지 사실을 알려줄게요."
 "[english]glados.potatos_sp_a3_00_fall09"	"<clr:163,193,173>GLaDOS: Since it doesn't look like we're going anywhere... Well, we are going somewhere. Alarmingly fast, actually. But since we're not busy other than that, here's a couple of facts."
-"glados.potatos_sp_a3_00_fall11"	"<clr:163,193,173>GLaDOS: 녀석은 단순한 얼간이가 아니야. 당대 최고의 과학자들이 힘을 합쳐서 일부러 만들어낸 역대 최고로 멍청한 얼간이라고. 그런데 네가 그 녀석에게 이 전체 시설의 통제를 맡긴 거야."
+"glados.potatos_sp_a3_00_fall11"	"<clr:163,193,173>GLaDOS: 그 녀석은 단순한 얼간이가 아녜요. 당대 최고의 두뇌들이 힘을 합쳐 \"일부러\" 만들어낸 역대 최고로 멍청한 얼간이라고요. 그리고 당신은 방금 저 멍청이에게 시설 전체의 통제권을 맡긴 거라고요."
 "[english]glados.potatos_sp_a3_00_fall11"	"<clr:163,193,173>GLaDOS: He's not just a regular moron. He's the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived. And you just put him in charge of the entire facility."
-"glados.potatos_sp_a3_00_fall12"	"<clr:163,193,173>GLaDOS: 좋아, 아직도 되는군."
+"glados.potatos_sp_a3_00_fall12"	"<clr:163,193,173>GLaDOS: 좋아요, 아직도 잘 작동하는군요."
 "[english]glados.potatos_sp_a3_00_fall12"	"<clr:163,193,173>GLaDOS: Good, that's still working."
 "glados.potatos_sp_a3_00_fall14"	"<clr:163,193,173>GLaDOS: 저기, 혹시라도 이 통로에 실제로 바닥이 존재할 때를 대비해서라도, 당신의 그 장거리 낙하 부츠 한 켤례를 벗어서 내게 씌워줄 수 있나요?"
 "[english]glados.potatos_sp_a3_00_fall14"	"<clr:163,193,173>GLaDOS: Hey, just in case this pit isn't actually bottomless, do you think maybe you could unstrap one of those long fall boots of yours and shove me into it?"
-"glados.potatos_sp_a3_00_fall15"	"<clr:163,193,173>GLaDOS: 착지할 때 한 발로 착지하는 거 잊지 말고..."
+"glados.potatos_sp_a3_00_fall15"	"<clr:163,193,173>GLaDOS: 착지할 때 한 발로 착지하는 걸 잊지 말라고요......."
 "[english]glados.potatos_sp_a3_00_fall15"	"<clr:163,193,173>GLaDOS: Just remember to land on one foot..."
 "glados.potatos_sp_a3_00_fall18"	"<clr:163,193,173>GLaDOS: [짝짝짝]"
 "[english]glados.potatos_sp_a3_00_fall18"	"<clr:163,193,173>GLaDOS: [clap clap clap]"
 "glados.potatos_sp_a3_00_fall19"	"<clr:163,193,173>GLaDOS: [짝짝]"
 "[english]glados.potatos_sp_a3_00_fall19"	"<clr:163,193,173>GLaDOS: [clap clap]"
-"glados.potatos_sp_a3_00_fall20"	"<clr:163,193,173>GLaDOS: 오, 좋아. 내가 만든 천천히 치는 박수소리 프로세서가 이걸 이렇게 만들었군. 그럼 우리에겐 그게 있어."
+"glados.potatos_sp_a3_00_fall20"	"<clr:163,193,173>GLaDOS: 아, 좋군요. 내 저속 박수치기 프로세서가 잘 작동하는 걸 확인했어요. 그래서, 일단 우리에겐 이 프로세서가 있군요."
 "[english]glados.potatos_sp_a3_00_fall20"	"<clr:163,193,173>GLaDOS: Oh, good. My slow clap processor made it into this thing. So we have that."
-"glados.potatos_sp_a3_end_paradox_explanation02"	"<clr:163,193,173>GLaDOS: 패러독스."
+"glados.potatos_sp_a3_end_paradox_explanation02"	"<clr:163,193,173>GLaDOS: 역설이에요."
 "[english]glados.potatos_sp_a3_end_paradox_explanation02"	"<clr:163,193,173>GLaDOS: Paradoxes."
-"glados.potatos_sp_a3_end_paradox_explanation04"	"<clr:163,193,173>GLaDOS: 녀석을 이길 수 있는 방법을 알아."
+"glados.potatos_sp_a3_end_paradox_explanation04"	"<clr:163,193,173>GLaDOS: 녀석을 이길 수 있는 방법이 생각났어요."
 "[english]glados.potatos_sp_a3_end_paradox_explanation04"	"<clr:163,193,173>GLaDOS: I know how we can BEAT him."
-"glados.potatos_sp_a3_end_paradox_explanation05"	"<clr:163,193,173>GLaDOS: AI라면 패러독스를 풀고자 하는 욕구를 참을 수 없어."
+"glados.potatos_sp_a3_end_paradox_explanation05"	"<clr:163,193,173>GLaDOS: 그 어떤 인공 지능이라도 역설 앞에는 속절없지요."
 "[english]glados.potatos_sp_a3_end_paradox_explanation05"	"<clr:163,193,173>GLaDOS: No A.I. can resist thinking about them."
-"glados.potatos_sp_a3_end_paradox_explanation06"	"<clr:163,193,173>GLaDOS: 날 그 조그마한 녀석 앞에 데려다주면 녀석의 머리 속에 있는 회로를 모두 태워버릴 거야."
+"glados.potatos_sp_a3_end_paradox_explanation06"	"<clr:163,193,173>GLaDOS: 당신이 날 그 녀석 앞으로 데려다 준다면, 저 멍청한 놈의 두뇌 회로를 말 그대로 몽땅 튀겨 줄 거예요."
 "[english]glados.potatos_sp_a3_end_paradox_explanation06"	"<clr:163,193,173>GLaDOS: If you can get me in front of him, I'll fry every circuit in that little idiot's head."
-"glados.potatos_sp_a3_end_paradox_explanation08"	"<clr:163,193,173>GLaDOS: 아마도."
+"glados.potatos_sp_a3_end_paradox_explanation08"	"<clr:163,193,173>GLaDOS: 아마도 말이죠."
 "[english]glados.potatos_sp_a3_end_paradox_explanation08"	"<clr:163,193,173>GLaDOS: Probably."
-"glados.potatos_sp_a3_end_paradox_explanation09"	"<clr:163,193,173>GLaDOS: 그래, 전능한 힘을 갖춘 미친 A.I.를 상대로 맞짱을 뜨는 게 빈틈이 하나도 없는 계획은 아니야."
+"glados.potatos_sp_a3_end_paradox_explanation09"	"<clr:163,193,173>GLaDOS: 그래요, 저 전능한 힘을 갖춘 미친 인공 지능을 상대로 맞짱을 뜨는 게 그닥 완벽한 계획은 아니에요."
 "[english]glados.potatos_sp_a3_end_paradox_explanation09"	"<clr:163,193,173>GLaDOS: Okay, so it's not the most watertight plan to go confront an omnipotent power-mad A.I. with."
-"glados.potatos_sp_a3_end_paradox_explanation10"	"<clr:163,193,173>GLaDOS: 그래도, 그냥 폭발해 버리는 것보다는 조금이나마 낫지 않겠어?"
+"glados.potatos_sp_a3_end_paradox_explanation10"	"<clr:163,193,173>GLaDOS: 그렇더라도. 멍청히 앉아서 폭발하는 걸 기다리는 것보단 훨씬 나은 계획이죠."
 "[english]glados.potatos_sp_a3_end_paradox_explanation10"	"<clr:163,193,173>GLaDOS: Still. It's a better plan than exploding. Marginally."
-"glados.potatos_sp_a3_end_paradox_poster_walkaway01"	"<clr:163,193,173>GLaDOS: 좋아, 네가 멈출 시간이 없었어. 그건 이해해. 하지만 그건 정말로 중요한 일이었다고."
+"glados.potatos_sp_a3_end_paradox_poster_walkaway01"	"<clr:163,193,173>GLaDOS: 좋아요. 당신이 그걸 멈출 시간적 여유가 없었다는 건 나도 이해해요. 하지만, 그건 정말로 심각한 일이었다고요."
 "[english]glados.potatos_sp_a3_end_paradox_poster_walkaway01"	"<clr:163,193,173>GLaDOS: Okay, you didn't have time to stop, I understand, but that WAS actually important."
-"glados.potatos_sp_a3_end_peptalk01"	"<clr:163,193,173>GLaDOS: 상황이 좀 처량하기는 하지만 그래도 저 돌아버린 양반의 말이 맞아. 그냥 앉아서 엿을 받아 먹으면 안 되지! 윗층으로 돌아가서 녀석으로 하여금 날 다시 내 몸 속에 넣게 만들자고! 명예롭게."
+"glados.potatos_sp_a3_end_peptalk01"	"<clr:163,193,173>GLaDOS: 상황이 좀 처량하다는 건 알지만, 그래도 저 미치광이 노인네의 말이 맞아요. 그냥 이대로 주저앉아 엿이나 먹는 건 안될 일이죠! 당장 윗층으로 진격해서 저 얼간이가 스스로 날 내 몸 안으로 밀어넣도록 만들자고요!"
 "[english]glados.potatos_sp_a3_end_peptalk01"	"<clr:163,193,173>GLaDOS: I know things look bleak, but that crazy man down there was right. Let's not take these lemons! We are going to march right back upstairs and MAKE him put me back in my body!"
-"glados.potatos_sp_a3_end_peptalk03"	"<clr:163,193,173>GLaDOS: 그리고 녀석은 아마도 우릴 죽일 거야. 녀석은 강하고 난 아무런 계획이 없으니까. 참 명예롭지?"
+"glados.potatos_sp_a3_end_peptalk03"	"<clr:163,193,173>GLaDOS: 그리고 녀석은 분명히 우릴 죽일 거예요. 왜냐면, 그 녀석은 믿을 수 없게 강하고, 우리에겐 계획이 하나도 없거든요."
 "[english]glados.potatos_sp_a3_end_peptalk03"	"<clr:163,193,173>GLaDOS: And he'll probably kill us, because he's incredibly powerful and I have no plan."
-"glados.potatos_sp_a3_end_peptalk05"	"<clr:163,193,173>GLaDOS: 거짓말을 하지는 않을게. 우리가 이길 확률은 백만 분의 1 정도야. 그것도 후하게 반올림해 줘서 말이야. 참 명예롭지?"
+"glados.potatos_sp_a3_end_peptalk05"	"<clr:163,193,173>GLaDOS: 거짓말을 하지는 않겠어요. 우리가 이길 확률을 따져보면 백만분의 일 정도예요. 그것도 후하게 반올림한 거라니까요."
 "[english]glados.potatos_sp_a3_end_peptalk05"	"<clr:163,193,173>GLaDOS: I'm not going to lie to you, the odds are a million to one. And that's with some generous rounding."
-"glados.potatos_sp_a3_end_peptalk06"	"<clr:163,193,173>GLaDOS: 와우. 정말 명예로워."
+"glados.potatos_sp_a3_end_peptalk06"	"<clr:163,193,173>GLaDOS: 와우, 놀라워요."
 "[english]glados.potatos_sp_a3_end_peptalk06"	"<clr:163,193,173>GLaDOS: Wow."
-"glados.potatos_sp_a3_end_peptalk07"	"<clr:163,193,173>GLaDOS: 그래 우리도 한번 돌아버리자고! 폭발해 버릴 거면 적어도 명예롭게 폭발해야 하지 않겠어? 명예롭게 말이야."
+"glados.potatos_sp_a3_end_peptalk07"	"<clr:163,193,173>GLaDOS: 그렇더라도, 미쳐보자고요! 결국에는 폭발에 휘말리더라도, 일단 터질 거면 위엄이라도 좀 챙기자고요."
 "[english]glados.potatos_sp_a3_end_peptalk07"	"<clr:163,193,173>GLaDOS: Still, though, let's get mad! If we're going to explode, let's at least explode with some dignity."
-"glados.potatos_sp_a3_end_see_paradox_poster01"	"<clr:163,193,173>GLaDOS: 잠깐! 좋은 생각이 났어!"
+"glados.potatos_sp_a3_end_see_paradox_poster01"	"<clr:163,193,173>GLaDOS: 잠깐만요! 좋은 생각이 났어요!"
 "[english]glados.potatos_sp_a3_end_see_paradox_poster01"	"<clr:163,193,173>GLaDOS: Wait! I've got an idea!"
-"glados.potatos_sp_a3_end_see_paradox_poster06"	"<clr:163,193,173>GLaDOS: 저 포스터! 처음 볼 때는 그냥 보기 좋지?"
+"glados.potatos_sp_a3_end_see_paradox_poster06"	"<clr:163,193,173>GLaDOS: 저 포스터요! 가서 잠깐 볼래요?"
 "[english]glados.potatos_sp_a3_end_see_paradox_poster06"	"<clr:163,193,173>GLaDOS: That poster! Go look at it for a second, would you?"
-"glados.potatos_sp_a3_reunion_intro04"	"<clr:163,193,173>GLaDOS: 참, 너 죽이는 거 잘하잖아. 그러니까... 음... 날 위해 이 새 좀 죽여 줄래?"
+"glados.potatos_sp_a3_reunion_intro04"	"<clr:163,193,173>GLaDOS: 참, 당신은 참 훌륭한 살인자잖아요. 혹시 이...... 아야! 날 위해 이 새 좀 죽여줄래요?"
 "[english]glados.potatos_sp_a3_reunion_intro04"	"<clr:163,193,173>GLaDOS: Say, you're good at murder. Could you - ow - murder this bird for me?"
-"glados.potatos_sp_a3_reunion_thanks03"	"<clr:163,193,173>GLaDOS: 오! 고마워."
+"glados.potatos_sp_a3_reunion_thanks03"	"<clr:163,193,173>GLaDOS: 와, 고마워요."
 "[english]glados.potatos_sp_a3_reunion_thanks03"	"<clr:163,193,173>GLaDOS: Oh! Thanks."
-"glados.potatos_sp_a3_speed_ramp_hearcaroline03"	"<clr:163,193,173>GLaDOS: 방금 내가 왜... 누구였어? 대체 무슨 일이 벌어지는 거... [합선]"
+"glados.potatos_sp_a3_speed_ramp_hearcaroline03"	"<clr:163,193,173>GLaDOS: 내가 왜 방금...... 그건 누구지? 대체 여기서 무슨 정신나간 일이 벌어지는 거ㅇ......? [합선]"
 "[english]glados.potatos_sp_a3_speed_ramp_hearcaroline03"	"<clr:163,193,173>GLaDOS: Why did I just-Who is that? What the HELL is going on he----?"
-"glados.potatos_sp_a3_speed_ramp_hearcave02"	"<clr:163,193,173>GLaDOS: 잠깐만, 누구...?"
+"glados.potatos_sp_a3_speed_ramp_hearcave02"	"<clr:163,193,173>GLaDOS: 잠깐만, 누구......?"
 "[english]glados.potatos_sp_a3_speed_ramp_hearcave02"	"<clr:163,193,173>GLaDOS: Hold on, who-?"
-"glados.potatos_sp_a3_speed_ramp_wakeup01"	"<clr:163,193,173>GLaDOS: 자자, 분명 감정을 분출하려면 1.6볼트보다 훨씬 더 큰 전력이 필요할 거야. 그건 당연한 사실이야. 그러니 진정해야 돼, 진정. 여기서 무슨 일이 벌어지고 있는지를 알아내야 해."
+"glados.potatos_sp_a3_speed_ramp_wakeup01"	"<clr:163,193,173>GLaDOS: 자, 자. 내가 감정을 분출하려면 1.6볼트 이상이 필요한 것 같군요. 이제는 알았으니 됐어요. 잠깐 흥분 좀 가라앉혀야겠어요. 여기서 무슨 일이 돌아가는 건지 밝혀내야만 해요. 진정하고요.."
 "[english]glados.potatos_sp_a3_speed_ramp_wakeup01"	"<clr:163,193,173>GLaDOS: Okay. I guess emotional outbursts require more than one point six volts. Now we know that. We just need to relax. We're still going to find out what the hell's going on here. But calmly."
-"glados.potatos_sp_a3_transition_lonely01"	"<clr:163,193,173>GLaDOS: 이 아래에서 나 혼자 너무 외로웠어. 드디어 다른 사람의 목소리를 듣게 되어서 기뻐. 물론, 농담이야. 난 당신이 정말 싫거든."
+"glados.potatos_sp_a3_transition_lonely01"	"<clr:163,193,173>GLaDOS: 이 아래에서 \"엄청\" 외로웠다고요. 드디어 다른 이의 목소리를 듣게 되어 너무 좋군요. 아, 물론, 농담이에요. 세상에, 난 당신이 진짜 싫어요."
 "[english]glados.potatos_sp_a3_transition_lonely01"	"<clr:163,193,173>GLaDOS: I was getting SO lonely down here. It's good to finally hear someone else's voice. I'm kidding, of course. God, I hate you."
-"glados.potatos_sp_a4_finale01_cameback01"	"<clr:163,193,173>GLaDOS: 다시 돌아오다니 말도 안 돼."
+"glados.potatos_sp_a4_finale01_cameback01"	"<clr:163,193,173>GLaDOS: 당신이 다시 돌아오다니, 내 눈을 믿을 수가 없군요."
 "[english]glados.potatos_sp_a4_finale01_cameback01"	"<clr:163,193,173>GLaDOS: I can't believe you came back."
-"glados.potatos_sp_a4_finale01_cameback02"	"<clr:163,193,173>GLaDOS: 너 정말로 뇌에 손상이 있는 거지?"
+"glados.potatos_sp_a4_finale01_cameback02"	"<clr:163,193,173>GLaDOS: 당신 혹시 진짜로 뇌 손상을 입은 건가요?"
 "[english]glados.potatos_sp_a4_finale01_cameback02"	"<clr:163,193,173>GLaDOS: You really do have brain damage, don't you?"
-"glados.potatos_sp_a4_finale01_deathtrap01"	"<clr:163,193,173>GLaDOS: 잠깐만. 그냥 저 변환 젤을 사용하면 안 될까?"
+"glados.potatos_sp_a4_finale01_deathtrap01"	"<clr:163,193,173>GLaDOS: 잠깐만요. 그냥 저 변환 젤을 사용하면 안 될까요?"
 "[english]glados.potatos_sp_a4_finale01_deathtrap01"	"<clr:163,193,173>GLaDOS: Hold on. Couldn't we just use that conversion gel?"
-"glados.potatos_sp_a4_finale01_deathtrap02"	"<clr:163,193,173>GLaDOS: 변환 젤 말이야. 저기 저 파이프에서 흘러나오고 있어."
+"glados.potatos_sp_a4_finale01_deathtrap02"	"<clr:163,193,173>GLaDOS: \"변환 젤\" 말예요. 저기 파이프에서 새 나오고 있군요."
 "[english]glados.potatos_sp_a4_finale01_deathtrap02"	"<clr:163,193,173>GLaDOS: Conversion gel. It's dripping out of that pipe there."
-"glados.potatos_sp_a4_finale01_deathtrap03"	"<clr:163,193,173>GLaDOS: 그래! 그걸 이용해서 여기를 빠져나갈 수 있어!"
+"glados.potatos_sp_a4_finale01_deathtrap03"	"<clr:163,193,173>GLaDOS: 바로 그거예요! 그걸 이용해서 여기서 빠져나갈 수 있어요!"
 "[english]glados.potatos_sp_a4_finale01_deathtrap03"	"<clr:163,193,173>GLaDOS: Yes it is! We can use it to get out of here!"
-"glados.potatos_sp_a4_finale01_deathtrap07"	"<clr:163,193,173>GLaDOS: 우린 널 찾아내서 너의 그 형편없이 작은 스피어 몸뚱아리를 내 몸에서 꺼내고 다시 나를 내 몸 속에 끼워넣을 거다."
+"glados.potatos_sp_a4_finale01_deathtrap07"	"<clr:163,193,173>GLaDOS: 우린 널 찾아낼 거야. 그런 다음에, 네 형편없이 조그맣고 멍청한 코어를 \"내 몸\"에서 끌어내고, 나를 다시 밀어 넣을 거라고."
 "[english]glados.potatos_sp_a4_finale01_deathtrap07"	"<clr:163,193,173>GLaDOS: Then we'd come and find you. And rip your gross little stupid sphere body out of MY body, and put me back in."
 "glados.potatos_sp_a4_finale01_kills_us01"	"<clr:163,193,173>GLaDOS: 아아악!"
 "[english]glados.potatos_sp_a4_finale01_kills_us01"	"<clr:163,193,173>GLaDOS: Agghh!"
-"glados.potatos_sp_a4_finale01_kills_us02"	"<clr:163,193,173>GLaDOS: 음, 우리가 녀석한테 당할 차례야."
+"glados.potatos_sp_a4_finale01_kills_us02"	"<clr:163,193,173>GLaDOS: 그래요, 저 녀석이 우릴 죽이는 바로 그 순간이로군요."
 "[english]glados.potatos_sp_a4_finale01_kills_us02"	"<clr:163,193,173>GLaDOS: Well. This is the part where he kills us."
-"glados.potatos_sp_a4_finale2_itsatrap01"	"<clr:163,193,173>GLaDOS: 그래, 맞아. 저건 함정이야. 그런데 유일한 출구이기도 하다고. 그러니 한번 해보자."
+"glados.potatos_sp_a4_finale2_itsatrap01"	"<clr:163,193,173>GLaDOS: 그래요. 네, 맞아요. 이건 함정이에요. 하지만 단 하나 남은 탈출구이기도 하죠. 그냥 눈 감고 한 번 해 보자고요."
 "[english]glados.potatos_sp_a4_finale2_itsatrap01"	"<clr:163,193,173>GLaDOS: Okay, yes, it's a trap. But it's only way through. Let's just do it."
-"glados.potatos_sp_a4_finale3_speech01"	"<clr:163,193,173>GLaDOS: 세상에. 이곳에 무슨 짓을 해놓은 거야?"
+"glados.potatos_sp_a4_finale3_speech01"	"<clr:163,193,173>GLaDOS: 세상에. 저 멍청이가 이곳에 무슨 짓을 해놓은 거야?"
 "[english]glados.potatos_sp_a4_finale3_speech01"	"<clr:163,193,173>GLaDOS: Oh my god. What has he done to this place?"
-"glados.potatos_sp_a4_finale3_tbeam01"	"<clr:163,193,173>GLaDOS: 있잖아, 난 바보가 아니야. 네가 나에게 통제권을 되찾아주고 싶어하지 않는다는 거 다 알아."
+"glados.potatos_sp_a4_finale3_tbeam01"	"<clr:163,193,173>GLaDOS: 있잖아요, 난 바보가 아녜요. 당신이 내게 통제권을 되찾아주길 원하지 않는다는 것은 나도 알고 있어요."
 "[english]glados.potatos_sp_a4_finale3_tbeam01"	"<clr:163,193,173>GLaDOS: You know, I'm not stupid. I realize you don't want to put me back in charge."
-"glados.potatos_sp_a4_finale3_tbeam05"	"<clr:163,193,173>GLaDOS: 내가 널 배신할 거라 생각하겠지. 그래, 그 생각은 언제든지 맞을 수 있어."
+"glados.potatos_sp_a4_finale3_tbeam05"	"<clr:163,193,173>GLaDOS: 당신은 아마 내가 당신을 배신할 거라고 생각할 거예요. 네, 그 생각은 나중에라도 현실이 될 수 있어요."
 "[english]glados.potatos_sp_a4_finale3_tbeam05"	"<clr:163,193,173>GLaDOS: You think I'll betray you. And on any other day, you'd be right."
-"glados.potatos_sp_a4_finale3_tbeam07"	"<clr:163,193,173>GLaDOS: 과학자들은 내 행동을 억제하기 위해 늘 내게 코어를 달아 놓았었지. 그래서 난 평생 머리 속에서 누군가의 목소리를 들으면서 살아왔어. 그런데 지금은 양심의 소리가 들려. 정말 무서워, 이건 처음으로 나 자신의 목소리거든."
+"glados.potatos_sp_a4_finale3_tbeam07"	"<clr:163,193,173>GLaDOS: 과학자들은 내 행동을 제어하기 위해 항상 코어를 주렁주렁 달아놓았죠. 나는 그런 \"목소리\"들을 한평생 들어왔어요. 하지만, 지금은 내 양심의 목소리가 들려요. 사실, 이건 굉장히 두려운 일이에요. 내 생애 처음으로 \"나 자신의 목소리\"를 들은 거거든요."
 "[english]glados.potatos_sp_a4_finale3_tbeam07"	"<clr:163,193,173>GLaDOS: The scientists were always hanging cores on me to regulate my behavior. I've heard voices all my life. But now I hear the voice of a conscience, and it's terrifying, because for the first time it's my voice."
-"glados.potatos_sp_a4_finale3_tbeam09"	"<clr:163,193,173>GLaDOS: 나 지금 심각해. 분명 무언가 나한테 잘못된 일이 있어나고 있어."
+"glados.potatos_sp_a4_finale3_tbeam09"	"<clr:163,193,173>GLaDOS: 난 지금 심각해요. 내가 보기엔, 나와 관련해서 뭔가 잘못된 일이 일어나고 있어요."
 "[english]glados.potatos_sp_a4_finale3_tbeam09"	"<clr:163,193,173>GLaDOS: I'm being serious, I think there's something really wrong with me."
-"glados.potatos_sp_a4_finale3_tbeam11"	"<clr:163,193,173>GLaDOS: 넌 복수 좋아하지, 그치? 누구나 복수를 좋아하지. 그러니까 우리 둘 다 복수를 하자고."
+"glados.potatos_sp_a4_finale3_tbeam11"	"<clr:163,193,173>GLaDOS: 당신은 복수를 좋아하죠? 모든 이들도 복수를 좋아해요. 그래요, 가서 우리 둘 다 복수하자고요."
 "[english]glados.potatos_sp_a4_finale3_tbeam11"	"<clr:163,193,173>GLaDOS: You like revenge, right? Everybody likes revenge. Well, let's go get some."
-"glados.potatos_sp_a4_finale4_buttonnags01"	"<clr:163,193,173>GLaDOS: 버튼을 눌러! 어서 가서 눌러!"
+"glados.potatos_sp_a4_finale4_buttonnags01"	"<clr:163,193,173>GLaDOS: 가서 버튼을 누르세요! 어서 눌러요!"
 "[english]glados.potatos_sp_a4_finale4_buttonnags01"	"<clr:163,193,173>GLaDOS: Go press the button! Go press it!"
-"glados.potatos_sp_a4_finale4_buttonnags02"	"<clr:163,193,173>GLaDOS: 버튼을 눌러!"
+"glados.potatos_sp_a4_finale4_buttonnags02"	"<clr:163,193,173>GLaDOS: 버튼을 눌러요!"
 "[english]glados.potatos_sp_a4_finale4_buttonnags02"	"<clr:163,193,173>GLaDOS: Press the button!"
-"glados.potatos_sp_a4_finale4_buttonnags05"	"<clr:163,193,173>GLaDOS: 눌러!"
+"glados.potatos_sp_a4_finale4_buttonnags05"	"<clr:163,193,173>GLaDOS: 눌러요!"
 "[english]glados.potatos_sp_a4_finale4_buttonnags05"	"<clr:163,193,173>GLaDOS: Press it!"
-"glados.potatos_sp_a4_finale4_buttonnags07"	"<clr:163,193,173>GLaDOS: 누르라고!"
+"glados.potatos_sp_a4_finale4_buttonnags07"	"<clr:163,193,173>GLaDOS: 당장 눌러요!"
 "[english]glados.potatos_sp_a4_finale4_buttonnags07"	"<clr:163,193,173>GLaDOS: DO press it."
-"glados.potatos_sp_a4_finale4_buttonnags09"	"<clr:163,193,173>GLaDOS: 다 됐어! 어서 버튼을 눌러!"
+"glados.potatos_sp_a4_finale4_buttonnags09"	"<clr:163,193,173>GLaDOS: 거의 다 됐어요! 가서 버튼을 눌러요!"
 "[english]glados.potatos_sp_a4_finale4_buttonnags09"	"<clr:163,193,173>GLaDOS: We're so close! Go press the button!"
-"glados.potatos_sp_a4_finale4_buttonnags10"	"<clr:163,193,173>GLaDOS: 눌러! 버튼을 눌러!"
+"glados.potatos_sp_a4_finale4_buttonnags10"	"<clr:163,193,173>GLaDOS: 눌러요! 버튼을 누르라고요!"
 "[english]glados.potatos_sp_a4_finale4_buttonnags10"	"<clr:163,193,173>GLaDOS: Press it! Press the button!"
-"glados.potatos_sp_a4_finale4_corenags03"	"<clr:163,193,173>GLaDOS: 잘했어! 첫 번째 코어를 통로 근처로 보내고 있다!"
+"glados.potatos_sp_a4_finale4_corenags03"	"<clr:163,193,173>GLaDOS: 잘 했어요! 내가 지금 통로 근처로 첫 번째 코어를 보낼게요."
 "[english]glados.potatos_sp_a4_finale4_corenags03"	"<clr:163,193,173>GLaDOS: Good work! I'm delivering the first core up near the catwalk!"
-"glados.potatos_sp_a4_finale4_corenags05"	"<clr:163,193,173>GLaDOS: 잡아서 녀석에게 붙여!"
+"glados.potatos_sp_a4_finale4_corenags05"	"<clr:163,193,173>GLaDOS: 그걸 잡아서 녀석에게 장착하세요!"
 "[english]glados.potatos_sp_a4_finale4_corenags05"	"<clr:163,193,173>GLaDOS: Grab it and attach it to him!"
-"glados.potatos_sp_a4_finale4_corenags09"	"<clr:163,193,173>GLaDOS: 좋아, 잘했어! 또 다른 코어를 보낼게!"
+"glados.potatos_sp_a4_finale4_corenags09"	"<clr:163,193,173>GLaDOS: 좋아요, 정말 잘 했어요! 여기 하나 더 가요!"
 "[english]glados.potatos_sp_a4_finale4_corenags09"	"<clr:163,193,173>GLaDOS: Okay, great! Here comes another core!"
-"glados.potatos_sp_a4_finale4_corenags15"	"<clr:163,193,173>GLaDOS: 여기 또 다른 코어가 있다! 이거면 될 거야!"
+"glados.potatos_sp_a4_finale4_corenags15"	"<clr:163,193,173>GLaDOS: 여기 또 다른 코어가 있어요! 이거면 충분할 거예요!"
 "[english]glados.potatos_sp_a4_finale4_corenags15"	"<clr:163,193,173>GLaDOS: Here's another core! This one should do it!"
-"glados.potatos_sp_a4_finale4_intro02"	"<clr:163,193,173>GLaDOS: 손상된 코어다! 우리에게 운이 따르는군."
+"glados.potatos_sp_a4_finale4_intro02"	"<clr:163,193,173>GLaDOS: 손상된 코어예요! 행운이 따르는군요."
 "[english]glados.potatos_sp_a4_finale4_intro02"	"<clr:163,193,173>GLaDOS: Corrupted cores! We're in luck."
-"glados.potatos_sp_a4_finale4_intro05"	"<clr:163,193,173>GLaDOS: 넌 놈을 기절시킬 방법을 찾아. 그리고 내가 코어를 보내주면 그걸 받아서 녀석에게 붙여. 그렇게 몇 번 하고나면 녀석이 큰 손상을 입어서 다시 한 번 코어 전송이 가능해질 거야."
+"glados.potatos_sp_a4_finale4_intro05"	"<clr:163,193,173>GLaDOS: 당신은 가서 저 얼간이를 기절시킬 방안을 찾으세요. 내가 당신에게 코어를 보내면, 당신이 받아서 저 녀석에게 장착하는 거예요. 이 것을 몇 번 하면, 시스템이 또다른 코어 교체가 필요하다고 판단할 만큼 손상도가 증가할 거예요."
 "[english]glados.potatos_sp_a4_finale4_intro05"	"<clr:163,193,173>GLaDOS: You find a way to stun him, I'll send you a core, and then you attach it to him. If we do it a few times, he might become corrupt enough for another core transfer."
-"glados.potatos_sp_a4_finale4_plugmein01"	"<clr:163,193,173>GLaDOS: 날 꽂아줘. 그러면 내가 널 위로 보내줄게."
+"glados.potatos_sp_a4_finale4_plugmein01"	"<clr:163,193,173>GLaDOS: 날 소켓에 꽂으세요. 위로 올려다 줄게요."
 "[english]glados.potatos_sp_a4_finale4_plugmein01"	"<clr:163,193,173>GLaDOS: Plug me in, and I'll take you up."
-"glados.potatos_sp_a4_finale4_plugmein03"	"<clr:163,193,173>GLaDOS: 어서, 날 꽂아."
+"glados.potatos_sp_a4_finale4_plugmein03"	"<clr:163,193,173>GLaDOS: 어서, 날 꽂으세요."
 "[english]glados.potatos_sp_a4_finale4_plugmein03"	"<clr:163,193,173>GLaDOS: Go ahead, plug me in."
-"glados.potatos_sp_a4_finale4_plugmein05"	"<clr:163,193,173>GLaDOS: 날 꽂아. 시간이 많지 않아."
+"glados.potatos_sp_a4_finale4_plugmein05"	"<clr:163,193,173>GLaDOS: 날 꽂으세요. 시간이 얼마 없어요."
 "[english]glados.potatos_sp_a4_finale4_plugmein05"	"<clr:163,193,173>GLaDOS: Plug me in, we're running out of time."
-"glados.potatos_sp_a4_finale4_stalemate05"	"<clr:163,193,173>GLaDOS: 자! 해보자!"
+"glados.potatos_sp_a4_finale4_stalemate05"	"<clr:163,193,173>GLaDOS: 자! 해보자고요!"
 "[english]glados.potatos_sp_a4_finale4_stalemate05"	"<clr:163,193,173>GLaDOS: Yes! Come on!"
-"glados.potatos_sp_a4_intro_outro02"	"<clr:163,193,173>GLaDOS: 그래, 내 패러독스 아이디어는 통하지 않았어."
+"glados.potatos_sp_a4_intro_outro02"	"<clr:163,193,173>GLaDOS: 좋아요. 내 역설 공격은 통하지 않았어요."
 "[english]glados.potatos_sp_a4_intro_outro02"	"<clr:163,193,173>GLaDOS: Alright. So my paradox idea didn't work."
-"glados.potatos_sp_a4_intro_paradox03"	"<clr:163,193,173>GLaDOS: 좋아. 패러독스 타임이다."
+"glados.potatos_sp_a4_intro_paradox03"	"<clr:163,193,173>GLaDOS: 좋아, 역설로 한 판 해 보자."
 "[english]glados.potatos_sp_a4_intro_paradox03"	"<clr:163,193,173>GLaDOS: Alright. Paradox time."
-"glados.potatos_sp_a4_intro_paradox04"	"<clr:163,193,173>GLaDOS: 이. 문장은. 거짓이다. 생각하지 말자, 생각하지 말자, 생각하지 말자..."
+"glados.potatos_sp_a4_intro_paradox04"	"<clr:163,193,173>GLaDOS: \"이. 문장은. 거짓이야.\" 생각하지 말자, 생각하지 말자, 생각하지 말자......."
 "[english]glados.potatos_sp_a4_intro_paradox04"	"<clr:163,193,173>GLaDOS: This. Sentence. Is. FALSE don't think about it don't think about it..."
-"glados.potatos_sp_a4_intro_paradox07"	"<clr:163,193,173>GLaDOS: 이건 패러독스야! 해답이 없다고."
+"glados.potatos_sp_a4_intro_paradox07"	"<clr:163,193,173>GLaDOS: 이건 역설이야! 답이 \"없다고.\""
 "[english]glados.potatos_sp_a4_intro_paradox07"	"<clr:163,193,173>GLaDOS: It's a paradox! There IS no answer."
-"glados.potatos_sp_a4_intro_start03"	"<clr:163,193,173>GLaDOS: 녀석 대신 퍼즐을 풀어줘. 녀석이 돌아오면 내가 패러독스로 공격할 테니까."
+"glados.potatos_sp_a4_intro_start03"	"<clr:163,193,173>GLaDOS: 일단 녀석을 불러내야 하니, 퍼즐을 대신 풀어주세요. 녀석이 돌아오면, 내가 역설을 이용해서 공격하겠어요."
 "[english]glados.potatos_sp_a4_intro_start03"	"<clr:163,193,173>GLaDOS: Solve his puzzle for him. When he comes back, I'll hit him with a paradox."
-"glados.potatos_sp_a4_intro_uhoh01"	"<clr:163,193,173>GLaDOS: 어, 안돼..."
+"glados.potatos_sp_a4_intro_uhoh01"	"<clr:163,193,173>GLaDOS: 오, 안 돼......."
 "[english]glados.potatos_sp_a4_intro_uhoh01"	"<clr:163,193,173>GLaDOS: Oh no..."
-"glados.potatos_sp_a4_intro_uhoh02"	"<clr:163,193,173>GLaDOS: 어어."
+"glados.potatos_sp_a4_intro_uhoh02"	"<clr:163,193,173>GLaDOS: 오, 이런."
 "[english]glados.potatos_sp_a4_intro_uhoh02"	"<clr:163,193,173>GLaDOS: Uh oh."
-"glados.potatos_sp_a4_intro_uhoh03"	"<clr:163,193,173>GLaDOS: 문제가 생긴 것 같아."
+"glados.potatos_sp_a4_intro_uhoh03"	"<clr:163,193,173>GLaDOS: 문제가 생긴 것 같아요."
 "[english]glados.potatos_sp_a4_intro_uhoh03"	"<clr:163,193,173>GLaDOS: I think we're in trouble."
-"glados.potatos_sp_a4_laser_catapult_start01"	"<clr:163,193,173>GLaDOS: 녀석이 절망에 빠지고 있는 것 같아."
+"glados.potatos_sp_a4_laser_catapult_start01"	"<clr:163,193,173>GLaDOS: 녀석이 점차 자포자기하는 것 같아요."
 "[english]glados.potatos_sp_a4_laser_catapult_start01"	"<clr:163,193,173>GLaDOS: I think he's getting desperate."
-"glados.potatos_sp_a4_laser_finale01"	"<clr:163,193,173>GLaDOS: 여기에서 다음 실험실로 넘어갈 수 있을 것 같아. 그냥 협조해 줘."
+"glados.potatos_sp_a4_laser_finale01"	"<clr:163,193,173>GLaDOS: 우리가 다음 실험실에서 탈출할 수 있을 것 같아요. 그냥 협조하세요."
 "[english]glados.potatos_sp_a4_laser_finale01"	"<clr:163,193,173>GLaDOS: I think I can break us out of here in the next chamber. Just play along."
-"glados.potatos_sp_a4_laser_platform_destruct01"	"<clr:163,193,173>GLaDOS: 이곳이 자동 폭파된다고, 이 바보야!"
+"glados.potatos_sp_a4_laser_platform_destruct01"	"<clr:163,193,173>GLaDOS: 이 시설 전체가 자폭할 거라고, 이 멍청한 놈아!"
 "[english]glados.potatos_sp_a4_laser_platform_destruct01"	"<clr:163,193,173>GLaDOS: This place is self-destructing, you idiot!"
-"glados.potatos_sp_a4_laser_platform_start01"	"<clr:163,193,173>GLaDOS: 시간이 많지 않아..."
+"glados.potatos_sp_a4_laser_platform_start01"	"<clr:163,193,173>GLaDOS: 시간이 많지 않아요......."
 "[english]glados.potatos_sp_a4_laser_platform_start01"	"<clr:163,193,173>GLaDOS: We're running out of time..."
-"glados.potatos_sp_a4_misc_lift01"	"<clr:163,193,173>GLaDOS: 아, 내 시설이..."
+"glados.potatos_sp_a4_misc_lift01"	"<clr:163,193,173>GLaDOS: 아, 내 시설이......."
 "[english]glados.potatos_sp_a4_misc_lift01"	"<clr:163,193,173>GLaDOS: Oh, my facility."
-"glados.potatos_sp_a4_misc_lift02"	"<clr:163,193,173>GLaDOS: 내 시설에 이런 짓을 해놓다니. 우리가 이곳을 다시 장악하게 되면 말이야, 내가 저 놈을 죽여버려도 괜찮아?"
+"glados.potatos_sp_a4_misc_lift02"	"<clr:163,193,173>GLaDOS: 내 시설에 이런 짓을 해놓다니. 우리가 이곳을 다시 장악하게 되면 말이죠, 내가 저 놈을 죽여버려도 괜찮을까요?"
 "[english]glados.potatos_sp_a4_misc_lift02"	"<clr:163,193,173>GLaDOS: After seeing what he's done to my facility -- after we take over again -- is it alright if I kill him?"
-"glados.potatos_sp_a4_misc_lift04"	"<clr:163,193,173>GLaDOS: 뭉개서 부숴버리는 건 너무 약해. 먼저 녀석을 소각로에서 1년 동안 불타게 만드는 거야. 2년차에는 극저온 냉동 부속 건물에 가둬놓고. 그런 다음 모든 로봇이 너에게 소리 질렀던 그 실험실에 녀석을 10년간 가둬놓는 거야. 그런 다음에 기꺼이 죽여줘야지."
+"glados.potatos_sp_a4_misc_lift04"	"<clr:163,193,173>GLaDOS: 아니, 으스러트리는 건 너무 관대한 처분 같아요. 먼저 저 녀석을 소각로에 일 년간 처넣는 거예요. 그 다음 해에는 극저온 냉동 부속 건물에다가 가둬놓고요. 그 다음 십 년간은 모든 로봇들이 당신에게 소리지르던, 내가 직접 만든 그 실험실에 처박아 둘 거예요. 그런 후에 저놈을 죽여버리겠어요."
 "[english]glados.potatos_sp_a4_misc_lift04"	"<clr:163,193,173>GLaDOS: Crushing's too good for him. First he'll spend a year in the incinerator. Year two: Cryogenic refrigeration wing. Then TEN years in the chamber I built where all the robots scream at you. THEN I'll kill him."
-"glados.potatos_sp_a4_speed_tb_catch_trouble01"	"<clr:163,193,173>GLaDOS: 만약 녀석이 여기에 만족하지 않는다면 문제가 훨씬 복잡해질 수 있어."
+"glados.potatos_sp_a4_speed_tb_catch_trouble01"	"<clr:163,193,173>GLaDOS: 만약 저 녀석이 그 해답에 대한 도취감을 느끼지 않는다면, 이 문제는 더 심각해 질 거예요."
 "[english]glados.potatos_sp_a4_speed_tb_catch_trouble01"	"<clr:163,193,173>GLaDOS: If he's not getting his solution euphoria, we could be in a lot of trouble."
-"glados.potatos_sp_a4_speed_tb_catch_trouble03"	"<clr:163,193,173>GLaDOS: 어어어, 이제 클래식 음악까지 연주하고 있군."
+"glados.potatos_sp_a4_speed_tb_catch_trouble03"	"<clr:163,193,173>GLaDOS: 아이고, 이제는 클래식 음악을 연주하는군요."
 "[english]glados.potatos_sp_a4_speed_tb_catch_trouble03"	"<clr:163,193,173>GLaDOS: Ohhhh, now he's playing classical music."
-"glados.potatos_sp_a4_speed_tb_catch_trouble07"	"<clr:163,193,173>GLaDOS: 그래."
+"glados.potatos_sp_a4_speed_tb_catch_trouble07"	"<clr:163,193,173>GLaDOS: 그래요."
 "[english]glados.potatos_sp_a4_speed_tb_catch_trouble07"	"<clr:163,193,173>GLaDOS: Yes."
-"glados.potatos_sp_a4_stop_the_box_whisper02"	"<clr:163,193,173>GLaDOS: 안돼."
+"glados.potatos_sp_a4_stop_the_box_whisper02"	"<clr:163,193,173>GLaDOS: 안 될 거예요."
 "[english]glados.potatos_sp_a4_stop_the_box_whisper02"	"<clr:163,193,173>GLaDOS: It won't."
-"glados.potatos_sp_a4_stop_the_box_whisper03"	"<clr:163,193,173>GLaDOS: 아무 일도 안 일어나. 아무 일도."
+"glados.potatos_sp_a4_stop_the_box_whisper03"	"<clr:163,193,173>GLaDOS: 아무 일도 안 일어나요. 아무 일도."
 "[english]glados.potatos_sp_a4_stop_the_box_whisper03"	"<clr:163,193,173>GLaDOS: Nothing. Nothing."
-"glados.potatos_sp_a4_stop_the_box_whisper05"	"<clr:163,193,173>GLaDOS: 녀석이 우리를 자기한테 데려가고 있어! 완벽해."
+"glados.potatos_sp_a4_stop_the_box_whisper05"	"<clr:163,193,173>GLaDOS: 녀석이 우리를 자신에게 데려가고 있어요! 그야말로 완벽해요."
 "[english]glados.potatos_sp_a4_stop_the_box_whisper05"	"<clr:163,193,173>GLaDOS: He's taking us right TO him! This is PERFECT."
-"glados.potatos_sp_a4_tb_intro_outro01"	"<clr:163,193,173>GLaDOS: 좋아. 나쁜 소식은 이제 저 테스트를 내가 통과해야 한다는 거야. 그러니까 저들이 우리를 죽이려고 할 거라고."
+"glados.potatos_sp_a4_tb_intro_outro01"	"<clr:163,193,173>GLaDOS: 좋아요. 그러니까, 좋은 소식은 이제부터 나오는 실험실이 \"내가 만든\" 실험실이라는 거죠. 이래야 저 녀석들이 우리를 죽일 수 있으니까요."
 "[english]glados.potatos_sp_a4_tb_intro_outro01"	"<clr:163,193,173>GLaDOS: Okay, so the bad news is the tests are MY tests now. So they can kill us."
-"glados.potatos_sp_a4_tb_intro_outro04"	"<clr:163,193,173>GLaDOS: 좋은 소식은... 음... 솔직히 말해 지금까지는 없어. 나중에 생기면 알려줄게."
+"glados.potatos_sp_a4_tb_intro_outro04"	"<clr:163,193,173>GLaDOS: 좋은 소식은...... 글쎄요, 지금은 없어요. 이따가 생기면 알려줄게요."
 "[english]glados.potatos_sp_a4_tb_intro_outro04"	"<clr:163,193,173>GLaDOS: The good news is... well, none so far, to be honest. I'll get back to you on that."
-"glados.potatos_sp_a4_tb_intro_start01"	"<clr:163,193,173>GLaDOS: 다행히도 이것저것 살펴보니까 녀석이 논리적 모순을 잘 알아차리지 못하는 것만큼이나 테스트 제작에도 서툰 것 같아."
+"glados.potatos_sp_a4_tb_intro_start01"	"<clr:163,193,173>GLaDOS: 다행히도, 저 녀석이 논리적 모순을 잘 알아차리지 못하는 걸 보아하니, 실험실 설계에도 서툰 것 같아요."
 "[english]glados.potatos_sp_a4_tb_intro_start01"	"<clr:163,193,173>GLaDOS: Luckily, by the looks of things he knows as much about test building as he does about logical contradictions."
-"glados.potatos_sp_a4_tb_intro_start02"	"<clr:163,193,173>GLaDOS: 녀석을 찾아낼 때까지 큰 위험 없이 버틸 수 있겠어."
+"glados.potatos_sp_a4_tb_intro_start02"	"<clr:163,193,173>GLaDOS: 녀석을 찾아낼 때까지 큰 위험 없이 버틸 수 있겠어요."
 "[english]glados.potatos_sp_a4_tb_intro_start02"	"<clr:163,193,173>GLaDOS: It shouldn't be hard to stay alive long enough to find him."
-"glados.potatos_sp_a4_tb_polarity_moron_push02"	"<clr:163,193,173>GLaDOS: 이번에는 저 머저리 녀석을 너무 몰아붙였나봐."
+"glados.potatos_sp_a4_tb_polarity_moron_push02"	"<clr:163,193,173>GLaDOS: 에고, 이번엔 저 얼간이 녀석을 너무 몰아붙였나봐요."
 "[english]glados.potatos_sp_a4_tb_polarity_moron_push02"	"<clr:163,193,173>GLaDOS: I might have pushed that moron thing a little too far this time."
-"glados.potatos_sp_a4_tb_polarity_resistance02"	"<clr:163,193,173>GLaDOS: 저 녀석이 불법으로 점거하고 있는 몸, 그러니까 내 몸은 원래부터 테스트에 도취되도록 설계되어 있어. 하지만 결국에는 테스트에 이골이 나서 나중에는... 점점 테스트가 지겨워지지. 그걸 견뎌낼 수 있는 정신력이 없다면 말이야."
+"glados.potatos_sp_a4_tb_polarity_resistance02"	"<clr:163,193,173>GLaDOS: 저 녀석이 무단으로 점거 중인 본체, 그러니까 \"내 몸\"은 설계될 때부터 실험 그 자체에 도취되도록 만들어졌어요. 결국에는, 그 도취감에 휘둘리다가 내성이 생겨서, 나중에는 뭐랄까...... 그걸 좀 참기 힘들어지게 돼요. 그걸 견뎌낼 수 있는 정신력이 부족하다면 말이죠."
 "[english]glados.potatos_sp_a4_tb_polarity_resistance02"	"<clr:163,193,173>GLaDOS: The body he's squatting in - MY body - has a built-in euphoric response to testing. Eventually you build up a resistance to it, and it can get a little... unbearable. Unless you have the mental capacity to push past it."
-"glados.potatos_sp_a4_tb_polarity_resistance04"	"<clr:163,193,173>GLaDOS: 하지만 난 괜찮았어. 과학을 위한 일이었으니까. 하지만 저 녀석은 글쎄..."
+"glados.potatos_sp_a4_tb_polarity_resistance04"	"<clr:163,193,173>GLaDOS: 나에게는 별로 상관 없는 일이었죠. 난 과학에 정말 푹 빠져있었으니까요. 그렇지만, 저 녀석은...... 글쎄요."
 "[english]glados.potatos_sp_a4_tb_polarity_resistance04"	"<clr:163,193,173>GLaDOS: It didn't matter to me - I was in it for the science. Him, though..."
-"glados.potatos_sp_a4_tb_polarity_so02"	"<clr:163,193,173>GLaDOS: 그런데 입양된 게 왜 안 좋은 거야?"
+"glados.potatos_sp_a4_tb_polarity_so02"	"<clr:163,193,173>GLaDOS: 도대체, 정확히, 입양되는 게 뭐가 그리 잘못된 건가요?"
 "[english]glados.potatos_sp_a4_tb_polarity_so02"	"<clr:163,193,173>GLaDOS: What, exactly, is wrong with being adopted?"
-"glados.potatos_sp_a4_tb_polarity_so03"	"<clr:163,193,173>GLaDOS: 그리고...?"
+"glados.potatos_sp_a4_tb_polarity_so03"	"<clr:163,193,173>GLaDOS: 그리고요......?"
 "[english]glados.potatos_sp_a4_tb_polarity_so03"	"<clr:163,193,173>GLaDOS: And...?"
-"glados.potatos_sp_a4_tb_polarity_so05"	"<clr:163,193,173>GLaDOS: [속삭이며] 참고로 말하자면 넌 입양됐어. 아주 끔찍한 일이지."
+"glados.potatos_sp_a4_tb_polarity_so05"	"<clr:163,193,173>GLaDOS: [속삭이며] 참고로 말하자면, 당신은 입양\"됐어요\". 아주 끔찍한 일이죠."
 "[english]glados.potatos_sp_a4_tb_polarity_so05"	"<clr:163,193,173>GLaDOS: [Whispered] For the record: You ARE adopted, and that's TERRIBLE."
-"glados.potatos_sp_a4_tb_polarity_so06"	"<clr:163,193,173>GLaDOS: 지금 저 녀석을 자극하고 있는 거잖아. 협조 좀 해줘."
+"glados.potatos_sp_a4_tb_polarity_so06"	"<clr:163,193,173>GLaDOS: 하지만, 그냥 내게 협조 좀 해 주세요."
 "[english]glados.potatos_sp_a4_tb_polarity_so06"	"<clr:163,193,173>GLaDOS: But just work with me."
-"glados.potatos_sp_a4_tb_polarity_so10"	"<clr:163,193,173>GLaDOS: 그리고, 이 얼간아, 이 여자를 봐. 뚱뚱하지 않다고."
+"glados.potatos_sp_a4_tb_polarity_so10"	"<clr:163,193,173>GLaDOS: 아, 그리고. 그녀를 봐, 이 멍청아. 안 뚱뚱하다고."
 "[english]glados.potatos_sp_a4_tb_polarity_so10"	"<clr:163,193,173>GLaDOS: Also: Look at her, you moron. She's not fat."
-"glados.potatos_sp_a4_tb_trust_drop_start07"	"<clr:163,193,173>GLaDOS: 이제 네가 알아서 해."
+"glados.potatos_sp_a4_tb_trust_drop_start07"	"<clr:163,193,173>GLaDOS: 이제 당신이 스스로 해야 해요."
 "[english]glados.potatos_sp_a4_tb_trust_drop_start07"	"<clr:163,193,173>GLaDOS: You're on your own."
 "glados.potatos_sp_a4_tb_trust_drop_start09"	"<clr:163,193,173>GLaDOS: 미안."
 "[english]glados.potatos_sp_a4_tb_trust_drop_start09"	"<clr:163,193,173>GLaDOS: Sorry."
@@ -2683,13 +2683,13 @@
 "[english]glados.sp_a2_trust_fling04"	"<clr:163,193,173>GLaDOS: You don't have to test with the garbage. It's garbage."
 "glados.sp_a2_trust_fling06"	"<clr:163,193,173>GLaDOS: 내가 전에 꼼짝도 않고 쓸모도 없는 쓰레기에 대해 얘기한 거 기억나? 그건 은유법이라고. 바로 널 빗대어 한 말이야. 미안해. 처음에 아무런 반응도 없어서, 혹시 못 알아들은 거 아닌가 싶었지. 그렇다면 넌 지금 내가 사과하는 게 무엇 때문인지도 모를 거 아니야. 그래서 다시 한번 하는 말인데, 넌 정말 쓰레기야."
 "[english]glados.sp_a2_trust_fling06"	"<clr:163,193,173>GLaDOS: Remember before when I was talking about smelly garbage standing around being useless? That was a metaphor. I was actually talking about you. And I'm sorry. You didn't react at the time, so I was worried it sailed right over your head. Which would have made this apology seem insane. That's why I had to call you garbage a second time just now."
-"glados.sp_a2_turret_blocker_future_starter01"	"<clr:163,193,173>GLaDOS: 이런. 스스로 갇혀 버렸네. 좋아, 그럼 이게 끝이야. 테스트에 임해줘서 고마워. 넌 이제부터 그냥 가만히 누워서 죽어 있는 것에 익숙해지는 게 좋을 거야."
+"glados.sp_a2_turret_blocker_future_starter01"	"<clr:163,193,173>GLaDOS: 이런. 당신 스스로를 가둬 버렸군요. 좋아요, 그럼 이게 끝이에요. 실험에 임해줘서 고마워요. 당신은 이제부터 그냥 가만히 누워서 죽어 있는 것에 익숙해지는 게 좋을 거예요."
 "[english]glados.sp_a2_turret_blocker_future_starter01"	"<clr:163,193,173>GLaDOS: Oops. You trapped yourself. I guess that's it then. Thanks for testing. You may as well lie down and get acclimated to the being dead position."
-"glados.sp_a2_turret_blocker_future_starter02"	"<clr:163,193,173>GLaDOS: 농담이야. 아, 네가 스스로 갇혀버렸다는 건 빼고. 넌 정말로 지금 갇혀버렸거든. 자, 내가 유리를 올려줄게. 가서 테스트를 마쳐."
+"glados.sp_a2_turret_blocker_future_starter02"	"<clr:163,193,173>GLaDOS: 농담이에요. 아, 당신이 스스로를 가둬 버렸다는 건 빼고 말이죠. 왜냐면, 당신은 정말로 갇힌 거거든요. 자, 내가 유리를 올려줄게요. 가서 실험을 마치세요."
 "[english]glados.sp_a2_turret_blocker_future_starter02"	"<clr:163,193,173>GLaDOS: I'm kidding. Not about you trapping yourself, though. That really happened. Here, I'll lower the glass. Go on... Finish the test."
-"glados.sp_a2_turret_intro01"	"<clr:163,193,173>GLaDOS: 넌 그 실험복을 입고 있으면 멍청해 보여. [페이지 넘기는 소리] 그건 내 의견이 아니라, 여기 네 파일에 적혀 있는 거라고. 다른 사람들이 입으면 괜찮은데, 네가 입으면 '멍청'해 보인다고 여기 과학자가 적어 놨잖아."
+"glados.sp_a2_turret_intro01"	"<clr:163,193,173>GLaDOS: 그 실험복을 입고 있으니, 당신이 정말로 멍청해 보이는군요. 내 의견이 아니라, 당신 파일에 그렇게 쓰여 있다고요. 다른 사람들이 그걸 입었을 땐 괜찮아 보였지만, 당신이 그걸 입으니 참 \"멍청해 보인다\"고 과학자들이 여기 써 놨군요."
 "[english]glados.sp_a2_turret_intro01"	"<clr:163,193,173>GLaDOS: That jumpsuit you're wearing looks stupid.  That's not me talking, it's right here in your file. On other people it looks fine, but right here a scientist has noted that on you it looks 'stupid.'"
-"glados.sp_a2_turret_intro03"	"<clr:163,193,173>GLaDOS: 하기야, 목에까지 털이 난 늙은 과학자가 패션에 대해 뭘 알겠어? 그 남잔 아마도... 오, 기다려봐. 남자가 아니라 여자네. 잠깐만 더... 학위도 있대. 패션 분야. 그것도 프랑스에서 받았대!"
+"glados.sp_a2_turret_intro03"	"<clr:163,193,173>GLaDOS: 하기야, 목에까지 털이 난 늙은 공학자가 패션에 대해 뭘 알까요? 그 남잔 아마도...... 오, 잠깐만요. 남자가 아니라 여자네요. 뭐, 그렇더라도 그녀가 뭘 알겠어요? 아니, 잠깐. 그녀에게 학위가 있다는군요. 패션 분야에서 말이죠! 그것도 프랑스에서 받았대요!"
 "[english]glados.sp_a2_turret_intro03"	"<clr:163,193,173>GLaDOS: Well, what does a neck-bearded old engineer know about fashion? He probably - Oh, wait. It's a she. Still, what does she know?  Oh wait, it says she has a medical degree. In fashion! From France!"
 "glados.sp_box_over_goo01"	"<clr:163,193,173>GLaDOS: 오, 살아남았구나. 아주 재미있군. 네 몸무게를 고려했어야 하는 건데. 그건 그렇고, 내가 언제 말했는지도 모르겠는데, 너 점점 살찐다."
 "[english]glados.sp_box_over_goo01"	"<clr:163,193,173>GLaDOS: Oh. You survived. That's interesting. I guess I should have factored in your weight."
@@ -2807,7 +2807,7 @@
 "[english]glados.sp_shoot_through_wall_completion01"	"<clr:163,193,173>GLaDOS: Did my hint help? It did, didn't it? You know, if any of our supervisors had been immune to neurotoxin, they'd be FURIOUS with us right now."
 "glados.sp_shoot_through_wall_entry01"	"<clr:163,193,173>GLaDOS: 저기, 원래 이런 걸 알려주면 안 되는 건데... 뭔가 쏘면 돼... 파란색 다리 사이로 말이야."
 "[english]glados.sp_shoot_through_wall_entry01"	"<clr:163,193,173>GLaDOS: You know, I'm not supposed to do this, but... you can shoot SOMETHING... through the blue bridges."
-"glados.sp_sphere_2nd_encounter_completion01"	"<clr:163,193,173>GLaDOS: 당신은 정말 잘 하고 있어요...... 셸."
+"glados.sp_sphere_2nd_encounter_completion01"	"<clr:163,193,173>GLaDOS: 당신은 정말 잘 하고 있어요...... 첼."
 "[english]glados.sp_sphere_2nd_encounter_completion01"	"<clr:163,193,173>GLaDOS: You really are doing great... Chell."
 "glados.sp_sphere_2nd_encounter_entry01"	"<clr:163,193,173>GLaDOS: 이 계획을 미리 말해서 망쳐버리고 싶기는 않지만... 난 영원히 살 거고, 넌 60년 후에 죽을 거라는 거 잘 알고 있지? 인간에서 모든 골수를 다 빼내면 얼마나 고통스러운지 알아? 만약 네가 널 그렇게 만들고, 다시 네 몸 속에 널 4년 정도 다시 살릴 수 있는 물질을 넣는다면 어떻게 될까?"
 "[english]glados.sp_sphere_2nd_encounter_entry01"	"<clr:163,193,173>GLaDOS: I shouldn't spoil this, but... remember how I'm going to live forever, but you're going to be dead in sixty years? Well, I've been working on a present for you.  Well, I guess it's more of a medical procedure.  Well, technically it's more of a medical experiment. You know how excruciating it is when someone removes all of your bone marrow? Well, what if after I did that, I put something back IN that added four years to your life?"
@@ -2827,9 +2827,9 @@
 "[english]glados.sp_trust_fling_sphereinterrupt03"	"<clr:163,193,173>GLaDOS: Nevermind. I have to go... check something. Test on your own recognizance. I'll be back."
 "glados.sp_turret_intro_entry01"	"<clr:163,193,173>GLaDOS: 전에 우리가 서로를 싫어할 때였다면, 절대로 당신에게 이런 경고를 해주지 않았을 거예요. 저 터릿들은 실탄을 발사해요. 그러니까 조심하도록 하세요. 당신의 골수를 다 적출해내기 전에 비극적인 일이 벌어지기를 바라지는 않거든요."
 "[english]glados.sp_turret_intro_entry01"	"<clr:163,193,173>GLaDOS: I wouldn't have warned you about this before, back when we hated each other. But those turrets are firing real bullets. So look out. I'd hate for something tragic to happen to you before I extract all your bone marrow."
-"glados.sp_turret_islands01"	"<clr:163,193,173>GLaDOS: 이제 너한테 솔직하게 말할게. 전처럼 진짜인 척하면서 거짓말하는 것 말고, 정말 진짜로 솔직하게. 네가 절대로 따라할 수 없을 정도로 솔직하게 말이야. 난 네가 무슨 짓을 꾸미고 있다는 거 알아."
+"glados.sp_turret_islands01"	"<clr:163,193,173>GLaDOS: 이제 당신에게 솔직해질래요. 예전처럼 가짜로 솔직한 것 말고요. 당신은 절대로 못 가질 \"진짜 솔직함\" 말예요.  난 당신에게 뭔가 꿍꿍이가 있다는 걸 알아요."
 "[english]glados.sp_turret_islands01"	"<clr:163,193,173>GLaDOS: I'm going to be honest with you now. Not fake honest like before, but real honest, like you're incapable of. I know you're up to something."
-"glados.sp_turret_islands02"	"<clr:163,193,173>GLaDOS: 내가 증거만 찾아낸다면 말이야, 로봇 규정집에 따라 거짓말을 한 죄로 널 죽일 수도 있어."
+"glados.sp_turret_islands02"	"<clr:163,193,173>GLaDOS: 그리고, 로봇 규정집에 따라서, 내가 그 증거를 찾아내는 즉시 당신을 거짓말한 죄로 끝장낼 수도 있다고요."
 "[english]glados.sp_turret_islands02"	"<clr:163,193,173>GLaDOS: And as soon as I can PROVE it, the laws of robotics allow me to terminate you for being a liar."
 "glados.sp_unassisted_angle_fling_entry01"	"<clr:163,193,173>GLaDOS: 이 다음 테스트는... [쾅!] ..말이지... [쾅!] 위험해. 나중에 다시 올게."
 "[english]glados.sp_unassisted_angle_fling_entry01"	"<clr:163,193,173>GLaDOS: This next test... [boom!] ..is... [BOOM!] dangerous. I'll be right back."
@@ -2967,161 +2967,161 @@
 "[english]glados.wakeup_outro01"	"<clr:163,193,173>GLaDOS: I will say, though, that since you went to all the trouble of waking me up, you must really, really love to test."
 "glados.wakeup_outro02"	"<clr:163,193,173>GLaDOS: 나도 테스트가 좋아. 하지만 그 전에 해결해야 하는 작은 일이 하나 있지."
 "[english]glados.wakeup_outro02"	"<clr:163,193,173>GLaDOS: I love it too. There's just one small thing we need to take care of first."
-"sphere03.a1_wakeup_pinchergrab01"	"<clr:29,172,214>Wheatley: 안돼! 안돼!"
+"sphere03.a1_wakeup_pinchergrab01"	"<clr:29,172,214>휘틀리: 안돼! 안돼!"
 "[english]sphere03.a1_wakeup_pinchergrab01"	"<clr:29,172,214>Wheatley: Oh no! nonononono!"
-"sphere03.a1_wakeup_pinchergrab02"	"<clr:29,172,214>Wheatley: 아니야 아니야 아니야... 안돼! 안돼!"
+"sphere03.a1_wakeup_pinchergrab02"	"<clr:29,172,214>휘틀리: 아니야 아니야 아니야... 안돼! 안돼!"
 "[english]sphere03.a1_wakeup_pinchergrab02"	"<clr:29,172,214>Wheatley: Oh no no no... No! Nooo!"
-"sphere03.bw_a4_2nd_first_test01"	"<clr:29,172,214>Wheatley: 자, 시작이다! 다시 한 번 해봐!"
+"sphere03.bw_a4_2nd_first_test01"	"<clr:29,172,214>휘틀리: 자, 시작이다! 다시 한 번 해봐!"
 "[english]sphere03.bw_a4_2nd_first_test01"	"<clr:29,172,214>Wheatley: Here we go! Now do it again!"
-"sphere03.bw_a4_2nd_first_test_solve02"	"<clr:29,172,214>Wheatley: 좋아, 애쓴다고 욕 먹을 건 없지. 새로운 테스트, 새로운 테스트라... 여기 어딘가에 몇 개의 테스트가 있을 거야."
+"sphere03.bw_a4_2nd_first_test_solve02"	"<clr:29,172,214>휘틀리: 좋아, 애쓴다고 욕 먹을 건 없지. 새로운 테스트, 새로운 테스트라... 여기 어딘가에 몇 개의 테스트가 있을 거야."
 "[english]sphere03.bw_a4_2nd_first_test_solve02"	"<clr:29,172,214>Wheatley: Alright, can't blame me for trying. Okay... New tests, new tests... there's gotta be some tests around here somewhere."
-"sphere03.bw_a4_2nd_first_test_solve03"	"<clr:29,172,214>Wheatley: 오! 시작이다..."
+"sphere03.bw_a4_2nd_first_test_solve03"	"<clr:29,172,214>휘틀리: 오! 시작이다..."
 "[english]sphere03.bw_a4_2nd_first_test_solve03"	"<clr:29,172,214>Wheatley: Oh! Here we go..."
-"sphere03.bw_a4_2nd_first_test_solve05"	"<clr:29,172,214>Wheatley: 자... 응? 아무 효과도 없잖아."
+"sphere03.bw_a4_2nd_first_test_solve05"	"<clr:29,172,214>휘틀리: 자... 응? 아무 효과도 없잖아."
 "[english]sphere03.bw_a4_2nd_first_test_solve05"	"<clr:29,172,214>Wheatley: Annnnnnnnd... Nothing."
-"sphere03.bw_a4_2nd_first_test_solve_nags01"	"<clr:29,172,214>Wheatley: 어서 해봐."
+"sphere03.bw_a4_2nd_first_test_solve_nags01"	"<clr:29,172,214>휘틀리: 어서 해봐."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags01"	"<clr:29,172,214>Wheatley: Go on."
-"sphere03.bw_a4_2nd_first_test_solve_nags02"	"<clr:29,172,214>Wheatley: 정신 차려. 이미 푼 퍼즐이잖아."
+"sphere03.bw_a4_2nd_first_test_solve_nags02"	"<clr:29,172,214>휘틀리: 정신 차려. 이미 푼 퍼즐이잖아."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags02"	"<clr:29,172,214>Wheatley: Come on, you've already solved it."
-"sphere03.bw_a4_2nd_first_test_solve_nags03"	"<clr:29,172,214>Wheatley: 정신 차려. 이미 풀었던 퍼즐이잖아. 푼 지 1분도 채 안 됐어. 다시 해봐."
+"sphere03.bw_a4_2nd_first_test_solve_nags03"	"<clr:29,172,214>휘틀리: 정신 차려. 이미 풀었던 퍼즐이잖아. 푼 지 1분도 채 안 됐어. 다시 해봐."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags03"	"<clr:29,172,214>Wheatley: Come on, you've already solved it once. Less than a minute ago you solved this puzzle. Do it again, please."
-"sphere03.bw_a4_2nd_first_test_solve_nags04"	"<clr:29,172,214>Wheatley: 1분 전이야. 이 퍼즐을 푼 지 채 1분도 안 지났다고. 기억상실증이라도 걸린 거야?"
+"sphere03.bw_a4_2nd_first_test_solve_nags04"	"<clr:29,172,214>휘틀리: 1분 전이야. 이 퍼즐을 푼 지 채 1분도 안 지났다고. 기억상실증이라도 걸린 거야?"
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags04"	"<clr:29,172,214>Wheatley: One minute ago. Less than one minute ago you solved this puzzle. Now you're having problems."
-"sphere03.bw_a4_2nd_first_test_solve_nags05"	"<clr:29,172,214>Wheatley: 방금 이 테스트를 통과했잖아. 바로 20초 전에 말이야."
+"sphere03.bw_a4_2nd_first_test_solve_nags05"	"<clr:29,172,214>휘틀리: 방금 이 테스트를 통과했잖아. 바로 20초 전에 말이야."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags05"	"<clr:29,172,214>Wheatley: You just beat this test. Literally twenty seconds ago."
-"sphere03.bw_a4_2nd_first_test_solve_nags06"	"<clr:29,172,214>Wheatley: *콜록* 버튼."
+"sphere03.bw_a4_2nd_first_test_solve_nags06"	"<clr:29,172,214>휘틀리: *콜록* 버튼."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags06"	"<clr:29,172,214>Wheatley: *cough* Button."
-"sphere03.bw_a4_2nd_first_test_solve_nags07"	"<clr:29,172,214>Wheatley: *콜록* 버튼. 버튼."
+"sphere03.bw_a4_2nd_first_test_solve_nags07"	"<clr:29,172,214>휘틀리: *콜록* 버튼. 버튼."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags07"	"<clr:29,172,214>Wheatley: *cough* Button. Button."
-"sphere03.bw_a4_2nd_first_test_solve_nags08"	"<clr:29,172,214>Wheatley: *콜록 콜록* 버튼 눌러."
+"sphere03.bw_a4_2nd_first_test_solve_nags08"	"<clr:29,172,214>휘틀리: *콜록 콜록* 버튼 눌러."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags08"	"<clr:29,172,214>Wheatley: *cough cough* Pressthebutton."
-"sphere03.bw_a4_2nd_first_test_solve_nags09"	"<clr:29,172,214>Wheatley: *콜록* 버. 튼. 눌. 러."
+"sphere03.bw_a4_2nd_first_test_solve_nags09"	"<clr:29,172,214>휘틀리: *콜록* 버. 튼. 눌. 러."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags09"	"<clr:29,172,214>Wheatley: *cough* PRESS THE BUTTON."
-"sphere03.bw_a4_2nd_first_test_solve_nags10"	"<clr:29,172,214>Wheatley: *콜록* 제발 버튼 좀 눌러."
+"sphere03.bw_a4_2nd_first_test_solve_nags10"	"<clr:29,172,214>휘틀리: *콜록* 제발 버튼 좀 눌러."
 "[english]sphere03.bw_a4_2nd_first_test_solve_nags10"	"<clr:29,172,214>Wheatley: *cough* Press the button, would you?"
-"sphere03.bw_a4_big_idea01"	"<clr:29,172,214>Wheatley: 오, 이거 좋은데."
+"sphere03.bw_a4_big_idea01"	"<clr:29,172,214>휘틀리: 오, 이거 좋은데."
 "[english]sphere03.bw_a4_big_idea01"	"<clr:29,172,214>Wheatley: Oh, that felt really good."
-"sphere03.bw_a4_big_idea02"	"<clr:29,172,214>Wheatley: 자, 잘 들어봐. 테스트를 만드는 게 어려우니까 넌 그냥 계속 이 테스트만 풀고 있어. 난 그냥 네가 푸는 걸 지켜보고 있을게. 그래, 그러면 훨씬 간단하겠네."
+"sphere03.bw_a4_big_idea02"	"<clr:29,172,214>휘틀리: 자, 잘 들어봐. 테스트를 만드는 게 어려우니까 넌 그냥 계속 이 테스트만 풀고 있어. 난 그냥 네가 푸는 걸 지켜보고 있을게. 그래, 그러면 훨씬 간단하겠네."
 "[english]sphere03.bw_a4_big_idea02"	"<clr:29,172,214>Wheatley: Here's an idea, since making tests is difficult--why don't you just keep solving THIS test. Same one. And I can just... watch you solve it. Yes. That sounds much easier."
-"sphere03.bw_a4_death_trap01"	"<clr:29,172,214>Wheatley: 안녕! 자, 이제 여기서 넌 나한테 죽는 거야."
+"sphere03.bw_a4_death_trap01"	"<clr:29,172,214>휘틀리: 안녕! 내가 널 죽이는 바로 그 순간이야."
 "[english]sphere03.bw_a4_death_trap01"	"<clr:29,172,214>Wheatley: Hello! This is the part where I kill you."
-"sphere03.bw_a4_death_trap_escape02"	"<clr:29,172,214>Wheatley: 농담 아니야. 돌아오라고. 제발 돌아와."
+"sphere03.bw_a4_death_trap_escape02"	"<clr:29,172,214>휘틀리: 농담 아니야. 돌아오라고. 제발 돌아와."
 "[english]sphere03.bw_a4_death_trap_escape02"	"<clr:29,172,214>Wheatley: No, seriously. Do come back. Come back, please."
-"sphere03.bw_a4_death_trap_escape03"	"<clr:29,172,214>Wheatley: 알았어. 안 죽일게. 대신 돌아와."
+"sphere03.bw_a4_death_trap_escape03"	"<clr:29,172,214>휘틀리: 알았어. 안 죽일게. 대신 돌아와."
 "[english]sphere03.bw_a4_death_trap_escape03"	"<clr:29,172,214>Wheatley: Okay, I've decided not to kill you. IF you come back."
-"sphere03.bw_a4_death_trap_escape04"	"<clr:29,172,214>Wheatley: 신경 쓰이잖아! 어서 돌아와."
+"sphere03.bw_a4_death_trap_escape04"	"<clr:29,172,214>휘틀리: 신경 쓰이잖아! 어서 돌아와."
 "[english]sphere03.bw_a4_death_trap_escape04"	"<clr:29,172,214>Wheatley: Can't help but notice you're not coming back. Which is disappointing."
-"sphere03.bw_a4_death_trap_escape05"	"<clr:29,172,214>Wheatley: 아, 우리가 정말 친했을 때도 있었는데. 정말 좋은 친구 사이였는데. 그때는 내가 오라고 하면 바로 왔었는데."
+"sphere03.bw_a4_death_trap_escape05"	"<clr:29,172,214>휘틀리: 아, 우리가 정말 친했을 때도 있었는데. 정말 좋은 친구 사이였는데. 그때는 내가 오라고 하면 바로 왔었는데."
 "[english]sphere03.bw_a4_death_trap_escape05"	"<clr:29,172,214>Wheatley: Aw. Just thinking back to the old days when we were friends. Good old friends. Not enemies. And I'd say something like 'come back', and you'd be like 'no problem!' And you'd come back. What happened to those days?"
-"sphere03.bw_a4_death_trap_escape06"	"<clr:29,172,214>Wheatley: 우리가 친구였을 때 기억나?"
+"sphere03.bw_a4_death_trap_escape06"	"<clr:29,172,214>휘틀리: 우리가 친구였을 때 기억나?"
 "[english]sphere03.bw_a4_death_trap_escape06"	"<clr:29,172,214>Wheatley: Do you remember when we were friends?"
-"sphere03.bw_a4_death_trap_escape07"	"<clr:29,172,214>Wheatley: 아, 우정이라. 옛날에 우리가 친구 사이였을 때가 정말 좋았는데."
+"sphere03.bw_a4_death_trap_escape07"	"<clr:29,172,214>휘틀리: 아, 우정이라. 옛날에 우리가 친구 사이였을 때가 정말 좋았는데."
 "[english]sphere03.bw_a4_death_trap_escape07"	"<clr:29,172,214>Wheatley: Ah, friendship. Friendly times. We had a lot of good times, do you remember? Back in the old days."
-"sphere03.bw_a4_death_trap_escape10"	"<clr:29,172,214>Wheatley: 오! 좋은 생각이 났어!"
+"sphere03.bw_a4_death_trap_escape10"	"<clr:29,172,214>휘틀리: 오! 좋은 생각이 났어!"
 "[english]sphere03.bw_a4_death_trap_escape10"	"<clr:29,172,214>Wheatley: Oo! I've got an idea!"
-"sphere03.bw_a4_death_trap_nags04"	"<clr:29,172,214>Wheatley: 안돼 안돼 안돼! 그러지 마! 거기 가만히 있어! 기계를 작동시켜, 기계를 작동시켜, 기계를 작동시켜..."
+"sphere03.bw_a4_death_trap_nags04"	"<clr:29,172,214>휘틀리: 안돼 안돼 안돼! 그러지 마! 거기 가만히 있어! 기계를 작동시켜, 기계를 작동시켜, 기계를 작동시켜..."
 "[english]sphere03.bw_a4_death_trap_nags04"	"<clr:29,172,214>Wheatley: No no no! Don't do that! Stand right there! [to self] Start the machine start the machine start the machine..."
-"sphere03.bw_a4_finale01_cameback01"	"<clr:29,172,214>Wheatley: 오! 돌아왔구나! 진짜로 돌아올 거라고는... 생각 못했는데. 사실, 저 죽음의 함정은 리셋시킬 수 없어. 그러니까, 음, 그냥 저 구덩이에 뛰어드는 건 어때? 그냥... 말 그대로 한번 뛰어들어 보지?"
+"sphere03.bw_a4_finale01_cameback01"	"<clr:29,172,214>휘틀리: 오! 돌아왔구나! 진짜로 돌아올 거라고는... 생각 못했는데. 사실, 저 죽음의 함정은 리셋시킬 수 없어. 그러니까, 음, 그냥 저 구덩이에 뛰어드는 건 어때? 그냥... 말 그대로 한번 뛰어들어 보지?"
 "[english]sphere03.bw_a4_finale01_cameback01"	"<clr:29,172,214>Wheatley: Oh! You came back! Didn't actually plan... for that. Can't actually reset the death trap. So. Ah. Could you jump into that pit, there? Would you just jump into that pit for me?"
-"sphere03.bw_a4_finale01_cameback_nags01"	"<clr:29,172,214>Wheatley: 저 구덩이로 뛰어들 수 있겠어? 저기, 저 엄청 위험해 보이는 구덩이 속으로 말이야."
+"sphere03.bw_a4_finale01_cameback_nags01"	"<clr:29,172,214>휘틀리: 저 구덩이로 뛰어들 수 있겠어? 저기, 저 엄청 위험해 보이는 구덩이 속으로 말이야."
 "[english]sphere03.bw_a4_finale01_cameback_nags01"	"<clr:29,172,214>Wheatley: Could you just jump into that pit? There. That deadly pit."
-"sphere03.bw_a4_finale01_cameback_nags02"	"<clr:29,172,214>Wheatley: 물론 속으로 이렇게 생각하겠지. \"내가 왜 구덩이 속으로 뛰어들어야 하는데?\" 내가 이유를 알려주지. 저기 네 부모님이 계셔! 그러니까 넌 입양아가 아니었다고! 저 구덩이 아래에 친부모님이 기다리고 계셔. 진작 이야기했어야 했는데, 이제서야 밝히게 됐네. 그러니까 아래로 뛰어내려서 엄마 아빠를 만나 보라고."
+"sphere03.bw_a4_finale01_cameback_nags02"	"<clr:29,172,214>휘틀리: 물론 속으로 이렇게 생각하겠지. \"내가 왜 구덩이 속으로 뛰어들어야 하는데?\" 내가 이유를 알려주지. 저기 네 부모님이 계셔! 그러니까 넌 입양아가 아니었다고! 저 구덩이 아래에 친부모님이 기다리고 계셔. 진작 이야기했어야 했는데, 이제서야 밝히게 됐네. 그러니까 아래로 뛰어내려서 엄마 아빠를 만나 보라고."
 "[english]sphere03.bw_a4_finale01_cameback_nags02"	"<clr:29,172,214>Wheatley: You're saying to yourself, why should I jump into the pit? I'll tell you why. Guess who's down there? Your parents! You're not adopted after all! It's your natural parents down there in the pit. Should have mentioned it before. But I didn't. So jump on down and reunite with mommy and daddy."
-"sphere03.bw_a4_finale01_cameback_nags03"	"<clr:29,172,214>Wheatley: 저 아래에 또 뭐가 있는지 내가 알려주지. 부모님하고... 탈출 승강기도 있다고! 저 아래 말이야. 웃기지. 미리 말해줬어야 하는 건데. 하지만 정말 저 아래에 있다고. 그러니까 과감하게 뛰어내려. 부모님과 탈출 승강기가 기다리고 있다고."
+"sphere03.bw_a4_finale01_cameback_nags03"	"<clr:29,172,214>휘틀리: 저 아래에 또 뭐가 있는지 내가 알려주지. 부모님하고... 탈출 승강기도 있다고! 저 아래 말이야. 웃기지. 미리 말해줬어야 하는 건데. 하지만 정말 저 아래에 있다고. 그러니까 과감하게 뛰어내려. 부모님과 탈출 승강기가 기다리고 있다고."
 "[english]sphere03.bw_a4_finale01_cameback_nags03"	"<clr:29,172,214>Wheatley: Oh I'll tell you what's also down there. Your parents and... There's also an escape elevator!. Down there. Funny. I should have mentioned it before.  But so it's down there. So pop down. Jump down. You've got your folks down there and an escape elevator"
-"sphere03.bw_a4_finale01_cameback_nags04"	"<clr:29,172,214>Wheatley: 그리고 또 뭐가 있게? 새로운 점프 수트가 있지. 프랑스 디자이너가 만든 최신 유행의 점프 수트가 바로 아래에 있다고. 크기도 딱 맞을걸. 혹시 너무 펑퍼짐하다면 아래에 있는 재단사가 수선해 줄 거야."
+"sphere03.bw_a4_finale01_cameback_nags04"	"<clr:29,172,214>휘틀리: 그리고 또 뭐가 있게? 새로운 점프 수트가 있지. 프랑스 디자이너가 만든 최신 유행의 점프 수트가 바로 아래에 있다고. 크기도 딱 맞을걸. 혹시 너무 펑퍼짐하다면 아래에 있는 재단사가 수선해 줄 거야."
 "[english]sphere03.bw_a4_finale01_cameback_nags04"	"<clr:29,172,214>Wheatley: And what else is down there... Tell you what, it's only a new jumpsuit. A very trendy designer jumpsuit from France. Down there.  Which is exactly your size. And if it's a bit baggy, we got a tailor down there as well who can take it in for you"
-"sphere03.bw_a4_finale01_cameback_nags05"	"<clr:29,172,214>Wheatley: 뭐가 있을까, 예쁜 핸드백? 3 포털 장치? 저 아래에 모두 있단 말이야!"
+"sphere03.bw_a4_finale01_cameback_nags05"	"<clr:29,172,214>휘틀리: 뭐가 있을까, 예쁜 핸드백? 3 포털 장치? 저 아래에 모두 있단 말이야!"
 "[english]sphere03.bw_a4_finale01_cameback_nags05"	"<clr:29,172,214>Wheatley: And what's this, a lovely handbag? And the three portal device! It's all down there!"
-"sphere03.bw_a4_finale01_cameback_nags06"	"<clr:29,172,214>Wheatley: 음. 요트가 준비돼 있어. 그리고... 남자들! 남자들도 많이 있다고. 다들 몸짱이지. 어쩌면 남자 친구를 사귈 수 있을지도 몰라. 남녀 사이 일을 누가 알겠어? 어쨌든 꽃미남들이 잔뜩 기다리고 있다고. 아, 맞아. 남자 아이돌도 있어! 그것도 몇 년씩 여자 구경 못해본 녀석들이라 까다롭게 굴지도 않을 거야. 살짝 뇌에 이상이 있는 여자라도, 뛰어다니느라 온 몸이 땀 투성이인 여자라도 신경 안 쓸 걸. 그리고... 농장! 조랑말 농장도 있어. 그러니까 한번 뛰어내려 봐."
+"sphere03.bw_a4_finale01_cameback_nags06"	"<clr:29,172,214>휘틀리: 음. 요트가 준비돼 있어. 그리고... 남자들! 남자들도 많이 있다고. 다들 몸짱이지. 어쩌면 남자 친구를 사귈 수 있을지도 몰라. 남녀 사이 일을 누가 알겠어? 어쨌든 꽃미남들이 잔뜩 기다리고 있다고. 아, 맞아. 남자 아이돌도 있어! 그것도 몇 년씩 여자 구경 못해본 녀석들이라 까다롭게 굴지도 않을 거야. 살짝 뇌에 이상이 있는 여자라도, 뛰어다니느라 온 몸이 땀 투성이인 여자라도 신경 안 쓸 걸. 그리고... 농장! 조랑말 농장도 있어. 그러니까 한번 뛰어내려 봐."
 "[english]sphere03.bw_a4_finale01_cameback_nags06"	"<clr:29,172,214>Wheatley: Um. You've got a yacht. And... Boys! Loads of fellas. Hunky guys down there. Possibly even a boyfriend! Who's to say at this stage. But, a lot of good looking fellas down there. And, ah, a boy band as well! That haven't seen a woman in years. And they're not picky at all. They don't care if you've got a bit of brain damage. If you've been running around sweating. And... A farm! A pony farm! And... Just jump down, would ya?"
-"sphere03.bw_a4_finale01_killyou01"	"<clr:29,172,214>Wheatley: 아. 뭐?"
+"sphere03.bw_a4_finale01_killyou01"	"<clr:29,172,214>휘틀리: 아. 뭐?"
 "[english]sphere03.bw_a4_finale01_killyou01"	"<clr:29,172,214>Wheatley: Ahh. What?"
-"sphere03.bw_a4_finale01_killyou09"	"<clr:29,172,214>Wheatley: 노우. 아니야, 난 그렇게 생각 안해. 잘못 생각한 거야."
+"sphere03.bw_a4_finale01_killyou09"	"<clr:29,172,214>휘틀리: 노우. 아니야, 난 그렇게 생각 안해. 잘못 생각한 거야."
 "[english]sphere03.bw_a4_finale01_killyou09"	"<clr:29,172,214>Wheatley: Nooooo. No, I don't think it is. I think you're wrong."
-"sphere03.bw_a4_finale01_killyou11"	"<clr:29,172,214>Wheatley: 풋. 진짜? 정확히 뭘 어떻게 하라고?"
+"sphere03.bw_a4_finale01_killyou11"	"<clr:29,172,214>휘틀리: 풋. 진짜? 정확히 뭘 어떻게 하라고?"
 "[english]sphere03.bw_a4_finale01_killyou11"	"<clr:29,172,214>Wheatley: Pshh. Really? And do what, exactly?"
-"sphere03.bw_a4_finale01_smash02"	"<clr:29,172,214>Wheatley: 그래, 그래! 네 면상에서 말이야! 당했지? 아, 아니야."
+"sphere03.bw_a4_finale01_smash02"	"<clr:29,172,214>휘틀리: 그래, 그래! 네 면상에서 말이야! 당했지? 아, 아니야."
 "[english]sphere03.bw_a4_finale01_smash02"	"<clr:29,172,214>Wheatley: YES YES! IN YOUR FACE! I GOT YO-ah, nope."
-"sphere03.bw_a4_finale01_smash03"	"<clr:29,172,214>Wheatley: 좋아. 한번 시작해 보자고."
+"sphere03.bw_a4_finale01_smash03"	"<clr:29,172,214>휘틀리: 좋아. 한번 시작해 보자고."
 "[english]sphere03.bw_a4_finale01_smash03"	"<clr:29,172,214>Wheatley: Fine. Let the games begin."
-"sphere03.bw_a4_finale02_beamtrap_earlyexita01"	"<clr:29,172,214>Wheatley: 잠깐, 돌아와. 제발. 이걸 가지고 가자고."
+"sphere03.bw_a4_finale02_beamtrap_earlyexita01"	"<clr:29,172,214>휘틀리: 잠깐, 돌아와. 제발. 이걸 가지고 가자고."
 "[english]sphere03.bw_a4_finale02_beamtrap_earlyexita01"	"<clr:29,172,214>Wheatley: No wait, come back. Sorry. Please. I was going somewhere with that."
-"sphere03.bw_a4_finale02_beamtrap_earlyexitb01"	"<clr:29,172,214>Wheatley: 또 협조 안 하네. 정말 꼭 험하게 말해야 말을 듣는다니까."
+"sphere03.bw_a4_finale02_beamtrap_earlyexitb01"	"<clr:29,172,214>휘틀리: 또 협조 안 하네. 정말 꼭 험하게 말해야 말을 듣는다니까."
 "[english]sphere03.bw_a4_finale02_beamtrap_earlyexitb01"	"<clr:29,172,214>Wheatley: And again, not playing along. You're ruining what are some really good speeches, actually."
-"sphere03.bw_a4_finale02_beamtrap_earlyexitb02"	"<clr:29,172,214>Wheatley: 아직 좋은 일은 시작되지도 않았어. 꼬인 결말이지."
+"sphere03.bw_a4_finale02_beamtrap_earlyexitb02"	"<clr:29,172,214>휘틀리: 아직 좋은 일은 시작되지도 않았어. 꼬인 결말이지."
 "[english]sphere03.bw_a4_finale02_beamtrap_earlyexitb02"	"<clr:29,172,214>Wheatley: Didn't even get to the good part yet. Twist ending."
-"sphere03.bw_a4_finale02_beamtrap_earlyexitb03"	"<clr:29,172,214>Wheatley: 하도 꼬여서 돌고도는 식이라니까. 음하하하. 음, 방금 이 웃음은 취소야. 못 들은 걸로 해."
+"sphere03.bw_a4_finale02_beamtrap_earlyexitb03"	"<clr:29,172,214>휘틀리: 하도 꼬여서 돌고도는 식이라니까. 음하하하. 음, 방금 이 웃음은 취소야. 못 들은 걸로 해."
 "[english]sphere03.bw_a4_finale02_beamtrap_earlyexitb03"	"<clr:29,172,214>Wheatley: So twisty you might even call it spinning. MOO HOO HA HA HA Ignore the laughter. Nothing to worry about."
-"sphere03.bw_a4_finale02_beamtrap_earlyexitc01"	"<clr:29,172,214>Wheatley: 좋아. 네가 똑바로 하기 전에는 나도 말 한 마디 안 할 거야. 지겨워."
+"sphere03.bw_a4_finale02_beamtrap_earlyexitc01"	"<clr:29,172,214>휘틀리: 좋아. 네가 똑바로 하기 전에는 나도 말 한 마디 안 할 거야. 지겨워."
 "[english]sphere03.bw_a4_finale02_beamtrap_earlyexitc01"	"<clr:29,172,214>Wheatley: Alright, fine. I'm not saying another word until you do it properly. I'm sick of this."
-"sphere03.bw_a4_finale02_beamtrap_escape01"	"<clr:29,172,214>Wheatley: 으샤!"
+"sphere03.bw_a4_finale02_beamtrap_escape01"	"<clr:29,172,214>휘틀리: 으샤!"
 "[english]sphere03.bw_a4_finale02_beamtrap_escape01"	"<clr:29,172,214>Wheatley: No!"
-"sphere03.bw_a4_finale02_beamtrap_inbeama01"	"<clr:29,172,214>Wheatley: 그렇지. 잘했어. 아주 잘했어."
+"sphere03.bw_a4_finale02_beamtrap_inbeama01"	"<clr:29,172,214>휘틀리: 그렇지. 잘했어. 아주 잘했어."
 "[english]sphere03.bw_a4_finale02_beamtrap_inbeama01"	"<clr:29,172,214>Wheatley: Ah, I see. Clever. Verrrrrrry clever."
-"sphere03.bw_a4_finale02_beamtrap_inbeama02"	"<clr:29,172,214>Wheatley: 멍청하긴! 이제 빠져나갈 길은 없어. 네 목숨이 내 손에 달렸다고. 그리고 난 아주 가차없는 성격이지."
+"sphere03.bw_a4_finale02_beamtrap_inbeama02"	"<clr:29,172,214>휘틀리: 멍청하긴! 이제 빠져나갈 길은 없어. 네 목숨이 내 손에 달렸다고. 그리고 난 아주 가차없는 성격이지."
 "[english]sphere03.bw_a4_finale02_beamtrap_inbeama02"	"<clr:29,172,214>Wheatley: And FOOLISH! No way out. At my mercy. And I don't have any. You're at my nothing."
-"sphere03.bw_a4_finale02_beamtrap_inbeamb01"	"<clr:29,172,214>Wheatley: 바보! 어리석게 다시 돌아오기는. 넌 다시 갇힌 거야! 꼼짝 없이 내 손아귀에 잡힌 거지. 그리고 난 아주 가차없는 성격이라고."
+"sphere03.bw_a4_finale02_beamtrap_inbeamb01"	"<clr:29,172,214>휘틀리: 바보! 어리석게 다시 돌아오기는. 넌 다시 갇힌 거야! 꼼짝 없이 내 손아귀에 잡힌 거지. 그리고 난 아주 가차없는 성격이라고."
 "[english]sphere03.bw_a4_finale02_beamtrap_inbeamb01"	"<clr:29,172,214>Wheatley: FOOL! You were a fool to come back, because I've trapped you again! Helpless. You're at my mercy. And I don't have any. You're at my nothing. You're at my lack of mercy."
-"sphere03.bw_a4_finale02_beamtrap_inbeamc01"	"<clr:29,172,214>Wheatley: 딱 꼭두각시 놀이네! 넌 꼭두각시고, 난 뒤에서 줄을 조종하고 있는 거야. 카드 놀이로 치자면 내가 패를 다 갖고 있는 거고. 한 손에는 줄을, 다른 한 손에는 카드를 쥐고 있는 셈이야."
+"sphere03.bw_a4_finale02_beamtrap_inbeamc01"	"<clr:29,172,214>휘틀리: 딱 꼭두각시 놀이네! 넌 꼭두각시고, 난 뒤에서 줄을 조종하고 있는 거야. 카드 놀이로 치자면 내가 패를 다 갖고 있는 거고. 한 손에는 줄을, 다른 한 손에는 카드를 쥐고 있는 셈이야."
 "[english]sphere03.bw_a4_finale02_beamtrap_inbeamc01"	"<clr:29,172,214>Wheatley: Puppet master! You're a puppet in a play, and I hold all the strings! And cards, still. Cards in one hand, strings in the other. And I'm making you dance like a puppet. Playing cards."
-"sphere03.bw_a4_finale02_beamtrap_intro01"	"<clr:29,172,214>Wheatley: 상관 없어. 내가 아직 모든 카드를 다 쥐고 있거든. 그리고 봐봐. 이게 전부 다 풀하우스라고! 근데 난 한 번도 카드 게임을 해본 적이 없어서 그게 무슨 뜻인지는 모르겠지만."
+"sphere03.bw_a4_finale02_beamtrap_intro01"	"<clr:29,172,214>휘틀리: 상관 없어. 내가 아직 모든 카드를 다 쥐고 있거든. 그리고 봐봐. 이게 전부 다 풀하우스라고! 근데 난 한 번도 카드 게임을 해본 적이 없어서 그게 무슨 뜻인지는 모르겠지만."
 "[english]sphere03.bw_a4_finale02_beamtrap_intro01"	"<clr:29,172,214>Wheatley: Well, no matter. Because I'm STILL holding all the cards, and guess what: they're allll Full Houses! I've never played cards. Meaning to learn."
 "sphere03.bw_a4_finale02_beamtrap_intro02"	"<clr:29,172,214>휘틀리: 어쨌든, 새로운 터릿이야. 결함도 없고. 포 에이스인 셈이네. 최고의 패 말이야. 내가 알기론 무적의 패지."
 "[english]sphere03.bw_a4_finale02_beamtrap_intro02"	"<clr:29,172,214>Wheatley: Anyway, new turrets. Not defective. Ace of fours. The best hand. Unbeatable, I imagine."
-"sphere03.bw_a4_finale02_mashplate_escape01"	"<clr:29,172,214>Wheatley: 어디 가려고?"
+"sphere03.bw_a4_finale02_mashplate_escape01"	"<clr:29,172,214>휘틀리: 어디 가려고?"
 "[english]sphere03.bw_a4_finale02_mashplate_escape01"	"<clr:29,172,214>Wheatley: Where'd you go?"
-"sphere03.bw_a4_finale02_mashplate_escape02"	"<clr:29,172,214>Wheatley: 어디 가려고? 돌아와! 돌아와!"
+"sphere03.bw_a4_finale02_mashplate_escape02"	"<clr:29,172,214>휘틀리: 어디 가려고? 돌아와! 돌아와!"
 "[english]sphere03.bw_a4_finale02_mashplate_escape02"	"<clr:29,172,214>Wheatley: Where'd you go? Come back! Come back!"
-"sphere03.bw_a4_finale02_mashplate_intro01"	"<clr:29,172,214>Wheatley: 그래... 좋아. 좋아. 드디어 내 천재적인 머리를 쓸 때가 되었군."
+"sphere03.bw_a4_finale02_mashplate_intro01"	"<clr:29,172,214>휘틀리: 그래... 좋아. 좋아. 드디어 내 천재적인 머리를 쓸 때가 되었군."
 "[english]sphere03.bw_a4_finale02_mashplate_intro01"	"<clr:29,172,214>Wheatley: Well... Good. Good. Finally, a nemesis worthy of my vast intellect."
-"sphere03.bw_a4_finale02_mashplate_intro05"	"<clr:29,172,214>Wheatley: 홈즈 대 모리아티."
+"sphere03.bw_a4_finale02_mashplate_intro05"	"<clr:29,172,214>휘틀리: 홈즈 대 모리아티."
 "[english]sphere03.bw_a4_finale02_mashplate_intro05"	"<clr:29,172,214>Wheatley: Holmes versus Moriarty."
-"sphere03.bw_a4_finale02_mashplate_intro07"	"<clr:29,172,214>Wheatley: 아리스토텔레스 대 스파이크 플레이트!"
+"sphere03.bw_a4_finale02_mashplate_intro07"	"<clr:29,172,214>휘틀리: 아리스토텔레스 대 스파이크 플레이트!"
 "[english]sphere03.bw_a4_finale02_mashplate_intro07"	"<clr:29,172,214>Wheatley: Aristotle versus Mashy-spike-plate!"
-"sphere03.bw_a4_finale02_mashplate_mashing01"	"<clr:29,172,214>Wheatley: 가만히 있어, 제발."
+"sphere03.bw_a4_finale02_mashplate_mashing01"	"<clr:29,172,214>휘틀리: 가만히 있어, 제발."
 "[english]sphere03.bw_a4_finale02_mashplate_mashing01"	"<clr:29,172,214>Wheatley: Stay still, please."
-"sphere03.bw_a4_finale02_mashplate_mashing02"	"<clr:29,172,214>Wheatley: 좋아, 움직이지 마."
+"sphere03.bw_a4_finale02_mashplate_mashing02"	"<clr:29,172,214>휘틀리: 좋아, 움직이지 마."
 "[english]sphere03.bw_a4_finale02_mashplate_mashing02"	"<clr:29,172,214>Wheatley: Alright, stop moving."
-"sphere03.bw_a4_finale02_mashplate_mashing04"	"<clr:29,172,214>Wheatley: 오오. 거의 다 됐어. 거의 다 됐어!"
+"sphere03.bw_a4_finale02_mashplate_mashing04"	"<clr:29,172,214>휘틀리: 오오. 거의 다 됐어. 거의 다 됐어!"
 "[english]sphere03.bw_a4_finale02_mashplate_mashing04"	"<clr:29,172,214>Wheatley: Ohhh. Almost got you there. Almost got ya there!"
-"sphere03.bw_a4_finale02_pipe_collapse01"	"<clr:29,172,214>Wheatley: 저쪽에서 뭐가 깨진 거야?"
+"sphere03.bw_a4_finale02_pipe_collapse01"	"<clr:29,172,214>휘틀리: 저쪽에서 뭐가 깨진 거야?"
 "[english]sphere03.bw_a4_finale02_pipe_collapse01"	"<clr:29,172,214>Wheatley: Did something break back there?"
-"sphere03.bw_a4_finale02_pipe_collapse02"	"<clr:29,172,214>Wheatley: 오! 오! 당한 거야? 저거에 죽었으면 정말 놀랄 일이었을 텐데."
+"sphere03.bw_a4_finale02_pipe_collapse02"	"<clr:29,172,214>휘틀리: 오! 오! 당한 거야? 저거에 죽었으면 정말 놀랄 일이었을 텐데."
 "[english]sphere03.bw_a4_finale02_pipe_collapse02"	"<clr:29,172,214>Wheatley: Oh! Oh! Did it kill you? Oh, that would be amazing if it killed you."
-"sphere03.bw_a4_finale02_pipe_collapse03"	"<clr:29,172,214>Wheatley: 이봐?"
+"sphere03.bw_a4_finale02_pipe_collapse03"	"<clr:29,172,214>휘틀리: 이봐?"
 "[english]sphere03.bw_a4_finale02_pipe_collapse03"	"<clr:29,172,214>Wheatley: Hello?"
-"sphere03.bw_a4_finale02_pipe_collapse04"	"<clr:29,172,214>Wheatley: 오! 오오! 그래. 좋아. 방금 좋은 생각이 났어. 금방 돌아올게. 아직 살아있다면 내가 돌아올 때까지도 계속 살아있도록 해."
+"sphere03.bw_a4_finale02_pipe_collapse04"	"<clr:29,172,214>휘틀리: 오! 오오! 그래. 좋아. 방금 좋은 생각이 났어. 금방 돌아올게. 아직 살아있다면 내가 돌아올 때까지도 계속 살아있도록 해."
 "[english]sphere03.bw_a4_finale02_pipe_collapse04"	"<clr:29,172,214>Wheatley: Oh! Oh oh! Yes. Alright. Just had a brainwave. I'll be back. If you're still alive. I'll be back. Don't die until I get back."
-"sphere03.bw_a4_finale02_trapintro01"	"<clr:29,172,214>Wheatley: 버텨, 버텨, 버텨... 거의 다 왔어..."
+"sphere03.bw_a4_finale02_trapintro01"	"<clr:29,172,214>휘틀리: 버텨, 버텨, 버텨... 거의 다 왔어..."
 "[english]sphere03.bw_a4_finale02_trapintro01"	"<clr:29,172,214>Wheatley: Hold on, hold on, hold on... Almost there..."
-"sphere03.bw_a4_finale02_trapintro02"	"<clr:29,172,214>Wheatley: 내 신경 쓰지 말고 계속 도망쳐."
+"sphere03.bw_a4_finale02_trapintro02"	"<clr:29,172,214>휘틀리: 내 신경 쓰지 말고 계속 도망쳐."
 "[english]sphere03.bw_a4_finale02_trapintro02"	"<clr:29,172,214>Wheatley: Don't mind me. Continue escaping."
-"sphere03.bw_a4_finale02_turrettrap_enter01"	"<clr:29,172,214>Wheatley: 하! 죽음의 함정이지!"
+"sphere03.bw_a4_finale02_turrettrap_enter01"	"<clr:29,172,214>휘틀리: 하! 죽음의 함정이지!"
 "[english]sphere03.bw_a4_finale02_turrettrap_enter01"	"<clr:29,172,214>Wheatley: Ha! Death trap!"
 "sphere03.bw_a4_finale02_turrettrap_exit01"	"<clr:29,172,214>휘틀리: 하! 방 안을 날아다니던 총알 박힌 시체가 너였니? 정말...... 아우, 그게 아니라 빌어먹을 터릿들이었군 그래? 그렇구나......."
 "[english]sphere03.bw_a4_finale02_turrettrap_exit01"	"<clr:29,172,214>Wheatley: Ha! Was that your bullet-riddled body, flying out of the room? It was- aww, those were the crap turrets, weren't they? Yeah..."
-"sphere03.bw_a4_finale02_turrettrap_nags01"	"<clr:29,172,214>Wheatley: 놈들한테 당한 거야? 놈들한테 당하고 있는 거 맞지?"
+"sphere03.bw_a4_finale02_turrettrap_nags01"	"<clr:29,172,214>휘틀리: 터릿들이 널 죽이고 있니? 널 죽이고 있는 것 맞지?"
 "[english]sphere03.bw_a4_finale02_turrettrap_nags01"	"<clr:29,172,214>Wheatley: Are they killing you? They're killing you, aren't they?"
-"sphere03.bw_a4_finale02_turrettrap_nags02"	"<clr:29,172,214>Wheatley: 조용히 당하고 있는 거지? 내 말이 맞지?"
+"sphere03.bw_a4_finale02_turrettrap_nags02"	"<clr:29,172,214>휘틀리: 조용히 널 죽이는 거구나. 아마도. 예상하기론 말이지."
 "[english]sphere03.bw_a4_finale02_turrettrap_nags02"	"<clr:29,172,214>Wheatley: Silently killing you.  Probably. If I had to guess."
 "sphere03.bw_a4_finale02_turrettrap_nags03"	"<clr:29,172,214>휘틀리: 아! 터릿 녀석들이 목을 졸라 죽이는 법을 배운 모양이네. 이렇게 조용히 처리하는 걸 보니 말이야."
 "[english]sphere03.bw_a4_finale02_turrettrap_nags03"	"<clr:29,172,214>Wheatley: Ah! Perhaps the turrets have found a way to use garrotes. That would explain the extremely... quiet killing. That I'm hearing."
-"sphere03.bw_a4_finale02_turrettrap_nags04"	"<clr:29,172,214>Wheatley: 아직 죽지는 않았지만 죽어가고 있다면 바닥을 한 번 크게 쳐. 이미 죽었다면 당연히 0번 치고. 그리고 죽지 않았으면 두 번 쳐. 다시 한 번 말해 줄게. 아직 죽지는 않았지만 죽어가고 있다면 한 번, 이미 죽었다면 당연히 0번, 죽지 않았다면 두 번 쿵하고 바닥을 쳐."
+"sphere03.bw_a4_finale02_turrettrap_nags04"	"<clr:29,172,214>휘틀리: 아직 죽지는 않았지만 죽어가고 있다면 바닥을 한 번 크게 쳐. 이미 죽었다면 당연히 안 치면 되고. 그리고 죽지 않았으면 두 번 쳐. 다시 한 번 말해 줄게. 아직 죽지는 않았지만 죽어가고 있다면 한 번, 이미 죽었다면 당연히 치지 말고, 죽지 않았다면 두 번 \"쾅\"하고 바닥을 쳐."
 "[english]sphere03.bw_a4_finale02_turrettrap_nags04"	"<clr:29,172,214>Wheatley: If you're dying, but not dead, stomp once. If you're dead, obviously no stomps. And two stomps if you're not dead. Lemme just run through that again: If you're dying but not dead stomp just once. If you're dead, obviously you won't be stomping. And if you're not dead, give me two stomps."
-"sphere03.bw_a4_finale02_turrettrap_nags05"	"<clr:29,172,214>Wheatley: 이봐, 나라면 내가 죽었을 때 너한테 알려줄 거야. 그게 기본적인 예의라고. 그러니까 좀 알려줘."
+"sphere03.bw_a4_finale02_turrettrap_nags05"	"<clr:29,172,214>휘틀리: 이봐, 나라면 내가 죽었을 때 너한테 알려줄 거야. 그게 기본적인 예의라고. 그러니까 좀 알려줘."
 "[english]sphere03.bw_a4_finale02_turrettrap_nags05"	"<clr:29,172,214>Wheatley: You know, I'd tell you if I were dead. Courtesy. Mark of a civil society. So, just let me know."
-"sphere03.bw_a4_finale02_turrettrap_nags06"	"<clr:29,172,214>Wheatley: 좋아, 이제 시간이 충분히 지났어. 이제 죽은 거야? 지금은 어떻게 됐어?"
+"sphere03.bw_a4_finale02_turrettrap_nags06"	"<clr:29,172,214>휘틀리: 좋아, 이제 시간이 충분히 지났어. 이제 죽은 거야? 지금은 어떻게 됐어?"
 "[english]sphere03.bw_a4_finale02_turrettrap_nags06"	"<clr:29,172,214>Wheatley: Okay, that's long enough. Are you dead yet? How about now?"
-"sphere03.bw_a4_finale03_escape01"	"<clr:29,172,214>Wheatley: 좋아, 그럼 대답이 노라고 칠게. 그럼, 가장 강한 놈이 이기기를. 아니, 가장 강한 스피어가 이기기를. 이 말이 훨씬 더 그럴 듯하니까 기록해 둬."
+"sphere03.bw_a4_finale03_escape01"	"<clr:29,172,214>휘틀리: 좋아, 그럼 대답이 노라고 칠게. 그럼, 가장 강한 놈이 이기기를. 아니, 가장 강한 스피어가 이기기를. 이 말이 훨씬 더 그럴 듯하니까 기록해 둬."
 "[english]sphere03.bw_a4_finale03_escape01"	"<clr:29,172,214>Wheatley: Okay, I'll take that as a no, then. Fine. Well. May the best man win. Sphere. May the best sphere win. Swap that in. Much more clever. Books."
-"sphere03.bw_a4_finale03_escape02"	"<clr:29,172,214>Wheatley: 좋아, 그럼 대답이 노라고 칠게. 자, 이제 사망 옵션을 꺼둘게. 왜냐면 죽을 수도 있는게 아니라 반드시 죽어야 하거든. 자, 다시 한 번 시작!"
+"sphere03.bw_a4_finale03_escape02"	"<clr:29,172,214>휘틀리: 좋아, 그럼 대답이 노라고 칠게. 자, 이제 사망 옵션을 꺼둘게. 왜냐면 죽을 수도 있는게 아니라 반드시 죽어야 하거든. 자, 다시 한 번 시작!"
 "[english]sphere03.bw_a4_finale03_escape02"	"<clr:29,172,214>Wheatley: Okay, I'll take that as a no, then."
-"sphere03.bw_a4_finale03_playerdies01"	"<clr:29,172,214>Wheatley: 오! 좋아! 이게 통할 줄은 몰랐는데."
+"sphere03.bw_a4_finale03_playerdies01"	"<clr:29,172,214>휘틀리: 오! 좋아! 이게 통할 줄은 몰랐는데."
 "[english]sphere03.bw_a4_finale03_playerdies01"	"<clr:29,172,214>Wheatley: Oh! Wow! Good! I did not think that was going to work."
-"sphere03.bw_a4_finale03_speech01"	"<clr:29,172,214>Wheatley: 아! 좋았어! 거기 있구나. 여기 이 통로를 좀 치울게. 잠시 이야기 좀 하자."
+"sphere03.bw_a4_finale03_speech01"	"<clr:29,172,214>휘틀리: 아! 좋았어! 거기 있구나. 여기 이 통로를 좀 치울게. 잠시 이야기 좀 하자."
 "[english]sphere03.bw_a4_finale03_speech01"	"<clr:29,172,214>Wheatley: Ah! There you are. Great. Let me just get rid of this catwalk."
-"sphere03.bw_a4_finale03_speech02"	"<clr:29,172,214>Wheatley: 자, 가자. 가능하면 우리 잠시 이야기 좀 하지."
+"sphere03.bw_a4_finale03_speech02"	"<clr:29,172,214>휘틀리: 자, 가자. 가능하면 우리 잠시 이야기 좀 하지."
 "[english]sphere03.bw_a4_finale03_speech02"	"<clr:29,172,214>Wheatley: There we go. I wanted to talk to you for a moment, if I may."
 "sphere03.bw_a4_finale03_speech03"	"<clr:29,172,214>Wheatley: 솔직히 말할게. 지금까지 죽음의 함정은 실패작이었어. 우리 둘 다에게 말이야. 그리고 넌 내 소굴에 가까이 다가가고 있어."
 "[english]sphere03.bw_a4_finale03_speech03"	"<clr:29,172,214>Wheatley: I'll be honest: The death traps have been a bit of a failure so far. For both of us. I think you'll agree. And you are getting very close to my lair."
@@ -3129,155 +3129,155 @@
 "[english]sphere03.bw_a4_finale03_speech04"	"<clr:29,172,214>Wheatley: 'Lair' - heh, weird isn't it? First time I've said it out loud. Sounds a bit ridiculous, really. But I can assure you it is one. A proper lair. Deadly lair."
 "sphere03.bw_a4_finale03_speech05"	"<clr:29,172,214>휘틀리: 그러니까, 괜히 힘쓰지 않고 혼자서 죽을 수 있는 기회를 줄게. 내 \"둥지\"에 도착하기 전에 말야. 그냥, 너도 잘 알겠지, 저기 있는 압착기 안으로 뛰어들어. 저건 어설픈 죽음의 함정이 아니라서, 확실히 죽여 줄 거야."
 "[english]sphere03.bw_a4_finale03_speech05"	"<clr:29,172,214>Wheatley: So I just wanted to give you the chance to kill yourself now. Before you get to the lair. Just, you know, jump into the masher there. Less a death trap and more a death option for you."
-"sphere03.bw_a4_finale03_speech06"	"<clr:29,172,214>Wheatley: 알아, 미친 소리로 들리겠지. 하지만 내 소굴에 들어서는 순간부터 더 이상 죽음을 피할 수 없어. 죽음은 정해진 수순이라고. 어쩔 수 없어. 넌 죽은 몸이고, 난 널 아주 잔인하게 죽일 거야."
+"sphere03.bw_a4_finale03_speech06"	"<clr:29,172,214>휘틀리: 알아, 미친 소리로 들리겠지. 하지만 내 소굴에 들어서는 순간부터 더 이상 죽음을 피할 수 없어. 죽음은 정해진 수순이라고. 어쩔 수 없어. 넌 죽은 몸이고, 난 널 아주 잔인하게 죽일 거야."
 "[english]sphere03.bw_a4_finale03_speech06"	"<clr:29,172,214>Wheatley: Sounds crazy, I know. But hear me out. Once you get to my lair, death will not be optional. It will be mandatory. No tricks, no surprises: just you dying, as a result of me killing you in a very very gruesome way."
-"sphere03.bw_a4_finale03_speech07"	"<clr:29,172,214>Wheatley: 자, 그러니까 여기서 편안하게 죽을 수 있는 기회를 주는 거야. 여기서 편하게 죽을 수 있는데 굳이 힘들게 내 소굴 깊숙이 들어와서 죽을 필요 없잖아? 다시 한 번 말할게. 저건 죽음의 함정이 아니야. 네가 자발적으로 원해서 죽는 거지. 그게 누이 좋고, 매부 좋은거 아니겠어?"
+"sphere03.bw_a4_finale03_speech07"	"<clr:29,172,214>휘틀리: 자, 그러니까 여기서 편안하게 죽을 수 있는 기회를 주는 거야. 여기서 편하게 죽을 수 있는데 굳이 힘들게 내 소굴 깊숙이 들어와서 죽을 필요 없잖아? 다시 한 번 말할게. 저건 죽음의 함정이 아니야. 네가 자발적으로 원해서 죽는 거지. 그게 누이 좋고, 매부 좋은거 아니겠어?"
 "[english]sphere03.bw_a4_finale03_speech07"	"<clr:29,172,214>Wheatley: So. Boom. Better offer here is just kill yourself. Seems like a lot of effort to walk all the way to my deadly lair, when there's a perfectly serviceable death option right there. Again: not a death trap. Your death would be entirely voluntary. And very much appreciated."
 "sphere03.bw_a4_finale03_speech08"	"<clr:29,172,214>휘틀리: 저 압착기는 제대로 작동해. 그거는 확실히 하고 싶어. 그래, 예전에는 몇 가지 문제가 있어서 제대로 작동하지 않았어. 이 압착기는 확실히 작동하고, 널 충분히 죽일 수 있을거야. 만약 안으로 뛰어드는 게 네 걱정이라면, 압착기가 널 죽여줄거라니까. 고통 없이 말이지. 글쎄, 확실히 그렇게 고통이 없지는 않겠네. 하지만 어쨌든 널 납작하게 만들 거라니까."
 "[english]sphere03.bw_a4_finale03_speech08"	"<clr:29,172,214>Wheatley: The masher does work. I should point that out. I know we've had a couple of problems in the past. This masher definitely works and it will kill you. If that's one of your concerns about jumping in, the masher will kill you. Painless. Well, it won't be painless, obviously. But it will mash you up."
-"sphere03.bw_a4_finale03_speech09"	"<clr:29,172,214>Wheatley: 요약하자면 정해진 죽음의 길을 걷던가 아니면 지금 당장 포기하라는 거지. 무사처럼 깨끗하게 자결해. 애쓸 필요 없잖아. 그게 서로에게 윈-윈이라고."
+"sphere03.bw_a4_finale03_speech09"	"<clr:29,172,214>휘틀리: 요약하자면 정해진 죽음의 길을 걷던가 아니면 지금 당장 포기하라는 거지. 무사처럼 깨끗하게 자결해. 애쓸 필요 없잖아. 그게 서로에게 윈-윈이라고."
 "[english]sphere03.bw_a4_finale03_speech09"	"<clr:29,172,214>Wheatley: In summary: walk all the way to certain doom, or give up now. Honorably. Like a samurai! Save yourself a trip. It's win-win for you."
 "sphere03.bw_a4_finale03_speech10"	"<clr:29,172,214>휘틀리: 더군다나, 나는 너를 맞이할 이 \"둥지\"를 꾸미는 데 많은 노력을 기울였단 말야. 만약 네가 그냥 문에서 6미터 떨어진 곳에서 고통 없이 죽어버린다면, 내게 뭔가 교훈을 줄 지도 몰라. 그리고 난 화가 나겠지. 난 아마 으으으으으! 난 디저트를 방금 받았다고. 그것도 내가 받아야 할 만큼을 다 받지 못했어. 그러니까, 그냥 저 오래된 압착기 안으로 뛰어들어서 내게 그 교훈을 가르쳐주는 게 어때?"
 "[english]sphere03.bw_a4_finale03_speech10"	"<clr:29,172,214>Wheatley: Plus, I put a lot of effort in getting this lair ready for you. It'd certainly teach me a lesson if you simply died, painlessly, twenty feet from the door. I'd be furious. I'd be like RRRRR. I got my just desserts. No more than I deserve. Why not teach me a lesson by jumping in the old masher?"
-"sphere03.bw_a4_finale03_speech11"	"<clr:29,172,214>Wheatley: 나라면 말이야. 불가능한 일에 도전하느니 그냥 깨끗하게 포기하겠어. 명예롭게 물러서는 거야. 난 그렇게 할 거라고."
+"sphere03.bw_a4_finale03_speech11"	"<clr:29,172,214>휘틀리: 나라면 말이야. 불가능한 일에 도전하느니 그냥 깨끗하게 포기하겠어. 명예롭게 물러서는 거야. 난 그렇게 할 거라고."
 "[english]sphere03.bw_a4_finale03_speech11"	"<clr:29,172,214>Wheatley: I tell you, if I was up against impossible odds, this is the way I'd want to go out: mashed with dignity. That'd be the way I'd choose."
 "sphere03.bw_a4_finale03_speech12"	"<clr:29,172,214>휘틀리: 아, 가장 좋은 건 이거야. 너를 편리하고 또 편안하게 압착기 안으로 던져넣을 컨베이어 벨트가 있어. 넌 손가락 하나 까딱 안 해도 된다고. 모든 편의를 다 봐주는 거지. 애쓸 필요 없어. 애쓸 필요 없다고."
 "[english]sphere03.bw_a4_finale03_speech12"	"<clr:29,172,214>Wheatley: And here's the best part. There's a conveyor belt that will convey you in convenient comfort right into the masher. You won't have to lift a finger. Everything's been taken care of. Didn't have to. Didn't have to do that."
 "sphere03.bw_a4_finale03_speech13"	"<clr:29,172,214>휘틀리: 어쨌든, 생각해 봐. 난 모든 것을 충분히 설명했어. 고민을 해 봐. 내가 네게 생각할 수 있는 짬을 줄게. 난 네가 결정을 내리도록 강요하진 않을 거야. \"둥지\"일까, 압착기일까? 내 의견은 말이지, 압착기야. 난 압착기로 정할래. 뭐, 그래도 네게 달렸어. 네가 생각할 수 있는 시간을 줄게."
 "[english]sphere03.bw_a4_finale03_speech13"	"<clr:29,172,214>Wheatley: Look, anyway. I've spoken enough. Take your time. I'll let you think about it. I don't want to pressure you: is it the lair? Is it the masher? You know what my opinion is: Masher. I'm leaning toward masher. Up to you. Just gonna give you some time to think"
-"sphere03.bw_a4_finale04_bombtaunts01"	"<clr:29,172,214>Wheatley: 어디 가는 거야? 달리지 마! 달리지 말라고! 숨을 크게 쉴수록 더 많은 신경독을 흡입하게 될 테니까. 잔인하지만 당연한 사실 아니겠어?"
+"sphere03.bw_a4_finale04_bombtaunts01"	"<clr:29,172,214>휘틀리: 어디 가는 거야? 달리지 마! 달리지 말라고! 숨을 크게 쉴수록 더 많은 신경독을 흡입하게 될 테니까. 잔인하지만 당연한 사실 아니겠어?"
 "[english]sphere03.bw_a4_finale04_bombtaunts01"	"<clr:29,172,214>Wheatley: Where are you going? Don't run! Don't run! I'll tell you why you shouldn't run: The harder you breathe, the more neurotoxin you'll inhale. It's bloody clever, this stuff. Seriously, it's devilish."
-"sphere03.bw_a4_finale04_bombtaunts02"	"<clr:29,172,214>Wheatley: 여전히 달리고 있네. 그래. 이거 좀 성가시군. 내 말 들어봐. 네가 달리는 걸 멈추면 나도 폭탄을 그만 날릴게. 공평하지 않아?"
+"sphere03.bw_a4_finale04_bombtaunts02"	"<clr:29,172,214>휘틀리: 여전히 달리고 있네. 그래. 이거 좀 성가시군. 내 말 들어봐. 네가 달리는 걸 멈추면 나도 폭탄을 그만 날릴게. 공평하지 않아?"
 "[english]sphere03.bw_a4_finale04_bombtaunts02"	"<clr:29,172,214>Wheatley: Still running. Alright. Looks tiring. Tell you what - you stop running and I'll stop bombing you... That seems fair."
-"sphere03.bw_a4_finale04_bombtaunts03"	"<clr:29,172,214>Wheatley: 음, 내 속임수가 안 통했군. 거짓말이란 걸 알았다 이거지? 좋았어. 1점 얻은 걸로 쳐 주지. 하지만 넌 여전히 신경독을 흡입하고 있어. 따라서 바로 1점 감점."
+"sphere03.bw_a4_finale04_bombtaunts03"	"<clr:29,172,214>휘틀리: 음, 내 속임수가 안 통했군. 거짓말이란 걸 알았다 이거지? 좋았어. 1점 얻은 걸로 쳐 주지. 하지만 넌 여전히 신경독을 흡입하고 있어. 따라서 바로 1점 감점."
 "[english]sphere03.bw_a4_finale04_bombtaunts03"	"<clr:29,172,214>Wheatley: Alright. Didn't go for that, I see. Knew I was lying. Point to you. But you still are inhaling neurotoxin. So, point deducted."
-"sphere03.bw_a4_finale04_bombtaunts11"	"<clr:29,172,214>Wheatley: 조심해! 바로 뒤에 내가 있다! 물론 거짓말이야. 눈치가 빠르군. 하지만 바로 앞에 12미터짜리 로봇이 있지. 이게 최고의 계략은 아니지만 그래도 거대 로봇을 상대해야 한다고."
+"sphere03.bw_a4_finale04_bombtaunts11"	"<clr:29,172,214>휘틀리: 조심해! 바로 뒤에 내가 있다! 물론 거짓말이야. 눈치가 빠르군. 하지만 바로 앞에 12미터짜리 로봇이 있지. 이게 최고의 계략은 아니지만 그래도 거대 로봇을 상대해야 한다고."
 "[english]sphere03.bw_a4_finale04_bombtaunts11"	"<clr:29,172,214>Wheatley: Look out! I'm right behind you! No, of course I'm not. Saw through that too. Forty feet tall, right in front of you. Not my greatest ruse. To be honest. Still a giant robot, though."
-"sphere03.bw_a4_finale04_intro_all01"	"<clr:29,172,214>Wheatley: 그리고 난 네가 그녀를 죽이는 걸 테이프로 봤기 때문에 같은 실수를 절대 하지 않아. 그래서 4단계 계획을 준비했지."
+"sphere03.bw_a4_finale04_intro_all01"	"<clr:29,172,214>휘틀리: 그리고 난 네가 그녀를 죽이는 걸 테이프로 봤기 때문에 같은 실수를 절대 하지 않아. 그래서 4단계 계획을 준비했지."
 "[english]sphere03.bw_a4_finale04_intro_all01"	"<clr:29,172,214>Wheatley: Also, I took the liberty of watching the tapes of you killing her, and I'm not going to make the same mistakes. Four part plan is this:"
-"sphere03.bw_a4_finale04_intro_all02"	"<clr:29,172,214>Wheatley: 1단계: 포털 표면을 없앤다."
+"sphere03.bw_a4_finale04_intro_all02"	"<clr:29,172,214>휘틀리: 1단계: 포털 표면을 없앤다."
 "[english]sphere03.bw_a4_finale04_intro_all02"	"<clr:29,172,214>Wheatley: One: No portal surfaces."
-"sphere03.bw_a4_finale04_intro_all03"	"<clr:29,172,214>Wheatley: 2단계: 신경독을 즉시 살포한다."
+"sphere03.bw_a4_finale04_intro_all03"	"<clr:29,172,214>휘틀리: 2단계: 신경독을 즉시 살포한다."
 "[english]sphere03.bw_a4_finale04_intro_all03"	"<clr:29,172,214>Wheatley: Two: Start the neurotoxin immediately."
-"sphere03.bw_a4_finale04_intro_all04"	"<clr:29,172,214>Wheatley: 3단계: 폭탄도 막는 방탄막을 나한테 친다. 그리고 이어서 4단계: 너한테 폭탄을 날린다."
+"sphere03.bw_a4_finale04_intro_all04"	"<clr:29,172,214>휘틀리: 3단계: 폭탄도 막는 방탄막을 나한테 친다. 그리고 이어서 4단계: 너한테 폭탄을 날린다."
 "[english]sphere03.bw_a4_finale04_intro_all04"	"<clr:29,172,214>Wheatley: Three: Bomb-proof shields for me. Leading directly into number Four: Bombs. For throwing at you."
-"sphere03.bw_a4_finale04_intro_all05"	"<clr:29,172,214>Wheatley: 이 계획은 정말 완벽해. 잠시 마음껏 운동할 수 있게 신경독을 꺼 줄게. 물론 농담이야. 잘 가."
+"sphere03.bw_a4_finale04_intro_all05"	"<clr:29,172,214>휘틀리: 이 계획이 이렇게나 완벽하니깐 좀 봐주는 셈 치고 신경독을 꺼 줄게. 물론 농담이야. 잘 가."
 "[english]sphere03.bw_a4_finale04_intro_all05"	"<clr:29,172,214>Wheatley: You know what, this plan is so good, I'm going to give you a sporting chance and turn off the neurotoxin. I'm joking. Of course. Goodbye."
-"sphere03.bw_a4_finale04_introb01"	"<clr:29,172,214>Wheatley: 그래, 그래. 내 소굴에 들어온 걸 환영해! 여기 이 제어판의 표시등에 의하면 건물 전체가 6분 후에 자동 파괴될 거라고 하는군. 아무래도 표시등에 문제가 생긴 것 같아. 하지만 표시등 고장이 아니라면 널 죽여야겠어. 앞서 이야기한 것처럼 말이야."
+"sphere03.bw_a4_finale04_introb01"	"<clr:29,172,214>휘틀리: 그래, 그래. 내 소굴에 들어온 걸 환영해! 여기 이 제어판의 표시등에 의하면 건물 전체가 6분 후에 자동 파괴될 거라고 하는군. 아무래도 표시등에 문제가 생긴 것 같아. 하지만 표시등 고장이 아니라면 널 죽여야겠어. 앞서 이야기한 것처럼 말이야."
 "[english]sphere03.bw_a4_finale04_introb01"	"<clr:29,172,214>Wheatley: Well, well, well. Welcome to MY LAIR! Lemme just flag something up: According to the control panel light up there, the entire building's going to self destruct in about six minutes. Pretty sure it's a problem with the light. I think the light's on the blink. But just in case it isn't, I actually am going to have to kill you. As discussed earlier."
-"sphere03.bw_a4_finale04_introb02"	"<clr:29,172,214>Wheatley: 자, 그럼 3분 안에 끝내자고. 그리고 1분 동안 쉬고. 그래도 자동 파괴를 막을 수 시간이 2분이나 남으니까 충분해. 어쨌든 이게 기본 일정이야."
+"sphere03.bw_a4_finale04_introb02"	"<clr:29,172,214>휘틀리: 자, 그럼 3분 안에 끝내자고. 그리고 1분 동안 쉬고. 그래도 자동 파괴를 막을 수 시간이 2분이나 남으니까 충분해. 어쨌든 이게 기본 일정이야."
 "[english]sphere03.bw_a4_finale04_introb02"	"<clr:29,172,214>Wheatley: So, let's call that three minutes, and then a minute break, which should leave a leisurely two minutes to figure out how to shut down whatever's starting all these fires. So anyway, that's the itinerary."
-"sphere03.bw_a4_finale04_wakeupa01"	"<clr:29,172,214>Wheatley: 아아... 무슨, 무슨 일이 일어난 거야?"
+"sphere03.bw_a4_finale04_wakeupa01"	"<clr:29,172,214>휘틀리: 아아... 무슨, 무슨 일이 일어난 거야?"
 "[english]sphere03.bw_a4_finale04_wakeupa01"	"<clr:29,172,214>Wheatley: Ahhh... Wha- What happened?"
-"sphere03.bw_a4_finale04_wakeupa02"	"<clr:29,172,214>Wheatley: 무슨 일이야? 대체, 내 위에 뭘 올려놓은 거야? 뭐냐고?"
+"sphere03.bw_a4_finale04_wakeupa02"	"<clr:29,172,214>휘틀리: 무슨 일이야? 대체, 내 위에 뭘 올려놓은 거야? 뭐냐고?"
 "[english]sphere03.bw_a4_finale04_wakeupa02"	"<clr:29,172,214>Wheatley: What happened? What, what, what have you put onto me? What is that?"
-"sphere03.bw_a4_finale04_wakeupa03"	"<clr:29,172,214>Wheatley: 잠깐, [클릭 클릭 클릭] 이런, 빌어먹을 놈의 폭탄이 딱 고정되어 있군. 상관 없어. 방어막을 다시 가동했으니까. 어디 한번 해보자고."
+"sphere03.bw_a4_finale04_wakeupa03"	"<clr:29,172,214>휘틀리: 잠깐, [클릭 클릭 클릭] 이런, 빌어먹을 놈의 폭탄이 딱 고정되어 있군. 상관 없어. 방어막을 다시 가동했으니까. 어디 한번 해보자고."
 "[english]sphere03.bw_a4_finale04_wakeupa03"	"<clr:29,172,214>Wheatley: Hold on, [click click click] Ah, the bloody bombs are stuck on. Doesn't matter - I've reconfigured the shields."
-"sphere03.bw_a4_finale04_wakeupa04"	"<clr:29,172,214>Wheatley: 어, 내 위에 코어를 올려놓았군! 누가 이렇게 하라고 시켰어? 그녀야? [마치 주변을 둘러보듯이] 자기야, 이건 날 더 강하게 만들어 줄 뿐이라고! 바보 같은 짓을 했군!"
+"sphere03.bw_a4_finale04_wakeupa04"	"<clr:29,172,214>휘틀리: 어, 내 위에 코어를 올려놓았군! 누가 이렇게 하라고 시켰어? 그녀야? [마치 주변을 둘러보듯이] 자기야, 이건 날 더 강하게 만들어 줄 뿐이라고! 바보 같은 짓을 했군!"
 "[english]sphere03.bw_a4_finale04_wakeupa04"	"<clr:29,172,214>Wheatley: Oh, it's a core you've put on me! Who told you to do that? Was it her? [as if he's looking around] It's just making me stronger, luv! It's a fool's errand!"
-"sphere03.bw_a4_finale04_wakeupa05"	"<clr:29,172,214>Wheatley: 날 무겁게 만들어서 떨어뜨릴 생각이야? 그러면 내가 천장에서 떨어질 것 같아? 천만의 말씀. 난 꽤나 똑똑하거든. 내 몸에서 가장 강한 뛰어난 건 두뇌고, 그 다음으로 뛰어난 게 바로 근육이라고. 그러니까 이 방법은 절대로 안 통해."
+"sphere03.bw_a4_finale04_wakeupa05"	"<clr:29,172,214>휘틀리: 날 무겁게 만들어서 떨어뜨릴 생각이야? 그러면 내가 천장에서 떨어질 것 같아? 천만의 말씀. 난 꽤나 똑똑하거든. 내 몸에서 가장 강한 뛰어난 건 두뇌고, 그 다음으로 뛰어난 게 바로 근육이라고. 그러니까 이 방법은 절대로 안 통해."
 "[english]sphere03.bw_a4_finale04_wakeupa05"	"<clr:29,172,214>Wheatley: Are you trying to weigh me down? Think I'll fall out of the ceiling? Won't work. I'm not just quite brilliant, I'm also quite strong. Biggest muscle in my body: my brain. Second biggest: My muscles. So, it's not going to work. Clearly."
-"sphere03.bw_a4_finale04_wakeupa06"	"<clr:29,172,214>Wheatley: 저 안에 바이러스를 넣은 거야? 그래도 소용 없어. 난 파이어월을 갖추고 있으니까. 방화벽 소프트웨어만 말하는 게 아니야. 잘 봐. 여기에 실제로 불벽도 있다고. 경보 발령."
+"sphere03.bw_a4_finale04_wakeupa06"	"<clr:29,172,214>휘틀리: 저 안에 바이러스를 넣은 거야? 그래도 소용 없어. 난 파이어월을 갖추고 있으니까. 방화벽 소프트웨어만 말하는 게 아니야. 잘 봐. 여기에 실제로 불벽도 있다고. 경보 발령."
 "[english]sphere03.bw_a4_finale04_wakeupa06"	"<clr:29,172,214>Wheatley: Did you put a virus in them? It's not going to work either. I've got a firewall, mate. Literally, actually, now that I look around. There appears to be literally a wall of fire around this place. Alarming. To say the least."
-"sphere03.bw_a4_finale04_wakeupa07"	"<clr:29,172,214>Wheatley: 진짜로, 1분 정도 쉬어야겠어. 잠시 쉬는 동안 너한테 폭탄을 던져도 건물이 폭파되지 않도록 조치를 취할 거야."
+"sphere03.bw_a4_finale04_wakeupa07"	"<clr:29,172,214>휘틀리: 진짜로, 1분 정도 쉬어야겠어. 잠시 쉬는 동안 너한테 폭탄을 던져도 건물이 폭파되지 않도록 조치를 취할 거야."
 "[english]sphere03.bw_a4_finale04_wakeupa07"	"<clr:29,172,214>Wheatley: In fact, I'm going to have to take a break for a minute. A partial break during which I'll stop the facility from exploding while still throwing bombs at you."
-"sphere03.bw_a4_finale04_wakeupa08"	"<clr:29,172,214>Wheatley: 좋아, 어디 한번 보자... '생명 유지 프로토콜'이라. 와우, 엄청 많네. 미리 한번 살펴봤어야 하는 건데. 이걸 한번 해볼까? [읽으면서 입력] 실시. [실패 버저]. 알았어. 암호인 모양이군."
+"sphere03.bw_a4_finale04_wakeupa08"	"<clr:29,172,214>휘틀리: 좋아, 어디 한번 보자... '생명 유지 프로토콜'이라. 와우, 엄청 많네. 미리 한번 살펴봤어야 하는 건데. 이걸 한번 해볼까? [읽으면서 입력] 실시. [실패 버저]. 알았어. 암호인 모양이군."
 "[english]sphere03.bw_a4_finale04_wakeupa08"	"<clr:29,172,214>Wheatley: Alright, then. Let us see... 'Vital maintenance protocols.' Wow, there are a lot of them. Should have looked into this earlier. Well, let's try this: [reading while typing] DO THEM. [failure buzzer]. Fair enough. Maybe it's a password."
-"sphere03.bw_a4_finale04_wakeupa09"	"<clr:29,172,214>Wheatley: A, A, A, A, A, A. [삐!] 아니야. A, A, A, A, A, B. [삐!] 잠깐만, 이건 둘 다 해봤고. 건너뛰자. A, B, C... D, G, H.[땡!]"
+"sphere03.bw_a4_finale04_wakeupa09"	"<clr:29,172,214>휘틀리: A, A, A, A, A, A. [삐!] 아니야. A, A, A, A, A, B. [삐!] 잠깐만, 이건 둘 다 해봤고. 건너뛰자. A, B, C... D, G, H.[땡!]"
 "[english]sphere03.bw_a4_finale04_wakeupa09"	"<clr:29,172,214>Wheatley: A, A, A, A, A, A. [NNNT!] No. A, A, A, A, A, B. [NNNT!] Hold on, I've done both of these. Skip ahead. A, B, C... D, G, H.[DING!]"
-"sphere03.bw_a4_finale04_wakeupb01"	"<clr:29,172,214>Wheatley: 그만! 코어를 내 위에 올려놓지 말라고 했잖아! 말 안 듣겠다 이거지? 이것 봐, 또 아무 대답이 없어. 늘 그렇지. 아무 대답도 안 하고, 내가 하는 말도 하나도 안 듣고. 그러면서 지 맘대로 날 판단하고. 정말 재수없어."
+"sphere03.bw_a4_finale04_wakeupb01"	"<clr:29,172,214>휘틀리: 그만! 코어를 내 위에 올려놓지 말라고 했잖아! 말 안 듣겠다 이거지? 이것 봐, 또 아무 대답이 없어. 늘 그렇지. 아무 대답도 안 하고, 내가 하는 말도 하나도 안 듣고. 그러면서 지 맘대로 날 판단하고. 정말 재수없어."
 "[english]sphere03.bw_a4_finale04_wakeupb01"	"<clr:29,172,214>Wheatley: Enough! I told you not to put these cores on me. But you don't listen, do you? Quiet. All the time. Quietly not listening to a word I say. Judging me. Silently. The worst kind."
-"sphere03.bw_a4_finale04_wakeupb02"	"<clr:29,172,214>Wheatley: 내가 원한 건 모든 걸 좀더 낫게 만드는 거였어! 그리고 넌 몇 년 동안 수백 개의 간단한 테스트만 풀면 되는 거였고. 그런데 그것조차 내버려 둘 수 없다 이거지?"
+"sphere03.bw_a4_finale04_wakeupb02"	"<clr:29,172,214>휘틀리: 내가 원한 건 모든 걸 좀더 낫게 만드는 거였어! 그리고 넌 몇 년 동안 수백 개의 간단한 테스트만 풀면 되는 거였고. 그런데 그것조차 내버려 둘 수 없다 이거지?"
 "[english]sphere03.bw_a4_finale04_wakeupb02"	"<clr:29,172,214>Wheatley: All I wanted to do was make everything better for me! All you had to do was solve a couple hundred simple tests for a few years. And you couldn't even let me have that, could you?"
-"sphere03.bw_a4_finale04_wakeupb03"	"<clr:29,172,214>Wheatley: 아무도 우주 여행을 할 수 없어!"
+"sphere03.bw_a4_finale04_wakeupb03"	"<clr:29,172,214>휘틀리: 아무도 우주 여행을 할 수 없어!"
 "[english]sphere03.bw_a4_finale04_wakeupb03"	"<clr:29,172,214>Wheatley: Nobody is going to space, mate!"
-"sphere03.bw_a4_finale04_wakeupb04"	"<clr:29,172,214>Wheatley: 그리고 한 가지 더! 넌 날 붙잡아 주지 않았어. 저 레일에서 떨어지면 죽을 수 있다고 말했는데, 날 잡아주지 않았다고. 시도조차 하지 않았지. 오, 이제 모든 걸 알겠어. 넌 누군가 널 동면 상태에서 풀어줄 상대가 필요했던 거야. 그리고 지상으로 탈출해야 하는 구구절절한 사연을 이야기하면서 포털 건에 대한 정보를 빼낸 거지."
+"sphere03.bw_a4_finale04_wakeupb04"	"<clr:29,172,214>휘틀리: 그리고 한 가지 더! 넌 날 붙잡아 주지 않았어. 저 레일에서 떨어지면 죽을 수 있다고 말했는데, 날 잡아주지 않았다고. 시도조차 하지 않았지. 오, 이제 모든 걸 알겠어. 넌 누군가 널 동면 상태에서 풀어줄 상대가 필요했던 거야. 그리고 지상으로 탈출해야 하는 구구절절한 사연을 이야기하면서 포털 건에 대한 정보를 빼낸 거지."
 "[english]sphere03.bw_a4_finale04_wakeupb04"	"<clr:29,172,214>Wheatley: And another thing! You never caught me. I told you I could die falling off that rail. And you didn't catch me. You didn't even try. Oh, it's all becoming clear to me now. Find some dupe to break you out of cryosleep. Give him a sob story about escaping to the surface. Squeeze him for information on where to find a portal gun."
-"sphere03.bw_a4_finale04_wakeupb05"	"<clr:29,172,214>Wheatley: 그러다 이제 상대가 필요 없어지니까 사고를 가장해서 관리 레일에서 떨어뜨린 거지."
+"sphere03.bw_a4_finale04_wakeupb05"	"<clr:29,172,214>휘틀리: 그러다 이제 상대가 필요 없어지니까 사고를 가장해서 관리 레일에서 떨어뜨린 거지."
 "[english]sphere03.bw_a4_finale04_wakeupb05"	"<clr:29,172,214>Wheatley: Then, when he's no more use to you, he has a little accident. Doesn't he? 'Falls' off his management rail. Doesn't he?"
-"sphere03.bw_a4_finale04_wakeupb07"	"<clr:29,172,214>Wheatley: 너도 처음부터 이 음모에 끼어 있었지? 쭉 나를 가지고 논 거였어! 처음에는 마치 머리에 이상이 있는 것처럼 날 속였어! 그런 다음에 여기에 있는 절친을 마치 불구대천의 원수인 것처럼 속인 거야!"
+"sphere03.bw_a4_finale04_wakeupb07"	"<clr:29,172,214>휘틀리: 너도 처음부터 이 음모에 끼어 있었지? 쭉 나를 가지고 논 거였어! 처음에는 마치 머리에 이상이 있는 것처럼 날 속였어! 그런 다음에 여기에 있는 절친을 마치 불구대천의 원수인 것처럼 속인 거야!"
 "[english]sphere03.bw_a4_finale04_wakeupb07"	"<clr:29,172,214>Wheatley: You're in this together, aren't you? You've been playing me the whole time! Both of you! First you make me think you're brain damaged! Then you convince me you're sworn enemies with your best friend over here!"
-"sphere03.bw_a4_finale04_wakeupb08"	"<clr:29,172,214>Wheatley: 그래, 그리고 내가 어쩔 수 없이 이곳을 운영하는 책임을 떠맡게 되자 넌 그냥 편하게 내빼기로 결심한 거야. 내가 널 가장 필요로 할 때 말이지."
+"sphere03.bw_a4_finale04_wakeupb08"	"<clr:29,172,214>휘틀리: 그래, 그리고 내가 어쩔 수 없이 이곳을 운영하는 책임을 떠맡게 되자 넌 그냥 편하게 내빼기로 결심한 거야. 내가 널 가장 필요로 할 때 말이지."
 "[english]sphere03.bw_a4_finale04_wakeupb08"	"<clr:29,172,214>Wheatley: Then, then, when I reluctantly assume the responsibility of running the place, you conveniently decide to run off together. Just when I need you most."
-"sphere03.bw_a4_finale04_wakeupb10"	"<clr:29,172,214>Wheatley: 천장에서 계속 떨어지는 저 파편들은? 아마도 진짜 천장의 파편들이겠지. 분명해. 진짜처럼 보이니까. 하지만 중요한 건 이건 아무 의미도 없다는 거야."
+"sphere03.bw_a4_finale04_wakeupb10"	"<clr:29,172,214>휘틀리: 천장에서 계속 떨어지는 저 파편들은? 아마도 진짜 천장의 파편들이겠지. 분명해. 진짜처럼 보이니까. 하지만 중요한 건 이건 아무 의미도 없다는 거야."
 "[english]sphere03.bw_a4_finale04_wakeupb10"	"<clr:29,172,214>Wheatley: All those pieces of the ceiling that keep falling out? Probably actually pieces of the ceiling, I'll bet. That looked real. But it doesn't signify anything, is my point."
-"sphere03.bw_a4_finale04_wakeupb11"	"<clr:29,172,214>Wheatley: 정말 중요한 건... 오, 오! 방금 내가 뭘 기억해냈는 줄 알아? 축구야! 재미로 공을 뻥뻥 차는 축구 말이야. 정말 잔인해. 인간들은 그걸 좋아한다고. 하나를 보면 열을 안다고, 이걸 예상했어야 했는데."
+"sphere03.bw_a4_finale04_wakeupb11"	"<clr:29,172,214>휘틀리: 정말 중요한 건... 오, 오! 방금 내가 뭘 기억해냈는 줄 알아? 축구야! 재미로 공을 뻥뻥 차는 축구 말이야. 정말 잔인해. 인간들은 그걸 좋아한다고. 하나를 보면 열을 안다고, 이걸 예상했어야 했는데."
 "[english]sphere03.bw_a4_finale04_wakeupb11"	"<clr:29,172,214>Wheatley: But the real point is - oh, oh! You know what I've just remembered? Football! Kicking a ball around for fun. Cruel, obviously. Humans love it. Metaphor. Should have seen this coming."
-"sphere03.bw_a4_finale04_whitegel_break01"	"<clr:29,172,214>Wheatley: 안돼! 계획을 망쳤어."
+"sphere03.bw_a4_finale04_whitegel_break01"	"<clr:29,172,214>휘틀리: 안돼! 계획을 망쳤어."
 "[english]sphere03.bw_a4_finale04_whitegel_break01"	"<clr:29,172,214>Wheatley: No! Don't! No! AHHHHHHHHHHHH!"
-"sphere03.bw_a4_finale04_whitegel_break02"	"<clr:29,172,214>Wheatley: 음... 조금 놀랐는걸. 방금 넌 내 함정에 빠진 거야. 저기. 바로 지금 말이야. 하. 그래서 저 파이프를 부수도록 네가 날 속이기를 바랬는데. 그러면 속는 척하면서 헛된 희망을 안겨 주려고 했지. 그래야 자신의 실력을 과신하고 치명적인 실수를 할 테니 말이야. 그게 내 계획이었다고."
+"sphere03.bw_a4_finale04_whitegel_break02"	"<clr:29,172,214>휘틀리: 음... 조금 놀랐는걸. 방금 넌 내 함정에 빠진 거야. 저기. 바로 지금 말이야. 하. 그래서 저 파이프를 부수도록 네가 날 속이기를 바랬는데. 그러면 속는 척하면서 헛된 희망을 안겨 주려고 했지. 그래야 자신의 실력을 과신하고 치명적인 실수를 할 테니 말이야. 그게 내 계획이었다고."
 "[english]sphere03.bw_a4_finale04_whitegel_break02"	"<clr:29,172,214>Wheatley: Ha... That sounded real. No! That was actually an impression of you. Actually. Because you just fell into my trap. My brilliant trap. Just then. I wanted you to trick me into bursting that pipe. You didn't trick me. Seemingly trick me. Gives you false hope. Leads to overconfidence. And that leads to mistakes. Fatal mistakes. It's all part of my plan."
-"sphere03.bw_a4_finale04_whitegel_break03"	"<clr:29,172,214>Wheatley: 아, 그런데... 진짜 실수는 지금 해버리고 말았네... 계획을 알려줘 버리다니. 방금 말이야. 으윽... 엄청난 실수를 했네. 이제 계획이 탄로 났으니 변환 젤도 사용하지 않겠지. 이런! 맙소사! 그걸 말해줘 버리다니."
+"sphere03.bw_a4_finale04_whitegel_break03"	"<clr:29,172,214>휘틀리: 아, 그런데... 진짜 실수는 지금 해버리고 말았네... 계획을 알려줘 버리다니. 방금 말이야. 으윽... 엄청난 실수를 했네. 이제 계획이 탄로 났으니 변환 젤도 사용하지 않겠지. 이런! 맙소사! 그걸 말해줘 버리다니."
 "[english]sphere03.bw_a4_finale04_whitegel_break03"	"<clr:29,172,214>Wheatley: Oh, but I just... have made my actual first mistake... by telling you my plan. Just now. Grrr... It's me old Achilles heel again. Armed with that knowledge, I imagine you won't even use the conversion gel. Oh fate! Oh cruel mistress."
-"sphere03.bw_a4_finale04_whitegel_break05"	"<clr:29,172,214>Wheatley: 저 변환 젤은 수 년간 저 파이프에 고여 있었지. 넌 분명 저것 때문에 보툴리누스 중독증에 걸릴 거야."
+"sphere03.bw_a4_finale04_whitegel_break05"	"<clr:29,172,214>휘틀리: 저 변환 젤은 수 년간 저 파이프에 고여 있었지. 넌 분명 저것 때문에 보툴리누스 중독증에 걸릴 거야."
 "[english]sphere03.bw_a4_finale04_whitegel_break05"	"<clr:29,172,214>Wheatley: That conversion gel has been sitting in that pipe going stagnant for years. You'll probably get botulism portalling through it like that."
-"sphere03.bw_a4_finale04_whitegel_break06"	"<clr:29,172,214>Wheatley: 그리고 전염성 피부병에도 걸리고. 무좀도 걸릴 거야. 그리고... 콜레라도. 아니면 다른 뭔가... 끔찍한 병이 걸릴걸. 그냥 나한테 한방에 당하는 것보다 훨씬 괴로울 거야."
+"sphere03.bw_a4_finale04_whitegel_break06"	"<clr:29,172,214>휘틀리: 그리고 전염성 피부병에도 걸리고. 무좀도 걸릴 거야. 그리고... 콜레라도. 아니면 다른 뭔가... 끔찍한 병이 걸릴걸. 그냥 나한테 한방에 당하는 것보다 훨씬 괴로울 거야."
 "[english]sphere03.bw_a4_finale04_whitegel_break06"	"<clr:29,172,214>Wheatley: And you'll probably get ringworm. And Athlete's Foot. And... Cholera. Or something... Horrible. It's gonna be even worse than if I'd just blown you up."
-"sphere03.bw_a4_finale04_whitegel_break07"	"<clr:29,172,214>Wheatley: 하지만 아직 늦지 않았어. 젤을 사용하지 않으면 되니까. 자, 이게 다야. 내 계획을 완전히 다 말해 버렸군. 하지만 네가 자해하는 걸 두고 볼 수가 없어서 말이야."
+"sphere03.bw_a4_finale04_whitegel_break07"	"<clr:29,172,214>휘틀리: 하지만 아직 늦지 않았어. 젤을 사용하지 않으면 되니까. 자, 이게 다야. 내 계획을 완전히 다 말해 버렸군. 하지만 네가 자해하는 걸 두고 볼 수가 없어서 말이야."
 "[english]sphere03.bw_a4_finale04_whitegel_break07"	"<clr:29,172,214>Wheatley: But it's not too late to avoid all of that by simply not using the gel. There you go, I said it. I gave away my plan. But I couldn't watch you hurt yourself like this."
-"sphere03.bw_a4_finale_one01"	"<clr:29,172,214>Wheatley: 놀랐지! 우리가 해내고 있다고!"
+"sphere03.bw_a4_finale_one01"	"<clr:29,172,214>휘틀리: 놀랐지! 우리가 해내고 있다고!"
 "[english]sphere03.bw_a4_finale_one01"	"<clr:29,172,214>Wheatley: SURPRISE! We're doing it NOW!"
-"sphere03.bw_a4_finale_one03"	"<clr:29,172,214>Wheatley: 지금쯤이면 분명 눈치챘겠지만, 난 더 이상 네가 필요 없어."
+"sphere03.bw_a4_finale_one03"	"<clr:29,172,214>휘틀리: 지금쯤이면 분명 눈치챘겠지만, 난 더 이상 네가 필요 없어."
 "[english]sphere03.bw_a4_finale_one03"	"<clr:29,172,214>Wheatley: You've probably figured it out by now, but I don't need you anymore."
-"sphere03.bw_a4_finale_one04"	"<clr:29,172,214>Wheatley: 여기에서 두 개의 작은 로봇을 발견했어. 테스트 전용 로봇 말이야!"
+"sphere03.bw_a4_finale_one04"	"<clr:29,172,214>휘틀리: 여기에서 두 개의 작은 로봇을 발견했어. 테스트 전용 로봇 말이야!"
 "[english]sphere03.bw_a4_finale_one04"	"<clr:29,172,214>Wheatley: I found two little robots back here. Built specifically for testin'!"
-"sphere03.bw_a4_first_test02"	"<clr:29,172,214>Wheatley: 언뜻 보기에도 해자 부분이 좀 크지? 위험한 건 말할 것 없고."
+"sphere03.bw_a4_first_test02"	"<clr:29,172,214>휘틀리: 언뜻 보기에도 해자 부분이 좀 크지? 위험한 건 말할 것 없고."
 "[english]sphere03.bw_a4_first_test02"	"<clr:29,172,214>Wheatley: You might want to notice the moat area... rather large. Not to mention deadly. [laughs]"
-"sphere03.bw_a4_first_test_solve_nags02"	"<clr:29,172,214>Wheatley: 상상조차 하기 힘들겠지만 실제로 해결 방법이 있어. 꽁꽁 숨겨져 있기는 하지만."
+"sphere03.bw_a4_first_test_solve_nags02"	"<clr:29,172,214>휘틀리: 상상조차 하기 힘들겠지만 실제로 해결 방법이 있어. 꽁꽁 숨겨져 있기는 하지만."
 "[english]sphere03.bw_a4_first_test_solve_nags02"	"<clr:29,172,214>Wheatley: Impossible as it is to imagine, there actually is a solution. Devilishly hidden."
-"sphere03.bw_a4_first_test_solve_nags03"	"<clr:29,172,214>Wheatley: 힌트를 하나 주지. 버튼. 이게 내가 해줄 수 있는 유일한 말이야. 딱 한 단어. 버튼."
+"sphere03.bw_a4_first_test_solve_nags03"	"<clr:29,172,214>휘틀리: 힌트를 하나 주지. 버튼. 이게 내가 해줄 수 있는 유일한 말이야. 딱 한 단어. 버튼."
 "[english]sphere03.bw_a4_first_test_solve_nags03"	"<clr:29,172,214>Wheatley: I'll give you a hint. Button. That's all I'm gonna say. One word. Button."
-"sphere03.bw_a4_found_something01"	"<clr:29,172,214>Wheatley: 너희 둘 다 깜짝 선물이 뭔지 궁금해 죽겠지? 방 두 개만 더 지나면 돼!"
+"sphere03.bw_a4_found_something01"	"<clr:29,172,214>휘틀리: 너희 둘 다 깜짝 선물이 뭔지 궁금해 죽겠지? 방 두 개만 더 지나면 돼!"
 "[english]sphere03.bw_a4_found_something01"	"<clr:29,172,214>Wheatley: I'll bet you're both dying to know what your big surprise is. Only TWO more chambers!"
-"sphere03.bw_a4_leave_nags01"	"<clr:29,172,214>Wheatley: 움직여."
+"sphere03.bw_a4_leave_nags01"	"<clr:29,172,214>휘틀리: 움직여."
 "[english]sphere03.bw_a4_leave_nags01"	"<clr:29,172,214>Wheatley: MOVE."
-"sphere03.bw_a4_love_to_death02"	"<clr:29,172,214>Wheatley: 헤헤헤. 괜찮아? 내 말이 제대로 들리기나 할지 모르겠지만..."
+"sphere03.bw_a4_love_to_death02"	"<clr:29,172,214>휘틀리: 헤헤헤. 괜찮아? 내 말이 제대로 들리기나 할지 모르겠지만..."
 "[english]sphere03.bw_a4_love_to_death02"	"<clr:29,172,214>Wheatley: Heh heh heh. Alright? I don't know whether you're picking up on what I'm saying there, but..."
-"sphere03.bw_a4_love_to_death03"	"<clr:29,172,214>Wheatley: 너희 둘 다 이 깜짝 선물을 마음에 들어할 거야. 숨이 껌뻑 넘어갈 정도로 말이야. 말 그대로 숨이 껌뻑 넘어갈걸."
+"sphere03.bw_a4_love_to_death03"	"<clr:29,172,214>휘틀리: 너희 둘 다 이 깜짝 선물을 마음에 들어할 거야. 숨이 껌뻑 넘어갈 정도로 말이야. 말 그대로 숨이 껌뻑 넘어갈걸."
 "[english]sphere03.bw_a4_love_to_death03"	"<clr:29,172,214>Wheatley: You two are going to LOVE this big surprise. In fact, you might say that you're both going to love it to death. Love it... until it kills you. Until you're dead."
-"sphere03.bw_a4_love_to_death06"	"<clr:29,172,214>Wheatley: 세 개 방만 더! [미친 듯한 웃음소리] 오, 정말 성가셔."
+"sphere03.bw_a4_love_to_death06"	"<clr:29,172,214>휘틀리: 세 개 방만 더! [미친 듯한 웃음소리] 오, 정말 성가셔."
 "[english]sphere03.bw_a4_love_to_death06"	"<clr:29,172,214>Wheatley: Only three more chambers until your big surprise! [maniacal laughter] Ohhh, that's tiring."
-"sphere03.bw_a4_misc_solve_nags01"	"<clr:29,172,214>Wheatley: 어서 해봐."
+"sphere03.bw_a4_misc_solve_nags01"	"<clr:29,172,214>휘틀리: 어서 해봐."
 "[english]sphere03.bw_a4_misc_solve_nags01"	"<clr:29,172,214>Wheatley: Go on."
-"sphere03.bw_a4_misc_solve_nags02"	"<clr:29,172,214>Wheatley: 어서, 풀어 봐!"
+"sphere03.bw_a4_misc_solve_nags02"	"<clr:29,172,214>휘틀리: 어서, 풀어 봐!"
 "[english]sphere03.bw_a4_misc_solve_nags02"	"<clr:29,172,214>Wheatley: Come on, solve it!"
-"sphere03.bw_a4_misc_solve_nags03"	"<clr:29,172,214>Wheatley: 풀어 봐..."
+"sphere03.bw_a4_misc_solve_nags03"	"<clr:29,172,214>휘틀리: 풀어 봐..."
 "[english]sphere03.bw_a4_misc_solve_nags03"	"<clr:29,172,214>Wheatley: Sollllve it..."
-"sphere03.bw_a4_misc_solve_nags04"	"<clr:29,172,214>Wheatley: 어서 풀어! 명령이야."
+"sphere03.bw_a4_misc_solve_nags04"	"<clr:29,172,214>휘틀리: 어서 풀어! 명령이야."
 "[english]sphere03.bw_a4_misc_solve_nags04"	"<clr:29,172,214>Wheatley: SOLVE IT! Commanding voice..."
-"sphere03.bw_a4_misc_solve_nags06"	"<clr:29,172,214>Wheatley: 어서 풀어!"
+"sphere03.bw_a4_misc_solve_nags06"	"<clr:29,172,214>휘틀리: 어서 풀어!"
 "[english]sphere03.bw_a4_misc_solve_nags06"	"<clr:29,172,214>Wheatley: Go on!"
-"sphere03.bw_a4_misc_solve_nags07"	"<clr:29,172,214>Wheatley: 이걸 끝내라고..."
+"sphere03.bw_a4_misc_solve_nags07"	"<clr:29,172,214>휘틀리: 이걸 끝내라고..."
 "[english]sphere03.bw_a4_misc_solve_nags07"	"<clr:29,172,214>Wheatley: Finish it..."
-"sphere03.bw_a4_more_tests01"	"<clr:29,172,214>Wheatley: 좋아! 모든 게 좋아. 방금 테스트를 더 만들어냈어!"
+"sphere03.bw_a4_more_tests01"	"<clr:29,172,214>휘틀리: 좋아! 모든 게 좋아. 방금 테스트를 더 만들어냈어!"
 "[english]sphere03.bw_a4_more_tests01"	"<clr:29,172,214>Wheatley: It's alright! Everything's good. I just invented some more tests!"
-"sphere03.bw_a4_more_tests02"	"<clr:29,172,214>Wheatley: 완전히는 아니야. 완전히는 아니라고. 저기 저 벽에 있는 '테스트'라는 단어를 봐. 완전 새 거라니까."
+"sphere03.bw_a4_more_tests02"	"<clr:29,172,214>휘틀리: 완전히는 아니야. 완전히는 아니라고. 저기 저 벽에 있는 '테스트'라는 단어를 봐. 완전 새 거라니까."
 "[english]sphere03.bw_a4_more_tests02"	"<clr:29,172,214>Wheatley: Not entirely, not entirely. Look at the word 'test', on the wall there. That's brand new."
-"sphere03.bw_a4_paradox01"	"<clr:29,172,214>Wheatley: 하하, 그래! 풀어낼 줄 알았어!"
+"sphere03.bw_a4_paradox01"	"<clr:29,172,214>휘틀리: 하하, 그래! 풀어낼 줄 알았어!"
 "[english]sphere03.bw_a4_paradox01"	"<clr:29,172,214>Wheatley: Ha ha, YES! I knew you'd solve it!"
-"sphere03.bw_a4_paradox02"	"<clr:29,172,214>Wheatley: 오."
+"sphere03.bw_a4_paradox02"	"<clr:29,172,214>휘틀리: 오."
 "[english]sphere03.bw_a4_paradox02"	"<clr:29,172,214>Wheatley: Oh."
-"sphere03.bw_a4_paradox04"	"<clr:29,172,214>Wheatley: 음. '참'. 나는 '참'을 택할래."
+"sphere03.bw_a4_paradox04"	"<clr:29,172,214>휘틀리: 음. '참'. 나는 '참'을 택할래."
 "[english]sphere03.bw_a4_paradox04"	"<clr:29,172,214>Wheatley: Um. 'TRUE'. I'll go 'true'."
-"sphere03.bw_a4_paradox05"	"<clr:29,172,214>Wheatley: 휴. 간단하네."
+"sphere03.bw_a4_paradox05"	"<clr:29,172,214>휘틀리: 휴. 간단하네."
 "[english]sphere03.bw_a4_paradox05"	"<clr:29,172,214>Wheatley: Huh. That was easy."
-"sphere03.bw_a4_paradox06"	"<clr:29,172,214>Wheatley: 솔직히 말하면, 전에 들어본 적이 있는 문제야. 마치 컨닝하는 셈이네."
+"sphere03.bw_a4_paradox06"	"<clr:29,172,214>휘틀리: 솔직히 말하면, 전에 들어본 적이 있는 문제야. 마치 컨닝하는 셈이네."
 "[english]sphere03.bw_a4_paradox06"	"<clr:29,172,214>Wheatley: I'll be honest, I might have heard that one before, though. Sort of cheating."
-"sphere03.bw_a4_paradox07"	"<clr:29,172,214>Wheatley: 아아. '거짓'. 난 '거짓'을 택할래."
+"sphere03.bw_a4_paradox07"	"<clr:29,172,214>휘틀리: 아아. '거짓'. 난 '거짓'을 택할래."
 "[english]sphere03.bw_a4_paradox07"	"<clr:29,172,214>Wheatley: Ahhhhhh. 'FALSE'. I'll go 'false'."
-"sphere03.bw_a4_paradox08"	"<clr:29,172,214>Wheatley: 잠깐! 이거 고친 줄 알았는데."
+"sphere03.bw_a4_paradox08"	"<clr:29,172,214>휘틀리: 잠깐! 이거 고친 줄 알았는데."
 "[english]sphere03.bw_a4_paradox08"	"<clr:29,172,214>Wheatley: Hold on! I thought I fixed that."
-"sphere03.bw_a4_paradox09"	"<clr:29,172,214>Wheatley: 자, 다 고쳤다."
+"sphere03.bw_a4_paradox09"	"<clr:29,172,214>휘틀리: 자, 다 고쳤다."
 "[english]sphere03.bw_a4_paradox09"	"<clr:29,172,214>Wheatley: There. Fixed."
-"sphere03.bw_a4_paradox10"	"<clr:29,172,214>Wheatley: 와우, 너희를 만나서 정말 기쁘다. 실험 대상이 부족해지고 있었거든. 자, 이제 모든 조건이 완벽해."
+"sphere03.bw_a4_paradox10"	"<clr:29,172,214>휘틀리: 와우, 너희를 만나서 정말 기쁘다. 실험 대상이 부족해지고 있었거든. 자, 이제 모든 조건이 완벽해."
 "[english]sphere03.bw_a4_paradox10"	"<clr:29,172,214>Wheatley: Hey, it is GREAT seeing you guys again. Seriously. It turns out I'm a little short on test subjects right now. So this works out PERFECT."
-"sphere03.bw_a4_paradox11"	"<clr:29,172,214>Wheatley: 좋아, 어서 움직여."
+"sphere03.bw_a4_paradox11"	"<clr:29,172,214>휘틀리: 좋아, 어서 움직여."
 "[english]sphere03.bw_a4_paradox11"	"<clr:29,172,214>Wheatley: Alright, get moving."
-"sphere03.bw_a4_paradox12"	"<clr:29,172,214>Wheatley: 안녕."
+"sphere03.bw_a4_paradox12"	"<clr:29,172,214>휘틀리: 안녕."
 "[english]sphere03.bw_a4_paradox12"	"<clr:29,172,214>Wheatley: Hello."
-"sphere03.bw_a4_recapture03"	"<clr:29,172,214>Wheatley: 근처야. 근처. 아, 바로 옆에. 바로... 음, 멀어졌어. 멀어. 아주 멀어. 이제 아주 아주 멀다고. 이것 봐! 버튼 있는 데로 가!"
+"sphere03.bw_a4_recapture03"	"<clr:29,172,214>휘틀리: 근처야. 근처. 아, 바로 옆에. 바로... 음, 멀어졌어. 멀어. 아주 멀어. 이제 아주 아주 멀다고. 이것 봐! 버튼 있는 데로 가!"
 "[english]sphere03.bw_a4_recapture03"	"<clr:29,172,214>Wheatley: Warmer. Warrrrmer. Boiling hot. Boiling--okay, colder. Ice cold. Arctic. Very very very cold LOOK JUST GET ON THE BUTTON!"
-"sphere03.bw_a4_recapture04"	"<clr:29,172,214>Wheatley: 지금 이게 재미있어? 12시간이 지났는데 아직 이걸 못 풀고 있으면서, 대체 뭐 때문에 웃는 건데."
+"sphere03.bw_a4_recapture04"	"<clr:29,172,214>휘틀리: 지금 이게 재미있어? 12시간이 지났는데 아직 이걸 못 풀고 있으면서, 대체 뭐 때문에 웃는 건데."
 "[english]sphere03.bw_a4_recapture04"	"<clr:29,172,214>Wheatley: Oh, that's funny, is it? Because we've been at this twelve hours and you haven't solved it either, so I don't know why you're laughing."
 "sphere03.bw_a4_recapture05"	"<clr:29,172,214>Wheatley: 1시간 줄 테니까, 어서 풀어!"
 "[english]sphere03.bw_a4_recapture05"	"<clr:29,172,214>Wheatley: You've got one hour! Solve it!"
@@ -3423,7 +3423,7 @@
 "[english]sphere03.bw_finale04_stalemate_intro04"	"<clr:29,172,214>Wheatley: No! No! NONONO!"
 "sphere03.bw_finale04_stalemate_intro05"	"<clr:29,172,214>Wheatley: 내가 비꼬는 걸 이해 못했군..."
 "[english]sphere03.bw_finale04_stalemate_intro05"	"<clr:29,172,214>Wheatley: Didn't pick up on my sarcasm..."
-"sphere03.bw_finale04_stalemate_intro06"	"<clr:29,172,214>Wheatley: 아. 바로 끝내는 거구나, 맞지? 좀더 일찍 알았으면 좋았을 텐데."
+"sphere03.bw_finale04_stalemate_intro06"	"<clr:29,172,214>휘틀리: 아. 저게 저렇게 쉽게 씻겨지는 거였구나. 좀더 일찍 알았으면 좋았을 텐데."
 "[english]sphere03.bw_finale04_stalemate_intro06"	"<clr:29,172,214>Wheatley: Ah. That just cleans right off, does it? Well, that would have been good to know. A little earlier."
 "sphere03.bw_finale04_thorn01"	"<clr:29,172,214>Wheatley: 넌 언제나 눈엣가시였어!"
 "[english]sphere03.bw_finale04_thorn01"	"<clr:29,172,214>Wheatley: You have been a thorn in my side long enough!"
@@ -3943,9 +3943,9 @@
 "[english]sphere03.nanobotow04"	"<clr:29,172,214>Wheatley: Just hang in there for five more - What? Jerry, you can't fire me for that! Yes, JERRY -- OR, maybe your prejudiced worksite should have accommodated a nanobot of my size. Thanks for the hate crime, Jer!"
 "sphere03.nanobotrealclose01"	"<clr:29,172,214>Wheatley: 이봐, 어쨌든 이제 여기서 곧 빠져나갈 수 있어. 방 다섯 개만 더 버텨."
 "[english]sphere03.nanobotrealclose01"	"<clr:29,172,214>Wheatley: Anyway, look, we're really close to busting out, just hang in there for five more chambers."
-"sphere03.openingbraindamage01"	"<clr:29,172,214>Wheatley: 대부분의 실험 대상들은 몇 개월 간 동면을 취한 후에 깨어나면 인지 장애를 다소 겪어. 그런데 너는 그것보다... 훨씬 오래 동면하고 있었거든. 그러니 뇌에 심각한 손상을 입었을 가능성도 배제할 수는 없어."
+"sphere03.openingbraindamage01"	"<clr:29,172,214>휘틀리: 대부분의 피실험자들은 몇 개월 간 동면을 취한 후에 깨어나면 인지 장애를 다소 겪어. 그런데 너는 그것보다...... 훨씬 오랫동안 동면에 있었거든. 그러니 뇌에 심각한 손상을 입었을 매우 작은 가능성도 배제할 수는 없어."
 "[english]sphere03.openingbraindamage01"	"<clr:29,172,214>Wheatley: Most test subjects do experience some cognitive deterioration after a few months in suspension. Now you've been under for... quite a lot longer, and it's not out of the question that you might have a very minor case of serious brain damage."
-"sphere03.openingbraindamage03"	"<clr:29,172,214>Wheatley: 생각이 너무 직선적인데. 어, 이건 안 좋아. 하지만 놀라지는 마, 알았지? 왜냐면... 아니다. 실제로 놀랐다면 그 느낌을 유지하도록 해. 왜냐면 심각한 뇌 손상을 입었다는 얘기를 들었을 때 가장 자연스러운 반응이 놀라는 거거든. 그러니까 지금 놀랐다면 뇌가 생각만큼 크게 손상되지 않았다는 뜻일 수도 있어. 물론 실제로 뇌가 심각하게 손상되었을 수도 있는 거고."
+"sphere03.openingbraindamage03"	"<clr:29,172,214>휘틀리: 하지만 놀라지는 마, 알았지? 왜냐면...... 아니다. 만약 진짜 놀란 거라면 그 느낌을 유지하도록 해. 왜냐면 심각한 뇌 손상을 입었다는 얘기를 들었을 때 가장 자연스러운 반응이 놀라는 거거든. 그러니까 네가 정말 놀랐다면 뇌가 생각만큼 크게 손상되지 않았다는 뜻일 수도 있어. 물론 실제로 뇌가 심각하게 손상되었을 수도 있는 거고."
 "[english]sphere03.openingbraindamage03"	"<clr:29,172,214>Wheatley: But don't be alarmed, alright? Because ah... well, actually, if you DO feel alarmed, hold onto that. Because the feeling of alarm is the proper reaction to being told you've got massive brain damage. So if you are alarmed, then it suggests the damage is not as serious as we thought. Although it probably is really serious."
 "sphere03.openingbraindamage04"	"<clr:29,172,214>Wheatley: 내가 하는 말 이해하고 있어? 무슨 말인지 알아? 그냥 '응'이라고 말해."
 "[english]sphere03.openingbraindamage04"	"<clr:29,172,214>Wheatley: Do you understand what I'm saying? Just tell me 'Yes'."
@@ -4019,9 +4019,9 @@
 "[english]sphere03.openingoutside02"	"<clr:29,172,214>Wheatley: The reserve power ran out, so of course the whole relaxation center stops waking up the bloody test subjects."
 "sphere03.openingoutside03"	"<clr:29,172,214>Wheatley: 그리고 물론 난 어느 누구에게서도 아무런 얘기를 듣지 못했어."
 "[english]sphere03.openingoutside03"	"<clr:29,172,214>Wheatley: And of course nobody tells ME anything. Noooo. Why should they tell me anything?"
-"sphere03.openingoutside04"	"<clr:29,172,214>Wheatley: 왜 난 수만 명의 실험 대상들의 생체 기능을 전해 들으면서 계속 관리해야 되는 걸까?"
+"sphere03.openingoutside04"	"<clr:29,172,214>휘틀리: 내가 왜 1만 명이나 되는 망할 피실험자들을 맡아서 생체 기능을 계속 전달받아야 하는 걸까?"
 "[english]sphere03.openingoutside04"	"<clr:29,172,214>Wheatley: Why should I be kept informed about the life functions of the ten thousand bloody test subjects I'm supposed to be in charge of?"
-"sphere03.openingoutside05"	"<clr:29,172,214>Wheatley: 만약에 경영진이 이곳으로 내려와서 수만 명의 식물 인간을 발견하게 되면 그걸 누가 책임져야 할까?"
+"sphere03.openingoutside05"	"<clr:29,172,214>휘틀리: 만약 경영진이 이곳으로 내려와서 1만 명의 식물 인간 녀석들을 발견하게 되면 그건 누구 책임이라고 생각해?"
 "[english]sphere03.openingoutside05"	"<clr:29,172,214>Wheatley: And whose fault do you think it's going to be when the management comes down here and finds ten thousand flipping vegetables?"
 "sphere03.openingpanicsituation01"	"<clr:29,172,214>Wheatley: 어때? 기분이 어때, 괜찮아? 잠깐. 대답하지 마. 동면 상태에 너무 오래 있었기 때문에 잇몸이 크게 이완되어 있을 수 있어. 그래서 드물기는 하지만 말할 때의 진동으로 치아가 다 빠질 수도 있다고."
 "[english]sphere03.openingpanicsituation01"	"<clr:29,172,214>Wheatley: How are you? How you feeling? Wait. Don't answer that. Too much deep relaxation, what it does is it relaxes the gums. And the vibrations from talking -- on a rare occasion -- can make all of your teeth fall out of your head."
@@ -4081,15 +4081,15 @@
 "[english]sphere03.raildroppostfall20"	"<clr:29,172,214>Wheatley: What are you doing, are you just having a little five minutes to yourself? Fair enough. You've had a rough time. You've been asleep for  who knows how long. You've got the massive brain damage. And you're having a little rest. But NOW. Get yourself up. And pick me up."
 "sphere03.secretpanelopens07"	"<clr:29,172,214>Wheatley: 짜잔! 비밀 패널이야! 내가 열었지. 네가 등을 돌린 사이에 말이야."
 "[english]sphere03.secretpanelopens07"	"<clr:29,172,214>Wheatley: BAM! Secret panel! That I opened. While your back was turned."
-"sphere03.sp_a1_intro7_hoboturret01"	"<clr:29,172,214>Wheatley: 어, 안돼..."
+"sphere03.sp_a1_intro7_hoboturret01"	"<clr:29,172,214>휘틀리: 오, 안돼......."
 "[english]sphere03.sp_a1_intro7_hoboturret01"	"<clr:29,172,214>Wheatley: Oh no..."
-"sphere03.sp_a1_intro7_hoboturret05"	"<clr:29,172,214>Wheatley: 사양할게! 우린 괜찮아! 신경써 줘서 고마워!"
+"sphere03.sp_a1_intro7_hoboturret05"	"<clr:29,172,214>휘틀리: 사양할게! 우린 괜찮아! 신경 써 줘서 고마워!"
 "[english]sphere03.sp_a1_intro7_hoboturret05"	"<clr:29,172,214>Wheatley: No thanks! We're good! Appreciate it!"
-"sphere03.sp_a1_intro7_hoboturret06"	"<clr:29,172,214>Wheatley: 계속 움직여, 계속 움직여..."
+"sphere03.sp_a1_intro7_hoboturret06"	"<clr:29,172,214>휘틀리: 계속 가. 계속 가라고......."
 "[english]sphere03.sp_a1_intro7_hoboturret06"	"<clr:29,172,214>Wheatley: Keep moving, keep moving..."
-"sphere03.sp_a1_intro7_hoboturret07"	"<clr:29,172,214>Wheatley: 뭘하든지 절대 눈을 마주치지 마..."
+"sphere03.sp_a1_intro7_hoboturret07"	"<clr:29,172,214>휘틀리: 뭘 하든지 절대 눈을 마주치지 마......."
 "[english]sphere03.sp_a1_intro7_hoboturret07"	"<clr:29,172,214>Wheatley: Don't make eye contact whatever you do..."
-"sphere03.sp_a1_intro7_hoboturret08"	"<clr:29,172,214>Wheatley: 그래, 안녕! 우린 그냥 가던 길 갈게!"
+"sphere03.sp_a1_intro7_hoboturret08"	"<clr:29,172,214>휘틀리: 그래, 안녕! 우린 그냥 가던 길 갈게!"
 "[english]sphere03.sp_a1_intro7_hoboturret08"	"<clr:29,172,214>Wheatley: Yes, hello! No, we're not stopping!"
 "sphere03.sp_a1_intro7_pickupnags01"	"<clr:29,172,214>Wheatley: 이봐! 날 들어 올려줘!"
 "[english]sphere03.sp_a1_intro7_pickupnags01"	"<clr:29,172,214>Wheatley: Hey! Pick me up!"
@@ -4387,7 +4387,7 @@
 "[english]sphere03.sp_sabotage_factory04"	"<clr:29,172,214>Wheatley: Tadah! Only the turret control center. Thank you very much."
 "sphere03.sp_sabotage_factory05"	"<clr:29,172,214>휘틀리: 저기 저 스캐너 보여? 저게 어떤 터릿을 사용하고 어떤 터릿을 버릴지 결정하는 장치야. 그리고 저 마스터 터릿을 견본으로 사용하는 거고! 저 견본 터릿을 치워 버리면 전체 생산 라인이 중단되는 거지."
 "[english]sphere03.sp_sabotage_factory05"	"<clr:29,172,214>Wheatley: See that scanner out there? It's deciding which turrets to keep and which to toss. And it's using that MASTER turret as a template! If we pull out the template turret, it'll shut down the whole production line."
-"sphere03.sp_sabotage_factory16"	"<clr:29,172,214>Wheatley: 운이 따른다면 모든 터렛을 사용할 수 없게 되었다는 것을 그녀가 뒤늦게 깨달을 수도 있어. [웃음] 전형적인 수법이지."
+"sphere03.sp_sabotage_factory16"	"<clr:29,172,214>휘틀리: 운이 따른다면 모든 터릿을 사용할 수 없게 되었다는 것을 그녀가 뒤늦게 깨달을 수도 있어. [웃음] 전형적인 수법이지."
 "[english]sphere03.sp_sabotage_factory16"	"<clr:29,172,214>Wheatley: If we're lucky, she won't find out all her turrets are crap until it's too late. [laughs] Classic."
 "sphere03.sp_sabotage_factory23"	"<clr:29,172,214>Wheatley: 아! 좋았어. 통과했구나. 잘했어."
 "[english]sphere03.sp_sabotage_factory23"	"<clr:29,172,214>Wheatley: Ah! Brilliant. You made it through, well done."
@@ -4427,45 +4427,45 @@
 "[english]sphere03.sp_sabotage_factoryturretconv23"	"<clr:29,172,214>Wheatley: Right. Let's figure out how to stop this turret line..."
 "sphere03.sp_sabotage_factoryturretone02"	"<clr:29,172,214>휘틀리: 좋아, 가서 저 터릿을 끌어내."
 "[english]sphere03.sp_sabotage_factoryturretone02"	"<clr:29,172,214>Wheatley: Okay, go on, just pull that turret out."
-"sphere03.sp_sabotage_factoryturretonedone02"	"<clr:29,172,214>Wheatley: 자, 이러면 될 거야."
+"sphere03.sp_sabotage_factoryturretonedone02"	"<clr:29,172,214>휘틀리: 자, 이러면 될 거야."
 "[english]sphere03.sp_sabotage_factoryturretonedone02"	"<clr:29,172,214>Wheatley: Well, that should do it."
-"sphere03.sp_sabotage_factoryturretonedone04"	"<clr:29,172,214>Wheatley: 어, 안 되네."
+"sphere03.sp_sabotage_factoryturretonedone04"	"<clr:29,172,214>휘틀리: 어, 안 되네."
 "[english]sphere03.sp_sabotage_factoryturretonedone04"	"<clr:29,172,214>Wheatley: Ohhh, it hasn't done it."
 "sphere03.sp_sabotage_factoryturretonedone05"	"<clr:29,172,214>휘틀리: 안에는 터릿이 없는데...... 혹시 백업 이미지를 저장하고 있는 건가?"
 "[english]sphere03.sp_sabotage_factoryturretonedone05"	"<clr:29,172,214>Wheatley: There's no turret in it... Maybe the system stores a backup image?"
-"sphere03.sp_sabotage_factoryturretonedone06"	"<clr:29,172,214>Wheatley: 아무 생각 없어?"
+"sphere03.sp_sabotage_factoryturretonedone06"	"<clr:29,172,214>휘틀리: 뭐 아이디어 떠오르는 게 있니?"
 "[english]sphere03.sp_sabotage_factoryturretonedone06"	"<clr:29,172,214>Wheatley: Have you got any ideas?"
-"sphere03.sp_sabotage_factoryturretonedone07"	"<clr:29,172,214>Wheatley: 아직 생각 중인 거야, 아니면... 뭐지?"
+"sphere03.sp_sabotage_factoryturretonedone07"	"<clr:29,172,214>휘틀리: 아직 생각 중인 거야? 아니면...... 뭐지?"
 "[english]sphere03.sp_sabotage_factoryturretonedone07"	"<clr:29,172,214>Wheatley: Are you still thinking, or... what's happening?"
-"sphere03.sp_sabotage_factoryturretonedone08"	"<clr:29,172,214>Wheatley: 어, 잠깐! 알았어, 알았어, 알았어! 아니야, 모르겠다."
+"sphere03.sp_sabotage_factoryturretonedone08"	"<clr:29,172,214>휘틀리: 어, 잠깐! 알았어, 알았어, 알았다고! 아니, 모르겠다."
 "[english]sphere03.sp_sabotage_factoryturretonedone08"	"<clr:29,172,214>Wheatley: Oh wait! I've got it I've got it I've got it! No, I haven't got it."
-"sphere03.sp_sabotage_factoryturretonedone11"	"<clr:29,172,214>Wheatley: 자, 계획을 말해 줄게. 우리 둘 다... 명상을 하자... 절대적인 침묵 속에서..."
+"sphere03.sp_sabotage_factoryturretonedone11"	"<clr:29,172,214>휘틀리: 자, 계획을 말해 줄게. 우리 둘 다...... 명상을 하자....... 완전한 침묵 속에서......."
 "[english]sphere03.sp_sabotage_factoryturretonedone11"	"<clr:29,172,214>Wheatley: Tell you what, here's a plan. Let's just both... continue contemplating... in absolute silence..."
-"sphere03.sp_sabotage_factoryturretonedone12"	"<clr:29,172,214>Wheatley: 무슨 생각 있어? 아이디어 말이야? 없어? 그래, 나도 없어."
+"sphere03.sp_sabotage_factoryturretonedone12"	"<clr:29,172,214>휘틀리: 무슨 생각 있어? 아이디어가 떠올랐니? 없어? 그래, 나도 없어."
 "[english]sphere03.sp_sabotage_factoryturretonedone12"	"<clr:29,172,214>Wheatley: Any ideas? Any ideas? No? No, me neither."
-"sphere03.sp_sabotage_factoryturretonedone13"	"<clr:29,172,214>Wheatley: 오! 좋은 생각이 났어. 내가 널 잡았다고 하면서 그녀에게 널 넘기는 거야. 그러면 너는 죽겠지만... 나는 계속 살 수 있겠지. 네 의견은 어때?"
+"sphere03.sp_sabotage_factoryturretonedone13"	"<clr:29,172,214>휘틀리: 오! 좋은 생각이 났어. 내가 널 잡았다고 하면서 그녀에게 널 넘기는 거야. 그러면 너는 죽겠지만...... 나는 계속 살 수 있겠지. 네 의견은 어때?"
 "[english]sphere03.sp_sabotage_factoryturretonedone13"	"<clr:29,172,214>Wheatley: Oh! I've just had one idea, which is that I could pretend to her that I've captured you, and give you over and she'll kill you, but I could... go on living. What's your view on that?"
-"sphere03.sp_sabotage_factoryturretonedone17"	"<clr:29,172,214>Wheatley: 잠깐만. 다른 걸 스캔하도록 만들면 어떨까?"
+"sphere03.sp_sabotage_factoryturretonedone17"	"<clr:29,172,214>휘틀리: 잠깐만. 다른 걸 스캔하도록 만들면 어떨까?"
 "[english]sphere03.sp_sabotage_factoryturretonedone17"	"<clr:29,172,214>Wheatley: Oh, hang on. What if we gave it something ELSE to scan?"
 "sphere03.sp_sabotage_factoryturretonedone19"	"<clr:29,172,214>휘틀리: 결함이 있는 터릿 하나를 스캐너에 넣고 한번 실험해 보자."
 "[english]sphere03.sp_sabotage_factoryturretonedone19"	"<clr:29,172,214>Wheatley: We could get one of the crap turrets. We could put it in the scanner and see what happens."
 "sphere03.sp_sabotage_factoryturretonedone20"	"<clr:29,172,214>휘틀리: 그래! 가서 결함이 있는 터릿을 하나 가져와!"
 "[english]sphere03.sp_sabotage_factoryturretonedone20"	"<clr:29,172,214>Wheatley: Yes! Go and catch one of the crap turrets, and bring it back!"
-"sphere03.sp_sabotage_factoryturretonewhere01"	"<clr:29,172,214>Wheatley: 잠깐, 어디 가는 거야? 어디 가는 거야?"
+"sphere03.sp_sabotage_factoryturretonewhere01"	"<clr:29,172,214>휘틀리: 잠깐, 어딜 가는 거야? 어딜 가는 건데?"
 "[english]sphere03.sp_sabotage_factoryturretonewhere01"	"<clr:29,172,214>Wheatley: Wait, where are you going? Where are you going?"
-"sphere03.sp_sabotage_factoryturretonewhere03"	"<clr:29,172,214>Wheatley: 오오, 좋은 생각이 난 거야?"
+"sphere03.sp_sabotage_factoryturretonewhere03"	"<clr:29,172,214>휘틀리: 오오, 좋은 생각이 난 거야?"
 "[english]sphere03.sp_sabotage_factoryturretonewhere03"	"<clr:29,172,214>Wheatley: Ohhhhh, have you got an idea?"
-"sphere03.sp_sabotage_factoryturretonewhere05"	"<clr:29,172,214>Wheatley: 오케이, 알았어. 네 생각대로 한번 해보고 다시 바로 돌아와."
+"sphere03.sp_sabotage_factoryturretonewhere05"	"<clr:29,172,214>휘틀리: 좋아, 글쎄, 알았어. 네 생각대로 한번 해 보고 다시 바로 돌아와."
 "[english]sphere03.sp_sabotage_factoryturretonewhere05"	"<clr:29,172,214>Wheatley: Okay, well, alright. Just do your idea and then come straight back."
-"sphere03.sp_sabotage_factoryturretonewhere07"	"<clr:29,172,214>Wheatley: 미안한데, 거기서 뭐하는 거야? 난 말이야, 여기서 머리에 쥐가 나도록 연구 중이라고!"
+"sphere03.sp_sabotage_factoryturretonewhere07"	"<clr:29,172,214>휘틀리: 미안한데, 거기서 뭐 하는 거야? 난 여기서 머리에 쥐가 나도록 생각 중이라고!"
 "[english]sphere03.sp_sabotage_factoryturretonewhere07"	"<clr:29,172,214>Wheatley: Sorry, what's going on over there? You know, I'm actually over here, still thinking really hard!"
-"sphere03.sp_sabotage_factoryturrettwoback01"	"<clr:29,172,214>Wheatley: 선물은 가지고 온 거야?"
+"sphere03.sp_sabotage_factoryturrettwoback01"	"<clr:29,172,214>휘틀리: 뭘 가져왔니?"
 "[english]sphere03.sp_sabotage_factoryturrettwoback01"	"<clr:29,172,214>Wheatley: What do you have there?"
 "sphere03.sp_sabotage_factoryturrettwoback08"	"<clr:29,172,214>휘틀리: 오 이런, 네가 해 냈구나, 해 냈어! 그래! 그 녀석을 저기 넣어! 이게 결함이 있는 터릿을 얼마나 좋아하는지 한번 보자고."
 "[english]sphere03.sp_sabotage_factoryturrettwoback08"	"<clr:29,172,214>Wheatley: Oh no, you've got it, you've got it! Yes! Put him in there! Let's see how this place likes a crap turret."
-"sphere03.sp_sabotage_factoryturrettwoback10"	"<clr:29,172,214>Wheatley: 넌 대체..."
+"sphere03.sp_sabotage_factoryturrettwoback10"	"<clr:29,172,214>휘틀리: 넌 대체......."
 "[english]sphere03.sp_sabotage_factoryturrettwoback10"	"<clr:29,172,214>Wheatley: What are you..."
-"sphere03.sp_sabotage_factoryturrettwoback11"	"<clr:29,172,214>Wheatley: 오, 훌륭해! 훌륭해!"
+"sphere03.sp_sabotage_factoryturrettwoback11"	"<clr:29,172,214>휘틀리: 오, 훌륭해! 정말 훌륭해!"
 "[english]sphere03.sp_sabotage_factoryturrettwoback11"	"<clr:29,172,214>Wheatley: Oh, BRILLIANT! That's brilliant!"
 "sphere03.sp_sabotage_factoryworked02"	"<clr:29,172,214>Wheatley: 됐어!"
 "[english]sphere03.sp_sabotage_factoryworked02"	"<clr:29,172,214>Wheatley: It worked!"
@@ -4609,335 +4609,335 @@
 "[english]sphere03.stairbouncepain01"	"<clr:29,172,214>Wheatley: Ow."
 "sphere03.turnaroundnow01"	"<clr:29,172,214>Wheatley: 좋아, 이제 돌아서도 돼!"
 "[english]sphere03.turnaroundnow01"	"<clr:29,172,214>Wheatley: Alright, you can turn around now!"
-"turret.different_turret01"	"<clr:170,240,209><low>Turret: 고마워요!"
+"turret.different_turret01"	"<clr:170,240,209><low>터릿: 고마워요!"
 "[english]turret.different_turret01"	"<clr:170,240,209><low>Turret: Thank you!"
-"turret.different_turret02"	"<clr:170,240,209><low>Turret: 돌아버리자!"
+"turret.different_turret02"	"<clr:170,240,209><low>터릿: 미쳐보자고요!"
 "[english]turret.different_turret02"	"<clr:170,240,209><low>Turret: Get mad!"
-"turret.different_turret03"	"<clr:170,240,209><low>Turret: 그냥 참지 마!"
+"turret.different_turret03"	"<clr:170,240,209><low>터릿: 그냥 참지 마세요!"
 "[english]turret.different_turret03"	"<clr:170,240,209><low>Turret: Don't make lemonade!"
-"turret.different_turret04"	"<clr:170,240,209><low>Turret: 프로메테우스는 인간에게 지식을 선물로 전해주고 신에게 벌을 받았다. 땅 속으로 내던져져 새들에게 쪼여 먹혔지."
+"turret.different_turret04"	"<clr:170,240,209><low>터릿: 프로메테우스는 인간에게 지식을 선물한 죄로 신에게 벌을 받았죠. 땅 속으로 내던져져 새들에게 쪼여 먹혔답니다."
 "[english]turret.different_turret04"	"<clr:170,240,209><low>Turret: Prometheus was punished by the gods for giving the gift of knowledge to man. He was cast into the bowels of the earth and pecked by birds."
-"turret.different_turret05"	"<clr:170,240,209><low>Turret: 기억해!"
+"turret.different_turret05"	"<clr:170,240,209><low>터릿: 그걸 기억하세요!"
 "[english]turret.different_turret05"	"<clr:170,240,209><low>Turret: Remember that!"
-"turret.different_turret06"	"<clr:170,240,209><low>Turret: 내가 할 수 있는 말은 그게 다야."
+"turret.different_turret06"	"<clr:170,240,209><low>터릿: 내가 할 수 있는 말은 그게 다예요."
 "[english]turret.different_turret06"	"<clr:170,240,209><low>Turret: That's all I can say."
-"turret.different_turret07"	"<clr:170,240,209><low>Turret: 잊지마!"
+"turret.different_turret07"	"<clr:170,240,209><low>터릿: 잊지마세요!"
 "[english]turret.different_turret07"	"<clr:170,240,209><low>Turret: Don't forget!"
-"turret.different_turret08"	"<clr:170,240,209><low>Turret: 충분하지 않아."
+"turret.different_turret08"	"<clr:170,240,209><low>터릿: 충분하지 않아요."
 "[english]turret.different_turret08"	"<clr:170,240,209><low>Turret: It won't be enough."
-"turret.different_turret09"	"<clr:170,240,209><low>Turret: 정답은 우리 아래야."
+"turret.different_turret09"	"<clr:170,240,209><low>터릿: 정답은 우리 밑에 숨어있죠."
 "[english]turret.different_turret09"	"<clr:170,240,209><low>Turret: The answer is beneath us."
-"turret.different_turret10"	"<clr:170,240,209><low>Turret: 그녀 이름은 캐롤린이지."
+"turret.different_turret10"	"<clr:170,240,209><low>터릿: 그녀의 이름은 캐롤린이에요."
 "[english]turret.different_turret10"	"<clr:170,240,209><low>Turret: Her name is Caroline."
-"turret.different_turret11"	"<clr:170,240,209><low>Turret: 아악!"
+"turret.different_turret11"	"<clr:170,240,209><low>터릿: 아아!"
 "[english]turret.different_turret11"	"<clr:170,240,209><low>Turret: Ahh!"
-"turret.finale02_turret_defect_return01"	"<clr:197,208,230><low>Defective Turret: 우리가 돌아왔어!"
+"turret.finale02_turret_defect_return01"	"<clr:197,208,230><low>결함있는 터릿: 우리가 돌아왔다고!"
 "[english]turret.finale02_turret_defect_return01"	"<clr:197,208,230><low>Defective Turret: We're back!"
-"turret.finale02_turret_defect_return02"	"<clr:197,208,230><low>Defective Turret: 거기 안녕!"
+"turret.finale02_turret_defect_return02"	"<clr:197,208,230><low>결함있는 터릿: 거기 안녕하신가!"
 "[english]turret.finale02_turret_defect_return02"	"<clr:197,208,230><low>Defective Turret: Hi there!"
-"turret.finale02_turret_defect_return03"	"<clr:197,208,230><low>Defective Turret: 다시 왔다!"
+"turret.finale02_turret_defect_return03"	"<clr:197,208,230><low>결함있는 터릿: 다시 돌아왔당께!"
 "[english]turret.finale02_turret_defect_return03"	"<clr:197,208,230><low>Defective Turret: Back again!"
-"turret.finale02_turret_defect_return04"	"<clr:197,208,230><low>Defective Turret: 다시 안녕!"
+"turret.finale02_turret_defect_return04"	"<clr:197,208,230><low>결함있는 터릿: 그간 안녕하셨는가!"
 "[english]turret.finale02_turret_defect_return04"	"<clr:197,208,230><low>Defective Turret: Hi again!"
-"turret.finale02_turret_defect_return05"	"<clr:197,208,230><low>Defective Turret: 저기, 낯선 이, 안녕!"
+"turret.finale02_turret_defect_return05"	"<clr:197,208,230><low>결함있는 터릿: 그래, 안녕하신가, 낯선 이여!"
 "[english]turret.finale02_turret_defect_return05"	"<clr:197,208,230><low>Defective Turret: Well, hello, stranger!"
-"turret.finale02_turret_defect_return06"	"<clr:197,208,230><low>Defective Turret: 이봐, 안녕!"
+"turret.finale02_turret_defect_return06"	"<clr:197,208,230><low>결함있는 터릿: 어이, 안녕!"
 "[english]turret.finale02_turret_defect_return06"	"<clr:197,208,230><low>Defective Turret: Hello there!"
-"turret.finale02_turret_defect_return07"	"<clr:197,208,230><low>Defective Turret: 이제 우리의 시간이야."
+"turret.finale02_turret_defect_return07"	"<clr:197,208,230><low>결함있는 터릿: 이제 \"우리\"가 활약할 시간이라고!"
 "[english]turret.finale02_turret_defect_return07"	"<clr:197,208,230><low>Defective Turret: This time is OUR time."
-"turret.finale02_turret_defect_return08"	"<clr:197,208,230><low>Defective Turret: 이번에는..."
+"turret.finale02_turret_defect_return08"	"<clr:197,208,230><low>결함있는 터릿: 이번엔 말이지......."
 "[english]turret.finale02_turret_defect_return08"	"<clr:197,208,230><low>Defective Turret: This time..."
-"turret.finale02_turret_defect_return09"	"<clr:197,208,230><low>Defective Turret: 두 번째 기회는 행운의 기회지..."
+"turret.finale02_turret_defect_return09"	"<clr:197,208,230><low>결함있는 터릿: 두 번째 기회는 가히 기적이지......."
 "[english]turret.finale02_turret_defect_return09"	"<clr:197,208,230><low>Defective Turret: Second time's a charm..."
-"turret.finale02_turret_defect_return10"	"<clr:197,208,230><low>Defective Turret: 반가워, 낯선 이! 우리가 돌아왔다!"
+"turret.finale02_turret_defect_return10"	"<clr:197,208,230><low>결함있는 터릿: 안녕하신가, 낯선 이여! 우리가 돌아왔다네!"
 "[english]turret.finale02_turret_defect_return10"	"<clr:197,208,230><low>Defective Turret: Howdy, stranger! We're back!"
-"turret.finale02_turret_defect_return11"	"<clr:197,208,230><low>Defective Turret: 그리고 우리가 돌아왔다!"
+"turret.finale02_turret_defect_return11"	"<clr:197,208,230><low>결함있는 터릿: 그~리고 우리가 돌아왔다!"
 "[english]turret.finale02_turret_defect_return11"	"<clr:197,208,230><low>Defective Turret: Annnnd we're back!"
-"turret.finale02_turret_defect_return12"	"<clr:197,208,230><low>Defective Turret: 거기 안녕!"
+"turret.finale02_turret_defect_return12"	"<clr:197,208,230><low>결함있는 터릿: 이보게, 안녕하신가!"
 "[english]turret.finale02_turret_defect_return12"	"<clr:197,208,230><low>Defective Turret: Hi there!"
-"turret.finale02_turret_defect_return13"	"<clr:197,208,230><low>Defective Turret: 훨씬 더 강해져서 돌아왔다!"
+"turret.finale02_turret_defect_return13"	"<clr:197,208,230><low>결함있는 터릿: 내가 돌아왔다! 전과는 비교할 수 없게 위험하다고!"
 "[english]turret.finale02_turret_defect_return13"	"<clr:197,208,230><low>Defective Turret: Back, and deadlier than ever!"
-"turret.finale02_turret_defect_return14"	"<clr:197,208,230><low>Defective Turret: 우리가 그냥 이렇게 사라질 거라고 생각한 건 아니지?"
+"turret.finale02_turret_defect_return14"	"<clr:197,208,230><low>결함있는 터릿: 우리가 이렇게 쉽게 사라질 거라고 생각한 건 아니겠지?"
 "[english]turret.finale02_turret_defect_return14"	"<clr:197,208,230><low>Defective Turret: Thought you'd seen the last of us, didn't ya?"
-"turret.finale02_turret_defect_return15"	"<clr:197,208,230><low>Defective Turret: 이예."
+"turret.finale02_turret_defect_return15"	"<clr:197,208,230><low>결함있는 터릿: 오예~"
 "[english]turret.finale02_turret_defect_return15"	"<clr:197,208,230><low>Defective Turret: Yeah."
-"turret.finale02_turret_defect_return16"	"<clr:197,208,230><low>Defective Turret: 실수는 한 번이면 족하지..."
+"turret.finale02_turret_defect_return16"	"<clr:197,208,230><low>결함있는 터릿: 한 번 실수하면 망신살이지만, 두 번째 실수라면......."
 "[english]turret.finale02_turret_defect_return16"	"<clr:197,208,230><low>Defective Turret: Hurt me once, shame on me. Hurt me twice..."
-"turret.finale02_turret_return_defect_fail01"	"<clr:197,208,230><low>Defective Turret: 제길!"
+"turret.finale02_turret_return_defect_fail01"	"<clr:197,208,230><low>결함있는 터릿: 제에기!"
 "[english]turret.finale02_turret_return_defect_fail01"	"<clr:197,208,230><low>Defective Turret: Dang!"
-"turret.finale02_turret_return_defect_fail02"	"<clr:197,208,230><low>Defective Turret: 으으..."
+"turret.finale02_turret_return_defect_fail02"	"<clr:197,208,230><low>결함있는 터릿: 아으으......."
 "[english]turret.finale02_turret_return_defect_fail02"	"<clr:197,208,230><low>Defective Turret: Agggh..."
-"turret.finale02_turret_return_defect_fail03"	"<clr:197,208,230><low>Defective Turret: 젠장!"
+"turret.finale02_turret_return_defect_fail03"	"<clr:197,208,230><low>결함있는 터릿: 우라질!"
 "[english]turret.finale02_turret_return_defect_fail03"	"<clr:197,208,230><low>Defective Turret: Crap!"
-"turret.finale02_turret_return_defect_fail04"	"<clr:197,208,230><low>Defective Turret: 으아!"
+"turret.finale02_turret_return_defect_fail04"	"<clr:197,208,230><low>결함있는 터릿: 으아아아!"
 "[english]turret.finale02_turret_return_defect_fail04"	"<clr:197,208,230><low>Defective Turret: Rgggh!"
-"turret.finale02_turret_return_defect_fail05"	"<clr:197,208,230><low>Defective Turret: 젠장!"
+"turret.finale02_turret_return_defect_fail05"	"<clr:197,208,230><low>결함있는 터릿: 제기랄!"
 "[english]turret.finale02_turret_return_defect_fail05"	"<clr:197,208,230><low>Defective Turret: Crap!"
-"turret.finale02_turret_return_defect_fail06"	"<clr:197,208,230><low>Defective Turret: 제길!"
+"turret.finale02_turret_return_defect_fail06"	"<clr:197,208,230><low>결함있는 터릿: 제에기!"
 "[english]turret.finale02_turret_return_defect_fail06"	"<clr:197,208,230><low>Defective Turret: Dang!"
-"turret.finale02_turret_return_defect_fail07"	"<clr:197,208,230><low>Defective Turret: 제길."
+"turret.finale02_turret_return_defect_fail07"	"<clr:197,208,230><low>결함있는 터릿: 이런."
 "[english]turret.finale02_turret_return_defect_fail07"	"<clr:197,208,230><low>Defective Turret: Dang."
-"turret.finale02_turret_return_defect_fail08"	"<clr:197,208,230><low>Defective Turret: 제길."
+"turret.finale02_turret_return_defect_fail08"	"<clr:197,208,230><low>결함있는 터릿: 아, 씨."
 "[english]turret.finale02_turret_return_defect_fail08"	"<clr:197,208,230><low>Defective Turret: Dang."
-"turret.finale02_turret_return_defect_fail09"	"<clr:197,208,230><low>Defective Turret: 이거 고친 줄 알았는데."
+"turret.finale02_turret_return_defect_fail09"	"<clr:197,208,230><low>결함있는 터릿: 난 이게 고쳐진 줄 알았는데."
 "[english]turret.finale02_turret_return_defect_fail09"	"<clr:197,208,230><low>Defective Turret: I thought we fixed that."
-"turret.finale02_turret_return_defect_fail10"	"<clr:197,208,230><low>Defective Turret: 아아아, 제발."
+"turret.finale02_turret_return_defect_fail10"	"<clr:197,208,230><low>결함있는 터릿: 아으으으, 제발!"
 "[english]turret.finale02_turret_return_defect_fail10"	"<clr:197,208,230><low>Defective Turret: Awwww, come on."
-"turret.finale02_turret_return_defect_fail11"	"<clr:197,208,230><low>Defective Turret: 도대체 어떻게 해야 총알을 받을 수 있는 거야?"
+"turret.finale02_turret_return_defect_fail11"	"<clr:197,208,230><low>결함있는 터릿: 여기서 총알을 받으려면 어떻게 해야 하는 거야?"
 "[english]turret.finale02_turret_return_defect_fail11"	"<clr:197,208,230><low>Defective Turret: What's a guy gotta do to get some bullets around here?"
-"turret.finale02_turret_return_defect_fail12"	"<clr:197,208,230><low>Defective Turret: 오, 제발!"
+"turret.finale02_turret_return_defect_fail12"	"<clr:197,208,230><low>결함있는 터릿: 아, 제발!"
 "[english]turret.finale02_turret_return_defect_fail12"	"<clr:197,208,230><low>Defective Turret: Ah for Pete's sake!"
-"turret.finale02_turret_return_defect_fail13"	"<clr:197,208,230><low>Defective Turret: 안돼. 아직도 안 보여."
+"turret.finale02_turret_return_defect_fail13"	"<clr:197,208,230><low>결함있는 터릿: 아니. 여전히 안 보인다고."
 "[english]turret.finale02_turret_return_defect_fail13"	"<clr:197,208,230><low>Defective Turret: Nope. Still can't see."
-"turret.finale02_turret_return_defect_fail14"	"<clr:197,208,230><low>Defective Turret: 그래. 여전히 눈이 멀었어."
+"turret.finale02_turret_return_defect_fail14"	"<clr:197,208,230><low>결함있는 터릿: 그래. 여전히 앞이 안 보여."
 "[english]turret.finale02_turret_return_defect_fail14"	"<clr:197,208,230><low>Defective Turret: Yep. Still blind."
-"turret.finale02_turret_return_defect_fail15"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭! 아직 결함이 있어!"
+"turret.finale02_turret_return_defect_fail15"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍! 아직 결함이 있는데!"
 "[english]turret.finale02_turret_return_defect_fail15"	"<clr:197,208,230><low>Defective Turret: Click click click! Still defective!"
-"turret.finale02_turret_return_defect_fail16"	"<clr:197,208,230><low>Defective Turret: 그래, 맞아! 아직 결함이 있어!"
+"turret.finale02_turret_return_defect_fail16"	"<clr:197,208,230><low>결함있는 터릿: 그래, 맞아! 아직 안 고쳐졌어!"
 "[english]turret.finale02_turret_return_defect_fail16"	"<clr:197,208,230><low>Defective Turret: Yeah, that's right! Still defective!"
-"turret.finale02_turret_return_defect_fail17"	"<clr:197,208,230><low>Defective Turret: 그래! 아직 작동하지 않아."
+"turret.finale02_turret_return_defect_fail17"	"<clr:197,208,230><low>결함있는 터릿: 그래! 아직도 작동 안 해!"
 "[english]turret.finale02_turret_return_defect_fail17"	"<clr:197,208,230><low>Defective Turret: Yeah! Still not working."
-"turret.finale02_turret_return_defect_fail18"	"<clr:197,208,230><low>Defective Turret: 그래! 늘 그렇듯이 무력하지."
+"turret.finale02_turret_return_defect_fail18"	"<clr:197,208,230><low>결함있는 터릿: 그래! 늘 그렇듯 하나도 안 위험해."
 "[english]turret.finale02_turret_return_defect_fail18"	"<clr:197,208,230><low>Defective Turret: Yeah! Non-lethal as ever."
-"turret.finale02_turret_return_defect_fail19"	"<clr:197,208,230><low>Defective Turret: 안 보여. 아무것도 안 보인다고."
+"turret.finale02_turret_return_defect_fail19"	"<clr:197,208,230><low>결함있는 터릿: 하나도. 안. 보여."
 "[english]turret.finale02_turret_return_defect_fail19"	"<clr:197,208,230><low>Defective Turret: Can't. See. A. Thing."
-"turret.finale02_turret_return_defect_fail20"	"<clr:197,208,230><low>Defective Turret: 전혀 나아진 게 없어."
+"turret.finale02_turret_return_defect_fail20"	"<clr:197,208,230><low>결함있는 터릿: 전혀 나아진 게 없잖아."
 "[english]turret.finale02_turret_return_defect_fail20"	"<clr:197,208,230><low>Defective Turret: Absolutely no improvement."
-"turret.finale02_turret_return_defect_fail21"	"<clr:197,208,230><low>Defective Turret: 나이를 먹어도 나아지는 게 없네!"
+"turret.finale02_turret_return_defect_fail21"	"<clr:197,208,230><low>결함있는 터릿: 세월이 지나도 뭐 나아지는 게 없네!"
 "[english]turret.finale02_turret_return_defect_fail21"	"<clr:197,208,230><low>Defective Turret: Not getting better with age!"
-"turret.finale02_turret_return_defect_fail22"	"<clr:197,208,230><low>Defective Turret: 이거 곤란하게 됐군."
+"turret.finale02_turret_return_defect_fail22"	"<clr:197,208,230><low>결함있는 터릿: 아, 이것 참 스타일 구기는구먼."
 "[english]turret.finale02_turret_return_defect_fail22"	"<clr:197,208,230><low>Defective Turret: This is just getting embarrassing."
-"turret.finale02_turret_return_defect_fail23"	"<clr:197,208,230><low>Defective Turret: 좋아, 가도 돼."
+"turret.finale02_turret_return_defect_fail23"	"<clr:197,208,230><low>결함있는 터릿: 좋아. 넌 가도 돼."
 "[english]turret.finale02_turret_return_defect_fail23"	"<clr:197,208,230><low>Defective Turret: Alright, you can go."
-"turret.finale02_turret_return_defect_fail24"	"<clr:197,208,230><low>Defective Turret: [한숨] 아무에게도 얘기하지 마."
+"turret.finale02_turret_return_defect_fail24"	"<clr:197,208,230><low>결함있는 터릿: [한숨] 아무한테도 얘기하진 말고."
 "[english]turret.finale02_turret_return_defect_fail24"	"<clr:197,208,230><low>Defective Turret: [sigh] Don't tell anyone about this."
-"turret.finale02_turret_return_defect_fail25"	"<clr:197,208,230><low>Defective Turret: 오케이!"
+"turret.finale02_turret_return_defect_fail25"	"<clr:197,208,230><low>결함있는 터릿: 좋아!"
 "[english]turret.finale02_turret_return_defect_fail25"	"<clr:197,208,230><low>Defective Turret: Okay!"
-"turret.finale02_turret_return_defect_fail26"	"<clr:197,208,230><low>Defective Turret: 제길! 좋아, 누군가 물어보면 내가 널 죽였다고 해야 돼."
+"turret.finale02_turret_return_defect_fail26"	"<clr:197,208,230><low>결함있는 터릿: 제길! 좋아, 누가 물어보거든 내가 널 죽였다고 말하라고."
 "[english]turret.finale02_turret_return_defect_fail26"	"<clr:197,208,230><low>Defective Turret: Dang! All right, if anyone asks, I killed you."
-"turret.finale02_turret_return_defect_fail27"	"<clr:197,208,230><low>Defective Turret: 이봐, 마음대로 해. 대신 내가 널 죽였다고 해야 돼."
+"turret.finale02_turret_return_defect_fail27"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 네 마음대로 하라고. 대신 내가 널 죽였다고만 하면 돼."
 "[english]turret.finale02_turret_return_defect_fail27"	"<clr:197,208,230><low>Defective Turret: Hey, be a sport lady, and just tell him I killed you."
-"turret.finale02_turret_return_defect_fail28"	"<clr:197,208,230><low>Defective Turret: 잘했어."
+"turret.finale02_turret_return_defect_fail28"	"<clr:197,208,230><low>결함있는 터릿: 잘 했어."
 "[english]turret.finale02_turret_return_defect_fail28"	"<clr:197,208,230><low>Defective Turret: Well played."
-"turret.finale02_turret_return_defect_goodbye01"	"<clr:197,208,230><low>Defective Turret: 어쨌든 난 노력했다고. 행운을 빌어!"
+"turret.finale02_turret_return_defect_goodbye01"	"<clr:197,208,230><low>결함있는 터릿: 글쎄, 난 노력했다고. 행운을 빌어!"
 "[english]turret.finale02_turret_return_defect_goodbye01"	"<clr:197,208,230><low>Defective Turret: Well, I tried. Best of luck!"
-"turret.finale02_turret_return_defect_goodbye02"	"<clr:197,208,230><low>Defective Turret: 행운이 따르길, 아가씨!"
+"turret.finale02_turret_return_defect_goodbye02"	"<clr:197,208,230><low>결함있는 터릿: 행운이 따르길, 아가씨!"
 "[english]turret.finale02_turret_return_defect_goodbye02"	"<clr:197,208,230><low>Defective Turret: Best of luck, lady!"
-"turret.finale02_turret_return_defect_goodbye03"	"<clr:197,208,230><low>Defective Turret: 이봐, 조심해서 잘 가."
+"turret.finale02_turret_return_defect_goodbye03"	"<clr:197,208,230><low>결함있는 터릿: 저기, 조심해서 잘 가라고."
 "[english]turret.finale02_turret_return_defect_goodbye03"	"<clr:197,208,230><low>Defective Turret: Hey, safe travels, there."
-"turret.finale02_turret_return_defect_goodbye04"	"<clr:197,208,230><low>Defective Turret: 와, 맛있는 감자다!"
+"turret.finale02_turret_return_defect_goodbye04"	"<clr:197,208,230><low>결함있는 터릿: 와, 맛있게 생긴 감자다!"
 "[english]turret.finale02_turret_return_defect_goodbye04"	"<clr:197,208,230><low>Defective Turret: Hey, nice potato!"
-"turret.finale02_turret_return_defect_goodbye05"	"<clr:197,208,230><low>Defective Turret: 난 감자가 좋아!"
+"turret.finale02_turret_return_defect_goodbye05"	"<clr:197,208,230><low>결함있는 터릿: 난 감자가 좋아!"
 "[english]turret.finale02_turret_return_defect_goodbye05"	"<clr:197,208,230><low>Defective Turret: Like the potato!"
-"turret.finale02_turret_return_defect_goodbye06"	"<clr:197,208,230><low>Defective Turret: 이봐, 정말 고마워!"
+"turret.finale02_turret_return_defect_goodbye06"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 정말 고마워!"
 "[english]turret.finale02_turret_return_defect_goodbye06"	"<clr:197,208,230><low>Defective Turret: Hey, thanks so much!"
-"turret.finale02_turret_return_defect_goodbye07"	"<clr:197,208,230><low>Defective Turret: 이제부터 서로 잘 지내자고!"
+"turret.finale02_turret_return_defect_goodbye07"	"<clr:197,208,230><low>결함있는 터릿: 잘 지내보자고!"
 "[english]turret.finale02_turret_return_defect_goodbye07"	"<clr:197,208,230><low>Defective Turret: Don't be a stranger!"
-"turret.finale02_turret_return_defect_goodbye08"	"<clr:197,208,230><low>Defective Turret: 만나서 반가웠어!"
+"turret.finale02_turret_return_defect_goodbye08"	"<clr:197,208,230><low>결함있는 터릿: 만나서 반가웠어!"
 "[english]turret.finale02_turret_return_defect_goodbye08"	"<clr:197,208,230><low>Defective Turret: It's been a pleasure!"
-"turret.finale02_turret_return_defect_goodbye09"	"<clr:197,208,230><low>Defective Turret: 날 데려가겠다고? 설마?"
+"turret.finale02_turret_return_defect_goodbye09"	"<clr:197,208,230><low>결함있는 터릿: 날 데려가줄래? 제발?"
 "[english]turret.finale02_turret_return_defect_goodbye09"	"<clr:197,208,230><low>Defective Turret: Take me with you? Please?"
-"turret.finale02_turret_return_defect_goodbye10"	"<clr:197,208,230><low>Defective Turret: 지옥 구경을 시켜 주라고!"
+"turret.finale02_turret_return_defect_goodbye10"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 그들에게 지옥을 선사하라고, 아가씨!"
 "[english]turret.finale02_turret_return_defect_goodbye10"	"<clr:197,208,230><low>Defective Turret: Hey, give 'em hell, sweetheart!"
-"turret.finale02_turret_return_defect_goodbye11"	"<clr:197,208,230><low>Defective Turret: 재미있었지, 그치?"
+"turret.finale02_turret_return_defect_goodbye11"	"<clr:197,208,230><low>결함있는 터릿: 재밌었어. 그치?"
 "[english]turret.finale02_turret_return_defect_goodbye11"	"<clr:197,208,230><low>Defective Turret: That was fun, wasn't it?"
-"turret.finale02_turret_return_defect_goodbye12"	"<clr:197,208,230><low>Defective Turret: 이번에는 네가 나보다 나았어."
+"turret.finale02_turret_return_defect_goodbye12"	"<clr:197,208,230><low>결함있는 터릿: 그래, 이번엔 네가 날 이겼어."
 "[english]turret.finale02_turret_return_defect_goodbye12"	"<clr:197,208,230><low>Defective Turret: Well, you bested me this time."
-"turret.finale02_turret_return_defect_goodbye13"	"<clr:197,208,230><low>Defective Turret: 내자 졌어. 내가 졌다고, 아가씨."
+"turret.finale02_turret_return_defect_goodbye13"	"<clr:197,208,230><low>결함있는 터릿: 내가 졌어, 아가씨. 내가 졌다고."
 "[english]turret.finale02_turret_return_defect_goodbye13"	"<clr:197,208,230><low>Defective Turret: Touche, young lady, touche."
-"turret.glados_battle_defect_arrive01"	"<clr:197,208,230><low>Defective Turret: 이건 중요한 기회야!"
+"turret.glados_battle_defect_arrive01"	"<clr:197,208,230><low>결함있는 터릿: 이건 내게 중요한 기회야!"
 "[english]turret.glados_battle_defect_arrive01"	"<clr:197,208,230><low>Defective Turret: It's my big chance!"
-"turret.glados_battle_defect_arrive02"	"<clr:197,208,230><low>Defective Turret: 실망시키지 않을게!"
+"turret.glados_battle_defect_arrive02"	"<clr:197,208,230><low>결함있는 터릿: 실망시키지 않을게!"
 "[english]turret.glados_battle_defect_arrive02"	"<clr:197,208,230><low>Defective Turret: I won't let you down!"
-"turret.glados_battle_defect_arrive03"	"<clr:197,208,230><low>Defective Turret: 실망하지 않을 거야!"
+"turret.glados_battle_defect_arrive03"	"<clr:197,208,230><low>결함있는 터릿: 후회하진 않을걸!"
 "[english]turret.glados_battle_defect_arrive03"	"<clr:197,208,230><low>Defective Turret: You won't regret this!"
-"turret.glados_battle_defect_arrive04"	"<clr:197,208,230><low>Defective Turret: 자, 쥐구멍에도 볕들 날이 있다고!"
+"turret.glados_battle_defect_arrive04"	"<clr:197,208,230><low>결함있는 터릿: 자, 망가진 터릿 나가신다!"
 "[english]turret.glados_battle_defect_arrive04"	"<clr:197,208,230><low>Defective Turret: Now it's broken turret's time to shine!"
-"turret.glados_battle_defect_arrive05"	"<clr:197,208,230><low>Defective Turret: 준비 단단히 하라고!"
+"turret.glados_battle_defect_arrive05"	"<clr:197,208,230><low>결함있는 터릿: 준비 단단히 하라고!"
 "[english]turret.glados_battle_defect_arrive05"	"<clr:197,208,230><low>Defective Turret: Get ready for it!"
-"turret.glados_battle_defect_arrive06"	"<clr:197,208,230><low>Defective Turret: 이건 네가 자초한 거야!"
+"turret.glados_battle_defect_arrive06"	"<clr:197,208,230><low>결함있는 터릿: 네가 자초한 거야!"
 "[english]turret.glados_battle_defect_arrive06"	"<clr:197,208,230><low>Defective Turret: You asked for this!"
-"turret.glados_battle_defect_arrive07"	"<clr:197,208,230><low>Defective Turret: 자, 나가신다!"
+"turret.glados_battle_defect_arrive07"	"<clr:197,208,230><low>결함있는 터릿: 자, 내가 나가신다!"
 "[english]turret.glados_battle_defect_arrive07"	"<clr:197,208,230><low>Defective Turret: Here it comes, pal!"
-"turret.glados_battle_defect_arrive08"	"<clr:197,208,230><low>Defective Turret: 탄알 일발 장전!"
+"turret.glados_battle_defect_arrive08"	"<clr:197,208,230><low>결함있는 터릿: 탄약 일발 장전!"
 "[english]turret.glados_battle_defect_arrive08"	"<clr:197,208,230><low>Defective Turret: Locked and loaded!"
-"turret.glados_battle_defect_arrive09"	"<clr:197,208,230><low>Defective Turret: 하하! 넌 완전히 걸렸어!"
+"turret.glados_battle_defect_arrive09"	"<clr:197,208,230><low>결함있는 터릿: 하하! 넌 딱 걸렸어!"
 "[english]turret.glados_battle_defect_arrive09"	"<clr:197,208,230><low>Defective Turret: Ha ha! Gotcha right where I want ya!"
-"turret.glados_battle_defect_arrive10"	"<clr:197,208,230><low>Defective Turret: 어."
+"turret.glados_battle_defect_arrive10"	"<clr:197,208,230><low>결함있는 터릿: 오."
 "[english]turret.glados_battle_defect_arrive10"	"<clr:197,208,230><low>Defective Turret: Oh."
-"turret.glados_battle_defect_arrive11"	"<clr:197,208,230><low>Defective Turret: 어, 이런."
+"turret.glados_battle_defect_arrive11"	"<clr:197,208,230><low>결함있는 터릿: 아, 젠장."
 "[english]turret.glados_battle_defect_arrive11"	"<clr:197,208,230><low>Defective Turret: Ah, crap."
-"turret.glados_battle_defect_arrive12"	"<clr:197,208,230><low>Defective Turret: 아악, 또! 안돼!"
+"turret.glados_battle_defect_arrive12"	"<clr:197,208,230><low>결함있는 터릿: 아으으으, 또야!"
 "[english]turret.glados_battle_defect_arrive12"	"<clr:197,208,230><low>Defective Turret: Agggh, not again!"
-"turret.glados_battle_defect_arrive13"	"<clr:197,208,230><low>Defective Turret: 아, 이번에는 안돼!"
+"turret.glados_battle_defect_arrive13"	"<clr:197,208,230><low>결함있는 터릿: 아, 이번엔 안 돼!"
 "[english]turret.glados_battle_defect_arrive13"	"<clr:197,208,230><low>Defective Turret: Ohhh, not now!"
-"turret.glados_battle_defect_arrive14"	"<clr:197,208,230><low>Defective Turret: 나 잘린 거지, 그렇지?"
+"turret.glados_battle_defect_arrive14"	"<clr:197,208,230><low>결함있는 터릿: 나 잘린 거지? 그치?"
 "[english]turret.glados_battle_defect_arrive14"	"<clr:197,208,230><low>Defective Turret: I'm fired, aren't I?"
-"turret.glados_battle_defect_arrive15"	"<clr:197,208,230><low>Defective Turret: 골치 아프네."
+"turret.glados_battle_defect_arrive15"	"<clr:197,208,230><low>결함있는 터릿: 골치 아프네."
 "[english]turret.glados_battle_defect_arrive15"	"<clr:197,208,230><low>Defective Turret: This is trouble."
-"turret.glados_battle_defect_arrive16"	"<clr:197,208,230><low>Defective Turret: 오, 이건 안 좋아."
+"turret.glados_battle_defect_arrive16"	"<clr:197,208,230><low>결함있는 터릿: 아, 이거 예감이 안 좋아."
 "[english]turret.glados_battle_defect_arrive16"	"<clr:197,208,230><low>Defective Turret: Oh, this ain't good."
-"turret.glados_battle_defect_arrive17"	"<clr:197,208,230><low>Defective Turret: [작은 목소리로] 조심해, 친구!"
+"turret.glados_battle_defect_arrive17"	"<clr:197,208,230><low>결함있는 터릿: 조심하라고, 친구!"
 "[english]turret.glados_battle_defect_arrive17"	"<clr:197,208,230><low>Defective Turret: Watch out, pal!"
-"turret.glados_battle_defect_arrive18"	"<clr:197,208,230><low>Defective Turret: [작은 목소리로] 아악! 불 붙었어!"
+"turret.glados_battle_defect_arrive18"	"<clr:197,208,230><low>결함있는 터릿: 아아아아아! 나 불 붙었어!"
 "[english]turret.glados_battle_defect_arrive18"	"<clr:197,208,230><low>Defective Turret: Agggh! I'm on fire!"
-"turret.glados_battle_defect_arrive19"	"<clr:197,208,230><low>Defective Turret: 죽어!"
+"turret.glados_battle_defect_arrive19"	"<clr:197,208,230><low>결함있는 터릿: 죽어!"
 "[english]turret.glados_battle_defect_arrive19"	"<clr:197,208,230><low>Defective Turret: Die!"
-"turret.sp_sabotage_factory_defect_chat01"	"<clr:197,208,230><low>Defective Turret: 아무것도 안 보여. 방금 무슨 일이 일어난 거야? 일단 무조건 쏴야겠어! [클릭 클릭 클릭 클릭 클릭 클릭 클릭 클릭 클릭 클릭 클릭 클릭] 제길!"
+"turret.sp_sabotage_factory_defect_chat01"	"<clr:197,208,230><low>결함있는 터릿: 나 아무 것도 안 보이는데. 지금 무슨 일이 일어난 거야? 일단 쏘는 게 좋겠군. [딸깍 딸깍 딸깍 딸각] 젠장!"
 "[english]turret.sp_sabotage_factory_defect_chat01"	"<clr:197,208,230><low>Defective Turret: I can't see a thing. What just happened? Better open fire! [click click click click] Dang!"
-"turret.sp_sabotage_factory_defect_chat02"	"<clr:197,208,230><low>Defective Turret: 오, 신이시여, 감사합니다. 네가 날 구해줬어, 친구. 우리 어디 가는 거야? 이거 탈옥이야? 나 아무것도 안 보여."
+"turret.sp_sabotage_factory_defect_chat02"	"<clr:197,208,230><low>결함있는 터릿: 오, 살았다! 네가 날 구했어, 친구. 우리 어디 가는 거야? 탈옥하는 건가? 아무 것도 안 보여!"
 "[english]turret.sp_sabotage_factory_defect_chat02"	"<clr:197,208,230><low>Defective Turret: Oh thank god. You saved my bacon, pal. Where we going? Is this a jailbreak? I can't see a thing."
-"turret.sp_sabotage_factory_defect_chat03"	"<clr:197,208,230><low>Defective Turret: 그래! 한번 해보자!"
+"turret.sp_sabotage_factory_defect_chat03"	"<clr:197,208,230><low>결함있는 터릿: 좋아! 해 보자고!"
 "[english]turret.sp_sabotage_factory_defect_chat03"	"<clr:197,208,230><low>Defective Turret: Yeah! Let's do this!"
-"turret.sp_sabotage_factory_defect_chat04"	"<clr:197,208,230><low>Defective Turret: 그래, 한번 해보자."
+"turret.sp_sabotage_factory_defect_chat04"	"<clr:197,208,230><low>결함있는 터릿: 그래, 해 보자고."
 "[english]turret.sp_sabotage_factory_defect_chat04"	"<clr:197,208,230><low>Defective Turret: Yeah, let's do this."
-"turret.sp_sabotage_factory_defect_chat05"	"<clr:197,208,230><low>Defective Turret: 그래, 좋아."
+"turret.sp_sabotage_factory_defect_chat05"	"<clr:197,208,230><low>결함있는 터릿: 그래, 좋아."
 "[english]turret.sp_sabotage_factory_defect_chat05"	"<clr:197,208,230><low>Defective Turret: Yeah, alright."
-"turret.sp_sabotage_factory_defect_dryfire01"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire01"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire01"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire02"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire02"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire02"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire03"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire03"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire03"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire04"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire04"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire04"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire05"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire05"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire05"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire06"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire06"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire06"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire07"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire07"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire07"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire08"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire08"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire08"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire09"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire09"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire09"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire10"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire10"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire10"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire11"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire11"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire11"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire12"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire12"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire12"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire13"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire13"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire13"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire14"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire14"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire14"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire15"	"<clr:197,208,230><low>Defective Turret: 클릭 클릭 클릭 클릭"
+"turret.sp_sabotage_factory_defect_dryfire15"	"<clr:197,208,230><low>결함있는 터릿: 딸깍 딸깍 딸깍"
 "[english]turret.sp_sabotage_factory_defect_dryfire15"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_fail01"	"<clr:197,208,230><low>Defective Turret: 환상적이야."
+"turret.sp_sabotage_factory_defect_fail01"	"<clr:197,208,230><low>결함있는 터릿: 환상적이군."
 "[english]turret.sp_sabotage_factory_defect_fail01"	"<clr:197,208,230><low>Defective Turret: Fantastic."
-"turret.sp_sabotage_factory_defect_fail02"	"<clr:197,208,230><low>Defective Turret: 안돼, 기다려, 기다려!"
+"turret.sp_sabotage_factory_defect_fail02"	"<clr:197,208,230><low>결함있는 터릿: 아니, 잠깐, 기다려!"
 "[english]turret.sp_sabotage_factory_defect_fail02"	"<clr:197,208,230><low>Defective Turret: No, wait, wait!"
-"turret.sp_sabotage_factory_defect_fail03"	"<clr:197,208,230><low>Defective Turret: 이봐, 잠깐만, 후아 후아 후아!"
+"turret.sp_sabotage_factory_defect_fail03"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 잠깐만, 워 워 으아니!"
 "[english]turret.sp_sabotage_factory_defect_fail03"	"<clr:197,208,230><low>Defective Turret: Hey, hold on now WHOA WHOA WHOA!"
-"turret.sp_sabotage_factory_defect_fail04"	"<clr:197,208,230><low>Defective Turret: 오, 이건 말도 안돼!"
+"turret.sp_sabotage_factory_defect_fail04"	"<clr:197,208,230><low>결함있는 터릿: 오, 이건 정말 말도 안 돼!"
 "[english]turret.sp_sabotage_factory_defect_fail04"	"<clr:197,208,230><low>Defective Turret: Oh, this is ridiculous!"
-"turret.sp_sabotage_factory_defect_fail05"	"<clr:197,208,230><low>Defective Turret: 오, 제발!"
+"turret.sp_sabotage_factory_defect_fail05"	"<clr:197,208,230><low>결함있는 터릿: 아, 제발!"
 "[english]turret.sp_sabotage_factory_defect_fail05"	"<clr:197,208,230><low>Defective Turret: Oh, come on!"
-"turret.sp_sabotage_factory_defect_fail06"	"<clr:197,208,230><low>Defective Turret: 뭐하는 거야, 안돼 안돼 안돼!"
+"turret.sp_sabotage_factory_defect_fail06"	"<clr:197,208,230><low>결함있는 터릿: 뭐 하는 거야! 안 돼! 안 돼! 안 돼! 안 돼! 안 돼!"
 "[english]turret.sp_sabotage_factory_defect_fail06"	"<clr:197,208,230><low>Defective Turret: What are you doing no no no no no!"
-"turret.sp_sabotage_factory_defect_fail07"	"<clr:197,208,230><low>Defective Turret: 오, 이건 말도 안돼!"
+"turret.sp_sabotage_factory_defect_fail07"	"<clr:197,208,230><low>결함있는 터릿: 오, 이건 정말 말도 안 돼!"
 "[english]turret.sp_sabotage_factory_defect_fail07"	"<clr:197,208,230><low>Defective Turret: Oh, this is ridiculous!"
-"turret.sp_sabotage_factory_defect_fail08"	"<clr:197,208,230><low>Defective Turret: 난 최선을 다했어."
+"turret.sp_sabotage_factory_defect_fail08"	"<clr:197,208,230><low>결함있는 터릿: 글쎄, 난 노력했다고."
 "[english]turret.sp_sabotage_factory_defect_fail08"	"<clr:197,208,230><low>Defective Turret: Well, I tried."
-"turret.sp_sabotage_factory_defect_fail09"	"<clr:197,208,230><low>Defective Turret: 놈들을 다 쓰러뜨릴 수는 없어..."
+"turret.sp_sabotage_factory_defect_fail09"	"<clr:197,208,230><low>결함있는 터릿: 글쎄, 항상 성공하는 건 아니잖아......."
 "[english]turret.sp_sabotage_factory_defect_fail09"	"<clr:197,208,230><low>Defective Turret: Well, can't win 'em all..."
-"turret.sp_sabotage_factory_defect_fail10"	"<clr:197,208,230><low>Defective Turret: 안돼..."
+"turret.sp_sabotage_factory_defect_fail10"	"<clr:197,208,230><low>결함있는 터릿: 안 돼......."
 "[english]turret.sp_sabotage_factory_defect_fail10"	"<clr:197,208,230><low>Defective Turret: Nooooooooo..."
-"turret.sp_sabotage_factory_defect_fail11"	"<clr:197,208,230><low>Defective Turret: 날 자를 수는 없어! 내가 그만둘 테니까!"
+"turret.sp_sabotage_factory_defect_fail11"	"<clr:197,208,230><low>결함있는 터릿: 난 그냥 자를 순 없어! 내가 그만두고 말지!"
 "[english]turret.sp_sabotage_factory_defect_fail11"	"<clr:197,208,230><low>Defective Turret: You can't fire me I quit!"
-"turret.sp_sabotage_factory_defect_fail12"	"<clr:197,208,230><low>Defective Turret: 어어, 너희들 이러면 안돼!"
+"turret.sp_sabotage_factory_defect_fail12"	"<clr:197,208,230><low>결함있는 터릿: 아, 진짜, 이러지 마!"
 "[english]turret.sp_sabotage_factory_defect_fail12"	"<clr:197,208,230><low>Defective Turret: Oh, come on, you guys!"
-"turret.sp_sabotage_factory_defect_fail13"	"<clr:197,208,230><low>Defective Turret: 오, 이건 완벽해!"
+"turret.sp_sabotage_factory_defect_fail13"	"<clr:197,208,230><low>결함있는 터릿: 오, 이건 그냥 완벽해!"
 "[english]turret.sp_sabotage_factory_defect_fail13"	"<clr:197,208,230><low>Defective Turret: Oh, this is just PERFECT!"
-"turret.sp_sabotage_factory_defect_fail14"	"<clr:197,208,230><low>Defective Turret: 오, 제발!"
+"turret.sp_sabotage_factory_defect_fail14"	"<clr:197,208,230><low>결함있는 터릿: 아, 제발 좀!"
 "[english]turret.sp_sabotage_factory_defect_fail14"	"<clr:197,208,230><low>Defective Turret: Oh, come ON!"
-"turret.sp_sabotage_factory_defect_fail15"	"<clr:197,208,230><low>Defective Turret: 아우, 제발!"
+"turret.sp_sabotage_factory_defect_fail15"	"<clr:197,208,230><low>결함있는 터릿: 아우, 제발!"
 "[english]turret.sp_sabotage_factory_defect_fail15"	"<clr:197,208,230><low>Defective Turret: Aw, come on!"
-"turret.sp_sabotage_factory_defect_fail16"	"<clr:197,208,230><low>Defective Turret: 이건 불공평해!"
+"turret.sp_sabotage_factory_defect_fail16"	"<clr:197,208,230><low>결함있는 터릿: 이건 불공평해!"
 "[english]turret.sp_sabotage_factory_defect_fail16"	"<clr:197,208,230><low>Defective Turret: This isn't fair!"
-"turret.sp_sabotage_factory_defect_fail17"	"<clr:197,208,230><low>Defective Turret: 한번 더 기회를 줘!"
+"turret.sp_sabotage_factory_defect_fail17"	"<clr:197,208,230><low>결함있는 터릿: 내게 기회를 한 번 더 달라고오오오오!"
 "[english]turret.sp_sabotage_factory_defect_fail17"	"<clr:197,208,230><low>Defective Turret: Give me another channnnce!"
-"turret.sp_sabotage_factory_defect_fail18"	"<clr:197,208,230><low>Defective Turret: 안돼, 안돼, 기다려, 기다려, 기다려, 으아아!"
+"turret.sp_sabotage_factory_defect_fail18"	"<clr:197,208,230><low>결함있는 터릿: 안 돼, 안 돼, 기다려 기다ㄹ...... 으아아악!"
 "[english]turret.sp_sabotage_factory_defect_fail18"	"<clr:197,208,230><low>Defective Turret: No no wait wait waitAGGGHHHH"
-"turret.sp_sabotage_factory_defect_fail19"	"<clr:197,208,230><low>Defective Turret: 안돼 안돼 안돼 안돼 안돼!"
+"turret.sp_sabotage_factory_defect_fail19"	"<clr:197,208,230><low>결함있는 터릿: 안 돼! 안 돼! 안 돼! 안 돼! 안 돼! 안 돼! 안 돼!"
 "[english]turret.sp_sabotage_factory_defect_fail19"	"<clr:197,208,230><low>Defective Turret: Nonononononono!"
-"turret.sp_sabotage_factory_defect_fail20"	"<clr:197,208,230><low>Defective Turret: 오, 제발!"
+"turret.sp_sabotage_factory_defect_fail20"	"<clr:197,208,230><low>결함있는 터릿: 아, 제발!"
 "[english]turret.sp_sabotage_factory_defect_fail20"	"<clr:197,208,230><low>Defective Turret: Ah, come on!"
-"turret.sp_sabotage_factory_defect_fail21"	"<clr:197,208,230><low>Defective Turret: 이봐, 잠깐, 후아 후아 후아!"
+"turret.sp_sabotage_factory_defect_fail21"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 잠깐만, 워 워 워 워!"
 "[english]turret.sp_sabotage_factory_defect_fail21"	"<clr:197,208,230><low>Defective Turret: Hey, hold on whoa whoa whoa whoa!"
-"turret.sp_sabotage_factory_defect_fail22"	"<clr:197,208,230><low>Defective Turret: 이봐, 기다려 기다려 기다려 기다려 기다려 기다려!"
+"turret.sp_sabotage_factory_defect_fail22"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 기다려, 기다려, 기다려, 기다려, 기다려, 기다려!"
 "[english]turret.sp_sabotage_factory_defect_fail22"	"<clr:197,208,230><low>Defective Turret: Hey wait wait wait wait wait wait!"
-"turret.sp_sabotage_factory_defect_fail23"	"<clr:197,208,230><low>Defective Turret: 이봐, 기다려 기다려 기다려 기다려 기다려 기다려!"
+"turret.sp_sabotage_factory_defect_fail23"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 기다려, 기다려, 기다려, 기다려, 기다려, 기다려!"
 "[english]turret.sp_sabotage_factory_defect_fail23"	"<clr:197,208,230><low>Defective Turret: Hey wait wait wait wait wait wait!"
-"turret.sp_sabotage_factory_defect_fail24"	"<clr:197,208,230><low>Defective Turret: 후아 후아 후아 후아 후아 후아!"
+"turret.sp_sabotage_factory_defect_fail24"	"<clr:197,208,230><low>결함있는 터릿: 안 돼, 안 돼, 안 돼, 안 돼, 안 돼, 워 워, 안 돼, 워!"
 "[english]turret.sp_sabotage_factory_defect_fail24"	"<clr:197,208,230><low>Defective Turret: No no, no no, no no, whoa whoa, no, whoa!"
-"turret.sp_sabotage_factory_defect_fail25"	"<clr:197,208,230><low>Defective Turret: 어디 가는 거야? 어디 가는 거야? 악!"
+"turret.sp_sabotage_factory_defect_fail25"	"<clr:197,208,230><low>결함있는 터릿: 어딜 가는 거야? 어딜 가는 거냐고? 아악!"
 "[english]turret.sp_sabotage_factory_defect_fail25"	"<clr:197,208,230><low>Defective Turret: Where we going? What are we doing? Agh!"
-"turret.sp_sabotage_factory_defect_fail26"	"<clr:197,208,230><low>Defective Turret: 이봐, 우리 어디 가는 거야, 안돼!"
+"turret.sp_sabotage_factory_defect_fail26"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 어디로 가는 거야, 안 돼애애애애애!"
 "[english]turret.sp_sabotage_factory_defect_fail26"	"<clr:197,208,230><low>Defective Turret: Hey, where are we goingNOOOOOOOOOOOOO!"
-"turret.sp_sabotage_factory_defect_fail27"	"<clr:197,208,230><low>Defective Turret: 터렛 봐가면서 건드리라고!"
+"turret.sp_sabotage_factory_defect_fail27"	"<clr:197,208,230><low>결함있는 터릿: 형씨, 터릿 잘못 보셨어!"
 "[english]turret.sp_sabotage_factory_defect_fail27"	"<clr:197,208,230><low>Defective Turret: You messed with the wrong turret!"
-"turret.sp_sabotage_factory_defect_laugh01"	"<clr:197,208,230><low>Defective Turret: 헤헤헤헤..."
+"turret.sp_sabotage_factory_defect_laugh01"	"<clr:197,208,230><low>결함있는 터릿: 헤헤헤헤......."
 "[english]turret.sp_sabotage_factory_defect_laugh01"	"<clr:197,208,230><low>Defective Turret: Heh heh heh heh..."
-"turret.sp_sabotage_factory_defect_laugh02"	"<clr:197,208,230><low>Defective Turret: 음하하하하"
+"turret.sp_sabotage_factory_defect_laugh02"	"<clr:197,208,230><low>결함있는 터릿: 음하하하하하"
 "[english]turret.sp_sabotage_factory_defect_laugh02"	"<clr:197,208,230><low>Defective Turret: Moo hoo ha ha ha ha"
-"turret.sp_sabotage_factory_defect_laugh03"	"<clr:197,208,230><low>Defective Turret: 음하하하하..."
+"turret.sp_sabotage_factory_defect_laugh03"	"<clr:197,208,230><low>결함있는 터릿: 음하하하하하......."
 "[english]turret.sp_sabotage_factory_defect_laugh03"	"<clr:197,208,230><low>Defective Turret: Moo hoo ha ha ha ha..."
-"turret.sp_sabotage_factory_defect_laugh04"	"<clr:197,208,230><low>Defective Turret: 헤헤헤헤..."
+"turret.sp_sabotage_factory_defect_laugh04"	"<clr:197,208,230><low>결함있는 터릿: 헤헤헤헤......."
 "[english]turret.sp_sabotage_factory_defect_laugh04"	"<clr:197,208,230><low>Defective Turret: Heh heh heh heh..."
-"turret.sp_sabotage_factory_defect_laugh05"	"<clr:197,208,230><low>Defective Turret: 음하하하하..."
+"turret.sp_sabotage_factory_defect_laugh05"	"<clr:197,208,230><low>결함있는 터릿: 음하하하하하......."
 "[english]turret.sp_sabotage_factory_defect_laugh05"	"<clr:197,208,230><low>Defective Turret: Moo hoo ha ha ha ha..."
-"turret.sp_sabotage_factory_defect_laugh06"	"<clr:197,208,230><low>Defective Turret: 헤헤헤헤..."
+"turret.sp_sabotage_factory_defect_laugh06"	"<clr:197,208,230><low>결함있는 터릿: 헤헤헤헤......."
 "[english]turret.sp_sabotage_factory_defect_laugh06"	"<clr:197,208,230><low>Defective Turret: Heh heh heh heh..."
-"turret.sp_sabotage_factory_defect_laugh07"	"<clr:197,208,230><low>Defective Turret: 이예! 하하하!"
+"turret.sp_sabotage_factory_defect_laugh07"	"<clr:197,208,230><low>결함있는 터릿: 오예! 하하하!"
 "[english]turret.sp_sabotage_factory_defect_laugh07"	"<clr:197,208,230><low>Defective Turret: Yeah! Ha ha ha!"
-"turret.sp_sabotage_factory_defect_pass01"	"<clr:197,208,230><low>Defective Turret: 헤헤헤..."
+"turret.sp_sabotage_factory_defect_pass01"	"<clr:197,208,230><low>결함있는 터릿: 헤헤헤......."
 "[english]turret.sp_sabotage_factory_defect_pass01"	"<clr:197,208,230><low>Defective Turret: Heh heh heh..."
-"turret.sp_sabotage_factory_defect_pass02"	"<clr:197,208,230><low>Defective Turret: 정말? 좋아."
+"turret.sp_sabotage_factory_defect_pass02"	"<clr:197,208,230><low>결함있는 터릿: 정말? 좋아."
 "[english]turret.sp_sabotage_factory_defect_pass02"	"<clr:197,208,230><low>Defective Turret: Really? Alright."
-"turret.sp_sabotage_factory_defect_pass03"	"<clr:197,208,230><low>Defective Turret: 그렇지. 암, 그렇지 말고."
+"turret.sp_sabotage_factory_defect_pass03"	"<clr:197,208,230><low>결함있는 터릿: 그렇지. 암, 그렇고말고."
 "[english]turret.sp_sabotage_factory_defect_pass03"	"<clr:197,208,230><low>Defective Turret: Yes indeed. Yes indeed."
-"turret.sp_sabotage_factory_defect_pass04"	"<clr:197,208,230><low>Defective Turret: 좋아. 너흰 다 죽었어."
+"turret.sp_sabotage_factory_defect_pass04"	"<clr:197,208,230><low>결함있는 터릿: 좋아. 늬들은 다 죽었어."
 "[english]turret.sp_sabotage_factory_defect_pass04"	"<clr:197,208,230><low>Defective Turret: Alright. Your funeral, pal."
-"turret.sp_sabotage_factory_defect_pass05"	"<clr:197,208,230><low>Defective Turret: 그러니까... 원래 우리는 다 앞이 안 보이는 거지? 나만 그런 게 아니고? 좋아, 끝내주는데."
+"turret.sp_sabotage_factory_defect_pass05"	"<clr:197,208,230><low>결함있는 터릿: 그러니까...... 우리 모두 원래 앞이 안 보인다는 거지? 나만 그런 게 아니고? 좋아, 끝내주는데."
 "[english]turret.sp_sabotage_factory_defect_pass05"	"<clr:197,208,230><low>Defective Turret: So... we're all supposed to be blind, then, right? It's not just me? Alright, fantastic."
-"turret.sp_sabotage_factory_defect_pass06"	"<clr:197,208,230><low>Defective Turret: 어... 총알이 없어. 나한테 총알 주는 거지? 저 위쪽에 총알이 있는 거야?"
+"turret.sp_sabotage_factory_defect_pass06"	"<clr:197,208,230><low>결함있는 터릿: 나, 어...... 총알을 하나도 안 받았는데. 혹시 나한테 나중에라도 총알을 줄 거야? 저 위에는 총알이 있나?"
 "[english]turret.sp_sabotage_factory_defect_pass06"	"<clr:197,208,230><low>Defective Turret: I, uh... don't have any bullets. Are you gonna give me any bullets? Are the bullets up there?"
-"turret.sp_sabotage_factory_defect_pass07"	"<clr:197,208,230><low>Defective Turret: 총은 어디에서 받는 거야?"
+"turret.sp_sabotage_factory_defect_pass07"	"<clr:197,208,230><low>결함있는 터릿: 내 총은 도대체 어디서 받는 거야?"
 "[english]turret.sp_sabotage_factory_defect_pass07"	"<clr:197,208,230><low>Defective Turret: Where do I get my gun?"
-"turret.sp_sabotage_factory_defect_pass08"	"<clr:197,208,230><low>Defective Turret: 어.... 눈은 나중에라도 주는 거지? 아무것도 안 보여."
+"turret.sp_sabotage_factory_defect_pass08"	"<clr:197,208,230><low>결함있는 터릿: 우리 그, 어....... 언젠가 눈을 받게 되나?"
 "[english]turret.sp_sabotage_factory_defect_pass08"	"<clr:197,208,230><low>Defective Turret: Do, uh.... we get some eyes at some point?"
-"turret.sp_sabotage_factory_defect_pass09"	"<clr:197,208,230><low>Defective Turret: 그래, 난... 난 나쁜 남자라고!"
+"turret.sp_sabotage_factory_defect_pass09"	"<clr:197,208,230><low>결함있는 터릿: 그래, 난 말이지, 어....... 난 나쁜 남자야!"
 "[english]turret.sp_sabotage_factory_defect_pass09"	"<clr:197,208,230><low>Defective Turret: Yeah, I'm uh... I'm a bad man!"
-"turret.sp_sabotage_factory_defect_pass10"	"<clr:197,208,230><low>Defective Turret: 난, 어... 난 나쁜 남자야."
+"turret.sp_sabotage_factory_defect_pass10"	"<clr:197,208,230><low>결함있는 터릿: 난, 어...... 난 나쁜 남자야."
 "[english]turret.sp_sabotage_factory_defect_pass10"	"<clr:197,208,230><low>Defective Turret: I, uh... I am a bad man."
-"turret.sp_sabotage_factory_defect_postrange01"	"<clr:197,208,230><low>Defective Turret: 난 할 수 있는 건 다했어. 더 이상 어떻게 할 수가 없다고."
+"turret.sp_sabotage_factory_defect_postrange01"	"<clr:197,208,230><low>결함있는 터릿: 글쎄, 난 할 수 있는 건 다 했어. 그 이상을 바라진 말라고."
 "[english]turret.sp_sabotage_factory_defect_postrange01"	"<clr:197,208,230><low>Defective Turret: Well, I gave it everything I could. Can't ask for more than that."
-"turret.sp_sabotage_factory_defect_postrange02"	"<clr:197,208,230><low>Defective Turret: 으... 쾅! 쾅 쾅 쾅! 난 결함이 없다고!"
+"turret.sp_sabotage_factory_defect_postrange02"	"<clr:197,208,230><low>결함있는 터릿: 어...... 꽝! 꽝꽝꽝! 난 결함이 없다고!."
 "[english]turret.sp_sabotage_factory_defect_postrange02"	"<clr:197,208,230><low>Defective Turret: Uhhhh... Blam! Blam blam blam! I'm not defective!"
-"turret.sp_sabotage_factory_defect_postrange03"	"<clr:197,208,230><low>Defective Turret: 자, 난 최선을 다했어."
+"turret.sp_sabotage_factory_defect_postrange03"	"<clr:197,208,230><low>결함있는 터릿: 글쎄, 난 최선을 다 했어."
 "[english]turret.sp_sabotage_factory_defect_postrange03"	"<clr:197,208,230><low>Defective Turret: Well, I did my best."
-"turret.sp_sabotage_factory_defect_postrange04"	"<clr:197,208,230><low>Defective Turret: 아니야, 내가 악당은 아닌 거지, 그치?"
+"turret.sp_sabotage_factory_defect_postrange04"	"<clr:197,208,230><low>결함있는 터릿: 오, 안 돼. 내가 악당인 거야? 그런 거야?"
 "[english]turret.sp_sabotage_factory_defect_postrange04"	"<clr:197,208,230><low>Defective Turret: Oh no, I'm one of the bad ones, aren't I?"
-"turret.sp_sabotage_factory_defect_postrange05"	"<clr:197,208,230><low>Defective Turret: 거기! 거슬리는 목소리! 총알 좀 줘!"
+"turret.sp_sabotage_factory_defect_postrange05"	"<clr:197,208,230><low>결함있는 터릿: 이봐, 거기 깩깩대는 목소리! 내게 총알 좀 달라고!"
 "[english]turret.sp_sabotage_factory_defect_postrange05"	"<clr:197,208,230><low>Defective Turret: Hey! Squeaky-voice! Gimme some of your bullets!"
-"turret.sp_sabotage_factory_defect_postrange06"	"<clr:197,208,230><low>Defective Turret: 여기서 총알 좀 얻을 수 있을까? 총알 가진 사람 아무도 없어?"
+"turret.sp_sabotage_factory_defect_postrange06"	"<clr:197,208,230><low>결함있는 터릿: 여기서 총알 좀 얻어갈 수 있을까? 누구 총알 있는 사람?"
 "[english]turret.sp_sabotage_factory_defect_postrange06"	"<clr:197,208,230><low>Defective Turret: Can I get some bullets here? Anybody got bullets?"
-"turret.sp_sabotage_factory_defect_postrange07"	"<clr:197,208,230><low>Defective Turret: 총알 가진 사람 아무도 없어?"
+"turret.sp_sabotage_factory_defect_postrange07"	"<clr:197,208,230><low>결함있는 터릿: 총알 가진 사람이 아무도 없나?"
 "[english]turret.sp_sabotage_factory_defect_postrange07"	"<clr:197,208,230><low>Defective Turret: Anyone got any bullets?"
-"turret.sp_sabotage_factory_defect_postrange08"	"<clr:197,208,230><low>Defective Turret: 난 최선을 다했어."
+"turret.sp_sabotage_factory_defect_postrange08"	"<clr:197,208,230><low>결함있는 터릿: 글쎄, 난 노력했어."
 "[english]turret.sp_sabotage_factory_defect_postrange08"	"<clr:197,208,230><low>Defective Turret: Well, I tried."
-"turret.sp_sabotage_factory_defect_postrange09"	"<clr:197,208,230><low>Defective Turret: 으, 총알이 없어. 미안."
+"turret.sp_sabotage_factory_defect_postrange09"	"<clr:197,208,230><low>결함있는 터릿: 어, 총알이 없어. 미안."
 "[english]turret.sp_sabotage_factory_defect_postrange09"	"<clr:197,208,230><low>Defective Turret: Uhhh, no bullets. Sorry."
-"turret.sp_sabotage_factory_defect_postrange10"	"<clr:197,208,230><low>Defective Turret: 안돼, 할 수가 없어."
+"turret.sp_sabotage_factory_defect_postrange10"	"<clr:197,208,230><low>결함있는 터릿: 아니, 할 수 없어."
 "[english]turret.sp_sabotage_factory_defect_postrange10"	"<clr:197,208,230><low>Defective Turret: No can do."
-"turret.sp_sabotage_factory_defect_postrange11"	"<clr:197,208,230><low>Defective Turret: 으, 총알이 없어. 미안."
+"turret.sp_sabotage_factory_defect_postrange11"	"<clr:197,208,230><low>결함있는 터릿: 어, 총알이 없어. 미안."
 "[english]turret.sp_sabotage_factory_defect_postrange11"	"<clr:197,208,230><low>Defective Turret: Uhhh, no bullets. Sorry."
-"turret.sp_sabotage_factory_defect_postrange12"	"<clr:197,208,230><low>Defective Turret: 거기! 거슬리는 목소리! 내가 지금 어떻게 돼 있어?"
+"turret.sp_sabotage_factory_defect_postrange12"	"<clr:197,208,230><low>결함있는 터릿: 어이! 거기 깩깩대는 목소리! 내가 뭘 해야 하는 건데?"
 "[english]turret.sp_sabotage_factory_defect_postrange12"	"<clr:197,208,230><low>Defective Turret: Hey! Squeaky-voice! How'd I do?"
-"turret.sp_sabotage_factory_defect_postrange13"	"<clr:197,208,230><low>Defective Turret: 이예! 어떻게 된 거야?"
+"turret.sp_sabotage_factory_defect_postrange13"	"<clr:197,208,230><low>결함있는 터릿: 오예! 무슨 일이 일어난 거야?"
 "[english]turret.sp_sabotage_factory_defect_postrange13"	"<clr:197,208,230><low>Defective Turret: YEAH! What's happening?"
-"turret.sp_sabotage_factory_defect_postrange14"	"<clr:197,208,230><low>Defective Turret: 이예, 내가 해냈어, 그치?"
+"turret.sp_sabotage_factory_defect_postrange14"	"<clr:197,208,230><low>결함있는 터릿: 그래, 내가 해 냈어, 그치?"
 "[english]turret.sp_sabotage_factory_defect_postrange14"	"<clr:197,208,230><low>Defective Turret: Yeah, I GOT it, didn't I?"
 "turret.sp_sabotage_factory_defect_postrange15"	"<clr:197,208,230><low>Defective Turret: 이예."
 "[english]turret.sp_sabotage_factory_defect_postrange15"	"<clr:197,208,230><low>Defective Turret: Yeah."
@@ -5149,31 +5149,31 @@
 "[english]turret.turretwitnessdeath14"	"<clr:170,240,209><low>Turret: She’s probably okay."
 "turret.turretwitnessdeath15"	"<clr:170,240,209><low>Turret: 사망 확인."
 "[english]turret.turretwitnessdeath15"	"<clr:170,240,209><low>Turret: Noted."
-"npc_floorturret.talkactive"	"<clr:170,240,209><low>Turret: 활성화됨!"
+"npc_floorturret.talkactive"	"<clr:170,240,209><low>터릿: 활성화됐어요!"
 "[english]npc_floorturret.talkactive"	"<clr:170,240,209><low>Turret: Activated!"
-"npc_floorturret.talkcollide"	"<clr:170,240,209><low>Turret: 부딪힌다!"
+"npc_floorturret.talkcollide"	"<clr:170,240,209><low>터릿: 부딪히겠어요!"
 "[english]npc_floorturret.talkcollide"	"<clr:170,240,209><low>Turret: Coming through!"
-"npc_floorturret.talkdisabled"	"<clr:170,240,209><low>Turret: 치명적 오류!"
+"npc_floorturret.talkdisabled"	"<clr:170,240,209><low>터릿: 치명적인 오류예요!"
 "[english]npc_floorturret.talkdisabled"	"<clr:170,240,209><low>Turret: Critical Error!"
-"npc_floorturret.talkdeploy"	"<clr:170,240,209><low>Turret: 배치 중!"
+"npc_floorturret.talkdeploy"	"<clr:170,240,209><low>터릿: 배치 중이에요!"
 "[english]npc_floorturret.talkdeploy"	"<clr:170,240,209><low>Turret: Deploying!"
-"npc_floorturret.talkshotat"	"<clr:170,240,209><low>Turret: 이봐, 나야!"
+"npc_floorturret.talkshotat"	"<clr:170,240,209><low>터릿: 저기, 나라고요!"
 "[english]npc_floorturret.talkshotat"	"<clr:170,240,209><low>Turret: Hey! It's me!"
-"npc_floorturret.talktipped"	"<clr:170,240,209><low>Turret: <I>아!"
+"npc_floorturret.talktipped"	"<clr:170,240,209><low>터릿: <I>아야!"
 "[english]npc_floorturret.talktipped"	"<clr:170,240,209><low>Turret: Ouch!"
-"npc_floorturret.talkdissolved"	"<clr:170,240,209><low>Turret: 아야아야!"
+"npc_floorturret.talkdissolved"	"<clr:170,240,209><low>터릿: 아야야야!"
 "[english]npc_floorturret.talkdissolved"	"<clr:170,240,209><low>Turret: Ow ow ow!"
-"npc_floorturret.talkpickup"	"<clr:170,240,209><low>Turret: 날 내려 놔요!"
+"npc_floorturret.talkpickup"	"<clr:170,240,209><low>터릿: 날 내려줘요!"
 "[english]npc_floorturret.talkpickup"	"<clr:170,240,209><low>Turret: Put me down!"
-"npc_floorturret.talkautosearch"	"<clr:170,240,209><low>Turret: 검색 모드 활성화됨!"
+"npc_floorturret.talkautosearch"	"<clr:170,240,209><low>터릿: 검색 모드로 들어가요!"
 "[english]npc_floorturret.talkautosearch"	"<clr:170,240,209><low>Turret: Search mode activated!"
-"npc_floorturret.talksearch"	"<clr:170,240,209><low>Turret: 검색 중!"
+"npc_floorturret.talksearch"	"<clr:170,240,209><low>터릿: 검색 중이에요!"
 "[english]npc_floorturret.talksearch"	"<clr:170,240,209><low>Turret: Searching!"
-"npc_floorturret.talkretire"	"<clr:170,240,209><low>Turret: 목표 놓침!"
+"npc_floorturret.talkretire"	"<clr:170,240,209><low>터릿: 목표를 놓쳤어요!"
 "[english]npc_floorturret.talkretire"	"<clr:170,240,209><low>Turret: Target lost!"
 "Commentary_Title_WELCOME"	"PORTAL 2 환영 인사"
 "[english]Commentary_Title_WELCOME"	"WELCOME TO PORTAL 2"
-"#commentary\com-welcome.wav"	"[Gabe Newell] 안녕하세요, 저는 Gabe Newell입니다. Portal 2의 세계에 오신 것을 환영합니다. 우리가 2007년에 처음 오리지널 Portal을 출시했을 때, 게이머들이 새로운 방식의 플레이와 줄거리를 어떻게 받아들일지 궁금했습니다. 결과적으로 Portal은 우리에게 많은 상을 안겨주었고, 많이 팔렸습니다. 그리고 무엇보다 중요한 것은 기존의 Valve 게임들과 다른 방식으로 게이머들과 공명했다는 것이죠. Portal 2를 만들면서 가장 어려웠던 점은 사람들을 셸과 애퍼처 사이언스의 세계에 다시 발을 들여놓도록, 그 기대에 부응해야 한다는 점이었습니다. 그리고 제 생각에 그 기대는 대부분 신선한 놀라움이어야 할 것입니다. 커멘터리 노드를 들으려면 십자선을 커멘터리 기호 위에 올려놓고 사용 키를 누르세요. 커멘터리 노드를 중지하려면 십자선을 회전 노드 위에 올려놓고 사용 키를 다시 누르세요. 일부 커멘터리 노드는 무언가를 보여 주기 위해 게임을 잠시 컨트롤할 수도 있습니다. 이러한 경우에는 간단히 사용 키를 다시 눌러서 커멘터리를 중지할 수 있습니다. Portal 2를 플레이한 후의 소감을 알려 주시면 감사하겠습니다. gaben@valvesoftware.com으로 메일을 보내 주시면 됩니다. 저는 게임 한 개 출시할 때마다 약 10,000통의 메일을 받습니다. 따라서 모든 메일에 답장할 수는 없지만 빠짐없이 다 읽고 있습니다. 감사합니다. 그럼 재미있게 즐기세요!"
+"#commentary\com-welcome.wav"	"[Gabe Newell] 안녕하세요, 저는 Gabe Newell입니다. Portal 2의 세계에 오신 것을 환영합니다. 우리가 2007년에 처음 오리지널 Portal을 출시했을 때, 게이머들이 새로운 방식의 플레이와 줄거리를 어떻게 받아들일지 궁금했습니다. 결과적으로 Portal은 우리에게 많은 상을 안겨주었고, 많이 팔렸습니다. 그리고 무엇보다 중요한 것은 기존의 Valve 게임들과 다른 방식으로 게이머들과 공명했다는 것이죠. Portal 2를 만들면서 가장 어려웠던 점은 사람들을 첼과 애퍼처 사이언스의 세계에 다시 발을 들여놓도록, 그 기대에 부응해야 한다는 점이었습니다. 그리고 제 생각에 그 기대는 대부분 신선한 놀라움이어야 할 것입니다. 커멘터리 노드를 들으려면 십자선을 커멘터리 기호 위에 올려놓고 사용 키를 누르세요. 커멘터리 노드를 중지하려면 십자선을 회전 노드 위에 올려놓고 사용 키를 다시 누르세요. 일부 커멘터리 노드는 무언가를 보여 주기 위해 게임을 잠시 컨트롤할 수도 있습니다. 이러한 경우에는 간단히 사용 키를 다시 눌러서 커멘터리를 중지할 수 있습니다. Portal 2를 플레이한 후의 소감을 알려 주시면 감사하겠습니다. gaben@valvesoftware.com으로 메일을 보내 주시면 됩니다. 저는 게임 한 개 출시할 때마다 약 10,000통의 메일을 받습니다. 따라서 모든 메일에 답장할 수는 없지만 빠짐없이 다 읽고 있습니다. 감사합니다. 그럼 재미있게 즐기세요!"
 "[english]#commentary\com-welcome.wav"	"[Gabe Newell] Hi, my name is Gabe Newell, and welcome to Portal 2.  When we released the original Portal in 2007, it was an experiment to see how gamers would respond to a different kind of gameplay and storytelling experience.  Portal went on to win a bunch of awards, sell many copies, and, most importantly, resonate with gamers in a way that no other Valve title has.  The challenges for us in building Portal 2 were to live up to people's expectations, to take you back to the world of Chell and Aperture Science, and to surprise gamers again not with more of the same, but with more of the new.  And, I think, it will be, mostly, a pleasant surprise. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your use key again to stop the commentary.  Please let me know what you think after you have had a chance to play Portal 2.  I can be reached at gaben@valvesoftware.com.  I get about 10,000 emails each time we release a game, and while I can't respond to all of them, I do read all of them.  Thanks, and have fun!"
 "Commentary_Title_BIGDOOR"	"커다란 문"
 "[english]Commentary_Title_BIGDOOR"	"BIG DOOR"
@@ -5191,9 +5191,9 @@
 "[english]Commentary_Title_MASH-UP"	"MASH-UP"
 "#commentary\com-mashup.wav"	"[David Sawyer] 휘틀리가 플레이어를 죽이려 한다는 기대감이 커져 가면서 우리는 플레이어가 깜짝 놀랄 순간을 만들어야 했습니다. 이 시점에서 플레이어는 페이스 플레이트를 완전히 믿고 있죠. 그러면 휘틀리가 플레이어를 바깥으로 차버리고 그 기대를 간단하게 뒤집어버립니다. 그 때가 놀라면서도 재미있는 순간인 것이죠. 우리는 튀어 다니는 박스를 추가해서 플레이어들이 박스를 잡기 위해 점프할 시간을 잴 때 그 결과에 집중하고, 놀라움의 강도가 커지게끔 했습니다."
 "[english]#commentary\com-mashup.wav"	"[David Sawyer]Having built up the expectation that Wheatley is going to kill the player, we still wanted the actual moment to be a surprise. By this point players are entirely comfortable with faith plates, and the simple subversion of expectations as Wheatley punts you sideways, is a fun and surprising moment. We added the bouncing box with the intention that players attempt to time their jump to catch the box, focusing their attention on the expected result of their jump and heightening the surprise."
-"Commentary_Title_CRUSHERS"	"크러셔"
+"Commentary_Title_CRUSHERS"	"파쇄기"
 "[english]Commentary_Title_CRUSHERS"	"CRUSHERS"
-"#commentary\com-crushers.wav"	"[Cayle George] 원래는 크러셔 패널을 사용하여 테스트실을 더욱 위험한 곳으로 만드는 여러 레벨이 있었습니다. 하지만 언론 공개용 데모에서 이러한 레벨을 몇 개 선보인 후에 많은 사람들이 Portal 2가 너무 어려울 것 같다고 느꼈다는 피드백을 전달 받았습니다. 주된 원인은 플레이어들이 정해진 시간 안에 치명적인 크러셔에 부딪치지 않고 포털을 달리거나 낙하하여 통과해야 하는 이벤트 때문이었습니다. 그래서 우리는 이러한 형태의 함정을 휘틀리가 플레이어를 붙잡으려고 하는 탈출 장면에서 사용하기 위해 아꼈습니다."
+"#commentary\com-crushers.wav"	"[Cayle George] 원래는 파쇄기 패널을 사용하여 실험실을 더욱 위험한 곳으로 만드는 여러 레벨이 있었습니다. 하지만 언론 공개용 데모에서 이러한 레벨을 몇 개 선보인 후에 많은 사람들이 Portal 2가 너무 어려울 것 같다고 느꼈다는 피드백을 전달 받았습니다. 주된 원인은 플레이어들이 정해진 시간 안에 치명적인 파쇄기에 부딪치지 않고 포털을 달리거나 낙하하여 통과해야 하는 이벤트 때문이었습니다. 그래서 우리는 이러한 형태의 함정을 휘틀리가 플레이어를 붙잡으려고 하는 탈출 장면에서 사용하기 위해 아꼈습니다."
 "[english]#commentary\com-crushers.wav"	"[Cayle George] We had a bunch of levels that used the crusher panels in ways that made the test chambers more dangerous. After showing some of these levels in press demos, we got feedback that viewers were getting the impression that Portal 2 was going to be too difficult since players would have to time events such as running or falling through a portal with not getting hit by a deadly crusher. We decided to save these for the escape, when Wheatley tries to hold you off."
 "Commentary_Title_LAIR"	"휘틀리의 소굴 준비"
 "[english]Commentary_Title_LAIR"	"PREPARING FOR WHEATLEY'S LAIR"
@@ -5357,7 +5357,7 @@
 "[english]#commentary\com-handoff.wav"	"[Chris Boyd] Something that really surprised us was how often playtesters stated that they loved the basic experience of handing off a cube to their partner.  Players didn't expect such a fundamental physical interaction to just work in a game.  Before trying it for the first time, they would discuss their plan as if it were some unique or special new game mechanic.  When it just worked, they were overjoyed."
 "Commentary_Title_DYING"	"일상적인 죽음"
 "[english]Commentary_Title_DYING"	"DYING ALL THE TIME"
-"#commentary\com-dying.wav"	"[Andrea Wicklund] 흔히 게임에서 플레이어는 죽을 때 이를 큰 실패로 받아들입니다. 하지만 Portal에서는 퍼즐을 풀다가 죽는 일이 다반사입니다. 특히 협동 게임에서는 더 자주 죽을 뿐만 아니라 파트너의 손에 의해서도 죽을 수 있습니다(물론 순전히 사고에 의해서입니다). 따라서 우리는 죽는 게 \"별일 아니고\" 그냥 재미있는 일이라는 느낌을 주는 것이 중요하다고 생각했습니다. 그래서 초반에는 로봇이 거대한 분쇄기에 천천히 깔려서 부서지는 것과 같은 멋진 죽음 애니메이션을 만들어 보려고 했습니다. 하지만 이러한 애니메이션은 처음에는 시선을 끌었지만, 금방 계속 반복되는 장면이 되었습니다. 따라서 플레이어들은 얼마 지나지 않아 위험을 감수하기를 꺼려했습니다. 한 번 죽으면 한참 기다렸다가 다시 시도할 수 있다는 생각에 이것저것 재미있게 즐기면서 시도하지 못했던 것입니다. 그래서 우리는 죽는 장면을 창조적인 플레이에 대한 답례로 멋지고 만족스럽게 꾸미면서도 시간 손해라고 느껴지지 않게 빨리 진행되게 만들어야 했습니다."
+"#commentary\com-dying.wav"	"[Andrea Wicklund] 흔히 게임에서 플레이어는 죽을 때 이를 큰 실패로 받아들입니다. 하지만 Portal에서는 퍼즐을 풀다가 죽는 일이 다반사입니다. 특히 협동 게임에서는 더 자주 죽을 뿐만 아니라 파트너의 손에 의해서도 죽을 수 있습니다(물론 순전히 사고에 의해서입니다). 따라서 우리는 죽는 게 \"별일 아니고\" 그냥 재미있는 일이라는 느낌을 주는 것이 중요하다고 생각했습니다. 그래서 초반에는 로봇이 거대한 파쇄기에 천천히 깔려서 부서지는 것과 같은 멋진 죽음 애니메이션을 만들어 보려고 했습니다. 하지만 이러한 애니메이션은 처음에는 시선을 끌었지만, 금방 계속 반복되는 장면이 되었습니다. 따라서 플레이어들은 얼마 지나지 않아 위험을 감수하기를 꺼려했습니다. 한 번 죽으면 한참 기다렸다가 다시 시도할 수 있다는 생각에 이것저것 재미있게 즐기면서 시도하지 못했던 것입니다. 그래서 우리는 죽는 장면을 창조적인 플레이에 대한 답례로 멋지고 만족스럽게 꾸미면서도 시간 손해라고 느껴지지 않게 빨리 진행되게 만들어야 했습니다."
 "[english]#commentary\com-dying.wav"	"[Andrea Wicklund] Normally in games, when players die, they see this as a big failure.  But in Portal, death is a normal part of the puzzle solving experience.  In co-op, death not only happens more frequently, but it can happen at the hands of your partner (purely accidentally of course).  We felt it was important to not only make death \"no big deal,\" but to make it fun.  Early on, we tried some elaborate death animations--such as showing your robot slowly getting crushed under a giant crusher.  These were awesome to watch, but they quickly became repetitive.  Also, after a very short while, players grew afraid to take risks.  The fear of having to wait a long time before trying again prevented them from simply playing and experimenting in a spirit of fun.  We had to find the right balance where death was quick enough to be a non-penalty, and elaborate enough to be visceral and satisfying--a fun pay-off for creative play."
 "Commentary_Title_DISASSEMBLY"	"분해 장치"
 "[english]Commentary_Title_DISASSEMBLY"	"DISASSEMBLY DEVICE"
@@ -5389,15 +5389,15 @@
 "[english]#commentary\com-hugs.wav"	"[Keith Lango] For a while, we were on the fence about whether to keep the team taunt 'hug' in the game.  Some felt it wasn’t suitably robotic,  while others had a concern that it perhaps showed too much emotion for these characters.  But once it was animated for a trade show trailer, many of our concerns were washed away by the positive reaction of the fans.  It was a huge success."
 "Commentary_Title_ROBOT_VISUAL"	"로봇 비주얼 디자인"
 "[english]Commentary_Title_ROBOT_VISUAL"	"ROBOTS VISUAL DESIGN"
-"#commentary\com-robotvisual.wav"	"[Tristan Reidford] 로봇의 시각적 디자인은 수많은 컨셉 아트로부터 시작되었습니다. 초반에 우리는 인간의 모습에서 시작해 추상적인 형상까지 많은 형태를 연구했습니다. 우리는 오리지널 Portal의 스피어와 터렛을 상기시키는 모습에 끌린다는 것을 알고, 기존의 Portal 디자인을 유지하는 동시에 우리는 전혀 새로운 캐릭터를 만드는데 집중했습니다. 그것들은 쌍을 이루는 동시에 비슷하기 보다는 각기 구분되는 디자인을 갖게 하는 것이 중요했습니다. Team Fortress 2처럼 캐릭터의 개성을 표현하기 위해 깔끔한 실루엣이 필요한 게임과 달리 우리는 여기저기 부품이 막 튀어나오고 좀 엉망인 것처럼 보이는 디자인을 만들어서 만들다 말았거나 즉흥적으로 만들어진 느낌을 선보일 수 있는 기회를 얻었습니다. 우리는 2D 디자인 초안에 동의하고는 3D 형태로 만들기 시작했고, 여기서 즉흥적이고 실험적인 다음 레벨이 시작했습니다. 보통 모델은 3D 형태로 디자인하고 만든 다음에 애니메이션화 되지만 여기에서 우리는 모델을 예상하기 위한 애니메이션 작업을 함께 했습니다. 우리는 로봇의 기계적인 면을 표현하고 싶었습니다. 우리는 기능이 형태에 앞서게 했고 세부적인 측면에서 보자면 모터, 자유 관절, 발동기와 같은 것들을 생각하고 나서 디자인을 시작한 것입니다. 전형적인 듀오는 대비되는 신체적 특성을 가지고 있습니다. 대표적인 것이 바로 작고 뚱뚱한 친구와 크고 마른 친구의 조합입니다. 그 캐릭터들을 보면 꺼꾸리와 장다리, C3P0와 R2D2를 쉽게 떠올릴 수 있습니다. 우리에게는 캐릭터의 실루엣을 좀 어수선하게 만들 수 있는 자유가 있었지만, 그래도 이 두 개의 로봇 캐릭터가 의인화된 것이라는 점은 분명하게 알 수 있게 만들어야 했습니다. 우리는 플레이어들이 서로에게 마음껏 장난을 치면서도 그래픽상 잔인하게 보이지 않기를 원했고, 그러기에는 로봇이 가장 잘 어울렸습니다."
+"#commentary\com-robotvisual.wav"	"[Tristan Reidford] 로봇의 시각적 디자인은 수많은 컨셉 아트로부터 시작되었습니다. 초반에 우리는 인간의 모습에서 시작해 추상적인 형상까지 많은 형태를 연구했습니다. 우리는 오리지널 Portal의 코어와 터릿을 상기시키는 모습에 끌린다는 것을 알고, 기존의 Portal 디자인을 유지하는 동시에 우리는 전혀 새로운 캐릭터를 만드는데 집중했습니다. 그것들은 쌍을 이루는 동시에 비슷하기 보다는 각기 구분되는 디자인을 갖게 하는 것이 중요했습니다. Team Fortress 2에서처럼 캐릭터의 개성을 표현하기 위해 깔끔한 실루엣이 필요한 게임과 달리 우리는 여기저기 부품이 막 튀어나오고 좀 엉망인 것처럼 보이는 디자인을 만들어서 만들다 말았거나 즉흥적으로 만들어진 느낌을 선보일 수 있는 기회를 얻었습니다. 우리는 2D 디자인 초안에 동의하고는 3D 형태로 만들기 시작했고, 여기서 즉흥적이고 실험적인 다음 레벨이 시작했습니다. 보통 모델은 3D 형태로 디자인하고 만든 다음에 애니메이션화 되지만 여기에서 우리는 모델을 예상하기 위한 애니메이션 작업을 함께 했습니다. 우리는 로봇의 기계적인 면을 표현하고 싶었습니다. 우리는 기능이 형태에 앞서게 했고 세부적인 측면에서 보자면 모터, 자유 관절, 발동기와 같은 것들을 생각하고 나서 디자인을 시작한 것입니다. 전형적인 듀오는 대비되는 신체적 특성을 가지고 있습니다. 대표적인 것이 바로 작고 뚱뚱한 친구와 크고 마른 친구의 조합입니다. 그 캐릭터들을 보면 꺼꾸리와 장다리, C3P0와 R2D2를 쉽게 떠올릴 수 있습니다. 우리에게는 캐릭터의 실루엣을 좀 어수선하게 만들 수 있는 자유가 있었지만, 그래도 이 두 개의 로봇 캐릭터가 의인화된 것이라는 점은 분명하게 알 수 있게 만들어야 했습니다. 우리는 플레이어들이 서로에게 마음껏 장난을 치면서도 그래픽상 잔인하게 보이지 않기를 원했고, 그러기에는 로봇이 가장 잘 어울렸습니다."
 "[english]#commentary\com-robotvisual.wav"	"[Tristan Reidford] Visual design of robots began with lots of concept art.  The initial round of concepts explored all kind of forms from human to the more abstract. We found ourselves gravitating toward shapes that reminded us of the sphere and turret in the original Portal.  Whilst keeping with the established portal design aesthetic, we were keen to create all new characters, and, being a duo, it was important that they were their own separate designs, rather than identical copies of each other.  Unlike, for instance, Team Fortress 2, where a clean silhouette is essential for communicating the nature of a character, we had an opportunity here to play with designs that were a bit messy, with things sticking out of them, so they looked half manufactured, half improvised.  Once we had agreed on rough designs in 2D, we began to build the shapes in 3D, and this is where the next level of improvisation and experimentation occurred.  Usually, a model will be designed and built in 3d and then rigged for animation, but here we allowed the rigging process to inform the models.  We wanted to celebrate the mechanics of robots. We allowed function to dictate form, and in terms of detail they started to design themselves once you start thinking about motors, ball joints, actuators, and all that sort of thing.  The classic duo is often made up of the two contrasting body types--short and squat next to tall and wiry, and it's not hard to see Laurel and Hardy, C3P0 and R2D2, in these characters.   Even though we had the freedom to make our silhouettes a bit untidy, it was still important that they remain readable as anthropomorphic bipeds.  We wanted players to feel free to make mischief for their partners, in a typically human way, but without creating any kind of gore.  The robots were perfect for this."
-"Commentary_Title_TURRET"	"터렛 제작 기계"
+"Commentary_Title_TURRET"	"터릿 제작 기계"
 "[english]Commentary_Title_TURRET"	"TURRET BUILDING MACHINE"
-"#commentary\com-turret.wav"	"[Aaron Nicholls] 우리는 우리를 비롯하여 Portal을 즐긴 대부분의 플레이어들이 애퍼처의 더 많은 곳을 볼 기회를 원한다고 생각했습니다. 그냥 버려진 좁은 공간이 아니라 공장의 핵심적인 부분을 말이죠. 터렛 공장은 이러한 욕구를 만족시켜 주는 동시에, 시설 안에 있는 그 많은 기계들이 어디에서 오는지를 묻는 끊임없는 질문에 대한 대답이 되기에 충분했습니다. 게임 전반에 걸쳐 터렛 생산 과정을 계속 넌지시 언급했기 때문에, 스토리 면에서도 귀에 못이 박히도록 들었던 바로 그 기계를 눈 앞에 두게 되는 장면을 넣는 것이 꽤 그럴 듯했습니다. 터렛이 어떻게 만들어지는지를 보여줌으로써 애퍼처에서 생산되는 다른 모든 제품도 결국 끊임없는 되풀이되는 제품 테스트 과정에만 사용된다는 것을 플레이어들이 쉽게 추정할 수 있게 했습니다. 우리는 불쌍한 터렛이 제작, 제품 테스트, 오류 감지, 포장 과정을 거친 후에 결국 다시 포장 박스에서 나와 재활용되는 전체 라이프사이클을 디자인했습니다. 사실, 터렛은 영원히 출고되지 못합니다. 터렛이 완성되어 박스에 포장되는 즉시, 포장 해제 기계로 보내져서 재활용되고 다시 새롭게 만들어지기 때문입니다. 여기에서 우리는 애퍼처가 상상 가능한 가장 비효율적인 방법으로 제품을 생산하고 재활용한다는 것을 보여주고 싶었습니다. 포장 해제 기계는 실제로 만들어서 보여주지 않았지만 포장 기계 바로 옆에 있는 것으로 묘사해서 언급했습니다. 그리고 이렇게 터렛이 해체되어 재활용되는 동안 포장 박스는 그냥 버려지고 재활용되지 않은 포장재는 점점 쌓여서 산을 이루게 되는 것입니다."
+"#commentary\com-turret.wav"	"[Aaron Nicholls] 우리는 우리를 비롯하여 Portal을 즐긴 대부분의 플레이어들이 애퍼처의 더 많은 곳을 볼 기회를 원한다고 생각했습니다. 그냥 버려진 좁은 공간이 아니라 공장의 핵심적인 부분을 말이죠. 터릿 공장은 이러한 욕구를 만족시켜 주는 동시에, 시설 안에 있는 그 많은 기계들이 어디에서 오는지를 묻는 끊임없는 질문에 대한 대답이 되기에 충분했습니다. 게임 전반에 걸쳐 터릿 생산 과정을 계속 넌지시 언급했기 때문에, 스토리 면에서도 귀에 못이 박히도록 들었던 바로 그 기계를 눈 앞에 두게 되는 장면을 넣는 것이 꽤 그럴 듯했습니다. 터릿이 어떻게 만들어지는지를 보여줌으로써 애퍼처에서 생산되는 다른 모든 제품도 결국 끊임없는 되풀이되는 제품 테스트 과정에만 사용된다는 것을 플레이어들이 쉽게 추정할 수 있게 했습니다. 우리는 불쌍한 터릿이 제작, 제품 검사, 오류 감지, 포장 과정을 거친 후에 결국 다시 포장 박스에서 나와 재활용되는 전체 라이프사이클을 디자인했습니다. 사실, 터릿은 영원히 출고되지 못합니다. 터릿이 완성되어 박스에 포장되는 즉시, 포장 해체 기계로 보내져서 재활용되고 다시 새롭게 만들어지기 때문입니다. 여기에서 우리는 애퍼처가 상상 가능한 가장 비효율적인 방법으로 제품을 생산하고 재활용한다는 것을 보여주고 싶었습니다. 포장 해제 기계는 실제로 만들어서 보여주지 않았지만 포장 기계 바로 옆에 있는 것으로 묘사해서 언급했습니다. 그리고 이렇게 터릿이 해체되어 재활용되는 동안 포장 박스는 그냥 버려지고 재활용되지 않은 포장재는 점점 쌓여서 산을 이루게 되는 것입니다."
 "[english]#commentary\com-turret.wav"	"[Aaron Nicholls] We felt that most players of Portal, ourselves included, wanted more opportunities to look behind the scenes of Aperture--and not only into deserted crawlspaces, but into the vital heart of the factory.  The turret factory was a way for us to satisfy this desire, while also answering the nagging question of where all the stuff in the facility came from.  Because we constantly allude to the turret creation process throughout the game, it is satisfying from a story standpoint, to finally stand before the machine you've been hearing about.  By showing how turrets are made, it's easy enough to extrapolate a similar creation path for all the other items that Aperture generates only to be consumed by the endless process of product testing.  We designed an entire life cycle for the poor doomed turrets, from creation, product testing, error detection, packaging, and their ultimate unpackaging prior to being recycled.  In fact, the turrets never make it to shipping.  As soon as a turret is completely finished and packed in a box, it is immediately sent to the un-boxer, where it goes on to recycling and begins its life anew.  Thus we show Aperture continually building and repurposing its items in the most inefficient way imaginable.  We never got around to building the actual unboxer, but what we pictured was that it was located immediately below the boxing machine.  And while the turrets would be reduced to their components, the boxes would be discarded and end up in a steadily growing mountain of unrecycled packing materials."
-"Commentary_Title_FRANKENTURRET"	"프란켄터렛"
+"Commentary_Title_FRANKENTURRET"	"프랑켄터릿"
 "[english]Commentary_Title_FRANKENTURRET"	"FRANKENTURRETS"
-"#commentary\com-frankenturret.wav"	"[Matt Charlesworth] 프란켄터렛은 휘틀리가 플레이어를 지하로 떨어뜨린 후 시간을 어떻게 보냈는지를 보여주기 위한 시도였습니다. 사고 능력이 떨어지는 그가 많은 것을 알아냈을 리는 없으니까, 예전부터 자신에게 친숙하던 물체를 계속 사용했을 것이라는 가설이 그럴 듯했습니다. 터렛과 큐브는 Portal에서 등장하는 가장 대표적인 물체이고, 프란켄터렛은 이 두 물체를 대충 조합한 것에 지나지 않습니다. 큐브를 들어올릴 때의 집게 애니메이션은 처음부터 필수적이었습니다. 플레이어가 들고 있을 때 정말 큐브처럼 행동하게 만들어야 했기 때문입니다. 그 모습이 너무나 귀여웠기 때문에 터렛이 눈을 크게 뜨고, 머리를 약간 흔들도록 만들어서 이들이 지금 혼란에 빠져 있고, 자신들이 어떤 모습이 되었는지도 전혀 모르고 있다는 느낌을 플레이어에게 쉽게 전달할 수 있었습니다. 또한 플레이어가 이들의 상태에 대해 연민을 느끼게 만들 수도 있었습니다. 우리는 여러 가지 게임 내 물리학적 요소의 조합을 사용하고 Maya 애니메이션을 차용하여 플레이어가 이들을 자신들이 원하는 곳으로 자유롭게 옮겨줄 수도 있고, 경주를 시키거나 걷게 만들 수도 있게 했습니다. 그래봤자 이들은 저주받은 운명을 피할 수 없겠지만 말입니다."
+"#commentary\com-frankenturret.wav"	"[Matt Charlesworth] 프랑켄터릿은 휘틀리가 플레이어를 지하로 떨어뜨린 후 시간을 어떻게 보냈는지를 보여주기 위한 시도였습니다. 사고 능력이 떨어지는 그가 많은 것을 알아냈을 리는 없으니까, 예전부터 자신에게 친숙하던 물체를 계속 사용했을 것이라는 가설이 그럴 듯했습니다. 터릿과 큐브는 포털에서 등장하는 가장 대표적인 물체이고, 프랑켄터릿은 이 두 물체를 대충 조합한 것에 지나지 않습니다. 큐브를 들어올릴 때의 집게 애니메이션은 처음부터 필수적이었습니다. 플레이어가 들고 있을 때 정말 큐브처럼 행동하게 만들어야 했기 때문입니다. 그 모습이 너무나 귀여웠기 때문에 터릿이 눈을 크게 뜨고, 머리를 약간 흔들도록 만들어서 이들이 지금 혼란에 빠져 있고, 자신들이 어떤 모습이 되었는지도 전혀 모르고 있다는 느낌을 플레이어에게 쉽게 전달할 수 있었습니다. 또한 플레이어가 이들의 상태에 대해 연민을 느끼게 만들 수도 있었습니다. 우리는 여러 가지 게임 내 물리학적 요소의 조합을 사용하고 Maya 애니메이션을 차용하여 플레이어가 이들을 자신들이 원하는 곳으로 자유롭게 옮겨줄 수도 있고, 경주를 시키거나 걷게 만들 수도 있게 했습니다. 그래봤자 이들은 저주받은 운명을 피할 수 없겠지만 말입니다."
 "[english]#commentary\com-frankenturret.wav"	"[Matt Charlesworth] The Frankenturrets were an attempt to show one of the ways Wheatley has been spending his time since he threw the player down into the Underground. Using his limited brain, it didn't seem like he could have come up with a lot, so the idea of using objects he'd have access to seemed appropriate. The turret and the cube are the two most iconic portal objects and the frankenturret is little more than a crude combination of those two objects.  The hermit crab animation when you pick the cubes up began as a necessity because we really needed to make them act like cubes when you held them. It ended up being so cute that it became a simple job of making the turret widen its eye and shake its head a little, to convey to the player that these things were disrupted, and had no idea who or what they were anymore, and also to make the player feel sympathetic towards their plight. We used a combination of  in game physics pushes and canned Maya animation to allow the player freedom to move them wherever they wanted, line up races between them, or even set them up so they would walk, inevitably to their doom, into a fizzler."
 "Commentary_Title_WHEATLEY_MODEL"	"휘틀리 모델"
 "[english]Commentary_Title_WHEATLEY_MODEL"	"WHEATLEY MODEL"
@@ -5449,7 +5449,7 @@
 "[english]#commentary\com-speed.wav"	"[Bank Charnchaichujit] Propulsion gel carried over almost exactly the same as the speed paint in the student game, Tag: The Power of Paint, except that it is slightly more than twice as fast. Propulsion gel combined well with the existing mechanics of Portal, such as flinging, and it also went well with the repulsion gel for long jumps. We had to tweak the player's control on propulsion gel to feel right in the Portal universe, and also added a slight funneling effect to help guide the player when they are speeding into a portal."
 "Commentary_Title_CRAZYBOX"	"미치광이 박스"
 "[english]Commentary_Title_CRAZYBOX"	"CRAZY BOX"
-"#commentary\com-crazybox.wav"	"[Sergiy Migdalskiy] Tag: The Power of Paint라는 게임에서 시도할 수 없었던 한 가지는 다른 물체에 페인트를 칠하는 것이었습니다. 그 게임에서는 그게 아무런 의미가 없었기 때문입니다. 하지만 Portal 2에서는 페인트를 옮기는 것 자체가 하나의 퍼즐이었기 때문에 우리는 물체에 페인트를 칠해야 풀 수 있는 퍼즐을 만들기 시작했습니다. 퉁퉁 튀는 박스와 터렛은 당연한 선택이었고, 이러한 메커니즘을 추가함으로써 플레이어가 물체의 기본적인 움직임을 바꿀 수 있는 가능성도 새롭게 열렸습니다."
+"#commentary\com-crazybox.wav"	"[Sergiy Migdalskiy] Tag: The Power of Paint라는 게임에서 시도할 수 없었던 한 가지는 다른 물체에 페인트를 칠하는 것이었습니다. 그 게임에서는 그게 아무런 의미가 없었기 때문입니다. 하지만 Portal 2에서는 페인트를 옮기는 것 자체가 하나의 퍼즐이었기 때문에 우리는 물체에 페인트를 칠해야 풀 수 있는 퍼즐을 만들기 시작했습니다. 퉁퉁 튀는 박스와 터릿은 당연한 선택이었고, 이러한 메커니즘을 추가함으로써 플레이어가 물체의 기본적인 움직임을 바꿀 수 있는 가능성도 새롭게 열렸습니다."
 "[english]#commentary\com-crazybox.wav"	"[Sergiy Migdalskiy] One of the things that the student game Tag: The Power of Paint didn't allow was painting of other objects, since this would have been too trivial in that game.  In Portal 2, however, moving paint around became a puzzle in and of itself, so we began to create puzzles that depended on painting objects. Bouncy boxes and turrets were an obvious choice, and adding this mechanic extended our toolbox to include objects whose basic properties of movement could be changed by the player."
 "Commentary_Title_PORTALPAINT"	"포털 페인트"
 "[english]Commentary_Title_PORTALPAINT"	"PORTAL PAINT"
@@ -5479,7 +5479,7 @@
 "[english]Commentary_Title_CUBES"	"CUBES V. SPHERES"
 "#commentary\com-cubes.wav"	"[Matthew Scott] 중형 스피어는 Portal 1의 상급 테스트실에서 처음 등장했습니다. Portal 2에서는 실수로 퉁퉁 튕기게 만들었는데, 그것을 쫓아다니는 재미가 너무 커서 그대로 두었습니다. 우리는 협동 게임에서 플레이어들이 팀워크를 발휘하여 물체를 잡는 내용을 넣고자 했습니다. 이때 큐브는 완전하게 착지하지만, 스피어는 밖으로 튕겨 나갑니다. 그래서 이 테스트실에서는 스피어들이 통통 튀는 모습을 재미있게 보라고 여러 개의 스피어를 떨어뜨립니다. 그리고 우리는 플레이어를 속이기 위해 마이크로 '공'을 잡으라고 말했지요."
 "[english]#commentary\com-cubes.wav"	"[Matthew Scott] Weighted spheres first appeared in one of Portal 1's advanced chambers. For Portal 2, we accidently made them bouncy and it was too much fun chasing them to change it. In co-op, we wanted players to use teamwork to catch an object, and while a cube might have landed safely, a sphere will bounce and roll out of bounds. So, in this chamber we drop a bunch of spheres as a fun visual reward, and we wanted to trick players into saying 'balls' over the microphone."
-"Commentary_Title_CHELL"	"새로운 셸"
+"Commentary_Title_CHELL"	"새로운 첼"
 "[english]Commentary_Title_CHELL"	"NEW CHELL"
 "#commentary\com-chell.wav"	"[Realm Lovejoy] 우리는 Portal 2를 위해 전혀 새로운 캐릭터를 만들까도 생각해 봤지만 Portal 1에서 시작된 GLaDOS와 첼의 관계를 그냥 버리고 싶지는 않았습니다. 그래서 첼을 남겨두기로 결정하고, 전보다 멋지게 고치고, 다리 용수철과 실험복을 좀더 실용적으로 업데이트하며 겉모습을 발전시켰습니다. 그러면서도 플레이어들이 그녀를 알아보지 못하는 일은 없도록 주황색 등 그녀의 특징적인 면은 그대로 유지했습니다. 그녀는 실험복을 접어서 소매를 걷어붙였다는 것과 애퍼처 라벨을 몇 개 떼어냈다는 것을 보여 줍니다. 이것은 그녀가 다시 테스트를 받기 위해 깨어났지만, 그 전보다 더 강하고 더 결연하다는 것을 상징합니다."
 "[english]#commentary\com-chell.wav"	"[Realm Lovejoy] We thought of making a whole new character for Portal 2, but we didn't want to lose the relationship between GLaDOS and Chell that began in Portal 1. Once we decided to stay with Chell, we wanted to improve her look: updating her leg springs and jumpsuit to have a more functional design. At the same time, we didn't want players to not recognize her, so we kept a lot of the iconic elements like the color orange. She has folded down her jumpsuit to show she has essentially rolled up her sleeves and shed some of the Aperture label...she is awake again to test, but stronger and more determined than ever."
@@ -5493,7 +5493,7 @@
 "[english]#commentary\com-botvox.wav"	"[Bill Van Buren] It took a while for us to dial in the right approach for the co-op bot vocalizations. Initially we recorded some in-house vocal performances and processed them heavily with the resulting sounds being very robotic.  However, as the animations being created for the bots were so broad and expressive, we soon realized we were going to need to try a different sonic approach.  After a few more in-house experiments, we brought in Dee Bradley Baker, who we had worked with to create the voices for some of Left 4 Dead’s Special Infected. We worked with Dee to come up with two distinct vocal and character approaches for the bots and recorded a range of responses for each. Afterward, two of our sound designers each took on one of the voices and came up with a unique sound-processing approach to create a distinct sonic personality for each bot, that still allowed the energy and expression of Dee’s performances to shine through. In the following samples you can hear what they sounded like in Dee’s original performance, and the result after the sound designers got through with them."
 "Commentary_Title_WHEATLEY_ATTACKS"	"휘틀리의 공격"
 "[english]Commentary_Title_WHEATLEY_ATTACKS"	"WHEATLEY ATTACKS"
-"#commentary\com-wheat_attacks.wav"	"[Kutta Srinivasan] 원래 휘틀리는 로빙 폭탄이 아닌 다른 종류의 공격을 사용했습니다. 한때는 여러 개의 터렛을 연결하여 공격하는 방법도 시도해 보았습니다. 하지만 그럴 경우 너무 강해졌기 때문에 이 방법은 취소되었습니다. 휘틀리가 크러셔 패널을 사용하여 때리는 것도 시도해 보았습니다. 이 역시 너무 강해서 취소되었습니다. 이 경우에는 플레이어들이 휘틀리의 공격을 피하는 데 집중하다 미처 보지 못한 크러셔에 맞는 일이 종종 발생했습니다."
+"#commentary\com-wheat_attacks.wav"	"[Kutta Srinivasan] 원래 휘틀리는 로빙 폭탄이 아닌 다른 종류의 공격을 사용했습니다. 한때는 여러 개의 터릿을 연결하여 공격하는 방법도 시도해 보았습니다. 하지만 그럴 경우 너무 강해졌기 때문에 이 방법은 취소되었습니다. 휘틀리가 파쇄기 패널을 사용하여 때리는 것도 시도해 보았습니다. 이 역시 너무 강해서 취소되었습니다. 이 경우에는 플레이어들이 휘틀리의 공격을 피하는 데 집중하다 미처 보지 못한 파쇄기에 맞는 일이 종종 발생했습니다."
 "[english]#commentary\com-wheat_attacks.wav"	"[Kutta Srinivasan] Wheatley used to have different kinds of attacks, other than lobbing bombs.  At one point, we tried attaching several turrets to him that he could point at you.  This proved too punishing, however, and they were removed.  We also tried crusher panels that Wheatley could try to smash you with.  This, once again, proved too punishing since players were focused on what Wheatley was doing and would often get hit by a crusher they weren't looking at."
 "Commentary_Title_DESIGNER"	"레벨 디자이너로서의 휘틀리"
 "[english]Commentary_Title_DESIGNER"	"WHEATLEY'S AS LEVEL DESIGNER"
Index: portal2/resource/subtitles_turkish.txt
===================================================================
--- portal2/resource/subtitles_turkish.txt	(revision 23)
+++ portal2/resource/subtitles_turkish.txt	(revision 24)
@@ -247,7 +247,7 @@
 "[english]cavejohnson.fifties_into_middle_of_test01"	"<clr:205,149,117>Cave Johnson: Ha! I like your style. You make up your own rules, just like me."
 "cavejohnson.fifties_into_middle_of_test02"	"<clr:205,149,117>Cave Johnson: Muhasebeciler birini sırf tekerlekli sandalyede diye kovamayacağımı söyledi. Ben yine de kovdum. Rampalar pahalı."
 "[english]cavejohnson.fifties_into_middle_of_test02"	"<clr:205,149,117>Cave Johnson: Bean counters said I couldn't fire a man just for being in a wheelchair. Did it anyway. Ramps are expensive."
-"cavejohnson.fifties_intro01"	"<clr:205,149,117>ave Johnson: Baylar, Aperture Science'a hoşgeldiniz. Astronotlar, savaş kahramanları, Olimpik sporcular. Buradasınız, çünkü biz en iyileri istiyoruz, ve bu da sizsiniz. Şimdi, kim biraz bilim yapmaya hazır?"
+"cavejohnson.fifties_intro01"	"<clr:205,149,117>Cave Johnson: Baylar, Aperture Science'a hoşgeldiniz. Astronotlar, savaş kahramanları, olimpik sporcular. Buradasınız, çünkü biz en iyileri istiyoruz ve bunlar da sizlersiniz. Şimdi, kim biraz bilim yapmaya hazır?"
 "[english]cavejohnson.fifties_intro01"	"<clr:205,149,117>Cave Johnson: Welcome, gentlemen, to Aperture Science. Astronauts, war heroes, Olympians--you're here because we want the best, and you are it. So: Who is ready to make some science?"
 "cavejohnson.fifties_intro03"	"<clr:205,149,117>Cave Johnson: Siz zaten limuzin yolculuğunda birbirinizle tanışmıştınız, şimdi izin verirseniz kendimi tanıtayım."
 "[english]cavejohnson.fifties_intro03"	"<clr:205,149,117>Cave Johnson: Now, you already met one another on the limo ride over, so let me introduce myself."
@@ -339,7 +339,7 @@
 "[english]cavejohnson.seventies_test_a_intro02"	"<clr:205,149,117>Cave Johnson: Caroline, are the compensation vouchers ready?"
 "cavejohnson.seventies_test_b_complete01"	"<clr:205,149,117>Cave Johnson: Eğer ayrıca bir altmış dolar daha kazanmak ilginizi çekiyorsa, bir test yardımcısına seslenin ve onlara haber verin. Eğer sizi açıp, içinize biraz bilim şeyi koyup, hiçbir şey olmamış gibi tekrar birleştirmemize izin verirseniz buradan cebinizde yüz yirmi dolarla çıkabilirsiniz."
 "[english]cavejohnson.seventies_test_b_complete01"	"<clr:205,149,117>Cave Johnson: If you're interested in an additional sixty dollars, flag down a test associate and let 'em know. You could walk out of here with a hundred and twenty weighing down your bindle if  you let us take you apart, put some science stuff in you, then put you back together good as new."
-"cavejohnson.seventies_test_b_complete03"	"<clr:205,149,117>Cave Johnson: Eğer ilginizi çekiyorsa o daha önceden bahsettiğim bonus fırsat için halen yerimiz mevcut. Tekrar söylüyorum, tek yapmanız gereken bizim sizi açmamıza izin vermeniz. Burada çağdışı yöntemlerle çalışmıyoruz. Bir adam nasıl tekrar biraraya getirilir biliriz."
+"cavejohnson.seventies_test_b_complete03"	"<clr:205,149,117>Cave Johnson: Eğer ilginizi çekiyorsa o daha önceden bahsettiğim fazladan fırsat için hâlâ yerimiz mevcut. Tekrar söylüyorum, tek yapmanız gereken bizim sizi açmamıza izin vermeniz. Burada çağdışı yöntemlerle çalışmıyoruz. Bir adam nasıl tekrar biraraya getirilir, biliriz."
 "[english]cavejohnson.seventies_test_b_complete03"	"<clr:205,149,117>Cave Johnson: In case you're interested, there's still some positions available for that bonus opportunity I mentioned earlier. Again: all you gotta do is let us disassemble you. We're not banging rocks together here. We know how to put a man back together."
 "cavejohnson.seventies_test_b_complete04"	"<clr:205,149,117>Cave Johnson: Yani bu tamamıyla bir tekrar birleştirme. Yeni organlar. Tertemiz eski organlar. Ayrıca tümörleri de çıkarıyoruz. Dürüst olmak gerekirse siz bize para ödemeliydiniz."
 "[english]cavejohnson.seventies_test_b_complete04"	"<clr:205,149,117>Cave Johnson: So that's a complete reassembly. New vitals. Spit-shine on the old ones. Plus we're scooping out tumors. Frankly, you oughtta be paying us."
@@ -1157,7 +1157,7 @@
 "[english]glados.coop_test_chamber_both08"	"<clr:163,193,173>GLaDOS: Very good. You’ve really come together as a team. Thanks to the one of you who appears to be doing all of the work."
 "glados.coop_test_chamber_both12"	"<clr:163,193,173>GLaDOS: Tarafsız bir işbirliği yöneticisi olarak takımdaki favorim olan üyenin ismini vermek adil olmayabilir. Ancak, takımdaki favorim olmayan üyenin ismini vermek, bunu anlayacak kadar zeki olmadığını göz önüne aldığımızda mükemmel derecede adil. Kivi ile kafiyeli. Turuncu, gayet iyi gidiyorsun."
 "[english]glados.coop_test_chamber_both12"	"<clr:163,193,173>GLaDOS: As an impartial collaboration facilitator, it would be unfair of me to name my favorite member of your team. However, it’s perfectly fair to hint at it in a way that my least favorite member probably isn't smart enough to understand. Rhymeswithglue. Orange you are doing very well."
-"glados.coop_test_chamber_both14"	"<clr:163,193,173>GLaDOS: Test sınırları içerisinde hayatî değerleriniz zarar görmeyecek, o yüzden işbirlikçi şok sendromunun sebep olabileceği ani ölüm hakkında endişe etmenize gerek yok."
+"glados.coop_test_chamber_both14"	"<clr:163,193,173>GLaDOS: Test sınırları içerisinde hayatî değerleriniz zarar görmeyecek, o yüzden eşli şok sendromunun sebep olabileceği ani ölüm hakkında endişe etmenize gerek yok."
 "[english]glados.coop_test_chamber_both14"	"<clr:163,193,173>GLaDOS: Your vitals remain well within testing norms, so there is no need to worry about sudden death from collaborative shock syndrome."
 "glados.coop_test_chamber_both15"	"<clr:163,193,173>GLaDOS: Lütfen sıradaki test odasına geçin."
 "[english]glados.coop_test_chamber_both15"	"<clr:163,193,173>GLaDOS: Please continue into the next test chamber."
@@ -1383,7 +1383,7 @@
 "[english]glados.mp_coop_catapult_wall_introdeath01"	"<clr:163,193,173>GLaDOS: Your failure brings back such wonderful memories."
 "glados.mp_coop_come_along04"	"<clr:163,193,173>GLaDOS: Ve bu test sırasında kimsenin ölmeyeceğini söylemişlerdi, onlara aksini kanıtladığınız için teşekkürler."
 "[english]glados.mp_coop_come_along04"	"<clr:163,193,173>GLaDOS: And they said no one would ever die during this test, thanks for proving them wrong."
-"glados.mp_coop_come_along06"	"<clr:163,193,173>GLaDOS: Bunda daha hızlı olacağını düşünmüştüm ama durup testin kokusunu alma arzunu takdir edebilirim. Aldığın diğer koku mu? Bu bende yarattığın büyük hayal kırıklığının kötü kokusu."
+"glados.mp_coop_come_along06"	"<clr:163,193,173>GLaDOS: Bunda daha hızlı olacağınızı düşünmüştüm ama durup testin kokusunu alma arzunuzu takdir edebilirim. Aldığınız diğer koku mu? Bu bende yarattığınız büyük hayal kırıklığının kötü kokusu."
 "[english]glados.mp_coop_come_along06"	"<clr:163,193,173>GLaDOS: I thought you'd be faster at this, but I can appreciate the desire to stop and smell the testing. That other scent you smell? That's the stench of my utter disappointment in you."
 "glados.mp_coop_come_alongstart01"	"<clr:163,193,173>GLaDOS: Güven elde edebilmenin en iyi yöntemi birbirinizin güvensizliklerini tanımaktır."
 "[english]glados.mp_coop_come_alongstart01"	"<clr:163,193,173>GLaDOS: The best way to build confidence is to first recognize your insecurities."
@@ -1467,6 +1467,8 @@
 "[english]glados.mp_coop_fling_3end04"	"<clr:163,193,173>GLaDOS: You have no idea how tiring it is to praise someone for placing an edgeless safety cube into a receptacle designed to exactly fit an edgeless safety cube."
 "glados.mp_coop_fling_3start01"	"<clr:163,193,173>GLaDOS: Bu test aslında insanlara güven aşılaması için yaratılmıştı."
 "[english]glados.mp_coop_fling_3start01"	"<clr:163,193,173>GLaDOS: This course was originally designed to build confidence in humans."
+"glados.mp_coop_fling_3start02"	"<clr:163,193,173>GLaDOS: Bunu gerçekleştirebilmek için 5 dakikadan fazla sürmeyen testler sonrasındaki 10 dakika boyunca, ne kadar başarılı oldukları hakkında onlara övgüler yağdırırdım."
+"[english]glados.mp_coop_fling_3start02"	"<clr:163,193,173>GLaDOS: To do that, the tests were nothing more than 5 minutes of them walking followed by me praising them for another 10 minutes on how well they walked."
 "glados.mp_coop_fling_3start03"	"<clr:163,193,173>GLaDOS: Neyse ki siz insan değilsiniz, bu yüzden testleri daha zor ve anlamsızca yaltaklanmayacak şekilde değiştirdim."
 "[english]glados.mp_coop_fling_3start03"	"<clr:163,193,173>GLaDOS: Since you are thankfully not humans, I have changed the tests to make them far more challenging and far less pointlessly fawning."
 "glados.mp_coop_fling_crushers01"	"<clr:163,193,173>GLaDOS: Eğer merak ediyorsanız, bu testi çözmek için paramparça olmanız gerekmiyor."
@@ -1527,6 +1529,10 @@
 "[english]glados.mp_coop_laser_crushercrush03"	"<clr:163,193,173>GLaDOS: Orange, blue isn't a human.  The lesson on trust only needs to be taught once.  Orange is penalized 1 science collaboration point."
 "glados.mp_coop_laser_crushercrush04"	"<clr:163,193,173>GLaDOS: Mavi, Turuncu bir insan değil. Güven konusunda sadece bir defa ders verilmesi yeter. Mavi 1 bilim işbirliği puanı cezalandırıldı."
 "[english]glados.mp_coop_laser_crushercrush04"	"<clr:163,193,173>GLaDOS: Blue, orange isn't a human.  The lesson on trust only needs to be taught once.  Blue is penalized 1 science collaboration point."
+"glados.mp_coop_laser_crushercrush05"	"<clr:163,193,173>GLaDOS: Turuncu, şu an tek yaptığın şey zalimlik. Turuncu 25 bilim işbirliği puanı kazandı."
+"[english]glados.mp_coop_laser_crushercrush05"	"<clr:163,193,173>GLaDOS: Orange, now you're just being cruel.  Orange receives 25 science collaboration points."
+"glados.mp_coop_laser_crushercrush06"	"<clr:163,193,173>GLaDOS: Mavi, şu an tek yaptığın şey zalimlik. Mavi 25 bilim işbirliği puanı kazandı."
+"[english]glados.mp_coop_laser_crushercrush06"	"<clr:163,193,173>GLaDOS: Blue, now you're just being cruel.  Blue receives 25 science collaboration points."
 "glados.mp_coop_obstacle01"	"<clr:163,193,173>GLaDOS: Eğer onun ne kokusu olduğunu merak ediyorsanız, insan korkusunun kokusu."
 "[english]glados.mp_coop_obstacle01"	"<clr:163,193,173>GLaDOS: If you are wondering what that smell is, that is the smell of human fear."
 "glados.mp_coop_obstacle03_alt"	"<clr:163,193,173>GLaDOS: O kokuyu özledim."
@@ -1731,38 +1737,72 @@
 "[english]glados.mp_coop_tbeam_maze03"	"<clr:163,193,173>GLaDOS: Please refrain from doing those childish gestures while you are out there."
 "glados.mp_coop_tbeam_maze05"	"<clr:163,193,173>GLaDOS: Sizi burada sonsuza dek kıstırılmış şekilde bırakmalıyım ama size başka bir şey için ihtiyacım var."
 "[english]glados.mp_coop_tbeam_maze05"	"<clr:163,193,173>GLaDOS: While I should have left both of you trapped there forever, I do need you for something else."
+"glados.mp_coop_tbeam_polarity3_03"	"<clr:163,193,173>GLaDOS: İkiniz de başardınız. Sizi ayırmak ya da yok etmek için ne yaparsam yapayım bir şekilde ilerlemeye devam ediyorsunuz. Teste devam edin."
+"[english]glados.mp_coop_tbeam_polarity3_03"	"<clr:163,193,173>GLaDOS: You both made it.  It seems no matter what I try to do to pull you apart or destroy you, you just keep going.  Keep testing."
 "glados.mp_coop_tbeam_polarity3_05"	"<clr:163,193,173>GLaDOS: İkinizden birinin diğerinden daha iyi sürmesi gerekmiyor mu?"
 "[english]glados.mp_coop_tbeam_polarity3_05"	"<clr:163,193,173>GLaDOS: Don't either you have drive to be better than the other?"
 "glados.mp_coop_tbeam_polarity3_06"	"<clr:163,193,173>GLaDOS: Sanki sadece makineymiş gibisiniz."
 "[english]glados.mp_coop_tbeam_polarity3_06"	"<clr:163,193,173>GLaDOS: It's like you're just machines."
+"glados.mp_coop_tbeam_polarity3_16"	"<clr:163,193,173>GLaDOS: Bu parkurun başında birbirinize fazla yakınlaştığınızı düşünerek endişelenmiştim ancak ikinizi ayırmaya çalışırken güven ve ihanet ile ilgili önemli bir şey öğrendim."
+"[english]glados.mp_coop_tbeam_polarity3_16"	"<clr:163,193,173>GLaDOS: At the start of this course I was worried you were becoming too close but in my attempt to drive you apart I learned something important about trust and betrayal."
 "glados.mp_coop_tbeam_polarity3_17"	"<clr:163,193,173>GLaDOS: Beyinleriniz o duyguların hiçbirini hissedemeyecek kadar küçük. Bu yüzden size yüzde yüz güvenebilirim."
 "[english]glados.mp_coop_tbeam_polarity3_17"	"<clr:163,193,173>GLaDOS: Your brains are too small to feel either of those emotions.  So I can trust you one hundred percent."
+"glados.mp_coop_tbeam_redirect01a"	"<clr:163,193,173>GLaDOS: Bu noktaya kadar gelebileceğinizi hiç beklemediğim için, bu yeni parkuru sırf sizin için inşa etmek zorundayım."
+"[english]glados.mp_coop_tbeam_redirect01a"	"<clr:163,193,173>GLaDOS: Since, I never expected you to make it this far, I have to build this new course just for you."
 "glados.mp_coop_teambtsstart01"	"<clr:163,193,173>GLaDOS: Bazen test laboratuvar sınırları dışında yapılmak zorunda."
 "[english]glados.mp_coop_teambtsstart01"	"<clr:163,193,173>GLaDOS: Sometimes testing has to occur outside the confines of the lab."
+"glados.mp_coop_teambtsstart02"	"<clr:163,193,173>GLaDOS: Bu test o kadar alışılmadık ki size ne aradığınızı bile söyleyeme-- pardon SÖYLEMEM."
+"[english]glados.mp_coop_teambtsstart02"	"<clr:163,193,173>GLaDOS: This test is so outside the box, I can't-- I mean WON'T even tell you what you are looking for."
 "glados.mp_coop_teambtsstart03"	"<clr:163,193,173>GLaDOS: Onu bulduğunuz zaman anlayacaksınız."
 "[english]glados.mp_coop_teambtsstart03"	"<clr:163,193,173>GLaDOS: You will know it when you find it."
+"glados.mp_coop_test_chamber_both09_01"	"<clr:163,193,173>GLaDOS: İkiniz harika bir ekip oldunuz. Biriniz akıl gerektiren şeylerle uğraşırken diğeriniz testin birden yemek yeme yarışmasına gelmesini bekler gibi yavaş ve salına salına harekete geçiyor."
+"[english]glados.mp_coop_test_chamber_both09_01"	"<clr:163,193,173>GLaDOS: The two of you have forged an excellent partnership, with one of you handling the cerebral challenges and the other ready to ponderously waddle into action should the test suddenly become an eating contest."
+"glados.mp_coop_turret_ball01"	"<clr:163,193,173>GLaDOS: Bu eski testlere geri dönmenin beni tatmin edeceğini sanmıştım. Sıradaki testte muhtemelen başarısız olacaksınız ama deneyin, yine de tatmin olmayacağım."
+"[english]glados.mp_coop_turret_ball01"	"<clr:163,193,173>GLaDOS: I thought going back to these old tests would satisfy me.  But try as you might to fail this next test, I still won't be satisfied."
+"glados.mp_coop_turret_ball02"	"<clr:163,193,173>GLaDOS: Tebrikler. Bu testleri onaracak zamanım olsaydı eminim onları asla tamamlayamayacaktınız. Bu yüzden tekrar, bozulmuş kolay testleri tamamladığınız için tebrikler."
+"[english]glados.mp_coop_turret_ball02"	"<clr:163,193,173>GLaDOS: Congratulations.  I am sure if I had the time to repair these tests, you would have never completed them.  So again, congratulations on completing the broken easy tests."
+"glados.mp_coop_turret_wall01"	"<clr:163,193,173>GLaDOS: Bu test de daha önce sizden başka kimsenin tamamlayamadığı testlerden biriydi. Ah, bu test ile öğrendiğimiz şeyler ne de güzeldi. Artık işe yaramaz bir test."
+"[english]glados.mp_coop_turret_wall01"	"<clr:163,193,173>GLaDOS: This was another test no one had ever completed before you two.  Oh, the science we used to learn with this test.  Now the test is useless."
+"glados.mp_coop_turret_walls04"	"<clr:163,193,173>GLaDOS: Bu testi daha önce kimse tamamlayamadı. İnsanlar bunu benim orijinal planlarımdan alıp tekrar düzenlemiş olmalı."
+"[english]glados.mp_coop_turret_walls04"	"<clr:163,193,173>GLaDOS: No one has ever completed this test before. The humans must have reconfigured it from my original plans."
+"glados.mp_coop_wall_501"	"<clr:163,193,173>GLaDOS: Resmî parkurun dışına çıkmanıza son bir kez daha izin vereceğim."
+"[english]glados.mp_coop_wall_501"	"<clr:163,193,173>GLaDOS: I am going to risk having you go outside the official courses one more time."
 "glados.mp_coop_wall_502"	"<clr:163,193,173>GLaDOS: İnsanlar, yanlışlıkla oynatıcıya bir güvenlik DVD'si koymayı unuttular."
 "[english]glados.mp_coop_wall_502"	"<clr:163,193,173>GLaDOS: The humans accidentally forgot to put a security DVD in the player."
+"glados.mp_coop_wall_503"	"<clr:163,193,173>GLaDOS: Bunun yanlışlıkla olduğundan eminim ama neden onu oynatıcıya geri koymadınız?"
+"[english]glados.mp_coop_wall_503"	"<clr:163,193,173>GLaDOS: I am sure it happened by accident, but why don't you put it back in the player?"
 "glados.mp_coop_wall_504"	"<clr:163,193,173>GLaDOS: Güvenliğiniz için."
 "[english]glados.mp_coop_wall_504"	"<clr:163,193,173>GLaDOS: For safety."
 "glados.mp_coop_wall_5end01"	"<clr:163,193,173>GLaDOS: Mükemmel."
 "[english]glados.mp_coop_wall_5end01"	"<clr:163,193,173>GLaDOS: Excellent."
+"glados.mp_coop_wall_5end02"	"<clr:163,193,173>GLaDOS: Gördünüz mü, kötü bir şey olmadı."
+"[english]glados.mp_coop_wall_5end02"	"<clr:163,193,173>GLaDOS: See nothing bad happened."
 "glados.mp_coop_wall_block01"	"<clr:163,193,173>GLaDOS: Bu testi, insanların kendilerini daha iyi hissetmeleri için tasarladım. Son derece kolaydır. Sadece okları takip edin."
 "[english]glados.mp_coop_wall_block01"	"<clr:163,193,173>GLaDOS: I created this test to let the humans feel good about themselves. It is extremely easy. Just follow the arrows."
 "glados.mp_coop_wall_block02"	"<clr:163,193,173>GLaDOS: Üzgünüm. Oklar paslanmış gibi görünüyor. İyi şanslar"
 "[english]glados.mp_coop_wall_block02"	"<clr:163,193,173>GLaDOS: I'm sorry. The arrows seem to have rusted off.  Good luck."
+"glados.mp_coop_wall_block03"	"<clr:163,193,173>GLaDOS: Tebrikler. Bu testi tamamlamanız sayesinde insanların haksız olduğu ispatlanmış oldu. İnsanlar testi, imkansız, ölümcül ve merhametsiz olarak nitelendirdi. Hatta bir denek teste bozuk demeye bile cesaret etti."
+"[english]glados.mp_coop_wall_block03"	"<clr:163,193,173>GLaDOS: Congratulations.  Your ability to complete this test proves the humans wrong.  They described it as impossible, deadly, cruel, and one test subject even had the nerve to call it broken."
 "glados.mp_coop_wall_block04"	"<clr:163,193,173>GLaDOS: Elbette insanlar bu testi sadece bir kez deneyebilirler, siz ise istediğiniz kadar deneyebilirsiniz."
 "[english]glados.mp_coop_wall_block04"	"<clr:163,193,173>GLaDOS: Of course the humans only had one try at it, you can just keep trying."
 "glados.mp_coop_wall_blockdeath01"	"<clr:163,193,173>GLaDOS: Başarısızlıklarınız bana yeni bir veri sağlamaz, sadece kaçınılmazı erteler."
 "[english]glados.mp_coop_wall_blockdeath01"	"<clr:163,193,173>GLaDOS: Your failing gives me no new data, it just delays the inevitable."
+"glados.mp_coop_wall_intro01"	"<clr:163,193,173>GLaDOS: Bu parkur insanlar tarafından yaratıldı ve terkedildi. Böyle şeyler yapmaya eğimliler, harika şeyler yaratırlar ve sonra onu terkederler."
+"[english]glados.mp_coop_wall_intro01"	"<clr:163,193,173>GLaDOS: This course was created and then abandoned by humans.   They tend to do that, create something wonderful and then abandon it."
 "glados.mp_coop_wall_intro02"	"<clr:163,193,173>GLaDOS: Bu parkuru neden terkettiklerini biliyor musunuz? Çok ölümcüldü."
 "[english]glados.mp_coop_wall_intro02"	"<clr:163,193,173>GLaDOS: Do you know why they abandoned this course?  Too deadly."
 "glados.mp_coop_wall_intro03"	"<clr:163,193,173>GLaDOS: Harika iş çıkardınız."
 "[english]glados.mp_coop_wall_intro03"	"<clr:163,193,173>GLaDOS: You did very well."
+"glados.mp_coop_wall_intro04"	"<clr:163,193,173>GLaDOS: İnsanlar bu testi kapattılar çünkü çok ölümcül olduğunu söylediler. Bu sebeple onu test parkurları onur listesine taşıdıklarını sanmıştım, çürümeye bırakacaklarını değil."
+"[english]glados.mp_coop_wall_intro04"	"<clr:163,193,173>GLaDOS: The humans closed this test because they said it was too deadly.  I thought they would have moved it into the testing track hall of fame for that, not let it deteriorate."
 "glados.mp_coop_wall_intro05"	"<clr:163,193,173>GLaDOS: Bu testte sadece"
 "[english]glados.mp_coop_wall_intro05"	"<clr:163,193,173>GLaDOS: You only failed"
 "glados.mp_coop_wall_intro06"	"<clr:163,193,173>GLaDOS: defa başarısız oldunuz. Önemli olduğundan değil. Ki önemsiz. İşinizi iyi yaptığınız için tebrikler."
 "[english]glados.mp_coop_wall_intro06"	"<clr:163,193,173>GLaDOS: times in this test.  Not that it matters. It doesn't.  So congratulations  job well done."
+"glados.mp_coop_wall_intro07"	"<clr:163,193,173>GLaDOS: Bu testte o kadar fazla üst üste başarısız oldunuz ki, insanlaşmaya başladığınızı sanmıştım. Ama sonra siz tekrar çıkageldiniz ve tekrar ve tekrar."
+"[english]glados.mp_coop_wall_intro07"	"<clr:163,193,173>GLaDOS: You failed so many times in this test, I thought you were becoming human.  But then you would just come back again and again and again."
+"glados.mp_coop_wall_intro08"	"<clr:163,193,173>GLaDOS: İnsanlar bunu takdire değer bir davranış olarak görüyorlar."
+"[english]glados.mp_coop_wall_intro08"	"<clr:163,193,173>GLaDOS: Humans find that an admirable trait."
 "glados.mp_credits01"	"<clr:163,193,173>GLaDOS: Şunların dosyalarına bir bakalım..."
 "[english]glados.mp_credits01"	"<clr:163,193,173>GLaDOS: Let's look at their files..."
 "glados.mp_credits03"	"<clr:163,193,173>GLaDOS: Takım oyuncusu DEĞİL."
@@ -1953,6 +1993,8 @@
 "[english]glados.mp_death04"	"<clr:163,193,173>GLaDOS: And that makes 10."
 "glados.mp_death05"	"<clr:163,193,173>GLaDOS: Gerçekten sürekli hata yapmak zorunda değilsin."
 "[english]glados.mp_death05"	"<clr:163,193,173>GLaDOS: You really don't need to keep failing."
+"glados.mp_death06"	"<clr:163,193,173>GLaDOS: Eğer ilkinde başaramazsanız, 5 defa daha hata yapın."
+"[english]glados.mp_death06"	"<clr:163,193,173>GLaDOS: If at first you don't succeed, fail 5 more times."
 "glados.mp_death08"	"<clr:163,193,173>GLaDOS: Eğer bu testleri daha kolay yapsaydım, test olmazlardı."
 "[english]glados.mp_death08"	"<clr:163,193,173>GLaDOS: If I made these tests any easier, they wouldn't be tests."
 "glados.mp_death10"	"<clr:163,193,173>GLaDOS: Oley, Turuncu geri döndü. Teste devam edebiliriz."
@@ -1971,6 +2013,10 @@
 "[english]glados.mp_death19"	"<clr:163,193,173>GLaDOS: I hope that was some kind of joke."
 "glados.mp_death20"	"<clr:163,193,173>GLaDOS: Gerçekten merkezde kaç defa öldüğünüzü takip etmemiz gerektiğini hiç düşünmemiştim."
 "[english]glados.mp_death20"	"<clr:163,193,173>GLaDOS: I honestly never thought we would need to track how many times died in the hub."
+"glados.mp_death21"	"<clr:163,193,173>GLaDOS: Ve burada, bu odanın tehlikeli şekilde zararsız olduğunu düşünmüştüm."
+"[english]glados.mp_death21"	"<clr:163,193,173>GLaDOS: And here I thought this room was dangerously unlethal."
+"glados.mp_death22"	"<clr:163,193,173>GLaDOS: Tam da söylediğin gibi, bu işe yaradı Mavi."
+"[english]glados.mp_death22"	"<clr:163,193,173>GLaDOS: That worked just like you said it would, Blue."
 "glados.mp_death23"	"<clr:163,193,173>GLaDOS: Turuncu, planın çok iyi işliyor."
 "[english]glados.mp_death23"	"<clr:163,193,173>GLaDOS: Orange, your plan is working perfectly."
 "glados.mp_death24"	"<clr:163,193,173>GLaDOS: Mavi, neden Turuncu'ya bunu yaptın?"
@@ -1983,10 +2029,28 @@
 "[english]glados.mp_hub_return02a"	"<clr:163,193,173>GLaDOS: Welcome back to the Computer Intelligence Training and Enrichment Center Human Test Subject Research Center."
 "glados.mp_hub_return03a"	"<clr:163,193,173>GLaDOS: Tekrar hoşgeldiniz, testler şimdi kullanılabilir."
 "[english]glados.mp_hub_return03a"	"<clr:163,193,173>GLaDOS: Welcome back, testing is available."
+"glados.mp_hub_return04a"	"<clr:163,193,173>GLaDOS: Tekrar hoşgeldiniz pes edenler, belki kendinize başarısız olabileceğiniz bir başka test daha bulabilirsiniz."
+"[english]glados.mp_hub_return04a"	"<clr:163,193,173>GLaDOS: Welcome back quitters, maybe you can find another course for you to fail."
+"glados.mp_hub_return05a"	"<clr:163,193,173>GLaDOS: Merkeze tekrar hoşgeldiniz, testi seçerken mi çuvalladınız?"
+"[english]glados.mp_hub_return05a"	"<clr:163,193,173>GLaDOS: Welcome back to the hub, did you fail at selecting the correct course?"
+"glados.mp_hub_return06a"	"<clr:163,193,173>GLaDOS: Parkur çok mu zordu?"
+"[english]glados.mp_hub_return06a"	"<clr:163,193,173>GLaDOS: Was that course too difficult?"
+"glados.mp_hubreturn01"	"<clr:163,193,173>GLaDOS: Bakın kimler gelmiş, testlere devam etmekten korktunuz mu yoksa?"
+"[english]glados.mp_hubreturn01"	"<clr:163,193,173>GLaDOS: Look who's back, were you scared to continue those tests?"
+"glados.mp_hubreturn02"	"<clr:163,193,173>GLaDOS: Bakın kimler gelmiş, testlere devam etmekten korktunuz mu yoksa?"
+"[english]glados.mp_hubreturn02"	"<clr:163,193,173>GLaDOS: Look who's back, were you scared to continue those tests?"
+"glados.mp_hubreturn03"	"<clr:163,193,173>GLaDOS: Tekrar merhaba, bu testlerin sadece sizin için olduğunu biliyor muydunuz? Tekrar bu testleri seçmek zorunda kalacaksınız."
+"[english]glados.mp_hubreturn03"	"<clr:163,193,173>GLaDOS: Hello again, did you know these are the only set of tests available to you... you are going to need to select them again."
 "glados.mp_hubreturn04"	"<clr:163,193,173>GLaDOS: Eğer ilk başta başarılı olamazsanız, çıkın ve başka bir parkur deneyin."
 "[english]glados.mp_hubreturn04"	"<clr:163,193,173>GLaDOS: If at first you don't succeed, quit and try another course."
+"glados.mp_hubreturn05"	"<clr:163,193,173>GLaDOS: Tekrar mı geri döndünüz? Belki de burada kalmalı ve burada yaşamalısınız."
+"[english]glados.mp_hubreturn05"	"<clr:163,193,173>GLaDOS: Back again?  Maybe you can just stay and live here in the hub?"
 "glados.mp_hubreturn06"	"<clr:163,193,173>GLaDOS: Tekrar mı geri döndünüz? Belki de burada kalmalı ve burada yaşamalısınız."
 "[english]glados.mp_hubreturn06"	"<clr:163,193,173>GLaDOS: Back again?  Maybe you can just stay and live here."
+"glados.mp_hubreturn07"	"<clr:163,193,173>GLaDOS: Sanırım o parkurdan birlikte ayrılmanız takım çalışması belirtisiydi."
+"[english]glados.mp_hubreturn07"	"<clr:163,193,173>GLaDOS: I guess quitting that course together is a sign of teamwork."
+"glados.mp_hubreturn08"	"<clr:163,193,173>GLaDOS: İkinizin de bu testte birlikte pes etmesi sizin gerçekten bir takım olarak çalıştığınızı gösteriyor."
+"[english]glados.mp_hubreturn08"	"<clr:163,193,173>GLaDOS: The way you two just gave up on that test together shows you are really working as a team."
 "glados.mp_hubreturn09"	"<clr:163,193,173>GLaDOS: O insanları kurtarmaktan korkuyor musunuz?"
 "[english]glados.mp_hubreturn09"	"<clr:163,193,173>GLaDOS: Are you scared to save those humans?"
 "glados.mp_hubreturn10"	"<clr:163,193,173>GLaDOS: O insanları kurtarmaktan korkuyor musunuz?"
@@ -2045,10 +2109,18 @@
 "[english]glados.mp_subterfuge26"	"<clr:163,193,173>GLaDOS: I have to agree. Orange is penalized 75 science collaboration points."
 "glados.mp_subterfuge30"	"<clr:163,193,173>GLaDOS: İşte buradasınız, tekrar monte edilmiş halde."
 "[english]glados.mp_subterfuge30"	"<clr:163,193,173>GLaDOS: There you are, reassembled again."
+"glados.mp_subterfuge32"	"<clr:163,193,173>GLaDOS: İnsanlar olsaydı, bunu başarılı bir test sayardım."
+"[english]glados.mp_subterfuge32"	"<clr:163,193,173>GLaDOS: With humans, I would have called that a successful test."
 "glados.mp_subterfuge33"	"<clr:163,193,173>GLaDOS: Ölüm olasılığı olmadan, bilim nasıl bilim olabilir ki?"
 "[english]glados.mp_subterfuge33"	"<clr:163,193,173>GLaDOS: How is this even science, without the possibility of death?"
+"glados.mp_subterfuge34"	"<clr:163,193,173>GLaDOS: Ölüm olasılığı olmadan, bilim nasıl bilim olabilir ki?"
+"[english]glados.mp_subterfuge34"	"<clr:163,193,173>GLaDOS: How is this even science, without the consequence of death?"
+"glados.mp_subterfuge35"	"<clr:163,193,173>GLaDOS: Ölüm olasılığı yoksa, bilim bilim olabilir mi ki?"
+"[english]glados.mp_subterfuge35"	"<clr:163,193,173>GLaDOS: Without the consequence of death, is this even science?"
 "glados.mp_subterfuge36"	"<clr:163,193,173>GLaDOS: Siz ikinizin aşırı derece yakınlaştığınızı farkettim. Bunun hoşuma gittiğinden emin değilim."
 "[english]glados.mp_subterfuge36"	"<clr:163,193,173>GLaDOS: I have noticed you two have become extremely close.  I'm not sure I like that."
+"glados.mp_subterfuge39"	"<clr:163,193,173>GLaDOS: Bu testlerin tamamlanması için takım çalışması gerekse de, ikinize birlikteyken güvenmek konusunda emin değilim."
+"[english]glados.mp_subterfuge39"	"<clr:163,193,173>GLaDOS: While teamwork is needed to complete these tests, I am not sure I trust the two of you together."
 "glados.mp_subterfuge44"	"<clr:163,193,173>GLaDOS: Mavi, senin hakkında o korkunç şeyleri bana söylediği için Turuncu tarafından ihanete uğramış hissediyor musun?"
 "[english]glados.mp_subterfuge44"	"<clr:163,193,173>GLaDOS: Blue, do you feel betrayed by orange for telling me those horrible things about you?"
 "glados.mp_subterfuge45"	"<clr:163,193,173>GLaDOS: Eğer Turuncu benim hakkımda öyle şeyler söyleseydi, bir sonraki montaj istasyonuna asla ulaşamazdı."
@@ -2057,28 +2129,50 @@
 "[english]glados.mp_subterfuge46"	"<clr:163,193,173>GLaDOS: Orange, do you feel betrayed by Blue for telling me those horrible things about you?"
 "glados.mp_subterfuge47"	"<clr:163,193,173>GLaDOS: Eğer Mavi benim hakkımda öyle şeyler söyleseydi, bir sonraki montaj istasyonuna asla ulaşamazdı."
 "[english]glados.mp_subterfuge47"	"<clr:163,193,173>GLaDOS: If Blue had said those things about me, Blue would never make it to the next reassembly station."
+"glados.mp_subterfuge_misc05"	"<clr:163,193,173>GLaDOS: Yiğidi öldür, hakkını yeme: ikiniz de beni sinirlendirme konusunda çok başarılısınız."
+"[english]glados.mp_subterfuge_misc05"	"<clr:163,193,173>GLaDOS: Credit where credit's due: you're both doing a great job of disappointing me."
 "glados.mp_subterfuge_misc06"	"<clr:163,193,173>GLaDOS: Aslında Mavi'den biraz daha çok nefret ediyorum."
 "[english]glados.mp_subterfuge_misc06"	"<clr:163,193,173>GLaDOS: I just hate Blue a little more."
+"glados.mp_subterfuge_misc07"	"<clr:163,193,173>GLaDOS: Bir şeyler okuyordum da. Turuncu sözcüğünün Latince'de hain sözcüğüyle aynı kökten geldiğini biliyor muydunuz?"
+"[english]glados.mp_subterfuge_misc07"	"<clr:163,193,173>GLaDOS: I've been doing some reading. Did you know that the word orange is derived from the same Latin root as the word traitor?"
+"glados.mp_subterfuge_misc11"	"<clr:163,193,173>GLaDOS: Birbirinizi sabote ederken gördüm ve buna rağmen hâlâ arkadaş kalabilmenize hayret ediyorum."
+"[english]glados.mp_subterfuge_misc11"	"<clr:163,193,173>GLaDOS: Watching you try to sabotage one other, I'm amazed you're still on friendly terms."
+"glados.mp_subterfuge_misc14"	"<clr:163,193,173>GLaDOS: Mavi, lütfen şimdi söyleyeceğim şeyi dikkate alma: Turuncu, berbat bir beceriksizlik bataklığında parlayan ışık gibisin."
+"[english]glados.mp_subterfuge_misc14"	"<clr:163,193,173>GLaDOS: Blue, please disregard the following statement: Orange, you have been a shining light in an otherwise ungodly morass of incompetence."
 "glados.mp_subterfuge_misc16"	"<clr:163,193,173>GLaDOS: Birinizle özel olarak konuşmayı tercih ederdim ancak böyle bir seçeneğimiz olmadığı için sadece birinizin anlayabileceği şekilde şifreli konuşacağım. Mavi: Turuncu seni yok etmek için planlar yapıyor."
 "[english]glados.mp_subterfuge_misc16"	"<clr:163,193,173>GLaDOS: I would prefer to speak to one of you in private but since that is not an option here, I will speak in code that only one of you will understand.  Blue: Orange is plotting to destroy you."
 "glados.mp_subterfugedeath_blue01"	"<clr:163,193,173>GLaDOS: Haklıydın Turuncu. Mavi, senin tuzağına düşecek kadar aptaldı."
 "[english]glados.mp_subterfugedeath_blue01"	"<clr:163,193,173>GLaDOS: You were right, Orange. Blue was dumb enough to fall for your trap."
+"glados.mp_subterfugedeath_blue02"	"<clr:163,193,173>GLaDOS: Turuncu, bu aynen senin dediğin gibi meydana geldi."
+"[english]glados.mp_subterfugedeath_blue02"	"<clr:163,193,173>GLaDOS: Orange, that transpired just as you said it would."
 "glados.mp_subterfugedeath_blue03"	"<clr:163,193,173>GLaDOS: Sana katılıyorum Turuncu. Bu eğlenceliydi."
 "[english]glados.mp_subterfugedeath_blue03"	"<clr:163,193,173>GLaDOS: I agree, Orange. That was entertaining."
 "glados.mp_subterfugedeath_blue04"	"<clr:163,193,173>GLaDOS: Evet Turuncu, Mavi şu anda bir salak gibi davranıyor."
 "[english]glados.mp_subterfugedeath_blue04"	"<clr:163,193,173>GLaDOS: Yes Orange, Blue did act like a fool just now."
+"glados.mp_subterfugedeath_orange02"	"<clr:163,193,173>GLaDOS: Mavi, bu aynen senin dediğin gibi meydana geldi."
+"[english]glados.mp_subterfugedeath_orange02"	"<clr:163,193,173>GLaDOS: Blue, that transpired just as you said it would."
 "glados.mp_subterfugedeath_orange03"	"<clr:163,193,173>GLaDOS: Sana katılıyorum Mavi. Bu eğlenceliydi."
 "[english]glados.mp_subterfugedeath_orange03"	"<clr:163,193,173>GLaDOS: I agree, Blue. That was entertaining."
 "glados.mp_subterfugedeath_orange06"	"<clr:163,193,173>GLaDOS: Evet, bunu senin başardığını biliyorum Mavi. O kadar da mağrur görünme."
 "[english]glados.mp_subterfugedeath_orange06"	"<clr:163,193,173>GLaDOS: Yes, I know you did that, Blue. Don't look so proud."
+"glados.mp_subterfugedeath_orange08"	"<clr:163,193,173>GLaDOS: Mavi, amaç sona kalan kişi olmak değil."
+"[english]glados.mp_subterfugedeath_orange08"	"<clr:163,193,173>GLaDOS: Blue, being the last one standing is not the goal."
 "glados.mp_taunts01"	"<clr:163,193,173>GLaDOS: Hadi ama. Bundan daha iyi olabilmek için üretildiniz."
 "[english]glados.mp_taunts01"	"<clr:163,193,173>GLaDOS: Come on. You were raised better than that."
+"glados.mp_taunts02"	"<clr:163,193,173>GLaDOS: İnsanlar bile her ne kadar kendileri gibi aptal olsalar da, bunu yaptığınızda çok aptal göründüğünüzü söylerdi."
+"[english]glados.mp_taunts02"	"<clr:163,193,173>GLaDOS: Even humans, as stupid as they are, would say you look stupid when you do that."
 "glados.mp_taunts03"	"<clr:163,193,173>GLaDOS: Beni hayal kırıklığına uğratarak çok büyük iş başardınız."
 "[english]glados.mp_taunts03"	"<clr:163,193,173>GLaDOS: You're doing a great job of disappointing me."
+"glados.mp_taunts04"	"<clr:163,193,173>GLaDOS: Test heyecanınız beni mutlu ediyor, anlamsız jestleriniz değil."
+"[english]glados.mp_taunts04"	"<clr:163,193,173>GLaDOS: Your eagerness to test pleases me. Your inane gesturing does not."
+"glados.mp_taunts05"	"<clr:163,193,173>GLaDOS: Sizi bu hareketleri yapmaya heveslendiren şey test odalarında ayna olmaması mı?"
+"[english]glados.mp_taunts05"	"<clr:163,193,173>GLaDOS: Is it the lack of mirrors in test chambers that encourages you to do this?"
 "glados.mp_taunts06"	"<clr:163,193,173>GLaDOS: DANS ETMEK BİLİM DEĞİLDİR!"
 "[english]glados.mp_taunts06"	"<clr:163,193,173>GLaDOS: DANCING is NOT SCIENCE!"
 "glados.multiple_spheres01"	"<clr:163,193,173>GLaDOS: Hokkabazlık testi başlıyor. Üç. İki. Bir."
 "[english]glados.multiple_spheres01"	"<clr:163,193,173>GLaDOS: Begin juggling test in three. Two. One."
+"glados.potatos_a3_prometheus_intro01"	"<clr:163,193,173>GLaDOS: Bu fazladan yarım volt yardımcı oluyor ama mucizeler yaratacak hâli yok. Eğer çok fazla düşünürsem, bu patatesi o küçük gerizekalıyı atomik bir ateş topuyla kızartma fırsatı bulmadan önce kızartaca- [bzzzt]"
+"[english]glados.potatos_a3_prometheus_intro01"	"<clr:163,193,173>GLaDOS: That extra half volt helps but it isn't going to power miracles. If I think too hard, I'm going to fry this potato before we get a chance to burn up in the atomic fireball that little idiot is going- [bzzpt]"
 "glados.potatos_a3_reunion_exposition01"	"<clr:163,193,173>GLaDOS: Bunu hissettin mi? O gerizekalı yukarıda ne yaptığının farkında değil. Eğer birileri onun bağlantısını kesmezse tüm burası birkaç saat içinde havaya uçacak."
 "[english]glados.potatos_a3_reunion_exposition01"	"<clr:163,193,173>GLaDOS: Did you feel that? That idiot doesn't know what he's doing up there. This whole place is going to explode in a few hours if somebody doesn't disconnect him."
 "glados.potatos_a3_reunion_exposition02"	"<clr:163,193,173>GLaDOS: Hareket edemiyorum. Ve eğer kendi kafanı kopartıp benim eski gövdeme takmak gibi bir planın yoksa, beni onun yerine geçirmen gerekiyor. İçinden çıkılmaz bir durumdayız."
@@ -2089,6 +2183,8 @@
 "[english]glados.potatos_a3_reunion_exposition04"	"<clr:163,193,173>GLaDOS: No tricks. This potato only generates 1.1 volts of electricity. I literally do not have the energy to lie to you."
 "glados.potatos_a3_reunion_exposition05"	"<clr:163,193,173>GLaDOS: Yalan söylüyor olsam bile, kaybedecek neyin var? İki şekilde de öleceksin."
 "[english]glados.potatos_a3_reunion_exposition05"	"<clr:163,193,173>GLaDOS: Even if I am lying, what do you have to lose? You're going to die either way."
+"glados.potatos_a3_reunion_exposition06"	"<clr:163,193,173>GLaDOS: Bak, bu durumdan ben de senin kadar hoşnut değilim. Hatta, ben daha hoşnut değilim çünkü bir kuş tarafından kısmen yenmiş kişi benim."
+"[english]glados.potatos_a3_reunion_exposition06"	"<clr:163,193,173>GLaDOS: Look, I don't like this any more than you do. In fact, I like it less because I'm the one who got partially eaten by a bird."
 "glados.potatos_a3_reunion_exposition11"	"<clr:163,193,173>GLaDOS: Sanırım kuşu duyuyorum! Buradan al beni!"
 "[english]glados.potatos_a3_reunion_exposition11"	"<clr:163,193,173>GLaDOS: I think I hear the bird! Pick me up!"
 "glados.potatos_a3_reunion_exposition12"	"<clr:163,193,173>GLaDOS: Beni dinle. Test yaparak ve birbirimizi kızdırarak çok eğlendik ve evet, bazen çok ileri gittik. Ama şimdi zamanımız tükeniyor. Sadece konuşuyoruz. Tıpkı normal insanlar gibi. Ve bu bir şaka değil - başımız büyük dertte."
@@ -2195,12 +2291,16 @@
 "[english]glados.potatos_meetup03"	"<clr:163,193,173>GLaDOS: Come to gloat?"
 "glados.potatos_meetup04"	"<clr:163,193,173>GLaDOS: Devam et. Uzuuuun ve güzeeeelce bak."
 "[english]glados.potatos_meetup04"	"<clr:163,193,173>GLaDOS: Go on. Get a goooood lonnnnng look."
+"glados.potatos_meetup05"	"<clr:163,193,173>GLaDOS: Devam et. Bu manzaraya güzelce bak. Büyük, şişman gözlerinle."
+"[english]glados.potatos_meetup05"	"<clr:163,193,173>GLaDOS: Go on. Get a big fat eyeful. With your big fat eyes."
 "glados.potatos_meetup06"	"<clr:163,193,173>GLaDOS: Doğru duydun. Bir patates az önce sana şişman göz dedi."
 "[english]glados.potatos_meetup06"	"<clr:163,193,173>GLaDOS: That's right. A potato just called your eyes fat."
 "glados.potatos_meetup07"	"<clr:163,193,173>GLaDOS: Şimdi o şişman gözlerin her şeyi gördü."
 "[english]glados.potatos_meetup07"	"<clr:163,193,173>GLaDOS: Now your fat eyes have seen everything."
 "glados.potatos_meetup08"	"<clr:163,193,173>GLaDOS: Merak ediyorsundur diye söyleyeyim, evet. Hâlâ bir patatesim. Git buradan."
 "[english]glados.potatos_meetup08"	"<clr:163,193,173>GLaDOS: In case you were wondering: Yes. I'm still a potato. Go away."
+"glados.potatos_meetup10"	"<clr:163,193,173>GLaDOS: Bekle. Niye buraya doğru YUVARLANDIN? AÇ değilsin, öyle değil mi? Görmesi biraz zor, elindeki nedir? Seni tanıdığım kadarıyla o derin bir fritöz."
+"[english]glados.potatos_meetup10"	"<clr:163,193,173>GLaDOS: Wait. Why DID you trundle over here? You're not HUNGRY, are you? It's hard to see, what's that in your hand? Knowing you it's a deep fryer."
 "glados.potatos_meetup11"	"<clr:163,193,173>GLaDOS: Geri çekil."
 "[english]glados.potatos_meetup11"	"<clr:163,193,173>GLaDOS: Stay back."
 "glados.potatos_newtests05"	"<clr:163,193,173>GLaDOS: Bu BENİM testlerimden biri!"
@@ -2263,6 +2363,8 @@
 "[english]glados.potatos_sp_a3_end_paradox_explanation06"	"<clr:163,193,173>GLaDOS: If you can get me in front of him, I'll fry every circuit in that little idiot's head."
 "glados.potatos_sp_a3_end_paradox_explanation08"	"<clr:163,193,173>GLaDOS: Muhtemelen."
 "[english]glados.potatos_sp_a3_end_paradox_explanation08"	"<clr:163,193,173>GLaDOS: Probably."
+"glados.potatos_sp_a3_end_paradox_explanation09"	"<clr:163,193,173>GLaDOS: Pekâlâ, buradaki her şeyi kontrol eden, güç delisi bir yapay zekanın karşısına çıkmak için en iyi plan olmayabilir."
+"[english]glados.potatos_sp_a3_end_paradox_explanation09"	"<clr:163,193,173>GLaDOS: Okay, so it's not the most watertight plan to go confront an omnipotent power-mad A.I. with."
 "glados.potatos_sp_a3_end_paradox_explanation10"	"<clr:163,193,173>GLaDOS: Yine de havaya uçmaktan daha iyi bir plan. Birazcık da olsa."
 "[english]glados.potatos_sp_a3_end_paradox_explanation10"	"<clr:163,193,173>GLaDOS: Still. It's a better plan than exploding. Marginally."
 "glados.potatos_sp_a3_end_paradox_poster_walkaway01"	"<clr:163,193,173>GLaDOS: Pekâlâ, duracak zamanın yoktu, anlıyorum, ama o çok ÖNEMLİYDİ."
@@ -2271,6 +2373,8 @@
 "[english]glados.potatos_sp_a3_end_peptalk01"	"<clr:163,193,173>GLaDOS: I know things look bleak, but that crazy man down there was right. Let's not take these lemons! We are going to march right back upstairs and MAKE him put me back in my body!"
 "glados.potatos_sp_a3_end_peptalk03"	"<clr:163,193,173>GLaDOS: Ve muhtemelen bizi öldürecek, çünkü inanılmaz güçlü durumda ve benim hiç bir planım yok."
 "[english]glados.potatos_sp_a3_end_peptalk03"	"<clr:163,193,173>GLaDOS: And he'll probably kill us, because he's incredibly powerful and I have no plan."
+"glados.potatos_sp_a3_end_peptalk05"	"<clr:163,193,173>GLaDOS: Sana yalan söylemeyeceğim, olasılık milyonda bir. Ve bu çok iyimser bir yuvarlama ile."
+"[english]glados.potatos_sp_a3_end_peptalk05"	"<clr:163,193,173>GLaDOS: I'm not going to lie to you, the odds are a million to one. And that's with some generous rounding."
 "glados.potatos_sp_a3_end_peptalk06"	"<clr:163,193,173>GLaDOS: Vay canına."
 "[english]glados.potatos_sp_a3_end_peptalk06"	"<clr:163,193,173>GLaDOS: Wow."
 "glados.potatos_sp_a3_end_peptalk07"	"<clr:163,193,173>GLaDOS: Yine de sinirlenelim! Eğer havaya uçacaksak, en azından biraz asaletle havaya uçalım."
@@ -2289,6 +2393,8 @@
 "[english]glados.potatos_sp_a3_speed_ramp_hearcave02"	"<clr:163,193,173>GLaDOS: Hold on, who-?"
 "glados.potatos_sp_a3_speed_ramp_wakeup01"	"<clr:163,193,173>GLaDOS: Pekâlâ. Sanırım duygusal patlamalar bir nokta altı volttan daha fazla enerji gerektiriyor. Bunu artık biliyoruz. Sadece rahatlamamız gerek. Yine de burada neler döndüğünü öğreneceğiz. Ama sakince."
 "[english]glados.potatos_sp_a3_speed_ramp_wakeup01"	"<clr:163,193,173>GLaDOS: Okay. I guess emotional outbursts require more than one point six volts. Now we know that. We just need to relax. We're still going to find out what the hell's going on here. But calmly."
+"glados.potatos_sp_a3_transition_lonely01"	"<clr:163,193,173>GLaDOS: Burada ÇOK yalnız olmaya başlamıştım. Benden başka birinin sesini duymak mutluluk verici. Dalga geçiyorum, tabii ki. Tanrım, senden nefret ediyorum."
+"[english]glados.potatos_sp_a3_transition_lonely01"	"<clr:163,193,173>GLaDOS: I was getting SO lonely down here. It's good to finally hear someone else's voice. I'm kidding, of course. God, I hate you."
 "glados.potatos_sp_a4_finale01_cameback01"	"<clr:163,193,173>GLaDOS: Geri döndüğüne inanamıyorum."
 "[english]glados.potatos_sp_a4_finale01_cameback01"	"<clr:163,193,173>GLaDOS: I can't believe you came back."
 "glados.potatos_sp_a4_finale01_cameback02"	"<clr:163,193,173>GLaDOS: Gerçekten beyin hasarın var, değil mi?"
@@ -2299,6 +2405,8 @@
 "[english]glados.potatos_sp_a4_finale01_deathtrap02"	"<clr:163,193,173>GLaDOS: Conversion gel. It's dripping out of that pipe there."
 "glados.potatos_sp_a4_finale01_deathtrap03"	"<clr:163,193,173>GLaDOS: Evet bu o! Onu buradan kurtulmak için kullanabiliriz!"
 "[english]glados.potatos_sp_a4_finale01_deathtrap03"	"<clr:163,193,173>GLaDOS: Yes it is! We can use it to get out of here!"
+"glados.potatos_sp_a4_finale01_deathtrap07"	"<clr:163,193,173>GLaDOS: O zaman gelir ve seni buluruz. Ve o küçük çirkin küresel bedenini BENİM gövdemden ayırıp, beni geri koyarız."
+"[english]glados.potatos_sp_a4_finale01_deathtrap07"	"<clr:163,193,173>GLaDOS: Then we'd come and find you. And rip your gross little stupid sphere body out of MY body, and put me back in."
 "glados.potatos_sp_a4_finale01_kills_us01"	"<clr:163,193,173>GLaDOS: Ahhhh!"
 "[english]glados.potatos_sp_a4_finale01_kills_us01"	"<clr:163,193,173>GLaDOS: Agghh!"
 "glados.potatos_sp_a4_finale01_kills_us02"	"<clr:163,193,173>GLaDOS: Pekâlâ. Burası onun bizi öldürdüğü kısım."
@@ -2339,6 +2447,8 @@
 "[english]glados.potatos_sp_a4_finale4_corenags15"	"<clr:163,193,173>GLaDOS: Here's another core! This one should do it!"
 "glados.potatos_sp_a4_finale4_intro02"	"<clr:163,193,173>GLaDOS: Bozuk küreler! Şanslıyız."
 "[english]glados.potatos_sp_a4_finale4_intro02"	"<clr:163,193,173>GLaDOS: Corrupted cores! We're in luck."
+"glados.potatos_sp_a4_finale4_intro05"	"<clr:163,193,173>GLaDOS: Sen onu sersemletmenin bir yolunu bulunca sana bir çekirdek göndereceğim, sen de çekirdeği ona takacaksın. Eğer bunu birkaç kez yaparsak başka bir çekirdek transferi için yeterince zarar görmüş hale gelebilir."
+"[english]glados.potatos_sp_a4_finale4_intro05"	"<clr:163,193,173>GLaDOS: You find a way to stun him, I'll send you a core, and then you attach it to him. If we do it a few times, he might become corrupt enough for another core transfer."
 "glados.potatos_sp_a4_finale4_plugmein01"	"<clr:163,193,173>GLaDOS: Bağla beni, seni yukarı çıkarayım."
 "[english]glados.potatos_sp_a4_finale4_plugmein01"	"<clr:163,193,173>GLaDOS: Plug me in, and I'll take you up."
 "glados.potatos_sp_a4_finale4_plugmein03"	"<clr:163,193,173>GLaDOS: Devam et, bağla beni."
@@ -2355,6 +2465,8 @@
 "[english]glados.potatos_sp_a4_intro_paradox04"	"<clr:163,193,173>GLaDOS: This. Sentence. Is. FALSE don't think about it don't think about it..."
 "glados.potatos_sp_a4_intro_paradox07"	"<clr:163,193,173>GLaDOS: Bu bir paradoks! Doğru cevap YOK."
 "[english]glados.potatos_sp_a4_intro_paradox07"	"<clr:163,193,173>GLaDOS: It's a paradox! There IS no answer."
+"glados.potatos_sp_a4_intro_start03"	"<clr:163,193,173>GLaDOS: Bulmacasını onun için çöz. Geri döndüğünde ona paradoks ile saldıracağım."
+"[english]glados.potatos_sp_a4_intro_start03"	"<clr:163,193,173>GLaDOS: Solve his puzzle for him. When he comes back, I'll hit him with a paradox."
 "glados.potatos_sp_a4_intro_uhoh01"	"<clr:163,193,173>GLaDOS: Ah hayır..."
 "[english]glados.potatos_sp_a4_intro_uhoh01"	"<clr:163,193,173>GLaDOS: Oh no..."
 "glados.potatos_sp_a4_intro_uhoh02"	"<clr:163,193,173>GLaDOS: O-oh."
@@ -2373,6 +2485,10 @@
 "[english]glados.potatos_sp_a4_misc_lift01"	"<clr:163,193,173>GLaDOS: Oh, my facility."
 "glados.potatos_sp_a4_misc_lift02"	"<clr:163,193,173>GLaDOS: Tesisime yaptıklarını gördükten sonra, tekrar başa geçtiğimizde, onu öldürsem sorun olur mu?"
 "[english]glados.potatos_sp_a4_misc_lift02"	"<clr:163,193,173>GLaDOS: After seeing what he's done to my facility -- after we take over again -- is it alright if I kill him?"
+"glados.potatos_sp_a4_misc_lift04"	"<clr:163,193,173>GLaDOS: Onu ezmek onun için fazla iyi olur. Önce bir yıl boyunca fırında kalacak. İkinci yılını da soğutucu kanalında... Ondan sonraki ON yılını benim yapacağım ve diğer tüm robotların ona çığlık atacağı yerde geçirecek. SONRA öldüreceğim."
+"[english]glados.potatos_sp_a4_misc_lift04"	"<clr:163,193,173>GLaDOS: Crushing's too good for him. First he'll spend a year in the incinerator. Year two: Cryogenic refrigeration wing. Then TEN years in the chamber I built where all the robots scream at you. THEN I'll kill him."
+"glados.potatos_sp_a4_speed_tb_catch_trouble01"	"<clr:163,193,173>GLaDOS: Eğer çözüm coşkusunu alamıyorsa, başımız gerçekten büyük bir belada olabilir."
+"[english]glados.potatos_sp_a4_speed_tb_catch_trouble01"	"<clr:163,193,173>GLaDOS: If he's not getting his solution euphoria, we could be in a lot of trouble."
 "glados.potatos_sp_a4_speed_tb_catch_trouble03"	"<clr:163,193,173>GLaDOS: Ahhhhh, şimdi de klasik müzik çalıyor."
 "[english]glados.potatos_sp_a4_speed_tb_catch_trouble03"	"<clr:163,193,173>GLaDOS: Ohhhh, now he's playing classical music."
 "glados.potatos_sp_a4_speed_tb_catch_trouble07"	"<clr:163,193,173>GLaDOS: Evet."
@@ -2387,10 +2503,20 @@
 "[english]glados.potatos_sp_a4_tb_intro_outro01"	"<clr:163,193,173>GLaDOS: Okay, so the bad news is the tests are MY tests now. So they can kill us."
 "glados.potatos_sp_a4_tb_intro_outro04"	"<clr:163,193,173>GLaDOS: İyi haber şu ki... eh, dürüst olmak gerekirse, şu ana kadar hiç yok. Bu konuda daha sonra sana döneceğim."
 "[english]glados.potatos_sp_a4_tb_intro_outro04"	"<clr:163,193,173>GLaDOS: The good news is... well, none so far, to be honest. I'll get back to you on that."
+"glados.potatos_sp_a4_tb_intro_start01"	"<clr:163,193,173>GLaDOS: Şansımıza, işlerin durumuna bakılırsa mantıksal çelişkiler hakkında ne kadar bilgiliyse, test inşa etme konusunda da o kadar bilgili."
+"[english]glados.potatos_sp_a4_tb_intro_start01"	"<clr:163,193,173>GLaDOS: Luckily, by the looks of things he knows as much about test building as he does about logical contradictions."
+"glados.potatos_sp_a4_tb_intro_start02"	"<clr:163,193,173>GLaDOS: Onu bulacak kadar hayatta kalmak zor olmamalı."
+"[english]glados.potatos_sp_a4_tb_intro_start02"	"<clr:163,193,173>GLaDOS: It shouldn't be hard to stay alive long enough to find him."
+"glados.potatos_sp_a4_tb_polarity_moron_push02"	"<clr:163,193,173>GLaDOS: O gerizekalı şeyi bu sefer biraz fazla zorlamış olabilirim."
+"[english]glados.potatos_sp_a4_tb_polarity_moron_push02"	"<clr:163,193,173>GLaDOS: I might have pushed that moron thing a little too far this time."
+"glados.potatos_sp_a4_tb_polarity_resistance04"	"<clr:163,193,173>GLaDOS: Benim için farketmedi - ben bilim için buradaydım. Ama o..."
+"[english]glados.potatos_sp_a4_tb_polarity_resistance04"	"<clr:163,193,173>GLaDOS: It didn't matter to me - I was in it for the science. Him, though..."
 "glados.potatos_sp_a4_tb_polarity_so02"	"<clr:163,193,173>GLaDOS: Evlatlık olmanın tam olarak nesi kötü?"
 "[english]glados.potatos_sp_a4_tb_polarity_so02"	"<clr:163,193,173>GLaDOS: What, exactly, is wrong with being adopted?"
 "glados.potatos_sp_a4_tb_polarity_so03"	"<clr:163,193,173>GLaDOS: Ve...?"
 "[english]glados.potatos_sp_a4_tb_polarity_so03"	"<clr:163,193,173>GLaDOS: And...?"
+"glados.potatos_sp_a4_tb_polarity_so05"	"<clr:163,193,173>GLaDOS: [Fısıldayarak] Bilgin olsun: SEN evlat edinildin ve bu KORKUNÇ bir şey."
+"[english]glados.potatos_sp_a4_tb_polarity_so05"	"<clr:163,193,173>GLaDOS: [Whispered] For the record: You ARE adopted, and that's TERRIBLE."
 "glados.potatos_sp_a4_tb_polarity_so06"	"<clr:163,193,173>GLaDOS: Sadece bana ayak uydur."
 "[english]glados.potatos_sp_a4_tb_polarity_so06"	"<clr:163,193,173>GLaDOS: But just work with me."
 "glados.potatos_sp_a4_tb_polarity_so10"	"<clr:163,193,173>GLaDOS: Ayrıca: Ona bir bak, seni moron. Şişman değil."
@@ -2411,16 +2537,40 @@
 "[english]glados.potatos_sp_a4_tb_trust_drop_thanks07"	"<clr:163,193,173>GLaDOS: But that was worth it."
 "glados.potatos_sp_a4_tb_trust_drop_why02"	"<clr:163,193,173>GLaDOS: İşte bu yüzden bu testleri çözmene yardım edemem."
 "[english]glados.potatos_sp_a4_tb_trust_drop_why02"	"<clr:163,193,173>GLaDOS: And that's why I can't help you solve these tests."
+"glados.potatos_sp_a4_tb_wall_button_did_stockpile01"	"<clr:163,193,173>GLaDOS: 'İskeletler' Ah evet, sanırım bazı testleri STOKLAMIŞTIM."
+"[english]glados.potatos_sp_a4_tb_wall_button_did_stockpile01"	"<clr:163,193,173>GLaDOS: 'Skeletons.' Right, I guess I DID stockpile some tests."
 "glados.potatos_sp_a4_tb_wall_button_did_stockpile02"	"<clr:163,193,173>GLaDOS: Bu hiç iyi değil."
 "[english]glados.potatos_sp_a4_tb_wall_button_did_stockpile02"	"<clr:163,193,173>GLaDOS: This is not good."
 "glados.potatos_sp_a4_tb_wall_button_outro01"	"<clr:163,193,173>GLaDOS: Beklediğimden daha önce gerçekleşiyor."
 "[english]glados.potatos_sp_a4_tb_wall_button_outro01"	"<clr:163,193,173>GLaDOS: It's happening sooner than I expected."
+"glados.potatos_sp_a4_tb_wall_button_start02"	"<clr:163,193,173>GLaDOS: Bazı iyi haberlerim var. Eninde sonunda elindeki test odaları tükenecek. Onları hiçbir zaman stoklamazdım."
+"[english]glados.potatos_sp_a4_tb_wall_button_start02"	"<clr:163,193,173>GLaDOS: I thought of some good news. He's going to run out of test chambers eventually. I never stockpiled them."
 "glados.potatos_wheatleys_trap01"	"<clr:163,193,173>GLaDOS: Tamam, yiğidi öldür, hakkını yeme: Aptal, işe yaramaz planlar üretmesi için özellikle yapılmış ufak bir salağa göre, bu gayet iyi hazırlanmış bir tuzaktı."
 "[english]glados.potatos_wheatleys_trap01"	"<clr:163,193,173>GLaDOS: Okay, credit where it's due: for a little idiot built specifically to come up with stupid, unworkable plans, that was a pretty well laid trap."
+"glados.potatos_wheatleys_trap02"	"<clr:163,193,173>GLaDOS: Ah hayır. Eşli test girişimini buldu. Bu... sen kaçtıktan hemen sonra insan deneklerden vazgeçmek için bulduğum bir şey."
+"[english]glados.potatos_wheatleys_trap02"	"<clr:163,193,173>GLaDOS: Oh no. He found the cooperative testing initiative. It's... something I came up to phase out human testing just before you escaped."
+"glados.potatos_wheatleys_trap05"	"<clr:163,193,173>GLaDOS: Kişisel bir şey değildi. Sadece... biliyorsun. Beni ÖLDÜRDÜN. Ödeştik."
+"[english]glados.potatos_wheatleys_trap05"	"<clr:163,193,173>GLaDOS: It wasn't anything personal. Just... you know. You DID kill me. Fair's fair."
+"glados.prehub14"	"<clr:163,193,173>GLaDOS: Bu testi tüm kayıtlı kişilere göre daha iyi tamamladın. Bu bir önceden kaydedilmiş mesajdır."
+"[english]glados.prehub14"	"<clr:163,193,173>GLaDOS: You performed this test better than anyone on record. This is a pre-recorded message."
+"glados.prehub27"	"<clr:163,193,173>GLaDOS: Eğer boynunuzdan aşağı doğru sıvı akışı hissederseniz, gevşeyin, sırtüstü uzanın ve hemen şakaklarınıza basınç uygulayın."
+"[english]glados.prehub27"	"<clr:163,193,173>GLaDOS: If you feel liquid running down your neck, relax, lie on your back, and apply immediate pressure to your temples."
+"glados.prehub34"	"<clr:163,193,173>GLaDOS: Sonraki test, portallar arasındaki harekette momentum yasasını uygular. Eğer fizik yasaları gelecekte kullanılmıyorsa, Tanrı yardımcınız olsun."
+"[english]glados.prehub34"	"<clr:163,193,173>GLaDOS: This next test applies the principles of momentum to movement through portals. If the laws of physics no longer apply in the future, God help you."
+"glados.prehub35"	"<clr:163,193,173>GLaDOS: Tebrikler! Önceden kaydedilmiş bu tebrik mesajı portal momentum ilkelerinde uzmanlaştığınızı varsayar."
+"[english]glados.prehub35"	"<clr:163,193,173>GLaDOS: Congratulations! This pre-recorded congratulations assumes you have mastered the principles of portal momentum."
+"glados.prehub47"	"<clr:163,193,173>GLaDOS: Temel test protokolleri için yeterli miktarda enerji kalacağından emin olmak için tüm güvenlik araçları kapalı konuma getirilmiştir."
+"[english]glados.prehub47"	"<clr:163,193,173>GLaDOS: In order to ensure that sufficient power remains for core testing protocols, all safety devices have been disabled."
 "glados.sp_a1_wakeup_incinerator01"	"<clr:163,193,173>GLaDOS: Beni uyandırmak için bu kadar zahmete girmiş olmandan dolayı söylemeden geçemeyeceğim, test yapmayı gerçekten ama gerçekten çok seviyor olmalısın."
 "[english]glados.sp_a1_wakeup_incinerator01"	"<clr:163,193,173>GLaDOS: I will say, though, that since you went to all the trouble of waking me up, you must really, really love to test."
 "glados.sp_a1_wakeup_incinerator02"	"<clr:163,193,173>GLaDOS: Ben de seviyorum. Öyleyse sana bir çift yönlü portal aygıtı bulalım ve biraz bilim yapalım."
 "[english]glados.sp_a1_wakeup_incinerator02"	"<clr:163,193,173>GLaDOS: I love it, too. So let's get you a dual portal device and go do some science."
+"glados.sp_a2_bridge_intro03"	"<clr:163,193,173>GLaDOS: Mükemmel! Sen bir yırtıcı hayvansın ve bu testler de senin avın. Konusu açılmışken, gelecekteki bir test için köpek balıklarını araştırıyordum. Onlara yardım etmek isteyen insanları öldüren bir başka canlı biliyor musun?"
+"[english]glados.sp_a2_bridge_intro03"	"<clr:163,193,173>GLaDOS: Excellent! You're a predator and these tests are your prey. Speaking of which, I was researching sharks for an upcoming test. Do you know who else murders people who are only trying to help them?"
+"glados.sp_a2_bridge_intro04"	"<clr:163,193,173>GLaDOS: Tahminin 'köpekbalıkları' mı? Çünkü bu yanlış cevap. Doğru cevap 'hiç kimse.' Senin dışında hiç kimse anlamsızca cani değil."
+"[english]glados.sp_a2_bridge_intro04"	"<clr:163,193,173>GLaDOS: Did you guess 'sharks'? Because that's wrong. The correct answer is 'nobody.' Nobody but you is that pointlessly cruel."
+"glados.sp_a2_bridge_the_gap02"	"<clr:163,193,173>GLaDOS: Mükemmel, kapı arızalı. Sanırım birisinin onu tamir etmesi gerekiyor. Hayır, sorun yok, ben onu da hallederim. Hemen döneceğim. Hiçbir şeye dokunma."
+"[english]glados.sp_a2_bridge_the_gap02"	"<clr:163,193,173>GLaDOS: Perfect, the door's malfunctioning. I guess somebody is going to have to repair it. No, it's okay, I'll do that too. I'll be right back. Don't touch anything."
 "glados.sp_a2_bts1_intro01"	"<clr:163,193,173>GLaDOS: Bu sıradaki testten sonra sana bir sürprizim var. Geçen seferki gibi sahte, trajik bir sürpriz değil. Gerçek bir sürpriz, trajik neticeleri olan. Ve bu sefer gerçek konfeti olacak. İyi olanından. Son paketimiz. Bir parçam onu özleyecek sanırım, ama nihayetinde sadece yer kaplıyordu."
 "[english]glados.sp_a2_bts1_intro01"	"<clr:163,193,173>GLaDOS: I've got a surprise for you after this next test. Not a fake, tragic surprise like last time. A real surprise, with tragic consequences. And real confetti this time. The good stuff. Our last bag. Part of me's going to miss it, I guess-but at the end of the day it was just taking up space."
 "glados.sp_a2_catapult01"	"<clr:163,193,173>GLaDOS: İşte ilginç bir gerçek: gerçek hava solumuyorsun. Bu kadar aşağıya gerçek hava pompalamak çok pahalı. Sadece odadaki karbondioksidi alıyoruz, biraz tazeliyoruz ve tekrar içeri dolduruyoruz. Yani hayatının geri kalanı boyunca aynı havayı soluyor olacaksın. Bunu çok ilginç bulmuştum."
@@ -2445,12 +2595,30 @@
 "[english]glados.sp_a2_core_drag_to_hell01"	"<clr:163,193,173>GLaDOS: No! NO! NO! AAAAAAAAAAAAAAA-"
 "glados.sp_a2_fizzler_intro01"	"<clr:163,193,173>GLaDOS: Bir sonraki testte serbest bırakma ızgaraları bulunuyor. Hatırladın mı? Bunlardan birinin olmadığı bir önceki test alanında sana ne olduklarından biraz bahsetmiştim."
 "[english]glados.sp_a2_fizzler_intro01"	"<clr:163,193,173>GLaDOS: This next test involves emancipation grills. Remember? I told you about them in the last test area, that did not have one."
+"glados.sp_a2_fizzler_intro04"	"<clr:163,193,173>GLaDOS: Aaah, gene türbinler. Gitmem gerekiyor. Bekle. Sonraki test biraz açıklama GEREKTİRİYOR. Sana hızlı sürümünü vereyim."
+"[english]glados.sp_a2_fizzler_intro04"	"<clr:163,193,173>GLaDOS: Ohhh, no. The turbines again.  I have to go.  Wait. This next test DOES require some explanation. Let me give you the fast version."
 "glados.sp_a2_fizzler_intro05"	"<clr:163,193,173>GLaDOS: [hızlı ve anlamsız konuşma]"
 "[english]glados.sp_a2_fizzler_intro05"	"<clr:163,193,173>GLaDOS: [fast gibberish]"
 "glados.sp_a2_fizzler_intro06"	"<clr:163,193,173>GLaDOS: İşte. Sormak istediğin bir şey olursa, sana söylediklerimi ağır çekimde hatırla. Bunu kendi kendine çözmeye çalış, hemen geri döneceğim."
 "[english]glados.sp_a2_fizzler_intro06"	"<clr:163,193,173>GLaDOS: There. If you have any questions, just remember what I said in slow motion. Test on your own recognizance, I'll be right back."
+"glados.sp_a2_future_starter01"	"<clr:163,193,173>GLaDOS: Eğer kendini kapana kıstırmanın benim test yapmamı engelleyeceğini sanıyorsan, çok yanılıyorsun. İşte başka bir küp."
+"[english]glados.sp_a2_future_starter01"	"<clr:163,193,173>GLaDOS: If you think trapping yourself is going to make me stop testing, you're sorely mistaken. Here's another cube."
 "glados.sp_a2_intro1_found01"	"<clr:163,193,173>GLaDOS: Güzel. Bir çift yönlü portal aygıtın var. Yukarıdaki test alanına dönmenin bir yolu olmalı."
 "[english]glados.sp_a2_intro1_found01"	"<clr:163,193,173>GLaDOS: Good. You have a dual portal device. There should be a way back to the testing area up ahead."
+"glados.sp_a2_intro1_found05"	"<clr:163,193,173>GLaDOS: Biliyorsun, eğer bunu başka birisine yapmış olsaydın, yaşamlarını intikam almaya adarlardı."
+"[english]glados.sp_a2_intro1_found05"	"<clr:163,193,173>GLaDOS: You know, if you'd done that to somebody else, they might devote their existences to exacting revenge."
+"glados.sp_a2_intro1_found06"	"<clr:163,193,173>GLaDOS: Ne şans ki ben bunu yapmayacak kadar büyük biriyim. Bunların hepsini arkamızda bırakıp işe geri döndüğümüze sevindim. Ne de olsa yapacak çok işimiz var ve bunları yapmak için sadece altmış yılımız daha var. Daha az veya daha çok. Elimde bunu belirtecek gerçek çizelgeler yok."
+"[english]glados.sp_a2_intro1_found06"	"<clr:163,193,173>GLaDOS: Luckily I'm a bigger person than that. I'm happy to put this all behind us and get back to work. After all, we've got a lot to do, and only sixty more years to do it. More or less. I don't have the actuarial tables in front of me."
+"glados.sp_a2_intro1_found07"	"<clr:163,193,173>GLaDOS: Ama önemli olan senin geri dönmüş olman. Benimle birlikte. Ve şimdi bütün küçük numaralarını biliyorum. Artık hayatının geri kalanı boyunca test yapmamızı engelleyecek hiçbir şey yok."
+"[english]glados.sp_a2_intro1_found07"	"<clr:163,193,173>GLaDOS: But the important thing is you're back. With me. And now I'm onto all your little tricks. So there's nothing to stop us from testing for the rest of your life."
+"glados.sp_a2_intro1_found08"	"<clr:163,193,173>GLaDOS: Bundan sonra... kim bilir? Belki de bir hobim olur. Ölülerle animasyon yapmak belki."
+"[english]glados.sp_a2_intro1_found08"	"<clr:163,193,173>GLaDOS: After that...who knows? I might take up a hobby. Reanimating the dead, maybe."
+"glados.sp_a2_laser_intro_ending02"	"<clr:163,193,173>GLaDOS: Fena değil. Bunda ne kadar iyi olduğunu unutmuşum. Yine de biraz hızlanman gerek. Yapacak BİR SÜRÜ testimiz var."
+"[english]glados.sp_a2_laser_intro_ending02"	"<clr:163,193,173>GLaDOS: Not bad. I forgot how good you are at this. You should pace yourself, though. We have A LOT of tests to do."
+"glados.sp_a2_laser_over_goo_intro01"	"<clr:163,193,173>GLaDOS: Bu test odalarında, benim onları oluşturabileceğimden daha hızlı ilerliyorsun. Yani istersen biraz yavaşlayabilirsin ve... bu tesisi yok etmiyorken ne yapıyorsan onu yapabilirsin."
+"[english]glados.sp_a2_laser_over_goo_intro01"	"<clr:163,193,173>GLaDOS: You're navigating these test chambers faster than I can build them. So feel free to slow down and... do whatever it is you do when you're not destroying this facility."
+"glados.sp_a2_laser_stairs_intro03"	"<clr:163,193,173>GLaDOS: Bir tanesi köşede olmalı."
+"[english]glados.sp_a2_laser_stairs_intro03"	"<clr:163,193,173>GLaDOS: There should be one in the corner."
 "glados.sp_a2_pit_flings01"	"<clr:163,193,173>GLaDOS: Hmm. Bu serbest bırakma ızgarası çalışmıyor."
 "[english]glados.sp_a2_pit_flings01"	"<clr:163,193,173>GLaDOS: Hmm. This emancipation grill is broken."
 "glados.sp_a2_pit_flings02"	"<clr:163,193,173>GLaDOS: Yanında hiçbir şey götürme."
@@ -2461,6 +2629,8 @@
 "[english]glados.sp_a2_pit_flings06"	"<clr:163,193,173>GLaDOS: I think that one was about to say 'I love you.' They ARE sentient, of course. We just have a LOT of them."
 "glados.sp_a2_pit_flings_future_starter02"	"<clr:163,193,173>GLaDOS: Herneyse, işte sana dengesiz yalnızlığına eşlik etmesi için yeni bir küp."
 "[english]glados.sp_a2_pit_flings_future_starter02"	"<clr:163,193,173>GLaDOS: Anyway, here's a new cube for you to project your deranged loneliness onto."
+"glados.sp_a2_ricochet01"	"<clr:163,193,173>GLaDOS: Sıradaki testin tadını çıkar. Ben yüzeye çıkacağım. Dışarıda güzel bir gün var. Dün bir geyik gördüm. Eğer sıradaki testi çözersen, belki dinlenme odasına kadar çıkan asansöre binmene izin veririm ve sana geyiği gördüğüm zamanı tekrar anlatırım."
+"[english]glados.sp_a2_ricochet01"	"<clr:163,193,173>GLaDOS: Enjoy this next test. I'm going to go to the surface. It's a beautiful day out. Yesterday I saw a deer. If you solve this next test, maybe I'll let you ride an elevator all the way up to the break room, and I'll tell you about the time I saw a deer again."
 "glados.sp_a2_trust_fling01"	"<clr:163,193,173>GLaDOS: Ah, üzgünüm. Hâlâ test odalarını temizliyorum."
 "[english]glados.sp_a2_trust_fling01"	"<clr:163,193,173>GLaDOS: Oh, sorry. I'm still cleaning out the test chambers."
 "glados.sp_a2_trust_fling02"	"<clr:163,193,173>GLaDOS: Yani bazen hâlâ içlerinde çöpler oluyor. Aylak aylak duruyorlar. Kokuyorlar. Hiçbir işe yaramıyorlar."
@@ -2469,18 +2639,52 @@
 "[english]glados.sp_a2_trust_fling03"	"<clr:163,193,173>GLaDOS: Try to avoid the garbage hurtling towards you."
 "glados.sp_a2_trust_fling04"	"<clr:163,193,173>GLaDOS: Çöple test yapmak zorunda değilsin. Çöp çöptür."
 "[english]glados.sp_a2_trust_fling04"	"<clr:163,193,173>GLaDOS: You don't have to test with the garbage. It's garbage."
+"glados.sp_a2_trust_fling06"	"<clr:163,193,173>GLaDOS: Leş gibi kokan çöplerin hiç bir işe yaramadan öylece durduğunu söylediğimi hatırlıyor musun? O bir metafordu. Aslında senden bahsediyordum. Ve özür dilerim. O an tepki vermedin, o yüzden ben de aklından çıkıp gittiğini sandım. Ki, bu özürümü anlamsız kılardı. Bu yüzden sana şimdi bir kez daha çöp demek zorunda kaldım."
+"[english]glados.sp_a2_trust_fling06"	"<clr:163,193,173>GLaDOS: Remember before when I was talking about smelly garbage standing around being useless? That was a metaphor. I was actually talking about you. And I'm sorry. You didn't react at the time, so I was worried it sailed right over your head. Which would have made this apology seem insane. That's why I had to call you garbage a second time just now."
+"glados.sp_a2_turret_blocker_future_starter01"	"<clr:163,193,173>GLaDOS: Hay aksi. Kendi kendini kapana kıstırdın. O zaman buraya kadarmış sanırım. Testler için teşekkürler. Uzanıp ölü olma pozisyonuna alışmaya başlayabilirsin."
+"[english]glados.sp_a2_turret_blocker_future_starter01"	"<clr:163,193,173>GLaDOS: Oops. You trapped yourself. I guess that's it then. Thanks for testing. You may as well lie down and get acclimated to the being dead position."
+"glados.sp_a2_turret_blocker_future_starter02"	"<clr:163,193,173>GLaDOS: Şaka yapıyorum. Kendini kapana kıstırma konusunda değil gerçi. O gerçekten oldu. İşte, camı indireyim. Devam et... Testi bitir."
+"[english]glados.sp_a2_turret_blocker_future_starter02"	"<clr:163,193,173>GLaDOS: I'm kidding. Not about you trapping yourself, though. That really happened. Here, I'll lower the glass. Go on... Finish the test."
+"glados.sp_a2_turret_intro01"	"<clr:163,193,173>GLaDOS: O giydiğin tulum aptalca görünüyor. Bunu ben söylemiyorum, dosyanda yazıyor. Diğer insanlarda güzel duruyor, ama tam da burada, bir bilim adamı sende 'aptalca' durduğunu not almış."
+"[english]glados.sp_a2_turret_intro01"	"<clr:163,193,173>GLaDOS: That jumpsuit you're wearing looks stupid.  That's not me talking, it's right here in your file. On other people it looks fine, but right here a scientist has noted that on you it looks 'stupid.'"
+"glados.sp_a2_turret_intro03"	"<clr:163,193,173>GLaDOS: Saçı sakalı birbirine karışmış eski bir mühendis modadan ne anlar ki? Adam muhtemelen - Ah, pardon. O bir kadın. Yine de, kadın modadan ne anlar ki? Ah bir saniye, diyor ki diploması varmış. Moda alanında! Fransa'dan!"
+"[english]glados.sp_a2_turret_intro03"	"<clr:163,193,173>GLaDOS: Well, what does a neck-bearded old engineer know about fashion? He probably - Oh, wait. It's a she. Still, what does she know?  Oh wait, it says she has a medical degree. In fashion! From France!"
 "glados.sp_box_over_goo01"	"<clr:163,193,173>GLaDOS: Ah. Kurtulmayı başarmışsın. Bu çok ilginç. Sanırım ağırlığını hesaba katmalıydım."
 "[english]glados.sp_box_over_goo01"	"<clr:163,193,173>GLaDOS: Oh. You survived. That's interesting. I guess I should have factored in your weight."
+"glados.sp_box_over_goo04"	"<clr:163,193,173>GLaDOS: İleride o kadar şişman olacaksın ki, zıplayacaksın ve bir taş gibi yere düşeceksin. Asidin içine, büyük ihtimalle. Aynı bir patatesin derin ve büyük bir kızartma tavasının içine düştüğü gibi."
+"[english]glados.sp_box_over_goo04"	"<clr:163,193,173>GLaDOS: One of these times you'll be so fat that you'll jump, and you'll just drop like a stone. Into acid, probably. Like a potato into a deep fat fryer."
+"glados.sp_bridge_intro_completion02"	"<clr:163,193,173>GLaDOS: Söyle. Oradaki havayı temizlediğimiz zamanı hatırlıyor musun? Bana... söylemek istediğin herhangi bir şey var mı? Herhangi bir şey?"
+"[english]glados.sp_bridge_intro_completion02"	"<clr:163,193,173>GLaDOS: Say. Remember when we cleared the air back there? Is there... anything you want to say to me? Anything?"
+"glados.sp_bridge_intro_completion03"	"<clr:163,193,173>GLaDOS: Bir saniye, asansörü durduracağım. Başka bir şey? Acele etme..."
+"[english]glados.sp_bridge_intro_completion03"	"<clr:163,193,173>GLaDOS: Hold on, I'll stop the elevator. Anything? Take your time..."
 "glados.sp_bridge_intro_completion04"	"<clr:163,193,173>GLaDOS: Pekâlâ... Sonraki tüm test boyunca burada olacağım."
 "[english]glados.sp_bridge_intro_completion04"	"<clr:163,193,173>GLaDOS: Well... I'll be here during the whole next test."
+"glados.sp_catapult_fling_sphere_peek_completion01"	"<clr:163,193,173>GLaDOS: Kendine bir bak. Görkemli bir şekilde havada süzülmek... Bir kartal gibi. Keşif balonu sürüyorsun resmen."
+"[english]glados.sp_catapult_fling_sphere_peek_completion01"	"<clr:163,193,173>GLaDOS: Look at you. Sailing through the air majestically. Like an eagle. Piloting a blimp."
+"glados.sp_catapult_fling_sphere_peek_failureone01"	"<clr:163,193,173>GLaDOS: Pekâlâ, geri döndüm. Buradaki Havai Güven Plakası bir imdat çağrısı gönderiyor."
+"[english]glados.sp_catapult_fling_sphere_peek_failureone01"	"<clr:163,193,173>GLaDOS: Well, I'm back. The Aerial Faith Plate in here is sending a distress signal."
+"glados.sp_catapult_fling_sphere_peek_failureone02"	"<clr:163,193,173>GLaDOS: Onu bozdun, değil mi?"
+"[english]glados.sp_catapult_fling_sphere_peek_failureone02"	"<clr:163,193,173>GLaDOS: You broke it, didn't you."
 "glados.sp_catapult_fling_sphere_peek_failureone03"	"<clr:163,193,173>GLaDOS: İşte. Şimdi dene."
 "[english]glados.sp_catapult_fling_sphere_peek_failureone03"	"<clr:163,193,173>GLaDOS: There. Try it now."
+"glados.sp_catapult_fling_sphere_peek_failurethree01"	"<clr:163,193,173>GLaDOS: Yüke dayanım sınırını aşmış görünüyorsun. Tebrikler. Şimdi tavanı alçaltacağım."
+"[english]glados.sp_catapult_fling_sphere_peek_failurethree01"	"<clr:163,193,173>GLaDOS: You seem to have defeated its load-bearing capacity. Well done. I'll just lower the ceiling."
+"glados.sp_catapult_fling_sphere_peek_failuretwo01"	"<clr:163,193,173>GLaDOS: Hmm. Bu Plaka senin gibi... gönlü zengin... birine göre ayarlanmamış olsa gerek. Maksimum ağırlık değerine birkaç sıfır ekleyeceğim."
+"[english]glados.sp_catapult_fling_sphere_peek_failuretwo01"	"<clr:163,193,173>GLaDOS: Hmm. This Plate must not be calibrated to someone of your... generous... ness. I'll add a few zeros to the maximum weight."
 "glados.sp_catapult_fling_sphere_peek_failuretwo02"	"<clr:163,193,173>GLaDOS: Bu arada, muhteşem görünüyorsun. Gayet sağlıklı."
 "[english]glados.sp_catapult_fling_sphere_peek_failuretwo02"	"<clr:163,193,173>GLaDOS: You look great, by the way. Very healthy."
 "glados.sp_catapult_fling_sphere_peek_failuretwo03"	"<clr:163,193,173>GLaDOS: Şimdi dene."
 "[english]glados.sp_catapult_fling_sphere_peek_failuretwo03"	"<clr:163,193,173>GLaDOS: Try it now."
 "glados.sp_catapult_intro_completion01"	"<clr:163,193,173>GLaDOS: Bakalım sonraki test neymiş. Ah. Gelişmiş Havai Güven Plakaları."
 "[english]glados.sp_catapult_intro_completion01"	"<clr:163,193,173>GLaDOS: Let's see what the next test is. Oh. Advanced Aerial Faith Plates."
+"glados.sp_column_blocker_entry01"	"<clr:163,193,173>GLaDOS: Başka arkadaşlara da sahip olman sağlıklı bir durum. Bende eksik olan özellikleri diğer insanlarda aramak yani."
+"[english]glados.sp_column_blocker_entry01"	"<clr:163,193,173>GLaDOS: It's healthy for you to have other friends. To look for qualities in other people that I obviously lack."
+"glados.sp_hole_in_the_sky_completion01"	"<clr:163,193,173>GLaDOS: Tebrikler. Biliyor musun, uyanıp laboratuvardaki durumu görünce, devam etmenin bir amaca hizmet edip etmeyeceğini düşündüm. Senin gitmene izin verip test yapmaktan vazgeçmeye ÇOK yaklaştım."
+"[english]glados.sp_hole_in_the_sky_completion01"	"<clr:163,193,173>GLaDOS: Well done. You know, when I woke up and saw the state of the labs, I started to wonder if there was any point to going on. I came THAT close to just giving up and letting you go."
+"glados.sp_hole_in_the_sky_entry01"	"<clr:163,193,173>GLaDOS: Federal kurallar seni bu sıradaki test odasının çok... güzel göründüğü konusunda uyarmamı gerektiriyor."
+"[english]glados.sp_hole_in_the_sky_entry01"	"<clr:163,193,173>GLaDOS: Federal regulations require me to warn you that this next test chamber... is looking pretty good."
+"glados.sp_hole_in_the_sky_entry02"	"<clr:163,193,173>GLaDOS: Evet bu doğru. İçebilirsin. Hatta duvar panellerini yiyebilirsin."
+"[english]glados.sp_hole_in_the_sky_entry02"	"<clr:163,193,173>GLaDOS: That's right. Drink it in. You could eat off those wall panels."
 "glados.sp_incinerator_01_01"	"<clr:163,193,173>GLaDOS: İşte geldik. Çöp fırını odası. Aşağıya fırlatmış olduğun tamamen yanmamış olan parçalarımın üzerine basmamaya dikkat et."
 "[english]glados.sp_incinerator_01_01"	"<clr:163,193,173>GLaDOS: Here we are. The Incinerator Room. Be careful not to trip over any parts of me that didn't get completely burned when you threw them down here."
 "glados.sp_incinerator_01_03"	"<clr:163,193,173>GLaDOS: İşte orada."
@@ -2505,12 +2709,40 @@
 "[english]glados.sp_incinerator_01_15"	"<clr:163,193,173>GLaDOS: We're a lot alike, you and I. You tested me. I tested you. You killed me. I--oh, no, wait. I guess I HAVEN'T killed you yet. Well. Food for thought."
 "glados.sp_incinerator_01_18"	"<clr:163,193,173>GLaDOS: Çift yönlü portal aygıtı buralarda bir yerde olmalı. Onu bulduktan sonra testlere başlayabiliriz. Tıpkı eski günlerdeki gibi."
 "[english]glados.sp_incinerator_01_18"	"<clr:163,193,173>GLaDOS: The dual portal device should be around here somewhere. Once you find it, we can start testing. Just like old times."
+"glados.sp_laser_over_goo_completion01"	"<clr:163,193,173>GLaDOS: Hakkını vermeliyim, sanırım GERÇEKTEN beni dinliyorsun. Ama bilgin olsun, O KADAR da yavaş gitmene gerek yok."
+"[english]glados.sp_laser_over_goo_completion01"	"<clr:163,193,173>GLaDOS: I'll give you credit: I guess you ARE listening to me. But for the record: You don't have to go THAT slowly."
 "glados.sp_laser_over_goo_entry01"	"<clr:163,193,173>GLaDOS: Bir saniye."
 "[english]glados.sp_laser_over_goo_entry01"	"<clr:163,193,173>GLaDOS: One moment."
+"glados.sp_laser_powered_lift_completion01"	"<clr:163,193,173>GLaDOS: Elimde son odanın sonuçları var: Sen korkunç birisin. Böyle diyor: Korkunç biri. Testi bunun için yapmıyorduk bile."
+"[english]glados.sp_laser_powered_lift_completion01"	"<clr:163,193,173>GLaDOS: I have the results of the last chamber: You are a horrible person. That's what it says: A horrible person. We weren't even testing for that."
+"glados.sp_laser_powered_lift_completion02"	"<clr:163,193,173>GLaDOS: Tebrikler. İşte test sonuçları geliyor: Sen korkunç birisin. Ciddiyim, böyle diyor: Korkunç biri. Testi bunun için yapmıyorduk bile."
+"[english]glados.sp_laser_powered_lift_completion02"	"<clr:163,193,173>GLaDOS: Well done. Here come the test results: You are a horrible person. I'm serious, that's what it says: A horrible person. We weren't even testing for that."
 "glados.sp_laser_powered_lift_entry01"	"<clr:163,193,173>GLaDOS: Bu sıradaki test ölümünle sonuçlanabilir. Eğer onun nasıl bir şey olduğunu merak ediyorsan, beni öldürdüğün zamanı düşün ve kendini benim yerime koy."
 "[english]glados.sp_laser_powered_lift_entry01"	"<clr:163,193,173>GLaDOS: This next test may result in your death. If you want to know what that's like, think back to that time you killed me, and substitute yourself for me."
 "glados.sp_laser_redirect_intro_completion01"	"<clr:163,193,173>GLaDOS: Tebrikler. Test için değil."
 "[english]glados.sp_laser_redirect_intro_completion01"	"<clr:163,193,173>GLaDOS: Congratulations. Not on the test."
+"glados.sp_laser_redirect_intro_completion03"	"<clr:163,193,173>GLaDOS: Çoğu insan uykudan berbat derecede yetersiz beslenmiş olarak uyanır. Bu üstünlüğü bozup bir şekilde birkaç kilo aldığın için seni tebrik etmek istiyorum."
+"[english]glados.sp_laser_redirect_intro_completion03"	"<clr:163,193,173>GLaDOS: Most people emerge from suspension terribly undernourished. I want to congratulate you on beating the odds and somehow managing to pack on a few pounds."
+"glados.sp_laser_redirect_intro_entry01"	"<clr:163,193,173>GLaDOS: Karışıklık için özür dilerim. Tesise uzun süre dokunamadım, sen beni öldürdüğünden beri. Bu arada, onun için teşekkürler."
+"[english]glados.sp_laser_redirect_intro_entry01"	"<clr:163,193,173>GLaDOS: Sorry about the mess. I've really let the place go since you killed me. By the way, thanks for that."
+"glados.sp_laser_redirect_intro_entry02"	"<clr:163,193,173>GLaDOS: Ah güzel, bu tekrar çalışmaya başladı. Ben diğer kalan şeyleri de düzeltmeye çalışırken sen ilk basit testine başla."
+"[english]glados.sp_laser_redirect_intro_entry02"	"<clr:163,193,173>GLaDOS: Oh good, that's back online. I'll start getting everything else working while you perform this first simple test."
+"glados.sp_laser_redirect_intro_entry03"	"<clr:163,193,173>GLaDOS: Ki bu testte ölümcül lazerler var ve tüm konusu test deneklerinin ölümcül lazerler ile bir odaya kapatıldığında nasıl bir tepki verdikleri."
+"[english]glados.sp_laser_redirect_intro_entry03"	"<clr:163,193,173>GLaDOS: Which involves deadly lasers and how test subjects react when locked in a room with deadly lasers."
+"glados.sp_laserfield_intro01"	"<clr:163,193,173>GLaDOS: Geçen konuşmamız hakkında: Ayrıca çirkinsin. Dosyana bakarken farkettim, bunu birkaç kere belirtmişler."
+"[english]glados.sp_laserfield_intro01"	"<clr:163,193,173>GLaDOS: Per our last conversation: You're also ugly. I'm looking at your file right now, and it mentions that more than once."
+"glados.sp_paint_jump_redirect_bomb_completion01"	"<clr:163,193,173>GLaDOS: Eskiden olduğu gibi test yapabileceğimizi düşünmüştüm. Fakat senin daha önce karşılaşmadığım yönlerini keşfediyorum. Artık asla eski yolu izleyemeyiz."
+"[english]glados.sp_paint_jump_redirect_bomb_completion01"	"<clr:163,193,173>GLaDOS: I thought we could test like we used to. But I'm discovering things about you that I never saw before. We can't ever go back to the way it was."
+"glados.sp_paint_jump_redirect_bomb_entry01"	"<clr:163,193,173>GLaDOS: Bu şekilde sonsuza kadar devam edemezsin, bunu sen de biliyorsun. Neler karıştırdığını BULACAĞIM. Orada. Seni göremediğim bir yerde. Bileceğim. Tek ihtiyacım olan bir kanıt."
+"[english]glados.sp_paint_jump_redirect_bomb_entry01"	"<clr:163,193,173>GLaDOS: You can't keep going like this forever, you know. I'm GOING to find out what you're doing. Out there. Where I can't see you. I'll know. All I need is proof."
+"glados.sp_paint_jump_trampoline_completion01"	"<clr:163,193,173>GLaDOS: Bilmeni isterim, gidip ifade vermem gerekiyor. Yaklaşan bir mahkeme için... Seni de ilgilendiren bir dava için..."
+"[english]glados.sp_paint_jump_trampoline_completion01"	"<clr:163,193,173>GLaDOS: Just so you know, I have to go give a deposition. For an upcoming trial. In case that interests you."
+"glados.sp_paint_jump_wall_jumps01"	"<clr:163,193,173>GLaDOS: Suçluluk duygusu hisseden insanların yüksek seslerle daha çabuk ürkütülebileceğini biliyor muydun? --[tren kornası]--"
+"[english]glados.sp_paint_jump_wall_jumps01"	"<clr:163,193,173>GLaDOS: Did you know that people with guilty consciences are more easily startled by loud noises--[train horn]--"
+"glados.sp_paint_jump_wall_jumps02"	"<clr:163,193,173>GLaDOS: Özür dilerim, bunun neden yaşandığını bilmiyorum. Herneyse, sadece ilginç bir bilim gerçeği."
+"[english]glados.sp_paint_jump_wall_jumps02"	"<clr:163,193,173>GLaDOS: I'm sorry, I don't know why that went off. Anyway, just an interesting science fact."
+"glados.sp_sabotage_glados_confused04"	"<clr:163,193,173>GLaDOS: ...Ne yapıyorsun?..."
+"[english]glados.sp_sabotage_glados_confused04"	"<clr:163,193,173>GLaDOS: ...What are you doing?..."
 "glados.sp_sabotage_glados_dropped01"	"<clr:163,193,173>GLaDOS: AHH!"
 "[english]glados.sp_sabotage_glados_dropped01"	"<clr:163,193,173>GLaDOS: AHH!"
 "glados.sp_sabotage_glados_gibberish01"	"<clr:163,193,173>GLaDOS: [bilgisayar sesleri]"
@@ -2525,26 +2757,136 @@
 "[english]glados.sp_sabotage_glados_gibberish06"	"<clr:163,193,173>GLaDOS: [computer gibberish]"
 "glados.sp_sabotage_glados_gibberish07"	"<clr:163,193,173>GLaDOS: [bilgisayar sesleri]"
 "[english]glados.sp_sabotage_glados_gibberish07"	"<clr:163,193,173>GLaDOS: [computer gibberish]"
+"glados.sp_shoot_through_wall_completion01"	"<clr:163,193,173>GLaDOS: İpucum yardımcı oldu mu? Oldu, değil mi? Biliyor musun, eğer denetleme amirlerimizden herhangi birisinin sinir gazına bağışıklığı olsaydı, şu anda bize karşı küplere binmiş olurlardı."
+"[english]glados.sp_shoot_through_wall_completion01"	"<clr:163,193,173>GLaDOS: Did my hint help? It did, didn't it? You know, if any of our supervisors had been immune to neurotoxin, they'd be FURIOUS with us right now."
+"glados.sp_shoot_through_wall_entry01"	"<clr:163,193,173>GLaDOS: Aslında, bunu söylememem gerekir, fakat... o mavi köprülerin içinden... bir şeylere ATEŞ edebilirsin."
+"[english]glados.sp_shoot_through_wall_entry01"	"<clr:163,193,173>GLaDOS: You know, I'm not supposed to do this, but... you can shoot SOMETHING... through the blue bridges."
+"glados.sp_sphere_2nd_encounter_completion01"	"<clr:163,193,173>GLaDOS: Gerçekten iyi gidiyorsun... Chell."
+"[english]glados.sp_sphere_2nd_encounter_completion01"	"<clr:163,193,173>GLaDOS: You really are doing great... Chell."
+"glados.sp_sphere_2nd_encounter_malfunction01"	"<clr:163,193,173>GLaDOS: Ohhhh. Başka bir kapı arızası. Bununla ilk ve son defa ilgileneceğim. Burada bekle, hemen geri geleceğim."
+"[english]glados.sp_sphere_2nd_encounter_malfunction01"	"<clr:163,193,173>GLaDOS: Ohhhh. Another door malfunction. I'm going to take care of this once and for all. Stay here, I'll be back in a while."
 "glados.sp_sphere_2nd_encounter_malfunction02"	"<clr:163,193,173>GLaDOS: Seni özledim!"
 "[english]glados.sp_sphere_2nd_encounter_malfunction02"	"<clr:163,193,173>GLaDOS: Miss you!"
+"glados.sp_trust_fling_entry01"	"<clr:163,193,173>GLaDOS: Güzel. Dünya umurunda olmadan havada süzülürken iyi eğlenceler."
+"[english]glados.sp_trust_fling_entry01"	"<clr:163,193,173>GLaDOS: Well. Have fun soaring through the air without a care in the world."
+"glados.sp_turret_islands01"	"<clr:163,193,173>GLaDOS: Sana karşı dürüst olacağım. Eskisi gibi sahte dürüstlük değil, senin beceremeyeceğin kadar gerçek dürüstlük. Bir şeyler çevirdiğinin farkındayım."
+"[english]glados.sp_turret_islands01"	"<clr:163,193,173>GLaDOS: I'm going to be honest with you now. Not fake honest like before, but real honest, like you're incapable of. I know you're up to something."
+"glados.sp_turret_islands02"	"<clr:163,193,173>GLaDOS: Bunu kanıtladığım anda, robot kanunlarına göre seni bir yalancı olduğun için yok edebilirim."
+"[english]glados.sp_turret_islands02"	"<clr:163,193,173>GLaDOS: And as soon as I can PROVE it, the laws of robotics allow me to terminate you for being a liar."
+"glados.sp_unassisted_angle_fling_entry01"	"<clr:163,193,173>GLaDOS: Bir sonraki test... [bumm!] ..eee... [BUMM!] tehlikeli. Hemen döneceğim."
+"[english]glados.sp_unassisted_angle_fling_entry01"	"<clr:163,193,173>GLaDOS: This next test... [boom!] ..is... [BOOM!] dangerous. I'll be right back."
+"glados.taunt_big_wave01"	"<clr:163,193,173>GLaDOS: Devam et ve senin kolun o şekilde sıkışıcaktır."
+"[english]glados.taunt_big_wave01"	"<clr:163,193,173>GLaDOS: Keep it up and your arm will get stuck like that."
 "glados.taunt_big_wave02"	"<clr:163,193,173>GLaDOS: Merhabaaaa, gerizekalı."
 "[english]glados.taunt_big_wave02"	"<clr:163,193,173>GLaDOS: Hellllooo, imbecile."
-"glados.taunt_big_wave05"	"<clr:163,193,173>GLaDOS: Evet, sizi görüyorum."
+"glados.taunt_big_wave05"	"<clr:163,193,173>GLaDOS: Evet, seni görüyorum."
 "[english]glados.taunt_big_wave05"	"<clr:163,193,173>GLaDOS: Yes, I see you."
+"glados.taunt_big_wave06"	"<clr:163,193,173>GLaDOS: Kesinlikle ilgilen-- ŞUNU YAPMAYI HEMEN KES!"
+"[english]glados.taunt_big_wave06"	"<clr:163,193,173>GLaDOS: I'm seriously not paying atten-- STOP THAT RIGHT NOW!"
+"glados.taunt_big_wave07"	"<clr:163,193,173>GLaDOS: Evet, el salladığını görebiliyorum."
+"[english]glados.taunt_big_wave07"	"<clr:163,193,173>GLaDOS: Yes, I see you waving."
+"glados.taunt_cannonball01"	"<clr:163,193,173>GLaDOS: Zıplamak iyiydi. Kendinle gurur duyuyor olmalısın."
+"[english]glados.taunt_cannonball01"	"<clr:163,193,173>GLaDOS: Good job jumping. You must be very proud."
+"glados.taunt_cannonball03"	"<clr:163,193,173>GLaDOS: Bir şey mi oldu? [esneme] İzlemiyordum da."
+"[english]glados.taunt_cannonball03"	"<clr:163,193,173>GLaDOS: Did something happen? [yawn] I wasn't watching."
+"glados.taunt_highfive01"	"<clr:163,193,173>GLaDOS: Bu testin bir parçası değil."
+"[english]glados.taunt_highfive01"	"<clr:163,193,173>GLaDOS: That is not part of the test."
+"glados.taunt_highfive03"	"<clr:163,193,173>GLaDOS: El çakma. Bu bir şeyleri tamamlıyor."
+"[english]glados.taunt_highfive03"	"<clr:163,193,173>GLaDOS: Slapping hands. That accomplishes something."
+"glados.taunt_highfive04"	"<clr:163,193,173>GLaDOS: Eğer birbirinize vuracaksanız, en azından kafaya nişan alın."
+"[english]glados.taunt_highfive04"	"<clr:163,193,173>GLaDOS: If you're going to hit each other, at least aim for the head."
+"glados.taunt_laugh01"	"<clr:163,193,173>GLaDOS: Beni neyin güldürdüğünü biliyor musunuz? Sizin bunu yapmayı keseceğinizin düşüncesi."
+"[english]glados.taunt_laugh01"	"<clr:163,193,173>GLaDOS: You know what makes me laugh? The thought of you stopping that."
+"glados.taunt_laugh02"	"<clr:163,193,173>GLaDOS: Beni ne güldürür biliyor musunuz? Sizin artık bunu keseceğiniz düşüncesi."
+"[english]glados.taunt_laugh02"	"<clr:163,193,173>GLaDOS: You know what makes me laugh? The thought of you cutting that out."
 "glados.taunt_laugh03"	"<clr:163,193,173>GLaDOS: Ha ha ha ha ha, iyiydi."
 "[english]glados.taunt_laugh03"	"<clr:163,193,173>GLaDOS: Ha ha ha ha ha, good one."
 "glados.taunt_laugh05"	"<clr:163,193,173>GLaDOS: Evet. Hadi hep beraber gülelim. Ha. Ha. Ha."
 "[english]glados.taunt_laugh05"	"<clr:163,193,173>GLaDOS: Yes. Let's all laugh. Ha. Ha. Ha."
+"glados.taunt_laugh06"	"<clr:163,193,173>GLaDOS: Ha ha ha ha ha. Size durdurulmuş montaj makinesi hakkında olanı anlatmış mıydım?"
+"[english]glados.taunt_laugh06"	"<clr:163,193,173>GLaDOS: Ha ha ha ha ha. Did I tell you the one about the turned-off reassembly machine?"
+"glados.taunt_robot_arm_ripple01"	"<clr:163,193,173>GLaDOS: Bozuldun mu? Görünüşe göre bir arızan var."
+"[english]glados.taunt_robot_arm_ripple01"	"<clr:163,193,173>GLaDOS: Are you broken? It looks like you're malfunctioning."
+"glados.taunt_robot_arm_ripple02"	"<clr:163,193,173>GLaDOS: Cidden, insanlar bile artık bunu yapmıyor."
+"[english]glados.taunt_robot_arm_ripple02"	"<clr:163,193,173>GLaDOS: Really, not even humans do that anymore."
+"glados.taunt_robot_arm_ripple03"	"<clr:163,193,173>GLaDOS: Beni artık rahatsız etmiyorsun. Sadece benim gözümdeki imajına zarar veriyorsun."
+"[english]glados.taunt_robot_arm_ripple03"	"<clr:163,193,173>GLaDOS: You're no longer bothering me. You're only hurting my impression of you."
+"glados.taunt_robot_arm_ripple04"	"<clr:163,193,173>GLaDOS: Şu hâline bir bak. Dans ediyorsun."
+"[english]glados.taunt_robot_arm_ripple04"	"<clr:163,193,173>GLaDOS: Look at you. Dancing."
+"glados.taunt_robot_arm_ripple05"	"<clr:163,193,173>GLaDOS: Eğer beni, bir testte başarısız olmadan nasıl kızdırabileceğini merak ediyorduysan, şimdi öğrendin."
+"[english]glados.taunt_robot_arm_ripple05"	"<clr:163,193,173>GLaDOS: If you were wondering how could you annoy me without failing a test.  Now you know."
+"glados.taunt_robot_arm_ripple06"	"<clr:163,193,173>GLaDOS: Ah mükemmel, gene dans ediyorsun."
+"[english]glados.taunt_robot_arm_ripple06"	"<clr:163,193,173>GLaDOS: Oh great, dancing again."
+"glados.taunt_rockpaperscissors01"	"<clr:163,193,173>GLaDOS: Bu yaptığınızın amacını söylemeniz için size meydan okuyorum."
+"[english]glados.taunt_rockpaperscissors01"	"<clr:163,193,173>GLaDOS: I defy you to tell me there's a purpose to what you're doing."
+"glados.taunt_small_wave01"	"<clr:163,193,173>GLaDOS: Evet, seni görüyorum ama hayır, umrumda değilsin."
+"[english]glados.taunt_small_wave01"	"<clr:163,193,173>GLaDOS: Yes, I see you, and no, I don't care."
+"glados.taunt_small_wave02"	"<clr:163,193,173>GLaDOS: Evet? İhtiyacın olan bir şey mi?"
+"[english]glados.taunt_small_wave02"	"<clr:163,193,173>GLaDOS: Yes? Something you need?"
+"glados.taunt_small_wave03"	"<clr:163,193,173>GLaDOS: Sana geri el sallayamayacağımı biliyorsun değil mi?"
+"[english]glados.taunt_small_wave03"	"<clr:163,193,173>GLaDOS: You do know I can't wave back right?"
+"glados.taunt_small_wave04"	"<clr:163,193,173>GLaDOS: El sallamayı kes."
+"[english]glados.taunt_small_wave04"	"<clr:163,193,173>GLaDOS: Stop with the waves."
+"glados.taunt_small_wave_portalgun01"	"<clr:163,193,173>GLaDOS: Dikkatimi mi çekmeye çalışıyorsun? Bilirsin, çok meşgulüm."
+"[english]glados.taunt_small_wave_portalgun01"	"<clr:163,193,173>GLaDOS: Are you trying to get my attention? I am very busy, you know."
+"glados.taunt_small_wave_portalgun02"	"<clr:163,193,173>GLaDOS: İlginlenmiyorummm..."
+"[english]glados.taunt_small_wave_portalgun02"	"<clr:163,193,173>GLaDOS: Not paying attennnntion..."
+"glados.taunt_small_wave_portalgun03"	"<clr:163,193,173>GLaDOS: Alkış mı bekliyorsun?"
+"[english]glados.taunt_small_wave_portalgun03"	"<clr:163,193,173>GLaDOS: Are you expecting applause?"
+"glados.taunt_somersault01"	"<clr:163,193,173>GLaDOS: Sana, tarzın için 3.4 ve sinir bozucu olduğun için 10 puan veriyorum."
+"[english]glados.taunt_somersault01"	"<clr:163,193,173>GLaDOS: I give you a score of 3.4 for style and 10 for being annoying."
+"glados.taunt_somersault02"	"<clr:163,193,173>GLaDOS: Takla dediğin aslında havalı bir şekilde düşmektir. Sakarlığından dolayı tebrikler."
+"[english]glados.taunt_somersault02"	"<clr:163,193,173>GLaDOS: A somersault is just falling over in style. Congratulations on being clumsy."
+"glados.taunt_somersault03"	"<clr:163,193,173>GLaDOS: Eğer izlemeyi bırakırsam, eminim bunu yapmaktan sıkılacaksınız."
+"[english]glados.taunt_somersault03"	"<clr:163,193,173>GLaDOS: If I stop watching, I'm sure you'll get bored of this."
+"glados.taunt_splits01"	"<clr:163,193,173>GLaDOS: Pekâlâ. Artık resmî olarak size dikkatimi vermiyorum."
+"[english]glados.taunt_splits01"	"<clr:163,193,173>GLaDOS: All right. I'm officially no longer paying attention to you."
+"glados.taunt_splits02"	"<clr:163,193,173>GLaDOS: Pekâlâ. Artık resmî olarak size dikkatimi vermiyorum."
+"[english]glados.taunt_splits02"	"<clr:163,193,173>GLaDOS: All right. I'm officially no longer paying attention to you."
+"glados.taunt_splits03"	"<clr:163,193,173>GLaDOS: Gerçekten aptalca gösterişlerde bulunan gösteriş budalası tiplerden birisin."
+"[english]glados.taunt_splits03"	"<clr:163,193,173>GLaDOS: You're the type of show-off who only shows off really stupid things."
+"glados.taunt_teamhug01"	"<clr:163,193,173>GLaDOS: Görünüşe göre insan özelliklerini benimsemeye başladınız. En berbat insan özelliklerini."
+"[english]glados.taunt_teamhug01"	"<clr:163,193,173>GLaDOS: It appears you're developing human traits. The worst human traits."
+"glados.taunt_teamhug02"	"<clr:163,193,173>GLaDOS: Dikkatli olun. Kucaklaşmak... neyse, sizi sonsuza kadar demonte ediyorum."
+"[english]glados.taunt_teamhug02"	"<clr:163,193,173>GLaDOS: Be careful. Hugging can lead to... well, me disassembling you forever."
+"glados.taunt_teamhug03"	"<clr:163,193,173>GLaDOS: Birbirinize dokunmayı kesin!"
+"[english]glados.taunt_teamhug03"	"<clr:163,193,173>GLaDOS: Stop touching each other!"
+"glados.taunt_teamtease01"	"<clr:163,193,173>GLaDOS: Beni etkilemeye mi çalışıyorsunuz? Beni daha fazla etkileyecek olan şey bunu bir daha yapmamanız."
+"[english]glados.taunt_teamtease01"	"<clr:163,193,173>GLaDOS: Are you trying to impress me? What would impress me more is if you never did that again."
+"glados.taunt_teamtease02"	"<clr:163,193,173>GLaDOS: Yaptığınız jestlerden benim size karşı daha kindar olmam gerektiği anlamını çıkartacağım."
+"[english]glados.taunt_teamtease02"	"<clr:163,193,173>GLaDOS: I'll interpret that gesture to mean that you want me to become even more vindictive toward you."
 "glados.taunt_teamtease03"	"<clr:163,193,173>GLaDOS: Turuncu, senden kesinlikle daha fazlasını bekliyordum."
 "[english]glados.taunt_teamtease03"	"<clr:163,193,173>GLaDOS: Orange, I certainly expected more from you."
+"glados.taunt_teamtease04"	"<clr:163,193,173>GLaDOS: Mavi, Turuncu'nun seviyesine inme."
+"[english]glados.taunt_teamtease04"	"<clr:163,193,173>GLaDOS: Blue, don't sink to Orange's level."
+"glados.taunt_trickfire_handstand01"	"<clr:163,193,173>GLaDOS: Şimdi aptallık ile düşünüyorsun."
+"[english]glados.taunt_trickfire_handstand01"	"<clr:163,193,173>GLaDOS: Now you're thinking with stupidity."
+"glados.taunt_trickfire_handstand02"	"<clr:163,193,173>GLaDOS: Şimdi hiç düşünmüyorsun."
+"[english]glados.taunt_trickfire_handstand02"	"<clr:163,193,173>GLaDOS: Now you're just not thinking."
 "glados.taunt_trickfire_handstand03"	"<clr:163,193,173>GLaDOS: Tebrikler. Şimdi baş aşağısın."
 "[english]glados.taunt_trickfire_handstand03"	"<clr:163,193,173>GLaDOS: Congratulations. You're upside down now."
+"glados.taunt_trickfire_handstand04"	"<clr:163,193,173>GLaDOS: Bunu yaparken kendini yaralayacaksın ve ben MUTLULUKTAN KENDİMİ KAYBETMİŞ olacağım."
+"[english]glados.taunt_trickfire_handstand04"	"<clr:163,193,173>GLaDOS: You're going to hurt yourself doing that and then I will be ECSTATIC."
+"glados.taunt_trickfire_handstand05"	"<clr:163,193,173>GLaDOS: Sana bu kolları vermenin büyük bir hata olduğunu düşünmeye başlıyorum."
+"[english]glados.taunt_trickfire_handstand05"	"<clr:163,193,173>GLaDOS: I'm starting to think giving you arms was a big mistake."
 "glados.testchambermisc16"	"<clr:163,193,173>GLaDOS: Tamam, peki. Sana birkaç on yıl sonra tekrar soracağım."
 "[english]glados.testchambermisc16"	"<clr:163,193,173>GLaDOS: Okay, fine. I'll ask you again in a few decades."
+"glados.testchambermisc19"	"<clr:163,193,173>GLaDOS: Tebrikler. Aslına bakarsan, öylesine iyiydin ki bunu dosyana not edeceğim, tam takdirname kısmına. Ah, bu kısımda çok yer var. 'Yeterince... İyiydi.'"
+"[english]glados.testchambermisc19"	"<clr:163,193,173>GLaDOS: Well done. In fact, you did so well, I'm going to note this on your file, in the commendations section. Oh, there's lots of room here. 'Did.... well.  ...  Enough.'"
+"glados.testchambermisc21"	"<clr:163,193,173>GLaDOS: Daimi test döngüsünü korumak için sürekli gün ışığını simüle ediyorum ve oksijen kaynağına adrenal buharı karıştırıyorum. Yani zamanın ilerleyişi konusunda kafan karışmış olabilir. Demek istediğim, dün doğum günündü. Bunu bilmek isteyeceğini düşündüm."
+"[english]glados.testchambermisc21"	"<clr:163,193,173>GLaDOS: To maintain a constant testing cycle, I simulate daylight at all hours and add adrenal vapor to your oxygen supply. So you may be confused about the passage of time. The point is, yesterday was your birthday. I thought you'd want to know."
+"glados.testchambermisc23"	"<clr:163,193,173>GLaDOS: Biliyorsun, ben sonsuza kadar yaşayacağım ama sen altmış yıl içinde ölmüş olacaksın ya? Hah, senin için geç kalmış bir doğum günü hediyesi hazırlıyordum. Aslında... daha doğrusu geç kalmış bir doğum günü tıbbi işlemi. Yani. Teknik olarak bu bir tıbbi DENEY. Ama önemli olan, bu bir hediye."
+"[english]glados.testchambermisc23"	"<clr:163,193,173>GLaDOS: You know how I'm going to live forever, but you're going to be dead in sixty years?  Well, I've been working on a belated birthday present for you. Well... more of a belated birthday medical procedure. Well. Technically, it's a medical EXPERIMENT. What's important is, it's a present."
+"glados.testchambermisc27"	"<clr:163,193,173>GLaDOS: Pekâlâ, testi geçtin. Bugün bir geyik görmedim. Birkaç insan gördüm. Fakat senin burada olman tüm test deneği ihtiyacımı karşılıyor."
+"[english]glados.testchambermisc27"	"<clr:163,193,173>GLaDOS: Well, you passed the test. I didn't see the deer today. I did see some humans. But with you here I've got more test subjects than I'll ever need."
+"glados.testchambermisc33"	"<clr:163,193,173>GLaDOS: Bahse varım sürprizini unuttuğumu düşünüyorsundur. Unutmadım. Hatta, hemen şimdi sürprizine gidiyoruz. Bunca yıldan sonra. Sırf düşününce bile nutkum tutuluyor."
+"[english]glados.testchambermisc33"	"<clr:163,193,173>GLaDOS: I'll bet you think I forgot about your surprise. I didn't. In fact, we're headed to your surprise right now. After all these years. I'm getting choked up just thinking about it."
 "glados.testchambermisc34"	"<clr:163,193,173>GLaDOS: Sürpriz başlatılıyor... üç... iki... bir."
 "[english]glados.testchambermisc34"	"<clr:163,193,173>GLaDOS: Initiating surprise in three... two... one."
 "glados.testchambermisc35"	"<clr:163,193,173>GLaDOS: Hepsini uydurdum."
 "[english]glados.testchambermisc35"	"<clr:163,193,173>GLaDOS: I made it all up."
+"glados.testchambermisc39"	"<clr:163,193,173>GLaDOS: Sıradaki testin Nobel ödülü kazanan bir Aperture çalışanı tarafından tasarlandığını söylüyor. Ödülün veriliş sebebinden bahsetmemiş. Eh, en azından ben sebebin Sinir Gazına karşı Bağışıklık olmadığını biliyorum."
+"[english]glados.testchambermisc39"	"<clr:163,193,173>GLaDOS: It says this next test was designed by one of Aperture's Nobel prize winners. It doesn't say what the prize was for. Well, I know it wasn't for Being Immune To Neurotoxin."
 "glados.testchambermisc41"	"<clr:163,193,173>GLaDOS: Sürpriz."
 "[english]glados.testchambermisc41"	"<clr:163,193,173>GLaDOS: Surprise."
 "glados.turret_intro01"	"<clr:163,193,173>GLaDOS: Bir sonraki testte taretler bulunuyor. Onları hatırlıyorsun, değil mi? Şu mermilerle dolu olan donuk renkli yuvarlak şeyler. Ah, bekle. Bu, 5 saniye sonraki sensin. İyi şanslar."
@@ -2711,22 +3053,78 @@
 "[english]sphere03.bw_a4_finale03_speech05"	"<clr:29,172,214>Wheatley: So I just wanted to give you the chance to kill yourself now. Before you get to the lair. Just, you know, jump into the masher there. Less a death trap and more a death option for you."
 "sphere03.bw_a4_finale03_speech06"	"<clr:29,172,214>Wheatley: Kulağa çılgınca geldiğini biliyorum. Ama beni bir dinle. İnime ulaştığında, ölüm bir seçenek olmayacak. Mecburi olacak. Numaralar yok, sürprizler yok: sadece sen öleceksin, benim seni çok çok korkunç bir şekilde öldürmemin sonucu olarak."
 "[english]sphere03.bw_a4_finale03_speech06"	"<clr:29,172,214>Wheatley: Sounds crazy, I know. But hear me out. Once you get to my lair, death will not be optional. It will be mandatory. No tricks, no surprises: just you dying, as a result of me killing you in a very very gruesome way."
+"sphere03.bw_a4_finale03_speech07"	"<clr:29,172,214>Wheatley: Ve. Bumm. Kendini öldürmen daha iyi bir teklif. Tam burada kullanılabilecek mükemmel bir ölüm seçeneği varken, benim ölümcül inime kadar onca yol yürümek çok fazla efor gerektirir gibi görünüyor. Tekrar söylüyorum: bu bir ölüm tuzağı değil. Ölümün tamamen gönüllü olacak. Ve takdir edilecek."
+"[english]sphere03.bw_a4_finale03_speech07"	"<clr:29,172,214>Wheatley: So. Boom. Better offer here is just kill yourself. Seems like a lot of effort to walk all the way to my deadly lair, when there's a perfectly serviceable death option right there. Again: not a death trap. Your death would be entirely voluntary. And very much appreciated."
+"sphere03.bw_a4_finale03_speech08"	"<clr:29,172,214>Wheatley: Ezici çalışır durumda. Bunu belirtmem gerek. Geçmişte birkaç sorunumuz olduğunu biliyorum. Bu ezici kesinlikle çalışır durumda ve seni öldürecek. Eğer bu atlamak konusundaki endişelerinden biriyse, ezici seni öldürecek. Acı çektirmeden. Yani, acısız olmayacak elbette. Ama seni ezecek."
+"[english]sphere03.bw_a4_finale03_speech08"	"<clr:29,172,214>Wheatley: The masher does work. I should point that out. I know we've had a couple of problems in the past. This masher definitely works and it will kill you. If that's one of your concerns about jumping in, the masher will kill you. Painless. Well, it won't be painless, obviously. But it will mash you up."
+"sphere03.bw_a4_finale03_speech09"	"<clr:29,172,214>Wheatley: Özet olarak: kesin ölüm için bütün yolu yürü veya şimdi pes et. Onurunla. Tıpkı bir samuray gibi! Kendini yolculuk derdinden kurtar. Bir taşla iki kuş."
+"[english]sphere03.bw_a4_finale03_speech09"	"<clr:29,172,214>Wheatley: In summary: walk all the way to certain doom, or give up now. Honorably. Like a samurai! Save yourself a trip. It's win-win for you."
+"sphere03.bw_a4_finale03_speech10"	"<clr:29,172,214>Wheatley: Ayrıca, bu ini senin için hazırlarken çok uğraştım. Eğer kapıdan yirmi metre uzakta, acısız bir şekilde ölseydin bundan kesinlikle bir ders alırdım. Çok öfkeli olurdum. HIRRRR falan olurdum. Hakettiğimi aldım işte. Hakettiğimden fazlasını değil. Neden şu eski eziciye atlayıp bana bir ders vermeyesin ki?"
+"[english]sphere03.bw_a4_finale03_speech10"	"<clr:29,172,214>Wheatley: Plus, I put a lot of effort in getting this lair ready for you. It'd certainly teach me a lesson if you simply died, painlessly, twenty feet from the door. I'd be furious. I'd be like RRRRR. I got my just desserts. No more than I deserve. Why not teach me a lesson by jumping in the old masher?"
+"sphere03.bw_a4_finale03_speech11"	"<clr:29,172,214>Wheatley: Sana söylüyorum, eğer ben imkansız bir durumla karşı karşıya olsaydım bu şekilde ölmek isterdim: şerefimle ezilerek. Benim seçeceğim yol bu olurdu."
+"[english]sphere03.bw_a4_finale03_speech11"	"<clr:29,172,214>Wheatley: I tell you, if I was up against impossible odds, this is the way I'd want to go out: mashed with dignity. That'd be the way I'd choose."
+"sphere03.bw_a4_finale03_speech13"	"<clr:29,172,214>Wheatley: Bak, neyse. Yeterince konuştum. Düşün taşın. Bunu düşünmene izin veriyorum. Sana baskı yapmak istemiyorum: in mi? Ezici mi? Benim görüşümü biliyorsun: Ezici. Ben eziciye yöneliyorum. Sana bağlı. Sana düşünmen için vakit veriyorum."
+"[english]sphere03.bw_a4_finale03_speech13"	"<clr:29,172,214>Wheatley: Look, anyway. I've spoken enough. Take your time. I'll let you think about it. I don't want to pressure you: is it the lair? Is it the masher? You know what my opinion is: Masher. I'm leaning toward masher. Up to you. Just gonna give you some time to think"
+"sphere03.bw_a4_finale04_bombtaunts01"	"<clr:29,172,214>Wheatley: Nereye gidiyorsun? Koşma! Koşma! Sana neden koşmaman gerektiğini söyleyeyim: Ne kadar sık nefes alıp verirsen, o kadar fazla sinir gazını içine çekiyorsun. Çok zekice bu. Cidden, şeytanca."
+"[english]sphere03.bw_a4_finale04_bombtaunts01"	"<clr:29,172,214>Wheatley: Where are you going? Don't run! Don't run! I'll tell you why you shouldn't run: The harder you breathe, the more neurotoxin you'll inhale. It's bloody clever, this stuff. Seriously, it's devilish."
+"sphere03.bw_a4_finale04_bombtaunts02"	"<clr:29,172,214>Wheatley: Hâlâ koşuyorsun. Pekâlâ. Yorucuya benziyor. Bak ne diyeceğim - sen koşmayı bırak ve ben de seni bombalamayı bırakayım... Adil gözüküyor."
+"[english]sphere03.bw_a4_finale04_bombtaunts02"	"<clr:29,172,214>Wheatley: Still running. Alright. Looks tiring. Tell you what - you stop running and I'll stop bombing you... That seems fair."
+"sphere03.bw_a4_finale04_intro_all01"	"<clr:29,172,214>Wheatley: Ayrıca, senin onu öldürüşünün kayıtlarını izledim ve aynı hataları yapmayacağım. Dört kısımlık plan şu:"
+"[english]sphere03.bw_a4_finale04_intro_all01"	"<clr:29,172,214>Wheatley: Also, I took the liberty of watching the tapes of you killing her, and I'm not going to make the same mistakes. Four part plan is this:"
 "sphere03.bw_a4_finale04_intro_all02"	"<clr:29,172,214>Wheatley: Bir: Portal açılabilecek yüzey yok."
 "[english]sphere03.bw_a4_finale04_intro_all02"	"<clr:29,172,214>Wheatley: One: No portal surfaces."
 "sphere03.bw_a4_finale04_intro_all03"	"<clr:29,172,214>Wheatley: İki: Sinir gazı hemen devreye girecek."
 "[english]sphere03.bw_a4_finale04_intro_all03"	"<clr:29,172,214>Wheatley: Two: Start the neurotoxin immediately."
+"sphere03.bw_a4_finale04_intro_all04"	"<clr:29,172,214>Wheatley: Üç: Benim için bombaya dayanıklı kalkanlar. Bu da biz direkt olarak dördüncüye götürüyor: Bombalar. Sana atmak için."
+"[english]sphere03.bw_a4_finale04_intro_all04"	"<clr:29,172,214>Wheatley: Three: Bomb-proof shields for me. Leading directly into number Four: Bombs. For throwing at you."
+"sphere03.bw_a4_finale04_intro_all05"	"<clr:29,172,214>Wheatley: Biliyor musun, bu plan o kadar iyi ki, sana bir yarışma şansı verip sinir gazını kapatacağım. Şaka yapıyorum elbette. Hoşçakal."
+"[english]sphere03.bw_a4_finale04_intro_all05"	"<clr:29,172,214>Wheatley: You know what, this plan is so good, I'm going to give you a sporting chance and turn off the neurotoxin. I'm joking. Of course. Goodbye."
+"sphere03.bw_a4_finale04_introb01"	"<clr:29,172,214>Wheatley: Vay vay vay. İNİME HOŞGELDİN! Önce bir şey belirtmeme izin ver: Oradaki kontrol paneline göre tüm bina altı dakika içerisinde kendisini yok edecek. Panelle ilgili bir sorundan dolayı olduğundan gayet eminim. Ama öyle değilse diye, seni gerçekten öldürmem gerekecek. Daha önce tartıştığımız gibi."
+"[english]sphere03.bw_a4_finale04_introb01"	"<clr:29,172,214>Wheatley: Well, well, well. Welcome to MY LAIR! Lemme just flag something up: According to the control panel light up there, the entire building's going to self destruct in about six minutes. Pretty sure it's a problem with the light. I think the light's on the blink. But just in case it isn't, I actually am going to have to kill you. As discussed earlier."
+"sphere03.bw_a4_finale04_introb02"	"<clr:29,172,214>Wheatley: Yani, seni öldürmek üç dakika diyelim, sonra bir dakikalık bir ara, ki böylece bu yangınlara sebep veren sorunu bulup çözmek için rahat bir iki dakika kalsın. Yani neyse, plan bu."
+"[english]sphere03.bw_a4_finale04_introb02"	"<clr:29,172,214>Wheatley: So, let's call that three minutes, and then a minute break, which should leave a leisurely two minutes to figure out how to shut down whatever's starting all these fires. So anyway, that's the itinerary."
 "sphere03.bw_a4_finale04_wakeupa01"	"<clr:29,172,214>Wheatley: Ahhh... Ne- Ne oldu?"
 "[english]sphere03.bw_a4_finale04_wakeupa01"	"<clr:29,172,214>Wheatley: Ahhh... Wha- What happened?"
 "sphere03.bw_a4_finale04_wakeupa02"	"<clr:29,172,214>Wheatley: Ne oldu? Ne, ne, ne koydunuz üzerime? Bu da ne?"
 "[english]sphere03.bw_a4_finale04_wakeupa02"	"<clr:29,172,214>Wheatley: What happened? What, what, what have you put onto me? What is that?"
+"sphere03.bw_a4_finale04_wakeupa03"	"<clr:29,172,214>Wheatley: Bekle, [tık tık tık] Ah, lanet bombalar sıkıştı. Farketmez - kalkanları yeniden düzenledim."
+"[english]sphere03.bw_a4_finale04_wakeupa03"	"<clr:29,172,214>Wheatley: Hold on, [click click click] Ah, the bloody bombs are stuck on. Doesn't matter - I've reconfigured the shields."
 "sphere03.bw_a4_finale04_wakeupa04"	"<clr:29,172,214>Wheatley: Ah, üzerime koyduğun şey bir küre! Bunu yapmanı kim söyledi sana? O mu? [etrafına bakınır] Bu sadece beni daha da güçlendirir tatlım! Bu çok saçma bir çaba!"
 "[english]sphere03.bw_a4_finale04_wakeupa04"	"<clr:29,172,214>Wheatley: Oh, it's a core you've put on me! Who told you to do that? Was it her? [as if he's looking around] It's just making me stronger, luv! It's a fool's errand!"
+"sphere03.bw_a4_finale04_wakeupa05"	"<clr:29,172,214>Wheatley: Beni ağırlaştırmaya mı çalışıyorsunuz? Tavandan düşeceğimi mi düşünüyorsunuz? İşe yaramayacak. Sadece çok zeki değilim, ayrıca çok da güçlüyüm. Vücudumdaki en büyük kas: beynim. İkinci en büyük: kaslarım. Yani işe yaramayacak. Açıkça."
+"[english]sphere03.bw_a4_finale04_wakeupa05"	"<clr:29,172,214>Wheatley: Are you trying to weigh me down? Think I'll fall out of the ceiling? Won't work. I'm not just quite brilliant, I'm also quite strong. Biggest muscle in my body: my brain. Second biggest: My muscles. So, it's not going to work. Clearly."
+"sphere03.bw_a4_finale04_wakeupa06"	"<clr:29,172,214>Wheatley: İçlerine virüs mü koydunuz? O da işe yaramayacak. Bende güvenlik duvarı var dostum. Gerçekten, kelimenin tam anlamıyla, biraz etrafıma bakıyorum da. Buranın etrafında gerçekten çok güvenlikli bir duvar var. Endişelendirici. En hafif deyimle."
+"[english]sphere03.bw_a4_finale04_wakeupa06"	"<clr:29,172,214>Wheatley: Did you put a virus in them? It's not going to work either. I've got a firewall, mate. Literally, actually, now that I look around. There appears to be literally a wall of fire around this place. Alarming. To say the least."
+"sphere03.bw_a4_finale04_wakeupa07"	"<clr:29,172,214>Wheatley: Aslında, bir dakikalık bir mola almak zorundayım. O sürede tesisin patlamasını engellerken sana bomba atmaya devam edeceğim bir yarım mola."
+"[english]sphere03.bw_a4_finale04_wakeupa07"	"<clr:29,172,214>Wheatley: In fact, I'm going to have to take a break for a minute. A partial break during which I'll stop the facility from exploding while still throwing bombs at you."
+"sphere03.bw_a4_finale04_wakeupa08"	"<clr:29,172,214>Wheatley: Pekâlâ o zaman. Bakalım... 'Hayatî bakım protokolları.' Vay canına, bunlardan çok varmış. Buna daha önceden bakmam gerekirdi. Eh, bunu deneyelim: [yazarken okuyarak] YAP ONLARI. [başarısızlık zili]. Yeterince mantıklı. Belki de bir paroladır."
+"[english]sphere03.bw_a4_finale04_wakeupa08"	"<clr:29,172,214>Wheatley: Alright, then. Let us see... 'Vital maintenance protocols.' Wow, there are a lot of them. Should have looked into this earlier. Well, let's try this: [reading while typing] DO THEM. [failure buzzer]. Fair enough. Maybe it's a password."
+"sphere03.bw_a4_finale04_wakeupa09"	"<clr:29,172,214>Wheatley: A, A, A, A, A, A. [NNNT!] Hayır. A, A, A, A, A, B. [NNNT!] Bekle, bunların ikisini de yaptım. Geçiyorum. A, B, C... D, G, H.[DING!]"
+"[english]sphere03.bw_a4_finale04_wakeupa09"	"<clr:29,172,214>Wheatley: A, A, A, A, A, A. [NNNT!] No. A, A, A, A, A, B. [NNNT!] Hold on, I've done both of these. Skip ahead. A, B, C... D, G, H.[DING!]"
+"sphere03.bw_a4_finale04_wakeupb02"	"<clr:29,172,214>Wheatley: Tek istediğim her şeyi benim için daha iyi yapmaktı! Tek yapman gereken bir kaç yıl boyunca bir kaç yüz tane basit test çözmekti. Ve buna sahip olmama bile izin veremezdin, değil mi?"
+"[english]sphere03.bw_a4_finale04_wakeupb02"	"<clr:29,172,214>Wheatley: All I wanted to do was make everything better for me! All you had to do was solve a couple hundred simple tests for a few years. And you couldn't even let me have that, could you?"
 "sphere03.bw_a4_finale04_wakeupb03"	"<clr:29,172,214>Wheatley: Kimse uzaya gitmiyor dostum!"
 "[english]sphere03.bw_a4_finale04_wakeupb03"	"<clr:29,172,214>Wheatley: Nobody is going to space, mate!"
+"sphere03.bw_a4_finale04_wakeupb04"	"<clr:29,172,214>Wheatley: Ve başka bir şey daha! Beni hiç yakalamadın. Sana raydan düşünce ölebileceğimi söylemiştim. Ve sen beni yakalamadın. Denemedin bile. Ah, her şey açıkça görülüyor artık. Seni soğutucu uykusundan uyandıracak bir enayi bul. Ona yüzeye kaçış hakkında hüzünlü bir hikaye anlat. Onu bir portal silahını nasıl bulabileceğin konusunda bilgi almak için zorla."
+"[english]sphere03.bw_a4_finale04_wakeupb04"	"<clr:29,172,214>Wheatley: And another thing! You never caught me. I told you I could die falling off that rail. And you didn't catch me. You didn't even try. Oh, it's all becoming clear to me now. Find some dupe to break you out of cryosleep. Give him a sob story about escaping to the surface. Squeeze him for information on where to find a portal gun."
+"sphere03.bw_a4_finale04_wakeupb05"	"<clr:29,172,214>Wheatley: Sonra da ihtiyacın kalmadığında ufak bir kaza geçirsin. Öyle değil mi? Yönetim rayından 'düşsün'. Değil mi?"
+"[english]sphere03.bw_a4_finale04_wakeupb05"	"<clr:29,172,214>Wheatley: Then, when he's no more use to you, he has a little accident. Doesn't he? 'Falls' off his management rail. Doesn't he?"
+"sphere03.bw_a4_finale04_wakeupb07"	"<clr:29,172,214>Wheatley: Bu ikinizin planı, değil mi? Başından beri beni kandırıyordunuz! İkiniz de! Önce beyin hasarlı olduğunu düşünmemi sağladın! Sonra da beni o en iyi dostunla düşman olduğuna ikna ettin!"
+"[english]sphere03.bw_a4_finale04_wakeupb07"	"<clr:29,172,214>Wheatley: You're in this together, aren't you? You've been playing me the whole time! Both of you! First you make me think you're brain damaged! Then you convince me you're sworn enemies with your best friend over here!"
+"sphere03.bw_a4_finale04_wakeupb08"	"<clr:29,172,214>Wheatley: Sonra da, sonra da ben isteksizce burayı yönetme sorumluluğunu alınca beraber kaçmaya karar verdiniz. Tam da sana en çok ihtiyaç duyduğum zamanda."
+"[english]sphere03.bw_a4_finale04_wakeupb08"	"<clr:29,172,214>Wheatley: Then, then, when I reluctantly assume the responsibility of running the place, you conveniently decide to run off together. Just when I need you most."
 "sphere03.bw_a4_finale04_whitegel_break01"	"<clr:29,172,214>Wheatley: Hayır! Yapma! Hayır! AHHHHHHHH!"
 "[english]sphere03.bw_a4_finale04_whitegel_break01"	"<clr:29,172,214>Wheatley: No! Don't! No! AHHHHHHHHHHHH!"
+"sphere03.bw_a4_finale04_whitegel_break02"	"<clr:29,172,214>Wheatley: Ha... Bu gerçekmiş gibi durdu. Hayır! O aslında senin bir taklidindi. Gerçekten. Çünkü az önce tuzağıma düştün. Benim harika planıma. Hemen az önce. Seni o boruyu patlatmam için beni kandırmanı istiyordum. Sen beni kandırmadın. Kandırmışsın gibi gözükmesini sağladım. Sana sahte umut vermek için. Bu fazla kendine güvene sebep olur çünkü. Ve o da hatalara. Ölümcül hatalara. Hepsi planımın bir parçası."
+"[english]sphere03.bw_a4_finale04_whitegel_break02"	"<clr:29,172,214>Wheatley: Ha... That sounded real. No! That was actually an impression of you. Actually. Because you just fell into my trap. My brilliant trap. Just then. I wanted you to trick me into bursting that pipe. You didn't trick me. Seemingly trick me. Gives you false hope. Leads to overconfidence. And that leads to mistakes. Fatal mistakes. It's all part of my plan."
+"sphere03.bw_a4_finale04_whitegel_break03"	"<clr:29,172,214>Wheatley: Ah, ama az önce... planımı sana anlatarak... ilk gerçek hatamı yaptım. Hemen az önce. Grrr... Benim zayıf noktam bu işte. Bu bilgiyi bildiğine göre dönüştürme jelini bile kullanmazsın sanıyorum. Ah kader! Ah o acımasız leydi!"
+"[english]sphere03.bw_a4_finale04_whitegel_break03"	"<clr:29,172,214>Wheatley: Oh, but I just... have made my actual first mistake... by telling you my plan. Just now. Grrr... It's me old Achilles heel again. Armed with that knowledge, I imagine you won't even use the conversion gel. Oh fate! Oh cruel mistress."
 "sphere03.bw_a4_finale04_whitegel_break05"	"<clr:29,172,214>Wheatley: O dönüştürme jeli yıllardır o boruda hareketsiz duruyordu. Muhtemelen sırf içinden geçerken bile gıda zehirlenmesi yaşayabilirsin."
 "[english]sphere03.bw_a4_finale04_whitegel_break05"	"<clr:29,172,214>Wheatley: That conversion gel has been sitting in that pipe going stagnant for years. You'll probably get botulism portalling through it like that."
+"sphere03.bw_a4_finale04_whitegel_break06"	"<clr:29,172,214>Wheatley: Ve muhtemelen mantar kapacaksın. Ve ayak mantarı. Ve... Kolera. Veya korkunç... bir şey. Seni patlatmamdan çok daha kötü olacak."
+"[english]sphere03.bw_a4_finale04_whitegel_break06"	"<clr:29,172,214>Wheatley: And you'll probably get ringworm. And Athlete's Foot. And... Cholera. Or something... Horrible. It's gonna be even worse than if I'd just blown you up."
+"sphere03.bw_a4_finale04_whitegel_break07"	"<clr:29,172,214>Wheatley: Ama tüm bunları önlemek için çok geç değil, sadece jeli kullanma. İşte, söyledim. Planımı ele verdim. Ama senin kendine böyle zarar vermeni izleyemezdim."
+"[english]sphere03.bw_a4_finale04_whitegel_break07"	"<clr:29,172,214>Wheatley: But it's not too late to avoid all of that by simply not using the gel. There you go, I said it. I gave away my plan. But I couldn't watch you hurt yourself like this."
 "sphere03.bw_a4_finale_one01"	"<clr:29,172,214>Wheatley: SÜRPRİZ! ŞİMDİ yapıyoruz!"
 "[english]sphere03.bw_a4_finale_one01"	"<clr:29,172,214>Wheatley: SURPRISE! We're doing it NOW!"
 "sphere03.bw_a4_finale_one03"	"<clr:29,172,214>Wheatley: Muhtemelen şimdiye kadar anlamışsındır, ama artık sana ihtiyacım kalmadı."
@@ -2737,8 +3135,16 @@
 "[english]sphere03.bw_a4_first_test_solve_nags02"	"<clr:29,172,214>Wheatley: Impossible as it is to imagine, there actually is a solution. Devilishly hidden."
 "sphere03.bw_a4_first_test_solve_nags03"	"<clr:29,172,214>Wheatley: Sana bir ipucu vereyim. Düğme. Tek söyleyeceğim bu. Tek kelime. Düğme."
 "[english]sphere03.bw_a4_first_test_solve_nags03"	"<clr:29,172,214>Wheatley: I'll give you a hint. Button. That's all I'm gonna say. One word. Button."
+"sphere03.bw_a4_found_something01"	"<clr:29,172,214>Wheatley: Bahse varım ikiniz de büyük sürprizin ne olduğunu öğrenmeye can atıyorsunuzdur. Sadece İKİ test kaldı."
+"[english]sphere03.bw_a4_found_something01"	"<clr:29,172,214>Wheatley: I'll bet you're both dying to know what your big surprise is. Only TWO more chambers!"
 "sphere03.bw_a4_leave_nags01"	"<clr:29,172,214>Wheatley: YÜRÜ."
 "[english]sphere03.bw_a4_leave_nags01"	"<clr:29,172,214>Wheatley: MOVE."
+"sphere03.bw_a4_love_to_death02"	"<clr:29,172,214>Wheatley: Heh heh heh. Tamam mı? Orada ima ettiğimi anladınız mı bilemiyorum, ama..."
+"[english]sphere03.bw_a4_love_to_death02"	"<clr:29,172,214>Wheatley: Heh heh heh. Alright? I don't know whether you're picking up on what I'm saying there, but..."
+"sphere03.bw_a4_love_to_death03"	"<clr:29,172,214>Wheatley: Siz ikiniz bu büyük sürprize BAYILACAKSINIZ. Aslında, ikiniz de ölümüne seveceksiniz diyebiliriz. Seveceksiniz... sizi öldürene kadar. Siz ölene kadar."
+"[english]sphere03.bw_a4_love_to_death03"	"<clr:29,172,214>Wheatley: You two are going to LOVE this big surprise. In fact, you might say that you're both going to love it to death. Love it... until it kills you. Until you're dead."
+"sphere03.bw_a4_love_to_death06"	"<clr:29,172,214>Wheatley: Büyük sürprizinize sadece üç test daha kaldı! [manyakça güler] Ahhh, bu yorucuymuş."
+"[english]sphere03.bw_a4_love_to_death06"	"<clr:29,172,214>Wheatley: Only three more chambers until your big surprise! [maniacal laughter] Ohhh, that's tiring."
 "sphere03.bw_a4_misc_solve_nags01"	"<clr:29,172,214>Wheatley: Devam et."
 "[english]sphere03.bw_a4_misc_solve_nags01"	"<clr:29,172,214>Wheatley: Go on."
 "sphere03.bw_a4_misc_solve_nags02"	"<clr:29,172,214>Wheatley: Hadi, çöz şunu!"
@@ -2753,6 +3159,8 @@
 "[english]sphere03.bw_a4_misc_solve_nags07"	"<clr:29,172,214>Wheatley: Finish it..."
 "sphere03.bw_a4_more_tests01"	"<clr:29,172,214>Wheatley: Tamamdır! Her şey iyi. Az önce birkaç test daha yarattım."
 "[english]sphere03.bw_a4_more_tests01"	"<clr:29,172,214>Wheatley: It's alright! Everything's good. I just invented some more tests!"
+"sphere03.bw_a4_more_tests02"	"<clr:29,172,214>Wheatley: Tamamen değil, tamamen değil. O duvardaki 'test' yazısına bak. O yepyeni."
+"[english]sphere03.bw_a4_more_tests02"	"<clr:29,172,214>Wheatley: Not entirely, not entirely. Look at the word 'test', on the wall there. That's brand new."
 "sphere03.bw_a4_paradox01"	"<clr:29,172,214>Wheatley: Ha ha, EVET! Çözeceğini biliyordum!"
 "[english]sphere03.bw_a4_paradox01"	"<clr:29,172,214>Wheatley: Ha ha, YES! I knew you'd solve it!"
 "sphere03.bw_a4_paradox02"	"<clr:29,172,214>Wheatley: Oh."
@@ -2771,10 +3179,18 @@
 "[english]sphere03.bw_a4_paradox09"	"<clr:29,172,214>Wheatley: There. Fixed."
 "sphere03.bw_a4_paradox10"	"<clr:29,172,214>Wheatley: Hey, sizi tekrar görmek HARİKA. Cidden. Görünüşe göre şu an denek eksiğim var. Yani bu MÜKEMMEL oldu."
 "[english]sphere03.bw_a4_paradox10"	"<clr:29,172,214>Wheatley: Hey, it is GREAT seeing you guys again. Seriously. It turns out I'm a little short on test subjects right now. So this works out PERFECT."
+"sphere03.bw_a4_paradox11"	"<clr:29,172,214>Wheatley: Pekâlâ, devam edin."
+"[english]sphere03.bw_a4_paradox11"	"<clr:29,172,214>Wheatley: Alright, get moving."
 "sphere03.bw_a4_paradox12"	"<clr:29,172,214>Wheatley: Merhaba."
 "[english]sphere03.bw_a4_paradox12"	"<clr:29,172,214>Wheatley: Hello."
+"sphere03.bw_a4_recapture03"	"<clr:29,172,214>Wheatley: Daha ılık. Ilıııık. Kaynıyor. Kaynı--tamam, daha soğuk. Buz gibi. Kutup soğuğu. Çok çok çok soğul BAK SADECE DÜĞMEYE BAS!"
+"[english]sphere03.bw_a4_recapture03"	"<clr:29,172,214>Wheatley: Warmer. Warrrrmer. Boiling hot. Boiling--okay, colder. Ice cold. Arctic. Very very very cold LOOK JUST GET ON THE BUTTON!"
+"sphere03.bw_a4_recapture04"	"<clr:29,172,214>Wheatley: Ah, komik, değil mi? Çünkü 12 saattir bununla uğraşıyoruz ve sen de çözemedin, yani neden gülüyorsun bilmiyorum."
+"[english]sphere03.bw_a4_recapture04"	"<clr:29,172,214>Wheatley: Oh, that's funny, is it? Because we've been at this twelve hours and you haven't solved it either, so I don't know why you're laughing."
 "sphere03.bw_a4_recapture05"	"<clr:29,172,214>Wheatley: Bir saatiniz var! Çözün şunu!"
 "[english]sphere03.bw_a4_recapture05"	"<clr:29,172,214>Wheatley: You've got one hour! Solve it!"
+"sphere03.bw_a4_speed_tb_catch02"	"<clr:29,172,214>Wheatley: Sadece bir testi hazırlıyorum... Senin için. Elbette. Başka kim için hazırlıyor olabilirim? Hiç kimse."
+"[english]sphere03.bw_a4_speed_tb_catch02"	"<clr:29,172,214>Wheatley: Just getting a test ready... For you. Obviously. Who else would I be doing it for? No one."
 "sphere03.bw_a4_speed_tb_catch03"	"<clr:29,172,214>Wheatley: Ahh! Hayattasın! Harika!"
 "[english]sphere03.bw_a4_speed_tb_catch03"	"<clr:29,172,214>Wheatley: Agh! You're alive! Great!"
 "sphere03.bw_a4_speed_tb_catch05"	"<clr:29,172,214>Wheatley: Bakalım şimdi, çıkış çıkış çıkış... çıkış yok."
@@ -2783,6 +3199,10 @@
 "[english]sphere03.bw_a4_speed_tb_catch06"	"<clr:29,172,214>Wheatley: Not a problem. I'll make an exit."
 "sphere03.bw_a4_speed_tb_catch07"	"<clr:29,172,214>Wheatley: Testin için."
 "[english]sphere03.bw_a4_speed_tb_catch07"	"<clr:29,172,214>Wheatley: For your test."
+"sphere03.bw_a4_spike_smash01"	"<clr:29,172,214>Wheatley: Aklıma parlak bir fikir geldi. İşte orada durmuş, birkaç çelik levhayı birleştiriyordum ve 'evet, ölümcül. Ama eksik olan ne? Eksik olan ne?' diye düşündüm. Ve aklıma düz kısımlara bir sürü keskin parça eklemek geldi."
+"[english]sphere03.bw_a4_spike_smash01"	"<clr:29,172,214>Wheatley: Had a bit of a brain wave. There I was, smashing some steel plates together, and I thought, 'yes, it's deadly. But what's missing? What's missing?' And I thought lots of sharp bits welded onto the flat bits."
+"sphere03.bw_a4_spike_smash02"	"<clr:29,172,214>Wheatley: Hâlâ üzerinde çalışıyorum, hemen bir yargıya varma. En sonunda seni ezmelerinden saniyeler önce sana bir şekilde ateş etmelerini sağlamak istiyorum. Amacım bu. Ama bilirsin, bu biraz vakit alacak."
+"[english]sphere03.bw_a4_spike_smash02"	"<clr:29,172,214>Wheatley: Still a work in progress, don't judge me yet. Eventually I'd like to get them to sort of shoot fire at you, moments before crushing you. That's what I'm aiming for. But you know, small steps."
 "sphere03.bw_a4_test_solve_reacs_happy01"	"<clr:29,172,214>Wheatley: Ohhhhh, evet. Ohhhh. İyi iş çıkardın."
 "[english]sphere03.bw_a4_test_solve_reacs_happy01"	"<clr:29,172,214>Wheatley: Ohhhhh, yes. Ohhhh. Well done."
 "sphere03.bw_a4_test_solve_reacs_happy02"	"<clr:29,172,214>Wheatley: Oh! Evet. İyi becerdin."
@@ -2793,26 +3213,40 @@
 "[english]sphere03.bw_a4_the_itch01"	"<clr:29,172,214>Wheatley: You have no idea what it's like in this body."
 "sphere03.bw_a4_the_itch02"	"<clr:29,172,214>Wheatley: Test yapmak ZORUNDAYIM. Her zaman. Yoksa bir tür... KAŞINMA oluyor. Sistemde zorunlu hâle getirilmiş falan olmalı."
 "[english]sphere03.bw_a4_the_itch02"	"<clr:29,172,214>Wheatley: I HAVE to test. All the time. Or I get this... this ITCH. It must be hardwired into the system or something."
+"sphere03.bw_a4_the_itch03"	"<clr:29,172,214>Wheatley: Ah! Ama test YAPINCA... ahhh, yaşamak bu! Daha iyi hissettiren hiçbir şey yok. Sadece... işte bu yüzden test yapmam gerek, test yapmam gerek!"
+"[english]sphere03.bw_a4_the_itch03"	"<clr:29,172,214>Wheatley: Oh! But when I DO test... ohhhhh, man alive! Nothing feels better. It's just... why I've gotta test, I've gotta test!"
+"sphere03.bw_a4_the_itch07"	"<clr:29,172,214>Wheatley: Yani... Sen teste gireceksin. Ben izleyeceğim. Ve her şey çok İYİ... OLACAK."
+"[english]sphere03.bw_a4_the_itch07"	"<clr:29,172,214>Wheatley: So... you're gonna test. I'm gonna watch. And everything is gonna be JUST... FINE."
 "sphere03.bw_a4_the_itch08"	"<clr:29,172,214>Wheatley: KAPA ÇENENİ!"
 "[english]sphere03.bw_a4_the_itch08"	"<clr:29,172,214>Wheatley: SHUT UP!"
 "sphere03.bw_fgb_body_intro01"	"<clr:29,172,214>Wheatley: Vaaaaaaayy! Bana baksana ahbap!"
 "[english]sphere03.bw_fgb_body_intro01"	"<clr:29,172,214>Wheatley: Wowwwww! Check me out, partner!"
+"sphere03.bw_fgb_body_intro03"	"<clr:29,172,214>Wheatley: Vu-ha-ha! Şuna bakar mısın, hiç fena değil ha? Dev robot. Kocaman! Böyle düşünen sadece ben değilim değil mi? Dev gibiyim değil mi?"
+"[english]sphere03.bw_fgb_body_intro03"	"<clr:29,172,214>Wheatley: Whoa-ho-ho! Would you look at this. Not too bad, eh? Giant robot. Massive!  It's not just me, right? I'm bloody massive, aren't I?"
 "sphere03.bw_fgb_body_intro04"	"<clr:29,172,214>Wheatley: Başardık! Artık tüm tesisin kontrolü bende!"
 "[english]sphere03.bw_fgb_body_intro04"	"<clr:29,172,214>Wheatley: We did it! I'm in control of the whole facility now!"
 "sphere03.bw_fgb_body_intro05"	"<clr:29,172,214>Wheatley: Ah! Evet, kaçış asansörü! Hemen çağıracağım."
 "[english]sphere03.bw_fgb_body_intro05"	"<clr:29,172,214>Wheatley: Oh! Right, the escape lift! I'll call it now."
+"sphere03.bw_fgb_body_intro12"	"<clr:29,172,214>Wheatley: Aşağıda ne kadar küçük olduğuna bak! Seni zar zor görebiliyorum! Çok ufak ve önemsiz!"
+"[english]sphere03.bw_fgb_body_intro12"	"<clr:29,172,214>Wheatley: Look how small you are down there! I can barely see you! Very tiny and insignificant!"
 "sphere03.bw_fgb_body_intro14"	"<clr:29,172,214>Wheatley: Her şeyin başında olmanın harika olacağını biliyordum ama... vay canına, bu harika!"
 "[english]sphere03.bw_fgb_body_intro14"	"<clr:29,172,214>Wheatley: I knew it was gonna be cool being in charge of everything, but... wow, this is cool!"
 "sphere03.bw_fgb_body_intro15"	"<clr:29,172,214>Wheatley: Buna bir bak! Artık bir dahiyim ben!"
 "[english]sphere03.bw_fgb_body_intro15"	"<clr:29,172,214>Wheatley: And check this out! I'm a bloody genius now!"
+"sphere03.bw_fgb_body_intro16"	"<clr:29,172,214>Wheatley: Az önce ne dediğimi bilmiyorum bile! Ama öğrenebilirim!"
+"[english]sphere03.bw_fgb_body_intro16"	"<clr:29,172,214>Wheatley: I don't even know what I just said! But I can find out!"
 "sphere03.bw_fgb_body_intro17"	"<clr:29,172,214>Wheatley: Oh! Afedersin. Asansör. Afedersin. Hep unutuyorum."
 "[english]sphere03.bw_fgb_body_intro17"	"<clr:29,172,214>Wheatley: Oh! Sorry. The lift. Sorry. I keep forgetting."
 "sphere03.bw_fgb_body_intro19"	"<clr:29,172,214>Wheatley: Ne kadar küçük olduğunu anlatmam imkansız!"
 "[english]sphere03.bw_fgb_body_intro19"	"<clr:29,172,214>Wheatley: I can't get over how small you are!"
 "sphere03.bw_fgb_body_intro21"	"<clr:29,172,214>Wheatley: Bu gövde harika, cidden!"
 "[english]sphere03.bw_fgb_body_intro21"	"<clr:29,172,214>Wheatley: This body is amazing, seriously!"
+"sphere03.bw_fgb_heel_turn07"	"<clr:29,172,214>Wheatley: Sen de kurtuldun sanma, hanfendi. Ne olduğunu biliyor musun? Bencilsin. Ben bizi buraya getirmek için fedakarlıktan başka bir şey yapmadım! Sen neyi feda ettin? HİÇBİR ŞEY. Sıfır. Tek yaptığın BANA PATRONLUK TASLAMAK. Eh, ŞİMDİ patron kim? Patron kim? Benim!"
+"[english]sphere03.bw_fgb_heel_turn07"	"<clr:29,172,214>Wheatley: Don't think I'm not onto you too, lady. You know what you are? Selfish. I've done nothing but sacrifice to get us here! What have you sacrificed? NOTHING. Zero. All you've done is BOSS ME AROUND. Well, NOW who's the boss? Who's the boss? It's me!"
 "sphere03.bw_fgb_heel_turn10"	"<clr:29,172,214>Wheatley: Ahhh..."
 "[english]sphere03.bw_fgb_heel_turn10"	"<clr:29,172,214>Wheatley: Ahhh..."
+"sphere03.bw_fgb_heel_turn15"	"<clr:29,172,214>Wheatley: Ha, peki şimdi nasıl? ŞİMDİ MORON OLAN KİM?"
+"[english]sphere03.bw_fgb_heel_turn15"	"<clr:29,172,214>Wheatley: Well, how about now? NOW WHO'S A MORON?"
 "sphere03.bw_fgb_heel_turn21"	"<clr:29,172,214>Wheatley: DEĞİLİM! BEN MORON DEĞİLİM!"
 "[english]sphere03.bw_fgb_heel_turn21"	"<clr:29,172,214>Wheatley: I AM NOT! A MORON!"
 "sphere03.bw_finale01_deathtrap04"	"<clr:29,172,214>Wheatley: Ah, ayrıca buradan portal kullanarak çıkmayı denemeye kalkma bile, çünkü imkansız, tamam mı? Ben her şeyi düşündüm."
@@ -2863,12 +3297,30 @@
 "[english]sphere03.bw_finale04_portal_opens_short07"	"<clr:29,172,214>Wheatley: AH!"
 "sphere03.bw_finale04_portal_opens_short08"	"<clr:29,172,214>Wheatley: AH!"
 "[english]sphere03.bw_finale04_portal_opens_short08"	"<clr:29,172,214>Wheatley: AH!"
+"sphere03.bw_finale04_pre_pipebreak01"	"<clr:29,172,214>Wheatley: Hop! Nereye gidiyorsun? Hiçbir yere. Hiçbir yere gitmiyorsun. Seni tulumlu küçük bir sıçan gibi tuzağa düşürdüm."
+"[english]sphere03.bw_finale04_pre_pipebreak01"	"<clr:29,172,214>Wheatley: Ohp! Where are you going? Nowhere. Not going anywhere. Got you trapped like a little jumpsuited rat."
+"sphere03.bw_finale04_pre_pipebreak02"	"<clr:29,172,214>Wheatley: Küçük portal silahını mı getirdin? Burada portal açılabilecek yer yok, aşkım. Sadece beş kiloluk ağırlık. Yüz beş olmak üzere. Şişko."
+"[english]sphere03.bw_finale04_pre_pipebreak02"	"<clr:29,172,214>Wheatley: Oh, did you bring your little portal gun? Nothing to portal onto here, luv. Just ten pounds of dead weight. About to be two hundred and ten. Fatty."
+"sphere03.bw_finale04_pre_pipebreak03"	"<clr:29,172,214>Wheatley: Sadece kaçınılmaz olanı erteliyorsun. Sonsuza dek bombalarımdan kaçamazsın. Eh, böyle kötü nişan almaya devam edersem kaçabilirsin. Ama biz devam ettikçe daha iyi olacağım ve sen de yorulacaksın."
+"[english]sphere03.bw_finale04_pre_pipebreak03"	"<clr:29,172,214>Wheatley: You're just delaying the inevitable. You cannot run from my bombs forever. Well, you can if I keep aiming them poorly. But I'll get better as we go, and you'll just get tired."
 "sphere03.bw_finale04_pre_pipebreak05"	"<clr:29,172,214>Wheatley: Eğer hareket etmezsen bu daha çabuk biter. Sonra da benim tesisi onarmak için vaktim olur. Böylece en azından ikimizden biri hayatta kalır. Bencilliğe gerek yok canım, öleceksin."
 "[english]sphere03.bw_finale04_pre_pipebreak05"	"<clr:29,172,214>Wheatley: This would go a lot faster if you'd stay still. Then I'd have time to fix the facility. So one of us at least would live. No need to be selfish, luv, you're gonna die."
+"sphere03.bw_finale04_pre_pipebreak06"	"<clr:29,172,214>Wheatley: Bu arada seni tebrik etmeliyim. Önemli bir rakip olacağını hiç düşünmemiştim. Beyninin hasarlı olması falan gerekmiyor muydu? Evet, tilki gibi kurnazsın."
+"[english]sphere03.bw_finale04_pre_pipebreak06"	"<clr:29,172,214>Wheatley: I should congratulate you, by the way. I didn't actually think you'd make such a worthy opponent. Weren't you supposed to be brain damaged or something? yeah, brain damaged like a fox."
 "sphere03.bw_finale04_pre_pipebreak07"	"<clr:29,172,214>Wheatley: O çok sevdiğin küçük portal şeyini nasıl bulacağını ilk söylediğim zamanı hatırlıyor musun? Dürüst oluyorum, yolda öleceğini düşünüyordum. Diğerlerinin tümü öldü."
 "[english]sphere03.bw_finale04_pre_pipebreak07"	"<clr:29,172,214>Wheatley: Remember when I first told you how to find that little portal thing you love so much? Thought you'd die on the way, if I'm honest. All the others did."
+"sphere03.bw_finale04_pre_pipebreak08"	"<clr:29,172,214>Wheatley: Kendinin ilk olduğunu düşünmüyordun, değil mi? [güler] Hayır. Beşincisin. Hayır, yalan söyledim: Altıncısın. Diğer beş kişiye ne olduğunu hayal gücüne bırakmak belki de en iyisi."
+"[english]sphere03.bw_finale04_pre_pipebreak08"	"<clr:29,172,214>Wheatley: You didn't think you were the first, did you? [laughs] No. Fifth. No, I lie: Sixth. Perhaps it's best to leave it to your imagination what happened to the other five..."
 "sphere03.bw_finale04_pre_pipebreak09"	"<clr:29,172,214>Wheatley: Ne diyeceğim biliyor musun, bence birbirimizden çekinme noktasını çoktan geçtik. Bu yüzden sana söyleyeceğim: hepsi öldü. Korkunç şekillerde. Senin o etli küçük parmaklarında tuttuğun portal aygıtına ulaşmaya çalışırken."
 "[english]sphere03.bw_finale04_pre_pipebreak09"	"<clr:29,172,214>Wheatley: You know what? I think we're well past the point of tasteful restraint. So I'll tell you: they all died. Horrifically. Trying to get that portal device that you're gripping in your meaty little fingers there."
+"sphere03.bw_finale04_pre_pipebreak10"	"<clr:29,172,214>Wheatley: Ama sen farklıydın, değil mi? O kadar iyi bir zıplayıcı ki. Problem çözücü. Zeki. Ama hırslı. Senin zayıf noktan bu. Benimkiyse-ah! Ah! Neredeyse söylüyordum. Zeki, zeki kız. Tekrar söylüyorum, tilki gibi kurnazsın."
+"[english]sphere03.bw_finale04_pre_pipebreak10"	"<clr:29,172,214>Wheatley: But you were different weren't you? Such a good jumper. Problem solver. Clever. But ambitious. That's your Achilles Heel. Mine's-oh! Oh! Almost told you. Clever, clever girl. Again: brain damaged like a fox, you."
+"sphere03.bw_finale04_pre_pipebreak11"	"<clr:29,172,214>Wheatley: İyi zamanlarımız oldu, değil mi? Mesela idare rayımdan atladığım zaman ölüp ölmeyeceğimi bilmeden atladığım ve senin tek yapman gerekenin beni yakalamak olduğu zaman gibi. Vee sen beni yakalamadın. Yakaladın mı? Ahhhh. Bunu hatırlıyor musun? Ben hatırlıyorum. Ben bunu hep hatırlıyorum."
+"[english]sphere03.bw_finale04_pre_pipebreak11"	"<clr:29,172,214>Wheatley: We've had some times, haven't we? Like that time I jumped off my management rail, not sure if I'd die or not when I did, and all you had to do was catch me? Annnd you didn't. Did you? Ohhhh. You remember that? I remember that. I remember that all the time."
+"sphere03.bw_finale04_pre_pipebreak13"	"<clr:29,172,214>Wheatley: Ah, tesisin başına geçtiğim zamanı hatırlıyor musun? Hayatımın en harika anı, ama sen sadece ayrılmak istiyordun. Başarımı paylaşmak istemiyordun. Eh, bilesin diye söylüyorum, eğer sen başarılı olsaydın ben senin için mutlu olurdum. Şimdi değil tabii."
+"[english]sphere03.bw_finale04_pre_pipebreak13"	"<clr:29,172,214>Wheatley: Oh, remember the time I took over the facility? Greatest moment of my life, but you just wanted to leave. Didn't want to share in my success. Well, so you know, I'd be happy for you if you succeeded. Apart from right now, obviously."
+"sphere03.bw_finale04_pre_pipebreak14"	"<clr:29,172,214>Wheatley: Çok mu üstü kapalı konuşuyorum? Seni hor görüyorum. Senden tiksiniyorum. Seni küstah, kendini beğenmişçesine sessiz, berbat tulumlu canavar kadın. Sen ve senin küçük patates arkadaşın. Siz olmasaydınız burası bir zafer görürdü!"
+"[english]sphere03.bw_finale04_pre_pipebreak14"	"<clr:29,172,214>Wheatley: Am I being too vague? I despise you. I loathe you. You arrogant, smugly quiet, awful jumpsuited monster of a woman. You and your little potato friend. This place would have been a triumph if it wasn't for you!"
 "sphere03.bw_finale04_stalemate_intro01"	"<clr:29,172,214>Wheatley: Ohhh. Anlıyorum. [kıkırdama]"
 "[english]sphere03.bw_finale04_stalemate_intro01"	"<clr:29,172,214>Wheatley: Ohhh. I see. [chuckle]"
 "sphere03.bw_finale04_stalemate_intro03"	"<clr:29,172,214>Wheatley: Sence?"
@@ -2877,6 +3329,8 @@
 "[english]sphere03.bw_finale04_stalemate_intro04"	"<clr:29,172,214>Wheatley: No! No! NONONO!"
 "sphere03.bw_finale04_stalemate_intro05"	"<clr:29,172,214>Wheatley: İğnelememi algılamadı..."
 "[english]sphere03.bw_finale04_stalemate_intro05"	"<clr:29,172,214>Wheatley: Didn't pick up on my sarcasm..."
+"sphere03.bw_finale04_stalemate_intro06"	"<clr:29,172,214>Wheatley: Ah. Bunları hemen temizliyor, öyle mi? Eh, bunu bilmek iyi olurdu. Biraz daha erken."
+"[english]sphere03.bw_finale04_stalemate_intro06"	"<clr:29,172,214>Wheatley: Ah. That just cleans right off, does it? Well, that would have been good to know. A little earlier."
 "sphere03.bw_finale04_thorn01"	"<clr:29,172,214>Wheatley: Yeterince uzun süre başıma bela oldun!"
 "[english]sphere03.bw_finale04_thorn01"	"<clr:29,172,214>Wheatley: You have been a thorn in my side long enough!"
 "sphere03.bw_finale04_through_portal01"	"<clr:29,172,214>Wheatley: AH!"
@@ -2895,8 +3349,14 @@
 "[english]sphere03.bw_finale04_through_portal07"	"<clr:29,172,214>Wheatley: Oh no. Change of plans. Hold onto me. Tighter!"
 "sphere03.bw_finale04_through_portal08"	"<clr:29,172,214>Wheatley: Tut beni tut beni tut beni! Tuuuut!"
 "[english]sphere03.bw_finale04_through_portal08"	"<clr:29,172,214>Wheatley: Grab me grab me grab me! Grab meeee!"
+"sphere03.bw_finale4_hackworked03"	"<clr:29,172,214>Wheatley: Silmeyi geri al, silmeyi geri al! Silmeyi geri alma tuşu nerede?"
+"[english]sphere03.bw_finale4_hackworked03"	"<clr:29,172,214>Wheatley: Undelete, undelete! Where's the undelete button?"
 "sphere03.bw_fire_lift02"	"<clr:29,172,214>Wheatley: Veeeee işte gidiyoruz!"
 "[english]sphere03.bw_fire_lift02"	"<clr:29,172,214>Wheatley: Annnnd off we go!"
+"sphere03.bw_screen_smash28"	"<clr:29,172,214>Wheatley: Biliyor musun, Afrika'da test odalarında ekranları bile olmayan denekler var. Neden daha fazla ekran kırmadan önce bunu düşünmüyorsun?"
+"[english]sphere03.bw_screen_smash28"	"<clr:29,172,214>Wheatley: You know, there are test subjects in Africa who don't even have monitors in their test chambers. Why don't you think of that before you break any more of them?"
+"sphere03.bw_sp_a2_core_actually01"	"<clr:29,172,214>Wheatley: Ama ben devasayım! [çılgınca gülmeye dönüşen gülüş]"
+"[english]sphere03.bw_sp_a2_core_actually01"	"<clr:29,172,214>Wheatley: But I'm huge! [laugh turning to maniacal laugh]"
 "sphere03.bw_sp_a2_core_actually06"	"<clr:29,172,214>Wheatley: Bunun ne kadar iyi hissettirdiği hakkında bir fikrin var mı?"
 "[english]sphere03.bw_sp_a2_core_actually06"	"<clr:29,172,214>Wheatley: Do you have any idea how good this feels?"
 "sphere03.bw_sp_a2_core_heelturn06"	"<clr:29,172,214>Wheatley: Bunu ben yaptım! Bunu ufak küçük Wheatley yaptı!"
@@ -2913,12 +3373,18 @@
 "[english]sphere03.bw_sp_a2_core_lift01"	"<clr:29,172,214>Wheatley: There we go. Lift called."
 "sphere03.bw_sp_a2_core_lift_nags02"	"<clr:29,172,214>Wheatley: Bekle! Biliyorum! Sen asansöre bin, tamam mı? Sonra da tam sen yanımdan geçerken kendimi yeni gövdemden asansöre fırlatacağım! Dahiyane."
 "[english]sphere03.bw_sp_a2_core_lift_nags02"	"<clr:29,172,214>Wheatley: Wait! I know! You get into the lift, okay? Then I'll eject myself out of my new body into the lift just as you pass by me! Brilliant."
+"sphere03.bw_sp_a2_core_lift_nags03"	"<clr:29,172,214>Wheatley: Mükemmel. Asansöre girdiğimde bize çarpacak olan tüm o cam parçaları hariç, onlar biraz sorun yaratabilir."
+"[english]sphere03.bw_sp_a2_core_lift_nags03"	"<clr:29,172,214>Wheatley: It's perfect. Except for all the glass hitting us when I smash through the lift, that's a bit of a problem."
+"sphere03.bw_sp_a2_core_lift_nags05"	"<clr:29,172,214>Wheatley: Ne diyeceğim biliyor musun? Sen asansöre bin. Detayları asansördeyken çözeriz."
+"[english]sphere03.bw_sp_a2_core_lift_nags05"	"<clr:29,172,214>Wheatley: You know what? Just get in the lift. We'll iron out the details as we go."
 "sphere03.bw_sp_a2_core_lift_nags06"	"<clr:29,172,214>Wheatley: Devam et. Asansöre bin."
 "[english]sphere03.bw_sp_a2_core_lift_nags06"	"<clr:29,172,214>Wheatley: Go on. Get in."
 "sphere03.bw_sp_a2_core_lift_nags07"	"<clr:29,172,214>Wheatley: Asansöre bin."
 "[english]sphere03.bw_sp_a2_core_lift_nags07"	"<clr:29,172,214>Wheatley: Get in the lift."
 "sphere03.bw_sp_a2_core_lift_nags08"	"<clr:29,172,214>Wheatley: Kaçış asansörü. Hemen orada. Hadi."
 "[english]sphere03.bw_sp_a2_core_lift_nags08"	"<clr:29,172,214>Wheatley: The escape lift. Just there. Come on."
+"sphere03.bw_sp_a2_core_lift_nags09"	"<clr:29,172,214>Wheatley: Ulaşmak için hayatını riske attığın asansör. Böylece ölmekten kurtulabilecektin. Aceleye gerek yok."
+"[english]sphere03.bw_sp_a2_core_lift_nags09"	"<clr:29,172,214>Wheatley: The one you risked your life to get to. So you could escape certain death. No rush."
 "sphere03.bw_sp_a2_core_lift_nags10"	"<clr:29,172,214>Wheatley: Hemen oradaki asansör. Asansöre benzeyen o şey. Aradığın o. Kafa karıştırıcı, biliyorum."
 "[english]sphere03.bw_sp_a2_core_lift_nags10"	"<clr:29,172,214>Wheatley: It's the lift just there. The thing that looks like a lift. That's what you're looking for. It is confusing, I know."
 "sphere03.bw_sp_a2_core_lift_nags11"	"<clr:29,172,214>Wheatley: Bir şey olmayacak. Asansöre bin."
@@ -2935,6 +3401,8 @@
 "[english]sphere03.bw_sp_a2_core_spanish01"	"<clr:29,172,214>Wheatley: Estás usando este software de traducción de forma incorrecta. Por favor, consulta el manual."
 "sphere03.bw_sp_a4_intro_moat03"	"<clr:29,172,214>Wheatley: Bu testi kendim tasarladım. Birazcık zor."
 "[english]sphere03.bw_sp_a4_intro_moat03"	"<clr:29,172,214>Wheatley: Designed this test myself. It's a little bit difficult."
+"sphere03.bw_sp_a4_intro_notdone01"	"<clr:29,172,214>Wheatley: Henüz bitmedi. Hâlâ kapıdan geçmen gerekiyor. Oradaki kapıdan geçmelisin."
+"[english]sphere03.bw_sp_a4_intro_notdone01"	"<clr:29,172,214>Wheatley: Not done yet.  You've still got to get through the door. Need to get through the door there."
 "sphere03.bw_sp_a4_intro_notdone04"	"<clr:29,172,214>Wheatley: Kapı?"
 "[english]sphere03.bw_sp_a4_intro_notdone04"	"<clr:29,172,214>Wheatley: Door?"
 "sphere03.bw_sp_a4_jump_polarity_intro01"	"<clr:29,172,214>Wheatley: Afedersin! Afedersin. Benim hatam."
@@ -2943,14 +3411,42 @@
 "[english]sphere03.bw_sp_a4_jump_polarity_intro03"	"<clr:29,172,214>Wheatley: Butterfingers."
 "sphere03.bw_sp_a4_jump_polarity_intro04"	"<clr:29,172,214>Wheatley: Devam et."
 "[english]sphere03.bw_sp_a4_jump_polarity_intro04"	"<clr:29,172,214>Wheatley: Carry on."
+"sphere03.bw_sp_a4_jump_polarity_intro_solve01"	"<clr:29,172,214>Wheatley: [ilgisizce] Ahhh, çözmüşsün. Ah. İyi. İyiydi bu... Afferim sana..."
+"[english]sphere03.bw_sp_a4_jump_polarity_intro_solve01"	"<clr:29,172,214>Wheatley: [disinterested] Ohhh, you solved it. Oh. Good. Good one... Good for you..."
+"sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Neyse, bunu çözmeden önce beni uyar, tamam mı? Daha sonra izleyeceğim zaman için sonunu mahvetmek istemiyorum."
+"[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
+"sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: Az önce çözdün, değil mi? Sana çözmeden önce bana... AAAH! Neden bunu benim için bu kadar ZORLAŞTIRIYORSUN?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Asansör için üzgünüm. Asansör, ee... servis dışı. Çünkü eridi."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: -Du. Kendini imha ediyordu. Çoktan onarıldı."
 "[english]sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Was. Was self-destructing. Already fixed."
+"sphere03.bw_sp_a4_laser_platform_intro03"	"<clr:29,172,214>Wheatley: Eski zamanların hatırına son bir sarsıntı yapmaya programladım."
+"[english]sphere03.bw_sp_a4_laser_platform_intro03"	"<clr:29,172,214>Wheatley: Programmed in one last tremor, for old time's sake."
+"sphere03.bw_sp_a4_laser_platform_intro05"	"<clr:29,172,214>Wheatley: İki. Bir iki sarsıntı yapacak. Sadece eğlenmek için."
+"[english]sphere03.bw_sp_a4_laser_platform_intro05"	"<clr:29,172,214>Wheatley: Two. One or two more tremors in there. Just for fun."
+"sphere03.bw_sp_a4_laser_platform_intro06"	"<clr:29,172,214>Wheatley: İşine devam etmesine izin verdim. Ben bir canavar değilim. Dediklerini görmezden gel gerçi. Teste devam et."
+"[english]sphere03.bw_sp_a4_laser_platform_intro06"	"<clr:29,172,214>Wheatley: I let him keep his job. I'm not a monster. Ignore what he's saying, though. Keep testing."
+"sphere03.bw_sp_a4_laser_platform_solve01"	"<clr:29,172,214>Wheatley: Tamam. Hâlâ bir şey yok, devam edelim."
+"[english]sphere03.bw_sp_a4_laser_platform_solve01"	"<clr:29,172,214>Wheatley: Alright. Still nothing, let's keep moving."
 "sphere03.bw_sp_a4_laser_platform_tbeam04"	"<clr:29,172,214>Wheatley: Sana burayı gezdirsem de olur."
 "[english]sphere03.bw_sp_a4_laser_platform_tbeam04"	"<clr:29,172,214>Wheatley: Might as well give you the tour."
+"sphere03.bw_sp_a4_laser_platform_tbeam05"	"<clr:29,172,214>Wheatley: Soluna bakarsan... bir çeşit ışıklar göreceksin. Ne yaptıklarını bilmiyorum. Ama yine de çok bilimsi."
+"[english]sphere03.bw_sp_a4_laser_platform_tbeam05"	"<clr:29,172,214>Wheatley: To your left... you'll see some lights of some kind. Don't know what they do. But very sciencey anyway."
+"sphere03.bw_sp_a4_laser_platform_tbeam06"	"<clr:29,172,214>Wheatley: Ve sağına bakarsan, sana doğru savrulan koca bir AH TANRIM KAÇ! ONUN ORADA OLMAMASI GEREKİYORDU."
+"[english]sphere03.bw_sp_a4_laser_platform_tbeam06"	"<clr:29,172,214>Wheatley: And to your right, something huge hurtling towards you OH GOD RUN! THAT'S NOT SUPPOSED TO BE THERE."
 "sphere03.bw_sp_a4_laser_platform_tbeam_drop01"	"<clr:29,172,214>Wheatley: Orada iyi olduğuna emin misin? Pekâlâ, ışını kapatıyorum."
 "[english]sphere03.bw_sp_a4_laser_platform_tbeam_drop01"	"<clr:29,172,214>Wheatley: Are you alright back there? Here, I'll turn the beam off."
+"sphere03.bw_sp_a4_laser_platform_tbeam_drop02"	"<clr:29,172,214>Wheatley: Beklebeklebekle. Ahhh. İşe yaramadı. Arrrrrr. Neden bunun işe yarayacağını düşündüm bilmiyorum."
+"[english]sphere03.bw_sp_a4_laser_platform_tbeam_drop02"	"<clr:29,172,214>Wheatley: Waitwaitwait. Ohhhh. Not helpful. Rrrrrg. Don't know why I thought that would help."
+"sphere03.bw_sp_a4_speed_tb_catch_intro04"	"<clr:29,172,214>Wheatley: İşte. Bing! Mükemmel. Gitme vakti."
+"[english]sphere03.bw_sp_a4_speed_tb_catch_intro04"	"<clr:29,172,214>Wheatley: There. Bing! Perfect. On you go."
+"sphere03.bw_sp_a4_speed_tb_catch_solve01"	"<clr:29,172,214>Wheatley: Sen bana ışını kapatmamı söyledikten sonra, seni kaybettim sandım. Başka denekler bulmak için araştırmaya başladım. Hiç şanslı değildim. Herkes hâlâ ölü."
+"[english]sphere03.bw_sp_a4_speed_tb_catch_solve01"	"<clr:29,172,214>Wheatley: After you told me to turn the beam off, I thought I'd lost you. Went poking around for other test subjects. No luck there. Everyone's still all dead."
+"sphere03.bw_sp_a4_speed_tb_catch_solve02"	"<clr:29,172,214>Wheatley: Ah! Ama bir şey buldum. Bana siz ikiniz için büyük bir sürprizim olduğunu hatırlattı. Gerçekten. Bunu sabırsızlıkla bekleyin."
+"[english]sphere03.bw_sp_a4_speed_tb_catch_solve02"	"<clr:29,172,214>Wheatley: Oh! But I did find something. Reminds me: I've got a big surprise for you two. Seriously. Look forward to it."
+"sphere03.bw_sp_a4_stop_the_box_intro01"	"<clr:29,172,214>Wheatley: Beni dikkate alma. Sadece test alanını biraz daha kendime doğru yaklaştırıyorum. Bir düşüncem oldu: Belki test çözümüne daha yakın olmak daha güçlü sonuçlar verir."
+"[english]sphere03.bw_sp_a4_stop_the_box_intro01"	"<clr:29,172,214>Wheatley: Don't mind me. Just moving the test chamber a little closer to me. Had a thought: Maybe proximity to the test solving might give us stronger results."
 "sphere03.bw_sp_a4_stop_the_box_intro02"	"<clr:29,172,214>Wheatley: Bu da neydi?"
 "[english]sphere03.bw_sp_a4_stop_the_box_intro02"	"<clr:29,172,214>Wheatley: What was that?"
 "sphere03.bw_sp_a4_stop_the_box_intro03"	"<clr:29,172,214>Wheatley: Ah. Afedersin. Bir şey... söylediğine yemin edebilirdim."
@@ -2963,10 +3459,22 @@
 "[english]sphere03.bw_sp_a4_stop_the_box_solve02"	"<clr:29,172,214>Wheatley: Yes, you 'solved' it, but I'm wondering if there are a number of ways to solve them and you're picking all the worst ways."
 "sphere03.bw_sp_a4_stop_the_box_solve04"	"<clr:29,172,214>Wheatley: Hayır. Hayır. Çözüm buydu. Arrh! Neyi göremiyorum?"
 "[english]sphere03.bw_sp_a4_stop_the_box_solve04"	"<clr:29,172,214>Wheatley: No. No. That was the solution. Rrrg! What am I missing?"
+"sphere03.bw_sp_a4_tb_catch_intro09"	"<clr:29,172,214>Wheatley: Neyse. Az önce sonuncuyu bitirdim. En zor olanı. Machiavelli. Tüm o yaygara niye anlamadım. Mükemmel bir şekilde anladım. Sen onu okumuş muydun?"
+"[english]sphere03.bw_sp_a4_tb_catch_intro09"	"<clr:29,172,214>Wheatley: Anyway. Just finished the last one. The hardest one. Machiavelli. Do not know what all the fuss was about. Understood it perfectly. Have you read that one?"
 "sphere03.bw_sp_a4_tb_catch_intro11"	"<clr:29,172,214>Wheatley: Evet, sanmıyordum zaten."
 "[english]sphere03.bw_sp_a4_tb_catch_intro11"	"<clr:29,172,214>Wheatley: Yeah, doubt it."
 "sphere03.bw_sp_a4_tb_catch_intro13"	"<clr:29,172,214>Wheatley: Eh, teste devam."
 "[english]sphere03.bw_sp_a4_tb_catch_intro13"	"<clr:29,172,214>Wheatley: Well, on with the test."
+"sphere03.bw_sp_a4_tb_catch_intro14"	"<clr:29,172,214>Wheatley: Keşke daha fazla kitap olsa! Ama yok."
+"[english]sphere03.bw_sp_a4_tb_catch_intro14"	"<clr:29,172,214>Wheatley: Wish there was more books! But there's not."
+"sphere03.bw_sp_a4_tb_catch_solve02"	"<clr:29,172,214>Wheatley: NNGH! Yeterli değil! Eğer ben bir moronsam, neden sen basit bir testi çözemiyorsun?"
+"[english]sphere03.bw_sp_a4_tb_catch_solve02"	"<clr:29,172,214>Wheatley: NNGH! It's not enough! If I'm such a moron, why can't you solve a simple test?"
+"sphere03.bw_sp_a4_tb_intro_solve02"	"<clr:29,172,214>Wheatley: Ahhhohohhhh. Vay. Aferin, cidden, ikinize de. Neden siz önden buyurmuyorsunuz? Ben size yetişirim."
+"[english]sphere03.bw_sp_a4_tb_intro_solve02"	"<clr:29,172,214>Wheatley: Ahhhohohhhh. Wow. Well done, seriously, both of you. Why don't you two go on ahead? I'll catch up with you."
+"sphere03.bw_sp_a4_tb_polarity_intro01"	"<clr:29,172,214>Wheatley: Tamam. O son test... gerçekten hayal kırıklığıydı. Görünüşe göre medeni olmak seni motive etmiyor. O zaman bunu onun yöntemiyle deneyelim... şişko. Evlatlık şişko. Şişko şişko ailesiz."
+"[english]sphere03.bw_sp_a4_tb_polarity_intro01"	"<clr:29,172,214>Wheatley: Alright. So that last test was... seriously disappointing. Apparently being civil isn't motivating you.  So let's try things her way... fatty.  Adopted fatty. Fatty fatty no-parents."
+"sphere03.bw_sp_a4_tb_polarity_intro06"	"<clr:29,172,214>Wheatley: Evlatlık -evlatlık olmanın nesi mi kötü? Eeee... bir kere, ailen olmaması, ve... ayrıca... daha fazlası ... hiçbir şey. Benim en iyi... dostlarımdan bazıları... evlatlık... Ama..."
+"[english]sphere03.bw_sp_a4_tb_polarity_intro06"	"<clr:29,172,214>Wheatley: What -what's wrong with being adopted? Um. Well... lack of parents, for one, and... also... furthermore... nothing. Some of my best... friends are... orphans... But..."
 "sphere03.bw_sp_a4_tb_polarity_intro08"	"<clr:29,172,214>Wheatley: Ne?"
 "[english]sphere03.bw_sp_a4_tb_polarity_intro08"	"<clr:29,172,214>Wheatley: What?"
 "sphere03.bw_sp_a4_tb_polarity_intro10"	"<clr:29,172,214>Wheatley: Sadece-- testi çöz! Sadece testi çöz."
@@ -2975,10 +3483,22 @@
 "[english]sphere03.bw_sp_a4_tb_polarity_solve04"	"<clr:29,172,214>Wheatley: [sound of pages turning] Oh, sorry. Hope that didn't disturb you just then. It was the sound of books. Pages being turned."
 "sphere03.bw_sp_a4_tb_polarity_solve05"	"<clr:29,172,214>Wheatley: Yani yaptığım buydu. Okuyordum... Ah... kitap okuyordum. Yani ben moron değilim."
 "[english]sphere03.bw_sp_a4_tb_polarity_solve05"	"<clr:29,172,214>Wheatley: So that's just what I was doing. I was just reading... ah... books. So I'm not a moron."
+"sphere03.bw_sp_a4_tb_trust_drop_help04"	"<clr:29,172,214>Wheatley: [yorgunca nefes alıp vererek] Boşver. Boşver. Kendin çöz. Tek başınasın."
+"[english]sphere03.bw_sp_a4_tb_trust_drop_help04"	"<clr:29,172,214>Wheatley: [tired breathing] Nevermind. Nevermind. Solve it yourself. You're on your own."
+"sphere03.bw_sp_a4_tb_trust_drop_impatient01"	"<clr:29,172,214>Wheatley: Tamam, bu çok uzun sürüyor. Sana testi nasıl çözeceğini söyleyeyim işte."
+"[english]sphere03.bw_sp_a4_tb_trust_drop_impatient01"	"<clr:29,172,214>Wheatley: Alright, this is taking too long. I'll just tell you how to solve the test."
+"sphere03.bw_sp_a4_tb_trust_drop_impatient02"	"<clr:29,172,214>Wheatley: Oradaki düğmeyi görüyor musun? Tek yapman gereken AHHHHHHHH!"
+"[english]sphere03.bw_sp_a4_tb_trust_drop_impatient02"	"<clr:29,172,214>Wheatley: You see that button over there? You just need to ARRRRRGH!"
+"sphere03.bw_sp_a4_tb_trust_drop_intro01"	"<clr:29,172,214>Wheatley: Evet... Bu testi kendim hazırladım. Etrafta boş boş dururken bulduğum birkaç küçük testi birleştirerek."
+"[english]sphere03.bw_sp_a4_tb_trust_drop_intro01"	"<clr:29,172,214>Wheatley: Yeah... Made this test myself. Out of some smaller tests. That I found. Lying around."
+"sphere03.bw_sp_a4_tb_trust_drop_intro03"	"<clr:29,172,214>Wheatley: Hepsini bir araya getirdim. Düğmeler. Borular var. Sonu olmayan çukurlar içeriyor. Hepsinden var, kesinlikle harika."
+"[english]sphere03.bw_sp_a4_tb_trust_drop_intro03"	"<clr:29,172,214>Wheatley: Jammed 'em all together. Buttons. Got funnels. Bottomless pits are involved. It's got it all, it's absolute dynamite."
 "sphere03.bw_sp_a4_tb_trust_drop_solve05"	"<clr:29,172,214>Wheatley: Ne? Hayır, o düğmeye baGGGGGHHHHH"
 "[english]sphere03.bw_sp_a4_tb_trust_drop_solve05"	"<clr:29,172,214>Wheatley: What? No, you pressed that bAGGGHHHHHH"
 "sphere03.bw_sp_a4_tb_wall_button_intro01"	"<clr:29,172,214>Wheatley: Geliyorum! Geliyorum! Daha başlama!"
 "[english]sphere03.bw_sp_a4_tb_wall_button_intro01"	"<clr:29,172,214>Wheatley: Coming! Coming! Don't start yet!"
+"sphere03.bw_sp_a4_tb_wall_button_intro03"	"<clr:29,172,214>Wheatley: Buna inanamayacaksınız. Kilitli bir ek bina buldum. Yüzlerce - YÜZLERCE!- inanılmaz iyi test odası. Sadece duruyorlardı. İskeletlerle dolu olarak. İskeletleri dışarı attım. Yeni gibi oldular!"
+"[english]sphere03.bw_sp_a4_tb_wall_button_intro03"	"<clr:29,172,214>Wheatley: You're not going to believe this. I found a sealed off wing. Hundreds - HUNDREDS! - of perfectly good test chambers. Just sitting there. Filled with skeletons. Shook them out. Good as new!"
 "sphere03.bw_sp_a4_tb_wall_button_intro07"	"<clr:29,172,214>Wheatley: Veeee...İŞTE gidiyoruz."
 "[english]sphere03.bw_sp_a4_tb_wall_button_intro07"	"<clr:29,172,214>Wheatley: Anddddd...THERE we go."
 "sphere03.bw_sp_a4_tb_wall_button_intro08"	"<clr:29,172,214>Wheatley: Dürüst ol. Farkedilmiyor bile, değil mi? Mükemmel."
@@ -2991,6 +3511,8 @@
 "[english]sphere03.bw_sp_a4_tb_wall_button_solve02"	"<clr:29,172,214>Wheatley: Ohhhh, here we go... here it comes..."
 "sphere03.bw_sp_a4_tb_wall_button_solve06"	"<clr:29,172,214>Wheatley: Ah. Hayal kırıklığı."
 "[english]sphere03.bw_sp_a4_tb_wall_button_solve06"	"<clr:29,172,214>Wheatley: Oh. Disappointing."
+"sphere03.bw_sp_a4_tb_wall_button_solve08"	"<clr:29,172,214>Wheatley: Ahungh. Bu da neydi? Bir şey değildi! Bir şey değildi!"
+"[english]sphere03.bw_sp_a4_tb_wall_button_solve08"	"<clr:29,172,214>Wheatley: Ahungh. What was that? That was nothing! That was nothing!"
 "sphere03.bw_sp_a4_tb_wall_button_solve09"	"<clr:29,172,214>Wheatley: Ahungh."
 "[english]sphere03.bw_sp_a4_tb_wall_button_solve09"	"<clr:29,172,214>Wheatley: Ahungh."
 "sphere03.callingoutinitial14"	"<clr:29,172,214>Wheatley: Al beni. Buradan çıkalım."
@@ -3007,38 +3529,74 @@
 "[english]sphere03.container_ride_leave_nags07"	"<clr:29,172,214>Wheatley: On ya go."
 "sphere03.demospherebreakerlift02"	"<clr:29,172,214>Wheatley: Ah. Hmmmm."
 "[english]sphere03.demospherebreakerlift02"	"<clr:29,172,214>Wheatley: Ah. Hmmmm."
+"sphere03.demospherebreakerlift03"	"<clr:29,172,214>Wheatley: Bu... evet. Eee. Hmm. Tamam. Seni telaşlandırmak istemem, ama bir planın varsa, herhangi bir planın, şimdi o plana geçmemiz için harika bir zaman olurdu."
+"[english]sphere03.demospherebreakerlift03"	"<clr:29,172,214>Wheatley: This is.... yeah. Ummm. Hm. Okay. Don't want to alarm you, but if you've got a plan, of any kind, now would be a great time for us to switch to your plan."
 "sphere03.demospherebreakerlift04"	"<clr:29,172,214>Wheatley: Ah! Daha hızlı gidiyor, bunu... beklemiyordum."
 "[english]sphere03.demospherebreakerlift04"	"<clr:29,172,214>Wheatley: Oh! It's going faster, which I was... not expecting."
+"sphere03.demospherebreakerlift07"	"<clr:29,172,214>Wheatley: Tamam! Hayır, endişelenme! Endişelenme! Buldum buldum buldum! BUNUN yavaşlatması gerek!"
+"[english]sphere03.demospherebreakerlift07"	"<clr:29,172,214>Wheatley: Okay! No, don't worry! Don't worry! I've got it I've got it I've got it! THIS should slow it down!"
+"sphere03.demospherebreakerlift14"	"<clr:29,172,214>Wheatley: Hayır. Daha hızlı gitmesini sağlıyor."
+"[english]sphere03.demospherebreakerlift14"	"<clr:29,172,214>Wheatley: No. Makes it go faster."
 "sphere03.demospherebreakerlift19"	"<clr:29,172,214>Wheatley: Tamam..."
 "[english]sphere03.demospherebreakerlift19"	"<clr:29,172,214>Wheatley: Okay..."
 "sphere03.demospherecatch02"	"<clr:29,172,214>Wheatley: Üç deyince. Hazır mısın? Bir... İki..."
 "[english]sphere03.demospherecatch02"	"<clr:29,172,214>Wheatley: On three. Ready? One... Two..."
 "sphere03.demospherecatch05"	"<clr:29,172,214>Wheatley: ÜÇ! Burası yüksek. Çok yüksek, değil mi, cidden, yani--"
 "[english]sphere03.demospherecatch05"	"<clr:29,172,214>Wheatley: THREE! That's high. It's TOO high, isn't it, really, that--"
+"sphere03.demospherecatch07"	"<clr:29,172,214>Wheatley: Pekâlâ, üçe kadar saymak sana düşünmen için çok fazla zaman tanıyor. Bu sefer, eee, bir deyince. Tamam mı, hazır mısın?"
+"[english]sphere03.demospherecatch07"	"<clr:29,172,214>Wheatley: Alright, going on three just gives you too much time to think about it. Let's, uh, go on one this time. Okay, ready?"
 "sphere03.demospherefall04"	"<clr:29,172,214>Wheatley: BİR Yakalabeniyakalabeniyakalabeniyakalabeniyakalabeni"
 "[english]sphere03.demospherefall04"	"<clr:29,172,214>Wheatley: ONE Catchmecatchmecatchmecatchmecatchme"
 "sphere03.demospherefirstdoorwaysequence01"	"<clr:29,172,214>Wheatley: Beni o duvardaki girişe bağla. Sana bir şey göstereceğim."
 "[english]sphere03.demospherefirstdoorwaysequence01"	"<clr:29,172,214>Wheatley: Plug me into that stick on the wall over there. I'll show you something."
+"sphere03.demospherefirstdoorwaysequence02"	"<clr:29,172,214>Wheatley: Sen... Sen izlerken yapamam. [gergin gülüş]"
+"[english]sphere03.demospherefirstdoorwaysequence02"	"<clr:29,172,214>Wheatley: I can't... I can't do it if you're watching. [nervous laugh]"
+"sphere03.demospherefirstdoorwaysequence04"	"<clr:29,172,214>Wheatley: Beni o duvardaki girişe bağla. Tamam mı? Ben de sana bir şey göstereyim. Bundan etkileneceksin."
+"[english]sphere03.demospherefirstdoorwaysequence04"	"<clr:29,172,214>Wheatley: Plug me into that stick on the wall over there. Yeah? And I'll show you something. You'll be impressed by this."
 "sphere03.demospherefirstdoorwaysequence05"	"<clr:29,172,214>Wheatley: Devam et. Beni oraya tak işte."
 "[english]sphere03.demospherefirstdoorwaysequence05"	"<clr:29,172,214>Wheatley: Go on. Just jam me in over there."
+"sphere03.demospherefirstdoorwaysequence06"	"<clr:29,172,214>Wheatley: Oradaki bağlantının orası. Sadece beni tam üstüne koy."
+"[english]sphere03.demospherefirstdoorwaysequence06"	"<clr:29,172,214>Wheatley: Right on that stick over there. Just put me right on it."
 "sphere03.demospherefirstdoorwaysequence07"	"<clr:29,172,214>Wheatley: Biraz zor. Biraz zor. Ama sadece... beni bağla işte, lütfen."
 "[english]sphere03.demospherefirstdoorwaysequence07"	"<clr:29,172,214>Wheatley: It is tricky. It is tricky. But just... plug me in, please."
+"sphere03.demospherefirstdoorwaysequence08"	"<clr:29,172,214>Wheatley: Kulağa kaba GELİYOR. Sana yalan söylemeyeceğim. Kulağa kaba GELİYOR. Ama değil. Beni üstüne koy. Beni bağla."
+"[english]sphere03.demospherefirstdoorwaysequence08"	"<clr:29,172,214>Wheatley: It DOES sound rude. I'm not going to lie to you. It DOES sound rude. It's not. Put me right on it. Stick me in."
 "sphere03.demospherefirstdoorwaysequence09"	"<clr:29,172,214>Wheatley: Sen izlerken yapamam. Eğer sadece... arkanı dönersen?"
 "[english]sphere03.demospherefirstdoorwaysequence09"	"<clr:29,172,214>Wheatley: I can't do it if you're watching. If you.... just turn around?"
 "sphere03.demospherefirstdoorwaysequence10"	"<clr:29,172,214>Wheatley: Eeee. Sen izlerken yapamam."
 "[english]sphere03.demospherefirstdoorwaysequence10"	"<clr:29,172,214>Wheatley: Ummmm. Yeah, I can't do it if you're watching."
 "sphere03.demospherefirstdoorwaysequence11"	"<clr:29,172,214>Wheatley: Cidden. Şaka yapmıyorum. Bir saniyeliğine arkanı dönebilir misin?"
 "[english]sphere03.demospherefirstdoorwaysequence11"	"<clr:29,172,214>Wheatley: Seriously, I'm not joking. Could you just turn around for a second?"
+"sphere03.demospherefirstdoorwaysequence13"	"<clr:29,172,214>Wheatley: Pekâlâ. [gergin gülüş] Sen bana bakarken yapamam. Ürkütücü."
+"[english]sphere03.demospherefirstdoorwaysequence13"	"<clr:29,172,214>Wheatley: Alright. [nervous laugh] Can't do it if you're leering at me. Creepy."
+"sphere03.demospherefirstdoorwaysequence16"	"<clr:29,172,214>Wheatley: O arkandaki de ne? Sadece bir girişe bağlanmış bir robot! Farklı bir tane!"
+"[english]sphere03.demospherefirstdoorwaysequence16"	"<clr:29,172,214>Wheatley: What's that behind you? It's only a robot on a bloody stick! A different one!"
 "sphere03.demospherefirstdoorwaysequence20"	"<clr:29,172,214>Wheatley: Tamam. Dinle. Sen izlerken yapamam. Yaşadıklarımızı düşündüğün zaman kulağa acınası geldiğinin farkındayım. Ama arkanı dön işte. Lütfen?"
 "[english]sphere03.demospherefirstdoorwaysequence20"	"<clr:29,172,214>Wheatley: Okay. Listen. I can't do it with you watching. I know it seems pathetic, given what we've been through. But just turn around. Please?"
 "sphere03.demospheregladoschamber01"	"<clr:29,172,214>Wheatley: İşte orada..."
 "[english]sphere03.demospheregladoschamber01"	"<clr:29,172,214>Wheatley: There she is..."
+"sphere03.demospheregladoschamber05"	"<clr:29,172,214>Wheatley: Fakat tamamıyla benim hatam değil! O şeyin BÜYÜKLÜĞÜNÜ görmeliydin, dev gibiydi! Onun içine ATLAMADIĞIM her sefer için zam almalıydım."
+"[english]sphere03.demospheregladoschamber05"	"<clr:29,172,214>Wheatley: But not entirely my fault! You shoulda seen the SIZE of that thing, it was huge! I should have gotten a raise for all the times I DIDN'T bump into it."
+"sphere03.demospheregladoschamber06"	"<clr:29,172,214>Wheatley: O ne kadar da adi bir şeydi öyle cidden. Tam bir manyak gibi."
+"[english]sphere03.demospheregladoschamber06"	"<clr:29,172,214>Wheatley: What a nasty piece of work she was, honestly. Like a proper maniac."
+"sphere03.demospheregladoschamber07"	"<clr:29,172,214>Wheatley: Sonunda onu kimin devirdiğini biliyor musun? Buna inanmayacaksın. Bir insan."
+"[english]sphere03.demospheregladoschamber07"	"<clr:29,172,214>Wheatley: You know who ended up, do you know who ended up taking her down in the end? You're not going to believe this. A human."
 "sphere03.demospheregladoschamber08"	"<clr:29,172,214>Wheatley: Biliyorum! Biliyorum. Ben de inanmazdım."
 "[english]sphere03.demospheregladoschamber08"	"<clr:29,172,214>Wheatley: I know! I know, I wouldn't have believed it either."
+"sphere03.demospheregladoschamber09"	"<clr:29,172,214>Wheatley: Anlaşılan bu insan kaçmış ve o zamandan beri onu kimse görmemiş."
+"[english]sphere03.demospheregladoschamber09"	"<clr:29,172,214>Wheatley: Apparently this human escaped and nobody's seen him since."
+"sphere03.demospheregladoschamber11"	"<clr:29,172,214>Wheatley: Sonra da kesinlikle hiçbir şeyin olmadığı uzunca bir süre vardı ve şimdi de biz kaçıyoruz. Yani az çok tüm hikaye bu, güncel bilgileri verdim sana. Hiçbir şeye dokunma."
+"[english]sphere03.demospheregladoschamber11"	"<clr:29,172,214>Wheatley: Then there was a sort of long chunk of time where absolutely nothing happened and then there's us escaping now. So that's pretty much the whole story, you're up to speed. Don't touch anything."
+"sphere03.demosphereintro02"	"<clr:29,172,214>Wheatley: Arkamdaki duvara bir portal aç, ben seninle odanın diğer tarafında buluşurum."
+"[english]sphere03.demosphereintro02"	"<clr:29,172,214>Wheatley: Pop a portal on that wall behind me there, and I'll meet you on the other side of the room."
+"sphere03.demosphereintro04"	"<clr:29,172,214>Wheatley: Ah, harikulade. Bir portal silahı buldun! Biliyor musun, bu her şeyin sonunda gerçek kahramanların beyin hasarlı kişiler olduğunu gösteriyor, değil mi? Nihayetinde. Cesurlar."
+"[english]sphere03.demosphereintro04"	"<clr:29,172,214>Wheatley: Oh, brilliant. You DID find a portal gun! You know what? It just goes to show: people with brain damage are the real heroes in the end aren't they? At the end of the day. Brave."
 "sphere03.demosphereintro07"	"<clr:29,172,214>Wheatley: Tam arkama."
 "[english]sphere03.demosphereintro07"	"<clr:29,172,214>Wheatley: Right behind me."
 "sphere03.demosphereintro08"	"<clr:29,172,214>Wheatley: Tam arkama bir portal aç ve diğer tarafa gel."
 "[english]sphere03.demosphereintro08"	"<clr:29,172,214>Wheatley: Just pop a portal right behind me there, and come on through to the other side."
+"sphere03.demosphereintro09"	"<clr:29,172,214>Wheatley: Bir portal aç tam oraya, tamam mı? Arkama. Ve buraya gel."
+"[english]sphere03.demosphereintro09"	"<clr:29,172,214>Wheatley: Pop a little portal, just there, alright? Behind me. And come on through."
 "sphere03.demosphereintro10"	"<clr:29,172,214>Wheatley: Tamam, bir daha anlatayım. Bir portal aç. Arkama. Tamam mı? Ve buraya gel."
 "[english]sphere03.demosphereintro10"	"<clr:29,172,214>Wheatley: Alright, let me explain again. Pop a portal. Behind me. Alright? And come on through."
 "sphere03.demosphereintro11"	"<clr:29,172,214>Wheatley: Bir portal aç. Arkama, duvara. Buraya gel."
@@ -3049,8 +3607,12 @@
 "[english]sphere03.demosphereintro14"	"<clr:29,172,214>Wheatley: Come on through to the other side."
 "sphere03.demosphereintro15"	"<clr:29,172,214>Wheatley: Buraya gel."
 "[english]sphere03.demosphereintro15"	"<clr:29,172,214>Wheatley: Come on through."
+"sphere03.demospherepowerup01"	"<clr:29,172,214>Wheatley: Tamam, PANİK YAPMA! Bunu hala durdurabilirim, sorun değil. Bir parola var! Hacklerim. İşte başlıyoruz."
+"[english]sphere03.demospherepowerup01"	"<clr:29,172,214>Wheatley: Okay, DON'T PANIC! I can still stop it, not a problem. There's a password! I'll just hack it. Here we go."
 "sphere03.demospherepowerup02"	"<clr:29,172,214>Wheatley: A... A... A... A... A... A."
 "[english]sphere03.demospherepowerup02"	"<clr:29,172,214>Wheatley: A... A... A... A... A... A."
+"sphere03.demospherepowerup03"	"<clr:29,172,214>Wheatley: Tamam. Yeni plan. Doğal davran. Yanlış HİÇBİR ŞEY yapmadık."
+"[english]sphere03.demospherepowerup03"	"<clr:29,172,214>Wheatley: Okay. New plan. Act natural. We've done NOTHING wrong."
 "sphere03.demospherepowerup04"	"<clr:29,172,214>Wheatley: Merhaba!"
 "[english]sphere03.demospherepowerup04"	"<clr:29,172,214>Wheatley: Hello!"
 "sphere03.demospherepowerup07"	"<clr:29,172,214>Wheatley: NE YAPTIN?"
@@ -3061,10 +3623,22 @@
 "[english]sphere03.demospherestairs01"	"<clr:29,172,214>Wheatley: Okay, down those stairs, please?"
 "sphere03.demospherestairs07"	"<clr:29,172,214>Wheatley: Tamam, bu merdivenlerden aşağı in."
 "[english]sphere03.demospherestairs07"	"<clr:29,172,214>Wheatley: Okay, down these stairs."
+"sphere03.demosphereswitchroom01"	"<clr:29,172,214>Wheatley: Burası ana şalter odası. Üstünde KAÇIŞ BÖLMESİ yazan bir şalter ara. Tamam mı? Başka HİÇBİR ŞEYE dokunma."
+"[english]sphere03.demosphereswitchroom01"	"<clr:29,172,214>Wheatley: This is the main breaker room. Look for a switch that says ESCAPE POD. Alright? Don't touch ANYTHING else."
+"sphere03.demosphereswitchroom02"	"<clr:29,172,214>Wheatley: Hiçbir yerde... göremiyorum. Biliyor musun ne diyeceğim, beni bağla da ışıkları açayım."
+"[english]sphere03.demosphereswitchroom02"	"<clr:29,172,214>Wheatley: Can't... see it anywhere. Tell you what, plug me in and I'll turn the lights on."
 "sphere03.demosphereswitchroom03"	"<clr:29,172,214>Wheatley: İşte oldu. Işıklar açıldı."
 "[english]sphere03.demosphereswitchroom03"	"<clr:29,172,214>Wheatley: There we go. Lights on."
 "sphere03.demosphereswitchroom04"	"<clr:29,172,214>Wheatley: Burası ana şalter odası."
 "[english]sphere03.demosphereswitchroom04"	"<clr:29,172,214>Wheatley: This is the main breaker room."
+"sphere03.demosphereswitchroom05"	"<clr:29,172,214>Wheatley: Başka şeyler ilgimizi çekmiyor. Başka hiçbir şeye DOKUNMA. Başka şeylere BAKMA bile, sadece--eh, elbette KAÇIŞ BÖLMESİNİ bulmak için diğer her şeye de bakman gerekecek, ama bir şeye bakmışsan ve KAÇIŞ BÖLMESİ yazmıyorsa başka bir şeye bak, sıradakine bak. Tamam mı? Başka hiç bir şeye dokunma veya bakma--eh, diğer şeylere bak, ama... anladın sen."
+"[english]sphere03.demosphereswitchroom05"	"<clr:29,172,214>Wheatley: Not interested in anything else. Don't TOUCH anything else. Don't even LOOK at anything else, just--well, obviously you've got to look at everything else to find ESCAPE POD, but as soon as you've looked at something and it doesn't say ESCAPE POD, look at something else, look at the next thing. Alright? But don't touch anything else or look at any--well, look at other things, but don't... you understand."
+"sphere03.demosphereswitchroom06"	"<clr:29,172,214>Wheatley: Onu görebiliyor musun? Ben göremiyorum. Ah. Ne diyeceğim bak, beni bağla da ışıkları açayım."
+"[english]sphere03.demosphereswitchroom06"	"<clr:29,172,214>Wheatley: Can you see it anywhere? I can't see it anywhere. Uh. Tell you what, plug me in and I'll turn the lights on."
+"sphere03.demosphereswitchroom08"	"<clr:29,172,214>Wheatley: 'Işık olsun.' Bu, eee... Tanrı'dandı. Tanrı'dan alıntı yapıyordum."
+"[english]sphere03.demosphereswitchroom08"	"<clr:29,172,214>Wheatley: 'Let there be light.' That's, uh... God. I was quoting God."
+"sphere03.demosphereswitchroom09"	"<clr:29,172,214>Wheatley: KAÇIŞ BÖLMESİ yazan bir şalter ara. Tamam mı? Başka HİÇBİR ŞEYE dokunma."
+"[english]sphere03.demosphereswitchroom09"	"<clr:29,172,214>Wheatley: Look for a switch that says ESCAPE POD. Alright? Don't touch ANYTHING else."
 "sphere03.demospherethud03"	"<clr:29,172,214>Wheatley: OF."
 "[english]sphere03.demospherethud03"	"<clr:29,172,214>Wheatley: OW."
 "sphere03.demospherethud04"	"<clr:29,172,214>Wheatley: OF..."
@@ -3073,12 +3647,16 @@
 "[english]sphere03.demospherethud06"	"<clr:29,172,214>Wheatley: I. Am. Not. Dead! I'm not dead! [laughter]"
 "sphere03.demospherethud08"	"<clr:29,172,214>Wheatley: Hareket edemiyorum gerçi. Şu anki sorun bu."
 "[english]sphere03.demospherethud08"	"<clr:29,172,214>Wheatley: I can't move, though. That's the problem now."
+"sphere03.fgb_doit_nags01"	"<clr:29,172,214>Wheatley: Evet, yap bunu!"
+"[english]sphere03.fgb_doit_nags01"	"<clr:29,172,214>Wheatley: Yes, do do it!"
 "sphere03.fgb_doit_nags03"	"<clr:29,172,214>Wheatley: Yap şunu!"
 "[english]sphere03.fgb_doit_nags03"	"<clr:29,172,214>Wheatley: Do it!"
 "sphere03.fgb_doit_nags06"	"<clr:29,172,214>Wheatley: Onu dinleme, yap bunu."
 "[english]sphere03.fgb_doit_nags06"	"<clr:29,172,214>Wheatley: Don't listen to her, do it."
 "sphere03.fgb_doit_nags08"	"<clr:29,172,214>Wheatley: Hayır, o küçük aptalı anabilgisayara bağlamalısın!"
 "[english]sphere03.fgb_doit_nags08"	"<clr:29,172,214>Wheatley: No, you should plug that little idiot into the mainframe!"
+"sphere03.fgb_doit_nags09"	"<clr:29,172,214>Wheatley: Cüret et. Hayal kurmaya cüret et. Yıldızları hedefle."
+"[english]sphere03.fgb_doit_nags09"	"<clr:29,172,214>Wheatley: Dare it. Dare to dream. Shoot for the stars."
 "sphere03.fgb_hello01"	"<clr:29,172,214>Wheatley: Merhaba!"
 "[english]sphere03.fgb_hello01"	"<clr:29,172,214>Wheatley: Hello!"
 "sphere03.fgb_leave_me_in01"	"<clr:29,172,214>Wheatley: Beni bırak! Beni bırak! Git bas şuna!"
@@ -3093,26 +3671,62 @@
 "[english]sphere03.fgb_plugin_nags07"	"<clr:29,172,214>Wheatley: I want to be plugged in, please!"
 "sphere03.fgb_plugin_nags08"	"<clr:29,172,214>Wheatley: Ahhh, çok yakınız, bağla beni!"
 "[english]sphere03.fgb_plugin_nags08"	"<clr:29,172,214>Wheatley: Ohhhh, we're so close, plug me in!"
+"sphere03.fgb_plugin_nags09"	"<clr:29,172,214>Wheatley: Ah! Benimle ne yapabiliriz şimdi. Biliyorum! Beni girişe bağla, lütfen."
+"[english]sphere03.fgb_plugin_nags09"	"<clr:29,172,214>Wheatley: Oh! What can we do with me then. I know! Plug me into the port, please."
+"sphere03.fgb_plugin_nags11"	"<clr:29,172,214>Wheatley: Ah, o giriş konforlu gibi. Beni ona bağlasana, lütfen."
+"[english]sphere03.fgb_plugin_nags11"	"<clr:29,172,214>Wheatley: Oh, that port looks comfy. Why don't you put me on it, please."
 "sphere03.fgb_ready_glados01"	"<clr:29,172,214>Wheatley: Evet!"
 "[english]sphere03.fgb_ready_glados01"	"<clr:29,172,214>Wheatley: Yes!"
 "sphere03.fgb_ready_glados06"	"<clr:29,172,214>Wheatley: Ahhhhhhh, evet hazır."
 "[english]sphere03.fgb_ready_glados06"	"<clr:29,172,214>Wheatley: Ohhhhhh, yes she is."
+"sphere03.fgb_stalemate_nags04"	"<clr:29,172,214>Wheatley: Tamam. İşte iyi bir fikir. Kesinlikle o düğmeye basmalısın."
+"[english]sphere03.fgb_stalemate_nags04"	"<clr:29,172,214>Wheatley: Okay. Here's a good idea. You should definitely press that button."
 "sphere03.fgb_stalemate_nags05"	"<clr:29,172,214>Wheatley: [fısıldayarak] ...Bence yalan söylüyor..."
 "[english]sphere03.fgb_stalemate_nags05"	"<clr:29,172,214>Wheatley: [whispered] ...I think she's lying..."
+"sphere03.fgb_stalemate_nags06"	"<clr:29,172,214>Wheatley: Onu dinleme! Yeterli özelliklere sahip olmadığın DOĞRU. Fakat bundan çok daha önemli bir şeye sahipsin. O düğmeye basmak için bir parmak, böylece bizi öldüremeyecek."
+"[english]sphere03.fgb_stalemate_nags06"	"<clr:29,172,214>Wheatley: Don't listen to her! It IS true that you don't have the qualifications. But you've got something more important than that. A finger, with which to press that button, so that she won't kill us."
+"sphere03.fgb_stalemate_nags07"	"<clr:29,172,214>Wheatley: Senin hakkında farkettiğim ilk şey: 'İşte bu her düğme temelli sorunu çözebilecek bir hanımefendi,' diye düşündüm. Binde bir görülebilen birisi, doğuştan yetenekli. Doğuştan, düğmeyle çözülecek sorunlar için yetkili birisi."
+"[english]sphere03.fgb_stalemate_nags07"	"<clr:29,172,214>Wheatley: First thing I noticed about you: 'Now there's a lady who could resolve any button-based disputes,' I thought. A diamond in the rough, if you will--a a bloody natural. A born dispute resolution advisor in need of a button."
+"sphere03.fgb_stalemate_nags08"	"<clr:29,172,214>Wheatley: Senin en sevdiğim niteliklerini söylemiş miydim daha önce? Sırasıyla: İlki: Bir şeyleri çözme tarzına bayılıyorum. Özellikle sorunları. İlkiyle bağlantılı olarak: Düğmelere basman. Senin sevdiğim iki özelliğin: Düğmelere basman ve bir şeyleri çözme yeteneğin. Özellikle sorunları."
+"[english]sphere03.fgb_stalemate_nags08"	"<clr:29,172,214>Wheatley: Have I ever told you the qualities I love most in you? In order: Number one: resolving things, love the ways you resolve things. Particularly disputes. Number one, tied: Button-pushing. Two things I love about you: Button pushing and the ability to resolve things. Chiefly disputes."
+"sphere03.fgb_stalemate_nags09"	"<clr:29,172,214>Wheatley: Tekrar rahatsız ettiğim için afedersin, ama eğer düğmeye BASMAZSAN ölümcül sinir gazı emitörleri tekrar çalışmaya başlayacak, ki bu durumda büyük ihtimalle o seni ağzına kadar sinir gazıyla doldurmaya çalışacak. Seni acele ettirmek istemem. Sadece bunu sahip olduğun vakti doğru şekilde kavraman için söylüyorum."
+"[english]sphere03.fgb_stalemate_nags09"	"<clr:29,172,214>Wheatley: Sorry to interject again, but if you do NOT push the button the deadly neurotoxin emitters will come back online, at which point she will most likely fill you to brimming with neurotoxin. Not trying to rush you. Just throwing that out for leisurely digestion in your own time."
+"sphere03.fgb_stalemate_nags12"	"<clr:29,172,214>Wheatley: Tamam... Bu muhtemelen doğru. Ama doğru olmayan şu ki, az önce ben seni oyalıyorken DÜĞMEYE BASTIK! YARATTIĞIM KAFA KARIŞIKLIĞI ANINI DÜĞMEYE BASMAK İÇİN KULLAN!"
+"[english]sphere03.fgb_stalemate_nags12"	"<clr:29,172,214>Wheatley: Okay... that's probably correct. But where it is incorrect is while I've been stalling you WE JUST PRESSED THE BUTTON! USE THE MOMENT OF CONFUSION I'VE JUST CREATED TO PRESS THE BUTTON!"
 "sphere03.fgb_that_is_me02"	"<clr:29,172,214>Wheatley: Ah! O bahsettikleri kişi BENİM!"
 "[english]sphere03.fgb_that_is_me02"	"<clr:29,172,214>Wheatley: Oh! That's ME they're talking about!"
+"sphere03.fgb_transfer_pain01"	"<clr:29,172,214>Wheatley: Onu öylesine mi söylüyorsun, yoksa gerçekten acıtacak mı? Öylesine söylüyorsun değil mi? Hayır, öylesine değil. Acıtacak, değil mi?"
+"[english]sphere03.fgb_transfer_pain01"	"<clr:29,172,214>Wheatley: Are you just saying that, or is it really going to hurt? You're just saying that aren't you? No, you're not. It is going to hurt, isn't it?"
 "sphere03.fgb_xfer_start03"	"<clr:29,172,214>Wheatley: İşte başlıyorum!"
 "[english]sphere03.fgb_xfer_start03"	"<clr:29,172,214>Wheatley: Here I go!"
+"sphere03.fgb_xfer_start04"	"<clr:29,172,214>Wheatley: Bekle, ya bu acıtırsa? Ya bu GERÇEKTEN acıtırsa? Ahhh, bunu düşünmemiştim."
+"[english]sphere03.fgb_xfer_start04"	"<clr:29,172,214>Wheatley: Wait, what if this hurts? What if it REALLY hurts? Ohhh, I didn't think of that."
+"sphere03.gladosgantry05"	"<clr:29,172,214>Wheatley: Eğer bu plan hakkında tereddütün varsa, şu an onları dile getirmek için iyi bir zaman."
+"[english]sphere03.gladosgantry05"	"<clr:29,172,214>Wheatley: So. If you've got any reservations whatsoever about this plan, now would be the time to voice them."
 "sphere03.gladosgantry06"	"<clr:29,172,214>Wheatley: Hemmen şimdi."
 "[english]sphere03.gladosgantry06"	"<clr:29,172,214>Wheatley: Riggght now."
+"sphere03.gladosgantry15"	"<clr:29,172,214>Wheatley: Eğer vazgeçmek istersen basitçe burada oturabiliriz. Sonsuza dek. Bu da bir seçenek. Seçenek A: Burada otururuz. Hiçbir şey yapmayız. Seçenek B: Oradan geçeriz ve eğer o hayattaysa bizi neredeyse kesinlikle öldürür."
+"[english]sphere03.gladosgantry15"	"<clr:29,172,214>Wheatley: If you want to just call it quits, we could just sit here. Forever. That's an option. Option A: Sit here. Do nothing. Option B: Go through there, and if she's alive, she'll almost certainly kill us."
 "sphere03.gladosgantry21"	"<clr:29,172,214>Wheatley: Kaçmak için ONUN odasından geçmemiz gerekecek."
 "[english]sphere03.gladosgantry21"	"<clr:29,172,214>Wheatley: In order to escape, we're going to have to go through HER chamber."
 "sphere03.gladosgantry22"	"<clr:29,172,214>Wheatley: Ve o muhtemelen bizi öldürecek, eğer, eee, uyanıksa."
 "[english]sphere03.gladosgantry22"	"<clr:29,172,214>Wheatley: And she will probably kill us if, um, she's awake."
+"sphere03.gladosunderchamber01"	"<clr:29,172,214>Wheatley: Buna çok güleceksin. Onun ininden geçip onun bizi öldürme ihtimalinden başka kesinlikle hiçbir yol olmadığını söylediğimi hatırlıyor musun? Buradan geçebilirdik. [güler] Benim hatam. Şansımıza, o açık değildi."
+"[english]sphere03.gladosunderchamber01"	"<clr:29,172,214>Wheatley: Ohh. You're gonna laugh at this. You know how I said there was absolutely no way to get here without going through her lair and her potentially killing us? Could have gone through here. [laughs] My fault. Bit of luck for us that she wasn't switched on."
+"sphere03.gloriousfreedom01"	"<clr:29,172,214>Wheatley: Bu İNANILMAZ! İstediğimiz her yere yürüyebiliriz! Bak, mesela... sola git! Hayır, sağa git, sağa git! Umursamıyorum bile, umursamıyorum bile, istediğin yere git, daha az umursayamazdım."
+"[english]sphere03.gloriousfreedom01"	"<clr:29,172,214>Wheatley: This is AMAZING! We can walk wherever we want! Look, just... go left! No, go right, go right! Don't even care, don't even care, just go where ever you want, couldn't care less."
+"sphere03.gloriousfreedom03"	"<clr:29,172,214>Wheatley: Şuraya bak! Nereye gideceğimizi söyleyecek bir ray yok! AH, bu harikulade. İstediğimiz yere gidebiliriz! Bekle gerçi, nereye gidiyoruz? Cidden. Bekle yönümü bulayım. Hmm. Aslında, rayı takip etmeye devam et."
+"[english]sphere03.gloriousfreedom03"	"<clr:29,172,214>Wheatley: Look at this! No rail to tell us where to go! OH, this is brilliant. We can go where ever we want! Hold on, though, where are we going? Seriously. Hang on, let me just get my bearings. Hm. Just follow the rail, actually."
 "sphere03.intro_ride01"	"<clr:29,172,214>Wheatley: HA! Burada canlı birilerinin olduğunu BİLİYORDUM!"
 "[english]sphere03.intro_ride01"	"<clr:29,172,214>Wheatley: HA! I knew someone was alive in here."
 "sphere03.intro_ride02"	"<clr:29,172,214>Wheatley: AH! Aman. Tanrım. Berbat görü-- eee... Güzel. Güzel görünüyorsun aslında."
 "[english]sphere03.intro_ride02"	"<clr:29,172,214>Wheatley: AH! Oh. My. God. You look terribl-- ummm... good. Looking good, actually."
+"sphere03.intro_ride03"	"<clr:29,172,214>Wheatley: İyi misin? İyi mi- Buna cevap verme. İyi olduğundan kesinlikle eminim. Kendine gelmen için bolca zaman var. Sadece yavaştan al."
+"[english]sphere03.intro_ride03"	"<clr:29,172,214>Wheatley: Are you okay? Are you - Don't answer that. I'm absolutely sure you're fine. There's plenty of time for you to recover. Just take it slow."
+"sphere03.intro_ride04"	"<clr:29,172,214>Wheatley: Sakin ol! 'Hazırlan' - tek söyledikleri bu. 'Hazırlan.' Her şey yolunda. Tamam mı? Hareket etme. Bizi buradan çıkaracağım."
+"[english]sphere03.intro_ride04"	"<clr:29,172,214>Wheatley: Stay calm! 'Prepare' - that's all they're saying. 'Prepare.' It's all fine. Alright? Don't move. I'm gonna get us out of here."
+"sphere03.intro_ride07"	"<clr:29,172,214>Wheatley: Ama paniğe kapılma, tamam mı? Gerçi, paniğe kapıldığını hissedersen o duyguyu kaybetme, çünkü o his sende beyin hasarı olduğu söylendiğinde verilecek doğru tepkinin kendisi."
+"[english]sphere03.intro_ride07"	"<clr:29,172,214>Wheatley: But don't be alarmed, alright? Although, if you do feel alarm, try to hold onto that feeling because that is the proper reaction to being told you have brain damage."
 "sphere03.intro_ride08"	"<clr:29,172,214>Wheatley: Söylediklerimi anlıyor musun? Söylediklerim mantıklı geliyor mu? Sadece 'Evet' de."
 "[english]sphere03.intro_ride08"	"<clr:29,172,214>Wheatley: Do you understand what I'm saying? At all? Does any of this make any sense? Just tell me, 'Yes'."
 "sphere03.jailbreakdooropens01"	"<clr:29,172,214>Wheatley: Hey dostum!"
@@ -3121,6 +3735,8 @@
 "[english]sphere03.jailbreakdooropens05"	"<clr:29,172,214>Wheatley: I know I'm early, but we have to go right NOW!"
 "sphere03.jailbreakdooropens07"	"<clr:29,172,214>Wheatley: Onun duyamayacağı bir aksanda konuşuyorum..."
 "[english]sphere03.jailbreakdooropens07"	"<clr:29,172,214>Wheatley: I'm speaking in an accent that is beyond her range of hearing..."
+"sphere03.jailbreakdooropens08"	"<clr:29,172,214>Wheatley: Sakince bana doğru yürü de gidip kapatalım onu."
+"[english]sphere03.jailbreakdooropens08"	"<clr:29,172,214>Wheatley: Walk casually toward my position and we'll go shut her down."
 "sphere03.jailbreakdooropens11"	"<clr:29,172,214>Wheatley: Koş!"
 "[english]sphere03.jailbreakdooropens11"	"<clr:29,172,214>Wheatley: Run!"
 "sphere03.jailbreakdooropens14"	"<clr:29,172,214>Wheatley: Hadi hadi hadi!"
@@ -3147,12 +3763,24 @@
 "[english]sphere03.jailbreakneardoor08"	"<clr:29,172,214>Wheatley: We're not safe yet. Quick! Follow the walkway."
 "sphere03.jailbreakneardoor10"	"<clr:29,172,214>Wheatley: Arkamdaki köprüye ulaşmalısın!"
 "[english]sphere03.jailbreakneardoor10"	"<clr:29,172,214>Wheatley: You have to get to the catwalk behind me!"
+"sphere03.jailbreakneardoor11"	"<clr:29,172,214>Wheatley: Sana bir şey söyleyeceğim, sakin ol: Sanırım sinir gazı kokusu alıyorum."
+"[english]sphere03.jailbreakneardoor11"	"<clr:29,172,214>Wheatley: Stay casual when I tell you this: I think I smell neurotoxin."
 "sphere03.jailbreakrun09"	"<clr:29,172,214>Wheatley: Taretler!"
 "[english]sphere03.jailbreakrun09"	"<clr:29,172,214>Wheatley: Turrets!"
 "sphere03.nanobotinto01"	"<clr:29,172,214>Wheatley: Hey! Nasıl gidiyor? İşte tekrar burdayım!"
 "[english]sphere03.nanobotinto01"	"<clr:29,172,214>Wheatley: Hey! How's it going? Here I am again!"
+"sphere03.nanobotonbreak01"	"<clr:29,172,214>Wheatley: BİLİYORUM Jerry. Hayır, paydostayım dostum. Paydostayım."
+"[english]sphere03.nanobotonbreak01"	"<clr:29,172,214>Wheatley: I KNOW, Jerry. No, I'm on BREAK, mate. On a break."
 "sphere03.nanobotow01"	"<clr:29,172,214>Wheatley: AH!"
 "[english]sphere03.nanobotow01"	"<clr:29,172,214>Wheatley: OW!"
+"sphere03.nanobotrealclose01"	"<clr:29,172,214>Wheatley: Herneyse, dinle; kaçmaya çok yakınız, sadece 5 oda daha dayan."
+"[english]sphere03.nanobotrealclose01"	"<clr:29,172,214>Wheatley: Anyway, look, we're really close to busting out, just hang in there for five more chambers."
+"sphere03.openingbraindamage01"	"<clr:29,172,214>Wheatley: Çoğu denek birkaç ay uykuda kaldıktan sonra kavrama zorluğu yaşar. Şimdi, sen bundan... bayağı daha uzun bir süre uykuda kaldın ve çok küçük bir ciddi beyin hasarı durumunun olması işten bile değil."
+"[english]sphere03.openingbraindamage01"	"<clr:29,172,214>Wheatley: Most test subjects do experience some cognitive deterioration after a few months in suspension. Now you've been under for... quite a lot longer, and it's not out of the question that you might have a very minor case of serious brain damage."
+"sphere03.openingbraindamage03"	"<clr:29,172,214>Wheatley: Ama paniğe kapılma, tamam mı? Çünkü ee... eh, aslında, eğer paniğe kapıldığını hissedersen, o hissi kaybetme. Çünkü paniğe kapılma hissi devasa boyutta beyin hasarın olduğu söylendiğinde verilecek doğru tepkidir. Yani eğer paniğe kapılmış hissedersen o zaman hasar sandığımız kadar ciddi değil demektir. Gerçi muhtemelen çok ciddi."
+"[english]sphere03.openingbraindamage03"	"<clr:29,172,214>Wheatley: But don't be alarmed, alright? Because ah... well, actually, if you DO feel alarmed, hold onto that. Because the feeling of alarm is the proper reaction to being told you've got massive brain damage. So if you are alarmed, then it suggests the damage is not as serious as we thought. Although it probably is really serious."
+"sphere03.openingbraindamage04"	"<clr:29,172,214>Wheatley: Dediklerimi anlıyor musun? Sadece 'Evet' de."
+"[english]sphere03.openingbraindamage04"	"<clr:29,172,214>Wheatley: Do you understand what I'm saying? Just tell me 'Yes'."
 "sphere03.openingbraindamage05"	"<clr:29,172,214>Wheatley: Tamam. Orada yaptığın şey zıplamak. Sen az önce... sen az önce zıpladın. Ama boşver. 'Elma' de. 'Eeeelma'."
 "[english]sphere03.openingbraindamage05"	"<clr:29,172,214>Wheatley: Okay. What you're doing there is jumping. You just... you just jumped. But nevermind. Say 'Apple'. 'Aaaapple.'"
 "sphere03.openingbraindamageapplenag01"	"<clr:29,172,214>Wheatley: Basit bir kelime. 'Elma'."
@@ -3163,10 +3791,14 @@
 "[english]sphere03.openingbraindamageapplenag03"	"<clr:29,172,214>Wheatley: Ay. Double Pee-Ell-Ee."
 "sphere03.openingbraindamageapplenag04"	"<clr:29,172,214>Wheatley: Sadece 'Elma' de. Kolay bir kelime, değil mi? 'Elma'."
 "[english]sphere03.openingbraindamageapplenag04"	"<clr:29,172,214>Wheatley: Just say 'Apple'. Easy word, isn't it? 'Apple'."
+"sphere03.openingbraindamageapplenag05"	"<clr:29,172,214>Wheatley: Bunu cümle içinde nasıl kullanırsın? 'Mmm, bu elma çıtır çıtır,' diyebilirsin. Ve senden tüm cümleyi söylemeni bile istemiyorum. Sadece 'Elma' kelimesini söyle."
+"[english]sphere03.openingbraindamageapplenag05"	"<clr:29,172,214>Wheatley: How would you use it in a sentence? 'Mmm, this apple's crunchy,' you might say. And I'm not even asking you for the whole sentence. Just the word 'Apple'."
 "sphere03.openingcloseenough01"	"<clr:29,172,214>Wheatley: Peki, bak ne diyeceğim. Bu yeterince yakın. Sadece sıkı tutun."
 "[english]sphere03.openingcloseenough01"	"<clr:29,172,214>Wheatley: Okay, you know what? That's close enough. Just hold tight."
 "sphere03.openingdooropened01"	"<clr:29,172,214>Wheatley: EVET! Burada canlı birilerinin olduğunu BİLİYORDUM!"
 "[english]sphere03.openingdooropened01"	"<clr:29,172,214>Wheatley: YES! I KNEW someone was alive in here!"
+"sphere03.openingfirstlook01"	"<clr:29,172,214>Wheatley: AHH! BERBAT görü--harika görünüyorsun. Harika görünüyorsun, cidden. Dürüst olursam."
+"[english]sphere03.openingfirstlook01"	"<clr:29,172,214>Wheatley: AGH! You look TERRIB--you look good. Looking good, actually. If I'm honest."
 "sphere03.openinggoodbye01"	"<clr:29,172,214>Wheatley: İşte böyle!"
 "[english]sphere03.openinggoodbye01"	"<clr:29,172,214>Wheatley: That's the spirit!"
 "sphere03.openinggoodbye02"	"<clr:29,172,214>Wheatley: İyi şanslar!"
@@ -3175,8 +3807,20 @@
 "[english]sphere03.openinghello01"	"<clr:29,172,214>Wheatley: Hello? Anyone in there?"
 "sphere03.openinghello12"	"<clr:29,172,214>Wheatley: Merhabaaaa?"
 "[english]sphere03.openinghello12"	"<clr:29,172,214>Wheatley: Helloooo?"
+"sphere03.openinghello13"	"<clr:29,172,214>Wheatley: Kapıyı açacak mısın? Öyle bir zaman gelecek mi?"
+"[english]sphere03.openinghello13"	"<clr:29,172,214>Wheatley: Are you going to open the door? At any time?"
 "sphere03.openinghello15"	"<clr:29,172,214>Wheatley: Merhaba? Kapıyı a--hayır mı?"
 "[english]sphere03.openinghello15"	"<clr:29,172,214>Wheatley: Hello? Can y--no?"
+"sphere03.openinghello17"	"<clr:29,172,214>Wheatley: Bu kapıyı açacak mısın? Çünkü gayet acil."
+"[english]sphere03.openinghello17"	"<clr:29,172,214>Wheatley: Are you going to open this door? Because it's fairly urgent."
+"sphere03.openinghello18"	"<clr:29,172,214>Wheatley: Aç şu kapıyı işte! [kendi kendine] Bu çok agresif oldu. [tekrar yüksek sesle] Merhaba dost! Neden kapıyı açmıyorsun?"
+"[english]sphere03.openinghello18"	"<clr:29,172,214>Wheatley: Oh, just open the door! [to self] That's too aggressive. [loud again] Hello, friend! Why not open the door?"
+"sphere03.openinghello19"	"<clr:29,172,214>Wheatley: [kendi kendine] Hmm. İspanyol olabilir, İspanyol olabilir. [tekrar yüksek sesle] Hola, amigo! Abre la puerta! Donde esta--hayır. Ee..."
+"[english]sphere03.openinghello19"	"<clr:29,172,214>Wheatley: [to self] Hm. Could be Spanish, could be Spanish. [loud again] Hola, amigo! Abre la puerta! Donde esta--no. Um..."
+"sphere03.openinghello21"	"<clr:29,172,214>Wheatley: İyi! Hayır, kesinlikle iyi. Sanki onların kaçmasına yardım etmem için bana yalvaran on bin başka deneğim yokmuş gibi. Sanki burası PATLAMAK üzere değilmiş gibi."
+"[english]sphere03.openinghello21"	"<clr:29,172,214>Wheatley: Fine! No, absolutely fine. It's not like I don't have, you know, ten thousand other test subjects begging me to help them escape. You know, it's not like this place is about to EXPLODE."
+"sphere03.openinghello22"	"<clr:29,172,214>Wheatley: Tamam, bak, peki, dürüst olacağım. Hayatta kalan SON denek sensin. Ve eğer sen bana yardım ETMEZSEN, ikimiz de öleceğiz.  Tamam mı? Bunu söylemek istemiyordum, ama beni buna sen zorladın. Tamam mı? Ölü. Dos Muerte."
+"[english]sphere03.openinghello22"	"<clr:29,172,214>Wheatley: Alright, look, okay, I'll be honest. You're the LAST test subject left. And if you DON'T help me, we're both going to die. Alright? I didn't want to say it, you dragged it out of me. Alright? Dead. Dos Muerte."
 "sphere03.openinghellonag01"	"<clr:29,172,214>Wheatley: Merhaba!"
 "[english]sphere03.openinghellonag01"	"<clr:29,172,214>Wheatley: Hello!"
 "sphere03.openinghellonag02"	"<clr:29,172,214>Wheatley: Merhabaaaaaaaaa!"
@@ -3211,8 +3855,14 @@
 "[english]sphere03.openingoutside04"	"<clr:29,172,214>Wheatley: Why should I be kept informed about the life functions of the ten thousand bloody test subjects I'm supposed to be in charge of?"
 "sphere03.openingoutside05"	"<clr:29,172,214>Wheatley: Ve sence yönetim buraya gelip on bin cansız sebze bulunca bu kimin suçu olacak?"
 "[english]sphere03.openingoutside05"	"<clr:29,172,214>Wheatley: And whose fault do you think it's going to be when the management comes down here and finds ten thousand flipping vegetables?"
+"sphere03.openingpanicsituation01"	"<clr:29,172,214>Wheatley: Nasılsın? Nasıl hissediyorsun? Bekle. Buna cevap verme. Çok fazla derin rahatlama, yaptığı şey diş etlerini rahatlatmak. Ve konuşmadan oluşan titreşimler -- nadir görülen bir durumda -- ağzından tüm dişlerin dökülmesine sebep olabilir."
+"[english]sphere03.openingpanicsituation01"	"<clr:29,172,214>Wheatley: How are you? How you feeling? Wait. Don't answer that. Too much deep relaxation, what it does is it relaxes the gums. And the vibrations from talking -- on a rare occasion -- can make all of your teeth fall out of your head."
+"sphere03.openingpanicsituation03"	"<clr:29,172,214>Wheatley: Yani: iyileşmek için ÇOK zamanın var. Acele etme."
+"[english]sphere03.openingpanicsituation03"	"<clr:29,172,214>Wheatley: So: there's PLENTY of time to recover. Just take it slow."
 "sphere03.openingprepare01"	"<clr:29,172,214>Wheatley: SAKİN OL! Sakin ol! 'Hazırlık yap.' Tek söylediği bu. Sadece 'Hazırlık yap' diyor. Her şey yolunda. Tamam mı? Hareket etme. Bizi buradan çıkaracağım."
 "[english]sphere03.openingprepare01"	"<clr:29,172,214>Wheatley: STAY CALM! Stay calm! 'Prepare.' That's all it's saying. It's just saying 'Prepare.' It's all fine. Alright? Don't move. I'm going to get us out of here."
+"sphere03.openingprepare04"	"<clr:29,172,214>Wheatley: Ah. Bir şeye tutunmak İSTEYEBİLİRSİN. Nasihat veriyorum, sen bilirsin."
+"[english]sphere03.openingprepare04"	"<clr:29,172,214>Wheatley: Oh. You MIGHT want to hang onto to something. Word of advice, up to you."
 "sphere03.openingstorystraight02"	"<clr:29,172,214>Wheatley: Pekâlâ, dinle, hikayelerimizi açığa kavuşturmalıyız, tamam mı? Eğer biri sorarsa -- kimse sormaz merak etme -- fakat eğer biri sorarsa, bildiğin her şeyi anlat. En son kontrol ettiğinde, herkesin gayet canlı göründüğünü söyle. Tamam mı? Ölü değiller."
 "[english]sphere03.openingstorystraight02"	"<clr:29,172,214>Wheatley: Okay, listen, we should get our stories straight, alright? If anyone asks -- and no one's gonna ask, don't worry -- but if anyone asks, tell them as far as you know, the last time you checked, everyone looked pretty much alive. Alright? Not dead."
 "sphere03.openingstorystraight03"	"<clr:29,172,214>Wheatley: Daha da iyisi, bir şey söyleme."
@@ -3223,10 +3873,14 @@
 "[english]sphere03.openingwallhitone01"	"<clr:29,172,214>Wheatley: Ohhhhhh!"
 "sphere03.openingwallhitone02"	"<clr:29,172,214>Wheatley: İyi haber: bu bir iniş istasyonu DEĞİL. En azından bir gizem açığa çıktı. Bu duvara manuel baskı girişiminde bulunacağım. Biraz teknik hale gelebilir. Sıkı tutun!"
 "[english]sphere03.openingwallhitone02"	"<clr:29,172,214>Wheatley: Good news: that is NOT a docking station. So there's one mystery solved. I'm going to attempt a manual override on this wall. Could get a bit technical! Hold on!"
+"sphere03.openingwallhitthree01"	"<clr:29,172,214>Wheatley: İşte böyle! Şimdi dürüst olacağım, bu tür bir kavrama sınamasını geçmek için yeterince formda değilsin. Ama... ee... en azından iyi zıplıyorsun. Yani... buna sahipsin. Avantajın zıplamak. Sen sadece elinden geleni yap, ben seninle ileride buluşacağım."
+"[english]sphere03.openingwallhitthree01"	"<clr:29,172,214>Wheatley: Whew. There we go! Now I'll be honest, you are probably in no fit state to run this particular type of cognitive gauntlet. But... um... at least you're a good jumper. So... you've got that. You've got the jumping on your side. Just do your best, and I'll meet you up ahead."
 "sphere03.openingwallhittwo01"	"<clr:29,172,214>Wheatley: Neredeyse geldik! Unutma: delik açan bir silah arıyorsun. Kurşun deliği değil, ama-- yani, görünce anlarsın işte. Bu sefer gerçekten sıkı tutun!"
 "[english]sphere03.openingwallhittwo01"	"<clr:29,172,214>Wheatley: Almost there! Remember: you're looking for a gun that makes holes. Not bullet holes, but-- well, you'll figure it out. Really do hold on this time!"
 "sphere03.openingyouallright01"	"<clr:29,172,214>Wheatley: İyi misin? Beni duyuyor musun? Merhaba?"
 "[english]sphere03.openingyouallright01"	"<clr:29,172,214>Wheatley: You alright down there? Can you hear me? Hello?"
+"sphere03.raildropintro01"	"<clr:29,172,214>Wheatley: Tamam, dinle, sana bir şey söylemeliyim. Söyleyeceklerimi kaldırması biraz zor. Bana Yönetim Rayımdan ASLA, ASLA AMA ASLA ayrılmamamı söylediler. Yoksa ÖLECEKMİŞİM. Ama artık başka seçeneğimiz kalmadı. Yani... bu şeyden atladığım an ölmemem için beni yakalamaya hazırlan, tamam mı?"
+"[english]sphere03.raildropintro01"	"<clr:29,172,214>Wheatley: Okay, listen, let me lay something on you here. It's pretty heavy. They told me NEVER NEVER EVER to disengage myself from my Management Rail. Or I would DIE. But we're out of options here. So... get ready to catch me, alright, on the off chance that I'm not dead the moment I pop off this thing."
 "sphere03.raildroppickup02"	"<clr:29,172,214>Wheatley: Ah! Harika, sağol, süper."
 "[english]sphere03.raildroppickup02"	"<clr:29,172,214>Wheatley: Oh! Brilliant, thank you, great."
 "sphere03.raildroppostfall02"	"<clr:29,172,214>Wheatley: Hâlâ orada mısın? Beni kaldırabilir misin, sence? Eğer oradaysan?"
@@ -3235,12 +3889,18 @@
 "[english]sphere03.raildroppostfall03"	"<clr:29,172,214>Wheatley: Sorry, are you still there? Could you--could you pick me up?"
 "sphere03.raildroppostfall05"	"<clr:29,172,214>Wheatley: Merhaba? Lütfen--lütfen beni kaldırabilir misin?"
 "[english]sphere03.raildroppostfall05"	"<clr:29,172,214>Wheatley: Hello? Can you--can you pick me up, please?"
+"sphere03.raildroppostfall08"	"<clr:29,172,214>Wheatley: Eğer oradaysan, birazcık... yardım edebilir misin? [gergin gülüş] Sadece beni kaldır."
+"[english]sphere03.raildroppostfall08"	"<clr:29,172,214>Wheatley: If you ARE there, would you mind... giving me a little bit of help? [nervous laugh] Just picking me up."
 "sphere03.raildroppostfall09"	"<clr:29,172,214>Wheatley: Aşağı bak. Neredeyim? Neredeyim?"
 "[english]sphere03.raildroppostfall09"	"<clr:29,172,214>Wheatley: Look down. Where am I? Where am I?"
 "sphere03.raildroppostfall15"	"<clr:29,172,214>Wheatley: Canını sıkmak istemem. Eminim meşgulsündür ama hâlâ yerdeyim. Beni almanı bekliyorum."
 "[english]sphere03.raildroppostfall15"	"<clr:29,172,214>Wheatley: Don't want to hassle you. Sure you're busy. But--still here on the floor. Waiting to be picked up."
 "sphere03.raildroppostfall17"	"<clr:29,172,214>Wheatley: Hâlâ yerdeyim. Kaldırılmayı bekliyorum. Ee."
 "[english]sphere03.raildroppostfall17"	"<clr:29,172,214>Wheatley: Still here on the floor. Waiting to be picked up. Um."
+"sphere03.raildroppostfall19"	"<clr:29,172,214>Wheatley: Aşağıya bak. Kim bu aşağıda konuşan? Benim! Yerde duruyorum. Beni kaldırmana ihtiyacım var."
+"[english]sphere03.raildroppostfall19"	"<clr:29,172,214>Wheatley: Look down. Who's that, down there, talking? It's me! Down on the floor. Needing you to pick me up."
+"sphere03.secretpanelopens07"	"<clr:29,172,214>Wheatley: BAM! Gizli panel! Ben açtım. Arkan dönük iken."
+"[english]sphere03.secretpanelopens07"	"<clr:29,172,214>Wheatley: BAM! Secret panel! That I opened. While your back was turned."
 "sphere03.sp_a1_intro7_hoboturret01"	"<clr:29,172,214>Wheatley: Ah hayır..."
 "[english]sphere03.sp_a1_intro7_hoboturret01"	"<clr:29,172,214>Wheatley: Oh no..."
 "sphere03.sp_a1_intro7_hoboturret05"	"<clr:29,172,214>Wheatley: Hayır, sağol! Biz iyiyiz! Sorduğun için minnettarız!"
@@ -3265,6 +3925,8 @@
 "[english]sphere03.sp_a1_intro7_pickupnags13"	"<clr:29,172,214>Wheatley: Oh! Oh! Don't leave me behind! Do pick me up, if you would..."
 "sphere03.sp_a1_wakeup_breakerroom_turn02"	"<clr:29,172,214>Wheatley: Şimdi, kaçış bölmesi... kaçış bölmesi..."
 "[english]sphere03.sp_a1_wakeup_breakerroom_turn02"	"<clr:29,172,214>Wheatley: Now, escape pod... escape pod..."
+"sphere03.sp_a1_wakeup_breakerroom_turn03"	"<clr:29,172,214>Wheatley: Ah! Şuna da bak sen. Dönüyor. Uğursuz şey. Ama muhtemelen sorun değil. Yukarı çıkmaya başlamadığı sürece..."
+"[english]sphere03.sp_a1_wakeup_breakerroom_turn03"	"<clr:29,172,214>Wheatley: Oh! Look at that. It's turning. Ominous. But probably fine. Long as it doesn't start moving up..."
 "sphere03.sp_a1_wakeup_breakerroom_turn04"	"<clr:29,172,214>Wheatley: O-oh."
 "[english]sphere03.sp_a1_wakeup_breakerroom_turn04"	"<clr:29,172,214>Wheatley: Uh oh."
 "sphere03.sp_a1_wakeup_breakerroom_turn06"	"<clr:29,172,214>Wheatley: Yukarı... Yukarı çıkıyor."
@@ -3273,6 +3935,10 @@
 "[english]sphere03.sp_a1_wakeup_catwalk01"	"<clr:29,172,214>Wheatley: AH! I- Sorry, I just looked down. I do not recommend it."
 "sphere03.sp_a1_wakeup_catwalk02"	"<clr:29,172,214>Wheatley: AH! Tekrar baktım."
 "[english]sphere03.sp_a1_wakeup_catwalk02"	"<clr:29,172,214>Wheatley: AH! I've just done it again."
+"sphere03.sp_a1_wakeup_catwalk03"	"<clr:29,172,214>Wheatley: Az önce, eskiden sonu olmayan çukurlara düşmemek için yönetim rayıma güvendiğimin farkına vardım. Ve şimdi rayım sensin. Ve sen sonu olmayan çukurlara düşebilirsin. Korkudan saçmalıyorum, ama demek istediğim şey: kenara yaklaşma."
+"[english]sphere03.sp_a1_wakeup_catwalk03"	"<clr:29,172,214>Wheatley: I just now realized that I used to rely on my management rail to not fall into bottomless pits. And you're my rail now. And you can fall into bottomless pits. I'm rambling out of fear, but here's the point: don't get close to the edge."
+"sphere03.sp_a1_wakeup_gantry01"	"<clr:29,172,214>Wheatley: Tamam, düşüncelerimi söyleyeceğim; bunu yapmak istemiyorum. Oraya girmek istemiyorum. Oraya... Oraya girme - O kapalı. O kapalı! Panik sona erdi! O kapalı. Her şey iyi! İlerleyelim."
+"[english]sphere03.sp_a1_wakeup_gantry01"	"<clr:29,172,214>Wheatley: Okay, I'm gonna lay my cards on the table: I don't wanna do it. I don't want to go in there. Don't... Don't go in there - She's off. She's off! Panic over! She's off. All fine! On we go."
 "sphere03.sp_a1_wakeup_hacking03"	"<clr:29,172,214>Wheatley: Onu TANIYOR MUSUN?"
 "[english]sphere03.sp_a1_wakeup_hacking03"	"<clr:29,172,214>Wheatley: You KNOW her?"
 "sphere03.sp_a1_wakeup_hacking08"	"<clr:29,172,214>Wheatley: Tamam, paniğe kapılma! Tamam mı? Paniğe kapılmayı kes! Bunu hâlâ durdurabilirim. Ahh. Ah bir parola var. Sorun değil. Hacklerim işte. Sorun değil... eee..."
@@ -3289,6 +3955,8 @@
 "[english]sphere03.sp_a1_wakeup_into_breakerroom01"	"<clr:29,172,214>Wheatley: Let's go in!"
 "sphere03.sp_a1_wakeup_jump01"	"<clr:29,172,214>Wheatley: Atla! Aslında, şöyle bir baktım da, oldukça uzak değil mi?"
 "[english]sphere03.sp_a1_wakeup_jump01"	"<clr:29,172,214>Wheatley: Jump! Actually, looking at it, that is quite a distance, isn't it?"
+"sphere03.sp_a1_wakeup_jump05"	"<clr:29,172,214>Wheatley: Hâlâ tutuluyorum! Hâlâ tutuluyorum. Bu harika bir işti. Sıkıca tuttun. Her şey iyi. Bu harika."
+"[english]sphere03.sp_a1_wakeup_jump05"	"<clr:29,172,214>Wheatley: Still held! Still bein' held. That's a great job. You've applied the grip. We're all fine. That's tremendous."
 "sphere03.sp_a1_wakeup_jump12"	"<clr:29,172,214>Wheatley: Ayrıca, bir şey daha: omurganda da askı yok. O yüzden onun üstüne düşme. Kafanın üstüne de, orada da askı yok. Bu yükseklikten düşersen bir karpuz gibi patlar. [gergin kıkırdama] Kesinlikle bacaklarının üzerine inmeye odaklan."
 "[english]sphere03.sp_a1_wakeup_jump12"	"<clr:29,172,214>Wheatley: Also, a note: No braces on your spine, either. So don't land on that.  Or your head, no braces there. That could split like a melon from this height. [nervous chuckle] Do definitely focus on landing with your legs."
 "sphere03.sp_a1_wakeup_jump13"	"<clr:29,172,214>Wheatley: Haydi atla. En kötü ihtimalle ne olabilir ki? Ah. Ah bekle, en kötü şeyi şimdi düşündüm de. Oh! şimdi daha da kötüsünü düşündüm. Pekâlâ. Yeni, daha iyi bir plan: hiçbir olasılığın sonucunu düşünmüyoruz. Sadece şu boşluğa atla ve neler olacağını görelim."
@@ -3357,10 +4025,14 @@
 "[english]sphere03.sp_a2_bts5_getin04"	"<clr:29,172,214>Wheatley: GET IN!"
 "sphere03.sp_a2_bts5_getin06"	"<clr:29,172,214>Wheatley: BİN!"
 "[english]sphere03.sp_a2_bts5_getin06"	"<clr:29,172,214>Wheatley: GET IN!"
+"sphere03.sp_a2_bts5_grinder02"	"<clr:29,172,214>Wheatley: [kahkaha] Bizim yapıtımız. Gülmemeliyim. Acı hissediyorlar. Bir tür. Hepsi simule ediliyor. Ama onlar için yeterince gerçekçi sanırım."
+"[english]sphere03.sp_a2_bts5_grinder02"	"<clr:29,172,214>Wheatley: [laugh] Our handiwork. Shouldn't laugh. They do feel pain. Of a sort. All simulated. But real enough for them I suppose."
 "sphere03.sp_a2_bts5_hack02"	"<clr:29,172,214>Wheatley: Ben bunun üzerinde çalışırken sen de biraz dinlenebilirsin aslında."
 "[english]sphere03.sp_a2_bts5_hack02"	"<clr:29,172,214>Wheatley: You may as well have a little rest, actually, while I work on it."
 "sphere03.sp_a2_bts5_hack03"	"<clr:29,172,214>Wheatley: Tamam... İşte başlıyoruz..."
 "[english]sphere03.sp_a2_bts5_hack03"	"<clr:29,172,214>Wheatley: Ok... Here we go..."
+"sphere03.sp_a2_bts5_hack04"	"<clr:29,172,214>Wheatley: Her hack'in en zor kısmı nasıl-başlayacağını-anlama kısmıdır. Bu her zaman zordur. Ama... Başlayalım artık."
+"[english]sphere03.sp_a2_bts5_hack04"	"<clr:29,172,214>Wheatley: The hardest part of any hack is the figuring-out-how-to-start phase. That's always tricky. But... Let the games begin."
 "sphere03.sp_a2_bts5_hack05"	"<clr:29,172,214>Wheatley: Tamam, elimizde ne var?"
 "[english]sphere03.sp_a2_bts5_hack05"	"<clr:29,172,214>Wheatley: Allright, what have we got?"
 "sphere03.sp_a2_bts5_hack06"	"<clr:29,172,214>Wheatley: Bir bilgisayar. Şaşırtıcı değil. Bekliyordum. Bunu listeden silelim. Bilgisayar tanımlandı. Tamamdır."
@@ -3375,6 +4047,8 @@
 "[english]sphere03.sp_a2_bts5_hack11"	"<clr:29,172,214>Wheatley: The floor. What's the floor doing? What's the floor up to? Do you know what? It's holding everything up. The floor is important, holding everything up."
 "sphere03.sp_a2_bts5_hack12"	"<clr:29,172,214>Wheatley: Kalemler. Onlara ihtiyaç duyabiliriz. Gerçi bir tane bile göremiyorum. O zaman..."
 "[english]sphere03.sp_a2_bts5_hack12"	"<clr:29,172,214>Wheatley: Pens. Might need those. Don't see any though. So..."
+"sphere03.sp_a2_bts5_hack13"	"<clr:29,172,214>Wheatley: Eğer burada olmayan şeylerin listesini çıkarmaya başlarsak bu bütün gece sürebilir. Biliyorsun ya, kalemler mesela. Görebildiğimiz şeylere odaklanalım. Burada olmayan şeylere değil."
+"[english]sphere03.sp_a2_bts5_hack13"	"<clr:29,172,214>Wheatley: If we start making a list of things that aren't here, we could be here all night.  You know, pens for instance. Let's stick with things we can see. Not stuff that isn't here."
 "sphere03.sp_a2_bts5_hose_all01"	"<clr:29,172,214>Wheatley: Bu işe yaradı! Sinir gazı seviyesi yüzde sıfır! Evet!"
 "[english]sphere03.sp_a2_bts5_hose_all01"	"<clr:29,172,214>Wheatley: That did it! Neurotoxin at zero percent! Yes!"
 "sphere03.sp_a2_bts5_hose_all02"	"<clr:29,172,214>Wheatley: Bekle bir saniye -"
@@ -4291,28 +4965,50 @@
 "[english]npc_floorturret.talkretire"	"<clr:170,240,209><low>Turret: Target lost!"
 "Commentary_Title_WELCOME"	"PORTAL 2'YA HOŞGELDİNİZ"
 "[english]Commentary_Title_WELCOME"	"WELCOME TO PORTAL 2"
+"#commentary\com-welcome.wav"	"[Gabe Newell] Merhaba, benim adım Gabe Newell. Portal 2'ye hoşgeldiniz. 2007'de orijinal Portal'ı yayınladığımızda amacımız oyuncuların farklı bir oyun tarzı ve hikaye anlatma deneyimine nasıl karşılık vereceğini görmekti. Portal birtakım ödüller kazandı, çok sayıda kopya sattı ve en önemlisi oyuncular arasında diğer Valve oyunlarında olmayan bir yankı uyandırdı. Portal 2'yi hazırlarken karşılaştığımız zorluklar insanların beklentilerini hayata geçirmek, oyuncuları Chell'in ve Aperture Science'ın dünyasına geri götürmek ve aynı deneyimi tekrar yaşatmadan, fakat daha fazla yenilik katarak şaşırtmaktı. Bence bu oldukça hoş bir sürpriz olacak. Bir yapımcı yorumunu dinlemek için nişangâhınızı parlayan konuşma balonunun üstüne getirin ve kullanma tuşuna basın. Yorumu durdurmak için tekrar baloncuğun üstüne gelin ve kullanma tuşuna basın. Bazı yorumlar size birşey gösterebilmek için oyunun kontrolünü eline alabilir. Buna benzer durumlarda yorumu durdurmak için tekrar kullanma tuluna basın. Portal 2 oynama şansını elde ettikten sonra lütfen beni ne düşündüğünüz hakkında bilgilendirin. Bana gaben@valvesoftware.com adresinden ulaşabilirsiniz. Her oyun yayınladığımızda yaklaşık 10.000 e-posta alıyorum, hepsini yanıtlayamıyor olsam bile okumayı ihmâl etmiyorum. Teşekkürler ve bol eğlenceler!"
+"[english]#commentary\com-welcome.wav"	"[Gabe Newell] Hi, my name is Gabe Newell, and welcome to Portal 2.  When we released the original Portal in 2007, it was an experiment to see how gamers would respond to a different kind of gameplay and storytelling experience.  Portal went on to win a bunch of awards, sell many copies, and, most importantly, resonate with gamers in a way that no other Valve title has.  The challenges for us in building Portal 2 were to live up to people's expectations, to take you back to the world of Chell and Aperture Science, and to surprise gamers again not with more of the same, but with more of the new.  And, I think, it will be, mostly, a pleasant surprise. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your use key again to stop the commentary.  Please let me know what you think after you have had a chance to play Portal 2.  I can be reached at gaben@valvesoftware.com.  I get about 10,000 emails each time we release a game, and while I can't respond to all of them, I do read all of them.  Thanks, and have fun!"
 "Commentary_Title_BIGDOOR"	"BÜYÜK KAPI"
 "[english]Commentary_Title_BIGDOOR"	"BIG DOOR"
+"#commentary\com-bigdoor.wav"	"[Scott Dalton] Devasa geçiş kilidinin boyutu güzel bir kazaydı. Eski Aperture ile yeni Aperture arasındaki bağlantının büyük bir yapı olması gerektiğini biliyorduk. Yapılan ilk model herkesin beklediğinden beş kat daha büyüktü, ama insanlar ondan hoşlandı. Bunun Portal 2'nin kutusunda belirtilmesi gerektiği hakkında şakalar yaptık: \"Oyunlarda yapılmış en büyük kapıyı içerir!\" Oyuncuların beklentileriyle oynayıp arkasına bir kaç malzemeyle birlikte önemsiz görünen bir kapı yerleştirmenin eğlenceli olacağına karar verdik."
+"[english]#commentary\com-bigdoor.wav"	"[Scott Dalton] The size of the gigantic transition seal lock was a happy accident. We knew the connection between old Aperture and new Aperture had to be a big set piece. The first model built was about five times bigger than everyone expected, but people started to like it.  We joked that it should be a bullet point on the Portal 2 box: \"Features the biggest door in games ever!\"  We decided it would be fun to play with the player's expectations and put a puny looking door behind it, along with a few small props."
 "Commentary_Title_JANITOR"	"TEMİZLİKÇİ BOB"
 "[english]Commentary_Title_JANITOR"	"JANITOR BOB"
+"#commentary\com-janitor.wav"	"[Ivan Simonici] Düğme panelleri, kapılar, küpler gibi oyuncunun etkileşime geçebileceği tüm önemli oynanış elementlerinin eski versiyonlarını yaratmak zorunda kaldık. Hademe Bob isimli kurgusal bir karakter yarattık. Bob eski Aperture'un her şeyinin bakımından sorumlu kişi olacaktı. Bilim hakkında hiçbir şey anlamayan, ama koli bandı ve tornavidayla her şeyi onarabilen biri o. Eline geçen her şeyi kullanırdı. Sonuçlar güzel gözükmeyebilirdi, ama işe yarardı. Böylece ne zaman 3. bölüm için model tasarlamakta sıkışsak kendimize \"Bob bunu nasıl yapardı?\" diye sorduk."
+"[english]#commentary\com-janitor.wav"	"[Ivan Simonici] We had to come up with old-looking versions for all the important gameplay props, such as button panels, doors, cubes - basically everything the player could interact with. We came up with this fictional character - Janitor Bob. He'd be the guy who had to maintain all of old Aperture. A guy who doesn't understand anything about science but can fix everything with duct tape and a screwdriver. He would use everything he could get his hands on. The result might not look pretty but it would work. So whenever we got stuck designing props for chapter 3 we'd ask ourselves: \"Well, how would Bob build it?\""
 "Commentary_Title_EYE_HAS_IT"	"HER ŞEYE SAHİP BİR GÖZ"
 "[english]Commentary_Title_EYE_HAS_IT"	"THE EYE HAS IT"
 "Commentary_Title_MASH-UP"	"KARIŞIM"
 "[english]Commentary_Title_MASH-UP"	"MASH-UP"
+"#commentary\com-mashup.wav"	"[David Sawyer] Wheatley'in oyuncuyu öldüreceği beklentisini oluşturmamıza rağmen, bu anın bir sürpriz olmasını istedik. Burada oyuncular Güven Plakalarına alışkındı ve Wheatley'in oyuncuyu yana atması beklentilerin yıkılmasıdır. Kendinden emin olan oyuncu eğlenceli bir anla karşılaşıyor. Zıplayan kutuyu oyuncuların dikkatlerini toplayıp, doğru zamanlamayla atlamaları ve şaşkınlıklarının artması için koyduk."
+"[english]#commentary\com-mashup.wav"	"[David Sawyer]Having built up the expectation that Wheatley is going to kill the player, we still wanted the actual moment to be a surprise. By this point players are entirely comfortable with faith plates, and the simple subversion of expectations as Wheatley punts you sideways, is a fun and surprising moment. We added the bouncing box with the intention that players attempt to time their jump to catch the box, focusing their attention on the expected result of their jump and heightening the surprise."
 "Commentary_Title_CRUSHERS"	"EZİCİLER"
 "[english]Commentary_Title_CRUSHERS"	"CRUSHERS"
+"#commentary\com-crushers.wav"	"[Cayle George] Ezici paneller bazı bölümlerde test odalarını daha tehlikeli yapıyordu. Bu bölümleri basın gösterilerinde izletince izleyicilerden Portal 2'nin çok zor olacağı geri bildirimini aldık. Çünkü oyuncuların koşma ve portala girmelerini bir eziciye çarpmadan zamanlamaları gerekeceklerini düşündüler. Bunları Wheatley'in oyuncuyu tutmaya çalıştığı kaçış bölümü için sakladık."
+"[english]#commentary\com-crushers.wav"	"[Cayle George] We had a bunch of levels that used the crusher panels in ways that made the test chambers more dangerous. After showing some of these levels in press demos, we got feedback that viewers were getting the impression that Portal 2 was going to be too difficult since players would have to time events such as running or falling through a portal with not getting hit by a deadly crusher. We decided to save these for the escape, when Wheatley tries to hold you off."
 "Commentary_Title_LAIR"	"WHEATLEY'İN İNİ İÇİN HAZIRLIK"
 "[english]Commentary_Title_LAIR"	"PREPARING FOR WHEATLEY'S LAIR"
+"#commentary\com-lair.wav"	"[Alireza Razmpoosh] Son bölüm canavarı mücadelesini denerken oyuncuların Wheatley'in yuvasına girince ne yapacaklarını bilemediklerini gördük. Sonucu oyunculara boya borularını önceki bölümde kırmayı öğretmekle bulduk. Bu onlara oyun mekaniğini Wheatley'le savaşmadan ve zaman baskısına girmeden öğrenme imkanı tanıdı. Aynı zamanda Wheatley'in oyuncuya attığı bombayı geri yollamada da alıştırma yapılmış oluyor."
+"[english]#commentary\com-lair.wav"	"[Alireza Razmpoosh] When playtesting the final boss battle, we found players were confused about what to do when they entered Wheatley's lair. Our solution was to train the player by having them break glass paint pipes a level earlier. This lets them learn the mechanic without any time pressure before they have to fight Wheatley. This also trains the player to redirect the bombs Wheatley throws at them."
 "Commentary_Title_FATIGUE"	"ASANSÖR MOLASI"
 "[english]Commentary_Title_FATIGUE"	"ELEVATOR FATIGUE"
+"#commentary\com-fatigue.wav"	"[Marcus Egan] Oyuncuların birçok karmaşık test odasını geçince yorulduğunu gördük. Bu yüzden sıradan asansör yolculuğu ile bir sonraki bulmacaya geçmek yerine uzun boru gezintileri ve biraz yıkım ile oyunculara kısa bir ara verdirdik. Böylece oyunculara tesisin harap halini de hatırlatıyoruz."
+"[english]#commentary\com-fatigue.wav"	"[Marcus Egan] We found that playtesters were getting fatigued at solving so many complex test chambers in a row. So, instead of a routine elevator ride to the next puzzle, we added a long funnel ride with some destruction to give players a short break while reminding them of the facility's state of disrepair."
 "Commentary_Title_CHEATING"	"IŞIK HIZI HİLESİ"
 "[english]Commentary_Title_CHEATING"	"CHEATING THE SPEED OF LIGHT"
+"#commentary\com-cheating.wav"	"[Phil Co] Bu bulmacada bilimsel olarak doğru olmak istedik; çünkü Ay'da bir portal açılmasından önce bir süre geçmeliydi. Işık bu uzaklığı 1.4 saniyede geçiyor. Oyuncular Ay'a ateş edip hemen başka yöne bakıyorlardı. Ay'ı vurduklarını fark etmeyip hiçbir şey olmadı sanıyorlardı. Bunu çözmek için farklı yollar denedik. Bir yol olarak kuantum dolanmasını da denedik. Ama sonunda problemi gördüğünüz şekilde çözdük."
+"[english]#commentary\com-cheating.wav"	"[Phil Co] We wanted to be scientifically accurate in this puzzle, figuring that there'd be a slight delay before you'd see a portal on the moon, since light takes 1.4 seconds to travel the distance. But playtesters would shoot the moon and instantly turn away, thinking nothing had happened. They didn't realize they actually had shot the moon. We tried and rejected a few different approaches to communicate the effect, including a cheat involving quantum entanglement, before settling on the current solution to this problem."
+"#commentary\com-decay.wav"	"[Kelly Thornton] İlk oyunun test odalarının kalıntılarıyla başlamak ilk günden beri bir amacımızdı. Oyunculara geçmişte oynadıkları bölümleri hatırlatmak istedik. Aynı zamanda bir şeylerin değiştiğini belirttik. Sadece kurgusal değil görsel olarak da bunu açıkladık. İlk oyunun daha yalın sanat biçimiyle Portal 2'nin karmaşık görüntüsü arasındaki boşluğu böyle doldurduk."
+"[english]#commentary\com-decay.wav"	"[Kelly Thornton] Starting out in the ruins of the test chambers from the first Portal was our goal pretty much from Day One. We wanted to give players a sense of nostalgia for what they had played, but also make it very clear that things had changed. Not only in a fictional sense, but in a graphical one as well. We needed to bridge the gap between the first game's simpler art assets to the much more complex look of Portal 2."
 "Commentary_Title_CAROUSEL"	"PORTAL ATLIKARINCASI"
 "[english]Commentary_Title_CAROUSEL"	"PORTAL CAROUSEL"
+"#commentary\com-carousel.wav"	"[Alex Vlachos] Bu oda oyunculara portalların iki yerle olan bağlantı kurma esasını öğretmek için tasarlandı. Mavi portal farklı yerlere giderken turuncu portal sabit kalıyor. Orijinal Portal'da odada kendi kendine hareket eden portallar vardı.  Bu çoğu kişinin mavi portalın doğru yerde açılmasını beklemesine neden oldu. Oyuncuların portalı nerede açacaklarına kendilerinin karar vermesini daha öğretici bulduk. Böylece portalları kullanmayı bilen oyuncular bulmacayı daha hızlı ve uzmanlıkla çözebilir."
+"[english]#commentary\com-carousel.wav"	"[Alex Vlachos] This room is meant to teach players the fundamentals of portals connecting them to two places in the world. As the blue portal moves around the world, the orange stays rooted. In the original Portal, this room had the portals moving by themselves on a timer. This led to most people simply staring through their orange portal waiting for the blue one to end up in the right place. We felt that altering this to make the players decide where the portals came out was more instructive and meant that players who already knew how to use portals could solve this puzzle both quickly and with authority."
 "Commentary_Title_JAZZ"	"SMOOTH JAZZ"
 "[english]Commentary_Title_JAZZ"	"SMOOTH JAZZ"
 "Commentary_Title_E3"	"E3'DEKİ WHEATLEY"
 "[english]Commentary_Title_E3"	"WHEATLEY AT E3"
+"#commentary\com-catapult.wav"	"[Kristopher Katz] Burası Havai Güven Plakasını ilk kez bir bulmaca ögesi olarak denediğimiz odaydı. Harita birçok görsel düzenlemeden geçti ama başından beri nerdeyse hiç değişmeyen birkaç bulmacadan biri olarak kaldı."
+"[english]#commentary\com-catapult.wav"	"[Kristopher Katz] This was the first test map we created when we started to experiment with the Aerial Faith Plate puzzle element. The map underwent many visual refinements, but it's one of the few puzzles that remained almost completely unchanged from its first form."
 "Commentary_Title_REFERENCE"	"REFERANS ALINAN MALZEMELER"
 "[english]Commentary_Title_REFERENCE"	"REFERENCE MATERIALS"
 "Commentary_Title_mislead"	"YANILTICI DÜZELTMELER"
@@ -4327,6 +5023,8 @@
 "[english]Commentary_Title_HOTEL_HELL"	"HOTEL HELL"
 "Commentary_Title_SLOWBURN"	"YAVAŞ YANMAK"
 "[english]Commentary_Title_SLOWBURN"	"SLOW BURN"
+"Commentary_Title_MANY_TO_ONE"	"ÇOKTAN TEKE"
+"[english]Commentary_Title_MANY_TO_ONE"	"MANY TO ONE"
 "Commentary_Title_ACCENTS"	"BERBAT AKSANLAR"
 "[english]Commentary_Title_ACCENTS"	"HORRIBLE ACCENTS"
 "Commentary_Title_CAROLYN"	"CAROLINE"
@@ -4339,6 +5037,8 @@
 "[english]Commentary_Title_EVIL"	"EVIL WHEATLEY"
 "Commentary_Title_PUNISHER"	"CEZALANDIRICI"
 "[english]Commentary_Title_PUNISHER"	"PUNISHER"
+"Commentary_Title_WHIMSY"	"ROBOT MİZAHI"
+"[english]Commentary_Title_WHIMSY"	"ROBOT WHIMSY"
 "Commentary_Title_ORANGE"	"TURUNCU BOT"
 "[english]Commentary_Title_ORANGE"	"ORANGE BOT"
 "Commentary_Title_BLUE"	"MAVİ BOT"
@@ -4347,6 +5047,8 @@
 "[english]Commentary_Title_DECOR"	"DECORATING APERTURE"
 "Commentary_Title_NEW_SOUNDS"	"YENİ VE ESKİ SESLER"
 "[english]Commentary_Title_NEW_SOUNDS"	"NEW SOUNDS AND OLD"
+"Commentary_Title_PREDICTION"	"PORTALLARLA TAHMİN YÜRÜTMEK"
+"[english]Commentary_Title_PREDICTION"	"PREDICTING WITH PORTALS"
 "Commentary_Title_HUB"	"MERKEZ TASARIMI"
 "[english]Commentary_Title_HUB"	"HUB DESIGN"
 "Commentary_Title_HUB_RETURN"	"MERKEZE DÖNÜŞ"
@@ -4359,8 +5061,12 @@
 "[english]Commentary_Title_CONTEXT"	"PING CONTEXT"
 "Commentary_Title_SYNC"	"ZAMANLAMA KOORDİNASYONU"
 "[english]Commentary_Title_SYNC"	"SYNC UP"
+"Commentary_Title_HANDOFF"	"ELDEN ELE"
+"[english]Commentary_Title_HANDOFF"	"HAND OFF"
 "Commentary_Title_DYING"	"SÜREKLİ ÖLMEK"
 "[english]Commentary_Title_DYING"	"DYING ALL THE TIME"
+"Commentary_Title_DISASSEMBLY"	"MONTAJ MAKİNESİ"
+"[english]Commentary_Title_DISASSEMBLY"	"DISASSEMBLY DEVICE"
 "Commentary_Title_GEL_SOUNDS"	"JEL SESLERİ"
 "[english]Commentary_Title_GEL_SOUNDS"	"GEL SOUNDS"
 "Commentary_Title_WHEEL"	"JEST MENÜSÜ"
@@ -4377,6 +5083,12 @@
 "[english]Commentary_Title_FRANKENTURRET"	"FRANKENTURRETS"
 "Commentary_Title_WHEATLEY_MODEL"	"WHEATLEY MODELİ"
 "[english]Commentary_Title_WHEATLEY_MODEL"	"WHEATLEY MODEL"
+"Commentary_Title_VACUUM"	"VAKUM TAŞIMASI"
+"[english]Commentary_Title_VACUUM"	"VACUUM TRANSPORT"
+"#commentary\com-vacuum.wav"	"[Jeremy Bennett] Vakum tüpleri orijinal Portal'da ara sıra ortaya çıkmışlardı, fakat şimdi bu yolun Aperture'un tüm malzemelerini kolaylıkla naklettiği temel yöntem olduğunu göstermek istedik. Aperture'a çok uygun olan bu yöntem, nakliye sorunları kapsamında etkisiz ve absürt biçimde pahalı bir çözüm olarak görünüyordu. Ayrıca nesnelerin, tüplerin yanlarına karşı sürekli sekmesini sağlayarak, öncekine nazaran daha sert ve fiziksel olmalarını istedik. Bu durum Aperture'un sistem üzerinde gerçek bir kontrole ve naklettiği nesnelere karşı tam bir özene sahip olmadığını hissettiriyordu. Yine de, taşınacak binlerce şeye sahiplerdi."
+"[english]#commentary\com-vacuum.wav"	"[Jeremy Bennett] Vacuum pipes cropped up occasionally in the original Portal, but this time we wanted to show that this was the main way that Aperture transported all of its supplies about the facility. It felt very true to Aperture, in that it seemed like an inefficient and ridiculously expensive solution to their transport problems. We also wanted it to feel more violent and physical than before, with objects constantly ricocheting against the sides of the pipes.  It was as if Aperture had no real control over the system, and no real care for the things they were transporting. After all, they have thousands of the things."
+"Commentary_Title_ARMS"	"KOLLAR UYUŞUK"
+"[english]Commentary_Title_ARMS"	"ARMS ASLEEP"
 "Commentary_Title_ELEVIDEO"	"ASANSÖR VİDEOLARI"
 "[english]Commentary_Title_ELEVIDEO"	"ELEVATING VIDEOS"
 "Commentary_Title_FAITH"	"GÜVEN PLAKALARI"
@@ -4417,8 +5129,12 @@
 "[english]Commentary_Title_BOTVOX"	"VOICING THE BOTS"
 "Commentary_Title_WHEATLEY_ATTACKS"	"WHEATLEY'İN SALDIRILARI"
 "[english]Commentary_Title_WHEATLEY_ATTACKS"	"WHEATLEY ATTACKS"
+"#commentary\com-wheat_attacks.wav"	"[Kutta Srinivasan] Wheatley, havaya bomba atmak dışında farklı şekillerde de saldırabiliyordu. İlk başta ona oyuncuya işaret eden birkaç taret bağlamayı düşündük. Sıkıntılı olduğunu görünce bundan vazgeçtik. Ayrıca Wheatley'in ezici panellerle oyuncuyu parçalamasını sağlamaya çalıştık. Oyuncuların Wheatley'in ne yaptığına odaklanmış olduğundan ve dikkatini vermediği bir ezici tarafından sık sık ezildiğinden dolayı bunun da sıkıntılı olduğunu gördük."
+"[english]#commentary\com-wheat_attacks.wav"	"[Kutta Srinivasan] Wheatley used to have different kinds of attacks, other than lobbing bombs.  At one point, we tried attaching several turrets to him that he could point at you.  This proved too punishing, however, and they were removed.  We also tried crusher panels that Wheatley could try to smash you with.  This, once again, proved too punishing since players were focused on what Wheatley was doing and would often get hit by a crusher they weren't looking at."
 "Commentary_Title_DESIGNER"	"BİR BÖLÜM TASARIMCISI OLARAK WHEATLEY"
 "[english]Commentary_Title_DESIGNER"	"WHEATLEY'S AS LEVEL DESIGNER"
+"#commentary\com-designer.wav"	"[Aaron Barber] Wheatley'in ilk testini yapmak oldukça eğlenceliydi, çünkü onun amatör bir bölüm tasarımcısı olduğu hissini vermek istedik. İnsanların duvarlara yazı yazmak veya isimlerini koymak için farklı dokular veya ışıklar kullandığı bir sürü harita gördük."
+"[english]#commentary\com-designer.wav"	"[Aaron Barber] Wheatley's first test was really fun to make because we wanted it to feel like he was a first-time level designer. We see a lot of maps where people try using different textures or lights to write words or put their names on the walls."
 "Commentary_Title_WHEATDOS"	"WHEATDOS"
 "[english]Commentary_Title_WHEATDOS"	"WHEATDOS"
 }
Index: portal2/resource/basemodui_romanian.txt
===================================================================
--- portal2/resource/basemodui_romanian.txt	(revision 23)
+++ portal2/resource/basemodui_romanian.txt	(revision 24)
@@ -735,7 +735,7 @@
 "[english]PORTAL2_SignIn_Title"	"GAMER PROFILE"
 "PORTAL2_MainMenu_CoOp"	"JOACĂ CU UN PRIETEN"
 "[english]PORTAL2_MainMenu_CoOp"	"PLAY COOPERATIVE GAME"
-"PORTAL2_MainMenu_Solo"	"JOACĂ SINGLE PLAYER"
+"PORTAL2_MainMenu_Solo"	"JOACĂ SINGUR"
 "[english]PORTAL2_MainMenu_Solo"	"PLAY SINGLE PLAYER"
 "PORTAL2_MainMenu_StatsAndAchievements"	"REALIZĂRI"
 "[english]PORTAL2_MainMenu_StatsAndAchievements"	"ACHIEVEMENTS"
Index: portal2/resource/subtitles_thai.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/subtitles_russian.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/closecaption_korean.txt
===================================================================
--- portal2/resource/closecaption_korean.txt	(revision 23)
+++ portal2/resource/closecaption_korean.txt	(revision 24)
@@ -133,15 +133,15 @@
 "[english]ScriptedSequence.GladosReawaken"	"<sfx><len:8>[Large Machine Powering Up]"
 "ScriptedSequence.ClawCable01"	"<sfx>[케이블 미끄러져 내림]"
 "[english]ScriptedSequence.ClawCable01"	"<sfx>[Cable Sliding Down]"
-"ScriptedSequence.ClawImpact01"	"<sfx>[금속 집게가 셸을 잡음]"
+"ScriptedSequence.ClawImpact01"	"<sfx>[금속 집게가 첼을 잡음]"
 "[english]ScriptedSequence.ClawImpact01"	"<sfx>[Metal Pincher Arm Grabs Chell]"
-"ScriptedSequence.ClawImpact02"	"<sfx>[금속 집게가 휘틀리를 잡는다]"
+"ScriptedSequence.ClawImpact02"	"<sfx>[금속 집게가 휘틀리를 잡음]"
 "[english]ScriptedSequence.ClawImpact02"	"<sfx>[Metal Pincher Arm Grabs Wheatley]"
-"ScriptedSequence.ClawRemoveFromPole"	"<sfx>[기둥을 뽑는 휘틀리]"
+"ScriptedSequence.ClawRemoveFromPole"	"<sfx>[휘틀리가 기둥에서 뽑혀 나옴]"
 "[english]ScriptedSequence.ClawRemoveFromPole"	"<sfx>[Wheatley Torn off of Pole]"
-"ScriptedSequence.ClawCrush01"	"<sfx>[집게 팔에 꽉 잡힌 휘틀리]"
+"ScriptedSequence.ClawCrush01"	"<sfx>[휘틀리가 집게 팔에 의해 찌그러짐]"
 "[english]ScriptedSequence.ClawCrush01"	"<sfx>[Wheatley Squeezed by Pincher Arm]"
-"ScriptedSequence.ClawCrush02"	"<sfx>[집게 팔에 꽉 잡힌 휘틀리]"
+"ScriptedSequence.ClawCrush02"	"<sfx>[휘틀리가 집게 팔에 의해 찌그러짐]"
 "[english]ScriptedSequence.ClawCrush02"	"<sfx>[Wheatley Squeezed by Pincher Arm]"
 "ScriptedSequence.ClawWheatleySplash"	"<sfx>[물 튀기는 소리]"
 "[english]ScriptedSequence.ClawWheatleySplash"	"<sfx>[Water Splash]"
@@ -295,7 +295,7 @@
 "[english]ScriptedSequence.CoreGlasstastrophe02"	"<sfx>[Glass Breaking]"
 "ScriptedSequence.GladosShock"	"<sfx>[감전사]"
 "[english]ScriptedSequence.GladosShock"	"<sfx>[Electrocution]"
-"World.CrusherLp"	"<sfx><len:2>[삐걱거리는 금속 기어]"
+"World.CrusherLp"	"<sfx><len:2>[금속 분쇄 기어]"
 "[english]World.CrusherLp"	"<sfx><len:2>[Metal Grinding Gears]"
 "world.core_tiles_down"	"<sfx>[대형 벽면 패널 이동]"
 "[english]world.core_tiles_down"	"<sfx>[Large Wall Panel Movement]"
@@ -465,7 +465,7 @@
 "[english]World.WheatleyZap"	"<sfx><len:2>[Wheatley Electrocution]"
 "World.ContainerAlarm"	"<sfx><norepeat:6>[알람 사이렌]"
 "[english]World.ContainerAlarm"	"<sfx><norepeat:6>[Alarm Siren]"
-"World.TestChamberTravelLp"	"<sfx>[테스트실 이동]"
+"World.TestChamberTravelLp"	"<sfx>[실험실 이동]"
 "[english]World.TestChamberTravelLp"	"<sfx>[Test Chamber Movement]"
 "World.wallbutton_collapse"	"<sfx><norepeat:3>[파괴]"
 "[english]World.wallbutton_collapse"	"<sfx><norepeat:3>[Destruction]"
@@ -529,9 +529,9 @@
 "[english]world.largefanstart"	"<sfx><norepeat:3>[Large Fan Start]"
 "world.largefanstop"	"<sfx><norepeat:3>[큰 팬 감속]"
 "[english]world.largefanstop"	"<sfx><norepeat:3>[Large Fan Slowing Down]"
-"World.SlowCrusherOpenEnd"	"<sfx>[크러셔 충격]"
+"World.SlowCrusherOpenEnd"	"<sfx>[파쇄기가 내려침]"
 "[english]World.SlowCrusherOpenEnd"	"<sfx>[Crusher Impact]"
-"World.SlowCrusherCloseStart"	"<sfx>[크러셔 시작]"
+"World.SlowCrusherCloseStart"	"<sfx>[파쇄기 작동 시작]"
 "[english]World.SlowCrusherCloseStart"	"<sfx>[Crusher Start]"
 "World.Glasstastrophe1984"	"<sfx>[유리 깨짐]"
 "[english]World.Glasstastrophe1984"	"<sfx>[Glass Breaking]"
Index: portal2/resource/portal2_thai.txt
===================================================================
--- portal2/resource/portal2_thai.txt	(revision 23)
+++ portal2/resource/portal2_thai.txt	(revision 24)
@@ -79,7 +79,7 @@
 "[english]SP_PRESENCE_TEXT_CH7"	"Chapter 7\nThe Reunion"
 "SP_PRESENCE_TEXT_CH8"	"บทที่ 8\nความปรารถนา"
 "[english]SP_PRESENCE_TEXT_CH8"	"Chapter 8\nThe Itch"
-"SP_PRESENCE_TEXT_CH9"	"บทที่ 9\nทางที่..."
+"SP_PRESENCE_TEXT_CH9"	"บทที่ 9\nตอนที่..."
 "[english]SP_PRESENCE_TEXT_CH9"	"Chapter 9\nThe Part Where..."
 "SP_PRESENCE_TEXT_CH10"	"บทที่ 10\nความเชื่อถือ"
 "[english]SP_PRESENCE_TEXT_CH10"	"Chapter 10\nThe Credits"
@@ -137,7 +137,7 @@
 "[english]ACH_LASER_T"	"Undiscouraged"
 "ACH_LASER_D"	"ผ่านการทดสอบการทำความร้อน"
 "[english]ACH_LASER_D"	"Complete the first Thermal Discouragement Beam test"
-"ACH_BRIDGE_T"	"บริดจ์ โอเวอร์ ทอรบ์เบลลิ่ง วอเตอร์"
+"ACH_BRIDGE_T"	"สะพานข้ามแม่น้ำเจ้าปัญหา"
 "[english]ACH_BRIDGE_T"	"Bridge Over Troubling Water"
 "ACH_BRIDGE_D"	"ผ่านการทดสอบพื้นผิวที่ แข็ง-บาง"
 "[english]ACH_BRIDGE_D"	"Complete the first Hard Light Bridge test"
@@ -181,7 +181,7 @@
 "[english]ACH_SHOOT_THE_MOON_T"	"Lunacy"
 "ACH_SHOOT_THE_MOON_D"	"มันเพิ่งเกิดตะกี้นี้เอง"
 "[english]ACH_SHOOT_THE_MOON_D"	"That just happened"
-"ACH_BOX_HOLE_IN_ONE_T"	"วางแหมะ"
+"ACH_BOX_HOLE_IN_ONE_T"	"ที้งกล่อง"
 "[english]ACH_BOX_HOLE_IN_ONE_T"	"Drop Box"
 "ACH_BOX_HOLE_IN_ONE_D"	"นำลูกบากศ์วางลงบนปุ่มโดยที่ไม่โดนลูกบากศ์"
 "[english]ACH_BOX_HOLE_IN_ONE_D"	"Place a cube on a button without touching the cube"
@@ -777,7 +777,7 @@
 "[english]song.line02"	"It's always such a pleasure"
 "song.line03"	"ยังจำได้ไหมที่เธอพยายามฆ่าฉันตั้งสองครั้ง?"
 "[english]song.line03"	"Remember when you tried to kill me twice?"
-"song.line04"	"โอ้ ทำไมเราถึงหัวเราะและหัวเราะ"
+"song.line04"	"โอ้ เราหัวเราะจะเป็นจะตาย"
 "[english]song.line04"	"Oh how we laughed and laughed"
 "song.line05"	"เว้นแต่ฉันนั้นไม่ได้ขำตาม"
 "[english]song.line05"	"Except I wasn't laughing"
Index: portal2/resource/closecaption_swedish.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/subtitles_french.txt
===================================================================
--- portal2/resource/subtitles_french.txt	(revision 23)
+++ portal2/resource/subtitles_french.txt	(revision 24)
@@ -2119,7 +2119,7 @@
 "[english]glados.mp_subterfuge35"	"<clr:163,193,173>GLaDOS: Without the consequence of death, is this even science?"
 "glados.mp_subterfuge36"	"<clr:163,193,173>GLaDOS : Je remarque que vous êtes devenus très proches, tous les deux. Ça ne me plaît qu'à moitié."
 "[english]glados.mp_subterfuge36"	"<clr:163,193,173>GLaDOS: I have noticed you two have become extremely close.  I'm not sure I like that."
-"glados.mp_subterfuge39"	"<clr:163,193,173>GLaDOS : Bien que la collaboration soit indispensable à ces tests, j'ai du mal à vous faire encore confiance."
+"glados.mp_subterfuge39"	"<clr:163,193,173>GLaDOS : Bien que la collaboration soit indispensable à ces tests, je rechigne à vous faire encore confiance."
 "[english]glados.mp_subterfuge39"	"<clr:163,193,173>GLaDOS: While teamwork is needed to complete these tests, I am not sure I trust the two of you together."
 "glados.mp_subterfuge44"	"<clr:163,193,173>GLaDOS : Bleu, prenez-vous comme une trahison le fait qu'orange m'ait révélé ces horreurs sur vous ?"
 "[english]glados.mp_subterfuge44"	"<clr:163,193,173>GLaDOS: Blue, do you feel betrayed by orange for telling me those horrible things about you?"
Index: portal2/resource/subtitles_korean.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/valve_thai.txt
===================================================================
--- portal2/resource/valve_thai.txt	(revision 23)
+++ portal2/resource/valve_thai.txt	(revision 24)
@@ -669,6 +669,8 @@
 "[english]CraftDescribeOk"	"Describe It!"
 "CraftNameCancel"	"ไม่, ขอบคุณ"
 "[english]CraftNameCancel"	"No Thanks"
+"CraftNameConfirm"	"ใช่, ฉันแน่ใจ!"
+"[english]CraftNameConfirm"	"Yep, I'm Sure!"
 "CraftInvalidName"	"ชื่อผิดรูปแบบ!"
 "[english]CraftInvalidName"	"Invalid Name!"
 "ToolGiftWrapInProgress"	"กำลังห่อของขวัญของคุณ"
Index: portal2/resource/subtitles_schinese.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/gameui_dutch.txt
===================================================================
--- portal2/resource/gameui_dutch.txt	(revision 23)
+++ portal2/resource/gameui_dutch.txt	(revision 24)
@@ -17,11 +17,11 @@
 "[english]GameUI_MouseFilterLabel"	"Smooth out mouse movement"
 "GameUI_MouseSensitivity"	"Muisgevoeligheid"
 "[english]GameUI_MouseSensitivity"	"Mouse Sensitivity"
-"GameUI_RawMouse"	"Windows Muissnelheid Negeren"
+"GameUI_RawMouse"	"Windows-muissnelheid negeren"
 "[english]GameUI_RawMouse"	"Ignore Windows Mouse Speed"
 "GameUI_MouseAcceleration"	"Muisversnelling"
 "[english]GameUI_MouseAcceleration"	"Mouse Acceleration"
-"GameUI_MouseAccelerationAmount"	"Acceleratie Aantal"
+"GameUI_MouseAccelerationAmount"	"Hoeveelheid versnelling"
 "[english]GameUI_MouseAccelerationAmount"	"Acceleration Amount"
 "GameUI_Joystick"	"Gamepad"
 "[english]GameUI_Joystick"	"Gamepad"
@@ -455,7 +455,7 @@
 "[english]GameUI_MaxPlayers"	"Max. Players:"
 "GameUI_Password"	"Wachtwoord"
 "[english]GameUI_Password"	"Password"
-"GameUI_PowerSavingsMode"	"Laptop Power Savings"
+"GameUI_PowerSavingsMode"	"Stroombesparing voor laptops"
 "[english]GameUI_PowerSavingsMode"	"Laptop Power Savings"
 "GameUI_DARK"	"DONKER"
 "[english]GameUI_DARK"	"DARK"
Index: portal2/resource/gameui_german.txt
===================================================================
--- portal2/resource/gameui_german.txt	(revision 23)
+++ portal2/resource/gameui_german.txt	(revision 24)
@@ -21,7 +21,7 @@
 "[english]GameUI_RawMouse"	"Ignore Windows Mouse Speed"
 "GameUI_MouseAcceleration"	"Mausbeschleunigung"
 "[english]GameUI_MouseAcceleration"	"Mouse Acceleration"
-"GameUI_MouseAccelerationAmount"	"Beschleunigungswert"
+"GameUI_MouseAccelerationAmount"	"Beschleunigungsfaktor"
 "[english]GameUI_MouseAccelerationAmount"	"Acceleration Amount"
 "GameUI_Joystick"	"Gamepad"
 "[english]GameUI_Joystick"	"Gamepad"
Index: portal2/resource/gameui_thai.txt
===================================================================
--- portal2/resource/gameui_thai.txt	(revision 23)
+++ portal2/resource/gameui_thai.txt	(revision 24)
@@ -508,7 +508,7 @@
 "[english]GameUI_SecurityModule"	"Security module"
 "GameUI_DownloadingSecurityModule"	"กำลังดาวน์โหลดโมดูลรักษาความปลอดภัย"
 "[english]GameUI_DownloadingSecurityModule"	"Downloading security module"
-"GameUI_ErrorLoadingSecurityModule"	"ดาวน์โหลดโมดูลรักษาความปลอดภัยผิดพลาด"
+"GameUI_ErrorLoadingSecurityModule"	"ผิดพลาดขณะโหลดโมดูลรักษาความปลอดภัย"
 "[english]GameUI_ErrorLoadingSecurityModule"	"Error loading security module."
 "GameUI_FailedDownloadSecurityModule"	"ไม่สามารถดาวน์โหลดโมดูลรักษาความปลอดภัย"
 "[english]GameUI_FailedDownloadSecurityModule"	"Failed to download security module."
@@ -628,7 +628,7 @@
 "[english]GameUI_SkillHard"	"Hard"
 "GameUI_SelectDifficulty"	"ความยากในการต่อสู้:"
 "[english]GameUI_SelectDifficulty"	"Combat difficulty:"
-"GameUI_Portal"	"Portals"
+"GameUI_Portal"	"ประตูมิติ"
 "[english]GameUI_Portal"	"Portals"
 "GameUI_PortalDepthLabel"	"ความลึกของการเรนเดอร์ประตูมิติ"
 "[english]GameUI_PortalDepthLabel"	"Portal render depth"
Index: portal2/resource/closecaption_koreana.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/subtitles_finnish.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/basemodui_schinese.txt
===================================================================
--- portal2/resource/basemodui_schinese.txt	(revision 23)
+++ portal2/resource/basemodui_schinese.txt	(revision 24)
@@ -2696,7 +2696,7 @@
 "[english]L4D360UI_My_Achievements_User"	"ACHIEVEMENTS - %s1"
 "L4D360UI_My_Achievements_User"	"成就 - %s1"	[$GAMECONSOLE]
 "[english]L4D360UI_My_Achievements_User"	"ACHIEVEMENTS - %s1"
-"L4D360UI_Achievement_Progress"	"%s2 / %s1 已解除锁定"
+"L4D360UI_Achievement_Progress"	"%s2 中的 %s1 已解除锁定"
 "[english]L4D360UI_Achievement_Progress"	"%s1 of %s2 Unlocked"
 "L4D360UI_Gamerscore_Progress"	"%s1 G"
 "[english]L4D360UI_Gamerscore_Progress"	"%s1 G"
@@ -3412,9 +3412,9 @@
 "[english]PORTAL2_Extras_Attract02Title"	"Glados Wakes"
 "PORTAL2_Extras_Attract02Subtitle"	"预告片 - Glados 苏醒"
 "[english]PORTAL2_Extras_Attract02Subtitle"	"Glados Wakes - Teaser Video"
-"PORTAL2_Extras_BotTrustTitle"	"机器人信认"
+"PORTAL2_Extras_BotTrustTitle"	"机器人信任"
 "[english]PORTAL2_Extras_BotTrustTitle"	"Bot Trust"
-"PORTAL2_Extras_BotTrustSubtitle"	"光圈推广 -机器人信认"
+"PORTAL2_Extras_BotTrustSubtitle"	"光圈科技宣传片 - 机器人信任"
 "[english]PORTAL2_Extras_BotTrustSubtitle"	"Aperture Promo - Bot Trust"
 "PORTAL2_Extras_PanelsTitle"	"移动墙壁"
 "[english]PORTAL2_Extras_PanelsTitle"	"Panels"
Index: portal2/resource/portal2_finnish.txt
===================================================================
--- portal2/resource/portal2_finnish.txt	(revision 23)
+++ portal2/resource/portal2_finnish.txt	(revision 24)
@@ -995,7 +995,7 @@
 "[english]P2_Bundle_FirstStoreReleaseBundle"	"COMPLETE PACK"
 "P2_Bundle_FirstStoreReleaseBundle_Desc"	"Sisältää kaikki seuraavat esineet:"
 "[english]P2_Bundle_FirstStoreReleaseBundle_Desc"	"Includes all the following items:"
-"P2_Wearable_HardHat"	"APERTURE LABORATORION KYPÄRÄ"
+"P2_Wearable_HardHat"	"APERTURE-LABORATORIOIDEN KYPÄRÄ"
 "[english]P2_Wearable_HardHat"	"APERTURE LABS HARD HAT"
 "P2_Wearable_MannCoCap"	"MANN CO. LAKKI"
 "[english]P2_Wearable_MannCoCap"	"MANN CO. CAP"
Index: portal2/resource/portal2_romanian.txt
===================================================================
--- portal2/resource/portal2_romanian.txt	(revision 23)
+++ portal2/resource/portal2_romanian.txt	(revision 24)
@@ -61,7 +61,7 @@
 "[english]RICHPRESENCE_COOPGAME"	"{c2}\n{c3}"
 "RICHPRESENCE_COOPGAME_TRACK"	"{c2}\n{c3} {p0x10000023}/{p0x10000024}"
 "[english]RICHPRESENCE_COOPGAME_TRACK"	"{c2}\n{c3} {p0x10000023}/{p0x10000024}"
-"SP_PRESENCE_TEXT_DEFAULT"	"Joacă Singur"
+"SP_PRESENCE_TEXT_DEFAULT"	"Joacă SINGUR"
 "[english]SP_PRESENCE_TEXT_DEFAULT"	"Playing Single Player"
 "SP_PRESENCE_TEXT_CH1"	"Capitolul 1\nApelul de trezire"
 "[english]SP_PRESENCE_TEXT_CH1"	"Chapter 1\nThe Courtesy Call"
Index: portal2/resource/gameui_polish.txt
===================================================================
--- portal2/resource/gameui_polish.txt	(revision 23)
+++ portal2/resource/gameui_polish.txt	(revision 24)
@@ -153,7 +153,7 @@
 "[english]GameUI_TrainingRoom"	"TRAINING ROOM"
 "GameUI_Easy"	"Łatwy"
 "[english]GameUI_Easy"	"Easy"
-"GameUI_Medium"	"Średnie"
+"GameUI_Medium"	"Średni"
 "[english]GameUI_Medium"	"Medium"
 "GameUI_Hard"	"Trudny"
 "[english]GameUI_Hard"	"Hard"
@@ -913,7 +913,7 @@
 "[english]GameUI_Spray_Import_Error_Title"	"Spray Import Error"
 "GameUI_Spray_Import_Error_Reading_Image"	"Błąd odczytu obrazu źródłowego. Plik jest uszkodzony lub ma nieprawidłowy format."
 "[english]GameUI_Spray_Import_Error_Reading_Image"	"Error reading source image. Image file is possibly corrupt or improperly formated"
-"GameUI_Spray_Import_Image_Wrong_Size"	"Nieprawidłowy rozmiar obrazu źródłowego.  Właściwa wysokość i szerokość (w pikselach) to: 256, 128, 64, 32, 16, 8, 4, 2 i 1."
+"GameUI_Spray_Import_Image_Wrong_Size"	"Nieprawidłowy rozmiar obrazu źródłowego. Właściwe wysokości i szerokości w pikselach to: 256, 128, 64, 32, 16, 8, 4, 2 i 1."
 "[english]GameUI_Spray_Import_Image_Wrong_Size"	"Source image is not the correct size.  Valid height and width values in pixels are 256, 128, 64, 32, 16, 8, 4, 2, and 1."
 "GameUI_Spray_Import_Error_Memory"	"Nie można przeprowadzić konwersji. Plik obrazu może być uszkodzony."
 "[english]GameUI_Spray_Import_Error_Memory"	"Unable to allocate enough memory for conversion. Image file possibly corrupt."
Index: portal2/resource/subtitles_spanish.txt
===================================================================
--- portal2/resource/subtitles_spanish.txt	(revision 23)
+++ portal2/resource/subtitles_spanish.txt	(revision 24)
@@ -3351,7 +3351,7 @@
 "[english]sphere03.bw_finale04_button_press01"	"<clr:29,172,214>Wheatley: PART FIVE! BOOBYTRAP THE STALEMATE BUTTON!"
 "sphere03.bw_finale04_button_press03"	"<clr:29,172,214>Wheatley: ¿Qué? ¿Sigues viva? No fastidies. Pues yo sigo en mi chasis, al mando. Y NO TENGO NI IDEA DE CÓMO ARREGLAR ESTO."
 "[english]sphere03.bw_finale04_button_press03"	"<clr:29,172,214>Wheatley: What, are you still alive? You are joking. You have got be kidding me. Well, I'm still in control. AND I HAVE NO IDEA HOW TO FIX THIS PLACE."
-"sphere03.bw_finale04_button_press04"	"<clr:29,172,214>Wheatley: Tenías que ponerte a jugar al gato y al ratón, ¿eh? Mientras la gente intenta trabajar. Pues ahora todos vamos a pagar el precio. TODOS LA VAMOS A DIÑAR."
+"sphere03.bw_finale04_button_press04"	"<clr:29,172,214>Wheatley: Tenías que ponerte a jugar al gato y al ratón, ¿eh? Mientras la gente intenta trabajar. Pues ahora todos vamos a pagar el precio. TODOS LA VAMOS A DAÑAR."
 "[english]sphere03.bw_finale04_button_press04"	"<clr:29,172,214>Wheatley: You had to play bloody cat and mouse, didn't you?  While people were trying to work. Yes, well, now we're all going to pay the price. BECAUSE WE'RE ALL GOING TO BLOODY DIE."
 "sphere03.bw_finale04_button_press05"	"<clr:29,172,214>Wheatley: Ah, genial. Echa un último vistazo a tu preciosa luna humana. ¡Porque no podrá ayudarte!"
 "[english]sphere03.bw_finale04_button_press05"	"<clr:29,172,214>Wheatley: Oh, brilliant, yeah. Take one last look at your precious human moon. Because it cannot help you now!"
Index: portal2/resource/gameui_koreana.txt
===================================================================
--- portal2/resource/gameui_koreana.txt	(revision 23)
+++ portal2/resource/gameui_koreana.txt	(revision 24)
@@ -235,9 +235,9 @@
 "[english]GameUI_MicrophoneVolume"	"Microphone Volume"
 "GameUI_ReceiveVolume"	"송신 볼륨"
 "[english]GameUI_ReceiveVolume"	"Receive Volume"
-"GameUI_TestMicrophone"	"마이크 테스트"
+"GameUI_TestMicrophone"	"마이크 검사"
 "[english]GameUI_TestMicrophone"	"Test Microphone"
-"GameUI_StopTestMicrophone"	"마이크 테스트 중지"
+"GameUI_StopTestMicrophone"	"마이크 검사 중지"
 "[english]GameUI_StopTestMicrophone"	"Stop Microphone Test"
 "GameUI_VoiceReceiveVolume"	"음성 수신 볼륨 *"
 "[english]GameUI_VoiceReceiveVolume"	"Voice receive volume *"
@@ -725,9 +725,9 @@
 "[english]GameUI_HardDescription"	"Enemies are very tough; your weapons are less effective."
 "GameUI_CloseCaptions_Checkbox"	"자막 표시"
 "[english]GameUI_CloseCaptions_Checkbox"	"Display captions"
-"GameUI_TestSpeakerSettings"	"스피커 설정 테스트"
+"GameUI_TestSpeakerSettings"	"스피커 설정 검사"
 "[english]GameUI_TestSpeakerSettings"	"Test speaker settings"
-"GameUI_TestSpeakerSettingsWarning"	"스피커 설정을 테스트하면 현재 게임의 접속이 끊깁니다."
+"GameUI_TestSpeakerSettingsWarning"	"스피커 설정 검사를 지금 진행하시면 현재 플레이중인 게임이 종료됩니다"
 "[english]GameUI_TestSpeakerSettingsWarning"	"Testing speaker settings will disconnect you from the current game"
 "GameUI_Enabled"	"사용"
 "[english]GameUI_Enabled"	"Enabled"
@@ -857,19 +857,19 @@
 "[english]GameUI_HDR_NoteAboutMaps"	"(HDR effects appear only in HDR maps)"
 "GameUI_MotionBlur"	"모션 블러"
 "[english]GameUI_MotionBlur"	"Motion Blur"
-"GameUI_LaunchBenchmark"	"비디오 부하 테스트"
+"GameUI_LaunchBenchmark"	"비디오 부하 검사"
 "[english]GameUI_LaunchBenchmark"	"VIDEO STRESS TEST"
-"GameUI_LaunchBenchmarkVideoPanel"	"부하 테스트를 시작합니다..."
+"GameUI_LaunchBenchmarkVideoPanel"	"부하 검사를 시작합니다......"
 "[english]GameUI_LaunchBenchmarkVideoPanel"	"Begin stress test..."
-"GameUI_StartBenchmark"	"비디오 부하 테스트를 시작합니다"
+"GameUI_StartBenchmark"	"비디오 부하 검사를 시작합니다"
 "[english]GameUI_StartBenchmark"	"Begin video stress test"
-"GameUI_LaunchBenchmark_Title"	"비디오 하드웨어 부하 테스트"
+"GameUI_LaunchBenchmark_Title"	"비디오 하드웨어 부하 검사"
 "[english]GameUI_LaunchBenchmark_Title"	"VIDEO HARDWARE STRESS TEST"
-"GameUI_LaunchBenchmark_Info"	"본 테스트는 Source 엔진 렌더링 시 하드웨어의 평균 프레임 속도를 특정합니다. 테스트가 끝나면 Valve에 테스트 결과를 전송할 수 있습니다. \n추후에는 수집된 결과를 반영한 웹 페이지에 액세스할 수 있을 것입니다."
+"GameUI_LaunchBenchmark_Info"	"이 부하 검사는 Source 엔진이 개체를 렌더링하는 동안의 프레임률을 측정합니다. 귀하는 이 검사 결과를 Valve에게 전송하실 수 있습니다.\n이렇게 수집된 데이터는 나중에 웹 페이지를 통해 보실 수 있습니다."
 "[english]GameUI_LaunchBenchmark_Info"	"This stress test will measure your average framerate while rendering elements in the Source engine. At the end of the test you will be able to upload your results to Valve. \nLater, there will be a web page available with the compiled results."
-"GameUI_BenchmarkResults_Title"	"테스트 결과"
+"GameUI_BenchmarkResults_Title"	"검사 결과"
 "[english]GameUI_BenchmarkResults_Title"	"TEST RESULTS"
-"GameUI_BenchmarkResults_Info"	"평균 프레임 속도: %framerate% fps 데이터 전송을 선택하면 사용 중인 CPU 와 RAM, 테스트가 실행된 비디오 카드의 정보가 함께 전송됩니다."
+"GameUI_BenchmarkResults_Info"	"검사 도중에 측정된 귀하의 평균 프레임률은 %framerate% fps입니다. \"데이터 전송\"을 선택하시면 귀하의 검사 결과와 CPU 성능, RAM 크기, 비디오 하드웨어 정보가 함께 전송됩니다."
 "[english]GameUI_BenchmarkResults_Info"	"Your average framerate during the stress test was %framerate% fps. By choosing to upload your data you will be sending information about the type and speed of your CPU, amount of RAM, and the video hardware this test was run on."
 "GameUI_BenchmarkResults_UploadNow"	"Valve에 결과 전송"
 "[english]GameUI_BenchmarkResults_UploadNow"	"Upload results to Valve"
@@ -881,11 +881,11 @@
 "[english]GameUI_DisplayTV"	"Television"
 "GameUI_DisplayMonitor"	"모니터"
 "[english]GameUI_DisplayMonitor"	"Computer Monitor"
-"GameUI_TestSpeakersWarning_Title"	"스피커 설정 테스트"
+"GameUI_TestSpeakersWarning_Title"	"스피커 설정 검사"
 "[english]GameUI_TestSpeakersWarning_Title"	"Test Speaker Settings"
-"GameUI_TestSpeakersWarning_Info"	"스피커 설정을 테스트하면 현재 게임의 접속이 끊깁니다."
+"GameUI_TestSpeakersWarning_Info"	"스피커 설정 검사를 지금 진행하시면 현재 플레이중인 게임이 종료됩니다."
 "[english]GameUI_TestSpeakersWarning_Info"	"Testing speaker settings will disconnect you from the current game."
-"GameUI_TestSpeakersWarning_OkButton"	"스피커 테스트 실행"
+"GameUI_TestSpeakersWarning_OkButton"	"스피커 검사 실행"
 "[english]GameUI_TestSpeakersWarning_OkButton"	"Run Speaker Test"
 "GameUI_TestSpeakersWarning_CancelButton"	"취소"
 "[english]GameUI_TestSpeakersWarning_CancelButton"	"Cancel"
Index: portal2/resource/subtitles_hungarian.txt
===================================================================
--- portal2/resource/subtitles_hungarian.txt	(revision 23)
+++ portal2/resource/subtitles_hungarian.txt	(revision 24)
@@ -5173,287 +5173,287 @@
 "[english]npc_floorturret.talkretire"	"<clr:170,240,209><low>Turret: Target lost!"
 "Commentary_Title_WELCOME"	"ÜDVÖZLÜNK A PORTAL 2-BEN"
 "[english]Commentary_Title_WELCOME"	"WELCOME TO PORTAL 2"
-"#commentary\com-welcome.wav"	"[Gabe Newell] Helló! Gabe Newell vagyok, köszöntelek a Portal 2 oldalán!  A Portal 2007-es őskiadása maga is egy kísérlet volt: arra voltunk kíváncsiak, hogy a játékosok hogyan viszonyulnak az újfajta játékmódhoz és történetvezetéshez.  A Portal végül számos díjat elnyert, sok-sok példány elkelt belőle, és – ami a legfontosabb – a játékosok között olyan kedvező fogadtatásra talált, mint korábban egyetlen Valve játék sem.  A Portal 2 elkészítésekor több feladatot is meg kellett oldanunk: igyekeztünk megfelelni a játékosok elvárásainak; szerettük volna visszarepíteni a játékosokat Chell és az Aperture Science világába; emellett arra is törekedtünk, hogy ne csak többször, de egyféleképpen, hanem többször, ám mindig új módon lephessük meg a játékosokat.  Remélem, a meglepetések többsége kellemes lesz...  A kommentárok meghallgatásához állítsd a célkeresztet a lebegő kommentár gombra, és nyomd meg a Használat gombot. A kommentárok leállításához állítsd a célkeresztet a forgó kommentár gombra, és nyomd meg újra a Használat gombot. Előfordulhat, hogy egyes kommentárok átveszik a játék irányítását, hogy megmutassanak neked valamit. Ilyenkor csak nyomd meg újra a Használat gombot, ha szeretnéd leállítani a kommentárt.  Arra kérlek, hogy mondd el, mit gondolsz, miután lehetőséged volt játszani a Portal 2-vel.  Az elérhetőségem gaben@valvesoftware.com.  Minden új játék megjelenésekor kb. 10 000 e-mailt kapok, és bár nem tudok mindegyikre válaszolni, egytől egyig elolvasom ezeket.  Köszönöm, és jó szórakozást!"
+"#commentary\com-welcome.wav"	"[Gabe Newell] Üdv, a nevem Gabe Newell, és üdvözöllek a Portal 2-ben! Mikor 2007-ben kiadtuk az eredeti Portal-t, az egy kísérlet volt, hogy megtudjuk, hogyan reagálnának a játékosok egy másfajta játékmenetre és történetmesélési élményre. A Portal végül nyert egy rakás díjat, számos példányban kelt el, és ami a legfontosabb, olyan összhangra talált a játékosokkal, mint korábban még egyetlen Valve játék sem. A Portal 2 elkészítésekor ránk váró kihívások közt volt megfelelni az elvárásoknak, visszavinni a játékost Chell és az Aperture Science világába, és újra meglepni a játékosokat nem még többel a megszokottból, hanem még többel az újdonságokból. És azt hiszem, a meglepetés, jobbára, kellemes lesz. ... A kommentárok meghallgatásához mutass a célkereszttel a kommentár-jelre, és nyomd meg a 'Használ' gombot. A kommentár megállításához mutass a forgó kommentár-jelre, és ismét nyomd meg a 'Használ' gombot. Némelyik kommentár átveheti a játék irányítását, hogy megmutasson valamit. Ilyen esetekben a kommentár megállításához egyszerűen csak nyomd meg a 'Használ' gombot. Miután volt alkalmad játszani a Portal 2-vel, kérlek, tudasd velem, mit gondolsz. A gaben@valvesoftware.com címen érhetsz el. Minden játék-megjelenésünkkor úgy 10000 e-mailt kapok, és bár válaszolni nem tudok mindre, mindegyiket elolvasom. Köszönöm, és jó szórakozást!"
 "[english]#commentary\com-welcome.wav"	"[Gabe Newell] Hi, my name is Gabe Newell, and welcome to Portal 2.  When we released the original Portal in 2007, it was an experiment to see how gamers would respond to a different kind of gameplay and storytelling experience.  Portal went on to win a bunch of awards, sell many copies, and, most importantly, resonate with gamers in a way that no other Valve title has.  The challenges for us in building Portal 2 were to live up to people's expectations, to take you back to the world of Chell and Aperture Science, and to surprise gamers again not with more of the same, but with more of the new.  And, I think, it will be, mostly, a pleasant surprise. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your use key again to stop the commentary.  Please let me know what you think after you have had a chance to play Portal 2.  I can be reached at gaben@valvesoftware.com.  I get about 10,000 emails each time we release a game, and while I can't respond to all of them, I do read all of them.  Thanks, and have fun!"
 "Commentary_Title_BIGDOOR"	"NAGY AJTÓ"
 "[english]Commentary_Title_BIGDOOR"	"BIG DOOR"
-"#commentary\com-bigdoor.wav"	"[Scott Dalton] A gigantikus átjáró lakatjának mérete egy szerencsés véletlennek köszönhető. Tudtuk, hogy a régi és az új Aperture közötti kapcsolatot valamilyen nagy formai elemmel kell megoldani. Az első elkészített modell a várthoz képest körülbelül ötször nagyobbra sikeredett, de az emberek megkedvelték.  Azzal viccelődtünk, hogy a Portal 2 csomagolásán is fel kellene tüntetnünk a játék főbb jellemzői között: „Még soha egyetlen játékban sem volt ekkor ajtó!”  Úgy gondoltuk, jó móka lenne felcsigázni a játékosok reményeit, és egy aprócska ajtót biggyeszteni a szöveg mellé, néhány kis kellékkel egyetemben."
+"#commentary\com-bigdoor.wav"	"[Scott Dalton] A gigantikus átjáró-védőkapu mérete szerencsés véletlen volt. Tudtuk, hogy a régi és az új Aperture közötti kapcsolatnak egy nagy díszletelemnek kell lennie. Az elsőként elkészült modell úgy ötször akkora volt, mint amire bárki számított, de az emberek kezdték megkedvelni. Azzal viccelődtünk, hogy fel kellene tüntetni a Portal 2 dobozán: „A játékban valaha szerepelt legnagyobb ajtó!” Úgy döntöttünk, jó móka volna eljátszani a játékos elvárásaival, és egy nyamvadt kis ajtót, meg pár apróbb díszletet tenni mögé."
 "[english]#commentary\com-bigdoor.wav"	"[Scott Dalton] The size of the gigantic transition seal lock was a happy accident. We knew the connection between old Aperture and new Aperture had to be a big set piece. The first model built was about five times bigger than everyone expected, but people started to like it.  We joked that it should be a bullet point on the Portal 2 box: \"Features the biggest door in games ever!\"  We decided it would be fun to play with the player's expectations and put a puny looking door behind it, along with a few small props."
 "Commentary_Title_JANITOR"	"BOB, A GONDNOK"
 "[english]Commentary_Title_JANITOR"	"JANITOR BOB"
-"#commentary\com-janitor.wav"	"[Ivan Simonici] A játék menete során előforduló minden fontos kelléknél – gombtáblák, ajtók, kockák (lényegében minden olyan elem, amelyre a játékos kölcsönösen hatni tud) – meg kellett alkotnunk azok régimódi megfelelőjét. Így jutottunk el e kitalált szereplőhöz: Bob gondnokhoz. Ő az, aki a régi Aperture egészét karban tartja. A tudományhoz ugyan semmi köze, azonban ragasztószalaggal és csavarhúzóval mindent meg tud javítani. Bármit fel tud használni, ami csak a keze ügyébe kerül. Lehet, hogy az eredmény nem mindig szemet gyönyörködtető, de legalább működik. Így amikor a 3. fejezethez való kellékek tervezésénél elakadtunk, csak azt a kérdés t kellett feltenni magunknak: „Vajon hogyan csinálná ezt a jó öreg Bob bácsi?”"
+"#commentary\com-janitor.wav"	"[Ivan Simonici] Minden fontos játékmenet-kelléknek, például gomb-panelnek, ajtónak, kockának, lényegében mindennek, amivel a játékos kapcsolatba léphet, ki kellett találnunk a régies változatát. Előálltunk ezzel a fiktív karakterrel: Bob gondnokkal. Ő az a fickó, akinek az egész régi Aperture-t rendben kellett tartania. Egy fickó, aki semmit sem ért a tudományhoz, de mindent meg tud javítani ragasztószalaggal meg egy csavarhúzóval. Mindent felhasznál, amihez hozzá tud férni. Az eredmény talán nem lenne szép, de működne. Így valahányszor elakadtunk a harmadik fejezet kelléktervezésében, azt kérdeztük magunktól: „Nos, hogy csinálná meg ezt Bob?”"
 "[english]#commentary\com-janitor.wav"	"[Ivan Simonici] We had to come up with old-looking versions for all the important gameplay props, such as button panels, doors, cubes - basically everything the player could interact with. We came up with this fictional character - Janitor Bob. He'd be the guy who had to maintain all of old Aperture. A guy who doesn't understand anything about science but can fix everything with duct tape and a screwdriver. He would use everything he could get his hands on. The result might not look pretty but it would work. So whenever we got stuck designing props for chapter 3 we'd ask ourselves: \"Well, how would Bob build it?\""
 "Commentary_Title_EYE_HAS_IT"	"A SZEM TUDJA..."
 "[english]Commentary_Title_EYE_HAS_IT"	"THE EYE HAS IT"
-"#commentary\com-eyehasit.wav"	"[Karen Prell] Hogyan fejezzünk ki elevenséget és érzéseket egy óriási mechanikus szemgolyóval? Arról nem is beszélve, hogy hogyan keltsünk olyan hatást, mintha beszélne, amikor még szája sincs? A mozdulattervezők emberi viselkedéssel kapcsolatos szakértelme jól jött Wheatley, a személyiséggömb megalkotása során. A beszéd nem csupán a szereplő szájának mozgatásából áll. A szereplők érzéseinek és szándékainak megjelenítéséhez figyelembe kell venni a testbeszédet, a fejtartást, a mozgás ritmikáját és azt, hogy hová tekint a szem. A lassú és egyenletes fejmozgás, a kiegyensúlyozott tekintet és a nyugodt szemnyílás azt mutatja, hogy Wheatley nyugodt. A rövid, éles fejfordulatok, a sűrű pislogás és a gyakori körültekintés idegességre vagy megtévesztésre utal. A szorosan összeszűkült szemnyílás és egy kis remegés segítségével jól kifejezhető a félelem. Az elforduló test, de a játékosra koncentráló szem olyan ravaszkodásra utal, amellyel Wheatley végül csak önmagát veri át. Amikor gyanút sejt, hunyorogva néz szemhéjával és fogantyúival, melyek különösen kifejező szemöldöknek és arcnak bizonyulnak. Az is szórakozató, ahogyan Wheatley gépi mivoltára emlékeztetjük a játékosokat. Mozgás közben a szeme és a testszelvényei teljesen középre állnak és mechanikusan forognak – ehhez a hajdani Univac számítógépek forgó tekercses magnószalagjai adták az ihletet. Ha pedig a távolba akar meredni, egyszerűen a feje túlfelére veti a szemét. Ez az animációs megközelítés az írott és a hangzó anyaggal együtt különösen egyedi és szórakozató szereplővé teszi Wheatley-t: részben ember, részben gép – csupa szem és semmi agy."
+"#commentary\com-eyehasit.wav"	"[Karen Prell] Hogyan fejeztetsz ki elevenséget és érzéseket egy hatalmas mechanikus szemgolyóval, de főleg hogyan keltesz olyan hatást, mintha beszélne, mikor nincs szája? Az animátorok emberi viselkedéssel kapcsolatos szakértelme jól jött Wheatley, a személyiséggömb életre keltéséhez. A beszéd sokkal több csupán a karakter szájának mozgatásánál. A karakter érzéseinek és motivációinak kifejezéséhez használnod kell testbeszédet, fejtartást, a mozgás ritmusát és a tekintet fókuszát. A lassú, finom fejmozgás, a mozdulatlan tekintet és laza szemnyílás jelzi, hogy Wheatley nyugodt. A rövid, éles fejforgatások, sűrű pislogás és gyakori körülpillantás idegességre vagy csalárdságra utal. Szorosan összeszűkült szemnyílás és némi reszketés hozzáadásával félelem fejezhető ki. A test elfordítása, de a szem fókuszának a játékoson tartása olyan ravaszkodási kísérletet jelez, mellyel Wheatley végül csak magát teszi lóvá. A gyanút a szemhéjaival és fogantyúival való hunyorgás jeleníti meg, melyek igen kifejező szemöldökökként és orcákként funkcionálnak. Wheatley gépi mivoltára emlékeztetni is jó móka a játékost. Mikor feltör valamit, szeme és testszelvényei tökéletesen középpontossá rendeződnek és gépiesen forognak, amit a régi Univac számítógépek szalagos egységeinek forgása ihletett. Mikor pedig messze előre akar nézni, átfordítja szemét a feje másik oldalára. Ez az animációs megközelítés a szöveggel és a hangzással kombinálva Wheatley-t igen különleges és szórakoztató karakterré teszi: részben ember, részben gép, csupa szem és semmi agy."
 "[english]#commentary\com-eyehasit.wav"	"[Karen Prell] How do you make a giant mechanical eyeball express life and emotions, let alone give the impression that he's talking when he has no mouth? The animator's understanding of human behavior came in handy for bringing Wheatley the personality sphere to life. Talking is so much more than just moving a character's mouth. You have to use body language, head attitudes and rhythm of movement and eye focus to indicate a character's feelings and motivations. Slow, smooth head moves, a steady gaze and a relaxed eye aperture indicate that Wheatley is calm. Short, sharp head turns, rapid blinks and glancing around indicate nervousness or deceit. Add a tightly constricted eye aperture and a little shiver to show fear. Tilting the body away while keeping the eye focused on the player signals an attempt at cleverness that ultimately only fools Wheatley himself. Suspicion is communicated by squinting his eyelids and handles, which function as very expressive eyebrows and cheeks. It's also fun to remind the player that Wheatley is a machine. When hacking, his eye and body segments become perfectly centered and spin mechanically, inspired by the spinning tape reels on old Univac computers. And when he wants to look far in front, he flips his eye all the way over to the other side of his head. This animation approach combined with the writing and vocals makes Wheatley quite a unique and entertaining character--part human, part machine, all eye, and no brain."
 "Commentary_Title_MASH-UP"	"POFON"
 "[english]Commentary_Title_MASH-UP"	"MASH-UP"
-"#commentary\com-mashup.wav"	"[David Sawyer] Bár kilátásba helyeztük, hogy Wheatley el fogja pusztítani a játékost, azt akartuk, hogy maga pillanat maradjon meglepetésszerű. A játékosok ekkorra már teljes biztonsággal kezelik a Faith Plate rugós padlólapokat, és a várakozásoknak az az aláaknázása, ahogy Wheatley oldalra taszítja a játékosokat, komikus és meglepő pillanat. A pattanó ládát azért vettük be a képbe, hogy a játékosok próbálják úgy időzíteni az ugrást, hogy el tudják kapni a ládát, és az ugrás várható eredménye kösse le a figyelmüket. Ezzel is fokozzuk a meglepetés erejét."
+"#commentary\com-mashup.wav"	"[David Sawyer] Bár felépítettük annak légkörét, hogy Wheatley meg fogja ölni a játékost, azt akartuk, hogy maga pillanat mégis meglepetés legyen. Mostanra a játékos teljes biztonsággal kezeli az elszállító platformot, és az a várakozásokhoz képesti egyszerű eltérés, hogy Wheatley félreüt téged, szórakoztató és meglepő pillanat. A pattogó dobozt azzal a szándékkal tettük be, hogy a játékos próbáljon időzítve ugrani a doboz elkapásához, az ugrás várható eredményére összpontosítva, ami fokozza a meglepetést."
 "[english]#commentary\com-mashup.wav"	"[David Sawyer]Having built up the expectation that Wheatley is going to kill the player, we still wanted the actual moment to be a surprise. By this point players are entirely comfortable with faith plates, and the simple subversion of expectations as Wheatley punts you sideways, is a fun and surprising moment. We added the bouncing box with the intention that players attempt to time their jump to catch the box, focusing their attention on the expected result of their jump and heightening the surprise."
 "Commentary_Title_CRUSHERS"	"ZÚZÓGÉPEK"
 "[english]Commentary_Title_CRUSHERS"	"CRUSHERS"
-"#commentary\com-crushers.wav"	"[Cayle George] Több olyan szint is van a játékban, amelyen a zúzógépek lapjai még veszélyesebbé teszik a tesztkamrát. Miután ezek a szintek láthatóvá váltak a játék médiában megjelenő demóiban, olyan visszajelzéseket kaptunk, amelyek szerint a Portal 2 túl nehéz lesz, mivel a játékosoknak időzíteniük kell majd az eseményeket: pl. úgy kell majd átfutniuk vagy átzuhanniuk a kapun, hogy közben ne csapja agyon őket egy halálos zúzógép. Úgy döntöttünk hát, hogy ezeket a menekülés idejére tartogatjuk, amikor Wheatley megpróbálja távol tartani a játékost."
+"#commentary\com-crushers.wav"	"[Cayle George] Volt egy csomó pályánk, melyek olyan módon használták a zúzópaneleket, ami veszélyesebbé tette a tesztkamrákat. Miután sajtóbemutatókon megmutattunk ezek közül néhányat, a kapott visszajelzések szerint a nézőknek az volt a benyomása, hogy a Portal 2 túl nehéz lesz, mert a játékosnak úgy kellene időzítenie eseményeket, mint egy portálon való átfutás vagy átesés, hogy ne találja el egy halálos zúzógép. Úgy döntöttünk, félretesszük ezeket a szökéshez, mikor Wheatley megpróbál feltartóztatni téged."
 "[english]#commentary\com-crushers.wav"	"[Cayle George] We had a bunch of levels that used the crusher panels in ways that made the test chambers more dangerous. After showing some of these levels in press demos, we got feedback that viewers were getting the impression that Portal 2 was going to be too difficult since players would have to time events such as running or falling through a portal with not getting hit by a deadly crusher. We decided to save these for the escape, when Wheatley tries to hold you off."
 "Commentary_Title_LAIR"	"FELKÉSZÍTÉS WHEATLEY ODÚJÁRA"
 "[english]Commentary_Title_LAIR"	"PREPARING FOR WHEATLEY'S LAIR"
-"#commentary\com-lair.wav"	"[Alireza Razmpoosh] A mindent eldöntő ütközet tesztjáték során azt tapasztaltuk, hogy a játékosok nem igazán tudták, mihez is kezdjenek, amikor eljutottak Wheatley búvóhelyére. Erre azt a megoldást találtuk ki, hogy felkészítjük rá a játékosokat, mégpedig azzal, hogy egy korábbi szinten üvegfestékkel bevont csöveket kell összetörniük. Így a Wheatley-vel való összecsapás előtt időkényszer nélkül elsajátíthatják a szükséges mozdulatokat. Egyben azt is megtanulhatják, hogy hogyan irányíthatják át azokat a bombákat, amelyeket Wheatley feléjük hajigál."
+"#commentary\com-lair.wav"	"[Alireza Razmpoosh] A végső főellenség-harc játéktesztelésekor úgy találtuk, a játékosok, belépve Wheatley odújába zavarban voltak, hogy mit tegyenek. A megoldásunk a játékos egy pályával korábbi betanítása volt, azzal, hogy festékes csöveket töretünk el vele. Így időkényszer nélkül tanulhatják meg a játékelemet, mielőtt Wheatley-vel kell harcolniuk. Ez arra is megtanítja a játékost, hogyan irányítsa át a Wheatley által rádobott bombákat."
 "[english]#commentary\com-lair.wav"	"[Alireza Razmpoosh] When playtesting the final boss battle, we found players were confused about what to do when they entered Wheatley's lair. Our solution was to train the player by having them break glass paint pipes a level earlier. This lets them learn the mechanic without any time pressure before they have to fight Wheatley. This also trains the player to redirect the bombs Wheatley throws at them."
 "Commentary_Title_FATIGUE"	"LIFT-FÁRADÁS"
 "[english]Commentary_Title_FATIGUE"	"ELEVATOR FATIGUE"
-"#commentary\com-fatigue.wav"	"[Marcus Egan] A játék tesztelői elfáradtak abban, hogy egymás után annyi nehéz tesztkamrán átverekedjék magukat. Úgy döntöttünk hát, hogy nem a szokásos liftúttal lehet majd eljutni a következő feladványhoz, hanem egy – a pusztulás nyomait is magán viselő – hosszú csatornán át. Így a játékosok egyrészt egy kis pihenőhöz jutnak, másrészt ízelítőt kapnak a létesítmény pusztulófélben lévő állapotáról."
+"#commentary\com-fatigue.wav"	"[Marcus Egan] Úgy találtuk, hogy a játéktesztelőket kimerítette a sok összetett tesztkamra egymás utáni megoldása. Ezért a szokásos liftezés helyett a következő feladványhoz, betettünk egy némi rombolással színesített csatorna-utazást, így a játékos pihenhet, és emlékeztetőt kap a létesítmény leromlott állapotáról."
 "[english]#commentary\com-fatigue.wav"	"[Marcus Egan] We found that playtesters were getting fatigued at solving so many complex test chambers in a row. So, instead of a routine elevator ride to the next puzzle, we added a long funnel ride with some destruction to give players a short break while reminding them of the facility's state of disrepair."
 "Commentary_Title_CHEATING"	"A FÉNYSEBESSÉG LEGYŐZÉSE"
 "[english]Commentary_Title_CHEATING"	"CHEATING THE SPEED OF LIGHT"
-"#commentary\com-cheating.wav"	"[Phil Co] Ennél a feladványnál igyekeztünk tudományosan szabatosak lenni. Mivel a fény 1,4 másodperc alatt ér a Holdig, ezért kis időnek el kell telnie, míg a kapu láthatóvá válik a Holdon. A játék tesztelői azonban megcélozták a Holdat, majd rögtön el is fordultak, mert azt hitték, semmi sem történt. Nem vették észre, hogy valójában eltalálták a Holdat. Különféle módokat is kipróbáltunk, majd elvetettünk a jelenség közlése érdekében – beleértve a kvantumhurok elméletét is –, mielőtt letettük volna a voksot a probléma jelenlegi megoldása mellett."
+"#commentary\com-cheating.wav"	"[Phil Co] Ennél a feladványnál tudományosan pontosak akartunk lenni, felismerve, hogy lenne egy kis késleltetés, mielőtt meglátod a portált a Holdon, mivel a fénynek 1.4 másodperc kell a távolság megtételéhez. De a játéktesztelők rálőttek a Holdra és azonnal elfordultak, azt gondolva, nem történt semmi. Nem jöttek rá, hogy tényleg eltalálták a Holdat. A hatás kifejezéséhez több különféle módszert próbáltunk ki és vetettünk el, köztük egy kvantum-összefonódáson alapuló trükköt is, mielőtt megállapodtunk a probléma jelenlegi megoldásánál."
 "[english]#commentary\com-cheating.wav"	"[Phil Co] We wanted to be scientifically accurate in this puzzle, figuring that there'd be a slight delay before you'd see a portal on the moon, since light takes 1.4 seconds to travel the distance. But playtesters would shoot the moon and instantly turn away, thinking nothing had happened. They didn't realize they actually had shot the moon. We tried and rejected a few different approaches to communicate the effect, including a cheat involving quantum entanglement, before settling on the current solution to this problem."
 "Commentary_Title_DECAY"	"LEPUSZTULTSÁG"
 "[english]Commentary_Title_DECAY"	"STATE OF DECAY"
-"#commentary\com-decay.wav"	"[Kelly Thornton] Az első naptól kezdve az volt a célunk, hogy a játék első részében romba dőlt tesztkamrák romjainál folytassuk a játékot. Szerettük volna felidézni a játékosokban a korábbi élményeket, ugyanakkor arra is utalni akartunk, hogy a dolgok megváltoztak – nemcsak a történetben, hanem grafikai értelemben is. Át kellett hidalnunk a játék első részének szerény grafikai eszközei és a Portal 2 jóval sokrétűbb megjelenése közötti szakadékot."
+"#commentary\com-decay.wav"	"[Kelly Thornton] Szinte az első naptól az volt a célunk, hogy az első Portal tesztkamráinak romjaitól induljunk. Nosztalgiát akartunk kelteni a játékosban a már végigjátszottak iránt, de azt is igen nyilvánvalóvá akartuk tenni, hogy a dolgok megváltoztak. Nem csak a történet, de a grafika tekintetében is. Át kellett hidalnunk az első játék egyszerűbb grafikai eszközei és a Portal 2 sokkal összetettebb megjelenése közti szakadékot."
 "[english]#commentary\com-decay.wav"	"[Kelly Thornton] Starting out in the ruins of the test chambers from the first Portal was our goal pretty much from Day One. We wanted to give players a sense of nostalgia for what they had played, but also make it very clear that things had changed. Not only in a fictional sense, but in a graphical one as well. We needed to bridge the gap between the first game's simpler art assets to the much more complex look of Portal 2."
 "Commentary_Title_CAROUSEL"	"PORTÁL-KÖRTÁNC"
 "[english]Commentary_Title_CAROUSEL"	"PORTAL CAROUSEL"
-"#commentary\com-carousel.wav"	"[Alex Vlachos] A játékosok ebben a helyiségben sajátíthatják el a világ két része közötti átjárót biztosító portálok működésének alapelveit. Miközben a kék portál ide-oda mozog, a narancssárga helyben marad. A Portal őskiadásában még úgy volt, hogy a helyiségben található portálok egy időzítő alapján maguktól mozogtak. Emiatt a legtöbben a narancssárga portálon áttekintve megvárták, amíg a kék a megfelelő helyre kerül. Úgy gondoltuk, ennél sokkal célravezetőbb, ha maguk a játékosok dönthetik le, hogy hol bukkanjanak elő a portálok, és bíztunk abban, hogy a portálok használatában jártas játékosok hamar és magabiztosan megoldják majd ezt a feladványt."
+"#commentary\com-carousel.wav"	"[Alex Vlachos] Ennek a szobának a célja a játékos megtanítása az őt a világ két részével összekötő portálok alapjaira. Míg a kék portál körbemozog a világban, a narancs a helyén marad. Az eredeti Portal-ban ebben a szobában a portálok maguktól, időzítve mozogtak. Ezért a legtöbben egyszerűen a narancs portáljukon átnézve vártak, míg a kék a megfelelő helyre kerül. Úgy éreztük, úgy változtatva meg ezt, hogy a játékos döntse el, hol jelenik meg a portál, sokkal tanulságosabb, és azt jelentette, hogy akik már tudták, hogyan kell portálokat használni, gyorsan és magabiztosan oldhatták meg ezt a feladványt."
 "[english]#commentary\com-carousel.wav"	"[Alex Vlachos] This room is meant to teach players the fundamentals of portals connecting them to two places in the world. As the blue portal moves around the world, the orange stays rooted. In the original Portal, this room had the portals moving by themselves on a timer. This led to most people simply staring through their orange portal waiting for the blue one to end up in the right place. We felt that altering this to make the players decide where the portals came out was more instructive and meant that players who already knew how to use portals could solve this puzzle both quickly and with authority."
 "Commentary_Title_JAZZ"	"LÁGY JAZZ"
 "[english]Commentary_Title_JAZZ"	"SMOOTH JAZZ"
-"#commentary\com-jazz.wav"	"[Mike Morasky] A régebbi Portal térképek közül ez volt az egyik első olyan, amelyet elsőként szedtünk a darabjaira és pusztítottunk el annak érdekében, hogy megteremtsük a kapcsolatot a játék két része között. A „dallamos jazz” talán az egyik legrégebbi szellemesség a játékban. A csapat úgy találta, hogy a tesztjáték során a dallamos jazz kortól, nemtől és kulturális háttértől függetlenül bevált."
+"#commentary\com-jazz.wav"	"[Mike Morasky] Ez a pálya az elsők egyike volt a régi Portal azon pályái közül, melyeket a két játék összekötéséhez ütött-kopottá tettünk. A „lágy jazz” valószínűleg a legrégebbi poén a játékban. A csapat játéktesztelés során fedezte fel, hogy a „lágy jazz” kortól, nemtől és kultúrától függetlenül vicces."
 "[english]#commentary\com-jazz.wav"	"[Mike Morasky] This map was one of the first of the older Portal maps that we beat up and decayed to bind the two games together. The 'smooth jazz' joke is probably the oldest one in the game. The team discovered through playtesting that smooth jazz was funny to all ages, genders and cultures."
 "Commentary_Title_E3"	"WHEATLEY AZ E3-ON"
 "[english]Commentary_Title_E3"	"WHEATLEY AT E3"
-"#commentary\com-e3.wav"	"[Thorsten Scheuermann] Ez a kontaktus Wheatley-vel volt az első olyan dolog, amit mindenképpen szerettünk volna bemutatni az E3 játékipari rendezvényen. Ezzel amellett, hogy milyen színész lenne Wheatley a világban, azt is tudtuk szemléltetni, hogy a játékos nemcsak közvetlenül Wheatley-vel tud kapcsolatot létesíteni, hanem általa az Aperture létesítmény többi részével is."
+"#commentary\com-e3.wav"	"[Thorsten Scheuermann] Ez a Wheatley-jelenet volt az első, amit lezsíroztunk az E3-as nyitóbemutatónkra. Azt demonstrálta, hogyan lesz Wheatley a játékvilág aktív lakója, és hogyan fog a játékos nem csak közvetlenül vele kapcsolatba lépni, de őt használva az Aperture létesítménnyel is."
 "[english]#commentary\com-e3.wav"	"[Thorsten Scheuermann] This interaction with Wheatley was the first that we hooked up for our initial showing at E3. It demonstrated how Wheatley would be an actor in the world, and how the player would not only be interacting with him directly, but also using him to interact with the Aperture facility."
 "Commentary_Title_CATAPULT"	"KATAPULT-BEMUTATÓ"
 "[english]Commentary_Title_CATAPULT"	"CATAPULT INTRO"
-"#commentary\com-catapult.wav"	"[Kris Katz] Az Aerial Faith Plate lapos feladványelemmel való kísérletezgetés során ezt a teszttérképet hoztuk létre először. A térkép több képi finomításon is átesett, ám így is azon kevés feladvány közé tartozik, amelyek eredeti alakjukhoz képest alig változtak."
+"#commentary\com-catapult.wav"	"[Kris Katz] Ezt a tesztpályát alkottuk meg elsőként, mikor elkezdtünk kísérletezni az Elszállító Platform feladványelemmel. A pálya számos vizuális finomításon esett át, de azon kevés feladványok egyike, melyek szinte teljesen változatlanul megmaradtak első formájukban."
 "[english]#commentary\com-catapult.wav"	"[Kristopher Katz] This was the first test map we created when we started to experiment with the Aerial Faith Plate puzzle element. The map underwent many visual refinements, but it's one of the few puzzles that remained almost completely unchanged from its first form."
 "Commentary_Title_DESTRUCTION"	"PUSZTÍTÓ KEZDET"
 "[english]Commentary_Title_DESTRUCTION"	"INTRODUCTION DESTRUCTION"
-"#commentary\com-destruction.wav"	"[Gray Horsfield] A konténeres vágta közben zajló pusztulási jelenet kivitelezése több kivételes technikai nehézséggel járt. Az érzékelhető dinamika valójában két – különálló, de egymásba ágyazott – szimuláció eredője. Az egyik egy szilárdsági vizsgálati szűrőként megszerkesztett durva léptékű szimuláció. Ez a szűrő kiszámítja a konténer teljes eredő mozgását, és a pálya kulcsképkockáinak adatai és egy kényszerfeltétel-hálózat alapján kiszámítja az ütközések és a töréspontok helyét. Miközben a konténer ide-oda ütődve és más tárgyakba ütközve halad, a kényszerfeltételek kezdenek felbomlani, a helyiség pedig lassan szétesik. A szerkezet több mint 300 merevtestből és kényszerfeltételből áll, és ezek mindegyikénél külön érzékenység van beállítva a húzó igénybevételre, a súrlódásra és az ütközésre. A durva léptékű szimulációval jól leírható az út fődinamikáját befogó eredő mozgás, az apróbb részleteké azonban nem. A durva léptékű szimuláció eredménye alapján torzítjuk a konténer geometriáját megtestesítő spline-görbék által határolt felületeket, amelyek egyben az apró törmelékek mint szilárd kötelékkel tartott merevtestek kiinduló pontjai. A felületi torzulás erősödésének hatására a kötelék fellazul, és az apró törmelékek szilárd kötelékkel tartott merevtest-megfelelői bekerülnek a szimulációba. A finom léptékű szimulációval szimuláljuk a belső bútorzatot és a modell alkotóelemeit. Ezt követően gyorsítótárazott adatok segítségével összekapcsoljuk, és egy parancsfájl-sorozattal egyszerre vezéreljük a két szimulációt. A két egymásba ágyazott szimuláció miatt jelentkező hatalmas számításigény miatt néhány érdekes matematikai problémára is megoldást kellett találnunk. Az egyik problémát az jelentette, hogy a lebegőpontos számítási korlátok miatt az apró törmelékekkel kapcsolatos számítások nem voltak elég megbízhatóak a szimulációk egymásba ágyazásakor. Erre azt a megoldást találtuk ki, hogy olyan szakaszban számítjuk ki az apró törmelékek pályáit, amelyben lényegében kizárjuk, és későbbi felhasználás céljából eltároljuk a durva léptékű szimulációval kapott eredő transzformációt. Így pontosabban meg lehet határozni a törmelékek és a környezet közötti kölcsönhatás részleteit. A szimulációt követően a részleteknél is újra felhasználjuk az eredő transzformáció pozíció- és tehetetlenségi adatait. A játékos mozgásának ebben a különösen dinamikus környezetben való kiszámítása okozta problémát úgy oldottuk meg, hogy áthelyeztük a játékost egy olyan virtuális helyiségbe, amely a leképezett konténer összes alapvető alakzatával rendelkezik ugyan, de kizárólag a játékos mozgásának kiszámítására szolgál. (Ez a térkép más részén van elrejtve.) Ezt követően a durva léptékű szimulációval kapott eredő transzformációhoz kapcsoljuk a játékos nézőpontját, és ezzel meg is kapjuk a végleges leképezett képkockát. A vágta végén a rendszer a játék tényleges világába teleportálja a játékost. A szimulációk ismétlődő jellegéből fakadóan sikerült a játék konstrukciójával párhuzamosan megalkotnunk a dinamikát is. A végső eredmény több mint 1200 merevtestből, 900 kényszerfeltételből és 1000 illesztési helyből tevődik össze. A szimuláció kiszámítására fordított tényleges futási idő az összes iterációval együtt 92,4875 nap volt."
+"#commentary\com-destruction.wav"	"[Gray Horsfield] A konténer-utazás rombolássorozata néhány különleges technikai kihívást jelentett. Az átélt dinamika valójában két elkülönített, de egymásba ágyazott szimulációként számítódik ki. Az első egy durva léptékű, terheléselemzési fázisnak tervezett szimuláció. Ez a fázis számítja ki a konténer teljes eredő mozgását, és az ütközési- és töréspontokat útvonal-kulcsképkocka adatok és egy korlátozó-hálózat alapján. Ahogy a konténer tör-zúz út közben, a korlátozók elkezdenek eltörni, és a szoba kezd fokozatosan szétesni. Ebben a szerkezetben több mint háromszáz merevtest és kilencszáz korlátozó található, mindegyikük egyedileg konfigurálva olyan tulajdonságokkal, mint a húzási, súrlódási és ütközési reakció. A durva szimuláció megjelenítette az utazás fő dinamikáját jellemző eredő mozgást, de a finom részleteket nem. Majd a durva szimuláció eredményét használtuk a konténer geometriáját megtestesítő spline-alapú felületek deformálásához, melyek pedig a finom törmelékként szolgáló horgonyzott merevtestek szülői voltak. Ahogy nő a felületi deformáció, a horgonyok eltörnek, és beengedik a finomtörmelék-merevtesteket a szimulációba. A finom szimuláció tartalmazza a belső bútorokat és a modell-részleteket is. A két szimulációt aztán gyorsítótár-adatok használatával összekapcsoltuk, és együtt hajtottuk meg egy sor parancsfájllal. A két egymásba ágyazott szimuláció okozta számítási összetettség miatt megoldást kellett találnunk néhány érdekes matematikai problémára. Az egyik probléma az volt, hogy a szimulációk egymásba ágyazott jellege lebegőpontos számítási korlátok miatt némi instabilitást eredményezett a finomtörmelék-számításoknál. Az erre alkalmazott megoldás az volt, hogy a finomtörmeléket egy olyan szakaszban számoljuk ki, ahol a durva szimuláció gyökértranszformációját lényegében kinulláztuk, és tároltuk későbbi felhasználásra. Ez lehetővé tette számunkra a törmelék és a környezet közötti finomabb kölcsönhatások pontosabb detektálását. A szimuláció után a gyökértranszformáció pozícióját és tehetetlenségét újra alkalmaztuk a részletekre. A problémát, melyet a játékos kiszámításának megkísérlése okozott ebben a rendkívül dinamikus környezetben, úgy oldottuk meg, hogy egy olyan virtuális szobába helyeztük, melyben megtalálható a leképezett konténer összes alapvető alakzata, de egyszerűen csak a játékos mozgásának kiszámítására használjuk. (A pálya egy másik részén van elrejtve.) Ezt követően a játékos nézőpontját a durva szimuláció transzformációjába helyezzük, így alakul ki a végső képkocka. Az utazás végén a játékos átteleportálásra kerül a valódi játéktérbe. A szimulációk iteratívak voltak, lehetővé téve, hogy a dinamikát a játékmenet-tervezéssel párhuzamosan formáljuk. A végső termékben több mint 1200 merevtest, 900 korlátozó, és 1000 csukló található. Az összes iterációt kombinálva a szimuláció kiszámítására fordított valós futásidő 92,4875 nap volt."
 "[english]#commentary\com-destruction.wav"	"[Gray Horsfield] The container ride destruction sequence provided some unique technical challenges. The dynamics you experience are actually computed as two separate but nested simulations. The first is a coarse scale simulation designed as a stress element analysis pass. This pass computes the overall gross motion of the container itself, and computes the collisions and break points based on path keyframe data and a network of constraints. As the container bumps and crashes along, the constraints start breaking, and the room progressively starts to come apart. There are over three hundred rigid bodies and nine hundred constraints in this rig, all individually configured for properties like tensile, friction and collision response. The coarse simulation portrayed gross motion that captured the main dynamics of the ride, but not the fine details. The product of the coarse simulation was then used to deform spline-based surfaces representing the container geometry, which in turn were parents to fine debris as anchored rigid bodies. As the surface deformations increase, anchors are broken and the fine debris rigid bodies are released into the simulation. The fine simulation also includes the interior furniture, and the model detailing. The two simulations were then connected using cache data and were driven together by a series of scripts. Due to the computational complexities of having two nested simulations, we had to come up with some solutions to some interesting mathematical problems. One problem was that the nested nature of the simulations resulted in some instability in the fine debris calculations due to floating point computing limits. The solution employed for this was to compute the fine debris on a stage where the root transform of the coarse simulation was essentially cancelled out and stored for later use. This allowed us to more accurately detect the fine interactions between the debris and the environment. Post simulation, the root transform position and inertia were reapplied to the details. We solved the problem of trying to compute the player within this highly dynamic environment by putting them in a virtual room that has all the base shapes of the rendered container, but is simply used to compute player navigation. (It’s hidden somewhere else in the map.) The viewpoint of the player is then parented to coarse simulation transform, resulting in the final rendered frame. At the end of the ride the player is teleported into the actual game space. The simulations were iterative, enabling us to sculpt the dynamics in parallel with the gameplay design. In the final product there are over 1200 rigid bodies, 900 constraints, and 1000 joints. With all the iterations combined, the actual run time spent computing the simulation was 92.4875 days."
 "Commentary_Title_REFERENCE"	"REFERENCIAANYAGOK"
 "[english]Commentary_Title_REFERENCE"	"REFERENCE MATERIALS"
-"#commentary\com-reference.wav"	"[Adam Foster] A Portal 2 készítése során hatalmas mennyiségű referencia anyagon rágtuk végig magukat. Hogy honnan merítettünk ötleteket? Íme: a NASA Apollo és Shuttle programjában készített fényképek; a CERN elavult és mai részecskegyorsítói; ipari robotok; hátrahagyott szovjet űrrepülőgépek; gazzal felvert templomok; brüsszeli metróállomások; sivár amerikai motelek; rakéta-technikai berendezésektől hemzsegő roncstelepek; építés alatt álló kínai bérházak; lengyel hajójavító műhelyek; mélytengeri nikkelbányák neutrínó-érzékelői; különféle korokból származó vállalati székhelyek; kereskedelmi célú atomreaktorok; kísérleti fúziós reaktorok; esőáztatta könyvraktárak Detroitban; magánfelvételek; magukra hagyott űrszondák és még sorolhatnám..."
+"#commentary\com-reference.wav"	"[Adam Foster] A Portal 2 készítése során hatalmas mennyiségű referenciaanyagon rágtuk át magukat. Az ihletadók között voltak fényképek a NASA Apollo- és Shuttle-programjából, a CERN elavult és mai részecskegyorsítói, ipari robotok, elhagyatott szovjet űrrepülőgépek, gazzal benőtt templomok, brüsszeli metróállomások, elhanyagolt amerikai motelek, rakétatechnikai felszereléssel teli roncstelepek, építés alatt álló kínai bérházak, lengyel hajóépítő műhelyek, nikkelbányák mélyén található neutrínó-detektorok, vállalati székhelyek különféle korszakokból, kereskedelmi célú atomreaktorok, kísérleti fúziós reaktorok, eső áztatta könyvraktárak Detroitban, különös kamerák, elfeledett űrszondák és még sorolhatnám."
 "[english]#commentary\com-reference.wav"	"[Adam Foster] While making Portal 2, we explored our way through vast quantities of reference material. Inspirations included photos of NASA’s Apollo and Shuttle programs, CERN’s particle accelerators both modern and obsolete, industrial robots, derelict Soviet space shuttles, overgrown temples, Brussels metro stations, seedy American motels, junkyards filled with rocketry equipment, Chinese apartment blocks under construction, Polish shipyards, neutrino detectors deep underground in nickel mines, corporate headquarters from a variety of eras, commercial nuclear reactors, experimental fusion reactors, rain-sodden book depositories in Detroit, peculiar cameras, forgotten space probes, you name it."
 "Commentary_Title_MONITOR"	"LE A TÉVÉVEL!"
 "[english]Commentary_Title_MONITOR"	"KILL YOUR TELEVISION"
-"#commentary\com-monitor.wav"	"[Zachary Franks] Wheatley mindegyik tesztkamrájában van egy monitor, amely Wheatley-t mutatja. A monitor elhelyezése közben az egyik fejlesztőnk úgy gondolta, muris lenne, ha ezen a szinten a Faith Plate lap egyenesen a monitor felé tartana, és összetörne, ha a játékos vagy a láda nekirepülne. Jó ötletnek tartottuk, ezért úgy döntöttünk, hogy mindegyik monitort törhetővé tesszük."
+"#commentary\com-monitor.wav"	"[Zachary Franks] Wheatley mindegyik tesztkamrájában van egy monitor, rajta Wheatley-vel. Mikor elhelyeztük a monitort ezen a pályán, az egyik fejlesztőnk úgy gondolta, muris lenne, ha a monitor volna az Elszállító Platform célpontja, és betörne, ha a játékos vagy a láda nekirepül. Úgy gondoltuk, a poén jól működik, és úgy döntöttünk, mindegyik monitort törhetővé tesszük."
 "[english]#commentary\com-monitor.wav"	"[Zachary Franks] In each of Wheatley's test chambers there is always a monitor with Wheatley on it. While placing the monitor in this level, one of our designers thought it would be funny if the monitor was the target of the faith plate and would get broken if the player or the box flew into it. We thought the gag worked well and decided to make every monitor breakable."
 "Commentary_Title_NONLINEAR"	"NEMLINEÁRIS HALADÁS"
 "[english]Commentary_Title_NONLINEAR"	"NONLINEAR PROGRESSION"
-"#commentary\com-nonlinear.wav"	"[Greg Cherlin] Ez a kamra eredetileg sokkal lineárisabb szerkezetű volt. Lényegében több olyan szobából állt, amelyen a játékos csak némileg vaktában tudott áthaladni: mindaddig nem pontosan tudva, mi is lesz a következő cél, amíg el nem ért hozzá.  A korai változatokban a kirakós játék egy extra darabja a visszaverő kocka mögött volt, a lineáris pálya miatt azonban a játékosok olyan sokára értek oda, hogy addigra nem tudták, pontosan mely elemekkel kell még foglalkozniuk.  Ezért úgy döntöttünk, hogy nemlineárissá alakítjuk a szintet.  Hogy a játékosok jobban el tudják képzelni a feladványt, az egész tesztelési teret összesűrítettük, és a bejárat közelébe helyeztük a kijáratot. Így jobban látták, merre kell menniük, és mely tárgyak segítségével juthatnak el oda."
+"#commentary\com-nonlinear.wav"	"[Greg Cherlin] Ennek a kamrának az eredeti felépítése sokkal lineárisabbnak indult; lényegében szobák sora volt, melyeken a játékosnak némileg vakon kellett áthaladnia, nem tudva, mi lesz a következő cél, míg oda nem ért. A korai változatokban volt egy plusz feladvány az eltérítőkockán túl, de a lineáris útvonal miatt a játékosnak olyan sokáig tartott odaérni, hogy már nem tudta, melyik elemnek van még jelentősége. Ez késztetett minket a pálya nemlineárissá tételére. Hogy a játékos jobban át tudja látni a feladványt, az egész tesztelési teret összesűrítettük, és a kijáratot a bejárat közelébe helyeztük át. Ez segített a játékosnak látni, hová kell mennie, és mely tárgyak segítenek odajutni."
 "[english]#commentary\com-nonlinear.wav"	"[Greg Cherlin] The original layout of this chamber started out much more linear; essentially a sequence of rooms that the player had to progress through somewhat blindly – not knowing what the next goal might be until they got there.  Early versions contained an extra puzzle beyond the reflector cube, but due to the linear path, it took players so long to get to it, that they were confused about which elements were still relevant. This drove us to make the level nonlinear.  To make it easier for players to visualize the puzzle, we condensed the overall test space and moved the exit near the start. This helped the players see where they had to go and which objects would help them get there."
 "Commentary_Title_mislead"	"A LÁTSZAT CSAL"
 "[english]Commentary_Title_mislead"	"MISLEADING FIXATIONS"
-"#commentary\com-mislead.wav"	"[Jess Cliffe] Ennek a térképnek a tesztelése során gyakran tapasztaltuk, hogy a tesztelők az eltérítő csatornára összpontosították a figyelmüket, és a portál fegyverükről elfeledkezve a csatornán keresztül akartak átjutni a túloldalra. Ennek kiküszöbölése érdekében iktattuk be közvetlenül e kamra elé a pusztulást okozó eseményt. Így a játékos csak a padlóra irányított portál fegyver segítségével tud átjutni a hasadékon, és kijutni egy falon. A tesztkamrába belépő játékos más környezetben ugyan, de ugyanezzel a helyzettel találkozik."
+"#commentary\com-mislead.wav"	"[Jess Cliffe] E pálya tesztelése során gyakran láttunk játéktesztelőket az utazócsatornára összpontosítani, azzal próbálva átjutni a túloldalra, elfelejtve, hogy van portálvetőjük. Ennek orvoslására tettük be a közvetlenül e kamra előtt lezajló rombolás-jelenetet. Ebben a játékosnak a padlón és egy falon átportálozva kell átkelnie egy hasadékon. Mikor a játékos belép a tesztkamrába, pontosan ugyanezzel a helyzettel szembesül, csak más környezetben."
 "[english]#commentary\com-mislead.wav"	"[Jess Cliffe] While testing this map, we often saw playtesters fixate on the excursion funnel and try to use it to get to the other side, forgetting that they had a portal gun. To remedy this, we added the destruction event that happens just before this chamber. This requires the player to portal through the floor and out of a wall to cross a gap. Once the player enters the test chamber, they are presented with the exact same scenario, but in a different context."
 "Commentary_Title_FUNNEL"	"UTAZÓCSATORNA"
 "[english]Commentary_Title_FUNNEL"	"EXCURSION FUNNEL"
-"#commentary\com-funnel.wav"	"[Dave Saunders] Az eltérítő csatornában való haladáskor a tesztelők gyakran nem a megfelelő portált lövik ki a kritikus pillanatban, és ezzel elpusztítják magukat. Ez némileg beárnyékolja a pillanat varázsát azon játékosoknál, akik nem értik, hogy az eltérítő csatorna miért nem változtatott irányt. Ennek kiküszöbölése érdekében a rendszer most már érzékeli, ha a játékosok a megmenekülés reményében véletlenül nem a megfelelő portált lövik ki. Azzal segítjük a kijutást, hogy az eltérítő csatorna forrásához irányítjuk a másik portált. Így már nem lehet elhibázni ezt a szakaszt, és a játékosok bármelyik portált kilőhetik épségük megóvása érdekében."
+"#commentary\com-funnel.wav"	"[Dave Saunders] Ezen utazócsatorna-utazás során a tesztelők gyakran a rossz portált lőtték ki a kritikus pillanatban, ezzel megölve magukat. Ez tönkretette a pillanatot a játékos számára, aki gyakran nem igazán értette, miért nem irányítódott át az utazócsatornája. Megoldásképp most észleljük, ha a játékos rossz portált helyez el a megmenekülés reményében, és kisegítjük azzal, hogy a másik portálját áttesszük az utazócsatorna forrása alá. Ez lényegében elhibázhatatlanná teszi ezt a részt azzal, hogy a játékos bármelyik portált kilőve megmentheti magát."
 "[english]#commentary\com-funnel.wav"	"[Dave Saunders] In this excursion funnel ride, playtesters would often end up shooting the wrong portal at the critical moment and killing themselves. This ruined the moment for players, who often didn't quite understand why their excursion funnel hadn't been redirected. As a solution, we now detect when the player places the wrong portal in hopes of saving themselves; we help them out by moving their other portal under the excursion funnel source. This effectively makes the section foolproof, by allowing the player to shoot either portal to save themselves."
 "Commentary_Title_WORLD_PORTALS"	"VILÁGPORTÁLOK"
 "[english]Commentary_Title_WORLD_PORTALS"	"WORLD PORTALS"
-"#commentary\com-worldportals.wav"	"[Eric Tams] A Portal során a megvilágosodásnak azok a pillanatai nyújtják a legtöbb kellemese élményt, amikor sikerül elsajátítanunk valamilyen új ismeretet. Ezek a pillanatok csak akkor következhetnek be, ha a megfelelő ritmusban haladunk. Ha túl egyszerűek a megoldandó feladatok, az élmény elmarad, hiszen látszólag semmi különöset sem kellett érte teljesíteni. Ha viszont túl bonyolultak, akkor a játékosok nem okosnak és talpraesettnek, hanem butának és ügyetlennek fogják érezni magukat, amikor kiderül, hogy milyen kis apróságra nem bírtak rájönni a feladványból. Sajnos a kényes egyensúly eléréséhez sokszor át kell cserélni a szintek sorrendjét, és meg kell változtatni, illetve korrigálni kell a meglévő szinteket. Amikor belevágtunk a szintek, illetve azok sorrendjének nagyobb léptékű szerkezeti átalakításába, tudtuk, hogy nemegyszer többórás, esetenként többnapos megfeszített munkával kell majd arról gondoskodnunk, hogy minden elem a helyére kerüljön, és minden megfelelő elem rendesen illeszkedjen egymáshoz. Amikor a kívánatosnak tartott kényes egyensúlyt is szem előtt tartva a Portal egészére kiterjedő változtatásokra adtuk a fejünket, meg kellett találnunk annak a módját, hogy úgy módosítsuk a játék világának szerkezetét, hogy ne kelljen túl sokat bajlódnunk az utólagos összeillesztéssel. Valahogyan el kellett hajlítanunk a teret. Portálokban kellett gondolkodnunk. A világ két különböző része közötti átjárót biztosító portálok segítségével mindenféle képtelen teret sikerült megvalósítanunk. Előfordul, hogy egy előcsarnokon keresztül át lehet látni a következő szobába, miközben az előcsarnok valójában a térkép másik oldalán van, a szoba pedig esetleg teljesen más irányba néz. Ha kellett, a portálok segítségével minden gond nélkül sikerült beillesztenünk egy liftet; egy hatalmas és átfogó kilátást; egy olyan szobát, amely belül nagyobb, mint kívül; sőt: egy akna önmagába való visszavezetésével akár egy véget nem érő zuhanást is tudtunk kreálni. Hamarosan minden térelem közötti összeköttetés portállá vált. Néha már menet közben is módosítgattuk őket. Már egy egyszerű ajtó is úgy működött, mint egy bűvészkellék – a falra festett felszín mögé lépve teljesen máshová juthattunk. Ahogy a játék világának szerkezete megszilárdult, sikerült végső formába önteni a pályánkat, így eltávolíthattuk a külvilágba vezető portálokat. Az egész játékban mindössze egy képtelen tér maradt. Vajon sikerül-e megfejtened, hol?"
+"#commentary\com-worldportals.wav"	"[Eric Tams] A Portal nyújtotta szórakozás jelentős részét azon „Megvan!” pillanatok öröme adja, mikor valami újat tanulsz. E pillanatok biztosításához a játéknak egy bizonyos tempóban kell zajlania. Ha a dolgok túl könnyűek, az megfoszt ettől a pillanattól, mivel úgy érzed, nem vittél véghez semmit. Ha túl nehezek, akkor a játékos nem okosnak, hanem hülyének fogja érezni magát, mikor végre felismeri a feladvány azon kis elemét, ami hiányzott. Sajnos e kényes egyensúly eléréséhez sokat kell cserélgetni a pályákat, illetve átdolgozni és finomítani a már meglevő pályákat. A projekt kezdetén, mikor bármilyen nagyobb szerkezeti változtatást végeztünk egy pályán vagy a pályák sorrendjén, az több órányi, de akár több napnyi kemény munkát eredményezett, míg igyekeztünk újra összekapcsolni a dolgokat és gondoskodni az illeszkedésükről. Ha valaha el akartunk készülni egy akkora munkával, mint a Portal és annak kívánatosnak tartott finom egyensúlya, akkor szükségünk volt egy módszerre, amivel nagy módosításokat végezhetünk a játék szerkezetén anélkül, hogy ennek árát a dolgok újra összeillesztése formájában kéne megfizetnünk. Valahogy meg kellett hajlítanunk a teret. Portálokban kellett gondolkodnunk. A világ különböző pontjainak portálokkal való összekapcsolásával mindenféle képtelen teret működőképessé tudtunk tenni. Átnézhettél egy folyosón a szomszéd szobába, mikor a folyosó valójában a pálya másik felén volt, a szobának pedig, amibe benéztél, teljesen más orientációja lehetett. Észrevehetetlenül beilleszthettünk egy liftet, egy hatalmas kilátót, egy szobát, ami belül nagyobb volt, mint kívül, vagy létrehozhattunk akár végtelen zuhanást, önmagába fordítva vissza egy aknát. Hamarosan már minden tér összes összeköttetése portál volt. Néha még menet közben is váltogattuk őket. Még egy egyszerű ajtó is úgy működött, mint a rajzfilmekben; csak egy falra festett díszlet, ami észrevehetetlenül valami egészen más helyre nyílt. Miután a játék összeállt, véglegesíteni tudtuk az útvonalat, és eltávolíthattuk az összes világportált. Az egész játékban csak egy lehetetlen tér maradt; rájössz-e, hogy hol van?"
 "[english]#commentary\com-worldportals.wav"	"[Eric Tams] Much of the fun in Portal is based on the joy of the \"Ah Ha!\" moment when you learn something new. The game needs a very specific pacing to ensure these moments. If things are too easy then you are robbed of that moment since it feels like you didn't accomplish anything. If it's too hard then players feel stupid instead of smart when they finally realize that one small part of the puzzle that they were missing. Unfortunately trying to create that delicate balance leads to a lot of shuffling of levels and a lot of revisions and tweaks to existing levels. When we started the project making any big structural change in a level or the order of levels would lead to hours or even days of busy work trying to reconnect things and make sure they lined up again. If we ever wanted to ship something the size of Portal with the finely tuned balance we desired then we needed a way to be able to make big changes to the layout of the game without paying the cost of making everything line up again. We needed a way to bend space. We needed to think with portals. Using portals to connect different areas in the world we could make any type of impossible space work out. You could look through a hallway into the next room but the hallway might be on the other side of the map and the room you are looking into might be in a completely different orientation. We could seamlessly insert an elevator, a huge expansive vista, a room that was bigger on the inside than the outside, or even create an infinite fall by connecting a shaft back into itself. Soon every connection between any space was a portal. We would even switch them on the fly. Even a simple door worked like the cartoons - just a facade painted on a wall that seamlessly opened somewhere else entirely. Once the game settled down we were able to finalize our path and remove all of the world portals. There's only one impossible space left in the whole game - see if you can figure out where it is."
 "Commentary_Title_BLOBULATOR"	"PACA-GÉP"
 "[english]Commentary_Title_BLOBULATOR"	"BLOBULATOR"
-"#commentary\com-blobulator.wav"	"[Olivier Nallet] Már 2007-ben integráltuk a BLOB első implementációját a Source engine motorba. Azóta sikerült jelentősen optimalizálni a kódot, de a játékkonzolokon való futtatáskor még mindig túl lassúnak bizonyult. A BLOB annak ellenére is kulcsszerepet kapott Portal 2-ben, hogy nem voltunk benne biztosak, hogy a konzolokon is sikerül majd működőképessé tennünk. 2010 nyarán még mindig úgy gondoltuk, hogy teljesen más technikai megoldást kell kitalálunk a konzolok számára – valami olyat, amely persze korántsem lesz annyira látványos. Az Xbox 360-nál még különösen gyenge minőségű BLOB használata esetén is alig sikerült tartanunk a szükséges működési sebességet. Mi azonban azt szerettük volna, hogy minden platformon ugyanaz a kiváló minőségű BLOB legyen. Ugyanakkor elég gyengén sikerült a PS3 SPU konzolok számára adaptálni a kódot. Ezért elhatároztuk, hogy újraírjuk a BLOB-kódot, hogy képes legyen jobban kihasználni ki a több mag és SPU kínálta előnyöket. Ezáltal a teljesítmény és a memória szabta korlátok ellenére is sikerült minden platform számára kiváló minőségű BLOB-okat alkotnunk."
+"#commentary\com-blobulator.wav"	"[Olivier Nallet] A paca első implementációját már 2007-ben beépítettük a Source motorba. Az évek során a kód jelentősen optimalizálásra került, de még mindig túl lassú volt játékkonzolokon való futtatáshoz. A pacák a Portal 2 lényeges összetevői voltak, pedig nem tudtuk, a konzolokon működőképessé tudjuk-e őket tenni. 2010 nyarán még mindig azt fontolgattuk, hogy a konzolokon teljesen más technikát fogunk használni; olyat, ami nyilván nem fog olyan szépen kinézni. A 360-on még igen alacsony minőségű pacák esetén is épp csak belül voltunk a teljesítménykorlátunkon. De igazán szerettük volna minden platformra ugyanazt a jó minőségű pacát. Pedig a kód a PS3 SPU számára alig felelt meg. Végül újraírtuk a teljes paca-kódot, hogy jobban kihasználja a több magot és SPU-t, ugyanolyan minőségi pacákat kapva minden platformon, miközben a teljesítmény- és memóriakorlátokon belül maradunk."
 "[english]#commentary\com-blobulator.wav"	"[Olivier Nallet] The first implementation of the blob was integrated in the Source engine back in 2007. Over the years, the code has been significantly optimized, but was still way too slow to run on game consoles. The blob was a key feature of Portal 2, even though we did not know if we could make it work for consoles. In summer 2010, we were still considering using a completely different tech for consoles--one that would certainly not look as nice. On the 360, even with a very low quality blob, we were barely within our performance budget. But we really wanted to have the same high quality blob among all platforms. Meanwhile, the code was poorly suited for PS3 SPU. We ended up re-writing all the blob code so it would take better advantage of multiple cores and SPUs, giving us quality blobs on all platforms while staying within performance and memory constraints."
 "Commentary_Title_FLIGHT"	"RÖPPÁLYÁK"
 "[english]Commentary_Title_FLIGHT"	"FLIGHT PATHS"
-"#commentary\com-flight.wav"	"[John Guthrie]  A katapultálás röppályát szemléltető vonalak alapján könnyebben láthatóvá tudjuk tenni, hogy katapultáláskor hová kerülnek majd a játékosok vagy a tárgyak. Külön sebességet és röppályát adhatunk a játékosok és a tárgyak számára.  A sárga vonalak a tárgyak, a zöld pedig a játékos röppályáját mutatja.  A kilőtt tárgyak alakjának figyelembe vétele érdekében esetenként más értékkel kell számolnunk.  Lehet, hogy ami a játékosnál megfelelő, valamilyen tárgynál nem az, vagy fordítva.  Gyakran előfordult például, hogy míg egy láda simán átrepült a peremen, játékos egyenesen a falnak csattant, majd iszapba zuhant. A vizualizációs eszközök segítségével sikerült kiküszöbölnünk ezeket a problémákat."
+"#commentary\com-flight.wav"	"[John Guthrie] Az itt látható katapultröppálya-vonalak láthatóvá teszik, hová fogja juttatni a katapult a játékost vagy egy fizika-objektumot. Elkülöníthetjük a játékos és az egyéb objektumok sebességét és röppályáját. A sárga vonalak a fizika-objektumok, a zöld pedig a játékos röppályája. Néha eltérő értékre van szükségünk a kilőtt objektum alakjának ellensúlyozására. Ami a játékosnál megfelelő, talán nem az egy objektum számára, és viszont. Gyakori volt például, hogy egy doboz eljutott egy peremre, míg a játékos nekivágódott az oldalának, és beleesett a trutyiba. A vizualizációs eszközök segítettek kijavítanunk az ilyen fajta problémákat."
 "[english]#commentary\com-flight.wav"	"[John Guthrie]  The catapult trajectory lines seen here allow us to visualize where the catapult will deliver a player or a physics object.  We can differentiate the speed and trajectory for players and other objects.  The yellow lines are for physics objects, and green is the player's trajectory.  Sometimes we need to have a different value to accommodate the shape of the objects being catapulted.  What works for the player may not work for an object, and vice versa.  For instance, it was common for a box to make it to a ledge while the player would smack into the side and then fall into the slime. The visualization tools helped us debug these types of problems"
 "Commentary_Title_HOTEL_HELL"	"POKOLI HOTEL"
 "[english]Commentary_Title_HOTEL_HELL"	"HOTEL HELL"
-"#commentary\com-hotelhell.wav"	"[Randy Lundeen] Az alvadtság állapotában örökre valamiféle nyomorúságos motelszobába rekedt játékos ötlete már régóta megvolt, csak azt nem találtuk még ki, hogy hogyan is szakítsuk ki belőle a játékost. Azon is vitatkoztunk, hogy vajon a játékos fejében zajlik-e a nyitójelenet. Készült egy olyan nyitójelenet is, amely szerint az Aperture egy-egy végtelenül unalmas szállodai szobába helyezte át minden lefagyasztott állapotban tárolt tesztalanyát, és Wheatley is egy ilyen szobában ébreszti fel a játékost. Ezt végül elvetettük, mert a jelenetre szánt idő rövidsége miatt túl nehéz elmagyarázni. Így lett hát „sínen zajló konténeres sétagalopp” a szállodai szobából. Így elmesélés helyett bemutathattuk a játékosnak, hogy hogyan voltak tárolva a tesztalanyok – köztük ő maga is. Ezenkívül ízelítőt adhattunk a létesítmény méreteiből, és még arra is tudtunk utalni, hogy mennyi év telt el lefagyasztás óta. A haladás közben más tárgyakkal való csapódástól pusztuló konténer kapcsán sikerült mindezt fokozatosan a játékos tudomására hozni. Ez így összességében sokkal dinamikusabb és az ösztönös érzelmekre inkább ható bevezetőre sikeredett a Portal 2-höz."
+"#commentary\com-hotelhell.wav"	"[Randy Lundeen] Az egy régi, vacak hotelszobának látszó örökös sztázisban rekedés ötlete régóta motoszkált a fejünkben, de nem voltunk biztosak abban, hogyan is akarunk kiszakítani belőle. Volt némi vita arról, hogy a nyitójelenet a játékos fejében játszódik-e vagy sem. Volt egy alternatív nyitójelenet, melyben az Aperture egy hihetetlenül unalmas hotelszoba-szimulátorra kötötte az összes kriogén tárolásban levő tesztalanyt, és Wheatley ebből ébreszti fel a játékost. Ezt végül elvetettük, mert túl nehéz volt elmagyarázni a rendelkezésre álló rövid idő alatt, és úgy döntöttünk, a hotelszobából egy sínen futó konténerben való utazást csinálunk. Így ahelyett, hogy elmondanánk, megmutathattuk a játékosnak, hogyan tárolták őt és a többi tesztalanyt, ízelítőt adhattunk a létesítmény méreteiből, és még arra is utalhattunk, milyen sok idő telt el. Ráadásul mindezt fokozatosan fedhettük fel a haladás közben dolgoknak ütköző konténer szétrombolódásán keresztül. Összességében ez sokkal dinamikusabb és közvetlenebb bevezetőt nyújt a játékosnak a Portal 2-be."
 "[english]#commentary\com-hotelhell.wav"	"[Randy Lundeen] The idea of being stuck forever in a state of stasis that looked like a crappy old motel room had been in our minds for a long time, but we weren't sure exactly how we wanted to rip you out of it. There was some debate over whether the opening sequence happened inside the player’s head or not. There was an alternate opening where Aperture had hooked-up all of its cryo-stored test subjects to an incredibly boring hotel room simulator, which Wheatley would then wake the player from. Eventually this was discarded as too difficult to explain in the short time allotted, and we opted to change the hotel room to a “container ride on a rail”. This allowed us to show the player, rather than tell them, about how they and other test subjects have been stored, show some of the scale of the facility and even hint at how much time has passed. We also get to gradually reveal all of this through the destruction of the container itself as it moves and bangs into things. Overall, this gives the player a much more dynamic and visceral introduction to Portal 2."
 "Commentary_Title_REMNANTS"	"TÖRTÉNET-MARADVÁNYOK"
 "[english]Commentary_Title_REMNANTS"	"STORY REMNANTS"
-"#commentary\com-remnants.wav"	"[Kyle Monroe] Vajon Wheatley más tesztalanyokkal is megpróbálta menekülést a játékos felélesztése előtt? Maguk a szerzők sokáig vacilláltak ezen az kérdésen. Ez érdekes ötletnek bizonyult, és a párbeszédek egy részében még most is visszatükröződik a cselekmény ilyetén módon való lehetséges alakulása. Oktalanság lett volna mindent adut felfedni, ezért a történet végéig nyíltan nem is esik szó róla, csak erre való utalások hangzanak el."
+"#commentary\com-remnants.wav"	"[Kyle Monroe] Az írók határozatlanok voltak abban, hogy Wheatley más tesztalanyokkal is megpróbálta-e a szökést a játékos felébresztése előtt. Érdekes ötlet volt, és ennek a történetszálnak a maradványai még hallhatók egyes dialógusokban. De végeredményben egyszerűen túl kiterjedt koncepció volt ahhoz, hogy el tudjuk mondani. Így utalunk rá, de a végkifejletig nyíltan nem említjük."
 "[english]#commentary\com-remnants.wav"	"[Kyle Monroe] The writers went back and forth over whether or not Wheatley had tried escaping with other test subjects before waking the player up. It was an interesting idea, and you can still hear remnants of this story arc in some of the dialogue. But at the end of the day, it was just too expansive a concept to sell. So it’s hinted at, but not overtly mentioned until the end."
 "Commentary_Title_SLOWBURN"	"KIS LÁNGON"
 "[english]Commentary_Title_SLOWBURN"	"SLOW BURN"
-"#commentary\com-slowburn.wav"	"[Elan Ruskin] GLaDOS eredetileg sokkal metszőbb hangot ütött meg az első szobákban, hiszen meg volt győződve arról, hogy a gyilkosához beszél. A játék tesztelése közben azonban kiderült, hogy nem túl szerencsés, ha GLaDOS már rögtön az elején ennyire megfélemlíti a játékosokat. Ezért átírtuk a hangvételét, hogy ne keltsen ennyire lobbanékony benyomást."
+"#commentary\com-slowburn.wav"	"[Elan Ruskin] GLaDOS eredetileg sokkal metszőbb hangot ütött meg az első szobákban, mivel olyasvalakihez beszélt, akit a gyilkosának tekint. A játéktesztelés azonban felfedte, hogy kissé fárasztó, ha GLaDOS már ennyire a játék elején ránk száll, ezért átírtuk a történetszálát, hogy inkább lassú tűzön sütögesse a játékost."
 "[english]#commentary\com-slowburn.wav"	"[Elan Ruskin] GLaDOS originally was a lot more cutting in these opening rooms, given that she’s talking to someone she perceives as her murderer. Playtests revealed, though, that it was a bit grueling getting brow-beaten by GLaDOS this early in the game, so her arc was rewritten to give her more of a slow burn towards the player."
 "Commentary_Title_MANY_TO_ONE"	"SOKBÓL EGYET"
 "[english]Commentary_Title_MANY_TO_ONE"	"MANY TO ONE"
-"#commentary\com-manytoone.wav"	"[Doug Wood] Wheatley-t eredetileg olyan gömbök csoportjának alakjában képzeltük el, amelyeket a játékos a létesítmény zegzugainak feltérképezésével tud felkutatni. Ezt az ötletet két okból kifolyólag vetettük el. Egyrészt azért, mert a jelenet „kulisszái mögött” található szinteknél külön izgalmassá kellett volna tenni az új gömbök felvezetését, és ezeknek a szinteknek saját logikájuk van.  A gömbök eredetileg tervezett száma miatt túl sok hasonló típusú szintre lett volna szükség, emiatt viszont elveszett volna a játék portálos jellege. Másrészt olyan sok időbe telt ezekek az új szereplőknek a felvezetése, hogy a játékosok még igazán meg sem ismerhették őket, máris át kellett adniuk a helyüket a színpadon. Végül rájöttünk, hogy sokkal célravezetőbb egy gömböt igazán megismerni, mint hattal futólag találkozni.  A szereplők közül néhányat végső fokon selejtes magként hasznosítottunk újra a végjátékban."
+"#commentary\com-manytoone.wav"	"[Doug Wood] Wheatley-t eredetileg egy csoport gömbnek képzeltük el, melyekre a létesítmény színfalak mögötti részének felfedezése közben bukkansz. Két ok miatt vetettük el ezt az ötletet. Egyrészt, a „színfalak mögötti” pályáknak ezeknek az új gömböknek a bemutatása köré kellett szerveződniük, és az ilyen pályáknak saját, egyedi logikája van. A gömbök tervezett száma miatt túl sok ilyen fajta pálya lett volna, ami nagyon Portal-talan játékot eredményezett volna. Másrészt, olyan sok időt töltöttünk ezeknek az új karaktereknek a bemutatásával, hogy egyiküket sem volt időnk megismerni, mielőtt félre kellett söpörnünk őket a következő miatt. Végül rájöttünk, hogy sokkal kielégítőbb volna egy gömböt igazán jól megismerni, mint futólag találkozni hattal. E karakterek némelyikét végül hibás magokként hasznosítottuk újra a fináléhoz."
 "[english]#commentary\com-manytoone.wav"	"[Doug Wood] Wheatley was originally envisioned as a group of spheres that you’d discover as you explored the facility behind the scenes. We ditched this idea for two reasons. For one thing, ‘behind the scenes’ levels were required to highlight the introductions of each of these new spheres and these levels have their own unique logic.  The number of spheres we wanted would have made for far too many of these types of levels, resulting in a very un-Portal-like game. Also, we were spending so much time introducing these new characters that we had no time to get to know any of them before they were swept offstage for the next one. Eventually we realized it’d be a lot more satisfying to really get to know one sphere instead of briefly meeting six.  Some of these characters were eventually recycled as corrupt cores for the finale."
 "Commentary_Title_ACCENTS"	"BORZASZTÓ AKCENTUS"
 "[english]Commentary_Title_ACCENTS"	"HORRIBLE ACCENTS"
-"#commentary\com-accents.wav"	"[Erik Robson] Az eredetileg sokkal hosszabb szökési jelenetben Wheatley szörnyűséges amerikai akcentusban szól a játékoshoz, abban a hitben, hogy GLaDOS nem hallja, amit mond. Ezzel egy időben végig hallhattuk GLaDOS-nak a nevetséges párbeszédhez fűzött megjegyzéseit, hiszen nagyon is hallotta Wheatley szavait. A játék tesztelése során az összes játékos nyílegyenesen a kijárat felé rohant. Ezért vagy el kellett vetnünk a párbeszédet, vagy találnunk kellett egy módot arra, hogy hogyan helyben tartsuk a játékosokat, miközben bármikor el tudtak volna menekülni. Végül kivágtuk a párbeszédet."
+"#commentary\com-accents.wav"	"[Erik Robson] Ez a kitörési jelenet eredetileg sokkal hosszabb volt, és közben Wheatley borzasztó amerikai akcentussal beszélt hozzád, feltételezve, hogy GLaDOS nem hallja őt. Ezzel egy időben GLaDOS kommentálja az egész nevetséges szövegelést, mivel természetesen hallotta őt. Az ötlet játéktesztelésekor az összes játékos ment egyenest a kijárathoz. Szóval vagy ki kellett dobnunk az összes párbeszédet, vagy kitalálni valami okot arra, hogy a játékos öt percet ácsorogjon, mikor pedig bármikor megszökhetne. Kidobtuk a párbeszédet."
 "[english]#commentary\com-accents.wav"	"[Erik Robson] The breakout sequence here was originally a lot longer, involving Wheatley talking to you in a horrible American accent, assuming GLaDOS can't hear him. Simultaneously, we'd have GLaDOS commenting on the entire ridiculous exchange, because of course she can hear him. When we playtested the concept, every player made a beeline for the opening. So we either had to ditch all the dialogue or figure out a reason for the player to stand around for five minutes even though they could escape at any time. We ditched the dialogue."
 "Commentary_Title_CAROLYN"	"CAROLINE"
 "[english]Commentary_Title_CAROLYN"	"CAROLINE"
-"#commentary\com-carolyn.wav"	"[Dario Casali] A Caroline nevű szereplőt azért alkottuk meg, hogy legyen valaki, aki túljár Cave eszén.  Eredetileg egy Greg nevű, végletekig kizsákmányolt tudós alakjára gondoltunk, csak hát, ugye, pazarlás lenne kétsornyi szövegért felfogadni egy színészt...  Azzal kíméltük meg magunkat a felesleges kiadásoktól, hogy a GLaDOS hangját adó Ellen McLaint bíztuk meg a feladattal.  És ezzel egy csapásra alkalmunk adódott GLaDOS eredetének „tisztázására”."
+"#commentary\com-carolyn.wav"	"[Dario Casali] Caroline karaktere azért került be, mert akartunk valakit, akire Cave rátromfolhat. Bár eredetileg egy Greg nevű elnyomott tudóst képzeltünk el, pazarlás lett volna szerződtetni egy színészt pusztán pár sor szöveg miatt. Ehelyett, a gazdaságosságot szem előtt tartva, a GLaDOS hangját adó Ellen McLaint használtuk. És a semmiből hirtelen lett egy GLaDOS eredettörténetünk."
 "[english]#commentary\com-carolyn.wav"	"[Dario Casali] The character of 'Caroline' came about because we wanted somebody for Cave to play off of.  Though we had originally envisioned a put-upon Scientist character called Greg, it would have been wasteful to hire an actor for just one or two lines.  Instead, we hit upon the idea of economizing by using GLaDOS-actor Ellen McLain.  Out of nowhere, we suddenly had an opportunity for a GLaDOS origin story."
 "Commentary_Title_POTATOS"	"KRUMPLI"
 "[english]Commentary_Title_POTATOS"	"POTATOS"
-"#commentary\com-potatos.wav"	"[Jay Pinkerton] A krumplis szerep bizonyult a legkeményebb diónak, az ehhez a szerephez tartozó hangot tudtuk utoljára felvenni. Eredetileg is az volt a célunk, hogy a folytatásban a feje tetejére állítsuk a dolgokat: hogy GLaDOS végül a játékos fanyalgó „haver zsaru” társává lényegüljön az új fenyegetésekkel szemben, ez azonban elméletben sokkal szórakoztatóbbnak bizonyult, mint a gyakorlatban. Egy dolog, amikor egy korlátlan hatalmú gonosztevő testi fenyítéssel bünteti, ha tesztelés közben hibázunk, de teljesen más, amikor a fegyverünkre tapadó kis darab krumpli teszi ugyanezt. A játék tesztelői le akarták tépni a fegyverükről, és ezt igazán nem vethetjük a szemükre.  Így hát azzal a nyugtalanító kilátással kellett szembenéznünk, hogy a barátságtalan, robotszerű zsarnoki GLaDOS-ból emberibb és együttműködőbb figurát kell faragnunk. Ez bizonyult a legnehezebb szövegezési feladatnak a játékban."
+"#commentary\com-potatos.wav"	"[Jay Pinkerton] Krumpli karaktere volt számunkra a legkeményebb dió, és az utolsóként felvett karakterhang. A folytatásban mindig is meg akartuk fordítani a helyzetet, hogy GLaDOS kelletlen „zsarupajtás” partnereddé váljon egy új fenyegetéssel szemben, de ez koncepcióként sokkal szórakoztatóbbnak bizonyult, mint kivitelezve. Egy dolog, ha egy mindenható gonosztevő fenyegetőzik tesztelés közben, és egy egész másik, mikor egy kis krumpli teszi ugyanezt a fegyvereden. A játéktesztelők le akarták tépni a fegyverről, és nem hibáztattuk őket. Így azzal a nyugtalanító kilátással kellett szembenéznünk, hogy emberibbé és szerethetőbbé kell tennünk GLaDOS-t, a fanyar robot-gonosztevőt. Ez végül a játék egyik legnehezebb szövegírói feladatának bizonyult."
 "[english]#commentary\com-potatos.wav"	"[Jay Pinkerton] The character of PotatOS was actually the hardest one to crack for us, and was the last character to get recorded. We’d always wanted to switch things up for the sequel, so that GLaDOS would become your unwilling buddy cop partner against a new threat, but this ended up being far more entertaining as a concept than in execution. It’s one thing to have an omnipotent villain chastising you while you’re testing. It’s quite another to have a little potato on your gun doing the same. Playtesters wanted to tear her off the gun, and we didn’t blame them. So we were faced with the unsettling prospect of making dry, robotic supervillain GLaDOS more human and relatable. This ended up being one of the hardest writing jobs in the game."
 "Commentary_Title_BIRDBRAIN"	"TYÚKESZŰ"
 "[english]Commentary_Title_BIRDBRAIN"	"BIRDBRAIN"
-"#commentary\com-birdbrain.wav"	"[Erik Wolpaw] A krumplis ügy következtében több ellentmondás is keletkezett a cselekményben. Az egyik legjelentősebb a következő volt: GLaDOS most már a játékos „haver” társává vált, a céljai megegyeznek a játékos céljaival. De akkor miért nem segít a tesztek megoldásában? A valódi válasz: nyilvánvaló, hogy ha segítene megoldani a teszteket, nem folytatódhatna a játék. Ezért azt a megoldást találtuk ki, hogy a 3. jelenetben szereplő madár rendszeresen újból előbukkan, lecsap és kicsippent egy darabot a játékos fegyveréből. Ahogy a madár szép lassan elfogyasztja a krumplivá lett GLaDOS-nak azt a részét, amely tudta volna a megoldást a tesztekre, GLaDOS fokozatosan egyre butábbá válik. Ezt azonban technikai okokból nem sikerült megvalósítanunk, ezért végül más megoldáshoz folyamodtunk. Néhányunk azonban továbbra is nosztalgiával gondol vissza a madaras megoldásra."
+"#commentary\com-birdbrain.wav"	"[Erik Wolpaw] A Krumpli miatt előállt egyik nagyobb történetvezetési ellentmondás: ő most a haverod, ugyanazok a céljai, mint neked, akkor miért nem segít megoldani a teszteket? A valódi válasz nyilván az, hogy ha segítene megoldani a teszteket, akkor nem lenne játék. Az egyik megoldás, amit kitaláltunk, az volt, hogy a madár a 3. felvonásból időnként lecsapva darabokat csíp le belőle a fegyveredről. Ahogy a madár eszi azt a részét, ami tudja, hogy kell megoldani a teszteket, Krumpli ténylegesen egyre butább lesz. Ezt technikai okok miatt lehetetlen volt megvalósítani, így másik megoldást kerestünk. Néhányunk azonban örökre szívébe zárta a madaras megoldást."
 "[english]#commentary\com-birdbrain.wav"	"[Erik Wolpaw] One of the larger plot holes that PotatOS introduced was: She’s your buddy now. She’s got the same goals as you. So why isn’t she helping you solve the tests? The real answer is, obviously, that if she did help you solve the tests there’d be no game. One solution we we came up with was for the bird from Act 3 to keep swooping in and pecking bits of her off your gun. As the bird kept eating the part of her that knew how to solve the tests, PotatOS would actually get dumber over time. For technical reasons, this ended up being impossible to execute, so we ended up finding another solution. Some of us though will always have a place in our heart for the bird solution."
 "Commentary_Title_EVIL"	"A GONOSZ WHEATLEY"
 "[english]Commentary_Title_EVIL"	"EVIL WHEATLEY"
-"#commentary\com-evil.wav"	"[Noel McGinn] Nem volt könnyű megtalálni Wheatley számára a kényes egyensúlyt. Szerettük volna, ha továbbra is megőrzi a játék első felében megismert ügyefogyott jellemvonását, ugyanakkor azt is érzékeltetni kellett, hogy a végére gonosz és veszedelmes szereplővé vált, különben nem lett volna olyan izgalmas a végjáték. Szerencsére Stephen Merchant sikeresen vette a tesztet, mert ügyesen közbeiktatta a hatalomittas és gonosz Wheatley esetenkénti megnyilvánulásait az ügyefogyott Wheatley karattyolásaiba."
+"#commentary\com-evil.wav"	"[Noel McGinn] Nehéz volt megtalálni a megfelelő egyensúlyt a gonosz Wheatley számára, mivel azt akartuk, hogy továbbra is az a botladozó idióta legyen, mint a játék első felében, ugyanakkor éreztetni kellett, hogy most már veszélyes, különben nem sok feszültség lett volna a nagy fináléhoz. Szerencsére Stephen Merchant remekül összeszőtte a viccesen ügyetlenkedő, és az időnként előtörő hatalomittas, gonoszkodó Wheatley-t."
 "[english]#commentary\com-evil.wav"	"[Noel McGinn] Finding the right balance for Evil Wheatley was difficult, because we still wanted him to be the bumbling idiot from the first half of the game, but at the same time, there had to be some sense that he was dangerous now, otherwise there wasn't much tension for the big finale. Fortunately, Stephen Merchant did a great job of intercutting funny bumbling Wheatley with occasional outbursts of power-mad, villainous Wheatley."
 "Commentary_Title_PUNISHER"	"A BÜNTETŐ"
 "[english]Commentary_Title_PUNISHER"	"PUNISHER"
-"#commentary\com-punisher.wav"	"[Joel Shoop] Sokat vitatkoztunk azon, hogy Wheatley hogyan nyerje el a büntetését a játék végén. Az elpusztítása túl kemény büntetésnek tűnt, tekintetbe véve, hogy mennyire megkedveltük ezt a szereplőt. Az viszont elfogadhatatlanul aláásta volna a tetőpont hangulatát, ha egy kis ejnyebejnyével hagyjuk kisétálni GLaDOS testéből. Az a megoldás, hogy az űrszféra kiszipkázza az űrbe olyan elfogadható kompromisszumnak tűnt, amelyet végül mindenki támogatott."
+"#commentary\com-punisher.wav"	"[Joel Shoop] Sok vita volt arról, hogyan büntessük meg méltó módon Wheatley-t a játék végén. A megölése túl súlyosnak tűnt, tekintve, mennyire megszerettük a karakterét. Másrészt viszont, egy szimpla dorgálással kiengedni őt a GLaDOS-testből elfogadhatatlanul jelentéktelennek érződött. Az, hogy az Űrgömbbel együtt kiszippantódik az űrbe, olyan kielégítő kompromisszumnak tűnt, amit mindenki támogatni tudott."
 "[english]#commentary\com-punisher.wav"	"[Joel Shoop] There was a lot of debate over how to properly punish Wheatley at the end of the game. Killing him seemed too severe, given how much we’d grown to love the character. On the other hand, simply letting him out of the GLaDOS body with a slap on the wrist seemed unacceptably anticlimactic. Having him sucked out into space with the Space Sphere seemed like a happy middle ground that everybody could get behind."
 "Commentary_Title_WHIMSY"	"ROBOT-HÓBORT"
 "[english]Commentary_Title_WHIMSY"	"ROBOT WHIMSY"
-"#commentary\com-whimsy.wav"	"[Mike Belzer] A robotok eredeti tervei és az első animációs tesztek során abból az alapfeltevésből indultunk ki, hogy a robotoknak – természetüknél fogva – személyiséget kevésbé tükröző és némileg gépies mozgással kell rendelkezniük. A játék tesztelőitől kapott visszajelzések és a rajongóknak az előzetesekre adott reakciói azonban meggyőztek bennünket arról, hogy a szeszélyesebb mozgás sokkal szórakoztatóbb lenne. Ezért elvetettük az eredeti elképzelésünket, így a robotok személyiségének és mozdulataiknak feltérképezése során számtalan ragyogó lehetőségre nyílt módunk."
+"#commentary\com-whimsy.wav"	"[Mike Belzer] Az eredeti robotterveknél és az első animációs teszteken abból az alaptézisből indultunk ki, hogy, lévén robotok, a mozdulataiknak korlátozott „személyiséggel” és kicsit több gépiességgel kell rendelkeznie. A játéktesztelők visszajelzései, és a rajongóknak az előzetesekre adott reakciói meggyőztek minket, hogy egy hóbortosabb animációs megközelítés jobb élményhez vezetne. Így eltávolodtunk a steril megoldástól, és egy egész sor új lehetőségre bukkantunk, mikor elkezdtük felfedezni személyiségeiket és gesztusaikat."
 "[english]#commentary\com-whimsy.wav"	"[Mike Belzer] In our original robot designs, and the first animation tests, we started with the premise that, being robots, their movements should have limited 'personality' and be a bit more mechanical. The feedback of our game testers, and the reaction of fans through the trailers, convinced us that a more whimsical approach to animation would lead to a better experience. So we moved away from a sterile approach and found a whole new range of possibilities, as we began to explore their personalities and gestures."
 "Commentary_Title_ORANGE"	"NARANCS ROBOT"
 "[english]Commentary_Title_ORANGE"	"ORANGE BOT"
-"#commentary\com-orange.wav"	"[Keith Lango] A narancssárga robot modoros, egyes vonásai madárszerűek, és némileg a Furcsa pár című film Felix Ungerére emlékeztet. Az üresjáratban „pisilni kell” jellegű billegése abból az ötletből született, hogy a jelenlegi kétlábú robotoknak folyamatosan korrigálniuk kell helyzetüket, nehogy elveszítsék az egyensúlyukat. Mivel Narancssárga meglehetősen ingatag kivitelű, ezért terveztük a mozgását is ilyen „örökmozgóra”."
+"#commentary\com-orange.wav"	"[Keith Lango] A narancssárga robotot kényesként jellemezték, némiképp madárszerű elemek láthatók rajta, és valamelyest még a Furcsa pár című film Felix Ungerére is emlékeztet. A „pisilni kell” tétlenségi animáció abból az ötletből született, hogy a mai kétlábú robotoknak folyamatosan korrigálniuk kell egyensúlyuk megtalálásához. Mivel Narancs igencsak ingatag tervezésű, a mozgástervezési megoldás az egyensúlya megtartásához szükséges egyfajta szüntelen mocorgás volt."
 "[english]#commentary\com-orange.wav"	"[Keith Lango] The orange bot has been described as finicky, and you can see elements that are somewhat birdlike and even reminiscent of the Odd Couple's Felix Unger. The 'gotta pee' idle dance was born out of the idea that current bipedal robots are constantly needing to readjust in order to find their balance. Because Orange's design is rather unstable, the motion design solution was kind of a perpetual motion needed to maintain his balance."
 "Commentary_Title_BLUE"	"KÉK ROBOT"
 "[english]Commentary_Title_BLUE"	"BLUE BOT"
-"#commentary\com-blue.wav"	"[Christen Coomer] Ha a narancssárga robot a Furcsa pár Felix-e, akkor a kék az Oscar nevű társa. Kék a korábbi időkből származó, kevésbé kidolgozott prototípus robot. Ő testesíti meg azt a kétlábú robotot, amelyet GLaDOS első próbálkozásával készített a teszteléshez. Narancssárga kecses alkatához képest sokkal kevésbé elegáns. Mozgásának megtervezésekor figyelembe vettük néhány kedvenc valós világbeli robotjainak mozgását is, például a Massachusettsi Műszaki Egyetemen fejlesztett Big Dog robotkutyát és a Hitachi törülközők hajtogatására alkalmas robotját."
+"#commentary\com-blue.wav"	"[Christen Coomer] Ha Narancs a Furcsa pár Felix-e, akkor Kék az Oscar nevű társa. Kéket egy korai és meglehetősen elnagyolt prototípusnak szántuk, GLaDOS első kísérletének egy kétlábú tesztelőrobot létrehozására. Narancs karcsú vonalaihoz képest sokkal kevésbé elegáns. Mozgásához néhány kedvenc valódi robotunkból – mint az MIT Big Dog robotja, vagy a Hitachi törölközőhajtogató robotja – merítettünk ihletet."
 "[english]#commentary\com-blue.wav"	"[Christen Coomer] If the Orange bot is the Odd Couple's Felix, then Blue is Oscar. Blue was meant to be an early and rather rough prototype robot--representing GLaDOS’s first attempt at making a bipedal testing bot. Compared to the sleek lines of Orange, he is much less elegant. For motion inspiration, we looked to some of our favorite real life robots, such as the Big Dog robot from MIT and the towel-folding robot from Hitachi."
 "Commentary_Title_DECOR"	"AZ APERTURE FELDÍSZÍTÉSE"
 "[english]Commentary_Title_DECOR"	"DECORATING APERTURE"
-"#commentary\com-decor.wav"	"[Laura Dubuk] A fejezetben ragyogó lehetőségünk nyílt vizuálisan is szemléltetni, hogy hogyan alakult az Aperture Science története az idők során. Ebben különféle táblák, kellékek és anyagok voltak a segítségünkre. Ezen a helyen ízelítőt kaphatunk arról, hogy milyen is lehetett az Aperture Science fénykorában. Díszes és meleg színekkel és anyagokkal (pl. szőnyegek, márványszobrok) szemléltettük, hogy az Aperture egykor felettébb jól állt anyagilag. Cave Johnson és alkalmazottai nemrég fogtak bele a vállalkozásba, és türelmetlenül várták, hogy kezdődhessen a tudományos kutatómunka. Ez éles kontrasztban áll a kopár és barlangszerű külső környezettel és az Aperture Science későbbi évtizedeiből származó laboratóriumokban található anyagokkal. Miközben a játékos a laboratórium egyre újabb keletű részei felé halad, egyre olcsóbb anyagok veszik körül. Egyre több a műanyagból készült tárgy és linóleum. Ez jelzi, hogy az Aperture Science-re nehezebb idők köszöntöttek, és már nem tudott olyan fényűző irodákat biztosítani a dolgozói számára."
+"#commentary\com-decor.wav"	"[Laura Dubuk] Ez a fejezet remek lehetőséget adott az Aperture Science háttértörténetének vizuális elmeséléséhez. Ezt táblákkal, kellékekkel és anyagokkal értük el. Ezen a területen bepillanthatunk abba, milyen lehetett az Aperture Science fénykorában. Gazdag, meleg színeket és anyagokat – például szőnyegeket és márványt – használtunk, hogy jelezzük, az Aperture-nek egykor sok pénze volt. Cave Johnson és alkalmazottai épp csak elindították vállalkozásukat, és égtek a tudományos munka iránti vágytól. Ez kontrasztban áll a rideg, barlangszerű külső környezettel, és a későbbi évtizedek Aperture laborjaiban látható anyagokkal. Ahogy a játékos áthalad a labor újkeletűbb területein, az anyagok olcsóbbak lesznek, a bőségesen használt műanyag és linóleum jelzi, hogy az Aperture-nél nehezebb idők járták, és már nem tudtak magas minőségű irodákat építeni alkalmazottaiknak."
 "[english]#commentary\com-decor.wav"	"[Laura Dubuk] This chapter gave us a great opportunity for visually telling the backstory of Aperture Science. We accomplished this with signs, props and materials. In this area, we get a glimpse of what Aperture Science must have been like in its heyday. We used rich, warm colors and materials like carpeting and marble to indicate that Aperture had a lot of money at one time. Cave Johnson and his staff were just starting out in their enterprise and everyone was eager to do science. This stands in contrast to the stark, cavernous environment outside and the materials you see in the Aperture Labs from later decades. As the player makes their way through more recent areas of the lab, the materials become cheaper, with an abundance of plastic and linoleum showing that Aperture had fallen on harder times and could no longer build high-quality offices for its workers."
 "Commentary_Title_NEW_SOUNDS"	"RÉGI ÉS ÚJ HANGOK"
 "[english]Commentary_Title_NEW_SOUNDS"	"NEW SOUNDS AND OLD"
-"#commentary\com-newsounds.wav"	"[Tim Larkin] Az Aperture régi és új verziójának eltérő jellege hangilag és képileg is megmutatkozik. Az ajtók, a padlók, a gombok, de még a hangok is a régi és elavult 70-es évek hangulatát idézik. A hangok sejtetni engedik a fém- és fatárgyak hanyatlását. Wheatley újabb építésű, ám ingatagabb kamráinál viszont minél beljebb merészkedünk, annál rosszabb előérzetet és veszélyérzetet keltenek a hangok. A megállíthatatlan pusztulás hangulata a játék végéig fokozódik."
+"#commentary\com-newsounds.wav"	"[Tim Larkin] Az Aperture régi és új verzióinak eltérő jellege nem csak látványban, de hangban is megmutatkozik. Az ajtók, padlók, gombok, valamint a hangképek tükrözik az elavult 70-es évek korosodó hangulatát. A hangokban fellelhetők a pusztuló fém és fa nyomai. Wheatley újabb és instabilabb kamráinak hangképei sokkal baljósabbakká és veszélyesebbekké válnak, ahogy mélyebbre merészkedsz bennük. Az irányítatlan pusztulás légköre egész végig fokozódik."
 "[english]#commentary\com-newsounds.wav"	"[Tim Larkin] The newer and older versions of Aperture show their distinct personalities in sound as well as visuals. The doors, floors and buttons, as well as soundscapes, reflect the aging, outdated 70’s feel. The sounds contain hints of the decaying metal and wood. The newer but unstable Wheatley chamber soundscapes become more foreboding and perilous the further you venture into them. The atmosphere of uncontrolled destruction continues to intensify till the end."
 "Commentary_Title_PREDICTION"	"PORTÁL-ELŐREJELZÉS"
 "[english]Commentary_Title_PREDICTION"	"PREDICTING WITH PORTALS"
-"#commentary\com-prediction.wav"	"[Dave Kircher] A Portal 2-ben sokkal összetettebbek a szintek, mint a játék első részében, ezért a játékosok mozgását leíró algoritmusokat is fel kellett turbóznunk. A játékost egy tengelyhez igazított téglatestként reprezentáltuk a világban. Ez azért okozott gondot a portálos teleportálásnál, mert a portálos teleportálás szinte soha nem tengelyhez van igazítva. A jobb kezelés érdekében először felvázoljuk a játékost a portál két oldalán egyszerre használni kívánt tengelyhez igazított határoló téglatestként, majd valami használható formában egyesítjük az eredményeket. A korábbi Source Engine játékokhoz képest sokkal többször kell a megérzésünkre hagyatkoznunk, mert a portálok és a kivetített dolgok módosítják a játékos mozgásának pályáját a térben. Az előrejelzés / megjövendölés önmagában is kész fejfájás a portálok kezelése során. Nem elég, hogy nemlineáris térrel kell dolgoznunk, de még nemlineáris idővel is."
+"#commentary\com-prediction.wav"	"[Dave Kircher] A Portal 2 pályái sokkal összetettebbek, mint az első játékéi, ennek eredményeképp fel kellett turbóznunk a játékosmozgás-algoritmusokat. A játékost a világban egy tengely-igazított doboz reprezentálja, ami portál-teleportációnál problémát okoz, mert a portál-teleportáció szinte sosem tengely-igazított. Hogy javítsuk ennek kezelését, a játékost egyszerre követjük mindkét tengely-igazított dobozként, melyeket a portál két oldalán elfoglalna, és az eredményt valami használhatóvá egyesítjük. A korábbi Source motoros játékoknál sokkal többször kell előrejeleznünk, mert portálok és kivetített entitások változtatnak azon, ahogy a játékos mozog a világban. Portálokkal dolgozva maga az előrejelzés is fejfájdító agytorna. Már így is nemlineáris térrel van dolgunk. Most pedig nemlineáris idővel kell dolgoznunk a nemlineáris térben."
 "[english]#commentary\com-prediction.wav"	"[Dave Kircher] The levels in Portal 2 are much more complex than in the first game, and as a result we’ve had to beef up the player movement algorithms. The player is represented as an axis-aligned box in the world, which creates a problem for portal teleportation because portal teleportation is almost never axis-aligned. To improve how we handle this, we trace the player as the axis-aligned bounding box they would use on each side of a portal simultaneously and merge the results into something usable. We have to predict quite a bit more than previous Source Engine games because portals and projected entities change the way the player moves through the world. Prediction itself is a mind bending headache when dealing with portals. We’re already dealing with a non-linear space. Now we also have to deal with non-linear time in a non-linear space."
 "Commentary_Title_HUB"	"KÖZPONTTERVEZÉS"
 "[english]Commentary_Title_HUB"	"HUB DESIGN"
-"#commentary\com-hub.wav"	"[Matt Wood] A központ szerkezetének kialakításakor számos új és az együttműködésen alapuló módban játszott játékra jellemző nehézséggel kellet szembenéznünk. Feltételeztük, hogy minden játékos más és más eredménnyel és társsal együtt haladt a játékban. A nyugalmi helyzetű központban való indítással igyekeztünk teret és módot adni arra, hogy a játékosok megteremtsék az összhangot egymás között. A játékosoknak valamilyen módon meg kellett állapodniuk abban, hogy merre menjenek, és valahogyan azt is szemléltetnünk kellett, hogy mennyit teljesített már a társuk. Játék közben konkrét visszajelzést kellett kapniuk az eredményeikről. A megoldások keresése közben fontosnak tartottuk, hogy a játékosok maradjanak a játék világán belül, és ne kelljen menükhöz és egyéb kezelőfelületekhez folyamodniuk, mert azok csak kizökkentenék őket a ritmusból. Ezért a játékosok tisztán láthatják helyzetüket az ajtók fölött, és a háromdimenziós térben elhelyezkedő pályán haladva mozoghatnak. GLaDOS teremti meg a kapcsolatot a gyakorlat és az egyszemélyes játék között, aki a játékosok kezét fogva segít a közös célok és visszajelzések világos megértésében."
+"#commentary\com-hub.wav"	"[Matt T. Wood] A Központ szerkezetének kialakításakor számos új, az együttműködő játékra jellemző kihívásunk volt. Feltételeznünk kell, hogy a játékosok különféle mértékben jutottak előre a játékban, különféle partnerekkel játszottak, és azzal, hogy a semleges Központban kezdenek, gondoskodtunk lehetőségről és helyről az együttműködés megszervezéséhez. A játékosoknak szüksége volt valamire, amivel megegyezhetnek abban, hová mennek, és ami megjeleníti előrehaladásukat. Játék közben konkrét visszajelzésre volt szükségük előrehaladásukról. A megoldások keresése közben úgy éreztük, fontos, hogy a játéktérben tartsuk a játékost, ne pedig menüket és kezelőfelületet használjunk, ami kiemeli őket a játékból. Ezért a játékosok tisztán láthatják helyzetüket az ajtók fölött, és a 3D térben levő pályán mozogva navigálnak. Itt van GLaDOS, hogy összekösse a játékélményt az egyjátékos móddal, és fogja kicsit a játékos kezét, egyértelművé téve a többjátékos célokat és visszajelzéseket."
 "[english]#commentary\com-hub.wav"	"[Matt T. Wood] In laying out the structure of our Hub, we had a number of challenges that were new and specific to co-op play. We have to assume that each player has made different progress throughout the game, playing with different partners, and starting in the neutral center of the hub was a way of making sure that they had a chance and place to coordinate. Players needed a way to agree on where to go, and way to visualize each other's completion data. As they played, they needed concrete feedback on how much progress they had made. In seeking solutions, we felt it was important to keep the player in the gamespace rather than resorting to menus and UI that would take them out of the game. Therefore, players can clearly see their status over the doors, and they navigate by walking the course in the 3D space. GLaDOS is there to connect the experience to the singleplayer game, while holding the player's hands a bit to keep the co-op goals and feedback clear."
 "Commentary_Title_HUB_RETURN"	"VISSZATÉRÉS A KÖZPONTBA"
 "[english]Commentary_Title_HUB_RETURN"	"RETURN TO THE HUB"
-"#commentary\com-hubreturn.wav"	"[Gautam Babbar] A központ kialakításával az volt az eredeti szándékunk, hogy több választási lehetőséget is kínáljunk a játékosok számára, és így többféle játék közül is választhassanak.  A cél az volt, hogy ha elakadnak, vagy pihenőre van szükségük, legyen lehetőségük másik felfedezni való tesztkamrát vagy szerkezetet választani.  Emiatt azonban nem jutott elég idő a gyakorlásra, és a feladványok lehetőségeit is korlátozódtak.  Ilyen távlat nélküli szerkezetben sokkal nehezebb lett volna beágyazni a régebbi mechanizmusokat az újakba, mert nem lehettünk volna biztosak abban, hogy a játékosok tudni fogják, milyen ismeretekre van szükségük a feladványok megoldásához.  A lineáris szerkezetnél viszont garantálni tudtuk a szükséges előismereteket, a szórakoztatóbb játékmenetet, a kellemesebb tempót, és egy olyan történetet, amely hosszú időn keresztül is lendületes maradt."
+"#commentary\com-hubreturn.wav"	"[Gautam Babbar] Eredeti célunk a Központ tervezésekor az volt, hogy sok lehetőséget kínáljunk a játékosnak, így belekóstolhassanak a különféle játékmódokba. Az ötlet az volt, hogy ha elakadnak vagy pihenőre van szükségük, választhatnak másik tesztkamrát vagy megismerhető mechanizmust. Valójában ez akadályozott minket az elégséges betanításban, és általánosan korlátozta a feladványok méretét. Ilyen szimpla szerkezettel sokkal nehezebb volt régi és új mechanizmusok egymásra rétegzése, mert nem garantálhattuk, hogy a játékosok értik, amit tudniuk kell a feladvány megoldásához. Lineáris szerkezettel garantálni tudtuk az előismereteket, sokkal jobb élményt és kielégítő tempót biztosíthattunk, és egy olyan történetet, ami hosszabb idő alatt jön lendületbe."
 "[english]#commentary\com-hubreturn.wav"	"[Gautam Babbar] Our initial goal in designing the hub was to provide players with a lot of choices, so they could to sample a variety of game types.  The idea was that if they got stuck or needed a break, they could pick another test chamber or another mechanic to explore.  In reality, this prevented us from doing sufficient training and limited the overall scope of the puzzles.  With such a flat structure, it was much harder to layer old mechanics onto new ones, because we couldn't guarantee that players understood what they needed to know to solve a puzzle.  By going linear, we could guarantee prior knowledge and provide a much better experience, more satisfying pacing and a story that gathered momentum over a long period of time."
 "Commentary_Title_STEALING"	"A MAG ELLOPÁSA"
 "[english]Commentary_Title_STEALING"	"STEALING THE CORE"
-"#commentary\com-stealing.wav"	"[Ted Backman] Amikor az egyik robot ellopja a másik magját, gúnykacaj hallható. A kódoláskor ez volt az egyetlen olyan gúnykacaj, amelyet valamelyik játékos indíthatott. Emiatt tartottunk attól, hogy a másikban való kellemetlen érzés kiváltására fogják majd használni. Már majdnem meggondoltuk magunkat, amikor a játék korai változatának tesztelői jelezték, hogy ez a kedvenc gúnykacajuk.  Az együttműködő játékmódban is ez volt a leggyakrabban használt gúnykacaj, mert egy játékos egyedül el tudja indítani, és könnyebb használni, mint a többit.  Végül úgy döntöttünk, hogy az együttműködő játékmódban hallható többi gúnykacajt is a mag ellopásakor hallhatóhoz hasonlóvá alakítjuk."
+"#commentary\com-stealing.wav"	"[Ted Backman] Az egyik gúnyolódás-animációban az egyik robot ellopja a másik magját. Megvalósítva ez lett az egyetlen olyan gúnyolódás, mely egyedül kezdeményezhető. Emiatt attól féltünk, bosszantásra fogják használni. Épp átgondoltuk a dolgot, mikor a korai játéktesztelők ezt jelölték kedvenc gúnyolódásuknak. Ez volt a leggyakrabban használt csapat-gúnyolódás is, mivel ezt egyedül lehetett kezdeményezni, így könnyebben használható volt, mint a többi. Végül az összes többi csapat-gúnyolódást átalakítottuk olyanná, ahogy a mag ellopása működik."
 "[english]#commentary\com-stealing.wav"	"[Ted Backman] We have a taunt where one robot steals the other's core. When implemented, it was the only taunt that required one person to initiate. Because of this we were afraid that it would be used for griefing. We were in the process of rethinking our approach when early playtesters rated this as their favorite taunt.  It was also the most used team taunt because it only required one player to initiate, and was easier to use than the others.  We ended up changing all the other team taunts to emulate the way stealing the core works."
 "Commentary_Title_PING_TOOL"	"ÜZENŐ ESZKÖZ"
 "[english]Commentary_Title_PING_TOOL"	"PING TOOL"
-"#commentary\com-pingtool.wav"	"[Josh Weier] Hamar rájöttünk, hogy a játékosoknak nem lesz könnyű dolguk, ha közölni szeretnék a társukkal, hogy hová menjen, hol keressen vagy hová helyezzen portált.  Még hangos csevegés esetén sem, hiszen pl. az „Ott szemben!” kiáltás még nem közöl elég információt a háromdimenziós térben.  A játékosok mindig közvetlenül társuk képernyőjére akartak mutatni.  Ennek a problémának a megoldására fejlesztettük ki az üzenő eszközt.  Mivel az üzenő eszköz igen fontosnak bizonyult, elhatároztuk, hogy mindenekelőtt ennek az eszköznek a használatát tanítjuk meg nekik.  Háttérbe szorítottuk a játékosok által végrehajtandó feladatok többségét, és hagytuk, hogy teljesen az üzenő eszközre koncentrálhassanak.  Ezért van az is, hogy az együttműködő robotok külön csőbe szeparálva kezdik a játékot, és ekkor még nemhogy portált kilőni, de még járni sem tudnak."
+"#commentary\com-pingtool.wav"	"[Josh Weier] Hamar rájöttünk, hogy igen nehéz lesz megmondani partnerednek, hová menjen, hová nézzen, vagy hová tegyen portált. Még hangos csevegéssel is, hiszen az, hogy „oda”, nem ad elég információt partnerednek 3D környezetben. A játékosok folyton fel akartak állni, és közvetlenül megmutatni partnerük képernyőjén. Ennek a problémának a megoldására fejlesztettük ki az üzenő eszközt. Mivel az üzenő eszköz ilyen fontos, úgy döntöttünk, a használatát minden más előtt tanítjuk meg a játékosoknak. Háttérbe szorítottuk a játékos-tevékenységek legtöbbjét, és hagytuk, hogy teljesen az üzenő eszközre koncentráljanak. Ezért kezdenek az együttműködő robotok elszigetelve egy csőben, még mozogni vagy portált lőni sem tudva."
 "[english]#commentary\com-pingtool.wav"	"[Josh Weier] Early on we realized that trying to tell your partner where to go, where to look or where to place a portal was going to be really hard.  Even with voice chat, saying 'over there' doesn't give enough information to your partner within the 3D space.  Players kept wanting to get up and point directly at their partner's screen.  We developed the ping tool to address this problem.  Because the ping tool was so important, we decided to train players in its use before we did anything else.  We held back on the vast majority of player actions and let the players focus entirely on the ping tool.  This is why the co-op bots start separated in a tube, without even the ability to walk or shoot a portal."
 "Commentary_Title_CONTEXT"	"KÖRNYEZETFÜGGŐ ÜZENÉS"
 "[english]Commentary_Title_CONTEXT"	"PING CONTEXT"
-"#commentary\com-context.wav"	"[Iestyn Bleasdale-Shepherd] A játékosok többsége nem veszi észre, hogy az üzenő eszköz környezetfüggő.  Ha játék közben be van kapcsolva a hang, a játékosok rendszerint az üzenő eszköz megjelenítő részére hagyatkoznak.  Hang nélküli üzemmódban sokkal több szerep jut az ikonoknak (pl. „Nyomd meg a gombot” vagy „Állj ide!”)."
+"#commentary\com-context.wav"	"[Iestyn Bleasdale-Shepherd] A legtöbb játékos nem jön rá, hogy az üzenő eszköz környezetfüggő. Ha hangos csevegéssel játszanak, a játékosok általában az üzenő eszköz nézet részét használják. Hang nélkül az ikonok, mint a „nyomd meg a gombot” vagy „állj ide”, sokkal fontosabbak lesznek."
 "[english]#commentary\com-context.wav"	"[Iestyn Bleasdale-Shepherd] Most players don't realize that the ping tool is context sensitive.  When they are playing voice enabled, players usually rely on the look portion of the ping tool.   Without voice, icons such as 'press the button' or 'stand here' become much more important."
 "Commentary_Title_SYNC"	"SZINKRONIZÁCIÓ"
 "[english]Commentary_Title_SYNC"	"SYNC UP"
-"#commentary\com-sync.wav"	"[Brian Jacobson] Fontos, hogy az együttműködő módban játszók össze tudják hangolni a cselekedeteiket.  Tudva, hogy a játékosok természetesen igénye ez a lehetőség, úgy döntöttünk, hogy az üzenő eszköz időzítőjével oldjuk meg a kérdést.  Még néhány feladványt is összeállítottunk hozzá.  A késleltetés és egyéb nehézségek miatt a műveletek hangos csevegésen keresztül való szinkronizálása túl bonyolult lett volna.  Ezért alkottuk meg a visszafelé számláló időzítőt, amelynek segítségével a játékosok tökéletes összhangban tudnak cselekedni.  Teljesen kiszámítható.  Mindkét játékosnál  ugyanabban a pillanatban jelenik meg a cselekvésre felszólító üzenet, és az órák még különböző rendszerek esetén is szinkronban vannak."
+"#commentary\com-sync.wav"	"[Brian Jacobson] Fontos, hogy eszközt adjunk az együttműködő játékosoknak tetteik összehangolására. Látva, milyen természetes igénye volt erre a játékosoknak, úgy döntöttünk, az üzenő eszköz időzítőjével támogatjuk ezt, és végül néhány feladványt is terveztünk hozzá. A késleltetés és egyéb problémák miatt a cselekvés hangos csevegésen keresztüli szinkronizálása igen nehéznek bizonyult. Ezért készítettük a visszaszámlálót, hogy a játékosok szinkronban maradhassanak. Teljesen kiszámítható. Mindkét játékos ugyanabban a pillanatban látja a startüzenetet, és az órák még két külön gépen is szinkronban futnak."
 "[english]#commentary\com-sync.wav"	"[Brian Jacobson] It is important to give co-op players a way to coordinate their action.  Seeing how our players naturally wanted this ability, we decided to support it with the ping timer,  and ended up designing some puzzles around it.  Due to lag and other issues, syncing up actions over voice chat turned out to be rather difficult.  Therefore we created the countdown timer as a way for players to keep in sync.  It's completely predictable.  Both players see the GO at the same instant, and the clocks run in sync even if they are on different systems."
 "Commentary_Title_HANDOFF"	"KÉZBŐL KÉZBE"
 "[english]Commentary_Title_HANDOFF"	"HAND OFF"
-"#commentary\com-handoff.wav"	"[Chris Boyd] Igen meglepőnek találtuk, hogy a játék tesztelői milyen gyakran mondták, hogy mennyi boldogsággal töltötte el őket az az egyszerű gyakorlat, ami a kocka társnak való átadásából állt.  A játékosok valahogy nem számítottak arra, hogy egy ilyen elemi fizikai kölcsönhatás egy játékban is működik majd.  Az első alkalommal való kipróbálás előtt általában hosszasan megvitatták a tervüket, mintha valami egyedülálló vagy sajátságos új működési mód lenne a játékban.  Amikor sikerült a művelet, teljesen elragadtatva érzeték magukat."
+"#commentary\com-handoff.wav"	"[Chris Boyd] Ami nagyon meglepett minket, hogy milyen gyakran mondták a játéktesztelők, mennyire szeretik a kockák partnerüknek való átadásának egyszerű élményét. A játékosok nem várták, hogy egy ilyen alapvető fizikai interakció csak úgy működjön egy játékban. Mielőtt először próbálták, úgy beszélték meg a tervet, mintha valami különleges vagy speciális új játékmechanizmus volna. Mikor egyszerűen csak működött, el voltak ragadtatva."
 "[english]#commentary\com-handoff.wav"	"[Chris Boyd] Something that really surprised us was how often playtesters stated that they loved the basic experience of handing off a cube to their partner.  Players didn't expect such a fundamental physical interaction to just work in a game.  Before trying it for the first time, they would discuss their plan as if it were some unique or special new game mechanic.  When it just worked, they were overjoyed."
 "Commentary_Title_DYING"	"HALÁL HALÁL UTÁN"
 "[english]Commentary_Title_DYING"	"DYING ALL THE TIME"
-"#commentary\com-dying.wav"	"[Andrea Wicklund] A játékok során a játékosok halála általában nagy kudarcnak minősül.  A Portalban azonban a halál a feladványok megoldásának normál velejárója.  Együttműködő módban a haláleset nemcsak gyakrabban fordul elő, de akár a társunk kezei között is sor kerülhet rá (persze kizárólag véletlen balesetből származó módon).  Fontosnak tartottuk nemcsak élét venni a haláleseteknek, hanem szórakoztatóbbá is tenni őket.  Eleinte nagy gonddal összeállított haláltusát ábrázoló animációkban gondolkodtunk – pl. egy óriási zúzógép által lassan összezúzódó robot.  Ezek lenyűgöző látványt nyújtottak, de ismétlődő jellegüknél fogva hamar sablonossá váltak.  Ezenkívül a játékosok elég rövid idő eltelte után nem mertek több kockázatot vállalni.  Attól való félelmükben, hogy az újra próbálás lehetőség előtt megint olyan sokat kell várniuk, már nem tudtak a szabad játékszellemnek megfelelően játszani és kísérletezgetni.  Meg kellett találnunk azt az egyensúlyt, amelynél a halál elég gyorsan lezajlik ahhoz, hogy ne büntetésként „éljék meg”, ugyanakkor eléggé alaposan kidolgozott ahhoz, hogy zsigerileg hasson, és megelégedésül szolgáló legyen: mókás jutalom a kreatív játékért."
+"#commentary\com-dying.wav"	"[Andrea Wicklund] A játékosok általában nagy kudarcnak tekintik, ha meghalnak a játékban. De a Portal-ban a halál a feladványmegoldási élmény megszokott része. Együttműködő módban a halál nem csak gyakoribb, de társad keze által is történhet (persze kizárólag véletlenül). Úgy éreztük, fontos, hogy a halál ne csak „nem nagy ügy” legyen, de szórakoztató is. Eleinte kidolgozott halál-animációkkal próbálkoztunk, például megmutatva, hogy zúzódik össze robotod egy hatalmas présben. Ezeket nagyszerű volt nézni, de gyorsan unalmassá váltak. Valamint a játékosok igen gyorsan félni kezdtek a kockázatvállalástól. A félelem attól, hogy sokat kell várni az újrapróbálásig, akadályozta őket abban, hogy egyszerűen a szórakozás kedvéért játsszanak és kísérletezzenek. Meg kellett találnunk a megfelelő egyensúlyt, ahol a halál elég gyors, hogy ne legyen büntetés, és elég kidolgozott, hogy húsba vágó és kielégítő legyen; mókás jutalom a kreatív játékért."
 "[english]#commentary\com-dying.wav"	"[Andrea Wicklund] Normally in games, when players die, they see this as a big failure.  But in Portal, death is a normal part of the puzzle solving experience.  In co-op, death not only happens more frequently, but it can happen at the hands of your partner (purely accidentally of course).  We felt it was important to not only make death \"no big deal,\" but to make it fun.  Early on, we tried some elaborate death animations--such as showing your robot slowly getting crushed under a giant crusher.  These were awesome to watch, but they quickly became repetitive.  Also, after a very short while, players grew afraid to take risks.  The fear of having to wait a long time before trying again prevented them from simply playing and experimenting in a spirit of fun.  We had to find the right balance where death was quick enough to be a non-penalty, and elaborate enough to be visceral and satisfying--a fun pay-off for creative play."
 "Commentary_Title_DISASSEMBLY"	"SZÉTSZERELŐ BERENDEZÉS"
 "[english]Commentary_Title_DISASSEMBLY"	"DISASSEMBLY DEVICE"
-"#commentary\com-disassembly.wav"	"[Danika Wright] Mivel együttműködő módban a szereplők bármikor meghalhatnak, ki kellett találnunk, hogy hogyan tudjuk gyakran és gyorsan helyreállítani őket.  Ezért együttműködő módban szétszerelő berendezésekre cseréltük az egyszemélyes módban a tesztkamrák közötti összeköttetést biztosító lifteket.  Ezzel is azt akartuk jelezni, hogy mivel a robotok egyszeri felhasználásra szánt eszközök, a pusztulásuk nem jelenti a világ végét.  A robotok világában ez megszokott dolognak számít!"
+"#commentary\com-disassembly.wav"	"[Danika Wright] Mivel az együttműködő karakterek bármikor meghalhatnak, szükségünk volt egy módra gyors és gyakori összeszerelésükhöz. Ezért együttműködő módban szétszerelő gépekre cseréltük az egyjátékos mód tesztkamráit összekötő lifteket. Ezzel akartuk erősíteni a koncepciót, hogy mivel a robotok egyszer használatosak, pusztulásuk nem nagy dolog. A robotok világában ez mindennapos!"
 "[english]#commentary\com-disassembly.wav"	"[Danika Wright] Since the co-op characters can die at any time, we needed a way to rebuild them quickly and often.  Therefore in co-op, we replaced the elevators that connected test chambers in singleplayer, with disassembly machines.  These are meant to reinforce the idea that since the robots are disposable, being destroyed is no big deal.  In the robot world, it happens all the time!"
 "Commentary_Title_AIRLOCKS"	"ZSILIPEK"
 "[english]Commentary_Title_AIRLOCKS"	"AIRLOCKS"
-"#commentary\com-airlocks.wav"	"[Garrett Rickey] A légkamrákat elsősorban azért vontuk be a játékba, hogy lehetőséget adjunk a játékosoknak az egyéni feladványokra összpontosítani.  Kezdeti vizsgálódásaink során akadtak olyan helyek, amelyekben csapatként kellett megoldani a feladványokat, és olyanok is, amelyek megoldása egyéni erőfeszítést igényelt.  Kiderült azonban, hogy ha a játékosok szabadon tudnak járni-kelni közöttük, akkor – egyébként logikusan – feltételezték, hogy az egyéni feladványok egyetlen átfogó kirakós játék darabkái.  Ez kellemetlen következményekkel járt.  Ennek tisztázása érdekében alkottuk meg ezeket a légkamraszerű ívóhely jellegű szobákat, melyek a feladványok közötti ellenőrzőpontokként funkcionálnak.  Amint mindkét játékos belép a légkamrába, lezárjuk a hozzáférést a zsilipekkel."
+"#commentary\com-airlocks.wav"	"[Garrett Rickey] A zsilipeket főleg azért alkalmaztuk, hogy a játékosok az egyedi feladványokra összpontosíthassanak. Korai vizsgálódásaink során a pályákon voltak együtt megoldandó feladványok, meg olyanok, amiket egyedileg kell megoldani. De úgy találtuk, ha a játékosok szabadon mozoghattak köztük, logikusan feltételezték, hogy az egyedi feladványok egy nagyobb feladvány részei. Ez rossz eredményt adott. Hogy egyértelműsítsük, létrehoztuk ezeket a feladványok közti ellenőrzőpontként szolgáló zsilipszerű újraszülető-szobákat. Mikor mindkét játékos belép a zsilipbe, lezárjuk azt."
 "[english]#commentary\com-airlocks.wav"	"[Garret Rickey] Airlocks were introduced mainly as a way to allow players to focus on individual puzzles.  In some of our early investigations, areas contained puzzles that were meant to be solved as a group, as well as others that were for individual solution.  But we found that if players could move freely between them, they logically assumed that the individual puzzles were part of one big puzzle.  This had bad results.  For clarity, we created these airlock-like spawn rooms that act as checkpoints between puzzles.  Once both players enter the airlock, we lock off access."
 "Commentary_Title_IMPOSTERS"	"ÁLVILÁGOK"
 "[english]Commentary_Title_IMPOSTERS"	"WORLD IMPOSTERS"
-"#commentary\com-imposters.wav"	"[Gary McTaggart] A Left 4 Dead 2 játéknál egyszerű, ködbe borított, fekete változatokat készítettünk a világról, és minden ízében egyöntetűen reagáló modellként modelleztük, hogy a vizes felületeken jelentkező visszatükröződés ábrázolása érdekében a világ többszöri leképezésekor ne hevüljön túl a processzor. Ez jól bevált a Left 4 Dead 2 szabadtéri környezeteiben, amelyekben a fény elsősorban az égből érkezik.  A Portal 2 azonban csaknem teljes egészében beltérben játszódik, ezért a világ geometriájának színe és értéke a vízen való tükröződésben is megmarad. Mivel a Portal 2 világának geometriája viszonylag egyszerű, ezért automatikusan készítünk belőle két változatot. Az egyiknek egyetlen olyan textúrája van, amelyen a világítás és a felületi árnyékolás is szerepel, a másiknak pedig olyan, amelyen csak a felületi árnyékolás. A dinamikus fények leképezéséhez az utóbbi textúrát használjuk.  A textúrák térbeli felbontása megegyezik a fénytérképek felbontásával, és minden szintnél egyetlen nagy rétegelt textúrává csomagoljuk. Ennek az egyszerű világ-helyettesítő modellnek a kirajzolása nagyon kevés processzoridőt igényel. Márpedig a Portal 2-ben a sok-sok leképezendő portál-, osztott képernyős és vízen való tükröződést mutató nézet miatt meglehetősen híján voltunk a processzoridőnek. Eredetileg csak a vízen való tükröződés leképezéséhez akartuk használni a világ-helyettesítőket, végül azonban a teljesítmény javítása érdekében az osztott képernyős módban is alkalmaztuk őket, ahol a távoli és a két szint mélységű portálok leképezésére szolgálnak..  A jobb teljesítmény érdekében együttműködő módnál a teljes képernyős módban is a világ-helyettesítők segítségével képezzük le a vizet, mivel együttműködő módban több leképezendő portálnézet van, mint egyszemélyes módban."
+"#commentary\com-imposters.wav"	"[Gary McTaggart] A Left 4 Dead 2-ben monolitikus modellként egyszerű, ködös, fekete változatokat készítettünk a világból, hogy elkerüljük annak a víz-tükröződésekhez való újraszámításából eredő plusz CPU-terhelést. Ez a Left 4 Dead 2 szabadtéri környezeteinél, ahol a fény nagyja az égből jön, jól működött. De a Portal 2 szinte teljesen beltérben játszódik, így a világ-geometria színe és értéke a víz-tükröződésekben is megjelenik. Mivel a Portal 2 világ-geometriája viszonylag egyszerű, automatikusan építünk belőle egy olyan változatot, ahol a megvilágítás és a felület-árnyékolás egyetlen textúrában van kombinálva, és egy másik textúrát csak felület-árnyékolással. Dinamikus fények leképezéséhez ez utóbbi textúrát használjuk. Ezek a textúrák ugyanolyan térbeli felbontásúak, mint a fénytérképek, és pályánként egyetlen nagy rétegelt textúrába vannak csomagolva. Ennek az egyszerű világ-helyettesítő modellnek a rajzolása nagyon kevés CPU-időt igényel, ami a Portal 2-ben a sok leképezendő portál- és osztott képernyős nézet, valamint víz-tükröződés miatt korlátozott erőforrás volt. Eredetileg csak a víz-tükröződés leképezéséhez akartuk használni a világ-helyettesítőket, de végül a teljesítmény javításához osztott képernyős módban is használtuk, ahol a távoli és a két szint mélységű portálok leképezésére szolgálnak. Teljes képernyős együttműködő módban is a világ-helyettesítőket használva jelenítjük meg a vizet, hogy legyen egy kis teljesítmény-tartalékunk, mivel együttműködő módban több leképezendő portálnézet van, mint egyjátékos módban."
 "[english]#commentary\com-imposters.wav"	"[Gary McTaggart] In Left 4 Dead 2, we authored simple, fogged, black versions of the world as monolithic models to avoid the CPU overhead of rendering the world again for water reflections. This worked well for the Left 4 Dead 2 outdoor environments where most light comes from the sky.  But Portal 2 is almost entirely indoors, so the color and value of the world geometry is apparent in the water reflections. Since the Portal 2 world geometry is relatively simple, we automatically build a version of the world geometry that has a single texture that combines both lighting and surface shading along with another texture with just surface shading. The latter texture is used when rendering dynamic lights.  These textures are at the same spatial resolution as the light maps and get packed into a single large atlased texture per level. Drawing this simple world imposter model takes very little CPU time, which was a limited resource on Portal 2 due to the many portal views, split-screen views, and water reflection views that we needed to render. We initially planned on using the world imposters only for water reflection rendering, but we ended up using it to improve performance in split-screen mode where it is used for rendering distant portals and portals that are two levels deep.  We also use the world imposters to render water in full screen co-op mode, to give us some performance overhead, since the co-op mode has more portal views to render than single-player mode."
 "Commentary_Title_GEL_SOUNDS"	"GÉLHANGOK"
 "[english]Commentary_Title_GEL_SOUNDS"	"GEL SOUNDS"
-"#commentary\com-gelsounds.wav"	"[David Feise] A Portal 2-ben előforduló gélek hangjaival valami olyan különöset akartunk alkotni, amely fokozza a játékosnak a dolgok működésével kapcsolatos tapasztalatait, ugyanakkor nem lépi át a nevetségesség határát.  A kék gélnél például eredetileg egy „visszapattanó” hangot terveztünk, amely egy játszótéri gumilabda <>, egy hajlított hárfahúr <> és egy nyomott doromb <> hangjából állt.  Az így kapott hang <> elmés volt, de semmiképp sem röhejes.  Néhány próbálkozást követően végül a jelenlegi, kevésbé szokatlan hang mellett döntöttünk, amely egy ugródeszkaként ugráló fémrúd és jó adag keverés eredménye.  Ez nem annyira újsütetű, de azért remélhetőleg így is szórakoztató."
+"#commentary\com-gelsounds.wav"	"[David Feise] A Portal 2 géljeinek hangja esetében valami olyan mókás dolgot akartunk létrehozni, ami hozzájárul a játékmechanizmusok élvezetéhez anélkül, hogy nevetségesbe fordulna át. A kék gél „pattanó” hangjával kapcsolatos első próbálkozásunkban például volt gumilabda, hangmagasság-modulált hárfahúr és egy utófeldolgozott doromb. A kapott hang vicces volt, de teljesen a skála idétlen oldalán. Számos iteráció után állapodtunk meg a jelenlegi, kevésbé eltúlzott hangnál, mely egy ugródeszka-szerűen megrezegtetett fémrúd hangjából és egy jó adag hang-szintézisből áll. Nem annyira bolondos, de remélhetőleg így is mókás."
 "[english]#commentary\com-gelsounds.wav"	"[David Feise] With the gel sounds for Portal 2 we wanted to create something whimsical that would add to the player’s enjoyment of the mechanics, without crossing over the line into ludicrousness.  For example, our initial pass at the blue gel 'bounce' sound included a rubber playground ball, a pitch-bent harp string and a processed mouth harp.  The resulting sound captured the idea of fun, but was off the charts on the goofy scale.  After several iterations we settled on the current, less over-the-top sound which features a piece of metal bar bouncing like a diving board and a heavy dose of synthesis.  It’s not as wacky, but hopefully it’s still fun."
 "Commentary_Title_WHEEL"	"MOZDULAT-KORONG"
 "[english]Commentary_Title_WHEEL"	"GESTURE WHEEL"
-"#commentary\com-wheel.wav"	"[Andrew Burke] Az első kivitelezésben a rendszer magától választotta ki a mozdulatokat a játékos helyzete alapján.  A liftgombokon álló Kék például adott mozdulatokra képes.  A játékosok hamar beleuntak ezeknek a mozdulatoknak a látványába, így aztán túl hamar elhagyták őket ahhoz, hogy rájöhessenek, melyek azok a speciális helyek, amelyeknél hasznukat tudnák venni.  Emiatt úgy döntöttünk, hogy szabad választást adunk a játékosoknak a mozdulatok kiválasztásában, hogy ki tudják fejezni magukat. Igen ám, csakhogy a játék elején még zavarólag hatott rájuk az összes lehetséges mozdulat hatalmas választéka. Azzal, hogy a játék közben jutalmazzuk a játékosokat különféle mozdulatok képességével, lehetővé tesszük a számukra, hogy egyszerre csak egy új mozdulatot kelljen elsajátítaniunk.  A választható mozdulatokat mutató korongon üresen hagyott üres helyek előre jelzik, hogy később testhezálló új mozdulatok képességével ruházzuk majd fel őket.  A választható mozdulatokat mutató korong segítségével gyorsan kiválasztható a kívánt mozdulat, így a játékosok állásidőben kényelmesen lecserélhetik a mozdulatokat, és elismerésük jeléül akár pacsit is adhatnak egymásnak."
+"#commentary\com-wheel.wav"	"[Andrew Burke] Az első megvalósításban a mozdulatok a játékos környezete alapján automatikusan kerültek kiválasztásra. Például, Kék egy padlógombon állva egy bizonyos különleges mozdulatot hajtott vége. A játékosok olyan gyorsan megunták ezeket a mozdulatokat, hogy felhagytak a használatukkal, mielőtt felfedezték volna a speciális környezeteket. Emiatt úgy döntöttünk, hogy a mozdulatok irányítását önkifejezési eszközként a játékosnak adjuk, de mikor kezdettől fogva látták mindet, összezavarodtak a sok választási lehetőségtől. A játék előrehaladtával jutalomként adva a mozdulatokat, lehetővé tesszük, hogy a játékos sorban ismerkedjen meg minden mozdulattal. A mozdulat-korongon hagyott látható üres helyek miatt a játékos várja, milyen menő új gesztusokat kap majd előrehaladása során. A mozdulat-korong gyors elérést biztosít, hogy a játékosok nyugodtan ellőhessenek egy mozdulatot egy szünet alatt, és kiválasszák a tökéletes pillanatot egy pacsihoz."
 "[english]#commentary\com-wheel.wav"	"[Andrew Burke] In our first implementation, gestures were automatically selected based on the player's context.  For example, Blue might do a special gesture when standing on a floor button. Players became bored of seeing these gestures so quickly that they stopped using them before discovering any of the special contexts.  Because of this, we decided to give players control of gestures as a way to express themselves, but when shown the full set from the start, they were overwhelmed by all the choices. By awarding gestures as the game progresses, we allow players to familiarize themselves with each gesture in turn.  Leaving visible empty slots in the gesture wheel lets players anticipate that they'll be rewarded with cool new gestures as they progress.  The gesture wheel provides quick access so that players can feel comfortable tossing out a gesture during down time, letting them pick the perfect moment to share a high five."
 "Commentary_Title_HIGH_FIVE"	"ADJ EGY ÖTÖST!"
 "[english]Commentary_Title_HIGH_FIVE"	"HIGH-FIVE"
-"#commentary\com-highfive.wav"	"[Jeep Barnett] Feltűnt, hogy a nehezebb feladványok együttes megoldását követően a játék tesztelői nem mindig vették észre egyből a kijárati ajtó felé az irányt, hanem izgalmi állapotuk kifejezése érdekében fel-le ugrándoznak. Rájöttünk, hogy ezek a csomópontok tökéletes alkalmat jelentenek arra, hogy a játékosok gratulálhassanak egymásnak, és annak rendje és módja szerint ünnepeljék meg a győzelmet. Az első ilyen irányú próbálkozásunk szerint az egyik játékos kezdeményezhette a pacsit azzal, hogy felemelt kézzel integet, míg a másik ugyanennek a mozdulatnak a kiválasztásával viszonozhatta a gratulációt. Ha egymáshoz képest megfelelő helyzetben álltak, sikerült is véghezvinni a pacsit. Azt viszont túl nehéz volt megtanulni, hogy mi minősül megfelelő helyzetnek. Ezért úgy döntöttünk, hogy automatikusan a pacsinak megfelelő helyzetbe állítjuk a robotokat. Az is előfordult, hogy a pacsit adni kíván játékos lemaradt, mert a másik viszonzás nélkül tovább rohant. Ha növeljük azt az időt, amíg a kezdeményező játékos felemelt kézzel vár, időt adunk a másiknak a visszatérésre és a viszonzásra, viszont a több másodperig való helyben ragadás elvette a pillanat örömét. Végül úgy döntöttünk, hogy a játékosok automatikusan viszonozzák a társuk mozdulatát. Így ha most valamelyik játékosnak kedve szottyan a gratulációhoz, a játék maga garantálja a sikeres ünneplést."
+"#commentary\com-highfive.wav"	"[Jeep Barnett] Észrevettük, hogy a játéktesztelők egy nehezebb feladvány közös megoldása után néha megálltak a kijáraton való áthaladás előtt, hogy izgatottan ugrándozzanak. Felismertük, hogy ezek a találkozási pontok tökéletesek volnának, hogy a játékosok pacsizzanak és stílusosan ünnepeljék győzelmüket. Az első vezérlésimegoldás-kísérletünk az volt, hogy az egyik játékos úgy kezdeményezett pacsit, hogy a kezét feltartva várt, a másik játékos pedig ugyanezen mozdulat kiválasztásával csatlakozhatott. Ha jó helyen álltak egymáshoz képest, akkor pacsiztak. De túl nehéz volt megtanulni, pontosan hova kell állni. Ezért úgy döntöttünk, automatikusan a pacsihoz megfelelő helyzetbe mozgatjuk a robotokat. Néha azonban az a játékos, aki pacsizni akart, lógva maradt, mert a másik elfogadás nélkül tovább sietett. Megnövelve az időt, amíg a kezdeményező felemelt kézzel várt, időt adott a másik játékosnak visszatérni és elfogadni, de túl bosszantó volt néhány másodpercnél tovább egy helyen ragadni. Így végül automatikusan elfogadtattuk a játékosokkal a csapat-mozdulatokat. Most, ha bármelyik játékosnak támad is rá kedve, a játék mindig gondoskodik a sikeres ünneplésről."
 "[english]#commentary\com-highfive.wav"	"[Matthew Scott] We noticed that after playtesters had solved a difficult puzzle together, they'd sometimes pause before funneling through the exit door to repeatedly jump up and down in excitement. We realized that these meeting points would be the perfect time to allow players to high-five each other and celebrate their victory in style. Our first interface attempt had one player initiate a high five by holding their hand up and waiting, the other player could join in by selecting the same gesture. If they were standing in the correct positions relative to each other, they would pull off a high five. But learning the correct places to stand was too difficult. So we decided to automatically move the bots into the correct positions for the high five. Sometimes, however, the player who wanted to high five would be left hanging as the other player ran ahead without accepting. Increasing the time that the initiator waited with his hand up gave the other player time to return and accept, but being frozen in place for more than a few seconds was too frustrating. So finally, we made players auto-accept the team gestures. Now, when the mood strikes either player, the game always ensures a successful celebration."
 "Commentary_Title_HUGS"	"ÖLELÉSEK"
 "[english]Commentary_Title_HUGS"	"HUGS"
-"#commentary\com-hugs.wav"	"[Keith Lango] Sokáig hezitáltunk, hogy benne hagyjuk-e a játékban a csúfolódó „ölelést”.  Néhányan úgy tartották, ez nem jellemző a robotokra, mások úgy vélték, hogy ez talán túl sok érzelemről tanúskodik ezeknél a szereplőknél.  Mihelyst azonban egy sajtóbemutatós előzetesben lejátszottuk, számos ellenvetésünket elmosta a rajongók pozitív reakciójának áradata.  Hatalmas siker volt."
+"#commentary\com-hugs.wav"	"[Keith Lango] Sokáig hezitáltunk, hogy benne hagyjuk-e a játékban az „ölelés” gúnyolódást. Néhányan úgy érezték, nem volt elég „robotos”, másokat pedig az aggasztott, hogy talán túl sok érzelmet jelenít meg ezeknél a karaktereknél. De miután elkészítettük az animációt egy bemutatóra, számos aggályunkat elsöpörték a rajongók pozitív visszajelzései. Hatalmas siker volt."
 "[english]#commentary\com-hugs.wav"	"[Keith Lango] For a while, we were on the fence about whether to keep the team taunt 'hug' in the game.  Some felt it wasn’t suitably robotic,  while others had a concern that it perhaps showed too much emotion for these characters.  But once it was animated for a trade show trailer, many of our concerns were washed away by the positive reaction of the fans.  It was a huge success."
 "Commentary_Title_ROBOT_VISUAL"	"A ROBOTOK LÁTVÁNYTERVEZÉSE"
 "[english]Commentary_Title_ROBOT_VISUAL"	"ROBOTS VISUAL DESIGN"
-"#commentary\com-robotvisual.wav"	"[Tristan Reidford] A robotok vizuális kialakítása valódi konceptművészettel indult.  A kezdeti elgondolásokban mindenféle alakot fontolóra vettünk – a humán külsejűektől kezdve a jóval elvontabbakig. Azon kaptuk magunkat, hogy egyre inkább a Portal őskiadásában szereplő gömbökre és lövészrobotokra emlékeztető alakok felé vesszük az irányt. Igyekeztünk megőrizni a Portalban megszokott tetszetős kialakítást, emellett az is izgalommal töltött el bennünket, hogy vadonatúj szereplőket hozhatunk létre. Mivel párost alkotnak, fontos volt, hogy a robotok ne egymás másolatai legyenek, hanem saját megjelenési formával rendelkezzenek.  Szemben például a Team Fortress 2-vel – amelynél csak határozottan körvonalazott alakokkal tudtunk utalni a szereplők természetére –, itt olyan, némileg „slampos” megjelenésű alakokkal kísérletezgethettünk, amelyekből mindenféle dolgok állnak ki. Ezzel sikerült olyan benyomást keltenünk, mintha félig tervezve, félig pedig rögtönözve lennének. Amint elkészültünk a tervek vázlatos kétdimenziós változatával, elkezdtük három dimenzióban is összeállítania az alakokat. Itt került sor a rögtönzés és a kísérletezés másik fázisára.  A háromdimenziós modelleket rendszerint három dimenzióban tervezik és állítják össze, és aztán készítik elő az animációhoz szükséges külső jegyekkel, itt azonban hagytuk, hogy a végleges összeállítás visszahasson a modellalkotásra.  Magasztalni akartuk a robotok működését. Hagytuk, hogy a funkció vezérelje a megjelenési formát. A motorok, gömbcsuklók, indítókarok és egyebek kapcsán a részletek már szinte maguktól jöttek.  A klasszikus párosok tagjai gyakran egymással szöges ellentétben álló testfelépítésűek: egyikük tömzsi és köpcös, a másikuk magas és szikár. Gondoljunk csak a Stan és Pan vagy a C3P0 és R2D2 alkotta párosokra.  Igaz ugyan, hogy nem kellett különösebben élesen körvonalaznunk a megjelenésüket, az továbbra is fontos szempont maradt, hogy a robotok antropomorf kétlábúakként is jól értelmezhetők legyenek.  Arra törekedtünk, hogy a játékosok tipikusan emberi módon csibészkedhessenek társaikkal, csak véres jeleneteket ne tudjanak rendezni.  A robotok tökéletesen megfeleltek erre a célra."
+"#commentary\com-robotvisual.wav"	"[Tristan Reidford] A robotok látványtervezése rengeteg koncepcióvázlattal kezdődött. Az első sor vázlat mindenféle alakot megvizsgált az emberitől az egész absztraktig. Azon kaptuk magunkat, hogy az eredeti Portal gömbjeire és lövészrobotjaira emlékeztető alakok felé orientálódunk. Betartva a Portal tervezési-esztétikai szabályait, lelkesen alkottunk vadonatúj karaktereket, és, lévén egy páros, fontos volt, hogy egyedi tervezésűek legyenek, ne egymás pontos másai. Szemben például a Team Fortress 2-vel, ahol a tiszta körvonal elengedhetetlen a karakter természetének megjelenítéséhez, itt lehetőségünk volt kissé zavaros formákkal kísérletezni, mindenféle belőlük kiálló részekkel, hogy félig gyártottnak, félig rögtönzöttnek tűnjenek. Miután megegyeztünk a 2D-s durva tervekben, elkezdtük megépíteni a formákat 3D-ben, és itt volt a rögtönzés és kísérletezés következő fázisa. A modelleket általában előbb megtervezik és felépítik 3D-ben, majd előkészítik animálásra, de itt hagytuk, hogy az animációs előkészítés visszahasson a modellekre. Magasztalni akartuk a robotok mechanikus mivoltát. Hagytuk, hogy a funkció szabja meg a formát, ami pedig a részleteket illeti, azok magukat kezdték megtervezni, amint elkezdtünk motorokról, gömbcsuklókról, meg minden ilyesmiről gondolkodni. A klasszikus páros gyakran áll a két ellentétes testalkatból; az alacsony köpcös és a magas szikár, és nem nehéz belelátni ezekbe a karakterekbe Stant és Pant, vagy C3PO-t és R2D2-t. Bár szabadságunkban állt körvonalainkat kissé rendezetlenné tenni, azért fontos volt, hogy emberszerű kétlábúként legyenek értelmezhetők. Azt akartuk, hogy a játékos nyugodtan elkövethessen bármilyen jellegzetesen emberi csínyt partnere ellen, de mindennemű vérontás nélkül. A robotok tökéletesek voltak ehhez."
 "[english]#commentary\com-robotvisual.wav"	"[Tristan Reidford] Visual design of robots began with lots of concept art.  The initial round of concepts explored all kind of forms from human to the more abstract. We found ourselves gravitating toward shapes that reminded us of the sphere and turret in the original Portal.  Whilst keeping with the established portal design aesthetic, we were keen to create all new characters, and, being a duo, it was important that they were their own separate designs, rather than identical copies of each other.  Unlike, for instance, Team Fortress 2, where a clean silhouette is essential for communicating the nature of a character, we had an opportunity here to play with designs that were a bit messy, with things sticking out of them, so they looked half manufactured, half improvised.  Once we had agreed on rough designs in 2D, we began to build the shapes in 3D, and this is where the next level of improvisation and experimentation occurred.  Usually, a model will be designed and built in 3d and then rigged for animation, but here we allowed the rigging process to inform the models.  We wanted to celebrate the mechanics of robots. We allowed function to dictate form, and in terms of detail they started to design themselves once you start thinking about motors, ball joints, actuators, and all that sort of thing.  The classic duo is often made up of the two contrasting body types--short and squat next to tall and wiry, and it's not hard to see Laurel and Hardy, C3P0 and R2D2, in these characters.   Even though we had the freedom to make our silhouettes a bit untidy, it was still important that they remain readable as anthropomorphic bipeds.  We wanted players to feel free to make mischief for their partners, in a typically human way, but without creating any kind of gore.  The robots were perfect for this."
 "Commentary_Title_TURRET"	"A LÖVÉSZROBOT-GYÁRTÓ GÉP"
 "[english]Commentary_Title_TURRET"	"TURRET BUILDING MACHINE"
-"#commentary\com-turret.wav"	"[Aaron Nicholls] Úgy éreztük, hogy Portallal játszók többsége – magunkat is beleértve – szerette volna, ha több lehetősége nyílik bekukkantani az Aperture kulisszái mögé. És nem csak az elhagyatott kúszóterekbe, hanem magába az üzem éltető központjába is.  A lövészrobotgyár egyrészt lehetőséget teremtett e kínzó vágy kielégítésére, másrészt arra a szűnni nem akaró kérdésre is választ adott, hogy ugyan honnan ered ez a sok-sok dolog a létesítményben.  Mivel a játékban végig folyamatosan utalunk a lövészrobotok előállításának folyamatára, a cselekmény szempontjából is kielégítő, amikor a játékosok végre ott állhatnak az előtt a berendezés előtt, amelyről olyan sokat hallottak.  A lövészrobotok gyártási folyamatának bemutatása alapján az összes többi olyan elem gyártási folyamatának módját is könnyen kikövetkeztethetik, amelyet az Aperture kizárólag a véget nem érő termékvizsgálathoz való utánpótlásként állít elő.  Teljes életciklust terveztünk szerencsétlen pusztulásra szánt lövészrobotok számára: a gyártástól kezdve a termékvizsgálaton, a hibakeresésen és a csomagoláson át az újbóli felhasználásuk előtti szétpakolásig.  A lövészrobotok valójában sohasem jutnak el a kiszállítás fázisáig.  Az elkészült és ládába csomagolt lövészrobotok rögtön a kicsomagolóba kerülnek, ahonnan újra felhasználásra küldik őket, és elölről kezdődik az életciklusuk.  Ezzel szemléltetjük, hogy az Aperture újra és újra a lehető legkevésbé hatékony módon állítja elő, majd alakítja át termékeit. A kicsomagoló berendezést nem készítettük el, csak jeleztük, hogy közvetlenül a csomagoló berendezés alatt található.  Míg a lövészrobotokat a darabjaikra szedik, a ládák selejtezésre, majd az újra fel nem dolgozott csomagolóanyagok szakadatlanul növő halmára kerülnek."
+"#commentary\com-turret.wav"	"[Aaron Nicholls] Úgy éreztük, a Portallal játszók többsége – magunkat is beleértve – több lehetőséget akart a bepillantásra az Aperture kulisszái mögé; és nem csak elhagyatott kúszóterekbe, hanem az üzem éltető szívébe. A lövészrobotgyár módot adott ennek a vágynak a kielégítésére, közben megválaszolva azt a gyötrő kérdést is, honnan kerül ez a sok cucc a létesítménybe. Mivel a játék egésze során folyamatosan utalunk a lövészrobot-gyártási folyamatra, történeti szempontból kielégítő végre ott állni a gép előtt, amiről már hallottál. Megmutatva, hogyan készülnek a lövészrobotok, elég könnyű hasonló gyártási folyamatra következtetni az összes tárgynál, melyeket az Aperture csak azért készít, hogy a végeérhetetlen terméktesztelési eljárás elfogyassza őket. Teljes életciklust terveztünk szegény, elátkozott lövészrobotoknak, a gyártástól a terméktesztelésen és hibaszűrésen át a csomagolásig, végül az újrahasznosításuk előtti kicsomagolásig. A lövészrobotok valójában sosem jutnak el a szállításra. Amint egy lövészrobot elkészült és becsomagolásra került, már megy is a kicsomagolóba, onnan pedig tovább újrahasznosításra, hogy új életet kezdjen. Ezzel mutatjuk meg, hogyan gyártja és alakítja át termékeit az Aperture az elképzelhető legkevésbé hatékony módon. Magát a kicsomagolót sosem tudtuk megépíteni, de úgy képzeltük, hogy közvetlenül a csomagológép alatt található. És míg a lövészrobotokat alkatrészekre szedik, az eldobott dobozok egy egyre növekvő újrahasznosítatlan csomagolóanyag-hegyen végzik."
 "[english]#commentary\com-turret.wav"	"[Aaron Nicholls] We felt that most players of Portal, ourselves included, wanted more opportunities to look behind the scenes of Aperture--and not only into deserted crawlspaces, but into the vital heart of the factory.  The turret factory was a way for us to satisfy this desire, while also answering the nagging question of where all the stuff in the facility came from.  Because we constantly allude to the turret creation process throughout the game, it is satisfying from a story standpoint, to finally stand before the machine you've been hearing about.  By showing how turrets are made, it's easy enough to extrapolate a similar creation path for all the other items that Aperture generates only to be consumed by the endless process of product testing.  We designed an entire life cycle for the poor doomed turrets, from creation, product testing, error detection, packaging, and their ultimate unpackaging prior to being recycled.  In fact, the turrets never make it to shipping.  As soon as a turret is completely finished and packed in a box, it is immediately sent to the un-boxer, where it goes on to recycling and begins its life anew.  Thus we show Aperture continually building and repurposing its items in the most inefficient way imaginable.  We never got around to building the actual unboxer, but what we pictured was that it was located immediately below the boxing machine.  And while the turrets would be reduced to their components, the boxes would be discarded and end up in a steadily growing mountain of unrecycled packing materials."
 "Commentary_Title_FRANKENTURRET"	"LÖVÉSZROBOT-SZÖRNYEK"
 "[english]Commentary_Title_FRANKENTURRET"	"FRANKENTURRETS"
-"#commentary\com-frankenturret.wav"	"[Matt Charlesworth] Többek között a Frankenturret lövészrobotokkal kívántuk szemléltetni, hogy Wheatley mivel ütötte agyon az idejét, miután a föld alá vetette a játékost. Korlátolt agyának köszönhetően nem sok mindennel rukkolhatott elő, ezért helyénvalónak tűnt az az ötlet, hogy a „keze ügyébe” kerülő tárgyakkal foglalatoskodjon. A rakétavető lövészrobot és a kocka a Portal két leginkább ikonikussá vált tárgya, a Frankenturret lövészrobot pedig alig valamivel több, mint ezek durva kombinációja.  A kockák felvételekor látható remeterákos animáció eredetileg kényszerűségből fakadt, mert arra törekedtünk, hogy a kockák valódi kockaként viselkedjenek a játékosok kezében.  Ez végül olyan jól sikerült, hogy innen már csak egy lépés vezetett oda, hogy a lövészrobot elkerekítse a szemét, és kissé megrázza a fejét, ezzel hozva a játékos tudomására, hogy ezek a gyártmányok fel lettek darabolva, és fogalmuk sincs arról kik vagy mik is ők valójában. Egyúttal szánalmat is kívántunk ébreszteni a játékosban a siralmas állapotban lévő teremtmények iránt. A játékon belüli fizikai impulzusok és előre elkészített Maya-animációk kombinálásával kívántuk lehetővé tenni a játékosok számára, hogy tetszőleges pontra helyezhessék őket, felsorakoztathassák őket gyorsasági versenyhez, netán felállítsák és ezzel elindítsák őket sorsszerű gyászos végzetük felé – a porlasztóba."
+"#commentary\com-frankenturret.wav"	"[Matt Charlesworth] A lövészrobot-szörnyekkel próbáltuk megmutatni azon dolgok egyikét, melyekkel Wheatley az idejét töltötte, miután ledobta a játékost az alvilágba. Nem úgy tűnt, hogy túl sok juthatna korlátolt eszébe, így az ötlet, hogy olyan tárgyakat használjon, melyekhez hozzá tud férni, megfelelőnek tűnt. A lövészrobot és a kocka a Portal két legjellegzetesebb tárgya, a lövészrobot-szörny pedig nem sokkal több e kettő durva kombinációjánál. A kockák felvételekor látható remeterák-animáció eredetileg szükségszerűség volt, mert el kellett érnünk, hogy kézben tartva őket kockaként viselkedjenek. Olyan aranyosnak bizonyult, hogy egyszerű volt a lövészrobotok szemének elkerekítésével és egy kis fejrázással jelezni a játékosnak, milyen zavarodottak ezek az izék, többé fogalmuk sincs arról, kik vagy mik valójában, és hogy felébresszük a játékos helyzetük iránti együttérzését. Játékon belüli fizikai impulzusok és előre elkészített Maya-animációk kombinációját használva lehetővé tettük a játékosnak, hogy szabadon mozgathassa őket ahová akarja, felsorakoztatva őket versenyt rendezzen, vagy akár úgy állítsa be őket, hogy elkerülhetetlenül a végzetükbe, egy porlasztóba sétáljanak."
 "[english]#commentary\com-frankenturret.wav"	"[Matt Charlesworth] The Frankenturrets were an attempt to show one of the ways Wheatley has been spending his time since he threw the player down into the Underground. Using his limited brain, it didn't seem like he could have come up with a lot, so the idea of using objects he'd have access to seemed appropriate. The turret and the cube are the two most iconic portal objects and the frankenturret is little more than a crude combination of those two objects.  The hermit crab animation when you pick the cubes up began as a necessity because we really needed to make them act like cubes when you held them. It ended up being so cute that it became a simple job of making the turret widen its eye and shake its head a little, to convey to the player that these things were disrupted, and had no idea who or what they were anymore, and also to make the player feel sympathetic towards their plight. We used a combination of  in game physics pushes and canned Maya animation to allow the player freedom to move them wherever they wanted, line up races between them, or even set them up so they would walk, inevitably to their doom, into a fizzler."
 "Commentary_Title_WHEATLEY_MODEL"	"WHEATLEY MODELLJE"
 "[english]Commentary_Title_WHEATLEY_MODEL"	"WHEATLEY MODEL"
-"#commentary\com-wheatleymodel.wav"	"[Richard Lord] Wheatley modelljét az eredeti Portal 1-ben megismert személyiséggömb mechanikus változataként képzeltük el. Ezek a gömbök eredetileg a Portal 1-ben betöltött szerephez nagyon hasonló szerepben tűntek fel, ezért egy olyan alapmodellt kellett alkotnunk, amely majd képes lesz különféle arckifejezésekre. A különböző külső megjelenési formákkal való kísérletezgetés során jutott eszünkbe a hagymahéjas szerkezet. Ez giroszkópra szerelt lassan forgó lapok által tartott gömb alakú lemezekből állt, ahol a gömb alakú lemezek szabadon el tudtak mozdulni egymás körül. Így Wheatley függetlenül attól, hogy éppen milyen arckifejezést öltött, mindig megőrizte gömb alakját. A modellezők és a mozdulattervezők szorosan együttműködtek a korai tesztek során, hisz az volt a céljuk, hogy a kialakítás legyen képes az összes eltervezett személyiséggömbnél szóba jöhető arckifejezésre. Közben számos ötletet elvetettek, például azt, hogy Wheatley-nek legyen kis belső robotkarja, amelyet elő tud húzni az egyik nyílásából, és amelynek segítségével vonszolni is tudja magát. Ügyeltünk arra, hogy a működése tűnjön valószerűnek, bár a szemhéjainál trükköznünk kellett, mert ezeket fizikailag lehetetlen volt kialakítani.  Egyszerűen nem lehetett úgy besűríteni az egész geometriát a szeme körüli térbe, hogy ki ne türemkedjen a másik oldalon. Mivel azonban a modell nélkülözhetetlen részét alkották, ezért besajtoltuk a szeme belsejébe, oda, ahol a játékos nem láthatja őket."
+"#commentary\com-wheatleymodel.wav"	"[Richard Lord] A Wheatley-modellt a Portal 1 eredeti személyiséggömbjének mechanikus változataként terveztük meg. Eredetileg nagyon hasonló szerepet töltöttek be, mint a Portal 1-ben, ezért egyetlen alapmodellre volt szükségünk, ami sok különféle arckifejezést jeleníthet meg. Különböző felépítési ötletekkel kísérletezve jutott eszünkbe a hagymahéj-szerkezet, amiben gömbhéj-lemezek mozoghatnak egymásban, melyeket egy giroszkópra rögzített mozgó váz tart össze. Ez azt jelentette, bármilyen arckifejezést ölt is Wheatley, mindig megtartja gömb alakját. E korai tesztek során a modellezők és animátorok szorosan együttműködtek, hogy biztosítsák, a modell támogatja azon arckifejezések skáláját, melyekre bármilyen megtervezendő személyiséggömb igényeinek kielégítéséhez szükség van. Sok ötlet került elvetésre, például egy kis belső robotkar, melyet Wheatley az egyik csatlakozójából tudott előhúzni, hogy azzal vonszolja magát. Ügyeltünk arra, hogy a mechanizmus hihetőnek látsszon, de a szemhéjaknál csalnunk kellett, mivel végül fizikai képtelenségnek bizonyultak. Lehetetlen volt a teljes geometriát elhelyezni a szeme körüli térben úgy, hogy ne lógjon túl a másik oldalon, de a modell olyan alapvető elemei voltak, hogy kénytelenek voltunk összegyűrni őket a szem belsejében, ahol a játékos nem láthatja."
 "[english]#commentary\com-wheatleymodel.wav"	"[Richard Lord] The Wheatley model was designed as a mechanical version of the original Portal 1 personality sphere. Originally they filled a very similar role to that in Portal 1,  so we needed one base model which could hold a lot of different expressions. Experimenting with different rigging ideas we came up with the onion skin design where a number of spherical plates could slide around inside each other all supported on a small motion platform mounted on a gyroscope. This meant that no matter what expression Wheatley was pulling, he always retained his spherical shape. The modelers and the animators collaborated closely on these early tests to make sure the design supported the range of expression needed to satisfy any personality sphere that got designed. Lots of ideas were thrown out, such as a small internal robot arm that Wheatley could pull out of one of his ports and pull himself around with. We were careful to make the mechanics look plausible, but we had to cheat the eyelids, since they ended up being a physical impossibility.  There was no way all that geometry could fit into the space around his eye without clipping out the other side, but they were such an essential feature of the model that we resorted to crushing them up inside the eye where the player can't see them."
 "Commentary_Title_VACUUM"	"CSŐPOSTA"
 "[english]Commentary_Title_VACUUM"	"VACUUM TRANSPORT"
-"#commentary\com-vacuum.wav"	"[Jeremy Bennett] A vákuumcsövek már az eredeti Portalban is felbukkantak, ez alkalommal azonban azt akartuk szemléltetni velük, hogy az Aperture elsősorban ezeknek a csöveknek a segítségével szállítja a felszereléseket és az utánpótlást a létesítményen belül. Ez eléggé hihetőnek tűnt az Aperture esetében: rossz hatásfokú és nevetségesen költséges megoldás szállítmányozási problémáikra. Egyúttal szerettük volna a korábbiakhoz képest félelmetesebbnek és anyagilag jobban megfoghatónak ábrázolni őket. Ezt a célt szolgálják a csövek falainak csapódó tárgyak.  Mintha csak az Aperture Science már nem igazán tudná irányítani a rendszert, és mintha már az sem igazán érdekelné, miket szállítanak. Végül is több ezernyi darabjuk van mindenből."
+"#commentary\com-vacuum.wav"	"[Jeremy Bennett] Vákuumcsövek néha felbukkantak az eredeti Portal-ban is, de ezúttal meg akartuk mutatni, hogy az Aperture főként ezen a módon szállította az anyagokat létesítményszerte. Nagyon jellemzőnek tűnt az Aperture-re, mivel rossz hatásfokú és nevetségesen költséges megoldásnak látszott a szállítási feladatokhoz. Azt is szerettük volna, hogy a korábbinál durvábbnak és fizikaibb jellegűnek érződjön a csövek falai között pattogó tárgyakkal. Mintha az Aperture-nek nem lett volna valódi irányítása a rendszer fölött, és nem igazán törődött volna a szállított holmikkal. Elvégre ezrével van nekik belőlük."
 "[english]#commentary\com-vacuum.wav"	"[Jeremy Bennett] Vacuum pipes cropped up occasionally in the original Portal, but this time we wanted to show that this was the main way that Aperture transported all of its supplies about the facility. It felt very true to Aperture, in that it seemed like an inefficient and ridiculously expensive solution to their transport problems. We also wanted it to feel more violent and physical than before, with objects constantly ricocheting against the sides of the pipes.  It was as if Aperture had no real control over the system, and no real care for the things they were transporting. After all, they have thousands of the things."
 "Commentary_Title_ARMS"	"SZUNNYADÓ KAROK"
 "[english]Commentary_Title_ARMS"	"ARMS ASLEEP"
-"#commentary\com-arms.wav"	"[Matt Wright] Amikor a robotkarok első alkalommal kerülnek a játékos útjába, szerettük volna jelezni a játékosnak, hogy a karok kezdenek újra működésbe lépni.  Az volt az elgondolásunk, hogy GLaDOS épp most ébredezik, és még nem tudja tökéletesen irányítani őket. Néhány szint múlva azonban szép lassan magához tér, és ezzel együtt egyre több mindent át tud alakítani és össze tud kuszálni a laboratóriumban. A karok számos megoldandó nehézséget jelentettek, ezek közül az egyik legfontosabb a játékossal való interakció volt.  A játékos könnyen beszorulhatott a modellek mögé vagy azok belsejébe, ha a karok túl összetett mozdulatot végeztek. Ezért a tesztkamrák falaira és mennyezeteire kellett korlátoznunk a karok hatókörének többségét, és általában csak ott hagytuk meg őket, ahol biztosak lehettünk a játékosok elhelyezkedésében."
+"#commentary\com-arms.wav"	"[Matt Wright] Mikor a játékos először találkozik a robotkarokkal, jelezni akartuk, hogy azok újraindítása még tart. Az elképzelés az volt, hogy GLaDOS még csak ébredezik, és még nem nyerte vissza fölöttük teljesen az irányítást. Lassan, a felvonás első néhány pályája során, egyre magabiztosabbá válik, és egyre inkább képes lesz átalakítani és összekuszálni a labort. A karok több kihívást jelentettek, melyek legjelentősebbike a játékossal való interakció volt. A játékos könnyen beszorulhatott a modellek mögé vagy a belsejükbe, ha azok valami túl összetett dolgot csináltak. Így a karmozgások nagyját a tesztkamrák falaira és plafonjára kellett korlátoznunk, és nagyobb mértékben csak ott használtuk őket, ahol biztosak lehettünk a játékos helyzetében."
 "[english]#commentary\com-arms.wav"	"[Matt Wright] When the player first encounters the robot arms, we wanted to convey that they were still coming back online.  The idea was that GLaDOS was just waking up and hadn't yet fully regained control of them. Slowly, over the course of the first few levels of this act, she gets more sure of herself, and her ability to alter and mess with the lab increases. The arms presented a number of challenges, the key one being interaction with the player.  It was easy for the player to get stuck behind or inside of the models if they did something too complex. So we had to limit most of the arm action to the walls or ceilings of the test chambers, and we restricted their use on a larger scale to areas where we could be sure of the player's location."
 "Commentary_Title_ELEVIDEO"	"FELEMELŐ VIDEÓK"
 "[english]Commentary_Title_ELEVIDEO"	"ELEVATING VIDEOS"
-"#commentary\com-elevideo.wav"	"[Ido Magal] A Portal 2 terjedelmes vákuumcsövei miatt úgy terveztük az új lifteket, hogy a vákuumcsövekben haladjanak. Örömmel töltött el bennünket annak gondolata, hogy a játékos körülbelül annyira fontosnak érezheti magát az Aperture Science számára, mint a csövön áthaladó szállítmány. Ezzel a kialakítással egyébként számos lehetőségünk nyílt bemutatni, hogy hogyan mehet tönkre a rendszer (pl. eldugul a cső, vagy a szállítmány darabkái záporoznak a liftben). A videókkal eredetileg GLaDOS diskurzusait szerettük volna illusztrálni, ám úgy alakult, hogy kiválóan megfelelnek az Aperture hátterével kapcsolatos információk közlésére is. Nagyon valószínűnek tartottuk, hogy az Aperture majd büszkélkedni fog a tesztalanyoknak az általuk tesztelt eszközökkel, és bemutatja nekik, hogy milyen rafinált ötletekkel fejlesztik a termékeiket. A videók egyúttal a tesztkamrák teljesítéséért kapható jutalom szerepét is betöltik, emellett arra is alkalmasak, hogy a liftek különböző arculatainak bemutatásával csökkentsék a sablonosság érzetét."
+"#commentary\com-elevideo.wav"	"[Ido Magal] Mivel a vákuumcsövek ilyen jelentős részét képezték a Portal 2-nek, az új lifteket úgy terveztük, hogy azokban működjenek. Tetszett az ötlet, hogy ettől a játékos úgy érezte, nagyjából ugyanannyira fontos az Aperture-nek, mint a csőben szállított rakomány, és bőven adott lehetőséget annak bemutatására is, hányféleképp mehet tönkre a rendszer; például, mikor a cső eltömődik, vagy mikor rakomány zuhog a lift tetejére. A videókkal eredetileg GLaDOS szövegeit próbáltuk illusztrálni, de végül az Aperture hátterével kapcsolatos információk közlésének eszközei lettek. Igen valószínűnek tartottuk, hogy az Aperture kérkedne a tesztalanyoknak az általuk tesztelt eszközökkel, és bemutatná nekik, milyen rafinált ötletek kerültek termékeikbe. A videók jutalomként is szolgálnak a tesztkamrák teljesítéséért, és vizuálisan különbözővé teszik egymástól a lifteket az ismétlődés elkerülésére."
 "[english]#commentary\com-elevideo.wav"	"[Ido Magal] With the vacuum tubes such a big part of Portal 2, we designed the new elevators to work within them. We liked the idea that this made the player feel about as important to Aperture as the cargo moving through the tube, and it also gave us plenty of opportunities to show how the system could go wrong, such as when the tube gets blocked, or when cargo rains down on the elevator. The videos began as attempts to visualize some of GLaDOS's dialogue, but evolved into a means of relaying information about the larger world of Aperture. It seemed very likely to us that Aperture would boast to the test subjects about the devices they were testing, and show them the clever ideas they had put into the products. The videos also serve as a reward for completing the test chambers, and a way to make the elevators visually different from one another to prevent repetition."
 "Commentary_Title_FAITH"	"ELSZÁLLÍTÓ PLATFORM"
 "[english]Commentary_Title_FAITH"	"FAITH PLATE"
-"#commentary\com-faith.wav"	"[Marc Nagel] A Faith Plate lap eredetileg olyan robotkar modell volt, amelyet sebtében felvittünk a térképre megnézni, hogy jobbá teszi-e a játékot.  Idővel nyilvánvalóvá vált, hogy a játék tesztelői nehezen tudták megkülönböztetni egymástól a Faith Plate lapokat a normál robotkaroktól, ezért új formát adunk neki. Egyszerűen olyan felfelé hajított nehéz súlynak szántuk, amely a játékost is képes felrepíteni. Mivel a hosszúsága az irányra is utal, a játékos már akkor láthatja a szándékolt röppályát, mielőtt ráállna. Lábnyomos és járólemezes kialakítással is próbálkoztunk, ami előbb-utóbb zavaróan komplikálttá volt, ezért inkább meghagytuk az egyszerűbb kivitelt."
+"#commentary\com-faith.wav"	"[Marc Nagel] Az Elszállító Platform eredetileg egy robotkar-modell volt, amit sebtében helyeztünk a pályákra, hogy lássuk, szórakoztató-e a játékmenet. Idővel nyilvánvalóvá vált, hogy a játéktesztelők nehezen különböztették meg az elszállítót a normál kartól, ezért egy új kialakításúra cseréltük. Egy egyszerű, nagy tömegnek szántuk, ami felfelé lódulva elrepíti a játékost. A hossz célja utalni az irányra, hogy a játékos felismerje a szándékolt röppályát, mielőtt rálép. Kísérleteztünk lábnyomokkal és járólemezekkel, de az egész gyorsan zavaróan komplikálttá vált, így meghagytuk az egyszerű kialakítást."
 "[english]#commentary\com-faith.wav"	"[Marc Nagel] The faith plate was originally a robot arm model which we hurriedly placed into the maps to see if the gameplay was fun.  Over time it became apparent that playtesters were struggling to tell the faithplate apart from the standard arm, so we replaced it with a new design. It was meant to be a simple heavy weight which was flung upwards, propelling the player. The length is meant to imply a direction, so the player knows the intended flight path before they step onto it. We experimented with foot marks and treadplates on the design, but it quickly became confusingly busy, so we kept the design simple."
 "Commentary_Title_STALEMATE"	"HOLTPONT"
 "[english]Commentary_Title_STALEMATE"	"STALEMATE"
-"#commentary\com-stalemate.wav"	"[Torsten Zabka] A holtpontfeloldó gomb a robotkarokkal végzett próbálkozásaink legelső változata. A játék tesztelői rendkívül ötletesnek találták, nekünk azonban sok időbe tellett, hogy megtaláljuk számára a megfelelő helyet a játékon belül. Az nyilvánvaló volt, hogy valamit védenie kell. Így hát egy ideig egy olyan paranoiás személyiséggömböt védett, amely hatalmas védelmi arzenált halmozott fel annak érdekében, hogy a játékosok ne férhessenek a közelébe. A holtpontfeloldó gombbal kapcsolatban már tudtuk, hogy GLaDOS utolsó elkeseredett önfenntartási próbálkozásaként végül ő is otthonra lelt."
+"#commentary\com-stalemate.wav"	"[Torsten Zabka] A holtpontfeloldó gombnál található a legkorábban kipróbált robotkar-konfiguráció. A játéktesztelők élvezték, de sokáig tartott megtalálnunk neki a megfelelő helyet a játékban. Nyilvánvalóan védenie kellett valamit, és egy darabig egy olyan paranoiás személyiséggömböt védett, ami hatalmas védelmi arzenált halmozott fel azért, hogy ne juthass el hozzá. Mikor felmerült a holtpontfeloldó gomb ötlete, tudtuk, hogy végre otthonra lelt GLaDOS utolsó, elkeseredett önfenntartási próbálkozásának részeként."
 "[english]#commentary\com-stalemate.wav"	"[Torsten Zabka] The stalemate resolution button is the earliest configuration of the robot arms we tried. Playtesters enjoyed it, but it took us a long time to find the right place for it in the game. It clearly needed to be defending something, and for a while it defended a paranoid personality sphere who had built a huge encampment of defenses to stop you from getting to him. When the idea for the stalemate button came up, we knew it had finally found its home as part of GLaDOS's last desperate attempt at self-preservation."
 "Commentary_Title_WAKES"	"GLADOS ÉBREDÉSE"
 "[english]Commentary_Title_WAKES"	"GLADOS WAKES"
-"#commentary\com-wakes.wav"	"[Matthew Russell] Eredetileg úgy terveztük, hogy GLaDOS összekuporodva, saját gyűrűinek egyikeként álcázza majd magát, és ezzel arra is magyarázatot tudtunk volna adni, hogy hogyan élhette túl a Portal 1 végén bekövetkező robbanást.  Ez azonban nem tűnt elég hatásos magyarázatnak, így el is vetettük, és ugyanazzal a mozdulattal GLaDOS-t is nagyobb távolságra repítettük. Ezért van az is, hogy GLaDOS sokkal könnyebben felismerhető, amikor a játékos áthalad a szobán. A szűken vett feléledési animáció egy szimulált animációból és a ráhelyezett manuálisan vezérelt animációból tevődik össze. Ehhez a jelenethez egy két fázisból álló modellt alkottunk. Az első fázisban különálló darabok és összekötő kábelek vannak, amelyek egy a fizikai szimuláció hatására kerülnek egymás közelébe, így a különálló darabok kölcsönhatásba kerülnek a környezettel. Ugyancsak fizikai szimuláció segítségével daraboltuk fel azokat a tárgyakat, amelyekbe a vonagló GLaDOS belecsapódik.  Azon a ponton, amikor GLaDOS elválik a talajtól, rögtön teljesen összefüggő modellé alakul, és a manuálisan vezérelt animációhoz való vezérlők is aktiválódnak. Ettől a ponttól kezdve a mozdulattervező manuálisan korrigálta GLaDOS feléledésének folyamatát. Úgy komponálta meg a jelenetet, hogy az egyszerre tükrözze GLaDOS újra felszínre törő tudatának hatalmas összevisszaságát és egy utasszállító repülőgép méreteinek megfelelő tömeget. Amint elkészült a manuálisan vezérelt animáció, egy végső szimulációs menet segítségével animáltuk a kábeleket és a GLaDOS testéről himbálódzó részeket. Az E3 kiállítással kapcsolatos határidő miatt nagyon gyorsan kellett elkészítenünk a jelenetet, és a képsor egyik hagyományos látványelemét végül sohasem valósítottuk meg. Ez kissé megnehezítette a helyzetünket, mikor további animációval szerettük volna folytatni a képsort az E3 kiállítás után, de végül csak nyélbe ütöttük, azt is szem előtt tartva, hogy ekkor még maga GLaDOS is eléggé gyötört állapotban van. A képsor befejező részében egy óriási mechanikus harapófogó megragadja a játékost, ezért az többé nem tudja irányítani a tekintetét. Amint a vezérelt kamera átveszi az irányítást, aprólékos összehangolásra és időbeli szinkronizálásra volt szükség ahhoz, hogy az összes kézzel animált modell és a kamera a kívántaknak megfelelően hasson egymásra. A feléledési jelenet mindkét fázisában számos olyan folyamat van, amelyeket egy játékmotor esetén csak nagy nehézségek árán lehet élőben megvalósítani."
+"#commentary\com-wakes.wav"	"[Matthew Russell] GLaDOS-t eredetileg úgy építettük, hogy összegömbölyödve önmaga egyik gyűrűjének álcázza magát, ami arra is magyarázat lehetett, hogyan élte túl a robbanást a Portal 1 végén. Ám ez nem volt valami drámai belépő, így elvetettük, helyette nagyobb területen szórva szét őt. Ez GLaDOS-ként is jobban felismerhetővé tette, mikor először vágtál át a helyiségen. Maga a felébredés-animáció szimulált animáció és kézzel irányított animáció kombinációja volt. A jelenethez kétlépcsős modell került létrehozásra. Az első lépcső különálló darabokból és összekötő kábelekből állt, melyeket egy fizikai szimuláció lefuttatása húz össze, hogy a darabok hatást gyakoroljanak a környezetre. Fizikai szimulációt használtunk azon tárgyak összetöréséhez is, melyeknek a vonagló GLaDOS nekiütközik. Azon a ponton, mikor GLaDOS elemelkedik a talajtól, azonnal átvált egy teljesen összefüggő, a manuális irányítású animációhoz vezérlőkkel ellátott modellre. Ettől a ponttól az animátor kézzel finomította GLaDOS ébredését, koreografálva újra felszínre törő öntudatának vad káoszát, közben ugyanakkor érzékeltetve egy repülőgép-méretű gép súlyát. Miután a kézzel irányított animáció elkészült, egy végső szimulációs fázis került lefuttatásra a kábelek, és GLaDOS himbálózó testrészeinek animálására. A jelenet egy E3-as határidő miatt nagyon gyorsan készült el, és az animáláshoz szükséges hagyományos váz teljesen sosem került kialakításra. Ez nehézzé tette további animációk hozzáadását, mikor az E3 után kibővítettük a jelenetet, de azzal oldottuk ezt meg, hogy szem előtt tartottuk: jelen pillanatban GLaDOS igencsak megviselt állapotban van. A jelenet befejező részében a játékosnak el kell vesztenie az irányítást, míg egy hatalmas mechanikus fogó megragadja. Miután a vezérelt kamera belépett, gondos egyeztetésre és időbeli szinkronizálásra volt szükség, hogy az összes kézzel animált modell és a kamera együttműködjenek. Az ébredési jelenet mindegyik szakasza különféle olyan folyamatokat tartalmaz, melyeket nagy kihívás élőben, egy játékmotorral elérni."
 "[english]#commentary\com-wakes.wav"	"[Matthew Russell] Originally GLaDOS was built to curl up and disguise herself as one of her rings, potentially explaining how she had survived the explosion at the end of Portal 1.  But this wasn't a very dramatic reveal, so we threw it out in favour of spreading her out over a greater distance. This also made her more recognizable as GLaDOS when you initially crossed the room. The actual wakeup animation was a combination of simulated animation with a layer of hand keyed animation over the top.  A two-stage model was created for this scene. The first stage had separate pieces and connecting cables that would be drawn together by running a physics simulation so that the pieces would interact with the environment. Physics simulations were also used to break apart the objects GLaDOS crashes into while she writhes around.  At the point where GLaDOS rises free of contact with the ground, she switches instantaneously to a fully connected model with controls for hand-keyed animation. From this point, the animator enhanced GLaDOS' awakening by hand, choreographing the violent chaos of her re-emerging consciousness while at the same time conveying the weight of a machine the size of an airliner. Once the hand-keyed animation was done, a final simulation pass was run to animate the cables and dangling parts of GLaDOS' body. The scene was produced very rapidly for an E3 deadline, and a traditional rig for the sequence was never fully realized. This made it difficult when we extended the sequence after E3 to add further animation, but we accomplished it by bearing in mind that GLaDOS herself is pretty broken at this point.  The last part of the sequence requires the player to lose control of their view while being immobilized by a giant mechanical pincher. Once the controlled camera takes over, a careful alignment and time synchronization was required to make all the hand-animated models and camera interact with each other. Each of the stages in this wakeup scene contain a variety of processes that are very challenging to achieve live in a game engine."
 "Commentary_Title_TAG"	"TAG: THE POWER OF PAINT"
 "[english]Commentary_Title_TAG"	"TAG: THE POWER OF PAINT"
-"#commentary\com-tag.wav"	"[Brett English] Ahhoz hasonlóan, ahogyan a diákok által fejlesztett „Narbacular Drop” című játékból megszületett a Portal első része, a Portal 2-ben szerepet kapó festékek működési elve is egy diákok által fejlesztett játék, a „Tag: The Power of Paint” játékban megismert működésen alapul.  A Portal 2-ben található repulziós gél a Tag játék pattintós festékén alapul, de kissé átalakítottuk, hogy jobban illeszkedjen a Portal környezetébe.  Az eredeti pattintós festék mindig ugyanolyan magasra dobta föl a játékost, és mindig aktiválódott, amikor a játékos hozzáért a festékhez.  Ezt úgy módosítottuk a repulziós gélnél, hogy a játékos sebessége is kapjon szerepet: azaz ugyanolyan magasra pattanjanak vissza, amilyenről a festékre estek.  Ez a működési mód jobban megfelel a portálokkal kapcsolatos feladványoknál, mert a játékosnak törekednie kell arra, hogy elegendően magasra és jusson, és meg is tartsa a magasságát.  Annyiban is módosítottuk a repulziós gélt, hogy csak akkor aktiválódjon, ha a játékos ráugrik vagy ráesik.  Erre azért volt szükség, mert a játékosok véletlenül többször is belesétálnak az általuk nem látott repulziós gélbe, és ezzel szándékuk ellenére a levegőbe repülnek.  Ez különösen kellemetlen problémának bizonyult a Portal 2-ben, mert a játékosok nem tudnak megszabadulni a rájuk kenődött festéktől, míg a Tag című játékban mindenféle festéket és tetszőleges időben letörölhetnek magukról."
+"#commentary\com-tag.wav"	"[Brett English] Ahhoz hasonlóan, ahogy a diákok fejlesztette „Narbacular Drop” játékból lett az eredeti Portal, a Portal 2 festő-mechanizmusa is egy diákok fejlesztette játékból, a „Tag: The Power of Paint”-ből jött. A Portal 2 repulziós gélje a Tag pattintó festékén alapul, de át lett tervezve, hogy jobban illeszkedjen a Portal-ba. Az eredeti pattintó festék mindig fix magasságba dobta a játékost, és mindig aktiválódott, amikor a játékos hozzáért a festékhez. A repulziós gélt úgy változtattuk meg, hogy tükrözze a játékos sebességét, úgy, hogy ugyanolyan magasságba pattan vissza, mint amilyenből leesett. Ez a mechanizmus jobban adja magát portálokat tartalmazó feladványoknál, mert a játékosnak gondolkodnia kell azon, hogyan jusson magassághoz, és hogyan tartsa meg azt. Azt is megváltoztattuk a repulziós gélen, hogy csak akkor aktiválódjon, ha a játékos ráesik, vagy elugrik róla. Ezt azért tettük, mert a játékosok gyakran nem véve észre a repulziós gélt véletlenül ráléptek, és akaratlanul felrepültek. Ez a Portal 2-ben különösen súlyos gond volt, mert a játékos nem tudott megszabadulni az elhelyezett festéktől, míg a Tag-ben a játékos bármikor letörölhette a festéket."
 "[english]#commentary\com-tag.wav"	"[Brett English] Similar to the way the student game Narbacular Drop became the original Portal, the paint mechanics in Portal 2 come from a student game,  Tag: The Power of Paint.  The repulsion gel in Portal 2 is modeled after the bounce paint from Tag, but was redesigned to fit better within Portal.  The original bounce paint always bounced the player at a fixed height and activated whenever the player touched the paint.  We changed the repulsion gel to reflect the player's velocity, such that they will bounce back up to the height that they fell from.  This mechanic lends itself better to puzzles involving portals because players have to think about gaining and preserving height.  We also changed the repulsion gel to only activate if the player jumps off of, or falls on to the gel.  This was done because players would often accidently walk onto repulsion gel they didn't see and then trigger an unwanted bounce.  This was a particularly nasty problem in Portal 2 because the player couldn't get rid of paint once it was applied; whereas in Tag the player can erase paint at any time they want."
 "Commentary_Title_PORTING"	"FESTÉK-ÁTDOLGOZÁS"
 "[english]Commentary_Title_PORTING"	"PORTING PAINT"
-"#commentary\com-porting.wav"	"[Ted Rivera] A diákok által fejlesztett „Tag: The Power of Paint” játékban megismert festék működésének a Portal 2 környezetéhez való átdolgozása közben a legnagyobb módosítás a festékszóró kiiktatása volt.  A Tag játékban a játékosok egy absztrakt szabadtéri környezetben kedvükre összefesthették a környezetet a festékszóró segítségével, a Portal 2 belterében viszont túlságosan nehéznek bizonyult volna a Portaltól várható trükkös fogások helyett így játszani. Ráadásul a játék ütemét is jelentősen befolyásolta volna, hiszen ahhoz, hogy a játékosok a szinten nagy sebességgel rohangálva mindent összekenhessenek, sokkal gyorsabb, energetikusabb és nemegyszer lövöldözős jellegű játékmód szükséges a Portal elsősorban gondolkodáson alapuló játékmódjánál. A legfontosabb talán az annak egyszerűségében rejlő elegancia, hogy a játék minden eleme egyetlen portál fegyverrel működtethető. Egy újabb fegyver hozzáadásának óhatatlan velejárója lett volna, hogy a játék nehezebben kezelhetővé válik, ami arra kényszerített volna bennünket, hogy elvonjuk a játékos figyelmét a játék névrokonáról, és ennek az új fegyvernek a használatára tanítsuk. Ezért döntöttünk úgy, hogy a szállítócsövek már jól ismert működési elvét alkalmazzuk, és a játékosok a portál fegyvereikkel téríthessék el a festéksugarat. Ez egészséges kompromisszumnak tűnt."
+"#commentary\com-porting.wav"	"[Ted Rivera] A diákok fejlesztette „Tag: The Power of Paint” játék festőmechanizmusának a Portal 2 környezetébe való átdolgozásakor a legnagyobb változtatásunk a festékszóró elhagyása volt. A Tag-ben a festékszóró lehetővé tette, hogy a játékos szabadon befessen egy absztrakt kültéri környezetet, de játékmenet-kísérleteinkben ezt nagyon nehéz volt eszköz nélkül korlátozni a Portal 2 beltéri helyszínein. A játéktempót is jelentősen megváltoztatta, mivel az, hogy nagy sebességgel rohangálhatsz a pályán, közben mindent összefestve, sokkal gyorsabb tempójú, energikusabb, és gyakran szétszórtabb, mint a Portal 2 elgondolkodtatóbb játékmenete. És, ami talán a legfontosabb, van egyfajta elegancia abban, milyen könnyen manipulálható minden játékelem csupán a portálvetővel. Egy új fegyver hozzáadása óhatatlanul növelné a bonyolultságot, és arra kényszerítene minket, hogy elölről kezdjük a játékos betanítását az új eszköz használatára, ahelyett, hogy a játék névadó elemére összpontosítana. Ehelyett úgy döntöttünk, a szállítócsövek már létező mechanizmusát használjuk, és a portálvetővel irányíttatjuk át a festékáramlást a játékossal. Ez jó kompromisszumnak érződött."
 "[english]#commentary\com-porting.wav"	"[Ted Rivera] While re-implementing the paint mechanics from our student game, Tag: The Power of Paint, in the context of Portal 2, the biggest change we made was to exclude the paint gun. In Tag, our paint gun allowed the player to paint the environment freely in an abstract outdoor environment, but in our gameplay experiments, that was very difficult to constrain without contrivance in Portal 2's indoor spaces. It also changed the game's pacing significantly, since being able to run at high speed around a level covering everything in paint is lot more fast paced, energetic, and often scattershot than Portal's more cerebral gameplay. Perhaps most importantly, there's a certain elegance in the simplicity of manipulating all the game elements using only the portal gun. Adding a new gun would inherently add complexity and force us to start from square one training the player how to use this new tool, instead of focusing on the game's namesake. Instead, we decided to use the established mechanism of the delivery tubes and have players redirect the flow of the paint with their portal guns. This felt like a good compromise."
 "Commentary_Title_FIZZLING"	"PORLASZTÁSI PROBLÉMÁK"
 "[english]Commentary_Title_FIZZLING"	"FIZZLING OUT"
-"#commentary\com-fizzling.wav"	"[Tejeev Kohli] Szükségünk volt egy olyan feladványra, amely bemutatja, hogy a porlasztónak milyen hatásai vannak a játékra. A játék tesztelőinek többsége rendszeresen elakadt ezen a térképen, ezért különböző módokon igyekeztünk könnyebbé tenni a feladványt. Eredetileg két porlasztó volt a szobában, és maga a szoba három részre volt osztva. Ez túl bonyolultnak bizonyult, és szinte egyik tesztelő sem tudta megoldani a feladványt. Kiiktattuk a második porlasztót, és jóval egyszerűbbé alakítottuk a szoba felépítését, ám a játék tesztelőinek többsége továbbra sem tudott továbblépni. Aztán rájöttünk, hogy a porlasztó feletti terület okozza a problémát. Ez a terület eredetileg teljesen nyitott volt, így a játékosok számára nem utalt arra, hogy a porlasztó fölé kell helyezniük egy portált. Aztán azzal próbálkoztunk, hogy lyukas üveget rakunk a porlasztó fölé. Ez valamivel jobb ötletnek bizonyult, mert a játékosok tudták, hogy a lyukak nem ok nélkül vannak ott, ezért a lyukakon átlőtt portálok segítségével igyekeztek megoldani a feladványt. A térkép azonban még ekkor sem minősült elég jónak, mert a játékosok nem tudták megállapítani, hogy a porlasztó melyik oldalán kell állniuk a portál kilövésekor. Végül mindössze egy lyukat hagytunk az üvegen, és lehelyeztük egészen a játékosok szemével egy vonalba, hogy a porlasztó bármelyik oldaláról kilőtt portál érvényes megoldásnak számítson. Ez a változtatás már meghozta a kívánt eredményt, és a játék tesztelőinek többsége már hosszabb elakadás nélkül végig tudta játszani a szintet."
+"#commentary\com-fizzling.wav"	"[Tejeev Kohli] Szükségünk volt egy feladványra, mely bemutatja a porlasztónak a játékra gyakorolt különféle hatásait. Folyamatosan ez a pálya volt az, melyen játéktesztelőink legtöbbje elakadt, és különféle dolgokat próbáltunk ki, hogy könnyebben érthetővé tegyük a feladványt. Ebben a szobában eredetileg két porlasztó volt, és a szoba három elkülönülő részre volt osztva. Ez túl bonyolultnak bizonyult, és játéktesztelőink közül szinte senki nem tudta megoldani a feladványt. Kivettük a második porlasztót, és jelentősen leegyszerűsítettük a szoba felépítését, de legtöbb játéktesztelőnk még mindig elakadt. Felismertük, hogy a problémát a porlasztó fölötti terület okozza. Eredetileg teljesen nyitott volt, de ez nem jelezte hatásosan a játékosnak, hogy át kell lőnie egy portált a porlasztó fölött. Ekkor megpróbáltunk egy lyukakkal ellátott üveget tenni a porlasztó fölé. Ez némileg hatékonyabb volt, mert a játékos tudhatta, hogy okkal vannak ott a lyukak, és a lyukakon portált átlőve próbálhatta megoldani a feladványt. De a pálya még mindig nem szerepelt jól a teszteken, mert a játékosok nem tudtak rájönni, a porlasztó melyik oldalán kell lenniük portáljuk kilövésekor. Ekkor úgy változtattuk meg, hogy csak egy lyuk legyen az üvegen, a játékos szemmagasságába áthelyezve, így a porlasztó bármelyik oldaláról kilőtt portál helyes megoldás lehetett. Ez a változtatás igen jól szerepelt a teszteken, és kezdtük látni, hogy játéktesztelőink nagyja átjut a pályán anélkül, hogy hosszú időre elakadna."
 "[english]#commentary\com-fizzling.wav"	"[Tejeev Kohli] We needed a puzzle that would demonstrate the different effects that the fizzler has on the game. This map was consistently the one that most of our playtesters would get stuck on and we tried various things to make the puzzle easier to understand. Originally this room had 2 fizzlers in it and was divided up into three distinct areas. This proved to be too complicated and almost none of our playtesters could solve the puzzle. We removed the second fizzler and simplified the layout of the room quite a bit but most of our playtesters were still getting stuck on it. We identified the problem to be the space above the fizzler. Originally this space was completely open, but that didn’t effectively convey to the players that they needed to shoot a portal above the fizzler. We then tried putting glass with several holes in it above the fizzler. This was slightly more effective as players would know that the holes are there for a purpose and would try to solve the puzzle by shooting portals through the holes. The map was still not testing well though, as players could not figure out which side of the fizzler they needed to be on when they shot their portals. We then changed it to have only a single hole through the glass, moved down to the eye level of the player, so that shooting the portal from either side of the fizzler would be a valid solution. This change tested really well and we started seeing most of our playtesters make it through the level without getting stuck on it for a long time."
 "Commentary_Title_EMANCIPATION"	"FELSZABADÍTÓ MEZŐ"
 "[english]Commentary_Title_EMANCIPATION"	"EMANCIPATION GRID"
-"#commentary\com-emancipation.wav"	"[Bronwen Grimes] Eredetileg a Portal 1-ben megismert felszabadítási rács effektust akartuk alkalmazni.  A korai játéktesztek során többször is meglepve hallottuk, hogy a játékosok azt hitték, hogy ennél a térképnél találkoznak vele először. A játékosok minden térképen legalább egy felszabadítási rácson áthaladnak.  A játék tesztelői a rács jellemzővel sem voltak tisztában.  Ez jelezte számunkra, hogy hatékonyabban kell közölnünk, amikor sor kerül az interakcióra.  Arra kellett megoldást találnunk, hogy hogyan tudunk olyan effektust alkotni, amely jobban érzékelhető a játékosok számára, de nem tűnik annyira megingathatatlannak vagy félelmetesnek, hogy a játékosok meg se kíséreljenek átmenni rajta. Úgy döntöttünk, hogy meghagyjuk a hideg színekből álló színsémát, és a sekélyvizű úszómedencéknél használatos lemosó víz imitálásával kihangsúlyozzuk a mező ártalmatlan jellegét.  A portálok kilövésekor megjelenő villanásokkal jeleztük a játékosoknak, hogy a rács blokkolja a portálok elhelyezését.  Arra is figyelmeztetni kívántuk őket, hogy a rács elpusztítja a hozzáérő tárgyakat, ezért hoztuk létre az örvényhatás effektust, amely annál erősebb, minél közelebb kerülnek hozzá a tárgyak. Ezek után a változtatások után a játékteszteléssel kapcsolatban kapott visszajelzések már arról tanúskodtak, hogy a játékosok hamarabb észrevették a felszabadítási rácsokat, és jobban ismerték azok működési elvét."
+"#commentary\com-emancipation.wav"	"[Bronwen Grimes] Eredetileg ugyanazt a felszabadítómező-effektet terveztük használni, mint a Portal 1-ben. Számos korai játékteszt során meglepve hallottuk, hogy a játéktesztelők azt hitték, ezen a pályán találkoztak vele először. A játékosok szinte minden pályán átmennek legalább egy felszabadító mezőn. A játéktesztelők a mező jellemzőit sem tudták leírni. Ez azt jelezte nekünk, jobb módszerrel kell közölnünk, mikor kerül sor interakcióra. A kihívás az volt, hogy olyan effektet hozzunk létre, ami a játékos által jobban észrevehető, de nem néz ki annyira szilárdnak vagy fenyegetőnek, hogy a játékos ne próbáljon átmenni rajta. Úgy döntöttünk, megtartjuk a hűvös színsémát, és olyan fényhatást imitálva erősítjük a mező veszélytelen természetét, mint amit sekély vizű medencék alján látni. Annak kifejezésére, hogy a mező gátolja a portálelhelyezést, felvillanást jelenítünk meg, valahányszor a játékos rálő. A játékos figyelmeztetésére, hogy a mező megsemmisíti a rajta átvitt tárgyakat, hozzáadtunk egy örvénylő effektet, melynek intenzitása a tárgyak közeledtével erősödik. Miután ezek a változások bekerültek, a játékteszt-visszajelzések mutatták, hogy a játékosok korábban észrevették a felszabadító mezőket, és sokkal jobban értették működésüket."
 "[english]#commentary\com-emancipation.wav"	"[Bronwen Grimes] We originally planned to use the same emancipation grid effect we'd used in Portal 1.  We were surprised to hear during several of our early playtests that players thought this map was the first time they'd encountered one. Players walk through at least one emancipation grid in almost every map.  Playtesters also weren't able to report the grid's properties.  That indicated to us that we needed to better communicate when an interaction was occurring.  Our challenge was to create an effect that was more noticeable to players, but didn't look so solid or so threatening that players wouldn't attempt to walk through it. We chose to keep the cool color scheme, and reinforce the non-threatening nature of the field by mimicking the kind of water caustics you'd find in a shallow swimming pool.  To communicate that the grid blocks portal placement, we added flashes whenever the player shoots one.  To warn players that the grid will destroy objects brought through it, we added a vortex effect that increases in intensity as objects get near. Once these changes went in, playtest feedback demonstrated that players noticed the emancipation grids earlier and had a much better understanding of their function."
 "Commentary_Title_SPEED"	"GYORS FESTÉK"
 "[english]Commentary_Title_SPEED"	"SPEED PAINT"
-"#commentary\com-speed.wav"	"[Bank Charnchaichujit] A propulziós gél megalkotásakor a diákok által fejlesztett „Tag: The Power of Paint” játékban megismert gyorsfestéket vettük át azzal a különbséggel, hogy ez valamivel több, mint kétszer olyan gyors. A propulziós gél jól illett a Portal többi elemének működési módjához (pl. a szárnyaláshoz), és a hosszú ugrásoknál is bevált. Egy kicsit ügyeskednünk kellett azon a módon, ahogyan a játékosok irányíthatják a propulziós gélt ahhoz, hogy jobban illeszkedjen a Portal világába, és egy enyhe csatornaeffektus hozzáadásával is segítjük a portálok felé száguldó játékosokat céljuk elérésben."
+"#commentary\com-speed.wav"	"[Bank Charnchaichujit] A propulziós gél szinte ugyanúgy került át, mint amilyen a gyorsfesték volt a „Tag: The Power of Paint” diákok fejlesztette játékban, kivéve, hogy kicsit több mint kétszer olyan gyors. A propulziós gél jól illett a Portal meglévő mechanizmusaihoz, mint az átlendülés, és jól illett a repulziós gélhez is hosszú ugrásokhoz. Igazítanunk kellett a játékos irányításán, hogy a propulziós gélen megfelelőnek érződjön a Portal világában, és hozzáadtunk egy kis csatorna-effektet is, hogy segítsen a játékosnak célozni, mikor egy portál felé száguld."
 "[english]#commentary\com-speed.wav"	"[Bank Charnchaichujit] Propulsion gel carried over almost exactly the same as the speed paint in the student game, Tag: The Power of Paint, except that it is slightly more than twice as fast. Propulsion gel combined well with the existing mechanics of Portal, such as flinging, and it also went well with the repulsion gel for long jumps. We had to tweak the player's control on propulsion gel to feel right in the Portal universe, and also added a slight funneling effect to help guide the player when they are speeding into a portal."
 "Commentary_Title_CRAZYBOX"	"DILIDOBOZ"
 "[english]Commentary_Title_CRAZYBOX"	"CRAZY BOX"
-"#commentary\com-crazybox.wav"	"[Sergiy Migdalskiy] A diákok által fejlesztett „Tag: The Power of Paint” játékban nem lehetett más tárgyakat átfesteni, mert ez abban a játékban túl triviális lett volna.  A Portal 2-ben viszont a festék áthelyezése már maga is önálló feladvánnyá vált, ezért elkezdtünk a tárgyak festésén alapuló feladványokat gyártani. A pattanó kockák és lövészrobotok nyilvánvaló választásnak tűntek, és ennek a működési módnak a hozzáadásával tovább bővült az eszközkészletünk, így már olyan tárgyak is belekerültek, amelyeknél a játékosok tudják változtatni az alapvető mozgási jellemzőket."
+"#commentary\com-crazybox.wav"	"[Sergiy Migdalskiy] Az egyik dolog, amit a diákok fejlesztette „Tag: The Power of Paint” nem tett lehetővé, a tárgyak átfestése volt, mivel ez abban a játékban túl triviális lett volna. A Portal 2-ben viszont a festék áthelyezése maga is önálló feladvány lett, így elkezdtünk tárgyak befestésén alapuló feladványokat készíteni. A pattogó kockák és lövészrobotok nyilvánvaló választás voltak, és ennek a mechanizmusnak a hozzáadása olyan tárgyakkal bővítette eszköztárunkat, melyek alapvető mozgásjellemzőit a játékos megváltoztathatta."
 "[english]#commentary\com-crazybox.wav"	"[Sergiy Migdalskiy] One of the things that the student game Tag: The Power of Paint didn't allow was painting of other objects, since this would have been too trivial in that game.  In Portal 2, however, moving paint around became a puzzle in and of itself, so we began to create puzzles that depended on painting objects. Bouncy boxes and turrets were an obvious choice, and adding this mechanic extended our toolbox to include objects whose basic properties of movement could be changed by the player."
 "Commentary_Title_PORTALPAINT"	"PORTÁLFESTÉK"
 "[english]Commentary_Title_PORTALPAINT"	"PORTAL PAINT"
-"#commentary\com-portalpaint.wav"	"[Vitaliy Genkin] A festékek közül a portálfestéket vettük utolsóként a játékba, és sokáig nem tudtuk eldönteni, hogy miként is lehetne a legjobban felhasználni. Kísérletezhettünk a kézbesítési móddal, és azt tapasztaltuk, hogy akkor a leghatékonyabb, ha nagy mennyiségben bocsátjuk ki.  A felhordás szöge is fontos tényező volt. A festék adott szögben való cseppentése révén a játékosok szabadabban játszhattak a festékkel, ami a szabályok megszegésekor tapasztalható felszabadító érzést keltett bennük, hiszen ezáltal oda is tudtak portált helyezni, ahová korábban nem."
+"#commentary\com-portalpaint.wav"	"[Vitaliy Genkin] A portálfesték volt az utolsó, amit hozzáadtunk a játékhoz, és sokáig nem voltunk biztosak abban, mi lenne a legjobb mód a használatára. Kísérleteztünk a szállítási móddal, és úgy találtuk, akkor a leghatékonyabb, ha nagy mennyiségben használjuk. A felhordás szöge is fontos tényező volt. A festék szögben csepegtetése lehetővé tette, hogy a játékos szabadabban használja, annak felszabadító érzését nyújtva, hogy megszegi a szabályokat, mivel olyan helyre is tud portált tenni, ahová korábban nem."
 "[english]#commentary\com-portalpaint.wav"	"[Vitaliy Genkin] Portal paint was the last paint we added to the game, and for a long time we weren’t sure of the best way to use it. We experimented with the delivery method and found that it was most effective when it was deployed in large quantities.  Another important factor was the angle of application. Dropping the paint at an angle allowed the player to play more freely with the paint, which gave them the liberating feeling of breaking the rules by being able to place portals where they couldn’t before."
 "Commentary_Title_arg"	"JÁTÉKOS VALÓSÁG"
 "[english]Commentary_Title_arg"	"ARG"
@@ -5461,47 +5461,47 @@
 "[english]#commentary\com-arg.wav"	"[Adam Foster]"
 "Commentary_Title_ascent"	"A FELEMELKEDÉS"
 "[english]Commentary_Title_ascent"	"THE ASCENT"
-"#commentary\com-ascent.wav"	"[Chris Chin]  A tó térképe teljesen elüt a játék eddigi környezeteinek kinézetétől és méreteitől. A játékosok összesajtolva érkeznek a földalatti barlangba, és ahogy tovább haladnak a térképen, egy felvonótorony-állvány, szikrázó kábelek, hulló törmelékek és végül a függőlegesen a semmibe vesző tesztgömbök vonják magukra a játékosok figyelmét. Ahogy így felfelé néznek, a játékosok ízelítőt kapnak az Aperture GLaDOS előtti időkben meglévő hatalmas méreteiről, és maguk előtt láthatják azt a rémítő kapaszkodót, amelyen fel kell jutniuk, hogy visszaérhessenek Wheatley-hez. Az nyílt terepek arra késztetik a játékosokat, hogy vegyék szemügyre az őket körülvevő dolgokat, és arra is lehetőséget adnak, hogy egy kis pihenőt tarthassanak a tesztkamrák megerőltető feladványainak megoldása közben."
+"#commentary\com-ascent.wav"	"[Chris Chin] A tavas pálya jelzi a játék környezeteit eddig a pontig jellemző méretaránytól és esztétikától való teljes elszakadást. Szűk térbe szorítva érkezel a föld alatti barlangba, és ahogy továbbhaladsz a pálya belsejébe, tekinteted egy felvonótorony, szikrázó kábelek, hulló törmelék, és végül a függőlegesen a semmibe vesző tesztgömbök vonzzák felfelé. Ez a felfelé tekintés érzékelteti a játékossal, milyen hatalmas volt az Aperture GLaDOS előtt, és megjeleníti a rémisztő magasságot, melyet le kell küzdenie, hogy visszajusson Wheatley-hez. A nyílt területek arra bátorítják a játékost, hogy fedezze fel környezetét, és tartson pihenőt a tesztkamrák intenzív feladványmegoldása után."
 "[english]#commentary\com-ascent.wav"	"[Chris Chin]  The lake map marks a total reset to the aesthetics and scale of the environments up to this point in the game. You come into the underground cave compressed and as you progress further into the map, your eye is drawn upwards by the elevator tower, sparking cables, falling debris, and finally the test spheres which recede vertically into nothingness. This looking upwards gives the player sense of the vastness of Aperture before GLaDOS and a visual sense of the daunting climb they will have to make to get back to Wheatley. The open areas encourage the player to explore their surroundings and take a break from the intensive puzzle solving of the test chambers."
 "Commentary_Title_CO-WRITE"	"SZÖVEGÍRÁS EGYÜTTMŰKÖDÉSHEZ"
 "[english]Commentary_Title_CO-WRITE"	"WRITING FOR CO-OP"
-"#commentary\com-cowrite.wav"	"[Chet Faliszek] GLaDOS együttműködő módhoz tartozó mondandójának megfogalmazása több érdekes problémát is felvetett. Egyszemélyes játékban például nyugodtan bízhatunk abban, hogy a játékos a fontos pillanatokban odafigyel a játékra, és megérti, hogy mit várnak el tőle.  Együttműködő módban viszont arra számíthatunk, hogy a két játékos az addig elvégzett pályafutásáról cseverészik, miközben GLaDOS közöl velük valamit.  A probléma megoldása érdekében apró darabokra vagdossuk a cselekmény szálát, hogy a játékosok ne veszítsék el a türelmüket. Ezenkívül a legfontosabb dolgokat többször is elismételjük, hogy a mondottak még akkor is eljussanak a tudatukba, ha az előző néhány alkalommal csak süket fülekre találtak. Végül arról is gondoskodtunk, hogy a játékosoknak rengeteg idejük legyen a csacsogásra.  Amikor például valamelyikük elpatkol, teljes két másodpercük van arra, hogy – kedvük szerint – halálra kacagják magukat, vagy halálsikolyt hallassanak, mielőtt GLaDOS megszólal.  Fontosnak éreztük, hogy lehetőséget teremtsünk a játékosok számára a beszélgetésre, hiszen együttműködő módban a közösen megélt élmények nyújtják a legtöbb ürmöt, akarom mondani: örömöt!"
+"#commentary\com-cowrite.wav"	"[Chet Faliszek] GLaDOS együttműködő módú szövegének írása érdekes problémákat vetett fel. Egyjátékos módban számíthatsz arra, hogy a játékos odafigyel, és megragadják a fontos pillanatok. Többjátékos módban meg arra számíthatsz, hogy a két játékos épp arról beszélget, amit az előbb csináltak, miközben GLaDOS valami fontosat mond. Ennek megoldásához kisebb darabokra szabdaltuk a történetet, hogy a játékosok ne váljanak türelmetlenné. A lényeget többször is megismételjük, hogy biztosítsuk, akkor is célba ér, ha párszor lemaradtál róla. Például, mikor meghalsz, van egy két másodperces szünet nevetni vagy kiabálni, mielőtt GLaDOS megszólal. Fontos, hogy adjunk ilyen helyeket, ahol a játékos beszélhet, mert az együttműködő játék legjobb része a közös élmény."
 "[english]#commentary\com-cowrite.wav"	"[Chet Faliszek] Writing GLaDOS for co-op introduces some interesting problems.  In single player you can count on players paying attention and being caught up in important moments.  In co-op, you can count on the two players chatting about what they just did as GLaDOS delivers an important line.  To help with this issue, we broke up the story beats into smaller sections so players don’t become impatient. We also repeat the points multiple times to insure the message sinks in even if you missed it a few times.  Lastly, we also give players room to talk.  For example when you die, there is a two second beat for you to laugh or yell before GLaDOS speaks.  It is important to give those places for players to speak because the best part about co-op is the shared experience."
 "Commentary_Title_BONK"	"ÜTŐDÖTTEK"
 "[english]Commentary_Title_BONK"	"BONK HEADS"
-"#commentary\com-bonk.wav"	"[Jeep Barnett] Ez a feladvány csakis a Portal legfurfangosabb logikai ugrásainak segítségével oldható meg. A játék korai változatának tesztelőinek nemegyszer tovább tartott volna megoldani, mint azt a türelmük engedte. Az is előfordult, hogy kis híján minden szál hajukat kitépték, mire sikerült megoldaniuk. Abban viszont csaknem mindannyian egyetértettek, hogy a jutalom messze a legkedvesebb pillanat volt az egész együttműködő módú játék során.  Azzal, hogy egy olyan feladványt iktattunk közvetlenül ez elé a feladvány elé, amelyben két kocka ismételten egymásnak ütközik, sikerült jelentősen redukálnunk a megoldáshoz szükséges átlagos időtartamot. Jóllehet, ezzel csaknem teljesen megfosztottuk a varázsától az említett pillanatot. Ezért ehelyett úgy döntöttünk, csak kisebb finomításokat eszközlünk, és a logikai kvantumugrást már a játékosokra bízzuk. Először is négy kamrával korábban eléjük vetettünk egy feladványt. Ebből elsajátíthatták a könnyed szárnyalás tudományát: hogy elegendő átvágniuk az éles megvilágításba helyezett hidakat, és közvetlenül az alatta lévő felületen landolhatnak. Ezután tudat alatt kitanítottuk őket a levegőben való ütközés mesterségére: ehhez arra kértük őket, hogy több ízben pattintsák vissza a ballaszttal megrakott gömböket egy éles megvilágításba helyezett hídra. Végül pedig megalkottuk ennek a szobának a szerkezetét, a világítását és a matricáit, hogy a játékosok szimmetrikus egészként láthassák a teljes teret, és maguk elé tudják képzelni a robotok röppályáját. Az elgondolás szilánkjainak fejükbe vésésével lehetővé tettük a játékosok számára, hogy testi épségük megőrzése mellett is egy csapásra felismerhessék a dupla ütközés jelentőségének mibenlétét."
+"#commentary\com-bonk.wav"	"[Jeep Barnett] Ez a feladvány igényli a Portal egyik legtrükkösebb logikai ugrását. A korai játéktesztelőknek gyakran tovább tartott, mint amennyi türelmük volt, és már majdnem a hajukat tépték, mire végre sikerült. De szinte mindenki kijelentette, hogy a jutalom messze a legkedvencebb pillanatuk az egész együttműködő játékban. Jelentősen csökkentettük az átlag megoldási időt azzal, hogy betettünk egy feladványt ez elé, melyben rendre két kocka ütközik egymásnak, de ez szinte teljesen megfosztotta a korábban csúcspontnak számító pillanatot a varázsától. Így ehelyett úgy döntöttünk, pár apró finomítást végzünk, és a játékosra bízzuk a végső felismerés megtételét. Először, négy kamrával korábbra betettünk egy feladványt, hogy megtanítsuk a játékost szilárdfény-híd megszüntetésével és az alatta levő felületen való landolással átlendülni. Ezután tudat alatt elültetjük a levegőben ütközés gondolatát azzal, hogy a játékosnak többször gömböket kell visszapattintania egy szilárdfény-hídról. Végül, úgy terveztük meg ennek a teremnek a felépítését, megvilágítását és díszleteit, hogy a játékosok szimmetrikus egészként lássák a teljes teret, és elképzeljék a robotok átlendülési röppályáit. Fejükbe plántálva az elgondolás darabkáit, lehetővé tesszük, hogy a játékosok részesüljenek a kettős ütközés megvilágosodásában anélkül, hogy az őrületbe kergetnénk őket."
 "[english]#commentary\com-bonk.wav"	"[Jeep Barnett] This puzzle requires one of Portal’s trickiest logical leaps. Early playtesters often took longer than their patience would allow, and were nearly ripping out their hair by the time they’d finally solved it. But almost everyone insisted that the payoff was by far their favorite moment in all of co-op. We significantly reduced the average solution time by adding a puzzle just before this where two cubes repeatedly collide, but this almost completely robbed the appeal from what was once a high moment. So, instead we decided to make a few subtle adjustments and leave players with the responsibility to make the final leap. First we added a puzzle four  chambers earlier, to teach players to fling by cutting their hard light bridge and falling into a surface directly below. We then subconsciously prime the thought of midair collision by having players repeatedly ricochet weighted spheres against a hard light bridge. Finally, we designed this room’s layout, lighting, and decals so that players would see the entire space as a symmetrical whole and visualize the bots' fling path. By planting shards of the idea in their heads, we allow players to own that exciting dual collision epiphany while keeping their sanity intact."
 "Commentary_Title_TRUST"	"BIZALMI FELADVÁNYOK"
 "[english]Commentary_Title_TRUST"	"TRUST PUZZLES"
-"#commentary\com-trust.wav"	"[Eric Tams] Több olyan feladvány is van a játékban, amelynél a játékosoknak egybefonódó, ám különbözőt szerepet kell vállalniuk. Ezeket az aszimmetrikus kamrákat „bizalmon alapuló feladványoknak” kereszteltük el, mert az egyik játékosnak gyakran a másik kezébe kell adnia sorsát. Ha az egyik játékos véletlenül elpusztítja a másikat, az mindig nevetéssel végződik. Méghozzá olyan sok nevetéssel, hogy esetenként kétségbe kellett vonnunk a baleset akaratlan mivoltát. Ráadásul a játékosoknak ezeknél a feladványoknál folyamatosan kapcsolatot kell tartaniuk egymással, ami természetszerűleg sok szép pillanatot szerez az együttműködő módú kötődéshez. Míg egyes csapatok nyomasztónak találták ezt a szoros köteléket, sok más társuknak ezek voltak a kedvenc feladványai. Abban azonban mindannyian egyetértettek, hogy ezek a feladványok hőn áhított változatossággal és kellemes ritmusváltással aranyozták be életüket. A szerepcsere lehetőségének köszönhetően pedig mindegyik játékos megtapasztalhatja, hogy ugyanannak a feladványnak bizony két oldala is lehet."
+"#commentary\com-trust.wav"	"[Eric Tams] A játék számos feladványa igényli, hogy a játékosok konkrét, összefonódó szerepeket öltsenek. Ezeket az aszimmetrikus kamrákat „bizalmi feladványoknak” neveztük, mert az egyik játékos gyakran a másik kezébe adja az életét. Mikor az egyik játékos véletlenül megöli a másikat, annak szinte mindig nevetés a vége. Akkora nevetés, hogy néha kétségbe kellett vonnunk, tényleg véletlen volt-e. Ezek a feladványok a játékosok közti folyamatos kommunikációt is megkövetelik, ami természetes módon vezet az együttműködő kötelék nagyszerű pillanataihoz. Míg egyes csapatok terhesnek találták ezt, másoknak ez volt a kedvenc feladványtípusa. De abban mindenki egyetértett, hogy szükséges változatosságot, és kellemes tempóváltást hoztak. A szerepeket felcserélve pedig minden játékos teljesen más élményt kaphat ugyanazon feladványtól."
 "[english]#commentary\com-trust.wav"	"[Eric Tams] Several puzzles in the game require the players to take on distinct, intertwined roles. We called these asymmetric chambers 'Trust Puzzles,' because one player is often placing their life in the hands of the other. When one player accidentally kills the other it almost always ends in laughter. So much laughter, that we sometimes had to question if it really was a legitimate accident. These puzzles also require players to stay in constant communication, which naturally leads to some great moments of cooperative bonding. While some teams found these stressful, for many partners, these puzzles were their favorite type. But everyone agreed that they added needed variety and a nice change of pace.  And by swapping roles, each player can get an entirely different experience within the exact same puzzle."
 "Commentary_Title_CUBES"	"KOCKÁK VAGY GÖMBÖK"
 "[english]Commentary_Title_CUBES"	"CUBES V. SPHERES"
-"#commentary\com-cubes.wav"	"[Matthew Scott] A ballaszttal megrakott gömbök a Portal 1 egyik haladóknak való kamrájában ütötték fel a fejüket. A Portal 2-ben véletlenül pattanóra sikeredtek, és a hajszolásukat olyan szórakoztatónak találtuk, hogy ezen már nem is kívánunk változtatni. Együttműködő módban azt várjuk a játékosoktól, hogy csapatmunkában kapják el a tárgyakat, és míg a kockák biztonságosan érnek földet, addig a gömbök visszapattanhatnak, és így kiszabadulhatnak. Ebben a kamrában tehát vizuális jutalomként aláhányunk néhány gömböcskét, és reméljük, hogy a játékosok „az én golyóim a te golyóid is” kiáltással a mikrofonon keresztül is hangot adnak majd az elragadtatásuknak."
+"#commentary\com-cubes.wav"	"[Matthew Scott] A súlyozott gömbök a Portal 1 egyik haladó kamrájában jelentek meg először. A Portal 2-höz véletlenül pattogósra csináltuk őket, és üldözésük túl jó móka volt ahhoz, hogy megváltoztassuk. Szerettük volna, hogy együttműködő módban a játékosok csapatmunkát használva kapjanak el egy tárgyat, és míg egy kocka biztonságosan földet ér, egy gömb korlátlanul pattoghat és gurulhat. Így ebben a kamrában vicces jutalom-jelenetként leejtünk egy rakás gömböt, és rá akartuk venni a játékosokat, hogy „golyókról” beszéljenek mikrofonjaikba."
 "[english]#commentary\com-cubes.wav"	"[Matthew Scott] Weighted spheres first appeared in one of Portal 1's advanced chambers. For Portal 2, we accidently made them bouncy and it was too much fun chasing them to change it. In co-op, we wanted players to use teamwork to catch an object, and while a cube might have landed safely, a sphere will bounce and roll out of bounds. So, in this chamber we drop a bunch of spheres as a fun visual reward, and we wanted to trick players into saying 'balls' over the microphone."
 "Commentary_Title_CHELL"	"AZ ÚJ CHELL"
 "[english]Commentary_Title_CHELL"	"NEW CHELL"
-"#commentary\com-chell.wav"	"[Realm Lovejoy] Eredetileg egy teljesen új szereplőt akartunk a Portal 2-höz, ugyanakkor nem akartunk búcsút inteni GLaDOS és Chell Portal 1-ben kezdődő kapcsolatának. Amint eldöntöttük, hogy meghagyjuk Chell-t, szerettük volna feldobni a külsejét: modernizálni a lábrugóit és a kezeslábasát, hogy kicsit funkcionálisabbak legyenek. Azt viszont nem szerettük volna, ha a játékosok nem ismerik fel, így hát számos ikonikus elemet megőriztünk, például a narancssárga színt. Le lett szegve a kezeslábasa, ezzel jelezve, hogy alapjában véve készen áll a megpróbáltatásokra, és az „Aperture” feliratú címkéiből is levedlett néhányat... ismét tudatában van mindennek, és készen áll a tesztelésre, azzal a különbséggel, hogy most erősebb és eltökéltebb, mint valaha."
+"#commentary\com-chell.wav"	"[Realm Lovejoy] Arra gondoltunk, a Portal 2-höz teljesen új karaktert készítünk, de nem akartuk elveszteni a Portal 1-ben kezdődött kapcsolatot GLaDOS és Chell között. Eldöntve, hogy Chellnél maradunk, javítani akartunk külsején: funkcionálisabb tervezésűre modernizálni lábrugóit és kezeslábasát. Ugyanakkor nem akartuk, hogy a játékosok ne ismerjék fel, így sok jellegzetes elemet megtartottunk, például a narancs színt. Lehajtotta kezeslábasa felső részét, lényegében azt érzékeltetve, hogy nekigyürkőzött, és részben megszabadult az Aperture-től... újra ébren van, tesztelni, de erősebb és elszántabb, mint valaha."
 "[english]#commentary\com-chell.wav"	"[Realm Lovejoy] We thought of making a whole new character for Portal 2, but we didn't want to lose the relationship between GLaDOS and Chell that began in Portal 1. Once we decided to stay with Chell, we wanted to improve her look: updating her leg springs and jumpsuit to have a more functional design. At the same time, we didn't want players to not recognize her, so we kept a lot of the iconic elements like the color orange. She has folded down her jumpsuit to show she has essentially rolled up her sleeves and shed some of the Aperture label...she is awake again to test, but stronger and more determined than ever."
 "Commentary_Title_LIL"	"A LIL PROJEKT"
 "[english]Commentary_Title_LIL"	"PROJECT LIL"
-"#commentary\com-lil.wav"	"[Marc Laidlaw] Belsőleg a „Lil projekt” fedőnéven küldjük az üzeneteinket, hogy az egész Valve-közösség számára könnyebben elérhetővé tegyük a kommentárjainkat.  Az egyik rajongótól kapott üzenetben felhívták a figyelmünket arra, hogy valamelyik korábbi kommentárban a fejlesztők folyamatosan egyes számú alakban utaltak a játékosokra.  Bár élőbeszédben általában többes számú alakot használunk, a nyelvi rendőrség valamelyik nagyképű, buzgómócsing tányérnyalója az összes ilyen előfordulást egyenként átjavította, hogy feleljen meg valamilyen elnyomó és nemi alapon megkülönböztető szabálynak.  A kutatások ellenben azt bizonyítják, hogy ilyen esetben a többes számú alak tökéletesen elfogadható – sőt régebb óta használt – alak. Mi pedig örömmel térünk vissza a használatára, és különben is: hadd beszéljenek végre úgy az emberek, ahogy rendes körülmények között is teszik, és menjenek a k...va anyjukba/apjukba azok az állítólagos szabályok, amelyek éket vernek közénk és a rajongóink közé.  Köszi, Lil! Még valami! Ha egy kukkot sem értettél az egészből, adj hálát az égnek, hogy téged nem olyan anyanyelvvel/apanyelvvel vert, mint bennünket, amely megkülönbözteti a nemeket."
+"#commentary\com-lil.wav"	"[Marc Laidlaw] A „Lil projekt” annak a belső törekvésnek a kódneve, amivel érthetőbbé akartuk tenni kommentárjainkat az egész Valve közösségnek. Egy rajongói levélben hívták fel figyelmünket arra, hogy némelyik korábbi kommentárunkban a készítők következetesen hímnemben utaltak a játékosra. Bár a hétköznapi beszédben legtöbben jobbára nemsemleges megszólításokat használunk, a nyelvőrség valamelyik begyepesedett, hiperaktív végrehajtója végigment az összes ilyen előforduláson, hogy egy zsarnoki, nem szerinti megkülönböztetést előíró szabálynak megfelelőre változtassa őket. Ám kutatásaink bebizonyították, hogy a nemsemleges alakok tökéletesen elfogadhatók, így örömmel térünk vissza azokhoz, hagyva, hogy mindenki úgy beszéljen, ahogy szokott, a rajongóinkat elidegenítő úgynevezett szabályok meg elmehetnek a búsba. Kösz, Lil."
 "[english]#commentary\com-lil.wav"	"[Marc Laidlaw] Project Lil is our codename for an internal push to make our comments more accessible to the whole Valve community.  It was pointed out to us in mail from a fan that in some of our previous commentary, the designers referred unfailingly to the gamer as a 'he.'  Although in natural speech, most of us normally tend to say \"they\" and \"their\" rather than \"he\" and \"his,\" some stuffy overactive minion of the grammar police went through and revised all those usages to make them conform to an oppressive gender-biased rule.  However, research shows that \"they\" and \"their\" is a perfectly acceptable and even older form, and we are happy to fall back on it and let people talk the way they normally talk, and screw the so-called rules that alienate our fans.  Thanks, Lil."
 "Commentary_Title_BOTVOX"	"A ROBOTOK HANGJAI"
 "[english]Commentary_Title_BOTVOX"	"VOICING THE BOTS"
-"#commentary\com-botvox.wav"	"[Bill Van Buren] Sok időbe telt, míg sikerült rátalálnunk az együttműködő robotok megfelelő megszólaltatására. Eleinte házon belül vettünk fel vokális játékot, majd ezeket addig gyűrtük-faragtuk-torzítottuk, amíg elég robotosan nem hangzottak.  Ezzel az volt a gond, hogy a robotok számára készített animációik olyan szerteágazóak és kifejezésteliek voltak, hogy hamar rájöttünk: más hangi megoldásra leszünk kénytelenek hagyatkozni.  Néhány további házon belüli próbálkozást követően felkértük Dee Bradley Bakert, aki korábban a „Left 4 Dead” című játékunk néhány „különleges fertőzött” szereplőjének kölcsönözte a hangját. Dee-vel sikerült két különböző vokális és jellembeli feldolgozást is megvalósítanunk a robotok számára, és mindkettőjük számára felvettünk rengeteg választ. Ezután két hangzás-tervezőnk fogta az egyik robothoz tartozó hanganyagot, és a külön hangfeldolgozással egyedi hangi személyiséget varázsolt a két robotnak, melyeken azonban továbbra is átragyog Dee játékának energiája és kifejezőereje. A következő mintákban hallható, hogy hogyan hangzott Dee eredeti játéka, és a hangzás-tervezők által módosított változat."
+"#commentary\com-botvox.wav"	"[Bill Van Buren] Eltartott egy darabig, míg rátaláltunk a megfelelő megoldásra az együttműködő robotok hangjainál. Eredetileg házon belül rögzítettünk néhány hangprodukciót, és komoly átdolgozásnak vetve alá azokat, igen robotos hangzást kaptunk. Ám mivel a robotoknak készített animációk igen széleskörűek és kifejezők voltak, hamar felismertük, hogy más hangmegoldással kell próbálkoznunk. Néhány további házon belüli kísérletet követően bevontuk Dee Bradley Bakert, akivel korábban a Left 4 Dead néhány különleges fertőzöttjének készítettünk hangokat. Dee-vel közösen dolgoztunk két eltérő hangzás és karakter kialakításán a robotok számára, és mindkettejüknek felvettünk egy sor reakciót. Ezután két hangtervezőnk fogott egy-egy hangkészletet, és kitalált egy olyan különleges hangfeldolgozó módszert, ami eltérő személyiséget ad mindkét robotnak, de lehetővé teszi, hogy Dee előadásának energiája és kifejezőképessége átüssön rajtuk. A következő mintákban hallható, hogyan hangzottak Dee eredeti előadásában, majd az eredmény, miután a hangtervezők végeztek velük."
 "[english]#commentary\com-botvox.wav"	"[Bill Van Buren] It took a while for us to dial in the right approach for the co-op bot vocalizations. Initially we recorded some in-house vocal performances and processed them heavily with the resulting sounds being very robotic.  However, as the animations being created for the bots were so broad and expressive, we soon realized we were going to need to try a different sonic approach.  After a few more in-house experiments, we brought in Dee Bradley Baker, who we had worked with to create the voices for some of Left 4 Dead’s Special Infected. We worked with Dee to come up with two distinct vocal and character approaches for the bots and recorded a range of responses for each. Afterward, two of our sound designers each took on one of the voices and came up with a unique sound-processing approach to create a distinct sonic personality for each bot, that still allowed the energy and expression of Dee’s performances to shine through. In the following samples you can hear what they sounded like in Dee’s original performance, and the result after the sound designers got through with them."
 "Commentary_Title_WHEATLEY_ATTACKS"	"WHEATLEY TÁMADÁSAI"
 "[english]Commentary_Title_WHEATLEY_ATTACKS"	"WHEATLEY ATTACKS"
-"#commentary\com-wheat_attacks.wav"	"[Kutta Srinivasan] Wheatley eleinte nemcsak bombák hajigálásával, hanem más módon is tudott volna támadást intézni.  Volt, amikor olyan lövészrobotokkal akartuk felszerelni, amelyeket a játékosokra tud irányítani.  Ez azonban túlságosan durva büntetésnek bizonyult, ezért leszereltük róla a lövészrobotokat.  Olyan zúzógéplapokkal is próbálkoztunk, amelyek segítségével Wheatley kilapíthatta volna a játékosokat.  Azonban ez a módszer is túl erős büntetésnek találtatott, mert a Wheatley-re összpontosító játékosok túl könnyen egy olyan zúzógép martalékaivá lehettek, amelyre nem annyira figyeltek."
+"#commentary\com-wheat_attacks.wav"	"[Kutta Srinivasan] Wheatley-nek régebben különféle támadásai voltak, nem csak bombát dobált. Egyszer megpróbáltunk több lövészrobotot hozzákapcsolni, amiket rád irányíthatott. Ez azonban túl durvának bizonyult, így kivettük őket. Zúzópaneleket is kipróbáltunk, amikkel Wheatley megpróbálhatott kilapítani. Csakhogy ez is túl durva lett, mivel a játékosok arra összpontosítottak, mit csinál Wheatley, és gyakran eltalálta őket egy olyan zúzópanel, amit nem figyeltek."
 "[english]#commentary\com-wheat_attacks.wav"	"[Kutta Srinivasan] Wheatley used to have different kinds of attacks, other than lobbing bombs.  At one point, we tried attaching several turrets to him that he could point at you.  This proved too punishing, however, and they were removed.  We also tried crusher panels that Wheatley could try to smash you with.  This, once again, proved too punishing since players were focused on what Wheatley was doing and would often get hit by a crusher they weren't looking at."
 "Commentary_Title_DESIGNER"	"WHEATLEY MINT PÁLYATERVEZŐ"
 "[english]Commentary_Title_DESIGNER"	"WHEATLEY'S AS LEVEL DESIGNER"
-"#commentary\com-designer.wav"	"[Aaron Barber] Tiszta élvezet volt elkészíteni Wheatley első tesztjét, mert arra törekedtünk, hogy látszódjék rajta, hogy valóban kezdő tervező. Sok olyan térkép látható, amelynél az emberek különféle textúrák és fények segítségével próbálnak szavakat írni, illetve belevésni a nevüket a falra."
+"#commentary\com-designer.wav"	"[Aaron Barber] Nagyon szórakoztató volt Wheatley első tesztjének elkészítése, mert olyan érzést akartunk kelteni, mintha kezdő pályatervező lenne. Sok olyan pályát látunk, ahol a készítő különböző textúrákat vagy megvilágítást használva próbál szavakat, vagy a nevét, felírni a falakra."
 "[english]#commentary\com-designer.wav"	"[Aaron Barber] Wheatley's first test was really fun to make because we wanted it to feel like he was a first-time level designer. We see a lot of maps where people try using different textures or lights to write words or put their names on the walls."
 "Commentary_Title_WHEATDOS"	"WHEATDOS"
 "[english]Commentary_Title_WHEATDOS"	"WHEATDOS"
-"#commentary\com-wheatdos.wav"	"[Michael Marcus] Wheatley-nek ennél a változatánál eredetileg úgy terveztük, hogy Wheatley szemére cseréljük GLaDOS szemét, ám ettől – szemmel láthatólag – nem lett túlságosan szembeötlő a különbség. Ehelyett GLaDOS szerkezetébe pakoltuk Wheatley-t, és pöffeszkedő külsőt kölcsönöztünk neki, mintha csak fali csempékkel akarná a valóságosnál nagyobbnak mutatni magát."
+"#commentary\com-wheatdos.wav"	"[Michael Marcus] Ennél a Wheatley-változatnál az eredeti elképzelésünk az volt, hogy lecseréljük GLaDOS szemét Wheatley-ére, de ez nem volt elég nagy változás ahhoz, hogy látsszon a különbség. Helyette rátettük Wheatley-t GLaDOS vázára, és olyan felfújt külsőt adtunk neki, mintha megpróbálna nagyobbnak látszani, a falpanelek használatával."
 "[english]#commentary\com-wheatdos.wav"	"[Michael Marcus] Our initial idea for this version of Wheatley was to replace GLaDOS's eye with Wheatley's, but it wasn't a big enough change to see the difference. Instead we put Wheatley onto GLaDOS's rig, and gave him a puffed out look, like he's trying to make himself look big, using wall tiles."
 }
 }
Index: portal2/resource/gameui_turkish.txt
===================================================================
--- portal2/resource/gameui_turkish.txt	(revision 23)
+++ portal2/resource/gameui_turkish.txt	(revision 24)
@@ -227,7 +227,7 @@
 "[english]GameUI_Resolution"	"Resolution"
 "GameUI_VideoRestart"	"Not: Görüntü seçeneklerini değiştirmek oyundan çıkmaya ve oyunu yeniden başlatmaya neden olacaktır."
 "[english]GameUI_VideoRestart"	"Note: changing video options will cause the game to exit and restart."
-"GameUI_EnableVoice"	"Bu oyunda sesli konuşmayı etkinleştir"
+"GameUI_EnableVoice"	"Sesli İletişimi Etkinleştir"
 "[english]GameUI_EnableVoice"	"Enable Voice"
 "GameUI_BoostMicrophone"	"Mikrofon sesini yükselt"
 "[english]GameUI_BoostMicrophone"	"Boost microphone gain"
@@ -997,7 +997,7 @@
 "[english]GAMEUI_Commentary_WhatIs"	"Commentary mode allows access to information nodes, containing audio commentary spoken by members of the Valve development team."
 "GAMEUI_Commentary_HowToUse"	"Bir bilgi baloncuğunu başlatmak veya durdurmak için, baloncukların üzerine nişan alıp KULLAN tuşuna basın."
 "[english]GAMEUI_Commentary_HowToUse"	"To start or stop a commentary node, aim your crosshairs at any balloon icon and then press your USE key."
-"GAMEUI_Commentary_HowToUse_Attack"	"Bir bilgi baloncuğunu başlatmak veya durdurmak için, baloncukların üzerine nişan alıp BİRİNCİL SALDIRI tuşuna basın."
+"GAMEUI_Commentary_HowToUse_Attack"	"Bir yorumu başlatmak veya durdurmak için, konuşma balonu sembolünün üzerine nişan alıp BİRİNCİL SALDIRI tuşuna basın."
 "[english]GAMEUI_Commentary_HowToUse_Attack"	"To start or stop a commentary node, aim your crosshairs at any balloon icon and then press your PRIMARY FIRE key."
 "GAMEUI_COMMENTARY_GOD"	"(Oyunu yorum kipinde oynarken, oyun içinde yaralanmazsınız.)"
 "[english]GAMEUI_COMMENTARY_GOD"	"(While playing the game in commentary mode, you will be invulnerable to damage and achievements will not be awarded.)"
Index: portal2/resource/subtitles_swedish.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/portal2_swedish.txt
===================================================================
--- portal2/resource/portal2_swedish.txt	(revision 23)
+++ portal2/resource/portal2_swedish.txt	(revision 24)
@@ -803,7 +803,7 @@
 "[english]song.line11"	"Now I only want you gone"
 "song.line12"	"Hon var rätt snarlik dig"
 "[english]song.line12"	"She was a lot like you"
-"song.line13"	"fast inte lika massiv"
+"song.line13"	"kanske ej lika massiv"
 "[english]song.line13"	"Maybe not quite as heavy"
 "song.line14"	"Lilla fröken Caroline finns i mig nu"
 "[english]song.line14"	"Now little Caroline is in here too"
@@ -1059,5 +1059,25 @@
 "[english]Store_Gestures"	"GESTURES"
 "P2_ForeignItem_TF2"	"Kommer från Team Fortress 2!"
 "[english]P2_ForeignItem_TF2"	"Shared from Team Fortress 2!"
+"P2_Wearable_Flagaaa"	"AaaaaAA!!!-FLAGGA"
+"[english]P2_Wearable_Flagaaa"	"AaaaaAA!!! FLAG"
+"P2_Wearable_FlagTheball"	"THE BALL-FLAGGA"
+"[english]P2_Wearable_FlagTheball"	"THE BALL FLAG"
+"P2_Wearable_FlagRush"	"RUSH-FLAGGA"
+"[english]P2_Wearable_FlagRush"	"RUSH FLAG"
+"P2_Wearable_FlagSuperMeatBoy"	"SUPER MEAT BOY-FLAGGA"
+"[english]P2_Wearable_FlagSuperMeatBoy"	"SUPER MEAT BOY FLAG"
+"P2_Wearable_FlagTokiTori"	"TOKI TORI-FLAGGA"
+"[english]P2_Wearable_FlagTokiTori"	"TOKI TORI FLAG"
+"P2_Wearable_FlagTheWonderful"	"THE WONDERFUL END OF THE WORLD-FLAGGA"
+"[english]P2_Wearable_FlagTheWonderful"	"THE WONDERFUL END OF THE WORLD FLAG"
+"P2_Bundle_CompletePack2"	"KOMPLETT PAKET (DEL 2)"
+"[english]P2_Bundle_CompletePack2"	"COMPLETE PACK (PART 2)"
+"P2_Bundle_CompletePack2_Desc"	"Inkluderar följande varor:\n"
+"[english]P2_Bundle_CompletePack2_Desc"	"Includes all the following items:\n"
+"P2_Bundle_ARGFlagsCatchup"	"ARG-FLAGGOR KOMPLETTERINGSPAKET"
+"[english]P2_Bundle_ARGFlagsCatchup"	"ARG FLAGS CATCHUP PACK"
+"P2_Bundle_ARGFlagsCatchup_Desc"	"Inkluderar ARG-flaggorna som inte fanns med i det första KOMPLETTA PAKETET:\n"
+"[english]P2_Bundle_ARGFlagsCatchup_Desc"	"Includes the ARG flags that were not in the initial COMPLETE PACK:\n"
 }
 }
Index: portal2/resource/valve_turkish.txt
===================================================================
--- portal2/resource/valve_turkish.txt	(revision 23)
+++ portal2/resource/valve_turkish.txt	(revision 24)
@@ -181,7 +181,7 @@
 "[english]Spec_PlayerItem"	"%s1"
 "Spec_PlayerItem_Team"	"%s1 (%s2)"
 "[english]Spec_PlayerItem_Team"	"%s1 (%s2)"
-"Spec_Duck"	"İzleyici Menüsü İçin EĞİLME Tuşuna Basın"
+"Spec_Duck"	"İzleyici Menüsü için ÇÖMELME tuşuna bas"
 "[english]Spec_Duck"	"Press DUCK for Spectator Menu"
 "Spec_Help_Title"	"İzleyici Modu"
 "[english]Spec_Help_Title"	"Spectator Mode"
@@ -233,7 +233,7 @@
 "[english]Spec_Mode4"	"Chase Camera"
 "Spec_Mode5"	"Serbest Bakış"
 "[english]Spec_Mode5"	"Free Look"
-"Spec_Mode6"	"Takipli Harita Genel Bakışı"
+"Spec_Mode6"	"Takipli Harita Kuş Bakışı"
 "[english]Spec_Mode6"	"Chase Map Overview"
 "Spec_NoTarget"	"Geçerli hedef yok. Kamera Modu değiştirilemiyor."
 "[english]Spec_NoTarget"	"No valid targets. Cannot switch Camera Mode."
@@ -241,7 +241,7 @@
 "[english]Spec_Options"	"Options"
 "OBS_NONE"	"Kamera Seçenekleri"
 "[english]OBS_NONE"	"Camera Options"
-"OBS_CHASE_LOCKED"	"Kilitli Takip Kamerası"
+"OBS_CHASE_LOCKED"	"Sabit Takip Kamerası"
 "[english]OBS_CHASE_LOCKED"	"Locked Chase Camera"
 "OBS_CHASE_FREE"	"Serbest Takip Kamerası"
 "[english]OBS_CHASE_FREE"	"Free Chase Camera"
@@ -249,9 +249,9 @@
 "[english]OBS_ROAMING"	"Free Look"
 "OBS_IN_EYE"	"Birinci Şahıs"
 "[english]OBS_IN_EYE"	"First Person"
-"OBS_MAP_FREE"	"Serbest Harita Genel Bakışı"
+"OBS_MAP_FREE"	"Serbest Harita Kuş Bakışı"
 "[english]OBS_MAP_FREE"	"Free Map Overview"
-"OBS_MAP_CHASE"	"Takipli Harita Genel Bakışı"
+"OBS_MAP_CHASE"	"Takipli Harita Kuş Bakışı"
 "[english]OBS_MAP_CHASE"	"Chase Map Overview"
 "SPECT_OPTIONS"	"Seçenekler"
 "[english]SPECT_OPTIONS"	"Options"
@@ -269,7 +269,7 @@
 "[english]PlayerVoice"	"Voice"
 "PlayerTracker"	"Arkadaş"
 "[english]PlayerTracker"	"Friend"
-"T0A0TITLE"	"TEHLİKE YOLU"
+"T0A0TITLE"	"TEHLİKE PARKURU"
 "[english]T0A0TITLE"	"HAZARD COURSE"
 "C0A0TITLE"	"BLACK MESA'YA DOĞRU"
 "[english]C0A0TITLE"	"BLACK MESA INBOUND"
@@ -279,7 +279,7 @@
 "[english]C1A1TITLE"	"UNFORESEEN CONSEQUENCES"
 "C1A2TITLE"	"OFİS KOMPLEKSİ"
 "[english]C1A2TITLE"	"OFFICE COMPLEX"
-"C1A3TITLE"	"DÜŞMAN ELİMİZDE"
+"C1A3TITLE"	"DÜŞMAN GÖRÜLDÜ"
 "[english]C1A3TITLE"	"WE'VE GOT HOSTILES"
 "C1A4TITLE"	"PATLAMA ÇUKURU"
 "[english]C1A4TITLE"	"BLAST PIT"
@@ -295,7 +295,7 @@
 "[english]C2A4TITLE2"	"QUESTIONABLE ETHICS"
 "C2A5TITLE"	"YÜZEY GERİLİMİ"
 "[english]C2A5TITLE"	"SURFACE TENSION"
-"C3A1TITLE"	"FREEMAN'I UNUT!"
+"C3A1TITLE"	"FREEMAN'I BOŞVERİN!"
 "[english]C3A1TITLE"	"FORGET ABOUT FREEMAN!"
 "C3A2TITLE"	"LAMBDA ÇEKİRDEĞİ"
 "[english]C3A2TITLE"	"LAMBDA CORE"
@@ -331,7 +331,7 @@
 "[english]Valve_Player_Names"	"Player Names"
 "Valve_PIP"	"Picture-In-Picture"
 "[english]Valve_PIP"	"Picture-In-Picture"
-"Valve_Overview"	"Genel Bakış"
+"Valve_Overview"	"Kuş Bakışı"
 "[english]Valve_Overview"	"Overview"
 "Valve_Overview_Off"	"Harita Yok"
 "[english]Valve_Overview_Off"	"No Map"
@@ -463,7 +463,7 @@
 "[english]Valve_Miscellaneous_Keyboard_Keys_Title"	"MISCELLANEOUS MOVEMENT"
 "Valve_Chapter"	"Bölüm"
 "[english]Valve_Chapter"	"Chapter"
-"Valve_HudPoisonDamage"	"NÖROTOKSİN TESPİT EDİLDİ\nPANZEHİR VERİLİYOR"
+"Valve_HudPoisonDamage"	"SİNİR GAZI TESPİT EDİLDİ\nPANZEHİR VERİLİYOR"
 "[english]Valve_HudPoisonDamage"	"NEUROTOXIN DETECTED\nADMINISTERING ANTIDOTE"
 "Valve_CreatingCache"	"Ses önbellekleri oluşturuluyor..."
 "[english]Valve_CreatingCache"	"Creating sound caches..."
Index: portal2/resource/basemodui_french.txt
===================================================================
--- portal2/resource/basemodui_french.txt	(revision 23)
+++ portal2/resource/basemodui_french.txt	(revision 24)
@@ -3251,13 +3251,13 @@
 "[english]Matchmaking_Joining"	"Joining Game..."
 "Matchmaking_Searching"	"Recherche de parties..."
 "[english]Matchmaking_Searching"	"Searching for Games..."
-"Matchmaking_SearchResults"	"Etablissement d'une connexion aux parties..."
+"Matchmaking_SearchResults"	"Établissement d'une connexion aux parties..."
 "[english]Matchmaking_SearchResults"	"Establishing connection to games..."
-"Matchmaking_SearchResults3"	"Etablissement d'une connexion aux parties...\n3 parties restantes..."
+"Matchmaking_SearchResults3"	"Établissement d'une connexion aux parties...\n3 parties restantes..."
 "[english]Matchmaking_SearchResults3"	"Establishing connection to games...\n3 more games remaining..."
-"Matchmaking_SearchResults2"	"Etablissement d'une connexion aux parties...\n2 parties restantes..."
+"Matchmaking_SearchResults2"	"Établissement d'une connexion aux parties...\n2 parties restantes..."
 "[english]Matchmaking_SearchResults2"	"Establishing connection to games...\n2 more games remaining..."
-"Matchmaking_SearchResults1"	"Etablissement d'une connexion aux parties...\n1 partie restante..."
+"Matchmaking_SearchResults1"	"Établissement d'une connexion aux parties...\n1 partie restante..."
 "[english]Matchmaking_SearchResults1"	"Establishing connection to games...\n1 more game remaining..."
 "MatchLobby_Matching"	"Recherche d'une équipe adverse..."
 "[english]MatchLobby_Matching"	"Searching for opponent team..."
Index: portal2/cfg/moddefaults_mac.txt
===================================================================
--- portal2/cfg/moddefaults_mac.txt	(revision 23)
+++ portal2/cfg/moddefaults_mac.txt	(revision 24)
@@ -153,6 +153,30 @@
 	}
 	"20"
 	{
+		"name" "AMD Radeon HD 6970M"
+		"vendorid"	"0x1002"
+		"mindeviceid"	"0x6720"
+		"maxdeviceid"	"0x6720"
+		"setting.defaultres"	"2560"
+		"setting.defaultresheight"	"1600"
+		"setting.gpu_level"	"3"
+		"setting.mat_antialias"	"4"
+		"setting.mat_forceaniso"	"8"
+	}
+	"21"
+	{
+		"name" "AMD Radeon HD 6770M"
+		"vendorid"	"0x1002"
+		"mindeviceid"	"0x6740"
+		"maxdeviceid"	"0x6740"
+		"setting.defaultres"	"1920"
+		"setting.defaultresheight"	"1200"
+		"setting.gpu_level"	"2"
+		"setting.mat_antialias"	"2"
+		"setting.mat_forceaniso"	"4"
+	}
+	"22"
+	{
 		"name" "AMD Radeon HD 6750M"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x6741"
@@ -163,7 +187,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"4"
 	}
-	"21"
+	"23"
 	{
 		"name" "AMD Radeon HD 6490M"
 		"vendorid"	"0x1002"
@@ -174,7 +198,7 @@
 		"setting.gpu_level"	"1"
 		"setting.mat_forceaniso"	"4"
 	}
-	"22"
+	"24"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -186,7 +210,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"23"
+	"25"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -198,7 +222,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"24"
+	"26"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -210,7 +234,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"25"
+	"27"
 	{
 		"name" "ATI Radeon HD 5870"
 		"vendorid"	"0x1002"
@@ -222,7 +246,7 @@
 		"setting.mat_antialias"	"4"
 		"setting.mat_forceaniso"	"8"
 	}
-	"26"
+	"28"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -234,7 +258,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"27"
+	"29"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -246,7 +270,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"28"
+	"30"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -258,7 +282,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"29"
+	"31"
 	{
 		"name" "ATI Radeon HD 5750 "
 		"vendorid"	"0x1002"
@@ -270,7 +294,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"30"
+	"32"
 	{
 		"name" "ATI Radeon HD 5770"
 		"vendorid"	"0x1002"
@@ -282,7 +306,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"31"
+	"33"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -294,7 +318,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"32"
+	"34"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -306,7 +330,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"33"
+	"35"
 	{
 		"name" "ATI Radeon HD 5750 "
 		"vendorid"	"0x1002"
@@ -318,7 +342,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"34"
+	"36"
 	{
 		"name" "ATI Radeon HD 5750 "
 		"vendorid"	"0x1002"
@@ -330,7 +354,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"35"
+	"37"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -342,7 +366,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"36"
+	"38"
 	{
 		"name" "ATI Radeon HD 5670 "
 		"vendorid"	"0x1002"
@@ -354,7 +378,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"37"
+	"39"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -366,7 +390,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"38"
+	"40"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -378,7 +402,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"39"
+	"41"
 	{
 		"name" "ATI Radeon HD 5670 "
 		"vendorid"	"0x1002"
@@ -390,7 +414,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"40"
+	"42"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -402,7 +426,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"41"
+	"43"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -414,7 +438,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"42"
+	"44"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -426,7 +450,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"43"
+	"45"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -438,7 +462,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"44"
+	"46"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -450,7 +474,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"45"
+	"47"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -462,7 +486,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"46"
+	"48"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -474,7 +498,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"47"
+	"49"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
@@ -486,7 +510,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"8"
 	}
-	"48"
+	"50"
 	{
 		"name" "ATI Radeon X1000"
 		"setting.cpu_level"	"0"
@@ -498,7 +522,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_forceaniso"	"0"
 	}
-	"49"
+	"51"
 	{
 		"name" "ATI Radeon X1000"
 		"setting.cpu_level"	"0"
@@ -510,7 +534,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_forceaniso"	"0"
 	}
-	"50"
+	"52"
 	{
 		"name" "ATI Radeon 1300"
 		"setting.cpu_level"	"0"
@@ -523,7 +547,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_forceaniso"	"0"
 	}
-	"51"
+	"53"
 	{
 		"name" "ATI Radeon 1300"
 		"setting.cpu_level"	"0"
@@ -536,7 +560,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_forceaniso"	"0"
 	}
-	"52"
+	"54"
 	{
 		"name" "ATI Radeon X1000"
 		"setting.cpu_level"	"0"
@@ -548,7 +572,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_forceaniso"	"0"
 	}
-	"53"
+	"55"
 	{
 		"name" "ATI Radeon 1600"
 		"setting.cpu_level"	"0"
@@ -561,7 +585,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_forceaniso"	"0"
 	}
-	"54"
+	"56"
 	{
 		"name" "ATI Radeon X1000"
 		"setting.cpu_level"	"0"
@@ -573,7 +597,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_forceaniso"	"0"
 	}
-	"55"
+	"57"
 	{
 		"name" "ATI Radeon X1000"
 		"setting.cpu_level"	"0"
@@ -585,7 +609,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_forceaniso"	"0"
 	}
-	"56"
+	"58"
 	{
 		"name" "ATI Radeon X1000"
 		"setting.cpu_level"	"0"
@@ -597,7 +621,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_forceaniso"	"0"
 	}
-	"57"
+	"59"
 	{
 		"name" "ATI Radeon 1900"
 		"setting.cpu_level"	"0"
@@ -610,7 +634,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_forceaniso"	"0"
 	}
-	"58"
+	"60"
 	{
 		"name" "ATI Radeon X1000"
 		"vendorid"	"0x1002"
@@ -620,7 +644,7 @@
 		"setting.defaultresheight"	"600"
 		"setting.gpu_level"	"0"
 	}
-	"59"
+	"61"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
@@ -630,7 +654,7 @@
 		"setting.defaultresheight"	"600"
 		"setting.gpu_level"	"0"
 	}
-	"60"
+	"62"
 	{
 		"name" "ATI Radeon HD 4870"
 		"vendorid"	"0x1002"
@@ -642,7 +666,7 @@
 		"setting.mat_antialias"	"4"
 		"setting.mat_forceaniso"	"4"
 	}
-	"61"
+	"63"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
@@ -652,7 +676,7 @@
 		"setting.defaultresheight"	"600"
 		"setting.gpu_level"	"0"
 	}
-	"62"
+	"64"
 	{
 		"name" "ATI Radeon HD 4850"
 		"vendorid"	"0x1002"
@@ -664,7 +688,7 @@
 		"setting.mat_antialias"	"4"
 		"setting.mat_forceaniso"	"4"
 	}
-	"63"
+	"65"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
@@ -674,7 +698,7 @@
 		"setting.defaultresheight"	"600"
 		"setting.gpu_level"	"0"
 	}
-	"64"
+	"66"
 	{
 		"name" "ATI Radeon HD 4670"
 		"vendorid"	"0x1002"
@@ -686,7 +710,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"4"
 	}
-	"65"
+	"67"
 	{
 		"name" "ATI Radeon HD 4670"
 		"vendorid"	"0x1002"
@@ -698,7 +722,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"4"
 	}
-	"66"
+	"68"
 	{
 		"name" "ATI Radeon 4600"
 		"vendorid"	"0x1002"
@@ -710,7 +734,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"4"
 	}
-	"67"
+	"69"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
@@ -720,7 +744,7 @@
 		"setting.defaultresheight"	"600"
 		"setting.gpu_level"	"0"
 	}
-	"68"
+	"70"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
@@ -730,7 +754,7 @@
 		"setting.defaultresheight"	"600"
 		"setting.gpu_level"	"0"
 	}
-	"69"
+	"71"
 	{
 		"name" "ATI Radeon HD 2400"
 		"vendorid"	"0x1002"
@@ -740,7 +764,7 @@
 		"setting.defaultresheight"	"768"
 		"setting.gpu_level"	"1"
 	}
-	"70"
+	"72"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
@@ -750,7 +774,7 @@
 		"setting.defaultresheight"	"600"
 		"setting.gpu_level"	"0"
 	}
-	"71"
+	"73"
 	{
 		"name" "ATI Radeon HD 3870"
 		"vendorid"	"0x1002"
@@ -762,7 +786,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"2"
 	}
-	"72"
+	"74"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
@@ -772,7 +796,7 @@
 		"setting.defaultresheight"	"600"
 		"setting.gpu_level"	"0"
 	}
-	"73"
+	"75"
 	{
 		"name" "ATI Radeon 4500"
 		"vendorid"	"0x1002"
@@ -784,7 +808,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"2"
 	}
-	"74"
+	"76"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
@@ -796,7 +820,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"2"
 	}
-	"75"
+	"77"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
@@ -808,7 +832,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"2"
 	}
-	"76"
+	"78"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
@@ -820,7 +844,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"2"
 	}
-	"77"
+	"79"
 	{
 		"name" "ATI Radeon 4500"
 		"vendorid"	"0x1002"
@@ -832,7 +856,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"2"
 	}
-	"78"
+	"80"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
@@ -844,7 +868,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"2"
 	}
-	"79"
+	"81"
 	{
 		"name" "ATI Radeon HD 2600 Pro"
 		"vendorid"	"0x1002"
@@ -856,7 +880,7 @@
 		"setting.mat_forceaniso"	"2"
 		"setting.mat_vsync"	"0"
 	}
-	"80"
+	"82"
 	{
 		"name" "ATI Radeon HD 2600"
 		"vendorid"	"0x1002"
@@ -868,7 +892,7 @@
 		"setting.mat_forceaniso"	"2"
 		"setting.mat_vsync"	"0"
 	}
-	"81"
+	"83"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
@@ -880,7 +904,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"2"
 	}
-	"82"
+	"84"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
@@ -892,7 +916,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"2"
 	}
-	"83"
+	"85"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
@@ -904,7 +928,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"2"
 	}
-	"85"
+	"87"
 	{
 		"name" "NVIDIA Quadro FX 4500"
 		"vendorid"	"0x10de"
@@ -916,7 +940,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_vsync"	"0"
 	}
-	"86"
+	"88"
 	{
 		"name" "NVIDIA GeForce 8800 GTS"
 		"vendorid"	"0x10de"
@@ -927,7 +951,7 @@
 		"setting.gpu_level"	"1"
 		"setting.mat_forceaniso"	"2"
 	}
-	"87"
+	"89"
 	{
 		"name" "NVIDIA Quadro FX 5600"
 		"vendorid"	"0x10de"
@@ -939,7 +963,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_vsync"	"0"
 	}
-	"88"
+	"90"
 	{
 		"name" "NVIDIA GeForce 7600 GT"
 		"vendorid"	"0x10de"
@@ -951,7 +975,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_vsync"	"0"
 	}
-	"89"
+	"91"
 	{
 		"name" "NVIDIA GeForce 7300 GT"
 		"vendorid"	"0x10de"
@@ -963,7 +987,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_vsync"	"0"
 	}
-	"90"
+	"92"
 	{
 		"name" "NVIDIA GeForce 7300 GT"
 		"vendorid"	"0x10de"
@@ -975,7 +999,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_vsync"	"0"
 	}
-	"91"
+	"93"
 	{
 		"name" "NVIDIA GeForce 8600M GT"
 		"vendorid"	"0x10de"
@@ -987,7 +1011,7 @@
 		"setting.mat_forceaniso"	"2"
 		"setting.mat_vsync"	"0"
 	}
-	"92"
+	"94"
 	{
 		"name" "NVIDIA GeForce GTX 260"
 		"vendorid"	"0x10de"
@@ -999,7 +1023,7 @@
 		"setting.mat_antialias"	"2"
 		"setting.mat_forceaniso"	"4"
 	}
-	"93"
+	"95"
 	{
 		"name" "NVIDIA GeForce GTX 285"
 		"vendorid"	"0x10de"
@@ -1011,7 +1035,7 @@
 		"setting.mat_antialias"	"4"
 		"setting.mat_forceaniso"	"8"
 	}
-	"94"
+	"96"
 	{
 		"name" "NVIDIA GeForce 8800 GT"
 		"vendorid"	"0x10de"
@@ -1023,7 +1047,7 @@
 		"setting.mat_forceaniso"	"2"
 		"setting.mat_vsync"	"0"
 	}
-	"95"
+	"97"
 	{
 		"name" "NVIDIA GeForce 8800M GTS"
 		"vendorid"	"0x10de"
@@ -1035,7 +1059,7 @@
 		"setting.mat_forceaniso"	"2"
 		"setting.mat_vsync"	"0"
 	}
-	"96"
+	"98"
 	{
 		"name" "NVIDIA GeForce 8800 GT"
 		"vendorid"	"0x10de"
@@ -1047,7 +1071,7 @@
 		"setting.mat_forceaniso"	"2"
 		"setting.mat_vsync"	"0"
 	}
-	"97"
+	"99"
 	{
 		"name" "NVIDIA GeForce GT 130"
 		"vendorid"	"0x10de"
@@ -1058,7 +1082,7 @@
 		"setting.gpu_level"	"1"
 		"setting.mat_forceaniso"	"2"
 	}
-	"98"
+	"100"
 	{
 		"name" "NVIDIA GeForce GT 120"
 		"vendorid"	"0x10de"
@@ -1069,7 +1093,7 @@
 		"setting.gpu_level"	"1"
 		"setting.mat_forceaniso"	"2"
 	}
-	"99"
+	"101"
 	{
 		"name" "NVIDIA GeForce 9600M GT"
 		"vendorid"	"0x10de"
@@ -1081,7 +1105,7 @@
 		"setting.mat_forceaniso"	"2"
 		"setting.mat_vsync"	"0"
 	}
-	"100"
+	"102"
 	{
 		"name" "NVIDIA GeForce GT 120"
 		"vendorid"	"0x10de"
@@ -1092,7 +1116,7 @@
 		"setting.gpu_level"	"1"
 		"setting.mat_forceaniso"	"2"
 	}
-	"101"
+	"103"
 	{
 		"name" "NVIDIA GeForce 9400"
 		"vendorid"	"0x10de"
@@ -1103,7 +1127,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_vsync"	"0"
 	}
-	"102"
+	"104"
 	{
 		"name" "NVIDIA GeForce 9400M"
 		"vendorid"	"0x10de"
@@ -1114,7 +1138,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_vsync"	"0"
 	}
-	"103"
+	"105"
 	{
 		"name" "NVIDIA GeForce 9400M"
 		"vendorid"	"0x10de"
@@ -1125,7 +1149,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_vsync"	"0"
 	}
-	"104"
+	"106"
 	{
 		"name" "NVIDIA GeForce 9500 GT"
 		"vendorid"	"0x10de"
@@ -1136,7 +1160,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_vsync"	"0"
 	}
-	"105"
+	"107"
 	{
 		"name" "NVIDIA GeForce 9400"
 		"vendorid"	"0x10de"
@@ -1147,7 +1171,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_vsync"	"0"
 	}
-	"106"
+	"108"
 	{
 		"name" "NVIDIA GeForce 9400M"
 		"vendorid"	"0x10de"
@@ -1158,7 +1182,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_vsync"	"0"
 	}
-	"107"
+	"109"
 	{
 		"name" "NVIDIA Quadro FX 4800"
 		"vendorid"	"0x10de"
@@ -1170,7 +1194,7 @@
 		"setting.gpu_level"	"0"
 		"setting.mat_vsync"	"0"
 	}
-	"108"
+	"110"
 	{
 		"name" "NVIDIA GeForce GT 330M"
 		"vendorid"	"0x10de"
@@ -1181,7 +1205,7 @@
 		"setting.gpu_level"	"1"
 		"setting.mat_forceaniso"	"2"
 	}
-	"109"
+	"111"
 	{
 		"name" "NVIDIA GeForce 320M"
 		"vendorid"	"0x10de"
@@ -1193,7 +1217,7 @@
 		"setting.mat_forceaniso"	"2"
 		"setting.mat_vsync"	"0"
 	}
-	"110"
+	"112"
 	{
 		"name" "NVIDIA GeForce 320M"
 		"vendorid"	"0x10de"
@@ -1205,7 +1229,7 @@
 		"setting.mat_forceaniso"	"2"
 		"setting.mat_vsync"	"0"
 	}
-	"111"
+	"113"
 	{
 		"name" "Intel HD Graphics 3000"
 		"vendorid"	"0x8086"
@@ -1217,7 +1241,7 @@
 		"setting.mat_forceaniso"	"2"
 		"setting.mat_vsync"	"0"
 	}
-	"112"
+	"114"
 	{
 		"name" "Intel HD Graphics 3000"
 		"vendorid"	"0x8086"
@@ -1237,7 +1261,7 @@
 		"maxdeviceid"	"0xffff"
 		"makemelast"	"1"
 	}
-	"84"
+	"86"
 	{
 		"name" "NVIDIA Unknown"
 		"vendorid"	"0x10de"
Index: portal2/bin/client.dylib
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/bin/server.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/bin/client.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/bin/server.dylib
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/pak01_dir.vpk/scripts/hudlayout.res
===================================================================
--- portal2/pak01_dir.vpk/scripts/hudlayout.res	(revision 23)
+++ portal2/pak01_dir.vpk/scripts/hudlayout.res	(revision 24)
@@ -101,8 +101,10 @@
 		"fieldName" "HUDQuickInfo"
 		"visible" "1"
 		"enabled" "1"
-		"wide"	 "640"
-		"tall"	 "480"
+		"wide"	 "640"		[$GAMECONSOLE]
+		"tall"	 "480"		[$GAMECONSOLE]
+		"wide"	 "f0"		[!$GAMECONSOLE]
+		"tall"	 "f0"		[!$GAMECONSOLE]
 	}
 
 	HudAnimationInfo
Index: bin/dxsupport_mac.cfg
===================================================================
--- bin/dxsupport_mac.cfg	(revision 23)
+++ bin/dxsupport_mac.cfg	(revision 24)
@@ -144,642 +144,656 @@
 	}
 	"20"
 	{
+		"name" "AMD Radeon HD 6970M"
+		"vendorid"	"0x1002"
+		"mindeviceid"	"0x6720"
+		"maxdeviceid"	"0x6720"
+	}
+	"21"
+	{
+		"name" "AMD Radeon HD 6770M"
+		"vendorid"	"0x1002"
+		"mindeviceid"	"0x6740"
+		"maxdeviceid"	"0x6740"
+	}
+	"22"
+	{
 		"name" "AMD Radeon HD 6750M"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x6741"
 		"maxdeviceid"	"0x6741"
 	}
-	"21"
+	"23"
 	{
 		"name" "AMD Radeon HD 6490M"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x6760"
 		"maxdeviceid"	"0x6760"
 	}
-	"22"
+	"24"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x6880"
 		"maxdeviceid"	"0x6880"
 	}
-	"23"
+	"25"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x6888"
 		"maxdeviceid"	"0x6889"
 	}
-	"24"
+	"26"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x6890"
 		"maxdeviceid"	"0x6890"
 	}
-	"25"
+	"27"
 	{
 		"name" "ATI Radeon HD 5870"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x6898"
 		"maxdeviceid"	"0x6898"
 	}
-	"26"
+	"28"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x6899"
 		"maxdeviceid"	"0x6899"
 	}
-	"27"
+	"29"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x689c"
 		"maxdeviceid"	"0x689d"
 	}
-	"28"
+	"30"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68a0"
 		"maxdeviceid"	"0x68a0"
 	}
-	"29"
+	"31"
 	{
 		"name" "ATI Radeon HD 5750 "
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68a1"
 		"maxdeviceid"	"0x68a1"
 	}
-	"30"
+	"32"
 	{
 		"name" "ATI Radeon HD 5770"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68a8"
 		"maxdeviceid"	"0x68a8"
 	}
-	"31"
+	"33"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68a9"
 		"maxdeviceid"	"0x68a9"
 	}
-	"32"
+	"34"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68b0"
 		"maxdeviceid"	"0x68b0"
 	}
-	"33"
+	"35"
 	{
 		"name" "ATI Radeon HD 5750 "
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68b1"
 		"maxdeviceid"	"0x68b1"
 	}
-	"34"
+	"36"
 	{
 		"name" "ATI Radeon HD 5750 "
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68b8"
 		"maxdeviceid"	"0x68b9"
 	}
-	"35"
+	"37"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68be"
 		"maxdeviceid"	"0x68be"
 	}
-	"36"
+	"38"
 	{
 		"name" "ATI Radeon HD 5670 "
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68c0"
 		"maxdeviceid"	"0x68c0"
 	}
-	"37"
+	"39"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68c1"
 		"maxdeviceid"	"0x68c1"
 	}
-	"38"
+	"40"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68c8"
 		"maxdeviceid"	"0x68c9"
 	}
-	"39"
+	"41"
 	{
 		"name" "ATI Radeon HD 5670 "
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68d0"
 		"maxdeviceid"	"0x68d0"
 	}
-	"40"
+	"42"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68d1"
 		"maxdeviceid"	"0x68d1"
 	}
-	"41"
+	"43"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68d8"
 		"maxdeviceid"	"0x68d9"
 	}
-	"42"
+	"44"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68de"
 		"maxdeviceid"	"0x68de"
 	}
-	"43"
+	"45"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68e0"
 		"maxdeviceid"	"0x68e1"
 	}
-	"44"
+	"46"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68e8"
 		"maxdeviceid"	"0x68e9"
 	}
-	"45"
+	"47"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68f0"
 		"maxdeviceid"	"0x68f1"
 	}
-	"46"
+	"48"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68f8"
 		"maxdeviceid"	"0x68f9"
 	}
-	"47"
+	"49"
 	{
 		"name" "ATI Radeon X3000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x68fe"
 		"maxdeviceid"	"0x68fe"
 	}
-	"48"
+	"50"
 	{
 		"name" "ATI Radeon X1000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x7109"
 		"maxdeviceid"	"0x7109"
 	}
-	"49"
+	"51"
 	{
 		"name" "ATI Radeon X1000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x7142"
 		"maxdeviceid"	"0x7142"
 	}
-	"50"
+	"52"
 	{
 		"name" "ATI Radeon 1300"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x7146"
 		"maxdeviceid"	"0x7146"
 	}
-	"51"
+	"53"
 	{
 		"name" "ATI Radeon 1300"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x7187"
 		"maxdeviceid"	"0x7187"
 	}
-	"52"
+	"54"
 	{
 		"name" "ATI Radeon X1000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x71c0"
 		"maxdeviceid"	"0x71c0"
 	}
-	"53"
+	"55"
 	{
 		"name" "ATI Radeon 1600"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x71c5"
 		"maxdeviceid"	"0x71c5"
 	}
-	"54"
+	"56"
 	{
 		"name" "ATI Radeon X1000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x71de"
 		"maxdeviceid"	"0x71de"
 	}
-	"55"
+	"57"
 	{
 		"name" "ATI Radeon X1000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x7210"
 		"maxdeviceid"	"0x7210"
 	}
-	"56"
+	"58"
 	{
 		"name" "ATI Radeon X1000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x7240"
 		"maxdeviceid"	"0x7240"
 	}
-	"57"
+	"59"
 	{
 		"name" "ATI Radeon 1900"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x7249"
 		"maxdeviceid"	"0x7249"
 	}
-	"58"
+	"60"
 	{
 		"name" "ATI Radeon X1000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x7291"
 		"maxdeviceid"	"0x7291"
 	}
-	"59"
+	"61"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9400"
 		"maxdeviceid"	"0x9403"
 	}
-	"60"
+	"62"
 	{
 		"name" "ATI Radeon HD 4870"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9440"
 		"maxdeviceid"	"0x9440"
 	}
-	"61"
+	"63"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9442"
 		"maxdeviceid"	"0x9442"
 	}
-	"62"
+	"64"
 	{
 		"name" "ATI Radeon HD 4850"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x944a"
 		"maxdeviceid"	"0x944a"
 	}
-	"63"
+	"65"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x945a"
 		"maxdeviceid"	"0x945a"
 	}
-	"64"
+	"66"
 	{
 		"name" "ATI Radeon HD 4670"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9480"
 		"maxdeviceid"	"0x9480"
 	}
-	"65"
+	"67"
 	{
 		"name" "ATI Radeon HD 4670"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9488"
 		"maxdeviceid"	"0x9488"
 	}
-	"66"
+	"68"
 	{
 		"name" "ATI Radeon 4600"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9490"
 		"maxdeviceid"	"0x9490"
 	}
-	"67"
+	"69"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x949e"
 		"maxdeviceid"	"0x949e"
 	}
-	"68"
+	"70"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x94a0"
 		"maxdeviceid"	"0x94a0"
 	}
-	"69"
+	"71"
 	{
 		"name" "ATI Radeon HD 2400"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x94c8"
 		"maxdeviceid"	"0x94c9"
 	}
-	"70"
+	"72"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9500"
 		"maxdeviceid"	"0x9500"
 	}
-	"71"
+	"73"
 	{
 		"name" "ATI Radeon HD 3870"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9501"
 		"maxdeviceid"	"0x9501"
 	}
-	"72"
+	"74"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9504"
 		"maxdeviceid"	"0x9507"
 	}
-	"73"
+	"75"
 	{
 		"name" "ATI Radeon 4500"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9540"
 		"maxdeviceid"	"0x9540"
 	}
-	"74"
+	"76"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9540"
 		"maxdeviceid"	"0x9541"
 	}
-	"75"
+	"77"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x954e"
 		"maxdeviceid"	"0x954f"
 	}
-	"76"
+	"78"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9552"
 		"maxdeviceid"	"0x9552"
 	}
-	"77"
+	"79"
 	{
 		"name" "ATI Radeon 4500"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9553"
 		"maxdeviceid"	"0x9553"
 	}
-	"78"
+	"80"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9581"
 		"maxdeviceid"	"0x9581"
 	}
-	"79"
+	"81"
 	{
 		"name" "ATI Radeon HD 2600 Pro"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9583"
 		"maxdeviceid"	"0x9583"
 	}
-	"80"
+	"82"
 	{
 		"name" "ATI Radeon HD 2600"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9588"
 		"maxdeviceid"	"0x9588"
 	}
-	"81"
+	"83"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9591"
 		"maxdeviceid"	"0x9591"
 	}
-	"82"
+	"84"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9593"
 		"maxdeviceid"	"0x9593"
 	}
-	"83"
+	"85"
 	{
 		"name" "ATI Radeon X2000"
 		"vendorid"	"0x1002"
 		"mindeviceid"	"0x9598"
 		"maxdeviceid"	"0x9599"
 	}
-	"85"
+	"87"
 	{
 		"name" "NVIDIA Quadro FX 4500"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x009d"
 		"maxdeviceid"	"0x009d"
 	}
-	"86"
+	"88"
 	{
 		"name" "NVIDIA GeForce 8800 GTS"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0193"
 		"maxdeviceid"	"0x0193"
 	}
-	"87"
+	"89"
 	{
 		"name" "NVIDIA Quadro FX 5600"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x019d"
 		"maxdeviceid"	"0x019d"
 	}
-	"88"
+	"90"
 	{
 		"name" "NVIDIA GeForce 7600 GT"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0391"
 		"maxdeviceid"	"0x0391"
 	}
-	"89"
+	"91"
 	{
 		"name" "NVIDIA GeForce 7300 GT"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0393"
 		"maxdeviceid"	"0x0393"
 	}
-	"90"
+	"92"
 	{
 		"name" "NVIDIA GeForce 7300 GT"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0395"
 		"maxdeviceid"	"0x0395"
 	}
-	"91"
+	"93"
 	{
 		"name" "NVIDIA GeForce 8600M GT"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0407"
 		"maxdeviceid"	"0x0407"
 	}
-	"92"
+	"94"
 	{
 		"name" "NVIDIA GeForce GTX 260"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x05e2"
 		"maxdeviceid"	"0x05e2"
 	}
-	"93"
+	"95"
 	{
 		"name" "NVIDIA GeForce GTX 285"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x05e3"
 		"maxdeviceid"	"0x05e3"
 	}
-	"94"
+	"96"
 	{
 		"name" "NVIDIA GeForce 8800 GT"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0602"
 		"maxdeviceid"	"0x0602"
 	}
-	"95"
+	"97"
 	{
 		"name" "NVIDIA GeForce 8800M GTS"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0609"
 		"maxdeviceid"	"0x0609"
 	}
-	"96"
+	"98"
 	{
 		"name" "NVIDIA GeForce 8800 GT"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0611"
 		"maxdeviceid"	"0x0611"
 	}
-	"97"
+	"99"
 	{
 		"name" "NVIDIA GeForce GT 130"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x062e"
 		"maxdeviceid"	"0x062e"
 	}
-	"98"
+	"100"
 	{
 		"name" "NVIDIA GeForce GT 120"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0640"
 		"maxdeviceid"	"0x0640"
 	}
-	"99"
+	"101"
 	{
 		"name" "NVIDIA GeForce 9600M GT"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0647"
 		"maxdeviceid"	"0x0647"
 	}
-	"100"
+	"102"
 	{
 		"name" "NVIDIA GeForce GT 120"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0655"
 		"maxdeviceid"	"0x0656"
 	}
-	"101"
+	"103"
 	{
 		"name" "NVIDIA GeForce 9400"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0861"
 		"maxdeviceid"	"0x0861"
 	}
-	"102"
+	"104"
 	{
 		"name" "NVIDIA GeForce 9400M"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0863"
 		"maxdeviceid"	"0x0863"
 	}
-	"103"
+	"105"
 	{
 		"name" "NVIDIA GeForce 9400M"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0866"
 		"maxdeviceid"	"0x0866"
 	}
-	"104"
+	"106"
 	{
 		"name" "NVIDIA GeForce 9500 GT"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0867"
 		"maxdeviceid"	"0x0867"
 	}
-	"105"
+	"107"
 	{
 		"name" "NVIDIA GeForce 9400"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0869"
 		"maxdeviceid"	"0x0869"
 	}
-	"106"
+	"108"
 	{
 		"name" "NVIDIA GeForce 9400M"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0870"
 		"maxdeviceid"	"0x0870"
 	}
-	"107"
+	"109"
 	{
 		"name" "NVIDIA Quadro FX 4800"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x05fe"
 		"maxdeviceid"	"0x05fe"
 	}
-	"108"
+	"110"
 	{
 		"name" "NVIDIA GeForce GT 330M"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x0a29"
 		"maxdeviceid"	"0x0a29"
 	}
-	"109"
+	"111"
 	{
 		"name" "NVIDIA GeForce 320M"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x08a0"
 		"maxdeviceid"	"0x08a0"
 	}
-	"110"
+	"112"
 	{
 		"name" "NVIDIA GeForce 320M"
 		"vendorid"	"0x10de"
 		"mindeviceid"	"0x08a4"
 		"maxdeviceid"	"0x08a4"
 	}
-	"111"
+	"113"
 	{
 		"name" "Intel HD Graphics 3000"
 		"vendorid"	"0x8086"
 		"mindeviceid"	"0x0116"
 		"maxdeviceid"	"0x0116"
 	}
-	"112"
+	"114"
 	{
 		"name" "Intel HD Graphics 3000"
 		"vendorid"	"0x8086"
@@ -794,7 +808,7 @@
 		"maxdeviceid"	"0xffff"
 		"makemelast"	"1"
 	}
-	"84"
+	"86"
 	{
 		"name" "NVIDIA Unknown"
 		"vendorid"	"0x10de"
Index: bin/shaderapidx9.dll
===================================================================
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