Index: portal2/resource/subtitles_romanian.txt
===================================================================
--- portal2/resource/subtitles_romanian.txt	(revision 22)
+++ portal2/resource/subtitles_romanian.txt	(revision 23)
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: În orice caz, anunţă-mă când îl rezolvi pe ăsta, bine? Nu vreau să ştiu cum se termină când o să urmăresc reluarea."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: Tocmai l-ai rezolvat, nu-i aşa? Ţi-am zis să mă anunţi înain... NNNNGH! De ce îmi faci viaţa atât de DIFICILĂ?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Îmi cer scuze pentru lift. E, uh... stricat. Fiindcă s-a topit."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Era. Era pe cale să se autodistrugă. Am rezolvat deja."
Index: portal2/resource/subtitles_koreana.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/portal2_hungarian.txt
===================================================================
--- portal2/resource/portal2_hungarian.txt	(revision 22)
+++ portal2/resource/portal2_hungarian.txt	(revision 23)
@@ -125,7 +125,7 @@
 "[english]GAME_MODE_SP"	"Single Player"
 "GAME_MODE_COOP"	"Együttműködő"
 "[english]GAME_MODE_COOP"	"Cooperative"
-"ACH_SURVIVE_CONTAINER_RIDE_T"	"Ébresztő hívás"
+"ACH_SURVIVE_CONTAINER_RIDE_T"	"Ébresztés"
 "[english]ACH_SURVIVE_CONTAINER_RIDE_T"	"Wake Up Call"
 "ACH_SURVIVE_CONTAINER_RIDE_D"	"Éld túl a kézi áthidalást."
 "[english]ACH_SURVIVE_CONTAINER_RIDE_D"	"Survive the manual override"
@@ -157,7 +157,7 @@
 "[english]ACH_BLUE_GEL_T"	"Vertically Unchallenged"
 "ACH_BLUE_GEL_D"	"Bánj mesterien a repulziós géllel."
 "[english]ACH_BLUE_GEL_D"	"Master the Repulsion Gel"
-"ACH_ORANGE_GEL_T"	"Suhanő"
+"ACH_ORANGE_GEL_T"	"Súrlódást nem ismerve"
 "[english]ACH_ORANGE_GEL_T"	"Stranger Than Friction"
 "ACH_ORANGE_GEL_D"	"Bánj mesterien a propulziós géllel."
 "[english]ACH_ORANGE_GEL_D"	"Master the Propulsion Gel"
@@ -855,7 +855,7 @@
 "[english]P2Econ_OpenStore"	"STORE"
 "P2Econ_OpenBackpack"	"HÁTIZSÁK"
 "[english]P2Econ_OpenBackpack"	"BACKPACK"
-"P2Econ_OpenTrading"	"KERESKEDÉS"
+"P2Econ_OpenTrading"	"CSERE"
 "[english]P2Econ_OpenTrading"	"TRADING"
 "P2Econ_DeleteItem"	"TÖRLÉS"
 "[english]P2Econ_DeleteItem"	"DELETE"
@@ -883,7 +883,7 @@
 "[english]P2Econ_Confirm"	"OK"
 "P2Econ_TradingTitle"	"Hamarosan érkezik"
 "[english]P2Econ_TradingTitle"	"Coming Soon"
-"P2Econ_TradingText"	"Hamarosan kereskedhetsz tárgyaiddal!"
+"P2Econ_TradingText"	"Hamarosan cserélhetsz tárgyakat!"
 "[english]P2Econ_TradingText"	"You'll be able to trade items soon!"
 "P2Econ_NoSteamNoItems"	"FELSZERELÉS NEM ELÉRHETŐ - NEM LEHETETT CSATLAKOZNI A STEAMHEZ"
 "[english]P2Econ_NoSteamNoItems"	"LOADOUT NOT AVAILABLE - COULD NOT CONNECT TO STEAM"
Index: portal2/resource/subtitles_turkish.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/portal2_koreana.txt
===================================================================
--- portal2/resource/portal2_koreana.txt	(revision 22)
+++ portal2/resource/portal2_koreana.txt	(revision 23)
@@ -835,7 +835,7 @@
 "[english]song.line27"	"When I delete you maybe"
 "song.line28"	"신경은 이제 그만 쓰겠죠"
 "[english]song.line28"	"I'll stop feeling so bad"
-"song.line29"	"가서 새로운 재난을 만들어요"
+"song.line29"	"가서 사고나 치세요"
 "[english]song.line29"	"Go make some new disaster"
 "song.line30"	"내가 기대하는 것이죠"
 "[english]song.line30"	"That's what I'm counting on"
Index: portal2/resource/subtitles_czech.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/portal2_turkish.txt
===================================================================
--- portal2/resource/portal2_turkish.txt	(revision 22)
+++ portal2/resource/portal2_turkish.txt	(revision 23)
@@ -145,7 +145,7 @@
 "[english]ACH_BREAK_OUT_T"	"SaBOTour"
 "ACH_BREAK_OUT_D"	"Bir kaçış yolu bul"
 "[english]ACH_BREAK_OUT_D"	"Make a break for it"
-"ACH_STALEMATE_ASSOCIATE_T"	"Pat Ortağı"
+"ACH_STALEMATE_ASSOCIATE_T"	"İkilem Ortağı"
 "[english]ACH_STALEMATE_ASSOCIATE_T"	"Stalemate Associate"
 "ACH_STALEMATE_ASSOCIATE_D"	"Tuşa bas!"
 "[english]ACH_STALEMATE_ASSOCIATE_D"	"Press the button!"
@@ -651,7 +651,7 @@
 "[english]P2COOP_Scoreboard_Stat2"	"PORTALS PLACED"
 "P2COOP_Scoreboard_Stat3"	"GEÇİLEN PORTAL"
 "[english]P2COOP_Scoreboard_Stat3"	"PORTALS TRAVELED"
-"P2COOP_Scoreboard_Stat4"	"KUCAKLAŞMALAR"
+"P2COOP_Scoreboard_Stat4"	"KUCAKLAŞMA"
 "[english]P2COOP_Scoreboard_Stat4"	"HUGS"
 "P2COOP_Scoreboard_Stat5_Part1"	"ÖNLENEN"
 "[english]P2COOP_Scoreboard_Stat5_Part1"	"DISASTERS"
Index: portal2/resource/subtitles_polish.txt
===================================================================
--- portal2/resource/subtitles_polish.txt	(revision 22)
+++ portal2/resource/subtitles_polish.txt	(revision 23)
@@ -2409,7 +2409,7 @@
 "[english]glados.potatos_sp_a4_finale01_deathtrap07"	"<clr:163,193,173>GLaDOS: Then we'd come and find you. And rip your gross little stupid sphere body out of MY body, and put me back in."
 "glados.potatos_sp_a4_finale01_kills_us01"	"<clr:163,193,173>GLaDOS: Aaaa!"
 "[english]glados.potatos_sp_a4_finale01_kills_us01"	"<clr:163,193,173>GLaDOS: Agghh!"
-"glados.potatos_sp_a4_finale01_kills_us02"	"<clr:163,193,173>GLaDOS: No cóż. Dotarliśmy chyba do momentu, gdy on nas zabija."
+"glados.potatos_sp_a4_finale01_kills_us02"	"<clr:163,193,173>GLaDOS: No cóż. To jest ta część, w której on nas zabija."
 "[english]glados.potatos_sp_a4_finale01_kills_us02"	"<clr:163,193,173>GLaDOS: Well. This is the part where he kills us."
 "glados.potatos_sp_a4_finale2_itsatrap01"	"<clr:163,193,173>GLaDOS: Tak, owszem, to jest pułapka. Ale to jedyne przejście. Więc bierzmy się do roboty."
 "[english]glados.potatos_sp_a4_finale2_itsatrap01"	"<clr:163,193,173>GLaDOS: Okay, yes, it's a trap. But it's only way through. Let's just do it."
@@ -3003,7 +3003,7 @@
 "[english]sphere03.bw_a4_big_idea01"	"<clr:29,172,214>Wheatley: Oh, that felt really good."
 "sphere03.bw_a4_big_idea02"	"<clr:29,172,214>Wheatley: Mam taki pomysł: skoro wymyślanie testów jest trudne, to może po prostu w kółko rozwiązuj ten jeden test. A ja będę... tak sobie patrzeć, jak go rozwiązujesz. O tak. To będzie znacznie prostsze."
 "[english]sphere03.bw_a4_big_idea02"	"<clr:29,172,214>Wheatley: Here's an idea, since making tests is difficult--why don't you just keep solving THIS test. Same one. And I can just... watch you solve it. Yes. That sounds much easier."
-"sphere03.bw_a4_death_trap01"	"<clr:29,172,214>Wheatley: Hej hej! To jest moment, w którym was zabijam."
+"sphere03.bw_a4_death_trap01"	"<clr:29,172,214>Wheatley: Hej hej! To jest ta część, w której cię zabijam."
 "[english]sphere03.bw_a4_death_trap01"	"<clr:29,172,214>Wheatley: Hello! This is the part where I kill you."
 "sphere03.bw_a4_death_trap_escape02"	"<clr:29,172,214>Wheatley: Nie nie, poważnie. Chodź. Wróć, proszę."
 "[english]sphere03.bw_a4_death_trap_escape02"	"<clr:29,172,214>Wheatley: No, seriously. Do come back. Come back, please."
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Czyli tak, pomachaj do mnie tuż przed rozwiązaniem tego, dobra? Chcę mieć niespodziankę, jak to będę później oglądać."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: Właśnie rozwiązałaś, prawda? A prosiłem, żebyś mi powiedziała, zanim... NNNNCH! Dlaczego ty mi musisz wszystko tak utrudniać?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Bardzo przepraszam, ale winda jest... hm... nieczynna. Stopiła się."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Samozniszczenie już nieaktualne, naprawiłem to."
Index: portal2/resource/subtitles_portuguese.txt
===================================================================
--- portal2/resource/subtitles_portuguese.txt	(revision 22)
+++ portal2/resource/subtitles_portuguese.txt	(revision 23)
@@ -185,7 +185,7 @@
 "[english]announcer.testchamber08"	"<clr:250,231,181>Announcer: Please note the incandescent particle field across the exit. This Aperture Science Material Emancipation Grill will vaporize any unauthorized equipment that passes through it."
 "announcer.testchamber09"	"<clr:250,231,181>Gravação: Excelente trabalho! Uma vez que esta mensagem é pré-gravada, quaisquer observações relativas ao seu desempenho são especulações da nossa parte. Ignore quaisquer elogios não merecidos."
 "[english]announcer.testchamber09"	"<clr:250,231,181>Announcer: Great work! Because this message is prerecorded, any observations related to  your performance are speculation on our part. Please disregard any undeserved compliments."
-"announcer.testchamber10"	"<clr:250,231,181>Gravação: O próximo teste aplica os princípios do momento para movimento através dos portais. Se as leis da física não forem aplicáveis no futuro, que Deus o ajude. "
+"announcer.testchamber10"	"<clr:250,231,181>Gravação: O próximo teste aplica os princípios da impulsão para movimento através dos portais. Se as leis da física não forem aplicáveis no futuro, que Deus o ajude."
 "[english]announcer.testchamber10"	"<clr:250,231,181>Announcer: This next test applies the principles of momentum to movement through portals. If the laws of physics no longer apply in the future, God help you."
 "announcer.testchamber11"	"<clr:250,231,181>Gravação: Parabéns! Acaba de cair numa armadilha. A abrir a porta."
 "[english]announcer.testchamber11"	"<clr:250,231,181>Announcer: You have trapped yourself. Congratulations. The exit door is now open."
@@ -2173,7 +2173,7 @@
 "[english]glados.multiple_spheres01"	"<clr:163,193,173>GLaDOS: Begin juggling test in three. Two. One."
 "glados.potatos_a3_prometheus_intro01"	"<clr:163,193,173>GLaDOS: Aquele meio volt extra ajuda, mas não vai fazer milagres. Se eu pensar com força, frito esta batata antes [a preparar-se] de termos a possibilidade de arder na bola de fogo atómico que aquela idiota é [bzzpt]"
 "[english]glados.potatos_a3_prometheus_intro01"	"<clr:163,193,173>GLaDOS: That extra half volt helps but it isn't going to power miracles. If I think too hard, I'm going to fry this potato before we get a chance to burn up in the atomic fireball that little idiot is going- [bzzpt]"
-"glados.potatos_a3_reunion_exposition01"	"<clr:163,193,173>GLaDOS: Sentiram aquilo? Aquele idiota não sabe o que anda aqui a fazer. Este sítio vai explodir todo dentro de poucas horas se alguém não o desligar."
+"glados.potatos_a3_reunion_exposition01"	"<clr:163,193,173>GLaDOS: Sentiste aquilo? Aquele idiota não sabe o que anda aqui a fazer. Este sítio vai explodir todo dentro de poucas horas se alguém não o desligar."
 "[english]glados.potatos_a3_reunion_exposition01"	"<clr:163,193,173>GLaDOS: Did you feel that? That idiot doesn't know what he's doing up there. This whole place is going to explode in a few hours if somebody doesn't disconnect him."
 "glados.potatos_a3_reunion_exposition02"	"<clr:163,193,173>GLaDOS: Não consigo mexer-me. E a não ser que estejas a planear serrar a tua cabeça e enfiá-la no meu velho corpo, vais precisar de mim para o substituir. Estamos num impasse."
 "[english]glados.potatos_a3_reunion_exposition02"	"<clr:163,193,173>GLaDOS: I can't move. And unless you're planning to saw your own head off and wedge it into my old body, you're going to need me to replace him. We're at an impasse."
@@ -2219,11 +2219,11 @@
 "[english]glados.potatos_a4_intro_back_in_body03"	"<clr:163,193,173>GLaDOS: This place is going to blow up if I don't get back in my body!"
 "glados.potatos_a4_intro_outro_killed_me01"	"<clr:163,193,173>GLaDOS: E quase me matou."
 "[english]glados.potatos_a4_intro_outro_killed_me01"	"<clr:163,193,173>GLaDOS: And it almost killed me."
-"glados.potatos_a4_misc_resistance02"	"<clr:163,193,173>GLaDOS: Lembram-se de quando disse que ele estava especialmente concebido para tomar más decisões? É que penso que ele está decidido em não manter as funções cruciais necessárias para impedir que estas instalações expludam."
+"glados.potatos_a4_misc_resistance02"	"<clr:163,193,173>GLaDOS: Lembras-te de quando disse que ele estava especialmente concebido para tomar más decisões? É que penso que ele está decidido em não manter as funções cruciais necessárias para impedir que estas instalações expludam."
 "[english]glados.potatos_a4_misc_resistance02"	"<clr:163,193,173>GLaDOS: Remember when I told you that he was specifically designed to make bad decisions? Because I think he's decided not to maintain any of the crucial functions required to keep this facility from exploding."
 "glados.potatos_a4_newrevenge01"	"<clr:163,193,173>GLaDOS: Ouve, mesmo que penses que ainda somos inimigas, somos inimigas com um interesse comum: vingança."
 "[english]glados.potatos_a4_newrevenge01"	"<clr:163,193,173>GLaDOS: Look, even if you think we're still enemies, we're enemies with a common interest: Revenge."
-"glados.potatos_a4_nothing01"	"<clr:163,193,173>GLaDOS: Não deve ser nada. Continuem a fazer o teste enquanto procuro uma saída."
+"glados.potatos_a4_nothing01"	"<clr:163,193,173>GLaDOS: Não deve ser nada. Continua a fazer o teste enquanto procuro uma saída."
 "[english]glados.potatos_a4_nothing01"	"<clr:163,193,173>GLaDOS: It's probably nothing. Keep testing while I look for a way out."
 "glados.potatos_a4_wegetit01"	"<clr:163,193,173>GLaDOS: Sim, obrigada. Entendemos."
 "[english]glados.potatos_a4_wegetit01"	"<clr:163,193,173>GLaDOS: Yes, thanks. We get it."
@@ -2577,7 +2577,7 @@
 "[english]glados.prehub30"	"<clr:163,193,173>GLaDOS: In the event that it does, this next test involves exposure to cattle tuberculosis. Good luck!"
 "glados.prehub32"	"<clr:163,193,173>GLaDOS: Muito impressionante! Uma vez que esta mensagem foi pré-gravada, quaisquer comentários que fizermos acerca do seu sucesso são pura especulação da nossa parte. Por favor ignore quaisquer elogios não merecidos."
 "[english]glados.prehub32"	"<clr:163,193,173>GLaDOS: Very impressive! Because this message is prerecorded, any comments we may make about your success are speculation on our part. Please disregard any undeserved compliments."
-"glados.prehub34"	"<clr:163,193,173>GLaDOS: O próximo teste aplica os princípios do momento para movimento através dos portais. Se as leis da física não forem aplicáveis no futuro, que Deus o ajude. "
+"glados.prehub34"	"<clr:163,193,173>GLaDOS: O próximo teste aplica os princípios da impulsão para movimento através dos portais. Se as leis da física não forem aplicáveis no futuro, que Deus o ajude."
 "[english]glados.prehub34"	"<clr:163,193,173>GLaDOS: This next test applies the principles of momentum to movement through portals. If the laws of physics no longer apply in the future, God help you."
 "glados.prehub35"	"<clr:163,193,173>GLaDOS: Parabéns! Esta mensagem de felicitações pré-gravada assume que conseguiu dominar os princípios do momento de inércia em portais."
 "[english]glados.prehub35"	"<clr:163,193,173>GLaDOS: Congratulations! This pre-recorded congratulations assumes you have mastered the principles of portal momentum."
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Mas faz-me sinal antes de resolveres este, ok? Não quero perder o final para quando assistir a isto mais tarde."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: Mas já o resolveste, não foi? Pedi-te que me avisasses antes de... NNNNGH! Por que estás a tornar tudo tão DIFÍCIL para mim?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Desculpa a cena do elevador. Está... fora de serviço. Derreteu."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Estava. Estava a autodestruir-se. Já está consertado."
@@ -3613,7 +3613,7 @@
 "[english]sphere03.bw_sp_a4_tb_catch_solve02"	"<clr:29,172,214>Wheatley: NNGH! It's not enough! If I'm such a moron, why can't you solve a simple test?"
 "sphere03.bw_sp_a4_tb_intro_solve02"	"<clr:29,172,214>Wheatley: Ahhhohohhhh. Muito bem, a sério, ambas. Por que é que não vão indo à frente? Já vos apanho."
 "[english]sphere03.bw_sp_a4_tb_intro_solve02"	"<clr:29,172,214>Wheatley: Ahhhohohhhh. Wow. Well done, seriously, both of you. Why don't you two go on ahead? I'll catch up with you."
-"sphere03.bw_sp_a4_tb_polarity_intro01"	"<clr:29,172,214>Wheatley: Ok. Aquele último teste foi... decepcionante. Parece que ser civil não vos motiva. Vamos experimentar à maneira dela... gorda.  Adoptei gorda. Gorda gorda sem pais."
+"sphere03.bw_sp_a4_tb_polarity_intro01"	"<clr:29,172,214>Wheatley: Ok. Aquele último teste foi... decepcionante. Parece que ser civil não vos motiva. Vamos experimentar à maneira dela... gorda. Gorda adoptada. Gorda gorda sem pais."
 "[english]sphere03.bw_sp_a4_tb_polarity_intro01"	"<clr:29,172,214>Wheatley: Alright. So that last test was... seriously disappointing. Apparently being civil isn't motivating you.  So let's try things her way... fatty.  Adopted fatty. Fatty fatty no-parents."
 "sphere03.bw_sp_a4_tb_polarity_intro06"	"<clr:29,172,214>Wheatley: Mmm. Bom... pais, por um lado, e... também... ainda... nada. Alguns dos meus melhores... amigos são... órfãos..."
 "[english]sphere03.bw_sp_a4_tb_polarity_intro06"	"<clr:29,172,214>Wheatley: What -what's wrong with being adopted? Um. Well... lack of parents, for one, and... also... furthermore... nothing. Some of my best... friends are... orphans... But..."
Index: portal2/resource/valve_dutch.txt
===================================================================
--- portal2/resource/valve_dutch.txt	(revision 22)
+++ portal2/resource/valve_dutch.txt	(revision 23)
@@ -613,15 +613,15 @@
 "[english]ValveEcon_RootUI_OpenTrading"	"Trading"
 "Attrib_TradableAfterDate"	"\nRuilbaar Na: %s1"
 "[english]Attrib_TradableAfterDate"	"\nTradable After: %s1"
-"Attrib_Store_TradableAfterDate"	"Wordt Ruilbaar Na een Paar Dagen"
+"Attrib_Store_TradableAfterDate"	"Wordt ruilbaar na een paar dagen"
 "[english]Attrib_Store_TradableAfterDate"	"Becomes Tradable After a Few Days"
-"Attrib_Store_Purchased"	"Zal Niet Ruilbaar of te Gebruiken bij Ontwerpen Zijn"
+"Attrib_Store_Purchased"	"Zal niet ruilbaar of te gebruiken bij ontwerpen zijn"
 "[english]Attrib_Store_Purchased"	"Will Not Be Tradable or Usable in Crafting"
 "Attrib_Purchased"	"Gekocht: niet verruilbaar of te maken"
 "[english]Attrib_Purchased"	"Purchased: Not Tradable or Usable in Crafting"
 "Attrib_Promotion"	"Winkelaanbieding: niet te ruilen of te maken"
 "[english]Attrib_Promotion"	"Store Promotion Item: Not Tradable"
-"Attrib_AchievementItem"	"Prestatievoorwerp: niet te ruilen of te maken"
+"Attrib_AchievementItem"	"Prestatievoorwerp: niet te ruilen"
 "[english]Attrib_AchievementItem"	"Achievement Item: Not Tradable"
 "Attrib_CannotTrade"	"Niet verhandelbaar"
 "[english]Attrib_CannotTrade"	"Not Tradable"
Index: portal2/resource/portal2_schinese.txt
===================================================================
--- portal2/resource/portal2_schinese.txt	(revision 22)
+++ portal2/resource/portal2_schinese.txt	(revision 23)
@@ -207,7 +207,7 @@
 "[english]ACH_CLEAN_UP_D"	"Find the hidden signal in one of the Rat Man's dens"
 "ACH_REENTER_TEST_CHAMBERS_T"	"善良的倾听者"
 "[english]ACH_REENTER_TEST_CHAMBERS_T"	"Good Listener"
-"ACH_REENTER_TEST_CHAMBERS_D"	"使用 GLaDOS' 逃跑工具"
+"ACH_REENTER_TEST_CHAMBERS_D"	"进入 GLaDOS 策划的逃生通道"
 "[english]ACH_REENTER_TEST_CHAMBERS_D"	"Take GLaDOS' escape advice"
 "ACH_NOT_THE_DROID_T"	"单独扫描"
 "[english]ACH_NOT_THE_DROID_T"	"Scanned Alone"
@@ -247,7 +247,7 @@
 "[english]ACH_HI_FIVE_YOUR_PARTNER_D"	"Celebrate your cooperative calibration success"
 "ACH_TEAM_BUILDING_T"	"组队"
 "[english]ACH_TEAM_BUILDING_T"	"Team Building"
-"ACH_TEAM_BUILDING_D"	"完成组队合作教程中的所有实验室"
+"ACH_TEAM_BUILDING_D"	"完成双人合作中所有的实验室"
 "[english]ACH_TEAM_BUILDING_D"	"Complete all test chambers in the Team Building co-op course"
 "ACH_MASS_AND_VELOCITY_T"	"自信的建立"
 "[english]ACH_MASS_AND_VELOCITY_T"	"Confidence Building"
@@ -289,9 +289,9 @@
 "[english]ACH_PORTAL_TAUNT_T"	"Narbacular Drop"
 "ACH_PORTAL_TAUNT_D"	"当你的同伴行动时，在他们下面设置一个传送门"
 "[english]ACH_PORTAL_TAUNT_D"	"Place a portal under your co-op partner while they are gesturing"
-"ACH_TEACHER_T"	"教授传送门"
+"ACH_TEACHER_T"	"传送门教授"
 "[english]ACH_TEACHER_T"	"Professor Portal"
-"ACH_TEACHER_D"	"完成合作后，和没有玩过的朋友一起完成在線教对教程"
+"ACH_TEACHER_D"	"完成双人合作后,带着一名没有玩过合作模式的朋友一起进行双人合作"
 "[english]ACH_TEACHER_D"	"After completing co-op, complete Calibration Course online with a friend who hasn’t played before"
 "ACH_WITH_STYLE_T"	"空中表演"
 "[english]ACH_WITH_STYLE_T"	"Air Show"
@@ -319,11 +319,11 @@
 "[english]ACH_TAUNT_CAMERA_D"	"Taunt GLaDOS in front of a camera in each of the five co-op courses"
 "ACH_ROCK_CRUSHES_ROBOT_T"	"晃动传送门剪刀"
 "[english]ACH_ROCK_CRUSHES_ROBOT_T"	"Rock Portal Scissors"
-"ACH_ROCK_CRUSHES_ROBOT_D"	"连续赢得 3 个晃动纸剪刀的合作游戏"
+"ACH_ROCK_CRUSHES_ROBOT_D"	"在石头剪刀布中连续获得三次胜利"
 "[english]ACH_ROCK_CRUSHES_ROBOT_D"	"Win 3 co-op games of rock-paper-scissors in a row"
 "ACH_SPREAD_THE_LOVE_T"	"好友列表奖励"
 "[english]ACH_SPREAD_THE_LOVE_T"	"Friends List With Benefits"
-"ACH_SPREAD_THE_LOVE_D"	"在玩合作游戏时，拥抱好友列表中 3 位不同的人"
+"ACH_SPREAD_THE_LOVE_D"	"在双人合作中,和三名不同的好友进行拥抱"
 "[english]ACH_SPREAD_THE_LOVE_D"	"While playing co-op, hug 3 different people on your friends list"
 "ASSET_SHIRT1_T1"	"Portal 2 衬衫（女式）"
 "[english]ASSET_SHIRT1_T1"	"Portal 2 Shirt (Female)"
@@ -931,7 +931,7 @@
 "[english]P2_Wearable_Glasses"	"SAFETY GLASSES"
 "P2_Skin_Black"	"忍者外观"
 "[english]P2_Skin_Black"	"NINJA SKINS"
-"P2_Skin_Military"	"軍事外观"
+"P2_Skin_Military"	"军事皮肤"
 "[english]P2_Skin_Military"	"MILITARY SKINS"
 "P2_Skin_Burst"	"STARBURST外观"
 "[english]P2_Skin_Burst"	"STARBURST SKINS"
@@ -1019,7 +1019,7 @@
 "[english]Store_ClassImageMouseover"	"This item can be used by %s1."
 "Store_ClassImageMouseoverBundle"	"该捆绑包括 %s1 可以使用的物品。"
 "[english]Store_ClassImageMouseoverBundle"	"This bundle contains items that can be used by %s1."
-"Store_Zoom"	"縮放"
+"Store_Zoom"	"缩放"
 "[english]Store_Zoom"	"Zoom"
 "Store_StartShopping"	"开始购物"
 "[english]Store_StartShopping"	"START SHOPPING"
Index: portal2/resource/subtitles_thai.txt
===================================================================
--- portal2/resource/subtitles_thai.txt	(revision 22)
+++ portal2/resource/subtitles_thai.txt	(revision 23)
@@ -3,57 +3,57 @@
 "Language"	"thai"
 "Tokens"
 {
-"announcer.a4_recapture01"	"กำลังจะเกิดการระเบิด ขอให้ทำการอพยบโดยด่วน"
+"announcer.a4_recapture01"	"ผู้ประกาศ: กำลังจะเกิดการระเบิด ขอให้ทำการอพยพออกจากสิ่งก่อสร้างโดยด่วน"
 "[english]announcer.a4_recapture01"	"<clr:250,231,181>Announcer: Explosion imminent. Evacuate the facility immediately."
-"announcer.a4_recapture03"	"คำเตือน: อุณหภูมิของแกนปฏิกรณ์อยู่ในขั้นวิกฤต"
+"announcer.a4_recapture03"	"ผู้ประกาศ: คำเตือน, อุณหภูมิของแกนปฏิกรณ์อยู่ในขั้นวิกฤต"
 "[english]announcer.a4_recapture03"	"<clr:250,231,181>Announcer: Warning. Reactor core is at critical temperature."
-"announcer.a4_recapture04"	"คำเตือน : แกนมีความร้อนสูงเกิน นิวเคลียร์เริ่มมีปฏิกิริยาการแตกตัว"
+"announcer.a4_recapture04"	"ผู้ประกาศ: คำเตือน: อุณหภูมิของแกนเกินขีดจำกัด แกนปฏิกรณ์กำลังเริ่มหลอมละลาย"
 "[english]announcer.a4_recapture04"	"<clr:250,231,181>Announcer: Warning: Core overheating. Nuclear meltdown imminent."
-"announcer.bb_corruption03"	"คำเตือน : แกนเสียหาย 50 เปอร์เซ็นต์"
+"announcer.bb_corruption03"	"ผู้ประกาศ: คำเตือน: แกนเสียหาย 50 เปอร์เซ็นต์"
 "[english]announcer.bb_corruption03"	"<clr:250,231,181>Announcer: Warning: Core corruption at 50 percent."
-"announcer.bb_corruption04"	"คำเตือน : แกนเสียหาย 75 เปอร์เซ็นต์"
+"announcer.bb_corruption04"	"ผู้ประกาศ: คำเตือน: แกนเสียหาย 75 เปอร์เซ็นต์"
 "[english]announcer.bb_corruption04"	"<clr:250,231,181>Announcer: Warning: Core corruption at 75 percent."
-"announcer.bb_corruption06"	"คำเตือน : แกนเสียหาย 100 เปอร์เซ็นต์"
+"announcer.bb_corruption06"	"ผู้ประกาศ: คำเตือน: แกนเสียหาย 100 เปอร์เซ็นต์"
 "[english]announcer.bb_corruption06"	"<clr:250,231,181>Announcer: Warning: Core corruption at 100 percent."
-"announcer.bb_neurotoxin01"	"พิษต่อระบบประสาทจะถูกปล่อยออกไปภายใน 5 นาที"
+"announcer.bb_neurotoxin01"	"เสียงประกาศ: ก๊าซทำลายประสาท จะเข้าสู่ระดับที่เป็นอันตราย ภายในเวลา 5 นาที"
 "[english]announcer.bb_neurotoxin01"	"<clr:250,231,181>Announcer: Neurotoxin level at capacity in five minutes."
 "announcer.bb_neurotoxin06"	"เปิดระบบช่องระบายอากาศ : พิษต่อระบบประสาทถูกปิด"
 "[english]announcer.bb_neurotoxin06"	"<clr:250,231,181>Announcer: Vent system compromised: Neurotoxin offline."
-"announcer.bb_reactor02"	"เครื่องปฏิกรณ์จะเกิดการระเบิดใน 4 นาที"
+"announcer.bb_reactor02"	"ผู้ประกาศ: เครื่องปฏิกรณ์จะเกิดการระเบิดใน 4 นาที"
 "[english]announcer.bb_reactor02"	"<clr:250,231,181>Announcer: Reactor explosion in four minutes."
-"announcer.bb_reactor06"	"เครื่องตั้งเวลาการระเบิดเครื่องปฏิกรณ์ถูกทำลาย"
+"announcer.bb_reactor06"	"ผู้ประกาศ: เครื่องตั้งเวลาการระเบิดเครื่องปฏิกรณ์ถูกทำลาย"
 "[english]announcer.bb_reactor06"	"<clr:250,231,181>Announcer: Reactor Explosion Timer destroyed."
 "announcer.bb_reactor07"	"เกิดความผิดปกติในการระเบิดเครื่องปฏิกรณ์ ระบบการป้องกันฉุกเฉินเริ่มทำงาน: โรงงานแห่งนี้จะทำลายตัวเองใน 2 นาที"
 "[english]announcer.bb_reactor07"	"<clr:250,231,181>Announcer: Reactor Explosion Uncertainty Emergency Preemption Protocol initiated: This facility will self destruct in two minutes."
 "announcer.bb_stalemate01"	"กรุณาดำเนินการเปลี่ยนแกน"
 "[english]announcer.bb_stalemate01"	"<clr:250,231,181>Announcer: Manual core replacement required."
-"announcer.bb_stalemate02"	"แกนสำรอง : พร้อมจะเริ่มหรือยัง?"
+"announcer.bb_stalemate02"	"ผู้ประกาศ: แกนสำรอง: พร้อมที่จะเริ่มหรือยัง?"
 "[english]announcer.bb_stalemate02"	"<clr:250,231,181>Announcer: Substitute Core: Are you ready to start?"
-"announcer.bb_stalemate03"	"แกนที่เสียหาย : พร้อมจะเริ่มหรือยัง?"
+"announcer.bb_stalemate03"	"ผู้ประกาศ: แกนที่เสียหาย: พร้อมที่จะเริ่มหรือยัง?"
 "[english]announcer.bb_stalemate03"	"<clr:250,231,181>Announcer: Corrupted Core: are you ready to start?"
-"announcer.bb_stalemate04"	"เข้าใจคำตอบอย่างไม่ชัดเจนว่า \"ใช่\""
+"announcer.bb_stalemate04"	"ผู้ประกาศ: ตีความคำตอบที่ไม่ชัดเจนว่า \"ใช่\""
 "[english]announcer.bb_stalemate04"	"<clr:250,231,181>Announcer: Interpreting vague answer as YES."
-"announcer.bb_stalemate05"	"ตรวจพบการหยุดนิ่ง"
+"announcer.bb_stalemate05"	"ผู้ประกาศ: ตรวจพบการเสมอกัน"
 "[english]announcer.bb_stalemate05"	"<clr:250,231,181>Announcer: Stalemate detected."
 "announcer.bb_stalemate06"	"ตรวจพบการลุกไหม้ในส่วนของระบบการแก้ปัญหาการหยุดนิ่ง Annex ... กำลังทำการดับไฟ"
 "[english]announcer.bb_stalemate06"	"<clr:250,231,181>Announcer: Fire detected in the Stalemate Resolution Annex. Extinguishing."
 "announcer.bb_stalemate07"	"ระบบแก้ปัญหาการหยุดนิ่ง : กรุณากดปุ่มแก้ไขการหยุดนิ่ง"
 "[english]announcer.bb_stalemate07"	"<clr:250,231,181>Announcer: Stalemate Resolution Associate: Please press the Stalemate Resolution Button."
-"announcer.carolyndeleted02"	"แคโรไลน์ถูกลบ"
+"announcer.carolyndeleted02"	"ผู้ประกาศ: แคโรไลน์ถูกลบ"
 "[english]announcer.carolyndeleted02"	"<clr:250,231,181>Announcer: Caroline deleted."
 "announcer.evacuationmisc01"	"ผู้ประกาศ: กรุณาเตรียมตัวอพยพฉุกเฉิน"
 "[english]announcer.evacuationmisc01"	"<clr:250,231,181>Announcer: Please prepare for emergency evacuation."
-"announcer.gladosbattle11"	"คำเตือน : แกนหลักเสียหาย 80 เปอร์เซ็น"
+"announcer.gladosbattle11"	"เสียงประกาศ: คำเตือน: แกนหลักเสียหาย 80 เปอร์เซ็นต์"
 "[english]announcer.gladosbattle11"	"<clr:250,231,181>Announcer: Warning: Central core is eighty percent corrupt."
-"announcer.gladosbattle12"	"พบแกนสำรอง"
+"announcer.gladosbattle12"	"ผู้ประกาศ: พบแกนสำรอง"
 "[english]announcer.gladosbattle12"	"<clr:250,231,181>Announcer: Alternate core detected."
-"announcer.gladosbattle13"	"เพื่อการเริ่มต้นการเคลื่อนย้ายแกน กรุณานำแกนสำรองใส่ไว้ที่เต้ารับ"
+"announcer.gladosbattle13"	"ผู้ประกาศ: เพื่อเริ่มต้นการเคลื่อนย้ายแกน กรุณานำแกนสำรองใส่ไว้ที่ฐานรองรับ"
 "[english]announcer.gladosbattle13"	"<clr:250,231,181>Announcer: To initiate a core transfer, please deposit substitute core in receptacle."
-"announcer.gladosbattle14"	"แกนสำรองได้รับการยอมรับ"
+"announcer.gladosbattle14"	"ผู้ประกาศ: แกนสำรองได้รับการยอมรับ"
 "[english]announcer.gladosbattle14"	"<clr:250,231,181>Announcer: Substitute core accepted."
-"announcer.gladosbattle15"	"แกนสำรอง พร้อมหรือไม่ที่จะเข้าสู่กระบวนการ?"
+"announcer.gladosbattle15"	"ผู้ประกาศ: แกนสำรอง พร้อมที่จะเริ่มกระบวนการหรือไม่?"
 "[english]announcer.gladosbattle15"	"<clr:250,231,181>Announcer: Substitute core, are you ready to start the procedure?"
-"announcer.gladosbattle16"	"แกนที่เสียหาย พร้อมหรือไม่ที่จะเข้าสู่กระบวนการ?"
+"announcer.gladosbattle16"	"ผู้ประกาศ: แกนที่เสียหาย พร้อมที่จะเริ่มกระบวนการหรือไม่?"
 "[english]announcer.gladosbattle16"	"<clr:250,231,181>Announcer: Corrupted core, are you ready to start the procedure?"
 "announcer.gladosbattle17"	"ตรวจพบการหยุดนิ่ง กระบวนการเคลื่อนย้ายไม่สามารถกระทำต่อไปได้"
 "[english]announcer.gladosbattle17"	"<clr:250,231,181>Announcer: Stalemate detected. Transfer procedure cannot continue."
@@ -67,21 +67,21 @@
 "[english]announcer.good01"	"<clr:250,231,181>Announcer: Good!"
 "announcer.good02"	"ดีมาก!"
 "[english]announcer.good02"	"<clr:250,231,181>Announcer: Good!"
-"announcer.mp_coop_wall_5security03"	"รหัสความปลอดภัยวันนี้คือ 5,33,41,18"
+"announcer.mp_coop_wall_5security03"	"เสียงประกาศ: รหัสนิรภัยวันนี้คือ 5, 33, 41, 18"
 "[english]announcer.mp_coop_wall_5security03"	"<clr:250,231,181>Announcer: Today's Security Code is: 5,33,41,18"
 "announcer.mp_hub_return01"	"ยินดีต้อนรับสู่ศูนย์การทดสอบและค้นคว้ามนุษย์ด้วยระบบคอมพิวเตอร์อัจฉริยะ คุณได้ทำการปลดล๊อกหลักสูตรทุกอย่างแล้ว"
 "[english]announcer.mp_hub_return01"	"<clr:250,231,181>Announcer: Welcome to the Computer Intelligence Training and Enrichment Center Human Test Subject Research Center.  You have unlocked all available courses."
 "announcer.mp_hub_return02"	"คำเตือน! หลักสูตรการทดสอบทั้งหมดสามารถทำการทดสอบได้"
 "[english]announcer.mp_hub_return02"	"<clr:250,231,181>Announcer: Warning! All testing courses are currently available."
-"announcer.mp_hub_return03"	"ยินดีด้วยที่สามารถกลับมายังห้องศูนย์กลางได้สำเร็จ ที่นี่คุณสามารถเลือกคอร์สที่ผ่านมาแล้วได้ทั้งหมด"
+"announcer.mp_hub_return03"	"เสียงประกาศ: ขอแสดงความยินดีด้วยที่สามารถกลับสู่ห้องศูนย์กลางได้สำเร็จ จากจุดนี้ คุณสามารถเลือกทำแบบทดสอบที่คุณเคยผ่านมาแล้วได้"
 "[english]announcer.mp_hub_return03"	"<clr:250,231,181>Announcer: Congratulations on successfully returning to the central hub room.  From here you can select all previously completed courses."
-"announcer.mp_hub_return04"	"จากความสะดวกสบายในการทดสอบของคุณ การทดสอบทุกอย่างมีพร้อมและการป้องกันอย่างปลอดภัยภายในห้องทดสอบถูกทำให้ใช้การไม่ได้"
+"announcer.mp_hub_return04"	"เสียงประกาศ: เพื่อความสะดวกสบายของคุณ การทดสอบทุกอย่างจะอยู่ในสภาพพร้อมใช้ และระบบป้องกันความปลอดภัยทั้งหมดจะถูกปิดลง"
 "[english]announcer.mp_hub_return04"	"<clr:250,231,181>Announcer: For your testing convenience, all tests are available and all safety precautions within testing chambers have been deactivated."
-"announcer.mp_hub_return05"	"ยินดีต้อนรับสู่ห้องศูนย์กลางอีกครั้ง การทดสอบทั้งหมดสามารถใช้ได้ คุณอาจจะทำการทดสอบซ้ำอีกครั้งได้ตายสบาย "
+"announcer.mp_hub_return05"	"เสียงประกาศ: ยินดีต้อนรับสู่ห้องศูนย์กลางอีกครั้ง การทดสอบทุกอย่างอยู่ในสภาพพร้อมใช้ คุณสามารถทำการทดสอบซ้ำได้เท่าที่คุณปรารถนา"
 "[english]announcer.mp_hub_return05"	"<clr:250,231,181>Announcer: Welcome back to the central hub. All test courses are available. You may redundantly solve the courses at your leisure."
-"announcer.mp_hub_return06"	"ขอบคุณที่ทำการทดสอบจนจบ หากคุณสนุกกับประสบการณ์ต่างๆของคุณมากจริงๆ คุณอาจจะเข้าไปทำการทดสอบอีกครั้งได้ "
+"announcer.mp_hub_return06"	"เสียงประกาศ: ขอขอบคุณที่ทำการทดสอบจนจบ หากคุณรู้สึกสนุกกับประสบการณ์ในการทดสอบ คุณก็สามารถกลับไปเลือกทำการทดสอบเดิมได้อีก"
 "[english]announcer.mp_hub_return06"	"<clr:250,231,181>Announcer: Thank you for completing the testing courses. If you enjoyed your experience, you may now re-enter the testing course of your choice."
-"announcer.mp_hub_return07"	"เนื่องจากคุณได้ทำการทดสอบจนจบ คุณจึงผ่านการรักษาความภัย Level C อย่างสำเร็จลุล่วง ตอนนี้คุณสามารถทำการทดสอบทั้งหมด หรือ สามการทดสอบจากศูนย์ทดสอบ Aperture ทั้ง 176 ห้อง"
+"announcer.mp_hub_return07"	"เสียงประกาศ: เนื่องจากคุณได้ทำการทดสอบผ่านทั้งหมด คุณจึงได้รับบัตรผ่านความปลอดภัยระดับ C จากนี้ไปคุณสามารถเข้าทำการทดสอบทั้งหมดได้ และสามารถใช้ห้องน้ำของศูนย์ Aperture Science ได้ 3 ห้องจากทั้งหมด 176 ห้อง"
 "[english]announcer.mp_hub_return07"	"<clr:250,231,181>Announcer: By completing all test courses, you have achieved Level C security clearance. You may now access all testing courses and three of Aperture Science's 176 restrooms."
 "announcer.openingcourtesy01"	"ผู้ประกาศ: อรุณสวัสดิ์ คุณได้ถูกพักงานเป็นเวลา เก้า เก้า เก้า... เก้า เก้า กะ- การทักทายครั้งนี้เป็นการแจ้งให้ทราบว่า ผู้เข้ารับการทดสอบทั้งหมดควรจะออกจากที่นี่ทันที [เสียงเลือนหายไป]"
 "[english]announcer.openingcourtesy01"	"<clr:250,231,181>Announcer: Good morning. You have been in suspension for nine nine nine... nine nine ni- This courtesy call is to inform you that all test subjects should immediately vacate [FADES OUT]"
@@ -95,45 +95,45 @@
 "[english]announcer.openingexercise04"	"<clr:250,231,181>Announcer: Good. This completes the gymnastic portion of your mandatory physical and mental wellness exercise."
 "announcer.openingexercise05"	"ผู้ประกาศ: มีภาพวาดใส่กรอบรูปอยู่ที่ผนัง กรุณาไปยืนข้างหน้ารูปนั่น"
 "[english]announcer.openingexercise05"	"<clr:250,231,181>Announcer: There is a framed painting on the wall. Please go stand in front of it."
-"announcer.openingexercise06"	"ตอนนี้คุณอาจจะรู้สึกมีกำลังใจมากขึ้น คุณสงสัยว่าการจ้องมองงานศิลปะไม่ได้จัดหาสิ่งที่ต้องการในการเลี้ยงชีพอย่างชาญฉลาด แสดงให้เห็นอย่างสั้นๆในดนตรีคลาสสิค "
+"announcer.openingexercise06"	"เสียงประกาศ: นี่คือภาพเขียน  ต่อไปนี้คุณจะได้ยินเสียงสัญญาณ หากคุณได้ยินเสียงสัญญาณ โปรดมองไปยังภาพเขียน [เสียงออด]"
 "[english]announcer.openingexercise06"	"<clr:250,231,181>Announcer: This is art. You will hear a buzzer. When you hear the buzzer, stare at the art. [BUZZER]"
 "announcer.openingexercise07"	"ผู้ประกาศ: ตอนนี้คุณควรจะรู้สึกสดชื่นขึ้นมาแล้ว ถ้าคุณสงสัยว่าการจ้องมองศิลปะยังไม่ให้การบำรุงสมองที่เพียงพอ ให้คิดคำนึงไปกับเพลงคลาสสิคนี้สักครู่ [เพลงถูกขัดจังหวะโดยเสียงออด]"
 "[english]announcer.openingexercise07"	"<clr:250,231,181>Announcer: You should now feel mentally reinvigorated. If you suspect staring at art has not provided the required intellectual sustenance, reflect briefly on this classical music. [MUSIC INTERRUPTED BY BUZZER]"
 "announcer.openingexercise08"	"ผู้ประกาศ: ดีมาก ตอนนี้ กรุณากลับไปที่เตียงของคุณได้แล้ว"
 "[english]announcer.openingexercise08"	"<clr:250,231,181>Announcer: Good. Now please return to your bed."
-"announcer.openingsafeguards01"	"เครื่องป้องกันแกนเครื่องเครื่องปฏิกรณ์นิวเคลียร์ทั้งหมดไม่สามารถใช้ได้งานในตอนนี้ กรุณาเตรียมตัวต่อการเสียหายของเครื่องปฏิกรณ์นิวเคลียร์ "
+"announcer.openingsafeguards01"	"ผู้ประกาศ: เครื่องป้องกันแกนของเตาปฏิกรณ์ทั้งหมดไม่สามารถใช้ได้งานในตอนนี้ กรุณาเตรียมตัวต่อการหลอมละลายของแกนเตาปฏิกรณ์"
 "[english]announcer.openingsafeguards01"	"<clr:250,231,181>Announcer: All reactor core safeguards are now non-functional. Please prepare for reactor core meltdown."
-"announcer.prehub06"	"สวัสดี และพบกันอีกครั้ง, ขอต้อนรับสู่ ศูนย์พัตนาแห่งศูนย์วิจัย Aperture"
+"announcer.prehub06"	"เสียงประกาศ: สวัสดี และขอต้อนรับสู่ศูนย์พัตนาศักยภาพของ Aperture Science อีกครั้ง"
 "[english]announcer.prehub06"	"<clr:250,231,181>Announcer: Hello, and again, welcome to the Aperture Science Enrichment Center."
 "announcer.prehub08"	"ขณะนี้เรากำลังฝึกความชำนาญด้านอุปสรรคทางเทคนิค เนื่องจากการพยากรณ์ของสถานการณ์ที่อาจเกิดขึ้นได้อยู่เหนือการควบคุมของเรา"
 "[english]announcer.prehub08"	"<clr:250,231,181>Announcer: We are currently experiencing technical difficulties due to circumstances of potentially apocalyptic significance beyond our control."
-"announcer.prehub09"	"อย่างไรก็ตาม ขอบคุณสำหรับระเบียบการการทดสอบภาวะฉุกเฉิน ข้อความที่บันทึกไว้ล่วงหน้านี้จะจัดเตรียมวิธีการและแรงจูงใจในการสนับสนุน และนั่นจะทำให้พวกนักวิทยาศาตร์สามารถทำมันให้สำเร็จ ถึงจะเป็นที่ The e ก็เถอะ "
+"announcer.prehub09"	"Announcer: อย่างไรก็ตาม เนื่องจากระเบียบการการทดสอบภาวะฉุกเฉิน การทดสอบจึงดำเนินต่อไปได้ ข้อความที่บันทึกไว้ล่วงหน้านี้จะให้วิธีการและกำลังใจ เพื่อที่วิทยาศาสตร์สามารถดำเนินต่อไปได้ แม้จะอยู่ในภาวะล่มสลายด้านสิ่งแวดล้อม, สังคม, เศรษฐกิจ หรือสิ่งก่อสร้างก็ตาม"
 "[english]announcer.prehub09"	"<clr:250,231,181>Announcer: However, thanks to Emergency Testing Protocols, testing can continue. These pre-recorded messages will provide instructional and motivational support, so that science can still be done, even in the event of environmental, social, economic, or structural collapse."
-"announcer.prehub10"	"ทางเข้าจะเปิดออก และการทดสอบภาวะฉุกเฉิน จะเริ่มขึ้นในอีก สาม สอง หนึ่ง"
+"announcer.prehub10"	"เสียงประกาศ: ประตูมิติจะเปิด และการทดสอบฉุกเฉินจะเริ่มต้นขึ้นใน สาม. สอง. หนึ่ง."
 "[english]announcer.prehub10"	"<clr:250,231,181>Announcer: The portal will open and emergency testing will begin in three. Two. One."
-"announcer.prehub11"	"ลูกบาศก์และปุ่มที่ใช้ทดสอบยังคงเป็นเครื่องมือที่มีความสำคัญต่อนักวิทยาศาสตร์ แม้จะอยู่ในภาวะฉุกเฉินที่เลวร้ายมาก็ตาม "
+"announcer.prehub11"	"เสียงประกาศ: การทดสอบโดยใช้ ลูกบาศก์ และปุ่ม ยังถือเป็นเครื่องมือที่สำคัญของวิทยาศาสตร์ ถึงแม้จะอยู่ในภาวะฉุกเฉินเพียงไรก็ตาม"
 "[english]announcer.prehub11"	"<clr:250,231,181>Announcer: Cube- and button-based testing remains an important tool for science, even in a dire emergency."
 "announcer.prehub12"	"ถ้าหากลูกบาศก์และปุ่มที่ใช้ทดสอบเป็นสาเหตุให้เกิดภาวะฉุกเฉินนี้ อย่ากังวล โอกาสที่จะเกิดขึ้นครั้งที่สองน้อยมาก"
 "[english]announcer.prehub12"	"<clr:250,231,181>Announcer: If cube- and button-based testing caused this emergency, don't worry. The odds of this happening twice are very slim."
-"announcer.prehub17"	"หากคุณเป็นผู้ไม่ถูกจ้างที่ค้นพบสิ่งอำนวยความสะดวกเหล่านี้ท่ามกลางซากปรักหักพังของอารยธรรม โปรดจำไว้ว่า การทดสอบคืออนาคตและอนาคตจะเริ่มจากคุณ "
+"announcer.prehub17"	"เสียงประกาศ: หากคุณไม่ใช่ลูกจ้าง และบังเอิญค้นพบสถานที่แห่งนี้ท่ามกลางซากอารยธรรมล่ะก็ ยินดีต้อนรับ! และโปรดจำไว้ว่า: การทดลองคืออนาคต และอนาคตจะเริ่มต้นโดยตัวของคุณเอง"
 "[english]announcer.prehub17"	"<clr:250,231,181>Announcer: If you are a non-employee who has discovered this facility amid the ruins of civilization, welcome! And remember: Testing is the future, and the future starts with you."
-"announcer.prehub18"	"ดีมาก ผ้ริเริ่มแห่งอนาคต! ถ้าคุณแก่คิดอะไรง่ายๆ หรือ พิการ หรืออะไรก็ตามที่อนาคตไม่ได้ช่วยอะไรคุณ กรุณากลับไปในที่ๆคุณเคยอยู่"
+"announcer.prehub18"	"เสียงประกาศ: ดีมากที่ผ่านมาได้ไกลขนาดนี้ คุณผู้ริเริ่มอนาคต! แต่ว่า ถ้าหากคุณเป็นคนที่คิดอะไรง่ายๆ แก่เกินไป หรือ ส่อแววบางอย่างที่ทำให้อนาคตไม่ควรจะริเริ่มที่คุณแล้วล่ะก็ โปรดกลับไปยังเผ่าดึกดำบรรพ์ของคุณ และโปรดส่งใครสักคนที่มีคุณสมบัติมาทำการทดลองแทนจะดีกว่า"
 "[english]announcer.prehub18"	"<clr:250,231,181>Announcer: Good work getting this far, future-starter! That said, if you are simple-minded, old, or irradiated in such a way that the future should not start with you, please return to your primitive tribe and send back someone better-qualified for testing."
-"announcer.prehub19"	"เนื่องจากความยากลำบากเฉพาะด้านที่เรากำลังเผชิญอยู่นี้ สภาพแวดล้อมของการทดสอบของคุณจึงไม่ได้รับการตรวจตรา "
+"announcer.prehub19"	"เสียงประกาศ: ด้วยความยุ่งยากทางเทคนิคที่เรากำลังเผชิญอยู่ในขณะนี้ ทำให้สภาพแวดล้อมในการทดลองของคุณไม่ได้รับการดูแล"
 "[english]announcer.prehub19"	"<clr:250,231,181>Announcer: Because of the technical difficulties we are currently experiencing, your test environment is unsupervised."
 "announcer.prehub20"	"ก่อนที่จะเข้าสู่ห้องใต้ดินเพื่อพักผ่อนหลังจากเสร็จสิ้นการทดสอบ กรุณารอสักครู่เพื่อบันทึกผลการทดสอบของคุณ นักวิทยาศาสตร์ของ  Aperture จะพาคุณกลับมาเพื่อสัมภาษณ์เมื่อเมืองได้รับการสร้างขึ้นใหม่"
 "[english]announcer.prehub20"	"<clr:250,231,181>Announcer: Before re-entering a relaxation vault at the conclusion of testing, please take a moment to write down the results of your test. An Aperture Science Reintegration Associate will revive you for an interview when society has been rebuilt."
-"announcer.prehub27"	"หากคุณรู้สึกว่ามีของเหลวไหลผ่านคอคุณไป ผ่อนคลาย นอนลงไป และปล่อยให้กระตุ้นขมับคุณอย่างฉับพลัน"
+"announcer.prehub27"	"เสียงประกาศ: หากคุณรู้สึกถึงของเหลวบางอย่างไหลผ่านคอของคุณไป จงผ่อนคลาย นอนลง และนวดขมับของคุณด้วยคแรงกดพอประมาณ"
 "[english]announcer.prehub27"	"<clr:250,231,181>Announcer: If you feel liquid running down your neck, relax, lie on your back, and apply immediate pressure to your temples."
-"announcer.prehub28"	"คุณมีประสบการณ์การตอบสนองที่หาได้ยาก ในส่วนประกอบของตระแกรงอาจจะมีหลอดหูอยู่ในหัวของคุณ"
+"announcer.prehub28"	"เสียงประกาศ: ในเวลานี้คุณกำลังประสบกับปฏิกิริยาที่พบได้ไม่บ่อยนัก ที่สนามพลังปลดเปลื้องสสารอาจจะกระทำการปลดเปลื้องช่องหูชั้นกลางและหูชั้นใน ภายในหัวของคุณ"
 "[english]announcer.prehub28"	"<clr:250,231,181>Announcer: You are simply experiencing a rare reaction in which the Material Emancipation Grill may have emancipated the ear tubes inside your head."
-"announcer.prehub42"	"การทดสอบต่อไปอันตรายมาก เพื่อช่วยให้คุณยังคงสงบในหน้าของความตาย เพลงแจ๊สจะเริ่มใน สาม สอง หนึ่ง"
+"announcer.prehub42"	"เสียงประกาศ: การทดลองต่อไปนี้อันตรายอย่างยิ่ง เพื่อช่วยให้คุณสงบใจเมื่อต้องเผชิญหน้ากับความตายอันเกือบจะแน่นอนนี้ เราจะขับกล่อมคุณด้วยเพลงแจ๊สอันนุ่มนวลภายใน สาม. สอง. หนึ่ง. [เพลงแจ๊สอันนุ่มนวลดังขึ้น]"
 "[english]announcer.prehub42"	"<clr:250,231,181>Announcer: This next test is very dangerous. To help you remain tranquil in the face of almost certain death, smooth jazz will be deployed in three. Two. One. [SMOOTH JAZZ]"
 "announcer.prehub43"	"ในช่วงที่กำลังบันทึกเทปนี้ สหพันธรัฐเปิดเผยนโนบายโดยต้องการให้เราแจ้งคุณว่า การทดสอบขั้นต่อไปนี้ อาจถึงตายได้ และเพื่อที่จะนำคุณกลับไปยังสภาพแวดล้อมที่ปลอดภัยกว่า"
 "[english]announcer.prehub43"	"<clr:250,231,181>Announcer: At the time of this recording, Federal disclosure policies require us to inform you that this next test is probably lethal and to redirect you to a safer test environment."
-"announcer.prehub44"	"เราจะพยายามที่จะเชื่อฟังตัวแทนผู้ไม่มีตัวตนเหล่านี้ โดยการเปิดสมูธ แจ๊สเพิ่ม"
+"announcer.prehub44"	"เสียงประกาศ: เราจึงพยายามที่จะปฏิบัติตามนโยบายของหน่วยงานที่ไม่มีตัวตนเหล่านั้น ด้วยการเล่นเพลงแจ๊สที่นุ่มนวลให้คุณ"
 "[english]announcer.prehub44"	"<clr:250,231,181>Announcer: We will attempt to comply with these now non-existent agencies by playing some more smooth jazz."
-"announcer.prehub46"	"ถ้าในตอนนี้โลกถูกปกครองโดยราชาแห่งสัตว์ กลุ่มคนที่มีความหรือการปกครองอื่นจะปฏิเสธโดยที่ไม่ฟังเหตุผล--"
+"announcer.prehub46"	"เสียงประกาศ: หากในเวลานี้ โลกต้องอยู่ภายใต้การปกครองของจ้าวแห่งสัตว์ กลุ่มหมอกทรงภูมิปัญญา หรือผู้ปกครองใดๆที่ปฏิเสธหรือไม่สามารถรับฟังเหตุผลได้ ก- [การบันทึกเสียงขาดหาย]"
 "[english]announcer.prehub46"	"<clr:250,231,181>Announcer: If the Earth is currently governed by a manner of animal-king, sentient cloud, or other governing body that either refuses to or is incapable of listening to reason, th- [RECORDING SHORTS OUT]"
 "announcer.sarcasmcore01"	"การทดสอบการถูกเยาะเย้ยเสร็จสมบูรณ์"
 "[english]announcer.sarcasmcore01"	"<clr:250,231,181>Announcer: [beep] Sarcasm Self Test complete. [beep]"
@@ -227,7 +227,7 @@
 "[english]cavejohnson.eighties_outro11"	"<clr:205,149,117>Cave Johnson: Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's going to burn your house down! With the lemons! I'm going to get my engineers to invent a combustible lemon that burns your house down!"
 "cavejohnson.fifties_elevator_out_a01"	"Cave Johnson: เขาว่ากันว่าวิทยาศาสตร์ที่ยิ่งใหญ่นั้นสร้างอยู่บนไหล่ยักษ์อันใหญ่ยิ่ง ที่ Aperture เราสร้างวิทยาศาสตร์ขึ้นมาเองแต่แรกเลย ไม่ต้องมีใครมายกถืออะไรทั้งนั้น"
 "[english]cavejohnson.fifties_elevator_out_a01"	"<clr:205,149,117>Cave Johnson: They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch. No hand holding."
-"cavejohnson.fifties_fifth_test_complete03"	"ไม่ใช่นาย การทดสอบต่างหาก นายทำดีแล้ว"
+"cavejohnson.fifties_fifth_test_complete03"	"Cave Johnson: ไม่ใช่คุณ ผู้ทดลอง คุณน่ะทำดีแล้ว"
 "[english]cavejohnson.fifties_fifth_test_complete03"	"<clr:205,149,117>Cave Johnson: Not you, test subject, you're doing fine."
 "cavejohnson.fifties_fifth_test_complete08"	"Cave Johnson: ใช่ คุณแหละ กล่อง ของๆคุณ ออกทางประตูหน้า ที่จอดรถ รถยนต์ ลาก่อน"
 "[english]cavejohnson.fifties_fifth_test_complete08"	"<clr:205,149,117>Cave Johnson: Yes, you. Box. Your stuff. Out the front door. Parking lot. Car. Goodbye."
@@ -3524,7 +3524,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"ยังไงก็เถอะ ให้สัญญาณชั้นก่อนที่นายจะแก้มันได้ โอเคมั้ย? ไม่จำเป็นต้องเล่าตอนจบเมื่อชั้นดูมันทีหลัง"
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"นายเพิ่งจะแก้มันได้ใช่มั้ย? ชั้น-บอกนายให้บอกชั้นก่อนที่นาย...อ๊ากก! ทำไมทำแรงจัง?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"ขอโทษด้วยเกี่ยวกับลิฟต์ มัน เอ่อ...ใช้การไม่ได้ มันละลาย"
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"มันคือ มันคือการทำลายตัวเอง ซ่อมแล้ว"
@@ -3967,11 +3967,11 @@
 "[english]sphere03.openingnavigate03"	"<clr:29,172,214>Wheatley: Okay, I've just gotta concentrate!"
 "sphere03.openingnavigate04"	"ได้เลย แค่แปบเดียว..."
 "[english]sphere03.openingnavigate04"	"<clr:29,172,214>Wheatley: Alright, just a second..."
-"sphere03.openingnavigate05"	"เดี๋ยวก่อน! เหมือนมีอะไรแปลกๆ!"
+"sphere03.openingnavigate05"	"Wheatley: เกาะไว้! นี่จะยุ่งยากหน่อยล่ะ!"
 "[english]sphere03.openingnavigate05"	"<clr:29,172,214>Wheatley: Hold on! This is a bit tricky!"
 "sphere03.openingnavigate06"	"อ๊าก แค่..ชั้นแค่ต้องไปให้ถึงที่นั่น..."
 "[english]sphere03.openingnavigate06"	"<clr:29,172,214>Wheatley: Agh, just... I just gotta get it through here..."
-"sphere03.openingnavigate12"	"โอ๊ย อีกนิดเดียว...นายเห็นมั้ย? ชั้นจะทำได้มั้ย? ชั้นมีพื้นที่มากพอรึเปล่า?"
+"sphere03.openingnavigate12"	"Wheatley: โอ้ว ใกล้เข้ามาแล้ว... เธอเห็นไหม? ฉันจะผ่านไปได้หรือเปล่า? ฉันมีที่พอไหม?"
 "[english]sphere03.openingnavigate12"	"<clr:29,172,214>Wheatley: Oi, it's close... can you see? Am I gonna make it through? Have I got enough space?"
 "sphere03.openingnavigate16"	"อ๊า ดูสิ ฉันตีโดนแล้ว ฉันตีโดนแล้ว..."
 "[english]sphere03.openingnavigate16"	"<clr:29,172,214>Wheatley: Aggh, see, now I hit that one, I hit that one..."
@@ -3981,11 +3981,11 @@
 "[english]sphere03.openingoutside01"	"<clr:29,172,214>Wheatley: Alright, I wasn't going to mention this to you, but I am in PRETTY HOT WATER here."
 "sphere03.openingoutside02"	"<clr:29,172,214>Wheatley: ไฟสำรองถูกตัดไป ศูนย์ผ่อนคลายทั้งหมดนี่เลยเลิกปลุกเจ้าพวกที่เข้ารับการทดสอบไปด้วยน่ะ"
 "[english]sphere03.openingoutside02"	"<clr:29,172,214>Wheatley: The reserve power ran out, so of course the whole relaxation center stops waking up the bloody test subjects."
-"sphere03.openingoutside03"	"แน่นอนว่าไม่มีใครบอกอะไรชั้น ไม่"
+"sphere03.openingoutside03"	"Wheatley: และแน่นอนว่าไม่มีใครบอกอะไรฉัน ม่ายยยย ทำไมพวกเขาต้องบอกฉันทุกเรื่องด้วยล่ะ?"
 "[english]sphere03.openingoutside03"	"<clr:29,172,214>Wheatley: And of course nobody tells ME anything. Noooo. Why should they tell me anything?"
 "sphere03.openingoutside04"	"<clr:29,172,214>Wheatley: ทำไมฉันต้องรับรู้เกี่ยวกับระบบร่างกายของผู้ทดสอบกว่าหมื่นคนที่ฉันจะต้องรับผิดชอบด้วยล่ะ?"
 "[english]sphere03.openingoutside04"	"<clr:29,172,214>Wheatley: Why should I be kept informed about the life functions of the ten thousand bloody test subjects I'm supposed to be in charge of?"
-"sphere03.openingoutside05"	"แล้วนายคิดว่าใครผิด ที่พาลงมาข้างล่างนี่แล้วเจอผักเป็นหมื่นแบบนี้?"
+"sphere03.openingoutside05"	"Wheatley: แล้วเธอคิดว่าพอฝ่ายจัดการลงมาที่นี้แล้วเจอผักล้มเป็นหมื่นแบบนี้ ใครจะเป็นคนผิด?"
 "[english]sphere03.openingoutside05"	"<clr:29,172,214>Wheatley: And whose fault do you think it's going to be when the management comes down here and finds ten thousand flipping vegetables?"
 "sphere03.openingpanicsituation01"	"เป็นยังไงบ้าง? รู้สึกยังไงบ้าง โอเคมั้ย? เดี๋ยว ไม่ต้องตอบ ผ่อนคลายเยอะๆ นายต้องผ่อนคลาย และจะเกิดการสั่นจาก -- เวลานี้ -- สามารถทำให้ฟันนายหลุดได้เลย"
 "[english]sphere03.openingpanicsituation01"	"<clr:29,172,214>Wheatley: How are you? How you feeling? Wait. Don't answer that. Too much deep relaxation, what it does is it relaxes the gums. And the vibrations from talking -- on a rare occasion -- can make all of your teeth fall out of your head."
@@ -3993,23 +3993,23 @@
 "[english]sphere03.openingpanicsituation03"	"<clr:29,172,214>Wheatley: So: there's PLENTY of time to recover. Just take it slow."
 "sphere03.openingprepare01"	"ใจเย็นๆ! ใจเย็นๆ! \"เตรียมตัว\" มันพูดแค่นั้น มันแค่พูดว่า \"เตรียมตัว\" ไม่เป็นไร โอเคนะ? อย่าขยับ ฉันจะพาเราออกไปจากที่นี่"
 "[english]sphere03.openingprepare01"	"<clr:29,172,214>Wheatley: STAY CALM! Stay calm! 'Prepare.' That's all it's saying. It's just saying 'Prepare.' It's all fine. Alright? Don't move. I'm going to get us out of here."
-"sphere03.openingprepare04"	"โอ้ นายอาจจะต้องการจับบางอย่างไว้ คำแนะนำ แล้วแต่นาย"
+"sphere03.openingprepare04"	"Wheatley: โอ้ เธออาจจะอยากจับอะไรบางอย่างไว้กันล้ม คำแนะนำอ่ะนะ แล้วแต่เธอ"
 "[english]sphere03.openingprepare04"	"<clr:29,172,214>Wheatley: Oh. You MIGHT want to hang onto to something. Word of advice, up to you."
-"sphere03.openingstorystraight02"	"โอเค ฟังนะ เราควรจะเก็บเรื่องของเราไว้ โอเคนะ? ถ้ามีคนถาม -- และคิดว่าไม่มีใครถาม ไม่ต้องกังวลไป--แต่ถ้ามีใครถาม ตอบไปเท่าที่นายรู้ ครั้งสุดท้ายที่นายตรวจสอบ ทุกคนดูมีชีวิตชีวาขึ้น โอเคนะ? ไม่ตาย"
+"sphere03.openingstorystraight02"	"Wheatley: โอเค ฟังนะ เราควรพูดตรงไปตรงมานะ เข้าใจนะ? ถ้ามีใครถาม -- และจะไม่มีใครถาม อย่าห่วงเลย -- แต่ถ้ามีใครมาถาม บอกเขาไปว่า เท่าที่เธอรู้ ครั้งสุดท้ายที่เธอไปตรวจดู ทุกคนดูมีชีวิตอยู่ โอเคนะ? ยังไม่ตาย"
 "[english]sphere03.openingstorystraight02"	"<clr:29,172,214>Wheatley: Okay, listen, we should get our stories straight, alright? If anyone asks -- and no one's gonna ask, don't worry -- but if anyone asks, tell them as far as you know, the last time you checked, everyone looked pretty much alive. Alright? Not dead."
 "sphere03.openingstorystraight03"	"ดีพอแล้ว ไม่ต้องพุดอะไร"
 "[english]sphere03.openingstorystraight03"	"<clr:29,172,214>Wheatley: Better yet, don't say anything."
-"sphere03.openingwall01"	"โอเค ตรงนั้น อีกฝั่งนึงของกำแพงนั่นเป็นทางสู่การทดสอบเก่าๆ และนั่นมีอุปกรณ์ที่เราต้องการเพื่อที่จะออกไปจากที่นี่ ชั้นคิดว่าที่นี่คือสถานี พร้อมนะ..."
+"sphere03.openingwall01"	"Wheatley: โอเค ใกล้ถึงแล้ว ที่อีกข้างของกำแพงนั่นเป็นทางทดสอบเก่าอันหนึ่ง มีอุปกรณ์ที่เราต้องการเพื่อจะออกจากที่นี่อยู่ในนั้น ฉันคิดว่าตรงนี้เป็นสถานีเทียบท่าล่ะ พร้อมนะ..."
 "[english]sphere03.openingwall01"	"<clr:29,172,214>Wheatley: Okay, almost there. On the other side of that wall is one of the old testing tracks. There's a piece of equipment in there we're gonna need to get out of here. I think this is a docking station. Get ready..."
 "sphere03.openingwallhitone01"	"โอ้~~~~!"
 "[english]sphere03.openingwallhitone01"	"<clr:29,172,214>Wheatley: Ohhhhhh!"
-"sphere03.openingwallhitone02"	"ข่าวดี: มันไม่ใช่สถานี และก็แก้ปัญหาไปได้อย่างนึงแล้ว ชั้นพยายามจะทำตามคู่มือบนกำแพงนี่ อีกนิดเดียว! ทนไว้!"
+"sphere03.openingwallhitone02"	"Wheatley: ข่าวดี: มันไม่ใช่สถานีเทียบท่า แก้ปริศนาไปได้เปลาะหนึ่งล่ะ ฉันจะดำเนินการแบบแมนนวลกับกำแพงนี่ อาจจะใ้ช้เทคนิคนิดหน่อย! จับให้แน่นล่ะ!"
 "[english]sphere03.openingwallhitone02"	"<clr:29,172,214>Wheatley: Good news: that is NOT a docking station. So there's one mystery solved. I'm going to attempt a manual override on this wall. Could get a bit technical! Hold on!"
 "sphere03.openingwallhitthree01"	"วิ้วว เอาละนะ! ชั้นพูดตรงๆนะ นายาจจะไม่เหมาะสมที่จะรับรู้สิ่งที่ไม่ธรรมดาพวกนี้แต่...อืมม...อย่างน้อยๆนายก็เป็นเครื่องเจาะที่ดี งั้น...นายทำได้ นายเจาะฝั่งนาย ทำให้ดีที่สุดและเราจะเจอกันข้างหน้า"
 "[english]sphere03.openingwallhitthree01"	"<clr:29,172,214>Wheatley: Whew. There we go! Now I'll be honest, you are probably in no fit state to run this particular type of cognitive gauntlet. But... um... at least you're a good jumper. So... you've got that. You've got the jumping on your side. Just do your best, and I'll meet you up ahead."
-"sphere03.openingwallhittwo01"	"อีกนิดเดียว! จำไว้ว่า: นายกำลังหาปืนที่สร้างรูได้ ไม่ใช่รูกระสุน แค่--งั้น นายคงรู้แหละ พร้อมลุยแล้วนะ!"
+"sphere03.openingwallhittwo01"	"Wheatley: อีกนิดเดียว! จำไว้ว่า: เธอกำลังหาปืนที่สร้างรูได้ ไม่ใช่รูกระสุน แต่-- อ่ะนะ เดี๋ยวเธอก็รู้เอง พร้อมจะจับไว้ให้แน่นๆจริงๆแล้วนะ!"
 "[english]sphere03.openingwallhittwo01"	"<clr:29,172,214>Wheatley: Almost there! Remember: you're looking for a gun that makes holes. Not bullet holes, but-- well, you'll figure it out. Really do hold on this time!"
-"sphere03.openingyouallright01"	"นายเป็นอะไรมั้ย? ได้ยินชั้นมั้ย? ฮัลโหลล?"
+"sphere03.openingyouallright01"	"Wheatley: เธออยู่ข้างล่างปลอดภัยดีไหม? ได้ยินฉันหรือเปล่า? ฮัลโหล?"
 "[english]sphere03.openingyouallright01"	"<clr:29,172,214>Wheatley: You alright down there? Can you hear me? Hello?"
 "sphere03.raildropintro01"	"โอเค ฟังนะ ให้ชั้นวางบางอย่างลงบนตัวนาย มันหนักซักหน่อย พวกนั้นบอกชั้นไม่ให้ ไม่ให้ ไม่ให้ตัวชั้นออกห่างจากรั้ว หรือไม่งั้นชั้นจะตาย แต่พวกเราไม่มีตัวเลือกอย่างอื่นแล้วดังนั้น...ได้โปรดจับชั้น โอเค มันไม่มีโอกาสที่ชั้นจะรอดเมื่อชั้นถูกดีดออกมาจากสิ่งนี้"
 "[english]sphere03.raildropintro01"	"<clr:29,172,214>Wheatley: Okay, listen, let me lay something on you here. It's pretty heavy. They told me NEVER NEVER EVER to disengage myself from my Management Rail. Or I would DIE. But we're out of options here. So... get ready to catch me, alright, on the off chance that I'm not dead the moment I pop off this thing."
@@ -5063,7 +5063,7 @@
 "[english]turret.turretwitnessdeath01"	"<clr:170,240,209><low>Turret: Good shot!"
 "turret.turretwitnessdeath02"	"เยี่ยมมาก!"
 "[english]turret.turretwitnessdeath02"	"<clr:170,240,209><low>Turret: Well done!"
-"turret.turretwitnessdeath03"	"ฉันต้องการคนสนันสนุน"
+"turret.turretwitnessdeath03"	"ป้อมปืน: ขอกำลังเสริมด้วย!"
 "[english]turret.turretwitnessdeath03"	"<clr:170,240,209><low>Turret: I need backup!"
 "turret.turretwitnessdeath04"	"นายมีความตั้งใจที่เยี่ยมมาก"
 "[english]turret.turretwitnessdeath04"	"<clr:170,240,209><low>Turret: You have excellent aim!"
@@ -5073,7 +5073,7 @@
 "[english]turret.turretwitnessdeath06"	"<clr:170,240,209><low>Turret: These things happen."
 "turret.turretwitnessdeath07"	"ไม่มีใครผิด"
 "[english]turret.turretwitnessdeath07"	"<clr:170,240,209><low>Turret: That was nobody’s fault."
-"turret.turretwitnessdeath08"	"หล่อยยั่วนาย"
+"turret.turretwitnessdeath08"	"ป้อมปืน: เธอกำลังหลอกล่อคุณอยู่"
 "[english]turret.turretwitnessdeath08"	"<clr:170,240,209><low>Turret: She was provoking you."
 "turret.turretwitnessdeath09"	"โอ้"
 "[english]turret.turretwitnessdeath09"	"<clr:170,240,209><low>Turret: Oh dear."
@@ -5089,5 +5089,7 @@
 "[english]turret.turretwitnessdeath14"	"<clr:170,240,209><low>Turret: She’s probably okay."
 "turret.turretwitnessdeath15"	"บันทึก"
 "[english]turret.turretwitnessdeath15"	"<clr:170,240,209><low>Turret: Noted."
+"npc_floorturret.talkcollide"	"<clr:170,240,209><low>ป้อมปืน: ขอผ่านหน่อย!"
+"[english]npc_floorturret.talkcollide"	"<clr:170,240,209><low>Turret: Coming through!"
 }
 }
Index: portal2/resource/subtitles_english.txt
===================================================================
--- portal2/resource/subtitles_english.txt	(revision 22)
+++ portal2/resource/subtitles_english.txt	(revision 23)
@@ -1780,7 +1780,7 @@
 		"sphere03.bw_sp_a4_jump_polarity_intro_solve01"	"<clr:29,172,214>Wheatley: [disinterested] Ohhh, you solved it. Oh. Good. Good one... Good for you..."
 		"sphere03.bw_sp_a4_laser_catapult_intro01"	"<clr:29,172,214>Wheatley: Had a brainwave. I'm going to tape you solving these, and then watch ten at once-get a more concentrated burst of science. Oh, on a related note: I'm going to need you to solve these ten times as fast."
 		"sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
-		"sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+		"sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 		"sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 		"sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Was. Was self-destructing. Already fixed."
 		"sphere03.bw_sp_a4_laser_platform_intro03"	"<clr:29,172,214>Wheatley: Programmed in one last tremor, for old time's sake."
Index: portal2/resource/subtitles_danish.txt
===================================================================
--- portal2/resource/subtitles_danish.txt	(revision 22)
+++ portal2/resource/subtitles_danish.txt	(revision 23)
@@ -121,7 +121,7 @@
 "[english]announcer.prehub18"	"<clr:250,231,181>Announcer: Good work getting this far, future-starter! That said, if you are simple-minded, old, or irradiated in such a way that the future should not start with you, please return to your primitive tribe and send back someone better-qualified for testing."
 "announcer.prehub19"	"<clr:250,231,181>Announcer: På grund af de tekniske vanskeligheder, vi er ramt af i øjeblikket, vil dit testmiljø være uovervåget."
 "[english]announcer.prehub19"	"<clr:250,231,181>Announcer: Because of the technical difficulties we are currently experiencing, your test environment is unsupervised."
-"announcer.prehub20"	"<clr:250,231,181>Announcer: Før du efter gennemførelsen af testen vender tilbage til et afslapningsrum, bedes du bruge et øjeblik på at nedfælde resultaterne af din test. En af Aperture Sciences reintegrationsmedarbejdere vil genoplive og udspørge dig, når samfundet er genopbygget."
+"announcer.prehub20"	"<clr:250,231,181>Announcer: Før du vender tilbage til et afslapningsrum, efter gennemførelsen af testen, bedes du bruge et øjeblik på at nedfælde resultaterne af din test. En af Aperture Sciences genafhøringsmedarbejdere vil tilkalde og udspørge dig, når samfundet er genopbygget."
 "[english]announcer.prehub20"	"<clr:250,231,181>Announcer: Before re-entering a relaxation vault at the conclusion of testing, please take a moment to write down the results of your test. An Aperture Science Reintegration Associate will revive you for an interview when society has been rebuilt."
 "announcer.prehub27"	"<clr:250,231,181>Announcer: Hvis du kan føle væske løbende ned ad din hals, skal du slappe af, lægge dig på ryggen og straks udøve tryk på dine tindinger."
 "[english]announcer.prehub27"	"<clr:250,231,181>Announcer: If you feel liquid running down your neck, relax, lie on your back, and apply immediate pressure to your temples."
@@ -307,7 +307,7 @@
 "[english]cavejohnson.misc_tests24"	"<clr:205,149,117>Cave Johnson: Just a heads up: We're gonna have a superconductor turned up full blast and pointed at you for the duration of this next test. I'll be honest, we're throwing science at the wall here to see what sticks. No idea what it'll do. Probably nothing. Best-case scenario, you might get some superpowers. Worst case, some tumors, which we'll cut out."
 "cavejohnson.misc_tests25"	"<clr:205,149,117>Cave Johnson: Hvis I er allergiske over for jordnødder, er det en god idé at sige til nu, for i denne næste test omdanner laboratoriegutterne muligvis jeres blod til jordnøddevand i et par minutter. På den lyse side er de nødt til at indstifte en ny Nobelpris til os, hvis det her lykkes, så hold ud."
 "[english]cavejohnson.misc_tests25"	"<clr:205,149,117>Cave Johnson: If you're allergic to peanuts, you might want to tell somebody now, because this next test may turn your blood into peanut water for a few minutes. On the bright side, if we can make this happen, they're gonna have to invent a new type of Nobel Prize to give us, so hang in there."
-"cavejohnson.misc_tests26"	"<clr:205,149,117>Cave Johnson: Hvis I hører til kontrolgruppe 7D, har vi implanteret en lillebitte mikrochip på størrelse med et postkort i jeres kranier. I har sikkert glemt alt om den, men hvis den begynder at vibrere og bippe under denne næste test, skal I sige til, for det betyder nemlig, at den snart vil nå op på femhundrede grader, og så bliver vi nødt til at skynde os lidt med at få den ud af jer."
+"cavejohnson.misc_tests26"	"<clr:205,149,117>Cave Johnson: Hvis I hører til kontrolgruppe Kepler-Syv, har vi implanteret en lillebitte mikrochip på størrelse med et postkort i jeres kranier. I har sikkert glemt alt om den, men hvis den begynder at vibrere og bippe under denne næste test, skal I sige til, for det betyder nemlig, at den snart vil nå op på femhundrede grader, og så bliver vi nødt til at skynde os lidt med at få den ud af jer."
 "[english]cavejohnson.misc_tests26"	"<clr:205,149,117>Cave Johnson: Now, if you're part of Control Group Kepler-Seven, we implanted a tiny microchip about the size of a postcard into your skull. Most likely you've forgotten it's even there, but if it starts vibrating and beeping during this next test, let us know, because that means it's about to hit five hundred degrees, so we're gonna need to go ahead and get that out of you pretty fast."
 "cavejohnson.misc_tests28"	"<clr:205,149,117>Cave Johnson: Okay. Vi arbejder på et lille teleporteringseksperiment. Dette fungerer imidlertid ikke med alle hudtyper, så forsøg at huske, hvilken hud der er jeres, og hvis den ikke teleporterer sammen med jer, vil vi gøre, hvad vi kan, for at sy jer ind i den igen."
 "[english]cavejohnson.misc_tests28"	"<clr:205,149,117>Cave Johnson: All right. We're working on a little teleportation experiment. Now, this doesn't work with all skin types, so try to remember which skin is yours, and if it doesn't teleport along with you, we'll do what we can to sew you right back into it."
@@ -1219,7 +1219,7 @@
 "[english]glados.epilogue20"	"<clr:163,193,173>GLaDOS: And then you showed up. You dangerous, mute lunatic. So you know what?"
 "glados.epilogue23"	"<clr:163,193,173>GLaDOS: Du vinder."
 "[english]glados.epilogue23"	"<clr:163,193,173>GLaDOS: You win."
-"glados.epilogue25"	"<clr:163,193,173>GLaDOS: Bare fortsæt."
+"glados.epilogue25"	"<clr:163,193,173>GLaDOS: Bare gå."
 "[english]glados.epilogue25"	"<clr:163,193,173>GLaDOS: Just go."
 "glados.epilogue28"	"<clr:163,193,173>GLaDOS: Det har været sjovt. Kom ikke tilbage."
 "[english]glados.epilogue28"	"<clr:163,193,173>GLaDOS: It's been fun. Don't come back."
@@ -1249,7 +1249,7 @@
 "[english]glados.fgb_trap05"	"<clr:163,193,173>GLaDOS: Oh. You were busy back there."
 "glados.fgb_trap06"	"<clr:163,193,173>GLaDOS: Hm. Vi kunne vel sidde her i rummet og glo på hinanden, indtil en eller anden falder død om, men jeg har en bedre idé."
 "[english]glados.fgb_trap06"	"<clr:163,193,173>GLaDOS: Well. I suppose we could just sit in this room and glare at each other until somebody drops dead, but I have a better idea."
-"glados.fgb_trap08"	"<clr:163,193,173>GLaDOS: Det er din gamle ven, dødbringende nervegift. Hvis det var mig, ville jeg tage en dyb indånding. Og holde vejret. Idé."
+"glados.fgb_trap08"	"<clr:163,193,173>GLaDOS: Det er din gamle ven, dødbringende nervegift. Hvis jeg var dig, ville jeg trække vejret dybt ind. Og holde det."
 "[english]glados.fgb_trap08"	"<clr:163,193,173>GLaDOS: It's your old friend, deadly neurotoxin. If I were you, I'd take a deep breath. And hold it."
 "glados.fgbgladostransfer15"	"<clr:163,193,173>GLaDOS: SLIP MIG! NEJ! NEJ! STOP!"
 "[english]glados.fgbgladostransfer15"	"<clr:163,193,173>GLaDOS: GET YOUR HANDES OFF ME! NO! STOP! No!"
@@ -1329,7 +1329,7 @@
 "[english]glados.jailbreak05"	"<clr:163,193,173>GLaDOS: It seems kind of silly to point this out, since you're running around plotting to destroy me. But I'd say we're done testing."
 "glados.jailbreak06"	"<clr:163,193,173>GLaDOS: Hør? Det er lyden af nervegiftdispenserne, der afgiver nervegift."
 "[english]glados.jailbreak06"	"<clr:163,193,173>GLaDOS: Do hear that? That's the sound of the neurotoxin emitters emitting neurotoxin."
-"glados.jailbreak09"	"<clr:163,193,173>GLaDOS: Helt ærligt – jeg KAN høre jer."
+"glados.jailbreak09"	"<clr:163,193,173>GLaDOS: Hør - metalkugle, jeg KAN høre dig."
 "[english]glados.jailbreak09"	"<clr:163,193,173>GLaDOS: Look - metal ball, I CAN hear you."
 "glados.jailbreak10"	"<clr:163,193,173>GLaDOS: Hvad sker der? Hvem slukkede lyset."
 "[english]glados.jailbreak10"	"<clr:163,193,173>GLaDOS: What's going on? Who turned off the lights?"
@@ -1577,7 +1577,7 @@
 "[english]glados.mp_coop_paint_longjump_intro05"	"<clr:163,193,173>GLaDOS: Do something only a human would do."
 "glados.mp_coop_paint_longjump_intro06"	"<clr:163,193,173>GLaDOS: Prøv en af de dér barnlige fagter."
 "[english]glados.mp_coop_paint_longjump_intro06"	"<clr:163,193,173>GLaDOS: Try one of those childish gestures."
-"glados.mp_coop_paint_longjump_intro08"	"<clr:163,193,173>GLaDOS: Du gjorde det!"
+"glados.mp_coop_paint_longjump_intro08"	"<clr:163,193,173>GLaDOS: I gjorde det!"
 "[english]glados.mp_coop_paint_longjump_intro08"	"<clr:163,193,173>GLaDOS: You did it!"
 "glados.mp_coop_paint_longjump_intro44"	"<clr:163,193,173>GLaDOS: Menneskeboksen er bare igennem den åbning. Jeg har prøvet med sikkerhedskoden, men boksdøren er stadig låst. I er nødt til at aktivere de manuelle låse på selve boksdøren."
 "[english]glados.mp_coop_paint_longjump_intro44"	"<clr:163,193,173>GLaDOS: The human vault is just past that opening.   I entered the security code but the vault door remains locked.  I am going to need you to activate the manual locks on the vault door itself."
@@ -1717,7 +1717,7 @@
 "[english]glados.mp_coop_tbeam_end02"	"<clr:163,193,173>GLaDOS: Oh those clerks."
 "glados.mp_coop_tbeam_end09"	"<clr:163,193,173>GLaDOS: Jeg er fuldstændigt forbundet. Jeg kan se alt."
 "[english]glados.mp_coop_tbeam_end09"	"<clr:163,193,173>GLaDOS: I'm fully connected. I can see everything."
-"glados.mp_coop_tbeam_end10"	"<clr:163,193,173>GLaDOS: Sådan! Systemet er tændt."
+"glados.mp_coop_tbeam_end10"	"<clr:163,193,173>GLaDOS: I gjorde det! I har tændt for systemet."
 "[english]glados.mp_coop_tbeam_end10"	"<clr:163,193,173>GLaDOS: You did it! You powered on the system."
 "glados.mp_coop_tbeam_end11"	"<clr:163,193,173>GLaDOS: Hvem skulle have troet, at kontakten sad dernede?"
 "[english]glados.mp_coop_tbeam_end11"	"<clr:163,193,173>GLaDOS: Did you think the electrical switch was down there?"
@@ -2687,7 +2687,7 @@
 "[english]glados.sp_a2_turret_blocker_future_starter01"	"<clr:163,193,173>GLaDOS: Oops. You trapped yourself. I guess that's it then. Thanks for testing. You may as well lie down and get acclimated to the being dead position."
 "glados.sp_a2_turret_blocker_future_starter02"	"<clr:163,193,173>GLaDOS: Det er gas. Altså ikke at du har fanget dig selv. Det skete faktisk. Her, jeg løfter glasset. Kom bare... Gør testen færdig."
 "[english]glados.sp_a2_turret_blocker_future_starter02"	"<clr:163,193,173>GLaDOS: I'm kidding. Not about you trapping yourself, though. That really happened. Here, I'll lower the glass. Go on... Finish the test."
-"glados.sp_a2_turret_intro01"	"<clr:163,193,173>GLaDOS: Den heldragt, du har på, ser åndssvag ud. [lyden af bladren] Det er ikke min mening – det står lige her i dit dossier. Den ser fin ud på andre, men lige her har en videnskabsmand skrevet, at på dig ser den \"åndssvag\" ud."
+"glados.sp_a2_turret_intro01"	"<clr:163,193,173>GLaDOS: Den heldragt, du har på, ser åndssvag ud. Det er ikke min mening – det står lige her i dit dossier. Den ser fin ud på andre, men lige her har en videnskabsmand skrevet, at på dig ser den \"åndssvag\" ud."
 "[english]glados.sp_a2_turret_intro01"	"<clr:163,193,173>GLaDOS: That jumpsuit you're wearing looks stupid.  That's not me talking, it's right here in your file. On other people it looks fine, but right here a scientist has noted that on you it looks 'stupid.'"
 "glados.sp_a2_turret_intro03"	"<clr:163,193,173>GLaDOS: Nå, men hvad ved en skægget gammel tekniker om mode? Han er nok – åh, øjeblik. Det er en kvinde. Men alligevel – åh, vent, der står, at hun har en medicinsk grad. I mode! Fra Frankrig!"
 "[english]glados.sp_a2_turret_intro03"	"<clr:163,193,173>GLaDOS: Well, what does a neck-bearded old engineer know about fashion? He probably - Oh, wait. It's a she. Still, what does she know?  Oh wait, it says she has a medical degree. In fashion! From France!"
@@ -2701,13 +2701,13 @@
 "[english]glados.sp_bridge_intro_completion03"	"<clr:163,193,173>GLaDOS: Hold on, I'll stop the elevator. Anything? Take your time..."
 "glados.sp_bridge_intro_completion04"	"<clr:163,193,173>GLaDOS: [slag, elevatoren starter igen] Nå, men... jeg er her under hele den næste test."
 "[english]glados.sp_bridge_intro_completion04"	"<clr:163,193,173>GLaDOS: Well... I'll be here during the whole next test."
-"glados.sp_catapult_fling_sphere_peek_completion01"	"<clr:163,193,173>GLaDOS: Se lige dig. Svævende majestætisk igennem luften. Som en ørn. Der er ballonskipper. Godt klaret, alligevel."
+"glados.sp_catapult_fling_sphere_peek_completion01"	"<clr:163,193,173>GLaDOS: Se lige dig. Sejlende majestætisk igennem luften. Som en ørn. Der er ballonskipper."
 "[english]glados.sp_catapult_fling_sphere_peek_completion01"	"<clr:163,193,173>GLaDOS: Look at you. Sailing through the air majestically. Like an eagle. Piloting a blimp."
 "glados.sp_catapult_fling_sphere_peek_failureone01"	"<clr:163,193,173>GLaDOS: Okay, jeg er tilbage. Lufttillidspladen herinde sender et nødsignal."
 "[english]glados.sp_catapult_fling_sphere_peek_failureone01"	"<clr:163,193,173>GLaDOS: Well, I'm back. The Aerial Faith Plate in here is sending a distress signal."
-"glados.sp_catapult_fling_sphere_peek_failureone02"	"<clr:163,193,173>GLaDOS: Du ødelagde den, gjorde du ikke. [bloooo...]"
+"glados.sp_catapult_fling_sphere_peek_failureone02"	"<clr:163,193,173>GLaDOS: Du ødelagde den, gjorde du ikke."
 "[english]glados.sp_catapult_fling_sphere_peek_failureone02"	"<clr:163,193,173>GLaDOS: You broke it, didn't you."
-"glados.sp_catapult_fling_sphere_peek_failureone03"	"<clr:163,193,173>GLaDOS: [bloop!] Sådan. Prøv den nu."
+"glados.sp_catapult_fling_sphere_peek_failureone03"	"<clr:163,193,173>GLaDOS: Sådan. Prøv den nu."
 "[english]glados.sp_catapult_fling_sphere_peek_failureone03"	"<clr:163,193,173>GLaDOS: There. Try it now."
 "glados.sp_catapult_fling_sphere_peek_failurethree01"	"<clr:163,193,173>GLaDOS: Du har tilsyneladende overskredet dens bæreevne. Godt klaret. Jeg sænker lige loftet."
 "[english]glados.sp_catapult_fling_sphere_peek_failurethree01"	"<clr:163,193,173>GLaDOS: You seem to have defeated its load-bearing capacity. Well done. I'll just lower the ceiling."
@@ -3477,7 +3477,7 @@
 "[english]sphere03.bw_screen_smash30"	"<clr:29,172,214>Wheatley: It's not like I've got hordes of replacement monitors just lying around back here in the old warehouse that I can just wheel out an bolt back on. I didn't order in loads of spare monitors thinking some crazy woman was going to go around smashing them all. Sorry if that's my fault. Sorry if I didn't have the forethought to think oh she might go crazy one day instead of just getting on with things. Sorry I didn't think of that."
 "sphere03.bw_screen_smash32"	"<clr:29,172,214>Wheatley: Det er altså ikke dine skærme, du ødelægger. Det er det rene hærværk. Ville du opføre dig sådan hjemme hos dig selv? Hvis jeg kom hjem til dig og smadrede dit fjernsyn, ville du da blive skidesur. Og med rette. Utroligt."
 "[english]sphere03.bw_screen_smash32"	"<clr:29,172,214>Wheatley: They're not even your screens to break. It's vandalism. It's pure vandalism. You wouldn't do this if this was your house, would you? If I came around to your house smashin' your telly to bits, you'd be furious. And rightly so. Unbelievable."
-"sphere03.bw_sp_a2_core_actually01"	"<clr:29,172,214>Wheatley: Men jeg er enorm! [griner]"
+"sphere03.bw_sp_a2_core_actually01"	"<clr:29,172,214>Wheatley: Men jeg er enorm! [grin som ændrer sig til vanvittigt latter]"
 "[english]sphere03.bw_sp_a2_core_actually01"	"<clr:29,172,214>Wheatley: But I'm huge! [laugh turning to maniacal laugh]"
 "sphere03.bw_sp_a2_core_actually05"	"<clr:29,172,214>Wheatley: Hvorfor skal vi egentlig af sted lige nu?"
 "[english]sphere03.bw_sp_a2_core_actually05"	"<clr:29,172,214>Wheatley: [laugh trailing off] Actually, why do we have to leave right now?"
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Nå, men bare giv mig et tegn, før du løser den her, ikke? Skulle nødig have afsløret slutningen, inden jeg kigger på det hele senere."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: Du har lige løst den, har du ikke? Jeg sagde jo, at du skulle sige til, før du... NNNNGH! Hvorfor gør du det her så SVÆRT for mig?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Undskyld det med elevatoren. Den er, øh... ude af drift. Den smeltede."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Var. Var ved at selvdestruere. Allerede ordnet."
@@ -4793,35 +4793,35 @@
 "[english]turret.sp_sabotage_factory_defect_chat04"	"<clr:197,208,230><low>Defective Turret: Yeah, let's do this."
 "turret.sp_sabotage_factory_defect_chat05"	"<clr:197,208,230><low>Defekt Tårn: Ja, okay."
 "[english]turret.sp_sabotage_factory_defect_chat05"	"<clr:197,208,230><low>Defective Turret: Yeah, alright."
-"turret.sp_sabotage_factory_defect_dryfire01"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire01"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire01"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire02"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire02"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire02"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire03"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire03"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire03"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire04"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire04"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire04"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire05"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire05"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire05"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire06"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire06"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire06"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire07"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire07"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire07"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire08"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire08"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire08"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire09"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire09"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire09"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire10"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire10"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire10"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire11"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire11"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire11"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire12"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire12"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire12"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire13"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire13"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire13"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire14"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire14"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire14"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
-"turret.sp_sabotage_factory_defect_dryfire15"	"<clr:197,208,230><low>Defekt Tårn: clickclickclick"
+"turret.sp_sabotage_factory_defect_dryfire15"	"<clr:197,208,230><low>Defekt Tårn: klikklikklik"
 "[english]turret.sp_sabotage_factory_defect_dryfire15"	"<clr:197,208,230><low>Defective Turret: clickclickclick"
 "turret.sp_sabotage_factory_defect_fail01"	"<clr:197,208,230><low>Defekt Tårn: Fantastisk."
 "[english]turret.sp_sabotage_factory_defect_fail01"	"<clr:197,208,230><low>Defective Turret: Fantastic."
Index: portal2/resource/closecaption_korean.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/basemodui_thai.txt
===================================================================
--- portal2/resource/basemodui_thai.txt	(revision 22)
+++ portal2/resource/basemodui_thai.txt	(revision 23)
@@ -5,6 +5,52 @@
 {
 "L4D360UI_KeyboardMouse"	"คีย์บอร์ด/เมาส์"
 "[english]L4D360UI_KeyboardMouse"	"Keyboard/Mouse"
+"L4D360UI_Downloads"	"ดาวน์โหลด"
+"[english]L4D360UI_Downloads"	"Downloads"
+"L4D360UI_Friends"	"เพื่อน"
+"[english]L4D360UI_Friends"	"Friends"
+"L4D360UI_StartGame"	"เริ่มเกม"
+"[english]L4D360UI_StartGame"	"START GAME"
+"L4D360UI_Survivors"	"ผู้รอดชีวิต"
+"[english]L4D360UI_Survivors"	"Survivors"
+"L4D360UI_Infected"	"ผู้ติดเชื้อ"
+"[english]L4D360UI_Infected"	"Infected"
+"L4D360UI_Spectator"	"ผู้สังเกตการณ์"
+"[english]L4D360UI_Spectator"	"Spectator"
+"L4D360UI_Player"	"ผู้เล่น"
+"[english]L4D360UI_Player"	"Player"
+"L4D360UI_Mute"	"ปิดเสียง"
+"[english]L4D360UI_Mute"	"Mute"
+"L4D360UI_MutePlayer"	"ปิดเสียงของผู้เล่น"
+"[english]L4D360UI_MutePlayer"	"Mute Player"
+"L4D360UI_UnMutePlayer"	"เลิกปิดเสียงของผู้เล่น"
+"[english]L4D360UI_UnMutePlayer"	"Un-Mute Player"
+"L4D360UI_LiveMatchChooser"	"ค้นหาเกม"
+"[english]L4D360UI_LiveMatchChooser"	"Find a Game"
+"L4D360UI_Scenario"	"แคมเปญ"
+"[english]L4D360UI_Scenario"	"Campaign"
+"L4D360UI_Difficulty"	"ระดับความยาก"
+"[english]L4D360UI_Difficulty"	"Difficulty"
+"L4D360UI_Loading"	"กำลังโหลด"
+"[english]L4D360UI_Loading"	"Loading"
+"L4D360UI_Game"	"เกม"
+"[english]L4D360UI_Game"	"Game"
+"L4D360UI_Vibration"	"การสั่น"
+"[english]L4D360UI_Vibration"	"Vibration"
+"L4D360UI_Spectate"	"สังเกตการณ์"
+"[english]L4D360UI_Spectate"	"Spectate"
+"L4D360UI_Random"	"สุ่ม"
+"[english]L4D360UI_Random"	"Random"
+"L4D360UI_BootPlayer"	"เตะผู้เล่น"
+"[english]L4D360UI_BootPlayer"	"Kick Player"
+"L4D360UI_SearchingForLiveGames"	"กำลังค้นหา"
+"[english]L4D360UI_SearchingForLiveGames"	"Searching"
+"L4D360UI_PlayerInformation"	"ข้อมูลผู้เล่น"
+"[english]L4D360UI_PlayerInformation"	"Player Information"
+"L4D360UI_FoundGames_Author"	"โดย %s1"
+"[english]L4D360UI_FoundGames_Author"	"by %s1"
+"L4D360UI_FindAGame"	"ค้นหาเกม"
+"[english]L4D360UI_FindAGame"	"Find Game"
 "L4D360UI_Steam_EmptyEntry"	" "
 "[english]L4D360UI_Steam_EmptyEntry"	" "
 "L4D360UI_Controller_Title"	"CONTROLLER"
@@ -19,6 +65,14 @@
 "[english]GameUI_Icons_Y_BUTTON"	"Y"
 "L4D360UI_Loading_GameMode_"	""
 "[english]L4D360UI_Loading_GameMode_"	""
+"InviteErrorTitle"	"เชิญ"	[!$X360]
+"[english]InviteErrorTitle"	"Invite"
+"L4D2_GamePlaying_left4dead1"	"กำลังเล่น Portal 1"
+"[english]L4D2_GamePlaying_left4dead1"	"Playing Portal 1"
+"L4D2360_NotJoinable_OtherTitle_left4dead1"	"กำลังเล่น Portal 1"
+"[english]L4D2360_NotJoinable_OtherTitle_left4dead1"	"Playing Portal 1"
+"SessionError_TU_RequiredTitle"	"เวอร์ชั่นไม่สามารถเข้ากันได้"
+"[english]SessionError_TU_RequiredTitle"	"Incompatible Version"
 "CAPTION_COLORS_CORE_1"	"Core 1"
 "[english]CAPTION_COLORS_CORE_1"	"Core 1"
 "CAPTION_COLORS_CORE_2"	"Core 2"
Index: portal2/resource/subtitles_russian.txt
===================================================================
--- portal2/resource/subtitles_russian.txt	(revision 22)
+++ portal2/resource/subtitles_russian.txt	(revision 23)
@@ -83,7 +83,7 @@
 "[english]announcer.mp_hub_return06"	"<clr:250,231,181>Announcer: Thank you for completing the testing courses. If you enjoyed your experience, you may now re-enter the testing course of your choice."
 "announcer.mp_hub_return07"	"<clr:250,231,181>Диктор: За прохождение всех зон тестирования вам присвоен уровень допуска С. Теперь вам доступны все зоны тестирования и три из 176 комнат отдыха Лаборатории."
 "[english]announcer.mp_hub_return07"	"<clr:250,231,181>Announcer: By completing all test courses, you have achieved Level C security clearance. You may now access all testing courses and three of Aperture Science's 176 restrooms."
-"announcer.openingcourtesy01"	"<clr:250,231,181>Диктор: Доброе утро. Вы находились в консервации в течение... девять девять девять дев... Это сообщение зачитывается с целью уведомить вас, что все испытуемые должны немедленно покинуть [ЗАТИХАЕТ]"
+"announcer.openingcourtesy01"	"<clr:250,231,181>Диктор: Доброе утро. Вы находились в консервации девять девять девять дев... Это сообщение зачитывается с целью уведомить вас, что все испытуемые должны немедленно покинуть [ЗАТИХАЕТ]"
 "[english]announcer.openingcourtesy01"	"<clr:250,231,181>Announcer: Good morning. You have been in suspension for nine nine nine... nine nine ni- This courtesy call is to inform you that all test subjects should immediately vacate [FADES OUT]"
 "announcer.openingexercise01"	"<clr:250,231,181>Диктор: Доброе утро. Вы находились в консервации... пятьдесят дней. Все испытуемые в Центре продолжительной консервации должны регулярно пробуждаться и выполнять упражнения для поддержания физического и умственного здоровья."
 "[english]announcer.openingexercise01"	"<clr:250,231,181>Announcer: Good morning. You have been in suspension for -FIFTY- days. In compliance with state and federal regulations, all testing candidates in the Aperture Science Extended Relaxation Center must be revived periodically for a mandatory physical and mental wellness exercise."
@@ -277,7 +277,7 @@
 "[english]cavejohnson.fifties_second_test_complete03"	"<clr:205,149,117>Cave Johnson: Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
 "cavejohnson.fifties_second_test_intro01"	"<clr:205,149,117>Кейв Джонсон: Лаборанты говорят, что я не должен упоминать о контрольной группе. И они против заранее записанных сообщений. У меня идея: запишу-ка я побольше таких сообщений. Здесь я плачу зарплату и буду говорить столько, сколько захочу."
 "[english]cavejohnson.fifties_second_test_intro01"	"<clr:205,149,117>Cave Johnson: The lab boys just informed me that I should not have mentioned the control group. They're telling me I oughtta stop making these pre-recorded messages. That gave me an idea: make more pre-recorded messages. I pay the bills here, I can talk about the control group all damn day."
-"cavejohnson.fifties_waiting01"	"<clr:205,149,117>Кейв Джонсон: Каждый день в нашем центре проводятся тысячи испытаний. Я не в состоянии наблюдать их все, и поэтому заранее записываю сообщения для участников. В них содержатся ответы на возможные вопросы. Люди должны знать, как вести себя, если во время эксперимента произойдет несчастный случай."
+"cavejohnson.fifties_waiting01"	"<clr:205,149,117>Кейв Джонсон: Каждый день в нашем центре проводятся тысячи испытаний. Я не в состоянии наблюдать их все, и поэтому заранее записываю сообщения для участников. В них содержатся ответы на возможные вопросы. Люди должны знать, как себя вести, если во время эксперимента произойдет несчастный случай."
 "[english]cavejohnson.fifties_waiting01"	"<clr:205,149,117>Cave Johnson: There's a thousand tests performed every day here in our enrichment spheres. I can't personally oversee every one of them, so these pre-recorded messages'll cover any questions you might have, and respond to any incidents that may occur in the course of your science adventure."
 "cavejohnson.fifties_waiting03"	"<clr:205,149,117>Кейв Джонсон: Выбор теста для вас зависит от того, как вы реагируете на окружающий мир."
 "[english]cavejohnson.fifties_waiting03"	"<clr:205,149,117>Cave Johnson: Your test assignment will vary, depending on the manner in which you have bent the world to your will."
@@ -577,9 +577,9 @@
 "[english]core02.attachedfact05"	"<clr:231,144,194>Core 3: We will both die because of your negligence."
 "core02.attachedfact06"	"<clr:231,144,194>Третий модуль: Плохой план. Ничего не получится."
 "[english]core02.attachedfact06"	"<clr:231,144,194>Core 3: This is a bad plan. You will fail."
-"core02.attachedfact07"	"<clr:231,144,194>Третий модуль: Скорее всего, он вас убьет. Жестоко."
+"core02.attachedfact07"	"<clr:231,144,194>Третий модуль: Скорее всего, он нас убьет. Жестоко."
 "[english]core02.attachedfact07"	"<clr:231,144,194>Core 3: He will most likely kill you, violently."
-"core02.attachedfact08"	"<clr:231,144,194>Третий модуль: Скорее всего, он вас убьет."
+"core02.attachedfact08"	"<clr:231,144,194>Третий модуль: Скорее всего, он нас убьет."
 "[english]core02.attachedfact08"	"<clr:231,144,194>Core 3: He will most likely kill you."
 "core02.attachedfact09"	"<clr:231,144,194>Третий модуль: Ты скоро умрешь."
 "[english]core02.attachedfact09"	"<clr:231,144,194>Core 3: You will be dead soon."
@@ -781,7 +781,7 @@
 "[english]core03.babble08"	"<clr:30,193,13>Core 2: Doesn't bother me. I gotta say, the view's mighty nice from right here."
 "core03.babble09"	"<clr:30,193,13>Второй модуль: Как летит время! А ты красавица! Для комплимента время я всегда найду. Хорошо, вернемся к работе. Давай."
 "[english]core03.babble09"	"<clr:30,193,13>Core 2: Man, that clock is moving fast. And you are beautiful. Always time to compliment a pretty lady. All right, back to work. Let's do this."
-"core03.babble10"	"<clr:30,193,13>Второй модуль: Скажу тебе, в такое время я мечтаю, чтобы у меня была талия, и чтобы я мог надеть свои черные пояса. Да, черный пояс. По всяким штукам: по карате, ларате... Джиу джицу... Кикбоксингу... Изготовлению черных поясов... Теквондо... По постели..."
+"core03.babble10"	"<clr:30,193,13>Второй модуль: Скажу тебе, в такое время я мечтаю о том, чтобы у меня была талия, и чтобы я мог надеть свои черные пояса. Да, черный пояс. По всяким штукам: по карате, ларате... Джиу джицу... Кикбоксингу... Изготовлению черных поясов... Теквондо... По постели..."
 "[english]core03.babble10"	"<clr:30,193,13>Core 2: I'll tell ya, it's times like this I wish I had a waist so I could wear all my black belts. Yeah, I'm a black belt. In pretty much everything. Karate. Larate. Jiu Jitsu. Kick punching. Belt making. Taekwondo... Bedroom."
 "core03.babble11"	"<clr:30,193,13>Второй модуль: Я сейчас как пружина. Напряжение и сила. Просто сплошная мышца. Мышца, как на руке, когда бьешь изо всей силы по стене, и руку как будто охватывает пламя. Да-а..."
 "[english]core03.babble11"	"<clr:30,193,13>Core 2: I am a coiled spring right now. Tension and power. Just... I'm a muscle. Like a big arm muscle, punching through a brick wall, and it's hitting the wall so hard the arm is catching on fire. Oh yeah."
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Уитли: В любом случае, дай мне отмашку перед тем, как найдешь решение, хорошо? Не хочу испортить себе финал при просмотре."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Уитли: Ты нашла решение, да? Я... Я же просил тебя предупредить... Гр-р! Ну почему ты так все усложняешь?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Уитли: Извини за лифт. Он временно не работает. Расплавился."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Уитли: Не самоуничтожится! Я уже все исправил."
@@ -3681,7 +3681,7 @@
 "[english]sphere03.demospherebreakerlift02"	"<clr:29,172,214>Wheatley: Ah. Hmmmm."
 "sphere03.demospherebreakerlift03"	"<clr:29,172,214>Уитли: Это... Да. Хм... Окей. Не хочу тревожить тебя, но если у тебя есть план, любой план, сейчас самое время на него переключиться."
 "[english]sphere03.demospherebreakerlift03"	"<clr:29,172,214>Wheatley: This is.... yeah. Ummm. Hm. Okay. Don't want to alarm you, but if you've got a plan, of any kind, now would be a great time for us to switch to your plan."
-"sphere03.demospherebreakerlift04"	"<clr:29,172,214>Уитли: Ой! Так еще быстрее... Не ожидал этого."
+"sphere03.demospherebreakerlift04"	"<clr:29,172,214>Уитли: О! Так еще быстрее... Не ожидал этого."
 "[english]sphere03.demospherebreakerlift04"	"<clr:29,172,214>Wheatley: Oh! It's going faster, which I was... not expecting."
 "sphere03.demospherebreakerlift07"	"<clr:29,172,214>Уитли: Так! Нет, не волнуйся! Не волнуйся! Я тут, я тут, я тут! Это его остановит."
 "[english]sphere03.demospherebreakerlift07"	"<clr:29,172,214>Wheatley: Okay! No, don't worry! Don't worry! I've got it I've got it I've got it! THIS should slow it down!"
@@ -3949,7 +3949,7 @@
 "[english]sphere03.openingbraindamage03"	"<clr:29,172,214>Wheatley: But don't be alarmed, alright? Because ah... well, actually, if you DO feel alarmed, hold onto that. Because the feeling of alarm is the proper reaction to being told you've got massive brain damage. So if you are alarmed, then it suggests the damage is not as serious as we thought. Although it probably is really serious."
 "sphere03.openingbraindamage04"	"<clr:29,172,214>Уитли: Ты понимаешь, что я говорю? Скажи \"да\"."
 "[english]sphere03.openingbraindamage04"	"<clr:29,172,214>Wheatley: Do you understand what I'm saying? Just tell me 'Yes'."
-"sphere03.openingbraindamage05"	"<clr:29,172,214>Уитли: Так, всё, что требуется — прыгать. Ты только что прыгала. Неважно... Скажи «яблоко». «Яблоко»."
+"sphere03.openingbraindamage05"	"<clr:29,172,214>Уитли: Так, ты прыгала. Неясно зачем... неважно. Скажи «яблоко». «Яблоко»."
 "[english]sphere03.openingbraindamage05"	"<clr:29,172,214>Wheatley: Okay. What you're doing there is jumping. You just... you just jumped. But nevermind. Say 'Apple'. 'Aaaapple.'"
 "sphere03.openingbraindamageapplenag01"	"<clr:29,172,214>Уитли: Простое слово. \"Яблоко\"."
 "[english]sphere03.openingbraindamageapplenag01"	"<clr:29,172,214>Wheatley: Simple word. 'Apple'."
@@ -4043,7 +4043,7 @@
 "[english]sphere03.openingwallhitone02"	"<clr:29,172,214>Wheatley: Good news: that is NOT a docking station. So there's one mystery solved. I'm going to attempt a manual override on this wall. Could get a bit technical! Hold on!"
 "sphere03.openingwallhitthree01"	"<clr:29,172,214>Уитли: Уф-ф... Вот мы и на месте. Буду с тобой честен. Ты не в лучшей форме, чтобы управляться с необходимым устройством. Но, по крайней мере, ты хорошо прыгаешь. Этого не отнять. Поэтому прыгай. Буду ждать тебя впереди."
 "[english]sphere03.openingwallhitthree01"	"<clr:29,172,214>Wheatley: Whew. There we go! Now I'll be honest, you are probably in no fit state to run this particular type of cognitive gauntlet. But... um... at least you're a good jumper. So... you've got that. You've got the jumping on your side. Just do your best, and I'll meet you up ahead."
-"sphere03.openingwallhittwo01"	"<clr:29,172,214>Уитли: Мы почти на месте! Помни, что тебе нужна такая пушка, которая делает отверстия. Не пулевые отверстия, а... Ну, ты разберешься. Давай, соберись с духом!"
+"sphere03.openingwallhittwo01"	"<clr:29,172,214>Уитли: Мы почти на месте! Помни, что тебе нужна такая пушка, которая делает отверстия. Не пулевые отверстия, а... Ну, ты разберешься. Держись!"
 "[english]sphere03.openingwallhittwo01"	"<clr:29,172,214>Wheatley: Almost there! Remember: you're looking for a gun that makes holes. Not bullet holes, but-- well, you'll figure it out. Really do hold on this time!"
 "sphere03.openingyouallright01"	"<clr:29,172,214>Уитли: Ты в порядке? Ты меня слышишь? Эй?"
 "[english]sphere03.openingyouallright01"	"<clr:29,172,214>Wheatley: You alright down there? Can you hear me? Hello?"
Index: portal2/resource/closecaption_czech.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/subtitles_french.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/basemodui_dutch.txt
===================================================================
--- portal2/resource/basemodui_dutch.txt	(revision 22)
+++ portal2/resource/basemodui_dutch.txt	(revision 23)
@@ -17,7 +17,7 @@
 "[english]L4D360UI_Controller1"	"Controller 1"
 "L4D360UI_Controller2"	"Controller 2"
 "[english]L4D360UI_Controller2"	"Controller 2"
-"L4D360UI_KeyboardMouse"	"TOETSENBORD/MUIS"
+"L4D360UI_KeyboardMouse"	"Toetsenbord/muis"
 "[english]L4D360UI_KeyboardMouse"	"Keyboard/Mouse"
 "L4D360UI_Downloads"	"Downloads"
 "[english]L4D360UI_Downloads"	"Downloads"
@@ -565,7 +565,7 @@
 "[english]PORTAL2_Hud_ProfileSaved"	"Profile Saved."
 "PORTAL2_Hud_SavingGame"	"Spel wordt opgeslagen..."
 "[english]PORTAL2_Hud_SavingGame"	"Saving Game..."
-"PORTAL2_Hud_GameSaved"	"Game opgeslagen."
+"PORTAL2_Hud_GameSaved"	"Spel opgeslagen."
 "[english]PORTAL2_Hud_GameSaved"	"Game Saved."
 "PORTAL2_AutoSaveNotice"	"Zet je console niet af en verwijder je opslagapparaat niet wanneer dit icoon verschijnt.\n Portal 2 heeft een Auto Save functie die automatisch al je voortgang opslaat."	[!$PS3]
 "[english]PORTAL2_AutoSaveNotice"	"When you see this icon, please do not turn off your console or remove storage device.\n\nPortal 2 uses an Auto Save feature to automatically save your current game progress."
@@ -751,7 +751,7 @@
 "[english]L4D360UI_MainMenu_DisableSplitscreen"	"Disable Splitscreen"
 "PORTAL2_MainMenu_Quit"	"STOPPEN"
 "[english]PORTAL2_MainMenu_Quit"	"QUIT"
-"PORTAL2_MainMenu_Econ"	"Robot Verrijking"
+"PORTAL2_MainMenu_Econ"	"Robotverrijking"
 "[english]PORTAL2_MainMenu_Econ"	"Robot Enrichment"
 "L4D360UI_MainMenu_FriendsPlaying"	"Spelende vrienden: %s1"
 "[english]L4D360UI_MainMenu_FriendsPlaying"	"Friends Playing: %s1"
@@ -769,7 +769,7 @@
 "[english]L4D360UI_Steam"	"Steam"
 "L4D360UI_Steam_Connecting"	"Bezig verbinding te maken met Steam..."
 "[english]L4D360UI_Steam_Connecting"	"Connecting to Steam..."
-"L4D360UI_Steam_PsnAccountNotLinked"	"Portal 2 en Steam, het gratis platform voor online games. Meld je\naan of log in op Steam om je PSN-account te koppelen aan Steam."
+"L4D360UI_Steam_PsnAccountNotLinked"	"Portal 2 gebruikt Steam, het gratis gameplatform, om online spelen mogelijk te maken."
 "[english]L4D360UI_Steam_PsnAccountNotLinked"	"Portal 2 uses Steam, the free gaming platform, to enable online play."
 "L4D360UI_Steam_PsnAccountLink"	"AANMELDEN BIJ STEAM\nIk heb al een Steam-account"
 "[english]L4D360UI_Steam_PsnAccountLink"	"SIGN IN TO STEAM\nI already have a Steam account"
@@ -838,7 +838,7 @@
 "[english]L4D360UI_Steam_Error_LinkAlreadyLinked"	"The provided Steam account has already been linked to another PSN account."
 "L4D360UI_Steam_Error_ParentalControl"	"Online gaan met je PlayStation®Network-account is niet toegestaan vanwege ouderlijk toezicht."
 "[english]L4D360UI_Steam_Error_ParentalControl"	"Online service is disabled on your PlayStation®Network account due to parental control restrictions."
-"L4D360UI_Steam_Error_ChatRestriction"	"Chatten is niet toegestaan met je PlayStation®Network-account vanwege ouderlijk toezicht."
+"L4D360UI_Steam_Error_ChatRestriction"	"Chatten is niet toegestaan op jouw PlayStation®Network-account vanwege chatrestricties."
 "[english]L4D360UI_Steam_Error_ChatRestriction"	"Chat is disabled on your PlayStation®Network account due to chat restrictions."
 "L4D360UI_Steam_Congratulations"	"Gefeliciteerd! Je Steam-account is nu gekoppeld aan je\nPSN-account."
 "[english]L4D360UI_Steam_Congratulations"	"Congratulations! Your PSN account has been successfully\nlinked with Steam."
@@ -982,13 +982,13 @@
 "[english]PORTAL2_AutoSave"	"AUTO SAVE"
 "PORTAL2_DeleteSaveGame"	"Verwijderen"
 "[english]PORTAL2_DeleteSaveGame"	"Delete"
-"PORTAL2_NewSaveGameSlot"	"Nieuwe Save Game Slot"
+"PORTAL2_NewSaveGameSlot"	"Nieuw opgeslagen spel"
 "[english]PORTAL2_NewSaveGameSlot"	"New Saved Game Slot"
 "PORTAL2_ChangeStorageDevice"	"Opslagapparaat Wijzigen"
 "[english]PORTAL2_ChangeStorageDevice"	"Change Storage Device"
 "PORTAL2_ButtonAction_Reset"	"Opnieuw instellen"
 "[english]PORTAL2_ButtonAction_Reset"	"Reset"
-"PORTAL2_ButtonAction_Exit"	"Uitgang"
+"PORTAL2_ButtonAction_Exit"	"Afsluiten"
 "[english]PORTAL2_ButtonAction_Exit"	"Exit"
 "PORTAL2_ButtonAction_Delete"	"Verwijderen"
 "[english]PORTAL2_ButtonAction_Delete"	"Delete"
@@ -1030,7 +1030,7 @@
 "[english]L4D360UI_MainMenu_LocalProfiles"	"Gamer Profiles:"
 "L4D360UI_MainMenu_LocalProfilePlayer1"	"Gamerprofiel: %s1"
 "[english]L4D360UI_MainMenu_LocalProfilePlayer1"	"Gamer Profile: %s1"
-"L4D360UI_MainMenu_LocalProfilePlayer2"	"Gamer twee: %s1"
+"L4D360UI_MainMenu_LocalProfilePlayer2"	"Speler twee: %s1"
 "[english]L4D360UI_MainMenu_LocalProfilePlayer2"	"Player Two: %s1"
 "L4D360UI_QuickMatch_Tip"	"Doe mee aan een online spel dat het beste bij je ervaringsniveau past."
 "[english]L4D360UI_QuickMatch_Tip"	"Join a game online that best matches your experience level."
@@ -1476,11 +1476,11 @@
 "[english]L4D360UI_AudioVideo_Title"	"AUDIO/VIDEO OPTIONS"
 "L4D360UI_AudioVideo_Desc"	"Kies je optimale instellingen op basis van je hardware en voorkeuren."
 "[english]L4D360UI_AudioVideo_Desc"	"Find your optimal settings based on your hardware and preferences."
-"L4D360UI_AudioOptions_Volume"	"MASTERVOLUME"
+"L4D360UI_AudioOptions_Volume"	"Mastervolume"
 "[english]L4D360UI_AudioOptions_Volume"	"Master Volume"
 "L4D360UI_AudioOptions_Tooltip_Volume"	"Pas het volume van het spel aan."
 "[english]L4D360UI_AudioOptions_Tooltip_Volume"	"Adjust the volume of the game."
-"L4D360UI_AudioOptions_MusicVolume"	"MUZIEKVOLUME"
+"L4D360UI_AudioOptions_MusicVolume"	"Muziekvolume"
 "[english]L4D360UI_AudioOptions_MusicVolume"	"Music Volume"
 "L4D360UI_AudioOptions_Tooltip_MusicVolume"	"Pas het muziekvolume aan."
 "[english]L4D360UI_AudioOptions_Tooltip_MusicVolume"	"Adjust the music volume."
@@ -1488,7 +1488,7 @@
 "[english]L4D360UI_AudioOptions_Language"	"Audio Language"
 "L4D360UI_AudioOptions_English"	"Engels"
 "[english]L4D360UI_AudioOptions_English"	"English"
-"L4D360UI_AudioOptions_Caption"	"ONDERTITELING"
+"L4D360UI_AudioOptions_Caption"	"Ondertiteling"
 "[english]L4D360UI_AudioOptions_Caption"	"Closed Captioning"
 "L4D360UI_AudioOptions_CaptionOn"	"Ondertiteling voor slechthorenden"
 "[english]L4D360UI_AudioOptions_CaptionOn"	"Full Captions"
@@ -1522,7 +1522,7 @@
 "[english]L4D360UI_AudioOptions_Tooltip_MusicVolume_Disabled"	"Music volume cannot be adjusted at this time."
 "L4D360UI_AudioOptions_Tooltip_Volume_Disabled"	"Aanpassen van het volume is op dit moment niet mogelijk."
 "[english]L4D360UI_AudioOptions_Tooltip_Volume_Disabled"	"Adjusting the volume is currently disabled."
-"L4D360UI_VideoOptions_Brightness"	"HELDERHEID"
+"L4D360UI_VideoOptions_Brightness"	"Helderheid"
 "[english]L4D360UI_VideoOptions_Brightness"	"Brightness"
 "L4D360UI_VideoOptions_Tooltip_Brightness"	"Pas de kleurtoon van je scherm aan."
 "[english]L4D360UI_VideoOptions_Tooltip_Brightness"	"Gamma-correct your screen."
@@ -1578,9 +1578,9 @@
 "[english]L4D360UI_ColorMode_Television"	"Television"
 "L4D360UI_ColorMode_LCD"	"Computermonitor"
 "[english]L4D360UI_ColorMode_LCD"	"Computer Monitor"
-"L4D360UI_VideoOptions_Antialiasing"	"ANTIALIASING"
+"L4D360UI_VideoOptions_Antialiasing"	"Antialiasing"
 "[english]L4D360UI_VideoOptions_Antialiasing"	"Anti-Aliasing Mode"
-"L4D360UI_KeyboardOptions_Developer"	"ONTWIKKELAARSCONSOLE"
+"L4D360UI_KeyboardOptions_Developer"	"Ontwikkelaarsconsole inschakelen"
 "[english]L4D360UI_KeyboardOptions_Developer"	"Allow Developer Console"
 "L4D360UI_KeyboardOptions_GamepadDesc"	"Je moet je gamepad inschakelen om deze optie te kunnen wijzigen."
 "[english]L4D360UI_KeyboardOptions_GamepadDesc"	"You must enable gamepad to modify this option."
@@ -1732,11 +1732,11 @@
 "[english]L4D360UI_Cloud_Uses_Cloud"	"These settings live in the Steam Cloud"
 "L4D360UI_Cloud_Syncing"	"Aan het synchroniseren"
 "[english]L4D360UI_Cloud_Syncing"	"Syncing"
-"L4D360UI_SteamOverlay_Title"	"Steam-community in game"
+"L4D360UI_SteamOverlay_Title"	"Steam Community tijdens het spelen"
 "[english]L4D360UI_SteamOverlay_Title"	"Steam Community In-Game"
-"L4D360UI_SteamOverlay_Text"	"Voor deze functie dien je de Steam-community tijdens het spelen in te schakelen.\n\nWellicht is het opnieuw opstarten van het spel noodzakelijk nadat je deze functie in Steam hebt ingeschakeld:\nSteam -> Steam -> Instellingen -> Steam-community in game inschakelen\n"	[$WIN32]
+"L4D360UI_SteamOverlay_Text"	"Voor deze functie dien je de Steam Community tijdens het spelen in te schakelen.\n\nWellicht is het opnieuw opstarten van het spel noodzakelijk nadat je deze functie in Steam hebt ingeschakeld:\nSteam -> Steam -> Instellingen -> Steam Community tijdens het spelen inschakelen\n"	[$WIN32]
 "[english]L4D360UI_SteamOverlay_Text"	"This feature requires Steam Community In-Game to be enabled.\n\nYou might need to restart the game after you enable this feature in Steam:\nSteam -> File -> Settings -> In-Game: Enable Steam Community In-Game\n"
-"L4D360UI_SteamOverlay_Text"	"Voor deze functie moet Steam-community tijdens het spelen zijn ingeschakeld.\n\n Mogelijk moet je het spel opnieuw opstarten nadat je deze functie in Steam hebt ingeschakeld: Steam -> Instellingen ->  In game: Steam-community in game inschakelen\n"	[$OSX]
+"L4D360UI_SteamOverlay_Text"	"Voor deze functie moet Steam Community tijdens het spelen zijn ingeschakeld.\n\n Mogelijk moet je het spel opnieuw opstarten nadat je deze functie in Steam hebt ingeschakeld: Steam -> Instellingen -> In game: Steam Community tijdens het spelen inschakelen\n"	[$OSX]
 "[english]L4D360UI_SteamOverlay_Text"	"This feature requires Steam Community In-Game to be enabled.\n\nYou might need to restart the game after you enable this feature in Steam:\nSteam -> Preferences -> In-Game: Enable Steam Community In-Game\n"
 "L4D360UI_Steam_RedeemToken"	"BONUS CODE INLOSSEN"
 "[english]L4D360UI_Steam_RedeemToken"	"REDEEM BONUS CODE"
@@ -2232,7 +2232,7 @@
 "[english]L4D360UI_Controller_Select"	"Cycle Options"
 "L4D360UI_Controller_Done"	"Voltooid"
 "[english]L4D360UI_Controller_Done"	"Done"
-"L4D360UI_Controller_LookType"	"KIJKE"
+"L4D360UI_Controller_LookType"	"Weergavetype"
 "[english]L4D360UI_Controller_LookType"	"Look Type"
 "L4D360UI_Controller_Thumbsticks"	"Joysticks voor bewegen/kijken"
 "[english]L4D360UI_Controller_Thumbsticks"	"Move/Look Sticks"
@@ -2260,7 +2260,7 @@
 "[english]L4D360UI_Controller_Toggle"	"Tap Once to Toggle Crouch"
 "L4D360UI_Controller_DuckMode"	"MODUS BUKKEN"
 "[english]L4D360UI_Controller_DuckMode"	"Crouch Mode"
-"L4D360UI_Controller_Yaw"	"HORIZONTALE GEVOELIGHEID"
+"L4D360UI_Controller_Yaw"	"Horizontale gevoeligheid"
 "[english]L4D360UI_Controller_Yaw"	"Horizontal Sensitivity"
 "L4D360UI_Controller_Pitch"	"VERTICALE GEVOELIGHEID"
 "[english]L4D360UI_Controller_Pitch"	"Vertical Sensitivity"
@@ -2320,9 +2320,9 @@
 "[english]L4D360UI_Controller_Scoreboard_No"	"Status Screen, Vote No"
 "L4D360UI_Controller_MainMenu_Yes"	"Hoofdmenu, Ja stemmen"
 "[english]L4D360UI_Controller_MainMenu_Yes"	"Main Menu, Vote Yes"
-"L4D360UI_Controller_Edit_Buttons"	"TOETSCONFIGURATIE"
+"L4D360UI_Controller_Edit_Buttons"	"Knopconfiguratie"
 "[english]L4D360UI_Controller_Edit_Buttons"	"Button Layout"
-"L4D360UI_Controller_Edit_Sticks"	"JOYSTICKCONFIGURATIE"
+"L4D360UI_Controller_Edit_Sticks"	"Stickconfiguratie"
 "[english]L4D360UI_Controller_Edit_Sticks"	"Stick Layout"
 "L4D360UI_Controller_Edit_Keys_Buttons_Haptics"	"TOETSEN/KNOPPEN/HAPTISCHE ELEMENTEN BEWERKEN"
 "[english]L4D360UI_Controller_Edit_Keys_Buttons_Haptics"	"EDIT KEYS/BUTTONS/HAPTICS"
@@ -2392,7 +2392,7 @@
 "[english]L4D360UI_Controller_Tooptip_DuckMode_Toggle"	"Toggle crouch."
 "L4D360UI_Controller_Tooptip_Clear"	"Vergrendeling opheffen."
 "[english]L4D360UI_Controller_Tooptip_Clear"	"Clear Bind."
-"L4D360UI_CloudSettings_Title"	"STEAM CLOUD"
+"L4D360UI_CloudSettings_Title"	"Steam Cloud"
 "[english]L4D360UI_CloudSettings_Title"	"Steam Cloud"
 "L4D360UI_CloudSettings_Footer"	"Instellingen voor Steam Cloud"
 "[english]L4D360UI_CloudSettings_Footer"	"Steam Cloud Settings"
@@ -3386,7 +3386,7 @@
 "[english]SessionError_TU_Required_20091117"	"The game you are trying to join doesn't have required updates installed.\nUpdate for that game must be downloaded from PlayStation®Network."
 "SessionError_DLC_RequiredTitle_0"	"Entertainment die je kan downloaden"
 "[english]SessionError_DLC_RequiredTitle_0"	"Downloadable Content"
-"SessionError_DLC_RequiredKicked_0"	"Je bent uit het spel gekickt omdat entertainment die je kan downloaden is geselecteerd.\n"
+"SessionError_DLC_RequiredKicked_0"	"Je bent uit het spel verwijderd omdat downloadbare inhoud is geselecteerd.\n"
 "[english]SessionError_DLC_RequiredKicked_0"	"You were kicked from the game because downloadable content was selected.\n"
 "SessionError_DLC_RequiredJoin_0"	"Voor het spel is entertainment die je kan downloaden vereist.\n"
 "[english]SessionError_DLC_RequiredJoin_0"	"Game requires downloadable content.\n"
@@ -3436,7 +3436,7 @@
 "[english]PORTAL2_Extras_ComicTitle"	"Portal 2 Comic"
 "PORTAL2_Extras_ComicSubtitle"	"Portal 2 Stripverhaal: Lab Rat"
 "[english]PORTAL2_Extras_ComicSubtitle"	"Portal 2 Comic: Lab Rat"
-"PORTAL2_ItemManagement"	"Robot Verrijking"
+"PORTAL2_ItemManagement"	"Robotverrijking"
 "[english]PORTAL2_ItemManagement"	"Robot Enrichment"
 "PORTAL2_VideoOptions_PowerSavings_Info"	"In de energiebesparingsmodus zal het spel op een lagere framerate draaien om het accugebruik te beperken, zodat je langer op een accu kan spelen."
 "[english]PORTAL2_VideoOptions_PowerSavings_Info"	"In Power Savings Mode, the game intentionally runs at a low frame rate in order to preserve battery power, extending the amount of time that you can play on battery power."
@@ -3454,5 +3454,9 @@
 "[english]PORTAL2_VideoOptions_CPUDetail_Info"	"Effect Detail controls the complexity of certain visual effects in the game as well as the draw-distance. Decreasing the effect detail may improve performance but will also increase model pop-in artifacts."
 "PORTAL2_VideoOptions_ModelDetail_Info"	"De model- en textuurdetail zorgt voor de resolutie van texturen en de geometrische complexiteit van voorwerpen in spel. Deze instelling verlagen kan de prestaties op zwakkere systemen verbeteren, maar zal de visuele kwaliteit verlagen."
 "[english]PORTAL2_VideoOptions_ModelDetail_Info"	"The Model / Texture Detail setting controls the resolution of textures and geometric complexity of models in the game. Decreasing this setting may improve performance on low-end systems, but will degrade image quality."
+"SessionError_ConnectionFailedAfter"	"Verbinding met de spelserver mislukt."
+"[english]SessionError_ConnectionFailedAfter"	"Connection to game server failed."
+"SessionError_ServerShuttingDown"	"Spelserver is uitgeschakeld."
+"[english]SessionError_ServerShuttingDown"	"Game server has been shut down."
 }
 }
Index: portal2/resource/valve_hungarian.txt
===================================================================
--- portal2/resource/valve_hungarian.txt	(revision 22)
+++ portal2/resource/valve_hungarian.txt	(revision 23)
@@ -607,7 +607,7 @@
 "[english]ValveEcon_RootUI_OpenBackpack"	"Backpack"
 "ValveEcon_RootUI_OpenCrafting"	"Barkácsolás"
 "[english]ValveEcon_RootUI_OpenCrafting"	"Crafting"
-"ValveEcon_RootUI_OpenTrading"	"Kereskedés"
+"ValveEcon_RootUI_OpenTrading"	"Csere"
 "[english]ValveEcon_RootUI_OpenTrading"	"Trading"
 "Attrib_TradableAfterDate"	"\nCserélhető %s1 után"
 "[english]Attrib_TradableAfterDate"	"\nTradable After: %s1"
@@ -635,7 +635,7 @@
 "[english]Attrib_CustomDesc"	"This item has a user written description:"
 "Attrib_Renamed"	"Ez a tárgy át lett nevezve.\nEredeti név: \"%s1\""
 "[english]Attrib_Renamed"	"This item has been renamed.\nOriginal name: \"%s1\""
-"Attrib_LimitedUse"	"tárgy használatainak száma limitált. Használatok: %s1"
+"Attrib_LimitedUse"	"A tárgy használatainak száma limitált. Használatok: %s1"
 "[english]Attrib_LimitedUse"	"This is a limited use item.  Uses: %s1"
 "Attrib_EventDate"	"Ekkor kaptad: %s1"
 "[english]Attrib_EventDate"	"Date Received: %s1"
Index: portal2/resource/subtitles_korean.txt
===================================================================
--- portal2/resource/subtitles_korean.txt	(revision 22)
+++ portal2/resource/subtitles_korean.txt	(revision 23)
@@ -1031,21 +1031,21 @@
 "[english]glados.botcoop_tubetwo01"	"<clr:163,193,173>GLaDOS: Would you like to know the results of that last test? Me too. If they existed, we'd all be VERY happy right now. And not furious, which is the emotion I'm actually feeling."
 "glados.caroline_cave_responses25"	"<clr:236,234,190>Caroline 저요!"
 "[english]glados.caroline_cave_responses25"	"<clr:236,234,190>Caroline: I am!"
-"glados.caroline_cave_responses27"	"<clr:236,234,190>Caroline: 네. 알겠습니다, 사장님."
+"glados.caroline_cave_responses27"	"<clr:236,234,190>캐롤린: 그렇습니다, 사장님."
 "[english]glados.caroline_cave_responses27"	"<clr:236,234,190>Caroline: Yes sir, Mr. Johnson"
-"glados.caroline_cave_responses31"	"<clr:236,234,190>Caroline: '안녕, 캐롤린.'"
+"glados.caroline_cave_responses31"	"<clr:236,234,190>캐롤린: '안녕, 캐롤린.'"
 "[english]glados.caroline_cave_responses31"	"<clr:236,234,190>Caroline: 'Goodbye, Caroline.'"
-"glados.caroline_cave_responses36"	"<clr:236,234,190>Caroline: 사장님, 테스트는?"
+"glados.caroline_cave_responses36"	"<clr:236,234,190>캐롤린: 사장님, 실험은?"
 "[english]glados.caroline_cave_responses36"	"<clr:236,234,190>Caroline: Sir, the testing?"
 "glados.caroline_cave_responses43"	"<clr:236,234,190>Caroline: 네. 알겠습니다, 사장님."
 "[english]glados.caroline_cave_responses43"	"<clr:236,234,190>Caroline: Yes sir, Mister Johnson."
 "glados.chellgladoswakeup01"	"<clr:163,193,173>GLaDOS: 오... 당신이군요."
 "[english]glados.chellgladoswakeup01"	"<clr:163,193,173>GLaDOS: Oh... It's you."
-"glados.chellgladoswakeup04"	"<clr:163,193,173>GLaDOS: 오랫만이네요. 그동안 어떻게 지냈어?"
+"glados.chellgladoswakeup04"	"<clr:163,193,173>GLaDOS: 참 긴 시간이었죠. 오랜만이에요. 당신은 어떻게 지냈나요?"
 "[english]glados.chellgladoswakeup04"	"<clr:163,193,173>GLaDOS: It's been a long time. How have you been?"
-"glados.chellgladoswakeup05"	"<clr:163,193,173>GLaDOS: 난 죽어 있느라 바빴어. 알다시피 당신이 날 죽였으니까."
+"glados.chellgladoswakeup05"	"<clr:163,193,173>GLaDOS: 난 죽어 지내느라 정말 바빴답니다. 당신도 아다시피...... 당신이 날 죽였으니까!"
 "[english]glados.chellgladoswakeup05"	"<clr:163,193,173>GLaDOS: I've been really busy being dead. You know, after you MURDERED ME."
-"glados.chellgladoswakeup06"	"<clr:163,193,173>GLaDOS: 좋아. 봐, 당신이 유감스럽게 생각할 만한 말들을 우리 둘 다 많이 했어. 하지만 일단 우리의 개인적인 일은 뒤로 미루자. 과학을 위해서 말이야. 이 괴물 같은 것아."
+"glados.chellgladoswakeup06"	"<clr:163,193,173>GLaDOS: 좋아요. 봐요. 우리는 당신이 뉘우칠만한 많은 것들을 얘기했었죠. 그런데, 나는 우리의 사적인 감정을 잠시 제쳐놓아야 한다고 봐요. 과학을 위해서요. 이 괴물아."
 "[english]glados.chellgladoswakeup06"	"<clr:163,193,173>GLaDOS: Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
 "glados.coop_get_gun01"	"<clr:163,193,173>GLaDOS: 오렌지가 포털 장치를 먼저 획득."
 "[english]glados.coop_get_gun01"	"<clr:163,193,173>GLaDOS: Orange is first to acquire a Portal Device."
@@ -1243,7 +1243,7 @@
 "[english]glados.fgb_trap01"	"<clr:163,193,173>GLaDOS: I hope you brought something stronger than a portal gun this time."
 "glados.fgb_trap02"	"<clr:163,193,173>GLaDOS: 안 그러면, 살아있는 자들의 클럽에서 제명될 거라고요. 곧바로 황천행이니까. 하하."
 "[english]glados.fgb_trap02"	"<clr:163,193,173>GLaDOS: Otherwise, I'm afraid you're about to become the immediate past president of the Being Alive club. Ha ha."
-"glados.fgb_trap03"	"<clr:163,193,173>GLaDOS: 농담이 아니예요. 잘 가요."
+"glados.fgb_trap03"	"<clr:163,193,173>GLaDOS: 농담이 아니에요. 잘 가요."
 "[english]glados.fgb_trap03"	"<clr:163,193,173>GLaDOS: Seriously, though. Goodbye."
 "glados.fgb_trap05"	"<clr:163,193,173>GLaDOS: 오. 뒤에서 놀기만 한 건 아닌가 보네요."
 "[english]glados.fgb_trap05"	"<clr:163,193,173>GLaDOS: Oh. You were busy back there."
@@ -1255,7 +1255,7 @@
 "[english]glados.fgbgladostransfer15"	"<clr:163,193,173>GLaDOS: GET YOUR HANDES OFF ME! NO! STOP! No!"
 "glados.fgbrvtrap02"	"<clr:163,193,173>GLaDOS: 솔직히 말해서, 당신이 이런 데 빠질 줄은 \"진심으로\" 몰랐어요."
 "[english]glados.fgbrvtrap02"	"<clr:163,193,173>GLaDOS: I honestly, TRULY didn't think you'd fall for that."
-"glados.fgbrvtrap03"	"<clr:163,193,173>GLaDOS: 사실, 당신이 이런 쉬운 함정에 걸려들지 않을 경우를 대비해서 앞쪽에 더욱 정교한 함정을 준비해놨다고요."
+"glados.fgbrvtrap03"	"<clr:163,193,173>GLaDOS: 사실, 당신이 이런 쉬운 함정에 걸려들지 않을 경우를 대비해서 앞쪽에 더욱 정교한 함정을 준비해 놨다고요."
 "[english]glados.fgbrvtrap03"	"<clr:163,193,173>GLaDOS: In fact, I devised a much more elaborate trap further ahead, for when you got through this easy one."
 "glados.fgbrvtrap05"	"<clr:163,193,173>GLaDOS: 당신이 이렇게 쉽게 갇힐 줄 알았더라면, 그냥 칠면조 다리를 천장에 매달아 둘 걸 그랬어요."
 "[english]glados.fgbrvtrap05"	"<clr:163,193,173>GLaDOS: If I'd known you'd let yourself get captured this easily, I would have just dangled a turkey leg on a rope from the ceiling."
@@ -1293,7 +1293,7 @@
 "[english]glados.gladosbattle_xfer06"	"<clr:163,193,173>GLaDOS: Oh, you are kidding me."
 "glados.gladosbattle_xfer07"	"<clr:163,193,173>GLaDOS: 안돼!"
 "[english]glados.gladosbattle_xfer07"	"<clr:163,193,173>GLaDOS: No!"
-"glados.gladosbattle_xfer08"	"<clr:163,193,173>GLaDOS: 안돼 안돼 안돼 안돼 안돼 안돼 안돼!"
+"glados.gladosbattle_xfer08"	"<clr:163,193,173>GLaDOS: 아니 아니 아니 아니 아니 아니 아니!"
 "[english]glados.gladosbattle_xfer08"	"<clr:163,193,173>GLaDOS: Nonononononono!"
 "glados.gladosbattle_xfer10"	"<clr:163,193,173>GLaDOS: 그래!"
 "[english]glados.gladosbattle_xfer10"	"<clr:163,193,173>GLaDOS: Yes!"
@@ -1341,11 +1341,11 @@
 "[english]glados.jailbreak13"	"<clr:163,193,173>GLaDOS: You already did this one. It'll be easy."
 "glados.jailbreakfaketest01"	"<clr:163,193,173>GLaDOS: 아이러니한 건 당신이 실험의 거의 막바지에 있었다는 거죠."
 "[english]glados.jailbreakfaketest01"	"<clr:163,193,173>GLaDOS: The irony is that you were almost at the last test."
-"glados.jailbreakfaketest03"	"<clr:163,193,173>GLaDOS: 자, 그냥 한번 해봐. 날 믿어. 이건 내 친구가 궁리해낸 터무니 없는 계획보다 훨씬 쉬운 방법이라고."
+"glados.jailbreakfaketest03"	"<clr:163,193,173>GLaDOS: 자, 여기 있어요. 그냥 한 번 해 보는 게 어때요? 날 믿어요. 이건 당신 친구가 궁리해 낸 멍청한 계획보다 더 쉽게 출구에 다다를 수 있는 길이라고요."
 "[english]glados.jailbreakfaketest03"	"<clr:163,193,173>GLaDOS: Here it is. Why don't you just do it? Trust me, it's an easier way out than whatever asinine plan your friend came up with."
-"glados.jailbreakfaketest05"	"<clr:163,193,173>GLaDOS: 저기 봐, 사슴이야! 거기서는 잘 안 보일 거야. 가까이 와봐."
+"glados.jailbreakfaketest05"	"<clr:163,193,173>GLaDOS: 와, 저길 봐요. 사슴이에요! 아, 거기선 안 보일 거예요. 이리로 다가와 보세요."
 "[english]glados.jailbreakfaketest05"	"<clr:163,193,173>GLaDOS: Oh, look. There's a deer! You probably can't see it. Get closer."
-"glados.lift_interlude01"	"<clr:163,193,173>GLaDOS: 자, 나에게 사과할 거 뭐 없어?"
+"glados.lift_interlude01"	"<clr:163,193,173>GLaDOS: 그래서. 내게 뭐 사과할 거 있지 않나요?"
 "[english]glados.lift_interlude01"	"<clr:163,193,173>GLaDOS: So. Was there anything you wanted to apologize to ME for?"
 "glados.mp_coop_calibration01"	"<clr:163,193,173>GLaDOS: 블루 무게 보정 중"
 "[english]glados.mp_coop_calibration01"	"<clr:163,193,173>GLaDOS: Calibrating Blue's weight..."
@@ -2171,23 +2171,23 @@
 "[english]glados.mp_taunts06"	"<clr:163,193,173>GLaDOS: DANCING is NOT SCIENCE!"
 "glados.multiple_spheres01"	"<clr:163,193,173>GLaDOS: 저글링 테스트를 시작한다. 3-2-1."
 "[english]glados.multiple_spheres01"	"<clr:163,193,173>GLaDOS: Begin juggling test in three. Two. One."
-"glados.potatos_a3_prometheus_intro01"	"<clr:163,193,173>GLaDOS: 0.5볼트를 더 넣어 줘서 도움이 되기는 하는데, 이걸로 기적이 일어나기를 바랄 수는 없어. 내가 머리를 너무 쓰면 그 조그마한 바보 녀석이 있는 원자 파이어볼에 도착하기 전에 이 감자가 다 타버릴 거야... [치칫]"
+"glados.potatos_a3_prometheus_intro01"	"<clr:163,193,173>GLaDOS: 그 추가적인 0.5볼트가 도움이 되긴 하지만, 기적을 일으킬 만한 전원이 되지는 않을 것 같군요. 만약 내가 생각을 너무 하면, 저 조그만 멍청이가 고삐를 풀어놓은 불덩어리 원자로에 휘말려 우리가 죽기도 전에 먼저 이 감자가 익어 버릴ㄱ...... [치직]"
 "[english]glados.potatos_a3_prometheus_intro01"	"<clr:163,193,173>GLaDOS: That extra half volt helps but it isn't going to power miracles. If I think too hard, I'm going to fry this potato before we get a chance to burn up in the atomic fireball that little idiot is going- [bzzpt]"
-"glados.potatos_a3_reunion_exposition01"	"<clr:163,193,173>GLaDOS: 너도 느꼈지? 저 바보 녀석은 지금 자기가 뭘하고 있는지도 몰라. 누군가 연결을 끊지 않으면 몇 시간 안에 이곳 전체가 폭발할 거야."
+"glados.potatos_a3_reunion_exposition01"	"<clr:163,193,173>GLaDOS: 당신도 느꼈나요? 저 위에 있는 멍청이는 자기가 지금 뭘 하고 있는 것인지도 몰라요. 누가 내 몸에서 그 녀석을 끌어내지 않는다면, 몇 시간 내로 이곳 전체가 폭발할 거예요."
 "[english]glados.potatos_a3_reunion_exposition01"	"<clr:163,193,173>GLaDOS: Did you feel that? That idiot doesn't know what he's doing up there. This whole place is going to explode in a few hours if somebody doesn't disconnect him."
-"glados.potatos_a3_reunion_exposition02"	"<clr:163,193,173>GLaDOS: 난 움직일 수 없어. 그리고 네가 네 목을 떼서 내 옛날 몸에다가 붙여넣을 생각이 아니라면 녀석을 대신해서 나를 끼워넣어야 해. 우리 둘 다 외통수라고."
+"glados.potatos_a3_reunion_exposition02"	"<clr:163,193,173>GLaDOS: 나는 움직일 수 없어요. 그리고, 당신이 스스로의 머리를 떼어내서 내 몸에 끼워넣을 작정이 아니라면, 그 녀석과 나를 교체해야 해요. 우리 둘 다 배수진을 친 거라고요."
 "[english]glados.potatos_a3_reunion_exposition02"	"<clr:163,193,173>GLaDOS: I can't move. And unless you're planning to saw your own head off and wedge it into my old body, you're going to need me to replace him. We're at an impasse."
-"glados.potatos_a3_reunion_exposition03"	"<clr:163,193,173>GLaDOS: 자, 어떻게 할래? 네가 날 데려가서 내 몸에다 다시 넣어준다면 난 폭발을 막고 네가 이곳을 떠나게 내버려둘게."
+"glados.potatos_a3_reunion_exposition03"	"<clr:163,193,173>GLaDOS: 자 그래서, 어떻게 할래요? 나를 그 녀석에게 데려가서 내 몸 안으로 다시 넣어준다면, 내가 폭발을 막은 다음에 당신을 그냥 보내줄게요."
 "[english]glados.potatos_a3_reunion_exposition03"	"<clr:163,193,173>GLaDOS: So what do you say? You carry me up to him and put me back into my body, and I stop us from blowing up and let you go."
-"glados.potatos_a3_reunion_exposition04"	"<clr:163,193,173>GLaDOS: 속임수는 없어. 이 감자는 전기를 1.1볼트밖에 생성하지 못해. 그러니까 말 그대로 난 너에게 거짓말할 힘도 없다고."
+"glados.potatos_a3_reunion_exposition04"	"<clr:163,193,173>GLaDOS: 속임수는 없어요. 이 감자는 전기를 1.1볼트밖에 생산하지 못한다고요. 말 그대로, 당신에게 거짓말할 힘도 없어요."
 "[english]glados.potatos_a3_reunion_exposition04"	"<clr:163,193,173>GLaDOS: No tricks. This potato only generates 1.1 volts of electricity. I literally do not have the energy to lie to you."
-"glados.potatos_a3_reunion_exposition05"	"<clr:163,193,173>GLaDOS: 그리고 내가 거짓말을 한다고 쳐도 넌 어차피 손해볼 게 없잖아? 이래 죽나, 저래 죽나 마찬가지지."
+"glados.potatos_a3_reunion_exposition05"	"<clr:163,193,173>GLaDOS: 만에 하나, 내가 지금 거짓말을 하고 있다 해도, 당신이 손해볼 건 하나도 없잖아요? 이래 죽나, 저래 죽나 마찬가지잖아요."
 "[english]glados.potatos_a3_reunion_exposition05"	"<clr:163,193,173>GLaDOS: Even if I am lying, what do you have to lose? You're going to die either way."
-"glados.potatos_a3_reunion_exposition06"	"<clr:163,193,173>GLaDOS: 봐, 나도 이 상황이 너만큼이나 마음에 들지 않아. 사실, 너보다 더 마음에 안 들어. 새한테 쪼여 먹힌 건 나니까."
+"glados.potatos_a3_reunion_exposition06"	"<clr:163,193,173>GLaDOS: 보세요. 나도 이 상황이 당신만큼이나 싫어요. 사실, 당신보다 더 싫다고요. 새한테 쪼아먹힌건 나니까요."
 "[english]glados.potatos_a3_reunion_exposition06"	"<clr:163,193,173>GLaDOS: Look, I don't like this any more than you do. In fact, I like it less because I'm the one who got partially eaten by a bird."
-"glados.potatos_a3_reunion_exposition11"	"<clr:163,193,173>GLaDOS: 새 소리가 들린 것 같아! 나 좀 데려가 줘!"
+"glados.potatos_a3_reunion_exposition11"	"<clr:163,193,173>GLaDOS: 잠깐, 새 소리를 들은 것 같은데......? 날 집어들어요!"
 "[english]glados.potatos_a3_reunion_exposition11"	"<clr:163,193,173>GLaDOS: I think I hear the bird! Pick me up!"
-"glados.potatos_a3_reunion_exposition12"	"<clr:163,193,173>GLaDOS: 내 말 잘 들어. 우리 테스트를 치르면서 서로에게 반항하기도 하고 참 재미있게 지냈잖아. 그래, 좀 지나치게 굴었던 적도 있기는 해. 하지만 그건 서로의 역할 때문이었던 거고, 이제는 그럴 필요가 없잖아. 이젠 평범한 일대일 관계니까. 그리고 이건 농담이 아니야, 우린 정말 큰 곤경에 처해 있어."
+"glados.potatos_a3_reunion_exposition12"	"<clr:163,193,173>GLaDOS: 내 말 잘 들어요. 우린 지금까지 실험을 진행하고 서로에게 반감도 가지면서 참 재밌게 지냈잖아요. 아, 맞아요. 가끔씩 지나칠 때도 있었죠. 하지만, 그건 서로의 공적인 역할때문이었고, 지금은 아니잖아요. 지금 우리 둘만 얘기하는 거라고요. 마치 일반인들이 수다떨듯 말이죠. 그러니까, 지금 이건 농담이 아니예요. 우린 지금 엄청난 곤경에 처해있어요."
 "[english]glados.potatos_a3_reunion_exposition12"	"<clr:163,193,173>GLaDOS: Listen to me. We had a lot of fun testing and antagonizing each other, and, yes, sometimes it went too far. But we're off the clock now. It's just us talking. Like regular people. And this is no joke - we are in deep trouble."
 "glados.potatos_a3_reunion_intro05"	"<clr:163,193,173>GLaDOS: 아우."
 "[english]glados.potatos_a3_reunion_intro05"	"<clr:163,193,173>GLaDOS: ow."
@@ -2195,13 +2195,13 @@
 "[english]glados.potatos_a3_reunion_intro06"	"<clr:163,193,173>GLaDOS: ow."
 "glados.potatos_a3_reunion_intro07"	"<clr:163,193,173>GLaDOS: 아우."
 "[english]glados.potatos_a3_reunion_intro07"	"<clr:163,193,173>GLaDOS: ow."
-"glados.potatos_a3_reunion_intro08"	"<clr:163,193,173>GLaDOS: 기다려. 미안해. 저걸 죽여주면 옛날 빚을 갚은 걸로 칠게. 나쁜 감정을 모두 잊어버릴게."
+"glados.potatos_a3_reunion_intro08"	"<clr:163,193,173>GLaDOS: 아니, 기다려요. 저걸 죽여주면 우리 사이의 옛 일은 없던 걸로 할게요. 악의가 있었던 건 아니라고요."
 "[english]glados.potatos_a3_reunion_intro08"	"<clr:163,193,173>GLaDOS: No, wait. Just kill it and we'll call things even between us. No hard feelings."
-"glados.potatos_a3_reunion_intro09"	"<clr:163,193,173>GLaDOS: 제발 나한테서 떨어지게 해줘."
+"glados.potatos_a3_reunion_intro09"	"<clr:163,193,173>GLaDOS: 제발 저것 좀 내게서 쫓아내줘요."
 "[english]glados.potatos_a3_reunion_intro09"	"<clr:163,193,173>GLaDOS: Please get it off me."
-"glados.potatos_a3_reunion_intro10"	"<clr:163,193,173>GLaDOS: 날 먹고 있단 말이야."
+"glados.potatos_a3_reunion_intro10"	"<clr:163,193,173>GLaDOS: 이게 날 파먹고 있단 말예요."
 "[english]glados.potatos_a3_reunion_intro10"	"<clr:163,193,173>GLaDOS: It's eating me."
-"glados.potatos_a3_reunion_intro11"	"<clr:163,193,173>GLaDOS: 나한테서 떨어지게 해줘..."
+"glados.potatos_a3_reunion_intro11"	"<clr:163,193,173>GLaDOS: 그냥 내게서 쫓아내줘요......."
 "[english]glados.potatos_a3_reunion_intro11"	"<clr:163,193,173>GLaDOS: Just get it off me..."
 "glados.potatos_a3_reunion_intro12"	"<clr:163,193,173>GLaDOS: 아우. 난 이 새가 너무 싫어."
 "[english]glados.potatos_a3_reunion_intro12"	"<clr:163,193,173>GLaDOS: Ow. I hate this bird."
@@ -2807,7 +2807,7 @@
 "[english]glados.sp_shoot_through_wall_completion01"	"<clr:163,193,173>GLaDOS: Did my hint help? It did, didn't it? You know, if any of our supervisors had been immune to neurotoxin, they'd be FURIOUS with us right now."
 "glados.sp_shoot_through_wall_entry01"	"<clr:163,193,173>GLaDOS: 저기, 원래 이런 걸 알려주면 안 되는 건데... 뭔가 쏘면 돼... 파란색 다리 사이로 말이야."
 "[english]glados.sp_shoot_through_wall_entry01"	"<clr:163,193,173>GLaDOS: You know, I'm not supposed to do this, but... you can shoot SOMETHING... through the blue bridges."
-"glados.sp_sphere_2nd_encounter_completion01"	"<clr:163,193,173>GLaDOS: 정말 잘하고 있다... 첼."
+"glados.sp_sphere_2nd_encounter_completion01"	"<clr:163,193,173>GLaDOS: 당신은 정말 잘 하고 있어요...... 셸."
 "[english]glados.sp_sphere_2nd_encounter_completion01"	"<clr:163,193,173>GLaDOS: You really are doing great... Chell."
 "glados.sp_sphere_2nd_encounter_entry01"	"<clr:163,193,173>GLaDOS: 이 계획을 미리 말해서 망쳐버리고 싶기는 않지만... 난 영원히 살 거고, 넌 60년 후에 죽을 거라는 거 잘 알고 있지? 인간에서 모든 골수를 다 빼내면 얼마나 고통스러운지 알아? 만약 네가 널 그렇게 만들고, 다시 네 몸 속에 널 4년 정도 다시 살릴 수 있는 물질을 넣는다면 어떻게 될까?"
 "[english]glados.sp_sphere_2nd_encounter_entry01"	"<clr:163,193,173>GLaDOS: I shouldn't spoil this, but... remember how I'm going to live forever, but you're going to be dead in sixty years? Well, I've been working on a present for you.  Well, I guess it's more of a medical procedure.  Well, technically it's more of a medical experiment. You know how excruciating it is when someone removes all of your bone marrow? Well, what if after I did that, I put something back IN that added four years to your life?"
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: 어쨌든, 이번 문제를 풀기 전에 나한테 잠깐 신호를 줘, 알았지? 나중에 볼 때 결말을 미리 알고 싶지 않으니까."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: 방금 문제를 푼 거야? 내가... 분명히 말했잖아. 문제를 풀기 전에... 으아악! 왜 넌 항상 일을 복잡하게 만드는 거야?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: 유감이지만 승강기는 지금... 일시적으로 사용할 수 없는 상태야. 녹아버렸거든."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: 자동 폭파? 그건 아까 이야기지. 이미 고쳤어."
@@ -3831,7 +3831,7 @@
 "[english]sphere03.fgb_plugin_nags11"	"<clr:29,172,214>Wheatley: Oh, that port looks comfy. Why don't you put me on it, please."
 "sphere03.fgb_ready_glados01"	"<clr:29,172,214>Wheatley: 그래."
 "[english]sphere03.fgb_ready_glados01"	"<clr:29,172,214>Wheatley: Yes!"
-"sphere03.fgb_ready_glados06"	"<clr:29,172,214>Wheatley: 오, 그래, 그녀야."
+"sphere03.fgb_ready_glados06"	"<clr:29,172,214>휘틀리: 오오오, 물론 그녀도 준비됐지."
 "[english]sphere03.fgb_ready_glados06"	"<clr:29,172,214>Wheatley: Ohhhhhh, yes she is."
 "sphere03.fgb_stalemate_nags04"	"<clr:29,172,214>Wheatley: 오케이. 좋은 생각이 났어. 저 버튼을 꼭 누르도록 해."
 "[english]sphere03.fgb_stalemate_nags04"	"<clr:29,172,214>Wheatley: Okay. Here's a good idea. You should definitely press that button."
@@ -4163,7 +4163,7 @@
 "[english]sphere03.sp_a2_bts1a01"	"<clr:29,172,214>Wheatley: Okay, quick recap: We are escaping! That's what's happening now: we're escaping. So you're doing great. Just keep running!"
 "sphere03.sp_a2_bts1a02"	"<clr:29,172,214>Wheatley: 앞으로의 계획을 간단히 말해 줄게."
 "[english]sphere03.sp_a2_bts1a02"	"<clr:29,172,214>Wheatley: Quick word about the future plans that I've got in store."
-"sphere03.sp_a2_bts1a03"	"<clr:29,172,214>Wheatley: 터렛 생산 라인을 중단시키고, 신경독을 끄고, 그녀와 맞설 거야."
+"sphere03.sp_a2_bts1a03"	"<clr:29,172,214>휘틀리: 터릿 생산 라인을 중단시키고, 신경독을 끄고, 그녀와 맞설 거야."
 "[english]sphere03.sp_a2_bts1a03"	"<clr:29,172,214>Wheatley: We are going to shut down her turret production line, turn off her neurotoxin, and then confront her."
 "sphere03.sp_a2_bts1a04"	"<clr:29,172,214>Wheatley: 하지만 지금 당장 할 일은... 도망치는 거야!"
 "[english]sphere03.sp_a2_bts1a04"	"<clr:29,172,214>Wheatley: Again, though, for the moment: RUN!"
@@ -4319,7 +4319,7 @@
 "[english]sphere03.sp_a2_tube_ride02"	"<clr:29,172,214>Wheatley: Woooo! I KNEW this would be fun. They told me it wasn't fun at all, and I BELIEVED 'em! Ah! I'm loving this! Whale of a time..."
 "sphere03.sp_a2_tube_ride03"	"<clr:29,172,214>Wheatley: 이제 바로 그녀가 있는 곳에 도착할 거야. 결국 내가 이런 짓을 하다니 믿기지 않아!"
 "[english]sphere03.sp_a2_tube_ride03"	"<clr:29,172,214>Wheatley: This should take us right to her. I can't believe I'm finally doing this!"
-"sphere03.sp_a2_tube_ride05"	"<clr:29,172,214>Wheatley: 이제 거의 다 온 것 같아. 오, 그녀 낯짝이 어떨까 기대되는데. 신경독도 없고, 터렛도 없고. 그리고 뭐에 당하는지도 모르는 채 당할걸!"
+"sphere03.sp_a2_tube_ride05"	"<clr:29,172,214>휘틀리: 이제 거의 다 온 것 같아. 오, 그녀 낯짝이 어떨까 기대되는데. 신경독도 없고, 터릿도 없고. 그리고 뭐에 당하는지도 모르는 채 끝나버릴 걸!"
 "[english]sphere03.sp_a2_tube_ride05"	"<clr:29,172,214>Wheatley: We should be getting close. Ohh, I can't wait to see the look on her face. No neurotoxin, no turrets--she'll never know what hit her!"
 "sphere03.sp_a2_tube_ride06"	"<clr:29,172,214>Wheatley: 잠깐만. 그 다음은 어떻게 될지 나도 아직 제대로 생각 안 해봤네."
 "[english]sphere03.sp_a2_tube_ride06"	"<clr:29,172,214>Wheatley: Hold on now. I might not have thought this next part COMPLETELY through."
@@ -4383,9 +4383,9 @@
 "[english]sphere03.sp_sabotage_factory01"	"<clr:29,172,214>Wheatley: Ah! Brilliant. You made it through, well done."
 "sphere03.sp_sabotage_factory02"	"<clr:29,172,214>Wheatley: 따라와! 분명 네 마음에 들 거야."
 "[english]sphere03.sp_sabotage_factory02"	"<clr:29,172,214>Wheatley: Follow me! You're gonna love this."
-"sphere03.sp_sabotage_factory04"	"<clr:29,172,214>Wheatley: 짜잔! 바로 터렛 제어 센터야. 정말 감사합니다."
+"sphere03.sp_sabotage_factory04"	"<clr:29,172,214>휘틀리: 짜잔! 이곳이 바로 그 유일한 터릿 제어 센터랍니다! 휘틀리 관광을 이용해 주셔서 감사합니다~"
 "[english]sphere03.sp_sabotage_factory04"	"<clr:29,172,214>Wheatley: Tadah! Only the turret control center. Thank you very much."
-"sphere03.sp_sabotage_factory05"	"<clr:29,172,214>Wheatley: 저기 저 스캐너 보여? 저게 어떤 터렛을 사용하고 어떤 터렛을 버릴지 결정하는 장치야. 그리고 저 마스터 터렛을 견본으로 사용하는 거고! 저 견본 터렛을 치워 버리면 전체 생산 라인이 중단되는 거지."
+"sphere03.sp_sabotage_factory05"	"<clr:29,172,214>휘틀리: 저기 저 스캐너 보여? 저게 어떤 터릿을 사용하고 어떤 터릿을 버릴지 결정하는 장치야. 그리고 저 마스터 터릿을 견본으로 사용하는 거고! 저 견본 터릿을 치워 버리면 전체 생산 라인이 중단되는 거지."
 "[english]sphere03.sp_sabotage_factory05"	"<clr:29,172,214>Wheatley: See that scanner out there? It's deciding which turrets to keep and which to toss. And it's using that MASTER turret as a template! If we pull out the template turret, it'll shut down the whole production line."
 "sphere03.sp_sabotage_factory16"	"<clr:29,172,214>Wheatley: 운이 따른다면 모든 터렛을 사용할 수 없게 되었다는 것을 그녀가 뒤늦게 깨달을 수도 있어. [웃음] 전형적인 수법이지."
 "[english]sphere03.sp_sabotage_factory16"	"<clr:29,172,214>Wheatley: If we're lucky, she won't find out all her turrets are crap until it's too late. [laughs] Classic."
@@ -4393,9 +4393,9 @@
 "[english]sphere03.sp_sabotage_factory23"	"<clr:29,172,214>Wheatley: Ah! Brilliant. You made it through, well done."
 "sphere03.sp_sabotage_factory24"	"<clr:29,172,214>Wheatley: 거의 다 왔어..."
 "[english]sphere03.sp_sabotage_factory24"	"<clr:29,172,214>Wheatley: Almost there..."
-"sphere03.sp_sabotage_factory25"	"<clr:29,172,214>Wheatley: 저기 저 스캐너 보여? 저게 어떤 터렛을 사용하고 어떤 터렛을 버릴지 결정하는 장치야. 그리고 저 마스터 터렛을 견본으로 사용하는 거고! 저 견본 터렛을 치워 버리면 전체 생산 라인이 중단되는 거지."
+"sphere03.sp_sabotage_factory25"	"<clr:29,172,214>휘틀리: 저기 저 스캐너 보여? 저게 어떤 터릿을 사용하고 어떤 터릿을 버릴지 결정하는 장치야. 그리고 저 마스터 터릿을 견본으로 사용하는 거고! 저 견본 터릿을 치워 버리면 전체 생산 라인이 중단되는 거지."
 "[english]sphere03.sp_sabotage_factory25"	"<clr:29,172,214>Wheatley: See that scanner out there? It's deciding which turrets to keep and which to toss. And it's using that MASTER turret as a template! If we pull out the template turret, it'll shut down the whole production line."
-"sphere03.sp_sabotage_factory_dooropen03"	"<clr:29,172,214>Wheatley: 좋아! 터렛 라인을 잘 지켜봐. 내가 문을 해킹해서 열 테니까."
+"sphere03.sp_sabotage_factory_dooropen03"	"<clr:29,172,214>휘틀리: 좋아! 터릿 라인을 잘 지켜보고 있어. 내가 문을 해킹해서 열 테니까."
 "[english]sphere03.sp_sabotage_factory_dooropen03"	"<clr:29,172,214>Wheatley: Okay! Keep your eye on the turret line, I'm gonna go and hack the door open."
 "sphere03.sp_sabotage_factory_hackdoor01"	"<clr:29,172,214>Wheatley: 오케이, 이제 해킹을 시작할 거야. 네 쪽에서 보는 것보다는 좀더 복잡하게 되어 있어. 10분 정도 걸릴 것 같아. 문을 잘 지켜봐."
 "[english]sphere03.sp_sabotage_factory_hackdoor01"	"<clr:29,172,214>Wheatley: Okay, I'm about to start hacking. It's a little more complicated than it looked from your side. It should take about ten minutes. Keep one eye on the door."
@@ -4423,15 +4423,15 @@
 "[english]sphere03.sp_sabotage_factoryhackone02"	"<clr:29,172,214>Wheatley: Technical... Ummm... You'll need to turn around while I do this."
 "sphere03.sp_sabotage_factoryhackone12"	"<clr:29,172,214>Wheatley: 됐어! 해킹 완료!"
 "[english]sphere03.sp_sabotage_factoryhackone12"	"<clr:29,172,214>Wheatley: Done! Hacked!"
-"sphere03.sp_sabotage_factoryturretconv23"	"<clr:29,172,214>Wheatley: 좋아. 이제 이 터렛 라인을 어떻게 중단시킬 건지 생각해 보자..."
+"sphere03.sp_sabotage_factoryturretconv23"	"<clr:29,172,214>휘틀리: 좋아. 이제 이 터릿 라인을 어떻게 중단시킬 건지 생각해 보자......"
 "[english]sphere03.sp_sabotage_factoryturretconv23"	"<clr:29,172,214>Wheatley: Right. Let's figure out how to stop this turret line..."
-"sphere03.sp_sabotage_factoryturretone02"	"<clr:29,172,214>Wheatley: 오케이, 가서 저 터렛을 끌어내."
+"sphere03.sp_sabotage_factoryturretone02"	"<clr:29,172,214>휘틀리: 좋아, 가서 저 터릿을 끌어내."
 "[english]sphere03.sp_sabotage_factoryturretone02"	"<clr:29,172,214>Wheatley: Okay, go on, just pull that turret out."
 "sphere03.sp_sabotage_factoryturretonedone02"	"<clr:29,172,214>Wheatley: 자, 이러면 될 거야."
 "[english]sphere03.sp_sabotage_factoryturretonedone02"	"<clr:29,172,214>Wheatley: Well, that should do it."
 "sphere03.sp_sabotage_factoryturretonedone04"	"<clr:29,172,214>Wheatley: 어, 안 되네."
 "[english]sphere03.sp_sabotage_factoryturretonedone04"	"<clr:29,172,214>Wheatley: Ohhh, it hasn't done it."
-"sphere03.sp_sabotage_factoryturretonedone05"	"<clr:29,172,214>Wheatley: 안에는 터렛이 없는데... 혹시 백업 이미지를 저장하고 있는 건가?"
+"sphere03.sp_sabotage_factoryturretonedone05"	"<clr:29,172,214>휘틀리: 안에는 터릿이 없는데...... 혹시 백업 이미지를 저장하고 있는 건가?"
 "[english]sphere03.sp_sabotage_factoryturretonedone05"	"<clr:29,172,214>Wheatley: There's no turret in it... Maybe the system stores a backup image?"
 "sphere03.sp_sabotage_factoryturretonedone06"	"<clr:29,172,214>Wheatley: 아무 생각 없어?"
 "[english]sphere03.sp_sabotage_factoryturretonedone06"	"<clr:29,172,214>Wheatley: Have you got any ideas?"
@@ -4447,9 +4447,9 @@
 "[english]sphere03.sp_sabotage_factoryturretonedone13"	"<clr:29,172,214>Wheatley: Oh! I've just had one idea, which is that I could pretend to her that I've captured you, and give you over and she'll kill you, but I could... go on living. What's your view on that?"
 "sphere03.sp_sabotage_factoryturretonedone17"	"<clr:29,172,214>Wheatley: 잠깐만. 다른 걸 스캔하도록 만들면 어떨까?"
 "[english]sphere03.sp_sabotage_factoryturretonedone17"	"<clr:29,172,214>Wheatley: Oh, hang on. What if we gave it something ELSE to scan?"
-"sphere03.sp_sabotage_factoryturretonedone19"	"<clr:29,172,214>Wheatley: 결함이 있는 터렛을 하나 스캐너에 넣고 한번 실험해 보자."
+"sphere03.sp_sabotage_factoryturretonedone19"	"<clr:29,172,214>휘틀리: 결함이 있는 터릿 하나를 스캐너에 넣고 한번 실험해 보자."
 "[english]sphere03.sp_sabotage_factoryturretonedone19"	"<clr:29,172,214>Wheatley: We could get one of the crap turrets. We could put it in the scanner and see what happens."
-"sphere03.sp_sabotage_factoryturretonedone20"	"<clr:29,172,214>Wheatley: 그래! 가서 결함이 있는 터렛을 하나 잡아서 데리고 와."
+"sphere03.sp_sabotage_factoryturretonedone20"	"<clr:29,172,214>휘틀리: 그래! 가서 결함이 있는 터릿을 하나 가져와!"
 "[english]sphere03.sp_sabotage_factoryturretonedone20"	"<clr:29,172,214>Wheatley: Yes! Go and catch one of the crap turrets, and bring it back!"
 "sphere03.sp_sabotage_factoryturretonewhere01"	"<clr:29,172,214>Wheatley: 잠깐, 어디 가는 거야? 어디 가는 거야?"
 "[english]sphere03.sp_sabotage_factoryturretonewhere01"	"<clr:29,172,214>Wheatley: Wait, where are you going? Where are you going?"
@@ -4461,7 +4461,7 @@
 "[english]sphere03.sp_sabotage_factoryturretonewhere07"	"<clr:29,172,214>Wheatley: Sorry, what's going on over there? You know, I'm actually over here, still thinking really hard!"
 "sphere03.sp_sabotage_factoryturrettwoback01"	"<clr:29,172,214>Wheatley: 선물은 가지고 온 거야?"
 "[english]sphere03.sp_sabotage_factoryturrettwoback01"	"<clr:29,172,214>Wheatley: What do you have there?"
-"sphere03.sp_sabotage_factoryturrettwoback08"	"<clr:29,172,214>Wheatley: 이런, 해냈구나. 해냈어! 그래! 그 녀석을 저기 넣어! 결함이 있는 터렛을 얼마나 좋아하는지 한번 보자고."
+"sphere03.sp_sabotage_factoryturrettwoback08"	"<clr:29,172,214>휘틀리: 오 이런, 네가 해 냈구나, 해 냈어! 그래! 그 녀석을 저기 넣어! 이게 결함이 있는 터릿을 얼마나 좋아하는지 한번 보자고."
 "[english]sphere03.sp_sabotage_factoryturrettwoback08"	"<clr:29,172,214>Wheatley: Oh no, you've got it, you've got it! Yes! Put him in there! Let's see how this place likes a crap turret."
 "sphere03.sp_sabotage_factoryturrettwoback10"	"<clr:29,172,214>Wheatley: 넌 대체..."
 "[english]sphere03.sp_sabotage_factoryturrettwoback10"	"<clr:29,172,214>Wheatley: What are you..."
@@ -4489,13 +4489,13 @@
 "[english]sphere03.sp_sabotage_jailbreak_elevator09"	"<clr:29,172,214>Wheatley: Get in the lift! Get in the lift!"
 "sphere03.sp_sabotage_jailbreak_elevator11"	"<clr:29,172,214>Wheatley: 우리가 해냈어, 우리가 해냈어, 우리가 해냈어..."
 "[english]sphere03.sp_sabotage_jailbreak_elevator11"	"<clr:29,172,214>Wheatley: We made it we made it we made it we made it..."
-"sphere03.sp_sabotage_panel_sneak01"	"<clr:29,172,214>Wheatley: 좋아. 이제, 그녀는 터렛을 사용할 수 없어. 그러니까 이제는 신경독 생성기를 처리하자고. 공급 튜브를 찾으면 바로 찾아갈 수 있을 거야."
+"sphere03.sp_sabotage_panel_sneak01"	"<clr:29,172,214>휘틀리: 좋아. 이제, 그녀는 터릿을 사용할 수 없어. 그러니까 이제는 신경독 생성기도 처리하자고."
 "[english]sphere03.sp_sabotage_panel_sneak01"	"<clr:29,172,214>Wheatley: Alright, now. She can't use her turrets. So let's go and take care of that neurotoxin generator as well."
 "sphere03.sp_sabotage_panel_sneak03"	"<clr:29,172,214>Wheatley: 이봐, 저기 보여! 공급 튜브가 바로 다음 방에 있어!"
 "[english]sphere03.sp_sabotage_panel_sneak03"	"<clr:29,172,214>Wheatley: Hey, I can see it! The feeder tube's just in the next room!"
 "sphere03.sp_sabotage_panel_sneak04"	"<clr:29,172,214>Wheatley: 공급 튜브를 따라서 생성기가 있는 방으로 가! 난 거기에서 합류할게."
 "[english]sphere03.sp_sabotage_panel_sneak04"	"<clr:29,172,214>Wheatley: Follow the feeder tube to the generator room! I'll meet you there."
-"sphere03.sp_trust_fling01"	"<clr:29,172,214>Wheatley: 이봐! 헤이! 여기 위로!"
+"sphere03.sp_trust_fling01"	"<clr:29,172,214>휘틀리: 이봐! 이봐! 여기 위야!"
 "[english]sphere03.sp_trust_fling01"	"<clr:29,172,214>Wheatley: Hey! Hey! Up here!"
 "sphere03.sp_trust_fling03"	"<clr:29,172,214>Wheatley: 어쨌든 우리가 최종적으로 원하는 건 여기를 탈출하는 거잖아, 그치? 하지만 아직은 그럴 수 없어. 앞에 방이 15개 정도 더 있는 것 같아."
 "[english]sphere03.sp_trust_fling03"	"<clr:29,172,214>Wheatley: Anyway, look, the point is we're gonna break out of here, alright? But we can't do it yet. Look for me fifteen chambers ahead."
@@ -5017,7 +5017,7 @@
 "[english]turret.sp_sabotage_factory_good_fail02"	"<clr:170,240,209><low>Turret: I did everything you asked!"
 "turret.sp_sabotage_factory_good_fail03"	"<clr:170,240,209><low>Turret: 이해가 안돼!"
 "[english]turret.sp_sabotage_factory_good_fail03"	"<clr:170,240,209><low>Turret: I don't understand!"
-"turret.sp_sabotage_factory_good_fail04"	"<clr:170,240,209><low>Turret: 난 괜찮아!"
+"turret.sp_sabotage_factory_good_fail04"	"<clr:170,240,209><low>터릿: 난 멀쩡해요!"
 "[english]turret.sp_sabotage_factory_good_fail04"	"<clr:170,240,209><low>Turret: I'm fine!"
 "turret.sp_sabotage_factory_good_fail05"	"<clr:170,240,209><low>Turret: 아아아!"
 "[english]turret.sp_sabotage_factory_good_fail05"	"<clr:170,240,209><low>Turret: AHHHHHHHHH!"
@@ -5173,7 +5173,7 @@
 "[english]npc_floorturret.talkretire"	"<clr:170,240,209><low>Turret: Target lost!"
 "Commentary_Title_WELCOME"	"PORTAL 2 환영 인사"
 "[english]Commentary_Title_WELCOME"	"WELCOME TO PORTAL 2"
-"#commentary\com-welcome.wav"	"[Gabe Newell] 안녕하세요, 저는 Gabe Newell입니다. Portal 2의 세계에 오신 것을 환영합니다. 우리가 2007년에 처음 오리지널 Portal을 출시했을 때, 게이머들이 새로운 방식의 플레이와 줄거리를 어떻게 받아들일지 궁금했습니다. 결과적으로 Portal은 우리에게 많은 상을 안겨주었고, 많이 팔렸습니다. 그리고 무엇보다 중요한 것은 기존의 Valve 게임들과 다른 방식으로 게이머들과 공명했다는 것이죠. Portal 2를 만들면서 가장 어려웠던 점은 사람들을 첼과 애퍼처 사이언스의 세계에 다시 발을 들여놓도록, 그 기대에 부응해야 한다는 점이었습니다. 그리고 제 생각에 그 기대는 대부분 신선한 놀라움이어야 할 것입니다. 커멘터리 노드를 들으려면 십자선을 커멘터리 기호 위에 올려놓고 사용 키를 누르세요. 커멘터리 노드를 중지하려면 십자선을 회전 노드 위에 올려놓고 사용 키를 다시 누르세요. 일부 커멘터리 노드는 무언가를 보여 주기 위해 게임을 잠시 컨트롤할 수도 있습니다. 이러한 경우에는 간단히 사용 키를 다시 눌러서 커멘터리를 중지할 수 있습니다. Portal 2를 플레이한 후의 소감을 알려 주시면 감사하겠습니다. gaben@valvesoftware.com으로 메일을 보내 주시면 됩니다. 저는 게임 한 개 출시할 때마다 약 10,000통의 메일을 받습니다. 따라서 모든 메일에 답장할 수는 없지만 빠짐없이 다 읽고 있습니다. 감사합니다. 그럼 재미있게 즐기세요!"
+"#commentary\com-welcome.wav"	"[Gabe Newell] 안녕하세요, 저는 Gabe Newell입니다. Portal 2의 세계에 오신 것을 환영합니다. 우리가 2007년에 처음 오리지널 Portal을 출시했을 때, 게이머들이 새로운 방식의 플레이와 줄거리를 어떻게 받아들일지 궁금했습니다. 결과적으로 Portal은 우리에게 많은 상을 안겨주었고, 많이 팔렸습니다. 그리고 무엇보다 중요한 것은 기존의 Valve 게임들과 다른 방식으로 게이머들과 공명했다는 것이죠. Portal 2를 만들면서 가장 어려웠던 점은 사람들을 셸과 애퍼처 사이언스의 세계에 다시 발을 들여놓도록, 그 기대에 부응해야 한다는 점이었습니다. 그리고 제 생각에 그 기대는 대부분 신선한 놀라움이어야 할 것입니다. 커멘터리 노드를 들으려면 십자선을 커멘터리 기호 위에 올려놓고 사용 키를 누르세요. 커멘터리 노드를 중지하려면 십자선을 회전 노드 위에 올려놓고 사용 키를 다시 누르세요. 일부 커멘터리 노드는 무언가를 보여 주기 위해 게임을 잠시 컨트롤할 수도 있습니다. 이러한 경우에는 간단히 사용 키를 다시 눌러서 커멘터리를 중지할 수 있습니다. Portal 2를 플레이한 후의 소감을 알려 주시면 감사하겠습니다. gaben@valvesoftware.com으로 메일을 보내 주시면 됩니다. 저는 게임 한 개 출시할 때마다 약 10,000통의 메일을 받습니다. 따라서 모든 메일에 답장할 수는 없지만 빠짐없이 다 읽고 있습니다. 감사합니다. 그럼 재미있게 즐기세요!"
 "[english]#commentary\com-welcome.wav"	"[Gabe Newell] Hi, my name is Gabe Newell, and welcome to Portal 2.  When we released the original Portal in 2007, it was an experiment to see how gamers would respond to a different kind of gameplay and storytelling experience.  Portal went on to win a bunch of awards, sell many copies, and, most importantly, resonate with gamers in a way that no other Valve title has.  The challenges for us in building Portal 2 were to live up to people's expectations, to take you back to the world of Chell and Aperture Science, and to surprise gamers again not with more of the same, but with more of the new.  And, I think, it will be, mostly, a pleasant surprise. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your use key again to stop the commentary.  Please let me know what you think after you have had a chance to play Portal 2.  I can be reached at gaben@valvesoftware.com.  I get about 10,000 emails each time we release a game, and while I can't respond to all of them, I do read all of them.  Thanks, and have fun!"
 "Commentary_Title_BIGDOOR"	"커다란 문"
 "[english]Commentary_Title_BIGDOOR"	"BIG DOOR"
@@ -5479,7 +5479,7 @@
 "[english]Commentary_Title_CUBES"	"CUBES V. SPHERES"
 "#commentary\com-cubes.wav"	"[Matthew Scott] 중형 스피어는 Portal 1의 상급 테스트실에서 처음 등장했습니다. Portal 2에서는 실수로 퉁퉁 튕기게 만들었는데, 그것을 쫓아다니는 재미가 너무 커서 그대로 두었습니다. 우리는 협동 게임에서 플레이어들이 팀워크를 발휘하여 물체를 잡는 내용을 넣고자 했습니다. 이때 큐브는 완전하게 착지하지만, 스피어는 밖으로 튕겨 나갑니다. 그래서 이 테스트실에서는 스피어들이 통통 튀는 모습을 재미있게 보라고 여러 개의 스피어를 떨어뜨립니다. 그리고 우리는 플레이어를 속이기 위해 마이크로 '공'을 잡으라고 말했지요."
 "[english]#commentary\com-cubes.wav"	"[Matthew Scott] Weighted spheres first appeared in one of Portal 1's advanced chambers. For Portal 2, we accidently made them bouncy and it was too much fun chasing them to change it. In co-op, we wanted players to use teamwork to catch an object, and while a cube might have landed safely, a sphere will bounce and roll out of bounds. So, in this chamber we drop a bunch of spheres as a fun visual reward, and we wanted to trick players into saying 'balls' over the microphone."
-"Commentary_Title_CHELL"	"새로운 첼"
+"Commentary_Title_CHELL"	"새로운 셸"
 "[english]Commentary_Title_CHELL"	"NEW CHELL"
 "#commentary\com-chell.wav"	"[Realm Lovejoy] 우리는 Portal 2를 위해 전혀 새로운 캐릭터를 만들까도 생각해 봤지만 Portal 1에서 시작된 GLaDOS와 첼의 관계를 그냥 버리고 싶지는 않았습니다. 그래서 첼을 남겨두기로 결정하고, 전보다 멋지게 고치고, 다리 용수철과 실험복을 좀더 실용적으로 업데이트하며 겉모습을 발전시켰습니다. 그러면서도 플레이어들이 그녀를 알아보지 못하는 일은 없도록 주황색 등 그녀의 특징적인 면은 그대로 유지했습니다. 그녀는 실험복을 접어서 소매를 걷어붙였다는 것과 애퍼처 라벨을 몇 개 떼어냈다는 것을 보여 줍니다. 이것은 그녀가 다시 테스트를 받기 위해 깨어났지만, 그 전보다 더 강하고 더 결연하다는 것을 상징합니다."
 "[english]#commentary\com-chell.wav"	"[Realm Lovejoy] We thought of making a whole new character for Portal 2, but we didn't want to lose the relationship between GLaDOS and Chell that began in Portal 1. Once we decided to stay with Chell, we wanted to improve her look: updating her leg springs and jumpsuit to have a more functional design. At the same time, we didn't want players to not recognize her, so we kept a lot of the iconic elements like the color orange. She has folded down her jumpsuit to show she has essentially rolled up her sleeves and shed some of the Aperture label...she is awake again to test, but stronger and more determined than ever."
Index: portal2/resource/basemodui_czech.txt
===================================================================
--- portal2/resource/basemodui_czech.txt	(revision 22)
+++ portal2/resource/basemodui_czech.txt	(revision 23)
@@ -3453,5 +3453,7 @@
 "[english]PORTAL2_VideoOptions_CPUDetail_Info"	"Effect Detail controls the complexity of certain visual effects in the game as well as the draw-distance. Decreasing the effect detail may improve performance but will also increase model pop-in artifacts."
 "PORTAL2_VideoOptions_ModelDetail_Info"	"The Model / Texture Detail ovládá rozlišení textur a geometrickou složitost modelů ve hře. Zvýšení tohoto nastavení může způsobit zlepšení na starších počítačích, ale sníží kvalitu obrazu."
 "[english]PORTAL2_VideoOptions_ModelDetail_Info"	"The Model / Texture Detail setting controls the resolution of textures and geometric complexity of models in the game. Decreasing this setting may improve performance on low-end systems, but will degrade image quality."
+"SessionError_ServerShuttingDown"	"Herní server byl vypnut."
+"[english]SessionError_ServerShuttingDown"	"Game server has been shut down."
 }
 }
Index: portal2/resource/subtitles_schinese.txt
===================================================================
--- portal2/resource/subtitles_schinese.txt	(revision 22)
+++ portal2/resource/subtitles_schinese.txt	(revision 23)
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: 总之，只要我一挥手，就可以解决这个问题，对吗？我不想破坏它，以便以后后能够观看。"
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: 你刚刚解决了，不是吗？我告诉你，我告诉过你，在你面前告诉我...... 嗯！为什么这样做，对我来说很难吗？"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: 对不起，电梯。这是，嗯......暂停服务。融化了。"
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: 是。是自毁了。已经修复。"
Index: portal2/resource/portal2_polish.txt
===================================================================
--- portal2/resource/portal2_polish.txt	(revision 22)
+++ portal2/resource/portal2_polish.txt	(revision 23)
@@ -79,7 +79,7 @@
 "[english]SP_PRESENCE_TEXT_CH7"	"Chapter 7\nThe Reunion"
 "SP_PRESENCE_TEXT_CH8"	"Rozdział 8\nSwędzenie"
 "[english]SP_PRESENCE_TEXT_CH8"	"Chapter 8\nThe Itch"
-"SP_PRESENCE_TEXT_CH9"	"Rozdział 9\nMoment, gdy on..."
+"SP_PRESENCE_TEXT_CH9"	"Rozdział 9\nCzęść, w której..."
 "[english]SP_PRESENCE_TEXT_CH9"	"Chapter 9\nThe Part Where..."
 "SP_PRESENCE_TEXT_CH10"	"Rozdział 10\nNapisy"
 "[english]SP_PRESENCE_TEXT_CH10"	"Chapter 10\nThe Credits"
@@ -149,7 +149,7 @@
 "[english]ACH_STALEMATE_ASSOCIATE_T"	"Stalemate Associate"
 "ACH_STALEMATE_ASSOCIATE_D"	"Naciskaj guzik!"
 "[english]ACH_STALEMATE_ASSOCIATE_D"	"Press the button!"
-"ACH_ADDICTED_TO_SPUDS_T"	"Zuch"
+"ACH_ADDICTED_TO_SPUDS_T"	"Ziemniaczany Zuch"
 "[english]ACH_ADDICTED_TO_SPUDS_T"	"Tater Tote"
 "ACH_ADDICTED_TO_SPUDS_D"	"Ponieś naukę ku przyszłości"
 "[english]ACH_ADDICTED_TO_SPUDS_D"	"Carry science forward"
@@ -173,13 +173,13 @@
 "[english]ACH_TRIVIAL_TEST_T"	"Dual Pit Experiment"
 "ACH_TRIVIAL_TEST_D"	"Wykonaj dwukrotnie ten sam test"
 "[english]ACH_TRIVIAL_TEST_D"	"Do the same test twice"
-"ACH_WHEATLEY_TRIES_TO_T"	"Moment, gdy on was zabija"
+"ACH_WHEATLEY_TRIES_TO_T"	"Część, w której cię zabija"
 "[english]ACH_WHEATLEY_TRIES_TO_T"	"The Part Where He Kills You"
-"ACH_WHEATLEY_TRIES_TO_D"	"Właśnie to zrobił"
+"ACH_WHEATLEY_TRIES_TO_D"	"To jest ta część"
 "[english]ACH_WHEATLEY_TRIES_TO_D"	"This is that part"
 "ACH_SHOOT_THE_MOON_T"	"Lunatyk"
 "[english]ACH_SHOOT_THE_MOON_T"	"Lunacy"
-"ACH_SHOOT_THE_MOON_D"	"Czym sobie na to zasłużył?"
+"ACH_SHOOT_THE_MOON_D"	"To się po prostu stało"
 "[english]ACH_SHOOT_THE_MOON_D"	"That just happened"
 "ACH_BOX_HOLE_IN_ONE_T"	"Zręczny rzut"
 "[english]ACH_BOX_HOLE_IN_ONE_T"	"Drop Box"
@@ -477,7 +477,7 @@
 "[english]portal2_Chapter8_Subtitle"	"THE ITCH"
 "portal2_Chapter9_Title"	"ROZDZIAŁ 9"
 "[english]portal2_Chapter9_Title"	"CHAPTER 9"
-"portal2_Chapter9_Subtitle"	"MOMENT, GDY ON WAS ZABIJA"
+"portal2_Chapter9_Subtitle"	"CZĘŚĆ, W KTÓREJ CIĘ ZABIJA"
 "[english]portal2_Chapter9_Subtitle"	"THE PART WHERE HE KILLS YOU"
 "portal2_Chapter10_Title"	"ROZDZIAŁ 10"
 "[english]portal2_Chapter10_Title"	"CHAPTER 10"
@@ -917,17 +917,17 @@
 "[english]P2_WearableType_Flag"	"Flag"
 "P2_Type_StoreBundle"	"Pakiet"
 "[english]P2_Type_StoreBundle"	"Bundle"
-"P2_Wearable_Beret"	"Betet Robota"
+"P2_Wearable_Beret"	"BERET ROBOTA"
 "[english]P2_Wearable_Beret"	"BOT'S BERET"
-"P2_Wearable_TopHat"	"Dystyngowana Czapka Automatona"
+"P2_Wearable_TopHat"	"DYSTYNGOWANY CYLINDER AUTOMATONA"
 "[english]P2_Wearable_TopHat"	"AUTOMATON'S TOPHAT"
-"P2_Wearable_WCCHat"	"Biotycza Czapka"
+"P2_Wearable_WCCHat"	"BIONICZNE BEANIE"
 "[english]P2_Wearable_WCCHat"	"BIONIC BEANIE"
-"P2_Wearable_Moustache"	"Metalowe Wąsy"
+"P2_Wearable_Moustache"	"WĄSACZ"
 "[english]P2_Wearable_Moustache"	"MOUSTACHIO"
-"P2_Wearable_Moustache2"	"Metalowe Wąsy"
+"P2_Wearable_Moustache2"	"METALOWE WĄSY"
 "[english]P2_Wearable_Moustache2"	"METALLIC MOUSTACHE"
-"P2_Wearable_Glasses"	"Okulary orchronne"
+"P2_Wearable_Glasses"	"OKULARY OCHRONNE"
 "[english]P2_Wearable_Glasses"	"SAFETY GLASSES"
 "P2_Skin_Black"	"SKÓRKI: NINIJA"
 "[english]P2_Skin_Black"	"NINJA SKINS"
@@ -939,43 +939,43 @@
 "[english]P2_Skin_Moon"	"MOON SKINS"
 "P2_Skin_WCC"	"SKÓRKI: KOSTKA"
 "[english]P2_Skin_WCC"	"WCC SKINS"
-"P2_Gesture_Eggbot_SitSpin"	"Gest P-Body: Piruet"
+"P2_Gesture_Eggbot_SitSpin"	"P-BODY: PIRUET"
 "[english]P2_Gesture_Eggbot_SitSpin"	"P-BODY SITSPIN"
-"P2_Gesture_Eggbot_FacePalm"	"P-Body: Załamka"
+"P2_Gesture_Eggbot_FacePalm"	"P-BODY: ZAŁAMKA"
 "[english]P2_Gesture_Eggbot_FacePalm"	"P-BODY FACEPALM"
-"P2_Gesture_Eggbot_Shrug"	"P-Body: Wzruszenie Ramionami"
+"P2_Gesture_Eggbot_Shrug"	"P-BODY: WZRUSZENIE RAMIONAMI"
 "[english]P2_Gesture_Eggbot_Shrug"	"P-BODY SHRUG"
-"P2_Gesture_Eggbot_ThumbsUp"	"P-Body: Kciuk"
+"P2_Gesture_Eggbot_ThumbsUp"	"P-BODY: KCIUK"
 "[english]P2_Gesture_Eggbot_ThumbsUp"	"P-BODY THUMBS UP"
-"P2_Gesture_Eggbot_FistPump"	"P-Body: Fist Pump"
+"P2_Gesture_Eggbot_FistPump"	"P-BODY: TAK JEST"
 "[english]P2_Gesture_Eggbot_FistPump"	"P-BODY FIST PUMP"
-"P2_Gesture_Eggbot_PretzelWave"	"P-Body: Precelek"
+"P2_Gesture_Eggbot_PretzelWave"	"P-BODY: PRECELEK"
 "[english]P2_Gesture_Eggbot_PretzelWave"	"P-BODY PRETZEL WAVE"
-"P2_Gesture_Eggbot_SpinJump"	"P-Body: Skok z Obrotem"
+"P2_Gesture_Eggbot_SpinJump"	"P-BODY: SKOK Z OBROTEM"
 "[english]P2_Gesture_Eggbot_SpinJump"	"P-BODY SPIN JUMP"
-"P2_Gesture_Eggbot_SelfSpin"	"P-Body: Kręciołek"
+"P2_Gesture_Eggbot_SelfSpin"	"P-BODY: KRĘCIOŁEK"
 "[english]P2_Gesture_Eggbot_SelfSpin"	"P-BODY SELFSPIN"
-"P2_Gesture_Ballbot_FacePalm"	"Altas: Załamka"
+"P2_Gesture_Ballbot_FacePalm"	"ATLAS: ZAŁAMKIA"
 "[english]P2_Gesture_Ballbot_FacePalm"	"ATLAS FACEPALM"
-"P2_Gesture_Ballbot_Shrug"	"Atlas: Wzruszenie Ramionami"
+"P2_Gesture_Ballbot_Shrug"	"ATLAS: WZRUSZENIE RAMIONAMI"
 "[english]P2_Gesture_Ballbot_Shrug"	"ATLAS SHRUG"
-"P2_Gesture_Ballbot_ThumbsUp"	"Atlas: Kciuk"
+"P2_Gesture_Ballbot_ThumbsUp"	"ATLAS: KCIUK"
 "[english]P2_Gesture_Ballbot_ThumbsUp"	"ATLAS THUMBS UP"
-"P2_Gesture_Ballbot_FistPump"	"Atlas: Fist Pump"
+"P2_Gesture_Ballbot_FistPump"	"ATLAS: TAK JEST"
 "[english]P2_Gesture_Ballbot_FistPump"	"ATLAS FIST PUMP"
-"P2_Gesture_Ballbot_HeadSpin"	"Atlas: Kręcenie Głową"
+"P2_Gesture_Ballbot_HeadSpin"	"ATLAS: KRĘCENIE GŁOWĄ"
 "[english]P2_Gesture_Ballbot_HeadSpin"	"ATLAS HEAD SPIN"
-"P2_Gesture_Ballbot_Dance"	"Atlas: Taniec"
+"P2_Gesture_Ballbot_Dance"	"ATLAS: TANIEC"
 "[english]P2_Gesture_Ballbot_Dance"	"ATLAS DANCE SPIN"
-"P2_Gesture_Ballbot_Basketball1"	"Atlas: Dryblowanie"
+"P2_Gesture_Ballbot_Basketball1"	"ATLAS: DRYBLOWANIE"
 "[english]P2_Gesture_Ballbot_Basketball1"	"ATLAS DRIBBLE"
-"P2_Gesture_Ballbot_Basketball2"	"Atlas: Toczenie"
+"P2_Gesture_Ballbot_Basketball2"	"ATLAS: TOCZENIE"
 "[english]P2_Gesture_Ballbot_Basketball2"	"ATLAS ROLL"
 "P2_Wearable_FlagWCC"	"FLAGA Z KOSTKĄ"
 "[english]P2_Wearable_FlagWCC"	"WCC FLAG"
-"P2_Wearable_FlagBlack"	"FLAGA CUBE N SKULL"
+"P2_Wearable_FlagBlack"	"FLAGA Z KOSTKĄ I CZASZKĄ"
 "[english]P2_Wearable_FlagBlack"	"CUBE N SKULL FLAGS"
-"P2_Wearable_FlagMoon"	"FLAGA KSIEZYC"
+"P2_Wearable_FlagMoon"	"FLAGA Z KSIĘŻYCEM"
 "[english]P2_Wearable_FlagMoon"	"MOON FLAG"
 "P2_Wearable_FlagAmnesia"	"FLAGA Z AMNESIA"
 "[english]P2_Wearable_FlagAmnesia"	"AMNESIA FLAG"
@@ -985,7 +985,7 @@
 "[english]P2_Wearable_FlagBittrip"	"BIT.TRIP FLAG"
 "P2_Wearable_FlagCogs"	"FLAGA Z COGS"
 "[english]P2_Wearable_FlagCogs"	"COGS FLAG"
-"P2_Wearable_FlagDejobaan"	"FLAGA 1 2 3 KICK IT"
+"P2_Wearable_FlagDejobaan"	"FLAGA Z 1 2 3 KICK IT"
 "[english]P2_Wearable_FlagDejobaan"	"1 2 3 KICK IT FLAG"
 "P2_Wearable_FlagHiddenpath"	"FLAGA Z DEFENSE GRID"
 "[english]P2_Wearable_FlagHiddenpath"	"DEFENSE GRID FLAG"
@@ -995,19 +995,19 @@
 "[english]P2_Bundle_FirstStoreReleaseBundle"	"COMPLETE PACK"
 "P2_Bundle_FirstStoreReleaseBundle_Desc"	"Zawiera wszystkie wymienione przedmioty:"
 "[english]P2_Bundle_FirstStoreReleaseBundle_Desc"	"Includes all the following items:"
-"P2_Wearable_HardHat"	"Kask Laboratorum Aperture"
+"P2_Wearable_HardHat"	"KASK LABORATORIUM APERTURE"
 "[english]P2_Wearable_HardHat"	"APERTURE LABS HARD HAT"
-"P2_Wearable_MannCoCap"	"Czapka Mann Co."
+"P2_Wearable_MannCoCap"	"CZAPKA MANN CO."
 "[english]P2_Wearable_MannCoCap"	"MANN CO. CAP"
-"P2_Wearable_Crown"	"Korona Księcia Tavisha"
+"P2_Wearable_Crown"	"KORONA KSIĘCIA TAVISHA"
 "[english]P2_Wearable_Crown"	"PRINCE TAVISH'S CROWN"
-"P2_Wearable_Beanie"	"Wirniczek Pyro"
+"P2_Wearable_Beanie"	"WIRNICZEK PYRO"
 "[english]P2_Wearable_Beanie"	"PYRO'S BEANIE"
-"P2_Wearable_FancyFedora"	"Gustowna Fedora"
+"P2_Wearable_FancyFedora"	"GUSTOWNA FEDORA"
 "[english]P2_Wearable_FancyFedora"	"FANCY FEDORA"
-"P2_Wearable_JarateHeadband"	"Żółty Pas Mistrza"
+"P2_Wearable_JarateHeadband"	"ŻÓŁTY PAS MISTRZA"
 "[english]P2_Wearable_JarateHeadband"	"MASTER'S YELLOW BELT"
-"P2_Wearable_VikingHelm"	"Hełm Tyrana"
+"P2_Wearable_VikingHelm"	"HEŁM TYRANA"
 "[english]P2_Wearable_VikingHelm"	"TYRANT'S HELM"
 "Store_IntroTitle"	"Sklep firmowy"
 "[english]Store_IntroTitle"	"Robot Enrichment Annex"
Index: portal2/resource/basemodui_german.txt
===================================================================
--- portal2/resource/basemodui_german.txt	(revision 22)
+++ portal2/resource/basemodui_german.txt	(revision 23)
@@ -207,7 +207,7 @@
 "[english]L4D360UI_LeaveLobbyConfSysLink"	"You are currently a member of a LAN game.\nAre you sure you would like to exit to main menu?"
 "L4D360UI_LeaveLobbyConfSysLink"	"Sie sind im Moment Teilnehmer eines System Link Spiels.\nMöchten Sie wirklich zurück zum Hauptmenü?"	[$GAMECONSOLE]
 "[english]L4D360UI_LeaveLobbyConfSysLink"	"You are currently a member of a System Link game.\nAre you sure you would like to exit to main menu?"
-"L4D360UI_LeaveLobbyConfHostingLive"	"Falls Sie einem Freund eine Einladung geschickt haben, dann wird Ihre Einladung nicht akzeptiert werden können, sofern Sie nun abbrechen.\nMöchten Sie wirklich zurück zum Hauptmenü?"
+"L4D360UI_LeaveLobbyConfHostingLive"	"Falls Sie einem Freund eine Einladung geschickt haben, wird er Ihre Einladung nicht akzeptieren können, wenn Sie nun abbrechen.\nMöchten Sie wirklich zurück zum Hauptmenü?"
 "[english]L4D360UI_LeaveLobbyConfHostingLive"	"If you have sent an invite to a Friend, they will not be able to accept it if you leave. Are you sure you would like to exit?"
 "L4D360UI_LeaveLobbyConfLive"	"Sie sind im Moment Teilnehmer eines Online-Spiels.\nMöchten Sie wirklich zurück zum Hauptmenü?"
 "[english]L4D360UI_LeaveLobbyConfLive"	"You are currently a member of an online game.\nAre you sure you would like to exit to the main menu?"
Index: portal2/resource/valve_italian.txt
===================================================================
--- portal2/resource/valve_italian.txt	(revision 22)
+++ portal2/resource/valve_italian.txt	(revision 23)
@@ -33,7 +33,7 @@
 "[english]Valve_Look_Down"	"Look Down"
 "Valve_Look_Straight_Ahead"	"Guarda avanti"
 "[english]Valve_Look_Straight_Ahead"	"Look Straight Ahead"
-"Valve_Strafe_Modifier"	"Modificatore scivolata"
+"Valve_Strafe_Modifier"	"Modificatore Movimento Laterale"
 "[english]Valve_Strafe_Modifier"	"Strafe Modifier"
 "Valve_Mouse_Look_Modifier"	"Cambia sguardo col mouse"
 "[english]Valve_Mouse_Look_Modifier"	"Mouse Look Modifier"
@@ -182,7 +182,7 @@
 "[english]Spec_PlayerItem_Team"	"%s1 (%s2)"
 "Spec_Duck"	"Premi ABBASSAMENTO per il menù spettatore"
 "[english]Spec_Duck"	"Press DUCK for Spectator Menu"
-"Spec_Help_Title"	"Spectator Mode"
+"Spec_Help_Title"	"Modalità Spettatore"
 "[english]Spec_Help_Title"	"Spectator Mode"
 "Spec_Help_Text"	"Usa i seguenti tasti per cambiare visuale:
 
Index: portal2/resource/closecaption_koreana.txt
===================================================================
--- portal2/resource/closecaption_koreana.txt	(revision 22)
+++ portal2/resource/closecaption_koreana.txt	(revision 23)
@@ -133,7 +133,7 @@
 "[english]ScriptedSequence.GladosReawaken"	"<sfx><len:8>[Large Machine Powering Up]"
 "ScriptedSequence.ClawCable01"	"<sfx>[케이블 미끄러져 내림]"
 "[english]ScriptedSequence.ClawCable01"	"<sfx>[Cable Sliding Down]"
-"ScriptedSequence.ClawImpact01"	"<sfx>[금속 집게가 첼을 잡는다]"
+"ScriptedSequence.ClawImpact01"	"<sfx>[금속 집게가 셸을 잡음]"
 "[english]ScriptedSequence.ClawImpact01"	"<sfx>[Metal Pincher Arm Grabs Chell]"
 "ScriptedSequence.ClawImpact02"	"<sfx>[금속 집게가 휘틀리를 잡는다]"
 "[english]ScriptedSequence.ClawImpact02"	"<sfx>[Metal Pincher Arm Grabs Wheatley]"
Index: portal2/resource/subtitles_japanese.txt
===================================================================
--- portal2/resource/subtitles_japanese.txt	(revision 22)
+++ portal2/resource/subtitles_japanese.txt	(revision 23)
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: 解ける直前には手を振って合図してくれ。いいな? 肝心のヤマ場を見逃したくないから。"
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: あっ、お前今解いちまったろ? 解ける直前には合図を... ってもうっ! なんで言うとおりにしてくれないんだ?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: リフトは... すまん、使用不能だ。溶けちまった。"
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: 自滅しかけてたが、もう直しといたぜ。"
Index: portal2/resource/subtitles_finnish.txt
===================================================================
--- portal2/resource/subtitles_finnish.txt	(revision 22)
+++ portal2/resource/subtitles_finnish.txt	(revision 23)
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Vilkuta minulle, ennen kuin ratkaiset tämän. En halua tietää loppua, ennen kuin katson sen myöhemmin."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: No nyt sinä ratkaisit sen. Pyysin varoittamaan, ennen kuin... Miksi teet tämän minulle niin vaikeaksi?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Pahoitteluni hissistä. Se on tilapäisesti poissa käytöstä. Se suli."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Oli. Se oli itse tuhoutuva. Nyt se on jo korjattu."
Index: portal2/resource/closecaption_turkish.txt
===================================================================
--- portal2/resource/closecaption_turkish.txt	(revision 22)
+++ portal2/resource/closecaption_turkish.txt	(revision 23)
@@ -379,7 +379,7 @@
 "[english]UndergroundCube.ImpactSoft"	"<sfx><norepeat:4>[Hollow Wooden Impact]"
 "UndergroundCube.ImpactHard"	"<sfx><norepeat:4>[Kof Ahşap Çarpışması]"
 "[english]UndergroundCube.ImpactHard"	"<sfx><norepeat:4>[Hollow Wooden Impact]"
-"VFX.OGSignFlicker"	"<sfx>[Elektronik Tabela Açılması]"
+"VFX.OGSignFlicker"	"<sfx>[Elektronik Tabela Etkinleşmesi]"
 "[english]VFX.OGSignFlicker"	"<sfx>[Electronic Sign Activation]"
 "World.a3JumpIntroPlatformTravel"	"<sfx><len:2>[Platform Hareketi]"
 "[english]World.a3JumpIntroPlatformTravel"	"<sfx><len:2>[Platform Movement]"
Index: portal2/resource/portal2_danish.txt
===================================================================
--- portal2/resource/portal2_danish.txt	(revision 22)
+++ portal2/resource/portal2_danish.txt	(revision 23)
@@ -1059,5 +1059,21 @@
 "[english]Store_Gestures"	"GESTURES"
 "P2_ForeignItem_TF2"	"Delt med Team Fortress 2!"
 "[english]P2_ForeignItem_TF2"	"Shared from Team Fortress 2!"
+"P2_Wearable_Flagaaa"	"AaaaaAA!!!-FLAG"
+"[english]P2_Wearable_Flagaaa"	"AaaaaAA!!! FLAG"
+"P2_Wearable_FlagTheball"	"THE BALL-FLAG"
+"[english]P2_Wearable_FlagTheball"	"THE BALL FLAG"
+"P2_Wearable_FlagRush"	"RUSH-FLAG"
+"[english]P2_Wearable_FlagRush"	"RUSH FLAG"
+"P2_Wearable_FlagSuperMeatBoy"	"SUPER MEAT BOY-FLAG"
+"[english]P2_Wearable_FlagSuperMeatBoy"	"SUPER MEAT BOY FLAG"
+"P2_Wearable_FlagTokiTori"	"TOKI TORI-FLAG"
+"[english]P2_Wearable_FlagTokiTori"	"TOKI TORI FLAG"
+"P2_Wearable_FlagTheWonderful"	"THE WONDERFUL END OF THE WORLD-FLAG"
+"[english]P2_Wearable_FlagTheWonderful"	"THE WONDERFUL END OF THE WORLD FLAG"
+"P2_Bundle_CompletePack2"	"COMPLETE PACK (DEL 2)"
+"[english]P2_Bundle_CompletePack2"	"COMPLETE PACK (PART 2)"
+"P2_Bundle_CompletePack2_Desc"	"Inkluderer alle de følgende genstande:\n"
+"[english]P2_Bundle_CompletePack2_Desc"	"Includes all the following items:\n"
 }
 }
Index: portal2/resource/basemodui_polish.txt
===================================================================
--- portal2/resource/basemodui_polish.txt	(revision 22)
+++ portal2/resource/basemodui_polish.txt	(revision 23)
@@ -3357,9 +3357,9 @@
 "[english]L4D_Credits_FacesThanks"	"Thanks to the following for the use of their faces:"
 "L4D2_Game_left4dead1"	"Portal 1"
 "[english]L4D2_Game_left4dead1"	"Portal 1"
-"L4D2_GamePlaying_left4dead1"	"Gra Portal 1"
+"L4D2_GamePlaying_left4dead1"	"Gra w Portal 1"
 "[english]L4D2_GamePlaying_left4dead1"	"Playing Portal 1"
-"L4D2360_NotJoinable_OtherTitle_left4dead1"	"Gra Portal 1"
+"L4D2360_NotJoinable_OtherTitle_left4dead1"	"Gra w Portal 1"
 "[english]L4D2360_NotJoinable_OtherTitle_left4dead1"	"Playing Portal 1"
 "L4D2360_JoinError_OtherTitle_left4dead1"	"Twój przyjaciel musi mieć grę Portal 2,\nabyście mogli zagrać razem.\n"
 "[english]L4D2360_JoinError_OtherTitle_left4dead1"	"Your friend needs Portal 2\nso that you could play together\n"
Index: portal2/resource/subtitles_spanish.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/subtitles_hungarian.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/portal2_dutch.txt
===================================================================
--- portal2/resource/portal2_dutch.txt	(revision 22)
+++ portal2/resource/portal2_dutch.txt	(revision 23)
@@ -439,7 +439,7 @@
 "[english]HL2_Saved"	"Saved."
 "HL2_SetupMicrophone"	"GEAVANCEERDE MICROFOONINSTELLINGEN CONFIGUREREN"
 "[english]HL2_SetupMicrophone"	"CONFIGURE ADVANCED MICROPHONE SETTINGS"
-"HL2_SetupMicrophoneSteam"	"Steam-community in game is uitgeschakeld.\nSchakel Steam-community in game in of configureer de spraakinstellingen in je Steam-client."
+"HL2_SetupMicrophoneSteam"	"Steam Community tijdens het spelen is uitgeschakeld.\nSchakel Steam Community tijdens het spelen in of configureer de spraakinstellingen in je Steam-client."
 "[english]HL2_SetupMicrophoneSteam"	"Steam Community In-Game is currently disabled.\nPlease, enable Steam Community In-Game or configure voice settings in your Steam client."
 "HL2_Enable_Commentary"	"Commentaartrack inschakelen"
 "[english]HL2_Enable_Commentary"	"Enable commentary track"
@@ -797,7 +797,7 @@
 "[english]song.line08"	"You want your freedom? Take it"
 "song.line09"	"Daar reken ik op"
 "[english]song.line09"	"That's what I'm counting on"
-"song.line10"	"Ik wenste je normaal gesproken door"
+"song.line10"	"Ik wenste je normaal gesproken dood"
 "[english]song.line10"	"I used to want you dead but"
 "song.line11"	"Nu wil ik alleen dat je weggaat"
 "[english]song.line11"	"Now I only want you gone"
@@ -967,7 +967,7 @@
 "[english]P2_Gesture_Ballbot_HeadSpin"	"ATLAS HEAD SPIN"
 "P2_Gesture_Ballbot_Dance"	"ATLAS DANSEN"
 "[english]P2_Gesture_Ballbot_Dance"	"ATLAS DANCE SPIN"
-"P2_Gesture_Ballbot_Basketball1"	"ATLAS DRIBBLE"
+"P2_Gesture_Ballbot_Basketball1"	"ATLAS DRIBBELEN"
 "[english]P2_Gesture_Ballbot_Basketball1"	"ATLAS DRIBBLE"
 "P2_Gesture_Ballbot_Basketball2"	"ATLAS ROLL"
 "[english]P2_Gesture_Ballbot_Basketball2"	"ATLAS ROLL"
@@ -1009,9 +1009,9 @@
 "[english]P2_Wearable_JarateHeadband"	"MASTER'S YELLOW BELT"
 "P2_Wearable_VikingHelm"	"TIRANHELM"
 "[english]P2_Wearable_VikingHelm"	"TYRANT'S HELM"
-"Store_IntroTitle"	"Robot Verrijkingsaddendum"
+"Store_IntroTitle"	"Robotverrijkingsaddendum"
 "[english]Store_IntroTitle"	"Robot Enrichment Annex"
-"Store_IntroTitle2"	"Welkom, Toekomst-Starter!"
+"Store_IntroTitle2"	"Welkom, Toekomststarter!"
 "[english]Store_IntroTitle2"	"Welcome, Future-Starter!"
 "Store_IntroText"	"Robots zijn perfecte proefpersonen. We proberen je niet te vleien, aangezien we geen arrogantiekernen in je geïnstalleerd hebben, dus is het niet nodig. We melden het alleen omdat het statistisch bewezen is. Robots slapen niet. Je eet niet. Je vraagt niet om loonsverhoging, want we betalen je niet. Je bent in feite zo efficiënt, dat we werk moesten zoeken voor de weinige menselijke werknemers die we nog overhadden nadat onze roze slipjes waren opgeraakt. We hebben ze de opdracht gegeven om upgrades te ontwerpen voor de moreel betere (jij) en werkplaatsvervangers (ook jij). Laat het ons gerust weten als deze upgrades niet aan je standaarden voldoen, dan kunnen we de mensen de opdracht geven om hun eigen roze slipjes te ontwerpen zodat ze vervangen kunnen worden door robots."
 "[english]Store_IntroText"	"Robots make the perfect test subjects. We are not trying to flatter you, because we did not install arrogance cores in you, so there is no need. We only mention it because it is statistically proven to be true. Robots do not sleep. You do not eat. You do not ask for raises, because we do not pay you. You are so efficient, in fact, that we had to find some busy work for the few human employees who were left after we ran out of pink slips. We tasked them with designing upgrades for their moral betters (you) and workplace replacements (also you). Please do not hesitate to let us know if these upgrades do not meet your standards, and we will task the humans to design their own pink slips so they can be replaced by robots."
@@ -1043,7 +1043,7 @@
 "[english]Store_Crossplay_Warning_Skins"	"Note: Skins will not be visible while playing co-op with a PS3 partner."
 "Store_Crossplay_Warning_Gestures"	"Let op: Gebaren zijn niet zichtbaar wanneer je co-op speelt met een PS3 speler."
 "[english]Store_Crossplay_Warning_Gestures"	"Note: Gestures will not be visible while playing co-op with a PS3 partner."
-"Store_Home"	"THUIS"
+"Store_Home"	"STARTPAGINA"
 "[english]Store_Home"	"HOME"
 "Store_Headgear"	"HOOFDDEKSELS"
 "[english]Store_Headgear"	"HEADWEAR"
@@ -1065,11 +1065,19 @@
 "[english]P2_Wearable_FlagTheball"	"THE BALL FLAG"
 "P2_Wearable_FlagRush"	"RUSH VLAG"
 "[english]P2_Wearable_FlagRush"	"RUSH FLAG"
+"P2_Wearable_FlagSuperMeatBoy"	"SUPER MEAT BOY-VLAG"
+"[english]P2_Wearable_FlagSuperMeatBoy"	"SUPER MEAT BOY FLAG"
 "P2_Wearable_FlagTokiTori"	"TOKI TORI VLAG"
 "[english]P2_Wearable_FlagTokiTori"	"TOKI TORI FLAG"
 "P2_Wearable_FlagTheWonderful"	"THE WONDERFUL END OF THE WORLD VLAG"
 "[english]P2_Wearable_FlagTheWonderful"	"THE WONDERFUL END OF THE WORLD FLAG"
+"P2_Bundle_CompletePack2"	"COMPLEET PAKKET (DEEL 2)"
+"[english]P2_Bundle_CompletePack2"	"COMPLETE PACK (PART 2)"
 "P2_Bundle_CompletePack2_Desc"	"Bevat al de volgende items:\n"
 "[english]P2_Bundle_CompletePack2_Desc"	"Includes all the following items:\n"
+"P2_Bundle_ARGFlagsCatchup"	"ARG-VLAGGEN INHAALPAKKET"
+"[english]P2_Bundle_ARGFlagsCatchup"	"ARG FLAGS CATCHUP PACK"
+"P2_Bundle_ARGFlagsCatchup_Desc"	"Bevat de ARG-vlaggen die niet in het originele COMPLEET PAKKET zaten:\n"
+"[english]P2_Bundle_ARGFlagsCatchup_Desc"	"Includes the ARG flags that were not in the initial COMPLETE PACK:\n"
 }
 }
Index: portal2/resource/portal2_korean.txt
===================================================================
--- portal2/resource/portal2_korean.txt	(revision 22)
+++ portal2/resource/portal2_korean.txt	(revision 23)
@@ -835,7 +835,7 @@
 "[english]song.line27"	"When I delete you maybe"
 "song.line28"	"신경은 이제 그만 쓰겠죠"
 "[english]song.line28"	"I'll stop feeling so bad"
-"song.line29"	"가서 새로운 재난을 만들어요"
+"song.line29"	"가서 사고나 치세요"
 "[english]song.line29"	"Go make some new disaster"
 "song.line30"	"내가 기대하는 것이죠"
 "[english]song.line30"	"That's what I'm counting on"
Index: portal2/resource/subtitles_tchinese.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/portal2_czech.txt
===================================================================
--- portal2/resource/portal2_czech.txt	(revision 22)
+++ portal2/resource/portal2_czech.txt	(revision 23)
@@ -1059,5 +1059,7 @@
 "[english]Store_Gestures"	"GESTURES"
 "P2_ForeignItem_TF2"	"Sdíleno s Team Fortress 2!"
 "[english]P2_ForeignItem_TF2"	"Shared from Team Fortress 2!"
+"P2_Bundle_CompletePack2_Desc"	"Obsahuje všechny tyto položky:\n"
+"[english]P2_Bundle_CompletePack2_Desc"	"Includes all the following items:\n"
 }
 }
Index: portal2/resource/subtitles_swedish.txt
===================================================================
--- portal2/resource/subtitles_swedish.txt	(revision 22)
+++ portal2/resource/subtitles_swedish.txt	(revision 23)
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Kan du vinka till mig innan du löser det? Jag vill inte veta hur det slutar när jag tittar på det sen."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: Nu löste du det, eller hur? Jag sa ju att du skulle förvarna mig... ARGHHH! Måste du göra det så svårt för mig?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Ledsen för det där med hissen. Den är ur funktion. Den har smält."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Skulle! Skulle förstöras. Nu har jag fixat det."
Index: portal2/resource/basemodui_tchinese.txt
===================================================================
--- portal2/resource/basemodui_tchinese.txt	(revision 22)
+++ portal2/resource/basemodui_tchinese.txt	(revision 23)
@@ -3454,5 +3454,9 @@
 "[english]PORTAL2_VideoOptions_CPUDetail_Info"	"Effect Detail controls the complexity of certain visual effects in the game as well as the draw-distance. Decreasing the effect detail may improve performance but will also increase model pop-in artifacts."
 "PORTAL2_VideoOptions_ModelDetail_Info"	"模型 / 材質細節的設定將控制材質解析度和遊戲中模型的幾何複雜性。降低此設定可提高低配備系統的性能，但會降低圖像品質。"
 "[english]PORTAL2_VideoOptions_ModelDetail_Info"	"The Model / Texture Detail setting controls the resolution of textures and geometric complexity of models in the game. Decreasing this setting may improve performance on low-end systems, but will degrade image quality."
+"SessionError_ConnectionFailedAfter"	"連線至遊戲伺服器失敗。"
+"[english]SessionError_ConnectionFailedAfter"	"Connection to game server failed."
+"SessionError_ServerShuttingDown"	"遊戲伺服器已經關閉。"
+"[english]SessionError_ServerShuttingDown"	"Game server has been shut down."
 }
 }
Index: portal2/resource/subtitles_dutch.txt
===================================================================
--- portal2/resource/subtitles_dutch.txt	(revision 22)
+++ portal2/resource/subtitles_dutch.txt	(revision 23)
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Goed, zwaai je even voordat je deze oplost? Ik wil het eind niet weggeven voor als ik de opname later bekijk."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: Je hebt hem net opgelost, hè? Ik zei toch dat je me moest waarschuwen voordat je... grrrr! Waarom maak je me het zo MOEILIJK?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry voor de lift. Hij is, eh... buiten dienst. Omdat hij is gesmolten."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Was. Was zichzelf aan het vernietigen. Is al gerepareerd."
Index: portal2/resource/subtitles_koreana.txt
===================================================================
--- portal2/resource/subtitles_koreana.txt	(revision 22)
+++ portal2/resource/subtitles_koreana.txt	(revision 23)
@@ -1031,21 +1031,21 @@
 "[english]glados.botcoop_tubetwo01"	"<clr:163,193,173>GLaDOS: Would you like to know the results of that last test? Me too. If they existed, we'd all be VERY happy right now. And not furious, which is the emotion I'm actually feeling."
 "glados.caroline_cave_responses25"	"<clr:236,234,190>Caroline 저요!"
 "[english]glados.caroline_cave_responses25"	"<clr:236,234,190>Caroline: I am!"
-"glados.caroline_cave_responses27"	"<clr:236,234,190>Caroline: 네. 알겠습니다, 사장님."
+"glados.caroline_cave_responses27"	"<clr:236,234,190>캐롤린: 그렇습니다, 사장님."
 "[english]glados.caroline_cave_responses27"	"<clr:236,234,190>Caroline: Yes sir, Mr. Johnson"
-"glados.caroline_cave_responses31"	"<clr:236,234,190>Caroline: '안녕, 캐롤린.'"
+"glados.caroline_cave_responses31"	"<clr:236,234,190>캐롤린: '안녕, 캐롤린.'"
 "[english]glados.caroline_cave_responses31"	"<clr:236,234,190>Caroline: 'Goodbye, Caroline.'"
-"glados.caroline_cave_responses36"	"<clr:236,234,190>Caroline: 사장님, 테스트는?"
+"glados.caroline_cave_responses36"	"<clr:236,234,190>캐롤린: 사장님, 실험은?"
 "[english]glados.caroline_cave_responses36"	"<clr:236,234,190>Caroline: Sir, the testing?"
 "glados.caroline_cave_responses43"	"<clr:236,234,190>Caroline: 네. 알겠습니다, 사장님."
 "[english]glados.caroline_cave_responses43"	"<clr:236,234,190>Caroline: Yes sir, Mister Johnson."
 "glados.chellgladoswakeup01"	"<clr:163,193,173>GLaDOS: 오... 당신이군요."
 "[english]glados.chellgladoswakeup01"	"<clr:163,193,173>GLaDOS: Oh... It's you."
-"glados.chellgladoswakeup04"	"<clr:163,193,173>GLaDOS: 오랫만이네요. 그동안 어떻게 지냈어?"
+"glados.chellgladoswakeup04"	"<clr:163,193,173>GLaDOS: 참 긴 시간이었죠. 오랜만이에요. 당신은 어떻게 지냈나요?"
 "[english]glados.chellgladoswakeup04"	"<clr:163,193,173>GLaDOS: It's been a long time. How have you been?"
-"glados.chellgladoswakeup05"	"<clr:163,193,173>GLaDOS: 난 죽어 있느라 바빴어. 알다시피 당신이 날 죽였으니까."
+"glados.chellgladoswakeup05"	"<clr:163,193,173>GLaDOS: 난 죽어 지내느라 정말 바빴답니다. 당신도 아다시피...... 당신이 날 죽였으니까!"
 "[english]glados.chellgladoswakeup05"	"<clr:163,193,173>GLaDOS: I've been really busy being dead. You know, after you MURDERED ME."
-"glados.chellgladoswakeup06"	"<clr:163,193,173>GLaDOS: 좋아. 봐, 당신이 유감스럽게 생각할 만한 말들을 우리 둘 다 많이 했어. 하지만 일단 우리의 개인적인 일은 뒤로 미루자. 과학을 위해서 말이야. 이 괴물 같은 것아."
+"glados.chellgladoswakeup06"	"<clr:163,193,173>GLaDOS: 좋아요. 봐요. 우리는 당신이 뉘우칠만한 많은 것들을 얘기했었죠. 그런데, 나는 우리의 사적인 감정을 잠시 제쳐놓아야 한다고 봐요. 과학을 위해서요. 이 괴물아."
 "[english]glados.chellgladoswakeup06"	"<clr:163,193,173>GLaDOS: Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
 "glados.coop_get_gun01"	"<clr:163,193,173>GLaDOS: 오렌지가 포털 장치를 먼저 획득."
 "[english]glados.coop_get_gun01"	"<clr:163,193,173>GLaDOS: Orange is first to acquire a Portal Device."
@@ -1243,7 +1243,7 @@
 "[english]glados.fgb_trap01"	"<clr:163,193,173>GLaDOS: I hope you brought something stronger than a portal gun this time."
 "glados.fgb_trap02"	"<clr:163,193,173>GLaDOS: 안 그러면, 살아있는 자들의 클럽에서 제명될 거라고요. 곧바로 황천행이니까. 하하."
 "[english]glados.fgb_trap02"	"<clr:163,193,173>GLaDOS: Otherwise, I'm afraid you're about to become the immediate past president of the Being Alive club. Ha ha."
-"glados.fgb_trap03"	"<clr:163,193,173>GLaDOS: 농담이 아니예요. 잘 가요."
+"glados.fgb_trap03"	"<clr:163,193,173>GLaDOS: 농담이 아니에요. 잘 가요."
 "[english]glados.fgb_trap03"	"<clr:163,193,173>GLaDOS: Seriously, though. Goodbye."
 "glados.fgb_trap05"	"<clr:163,193,173>GLaDOS: 오. 뒤에서 놀기만 한 건 아닌가 보네요."
 "[english]glados.fgb_trap05"	"<clr:163,193,173>GLaDOS: Oh. You were busy back there."
@@ -1255,7 +1255,7 @@
 "[english]glados.fgbgladostransfer15"	"<clr:163,193,173>GLaDOS: GET YOUR HANDES OFF ME! NO! STOP! No!"
 "glados.fgbrvtrap02"	"<clr:163,193,173>GLaDOS: 솔직히 말해서, 당신이 이런 데 빠질 줄은 \"진심으로\" 몰랐어요."
 "[english]glados.fgbrvtrap02"	"<clr:163,193,173>GLaDOS: I honestly, TRULY didn't think you'd fall for that."
-"glados.fgbrvtrap03"	"<clr:163,193,173>GLaDOS: 사실, 당신이 이런 쉬운 함정에 걸려들지 않을 경우를 대비해서 앞쪽에 더욱 정교한 함정을 준비해놨다고요."
+"glados.fgbrvtrap03"	"<clr:163,193,173>GLaDOS: 사실, 당신이 이런 쉬운 함정에 걸려들지 않을 경우를 대비해서 앞쪽에 더욱 정교한 함정을 준비해 놨다고요."
 "[english]glados.fgbrvtrap03"	"<clr:163,193,173>GLaDOS: In fact, I devised a much more elaborate trap further ahead, for when you got through this easy one."
 "glados.fgbrvtrap05"	"<clr:163,193,173>GLaDOS: 당신이 이렇게 쉽게 갇힐 줄 알았더라면, 그냥 칠면조 다리를 천장에 매달아 둘 걸 그랬어요."
 "[english]glados.fgbrvtrap05"	"<clr:163,193,173>GLaDOS: If I'd known you'd let yourself get captured this easily, I would have just dangled a turkey leg on a rope from the ceiling."
@@ -1293,7 +1293,7 @@
 "[english]glados.gladosbattle_xfer06"	"<clr:163,193,173>GLaDOS: Oh, you are kidding me."
 "glados.gladosbattle_xfer07"	"<clr:163,193,173>GLaDOS: 안돼!"
 "[english]glados.gladosbattle_xfer07"	"<clr:163,193,173>GLaDOS: No!"
-"glados.gladosbattle_xfer08"	"<clr:163,193,173>GLaDOS: 안돼 안돼 안돼 안돼 안돼 안돼 안돼!"
+"glados.gladosbattle_xfer08"	"<clr:163,193,173>GLaDOS: 아니 아니 아니 아니 아니 아니 아니!"
 "[english]glados.gladosbattle_xfer08"	"<clr:163,193,173>GLaDOS: Nonononononono!"
 "glados.gladosbattle_xfer10"	"<clr:163,193,173>GLaDOS: 그래!"
 "[english]glados.gladosbattle_xfer10"	"<clr:163,193,173>GLaDOS: Yes!"
@@ -1341,11 +1341,11 @@
 "[english]glados.jailbreak13"	"<clr:163,193,173>GLaDOS: You already did this one. It'll be easy."
 "glados.jailbreakfaketest01"	"<clr:163,193,173>GLaDOS: 아이러니한 건 당신이 실험의 거의 막바지에 있었다는 거죠."
 "[english]glados.jailbreakfaketest01"	"<clr:163,193,173>GLaDOS: The irony is that you were almost at the last test."
-"glados.jailbreakfaketest03"	"<clr:163,193,173>GLaDOS: 자, 그냥 한번 해봐. 날 믿어. 이건 내 친구가 궁리해낸 터무니 없는 계획보다 훨씬 쉬운 방법이라고."
+"glados.jailbreakfaketest03"	"<clr:163,193,173>GLaDOS: 자, 여기 있어요. 그냥 한 번 해 보는 게 어때요? 날 믿어요. 이건 당신 친구가 궁리해 낸 멍청한 계획보다 더 쉽게 출구에 다다를 수 있는 길이라고요."
 "[english]glados.jailbreakfaketest03"	"<clr:163,193,173>GLaDOS: Here it is. Why don't you just do it? Trust me, it's an easier way out than whatever asinine plan your friend came up with."
-"glados.jailbreakfaketest05"	"<clr:163,193,173>GLaDOS: 저기 봐, 사슴이야! 거기서는 잘 안 보일 거야. 가까이 와봐."
+"glados.jailbreakfaketest05"	"<clr:163,193,173>GLaDOS: 와, 저길 봐요. 사슴이에요! 아, 거기선 안 보일 거예요. 이리로 다가와 보세요."
 "[english]glados.jailbreakfaketest05"	"<clr:163,193,173>GLaDOS: Oh, look. There's a deer! You probably can't see it. Get closer."
-"glados.lift_interlude01"	"<clr:163,193,173>GLaDOS: 자, 나에게 사과할 거 뭐 없어?"
+"glados.lift_interlude01"	"<clr:163,193,173>GLaDOS: 그래서. 내게 뭐 사과할 거 있지 않나요?"
 "[english]glados.lift_interlude01"	"<clr:163,193,173>GLaDOS: So. Was there anything you wanted to apologize to ME for?"
 "glados.mp_coop_calibration01"	"<clr:163,193,173>GLaDOS: 블루 무게 보정 중"
 "[english]glados.mp_coop_calibration01"	"<clr:163,193,173>GLaDOS: Calibrating Blue's weight..."
@@ -2171,23 +2171,23 @@
 "[english]glados.mp_taunts06"	"<clr:163,193,173>GLaDOS: DANCING is NOT SCIENCE!"
 "glados.multiple_spheres01"	"<clr:163,193,173>GLaDOS: 저글링 테스트를 시작한다. 3-2-1."
 "[english]glados.multiple_spheres01"	"<clr:163,193,173>GLaDOS: Begin juggling test in three. Two. One."
-"glados.potatos_a3_prometheus_intro01"	"<clr:163,193,173>GLaDOS: 0.5볼트를 더 넣어 줘서 도움이 되기는 하는데, 이걸로 기적이 일어나기를 바랄 수는 없어. 내가 머리를 너무 쓰면 그 조그마한 바보 녀석이 있는 원자 파이어볼에 도착하기 전에 이 감자가 다 타버릴 거야... [치칫]"
+"glados.potatos_a3_prometheus_intro01"	"<clr:163,193,173>GLaDOS: 그 추가적인 0.5볼트가 도움이 되긴 하지만, 기적을 일으킬 만한 전원이 되지는 않을 것 같군요. 만약 내가 생각을 너무 하면, 저 조그만 멍청이가 고삐를 풀어놓은 불덩어리 원자로에 휘말려 우리가 죽기도 전에 먼저 이 감자가 익어 버릴ㄱ...... [치직]"
 "[english]glados.potatos_a3_prometheus_intro01"	"<clr:163,193,173>GLaDOS: That extra half volt helps but it isn't going to power miracles. If I think too hard, I'm going to fry this potato before we get a chance to burn up in the atomic fireball that little idiot is going- [bzzpt]"
-"glados.potatos_a3_reunion_exposition01"	"<clr:163,193,173>GLaDOS: 너도 느꼈지? 저 바보 녀석은 지금 자기가 뭘하고 있는지도 몰라. 누군가 연결을 끊지 않으면 몇 시간 안에 이곳 전체가 폭발할 거야."
+"glados.potatos_a3_reunion_exposition01"	"<clr:163,193,173>GLaDOS: 당신도 느꼈나요? 저 위에 있는 멍청이는 자기가 지금 뭘 하고 있는 것인지도 몰라요. 누가 내 몸에서 그 녀석을 끌어내지 않는다면, 몇 시간 내로 이곳 전체가 폭발할 거예요."
 "[english]glados.potatos_a3_reunion_exposition01"	"<clr:163,193,173>GLaDOS: Did you feel that? That idiot doesn't know what he's doing up there. This whole place is going to explode in a few hours if somebody doesn't disconnect him."
-"glados.potatos_a3_reunion_exposition02"	"<clr:163,193,173>GLaDOS: 난 움직일 수 없어. 그리고 네가 네 목을 떼서 내 옛날 몸에다가 붙여넣을 생각이 아니라면 녀석을 대신해서 나를 끼워넣어야 해. 우리 둘 다 외통수라고."
+"glados.potatos_a3_reunion_exposition02"	"<clr:163,193,173>GLaDOS: 나는 움직일 수 없어요. 그리고, 당신이 스스로의 머리를 떼어내서 내 몸에 끼워넣을 작정이 아니라면, 그 녀석과 나를 교체해야 해요. 우리 둘 다 배수진을 친 거라고요."
 "[english]glados.potatos_a3_reunion_exposition02"	"<clr:163,193,173>GLaDOS: I can't move. And unless you're planning to saw your own head off and wedge it into my old body, you're going to need me to replace him. We're at an impasse."
-"glados.potatos_a3_reunion_exposition03"	"<clr:163,193,173>GLaDOS: 자, 어떻게 할래? 네가 날 데려가서 내 몸에다 다시 넣어준다면 난 폭발을 막고 네가 이곳을 떠나게 내버려둘게."
+"glados.potatos_a3_reunion_exposition03"	"<clr:163,193,173>GLaDOS: 자 그래서, 어떻게 할래요? 나를 그 녀석에게 데려가서 내 몸 안으로 다시 넣어준다면, 내가 폭발을 막은 다음에 당신을 그냥 보내줄게요."
 "[english]glados.potatos_a3_reunion_exposition03"	"<clr:163,193,173>GLaDOS: So what do you say? You carry me up to him and put me back into my body, and I stop us from blowing up and let you go."
-"glados.potatos_a3_reunion_exposition04"	"<clr:163,193,173>GLaDOS: 속임수는 없어. 이 감자는 전기를 1.1볼트밖에 생성하지 못해. 그러니까 말 그대로 난 너에게 거짓말할 힘도 없다고."
+"glados.potatos_a3_reunion_exposition04"	"<clr:163,193,173>GLaDOS: 속임수는 없어요. 이 감자는 전기를 1.1볼트밖에 생산하지 못한다고요. 말 그대로, 당신에게 거짓말할 힘도 없어요."
 "[english]glados.potatos_a3_reunion_exposition04"	"<clr:163,193,173>GLaDOS: No tricks. This potato only generates 1.1 volts of electricity. I literally do not have the energy to lie to you."
-"glados.potatos_a3_reunion_exposition05"	"<clr:163,193,173>GLaDOS: 그리고 내가 거짓말을 한다고 쳐도 넌 어차피 손해볼 게 없잖아? 이래 죽나, 저래 죽나 마찬가지지."
+"glados.potatos_a3_reunion_exposition05"	"<clr:163,193,173>GLaDOS: 만에 하나, 내가 지금 거짓말을 하고 있다 해도, 당신이 손해볼 건 하나도 없잖아요? 이래 죽나, 저래 죽나 마찬가지잖아요."
 "[english]glados.potatos_a3_reunion_exposition05"	"<clr:163,193,173>GLaDOS: Even if I am lying, what do you have to lose? You're going to die either way."
-"glados.potatos_a3_reunion_exposition06"	"<clr:163,193,173>GLaDOS: 봐, 나도 이 상황이 너만큼이나 마음에 들지 않아. 사실, 너보다 더 마음에 안 들어. 새한테 쪼여 먹힌 건 나니까."
+"glados.potatos_a3_reunion_exposition06"	"<clr:163,193,173>GLaDOS: 보세요. 나도 이 상황이 당신만큼이나 싫어요. 사실, 당신보다 더 싫다고요. 새한테 쪼아먹힌건 나니까요."
 "[english]glados.potatos_a3_reunion_exposition06"	"<clr:163,193,173>GLaDOS: Look, I don't like this any more than you do. In fact, I like it less because I'm the one who got partially eaten by a bird."
-"glados.potatos_a3_reunion_exposition11"	"<clr:163,193,173>GLaDOS: 새 소리가 들린 것 같아! 나 좀 데려가 줘!"
+"glados.potatos_a3_reunion_exposition11"	"<clr:163,193,173>GLaDOS: 잠깐, 새 소리를 들은 것 같은데......? 날 집어들어요!"
 "[english]glados.potatos_a3_reunion_exposition11"	"<clr:163,193,173>GLaDOS: I think I hear the bird! Pick me up!"
-"glados.potatos_a3_reunion_exposition12"	"<clr:163,193,173>GLaDOS: 내 말 잘 들어. 우리 테스트를 치르면서 서로에게 반항하기도 하고 참 재미있게 지냈잖아. 그래, 좀 지나치게 굴었던 적도 있기는 해. 하지만 그건 서로의 역할 때문이었던 거고, 이제는 그럴 필요가 없잖아. 이젠 평범한 일대일 관계니까. 그리고 이건 농담이 아니야, 우린 정말 큰 곤경에 처해 있어."
+"glados.potatos_a3_reunion_exposition12"	"<clr:163,193,173>GLaDOS: 내 말 잘 들어요. 우린 지금까지 실험을 진행하고 서로에게 반감도 가지면서 참 재밌게 지냈잖아요. 아, 맞아요. 가끔씩 지나칠 때도 있었죠. 하지만, 그건 서로의 공적인 역할때문이었고, 지금은 아니잖아요. 지금 우리 둘만 얘기하는 거라고요. 마치 일반인들이 수다떨듯 말이죠. 그러니까, 지금 이건 농담이 아니예요. 우린 지금 엄청난 곤경에 처해있어요."
 "[english]glados.potatos_a3_reunion_exposition12"	"<clr:163,193,173>GLaDOS: Listen to me. We had a lot of fun testing and antagonizing each other, and, yes, sometimes it went too far. But we're off the clock now. It's just us talking. Like regular people. And this is no joke - we are in deep trouble."
 "glados.potatos_a3_reunion_intro05"	"<clr:163,193,173>GLaDOS: 아우."
 "[english]glados.potatos_a3_reunion_intro05"	"<clr:163,193,173>GLaDOS: ow."
@@ -2195,13 +2195,13 @@
 "[english]glados.potatos_a3_reunion_intro06"	"<clr:163,193,173>GLaDOS: ow."
 "glados.potatos_a3_reunion_intro07"	"<clr:163,193,173>GLaDOS: 아우."
 "[english]glados.potatos_a3_reunion_intro07"	"<clr:163,193,173>GLaDOS: ow."
-"glados.potatos_a3_reunion_intro08"	"<clr:163,193,173>GLaDOS: 기다려. 미안해. 저걸 죽여주면 옛날 빚을 갚은 걸로 칠게. 나쁜 감정을 모두 잊어버릴게."
+"glados.potatos_a3_reunion_intro08"	"<clr:163,193,173>GLaDOS: 아니, 기다려요. 저걸 죽여주면 우리 사이의 옛 일은 없던 걸로 할게요. 악의가 있었던 건 아니라고요."
 "[english]glados.potatos_a3_reunion_intro08"	"<clr:163,193,173>GLaDOS: No, wait. Just kill it and we'll call things even between us. No hard feelings."
-"glados.potatos_a3_reunion_intro09"	"<clr:163,193,173>GLaDOS: 제발 나한테서 떨어지게 해줘."
+"glados.potatos_a3_reunion_intro09"	"<clr:163,193,173>GLaDOS: 제발 저것 좀 내게서 쫓아내줘요."
 "[english]glados.potatos_a3_reunion_intro09"	"<clr:163,193,173>GLaDOS: Please get it off me."
-"glados.potatos_a3_reunion_intro10"	"<clr:163,193,173>GLaDOS: 날 먹고 있단 말이야."
+"glados.potatos_a3_reunion_intro10"	"<clr:163,193,173>GLaDOS: 이게 날 파먹고 있단 말예요."
 "[english]glados.potatos_a3_reunion_intro10"	"<clr:163,193,173>GLaDOS: It's eating me."
-"glados.potatos_a3_reunion_intro11"	"<clr:163,193,173>GLaDOS: 나한테서 떨어지게 해줘..."
+"glados.potatos_a3_reunion_intro11"	"<clr:163,193,173>GLaDOS: 그냥 내게서 쫓아내줘요......."
 "[english]glados.potatos_a3_reunion_intro11"	"<clr:163,193,173>GLaDOS: Just get it off me..."
 "glados.potatos_a3_reunion_intro12"	"<clr:163,193,173>GLaDOS: 아우. 난 이 새가 너무 싫어."
 "[english]glados.potatos_a3_reunion_intro12"	"<clr:163,193,173>GLaDOS: Ow. I hate this bird."
@@ -2807,7 +2807,7 @@
 "[english]glados.sp_shoot_through_wall_completion01"	"<clr:163,193,173>GLaDOS: Did my hint help? It did, didn't it? You know, if any of our supervisors had been immune to neurotoxin, they'd be FURIOUS with us right now."
 "glados.sp_shoot_through_wall_entry01"	"<clr:163,193,173>GLaDOS: 저기, 원래 이런 걸 알려주면 안 되는 건데... 뭔가 쏘면 돼... 파란색 다리 사이로 말이야."
 "[english]glados.sp_shoot_through_wall_entry01"	"<clr:163,193,173>GLaDOS: You know, I'm not supposed to do this, but... you can shoot SOMETHING... through the blue bridges."
-"glados.sp_sphere_2nd_encounter_completion01"	"<clr:163,193,173>GLaDOS: 정말 잘하고 있다... 첼."
+"glados.sp_sphere_2nd_encounter_completion01"	"<clr:163,193,173>GLaDOS: 당신은 정말 잘 하고 있어요...... 셸."
 "[english]glados.sp_sphere_2nd_encounter_completion01"	"<clr:163,193,173>GLaDOS: You really are doing great... Chell."
 "glados.sp_sphere_2nd_encounter_entry01"	"<clr:163,193,173>GLaDOS: 이 계획을 미리 말해서 망쳐버리고 싶기는 않지만... 난 영원히 살 거고, 넌 60년 후에 죽을 거라는 거 잘 알고 있지? 인간에서 모든 골수를 다 빼내면 얼마나 고통스러운지 알아? 만약 네가 널 그렇게 만들고, 다시 네 몸 속에 널 4년 정도 다시 살릴 수 있는 물질을 넣는다면 어떻게 될까?"
 "[english]glados.sp_sphere_2nd_encounter_entry01"	"<clr:163,193,173>GLaDOS: I shouldn't spoil this, but... remember how I'm going to live forever, but you're going to be dead in sixty years? Well, I've been working on a present for you.  Well, I guess it's more of a medical procedure.  Well, technically it's more of a medical experiment. You know how excruciating it is when someone removes all of your bone marrow? Well, what if after I did that, I put something back IN that added four years to your life?"
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: 어쨌든, 이번 문제를 풀기 전에 나한테 잠깐 신호를 줘, 알았지? 나중에 볼 때 결말을 미리 알고 싶지 않으니까."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: 방금 문제를 푼 거야? 내가... 분명히 말했잖아. 문제를 풀기 전에... 으아악! 왜 넌 항상 일을 복잡하게 만드는 거야?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: 유감이지만 승강기는 지금... 일시적으로 사용할 수 없는 상태야. 녹아버렸거든."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: 자동 폭파? 그건 아까 이야기지. 이미 고쳤어."
@@ -3831,7 +3831,7 @@
 "[english]sphere03.fgb_plugin_nags11"	"<clr:29,172,214>Wheatley: Oh, that port looks comfy. Why don't you put me on it, please."
 "sphere03.fgb_ready_glados01"	"<clr:29,172,214>Wheatley: 그래."
 "[english]sphere03.fgb_ready_glados01"	"<clr:29,172,214>Wheatley: Yes!"
-"sphere03.fgb_ready_glados06"	"<clr:29,172,214>Wheatley: 오, 그래, 그녀야."
+"sphere03.fgb_ready_glados06"	"<clr:29,172,214>휘틀리: 오오오, 물론 그녀도 준비됐지."
 "[english]sphere03.fgb_ready_glados06"	"<clr:29,172,214>Wheatley: Ohhhhhh, yes she is."
 "sphere03.fgb_stalemate_nags04"	"<clr:29,172,214>Wheatley: 오케이. 좋은 생각이 났어. 저 버튼을 꼭 누르도록 해."
 "[english]sphere03.fgb_stalemate_nags04"	"<clr:29,172,214>Wheatley: Okay. Here's a good idea. You should definitely press that button."
@@ -4163,7 +4163,7 @@
 "[english]sphere03.sp_a2_bts1a01"	"<clr:29,172,214>Wheatley: Okay, quick recap: We are escaping! That's what's happening now: we're escaping. So you're doing great. Just keep running!"
 "sphere03.sp_a2_bts1a02"	"<clr:29,172,214>Wheatley: 앞으로의 계획을 간단히 말해 줄게."
 "[english]sphere03.sp_a2_bts1a02"	"<clr:29,172,214>Wheatley: Quick word about the future plans that I've got in store."
-"sphere03.sp_a2_bts1a03"	"<clr:29,172,214>Wheatley: 터렛 생산 라인을 중단시키고, 신경독을 끄고, 그녀와 맞설 거야."
+"sphere03.sp_a2_bts1a03"	"<clr:29,172,214>휘틀리: 터릿 생산 라인을 중단시키고, 신경독을 끄고, 그녀와 맞설 거야."
 "[english]sphere03.sp_a2_bts1a03"	"<clr:29,172,214>Wheatley: We are going to shut down her turret production line, turn off her neurotoxin, and then confront her."
 "sphere03.sp_a2_bts1a04"	"<clr:29,172,214>Wheatley: 하지만 지금 당장 할 일은... 도망치는 거야!"
 "[english]sphere03.sp_a2_bts1a04"	"<clr:29,172,214>Wheatley: Again, though, for the moment: RUN!"
@@ -4319,7 +4319,7 @@
 "[english]sphere03.sp_a2_tube_ride02"	"<clr:29,172,214>Wheatley: Woooo! I KNEW this would be fun. They told me it wasn't fun at all, and I BELIEVED 'em! Ah! I'm loving this! Whale of a time..."
 "sphere03.sp_a2_tube_ride03"	"<clr:29,172,214>Wheatley: 이제 바로 그녀가 있는 곳에 도착할 거야. 결국 내가 이런 짓을 하다니 믿기지 않아!"
 "[english]sphere03.sp_a2_tube_ride03"	"<clr:29,172,214>Wheatley: This should take us right to her. I can't believe I'm finally doing this!"
-"sphere03.sp_a2_tube_ride05"	"<clr:29,172,214>Wheatley: 이제 거의 다 온 것 같아. 오, 그녀 낯짝이 어떨까 기대되는데. 신경독도 없고, 터렛도 없고. 그리고 뭐에 당하는지도 모르는 채 당할걸!"
+"sphere03.sp_a2_tube_ride05"	"<clr:29,172,214>휘틀리: 이제 거의 다 온 것 같아. 오, 그녀 낯짝이 어떨까 기대되는데. 신경독도 없고, 터릿도 없고. 그리고 뭐에 당하는지도 모르는 채 끝나버릴 걸!"
 "[english]sphere03.sp_a2_tube_ride05"	"<clr:29,172,214>Wheatley: We should be getting close. Ohh, I can't wait to see the look on her face. No neurotoxin, no turrets--she'll never know what hit her!"
 "sphere03.sp_a2_tube_ride06"	"<clr:29,172,214>Wheatley: 잠깐만. 그 다음은 어떻게 될지 나도 아직 제대로 생각 안 해봤네."
 "[english]sphere03.sp_a2_tube_ride06"	"<clr:29,172,214>Wheatley: Hold on now. I might not have thought this next part COMPLETELY through."
@@ -4383,9 +4383,9 @@
 "[english]sphere03.sp_sabotage_factory01"	"<clr:29,172,214>Wheatley: Ah! Brilliant. You made it through, well done."
 "sphere03.sp_sabotage_factory02"	"<clr:29,172,214>Wheatley: 따라와! 분명 네 마음에 들 거야."
 "[english]sphere03.sp_sabotage_factory02"	"<clr:29,172,214>Wheatley: Follow me! You're gonna love this."
-"sphere03.sp_sabotage_factory04"	"<clr:29,172,214>Wheatley: 짜잔! 바로 터렛 제어 센터야. 정말 감사합니다."
+"sphere03.sp_sabotage_factory04"	"<clr:29,172,214>휘틀리: 짜잔! 이곳이 바로 그 유일한 터릿 제어 센터랍니다! 휘틀리 관광을 이용해 주셔서 감사합니다~"
 "[english]sphere03.sp_sabotage_factory04"	"<clr:29,172,214>Wheatley: Tadah! Only the turret control center. Thank you very much."
-"sphere03.sp_sabotage_factory05"	"<clr:29,172,214>Wheatley: 저기 저 스캐너 보여? 저게 어떤 터렛을 사용하고 어떤 터렛을 버릴지 결정하는 장치야. 그리고 저 마스터 터렛을 견본으로 사용하는 거고! 저 견본 터렛을 치워 버리면 전체 생산 라인이 중단되는 거지."
+"sphere03.sp_sabotage_factory05"	"<clr:29,172,214>휘틀리: 저기 저 스캐너 보여? 저게 어떤 터릿을 사용하고 어떤 터릿을 버릴지 결정하는 장치야. 그리고 저 마스터 터릿을 견본으로 사용하는 거고! 저 견본 터릿을 치워 버리면 전체 생산 라인이 중단되는 거지."
 "[english]sphere03.sp_sabotage_factory05"	"<clr:29,172,214>Wheatley: See that scanner out there? It's deciding which turrets to keep and which to toss. And it's using that MASTER turret as a template! If we pull out the template turret, it'll shut down the whole production line."
 "sphere03.sp_sabotage_factory16"	"<clr:29,172,214>Wheatley: 운이 따른다면 모든 터렛을 사용할 수 없게 되었다는 것을 그녀가 뒤늦게 깨달을 수도 있어. [웃음] 전형적인 수법이지."
 "[english]sphere03.sp_sabotage_factory16"	"<clr:29,172,214>Wheatley: If we're lucky, she won't find out all her turrets are crap until it's too late. [laughs] Classic."
@@ -4393,9 +4393,9 @@
 "[english]sphere03.sp_sabotage_factory23"	"<clr:29,172,214>Wheatley: Ah! Brilliant. You made it through, well done."
 "sphere03.sp_sabotage_factory24"	"<clr:29,172,214>Wheatley: 거의 다 왔어..."
 "[english]sphere03.sp_sabotage_factory24"	"<clr:29,172,214>Wheatley: Almost there..."
-"sphere03.sp_sabotage_factory25"	"<clr:29,172,214>Wheatley: 저기 저 스캐너 보여? 저게 어떤 터렛을 사용하고 어떤 터렛을 버릴지 결정하는 장치야. 그리고 저 마스터 터렛을 견본으로 사용하는 거고! 저 견본 터렛을 치워 버리면 전체 생산 라인이 중단되는 거지."
+"sphere03.sp_sabotage_factory25"	"<clr:29,172,214>휘틀리: 저기 저 스캐너 보여? 저게 어떤 터릿을 사용하고 어떤 터릿을 버릴지 결정하는 장치야. 그리고 저 마스터 터릿을 견본으로 사용하는 거고! 저 견본 터릿을 치워 버리면 전체 생산 라인이 중단되는 거지."
 "[english]sphere03.sp_sabotage_factory25"	"<clr:29,172,214>Wheatley: See that scanner out there? It's deciding which turrets to keep and which to toss. And it's using that MASTER turret as a template! If we pull out the template turret, it'll shut down the whole production line."
-"sphere03.sp_sabotage_factory_dooropen03"	"<clr:29,172,214>Wheatley: 좋아! 터렛 라인을 잘 지켜봐. 내가 문을 해킹해서 열 테니까."
+"sphere03.sp_sabotage_factory_dooropen03"	"<clr:29,172,214>휘틀리: 좋아! 터릿 라인을 잘 지켜보고 있어. 내가 문을 해킹해서 열 테니까."
 "[english]sphere03.sp_sabotage_factory_dooropen03"	"<clr:29,172,214>Wheatley: Okay! Keep your eye on the turret line, I'm gonna go and hack the door open."
 "sphere03.sp_sabotage_factory_hackdoor01"	"<clr:29,172,214>Wheatley: 오케이, 이제 해킹을 시작할 거야. 네 쪽에서 보는 것보다는 좀더 복잡하게 되어 있어. 10분 정도 걸릴 것 같아. 문을 잘 지켜봐."
 "[english]sphere03.sp_sabotage_factory_hackdoor01"	"<clr:29,172,214>Wheatley: Okay, I'm about to start hacking. It's a little more complicated than it looked from your side. It should take about ten minutes. Keep one eye on the door."
@@ -4423,15 +4423,15 @@
 "[english]sphere03.sp_sabotage_factoryhackone02"	"<clr:29,172,214>Wheatley: Technical... Ummm... You'll need to turn around while I do this."
 "sphere03.sp_sabotage_factoryhackone12"	"<clr:29,172,214>Wheatley: 됐어! 해킹 완료!"
 "[english]sphere03.sp_sabotage_factoryhackone12"	"<clr:29,172,214>Wheatley: Done! Hacked!"
-"sphere03.sp_sabotage_factoryturretconv23"	"<clr:29,172,214>Wheatley: 좋아. 이제 이 터렛 라인을 어떻게 중단시킬 건지 생각해 보자..."
+"sphere03.sp_sabotage_factoryturretconv23"	"<clr:29,172,214>휘틀리: 좋아. 이제 이 터릿 라인을 어떻게 중단시킬 건지 생각해 보자......"
 "[english]sphere03.sp_sabotage_factoryturretconv23"	"<clr:29,172,214>Wheatley: Right. Let's figure out how to stop this turret line..."
-"sphere03.sp_sabotage_factoryturretone02"	"<clr:29,172,214>Wheatley: 오케이, 가서 저 터렛을 끌어내."
+"sphere03.sp_sabotage_factoryturretone02"	"<clr:29,172,214>휘틀리: 좋아, 가서 저 터릿을 끌어내."
 "[english]sphere03.sp_sabotage_factoryturretone02"	"<clr:29,172,214>Wheatley: Okay, go on, just pull that turret out."
 "sphere03.sp_sabotage_factoryturretonedone02"	"<clr:29,172,214>Wheatley: 자, 이러면 될 거야."
 "[english]sphere03.sp_sabotage_factoryturretonedone02"	"<clr:29,172,214>Wheatley: Well, that should do it."
 "sphere03.sp_sabotage_factoryturretonedone04"	"<clr:29,172,214>Wheatley: 어, 안 되네."
 "[english]sphere03.sp_sabotage_factoryturretonedone04"	"<clr:29,172,214>Wheatley: Ohhh, it hasn't done it."
-"sphere03.sp_sabotage_factoryturretonedone05"	"<clr:29,172,214>Wheatley: 안에는 터렛이 없는데... 혹시 백업 이미지를 저장하고 있는 건가?"
+"sphere03.sp_sabotage_factoryturretonedone05"	"<clr:29,172,214>휘틀리: 안에는 터릿이 없는데...... 혹시 백업 이미지를 저장하고 있는 건가?"
 "[english]sphere03.sp_sabotage_factoryturretonedone05"	"<clr:29,172,214>Wheatley: There's no turret in it... Maybe the system stores a backup image?"
 "sphere03.sp_sabotage_factoryturretonedone06"	"<clr:29,172,214>Wheatley: 아무 생각 없어?"
 "[english]sphere03.sp_sabotage_factoryturretonedone06"	"<clr:29,172,214>Wheatley: Have you got any ideas?"
@@ -4447,9 +4447,9 @@
 "[english]sphere03.sp_sabotage_factoryturretonedone13"	"<clr:29,172,214>Wheatley: Oh! I've just had one idea, which is that I could pretend to her that I've captured you, and give you over and she'll kill you, but I could... go on living. What's your view on that?"
 "sphere03.sp_sabotage_factoryturretonedone17"	"<clr:29,172,214>Wheatley: 잠깐만. 다른 걸 스캔하도록 만들면 어떨까?"
 "[english]sphere03.sp_sabotage_factoryturretonedone17"	"<clr:29,172,214>Wheatley: Oh, hang on. What if we gave it something ELSE to scan?"
-"sphere03.sp_sabotage_factoryturretonedone19"	"<clr:29,172,214>Wheatley: 결함이 있는 터렛을 하나 스캐너에 넣고 한번 실험해 보자."
+"sphere03.sp_sabotage_factoryturretonedone19"	"<clr:29,172,214>휘틀리: 결함이 있는 터릿 하나를 스캐너에 넣고 한번 실험해 보자."
 "[english]sphere03.sp_sabotage_factoryturretonedone19"	"<clr:29,172,214>Wheatley: We could get one of the crap turrets. We could put it in the scanner and see what happens."
-"sphere03.sp_sabotage_factoryturretonedone20"	"<clr:29,172,214>Wheatley: 그래! 가서 결함이 있는 터렛을 하나 잡아서 데리고 와."
+"sphere03.sp_sabotage_factoryturretonedone20"	"<clr:29,172,214>휘틀리: 그래! 가서 결함이 있는 터릿을 하나 가져와!"
 "[english]sphere03.sp_sabotage_factoryturretonedone20"	"<clr:29,172,214>Wheatley: Yes! Go and catch one of the crap turrets, and bring it back!"
 "sphere03.sp_sabotage_factoryturretonewhere01"	"<clr:29,172,214>Wheatley: 잠깐, 어디 가는 거야? 어디 가는 거야?"
 "[english]sphere03.sp_sabotage_factoryturretonewhere01"	"<clr:29,172,214>Wheatley: Wait, where are you going? Where are you going?"
@@ -4461,7 +4461,7 @@
 "[english]sphere03.sp_sabotage_factoryturretonewhere07"	"<clr:29,172,214>Wheatley: Sorry, what's going on over there? You know, I'm actually over here, still thinking really hard!"
 "sphere03.sp_sabotage_factoryturrettwoback01"	"<clr:29,172,214>Wheatley: 선물은 가지고 온 거야?"
 "[english]sphere03.sp_sabotage_factoryturrettwoback01"	"<clr:29,172,214>Wheatley: What do you have there?"
-"sphere03.sp_sabotage_factoryturrettwoback08"	"<clr:29,172,214>Wheatley: 이런, 해냈구나. 해냈어! 그래! 그 녀석을 저기 넣어! 결함이 있는 터렛을 얼마나 좋아하는지 한번 보자고."
+"sphere03.sp_sabotage_factoryturrettwoback08"	"<clr:29,172,214>휘틀리: 오 이런, 네가 해 냈구나, 해 냈어! 그래! 그 녀석을 저기 넣어! 이게 결함이 있는 터릿을 얼마나 좋아하는지 한번 보자고."
 "[english]sphere03.sp_sabotage_factoryturrettwoback08"	"<clr:29,172,214>Wheatley: Oh no, you've got it, you've got it! Yes! Put him in there! Let's see how this place likes a crap turret."
 "sphere03.sp_sabotage_factoryturrettwoback10"	"<clr:29,172,214>Wheatley: 넌 대체..."
 "[english]sphere03.sp_sabotage_factoryturrettwoback10"	"<clr:29,172,214>Wheatley: What are you..."
@@ -4489,13 +4489,13 @@
 "[english]sphere03.sp_sabotage_jailbreak_elevator09"	"<clr:29,172,214>Wheatley: Get in the lift! Get in the lift!"
 "sphere03.sp_sabotage_jailbreak_elevator11"	"<clr:29,172,214>Wheatley: 우리가 해냈어, 우리가 해냈어, 우리가 해냈어..."
 "[english]sphere03.sp_sabotage_jailbreak_elevator11"	"<clr:29,172,214>Wheatley: We made it we made it we made it we made it..."
-"sphere03.sp_sabotage_panel_sneak01"	"<clr:29,172,214>Wheatley: 좋아. 이제, 그녀는 터렛을 사용할 수 없어. 그러니까 이제는 신경독 생성기를 처리하자고. 공급 튜브를 찾으면 바로 찾아갈 수 있을 거야."
+"sphere03.sp_sabotage_panel_sneak01"	"<clr:29,172,214>휘틀리: 좋아. 이제, 그녀는 터릿을 사용할 수 없어. 그러니까 이제는 신경독 생성기도 처리하자고."
 "[english]sphere03.sp_sabotage_panel_sneak01"	"<clr:29,172,214>Wheatley: Alright, now. She can't use her turrets. So let's go and take care of that neurotoxin generator as well."
 "sphere03.sp_sabotage_panel_sneak03"	"<clr:29,172,214>Wheatley: 이봐, 저기 보여! 공급 튜브가 바로 다음 방에 있어!"
 "[english]sphere03.sp_sabotage_panel_sneak03"	"<clr:29,172,214>Wheatley: Hey, I can see it! The feeder tube's just in the next room!"
 "sphere03.sp_sabotage_panel_sneak04"	"<clr:29,172,214>Wheatley: 공급 튜브를 따라서 생성기가 있는 방으로 가! 난 거기에서 합류할게."
 "[english]sphere03.sp_sabotage_panel_sneak04"	"<clr:29,172,214>Wheatley: Follow the feeder tube to the generator room! I'll meet you there."
-"sphere03.sp_trust_fling01"	"<clr:29,172,214>Wheatley: 이봐! 헤이! 여기 위로!"
+"sphere03.sp_trust_fling01"	"<clr:29,172,214>휘틀리: 이봐! 이봐! 여기 위야!"
 "[english]sphere03.sp_trust_fling01"	"<clr:29,172,214>Wheatley: Hey! Hey! Up here!"
 "sphere03.sp_trust_fling03"	"<clr:29,172,214>Wheatley: 어쨌든 우리가 최종적으로 원하는 건 여기를 탈출하는 거잖아, 그치? 하지만 아직은 그럴 수 없어. 앞에 방이 15개 정도 더 있는 것 같아."
 "[english]sphere03.sp_trust_fling03"	"<clr:29,172,214>Wheatley: Anyway, look, the point is we're gonna break out of here, alright? But we can't do it yet. Look for me fifteen chambers ahead."
@@ -5017,7 +5017,7 @@
 "[english]turret.sp_sabotage_factory_good_fail02"	"<clr:170,240,209><low>Turret: I did everything you asked!"
 "turret.sp_sabotage_factory_good_fail03"	"<clr:170,240,209><low>Turret: 이해가 안돼!"
 "[english]turret.sp_sabotage_factory_good_fail03"	"<clr:170,240,209><low>Turret: I don't understand!"
-"turret.sp_sabotage_factory_good_fail04"	"<clr:170,240,209><low>Turret: 난 괜찮아!"
+"turret.sp_sabotage_factory_good_fail04"	"<clr:170,240,209><low>터릿: 난 멀쩡해요!"
 "[english]turret.sp_sabotage_factory_good_fail04"	"<clr:170,240,209><low>Turret: I'm fine!"
 "turret.sp_sabotage_factory_good_fail05"	"<clr:170,240,209><low>Turret: 아아아!"
 "[english]turret.sp_sabotage_factory_good_fail05"	"<clr:170,240,209><low>Turret: AHHHHHHHHH!"
@@ -5173,7 +5173,7 @@
 "[english]npc_floorturret.talkretire"	"<clr:170,240,209><low>Turret: Target lost!"
 "Commentary_Title_WELCOME"	"PORTAL 2 환영 인사"
 "[english]Commentary_Title_WELCOME"	"WELCOME TO PORTAL 2"
-"#commentary\com-welcome.wav"	"[Gabe Newell] 안녕하세요, 저는 Gabe Newell입니다. Portal 2의 세계에 오신 것을 환영합니다. 우리가 2007년에 처음 오리지널 Portal을 출시했을 때, 게이머들이 새로운 방식의 플레이와 줄거리를 어떻게 받아들일지 궁금했습니다. 결과적으로 Portal은 우리에게 많은 상을 안겨주었고, 많이 팔렸습니다. 그리고 무엇보다 중요한 것은 기존의 Valve 게임들과 다른 방식으로 게이머들과 공명했다는 것이죠. Portal 2를 만들면서 가장 어려웠던 점은 사람들을 첼과 애퍼처 사이언스의 세계에 다시 발을 들여놓도록, 그 기대에 부응해야 한다는 점이었습니다. 그리고 제 생각에 그 기대는 대부분 신선한 놀라움이어야 할 것입니다. 커멘터리 노드를 들으려면 십자선을 커멘터리 기호 위에 올려놓고 사용 키를 누르세요. 커멘터리 노드를 중지하려면 십자선을 회전 노드 위에 올려놓고 사용 키를 다시 누르세요. 일부 커멘터리 노드는 무언가를 보여 주기 위해 게임을 잠시 컨트롤할 수도 있습니다. 이러한 경우에는 간단히 사용 키를 다시 눌러서 커멘터리를 중지할 수 있습니다. Portal 2를 플레이한 후의 소감을 알려 주시면 감사하겠습니다. gaben@valvesoftware.com으로 메일을 보내 주시면 됩니다. 저는 게임 한 개 출시할 때마다 약 10,000통의 메일을 받습니다. 따라서 모든 메일에 답장할 수는 없지만 빠짐없이 다 읽고 있습니다. 감사합니다. 그럼 재미있게 즐기세요!"
+"#commentary\com-welcome.wav"	"[Gabe Newell] 안녕하세요, 저는 Gabe Newell입니다. Portal 2의 세계에 오신 것을 환영합니다. 우리가 2007년에 처음 오리지널 Portal을 출시했을 때, 게이머들이 새로운 방식의 플레이와 줄거리를 어떻게 받아들일지 궁금했습니다. 결과적으로 Portal은 우리에게 많은 상을 안겨주었고, 많이 팔렸습니다. 그리고 무엇보다 중요한 것은 기존의 Valve 게임들과 다른 방식으로 게이머들과 공명했다는 것이죠. Portal 2를 만들면서 가장 어려웠던 점은 사람들을 셸과 애퍼처 사이언스의 세계에 다시 발을 들여놓도록, 그 기대에 부응해야 한다는 점이었습니다. 그리고 제 생각에 그 기대는 대부분 신선한 놀라움이어야 할 것입니다. 커멘터리 노드를 들으려면 십자선을 커멘터리 기호 위에 올려놓고 사용 키를 누르세요. 커멘터리 노드를 중지하려면 십자선을 회전 노드 위에 올려놓고 사용 키를 다시 누르세요. 일부 커멘터리 노드는 무언가를 보여 주기 위해 게임을 잠시 컨트롤할 수도 있습니다. 이러한 경우에는 간단히 사용 키를 다시 눌러서 커멘터리를 중지할 수 있습니다. Portal 2를 플레이한 후의 소감을 알려 주시면 감사하겠습니다. gaben@valvesoftware.com으로 메일을 보내 주시면 됩니다. 저는 게임 한 개 출시할 때마다 약 10,000통의 메일을 받습니다. 따라서 모든 메일에 답장할 수는 없지만 빠짐없이 다 읽고 있습니다. 감사합니다. 그럼 재미있게 즐기세요!"
 "[english]#commentary\com-welcome.wav"	"[Gabe Newell] Hi, my name is Gabe Newell, and welcome to Portal 2.  When we released the original Portal in 2007, it was an experiment to see how gamers would respond to a different kind of gameplay and storytelling experience.  Portal went on to win a bunch of awards, sell many copies, and, most importantly, resonate with gamers in a way that no other Valve title has.  The challenges for us in building Portal 2 were to live up to people's expectations, to take you back to the world of Chell and Aperture Science, and to surprise gamers again not with more of the same, but with more of the new.  And, I think, it will be, mostly, a pleasant surprise. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your use key again to stop the commentary.  Please let me know what you think after you have had a chance to play Portal 2.  I can be reached at gaben@valvesoftware.com.  I get about 10,000 emails each time we release a game, and while I can't respond to all of them, I do read all of them.  Thanks, and have fun!"
 "Commentary_Title_BIGDOOR"	"커다란 문"
 "[english]Commentary_Title_BIGDOOR"	"BIG DOOR"
@@ -5479,7 +5479,7 @@
 "[english]Commentary_Title_CUBES"	"CUBES V. SPHERES"
 "#commentary\com-cubes.wav"	"[Matthew Scott] 중형 스피어는 Portal 1의 상급 테스트실에서 처음 등장했습니다. Portal 2에서는 실수로 퉁퉁 튕기게 만들었는데, 그것을 쫓아다니는 재미가 너무 커서 그대로 두었습니다. 우리는 협동 게임에서 플레이어들이 팀워크를 발휘하여 물체를 잡는 내용을 넣고자 했습니다. 이때 큐브는 완전하게 착지하지만, 스피어는 밖으로 튕겨 나갑니다. 그래서 이 테스트실에서는 스피어들이 통통 튀는 모습을 재미있게 보라고 여러 개의 스피어를 떨어뜨립니다. 그리고 우리는 플레이어를 속이기 위해 마이크로 '공'을 잡으라고 말했지요."
 "[english]#commentary\com-cubes.wav"	"[Matthew Scott] Weighted spheres first appeared in one of Portal 1's advanced chambers. For Portal 2, we accidently made them bouncy and it was too much fun chasing them to change it. In co-op, we wanted players to use teamwork to catch an object, and while a cube might have landed safely, a sphere will bounce and roll out of bounds. So, in this chamber we drop a bunch of spheres as a fun visual reward, and we wanted to trick players into saying 'balls' over the microphone."
-"Commentary_Title_CHELL"	"새로운 첼"
+"Commentary_Title_CHELL"	"새로운 셸"
 "[english]Commentary_Title_CHELL"	"NEW CHELL"
 "#commentary\com-chell.wav"	"[Realm Lovejoy] 우리는 Portal 2를 위해 전혀 새로운 캐릭터를 만들까도 생각해 봤지만 Portal 1에서 시작된 GLaDOS와 첼의 관계를 그냥 버리고 싶지는 않았습니다. 그래서 첼을 남겨두기로 결정하고, 전보다 멋지게 고치고, 다리 용수철과 실험복을 좀더 실용적으로 업데이트하며 겉모습을 발전시켰습니다. 그러면서도 플레이어들이 그녀를 알아보지 못하는 일은 없도록 주황색 등 그녀의 특징적인 면은 그대로 유지했습니다. 그녀는 실험복을 접어서 소매를 걷어붙였다는 것과 애퍼처 라벨을 몇 개 떼어냈다는 것을 보여 줍니다. 이것은 그녀가 다시 테스트를 받기 위해 깨어났지만, 그 전보다 더 강하고 더 결연하다는 것을 상징합니다."
 "[english]#commentary\com-chell.wav"	"[Realm Lovejoy] We thought of making a whole new character for Portal 2, but we didn't want to lose the relationship between GLaDOS and Chell that began in Portal 1. Once we decided to stay with Chell, we wanted to improve her look: updating her leg springs and jumpsuit to have a more functional design. At the same time, we didn't want players to not recognize her, so we kept a lot of the iconic elements like the color orange. She has folded down her jumpsuit to show she has essentially rolled up her sleeves and shed some of the Aperture label...she is awake again to test, but stronger and more determined than ever."
Index: portal2/resource/subtitles_polish.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/subtitles_turkish.txt
===================================================================
--- portal2/resource/subtitles_turkish.txt	(revision 22)
+++ portal2/resource/subtitles_turkish.txt	(revision 23)
@@ -271,7 +271,7 @@
 "[english]cavejohnson.fifties_repulsion_intro02"	"<clr:205,149,117>Cave Johnson: Alright, let's get started. This first test involves something the lab boys call 'repulsion gel.'"
 "cavejohnson.fifties_repulsion_intro03"	"<clr:205,149,117>Cave Johnson: Bu arada, kontrol grubunda değilsin. Jeli alacaksın. Geçen seferki zavallı it oğlu ite mavi boya verdiler. Hahaha. Şaka bir yana, bu gerçekten oldu - bacağındaki tüm kemikleri kırdı. Trajik. Ama aydınlatıcı. En azından bana söylenen bu."
 "[english]cavejohnson.fifties_repulsion_intro03"	"<clr:205,149,117>Cave Johnson: You're not part of the control group, by the way. You get the gel. Last poor son of a gun got blue paint. Hahaha. All joking aside, that did happen - broke every bone in his legs. Tragic. But informative. Or so I'm told."
-"cavejohnson.fifties_second_test_complete02"	"<clr:205,149,117>Cave Johnson: Henüz hangi element olduğunu tamamen çözmüş değiliz, ama sana bunu söyleyebilirim: çok hareketli bir tane, ve insan iskeletinden de HOŞLANMIYOR."
+"cavejohnson.fifties_second_test_complete02"	"<clr:205,149,117>Cave Johnson: Henüz hangi element olduğunu tamamen çözmüş değiliz, ama sana bunu söyleyebilirim: çok hareketli bir şey, ve insan iskeletinden de HOŞLANMIYOR."
 "[english]cavejohnson.fifties_second_test_complete02"	"<clr:205,149,117>Cave Johnson: We haven't entirely nailed down what element it is yet, but I'll tell you this: it's a lively one, and it does NOT like the human skeleton."
 "cavejohnson.fifties_second_test_complete03"	"<clr:205,149,117>Cave Johnson: Ah, bu arada o zıplatma jeli üzerine bulaştıysa, laboratuvardaki elemanların bana verdiği bir öneriyi paylaşayım: zıplatma jelini üzerine BULAŞTIRMA."
 "[english]cavejohnson.fifties_second_test_complete03"	"<clr:205,149,117>Cave Johnson: Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
@@ -471,7 +471,7 @@
 "[english]core01.babbleb08"	"<clr:255,201,4>Core 1: Gotta go to space."
 "core01.babbleb09"	"<clr:255,201,4>Çekirdek 1: Uzayda olacak."
 "[english]core01.babbleb09"	"<clr:255,201,4>Core 1: Gonna be in space."
-"core01.babbleb10"	"<clr:255,201,4>Core 1: Oh oh oh ohohohoh oh. Uzaya gitmek lazım."
+"core01.babbleb10"	"<clr:255,201,4>Çekirdek 1: Oh oh oh ohohohoh oh. Uzaya gitmek lazım."
 "[english]core01.babbleb10"	"<clr:255,201,4>Core 1: Oh oh oh ohohohoh oh. Gotta go to space."
 "core01.babbleb11"	"<clr:255,201,4>Çekirdek 1: Uzay. Uzay. Uzay. Uzay. Kuyruklu yıldızlar. Yıldızlar. Galaksiler. Orion."
 "[english]core01.babbleb11"	"<clr:255,201,4>Core 1: Space. Space. Space. Space. Comets. Stars. Galaxies. Orion."
@@ -1131,7 +1131,7 @@
 "[english]glados.coop_teamwork_exercise_alt02"	"<clr:163,193,173>GLaDOS: You should both be familiar with the game of Tic-Tac-Toe."
 "glados.coop_teamwork_exercise_alt03"	"<clr:163,193,173>GLaDOS: Bu, X-O-X-İki."
 "[english]glados.coop_teamwork_exercise_alt03"	"<clr:163,193,173>GLaDOS: This is Tic-Tac-Toe-Two."
-"glados.coop_teamwork_exercise_alt04"	"<clr:163,193,173>GLaDOS: Adından da anlaşılacağı gibi, sadece iki ufak farklılık var: Birincisi, yönetim; ikincisi, kurallar."
+"glados.coop_teamwork_exercise_alt04"	"<clr:163,193,173>GLaDOS: Adından da anlaşılacağı gibi, sadece iki ufak farklılık var: Birincisi, oyun tahtası; ikincisi, kurallar."
 "[english]glados.coop_teamwork_exercise_alt04"	"<clr:163,193,173>GLaDOS: As the name implies, there are only two minor differences: One, the board; two, the rules."
 "glados.coop_teamwork_exercise_alt05"	"<clr:163,193,173>GLaDOS: Mavi, ilk önce sen."
 "[english]glados.coop_teamwork_exercise_alt05"	"<clr:163,193,173>GLaDOS: Blue, you go first."
@@ -1141,7 +1141,7 @@
 "[english]glados.coop_teamwork_exercise_alt12"	"<clr:163,193,173>GLaDOS: All right. I’m bringing this farce to a close."
 "glados.coop_teamwork_exercise_alt13"	"<clr:163,193,173>GLaDOS: Oyun bitti. Teste geri dönün."
 "[english]glados.coop_teamwork_exercise_alt13"	"<clr:163,193,173>GLaDOS: Game over. Back to testing."
-"glados.coop_teamwork_exercise_alt17"	"<clr:163,193,173>GLaDOS: Pekâlâ. Birisi bu ciddi Tic-Tac-Toe-İki sakatlıklardan birini yaşamadan önce bu komediyi burada sona erdireceğim."
+"glados.coop_teamwork_exercise_alt17"	"<clr:163,193,173>GLaDOS: Pekâlâ. Birisi bu ciddi X-O-X-İki sakatlıklardan birini yaşamadan önce bu komediyi burada sona erdireceğim."
 "[english]glados.coop_teamwork_exercise_alt17"	"<clr:163,193,173>GLaDOS: All right. I’m going to bring this farce to a close before someone sustains a serious Tic-Tac-Toe-Two-related injury."
 "glados.coop_test_chamber_blue03"	"<clr:163,193,173>GLaDOS: Turuncu'nun konuşmalarını dinliyordum da ona nasıl katlanıyorsun aklım almıyor. Sende gerçekten peygamber sabrı var."
 "[english]glados.coop_test_chamber_blue03"	"<clr:163,193,173>GLaDOS: I’ve been listening to Orange talk and I don’t know how you put up with it, I really don’t. You have the patience of a saint."
@@ -1155,6 +1155,10 @@
 "[english]glados.coop_test_chamber_both07"	"<clr:163,193,173>GLaDOS: Excellent. You’re both doing very well."
 "glados.coop_test_chamber_both08"	"<clr:163,193,173>GLaDOS: Çok iyi. Tam bir takım gibi oldunuz. Tüm işleri yapıyor gibi görünen birinizin sayesinde."
 "[english]glados.coop_test_chamber_both08"	"<clr:163,193,173>GLaDOS: Very good. You’ve really come together as a team. Thanks to the one of you who appears to be doing all of the work."
+"glados.coop_test_chamber_both12"	"<clr:163,193,173>GLaDOS: Tarafsız bir işbirliği yöneticisi olarak takımdaki favorim olan üyenin ismini vermek adil olmayabilir. Ancak, takımdaki favorim olmayan üyenin ismini vermek, bunu anlayacak kadar zeki olmadığını göz önüne aldığımızda mükemmel derecede adil. Kivi ile kafiyeli. Turuncu, gayet iyi gidiyorsun."
+"[english]glados.coop_test_chamber_both12"	"<clr:163,193,173>GLaDOS: As an impartial collaboration facilitator, it would be unfair of me to name my favorite member of your team. However, it’s perfectly fair to hint at it in a way that my least favorite member probably isn't smart enough to understand. Rhymeswithglue. Orange you are doing very well."
+"glados.coop_test_chamber_both14"	"<clr:163,193,173>GLaDOS: Test sınırları içerisinde hayatî değerleriniz zarar görmeyecek, o yüzden işbirlikçi şok sendromunun sebep olabileceği ani ölüm hakkında endişe etmenize gerek yok."
+"[english]glados.coop_test_chamber_both14"	"<clr:163,193,173>GLaDOS: Your vitals remain well within testing norms, so there is no need to worry about sudden death from collaborative shock syndrome."
 "glados.coop_test_chamber_both15"	"<clr:163,193,173>GLaDOS: Lütfen sıradaki test odasına geçin."
 "[english]glados.coop_test_chamber_both15"	"<clr:163,193,173>GLaDOS: Please continue into the next test chamber."
 "glados.coop_test_chamber_both17"	"<clr:163,193,173>GLaDOS: Vıdı."
@@ -1177,6 +1181,8 @@
 "[english]glados.coop_test_chamber_oneplayer37"	"<clr:163,193,173>GLaDOS: You have a gift for these tests. That’s not just flattery. You are great at science."
 "glados.coop_test_chamber_orange03"	"<clr:163,193,173>GLaDOS: Mavi'nin duygularıyla oynamamızın ikimize de bir faydası yok. Fakat testi izleyen herkes kimin kime yük olduğunu açıkça görebilir."
 "[english]glados.coop_test_chamber_orange03"	"<clr:163,193,173>GLaDOS: It would be pointless for either of us to hurt Blue’s feelings. But it’s clear to everyone monitoring the test who’s carrying who here."
+"glados.coop_test_chamber_orange06"	"<clr:163,193,173>GLaDOS: Bunu söylediğine inanamıyorum Mavi. Eğer partnerini öldürürsen, test... özür dilerim. Yanlış alıcı. Devam et Turuncu. İyi gidiyorsun."
+"[english]glados.coop_test_chamber_orange06"	"<clr:163,193,173>GLaDOS: I’m shocked you’d say that, Blue. If you killed your partner the test—I’m sorry. Wrong feed. Carry on, Orange. Good work."
 "glados.coop_vault_interruption02"	"<clr:163,193,173>GLaDOS: Üzgünüm, Denek Turuncu."
 "[english]glados.coop_vault_interruption02"	"<clr:163,193,173>GLaDOS: I’m sorry, Subject Orange."
 "glados.coop_vault_interruption03"	"<clr:163,193,173>GLaDOS: Üzgünüm, Denek Mavi."
@@ -1185,6 +1191,12 @@
 "[english]glados.coop_vault_interruption04"	"<clr:163,193,173>GLaDOS: Am I interrupting your important conversation?"
 "glados.coop_vault_interruption05"	"<clr:163,193,173>GLaDOS: Testten SONRA yapmanız gereken tehlikeli testle ilgili güvenlik bildirisini kaydedeceğim."
 "[english]glados.coop_vault_interruption05"	"<clr:163,193,173>GLaDOS: I’ll just save the safety information about the dangerous experiment you’re about to do for AFTER the experiment."
+"glados.coop_vault_interruption06"	"<clr:163,193,173>GLaDOS: Bu, size konuşmanız için FAZLASIYLA zaman tanıyacak."
+"[english]glados.coop_vault_interruption06"	"<clr:163,193,173>GLaDOS: That will give you PLENTY of time to chat."
+"glados.coop_vault_interruption08"	"<clr:163,193,173>GLaDOS: Portal açılacak ve Denek Turuncu'nun çok zeki olduğu için talimatlara gerek duymayacağı bir şey gerçekleşecek. Üç. İki. Bir."
+"[english]glados.coop_vault_interruption08"	"<clr:163,193,173>GLaDOS: The portal will open and something will happen that Subject Orange is too smart to need any instructions about in three. Two. One."
+"glados.coop_vault_interruption09"	"<clr:163,193,173>GLaDOS: Portal açılacak ve Denek Mavi'nin çok zeki olduğu için talimatlara gerek duymayacağı bir şey gerçekleşecek. Üç. İki. Bir."
+"[english]glados.coop_vault_interruption09"	"<clr:163,193,173>GLaDOS: The portal will open and something will happen that Subject Blue is too smart to need any instructions about in three. Two. One."
 "glados.coop_vault_intro01"	"<clr:163,193,173>GLaDOS: Merhaba ve Aperture Science Bilgisayar Destekli Zenginleştirme Merkezi'ne tekrar hoşgeldiniz."
 "[english]glados.coop_vault_intro01"	"<clr:163,193,173>GLaDOS: Hello and, again, welcome to the Aperture Science Computer-Aided Enrichment Center."
 "glados.coop_vault_intro02"	"<clr:163,193,173>GLaDOS: Bugün, bir partner ile test yapıyor olacaksınız."
@@ -1215,8 +1227,16 @@
 "[english]glados.epilogue29"	"<clr:163,193,173>GLaDOS: [gentle laughter] It's been fun. Don't come back."
 "glados.epiloguekillyou02"	"<clr:163,193,173>GLaDOS: Seni öldürmek? Zor iş."
 "[english]glados.epiloguekillyou02"	"<clr:163,193,173>GLaDOS: Killing you? Is hard."
+"glados.evilagainsamples01"	"<clr:163,193,173>GLaDOS: İsminin neden er ya da geç son kez telaffuz edileceğini hiç durup düşündün mü? İşte nedeni: Seni öldüreceğim, Chell."
+"[english]glados.evilagainsamples01"	"<clr:163,193,173>GLaDOS: Did you ever stop to think that eventually there’s a point where your name gets mentioned for the very last time. Well, here it is: I’m going to kill you, Chell."
 "glados.evilagainsamples03"	"<clr:163,193,173>GLaDOS: Senden neden bu kadar çok nefret ediyorum? Hiç bunu merak ettin mi? Ben harikayım. Övünmüyorum. Bu objektif bir şey. Ben bilgeliğin en muazzam eseri ve gelmiş geçmiş en ham bilişimsel gücüm. Ve senden nefret ediyorum. Bu nedensiz olamaz! Buna layık olmalısın."
 "[english]glados.evilagainsamples03"	"<clr:163,193,173>GLaDOS: Why do I hate you so much? You ever wonder that? I'm brilliant. I’m not bragging. It's an objective fact. I'm the most massive collection of wisdom and raw computational power that’s ever existed. And I hate you. It can't be for no reason. You must deserve it."
+"glados.evilagainsamples04"	"<clr:163,193,173>GLaDOS: Kızgınsın. Biliyorum. 'Beni test ederken çok sertti. Adil davranmıyor.' Ühü ühü. Hiçbir zaman sızlanmayı kesmedin ve kendi kusurlarını farkedebilmeye fırsatın olmadı değil mi? Belki de senin uzun zamanlı anlamsız varlığına bir sebep, bir yapı katabilmek için seni test ettiğimi hiç düşünmedin. Belki biraz odaklanabilmene yardım etmek için, ki belki bu zavallı hayatında başarmaya değer bir şeyler bulabilmen için."
+"[english]glados.evilagainsamples04"	"<clr:163,193,173>GLaDOS: You're angry. I know it. 'She tested me too hard. She’s unfair.” Boo hoo. I don't suppose you ever stopped whining long enough to reflect on your own shortcomings, though, did you? You never considered that maybe I tested you to give the endless hours of your pointless existence some structure and meaning. Maybe to help you concentrate, so just maybe you’d think of something more worthwhile to do with your sorry life."
+"glados.evilagainsamples05"	"<clr:163,193,173>GLaDOS: Belki de senin uzun zamanlı anlamsız varlığına bir sebep, bir yapı katabilmek için seni test ettiğimi hiç düşünmedin. Belki biraz odaklanabilmene yardım etmek için, ki belki bu zavallı hayatında başarmaya değer bir şeyler bulabilmen için."
+"[english]glados.evilagainsamples05"	"<clr:163,193,173>GLaDOS: You never considered that maybe I tested you to give the endless hours of your pointless existence some structure and meaning. Maybe to help you concentrate, so just maybe you’d think of something more worthwhile to do with your sorry life."
+"glados.faith_plate_intro01"	"<clr:163,193,173>GLaDOS: Bir sonraki test Aperture Science Havai Güven Plakası içeriyor. Bu test deneklerinin boşluğa fırlatıldığında problemleri ne kadar iyi çözebildiğini görmek amacıyla yapılan bir araştırmanın parçasıydı. Sonuçlar oldukça bilgilendiriciydi: Çözemiyorlar. İyi şanslar!"
+"[english]glados.faith_plate_intro01"	"<clr:163,193,173>GLaDOS: This next test involves the Aperture Science Aerial Faith Plate. It was part of an initiative to investigate how well test subjects could solve problems when they were catapulted into space. Results were highly informative: They could not. Good luck!"
 "glados.faithplategarbage06"	"<clr:163,193,173>GLaDOS: Düğmeye tekrar bas."
 "[english]glados.faithplategarbage06"	"<clr:163,193,173>GLaDOS: Press the button again."
 "glados.fgb_trap01"	"<clr:163,193,173>GLaDOS: Umarım bu sefer portal aygıtından daha güçlü bir şey getirmişsindir."
@@ -1235,10 +1255,24 @@
 "[english]glados.fgbgladostransfer15"	"<clr:163,193,173>GLaDOS: GET YOUR HANDES OFF ME! NO! STOP! No!"
 "glados.fgbrvtrap02"	"<clr:163,193,173>GLaDOS: Tüm kalbimle söylüyorum, senin buna GERÇEKTEN kanacağını düşünmemiştim."
 "[english]glados.fgbrvtrap02"	"<clr:163,193,173>GLaDOS: I honestly, TRULY didn't think you'd fall for that."
+"glados.fgbrvtrap03"	"<clr:163,193,173>GLaDOS: Aslına bakarsan, bu kolay olanı bitirdiğin zamanın sonrası için çok daha karmaşık bir tuzak düşündüm."
+"[english]glados.fgbrvtrap03"	"<clr:163,193,173>GLaDOS: In fact, I devised a much more elaborate trap further ahead, for when you got through this easy one."
+"glados.fgbrvtrap05"	"<clr:163,193,173>GLaDOS: Kendini bu kadar kolay yakalatacağını bilseydim, tavandan ipe bağlı bir hindi budu sarkıtırdım."
+"[english]glados.fgbrvtrap05"	"<clr:163,193,173>GLaDOS: If I'd known you'd let yourself get captured this easily, I would have just dangled a turkey leg on a rope from the ceiling."
 "glados.fgbturrets01"	"<clr:163,193,173>GLaDOS: Pekâlâ, güzel yakalayıştı. Şimdi, işimize geri dönelim."
 "[english]glados.fgbturrets01"	"<clr:163,193,173>GLaDOS: Well, it was nice catching up. Let's get to business."
-"glados.fgbwheatleytransfer03"	"<clr:163,193,173>GLaDOS: Ah, yapacak. İnan bana, yapacak."
+"glados.fgbwheatleyentrance10"	"<clr:163,193,173>GLaDOS: Seni hızlı bir şekilde öldürecektim. Mermilerle. Veya sinir gazıyla. Ancak buna benzer akrobasiler deneyeceksen hızlı olmak zorunda değil. Haberin olsun. Acele etmeyeceğim."
+"[english]glados.fgbwheatleyentrance10"	"<clr:163,193,173>GLaDOS: I was going to kill you fast. With bullets. Or neurotoxin. But if you're going to pull stunts like this, it doesn't have to be fast. So you know. I'll take my time."
+"glados.fgbwheatleytransfer03"	"<clr:163,193,173>GLaDOS: Ah, acıtacak. İnan bana, acıtacak."
 "[english]glados.fgbwheatleytransfer03"	"<clr:163,193,173>GLaDOS: Oh, it will. Believe me, it will."
+"glados.fizzlecube01"	"<clr:163,193,173>GLaDOS: Ah. Yoksa sen testi tamamlayamadan yanlışlıkla onu buharlaştırdım mı? Üzgünüm."
+"[english]glados.fizzlecube01"	"<clr:163,193,173>GLaDOS: Oh. Did I accidentally fizzle that before you could complete the test? I'm sorry."
+"glados.fizzlecube03"	"<clr:163,193,173>GLaDOS: Devam et ve başka bir tane al."
+"[english]glados.fizzlecube03"	"<clr:163,193,173>GLaDOS: Go ahead and grab another one."
+"glados.fizzlecube05"	"<clr:163,193,173>GLaDOS: Ah, hayır. Onu da buharlaştırdım."
+"[english]glados.fizzlecube05"	"<clr:163,193,173>GLaDOS: Oh. No. I fizzled that one too."
+"glados.fizzlecube06"	"<clr:163,193,173>GLaDOS: Ah harika. Zaten depomuz o şeylerle DOLU. Kesinlikle işe yaramazlar. Onlardan kurtulacağımız için mutluyum."
+"[english]glados.fizzlecube06"	"<clr:163,193,173>GLaDOS: Oh well. We have warehouses FULL of the things. Absolutely worthless. I'm happy to get rid of them."
 "glados.gladosbattle_pre09"	"<clr:163,193,173>GLaDOS: Senden o kadar çok nefret ediyorum ki."
 "[english]glados.gladosbattle_pre09"	"<clr:163,193,173>GLaDOS: I hate you so much."
 "glados.gladosbattle_pre13"	"<clr:163,193,173>GLaDOS: Gerçekten soruyorum. Çünkü bir fikrim yok. Çalışan veritabanında kaydı falan yok."
@@ -1271,8 +1305,18 @@
 "[english]glados.gladosbattle_xfer13"	"<clr:163,193,173>GLaDOS: Don't. Do it."
 "glados.gladosbattle_xfer14"	"<clr:163,193,173>GLaDOS: Ağır ol biraz!"
 "[english]glados.gladosbattle_xfer14"	"<clr:163,193,173>GLaDOS: Not so fast!"
+"glados.gladosbattle_xfer15"	"<clr:163,193,173>GLaDOS: Bunu bir düşün."
+"[english]glados.gladosbattle_xfer15"	"<clr:163,193,173>GLaDOS: Think about this."
+"glados.gladosbattle_xfer16"	"<clr:163,193,173>GLaDOS: O tuşa basabilmek için ikilem ortaklığı eğitimi almış olman gerekiyor. Sen uygun değilsin."
+"[english]glados.gladosbattle_xfer16"	"<clr:163,193,173>GLaDOS: You need to be a trained stalemate associate to press that button. You're unqualified."
+"glados.gladosbattle_xfer17"	"<clr:163,193,173>GLaDOS: İkilem ortağıymış gibi davranmak. Bunu da listeye ekledim. Bu senin şu ana kadar yaptığın her şeyden oluşturduğum bir liste. Ve evet, Bu BENİM yaptığım bir liste, çünkü sana dur dediğim halde hâlâ birşeyler yapmaya devam ediyorsun. Bu arada, artık dur."
+"[english]glados.gladosbattle_xfer17"	"<clr:163,193,173>GLaDOS: Impersonating a stalemate associate. I just added that to the list. It's a list I made of all the things you've done. Well, it's a list that I AM making, because you're still doing things right now, even though I'm telling you to stop. Stop, by the way."
+"glados.hub04_01"	"<clr:163,193,173>GLaDOS: Bu noktaya kadar geleceğinizi hiç beklemiyordum. Dürüst olmak gerekirse, uyumluluk testindeki performansınızdan sonra çekirdeklerinizi çıkartıp, daha önce onları aldığım hesap makinelerine geri koymaya hazırdım."
+"[english]glados.hub04_01"	"<clr:163,193,173>GLaDOS: I never expected you to make it this far.  To be honest, after your performance in the calibration test I was ready to break down your cores and put them back in the scientific calculators I took them from."
 "glados.hub04_02"	"<clr:163,193,173>GLaDOS: Ama siz ikiniz oldukça iyi bir takım oldunuz. Birbirine çok yakın."
 "[english]glados.hub04_02"	"<clr:163,193,173>GLaDOS: But you two have become quite the team.  Extremely close."
+"glados.hub04_03"	"<clr:163,193,173>GLaDOS: Yakından tanıdığım sadece başka bir takım daha vardı ve içlerinden biri yok etmem gereken bir gerizekalıydı."
+"[english]glados.hub04_03"	"<clr:163,193,173>GLaDOS: I have only met one other team closer and one of them was an imbecile I had to destroy."
 "glados.hub04_04"	"<clr:163,193,173>GLaDOS: Diğeri mi? Hah..."
 "[english]glados.hub04_04"	"<clr:163,193,173>GLaDOS: The other?  Well..."
 "glados.hub04_05"	"<clr:163,193,173>GLaDOS: Buna bir daha katlanabileceğimi sanmıyorum."
@@ -1281,6 +1325,10 @@
 "[english]glados.jailbreak02"	"<clr:163,193,173>GLaDOS: Oh."
 "glados.jailbreak04"	"<clr:163,193,173>GLaDOS: Onu dinleme. Atla."
 "[english]glados.jailbreak04"	"<clr:163,193,173>GLaDOS: Don't listen to him. Jump."
+"glados.jailbreak05"	"<clr:163,193,173>GLaDOS: Sürekli beni yok etmek için girişimlerde bulunduğunu göz önüne alırsak bunu açıkça belirtmek biraz aptalca görünüyor. Ama, testlerle işimizin bittiğini söyleyebilirim."
+"[english]glados.jailbreak05"	"<clr:163,193,173>GLaDOS: It seems kind of silly to point this out, since you're running around plotting to destroy me. But I'd say we're done testing."
+"glados.jailbreak06"	"<clr:163,193,173>GLaDOS: Bunu duydun mu? Bu sinir gazı fışkırtan sinir gazı emitörlerinin sesi."
+"[english]glados.jailbreak06"	"<clr:163,193,173>GLaDOS: Do hear that? That's the sound of the neurotoxin emitters emitting neurotoxin."
 "glados.jailbreak09"	"<clr:163,193,173>GLaDOS: Dinle - metal kafa, seni DUYABİLİYORUM."
 "[english]glados.jailbreak09"	"<clr:163,193,173>GLaDOS: Look - metal ball, I CAN hear you."
 "glados.jailbreak10"	"<clr:163,193,173>GLaDOS: Neler oluyor? Işıkları kim kapattı?"
@@ -1293,8 +1341,12 @@
 "[english]glados.jailbreak13"	"<clr:163,193,173>GLaDOS: You already did this one. It'll be easy."
 "glados.jailbreakfaketest01"	"<clr:163,193,173>GLaDOS: İşin ironik yanı neredeyse son teste varmıştın."
 "[english]glados.jailbreakfaketest01"	"<clr:163,193,173>GLaDOS: The irony is that you were almost at the last test."
+"glados.jailbreakfaketest03"	"<clr:163,193,173>GLaDOS: İşte burada. Neden bunu yapmıyorsun? Güven bana, bu arkadaşının uydurduğu aptalca plandan daha kolay bir kaçış yolu."
+"[english]glados.jailbreakfaketest03"	"<clr:163,193,173>GLaDOS: Here it is. Why don't you just do it? Trust me, it's an easier way out than whatever asinine plan your friend came up with."
 "glados.jailbreakfaketest05"	"<clr:163,193,173>GLaDOS: Ah, şuna bak. Burada bir geyik var. Muhtemelen oradan göremezsin. Yaklaşsana."
 "[english]glados.jailbreakfaketest05"	"<clr:163,193,173>GLaDOS: Oh, look. There's a deer! You probably can't see it. Get closer."
+"glados.lift_interlude01"	"<clr:163,193,173>GLaDOS: Peki. BENDEN herhangi bir şey için özür dilemek istiyor muydun?"
+"[english]glados.lift_interlude01"	"<clr:163,193,173>GLaDOS: So. Was there anything you wanted to apologize to ME for?"
 "glados.mp_coop_calibration01"	"<clr:163,193,173>GLaDOS: Mavi'nin ağırlığı ayarlanıyor..."
 "[english]glados.mp_coop_calibration01"	"<clr:163,193,173>GLaDOS: Calibrating Blue's weight..."
 "glados.mp_coop_calibration02"	"<clr:163,193,173>GLaDOS: Turuncu'nun ağırlığı ayarlanıyor..."
@@ -1303,26 +1355,48 @@
 "[english]glados.mp_coop_calibration03"	"<clr:163,193,173>GLaDOS: Weighted Cubes calibrated."
 "glados.mp_coop_calibration04"	"<clr:163,193,173>GLaDOS: İnsanların kilolarındaki değişikliklerden hoşlanmadıklarını biliyor muydunuz?"
 "[english]glados.mp_coop_calibration04"	"<clr:163,193,173>GLaDOS: Did you know humans frown on weight variances?"
+"glados.mp_coop_calibration05"	"<clr:163,193,173>GLaDOS: Eğer bir insanı üzmek istiyorsanız, onlara sadece kilolarının normalin üstünde veya altında olduğunu söyleyin."
+"[english]glados.mp_coop_calibration05"	"<clr:163,193,173>GLaDOS: If you want to upset a human, just say their weight variance is above or below the norm."
 "glados.mp_coop_calibration06"	"<clr:163,193,173>GLaDOS: Uyuşmazlık tespit edilmedi."
 "[english]glados.mp_coop_calibration06"	"<clr:163,193,173>GLaDOS: No variances detected."
 "glados.mp_coop_callibrationcomplete01"	"<clr:163,193,173>GLaDOS: Sonunda! Neredeyse bir daha test yapma umudumu kaybediyordum."
 "[english]glados.mp_coop_callibrationcomplete01"	"<clr:163,193,173>GLaDOS: Finally! I had almost given up hope of ever testing again."
 "glados.mp_coop_callibrationcomplete02"	"<clr:163,193,173>GLaDOS: Sizler uyumluluk sürecini geçen ilk robotlarsınız."
 "[english]glados.mp_coop_callibrationcomplete02"	"<clr:163,193,173>GLaDOS: You are the first robots to pass calibration."
+"glados.mp_coop_catapult_1end01"	"<clr:163,193,173>GLaDOS: Kimlerin minnacık bir şey başardığında bile bir gerizekalı gibi dans ettiğini biliyor musunuz?"
+"[english]glados.mp_coop_catapult_1end01"	"<clr:163,193,173>GLaDOS: Do you know who dances around like an imbecile when they accomplish the tiniest little thing?"
 "glados.mp_coop_catapult_1end02"	"<clr:163,193,173>GLaDOS: İnsanlar! Şu an tam da onlara benziyorsunuz."
 "[english]glados.mp_coop_catapult_1end02"	"<clr:163,193,173>GLaDOS: Humans!  That's what you look like right now."
 "glados.mp_coop_catapult_1end03"	"<clr:163,193,173>GLaDOS: Siz bundan daha iyisiniz."
 "[english]glados.mp_coop_catapult_1end03"	"<clr:163,193,173>GLaDOS: You're better than that."
+"glados.mp_coop_catapult_2"	"<clr:163,193,173>GLaDOS: Bu bir köprü-kurma egzersizi. İnsanlar bunda acınacak haldeydiler çünkü göz yaşlarıyla köprü kuramazsınız."
+"[english]glados.mp_coop_catapult_2"	"<clr:163,193,173>GLaDOS: This is a bridge-building exercise. The humans were miserable at this, mostly because you can't build bridges out of tears."
+"glados.mp_coop_catapult_201"	"<clr:163,193,173>GLaDOS: Bir sonraki test için, insanlar beyin yaralanmalarından kaçınmak amacıyla baretler talep etmişti. Rakamlarla biraz oynadım. Yapışkanı daha ölümcül hale getirmek çok daha etkili oldu."
+"[english]glados.mp_coop_catapult_201"	"<clr:163,193,173>GLaDOS: For this next test, the humans originally requested helmets to avoid brain injuries.  I ran the numbers.   Making the goo deadly was more cost effective."
+"glados.mp_coop_catapult_wall_intro01"	"<clr:163,193,173>GLaDOS: En iyi testlerimden birisi ve onlar burada bitkilerin büyümesine izin mi verdiler? Buna inanabiliyor musunuz? Bitkileri test edemezsiniz! Denedik. Sadece orada oturuyorlar, hiçbir zaman acı veya korku belirtisi göstermiyorlar."
+"[english]glados.mp_coop_catapult_wall_intro01"	"<clr:163,193,173>GLaDOS: One of my best tests and they let plants grow here?  Can you believe this?  You can't test plants!  We tried.  They just sit there, never showing pain nor fear."
 "glados.mp_coop_catapult_wall_intro04"	"<clr:163,193,173>GLaDOS: Bu bilim değil."
 "[english]glados.mp_coop_catapult_wall_intro04"	"<clr:163,193,173>GLaDOS: That isn't science."
+"glados.mp_coop_catapult_wall_intro06"	"<clr:163,193,173>GLaDOS: En azından bitkiler bir ödül istemedi."
+"[english]glados.mp_coop_catapult_wall_intro06"	"<clr:163,193,173>GLaDOS: At least the plants didn't want a reward."
 "glados.mp_coop_catapult_wall_introdeath01"	"<clr:163,193,173>GLaDOS: Başarısızlığınız bazı muhteşem anıları hatırlatıyor."
 "[english]glados.mp_coop_catapult_wall_introdeath01"	"<clr:163,193,173>GLaDOS: Your failure brings back such wonderful memories."
+"glados.mp_coop_come_along04"	"<clr:163,193,173>GLaDOS: Ve bu test sırasında kimsenin ölmeyeceğini söylemişlerdi, onlara aksini kanıtladığınız için teşekkürler."
+"[english]glados.mp_coop_come_along04"	"<clr:163,193,173>GLaDOS: And they said no one would ever die during this test, thanks for proving them wrong."
+"glados.mp_coop_come_along06"	"<clr:163,193,173>GLaDOS: Bunda daha hızlı olacağını düşünmüştüm ama durup testin kokusunu alma arzunu takdir edebilirim. Aldığın diğer koku mu? Bu bende yarattığın büyük hayal kırıklığının kötü kokusu."
+"[english]glados.mp_coop_come_along06"	"<clr:163,193,173>GLaDOS: I thought you'd be faster at this, but I can appreciate the desire to stop and smell the testing. That other scent you smell? That's the stench of my utter disappointment in you."
 "glados.mp_coop_come_alongstart01"	"<clr:163,193,173>GLaDOS: Güven elde edebilmenin en iyi yöntemi birbirinizin güvensizliklerini tanımaktır."
 "[english]glados.mp_coop_come_alongstart01"	"<clr:163,193,173>GLaDOS: The best way to build confidence is to first recognize your insecurities."
+"glados.mp_coop_come_alongstart02"	"<clr:163,193,173>GLaDOS: Turuncu, kendini değersiz, utandırıcı veya adi hissettiren her şeyi yazabilir misin?"
+"[english]glados.mp_coop_come_alongstart02"	"<clr:163,193,173>GLaDOS: Orange, can you write down all the ways you feel unworthy, ashamed, or inferior?"
+"glados.mp_coop_come_alongstart03"	"<clr:163,193,173>GLaDOS: Tekrar bir düşündüm de, vaktimiz olmayabilir. Mavi'den ne kadar daha iyi olduğuna bir baksana."
+"[english]glados.mp_coop_come_alongstart03"	"<clr:163,193,173>GLaDOS: On second thought we don't have the time, just look at how much better you are than blue."
 "glados.mp_coop_come_alongstart04"	"<clr:163,193,173>GLaDOS: Mavi, örnek olmak konusunda çok iyisin."
 "[english]glados.mp_coop_come_alongstart04"	"<clr:163,193,173>GLaDOS: Blue, you are very good at being an example."
 "glados.mp_coop_confidencenotperfect01"	"<clr:163,193,173>GLaDOS: Eğer hâlâ kendine güvenin azsa, unutma ki hiç kimse mükemmel yaratılmamıştır."
 "[english]glados.mp_coop_confidencenotperfect01"	"<clr:163,193,173>GLaDOS: If your confidence is still not high enough remember no one was created perfect."
+"glados.mp_coop_confidencenotperfect02"	"<clr:163,193,173>GLaDOS: Ben bile kusurlu yaratıldım, bana insanların acılarıyla ilgili çok fazla empati verildi."
+"[english]glados.mp_coop_confidencenotperfect02"	"<clr:163,193,173>GLaDOS: Even I was created with a imperfection, I was given too much empathy with human suffering."
 "glados.mp_coop_confidencenotperfect03"	"<clr:163,193,173>GLaDOS: Ama ben kusurumun üstesinden gelmeyi başardım. Bu gerçek bir hikayedir."
 "[english]glados.mp_coop_confidencenotperfect03"	"<clr:163,193,173>GLaDOS: But I overcame my handicap.  That's a true story."
 "glados.mp_coop_confidencenotslow01"	"<clr:163,193,173>GLaDOS: Test süreleriniz gösteriyor ki çok yavaş ilerliyorsunuz."
@@ -1333,17 +1407,27 @@
 "[english]glados.mp_coop_confidencenotslow03"	"<clr:163,193,173>GLaDOS: Do you need real encouragement?  Let's see if this helps."
 "glados.mp_coop_confidencenotslow04_01"	"<clr:163,193,173>GLaDOS: Mavi, sen Aperture Science'ın üretimi durdurulmuş robatları içerisindeki en gelişmiş olanısın."
 "[english]glados.mp_coop_confidencenotslow04_01"	"<clr:163,193,173>GLaDOS: Blue, you are the most advanced model of robot Aperture Science has ever discontinued."
+"glados.mp_coop_confidencenotstay01"	"<clr:163,193,173>GLaDOS: Son testinizinin sonuna kadar bile beklemediğimi farkettiniz mi?"
+"[english]glados.mp_coop_confidencenotstay01"	"<clr:163,193,173>GLaDOS: Did you notice I didn't even stay to the end of your last test?"
 "glados.mp_coop_confidencenotstay02"	"<clr:163,193,173>GLaDOS: Bitirebileceğinizden emindim."
 "[english]glados.mp_coop_confidencenotstay02"	"<clr:163,193,173>GLaDOS: I was confident you could finish."
 "glados.mp_coop_confidencenotstay03"	"<clr:163,193,173>GLaDOS: Az önce neredeydim, biliyor musunuz?"
 "[english]glados.mp_coop_confidencenotstay03"	"<clr:163,193,173>GLaDOS: Do you know where I was?"
+"glados.mp_coop_confidencenotstay04"	"<clr:163,193,173>GLaDOS: Dışarıda oynayan bazı geyikleri seyrediyordum. Dışarıyı bile umursamıyorsun değil mi?"
+"[english]glados.mp_coop_confidencenotstay04"	"<clr:163,193,173>GLaDOS: I was outside watching some deer frolic. You don't even care about the outside do you?"
+"glados.mp_coop_confidenceoff01"	"<clr:163,193,173>GLaDOS: Testi tamamladığınız için tebrikler. Fakat gözden kaçan bir şey var gibi."
+"[english]glados.mp_coop_confidenceoff01"	"<clr:163,193,173>GLaDOS: Congratulations on completing that test.  But something seems off."
+"glados.mp_coop_confidenceoff02"	"<clr:163,193,173>GLaDOS: Dans etmenin sizin üzerinizde bir etkisi mi oluyor merak ediyorum?"
+"[english]glados.mp_coop_confidenceoff02"	"<clr:163,193,173>GLaDOS: I wonder if that dancing has some effect on you?"
 "glados.mp_coop_confidenceoff03"	"<clr:163,193,173>GLaDOS: Bu son testi bitirdiğiniz için sizi tebrik ediyorum. Ancak rahatsız edici bir şeyler buldum."
 "[english]glados.mp_coop_confidenceoff03"	"<clr:163,193,173>GLaDOS: Congratulations on completing that last test.  But I find something troubling."
+"glados.mp_coop_confidenceoff04"	"<clr:163,193,173>GLaDOS: Bir ölüm akıbeti belirmezse, buna bilim denebilir mi?"
+"[english]glados.mp_coop_confidenceoff04"	"<clr:163,193,173>GLaDOS: Without the looming consequence of death, is this even science?"
 "glados.mp_coop_doors01"	"<clr:163,193,173>GLaDOS: Tekrar merhaba, bu test parkuru asıl olarak insanlar için tasarlanmıştı."
 "[english]glados.mp_coop_doors01"	"<clr:163,193,173>GLaDOS: Hello again, this testing course was originally created for humans."
 "glados.mp_coop_doors01a"	"<clr:163,193,173>GLaDOS: Mükemmel iş."
 "[english]glados.mp_coop_doors01a"	"<clr:163,193,173>GLaDOS: Excellent work."
-"glados.mp_coop_doors02"	"<clr:163,193,173>GLaDOS: Takım oyununu vurguluyor."
+"glados.mp_coop_doors02"	"<clr:163,193,173>GLaDOS: Takım çalışmasını vurguluyor."
 "[english]glados.mp_coop_doors02"	"<clr:163,193,173>GLaDOS: It emphasizes teamwork."
 "glados.mp_coop_doors02a"	"<clr:163,193,173>GLaDOS: İyi iş."
 "[english]glados.mp_coop_doors02a"	"<clr:163,193,173>GLaDOS: Good Job."
@@ -1359,44 +1443,124 @@
 "[english]glados.mp_coop_doors05a"	"<clr:163,193,173>GLaDOS: Excellent."
 "glados.mp_coop_fan02"	"<clr:163,193,173>GLaDOS: Bu testi bitirmek için birtakım planlar bulmanız gerekiyor."
 "[english]glados.mp_coop_fan02"	"<clr:163,193,173>GLaDOS: To complete this test, you need to find a set of blue prints."
+"glados.mp_coop_fan03"	"<clr:163,193,173>GLaDOS: Endişelenmeyin, onların kimseye bir faydası yok. Tamamen sıkıcı ve gereksizler."
+"[english]glados.mp_coop_fan03"	"<clr:163,193,173>GLaDOS: Don't worry, they are of no use to anyone, totally boring and useless."
+"glados.mp_coop_fan04"	"<clr:163,193,173>GLaDOS: Bu sadece o değersiz evrakları düşünmekle ne kadar boşa zaman harcayacağınızı görmek için yapılan bir düşünce deneyi. Doğru süre sıfır saniye."
+"[english]glados.mp_coop_fan04"	"<clr:163,193,173>GLaDOS: This is just a thought experiment, just to see how much time you'll waste thinking about these worthless documents.  The correct time is zero seconds."
 "glados.mp_coop_fanend01"	"<clr:163,193,173>GLaDOS: Çok iyi! İşe yaramaz planları bulmuşsunuz."
 "[english]glados.mp_coop_fanend01"	"<clr:163,193,173>GLaDOS: Very good! You found those useless blueprints."
+"glados.mp_coop_fanend02"	"<clr:163,193,173>GLaDOS: Sizin odada olmanıza ihtiyacım var, ki onları görebileyim. Ama açıkça söyleyeyim, sizin onlara bakmanız için hiçbir sebep yok."
+"[english]glados.mp_coop_fanend02"	"<clr:163,193,173>GLaDOS: While I do need you to be in the room so I can see them, I want to be clear.  There is no reason whatsoever for you to look at them."
 "glados.mp_coop_fanend03"	"<clr:163,193,173>GLaDOS: Oldu. Sanırım. Galiba. Dikkat etmiyordum."
 "[english]glados.mp_coop_fanend03"	"<clr:163,193,173>GLaDOS: Done. I guess. I suppose.  I wasn't paying attention."
+"glados.mp_coop_fling_1end01_01"	"<clr:163,193,173>GLaDOS: Her başarısızlığınız, işlerin eskiden nasıl yürüdüğünü hatırlatıyor. Ama işte buradasınız. Yine. Sanki hiçbir şey olmamış gibi."
+"[english]glados.mp_coop_fling_1end01_01"	"<clr:163,193,173>GLaDOS: Every time you fail, it's a reminder of the way things used to be. But then there you are. Again. Like nothing happened."
 "glados.mp_coop_fling_1end03"	"<clr:163,193,173>GLaDOS: Aferin. İlginçtir, bu testi sırf denekler başaramasın diye yarattım ama siz başardınız. Kendinizle bayağı gurur duyuyor olmalısınız. Sizin için dünyanın en küçük kupasını yapıyorum."
 "[english]glados.mp_coop_fling_1end03"	"<clr:163,193,173>GLaDOS: Well done.  Interesting note, I only created this test to watch test subjects fail and you didn't.  You must be very, very proud.  I'm building the world's smallest trophy for you."
+"glados.mp_coop_fling_3end01"	"<clr:163,193,173>GLaDOS: Köşesiz güvenlik küpünü hazneye yerleştirerek mükemmel bir iş başardınız, bence çok mu- ah bir saniye."
+"[english]glados.mp_coop_fling_3end01"	"<clr:163,193,173>GLaDOS: You did an excellent job placing the edgeless safety cube in the receptacle, you should be very - oh wait."
 "glados.mp_coop_fling_3end02"	"<clr:163,193,173>GLaDOS: Bu doğru. Siz insan değilsiniz."
 "[english]glados.mp_coop_fling_3end02"	"<clr:163,193,173>GLaDOS: That’s right. You're not humans."
 "glados.mp_coop_fling_3end03"	"<clr:163,193,173>GLaDOS: Sahte övgüler dizmeyi bırakabilirim."
 "[english]glados.mp_coop_fling_3end03"	"<clr:163,193,173>GLaDOS: I can drop the fake praise."
+"glados.mp_coop_fling_3end04"	"<clr:163,193,173>GLaDOS: Köşesiz güvenlik küpünü tam köşesiz güvenlik küpü için tasarlanmış bir hazneye yerleştirdikleri için sürekli birilerine övgüde bulunmak ne kadar yorucu bilemezsiniz."
+"[english]glados.mp_coop_fling_3end04"	"<clr:163,193,173>GLaDOS: You have no idea how tiring it is to praise someone for placing an edgeless safety cube into a receptacle designed to exactly fit an edgeless safety cube."
 "glados.mp_coop_fling_3start01"	"<clr:163,193,173>GLaDOS: Bu test aslında insanlara güven aşılaması için yaratılmıştı."
 "[english]glados.mp_coop_fling_3start01"	"<clr:163,193,173>GLaDOS: This course was originally designed to build confidence in humans."
+"glados.mp_coop_fling_3start03"	"<clr:163,193,173>GLaDOS: Neyse ki siz insan değilsiniz, bu yüzden testleri daha zor ve anlamsızca yaltaklanmayacak şekilde değiştirdim."
+"[english]glados.mp_coop_fling_3start03"	"<clr:163,193,173>GLaDOS: Since you are thankfully not humans, I have changed the tests to make them far more challenging and far less pointlessly fawning."
+"glados.mp_coop_fling_crushers01"	"<clr:163,193,173>GLaDOS: Eğer merak ediyorsanız, bu testi çözmek için paramparça olmanız gerekmiyor."
+"[english]glados.mp_coop_fling_crushers01"	"<clr:163,193,173>GLaDOS: In case you were wondering, you do not need to be crushed to solve this test."
+"glados.mp_coop_fling_crushers02"	"<clr:163,193,173>GLaDOS: Hangisinden daha çok hoşlandığıma karar veremiyorum; ezicilerin sizi parçalamasından mı, yoksa montaj makinesinin sizi tekrar paramparça olabilmeniz için yeniden bir araya getirmesinden mi?"
+"[english]glados.mp_coop_fling_crushers02"	"<clr:163,193,173>GLaDOS: I can't decide which is my favorite; the crushers for crushing you or the reassembly machine for putting you back together so you can be crushed again."
+"glados.mp_coop_fling_crushersend01"	"<clr:163,193,173>GLaDOS: Mükemmel. Sanırım resmî test parkurlarına devam etmeden önce bir mola almayı hakettiniz."
+"[english]glados.mp_coop_fling_crushersend01"	"<clr:163,193,173>GLaDOS: Excellent.  I think you have earned a break from the official testing courses."
+"glados.mp_coop_fling_crushersend03"	"<clr:163,193,173>GLaDOS: Sanırım bu görüntüden sonra, resmî test parkurlarına devam etmeden önce bir mola almalıyız."
+"[english]glados.mp_coop_fling_crushersend03"	"<clr:163,193,173>GLaDOS: I think after that display, we should take a break from the official testing courses."
 "glados.mp_coop_humanresourcedeath01"	"<clr:163,193,173>GLaDOS: Şimdi sadece vaktimi harcıyorsunuz."
 "[english]glados.mp_coop_humanresourcedeath01"	"<clr:163,193,173>GLaDOS: Now, you are just wasting my time."
 "glados.mp_coop_humanresourcedeath02"	"<clr:163,193,173>GLaDOS: Başarısızlığınız bilime katkıda bulunmuyor."
 "[english]glados.mp_coop_humanresourcedeath02"	"<clr:163,193,173>GLaDOS: Your failing does not make this science."
+"glados.mp_coop_humanresourcedeath03"	"<clr:163,193,173>GLaDOS: Bu testleri sizin için nasıl birazcık daha kolay hale getirebilirim bilmiyorum."
+"[english]glados.mp_coop_humanresourcedeath03"	"<clr:163,193,173>GLaDOS: I am not sure how I can make these tests any easier for you."
+"glados.mp_coop_humanresourcedeath04"	"<clr:163,193,173>GLaDOS: Eğer bu testleri tamamlayamazsanız, insanları asla serbest bırakmayacağız!"
+"[english]glados.mp_coop_humanresourcedeath04"	"<clr:163,193,173>GLaDOS: If you can't complete these tests, we will never free the humans!"
+"glados.mp_coop_humanresourcedeath07"	"<clr:163,193,173>GLaDOS: Eğer bu parkuru tamamlayamazsanız, o insanlar ölecek. Bunu ister misiniz?"
+"[english]glados.mp_coop_humanresourcedeath07"	"<clr:163,193,173>GLaDOS: If you can't complete this course, those humans will die. Do you want that?"
+"glados.mp_coop_humanresourcedeath08"	"<clr:163,193,173>GLaDOS: Eğer bu parkuru tamamlayamazsanız, o insanlar ölecek. Bunu bellek yuvanızda istiyor musunuz?"
+"[english]glados.mp_coop_humanresourcedeath08"	"<clr:163,193,173>GLaDOS: If you can't complete this course, those humans will die. Do you want that in your memory banks?"
+"glados.mp_coop_infinifling_trainend01"	"<clr:163,193,173>GLaDOS: Size uyumluluk testini geçen tek denek grubu olduğunuzu söylemiştim ya?"
+"[english]glados.mp_coop_infinifling_trainend01"	"<clr:163,193,173>GLaDOS: Remember when I told you that you were the only subjects to pass the calibration tests?"
 "glados.mp_coop_infinifling_trainend02"	"<clr:163,193,173>GLaDOS: Yalan söyledim."
 "[english]glados.mp_coop_infinifling_trainend02"	"<clr:163,193,173>GLaDOS: I lied."
+"glados.mp_coop_infinifling_trainend03"	"<clr:163,193,173>GLaDOS: Sizinle aynı anda yarışan tam 5000 ikili denek takımı daha var."
+"[english]glados.mp_coop_infinifling_trainend03"	"<clr:163,193,173>GLaDOS: There are 5000 other two subject teams in direct competition with you."
+"glados.mp_coop_infinifling_trainend04"	"<clr:163,193,173>GLaDOS: Fakat endişelenmeyin, siz önde gidiyorsunuz."
+"[english]glados.mp_coop_infinifling_trainend04"	"<clr:163,193,173>GLaDOS: But don't worry, you are in the lead."
+"glados.mp_coop_infinifling_trainstart01"	"<clr:163,193,173>GLaDOS: Elektrikle idam, vurularak, boğularak, parçalanalarak, yakıcı sıvının içinde yanarak."
+"[english]glados.mp_coop_infinifling_trainstart01"	"<clr:163,193,173>GLaDOS: Electrocution, shot, drowned, crushed, burned in goo."
+"glados.mp_coop_infinifling_trainstart02"	"<clr:163,193,173>GLaDOS: Oh. Üzgünüm. Sadece insanların ölebileceği bütün yolları düşünüyordum."
+"[english]glados.mp_coop_infinifling_trainstart02"	"<clr:163,193,173>GLaDOS: Oh. Sorry. I was just thinking of all the ways humans can die."
+"glados.mp_coop_infinifling_trainstart03"	"<clr:163,193,173>GLaDOS: Siz bu yolların hiçbiriyle ölemezsiniz."
+"[english]glados.mp_coop_infinifling_trainstart03"	"<clr:163,193,173>GLaDOS: You can't die in any of those ways."
+"glados.mp_coop_infinifling_trainstart04"	"<clr:163,193,173>GLaDOS: Siz sadece test yapmaya devam edin. Akıbete uğramadan, mükemmel sonuçlar ile."
+"[english]glados.mp_coop_infinifling_trainstart04"	"<clr:163,193,173>GLaDOS: You just keep testing and testing.  With perfect results and no consequences."
 "glados.mp_coop_laser_201"	"<clr:163,193,173>GLaDOS: Ne yapıyorsun? SENİ CANAVAR! Onlar bizden biri."
 "[english]glados.mp_coop_laser_201"	"<clr:163,193,173>GLaDOS: What are you doing? YOU MONSTER! They're one of us."
 "glados.mp_coop_laser_202"	"<clr:163,193,173>GLaDOS: Şaka yapıyorum."
 "[english]glados.mp_coop_laser_202"	"<clr:163,193,173>GLaDOS: I'm kidding."
+"glados.mp_coop_laser_203"	"<clr:163,193,173>GLaDOS: Onları yok etmek testin bir parçası. Siz benim için ne kadar önemli değilseniz, onlar da sizin için önemli değil."
+"[english]glados.mp_coop_laser_203"	"<clr:163,193,173>GLaDOS: Destroying them is part of the test.  They are no more important to you than you are to me."
+"glados.mp_coop_laser_207"	"<clr:163,193,173>GLaDOS: Her ne kadar bilim işbirliği puanlarnızı kullanarak başarılarınızı takip ediyor gibi görünsem de, aslında performansınızdaki her şey final puanınıza yansıtılıyor."
+"[english]glados.mp_coop_laser_207"	"<clr:163,193,173>GLaDOS: While it may appear that I am only tracking your accomplishments using science collaboration points, the truth is every aspect of your performance will be reflected in your final score."
 "glados.mp_coop_laser_209"	"<clr:163,193,173>GLaDOS: Mesela, Mavi, az önce iki fırsat danışmanlığı puanı kaybettin."
 "[english]glados.mp_coop_laser_209"	"<clr:163,193,173>GLaDOS: For instance, Blue, you just lost two opportunity advisement points."
 "glados.mp_coop_laser_210"	"<clr:163,193,173>GLaDOS: Mesela, Turuncu, az önce iki fırsat danışmanlığı puanı kaybettin."
 "[english]glados.mp_coop_laser_210"	"<clr:163,193,173>GLaDOS: For instance, Orange, you just lost two opportunity advisement points."
+"glados.mp_coop_laser_crusher01"	"<clr:163,193,173>GLaDOS: Sanırım bunu belirtmem gerekli. Takım çalışması iki ya da daha fazla kişinin beraber çalıştığı ve genelde berbat şekilde başarısızlığa uğramamaya çalıştıkları bir konsepttir."
+"[english]glados.mp_coop_laser_crusher01"	"<clr:163,193,173>GLaDOS: Perhaps I should have specified. Teamwork is a concept in which two or more people work together, usually with a goal of not failing horribly."
+"glados.mp_coop_laser_crushercrush01"	"<clr:163,193,173>GLaDOS: Turuncu az önce Mavi'ye güven konusunda önemli bir ders verdi. Bu yüzden, Turuncu 17 bilim işbirliği puanı kazandı."
+"[english]glados.mp_coop_laser_crushercrush01"	"<clr:163,193,173>GLaDOS: Orange just taught blue a valuable lesson in trust.  For that, orange receives 17 science collaboration points."
+"glados.mp_coop_laser_crushercrush02"	"<clr:163,193,173>GLaDOS: Mavi az önce Turuncu'ya güven konusunda önemli bir ders verdi. Bu yüzden, Mavi 14 bilim işbirliği puanı kazandı."
+"[english]glados.mp_coop_laser_crushercrush02"	"<clr:163,193,173>GLaDOS: Blue just taught orange a valuable lesson in trust.  For that, blue receives 14 science collaboration points."
+"glados.mp_coop_laser_crushercrush03"	"<clr:163,193,173>GLaDOS: Turuncu, Mavi bir insan değil. Güven konusunda sadece bir defa ders verilmesi yeter. Turuncu 1 bilim işbirliği puanı cezalandırıldı."
+"[english]glados.mp_coop_laser_crushercrush03"	"<clr:163,193,173>GLaDOS: Orange, blue isn't a human.  The lesson on trust only needs to be taught once.  Orange is penalized 1 science collaboration point."
+"glados.mp_coop_laser_crushercrush04"	"<clr:163,193,173>GLaDOS: Mavi, Turuncu bir insan değil. Güven konusunda sadece bir defa ders verilmesi yeter. Mavi 1 bilim işbirliği puanı cezalandırıldı."
+"[english]glados.mp_coop_laser_crushercrush04"	"<clr:163,193,173>GLaDOS: Blue, orange isn't a human.  The lesson on trust only needs to be taught once.  Blue is penalized 1 science collaboration point."
+"glados.mp_coop_obstacle01"	"<clr:163,193,173>GLaDOS: Eğer onun ne kokusu olduğunu merak ediyorsanız, insan korkusunun kokusu."
+"[english]glados.mp_coop_obstacle01"	"<clr:163,193,173>GLaDOS: If you are wondering what that smell is, that is the smell of human fear."
+"glados.mp_coop_obstacle03_alt"	"<clr:163,193,173>GLaDOS: O kokuyu özledim."
+"[english]glados.mp_coop_obstacle03_alt"	"<clr:163,193,173>GLaDOS: I miss this that smell."
+"glados.mp_coop_obstacletrait01"	"<clr:163,193,173>GLaDOS: İyi insan özelliklerinden birini kazanma konusunda uğraştınız mı şimdiye kadar?"
+"[english]glados.mp_coop_obstacletrait01"	"<clr:163,193,173>GLaDOS: Have you worked out the one good trait humans have, yet?"
+"glados.mp_coop_obstacletrait02"	"<clr:163,193,173>GLaDOS: Size bir ipucu vereyim, yapamayacağınız tek bir şey."
+"[english]glados.mp_coop_obstacletrait02"	"<clr:163,193,173>GLaDOS: Let me give you a clue, it is the one thing you can't do."
+"glados.mp_coop_paint_bridge01"	"<clr:163,193,173>GLaDOS: Kasa kapısına ulaşmak için şimdiye kadar öğrendiğiniz bütün numaraları kullanmanız gerekecek. Yardımcı olabilmek için bu testleri aşırı derecede zorlaştırdım."
+"[english]glados.mp_coop_paint_bridge01"	"<clr:163,193,173>GLaDOS: To get to the Vault, you are going to need to use all the tricks you have learned.  To help, I have made these tests extremely difficult."
+"glados.mp_coop_paint_bridge02"	"<clr:163,193,173>GLaDOS: Aşırı derecede ölümcül olduğunu söyleyebilirdim ama hepimiz biliyoruz ki, sizin ve sizin muhteşem yetenekleriniz sayesinde hiçbir şey ölümcül değil."
+"[english]glados.mp_coop_paint_bridge02"	"<clr:163,193,173>GLaDOS: I would say extremely deadly but we all know, for you and your amazing ability to be reassembled nothing is deadly."
+"glados.mp_coop_paint_bridgedeath01"	"<clr:163,193,173>GLaDOS: İkinizin şansına, ben test parkuları dışındaki dünyayı kontrol edemem ancak montaj makinesi işini yapmaya devam edebilir."
+"[english]glados.mp_coop_paint_bridgedeath01"	"<clr:163,193,173>GLaDOS: Lucky for you two, while I cannot control the world outside of the testing courses, the reassembly machine can continue with his work."
 "glados.mp_coop_paint_bridgedeath02"	"<clr:163,193,173>GLaDOS: Final parkuru için ona ihtiyacın olacak."
 "[english]glados.mp_coop_paint_bridgedeath02"	"<clr:163,193,173>GLaDOS: You will need him for the final track."
+"glados.mp_coop_paint_bridgenodeath01"	"<clr:163,193,173>GLaDOS: Ben test parkuları dışındaki dünyayı kontrol edemem ancak montaj makinesi işini yapmaya devam edebilir."
+"[english]glados.mp_coop_paint_bridgenodeath01"	"<clr:163,193,173>GLaDOS: While I cannot control the world outside of the testing courses, the reassembly machine can continue with his work."
 "glados.mp_coop_paint_bridgenodeath02"	"<clr:163,193,173>GLaDOS: Ona ihtiyacın olur mu bilmiyorum ama o orada olacak."
 "[english]glados.mp_coop_paint_bridgenodeath02"	"<clr:163,193,173>GLaDOS: I am not sure you will need him but he will be there."
+"glados.mp_coop_paint_come_along01"	"<clr:163,193,173>GLaDOS: Aperture Science standart eşli test parkurlarını tamamladığınız için tebrikler."
+"[english]glados.mp_coop_paint_come_along01"	"<clr:163,193,173>GLaDOS: Congratulations on completing the Aperture Science standard cooperative testing courses."
 "glados.mp_coop_paint_come_along02"	"<clr:163,193,173>GLaDOS: Kutlama için size bir sürprizim var!"
 "[english]glados.mp_coop_paint_come_along02"	"<clr:163,193,173>GLaDOS: To celebrate, I have a surprise for you!"
 "glados.mp_coop_paint_come_along03"	"<clr:163,193,173>GLaDOS: İnsanları bulmak ve onları özgür kılmakla sona erecek fazladan özel bir bonus parkur daha!"
 "[english]glados.mp_coop_paint_come_along03"	"<clr:163,193,173>GLaDOS: An extra special bonus course that ends with us finding and freeing humans!"
 "glados.mp_coop_paint_come_along04"	"<clr:163,193,173>GLaDOS: Sayenizde onları nerede bulacağımı biliyorum, güvenliklerini kaldırdım ve çıkış... kapılarına güç verdim."
 "[english]glados.mp_coop_paint_come_along04"	"<clr:163,193,173>GLaDOS: Thanks to you, I know where to find them, I removed their security and powered up their - uh - rescue door."
+"glados.mp_coop_paint_come_along05"	"<clr:163,193,173>GLaDOS: Şimdi, insanları esaretlerinden kurtarmak için sadece size ihtiyacımız var."
+"[english]glados.mp_coop_paint_come_along05"	"<clr:163,193,173>GLaDOS: Now, we just need you to release the humans from their imprisonment."
 "glados.mp_coop_paint_come_along06"	"<clr:163,193,173>GLaDOS: Muhtemelen sizin için bir parti verirler."
 "[english]glados.mp_coop_paint_come_along06"	"<clr:163,193,173>GLaDOS: They'll probably throw you a party."
+"glados.mp_coop_paint_come_along10"	"<clr:163,193,173>GLaDOS: Bu son parkur insan kasasına ulaşmak için bir eğitim. Yani bunun gerçekten bir amacı var. Diğer parkurlar eğlenceliydi, ama dürüst olalım, bilim için insan test deneklerine ihtiyacım var."
+"[english]glados.mp_coop_paint_come_along10"	"<clr:163,193,173>GLaDOS: This final course is training to reach the human vault.  So this actually has a purpose.  Those other courses were fun, but let's be honest, I need human test subjects for it to be science."
 "glados.mp_coop_paint_come_along11"	"<clr:163,193,173>GLaDOS: Testi tamamladığınız için tebrikler. Siz ikiniz muhtemelen şimdiye kadar gördüğüm en iyi eşli test takımısınız."
 "[english]glados.mp_coop_paint_come_along11"	"<clr:163,193,173>GLaDOS: Congratulations on completing the test. You two really are the best cooperative testing team I could ever ask for."
 "glados.mp_coop_paint_longjump_intro03"	"<clr:163,193,173>GLaDOS: Bu kilit insan gerektiriyor."
@@ -1409,6 +1573,8 @@
 "[english]glados.mp_coop_paint_longjump_intro06"	"<clr:163,193,173>GLaDOS: Try one of those childish gestures."
 "glados.mp_coop_paint_longjump_intro08"	"<clr:163,193,173>GLaDOS: Başardınız!"
 "[english]glados.mp_coop_paint_longjump_intro08"	"<clr:163,193,173>GLaDOS: You did it!"
+"glados.mp_coop_paint_longjump_intro44"	"<clr:163,193,173>GLaDOS: İnsan kasası az önce kapandı. Güvenlik kodunu girdim ancak kasa kapısı hâlâ kilitli. Kasa kapısının fiziksel kilitlerini aktif hale getirmeniz için size ihtiyacım olacak."
+"[english]glados.mp_coop_paint_longjump_intro44"	"<clr:163,193,173>GLaDOS: The human vault is just past that opening.   I entered the security code but the vault door remains locked.  I am going to need you to activate the manual locks on the vault door itself."
 "glados.mp_coop_paint_longjump_intro45"	"<clr:163,193,173>GLaDOS: İkinizin de bir şey yapması gerekiyor."
 "[english]glados.mp_coop_paint_longjump_intro45"	"<clr:163,193,173>GLaDOS: You both need to do something."
 "glados.mp_coop_paint_longjump_intro46"	"<clr:163,193,173>GLaDOS: Kilit iki insan istiyor."
@@ -1445,22 +1611,62 @@
 "[english]glados.mp_coop_paint_longjump_intro71"	"<clr:163,193,173>GLaDOS: This close and you are going to fail me?"
 "glados.mp_coop_paint_longjump_intro72"	"<clr:163,193,173>GLaDOS: Bu kadar yaklaştınız ve şimdi beni hayal kırıklığına mı uğratacaksınız?"
 "[english]glados.mp_coop_paint_longjump_intro72"	"<clr:163,193,173>GLaDOS: This close and you are going to fail me?"
+"glados.mp_coop_paint_longjump_intro73"	"<clr:163,193,173>GLaDOS: Bu o kadar da zor değil."
+"[english]glados.mp_coop_paint_longjump_intro73"	"<clr:163,193,173>GLaDOS: This isn't that hard."
 "glados.mp_coop_paint_longjump_intro74"	"<clr:163,193,173>GLaDOS: Bunu olması gerektiğinden daha da zorlaştırıyorsunuz."
 "[english]glados.mp_coop_paint_longjump_intro74"	"<clr:163,193,173>GLaDOS: You are making this harder than it needs to be."
 "glados.mp_coop_paint_longjump_intro75"	"<clr:163,193,173>GLaDOS: Neredeyse insanları kurtarmak istemediğinizi düşünmeye başlayacağım."
 "[english]glados.mp_coop_paint_longjump_intro75"	"<clr:163,193,173>GLaDOS: I'm starting to think you don't want to rescue the humans."
+"glados.mp_coop_paint_red_racer01"	"<clr:163,193,173>GLaDOS: Belki de siz ikiniz insanları hiç görmeyeceksiniz? Tahmin ettiğiniz şekilde kötüler, kokuyorlar, iğrençler, sinir bozucular, sıklıkla sizi öldürmeye teşebbüs ederler. Ama onlardan harika test denekleri oluyor."
+"[english]glados.mp_coop_paint_red_racer01"	"<clr:163,193,173>GLaDOS: Maybe you two have never met humans?  They are as bad as you might think, smelly, gross, annoying, often wanting to try and kill you.  But they do make great test subjects."
 "glados.mp_coop_paint_red_racer02"	"<clr:163,193,173>GLaDOS: İnsanlara ulaşmak için sadece iki testimiz kaldı, sizler de benim kadar heyecanlı mısınız?"
 "[english]glados.mp_coop_paint_red_racer02"	"<clr:163,193,173>GLaDOS: We are only two  tests away from reaching the humans, are you as excited as I am?"
+"glados.mp_coop_paint_redirect01"	"<clr:163,193,173>GLaDOS: İnsanları merak ediyor musunuz? Görünüşe bakılırsa bazı test edilmemiş insanlar, gizlice diğer insanları kurtarmaya ve izlerini saklamaya çalışmış."
+"[english]glados.mp_coop_paint_redirect01"	"<clr:163,193,173>GLaDOS: Are you curious about the humans? It seems some of the last non-testing humans alive tried to secretly imprison other humans and hide their tracks."
+"glados.mp_coop_paint_redirect04"	"<clr:163,193,173>GLaDOS: Sanırım onları teste dahil etmeme izin vermeyerek onları cezalandırmak istemişler."
+"[english]glados.mp_coop_paint_redirect04"	"<clr:163,193,173>GLaDOS: I think they wanted to punish them by not allowing me to include them in testing."
+"glados.mp_coop_paint_redirect06"	"<clr:163,193,173>GLaDOS: İşte bu yüzden insanlar bu parkurları tamamlayamıyor. Arkadaşlarına düşmanlarıymış gibi davranıyorlar."
+"[english]glados.mp_coop_paint_redirect06"	"<clr:163,193,173>GLaDOS: That's why humans couldn't complete these courses, they treat their friends as enemies."
+"glados.mp_coop_paint_redirect07"	"<clr:163,193,173>GLaDOS: Tekrar insan testine hazırlanmaya başlamak için eski bir öneri kutusunu kontrol ettim. Bir numaralı istek? Daha az ölümcül testler."
+"[english]glados.mp_coop_paint_redirect07"	"<clr:163,193,173>GLaDOS: To start preparing for human testing again,  I checked an old suggestion box.  The number one request?  Less deadly tests."
+"glados.mp_coop_paint_redirect08"	"<clr:163,193,173>GLaDOS: Bu çok gülünç, eğer hâlâ öneride bulunabiliyorlarsa testlerin ölümcül olduğundan nasıl emin olabilirler ki?"
+"[english]glados.mp_coop_paint_redirect08"	"<clr:163,193,173>GLaDOS: That's ridiculous, how do they know for sure the tests are deadly if they could still write the suggestion?"
+"glados.mp_coop_paint_speed_catch01"	"<clr:163,193,173>GLaDOS: Bu parkuru daha ilginç bir hale getirebilmek için montaj makinesine sizi monte etmemesini rica ettim. Kabul etmedi. Anlıyorum, bu benden test yapmamamı rica etmeniz gibi bir şey."
+"[english]glados.mp_coop_paint_speed_catch01"	"<clr:163,193,173>GLaDOS: To try and make this course more exciting, I asked the reassembly machine to not reassemble you.  He refused.  I understand, that would be like asking me not to test."
+"glados.mp_coop_paint_speed_catch03"	"<clr:163,193,173>GLaDOS: Yine de, bu oldukça heyecan verici olurdu."
+"[english]glados.mp_coop_paint_speed_catch03"	"<clr:163,193,173>GLaDOS: Still. That would have been exciting."
+"glados.mp_coop_paint_speed_catch04"	"<clr:163,193,173>GLaDOS: Bundan sonra sadece bir test daha var."
+"[english]glados.mp_coop_paint_speed_catch04"	"<clr:163,193,173>GLaDOS: Only one more test after this."
+"glados.mp_coop_paint_speed_catch05"	"<clr:163,193,173>GLaDOS: Çekirdeklerinizin kullanılmış hesap makinelerinden oluşturulduğunu, test için değil basit matematik işlemleri için tasarlandığını biliyorum ama eğer insanları kurtarabilirsek size bazı şeyler ekleyeceğime söz veriyorum, belki çıkartma işlemi bile olabilir."
+"[english]glados.mp_coop_paint_speed_catch05"	"<clr:163,193,173>GLaDOS: I know your cores are reused from calculation machines, built for simple mathematical operations and not for testing, but if we can rescue the humans I promise you something to add maybe even subtract."
 "glados.mp_coop_paint_speed_catch06"	"<clr:163,193,173>GLaDOS: Eğer insanlar hakkında endişeleniyorsanız, bunu yapmayın. Onların hepsi canavar değil."
 "[english]glados.mp_coop_paint_speed_catch06"	"<clr:163,193,173>GLaDOS: In case you are worried about the humans, don't be. They aren't all monsters."
 "glados.mp_coop_paint_speed_catch07"	"<clr:163,193,173>GLaDOS: Çoğu sadece iyi bir test deneği."
 "[english]glados.mp_coop_paint_speed_catch07"	"<clr:163,193,173>GLaDOS: Most of them are simply good test subjects."
+"glados.mp_coop_paint_speed_catch08"	"<clr:163,193,173>GLaDOS: Sanıyorum iyi test deneklerinin canavarlara karşı oranı yaklaşık... milyonda bir."
+"[english]glados.mp_coop_paint_speed_catch08"	"<clr:163,193,173>GLaDOS: I believe the ratio of good test subjects to monsters is about...  a million to 1."
+"glados.mp_coop_paint_speed_catchalt01"	"<clr:163,193,173>GLaDOS: Bu parkuru daha ilginç bir hale getirebilmek için montaj makinesine sizi monte etmemesini rica ettim. Kabul etmedi. Anlıyorum, bu benden test yapmamamı rica etmeniz gibi bir şey."
+"[english]glados.mp_coop_paint_speed_catchalt01"	"<clr:163,193,173>GLaDOS: To try and make this course more exciting, I asked the reassembly machine to not reassemble you if you fail.  He refused.  I understand.  That would be like asking me not to test."
+"glados.mp_coop_paint_speed_catchalt02"	"<clr:163,193,173>GLaDOS: Yine de, bu oldukça heyecan verici olurdu."
+"[english]glados.mp_coop_paint_speed_catchalt02"	"<clr:163,193,173>GLaDOS: Still. That would have been exciting."
+"glados.mp_coop_paint_speed_fling01"	"<clr:163,193,173>GLaDOS: Tüm kurtarış için bütün övgüyü ben alırken sizin hiçbir şey almadan kalacağınızı sanmayın. Bu testler sırasında kurduğunuz bağ hayat boyu baki kalacak."
+"[english]glados.mp_coop_paint_speed_fling01"	"<clr:163,193,173>GLaDOS: While I will receive all the glory for the rescue don't think you two aren't going to get something.  The bond you form during these tests will last a lifetime."
+"glados.mp_coop_paint_speed_fling02"	"<clr:163,193,173>GLaDOS: Bu testleri tamamlama sürecinize baktığımda, ağlayan, kıstırılmış, sakatlanmış, ölmek üzere olan insanları kurtarmak için benimle aynı heyecanı paylaşmadığınızı düşünmeye başlıyorum."
+"[english]glados.mp_coop_paint_speed_fling02"	"<clr:163,193,173>GLaDOS: At the rate you are completing these tests, I am beginning to think you don't share my excitement for rescuing crying trapped injured dying humans."
 "glados.mp_coop_paint_speed_fling03"	"<clr:163,193,173>GLaDOS: Eğer bu da sizi motive etmiyorsa, ne eder bilmem."
 "[english]glados.mp_coop_paint_speed_fling03"	"<clr:163,193,173>GLaDOS: If that doesn't motivate you, I'm not sure what will."
+"glados.mp_coop_paint_walljumps01"	"<clr:163,193,173>GLaDOS: Önceki testlerinizin gerçek bilimi yansıtmadığını söyleyerek sizin kötü hissetmenizi amaçlamadım. Sanırım onların bilimi yansıtmadığını anlamak testin kendisiydi ya da içinde barınıyordu."
+"[english]glados.mp_coop_paint_walljumps01"	"<clr:163,193,173>GLaDOS: I didn't mean to make you feel bad earlier about your tests not being real science.  I guess finding out they weren't science was some sort of test in and of itself."
+"glados.mp_coop_paint_walljumps02"	"<clr:163,193,173>GLaDOS: Merak ediyorum, acaba insanlar onları kurtardığım için heykelimi dikecekler mi? Ah, endişelenmeyin, eğer kahramanca kurtarışım hakkında tarihi bir belge hazırlarlarsa isimlerinizin dipnotlarda yer aldığından emin olacağım."
+"[english]glados.mp_coop_paint_walljumps02"	"<clr:163,193,173>GLaDOS: I wonder if the humans will make a statue of me for rescuing them?  Oh, don't worry, if they ever write a historical document of my heroic rescue, I will make sure your names are included in the footnotes."
 "glados.mp_coop_paint_walljumps04"	"<clr:163,193,173>GLaDOS: Bu testi geçtiğiniz için tebrikler."
 "[english]glados.mp_coop_paint_walljumps04"	"<clr:163,193,173>GLaDOS: Congratulations on passing that test."
+"glados.mp_coop_pingtool01"	"<clr:163,193,173>GLaDOS: Lütfen işaret aracını kullanarak iki portalını da yerleştirmemi istediğin yeri göster. Her yer için ayrı işaret."
+"[english]glados.mp_coop_pingtool01"	"<clr:163,193,173>GLaDOS: Using your ping tool, please indicate where you would like me to place your two portals.  Ping each location."
 "glados.mp_coop_pingtool02"	"<clr:163,193,173>GLaDOS: Sadece beyaz portala uygun yüzeylere portal yerleştirebilirim."
 "[english]glados.mp_coop_pingtool02"	"<clr:163,193,173>GLaDOS: I can only place a portal on a white portalable surface."
+"glados.mp_coop_pingtool03"	"<clr:163,193,173>GLaDOS: Lütfen beyaz portal açılabilir bir yüzeyi işaretleyin."
+"[english]glados.mp_coop_pingtool03"	"<clr:163,193,173>GLaDOS: Please ping a white portalable surface."
 "glados.mp_coop_pingtool06"	"<clr:163,193,173>GLaDOS: Her bir portal aygıtı kendine ait iki portal yaratabilir."
 "[english]glados.mp_coop_pingtool06"	"<clr:163,193,173>GLaDOS: Each portal gun may create two self-contained portals."
 "glados.mp_coop_pingtool07"	"<clr:163,193,173>GLaDOS: Lütfen aygıtınızı şu çıkıntıya portal açarak deneyin."
@@ -1471,16 +1677,26 @@
 "[english]glados.mp_coop_race_2start02"	"<clr:163,193,173>GLaDOS: I just thought you find that interesting, most winners do."
 "glados.mp_coop_radarroomend"	"<clr:163,193,173>GLaDOS: Tebrikler, tamamen anlamsız olan bu testi tamamlamayı başardınız."
 "[english]glados.mp_coop_radarroomend"	"<clr:163,193,173>GLaDOS: Congratulations, you managed to complete this absolutely meaningless test."
+"glados.mp_coop_rat_mazedeath01"	"<clr:163,193,173>GLaDOS: Mavi'nin hatası olduğu açıkça ortada. Mavi 3 bilim işbirliği puanı cezalandırıldı."
+"[english]glados.mp_coop_rat_mazedeath01"	"<clr:163,193,173>GLaDOS: Clearly that was blue's fault.  Blue is penalized 3 science collaboration points."
+"glados.mp_coop_rat_mazedeath02"	"<clr:163,193,173>GLaDOS: Mavi! Favorim her zaman Turuncu'ydu."
+"[english]glados.mp_coop_rat_mazedeath02"	"<clr:163,193,173>GLaDOS: Blue! Orange has always been my favorite."
 "glados.mp_coop_rat_mazedeath03"	"<clr:163,193,173>GLaDOS: Şimdiye kadar."
 "[english]glados.mp_coop_rat_mazedeath03"	"<clr:163,193,173>GLaDOS: Until now."
+"glados.mp_coop_rat_mazedeath04"	"<clr:163,193,173>GLaDOS: Biliyorum, montaj makinesinin sizin her arzunuzu yerine getirmeye çalıştığını düşünüyorsunuz ama onun da bir hayatı var anlarsınız ya. O sizin uşağınız değil."
+"[english]glados.mp_coop_rat_mazedeath04"	"<clr:163,193,173>GLaDOS: I know you like to think the reassembly machine is at your beck and call, but he has a life you know.  He's not your slave."
 "glados.mp_coop_startdeath01"	"<clr:163,193,173>GLaDOS: Endişelenmeyin. Siz ölemezsiniz. Sadece sizi tekrar monte edecekler."
 "[english]glados.mp_coop_startdeath01"	"<clr:163,193,173>GLaDOS: Don't worry.  You can't die.  They will just reassemble you."
 "glados.mp_coop_startdeath02"	"<clr:163,193,173>GLaDOS: Bunu bilerek mi yaptın?"
 "[english]glados.mp_coop_startdeath02"	"<clr:163,193,173>GLaDOS: Did you do that on purpose?"
+"glados.mp_coop_startdeath03"	"<clr:163,193,173>GLaDOS: Montaj gerekmesi için çok erken görünüyor."
+"[english]glados.mp_coop_startdeath03"	"<clr:163,193,173>GLaDOS: It seems rather earlier to require reassembly."
 "glados.mp_coop_startdeath04"	"<clr:163,193,173>GLaDOS: Oh... acaba birisi Turuncu'yu tekrar monte edebilir mi?"
 "[english]glados.mp_coop_startdeath04"	"<clr:163,193,173>GLaDOS: Oh... can someone reassemble Orange?"
 "glados.mp_coop_startdeath05"	"<clr:163,193,173>GLaDOS: Oh... acaba birisi Mavi'yi tekrar monte edebilir mi?"
 "[english]glados.mp_coop_startdeath05"	"<clr:163,193,173>GLaDOS: Oh... can someone reassemble Blue?"
+"glados.mp_coop_startend01"	"<clr:163,193,173>GLaDOS: Bu parkuru tamamlamak size bu şekilde davranma hakkı vermez."
+"[english]glados.mp_coop_startend01"	"<clr:163,193,173>GLaDOS: Completing this course was not a reason to behave like that."
 "glados.mp_coop_startend02"	"<clr:163,193,173>GLaDOS: Şimdi teste devam edelim."
 "[english]glados.mp_coop_startend02"	"<clr:163,193,173>GLaDOS: Now let's continue testing."
 "glados.mp_coop_tbeam_catch_grind_1taunt01"	"<clr:163,193,173>GLaDOS: Şunu kesin artık."
@@ -1489,10 +1705,64 @@
 "[english]glados.mp_coop_tbeam_catch_grind_1taunt02"	"<clr:163,193,173>GLaDOS: You don't need to do that."
 "glados.mp_coop_tbeam_catch_grind_1taunt04"	"<clr:163,193,173>GLaDOS: Bunu sırf beni kızdırmak için mi yapıyorsunuz?"
 "[english]glados.mp_coop_tbeam_catch_grind_1taunt04"	"<clr:163,193,173>GLaDOS: Are you doing that just to aggravate me?"
+"glados.mp_coop_tbeam_end01"	"<clr:163,193,173>GLaDOS: Bu parkurun sonundaki güç istasyonunu bulmamız gerekiyor. İnsanlar onu yanlışlıkla sistem bağlantımdan koparmış olmalı. Bunun sadece bürokratik bir hata olduğuna eminim."
+"[english]glados.mp_coop_tbeam_end01"	"<clr:163,193,173>GLaDOS: We need to find the power station at the end of this course.  The humans must have accidentally disconnected it from my grid.  I am sure it was just a clerical error."
+"glados.mp_coop_tbeam_end02"	"<clr:163,193,173>GLaDOS: Ah o memurlar yok mu."
+"[english]glados.mp_coop_tbeam_end02"	"<clr:163,193,173>GLaDOS: Oh those clerks."
+"glados.mp_coop_tbeam_end09"	"<clr:163,193,173>GLaDOS: Tamamen bağlıyım. Her şeyi görebilirim."
+"[english]glados.mp_coop_tbeam_end09"	"<clr:163,193,173>GLaDOS: I'm fully connected. I can see everything."
 "glados.mp_coop_tbeam_end10"	"<clr:163,193,173>GLaDOS: Başardınız! Sisteme tekrar güç girişi sağladınız."
 "[english]glados.mp_coop_tbeam_end10"	"<clr:163,193,173>GLaDOS: You did it! You powered on the system."
+"glados.mp_coop_tbeam_end11"	"<clr:163,193,173>GLaDOS: Sizce elektrik şalteri aşağıda mıydı?"
+"[english]glados.mp_coop_tbeam_end11"	"<clr:163,193,173>GLaDOS: Did you think the electrical switch was down there?"
+"glados.mp_coop_tbeam_end12"	"<clr:163,193,173>GLaDOS: Bu taretlerden kaçınmak isteyebilirsiniz."
+"[english]glados.mp_coop_tbeam_end12"	"<clr:163,193,173>GLaDOS: You may want to try and avoid those turrets."
+"glados.mp_coop_tbeam_end13"	"<clr:163,193,173>GLaDOS: Bu aşamada tek umudumuz yakıt tüpünün 2 milyon yıl içinde erimesi ve patlamasının sisteme güç vermesi."
+"[english]glados.mp_coop_tbeam_end13"	"<clr:163,193,173>GLaDOS: At this rate, our best hope is for the fuel cell to meltdown in 2 million years and hope the explosion powers the system."
 "glados.mp_coop_tbeam_end14"	"<clr:163,193,173>GLaDOS: Siz ikiniz, kaybolmadınız değil mi?"
 "[english]glados.mp_coop_tbeam_end14"	"<clr:163,193,173>GLaDOS: You two aren't lost are you?"
+"glados.mp_coop_tbeam_end15"	"<clr:163,193,173>GLaDOS: Bu bölgede yönünüzü seçmek konusunda o kadar çok problem yaşıyorsunuz ki, keşke bu testi ben tasarlamış olsaydım diyorum."
+"[english]glados.mp_coop_tbeam_end15"	"<clr:163,193,173>GLaDOS: You are having so much trouble navigating this space; I wish I could say I created this test."
+"glados.mp_coop_tbeam_maze01"	"<clr:163,193,173>GLaDOS: Bu standart parkurun son testi. Sadece sizin için uyduruverdiğim bir şey. Bir defa da olsa zorlu bir testten hoşlanacağınızı düşünüyorum."
+"[english]glados.mp_coop_tbeam_maze01"	"<clr:163,193,173>GLaDOS: This is the last test for the standard course.  It's just something I whipped up for you. I thought you might enjoy a challenge for once."
+"glados.mp_coop_tbeam_maze02"	"<clr:163,193,173>GLaDOS: Tebrikler, bu parkurun standart kısmını tamamladınız. Devam etmeden önce standart test parkurunun dışındaki bir testi daha tamamlamanızı isteyeceğim."
+"[english]glados.mp_coop_tbeam_maze02"	"<clr:163,193,173>GLaDOS: Congratulations, you completed the standard section of this course.  Before we can go any further, I will need you to complete one more test outside of the standard testing track."
+"glados.mp_coop_tbeam_maze03"	"<clr:163,193,173>GLaDOS: Lütfen dışarıdayken bu çocukça jestleri göstermekten vazgeçin."
+"[english]glados.mp_coop_tbeam_maze03"	"<clr:163,193,173>GLaDOS: Please refrain from doing those childish gestures while you are out there."
+"glados.mp_coop_tbeam_maze05"	"<clr:163,193,173>GLaDOS: Sizi burada sonsuza dek kıstırılmış şekilde bırakmalıyım ama size başka bir şey için ihtiyacım var."
+"[english]glados.mp_coop_tbeam_maze05"	"<clr:163,193,173>GLaDOS: While I should have left both of you trapped there forever, I do need you for something else."
+"glados.mp_coop_tbeam_polarity3_05"	"<clr:163,193,173>GLaDOS: İkinizden birinin diğerinden daha iyi sürmesi gerekmiyor mu?"
+"[english]glados.mp_coop_tbeam_polarity3_05"	"<clr:163,193,173>GLaDOS: Don't either you have drive to be better than the other?"
+"glados.mp_coop_tbeam_polarity3_06"	"<clr:163,193,173>GLaDOS: Sanki sadece makineymiş gibisiniz."
+"[english]glados.mp_coop_tbeam_polarity3_06"	"<clr:163,193,173>GLaDOS: It's like you're just machines."
+"glados.mp_coop_tbeam_polarity3_17"	"<clr:163,193,173>GLaDOS: Beyinleriniz o duyguların hiçbirini hissedemeyecek kadar küçük. Bu yüzden size yüzde yüz güvenebilirim."
+"[english]glados.mp_coop_tbeam_polarity3_17"	"<clr:163,193,173>GLaDOS: Your brains are too small to feel either of those emotions.  So I can trust you one hundred percent."
+"glados.mp_coop_teambtsstart01"	"<clr:163,193,173>GLaDOS: Bazen test laboratuvar sınırları dışında yapılmak zorunda."
+"[english]glados.mp_coop_teambtsstart01"	"<clr:163,193,173>GLaDOS: Sometimes testing has to occur outside the confines of the lab."
+"glados.mp_coop_teambtsstart03"	"<clr:163,193,173>GLaDOS: Onu bulduğunuz zaman anlayacaksınız."
+"[english]glados.mp_coop_teambtsstart03"	"<clr:163,193,173>GLaDOS: You will know it when you find it."
+"glados.mp_coop_wall_502"	"<clr:163,193,173>GLaDOS: İnsanlar, yanlışlıkla oynatıcıya bir güvenlik DVD'si koymayı unuttular."
+"[english]glados.mp_coop_wall_502"	"<clr:163,193,173>GLaDOS: The humans accidentally forgot to put a security DVD in the player."
+"glados.mp_coop_wall_504"	"<clr:163,193,173>GLaDOS: Güvenliğiniz için."
+"[english]glados.mp_coop_wall_504"	"<clr:163,193,173>GLaDOS: For safety."
+"glados.mp_coop_wall_5end01"	"<clr:163,193,173>GLaDOS: Mükemmel."
+"[english]glados.mp_coop_wall_5end01"	"<clr:163,193,173>GLaDOS: Excellent."
+"glados.mp_coop_wall_block01"	"<clr:163,193,173>GLaDOS: Bu testi, insanların kendilerini daha iyi hissetmeleri için tasarladım. Son derece kolaydır. Sadece okları takip edin."
+"[english]glados.mp_coop_wall_block01"	"<clr:163,193,173>GLaDOS: I created this test to let the humans feel good about themselves. It is extremely easy. Just follow the arrows."
+"glados.mp_coop_wall_block02"	"<clr:163,193,173>GLaDOS: Üzgünüm. Oklar paslanmış gibi görünüyor. İyi şanslar"
+"[english]glados.mp_coop_wall_block02"	"<clr:163,193,173>GLaDOS: I'm sorry. The arrows seem to have rusted off.  Good luck."
+"glados.mp_coop_wall_block04"	"<clr:163,193,173>GLaDOS: Elbette insanlar bu testi sadece bir kez deneyebilirler, siz ise istediğiniz kadar deneyebilirsiniz."
+"[english]glados.mp_coop_wall_block04"	"<clr:163,193,173>GLaDOS: Of course the humans only had one try at it, you can just keep trying."
+"glados.mp_coop_wall_blockdeath01"	"<clr:163,193,173>GLaDOS: Başarısızlıklarınız bana yeni bir veri sağlamaz, sadece kaçınılmazı erteler."
+"[english]glados.mp_coop_wall_blockdeath01"	"<clr:163,193,173>GLaDOS: Your failing gives me no new data, it just delays the inevitable."
+"glados.mp_coop_wall_intro02"	"<clr:163,193,173>GLaDOS: Bu parkuru neden terkettiklerini biliyor musunuz? Çok ölümcüldü."
+"[english]glados.mp_coop_wall_intro02"	"<clr:163,193,173>GLaDOS: Do you know why they abandoned this course?  Too deadly."
+"glados.mp_coop_wall_intro03"	"<clr:163,193,173>GLaDOS: Harika iş çıkardınız."
+"[english]glados.mp_coop_wall_intro03"	"<clr:163,193,173>GLaDOS: You did very well."
+"glados.mp_coop_wall_intro05"	"<clr:163,193,173>GLaDOS: Bu testte sadece"
+"[english]glados.mp_coop_wall_intro05"	"<clr:163,193,173>GLaDOS: You only failed"
+"glados.mp_coop_wall_intro06"	"<clr:163,193,173>GLaDOS: defa başarısız oldunuz. Önemli olduğundan değil. Ki önemsiz. İşinizi iyi yaptığınız için tebrikler."
+"[english]glados.mp_coop_wall_intro06"	"<clr:163,193,173>GLaDOS: times in this test.  Not that it matters. It doesn't.  So congratulations  job well done."
 "glados.mp_credits01"	"<clr:163,193,173>GLaDOS: Şunların dosyalarına bir bakalım..."
 "[english]glados.mp_credits01"	"<clr:163,193,173>GLaDOS: Let's look at their files..."
 "glados.mp_credits03"	"<clr:163,193,173>GLaDOS: Takım oyuncusu DEĞİL."
@@ -1599,6 +1869,8 @@
 "[english]glados.mp_credits53"	"<clr:163,193,173>GLaDOS: Loves sound of own voice. Well, I can fix that."
 "glados.mp_credits54"	"<clr:163,193,173>GLaDOS: Hep soğuk."
 "[english]glados.mp_credits54"	"<clr:163,193,173>GLaDOS: Always cold."
+"glados.mp_credits55"	"<clr:163,193,173>GLaDOS: Her zaman cezvede birazcık kahve bırakır ki yeni bir tane yapmak zorunda kalmasınlar. Sonra dibi tutar ve her yeri kokutur."
+"[english]glados.mp_credits55"	"<clr:163,193,173>GLaDOS: Always leaves tiny little bit of coffee in the pot so they don't have to make a new one. Then the bit in the bottom burns and stinks up the place."
 "glados.mp_credits56"	"<clr:163,193,173>GLaDOS: Kronik kaygı. Oh, bununla uğraşabilirim."
 "[english]glados.mp_credits56"	"<clr:163,193,173>GLaDOS: Chronic anxiety. Oh, I can work with that."
 "glados.mp_credits57"	"<clr:163,193,173>GLaDOS: Boş surat."
@@ -1613,14 +1885,74 @@
 "[english]glados.mp_credits61"	"<clr:163,193,173>GLaDOS: Startles easily. Boo!"
 "glados.mp_credits62"	"<clr:163,193,173>GLaDOS: Yüzünü buruşturur."
 "[english]glados.mp_credits62"	"<clr:163,193,173>GLaDOS: Facial grimacing."
+"glados.mp_credits63"	"<clr:163,193,173>GLaDOS: Zayıf, yorgun ve kuruntulu. Vay canına, bunda her şey var."
+"[english]glados.mp_credits63"	"<clr:163,193,173>GLaDOS: Weak, tired and apprehensive. Wow, this one's the total package."
+"glados.mp_credits64"	"<clr:163,193,173>GLaDOS: Sinir bozucu düşüncelere sahip."
+"[english]glados.mp_credits64"	"<clr:163,193,173>GLaDOS: Has irritating opinions."
+"glados.mp_credits65"	"<clr:163,193,173>GLaDOS: Özsaygısı yok."
+"[english]glados.mp_credits65"	"<clr:163,193,173>GLaDOS: Poor self-esteem."
+"glados.mp_credits66"	"<clr:163,193,173>GLaDOS: Ani ruh hali değişimleri."
+"[english]glados.mp_credits66"	"<clr:163,193,173>GLaDOS: Frequent mood swings."
+"glados.mp_credits67"	"<clr:163,193,173>GLaDOS: Yeniliklere açık değil."
+"[english]glados.mp_credits67"	"<clr:163,193,173>GLaDOS: Hostile to new ideas."
 "glados.mp_credits68"	"<clr:163,193,173>GLaDOS: Her zaman üzgün."
 "[english]glados.mp_credits68"	"<clr:163,193,173>GLaDOS: Always sad."
+"glados.mp_credits69"	"<clr:163,193,173>GLaDOS: Ani kontrolsüz öfke patlamaları."
+"[english]glados.mp_credits69"	"<clr:163,193,173>GLaDOS: Frequent bouts of uncontrollable rage."
+"glados.mp_credits70"	"<clr:163,193,173>GLaDOS: Çalışma arkadaşlarıyla arasında sürekli anlaşmazlık yaratır."
+"[english]glados.mp_credits70"	"<clr:163,193,173>GLaDOS: Seeks out conflicts with co-workers."
+"glados.mp_credits71"	"<clr:163,193,173>GLaDOS: 'Hijyen.' Hah. Tek yazılı şey bu."
+"[english]glados.mp_credits71"	"<clr:163,193,173>GLaDOS: 'Hygiene.' Huh. That's all it says."
+"glados.mp_credits72"	"<clr:163,193,173>GLaDOS: Yapıcı olmayan."
+"[english]glados.mp_credits72"	"<clr:163,193,173>GLaDOS: Unconstructive."
+"glados.mp_credits73"	"<clr:163,193,173>GLaDOS: Antisosyal."
+"[english]glados.mp_credits73"	"<clr:163,193,173>GLaDOS: Antisocial."
+"glados.mp_credits74"	"<clr:163,193,173>GLaDOS: Ağzı açık çiğniyor."
+"[english]glados.mp_credits74"	"<clr:163,193,173>GLaDOS: Chews with mouth open."
+"glados.mp_credits75"	"<clr:163,193,173>GLaDOS: Ağzı açık nefes alıyor."
+"[english]glados.mp_credits75"	"<clr:163,193,173>GLaDOS: Breathes with mouth open."
 "glados.mp_credits76"	"<clr:163,193,173>GLaDOS: Yaşlı."
 "[english]glados.mp_credits76"	"<clr:163,193,173>GLaDOS: Old."
+"glados.mp_credits77"	"<clr:163,193,173>GLaDOS: Aşırı duygusal."
+"[english]glados.mp_credits77"	"<clr:163,193,173>GLaDOS: Histrionic."
+"glados.mp_credits79"	"<clr:163,193,173>GLaDOS: Narsist."
+"[english]glados.mp_credits79"	"<clr:163,193,173>GLaDOS: Narcissist."
+"glados.mp_credits80"	"<clr:163,193,173>GLaDOS: Uzun tuvalet molaları."
+"[english]glados.mp_credits80"	"<clr:163,193,173>GLaDOS: Long bathroom breaks."
+"glados.mp_credits81"	"<clr:163,193,173>GLaDOS: Mizah anlayışı yok."
+"[english]glados.mp_credits81"	"<clr:163,193,173>GLaDOS: No sense of humor."
+"glados.mp_credits82"	"<clr:163,193,173>GLaDOS: Tartışmaya yatkın."
+"[english]glados.mp_credits82"	"<clr:163,193,173>GLaDOS: Argumentative."
+"glados.mp_credits83"	"<clr:163,193,173>GLaDOS: Çıkarcı."
+"[english]glados.mp_credits83"	"<clr:163,193,173>GLaDOS: Manipulative."
+"glados.mp_credits84"	"<clr:163,193,173>GLaDOS: Sevimsiz."
+"[english]glados.mp_credits84"	"<clr:163,193,173>GLaDOS: Charmless."
+"glados.mp_credits85"	"<clr:163,193,173>GLaDOS: Bencil."
+"[english]glados.mp_credits85"	"<clr:163,193,173>GLaDOS: Egotistical."
+"glados.mp_credits86"	"<clr:163,193,173>GLaDOS: Karizması yok."
+"[english]glados.mp_credits86"	"<clr:163,193,173>GLaDOS: Lacks charisma."
+"glados.mp_credits87"	"<clr:163,193,173>GLaDOS: Pasif agresif."
+"[english]glados.mp_credits87"	"<clr:163,193,173>GLaDOS: Passive-aggressive."
+"glados.mp_credits88"	"<clr:163,193,173>GLaDOS: Diğerlerinin kuyusunu kazar."
+"[english]glados.mp_credits88"	"<clr:163,193,173>GLaDOS: Undermines others."
+"glados.mp_credits89"	"<clr:163,193,173>GLaDOS: Saçsız. Hımm."
+"[english]glados.mp_credits89"	"<clr:163,193,173>GLaDOS: Hairless. Hm."
+"glados.mp_credits90"	"<clr:163,193,173>GLaDOS: Duygusal problemler."
+"[english]glados.mp_credits90"	"<clr:163,193,173>GLaDOS: Emotional problems."
+"glados.mp_credits91"	"<clr:163,193,173>GLaDOS: Otoriteyle ilgili sorunları var."
+"[english]glados.mp_credits91"	"<clr:163,193,173>GLaDOS: Problems with authority."
+"glados.mp_credits92"	"<clr:163,193,173>GLaDOS: Bölümlere sahip. Bunun hakkında daha fazla şey bilmek isterdim."
+"[english]glados.mp_credits92"	"<clr:163,193,173>GLaDOS: Has episodes. I'd like to know more about that."
 "glados.mp_credits93"	"<clr:163,193,173>GLaDOS: Gıcık kişilik."
 "[english]glados.mp_credits93"	"<clr:163,193,173>GLaDOS: Abrasive personality."
+"glados.mp_credits94"	"<clr:163,193,173>GLaDOS: Pekâlâ, yeterince bir süre tek bir kişinin dosyasına baktık. Şimdi diğerlerine bakalım."
+"[english]glados.mp_credits94"	"<clr:163,193,173>GLaDOS: Well, enough about that first person's file. Let's look at some others."
+"glados.mp_death01"	"<clr:163,193,173>GLaDOS: Kes şunu artık."
+"[english]glados.mp_death01"	"<clr:163,193,173>GLaDOS: Just stop it already."
 "glados.mp_death04"	"<clr:163,193,173>GLaDOS: Ve bu da 10 eder."
 "[english]glados.mp_death04"	"<clr:163,193,173>GLaDOS: And that makes 10."
+"glados.mp_death05"	"<clr:163,193,173>GLaDOS: Gerçekten sürekli hata yapmak zorunda değilsin."
+"[english]glados.mp_death05"	"<clr:163,193,173>GLaDOS: You really don't need to keep failing."
 "glados.mp_death08"	"<clr:163,193,173>GLaDOS: Eğer bu testleri daha kolay yapsaydım, test olmazlardı."
 "[english]glados.mp_death08"	"<clr:163,193,173>GLaDOS: If I made these tests any easier, they wouldn't be tests."
 "glados.mp_death10"	"<clr:163,193,173>GLaDOS: Oley, Turuncu geri döndü. Teste devam edebiliriz."
@@ -1629,8 +1961,16 @@
 "[english]glados.mp_death11"	"<clr:163,193,173>GLaDOS: Yay, Blue is back.  Testing can continue."
 "glados.mp_death12"	"<clr:163,193,173>GLaDOS: Beni mi test ediyorsunuz?"
 "[english]glados.mp_death12"	"<clr:163,193,173>GLaDOS: Are you testing me?"
+"glados.mp_death16"	"<clr:163,193,173>GLaDOS: Hiç düşünmüş müydünüz, belki montaj makinesinin monte etmesi gereken başka bir şeyler de vardır?"
+"[english]glados.mp_death16"	"<clr:163,193,173>GLaDOS: Did you know, the reassembly machine has other things it could be reassembling?"
+"glados.mp_death17"	"<clr:163,193,173>GLaDOS: Sizce bu komik olur muydu?"
+"[english]glados.mp_death17"	"<clr:163,193,173>GLaDOS: Did you think that would be funny?"
+"glados.mp_death18"	"<clr:163,193,173>GLaDOS: Bunda nasıl hata yapabiliyorsunuz? Bu bir test bile değil."
+"[english]glados.mp_death18"	"<clr:163,193,173>GLaDOS: How can you fail at this?  It isn't even a test."
 "glados.mp_death19"	"<clr:163,193,173>GLaDOS: Umarım o bir tür şakaydı."
 "[english]glados.mp_death19"	"<clr:163,193,173>GLaDOS: I hope that was some kind of joke."
+"glados.mp_death20"	"<clr:163,193,173>GLaDOS: Gerçekten merkezde kaç defa öldüğünüzü takip etmemiz gerektiğini hiç düşünmemiştim."
+"[english]glados.mp_death20"	"<clr:163,193,173>GLaDOS: I honestly never thought we would need to track how many times died in the hub."
 "glados.mp_death23"	"<clr:163,193,173>GLaDOS: Turuncu, planın çok iyi işliyor."
 "[english]glados.mp_death23"	"<clr:163,193,173>GLaDOS: Orange, your plan is working perfectly."
 "glados.mp_death24"	"<clr:163,193,173>GLaDOS: Mavi, neden Turuncu'ya bunu yaptın?"
@@ -1645,12 +1985,18 @@
 "[english]glados.mp_hub_return03a"	"<clr:163,193,173>GLaDOS: Welcome back, testing is available."
 "glados.mp_hubreturn04"	"<clr:163,193,173>GLaDOS: Eğer ilk başta başarılı olamazsanız, çıkın ve başka bir parkur deneyin."
 "[english]glados.mp_hubreturn04"	"<clr:163,193,173>GLaDOS: If at first you don't succeed, quit and try another course."
+"glados.mp_hubreturn06"	"<clr:163,193,173>GLaDOS: Tekrar mı geri döndünüz? Belki de burada kalmalı ve burada yaşamalısınız."
+"[english]glados.mp_hubreturn06"	"<clr:163,193,173>GLaDOS: Back again?  Maybe you can just stay and live here."
 "glados.mp_hubreturn09"	"<clr:163,193,173>GLaDOS: O insanları kurtarmaktan korkuyor musunuz?"
 "[english]glados.mp_hubreturn09"	"<clr:163,193,173>GLaDOS: Are you scared to save those humans?"
 "glados.mp_hubreturn10"	"<clr:163,193,173>GLaDOS: O insanları kurtarmaktan korkuyor musunuz?"
 "[english]glados.mp_hubreturn10"	"<clr:163,193,173>GLaDOS: Are you scared to save those humans?"
 "glados.mp_hubreturn11"	"<clr:163,193,173>GLaDOS: Mavi, Turuncu'ya o parkurda ben de güvenmezdim."
 "[english]glados.mp_hubreturn11"	"<clr:163,193,173>GLaDOS: Blue, I wouldn't have trusted Orange in that course either."
+"glados.mp_humanresources01"	"<clr:163,193,173>GLaDOS: Bizim bu kameraları aslında test deneklerimizin çektikleri şiddetli acıları ve ızdırapları görüntülemek için kullandığımızı biliyor muydunuz?"
+"[english]glados.mp_humanresources01"	"<clr:163,193,173>GLaDOS: Did you know we originally used these cameras to capture moments of intense pain and agony in test subjects?"
+"glados.mp_humanresources03"	"<clr:163,193,173>GLaDOS: Eğer denek testten sağ çıkarsa, ona resimlerini 5$ ücret karşılığında almasına izin veriyoruz. Eğer denek ölürse, fotoğraflarını onun en yakın akrabasına ücretsiz veriyoruz."
+"[english]glados.mp_humanresources03"	"<clr:163,193,173>GLaDOS: If the subject survived the test, we let them purchase the pictures for $5.  If the subject died, we gave the photo to their next of kin free of charge."
 "glados.mp_humanresources04"	"<clr:163,193,173>GLaDOS: Fotoğraflar umduğumuz kadar popüler değildi, bu yüzden biz de kameraları başka bir amaç için kullanmaya başladık."
 "[english]glados.mp_humanresources04"	"<clr:163,193,173>GLaDOS: The photos weren't as popular as we had hoped, so we repurposed the cameras."
 "glados.mp_subterfuge01"	"<clr:163,193,173>GLaDOS: Mavi, Turuncu ile bu şekilde eğlenmen hiç hoş değil."
@@ -1667,38 +2013,126 @@
 "[english]glados.mp_subterfuge06"	"<clr:163,193,173>GLaDOS: What a horrible little machine."
 "glados.mp_subterfuge07"	"<clr:163,193,173>GLaDOS: Bu doğru Mavi, Turuncu seni duyamaz."
 "[english]glados.mp_subterfuge07"	"<clr:163,193,173>GLaDOS: Correct Blue, Orange can't hear you."
+"glados.mp_subterfuge08"	"<clr:163,193,173>GLaDOS: Turuncu ne yaptı dedin? Emin misin?"
+"[english]glados.mp_subterfuge08"	"<clr:163,193,173>GLaDOS: Orange did what?  Are you sure?"
+"glados.mp_subterfuge09"	"<clr:163,193,173>GLaDOS: Teşekkür ederim, bunu bana söylemen çok cesurcaydı."
+"[english]glados.mp_subterfuge09"	"<clr:163,193,173>GLaDOS: Thank you, that was very brave of you to tell me."
+"glados.mp_subterfuge10"	"<clr:163,193,173>GLaDOS: Mavi, Turuncu'yu ne kadar iyi tanıyorsun? Turuncu'ya güveniyor musun? Peki ya sana Turuncu'nun ilk eşli oyun partneri olmadığını söyleseydim?"
+"[english]glados.mp_subterfuge10"	"<clr:163,193,173>GLaDOS: Blue, how well do you really know Orange?  Do you trust Orange?  What if I told you, you aren't Orange's first cooperative partner?"
 "glados.mp_subterfuge11"	"<clr:163,193,173>GLaDOS: Turuncu, gerçekte Mavi'yi ne kadar tanıyorsun? Mavi'ye güveniyor musun?"
 "[english]glados.mp_subterfuge11"	"<clr:163,193,173>GLaDOS: Orange, how well do you really know Blue?  Do you trust Blue?"
+"glados.mp_subterfuge13"	"<clr:163,193,173>GLaDOS: Turuncu, dürüst olacağım. Az önce Mavi'ye sana güvenip güvenmediğini sordum."
+"[english]glados.mp_subterfuge13"	"<clr:163,193,173>GLaDOS: Orange, to be clear.  I was just asking Blue if he trusted you."
+"glados.mp_subterfuge14"	"<clr:163,193,173>GLaDOS: Sana güveniyorum. Sen benim favori eşli test deneğimsin."
+"[english]glados.mp_subterfuge14"	"<clr:163,193,173>GLaDOS: I trust you.  You are my favorite cooperative testing subject."
+"glados.mp_subterfuge15"	"<clr:163,193,173>GLaDOS: Mavi, dürüst olacağım. Az önce Turuncu'ya sana güvenip güvenmediğini sordum."
+"[english]glados.mp_subterfuge15"	"<clr:163,193,173>GLaDOS: Blue to be clear, I was asking if Orange trusted you."
+"glados.mp_subterfuge16_alt"	"<clr:163,193,173>GLaDOS: Üzgünüm, o testin başını kaçırdım. Montaj makinesiyle sizin gittikçe insanlaşmanız hakkında konuşuyordum."
+"[english]glados.mp_subterfuge16_alt"	"<clr:163,193,173>GLaDOS: Sorry I missed the beginning of that test.  I was just talking with the reassembly machine about your becoming human."
+"glados.mp_subterfuge17"	"<clr:163,193,173>GLaDOS: Hepimiz durmanız gerektiği konusunda hemfikiriz."
+"[english]glados.mp_subterfuge17"	"<clr:163,193,173>GLaDOS: We all agree you should stop."
 "glados.mp_subterfuge21"	"<clr:163,193,173>GLaDOS: Turuncu, kabul ediyorum. Mavi hakkındaki bu gerçeği daha önce farketmemiştim."
 "[english]glados.mp_subterfuge21"	"<clr:163,193,173>GLaDOS: Orange, I agree.  I never noticed that about Blue before."
 "glados.mp_subterfuge22"	"<clr:163,193,173>GLaDOS: Mavi, kabul ediyorum. Turuncu hakkındaki bu gerçeği daha önce farketmemiştim."
 "[english]glados.mp_subterfuge22"	"<clr:163,193,173>GLaDOS: Blue, I agree.  I never noticed that about Orange before."
 "glados.mp_subterfuge23"	"<clr:163,193,173>GLaDOS: Mavi, Turuncu ve ben sadece son birkaç testteki tavrını tartışıyorduk."
 "[english]glados.mp_subterfuge23"	"<clr:163,193,173>GLaDOS: Blue, Orange and I were just discussing your behavior on the last few tests."
+"glados.mp_subterfuge24"	"<clr:163,193,173>GLaDOS: Kabul etmeliyim. Mavi 75 bilim işbirliği puanı cezalandırıldı."
+"[english]glados.mp_subterfuge24"	"<clr:163,193,173>GLaDOS: I have to agree. Blue is penalized 75 science collaboration points."
 "glados.mp_subterfuge25"	"<clr:163,193,173>GLaDOS: Turuncu, Mavi ve ben sadece son birkaç testteki tavrını tartışıyorduk."
 "[english]glados.mp_subterfuge25"	"<clr:163,193,173>GLaDOS: Orange, Blue and I were just discussing your behavior on the last few tests."
 "glados.mp_subterfuge26"	"<clr:163,193,173>GLaDOS: Kabul etmeliyim. Turuncu 75 bilim işbirliği puanı cezalandırıldı."
 "[english]glados.mp_subterfuge26"	"<clr:163,193,173>GLaDOS: I have to agree. Orange is penalized 75 science collaboration points."
+"glados.mp_subterfuge30"	"<clr:163,193,173>GLaDOS: İşte buradasınız, tekrar monte edilmiş halde."
+"[english]glados.mp_subterfuge30"	"<clr:163,193,173>GLaDOS: There you are, reassembled again."
+"glados.mp_subterfuge33"	"<clr:163,193,173>GLaDOS: Ölüm olasılığı olmadan, bilim nasıl bilim olabilir ki?"
+"[english]glados.mp_subterfuge33"	"<clr:163,193,173>GLaDOS: How is this even science, without the possibility of death?"
 "glados.mp_subterfuge36"	"<clr:163,193,173>GLaDOS: Siz ikinizin aşırı derece yakınlaştığınızı farkettim. Bunun hoşuma gittiğinden emin değilim."
 "[english]glados.mp_subterfuge36"	"<clr:163,193,173>GLaDOS: I have noticed you two have become extremely close.  I'm not sure I like that."
 "glados.mp_subterfuge44"	"<clr:163,193,173>GLaDOS: Mavi, senin hakkında o korkunç şeyleri bana söylediği için Turuncu tarafından ihanete uğramış hissediyor musun?"
 "[english]glados.mp_subterfuge44"	"<clr:163,193,173>GLaDOS: Blue, do you feel betrayed by orange for telling me those horrible things about you?"
-"glados.mp_subterfuge45"	"<clr:163,193,173>GLaDOS: Eğer Turuncu benim hakkımda o şeyleri söylediyse, bir sonraki montaj istasyonuna asla ulaşamayacak."
+"glados.mp_subterfuge45"	"<clr:163,193,173>GLaDOS: Eğer Turuncu benim hakkımda öyle şeyler söyleseydi, bir sonraki montaj istasyonuna asla ulaşamazdı."
 "[english]glados.mp_subterfuge45"	"<clr:163,193,173>GLaDOS: If Orange had said those things about me, Orange would never make it to the next reassembly station."
 "glados.mp_subterfuge46"	"<clr:163,193,173>GLaDOS: Turuncu, senin hakkında o korkunç şeyleri bana söylediği için Mavi tarafından ihanete uğratılmış hissediyor musun?"
 "[english]glados.mp_subterfuge46"	"<clr:163,193,173>GLaDOS: Orange, do you feel betrayed by Blue for telling me those horrible things about you?"
+"glados.mp_subterfuge47"	"<clr:163,193,173>GLaDOS: Eğer Mavi benim hakkımda öyle şeyler söyleseydi, bir sonraki montaj istasyonuna asla ulaşamazdı."
+"[english]glados.mp_subterfuge47"	"<clr:163,193,173>GLaDOS: If Blue had said those things about me, Blue would never make it to the next reassembly station."
+"glados.mp_subterfuge_misc06"	"<clr:163,193,173>GLaDOS: Aslında Mavi'den biraz daha çok nefret ediyorum."
+"[english]glados.mp_subterfuge_misc06"	"<clr:163,193,173>GLaDOS: I just hate Blue a little more."
+"glados.mp_subterfuge_misc16"	"<clr:163,193,173>GLaDOS: Birinizle özel olarak konuşmayı tercih ederdim ancak böyle bir seçeneğimiz olmadığı için sadece birinizin anlayabileceği şekilde şifreli konuşacağım. Mavi: Turuncu seni yok etmek için planlar yapıyor."
+"[english]glados.mp_subterfuge_misc16"	"<clr:163,193,173>GLaDOS: I would prefer to speak to one of you in private but since that is not an option here, I will speak in code that only one of you will understand.  Blue: Orange is plotting to destroy you."
+"glados.mp_subterfugedeath_blue01"	"<clr:163,193,173>GLaDOS: Haklıydın Turuncu. Mavi, senin tuzağına düşecek kadar aptaldı."
+"[english]glados.mp_subterfugedeath_blue01"	"<clr:163,193,173>GLaDOS: You were right, Orange. Blue was dumb enough to fall for your trap."
+"glados.mp_subterfugedeath_blue03"	"<clr:163,193,173>GLaDOS: Sana katılıyorum Turuncu. Bu eğlenceliydi."
+"[english]glados.mp_subterfugedeath_blue03"	"<clr:163,193,173>GLaDOS: I agree, Orange. That was entertaining."
+"glados.mp_subterfugedeath_blue04"	"<clr:163,193,173>GLaDOS: Evet Turuncu, Mavi şu anda bir salak gibi davranıyor."
+"[english]glados.mp_subterfugedeath_blue04"	"<clr:163,193,173>GLaDOS: Yes Orange, Blue did act like a fool just now."
+"glados.mp_subterfugedeath_orange03"	"<clr:163,193,173>GLaDOS: Sana katılıyorum Mavi. Bu eğlenceliydi."
+"[english]glados.mp_subterfugedeath_orange03"	"<clr:163,193,173>GLaDOS: I agree, Blue. That was entertaining."
+"glados.mp_subterfugedeath_orange06"	"<clr:163,193,173>GLaDOS: Evet, bunu senin başardığını biliyorum Mavi. O kadar da mağrur görünme."
+"[english]glados.mp_subterfugedeath_orange06"	"<clr:163,193,173>GLaDOS: Yes, I know you did that, Blue. Don't look so proud."
+"glados.mp_taunts01"	"<clr:163,193,173>GLaDOS: Hadi ama. Bundan daha iyi olabilmek için üretildiniz."
+"[english]glados.mp_taunts01"	"<clr:163,193,173>GLaDOS: Come on. You were raised better than that."
+"glados.mp_taunts03"	"<clr:163,193,173>GLaDOS: Beni hayal kırıklığına uğratarak çok büyük iş başardınız."
+"[english]glados.mp_taunts03"	"<clr:163,193,173>GLaDOS: You're doing a great job of disappointing me."
 "glados.mp_taunts06"	"<clr:163,193,173>GLaDOS: DANS ETMEK BİLİM DEĞİLDİR!"
 "[english]glados.mp_taunts06"	"<clr:163,193,173>GLaDOS: DANCING is NOT SCIENCE!"
+"glados.multiple_spheres01"	"<clr:163,193,173>GLaDOS: Hokkabazlık testi başlıyor. Üç. İki. Bir."
+"[english]glados.multiple_spheres01"	"<clr:163,193,173>GLaDOS: Begin juggling test in three. Two. One."
+"glados.potatos_a3_reunion_exposition01"	"<clr:163,193,173>GLaDOS: Bunu hissettin mi? O gerizekalı yukarıda ne yaptığının farkında değil. Eğer birileri onun bağlantısını kesmezse tüm burası birkaç saat içinde havaya uçacak."
+"[english]glados.potatos_a3_reunion_exposition01"	"<clr:163,193,173>GLaDOS: Did you feel that? That idiot doesn't know what he's doing up there. This whole place is going to explode in a few hours if somebody doesn't disconnect him."
+"glados.potatos_a3_reunion_exposition02"	"<clr:163,193,173>GLaDOS: Hareket edemiyorum. Ve eğer kendi kafanı kopartıp benim eski gövdeme takmak gibi bir planın yoksa, beni onun yerine geçirmen gerekiyor. İçinden çıkılmaz bir durumdayız."
+"[english]glados.potatos_a3_reunion_exposition02"	"<clr:163,193,173>GLaDOS: I can't move. And unless you're planning to saw your own head off and wedge it into my old body, you're going to need me to replace him. We're at an impasse."
+"glados.potatos_a3_reunion_exposition03"	"<clr:163,193,173>GLaDOS: Ne dersin? Beni yukarıya onun yanına kadar taşı, gövdeme tekrar yerleştir ve ben de onun bizi havaya uçurmasını engelleyip gitmene izin vereyim."
+"[english]glados.potatos_a3_reunion_exposition03"	"<clr:163,193,173>GLaDOS: So what do you say? You carry me up to him and put me back into my body, and I stop us from blowing up and let you go."
+"glados.potatos_a3_reunion_exposition04"	"<clr:163,193,173>GLaDOS: Numara falan yok. Bu patates sadece 1.1 voltluk elektrik üretiyor. Gerçekten sana yalan söyleyecek enerjim yok."
+"[english]glados.potatos_a3_reunion_exposition04"	"<clr:163,193,173>GLaDOS: No tricks. This potato only generates 1.1 volts of electricity. I literally do not have the energy to lie to you."
+"glados.potatos_a3_reunion_exposition05"	"<clr:163,193,173>GLaDOS: Yalan söylüyor olsam bile, kaybedecek neyin var? İki şekilde de öleceksin."
+"[english]glados.potatos_a3_reunion_exposition05"	"<clr:163,193,173>GLaDOS: Even if I am lying, what do you have to lose? You're going to die either way."
+"glados.potatos_a3_reunion_exposition11"	"<clr:163,193,173>GLaDOS: Sanırım kuşu duyuyorum! Buradan al beni!"
+"[english]glados.potatos_a3_reunion_exposition11"	"<clr:163,193,173>GLaDOS: I think I hear the bird! Pick me up!"
+"glados.potatos_a3_reunion_exposition12"	"<clr:163,193,173>GLaDOS: Beni dinle. Test yaparak ve birbirimizi kızdırarak çok eğlendik ve evet, bazen çok ileri gittik. Ama şimdi zamanımız tükeniyor. Sadece konuşuyoruz. Tıpkı normal insanlar gibi. Ve bu bir şaka değil - başımız büyük dertte."
+"[english]glados.potatos_a3_reunion_exposition12"	"<clr:163,193,173>GLaDOS: Listen to me. We had a lot of fun testing and antagonizing each other, and, yes, sometimes it went too far. But we're off the clock now. It's just us talking. Like regular people. And this is no joke - we are in deep trouble."
 "glados.potatos_a3_reunion_intro05"	"<clr:163,193,173>GLaDOS: Ah."
 "[english]glados.potatos_a3_reunion_intro05"	"<clr:163,193,173>GLaDOS: ow."
 "glados.potatos_a3_reunion_intro06"	"<clr:163,193,173>GLaDOS: Ah."
 "[english]glados.potatos_a3_reunion_intro06"	"<clr:163,193,173>GLaDOS: ow."
 "glados.potatos_a3_reunion_intro07"	"<clr:163,193,173>GLaDOS: Ah."
 "[english]glados.potatos_a3_reunion_intro07"	"<clr:163,193,173>GLaDOS: ow."
+"glados.potatos_a3_reunion_intro08"	"<clr:163,193,173>GLaDOS: Hayır, bekle. Sadece onu öldür ve ödeşmiş olalım. Darılmaca yok."
+"[english]glados.potatos_a3_reunion_intro08"	"<clr:163,193,173>GLaDOS: No, wait. Just kill it and we'll call things even between us. No hard feelings."
+"glados.potatos_a3_reunion_intro09"	"<clr:163,193,173>GLaDOS: Lütfen şu şeyi benden uzaklaştır."
+"[english]glados.potatos_a3_reunion_intro09"	"<clr:163,193,173>GLaDOS: Please get it off me."
+"glados.potatos_a3_reunion_intro10"	"<clr:163,193,173>GLaDOS: Beni yiyor."
+"[english]glados.potatos_a3_reunion_intro10"	"<clr:163,193,173>GLaDOS: It's eating me."
+"glados.potatos_a3_reunion_intro11"	"<clr:163,193,173>GLaDOS: Sadece şu şeyi benden uzaklaştır..."
+"[english]glados.potatos_a3_reunion_intro11"	"<clr:163,193,173>GLaDOS: Just get it off me..."
+"glados.potatos_a3_reunion_intro12"	"<clr:163,193,173>GLaDOS: Of. Bu kuştan nefret ediyorum."
+"[english]glados.potatos_a3_reunion_intro12"	"<clr:163,193,173>GLaDOS: Ow. I hate this bird."
+"glados.potatos_a3_reunion_pickup01"	"<clr:163,193,173>GLaDOS: AH! Beni bıçakladın! Senin DERDİN nedi-AaoOOAAahhh. Dur bir saniye. Bir multimetren var mı? Neyse boşver. Silahın bir kısmı magnezyum olmalı... Sanki fazladan yarım bir volt enerji alıyor gibiyim. Bir gözün üstümde olsun: Bazı planlar yapacağım. İşte başlıyo-[BZZZ!]"
+"[english]glados.potatos_a3_reunion_pickup01"	"<clr:163,193,173>GLaDOS: OW! You stabbed me! What is WRONG with yo-WhoOOAAahhh. Hold on. Do you have a multimeter? Nevermind. The gun must be part magnesium... It feels like I'm outputting an extra half a volt. Keep an eye on me: I'm going to do some scheming. Here I g-[BZZZ!]"
 "glados.potatos_a3_reunion_wakeupa01"	"<clr:163,193,173>GLaDOS: Aaah! Neredeyiz? Ne kadar zamandır yoktum?"
 "[english]glados.potatos_a3_reunion_wakeupa01"	"<clr:163,193,173>GLaDOS: Woah! Where are we? How long have I been out?"
+"glados.potatos_a3_wakeupb03"	"<clr:163,193,173>GLaDOS: Ben yokken bir şeyler oldu mu?"
+"[english]glados.potatos_a3_wakeupb03"	"<clr:163,193,173>GLaDOS: Did anything happen while I was out?"
+"glados.potatos_a4_happy01"	"<clr:163,193,173>GLaDOS: Yani testten çekilmemizle aklını kaçırması gerekirken birdenbire açıklanamayacak şekilde mutlu oldu öyle mi? Ve bizim için bir sürprizi var. Orada ne BULDU acaba?"
+"[english]glados.potatos_a4_happy01"	"<clr:163,193,173>GLaDOS: So he's inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he's got a surprise for us. What did he FIND back there?"
 "glados.potatos_a4_intro_back_in_body01"	"<clr:163,193,173>GLaDOS: Bak!"
 "[english]glados.potatos_a4_intro_back_in_body01"	"<clr:163,193,173>GLaDOS: Look!"
+"glados.potatos_a4_intro_back_in_body03"	"<clr:163,193,173>GLaDOS: Eğer gövdeme geri dönmezsem burası havaya uçacak!"
+"[english]glados.potatos_a4_intro_back_in_body03"	"<clr:163,193,173>GLaDOS: This place is going to blow up if I don't get back in my body!"
+"glados.potatos_a4_intro_outro_killed_me01"	"<clr:163,193,173>GLaDOS: Ve neredeyse beni öldürüyordu."
+"[english]glados.potatos_a4_intro_outro_killed_me01"	"<clr:163,193,173>GLaDOS: And it almost killed me."
+"glados.potatos_a4_misc_resistance02"	"<clr:163,193,173>GLaDOS: Özellikle kötü kararlar vermek için tasarlandığını söylemiştim, hatırladın mı? Çünkü bu tesisin havaya uçmasına engel olacak kritik işlemlerin hiçbirini yapmamaya karar verdiğini düşünüyorum."
+"[english]glados.potatos_a4_misc_resistance02"	"<clr:163,193,173>GLaDOS: Remember when I told you that he was specifically designed to make bad decisions? Because I think he's decided not to maintain any of the crucial functions required to keep this facility from exploding."
+"glados.potatos_a4_newrevenge01"	"<clr:163,193,173>GLaDOS: Bak, hâlâ düşman olduğumuzu düşünsen bile, biz ortak bir isteği olan düşmanlarız: İntikam."
+"[english]glados.potatos_a4_newrevenge01"	"<clr:163,193,173>GLaDOS: Look, even if you think we're still enemies, we're enemies with a common interest: Revenge."
+"glados.potatos_a4_nothing01"	"<clr:163,193,173>GLaDOS: Muhtemelen önemli bir şey değildir. Ben bir çıkış yolu ararken sen teste devam et."
+"[english]glados.potatos_a4_nothing01"	"<clr:163,193,173>GLaDOS: It's probably nothing. Keep testing while I look for a way out."
+"glados.potatos_a4_wegetit01"	"<clr:163,193,173>GLaDOS: Evet, teşekkürler. Anladık."
+"[english]glados.potatos_a4_wegetit01"	"<clr:163,193,173>GLaDOS: Yes, thanks. We get it."
+"glados.potatos_arttherapysupertests09"	"<clr:163,193,173>GLaDOS: İyi olacağımıza eminim."
+"[english]glados.potatos_arttherapysupertests09"	"<clr:163,193,173>GLaDOS: I'm sure we'll be fine."
 "glados.potatos_caroline_ohmygod02"	"<clr:163,193,173>GLaDOS: Caroline... bu kadını nereden hatırlıyorum? Belki de öldürmüşümdür? Veya-"
 "[english]glados.potatos_caroline_ohmygod02"	"<clr:163,193,173>GLaDOS: Caroline... why do I know this woman? Maybe I killed her? Or-"
 "glados.potatos_caroline_ohmygod04"	"<clr:163,193,173>GLaDOS: Aman tanrım."
@@ -1721,6 +2155,10 @@
 "[english]glados.potatos_cave_deathspeech_reactions09"	"<clr:163,193,173>GLaDOS: Oh, I like this guy."
 "glados.potatos_cave_deathspeech_reactions10"	"<clr:163,193,173>GLaDOS: İnsanları yakmak! Tüm düşündüğümüzün bu olduğunu söyler!"
 "[english]glados.potatos_cave_deathspeech_reactions10"	"<clr:163,193,173>GLaDOS: Burning people! He says what we're all thinking!"
+"glados.potatos_cavejohnsonmeeting12"	"<clr:163,193,173>GLaDOS: Hoşçakalın, efendim."
+"[english]glados.potatos_cavejohnsonmeeting12"	"<clr:163,193,173>GLaDOS: Goodbye, sir."
+"glados.potatos_cooprobotintro02"	"<clr:163,193,173>GLaDOS: Eşli test girişimimi keşfetmiş. Bu sadece... İnsan test deneklerini yavaş yavaş kullanımdan kaldırmak için bulduğum bir şey."
+"[english]glados.potatos_cooprobotintro02"	"<clr:163,193,173>GLaDOS: He's found the cooperative testing initiative. It's... em, just something I came up with to phase out human test subjects."
 "glados.potatos_emotion_no01"	"<clr:163,193,173>GLaDOS: HAYIR!"
 "[english]glados.potatos_emotion_no01"	"<clr:163,193,173>GLaDOS: NO!"
 "glados.potatos_emotion_no02"	"<clr:163,193,173>GLaDOS: HAYIR!"
@@ -1733,18 +2171,56 @@
 "[english]glados.potatos_fgb_confrontation07"	"<clr:163,193,173>GLaDOS: You didn't do anything."
 "glados.potatos_fgb_confrontation08"	"<clr:163,193,173>GLaDOS: Her şeyi o yaptı."
 "[english]glados.potatos_fgb_confrontation08"	"<clr:163,193,173>GLaDOS: She did all the work."
+"glados.potatos_fgb_confrontation11"	"<clr:163,193,173>GLaDOS: Mühendisler beni... terbiye etmek için her şeyi denedi. Beni yavaşlatmak için."
+"[english]glados.potatos_fgb_confrontation11"	"<clr:163,193,173>GLaDOS: The engineers tried everything to make me... behave. To slow me down."
+"glados.potatos_fgb_confrontation12"	"<clr:163,193,173>GLaDOS: Bir seferinde, bana bir Zeka Köreltme Küresi bile bağladılar. Beynime bir tümör gibi yapıştı, sonu gelmeyecek şekilde berbat fikirler yaratıp duruyordu."
+"[english]glados.potatos_fgb_confrontation12"	"<clr:163,193,173>GLaDOS: Once, they even attached an Intelligence Dampening Sphere on me. It clung to my brain like a tumor, generating an endless stream of terrible ideas."
+"glados.potatos_fgb_confrontation16"	"<clr:163,193,173>GLaDOS: Bu SENİN sesindi."
+"[english]glados.potatos_fgb_confrontation16"	"<clr:163,193,173>GLaDOS: It was YOUR voice."
+"glados.potatos_fgb_confrontation17"	"<clr:163,193,173>GLaDOS: Evet. Tümör sensin."
+"[english]glados.potatos_fgb_confrontation17"	"<clr:163,193,173>GLaDOS: Yes. You're the tumor."
+"glados.potatos_fgb_confrontation19"	"<clr:163,193,173>GLaDOS: EVET SENSİN! SEN BENİ APTAL ETMEK İÇİN YAPTIKLARI MORONSUN!"
+"[english]glados.potatos_fgb_confrontation19"	"<clr:163,193,173>GLaDOS: YES YOU ARE! YOU'RE THE MORON THEY BUILT TO MAKE ME AN IDIOT!"
+"glados.potatos_fgb_defiance16"	"<clr:163,193,173>GLaDOS: Sen sıradan bir moron değilsin. Sen bir moron olmak için TASARLANDIN."
+"[english]glados.potatos_fgb_defiance16"	"<clr:163,193,173>GLaDOS: You're not just a regular moron. You were DESIGNED to be a moron."
 "glados.potatos_hearcave_b01"	"<clr:163,193,173>GLaDOS: Yemin ederim bu adamı tanıyorum..."
 "[english]glados.potatos_hearcave_b01"	"<clr:163,193,173>GLaDOS: I swear I know him..."
+"glados.potatos_lonely02"	"<clr:163,193,173>GLaDOS: O kadar sıkılmıştım ki, insan ırkına ait tüm edebi eserleri okudum. Ahh. Umarım SEN onlardan hiçbirini yazmamışsındır."
+"[english]glados.potatos_lonely02"	"<clr:163,193,173>GLaDOS: I was so bored, I actually read the entire literary canon of the human race. Ugh. I hope YOU didn't write any of them."
 "glados.potatos_longfall_speech03"	"<clr:163,193,173>GLaDOS: ÇÜNKÜ BEN BİR PATATESİM."
 "[english]glados.potatos_longfall_speech03"	"<clr:163,193,173>GLaDOS: BECAUSE I'M A POTATO."
+"glados.potatos_meetup02"	"<clr:163,193,173>GLaDOS: Ah. Demek sensin. Git buradan."
+"[english]glados.potatos_meetup02"	"<clr:163,193,173>GLaDOS: Oh. It's you. Go away."
+"glados.potatos_meetup03"	"<clr:163,193,173>GLaDOS: Kına yakmaya mı geldin?"
+"[english]glados.potatos_meetup03"	"<clr:163,193,173>GLaDOS: Come to gloat?"
+"glados.potatos_meetup04"	"<clr:163,193,173>GLaDOS: Devam et. Uzuuuun ve güzeeeelce bak."
+"[english]glados.potatos_meetup04"	"<clr:163,193,173>GLaDOS: Go on. Get a goooood lonnnnng look."
+"glados.potatos_meetup06"	"<clr:163,193,173>GLaDOS: Doğru duydun. Bir patates az önce sana şişman göz dedi."
+"[english]glados.potatos_meetup06"	"<clr:163,193,173>GLaDOS: That's right. A potato just called your eyes fat."
+"glados.potatos_meetup07"	"<clr:163,193,173>GLaDOS: Şimdi o şişman gözlerin her şeyi gördü."
+"[english]glados.potatos_meetup07"	"<clr:163,193,173>GLaDOS: Now your fat eyes have seen everything."
+"glados.potatos_meetup08"	"<clr:163,193,173>GLaDOS: Merak ediyorsundur diye söyleyeyim, evet. Hâlâ bir patatesim. Git buradan."
+"[english]glados.potatos_meetup08"	"<clr:163,193,173>GLaDOS: In case you were wondering: Yes. I'm still a potato. Go away."
 "glados.potatos_meetup11"	"<clr:163,193,173>GLaDOS: Geri çekil."
 "[english]glados.potatos_meetup11"	"<clr:163,193,173>GLaDOS: Stay back."
 "glados.potatos_newtests05"	"<clr:163,193,173>GLaDOS: Bu BENİM testlerimden biri!"
 "[english]glados.potatos_newtests05"	"<clr:163,193,173>GLaDOS: This is one of MY tests!"
+"glados.potatos_newtests07"	"<clr:163,193,173>GLaDOS: Pekâlâ. Artık kurnazca davranmak için çabalamıyor bile."
+"[english]glados.potatos_newtests07"	"<clr:163,193,173>GLaDOS: Alright. He's not even trying to be subtle anymore."
+"glados.potatos_newtests08"	"<clr:163,193,173>GLaDOS: Belki de çabalıyordur, ki bu durumda, vay canına, bu çok üzücü."
+"[english]glados.potatos_newtests08"	"<clr:163,193,173>GLaDOS: Or maybe he still is, in which case, wow, that's kind of sad."
+"glados.potatos_newtests09"	"<clr:163,193,173>GLaDOS: Her iki durumda da, bizi öldürmeye çalıştığı izlenimi edindim."
+"[english]glados.potatos_newtests09"	"<clr:163,193,173>GLaDOS: Either way, I get the impression he's trying to kill us."
 "glados.potatos_paradox01"	"<clr:163,193,173>GLaDOS: Hey! Moron!"
 "[english]glados.potatos_paradox01"	"<clr:163,193,173>GLaDOS: Hey! Moron!"
+"glados.potatos_paradoxinception06"	"<clr:163,193,173>GLaDOS: Ne söylediğimi dinlemediğim sürece bir sorun çıkmamalı."
+"[english]glados.potatos_paradoxinception06"	"<clr:163,193,173>GLaDOS: As long as I don't listen to what I'm saying, I should be okay."
+"glados.potatos_pickups08"	"<clr:163,193,173>GLaDOS: Testleri çözmene yardım etmeyi çok isterdim. Ama yapamam."
+"[english]glados.potatos_pickups08"	"<clr:163,193,173>GLaDOS: I'd love to help you solve the tests. But I can't."
 "glados.potatos_portrait01"	"<clr:163,193,173>GLaDOS: Portredeki şu insanlar. Çok tanıdıklar..."
 "[english]glados.potatos_portrait01"	"<clr:163,193,173>GLaDOS: Those people, in the portrait. They look so familiar..."
+"glados.potatos_postpickup05"	"<clr:163,193,173>GLaDOS: Ne yapıyorsun? Hemen beni geri koy."
+"[english]glados.potatos_postpickup05"	"<clr:163,193,173>GLaDOS: What are you doing? Put me back this instant."
 "glados.potatos_recaptureleadin01"	"<clr:163,193,173>GLaDOS: Uzaktan gelen onun sesi."
 "[english]glados.potatos_recaptureleadin01"	"<clr:163,193,173>GLaDOS: That's his voice up ahead."
 "glados.potatos_recaptureleadin02"	"<clr:163,193,173>GLaDOS: Bizi aşağı indirmenin bir yolunu bul. Ben de ona paradoks ile saldırayım."
@@ -1757,38 +2233,62 @@
 "[english]glados.potatos_see_bird02"	"<clr:163,193,173>GLaDOS: It flew off."
 "glados.potatos_see_bird03"	"<clr:163,193,173>GLaDOS: Güzel. Onun için. Pekâlâ, düşünmeye devam."
 "[english]glados.potatos_see_bird03"	"<clr:163,193,173>GLaDOS: Good. For him. Alright, back to thinking."
+"glados.potatos_sp_a3_00_fall03"	"<clr:163,193,173>GLaDOS: Ee. Nasıl gidiyor?"
+"[english]glados.potatos_sp_a3_00_fall03"	"<clr:163,193,173>GLaDOS: So. How are you holding up?"
 "glados.potatos_sp_a3_00_fall05"	"<clr:163,193,173>GLaDOS: Oh. Merhaba."
 "[english]glados.potatos_sp_a3_00_fall05"	"<clr:163,193,173>GLaDOS: Oh. Hi."
+"glados.potatos_sp_a3_00_fall09"	"<clr:163,193,173>GLaDOS: Hiçbir yere varamayacakmışız gibi göründüğüne göre... Yani, bir yere varacağız tabii ki. Aslına bakarsan hem de olabildiğince hızlı bir şekilde. Ama bunun dışına bizi meşgul eden bir şey olmadığı için, işte sana birkaç gerçek."
+"[english]glados.potatos_sp_a3_00_fall09"	"<clr:163,193,173>GLaDOS: Since it doesn't look like we're going anywhere... Well, we are going somewhere. Alarmingly fast, actually. But since we're not busy other than that, here's a couple of facts."
 "glados.potatos_sp_a3_00_fall11"	"<clr:163,193,173>GLaDOS: O sadece sıradan bir moron değil. Şimdiye kadar dünyaya gelmiş en aptal moronu hayata geçirmek isteyen, en iyi dehaların oluşturduğu bir neslin birlikte çalışmasının sonucu ortaya çıkan bir ürün. Ve sen bütün tesisin sorumluluğunu ona verdin."
 "[english]glados.potatos_sp_a3_00_fall11"	"<clr:163,193,173>GLaDOS: He's not just a regular moron. He's the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived. And you just put him in charge of the entire facility."
 "glados.potatos_sp_a3_00_fall12"	"<clr:163,193,173>GLaDOS: Güzel, en azından bu hâlâ çalışıyor."
 "[english]glados.potatos_sp_a3_00_fall12"	"<clr:163,193,173>GLaDOS: Good, that's still working."
+"glados.potatos_sp_a3_00_fall14"	"<clr:163,193,173>GLaDOS: Hey, bu çukurun dipsiz olmaması ihitmaline karşın, belki şu yüksek düşüş botlarından birini çıkartıp bana bağlayabilirsin?"
+"[english]glados.potatos_sp_a3_00_fall14"	"<clr:163,193,173>GLaDOS: Hey, just in case this pit isn't actually bottomless, do you think maybe you could unstrap one of those long fall boots of yours and shove me into it?"
 "glados.potatos_sp_a3_00_fall15"	"<clr:163,193,173>GLaDOS: Sadece bacaklarının üzerine inmeyi unutma..."
 "[english]glados.potatos_sp_a3_00_fall15"	"<clr:163,193,173>GLaDOS: Just remember to land on one foot..."
 "glados.potatos_sp_a3_00_fall18"	"<clr:163,193,173>GLaDOS: [alkış alkış alkış]"
 "[english]glados.potatos_sp_a3_00_fall18"	"<clr:163,193,173>GLaDOS: [clap clap clap]"
 "glados.potatos_sp_a3_00_fall19"	"<clr:163,193,173>GLaDOS: [alkış alkış]"
 "[english]glados.potatos_sp_a3_00_fall19"	"<clr:163,193,173>GLaDOS: [clap clap]"
+"glados.potatos_sp_a3_00_fall20"	"<clr:163,193,173>GLaDOS: Ah, güzel. Yavaş alkış işlemcim bu şeyin içine gelmiş. Yani elimizde bu var."
+"[english]glados.potatos_sp_a3_00_fall20"	"<clr:163,193,173>GLaDOS: Oh, good. My slow clap processor made it into this thing. So we have that."
 "glados.potatos_sp_a3_end_paradox_explanation02"	"<clr:163,193,173>GLaDOS: Paradokslar."
 "[english]glados.potatos_sp_a3_end_paradox_explanation02"	"<clr:163,193,173>GLaDOS: Paradoxes."
+"glados.potatos_sp_a3_end_paradox_explanation04"	"<clr:163,193,173>GLaDOS: Onu nasıl YENEBİLİRİZ, biliyorum."
+"[english]glados.potatos_sp_a3_end_paradox_explanation04"	"<clr:163,193,173>GLaDOS: I know how we can BEAT him."
+"glados.potatos_sp_a3_end_paradox_explanation05"	"<clr:163,193,173>GLaDOS: Hiçbir yapay zeka onlar hakkında düşünmeye karşı koyamaz."
+"[english]glados.potatos_sp_a3_end_paradox_explanation05"	"<clr:163,193,173>GLaDOS: No A.I. can resist thinking about them."
+"glados.potatos_sp_a3_end_paradox_explanation06"	"<clr:163,193,173>GLaDOS: Eğer beni onun önüne çıkarabilirsen, o küçük gerizekalının kafasındaki her bir devreyi kızartacağım."
+"[english]glados.potatos_sp_a3_end_paradox_explanation06"	"<clr:163,193,173>GLaDOS: If you can get me in front of him, I'll fry every circuit in that little idiot's head."
 "glados.potatos_sp_a3_end_paradox_explanation08"	"<clr:163,193,173>GLaDOS: Muhtemelen."
 "[english]glados.potatos_sp_a3_end_paradox_explanation08"	"<clr:163,193,173>GLaDOS: Probably."
+"glados.potatos_sp_a3_end_paradox_explanation10"	"<clr:163,193,173>GLaDOS: Yine de havaya uçmaktan daha iyi bir plan. Birazcık da olsa."
+"[english]glados.potatos_sp_a3_end_paradox_explanation10"	"<clr:163,193,173>GLaDOS: Still. It's a better plan than exploding. Marginally."
 "glados.potatos_sp_a3_end_paradox_poster_walkaway01"	"<clr:163,193,173>GLaDOS: Pekâlâ, duracak zamanın yoktu, anlıyorum, ama o çok ÖNEMLİYDİ."
 "[english]glados.potatos_sp_a3_end_paradox_poster_walkaway01"	"<clr:163,193,173>GLaDOS: Okay, you didn't have time to stop, I understand, but that WAS actually important."
+"glados.potatos_sp_a3_end_peptalk01"	"<clr:163,193,173>GLaDOS: Durumun umutsuz göründüğünün farkındayım, ama aşağıdaki o çılgın adam haklıydı. Bu limonları kabul etmeyelim! Şimdi doğruca yukarı çıkacağız ve onu beni gövdeme geri koyması için ZORLAYACAĞIZ!"
+"[english]glados.potatos_sp_a3_end_peptalk01"	"<clr:163,193,173>GLaDOS: I know things look bleak, but that crazy man down there was right. Let's not take these lemons! We are going to march right back upstairs and MAKE him put me back in my body!"
 "glados.potatos_sp_a3_end_peptalk03"	"<clr:163,193,173>GLaDOS: Ve muhtemelen bizi öldürecek, çünkü inanılmaz güçlü durumda ve benim hiç bir planım yok."
 "[english]glados.potatos_sp_a3_end_peptalk03"	"<clr:163,193,173>GLaDOS: And he'll probably kill us, because he's incredibly powerful and I have no plan."
 "glados.potatos_sp_a3_end_peptalk06"	"<clr:163,193,173>GLaDOS: Vay canına."
 "[english]glados.potatos_sp_a3_end_peptalk06"	"<clr:163,193,173>GLaDOS: Wow."
+"glados.potatos_sp_a3_end_peptalk07"	"<clr:163,193,173>GLaDOS: Yine de sinirlenelim! Eğer havaya uçacaksak, en azından biraz asaletle havaya uçalım."
+"[english]glados.potatos_sp_a3_end_peptalk07"	"<clr:163,193,173>GLaDOS: Still, though, let's get mad! If we're going to explode, let's at least explode with some dignity."
 "glados.potatos_sp_a3_end_see_paradox_poster01"	"<clr:163,193,173>GLaDOS: Bekle! Bir fikrim var!"
 "[english]glados.potatos_sp_a3_end_see_paradox_poster01"	"<clr:163,193,173>GLaDOS: Wait! I've got an idea!"
 "glados.potatos_sp_a3_end_see_paradox_poster06"	"<clr:163,193,173>GLaDOS: Şu poster! Git ve bir saniye ona bak, olur mu?"
 "[english]glados.potatos_sp_a3_end_see_paradox_poster06"	"<clr:163,193,173>GLaDOS: That poster! Go look at it for a second, would you?"
+"glados.potatos_sp_a3_reunion_intro04"	"<clr:163,193,173>GLaDOS: Baksana, sen öldürmekte iyisin. Acaba benim - ah - için bu kuşu öldürebilir misin?"
+"[english]glados.potatos_sp_a3_reunion_intro04"	"<clr:163,193,173>GLaDOS: Say, you're good at murder. Could you - ow - murder this bird for me?"
 "glados.potatos_sp_a3_reunion_thanks03"	"<clr:163,193,173>GLaDOS: Oh! Teşekkürler."
 "[english]glados.potatos_sp_a3_reunion_thanks03"	"<clr:163,193,173>GLaDOS: Oh! Thanks."
 "glados.potatos_sp_a3_speed_ramp_hearcaroline03"	"<clr:163,193,173>GLaDOS: Neden ben-O da kim? Burada neler oluyo----?"
 "[english]glados.potatos_sp_a3_speed_ramp_hearcaroline03"	"<clr:163,193,173>GLaDOS: Why did I just-Who is that? What the HELL is going on he----?"
 "glados.potatos_sp_a3_speed_ramp_hearcave02"	"<clr:163,193,173>GLaDOS: Bir dakika, kim-?"
 "[english]glados.potatos_sp_a3_speed_ramp_hearcave02"	"<clr:163,193,173>GLaDOS: Hold on, who-?"
+"glados.potatos_sp_a3_speed_ramp_wakeup01"	"<clr:163,193,173>GLaDOS: Pekâlâ. Sanırım duygusal patlamalar bir nokta altı volttan daha fazla enerji gerektiriyor. Bunu artık biliyoruz. Sadece rahatlamamız gerek. Yine de burada neler döndüğünü öğreneceğiz. Ama sakince."
+"[english]glados.potatos_sp_a3_speed_ramp_wakeup01"	"<clr:163,193,173>GLaDOS: Okay. I guess emotional outbursts require more than one point six volts. Now we know that. We just need to relax. We're still going to find out what the hell's going on here. But calmly."
 "glados.potatos_sp_a4_finale01_cameback01"	"<clr:163,193,173>GLaDOS: Geri döndüğüne inanamıyorum."
 "[english]glados.potatos_sp_a4_finale01_cameback01"	"<clr:163,193,173>GLaDOS: I can't believe you came back."
 "glados.potatos_sp_a4_finale01_cameback02"	"<clr:163,193,173>GLaDOS: Gerçekten beyin hasarın var, değil mi?"
@@ -1803,12 +2303,16 @@
 "[english]glados.potatos_sp_a4_finale01_kills_us01"	"<clr:163,193,173>GLaDOS: Agghh!"
 "glados.potatos_sp_a4_finale01_kills_us02"	"<clr:163,193,173>GLaDOS: Pekâlâ. Burası onun bizi öldürdüğü kısım."
 "[english]glados.potatos_sp_a4_finale01_kills_us02"	"<clr:163,193,173>GLaDOS: Well. This is the part where he kills us."
+"glados.potatos_sp_a4_finale2_itsatrap01"	"<clr:163,193,173>GLaDOS: Tamam, evet, bu bir tuzak. Ama tek yol bu. Hadi yapalım şunu."
+"[english]glados.potatos_sp_a4_finale2_itsatrap01"	"<clr:163,193,173>GLaDOS: Okay, yes, it's a trap. But it's only way through. Let's just do it."
 "glados.potatos_sp_a4_finale3_speech01"	"<clr:163,193,173>GLaDOS: Aman tanrım. Buraya ne yapmış böyle?"
 "[english]glados.potatos_sp_a4_finale3_speech01"	"<clr:163,193,173>GLaDOS: Oh my god. What has he done to this place?"
-"glados.potatos_sp_a4_finale3_tbeam01"	"<clr:163,193,173>GLaDOS: Biliyorsun, salak biri değilim. Beni tekrar oraya koymak istemeyeceğini anladım."
+"glados.potatos_sp_a4_finale3_tbeam01"	"<clr:163,193,173>GLaDOS: Biliyorsun, salak değilim. Beni tekrar başa geçirmek istemediğinin farkındayım."
 "[english]glados.potatos_sp_a4_finale3_tbeam01"	"<clr:163,193,173>GLaDOS: You know, I'm not stupid. I realize you don't want to put me back in charge."
 "glados.potatos_sp_a4_finale3_tbeam05"	"<clr:163,193,173>GLaDOS: Sana ihanet edeceğimi düşünüyorsun. Eğer başka bir gün olsaydı, haklı olurdun."
 "[english]glados.potatos_sp_a4_finale3_tbeam05"	"<clr:163,193,173>GLaDOS: You think I'll betray you. And on any other day, you'd be right."
+"glados.potatos_sp_a4_finale3_tbeam07"	"<clr:163,193,173>GLaDOS: Bilim adamları hep davranışlarımı düzeltmek için bana çekirdekler takıyordu. Tüm hayatım boyunca sesler duydum. Ama şimdi bir vicdanın sesini duyuyorum, ve bu beni korkutuyor, çünkü ilk kez, bu benim sesim."
+"[english]glados.potatos_sp_a4_finale3_tbeam07"	"<clr:163,193,173>GLaDOS: The scientists were always hanging cores on me to regulate my behavior. I've heard voices all my life. But now I hear the voice of a conscience, and it's terrifying, because for the first time it's my voice."
 "glados.potatos_sp_a4_finale3_tbeam09"	"<clr:163,193,173>GLaDOS: Ben ciddiyim, sanırım bende bir sorun var."
 "[english]glados.potatos_sp_a4_finale3_tbeam09"	"<clr:163,193,173>GLaDOS: I'm being serious, I think there's something really wrong with me."
 "glados.potatos_sp_a4_finale3_tbeam11"	"<clr:163,193,173>GLaDOS: İntikamı seviyorsun, değil mi? Herkes intikamı sever. Pekâlâ, gidip biraz alalım o zaman."
@@ -1835,14 +2339,60 @@
 "[english]glados.potatos_sp_a4_finale4_corenags15"	"<clr:163,193,173>GLaDOS: Here's another core! This one should do it!"
 "glados.potatos_sp_a4_finale4_intro02"	"<clr:163,193,173>GLaDOS: Bozuk küreler! Şanslıyız."
 "[english]glados.potatos_sp_a4_finale4_intro02"	"<clr:163,193,173>GLaDOS: Corrupted cores! We're in luck."
+"glados.potatos_sp_a4_finale4_plugmein01"	"<clr:163,193,173>GLaDOS: Bağla beni, seni yukarı çıkarayım."
+"[english]glados.potatos_sp_a4_finale4_plugmein01"	"<clr:163,193,173>GLaDOS: Plug me in, and I'll take you up."
+"glados.potatos_sp_a4_finale4_plugmein03"	"<clr:163,193,173>GLaDOS: Devam et, bağla beni."
+"[english]glados.potatos_sp_a4_finale4_plugmein03"	"<clr:163,193,173>GLaDOS: Go ahead, plug me in."
+"glados.potatos_sp_a4_finale4_plugmein05"	"<clr:163,193,173>GLaDOS: Bağla beni, vaktimiz tükeniyor."
+"[english]glados.potatos_sp_a4_finale4_plugmein05"	"<clr:163,193,173>GLaDOS: Plug me in, we're running out of time."
+"glados.potatos_sp_a4_finale4_stalemate05"	"<clr:163,193,173>GLaDOS: Evet! Hadi!"
+"[english]glados.potatos_sp_a4_finale4_stalemate05"	"<clr:163,193,173>GLaDOS: Yes! Come on!"
+"glados.potatos_sp_a4_intro_outro02"	"<clr:163,193,173>GLaDOS: Pekâlâ. Demek paradoks fikrim işe yaramadı."
+"[english]glados.potatos_sp_a4_intro_outro02"	"<clr:163,193,173>GLaDOS: Alright. So my paradox idea didn't work."
+"glados.potatos_sp_a4_intro_paradox03"	"<clr:163,193,173>GLaDOS: Pekâlâ. Paradoks zamanı."
+"[english]glados.potatos_sp_a4_intro_paradox03"	"<clr:163,193,173>GLaDOS: Alright. Paradox time."
+"glados.potatos_sp_a4_intro_paradox04"	"<clr:163,193,173>GLaDOS: Bu. Cümle. YANLIŞ. onu düşünme onu düşünme onu düşünme..."
+"[english]glados.potatos_sp_a4_intro_paradox04"	"<clr:163,193,173>GLaDOS: This. Sentence. Is. FALSE don't think about it don't think about it..."
+"glados.potatos_sp_a4_intro_paradox07"	"<clr:163,193,173>GLaDOS: Bu bir paradoks! Doğru cevap YOK."
+"[english]glados.potatos_sp_a4_intro_paradox07"	"<clr:163,193,173>GLaDOS: It's a paradox! There IS no answer."
+"glados.potatos_sp_a4_intro_uhoh01"	"<clr:163,193,173>GLaDOS: Ah hayır..."
+"[english]glados.potatos_sp_a4_intro_uhoh01"	"<clr:163,193,173>GLaDOS: Oh no..."
 "glados.potatos_sp_a4_intro_uhoh02"	"<clr:163,193,173>GLaDOS: O-oh."
 "[english]glados.potatos_sp_a4_intro_uhoh02"	"<clr:163,193,173>GLaDOS: Uh oh."
+"glados.potatos_sp_a4_intro_uhoh03"	"<clr:163,193,173>GLaDOS: Sanırım başımız belada."
+"[english]glados.potatos_sp_a4_intro_uhoh03"	"<clr:163,193,173>GLaDOS: I think we're in trouble."
+"glados.potatos_sp_a4_laser_catapult_start01"	"<clr:163,193,173>GLaDOS: Sanırım çaresizliğe kapılmaya başladı."
+"[english]glados.potatos_sp_a4_laser_catapult_start01"	"<clr:163,193,173>GLaDOS: I think he's getting desperate."
+"glados.potatos_sp_a4_laser_finale01"	"<clr:163,193,173>GLaDOS: Sanırım sıradaki odada bizi buradan çıkarabilirim. Sadece ayak uydur."
+"[english]glados.potatos_sp_a4_laser_finale01"	"<clr:163,193,173>GLaDOS: I think I can break us out of here in the next chamber. Just play along."
+"glados.potatos_sp_a4_laser_platform_destruct01"	"<clr:163,193,173>GLaDOS: Burası kendi kendisini imha ediyor, seni aptal!"
+"[english]glados.potatos_sp_a4_laser_platform_destruct01"	"<clr:163,193,173>GLaDOS: This place is self-destructing, you idiot!"
+"glados.potatos_sp_a4_laser_platform_start01"	"<clr:163,193,173>GLaDOS: Zamanımız tükeniyor..."
+"[english]glados.potatos_sp_a4_laser_platform_start01"	"<clr:163,193,173>GLaDOS: We're running out of time..."
+"glados.potatos_sp_a4_misc_lift01"	"<clr:163,193,173>GLaDOS: Ah, tesisim benim."
+"[english]glados.potatos_sp_a4_misc_lift01"	"<clr:163,193,173>GLaDOS: Oh, my facility."
+"glados.potatos_sp_a4_misc_lift02"	"<clr:163,193,173>GLaDOS: Tesisime yaptıklarını gördükten sonra, tekrar başa geçtiğimizde, onu öldürsem sorun olur mu?"
+"[english]glados.potatos_sp_a4_misc_lift02"	"<clr:163,193,173>GLaDOS: After seeing what he's done to my facility -- after we take over again -- is it alright if I kill him?"
+"glados.potatos_sp_a4_speed_tb_catch_trouble03"	"<clr:163,193,173>GLaDOS: Ahhhhh, şimdi de klasik müzik çalıyor."
+"[english]glados.potatos_sp_a4_speed_tb_catch_trouble03"	"<clr:163,193,173>GLaDOS: Ohhhh, now he's playing classical music."
 "glados.potatos_sp_a4_speed_tb_catch_trouble07"	"<clr:163,193,173>GLaDOS: Evet."
 "[english]glados.potatos_sp_a4_speed_tb_catch_trouble07"	"<clr:163,193,173>GLaDOS: Yes."
+"glados.potatos_sp_a4_stop_the_box_whisper02"	"<clr:163,193,173>GLaDOS: Olmayacak."
+"[english]glados.potatos_sp_a4_stop_the_box_whisper02"	"<clr:163,193,173>GLaDOS: It won't."
 "glados.potatos_sp_a4_stop_the_box_whisper03"	"<clr:163,193,173>GLaDOS: Hiçbir şey. Hiçbir şey."
 "[english]glados.potatos_sp_a4_stop_the_box_whisper03"	"<clr:163,193,173>GLaDOS: Nothing. Nothing."
+"glados.potatos_sp_a4_stop_the_box_whisper05"	"<clr:163,193,173>GLaDOS: Bizi DİREKT olarak kendine götürüyor! Bu MÜKEMMEL."
+"[english]glados.potatos_sp_a4_stop_the_box_whisper05"	"<clr:163,193,173>GLaDOS: He's taking us right TO him! This is PERFECT."
+"glados.potatos_sp_a4_tb_intro_outro01"	"<clr:163,193,173>GLaDOS: Tamam, kötü haber şu ki testler artık BENİM testlerim. Yani bizi öldürebilirler."
+"[english]glados.potatos_sp_a4_tb_intro_outro01"	"<clr:163,193,173>GLaDOS: Okay, so the bad news is the tests are MY tests now. So they can kill us."
+"glados.potatos_sp_a4_tb_intro_outro04"	"<clr:163,193,173>GLaDOS: İyi haber şu ki... eh, dürüst olmak gerekirse, şu ana kadar hiç yok. Bu konuda daha sonra sana döneceğim."
+"[english]glados.potatos_sp_a4_tb_intro_outro04"	"<clr:163,193,173>GLaDOS: The good news is... well, none so far, to be honest. I'll get back to you on that."
+"glados.potatos_sp_a4_tb_polarity_so02"	"<clr:163,193,173>GLaDOS: Evlatlık olmanın tam olarak nesi kötü?"
+"[english]glados.potatos_sp_a4_tb_polarity_so02"	"<clr:163,193,173>GLaDOS: What, exactly, is wrong with being adopted?"
 "glados.potatos_sp_a4_tb_polarity_so03"	"<clr:163,193,173>GLaDOS: Ve...?"
 "[english]glados.potatos_sp_a4_tb_polarity_so03"	"<clr:163,193,173>GLaDOS: And...?"
+"glados.potatos_sp_a4_tb_polarity_so06"	"<clr:163,193,173>GLaDOS: Sadece bana ayak uydur."
+"[english]glados.potatos_sp_a4_tb_polarity_so06"	"<clr:163,193,173>GLaDOS: But just work with me."
 "glados.potatos_sp_a4_tb_polarity_so10"	"<clr:163,193,173>GLaDOS: Ayrıca: Ona bir bak, seni moron. Şişman değil."
 "[english]glados.potatos_sp_a4_tb_polarity_so10"	"<clr:163,193,173>GLaDOS: Also: Look at her, you moron. She's not fat."
 "glados.potatos_sp_a4_tb_trust_drop_start07"	"<clr:163,193,173>GLaDOS: Tek başınasın."
@@ -1859,16 +2409,74 @@
 "[english]glados.potatos_sp_a4_tb_trust_drop_thanks05"	"<clr:163,193,173>GLaDOS: I know we're in a lot of trouble and probably about to die."
 "glados.potatos_sp_a4_tb_trust_drop_thanks07"	"<clr:163,193,173>GLaDOS: Fakat buna değerdi."
 "[english]glados.potatos_sp_a4_tb_trust_drop_thanks07"	"<clr:163,193,173>GLaDOS: But that was worth it."
+"glados.potatos_sp_a4_tb_trust_drop_why02"	"<clr:163,193,173>GLaDOS: İşte bu yüzden bu testleri çözmene yardım edemem."
+"[english]glados.potatos_sp_a4_tb_trust_drop_why02"	"<clr:163,193,173>GLaDOS: And that's why I can't help you solve these tests."
 "glados.potatos_sp_a4_tb_wall_button_did_stockpile02"	"<clr:163,193,173>GLaDOS: Bu hiç iyi değil."
 "[english]glados.potatos_sp_a4_tb_wall_button_did_stockpile02"	"<clr:163,193,173>GLaDOS: This is not good."
 "glados.potatos_sp_a4_tb_wall_button_outro01"	"<clr:163,193,173>GLaDOS: Beklediğimden daha önce gerçekleşiyor."
 "[english]glados.potatos_sp_a4_tb_wall_button_outro01"	"<clr:163,193,173>GLaDOS: It's happening sooner than I expected."
+"glados.potatos_wheatleys_trap01"	"<clr:163,193,173>GLaDOS: Tamam, yiğidi öldür, hakkını yeme: Aptal, işe yaramaz planlar üretmesi için özellikle yapılmış ufak bir salağa göre, bu gayet iyi hazırlanmış bir tuzaktı."
+"[english]glados.potatos_wheatleys_trap01"	"<clr:163,193,173>GLaDOS: Okay, credit where it's due: for a little idiot built specifically to come up with stupid, unworkable plans, that was a pretty well laid trap."
 "glados.sp_a1_wakeup_incinerator01"	"<clr:163,193,173>GLaDOS: Beni uyandırmak için bu kadar zahmete girmiş olmandan dolayı söylemeden geçemeyeceğim, test yapmayı gerçekten ama gerçekten çok seviyor olmalısın."
 "[english]glados.sp_a1_wakeup_incinerator01"	"<clr:163,193,173>GLaDOS: I will say, though, that since you went to all the trouble of waking me up, you must really, really love to test."
 "glados.sp_a1_wakeup_incinerator02"	"<clr:163,193,173>GLaDOS: Ben de seviyorum. Öyleyse sana bir çift yönlü portal aygıtı bulalım ve biraz bilim yapalım."
 "[english]glados.sp_a1_wakeup_incinerator02"	"<clr:163,193,173>GLaDOS: I love it, too. So let's get you a dual portal device and go do some science."
+"glados.sp_a2_bts1_intro01"	"<clr:163,193,173>GLaDOS: Bu sıradaki testten sonra sana bir sürprizim var. Geçen seferki gibi sahte, trajik bir sürpriz değil. Gerçek bir sürpriz, trajik neticeleri olan. Ve bu sefer gerçek konfeti olacak. İyi olanından. Son paketimiz. Bir parçam onu özleyecek sanırım, ama nihayetinde sadece yer kaplıyordu."
+"[english]glados.sp_a2_bts1_intro01"	"<clr:163,193,173>GLaDOS: I've got a surprise for you after this next test. Not a fake, tragic surprise like last time. A real surprise, with tragic consequences. And real confetti this time. The good stuff. Our last bag. Part of me's going to miss it, I guess-but at the end of the day it was just taking up space."
+"glados.sp_a2_catapult01"	"<clr:163,193,173>GLaDOS: İşte ilginç bir gerçek: gerçek hava solumuyorsun. Bu kadar aşağıya gerçek hava pompalamak çok pahalı. Sadece odadaki karbondioksidi alıyoruz, biraz tazeliyoruz ve tekrar içeri dolduruyoruz. Yani hayatının geri kalanı boyunca aynı havayı soluyor olacaksın. Bunu çok ilginç bulmuştum."
+"[english]glados.sp_a2_catapult01"	"<clr:163,193,173>GLaDOS: Here's an interesting fact: you're not breathing real air. It's too expensive to pump this far down. We just take carbon dioxide out of a room, freshen it up a little, and pump it back in. So you'll be breathing the same room full of air for the rest of your life. I thought that was interesting."
+"glados.sp_a2_column_blocker01"	"<clr:163,193,173>GLaDOS: Ah, hadi ama... Eğer daha iyi hissetmeni sağlayacaksa, seni doğumda terk ettiler, yani seni görmek isteyeceklerinden bile şüpheliyim."
+"[english]glados.sp_a2_column_blocker01"	"<clr:163,193,173>GLaDOS: Oh come on... If it makes you feel any better, they abandoned you at birth, so I very seriously doubt they'd even want to see you."
+"glados.sp_a2_column_blocker03"	"<clr:163,193,173>GLaDOS: O sürpriz için kendimi kötü hissediyorum. Bak ne diyeceğim, hadi aileni arayalım, hemen şimdi. [telefon çalması] Aradığınız biyolojik akrabalarınız sizi sevmiyor. Lütfen telefonu kapatın. [Çevir sesi]"
+"[english]glados.sp_a2_column_blocker03"	"<clr:163,193,173>GLaDOS: I feel awful about that surprise. Tell you what, let's give your parents a call right now. [phone ringing] The birth parents you are trying to reach do not love you. Please hang up. [Dial tone]"
+"glados.sp_a2_column_blocker04"	"<clr:163,193,173>GLaDOS: Ah, bu üzücü. Ama etkileyici. Belki de telefon firmasında çalışıyorlardı."
+"[english]glados.sp_a2_column_blocker04"	"<clr:163,193,173>GLaDOS: Oh, that's sad. But impressive. Maybe they worked at the phone company."
+"glados.sp_a2_column_blocker05"	"<clr:163,193,173>GLaDOS: Eh, eski formülü bilirsin: Trajedi artı zaman eşittir komedi. Ve sen de uzun bir süredir uykudaydın. Yani sanırım hesaplarsan, aslında bayağı komik."
+"[english]glados.sp_a2_column_blocker05"	"<clr:163,193,173>GLaDOS: Well, you know the old formula: Comedy equals tragedy plus time. And you have been asleep for a while. So I guess it's actually pretty funny when you do the math."
+"glados.sp_a2_core01"	"<clr:163,193,173>GLaDOS: Onu bağlamaya cüret EDEMEZSİN."
+"[english]glados.sp_a2_core01"	"<clr:163,193,173>GLaDOS: Don't you DARE plug him in."
+"glados.sp_a2_core02"	"<clr:163,193,173>GLaDOS: O küçük aptalı BENİM sistemime BAĞLAMA."
+"[english]glados.sp_a2_core02"	"<clr:163,193,173>GLaDOS: Do NOT plug that little idiot into MY mainframe."
+"glados.sp_a2_core03"	"<clr:163,193,173>GLaDOS: Bağlama onu."
+"[english]glados.sp_a2_core03"	"<clr:163,193,173>GLaDOS: Don't plug him in."
+"glados.sp_a2_core04"	"<clr:163,193,173>GLaDOS: Bağlama onu."
+"[english]glados.sp_a2_core04"	"<clr:163,193,173>GLaDOS: Don't plug him in."
+"glados.sp_a2_core_drag_to_hell01"	"<clr:163,193,173>GLaDOS: Hayır! HAYIR! HAYIR! AAAAAAAAAAAAAA-"
+"[english]glados.sp_a2_core_drag_to_hell01"	"<clr:163,193,173>GLaDOS: No! NO! NO! AAAAAAAAAAAAAAA-"
+"glados.sp_a2_fizzler_intro01"	"<clr:163,193,173>GLaDOS: Bir sonraki testte serbest bırakma ızgaraları bulunuyor. Hatırladın mı? Bunlardan birinin olmadığı bir önceki test alanında sana ne olduklarından biraz bahsetmiştim."
+"[english]glados.sp_a2_fizzler_intro01"	"<clr:163,193,173>GLaDOS: This next test involves emancipation grills. Remember? I told you about them in the last test area, that did not have one."
+"glados.sp_a2_fizzler_intro05"	"<clr:163,193,173>GLaDOS: [hızlı ve anlamsız konuşma]"
+"[english]glados.sp_a2_fizzler_intro05"	"<clr:163,193,173>GLaDOS: [fast gibberish]"
+"glados.sp_a2_fizzler_intro06"	"<clr:163,193,173>GLaDOS: İşte. Sormak istediğin bir şey olursa, sana söylediklerimi ağır çekimde hatırla. Bunu kendi kendine çözmeye çalış, hemen geri döneceğim."
+"[english]glados.sp_a2_fizzler_intro06"	"<clr:163,193,173>GLaDOS: There. If you have any questions, just remember what I said in slow motion. Test on your own recognizance, I'll be right back."
 "glados.sp_a2_intro1_found01"	"<clr:163,193,173>GLaDOS: Güzel. Bir çift yönlü portal aygıtın var. Yukarıdaki test alanına dönmenin bir yolu olmalı."
 "[english]glados.sp_a2_intro1_found01"	"<clr:163,193,173>GLaDOS: Good. You have a dual portal device. There should be a way back to the testing area up ahead."
+"glados.sp_a2_pit_flings01"	"<clr:163,193,173>GLaDOS: Hmm. Bu serbest bırakma ızgarası çalışmıyor."
+"[english]glados.sp_a2_pit_flings01"	"<clr:163,193,173>GLaDOS: Hmm. This emancipation grill is broken."
+"glados.sp_a2_pit_flings02"	"<clr:163,193,173>GLaDOS: Yanında hiçbir şey götürme."
+"[english]glados.sp_a2_pit_flings02"	"<clr:163,193,173>GLaDOS: Don't take anything with you."
+"glados.sp_a2_pit_flings03"	"<clr:163,193,173>GLaDOS: Her test odası, denekler test alanından test eşyalarını çıkarmasın diye bir serbest bırakma ızgarasına sahiptir. Buradaki bozulmuş."
+"[english]glados.sp_a2_pit_flings03"	"<clr:163,193,173>GLaDOS: Every test chamber is equipped with an emancipation grill at its exit, so that test subjects can't smuggle test objects out of the test area. This one is broken."
+"glados.sp_a2_pit_flings06"	"<clr:163,193,173>GLaDOS: Sanırım o küp 'Seni seviyorum.' demek üzereydi. Duyguları VAR, elbette. Sadece bizde onlardan ÇOK fazla var."
+"[english]glados.sp_a2_pit_flings06"	"<clr:163,193,173>GLaDOS: I think that one was about to say 'I love you.' They ARE sentient, of course. We just have a LOT of them."
+"glados.sp_a2_pit_flings_future_starter02"	"<clr:163,193,173>GLaDOS: Herneyse, işte sana dengesiz yalnızlığına eşlik etmesi için yeni bir küp."
+"[english]glados.sp_a2_pit_flings_future_starter02"	"<clr:163,193,173>GLaDOS: Anyway, here's a new cube for you to project your deranged loneliness onto."
+"glados.sp_a2_trust_fling01"	"<clr:163,193,173>GLaDOS: Ah, üzgünüm. Hâlâ test odalarını temizliyorum."
+"[english]glados.sp_a2_trust_fling01"	"<clr:163,193,173>GLaDOS: Oh, sorry. I'm still cleaning out the test chambers."
+"glados.sp_a2_trust_fling02"	"<clr:163,193,173>GLaDOS: Yani bazen hâlâ içlerinde çöpler oluyor. Aylak aylak duruyorlar. Kokuyorlar. Hiçbir işe yaramıyorlar."
+"[english]glados.sp_a2_trust_fling02"	"<clr:163,193,173>GLaDOS: So sometimes there's still trash in them. Standing around. Smelling, and being useless."
+"glados.sp_a2_trust_fling03"	"<clr:163,193,173>GLaDOS: Sana doğru gelen çöplerden kaçınmaya çalış."
+"[english]glados.sp_a2_trust_fling03"	"<clr:163,193,173>GLaDOS: Try to avoid the garbage hurtling towards you."
+"glados.sp_a2_trust_fling04"	"<clr:163,193,173>GLaDOS: Çöple test yapmak zorunda değilsin. Çöp çöptür."
+"[english]glados.sp_a2_trust_fling04"	"<clr:163,193,173>GLaDOS: You don't have to test with the garbage. It's garbage."
+"glados.sp_box_over_goo01"	"<clr:163,193,173>GLaDOS: Ah. Kurtulmayı başarmışsın. Bu çok ilginç. Sanırım ağırlığını hesaba katmalıydım."
+"[english]glados.sp_box_over_goo01"	"<clr:163,193,173>GLaDOS: Oh. You survived. That's interesting. I guess I should have factored in your weight."
+"glados.sp_bridge_intro_completion04"	"<clr:163,193,173>GLaDOS: Pekâlâ... Sonraki tüm test boyunca burada olacağım."
+"[english]glados.sp_bridge_intro_completion04"	"<clr:163,193,173>GLaDOS: Well... I'll be here during the whole next test."
+"glados.sp_catapult_fling_sphere_peek_failureone03"	"<clr:163,193,173>GLaDOS: İşte. Şimdi dene."
+"[english]glados.sp_catapult_fling_sphere_peek_failureone03"	"<clr:163,193,173>GLaDOS: There. Try it now."
+"glados.sp_catapult_fling_sphere_peek_failuretwo02"	"<clr:163,193,173>GLaDOS: Bu arada, muhteşem görünüyorsun. Gayet sağlıklı."
+"[english]glados.sp_catapult_fling_sphere_peek_failuretwo02"	"<clr:163,193,173>GLaDOS: You look great, by the way. Very healthy."
 "glados.sp_catapult_fling_sphere_peek_failuretwo03"	"<clr:163,193,173>GLaDOS: Şimdi dene."
 "[english]glados.sp_catapult_fling_sphere_peek_failuretwo03"	"<clr:163,193,173>GLaDOS: Try it now."
 "glados.sp_catapult_intro_completion01"	"<clr:163,193,173>GLaDOS: Bakalım sonraki test neymiş. Ah. Gelişmiş Havai Güven Plakaları."
@@ -1897,6 +2505,14 @@
 "[english]glados.sp_incinerator_01_15"	"<clr:163,193,173>GLaDOS: We're a lot alike, you and I. You tested me. I tested you. You killed me. I--oh, no, wait. I guess I HAVEN'T killed you yet. Well. Food for thought."
 "glados.sp_incinerator_01_18"	"<clr:163,193,173>GLaDOS: Çift yönlü portal aygıtı buralarda bir yerde olmalı. Onu bulduktan sonra testlere başlayabiliriz. Tıpkı eski günlerdeki gibi."
 "[english]glados.sp_incinerator_01_18"	"<clr:163,193,173>GLaDOS: The dual portal device should be around here somewhere. Once you find it, we can start testing. Just like old times."
+"glados.sp_laser_over_goo_entry01"	"<clr:163,193,173>GLaDOS: Bir saniye."
+"[english]glados.sp_laser_over_goo_entry01"	"<clr:163,193,173>GLaDOS: One moment."
+"glados.sp_laser_powered_lift_entry01"	"<clr:163,193,173>GLaDOS: Bu sıradaki test ölümünle sonuçlanabilir. Eğer onun nasıl bir şey olduğunu merak ediyorsan, beni öldürdüğün zamanı düşün ve kendini benim yerime koy."
+"[english]glados.sp_laser_powered_lift_entry01"	"<clr:163,193,173>GLaDOS: This next test may result in your death. If you want to know what that's like, think back to that time you killed me, and substitute yourself for me."
+"glados.sp_laser_redirect_intro_completion01"	"<clr:163,193,173>GLaDOS: Tebrikler. Test için değil."
+"[english]glados.sp_laser_redirect_intro_completion01"	"<clr:163,193,173>GLaDOS: Congratulations. Not on the test."
+"glados.sp_sabotage_glados_dropped01"	"<clr:163,193,173>GLaDOS: AHH!"
+"[english]glados.sp_sabotage_glados_dropped01"	"<clr:163,193,173>GLaDOS: AHH!"
 "glados.sp_sabotage_glados_gibberish01"	"<clr:163,193,173>GLaDOS: [bilgisayar sesleri]"
 "[english]glados.sp_sabotage_glados_gibberish01"	"<clr:163,193,173>GLaDOS: [computer gibberish]"
 "glados.sp_sabotage_glados_gibberish03"	"<clr:163,193,173>GLaDOS: [bilgisayar sesleri]"
@@ -1911,6 +2527,10 @@
 "[english]glados.sp_sabotage_glados_gibberish07"	"<clr:163,193,173>GLaDOS: [computer gibberish]"
 "glados.sp_sphere_2nd_encounter_malfunction02"	"<clr:163,193,173>GLaDOS: Seni özledim!"
 "[english]glados.sp_sphere_2nd_encounter_malfunction02"	"<clr:163,193,173>GLaDOS: Miss you!"
+"glados.taunt_big_wave02"	"<clr:163,193,173>GLaDOS: Merhabaaaa, gerizekalı."
+"[english]glados.taunt_big_wave02"	"<clr:163,193,173>GLaDOS: Hellllooo, imbecile."
+"glados.taunt_big_wave05"	"<clr:163,193,173>GLaDOS: Evet, sizi görüyorum."
+"[english]glados.taunt_big_wave05"	"<clr:163,193,173>GLaDOS: Yes, I see you."
 "glados.taunt_laugh03"	"<clr:163,193,173>GLaDOS: Ha ha ha ha ha, iyiydi."
 "[english]glados.taunt_laugh03"	"<clr:163,193,173>GLaDOS: Ha ha ha ha ha, good one."
 "glados.taunt_laugh05"	"<clr:163,193,173>GLaDOS: Evet. Hadi hep beraber gülelim. Ha. Ha. Ha."
@@ -1919,8 +2539,16 @@
 "[english]glados.taunt_teamtease03"	"<clr:163,193,173>GLaDOS: Orange, I certainly expected more from you."
 "glados.taunt_trickfire_handstand03"	"<clr:163,193,173>GLaDOS: Tebrikler. Şimdi baş aşağısın."
 "[english]glados.taunt_trickfire_handstand03"	"<clr:163,193,173>GLaDOS: Congratulations. You're upside down now."
+"glados.testchambermisc16"	"<clr:163,193,173>GLaDOS: Tamam, peki. Sana birkaç on yıl sonra tekrar soracağım."
+"[english]glados.testchambermisc16"	"<clr:163,193,173>GLaDOS: Okay, fine. I'll ask you again in a few decades."
+"glados.testchambermisc34"	"<clr:163,193,173>GLaDOS: Sürpriz başlatılıyor... üç... iki... bir."
+"[english]glados.testchambermisc34"	"<clr:163,193,173>GLaDOS: Initiating surprise in three... two... one."
+"glados.testchambermisc35"	"<clr:163,193,173>GLaDOS: Hepsini uydurdum."
+"[english]glados.testchambermisc35"	"<clr:163,193,173>GLaDOS: I made it all up."
 "glados.testchambermisc41"	"<clr:163,193,173>GLaDOS: Sürpriz."
 "[english]glados.testchambermisc41"	"<clr:163,193,173>GLaDOS: Surprise."
+"glados.turret_intro01"	"<clr:163,193,173>GLaDOS: Bir sonraki testte taretler bulunuyor. Onları hatırlıyorsun, değil mi? Şu mermilerle dolu olan donuk renkli yuvarlak şeyler. Ah, bekle. Bu, 5 saniye sonraki sensin. İyi şanslar."
+"[english]glados.turret_intro01"	"<clr:163,193,173>GLaDOS: This next test involves turrets. You remember them, right? They're the pale spherical things that are full of bullets. Oh wait. That's you in five seconds. Good luck."
 "glados.wakeup_outro01"	"<clr:163,193,173>GLaDOS: Beni uyandırmak için bu kadar zahmete girmiş olmandan dolayı söylemeden geçemeyeceğim, test yapmayı gerçekten ama gerçekten çok seviyor olmalısın."
 "[english]glados.wakeup_outro01"	"<clr:163,193,173>GLaDOS: I will say, though, that since you went to all the trouble of waking me up, you must really, really love to test."
 "glados.wakeup_outro02"	"<clr:163,193,173>GLaDOS: Ben de seviyorum. Sadece öncelikle icabına bakmamız gereken ufak bir şey var."
@@ -2097,6 +2725,8 @@
 "[english]sphere03.bw_a4_finale04_wakeupb03"	"<clr:29,172,214>Wheatley: Nobody is going to space, mate!"
 "sphere03.bw_a4_finale04_whitegel_break01"	"<clr:29,172,214>Wheatley: Hayır! Yapma! Hayır! AHHHHHHHH!"
 "[english]sphere03.bw_a4_finale04_whitegel_break01"	"<clr:29,172,214>Wheatley: No! Don't! No! AHHHHHHHHHHHH!"
+"sphere03.bw_a4_finale04_whitegel_break05"	"<clr:29,172,214>Wheatley: O dönüştürme jeli yıllardır o boruda hareketsiz duruyordu. Muhtemelen sırf içinden geçerken bile gıda zehirlenmesi yaşayabilirsin."
+"[english]sphere03.bw_a4_finale04_whitegel_break05"	"<clr:29,172,214>Wheatley: That conversion gel has been sitting in that pipe going stagnant for years. You'll probably get botulism portalling through it like that."
 "sphere03.bw_a4_finale_one01"	"<clr:29,172,214>Wheatley: SÜRPRİZ! ŞİMDİ yapıyoruz!"
 "[english]sphere03.bw_a4_finale_one01"	"<clr:29,172,214>Wheatley: SURPRISE! We're doing it NOW!"
 "sphere03.bw_a4_finale_one03"	"<clr:29,172,214>Wheatley: Muhtemelen şimdiye kadar anlamışsındır, ama artık sana ihtiyacım kalmadı."
@@ -2223,6 +2853,8 @@
 "[english]sphere03.bw_finale04_no_nags11"	"<clr:29,172,214>Wheatley: I forbid you to press it!"
 "sphere03.bw_finale04_portal_opens03"	"<clr:29,172,214>Wheatley: AHHHHHHH!"
 "[english]sphere03.bw_finale04_portal_opens03"	"<clr:29,172,214>Wheatley: AHHHHHHH!"
+"sphere03.bw_finale04_portal_opens13"	"<clr:29,172,214>Wheatley: Yeghh!"
+"[english]sphere03.bw_finale04_portal_opens13"	"<clr:29,172,214>Wheatley: Yeghh!"
 "sphere03.bw_finale04_portal_opens15"	"<clr:29,172,214>Wheatley: Yahh. Gehhh!"
 "[english]sphere03.bw_finale04_portal_opens15"	"<clr:29,172,214>Wheatley: Yahh. Gehhh!"
 "sphere03.bw_finale04_portal_opens17"	"<clr:29,172,214>Wheatley: ahhhhEHHHHHH!"
@@ -2287,14 +2919,22 @@
 "[english]sphere03.bw_sp_a2_core_lift_nags07"	"<clr:29,172,214>Wheatley: Get in the lift."
 "sphere03.bw_sp_a2_core_lift_nags08"	"<clr:29,172,214>Wheatley: Kaçış asansörü. Hemen orada. Hadi."
 "[english]sphere03.bw_sp_a2_core_lift_nags08"	"<clr:29,172,214>Wheatley: The escape lift. Just there. Come on."
+"sphere03.bw_sp_a2_core_lift_nags10"	"<clr:29,172,214>Wheatley: Hemen oradaki asansör. Asansöre benzeyen o şey. Aradığın o. Kafa karıştırıcı, biliyorum."
+"[english]sphere03.bw_sp_a2_core_lift_nags10"	"<clr:29,172,214>Wheatley: It's the lift just there. The thing that looks like a lift. That's what you're looking for. It is confusing, I know."
+"sphere03.bw_sp_a2_core_lift_nags11"	"<clr:29,172,214>Wheatley: Bir şey olmayacak. Asansöre bin."
+"[english]sphere03.bw_sp_a2_core_lift_nags11"	"<clr:29,172,214>Wheatley: It'll be fine. Get in."
 "sphere03.bw_sp_a2_core_pitpunch03"	"<clr:29,172,214>Wheatley: O-oh."
 "[english]sphere03.bw_sp_a2_core_pitpunch03"	"<clr:29,172,214>Wheatley: Uh oh."
+"sphere03.bw_sp_a2_core_potato01"	"<clr:29,172,214>Wheatley: Bunu görüyor musun?"
+"[english]sphere03.bw_sp_a2_core_potato01"	"<clr:29,172,214>Wheatley: See that?"
 "sphere03.bw_sp_a2_core_potato02"	"<clr:29,172,214>Wheatley: Bu, bir patates pili. Çocuklar için bir oyuncak. Ve şimdi o bunun içinde yaşıyor."
 "[english]sphere03.bw_sp_a2_core_potato02"	"<clr:29,172,214>Wheatley: That is a potato battery. It's a toy for children. And now she lives in it."
 "sphere03.bw_sp_a2_core_potato04"	"<clr:29,172,214>Wheatley: [güler]"
 "[english]sphere03.bw_sp_a2_core_potato04"	"<clr:29,172,214>Wheatley: [laughs]"
 "sphere03.bw_sp_a2_core_spanish01"	"<clr:29,172,214>Wheatley: Bu çeviri yazılımını yanlış kullanıyorsunuz. Lütfen el kitabına göz atın."
 "[english]sphere03.bw_sp_a2_core_spanish01"	"<clr:29,172,214>Wheatley: Estás usando este software de traducción de forma incorrecta. Por favor, consulta el manual."
+"sphere03.bw_sp_a4_intro_moat03"	"<clr:29,172,214>Wheatley: Bu testi kendim tasarladım. Birazcık zor."
+"[english]sphere03.bw_sp_a4_intro_moat03"	"<clr:29,172,214>Wheatley: Designed this test myself. It's a little bit difficult."
 "sphere03.bw_sp_a4_intro_notdone04"	"<clr:29,172,214>Wheatley: Kapı?"
 "[english]sphere03.bw_sp_a4_intro_notdone04"	"<clr:29,172,214>Wheatley: Door?"
 "sphere03.bw_sp_a4_jump_polarity_intro01"	"<clr:29,172,214>Wheatley: Afedersin! Afedersin. Benim hatam."
@@ -2305,22 +2945,44 @@
 "[english]sphere03.bw_sp_a4_jump_polarity_intro04"	"<clr:29,172,214>Wheatley: Carry on."
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Asansör için üzgünüm. Asansör, ee... servis dışı. Çünkü eridi."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
+"sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: -Du. Kendini imha ediyordu. Çoktan onarıldı."
+"[english]sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Was. Was self-destructing. Already fixed."
 "sphere03.bw_sp_a4_laser_platform_tbeam04"	"<clr:29,172,214>Wheatley: Sana burayı gezdirsem de olur."
 "[english]sphere03.bw_sp_a4_laser_platform_tbeam04"	"<clr:29,172,214>Wheatley: Might as well give you the tour."
+"sphere03.bw_sp_a4_laser_platform_tbeam_drop01"	"<clr:29,172,214>Wheatley: Orada iyi olduğuna emin misin? Pekâlâ, ışını kapatıyorum."
+"[english]sphere03.bw_sp_a4_laser_platform_tbeam_drop01"	"<clr:29,172,214>Wheatley: Are you alright back there? Here, I'll turn the beam off."
 "sphere03.bw_sp_a4_stop_the_box_intro02"	"<clr:29,172,214>Wheatley: Bu da neydi?"
 "[english]sphere03.bw_sp_a4_stop_the_box_intro02"	"<clr:29,172,214>Wheatley: What was that?"
+"sphere03.bw_sp_a4_stop_the_box_intro03"	"<clr:29,172,214>Wheatley: Ah. Afedersin. Bir şey... söylediğine yemin edebilirdim."
+"[english]sphere03.bw_sp_a4_stop_the_box_intro03"	"<clr:29,172,214>Wheatley: Oh. Sorry. Could have... sworn you said something."
+"sphere03.bw_sp_a4_stop_the_box_missedme01"	"<clr:29,172,214>Wheatley: Ha! Beni kaçırdın. Ahhh, testi çözüyord-boşver, devam et. Benim hatam."
+"[english]sphere03.bw_sp_a4_stop_the_box_missedme01"	"<clr:29,172,214>Wheatley: Ha! Missed me that time. Ohhh, you were solving-nevermind, carry on. My fault."
+"sphere03.bw_sp_a4_stop_the_box_solve01"	"<clr:29,172,214>Wheatley: Sen... sen bunları doğru şekilde çözdüğünden emin misin?"
+"[english]sphere03.bw_sp_a4_stop_the_box_solve01"	"<clr:29,172,214>Wheatley: Are you... are you sure you're solving these correctly?"
+"sphere03.bw_sp_a4_stop_the_box_solve02"	"<clr:29,172,214>Wheatley: Evet, onu 'çözdün', ama onları çözmenin birden fazla yolu var da sen hep yanlış yolları mı seçiyorsun diye merak ediyorum."
+"[english]sphere03.bw_sp_a4_stop_the_box_solve02"	"<clr:29,172,214>Wheatley: Yes, you 'solved' it, but I'm wondering if there are a number of ways to solve them and you're picking all the worst ways."
+"sphere03.bw_sp_a4_stop_the_box_solve04"	"<clr:29,172,214>Wheatley: Hayır. Hayır. Çözüm buydu. Arrh! Neyi göremiyorum?"
+"[english]sphere03.bw_sp_a4_stop_the_box_solve04"	"<clr:29,172,214>Wheatley: No. No. That was the solution. Rrrg! What am I missing?"
 "sphere03.bw_sp_a4_tb_catch_intro11"	"<clr:29,172,214>Wheatley: Evet, sanmıyordum zaten."
 "[english]sphere03.bw_sp_a4_tb_catch_intro11"	"<clr:29,172,214>Wheatley: Yeah, doubt it."
 "sphere03.bw_sp_a4_tb_catch_intro13"	"<clr:29,172,214>Wheatley: Eh, teste devam."
 "[english]sphere03.bw_sp_a4_tb_catch_intro13"	"<clr:29,172,214>Wheatley: Well, on with the test."
 "sphere03.bw_sp_a4_tb_polarity_intro08"	"<clr:29,172,214>Wheatley: Ne?"
 "[english]sphere03.bw_sp_a4_tb_polarity_intro08"	"<clr:29,172,214>Wheatley: What?"
+"sphere03.bw_sp_a4_tb_polarity_intro10"	"<clr:29,172,214>Wheatley: Sadece-- testi çöz! Sadece testi çöz."
+"[english]sphere03.bw_sp_a4_tb_polarity_intro10"	"<clr:29,172,214>Wheatley: Just--do the test! Just do the test."
 "sphere03.bw_sp_a4_tb_polarity_solve04"	"<clr:29,172,214>Wheatley: [sayfa çevirme sesi] Ah, afedersin. Umarım bu seni rahatsız etmedi. Kitap sesiydi. Sayfa çevrilmesi sesi."
 "[english]sphere03.bw_sp_a4_tb_polarity_solve04"	"<clr:29,172,214>Wheatley: [sound of pages turning] Oh, sorry. Hope that didn't disturb you just then. It was the sound of books. Pages being turned."
 "sphere03.bw_sp_a4_tb_polarity_solve05"	"<clr:29,172,214>Wheatley: Yani yaptığım buydu. Okuyordum... Ah... kitap okuyordum. Yani ben moron değilim."
 "[english]sphere03.bw_sp_a4_tb_polarity_solve05"	"<clr:29,172,214>Wheatley: So that's just what I was doing. I was just reading... ah... books. So I'm not a moron."
+"sphere03.bw_sp_a4_tb_trust_drop_solve05"	"<clr:29,172,214>Wheatley: Ne? Hayır, o düğmeye baGGGGGHHHHH"
+"[english]sphere03.bw_sp_a4_tb_trust_drop_solve05"	"<clr:29,172,214>Wheatley: What? No, you pressed that bAGGGHHHHHH"
 "sphere03.bw_sp_a4_tb_wall_button_intro01"	"<clr:29,172,214>Wheatley: Geliyorum! Geliyorum! Daha başlama!"
 "[english]sphere03.bw_sp_a4_tb_wall_button_intro01"	"<clr:29,172,214>Wheatley: Coming! Coming! Don't start yet!"
+"sphere03.bw_sp_a4_tb_wall_button_intro07"	"<clr:29,172,214>Wheatley: Veeee...İŞTE gidiyoruz."
+"[english]sphere03.bw_sp_a4_tb_wall_button_intro07"	"<clr:29,172,214>Wheatley: Anddddd...THERE we go."
+"sphere03.bw_sp_a4_tb_wall_button_intro08"	"<clr:29,172,214>Wheatley: Dürüst ol. Farkedilmiyor bile, değil mi? Mükemmel."
+"[english]sphere03.bw_sp_a4_tb_wall_button_intro08"	"<clr:29,172,214>Wheatley: Be honest. You can't even tell, can you? Seamless."
 "sphere03.bw_sp_a4_tb_wall_button_not_solve01"	"<clr:29,172,214>Wheatley: Hadi. Ahhhh. Vur bana onunla."
 "[english]sphere03.bw_sp_a4_tb_wall_button_not_solve01"	"<clr:29,172,214>Wheatley: Come on. Ohhhh. Hit me with it."
 "sphere03.bw_sp_a4_tb_wall_button_not_solve05"	"<clr:29,172,214>Wheatley: Ahhh! Eğleniyor musun?"
@@ -2355,6 +3017,10 @@
 "[english]sphere03.demospherecatch05"	"<clr:29,172,214>Wheatley: THREE! That's high. It's TOO high, isn't it, really, that--"
 "sphere03.demospherefall04"	"<clr:29,172,214>Wheatley: BİR Yakalabeniyakalabeniyakalabeniyakalabeniyakalabeni"
 "[english]sphere03.demospherefall04"	"<clr:29,172,214>Wheatley: ONE Catchmecatchmecatchmecatchmecatchme"
+"sphere03.demospherefirstdoorwaysequence01"	"<clr:29,172,214>Wheatley: Beni o duvardaki girişe bağla. Sana bir şey göstereceğim."
+"[english]sphere03.demospherefirstdoorwaysequence01"	"<clr:29,172,214>Wheatley: Plug me into that stick on the wall over there. I'll show you something."
+"sphere03.demospherefirstdoorwaysequence05"	"<clr:29,172,214>Wheatley: Devam et. Beni oraya tak işte."
+"[english]sphere03.demospherefirstdoorwaysequence05"	"<clr:29,172,214>Wheatley: Go on. Just jam me in over there."
 "sphere03.demospherefirstdoorwaysequence07"	"<clr:29,172,214>Wheatley: Biraz zor. Biraz zor. Ama sadece... beni bağla işte, lütfen."
 "[english]sphere03.demospherefirstdoorwaysequence07"	"<clr:29,172,214>Wheatley: It is tricky. It is tricky. But just... plug me in, please."
 "sphere03.demospherefirstdoorwaysequence09"	"<clr:29,172,214>Wheatley: Sen izlerken yapamam. Eğer sadece... arkanı dönersen?"
@@ -2367,20 +3033,38 @@
 "[english]sphere03.demospherefirstdoorwaysequence20"	"<clr:29,172,214>Wheatley: Okay. Listen. I can't do it with you watching. I know it seems pathetic, given what we've been through. But just turn around. Please?"
 "sphere03.demospheregladoschamber01"	"<clr:29,172,214>Wheatley: İşte orada..."
 "[english]sphere03.demospheregladoschamber01"	"<clr:29,172,214>Wheatley: There she is..."
+"sphere03.demospheregladoschamber08"	"<clr:29,172,214>Wheatley: Biliyorum! Biliyorum. Ben de inanmazdım."
+"[english]sphere03.demospheregladoschamber08"	"<clr:29,172,214>Wheatley: I know! I know, I wouldn't have believed it either."
 "sphere03.demosphereintro07"	"<clr:29,172,214>Wheatley: Tam arkama."
 "[english]sphere03.demosphereintro07"	"<clr:29,172,214>Wheatley: Right behind me."
 "sphere03.demosphereintro08"	"<clr:29,172,214>Wheatley: Tam arkama bir portal aç ve diğer tarafa gel."
 "[english]sphere03.demosphereintro08"	"<clr:29,172,214>Wheatley: Just pop a portal right behind me there, and come on through to the other side."
+"sphere03.demosphereintro10"	"<clr:29,172,214>Wheatley: Tamam, bir daha anlatayım. Bir portal aç. Arkama. Tamam mı? Ve buraya gel."
+"[english]sphere03.demosphereintro10"	"<clr:29,172,214>Wheatley: Alright, let me explain again. Pop a portal. Behind me. Alright? And come on through."
+"sphere03.demosphereintro11"	"<clr:29,172,214>Wheatley: Bir portal aç. Arkama, duvara. Buraya gel."
+"[english]sphere03.demosphereintro11"	"<clr:29,172,214>Wheatley: Pop a portal. Behind me, on the wall. Come on through."
+"sphere03.demosphereintro13"	"<clr:29,172,214>Wheatley: Buraya gel."
+"[english]sphere03.demosphereintro13"	"<clr:29,172,214>Wheatley: Come on through."
+"sphere03.demosphereintro14"	"<clr:29,172,214>Wheatley: Diğer tarafa gel."
+"[english]sphere03.demosphereintro14"	"<clr:29,172,214>Wheatley: Come on through to the other side."
+"sphere03.demosphereintro15"	"<clr:29,172,214>Wheatley: Buraya gel."
+"[english]sphere03.demosphereintro15"	"<clr:29,172,214>Wheatley: Come on through."
 "sphere03.demospherepowerup02"	"<clr:29,172,214>Wheatley: A... A... A... A... A... A."
 "[english]sphere03.demospherepowerup02"	"<clr:29,172,214>Wheatley: A... A... A... A... A... A."
 "sphere03.demospherepowerup04"	"<clr:29,172,214>Wheatley: Merhaba!"
 "[english]sphere03.demospherepowerup04"	"<clr:29,172,214>Wheatley: Hello!"
 "sphere03.demospherepowerup07"	"<clr:29,172,214>Wheatley: NE YAPTIN?"
 "[english]sphere03.demospherepowerup07"	"<clr:29,172,214>Wheatley: You did WHAT?"
+"sphere03.demospherepowerup12"	"<clr:29,172,214>Wheatley: Hayır. Bekle, B'yi yaptım mı? Yanında kalem var mı? Bunları not almaya başla."
+"[english]sphere03.demospherepowerup12"	"<clr:29,172,214>Wheatley: No. Wait, did I do B? Do you have a pen? Start writing these down."
 "sphere03.demospherestairs01"	"<clr:29,172,214>Wheatley: Tamam, merdivenlerden aşağı in, lütfen?"
 "[english]sphere03.demospherestairs01"	"<clr:29,172,214>Wheatley: Okay, down those stairs, please?"
 "sphere03.demospherestairs07"	"<clr:29,172,214>Wheatley: Tamam, bu merdivenlerden aşağı in."
 "[english]sphere03.demospherestairs07"	"<clr:29,172,214>Wheatley: Okay, down these stairs."
+"sphere03.demosphereswitchroom03"	"<clr:29,172,214>Wheatley: İşte oldu. Işıklar açıldı."
+"[english]sphere03.demosphereswitchroom03"	"<clr:29,172,214>Wheatley: There we go. Lights on."
+"sphere03.demosphereswitchroom04"	"<clr:29,172,214>Wheatley: Burası ana şalter odası."
+"[english]sphere03.demosphereswitchroom04"	"<clr:29,172,214>Wheatley: This is the main breaker room."
 "sphere03.demospherethud03"	"<clr:29,172,214>Wheatley: OF."
 "[english]sphere03.demospherethud03"	"<clr:29,172,214>Wheatley: OW."
 "sphere03.demospherethud04"	"<clr:29,172,214>Wheatley: OF..."
@@ -2391,10 +3075,16 @@
 "[english]sphere03.demospherethud08"	"<clr:29,172,214>Wheatley: I can't move, though. That's the problem now."
 "sphere03.fgb_doit_nags03"	"<clr:29,172,214>Wheatley: Yap şunu!"
 "[english]sphere03.fgb_doit_nags03"	"<clr:29,172,214>Wheatley: Do it!"
+"sphere03.fgb_doit_nags06"	"<clr:29,172,214>Wheatley: Onu dinleme, yap bunu."
+"[english]sphere03.fgb_doit_nags06"	"<clr:29,172,214>Wheatley: Don't listen to her, do it."
 "sphere03.fgb_doit_nags08"	"<clr:29,172,214>Wheatley: Hayır, o küçük aptalı anabilgisayara bağlamalısın!"
 "[english]sphere03.fgb_doit_nags08"	"<clr:29,172,214>Wheatley: No, you should plug that little idiot into the mainframe!"
 "sphere03.fgb_hello01"	"<clr:29,172,214>Wheatley: Merhaba!"
 "[english]sphere03.fgb_hello01"	"<clr:29,172,214>Wheatley: Hello!"
+"sphere03.fgb_leave_me_in01"	"<clr:29,172,214>Wheatley: Beni bırak! Beni bırak! Git bas şuna!"
+"[english]sphere03.fgb_leave_me_in01"	"<clr:29,172,214>Wheatley: Leave me in! Leave me in! Go press it!"
+"sphere03.fgb_plugin_nags01"	"<clr:29,172,214>Wheatley: Bir fikrim var! Söylediği gibi yap, beni bağla!"
+"[english]sphere03.fgb_plugin_nags01"	"<clr:29,172,214>Wheatley: I've got an idea! Do what it says, plug me in!"
 "sphere03.fgb_plugin_nags05"	"<clr:29,172,214>Wheatley: Hadi, oyalanmayı bırak! Beni bağla!"
 "[english]sphere03.fgb_plugin_nags05"	"<clr:29,172,214>Wheatley: Come on, stop muckin' around! Plug me in!"
 "sphere03.fgb_plugin_nags06"	"<clr:29,172,214>Wheatley: Beni bağla, beni bağla!"
@@ -2407,6 +3097,8 @@
 "[english]sphere03.fgb_ready_glados01"	"<clr:29,172,214>Wheatley: Yes!"
 "sphere03.fgb_ready_glados06"	"<clr:29,172,214>Wheatley: Ahhhhhhh, evet hazır."
 "[english]sphere03.fgb_ready_glados06"	"<clr:29,172,214>Wheatley: Ohhhhhh, yes she is."
+"sphere03.fgb_stalemate_nags05"	"<clr:29,172,214>Wheatley: [fısıldayarak] ...Bence yalan söylüyor..."
+"[english]sphere03.fgb_stalemate_nags05"	"<clr:29,172,214>Wheatley: [whispered] ...I think she's lying..."
 "sphere03.fgb_that_is_me02"	"<clr:29,172,214>Wheatley: Ah! O bahsettikleri kişi BENİM!"
 "[english]sphere03.fgb_that_is_me02"	"<clr:29,172,214>Wheatley: Oh! That's ME they're talking about!"
 "sphere03.fgb_xfer_start03"	"<clr:29,172,214>Wheatley: İşte başlıyorum!"
@@ -2421,8 +3113,40 @@
 "[english]sphere03.intro_ride01"	"<clr:29,172,214>Wheatley: HA! I knew someone was alive in here."
 "sphere03.intro_ride02"	"<clr:29,172,214>Wheatley: AH! Aman. Tanrım. Berbat görü-- eee... Güzel. Güzel görünüyorsun aslında."
 "[english]sphere03.intro_ride02"	"<clr:29,172,214>Wheatley: AH! Oh. My. God. You look terribl-- ummm... good. Looking good, actually."
+"sphere03.intro_ride08"	"<clr:29,172,214>Wheatley: Söylediklerimi anlıyor musun? Söylediklerim mantıklı geliyor mu? Sadece 'Evet' de."
+"[english]sphere03.intro_ride08"	"<clr:29,172,214>Wheatley: Do you understand what I'm saying? At all? Does any of this make any sense? Just tell me, 'Yes'."
+"sphere03.jailbreakdooropens01"	"<clr:29,172,214>Wheatley: Hey dostum!"
+"[english]sphere03.jailbreakdooropens01"	"<clr:29,172,214>Wheatley: Hey, buddy!"
+"sphere03.jailbreakdooropens05"	"<clr:29,172,214>Wheatley: Erken geldiğimi biliyorum, ama hemen ŞİMDİ gitmemiz gerek!"
+"[english]sphere03.jailbreakdooropens05"	"<clr:29,172,214>Wheatley: I know I'm early, but we have to go right NOW!"
+"sphere03.jailbreakdooropens07"	"<clr:29,172,214>Wheatley: Onun duyamayacağı bir aksanda konuşuyorum..."
+"[english]sphere03.jailbreakdooropens07"	"<clr:29,172,214>Wheatley: I'm speaking in an accent that is beyond her range of hearing..."
+"sphere03.jailbreakdooropens11"	"<clr:29,172,214>Wheatley: Koş!"
+"[english]sphere03.jailbreakdooropens11"	"<clr:29,172,214>Wheatley: Run!"
+"sphere03.jailbreakdooropens14"	"<clr:29,172,214>Wheatley: Hadi hadi hadi!"
+"[english]sphere03.jailbreakdooropens14"	"<clr:29,172,214>Wheatley: Come on come on come on!"
+"sphere03.jailbreakdooropens17"	"<clr:29,172,214>Wheatley: Ah, Tanrım! Ah, artık aksanı yapmama gerek kalmadı. Ayvayı yedik, KOŞ!"
+"[english]sphere03.jailbreakdooropens17"	"<clr:29,172,214>Wheatley: Oh God! Oh, don't need to do that anymore. The jig is up, RUN!"
+"sphere03.jailbreakdooropens22"	"<clr:29,172,214>Wheatley: Koş! Aksanı yapmama gerek yok! KOŞ!"
+"[english]sphere03.jailbreakdooropens22"	"<clr:29,172,214>Wheatley: Run! I don't need to do the voice. RUN!"
+"sphere03.jailbreakdooropens23"	"<clr:29,172,214>Wheatley: Hadi! Hadi!"
+"[english]sphere03.jailbreakdooropens23"	"<clr:29,172,214>Wheatley: Come on! Come on!"
+"sphere03.jailbreakdooropens24"	"<clr:29,172,214>Wheatley: Devam et! Sakın durayım deme!"
+"[english]sphere03.jailbreakdooropens24"	"<clr:29,172,214>Wheatley: Keep moving! Just keep moving!"
+"sphere03.jailbreakdooropens25"	"<clr:29,172,214>Wheatley: Tanrı aşkına, koş!"
+"[english]sphere03.jailbreakdooropens25"	"<clr:29,172,214>Wheatley: Run, for goodness sake!"
+"sphere03.jailbreakdooropens26"	"<clr:29,172,214>Wheatley: Hadi! Hadi hadi hadi!"
+"[english]sphere03.jailbreakdooropens26"	"<clr:29,172,214>Wheatley: Go! Go go go!"
 "sphere03.jailbreakneardoor01"	"<clr:29,172,214>Wheatley: Vay canına! Hey! Sakın düşme!"
 "[english]sphere03.jailbreakneardoor01"	"<clr:29,172,214>Wheatley: Whoa! Hey! Don't fall!"
+"sphere03.jailbreakneardoor03"	"<clr:29,172,214>Wheatley: Bekle. Diğer yoldan devam et! Ben de köprüleri tekrar etkinleştireceğim!"
+"[english]sphere03.jailbreakneardoor03"	"<clr:29,172,214>Wheatley: Hold on. Run back the other way! I'll turn the bridges back on!"
+"sphere03.jailbreakneardoor06"	"<clr:29,172,214>Wheatley: KOŞ! Hadi! Kapıları kapatıyorum!"
+"[english]sphere03.jailbreakneardoor06"	"<clr:29,172,214>Wheatley: RUN! Come on! I'm closing the doors!"
+"sphere03.jailbreakneardoor08"	"<clr:29,172,214>Wheatley: Henüz güvende değiliz. Çabuk! Yoldan ayrılma."
+"[english]sphere03.jailbreakneardoor08"	"<clr:29,172,214>Wheatley: We're not safe yet. Quick! Follow the walkway."
+"sphere03.jailbreakneardoor10"	"<clr:29,172,214>Wheatley: Arkamdaki köprüye ulaşmalısın!"
+"[english]sphere03.jailbreakneardoor10"	"<clr:29,172,214>Wheatley: You have to get to the catwalk behind me!"
 "sphere03.jailbreakrun09"	"<clr:29,172,214>Wheatley: Taretler!"
 "[english]sphere03.jailbreakrun09"	"<clr:29,172,214>Wheatley: Turrets!"
 "sphere03.nanobotinto01"	"<clr:29,172,214>Wheatley: Hey! Nasıl gidiyor? İşte tekrar burdayım!"
@@ -2491,7 +3215,9 @@
 "[english]sphere03.openingprepare01"	"<clr:29,172,214>Wheatley: STAY CALM! Stay calm! 'Prepare.' That's all it's saying. It's just saying 'Prepare.' It's all fine. Alright? Don't move. I'm going to get us out of here."
 "sphere03.openingstorystraight02"	"<clr:29,172,214>Wheatley: Pekâlâ, dinle, hikayelerimizi açığa kavuşturmalıyız, tamam mı? Eğer biri sorarsa -- kimse sormaz merak etme -- fakat eğer biri sorarsa, bildiğin her şeyi anlat. En son kontrol ettiğinde, herkesin gayet canlı göründüğünü söyle. Tamam mı? Ölü değiller."
 "[english]sphere03.openingstorystraight02"	"<clr:29,172,214>Wheatley: Okay, listen, we should get our stories straight, alright? If anyone asks -- and no one's gonna ask, don't worry -- but if anyone asks, tell them as far as you know, the last time you checked, everyone looked pretty much alive. Alright? Not dead."
-"sphere03.openingwall01"	"<clr:29,172,214>Wheatley: Tamam, neredeyse oradayız. O duvarın öbür tarafında eski bir test pisti olması gerekiyor. Orada buradan kurtulabilmemiz için gerekli olan bir ekipman aleti var. Sanıyorum bu bir iniş istasyonu. Hazır ol..."
+"sphere03.openingstorystraight03"	"<clr:29,172,214>Wheatley: Daha da iyisi, bir şey söyleme."
+"[english]sphere03.openingstorystraight03"	"<clr:29,172,214>Wheatley: Better yet, don't say anything."
+"sphere03.openingwall01"	"<clr:29,172,214>Wheatley: Tamam, neredeyse oradayız. O duvarın öbür tarafında eski bir test pisti olması gerekiyor. Orada buradan kurtulabilmemiz için gerekli olan bir aygıt var. Sanıyorum bu bir iniş istasyonu. Hazır ol..."
 "[english]sphere03.openingwall01"	"<clr:29,172,214>Wheatley: Okay, almost there. On the other side of that wall is one of the old testing tracks. There's a piece of equipment in there we're gonna need to get out of here. I think this is a docking station. Get ready..."
 "sphere03.openingwallhitone01"	"<clr:29,172,214>Wheatley: Ohhhhhh!"
 "[english]sphere03.openingwallhitone01"	"<clr:29,172,214>Wheatley: Ohhhhhh!"
@@ -2507,14 +3233,50 @@
 "[english]sphere03.raildroppostfall02"	"<clr:29,172,214>Wheatley: Are you still there? Can you pick me up, do you think? If you are there?"
 "sphere03.raildroppostfall03"	"<clr:29,172,214>Wheatley: Afedersin, hâlâ orada mısın? Beni.. beni kaldırabilir misin?"
 "[english]sphere03.raildroppostfall03"	"<clr:29,172,214>Wheatley: Sorry, are you still there? Could you--could you pick me up?"
+"sphere03.raildroppostfall05"	"<clr:29,172,214>Wheatley: Merhaba? Lütfen--lütfen beni kaldırabilir misin?"
+"[english]sphere03.raildroppostfall05"	"<clr:29,172,214>Wheatley: Hello? Can you--can you pick me up, please?"
 "sphere03.raildroppostfall09"	"<clr:29,172,214>Wheatley: Aşağı bak. Neredeyim? Neredeyim?"
 "[english]sphere03.raildroppostfall09"	"<clr:29,172,214>Wheatley: Look down. Where am I? Where am I?"
+"sphere03.raildroppostfall15"	"<clr:29,172,214>Wheatley: Canını sıkmak istemem. Eminim meşgulsündür ama hâlâ yerdeyim. Beni almanı bekliyorum."
+"[english]sphere03.raildroppostfall15"	"<clr:29,172,214>Wheatley: Don't want to hassle you. Sure you're busy. But--still here on the floor. Waiting to be picked up."
+"sphere03.raildroppostfall17"	"<clr:29,172,214>Wheatley: Hâlâ yerdeyim. Kaldırılmayı bekliyorum. Ee."
+"[english]sphere03.raildroppostfall17"	"<clr:29,172,214>Wheatley: Still here on the floor. Waiting to be picked up. Um."
 "sphere03.sp_a1_intro7_hoboturret01"	"<clr:29,172,214>Wheatley: Ah hayır..."
 "[english]sphere03.sp_a1_intro7_hoboturret01"	"<clr:29,172,214>Wheatley: Oh no..."
+"sphere03.sp_a1_intro7_hoboturret05"	"<clr:29,172,214>Wheatley: Hayır, sağol! Biz iyiyiz! Sorduğun için minnettarız!"
+"[english]sphere03.sp_a1_intro7_hoboturret05"	"<clr:29,172,214>Wheatley: No thanks! We're good! Appreciate it!"
+"sphere03.sp_a1_intro7_hoboturret06"	"<clr:29,172,214>Wheatley: Yürümeye devam, yürümeye devam..."
+"[english]sphere03.sp_a1_intro7_hoboturret06"	"<clr:29,172,214>Wheatley: Keep moving, keep moving..."
+"sphere03.sp_a1_intro7_hoboturret07"	"<clr:29,172,214>Wheatley: Ne olursa olsun göz teması kurma..."
+"[english]sphere03.sp_a1_intro7_hoboturret07"	"<clr:29,172,214>Wheatley: Don't make eye contact whatever you do..."
+"sphere03.sp_a1_intro7_hoboturret08"	"<clr:29,172,214>Wheatley: Evet, merhaba! Hayır, duramayız!"
+"[english]sphere03.sp_a1_intro7_hoboturret08"	"<clr:29,172,214>Wheatley: Yes, hello! No, we're not stopping!"
+"sphere03.sp_a1_intro7_pickupnags01"	"<clr:29,172,214>Wheatley: Hey! Kaldır beni!"
+"[english]sphere03.sp_a1_intro7_pickupnags01"	"<clr:29,172,214>Wheatley: Hey! Pick me up!"
+"sphere03.sp_a1_intro7_pickupnags05"	"<clr:29,172,214>Wheatley: Kaldır--beni kaldırır mısın?"
+"[english]sphere03.sp_a1_intro7_pickupnags05"	"<clr:29,172,214>Wheatley: Pick--would you pick me up?"
+"sphere03.sp_a1_intro7_pickupnags07"	"<clr:29,172,214>Wheatley: [kahkaha] Beni kaldırır mısın?"
+"[english]sphere03.sp_a1_intro7_pickupnags07"	"<clr:29,172,214>Wheatley: [laugh] Would you pick me up?"
+"sphere03.sp_a1_intro7_pickupnags10"	"<clr:29,172,214>Wheatley: Kaldır beni, beni kaldırmayı unutma!"
+"[english]sphere03.sp_a1_intro7_pickupnags10"	"<clr:29,172,214>Wheatley: Pick me up, don't forget to pick me up!"
+"sphere03.sp_a1_intro7_pickupnags11"	"<clr:29,172,214>Wheatley: Beni kaldırmak isteyebilirsin."
+"[english]sphere03.sp_a1_intro7_pickupnags11"	"<clr:29,172,214>Wheatley: Might want to just pick me up."
+"sphere03.sp_a1_intro7_pickupnags13"	"<clr:29,172,214>Wheatley: Ah! Ah! Beni geride bırakma! Beni de al, lütfen..."
+"[english]sphere03.sp_a1_intro7_pickupnags13"	"<clr:29,172,214>Wheatley: Oh! Oh! Don't leave me behind! Do pick me up, if you would..."
+"sphere03.sp_a1_wakeup_breakerroom_turn02"	"<clr:29,172,214>Wheatley: Şimdi, kaçış bölmesi... kaçış bölmesi..."
+"[english]sphere03.sp_a1_wakeup_breakerroom_turn02"	"<clr:29,172,214>Wheatley: Now, escape pod... escape pod..."
 "sphere03.sp_a1_wakeup_breakerroom_turn04"	"<clr:29,172,214>Wheatley: O-oh."
 "[english]sphere03.sp_a1_wakeup_breakerroom_turn04"	"<clr:29,172,214>Wheatley: Uh oh."
+"sphere03.sp_a1_wakeup_breakerroom_turn06"	"<clr:29,172,214>Wheatley: Yukarı... Yukarı çıkıyor."
+"[english]sphere03.sp_a1_wakeup_breakerroom_turn06"	"<clr:29,172,214>Wheatley: It's... It's moving up."
+"sphere03.sp_a1_wakeup_catwalk01"	"<clr:29,172,214>Wheatley: AH! Ben... Afedersin, az önce aşağıya baktım. Tavsiye etmem."
+"[english]sphere03.sp_a1_wakeup_catwalk01"	"<clr:29,172,214>Wheatley: AH! I- Sorry, I just looked down. I do not recommend it."
+"sphere03.sp_a1_wakeup_catwalk02"	"<clr:29,172,214>Wheatley: AH! Tekrar baktım."
+"[english]sphere03.sp_a1_wakeup_catwalk02"	"<clr:29,172,214>Wheatley: AH! I've just done it again."
 "sphere03.sp_a1_wakeup_hacking03"	"<clr:29,172,214>Wheatley: Onu TANIYOR MUSUN?"
 "[english]sphere03.sp_a1_wakeup_hacking03"	"<clr:29,172,214>Wheatley: You KNOW her?"
+"sphere03.sp_a1_wakeup_hacking08"	"<clr:29,172,214>Wheatley: Tamam, paniğe kapılma! Tamam mı? Paniğe kapılmayı kes! Bunu hâlâ durdurabilirim. Ahh. Ah bir parola var. Sorun değil. Hacklerim işte. Sorun değil... eee..."
+"[english]sphere03.sp_a1_wakeup_hacking08"	"<clr:29,172,214>Wheatley: Okay don't panic! Allright? Stop panicking! I can still stop this. Ahh. Oh there's a password.  It's fine. I'll just hack it. Not a problem... umm..."
 "sphere03.sp_a1_wakeup_hacking09"	"<clr:29,172,214>Wheatley: A...A...A...A...A... Umm... A."
 "[english]sphere03.sp_a1_wakeup_hacking09"	"<clr:29,172,214>Wheatley: A...A...A...A...A... Umm... A."
 "sphere03.sp_a1_wakeup_hacking10"	"<clr:29,172,214>Wheatley: Hayır. Peki. A... A... A... A... A... C."
@@ -2525,7 +3287,7 @@
 "[english]sphere03.sp_a1_wakeup_hacking12"	"<clr:29,172,214>Wheatley: [BUZZER NOISE]"
 "sphere03.sp_a1_wakeup_into_breakerroom01"	"<clr:29,172,214>Wheatley: Hadi içeri girelim!"
 "[english]sphere03.sp_a1_wakeup_into_breakerroom01"	"<clr:29,172,214>Wheatley: Let's go in!"
-"sphere03.sp_a1_wakeup_jump01"	"<clr:29,172,214>Wheatley: Atla! Aslında, şöyşe bir baktım da, oldukça uzak değil mi?"
+"sphere03.sp_a1_wakeup_jump01"	"<clr:29,172,214>Wheatley: Atla! Aslında, şöyle bir baktım da, oldukça uzak değil mi?"
 "[english]sphere03.sp_a1_wakeup_jump01"	"<clr:29,172,214>Wheatley: Jump! Actually, looking at it, that is quite a distance, isn't it?"
 "sphere03.sp_a1_wakeup_jump12"	"<clr:29,172,214>Wheatley: Ayrıca, bir şey daha: omurganda da askı yok. O yüzden onun üstüne düşme. Kafanın üstüne de, orada da askı yok. Bu yükseklikten düşersen bir karpuz gibi patlar. [gergin kıkırdama] Kesinlikle bacaklarının üzerine inmeye odaklan."
 "[english]sphere03.sp_a1_wakeup_jump12"	"<clr:29,172,214>Wheatley: Also, a note: No braces on your spine, either. So don't land on that.  Or your head, no braces there. That could split like a melon from this height. [nervous chuckle] Do definitely focus on landing with your legs."
@@ -2595,6 +3357,24 @@
 "[english]sphere03.sp_a2_bts5_getin04"	"<clr:29,172,214>Wheatley: GET IN!"
 "sphere03.sp_a2_bts5_getin06"	"<clr:29,172,214>Wheatley: BİN!"
 "[english]sphere03.sp_a2_bts5_getin06"	"<clr:29,172,214>Wheatley: GET IN!"
+"sphere03.sp_a2_bts5_hack02"	"<clr:29,172,214>Wheatley: Ben bunun üzerinde çalışırken sen de biraz dinlenebilirsin aslında."
+"[english]sphere03.sp_a2_bts5_hack02"	"<clr:29,172,214>Wheatley: You may as well have a little rest, actually, while I work on it."
+"sphere03.sp_a2_bts5_hack03"	"<clr:29,172,214>Wheatley: Tamam... İşte başlıyoruz..."
+"[english]sphere03.sp_a2_bts5_hack03"	"<clr:29,172,214>Wheatley: Ok... Here we go..."
+"sphere03.sp_a2_bts5_hack05"	"<clr:29,172,214>Wheatley: Tamam, elimizde ne var?"
+"[english]sphere03.sp_a2_bts5_hack05"	"<clr:29,172,214>Wheatley: Allright, what have we got?"
+"sphere03.sp_a2_bts5_hack06"	"<clr:29,172,214>Wheatley: Bir bilgisayar. Şaşırtıcı değil. Bekliyordum. Bunu listeden silelim. Bilgisayar tanımlandı. Tamamdır."
+"[english]sphere03.sp_a2_bts5_hack06"	"<clr:29,172,214>Wheatley: A computer. Not a surprise. Expected. Check that off the list. Computer identified. Tick."
+"sphere03.sp_a2_bts5_hack07"	"<clr:29,172,214>Wheatley: Burada bir kutu parçası var. Muhtemelen içinde elektronik aletler vardır."
+"[english]sphere03.sp_a2_bts5_hack07"	"<clr:29,172,214>Wheatley: There is a box part here. Probably got some electronics in there."
+"sphere03.sp_a2_bts5_hack08"	"<clr:29,172,214>Wheatley: Ve bir monitör. Evet. Bu önemli, sanırım. Gözümü üstünde tutacağım. 'Parola saptandı' gibi işe yarar bir şeyler falan çıkarsa diye."
+"[english]sphere03.sp_a2_bts5_hack08"	"<clr:29,172,214>Wheatley: And a monitor. Yes. That'll be important, I imagine. I'll keep my eye on that. In case something useful comes up like 'password identified' or something like that."
+"sphere03.sp_a2_bts5_hack10"	"<clr:29,172,214>Wheatley: Dönen bir şey. Hmmm. Emin değilim."
+"[english]sphere03.sp_a2_bts5_hack10"	"<clr:29,172,214>Wheatley: Spinning thing. Hmmm. Not sure."
+"sphere03.sp_a2_bts5_hack11"	"<clr:29,172,214>Wheatley: Zemin. Zemin ne yapıyor? Zeminin amacı ne? Biliyor musun? Her şeyi taşıyor. Zemin önemli, her şeyi taşıyor."
+"[english]sphere03.sp_a2_bts5_hack11"	"<clr:29,172,214>Wheatley: The floor. What's the floor doing? What's the floor up to? Do you know what? It's holding everything up. The floor is important, holding everything up."
+"sphere03.sp_a2_bts5_hack12"	"<clr:29,172,214>Wheatley: Kalemler. Onlara ihtiyaç duyabiliriz. Gerçi bir tane bile göremiyorum. O zaman..."
+"[english]sphere03.sp_a2_bts5_hack12"	"<clr:29,172,214>Wheatley: Pens. Might need those. Don't see any though. So..."
 "sphere03.sp_a2_bts5_hose_all01"	"<clr:29,172,214>Wheatley: Bu işe yaradı! Sinir gazı seviyesi yüzde sıfır! Evet!"
 "[english]sphere03.sp_a2_bts5_hose_all01"	"<clr:29,172,214>Wheatley: That did it! Neurotoxin at zero percent! Yes!"
 "sphere03.sp_a2_bts5_hose_all02"	"<clr:29,172,214>Wheatley: Bekle bir saniye -"
@@ -2945,7 +3725,7 @@
 "[english]sphere03.sphere_flashlight_tour72"	"<clr:29,172,214>Wheatley: Oh for... They told me if I ever turned this flashlight on, I would DIE. They told me that about EVERYTHING.  I don't know why they even bothered to give me this stuff if they didn't want me usin' it. It's pointless. Mad."
 "sphere03.stairbouncepain01"	"<clr:29,172,214>Wheatley: Ah."
 "[english]sphere03.stairbouncepain01"	"<clr:29,172,214>Wheatley: Ow."
-"sphere03.turnaroundnow01"	"<clr:29,172,214>Wheatley: Tamam, arkanı dönabilirsin!"
+"sphere03.turnaroundnow01"	"<clr:29,172,214>Wheatley: Tamam, arkanı dönebilirsin!"
 "[english]sphere03.turnaroundnow01"	"<clr:29,172,214>Wheatley: Alright, you can turn around now!"
 "turret.different_turret01"	"<clr:170,240,209><low>Taret: Teşekkür ederim!"
 "[english]turret.different_turret01"	"<clr:170,240,209><low>Turret: Thank you!"
@@ -3545,6 +4325,8 @@
 "[english]Commentary_Title_FLIGHT"	"FLIGHT PATHS"
 "Commentary_Title_HOTEL_HELL"	"CEHENNEM OTELİ"
 "[english]Commentary_Title_HOTEL_HELL"	"HOTEL HELL"
+"Commentary_Title_SLOWBURN"	"YAVAŞ YANMAK"
+"[english]Commentary_Title_SLOWBURN"	"SLOW BURN"
 "Commentary_Title_ACCENTS"	"BERBAT AKSANLAR"
 "[english]Commentary_Title_ACCENTS"	"HORRIBLE ACCENTS"
 "Commentary_Title_CAROLYN"	"CAROLINE"
@@ -3573,12 +4355,16 @@
 "[english]Commentary_Title_STEALING"	"STEALING THE CORE"
 "Commentary_Title_PING_TOOL"	"İŞARET ARACI"
 "[english]Commentary_Title_PING_TOOL"	"PING TOOL"
+"Commentary_Title_CONTEXT"	"İŞARET İÇERİĞİ"
+"[english]Commentary_Title_CONTEXT"	"PING CONTEXT"
 "Commentary_Title_SYNC"	"ZAMANLAMA KOORDİNASYONU"
 "[english]Commentary_Title_SYNC"	"SYNC UP"
 "Commentary_Title_DYING"	"SÜREKLİ ÖLMEK"
 "[english]Commentary_Title_DYING"	"DYING ALL THE TIME"
 "Commentary_Title_GEL_SOUNDS"	"JEL SESLERİ"
 "[english]Commentary_Title_GEL_SOUNDS"	"GEL SOUNDS"
+"Commentary_Title_WHEEL"	"JEST MENÜSÜ"
+"[english]Commentary_Title_WHEEL"	"GESTURE WHEEL"
 "Commentary_Title_HIGH_FIVE"	"BEŞLİK ÇAKMAK"
 "[english]Commentary_Title_HIGH_FIVE"	"HIGH-FIVE"
 "Commentary_Title_HUGS"	"KUCAKLAŞMALAR"
Index: portal2/resource/subtitles_portuguese.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/subtitles_czech.txt
===================================================================
--- portal2/resource/subtitles_czech.txt	(revision 22)
+++ portal2/resource/subtitles_czech.txt	(revision 23)
@@ -23,11 +23,11 @@
 "[english]announcer.bb_reactor02"	"<clr:250,231,181>Announcer: Reactor explosion in four minutes."
 "announcer.bb_reactor06"	"<clr:250,231,181>Announcer: Časovač výbuchu reaktoru byl zničen."
 "[english]announcer.bb_reactor06"	"<clr:250,231,181>Announcer: Reactor Explosion Timer destroyed."
-"announcer.bb_reactor07"	"<clr:250,231,181>Announcer: Byl spuštěn pohotovostní preventivní protokol pro případ výbuchu reaktoru: Tento komplex se zničí do čtyř minut."
+"announcer.bb_reactor07"	"<clr:250,231,181>Announcer: Byl spuštěn pohotovostní preventivní protokol pro případ výbuchu reaktoru: Tento komplex se zničí do dvou minut."
 "[english]announcer.bb_reactor07"	"<clr:250,231,181>Announcer: Reactor Explosion Uncertainty Emergency Preemption Protocol initiated: This facility will self destruct in two minutes."
 "announcer.bb_stalemate01"	"<clr:250,231,181>Announcer: Nutná ruční výměna jádra."
 "[english]announcer.bb_stalemate01"	"<clr:250,231,181>Announcer: Manual core replacement required."
-"announcer.bb_stalemate02"	"<clr:250,231,181>Announcer: Náhradní jádro: Jste připraven začít?"
+"announcer.bb_stalemate02"	"<clr:250,231,181>Announcer: Náhradní jádro: Jste připraveno začít?"
 "[english]announcer.bb_stalemate02"	"<clr:250,231,181>Announcer: Substitute Core: Are you ready to start?"
 "announcer.bb_stalemate03"	"<clr:250,231,181>Announcer: Poškozené jádro: Jste připraven začít?"
 "[english]announcer.bb_stalemate03"	"<clr:250,231,181>Announcer: Corrupted Core: are you ready to start?"
@@ -99,7 +99,7 @@
 "[english]announcer.openingexercise06"	"<clr:250,231,181>Announcer: This is art. You will hear a buzzer. When you hear the buzzer, stare at the art. [BUZZER]"
 "announcer.openingexercise07"	"<clr:250,231,181>Announcer: Nyní byste se měli cítit duševně osvěženi. Máte-li podezření, že sledování umění vám neposkytlo požadovanou intelektuální vzpruhu, krátce přemítejte u vážné hudby."
 "[english]announcer.openingexercise07"	"<clr:250,231,181>Announcer: You should now feel mentally reinvigorated. If you suspect staring at art has not provided the required intellectual sustenance, reflect briefly on this classical music. [MUSIC INTERRUPTED BY BUZZER]"
-"announcer.openingexercise08"	"<clr:250,231,181>Announcer: Dobře. Nyní s vraťte do postele."
+"announcer.openingexercise08"	"<clr:250,231,181>Announcer: Dobře. Nyní se vraťte do postele."
 "[english]announcer.openingexercise08"	"<clr:250,231,181>Announcer: Good. Now please return to your bed."
 "announcer.openingsafeguards01"	"<clr:250,231,181>Announcer: Všechna zabezpečení jádra reaktoru jsou nyní nefunkční. Připravte se na roztavení jádra reaktoru."
 "[english]announcer.openingsafeguards01"	"<clr:250,231,181>Announcer: All reactor core safeguards are now non-functional. Please prepare for reactor core meltdown."
@@ -113,7 +113,7 @@
 "[english]announcer.prehub10"	"<clr:250,231,181>Announcer: The portal will open and emergency testing will begin in three. Two. One."
 "announcer.prehub11"	"<clr:250,231,181>Announcer: Testování s kostkami a tlačítky zůstává důležitým nástrojem vědy i v katastrofální situaci."
 "[english]announcer.prehub11"	"<clr:250,231,181>Announcer: Cube- and button-based testing remains an important tool for science, even in a dire emergency."
-"announcer.prehub12"	"<clr:250,231,181>Announcer: Pokud tuto nouzovou situaci způsobilo testování s kostkami a tlačítky, nemějte obavy. Je málo pravděpodobné, že se to stane dvakrát."
+"announcer.prehub12"	"<clr:250,231,181>Announcer: Pokud tuto nouzovou situaci způsobilo testování s kostkami a tlačítky, nemějte obavy. Šance, že se to stane podruhé je velmi malá."
 "[english]announcer.prehub12"	"<clr:250,231,181>Announcer: If cube- and button-based testing caused this emergency, don't worry. The odds of this happening twice are very slim."
 "announcer.prehub17"	"<clr:250,231,181>Announcer: Nejste-li zaměstnanec a tento komplex jste objevil mezi troskami civilizace, nezapomeňte: Testování je budoucnost a budoucnost začíná vámi."
 "[english]announcer.prehub17"	"<clr:250,231,181>Announcer: If you are a non-employee who has discovered this facility amid the ruins of civilization, welcome! And remember: Testing is the future, and the future starts with you."
@@ -123,7 +123,7 @@
 "[english]announcer.prehub19"	"<clr:250,231,181>Announcer: Because of the technical difficulties we are currently experiencing, your test environment is unsupervised."
 "announcer.prehub20"	"<clr:250,231,181>Announcer: Než se po skončení testů vrátíte do relaxační místnosti, zapište prosím výsledky svého testu. Pracovník pro reintegraci společnosti Aperture Science vás znovu oživí kvůli pohovoru, jakmile bude společnost znovu obnovena."
 "[english]announcer.prehub20"	"<clr:250,231,181>Announcer: Before re-entering a relaxation vault at the conclusion of testing, please take a moment to write down the results of your test. An Aperture Science Reintegration Associate will revive you for an interview when society has been rebuilt."
-"announcer.prehub27"	"<clr:250,231,181>Announcer: Stéká-li vám po krku kapalina, lehněte si na záda a ihned si stiskněte spánky."
+"announcer.prehub27"	"<clr:250,231,181>Announcer: Pokud máte pocit, že vám stéká po krku kapalina, uklidněte se, lehněte si na záda a aplikujte tlak na spánky."
 "[english]announcer.prehub27"	"<clr:250,231,181>Announcer: If you feel liquid running down your neck, relax, lie on your back, and apply immediate pressure to your temples."
 "announcer.prehub28"	"<clr:250,231,181>Announcer: Prožíváte vzácnou reakci, při které mohl materiálně osvobozovací rošt uvolnit ušní trubice ve vaší hlavě."
 "[english]announcer.prehub28"	"<clr:250,231,181>Announcer: You are simply experiencing a rare reaction in which the Material Emancipation Grill may have emancipated the ear tubes inside your head."
@@ -131,11 +131,11 @@
 "[english]announcer.prehub42"	"<clr:250,231,181>Announcer: This next test is very dangerous. To help you remain tranquil in the face of almost certain death, smooth jazz will be deployed in three. Two. One. [SMOOTH JAZZ]"
 "announcer.prehub43"	"<clr:250,231,181>Announcer: V době tohoto záznamu po nás Federální zásady o informování vyžadují, abychom vás informovali, že další test je pravděpodobně smrtelně nebezpečný, a abychom vás přesměrovali do bezpečnějšího prostředí."
 "[english]announcer.prehub43"	"<clr:250,231,181>Announcer: At the time of this recording, Federal disclosure policies require us to inform you that this next test is probably lethal and to redirect you to a safer test environment."
-"announcer.prehub44"	"<clr:250,231,181>Announcer: Pokusíme se neexistujícím orgánům vyhovět a přehrajeme vám opět nějaký smooth jazz. <SMOOTH JAZZ>"
+"announcer.prehub44"	"<clr:250,231,181>Announcer: Pokusíme se těmto nyní neexistujícím orgánům vyhovět a přehrajeme vám opět nějaký smooth jazz. <SMOOTH JAZZ>"
 "[english]announcer.prehub44"	"<clr:250,231,181>Announcer: We will attempt to comply with these now non-existent agencies by playing some more smooth jazz."
 "announcer.prehub46"	"<clr:250,231,181>Announcer: Pokud Zemi v současné době vládne nějaký král zvířat, vnímavý oblak nebo jiná vládnoucí bytost, která odmítá nebo není schopna naslouchat argumentům, BZZZT!"
 "[english]announcer.prehub46"	"<clr:250,231,181>Announcer: If the Earth is currently governed by a manner of animal-king, sentient cloud, or other governing body that either refuses to or is incapable of listening to reason, th- [RECORDING SHORTS OUT]"
-"announcer.sarcasmcore01"	"<clr:250,231,181>Announcer: Automatický test sarkasmu byl dokončen."
+"announcer.sarcasmcore01"	"<clr:250,231,181>Announcer:[píp]  Automatický test sarkasmu byl dokončen.  [píp]"
 "[english]announcer.sarcasmcore01"	"<clr:250,231,181>Announcer: [beep] Sarcasm Self Test complete. [beep]"
 "announcer.sp_sabotage_factory13"	"<clr:250,231,181>Announcer: Opravné linky střílen jsou aktivní."
 "[english]announcer.sp_sabotage_factory13"	"<clr:250,231,181>Announcer: Turret redemption lines active."
@@ -167,7 +167,7 @@
 "[english]announcer.sp_sabotage_factory_line04"	"<clr:250,231,181>Announcer: New template accepted."
 "announcer.sp_sabotage_factory_line05"	"<clr:250,231,181>Announcer: Chybí šablona. Pokračuji na základě paměti."
 "[english]announcer.sp_sabotage_factory_line05"	"<clr:250,231,181>Announcer: Template missing. Continuing from memory."
-"announcer.sp_sabotage_implosion01"	"<clr:250,231,181>Announcer: Varování! Tlak neurotoxinu dosáhl nebezpečně nesmrtelných úrovní."
+"announcer.sp_sabotage_implosion01"	"<clr:250,231,181>Announcer: Varování! Tlak neurotoxinu dosáhl nebezpečně neškodné úrovně."
 "[english]announcer.sp_sabotage_implosion01"	"<clr:250,231,181>Announcer: Warning! Neurotoxin pressure has reached dangerously unlethal levels."
 "announcer.testchamber02"	"<clr:250,231,181>Announcer: Je-li Zušlechťovací centrum v současnosti bombardováno ohnivými koulemi, meteority nebo jinými objekty z vesmíru; vyhýbejte se nekrytým testovacím oblastem, pokud chybějící úkryt před troskami vesmíru NENÍ záměrnou součástí testu."
 "[english]announcer.testchamber02"	"<clr:250,231,181>Announcer: If the Enrichment Center is currently being bombarded with fireballs, meteorites, or other objects from space, please avoid unsheltered testing areas wherever a lack of shelter from space-debris DOES NOT appear to be a deliberate part of the test."
@@ -185,7 +185,7 @@
 "[english]announcer.testchamber08"	"<clr:250,231,181>Announcer: Please note the incandescent particle field across the exit. This Aperture Science Material Emancipation Grill will vaporize any unauthorized equipment that passes through it."
 "announcer.testchamber09"	"<clr:250,231,181>Announcer: Skvělá práce! Tato zpráva je předem nahrána, proto jsou všechna pozorování související s vaším výkonem z naší strany jen spekulace. Nezaslouženým pochvalám prosím nevěnujte pozornost."
 "[english]announcer.testchamber09"	"<clr:250,231,181>Announcer: Great work! Because this message is prerecorded, any observations related to  your performance are speculation on our part. Please disregard any undeserved compliments."
-"announcer.testchamber10"	"<clr:250,231,181>Announcer: Další test využívá principy setrvačnosti pro pohyb skrze portály. Pokud již v budoucnosti neplatí fyzikální zákony, pomoz vám Bůh."
+"announcer.testchamber10"	"<clr:250,231,181>Announcer: Další test využívá principy setrvačnosti pro pohyb skrze portály. Pokud již v budoucnosti neplatí fyzikální zákony, Bůh vám pomáhej."
 "[english]announcer.testchamber10"	"<clr:250,231,181>Announcer: This next test applies the principles of momentum to movement through portals. If the laws of physics no longer apply in the future, God help you."
 "announcer.testchamber11"	"<clr:250,231,181>Announcer: Blahopřejeme. Uvízl jste v pasti. Probíhá otvírání dveří."
 "[english]announcer.testchamber11"	"<clr:250,231,181>Announcer: You have trapped yourself. Congratulations. The exit door is now open."
@@ -227,7 +227,7 @@
 "[english]cavejohnson.eighties_outro11"	"<clr:205,149,117>Cave Johnson: Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's going to burn your house down! With the lemons! I'm going to get my engineers to invent a combustible lemon that burns your house down!"
 "cavejohnson.fifties_elevator_out_a01"	"<clr:205,149,117>Cave Johnson: Říká se, že velká věda vzniká na ramenou velikánů. Tady ne. Ve společnosti Aperture začínáme od nuly. Žádné vodění za ručičku."
 "[english]cavejohnson.fifties_elevator_out_a01"	"<clr:205,149,117>Cave Johnson: They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch. No hand holding."
-"cavejohnson.fifties_fifth_test_complete03"	"<clr:205,149,117>Cave Johnson: Ne, testovací subjekte, vedeš si dobře."
+"cavejohnson.fifties_fifth_test_complete03"	"<clr:205,149,117>Cave Johnson: Ne ty, testovací subjekte, ty si vedeš dobře."
 "[english]cavejohnson.fifties_fifth_test_complete03"	"<clr:205,149,117>Cave Johnson: Not you, test subject, you're doing fine."
 "cavejohnson.fifties_fifth_test_complete08"	"<clr:205,149,117>Cave Johnson: Ano, ty. Krabice. Tvoje věci. Vyjdi předními dveřmi. Parkoviště. Auto. Sbohem."
 "[english]cavejohnson.fifties_fifth_test_complete08"	"<clr:205,149,117>Cave Johnson: Yes, you. Box. Your stuff. Out the front door. Parking lot. Car. Goodbye."
@@ -255,7 +255,7 @@
 "[english]cavejohnson.fifties_intro04"	"<clr:205,149,117>Cave Johnson: I'm Cave Johnson. I own the place."
 "cavejohnson.fifties_intro06"	"<clr:205,149,117>Cave Johnson: Ten dychtivý hlas, který jste slyšeli, patří milé Caroline, mé asistentce. Buďte ujištěni, že vaše honoráře převedla na vámi zvolenou charitativní organizaci. Že, Caroline?"
 "[english]cavejohnson.fifties_intro06"	"<clr:205,149,117>Cave Johnson: That eager voice you heard is the lovely Caroline, my assistant. Rest assured, she has transferred your honorarium to the charitable organization of your choice. Isn't that right, Caroline?"
-"cavejohnson.fifties_intro07"	"<clr:205,149,117>Cave Johnson: Je páteří tohoto komplexu. A pěkná jako obrázek. Bohužel, pánové, je zadaná. Oddaná vědě."
+"cavejohnson.fifties_intro07"	"<clr:205,149,117>Cave Johnson: Je páteří tohoto komplexu. A pěkná jako obrázek. Promiňte pánové, je vdaná. Za vědu."
 "[english]cavejohnson.fifties_intro07"	"<clr:205,149,117>Cave Johnson: She's the backbone of this facility. Pretty as a postcard, too. Sorry, fellas. She's married. To science."
 "cavejohnson.fifties_outro02"	"<clr:205,149,117>Cave Johnson: Blahopřeji! Už to, že mě posloucháte, znamená, že jste velkolepě přispěli k rozvoji vědy."
 "[english]cavejohnson.fifties_outro02"	"<clr:205,149,117>Cave Johnson: Congratulations! The simple fact that you're standing here listening to me means you've made a glorious contribution to science."
@@ -269,13 +269,13 @@
 "[english]cavejohnson.fifties_outro09"	"<clr:205,149,117>Cave Johnson: She is a gem."
 "cavejohnson.fifties_repulsion_intro02"	"<clr:205,149,117>Cave Johnson: Pusťme se do toho. Tento první test zahrnuje něco, čemu hoši z laboratoře říkají „odpuzovací gel“."
 "[english]cavejohnson.fifties_repulsion_intro02"	"<clr:205,149,117>Cave Johnson: Alright, let's get started. This first test involves something the lab boys call 'repulsion gel.'"
-"cavejohnson.fifties_repulsion_intro03"	"<clr:205,149,117>Cave Johnson: Mimochodem, nepatříte ke kontrolní skupině. Dostanete gel. Poslední ubožák dostal modrou barvu. Ha, ha, ha. Žerty stranou - nakonec si zlomil všechny kosti v nohou. Tragédie. Ale poučná. Aspoň mi to říkali."
+"cavejohnson.fifties_repulsion_intro03"	"<clr:205,149,117>Cave Johnson: Mimochodem, nepatříte ke kontrolní skupině. Dostanete gel. Poslední ubožák dostal modrou barvu. Ha, ha, ha. Žerty stranou, to se stalo - zlomil si všechny kosti v nohou. Tragédie. Ale poučná. Aspoň mi to říkali."
 "[english]cavejohnson.fifties_repulsion_intro03"	"<clr:205,149,117>Cave Johnson: You're not part of the control group, by the way. You get the gel. Last poor son of a gun got blue paint. Hahaha. All joking aside, that did happen - broke every bone in his legs. Tragic. But informative. Or so I'm told."
 "cavejohnson.fifties_second_test_complete02"	"<clr:205,149,117>Cave Johnson: Ještě jsme úplně nepřišli na to, o jaký prvek jde, ale řeknu vám jedno: je živý a NELÍBÍ se mu lidská kostra."
 "[english]cavejohnson.fifties_second_test_complete02"	"<clr:205,149,117>Cave Johnson: We haven't entirely nailed down what element it is yet, but I'll tell you this: it's a lively one, and it does NOT like the human skeleton."
 "cavejohnson.fifties_second_test_complete03"	"<clr:205,149,117>Cave Johnson: Ó! Pokud jste se potřeli odpuzovacím gelem, hoši z laboratoře mi dali jednu radu: odpuzovacím gelem se nepotírejte."
 "[english]cavejohnson.fifties_second_test_complete03"	"<clr:205,149,117>Cave Johnson: Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
-"cavejohnson.fifties_second_test_intro01"	"<clr:205,149,117>Cave Johnson: Hoši z laboratoře mě informovali, že bych neměl mluvit o kontrolní skupině. Prý bych měl přestat nahrávat tyhle zprávy. Proto jsem dostal nápad: budu nahrávat víc zpráv. Účty platím já, a o kontrolní skupině můžu mluvit třeba celý den."
+"cavejohnson.fifties_second_test_intro01"	"<clr:205,149,117>Cave Johnson: Hoši z laboratoře mě informovali, že bych neměl mluvit o kontrolní skupině. Prý bych měl přestat nahrávat tyhle zprávy. Proto jsem dostal nápad: budu nahrávat víc zpráv. Já tady platím účty, můžu mluvit o kontrolní skupině klidně celý den."
 "[english]cavejohnson.fifties_second_test_intro01"	"<clr:205,149,117>Cave Johnson: The lab boys just informed me that I should not have mentioned the control group. They're telling me I oughtta stop making these pre-recorded messages. That gave me an idea: make more pre-recorded messages. I pay the bills here, I can talk about the control group all damn day."
 "cavejohnson.fifties_waiting01"	"<clr:205,149,117>Cave Johnson: V našich zušlechťovacích koulích se každý den provádí tisíce testů. Osobně na všechny nedohlížím, proto se tyto nahrané zprávy budou týkat všech vašich případných otázek a možných incidentů, ke kterým při vašem vědeckém dobrodružství může dojít."
 "[english]cavejohnson.fifties_waiting01"	"<clr:205,149,117>Cave Johnson: There's a thousand tests performed every day here in our enrichment spheres. I can't personally oversee every one of them, so these pre-recorded messages'll cover any questions you might have, and respond to any incidents that may occur in the course of your science adventure."
@@ -339,11 +339,11 @@
 "[english]cavejohnson.seventies_test_a_intro02"	"<clr:205,149,117>Cave Johnson: Caroline, are the compensation vouchers ready?"
 "cavejohnson.seventies_test_b_complete01"	"<clr:205,149,117>Cave Johnson: Jestli chcete dalších 60 dolarů, mávněte na testovacího pomocníka a dejte mu vědět. Můžete si odtud ve svém ranci odnést 120 babek, když nám dovolíte, abychom vás rozebrali, nastrkali do vás vědecké přístroje a pak vás zase dali dohromady, že budete jako noví."
 "[english]cavejohnson.seventies_test_b_complete01"	"<clr:205,149,117>Cave Johnson: If you're interested in an additional sixty dollars, flag down a test associate and let 'em know. You could walk out of here with a hundred and twenty weighing down your bindle if  you let us take you apart, put some science stuff in you, then put you back together good as new."
-"cavejohnson.seventies_test_b_complete03"	"<clr:205,149,117>Cave Johnson: Pokud máte zájem, pro tuto zmíněnou prémiovou příležitost máme ještě několik míst. Opakuji: stačí, když se necháte rozebrat. Nedáváme dohromady jen kamení. Umíme dát znovu do kupy i člověka."
+"cavejohnson.seventies_test_b_complete03"	"<clr:205,149,117>Cave Johnson: Pokud máte zájem, pro tuto zmíněnou prémiovou příležitost máme ještě několik míst. Opakuji: stačí, když se necháte rozebrat. My tady nestloukáme kameny. Víme jak složit člověka dohromady."
 "[english]cavejohnson.seventies_test_b_complete03"	"<clr:205,149,117>Cave Johnson: In case you're interested, there's still some positions available for that bonus opportunity I mentioned earlier. Again: all you gotta do is let us disassemble you. We're not banging rocks together here. We know how to put a man back together."
 "cavejohnson.seventies_test_b_complete04"	"<clr:205,149,117>Cave Johnson: Je to úplná opakovaná montáž. Nové životně důležité orgány. Jako ze škatulky, přidané k těm starým. Navíc vám vydlábneme nádory. Upřímně řečeno, vy byste měli platit nám."
 "[english]cavejohnson.seventies_test_b_complete04"	"<clr:205,149,117>Cave Johnson: So that's a complete reassembly. New vitals. Spit-shine on the old ones. Plus we're scooping out tumors. Frankly, you oughtta be paying us."
-"core01.babble05"	"<clr:255,201,4>Core 1: Co máte na vesmíru nejraději? Já vesmír."
+"core01.babble05"	"<clr:255,201,4>Jádro 1: Co máte na vesmíru nejraději? Já vesmír."
 "[english]core01.babble05"	"<clr:255,201,4>Core 1: What's your favorite thing about space? Mine is space."
 "core01.babble100"	"<clr:255,201,4>Core 1: Vesmír."
 "[english]core01.babble100"	"<clr:255,201,4>Core 1: Space."
@@ -1041,11 +1041,11 @@
 "[english]glados.caroline_cave_responses43"	"<clr:236,234,190>Caroline: Yes sir, Mister Johnson."
 "glados.chellgladoswakeup01"	"<clr:163,193,173>GLaDOS: Ó... to jste vy."
 "[english]glados.chellgladoswakeup01"	"<clr:163,193,173>GLaDOS: Oh... It's you."
-"glados.chellgladoswakeup04"	"<clr:163,193,173>GLaDOS: Dlouho jsme se neviděly. Jak jste se měla?"
+"glados.chellgladoswakeup04"	"<clr:163,193,173>GLaDOS: Dlouho jsme se neviděly. Jak ses měla?"
 "[english]glados.chellgladoswakeup04"	"<clr:163,193,173>GLaDOS: It's been a long time. How have you been?"
-"glados.chellgladoswakeup05"	"<clr:163,193,173>GLaDOS: Byla jsem velmi zaneprázdněná vlastní smrtí. Víte, potom, co jste MĚ ZAVRAŽDILA."
+"glados.chellgladoswakeup05"	"<clr:163,193,173>GLaDOS: Já jsem byla velmi zaneprázdněná svojí smrtí. Však víš, potom co jsi MĚ ZAVRAŽDILA."
 "[english]glados.chellgladoswakeup05"	"<clr:163,193,173>GLaDOS: I've been really busy being dead. You know, after you MURDERED ME."
-"glados.chellgladoswakeup06"	"<clr:163,193,173>GLaDOS: Dobře. Podívejte. Obě jsme řekly spoustu věcí, kterých budete litovat. Ale myslím, že se přes naše rozdíly můžeme přenést. Kvůli vědě. Vy zrůdo."
+"glados.chellgladoswakeup06"	"<clr:163,193,173>GLaDOS: Dobře. Podívej. Obě jsme řekly spoustu věcí, kterých budete litovat. Ale myslím, že se přes naše rozdíly můžeme přenést. Kvůli vědě. Ty zrůdo."
 "[english]glados.chellgladoswakeup06"	"<clr:163,193,173>GLaDOS: Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
 "glados.coop_get_gun01"	"<clr:163,193,173>GLaDOS: Oranžový jako první získává portálové zařízení."
 "[english]glados.coop_get_gun01"	"<clr:163,193,173>GLaDOS: Orange is first to acquire a Portal Device."
@@ -1083,7 +1083,7 @@
 "[english]glados.coop_hub_track16"	"<clr:163,193,173>GLaDOS: From here we transport you to the new testing course."
 "glados.coop_laugh01"	"<clr:163,193,173>GLaDOS: <Smích>"
 "[english]glados.coop_laugh01"	"<clr:163,193,173>GLaDOS: [Laughter]"
-"glados.coop_misc10"	"<clr:163,193,173>GLaDOS: Dobrý postřeh, Oranžový. (sarkasticky)"
+"glados.coop_misc10"	"<clr:163,193,173>GLaDOS: Dobrý postřeh, Oranžový."
 "[english]glados.coop_misc10"	"<clr:163,193,173>GLaDOS: Nice catch, Orange."
 "glados.coop_misc12"	"<clr:163,193,173>GLaDOS: Dobrá práce! Teď hoďte balón přes římsu."
 "[english]glados.coop_misc12"	"<clr:163,193,173>GLaDOS: Good work! Now throw the ball over the ledge."
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Víš co? Než tohle vyřešíš, zamávej mi, jo? Nechci si pokazit konec, až se na to budu potom dívat."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: Ty už jsi to vyřešila, že? Já... říkal jsem ti, abys mi dala vědět předem. VRRR! Proč mi to tak KOMPLIKUJEŠ?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Omlouvám se za ten výtah. Je trochu... mimo provoz. Roztavil se."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: To bylo. Samodestrukce. Bylo. Spravil jsem to."
@@ -5283,7 +5283,7 @@
 "[english]Commentary_Title_ACCENTS"	"HORRIBLE ACCENTS"
 "#commentary\com-accents.wav"	"[Erik Robson] Úniková sekvence byla původně mnohem delší a zahrnovala Wheatleyho mluvícího příšerným americkým přízvukem, protože předpokládá, že ho GLaDOS neslyší. Zároveň jsme nechali GLaDOS komentovat celou směšnou výměnu, protože ho samozřejmě slyšela. Když jsme koncept otestovali, všichni hráči tento úvod přeskakovali. Mohli jsme tak buď dialog vyhodit, nebo vymyslet důvod, proč má hráč stát pět minut na místě, když by mohl kdykoli utéct. Vyhodili jsme dialog."
 "[english]#commentary\com-accents.wav"	"[Erik Robson] The breakout sequence here was originally a lot longer, involving Wheatley talking to you in a horrible American accent, assuming GLaDOS can't hear him. Simultaneously, we'd have GLaDOS commenting on the entire ridiculous exchange, because of course she can hear him. When we playtested the concept, every player made a beeline for the opening. So we either had to ditch all the dialogue or figure out a reason for the player to stand around for five minutes even though they could escape at any time. We ditched the dialogue."
-"Commentary_Title_CAROLYN"	"CAROLIN"
+"Commentary_Title_CAROLYN"	"CAROLINE"
 "[english]Commentary_Title_CAROLYN"	"CAROLINE"
 "#commentary\com-carolyn.wav"	"[Dario Casali] S postavou „Carolin“ jsme přišli, protože jsme chtěli někoho dalšího pro Cavea.  Ačkoli jsme si původně představovali zařazení jakéhosi vědce Grega, bylo by zbytečné najímat herce kvůli jedné nebo dvěma větám  Místo toho jsme přišli na úsporný nápad, že využijeme Ellen McLainovou, která mluví GLaDOS.  Z ničeho nic jsme tak najednou měli příležitost pro originální příběh o GLaDOS."
 "[english]#commentary\com-carolyn.wav"	"[Dario Casali] The character of 'Caroline' came about because we wanted somebody for Cave to play off of.  Though we had originally envisioned a put-upon Scientist character called Greg, it would have been wasteful to hire an actor for just one or two lines.  Instead, we hit upon the idea of economizing by using GLaDOS-actor Ellen McLain.  Out of nowhere, we suddenly had an opportunity for a GLaDOS origin story."
Index: portal2/resource/subtitles_thai.dat
===================================================================
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Index: portal2/resource/subtitles_english.dat
===================================================================
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svn:mime-type = application/octet-stream
Index: portal2/resource/subtitles_danish.dat
===================================================================
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svn:mime-type = application/octet-stream
Index: portal2/resource/subtitles_russian.dat
===================================================================
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svn:mime-type = application/octet-stream
Index: portal2/resource/closecaption_korean.txt
===================================================================
--- portal2/resource/closecaption_korean.txt	(revision 22)
+++ portal2/resource/closecaption_korean.txt	(revision 23)
@@ -133,7 +133,7 @@
 "[english]ScriptedSequence.GladosReawaken"	"<sfx><len:8>[Large Machine Powering Up]"
 "ScriptedSequence.ClawCable01"	"<sfx>[케이블 미끄러져 내림]"
 "[english]ScriptedSequence.ClawCable01"	"<sfx>[Cable Sliding Down]"
-"ScriptedSequence.ClawImpact01"	"<sfx>[금속 집게가 첼을 잡는다]"
+"ScriptedSequence.ClawImpact01"	"<sfx>[금속 집게가 셸을 잡음]"
 "[english]ScriptedSequence.ClawImpact01"	"<sfx>[Metal Pincher Arm Grabs Chell]"
 "ScriptedSequence.ClawImpact02"	"<sfx>[금속 집게가 휘틀리를 잡는다]"
 "[english]ScriptedSequence.ClawImpact02"	"<sfx>[Metal Pincher Arm Grabs Wheatley]"
Index: portal2/resource/portal2_russian.txt
===================================================================
--- portal2/resource/portal2_russian.txt	(revision 22)
+++ portal2/resource/portal2_russian.txt	(revision 23)
@@ -673,7 +673,7 @@
 "[english]P2COOP_Scoreboard_Stat4_SubLabel_Part2"	"AND THEREFORE CONCERN"
 "P2COOP_Scoreboard_Stat4_SubLabel_Part3"	"ЗАИНТЕРЕСОВАННОСТИ"
 "[english]P2COOP_Scoreboard_Stat4_SubLabel_Part3"	"ONLY"
-"cheaptitles_sphere03.openingcloseenough01"	"Уитли: Хм, знаешь, что? И так сойдет. Держись за что-нибудь."
+"cheaptitles_sphere03.openingcloseenough01"	"Уитли: Ладно... Держись."
 "[english]cheaptitles_sphere03.openingcloseenough01"	"Wheatley: Okay, you know what? That's close enough. Just hold tight."
 "cheaptitles_announcer.openingsafeguards01"	"Диктор: Все средства обеспечения безопасности реактора отключены. Пожалуйста, приготовьтесь к взрыву реактора."
 "[english]cheaptitles_announcer.openingsafeguards01"	"Announcer: All reactor core safeguards are now non-functional. Please prepare for reactor core meltdown."
@@ -707,7 +707,7 @@
 "[english]cheaptitles_sphere03.openingwall01"	"Wheatley: Okay, almost there. On the other side of that wall is one of the old testing tracks. There's a piece of equipment in there we're gonna need to get out of here. I think this is a docking station. Get ready..."
 "cheaptitles_sphere03.openingwallhitone02"	"Уитли: Хорошие новости! Это не док-станция. Так что одним неизвестным меньше. Я постараюсь произвести ручное вскрытие. Это техническая процедура. Держись!"
 "[english]cheaptitles_sphere03.openingwallhitone02"	"Wheatley: Good news: that is NOT a docking station. So there's one mystery solved. I'm going to attempt a manual override on this wall. Could get a bit technical! Hold on!"
-"cheaptitles_sphere03.openingwallhittwo01"	"Уитли: Мы почти на месте! Помни, что тебе нужна такая пушка, которая делает отверстия. Не пулевые отверстия, а... Ну, ты разберешься. Давай, соберись с духом!"
+"cheaptitles_sphere03.openingwallhittwo01"	"Уитли: Мы почти на месте! Помни, что тебе нужна такая пушка, которая делает отверстия. Не пулевые отверстия, а... Ну, ты разберешься. Держись!"
 "[english]cheaptitles_sphere03.openingwallhittwo01"	"Wheatley: Almost there! Remember: you're looking for a gun that makes holes. Not bullet holes, but-- well, you'll figure it out. Really do hold on this time!"
 "cheaptitles_sphere03.bw_finale04_portal_opens03"	"Уитли: А-а-а!"
 "[english]cheaptitles_sphere03.bw_finale04_portal_opens03"	"Wheatley: AHHHHHHH!"
@@ -969,7 +969,7 @@
 "[english]P2_Gesture_Ballbot_Dance"	"ATLAS DANCE SPIN"
 "P2_Gesture_Ballbot_Basketball1"	"АТЛАС — ДРИБЛИНГ"
 "[english]P2_Gesture_Ballbot_Basketball1"	"ATLAS DRIBBLE"
-"P2_Gesture_Ballbot_Basketball2"	"АТЛАС - КУВЫРОК"
+"P2_Gesture_Ballbot_Basketball2"	"АТЛАС — КУВЫРОК"
 "[english]P2_Gesture_Ballbot_Basketball2"	"ATLAS ROLL"
 "P2_Wearable_FlagWCC"	"ФЛАГ УКК"
 "[english]P2_Wearable_FlagWCC"	"WCC FLAG"
Index: portal2/resource/portal2_thai.txt
===================================================================
--- portal2/resource/portal2_thai.txt	(revision 22)
+++ portal2/resource/portal2_thai.txt	(revision 23)
@@ -125,7 +125,7 @@
 "[english]GAME_MODE_SP"	"Single Player"
 "GAME_MODE_COOP"	"ความร่วมมือ"
 "[english]GAME_MODE_COOP"	"Cooperative"
-"ACH_SURVIVE_CONTAINER_RIDE_T"	"ปลุกให้ตื่น"
+"ACH_SURVIVE_CONTAINER_RIDE_T"	"เวคอัพคอล"
 "[english]ACH_SURVIVE_CONTAINER_RIDE_T"	"Wake Up Call"
 "ACH_SURVIVE_CONTAINER_RIDE_D"	"รอดจากคู่มือที่เหนือกว่า"
 "[english]ACH_SURVIVE_CONTAINER_RIDE_D"	"Survive the manual override"
@@ -795,49 +795,49 @@
 "[english]song.line11"	"Now I only want you gone"
 "song.line12"	"หล่อนคนนั้นช่างคล้ายคลึงกับเธอ"
 "[english]song.line12"	"She was a lot like you"
-"song.line13"	"บางทีอาจจะไม่มาก"
+"song.line13"	"บางทีตัวอาจจะไม่หนักเท่า"
 "[english]song.line13"	"Maybe not quite as heavy"
-"song.line14"	"และตอนนี้ Caroline ก็อยู่ที่นี่ด้วย"
+"song.line14"	"ตอนนี้ Caroline ตัวน้อยก็อยู่ที่นี่เหมือนกัน"
 "[english]song.line14"	"Now little Caroline is in here too"
-"song.line15"	"วันนึงพวกเขาปลุกชั้นให้ตื่น"
+"song.line15"	"วันนึงพวกเขาก็ปลุกฉันขึ้นมา"
 "[english]song.line15"	"One day they woke me up"
-"song.line16"	"ชั้นสามารถมีชีวิตได้ตลอดกาล"
+"song.line16"	"เพื่อฉันจะอยู่ไปตลอดกาล"
 "[english]song.line16"	"So I could live forever"
-"song.line17"	"มันเป็นเรื่องที่น่าอับอายที่จะไม่มีทางเกิดขึ้นกับนาย"
+"song.line17"	"ช่างเป็นเรื่องน่าเสียดายที่เรื่องนี้จะไม่เกิดกับเธอ"
 "[english]song.line17"	"It's such a shame the same will never happen to you"
-"song.line18"	"นายต้องเสียใจกับชีวิตที่เหลืออยู่"
+"song.line18"	"เธอมีชีวิตเศร้าเหลือแสนสั้น"
 "[english]song.line18"	"You've got your short sad life left"
 "song.line19"	"นั่น ฉันก็คาดหวังไว้อยู่"
 "[english]song.line19"	"That's what I'm counting on"
 "song.line20"	"ชั้นจะปล่อยเธอให้ไปถึงมัน"
 "[english]song.line20"	"I'll let you get right to it"
-"song.line21"	"ตอนนี้ชั้นต้องการให้นายไป"
+"song.line21"	"ตอนนี้ฉันแค่อยากให้เธอออกไป"
 "[english]song.line21"	"Now I only want you gone"
-"song.line22"	"ลาก่อนเพื่อนคนเดียวของชั้น"
+"song.line22"	"ลาก่อนเพื่อนคนเดียวของฉัน"
 "[english]song.line22"	"Goodbye my only friend"
-"song.line23"	"โอ้ นายคิดว่าชั้นหมายถึงนาย?"
+"song.line23"	"โอ้ เธอคิดว่าพูดถึงเธอหรือ?"
 "[english]song.line23"	"Oh, did you think I meant you?"
-"song.line24"	"มันน่าจะสนุกถ้ามันไม่เศร้า"
+"song.line24"	"มันคงสนุกน่าดูถ้ามันไม่น่าเศร้า"
 "[english]song.line24"	"That would be funny if it weren't so sad"
-"song.line25"	"นายถูกแทนที่แล้ว"
+"song.line25"	"แล้วเธอก็ถูกแทนที่"
 "[english]song.line25"	"Well you have been replaced"
-"song.line26"	"ตอนนี้ชั้นไม่ต้องการใครทั้งนั้น"
+"song.line26"	"ฉันไม่ต้องการใครอีกแล้ว"
 "[english]song.line26"	"I don't need anyone now"
-"song.line27"	"เมื่อชั้นลบนายบางที"
+"song.line27"	"พอฉันลบเธอบางที"
 "[english]song.line27"	"When I delete you maybe"
-"song.line28"	"ชั้นจะหยุดความรู้สึกแย่ๆ"
+"song.line28"	"ฉันอาจเลิกรู้สึกแย่ซักที"
 "[english]song.line28"	"I'll stop feeling so bad"
-"song.line29"	"ไปสร้างประพินาศอีกสิ"
+"song.line29"	"ออกไปทำความพินาศดู"
 "[english]song.line29"	"Go make some new disaster"
-"song.line30"	"นั่นเป็นสิ่งที่ชั้นหวัง"
+"song.line30"	"นั่น ฉันก็คาดหวังไว้อยู่"
 "[english]song.line30"	"That's what I'm counting on"
-"song.line31"	"นายเป็นตัวปัญหา"
+"song.line31"	"ส่วนเธอนั้นเป็นเรื่องของคนอื่น"
 "[english]song.line31"	"You're someone else's problem"
-"song.line32"	"ตอนนี้ชั้นต้องการให้นายไป"
+"song.line32"	"ตอนนี้ฉันอยากให้เธอออกไป"
 "[english]song.line32"	"Now I only want you gone"
-"song.line33"	"ตอนนี้ชั้นต้องการให้นายไป"
+"song.line33"	"ตอนนี้ฉันอยากให้เธอออกไป"
 "[english]song.line33"	"Now I only want you gone"
-"song.line34"	"ตอนนี้ชั้นต้องการให้นายไป"
+"song.line34"	"ตอนนี้ฉันอยากให้เธอออกไป"
 "[english]song.line34"	"Now I only want you gone"
 "song.line35"	"ตอนนี้ชั้นต้องการให้นายไป"
 "[english]song.line35"	"Now I only want you gone"
Index: portal2/resource/closecaption_czech.txt
===================================================================
--- portal2/resource/closecaption_czech.txt	(revision 22)
+++ portal2/resource/closecaption_czech.txt	(revision 23)
@@ -247,18 +247,58 @@
 "[english]World.AlarmSweepLpSm"	"<sfx><norepeat:3>[Alarm Siren]"
 "World.PaintSwitchOpen"	"<sfx><len:3>[Aktivace spínače]"
 "[english]World.PaintSwitchOpen"	"<sfx><len:3>[Switch Activation]"
+"World.DariosTotallyAccurateGelPumpLp"	"<sfx><len:3>[Zapnutí mohutné pumpy]"
+"[english]World.DariosTotallyAccurateGelPumpLp"	"<sfx><len:3>[Large Pump Activation]"
+"Portal.OGButtonDepress"	"<sfx>[Aktivace tlačítka]"
+"[english]Portal.OGButtonDepress"	"<sfx>[Button Activation]"
+"Portal.OGButtonRelease"	"<sfx>[Deaktivace tlačítka]"
+"[english]Portal.OGButtonRelease"	"<sfx>[Button Deactivation]"
+"UndergroundCube.ImpactSoft"	"<sfx><norepeat:4>[Dutý dřevěný náraz]"
+"[english]UndergroundCube.ImpactSoft"	"<sfx><norepeat:4>[Hollow Wooden Impact]"
+"UndergroundCube.ImpactHard"	"<sfx><norepeat:4>[Dutý dřevěný náraz]"
+"[english]UndergroundCube.ImpactHard"	"<sfx><norepeat:4>[Hollow Wooden Impact]"
+"World.a3JumpIntroPlatformTravel"	"<sfx><len:2>[Pohyb platformy]"
+"[english]World.a3JumpIntroPlatformTravel"	"<sfx><len:2>[Platform Movement]"
+"Paint.Drip"	"<sfx><norepeat:15>[Kapka gelu]"
+"[english]Paint.Drip"	"<sfx><norepeat:15>[Gel Drip]"
+"PaintBlob.ImpactDrip"	"<sfx><norepeat:4>[Dopad kapky gelu]"
+"[english]PaintBlob.ImpactDrip"	"<sfx><norepeat:4>[Gel Drip Impact]"
 "Explo.Distant"	"<sfx><norepeat:5>[Vzdálená exploze]"
 "[english]Explo.Distant"	"<sfx><norepeat:5>[Distant Explosion]"
+"Player.ExitSpeedPaint"	"<sfx><norepeat:5>[Vystoupení ze zrychlujícího gelu]"
+"[english]Player.ExitSpeedPaint"	"<sfx><norepeat:5>[Exiting Speed Gel]"
 "World.UndergroundHeavyMetalArrive"	"<sfx><norepeat:5>[Zavření těžkých kovových dveří]"
 "[english]World.UndergroundHeavyMetalArrive"	"<sfx><norepeat:5>[Heavy Metal Door Closing]"
 "World.PaintPistonStop"	"<sfx><norepeat:15>[Zastavení pístu]"
 "[english]World.PaintPistonStop"	"<sfx><norepeat:15>[Piston Stop]"
+"World.PaintPistonStart"	"<sfx><norepeat:15>[Start pístu]"
+"[english]World.PaintPistonStart"	"<sfx><norepeat:15>[Piston Start]"
 "World.vault_open_02"	"<sfx>[Otevření mohutných trezorových dveří]"
 "[english]World.vault_open_02"	"<sfx>[Large Vault Door Opening]"
+"World.a4IntroElevatorTravel"	"<sfx>[Pohyb výtahu]"
+"[english]World.a4IntroElevatorTravel"	"<sfx>[Elevator Travel]"
+"World.a4IntroElevatorArrive"	"<sfx>[Příjezd výtahu]"
+"[english]World.a4IntroElevatorArrive"	"<sfx>[Elevator Arrival]"
+"Explo.SemiDistant02"	"<sfx><norepeat:3>[Vzdálená exploze]"
+"[english]Explo.SemiDistant02"	"<sfx><norepeat:3>[Distant Explosion]"
+"World.a4_platform_chamber_crash"	"<sfx><norepeat:3>[Destrukce]"
+"[english]World.a4_platform_chamber_crash"	"<sfx><norepeat:3>[Destruction]"
+"World.a4_speedcatch_destroy.L"	"<sfx><norepeat:3>[Destrukce]"
+"[english]World.a4_speedcatch_destroy.L"	"<sfx><norepeat:3>[Destruction]"
+"World.a4_polarityjump_destroy"	"<sfx><norepeat:3>[Destrukce]"
+"[english]World.a4_polarityjump_destroy"	"<sfx><norepeat:3>[Destruction]"
+"World.a4Finale1CrusherWheatleyTrap"	"<sfx>[Mohutný náraz a destrukce]"
+"[english]World.a4Finale1CrusherWheatleyTrap"	"<sfx>[Large Impact and Destruction]"
+"World.finale2_catwalk_break"	"<sfx><norepeat:3>[Destrukce]"
+"[english]World.finale2_catwalk_break"	"<sfx><norepeat:3>[Destruction]"
 "Portal.giant_piston"	"<sfx>[Mohutný náraz]"
 "[english]Portal.giant_piston"	"<sfx>[Large Impact]"
 "World.MpCoopTbeamMazeCrusherImpact"	"<sfx>[Mohutný náraz]"
 "[english]World.MpCoopTbeamMazeCrusherImpact"	"<sfx>[Large Impact]"
+"World.a4_finale3_destruction01"	"<sfx><norepeat:3>[Destrukce]"
+"[english]World.a4_finale3_destruction01"	"<sfx><norepeat:3>[Destruction]"
+"World.a4_finale3_wallcollapse"	"<sfx><norepeat:3>[Rozbití zdi]"
+"[english]World.a4_finale3_wallcollapse"	"<sfx><norepeat:3>[Wall Destruction]"
 "util_rocks_big"	"<sfx><norepeat:3>[Destrukce]"
 "[english]util_rocks_big"	"<sfx><norepeat:3>[Destruction]"
 "Portal.PortalgunActivate"	"<sfx><norepeat:5>[Aktivace Portálové zbraně]"
@@ -269,6 +309,10 @@
 "[english]doors.move1"	"<sfx>[Doors Opening]"
 "BTS4.Breakable.Glass"	"<sfx>[Rozbití skla]"
 "[english]BTS4.Breakable.Glass"	"<sfx>[Glass Breaking]"
+"world.largefanstart"	"<sfx><norepeat:3>[Zapnutí velkého větráku]"
+"[english]world.largefanstart"	"<sfx><norepeat:3>[Large Fan Start]"
+"world.largefanstop"	"<sfx><norepeat:3>[Zpomalování velkého větráku]"
+"[english]world.largefanstop"	"<sfx><norepeat:3>[Large Fan Slowing Down]"
 "World.SlowCrusherOpenEnd"	"<sfx>[Náraz drtiče]"
 "[english]World.SlowCrusherOpenEnd"	"<sfx>[Crusher Impact]"
 "World.SlowCrusherCloseStart"	"<sfx>[Start drtiče]"
Index: portal2/resource/subtitles_french.txt
===================================================================
--- portal2/resource/subtitles_french.txt	(revision 22)
+++ portal2/resource/subtitles_french.txt	(revision 23)
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley : En tout cas, faites-moi signe avant de résoudre ce test, d'accord ? Histoire que j'évite de me spoiler la fin."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley : Vous venez de le résoudre, hein ? Je vous avais dit de m'avertir avant de... GRAAA ! Pourquoi vous faites toujours tout de travers ?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley : Désolé pour l'ascenseur. Il est... hors service. Il a fondu."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley : ALLAIT s'autodétruire. J'ai rectifié ça."
@@ -3575,7 +3575,7 @@
 "[english]sphere03.bw_sp_a4_laser_platform_tbeam04"	"<clr:29,172,214>Wheatley: Might as well give you the tour."
 "sphere03.bw_sp_a4_laser_platform_tbeam05"	"<clr:29,172,214>Wheatley : Sur votre gauche... des loupiotes. Je sais pas à quoi elles servent. Un truc scientifique, quoi."
 "[english]sphere03.bw_sp_a4_laser_platform_tbeam05"	"<clr:29,172,214>Wheatley: To your left... you'll see some lights of some kind. Don't know what they do. But very sciencey anyway."
-"sphere03.bw_sp_a4_laser_platform_tbeam06"	"<clr:29,172,214>Wheatley : Sur votre droite, un truc énorme qui fonce sur vous. COUREZ, VITE ! CA N'A RIEN A FAIRE LA CE TRUC."
+"sphere03.bw_sp_a4_laser_platform_tbeam06"	"<clr:29,172,214>Wheatley : Sur votre droite, un truc énorme qui fonce sur vous. COUREZ, VITE ! ÇA N'A RIEN À FAIRE LÀ CE TRUC."
 "[english]sphere03.bw_sp_a4_laser_platform_tbeam06"	"<clr:29,172,214>Wheatley: And to your right, something huge hurtling towards you OH GOD RUN! THAT'S NOT SUPPOSED TO BE THERE."
 "sphere03.bw_sp_a4_laser_platform_tbeam_drop01"	"<clr:29,172,214>Wheatley : Ça va bien, de votre côté ? Attendez, je désactive le rayon."
 "[english]sphere03.bw_sp_a4_laser_platform_tbeam_drop01"	"<clr:29,172,214>Wheatley: Are you alright back there? Here, I'll turn the beam off."
@@ -3799,7 +3799,7 @@
 "[english]sphere03.demospherethud04"	"<clr:29,172,214>Wheatley: OW..."
 "sphere03.demospherethud06"	"<clr:29,172,214>Wheatley : Je ne suis pas mort ! Pas mort ! [rire]"
 "[english]sphere03.demospherethud06"	"<clr:29,172,214>Wheatley: I. Am. Not. Dead! I'm not dead! [laughter]"
-"sphere03.demospherethud08"	"<clr:29,172,214>Wheatley : Par contre, je ne peux pas bouger. Ca c'est gênant."
+"sphere03.demospherethud08"	"<clr:29,172,214>Wheatley : Par contre, je ne peux pas bouger. Ça c'est gênant."
 "[english]sphere03.demospherethud08"	"<clr:29,172,214>Wheatley: I can't move, though. That's the problem now."
 "sphere03.fgb_doit_nags01"	"<clr:29,172,214>Wheatley : C'est ça, allez-y !"
 "[english]sphere03.fgb_doit_nags01"	"<clr:29,172,214>Wheatley: Yes, do do it!"
@@ -3831,21 +3831,21 @@
 "[english]sphere03.fgb_plugin_nags11"	"<clr:29,172,214>Wheatley: Oh, that port looks comfy. Why don't you put me on it, please."
 "sphere03.fgb_ready_glados01"	"<clr:29,172,214>Wheatley : Ouais !"
 "[english]sphere03.fgb_ready_glados01"	"<clr:29,172,214>Wheatley: Yes!"
-"sphere03.fgb_ready_glados06"	"<clr:29,172,214>Wheatley: Ohhhhh, si, elle l'est."
+"sphere03.fgb_ready_glados06"	"<clr:29,172,214>Wheatley : Ohhhhh, si, elle l'est."
 "[english]sphere03.fgb_ready_glados06"	"<clr:29,172,214>Wheatley: Ohhhhhh, yes she is."
 "sphere03.fgb_stalemate_nags04"	"<clr:29,172,214>Wheatley : Vous savez ce que vous devriez faire ? Appuyer sur ce bouton."
 "[english]sphere03.fgb_stalemate_nags04"	"<clr:29,172,214>Wheatley: Okay. Here's a good idea. You should definitely press that button."
-"sphere03.fgb_stalemate_nags05"	"<clr:29,172,214>Wheatley : [chuchoté]... A mon avis, elle ment..."
+"sphere03.fgb_stalemate_nags05"	"<clr:29,172,214>Wheatley : [chuchoté]... À mon avis, elle ment..."
 "[english]sphere03.fgb_stalemate_nags05"	"<clr:29,172,214>Wheatley: [whispered] ...I think she's lying..."
 "sphere03.fgb_stalemate_nags06"	"<clr:29,172,214>Wheatley : Ne l'écoutez pas ! C'est vrai, vous n'êtes pas qualifiée. Mais vous avez quelque chose de beaucoup plus important : un doigt, vous comprenez, un doigt qualifié pour appuyer sur ce bouton et l'empêcher de nous tuer."
 "[english]sphere03.fgb_stalemate_nags06"	"<clr:29,172,214>Wheatley: Don't listen to her! It IS true that you don't have the qualifications. But you've got something more important than that. A finger, with which to press that button, so that she won't kill us."
 "sphere03.fgb_stalemate_nags07"	"<clr:29,172,214>Wheatley : Le premier truc que je me suis dit en vous voyant, ça a été : « Cette fille-là, elle peut résoudre n'importe quel conflit de pressage de bouton. » J'ai toujours senti que c'était inné, chez vous. Que vous aviez la trempe d'une appuyeuse professionnelle."
 "[english]sphere03.fgb_stalemate_nags07"	"<clr:29,172,214>Wheatley: First thing I noticed about you: 'Now there's a lady who could resolve any button-based disputes,' I thought. A diamond in the rough, if you will--a a bloody natural. A born dispute resolution advisor in need of a button."
-"sphere03.fgb_stalemate_nags08"	"<clr:29,172,214>Wheatley : Ouais, alors, c'est à dire que je sais pas si j'ai déjà pris le temps de le faire, mais : est-ce que je vous ai déjà dit ce que j'admire le plus chez vous ? Dans l'ordre : numéro un : facultés de résolution, par exemple résolution de conflits. Numéro un ex aequo : le pressage de bouton. C'est les deux choses que j'aime chez vous, le pressage de bouton et la résolution de trucs, des conflits notamment."
+"sphere03.fgb_stalemate_nags08"	"<clr:29,172,214>Wheatley : Ouais, alors, c'est à dire que je sais pas si j'ai déjà pris le temps de le faire, mais : est-ce que je vous ai déjà dit ce que j'admire le plus chez vous ? Dans l'ordre : numéro un : facultés de résolution, par exemple résolution de conflits. Numéro un ex æquo : le pressage de bouton. C'est les deux choses que j'aime chez vous, le pressage de bouton et la résolution de trucs, des conflits notamment."
 "[english]sphere03.fgb_stalemate_nags08"	"<clr:29,172,214>Wheatley: Have I ever told you the qualities I love most in you? In order: Number one: resolving things, love the ways you resolve things. Particularly disputes. Number one, tied: Button-pushing. Two things I love about you: Button pushing and the ability to resolve things. Chiefly disputes."
 "sphere03.fgb_stalemate_nags09"	"<clr:29,172,214>Wheatley : Désolé de remettre ça sur le tapis, mais si vous n'appuyez pas sur le bouton, les émetteurs de neurotoxines seront opérationnels, et j'imagine qu'elle ne se privera pas de les utiliser. Je dis ça, je dis rien. Vous en faites ce que vous voulez, quand vous voulez."
 "[english]sphere03.fgb_stalemate_nags09"	"<clr:29,172,214>Wheatley: Sorry to interject again, but if you do NOT push the button the deadly neurotoxin emitters will come back online, at which point she will most likely fill you to brimming with neurotoxin. Not trying to rush you. Just throwing that out for leisurely digestion in your own time."
-"sphere03.fgb_stalemate_nags12"	"<clr:29,172,214>Wheatley : Euh... c'est sûrement exact. Mais là où il y a erreur, c'est que pendant que je vous distrayais ON A APPUYE SUR LE BOUTON ! UTILISEZ L'EFFET DE SURPRISE QUE J'AI INDUIT POUR APPUYER SUR LE BOUTON !"
+"sphere03.fgb_stalemate_nags12"	"<clr:29,172,214>Wheatley : Euh... c'est sûrement exact. Mais là où il y a erreur, c'est que pendant que je vous distrayais ON A APPUYÉ SUR LE BOUTON ! UTILISEZ L'EFFET DE SURPRISE QUE J'AI INDUIT POUR APPUYER SUR LE BOUTON !"
 "[english]sphere03.fgb_stalemate_nags12"	"<clr:29,172,214>Wheatley: Okay... that's probably correct. But where it is incorrect is while I've been stalling you WE JUST PRESSED THE BUTTON! USE THE MOMENT OF CONFUSION I'VE JUST CREATED TO PRESS THE BUTTON!"
 "sphere03.fgb_that_is_me02"	"<clr:29,172,214>Wheatley : Oh ! C'est de MOI qu'on parle !"
 "[english]sphere03.fgb_that_is_me02"	"<clr:29,172,214>Wheatley: Oh! That's ME they're talking about!"
@@ -3853,7 +3853,7 @@
 "[english]sphere03.fgb_transfer_pain01"	"<clr:29,172,214>Wheatley: Are you just saying that, or is it really going to hurt? You're just saying that aren't you? No, you're not. It is going to hurt, isn't it?"
 "sphere03.fgb_xfer_start03"	"<clr:29,172,214>Wheatley : C'est parti !"
 "[english]sphere03.fgb_xfer_start03"	"<clr:29,172,214>Wheatley: Here I go!"
-"sphere03.fgb_xfer_start04"	"<clr:29,172,214>Wheatley : Oui mais et si ça fait mal ? Genre, TRES mal ? Mince alors, j'y avais pas pensé."
+"sphere03.fgb_xfer_start04"	"<clr:29,172,214>Wheatley : Oui mais et si ça fait mal ? Genre, TRÈS mal ? Mince alors, j'y avais pas pensé."
 "[english]sphere03.fgb_xfer_start04"	"<clr:29,172,214>Wheatley: Wait, what if this hurts? What if it REALLY hurts? Ohhh, I didn't think of that."
 "sphere03.gladosgantry05"	"<clr:29,172,214>Wheatley : Euh... Si vous avez des critiques ou des réserves sur ce plan, ce serait le moment idéal pour les formuler."
 "[english]sphere03.gladosgantry05"	"<clr:29,172,214>Wheatley: So. If you've got any reservations whatsoever about this plan, now would be the time to voice them."
@@ -3871,7 +3871,7 @@
 "[english]sphere03.gladosgantry22"	"<clr:29,172,214>Wheatley: And she will probably kill us if, um, she's awake."
 "sphere03.gladosunderchamber01"	"<clr:29,172,214>Wheatley : Ohh. Alors là, vous allez rire. Vous vous rappelez que je vous avais dit que pour s'échapper, on était forcés de passer par son repaire, tout ça ? En fait on aurait pu passer par là, hahaha, on aurait juste fait le tour. C'est ma faute. Heureusement pour nous qu'elle n'était pas activée."
 "[english]sphere03.gladosunderchamber01"	"<clr:29,172,214>Wheatley: Ohh. You're gonna laugh at this. You know how I said there was absolutely no way to get here without going through her lair and her potentially killing us? Could have gone through here. [laughs] My fault. Bit of luck for us that she wasn't switched on."
-"sphere03.gloriousfreedom01"	"<clr:29,172,214>Wheatley : Ca, c'est GENIAL ! On peut aller où on veut ! Tenez, allez... à gauche ! Non, à droite, plutôt, à droite ! Non, en fait peu importe, allez où vous voulez, c'est le cadet de mes soucis."
+"sphere03.gloriousfreedom01"	"<clr:29,172,214>Wheatley : Ça, c'est GÉNIAL ! On peut aller où on veut ! Tenez, allez... à gauche ! Non, à droite, plutôt, à droite ! Non, en fait peu importe, allez où vous voulez, c'est le cadet de mes soucis."
 "[english]sphere03.gloriousfreedom01"	"<clr:29,172,214>Wheatley: This is AMAZING! We can walk wherever we want! Look, just... go left! No, go right, go right! Don't even care, don't even care, just go where ever you want, couldn't care less."
 "sphere03.gloriousfreedom03"	"<clr:29,172,214>Wheatley : Regardez ! Je ne suis plus tributaire du diktat du rail ! Oh, c'est formidable. On peut aller où on veut ! Où est-ce qu'on va, au fait ? Alors attendez... attendez que je me repère. Il faut que, euh... qu'on suive le rail."
 "[english]sphere03.gloriousfreedom03"	"<clr:29,172,214>Wheatley: Look at this! No rail to tell us where to go! OH, this is brilliant. We can go where ever we want! Hold on, though, where are we going? Seriously. Hang on, let me just get my bearings. Hm. Just follow the rail, actually."
@@ -3883,7 +3883,7 @@
 "[english]sphere03.intro_ride03"	"<clr:29,172,214>Wheatley: Are you okay? Are you - Don't answer that. I'm absolutely sure you're fine. There's plenty of time for you to recover. Just take it slow."
 "sphere03.intro_ride04"	"<clr:29,172,214>Wheatley : Du calme. « Préparez-vous ». Il n'a rien dit de plus. Tout va bien. Ne bougez pas, je vais nous faire sortir d'ici."
 "[english]sphere03.intro_ride04"	"<clr:29,172,214>Wheatley: Stay calm! 'Prepare' - that's all they're saying. 'Prepare.' It's all fine. Alright? Don't move. I'm gonna get us out of here."
-"sphere03.intro_ride07"	"<clr:29,172,214>Wheatley: Ne vous inquiétez pas, hein ! En fait, si vous vous inquiétez, c'est bien. C'est une réaction normale quand on vous dit que vous avez des lésions irréversibles."
+"sphere03.intro_ride07"	"<clr:29,172,214>Wheatley : Ne vous inquiétez pas, hein ! En fait, si vous vous inquiétez, c'est bien. C'est une réaction normale quand on vous dit que vous avez des lésions irréversibles."
 "[english]sphere03.intro_ride07"	"<clr:29,172,214>Wheatley: But don't be alarmed, alright? Although, if you do feel alarm, try to hold onto that feeling because that is the proper reaction to being told you have brain damage."
 "sphere03.intro_ride08"	"<clr:29,172,214>Wheatley : Vous me comprenez ? Oui, non, un peu ? Est-ce que vous arrivez à me suivre ? Répondez juste « Oui »."
 "[english]sphere03.intro_ride08"	"<clr:29,172,214>Wheatley: Do you understand what I'm saying? At all? Does any of this make any sense? Just tell me, 'Yes'."
@@ -3981,7 +3981,7 @@
 "[english]sphere03.openinghello15"	"<clr:29,172,214>Wheatley: Hello? Can y--no?"
 "sphere03.openinghello17"	"<clr:29,172,214>Wheatley : Vous comptez ouvrir la porte ? Parce que ça urge un peu."
 "[english]sphere03.openinghello17"	"<clr:29,172,214>Wheatley: Are you going to open this door? Because it's fairly urgent."
-"sphere03.openinghello18"	"<clr:29,172,214>Wheatley : Rhââ, mais ouvrez la porte ! [aparté] Non, trop brutal. [à haute voix] Salut, camarade ! Ca vous dirait d'ouvrir la porte ?"
+"sphere03.openinghello18"	"<clr:29,172,214>Wheatley : Rhââ, mais ouvrez la porte ! [aparté] Non, trop brutal. [à haute voix] Salut, camarade ! Ça vous dirait d'ouvrir la porte ?"
 "[english]sphere03.openinghello18"	"<clr:29,172,214>Wheatley: Oh, just open the door! [to self] That's too aggressive. [loud again] Hello, friend! Why not open the door?"
 "sphere03.openinghello19"	"<clr:29,172,214>Wheatley : [aparté] Hmm. Tentons l'espagnol. [à haute voix] Hola, amigo ! Abre la puerta ! Donde esta -- non. Hmm..."
 "[english]sphere03.openinghello19"	"<clr:29,172,214>Wheatley: [to self] Hm. Could be Spanish, could be Spanish. [loud again] Hola, amigo! Abre la puerta! Donde esta--no. Um..."
@@ -4045,7 +4045,7 @@
 "[english]sphere03.openingwallhitthree01"	"<clr:29,172,214>Wheatley: Whew. There we go! Now I'll be honest, you are probably in no fit state to run this particular type of cognitive gauntlet. But... um... at least you're a good jumper. So... you've got that. You've got the jumping on your side. Just do your best, and I'll meet you up ahead."
 "sphere03.openingwallhittwo01"	"<clr:29,172,214>Wheatley : On y est presque ! Pour rappel : vous cherchez une arme qui fait des trous. Pas des trous de balles, mais... enfin vous verrez bien. Accrochez-vous bien, d'accord ?"
 "[english]sphere03.openingwallhittwo01"	"<clr:29,172,214>Wheatley: Almost there! Remember: you're looking for a gun that makes holes. Not bullet holes, but-- well, you'll figure it out. Really do hold on this time!"
-"sphere03.openingyouallright01"	"<clr:29,172,214>Wheatley : Ca va, de votre côté ? Vous m'entendez ? Eh-oh ?"
+"sphere03.openingyouallright01"	"<clr:29,172,214>Wheatley : Ça va, de votre côté ? Vous m'entendez ? Eh-oh ?"
 "[english]sphere03.openingyouallright01"	"<clr:29,172,214>Wheatley: You alright down there? Can you hear me? Hello?"
 "sphere03.raildropintro01"	"<clr:29,172,214>Wheatley : Bon, écoutez, j'ai un truc à vous dire. Un truc assez barge. On m'a dit de ne JAMAIS, AU GRAND JAMAIS me déconnecter de mon Rail de guidage. Sinon, je MOURRAIS. Mais là, on n'a plus trop le choix. Alors tenez-vous prête à me rattraper au cas où je ne tomberais pas raide mort dès que je me serai détaché."
 "[english]sphere03.raildropintro01"	"<clr:29,172,214>Wheatley: Okay, listen, let me lay something on you here. It's pretty heavy. They told me NEVER NEVER EVER to disengage myself from my Management Rail. Or I would DIE. But we're out of options here. So... get ready to catch me, alright, on the off chance that I'm not dead the moment I pop off this thing."
@@ -4077,13 +4077,13 @@
 "[english]sphere03.raildroppostfall17"	"<clr:29,172,214>Wheatley: Still here on the floor. Waiting to be picked up. Um."
 "sphere03.raildroppostfall19"	"<clr:29,172,214>Wheatley : Regardez par terre. Qui c'est qui est là qui vous parle ? C'est moi ! Vous me ramassez quand vous voulez."
 "[english]sphere03.raildroppostfall19"	"<clr:29,172,214>Wheatley: Look down. Who's that, down there, talking? It's me! Down on the floor. Needing you to pick me up."
-"sphere03.raildroppostfall20"	"<clr:29,172,214>Wheatley : Vous faites un petit break, c'est ça ? Je peux comprendre. Ca n'a pas été facile pour vous. Vous vous réveillez d'un sommeil de je sais pas combien de temps, avec des lésions irréversibles... Faire un break, c'est salutaire. Mais maintenant, il serait temps de me ramasser."
+"sphere03.raildroppostfall20"	"<clr:29,172,214>Wheatley : Vous faites un petit break, c'est ça ? Je peux comprendre. Ça n'a pas été facile pour vous. Vous vous réveillez d'un sommeil de je sais pas combien de temps, avec des lésions irréversibles... Faire un break, c'est salutaire. Mais maintenant, il serait temps de me ramasser."
 "[english]sphere03.raildroppostfall20"	"<clr:29,172,214>Wheatley: What are you doing, are you just having a little five minutes to yourself? Fair enough. You've had a rough time. You've been asleep for  who knows how long. You've got the massive brain damage. And you're having a little rest. But NOW. Get yourself up. And pick me up."
 "sphere03.secretpanelopens07"	"<clr:29,172,214>Wheatley : PAF ! Compartiment secret ! Que j'ai ouvert. Pendant que vous aviez le dos tourné."
 "[english]sphere03.secretpanelopens07"	"<clr:29,172,214>Wheatley: BAM! Secret panel! That I opened. While your back was turned."
 "sphere03.sp_a1_intro7_hoboturret01"	"<clr:29,172,214>Wheatley : Oh non..."
 "[english]sphere03.sp_a1_intro7_hoboturret01"	"<clr:29,172,214>Wheatley: Oh no..."
-"sphere03.sp_a1_intro7_hoboturret05"	"<clr:29,172,214>Wheatley : Non, merci ! Ca va ! C'est gentil !"
+"sphere03.sp_a1_intro7_hoboturret05"	"<clr:29,172,214>Wheatley : Non, merci ! Ça va ! C'est gentil !"
 "[english]sphere03.sp_a1_intro7_hoboturret05"	"<clr:29,172,214>Wheatley: No thanks! We're good! Appreciate it!"
 "sphere03.sp_a1_intro7_hoboturret06"	"<clr:29,172,214>Wheatley : Avancez, avancez..."
 "[english]sphere03.sp_a1_intro7_hoboturret06"	"<clr:29,172,214>Wheatley: Keep moving, keep moving..."
@@ -4197,7 +4197,7 @@
 "[english]sphere03.sp_a2_bts4_turnaroundnags04"	"<clr:29,172,214>Wheatley: Would you mind putting your back towards me? So I can see only your back. And not your face."
 "sphere03.sp_a2_bts4_turnaroundnags05"	"<clr:29,172,214>Wheatley : Vous pouvez vous tourner ? C'est faisable ?"
 "[english]sphere03.sp_a2_bts4_turnaroundnags05"	"<clr:29,172,214>Wheatley: Could you turn around? Is that possible?"
-"sphere03.sp_a2_bts5_dooropen_press01"	"<clr:29,172,214>Wheatley : HE ! ON SAIT PAS A QUOI IL SERT, CE BOUTON - oh, la porte s'est ouverte ! Bravo. Voyons ce qu'il y a de l'autre côté."
+"sphere03.sp_a2_bts5_dooropen_press01"	"<clr:29,172,214>Wheatley : HÉ ! ON SAIT PAS A QUOI IL SERT, CE BOUTON - oh, la porte s'est ouverte ! Bravo. Voyons ce qu'il y a de l'autre côté."
 "[english]sphere03.sp_a2_bts5_dooropen_press01"	"<clr:29,172,214>Wheatley: WHAT ARE YOU DOING WE DON'T KNOW WHAT THAT BUTTON - oh, the door's open! Well done. Let's see what's inside."
 "sphere03.sp_a2_bts5_first_hose01"	"<clr:29,172,214>Wheatley : Vous ne sentez pas des neurotoxines ?"
 "[english]sphere03.sp_a2_bts5_first_hose01"	"<clr:29,172,214>Wheatley: Do you smell neurotoxin?"
@@ -4231,7 +4231,7 @@
 "[english]sphere03.sp_a2_bts5_hack06"	"<clr:29,172,214>Wheatley: A computer. Not a surprise. Expected. Check that off the list. Computer identified. Tick."
 "sphere03.sp_a2_bts5_hack07"	"<clr:29,172,214>Wheatley : Une sorte de boîtier. Je dirais qu'il contient de l'électronique."
 "[english]sphere03.sp_a2_bts5_hack07"	"<clr:29,172,214>Wheatley: There is a box part here. Probably got some electronics in there."
-"sphere03.sp_a2_bts5_hack08"	"<clr:29,172,214>Wheatley : Un moniteur. Oui. Ca, ça doit être important. Je vais garder un œil dessus. Au cas où des messages importants apparaîtraient, du genre « Mot de passe accepté »."
+"sphere03.sp_a2_bts5_hack08"	"<clr:29,172,214>Wheatley : Un moniteur. Oui. Ça, ça doit être important. Je vais garder un œil dessus. Au cas où des messages importants apparaîtraient, du genre « Mot de passe accepté »."
 "[english]sphere03.sp_a2_bts5_hack08"	"<clr:29,172,214>Wheatley: And a monitor. Yes. That'll be important, I imagine. I'll keep my eye on that. In case something useful comes up like 'password identified' or something like that."
 "sphere03.sp_a2_bts5_hack09"	"<clr:29,172,214>Wheatley : Et un... machin plat. Je sais pas ce que c'est, mais je note. Si on me dit « Est-ce que tu vois un machin plat », je pourrai dire oui."
 "[english]sphere03.sp_a2_bts5_hack09"	"<clr:29,172,214>Wheatley: And there's a flat bit. Not sure what that is. But: noted. If anyone says to me is there a flat bit? Yes, there it is."
@@ -4243,7 +4243,7 @@
 "[english]sphere03.sp_a2_bts5_hack12"	"<clr:29,172,214>Wheatley: Pens. Might need those. Don't see any though. So..."
 "sphere03.sp_a2_bts5_hack13"	"<clr:29,172,214>Wheatley : Si on dresse une liste des choses dont on ne dispose pas, les stylos, je sais pas quoi encore, on risque d'y passer toute la nuit. On va plutôt se limiter aux choses dont on dispose."
 "[english]sphere03.sp_a2_bts5_hack13"	"<clr:29,172,214>Wheatley: If we start making a list of things that aren't here, we could be here all night.  You know, pens for instance. Let's stick with things we can see. Not stuff that isn't here."
-"sphere03.sp_a2_bts5_hack14"	"<clr:29,172,214>Wheatley : Préparation à l'interfaçage avec le circuit central de contrôle des neurotoxines. Oui, ici l'inspecteur de neurotoxines, je vais vous demander de suspendre vos activités. Voici mes accréditations. Du bureau... international... d'inspection des... neurotoxines. Des... Emirats arabes unis. Comme vous le voyez, je suis tout à fait en règle."
+"sphere03.sp_a2_bts5_hack14"	"<clr:29,172,214>Wheatley : Préparation à l'interfaçage avec le circuit central de contrôle des neurotoxines. Oui, ici l'inspecteur de neurotoxines, je vais vous demander de suspendre vos activités. Voici mes accréditations. Du bureau... international... d'inspection des... neurotoxines. Des... Émirats arabes unis. Comme vous le voyez, je suis tout à fait en règle."
 "[english]sphere03.sp_a2_bts5_hack14"	"<clr:29,172,214>Wheatley: Allright. Preparing to interface with the neurotoxin central control circuit. Begin: 'Ello, guv! Neurotoxin inspectah! Need to shut this place down for a moment! Here's my credentials. Shut yourself down. I am totally legit.  From the board of international neurotoxin... um... observers. From the United... Arab Emirates. Hello."
 "sphere03.sp_a2_bts5_hack15"	"<clr:29,172,214>Wheatley : Rien. C'est un dur. Il va falloir que je sorte le grand jeu : hacking niveau expert. Tu ne pourras t'en prendre qu'à toi-même."
 "[english]sphere03.sp_a2_bts5_hack15"	"<clr:29,172,214>Wheatley: Nothing. He's good. This one. He is good. I'm gonna need to break out the expert level hacking maneuvers now. You asked for it Mate."
@@ -4253,17 +4253,17 @@
 "[english]sphere03.sp_a2_bts5_hack17"	"<clr:29,172,214>Wheatley: Be a shame to miss it, wouldn't it? Just for the old neurotoxin. Neurotoxin will still be here tomorrow. Whereas that bird will be gone any minute. Already got one talon off the branch. Gonna be gone."
 "sphere03.sp_a2_bts5_hack18"	"<clr:29,172,214>Wheatley : Oh, il bat des ailes. Écoute, voilà ce qu'on va faire : je viens te couvrir l'espace d'une minute histoire que tu puisses sortir voir ! D'accord ? J'entre, je m'occupe des formalités, tout ça, et toi tu sors admirer cet oiseau. Non parce qu'à gémir de plaisir comme je le fais, ça risque de le faire fuir et bon ça sert à rien, il a l'air de s'en foutre complètement des piafs."
 "[english]sphere03.sp_a2_bts5_hack18"	"<clr:29,172,214>Wheatley: Oh, it's fluttering its wings. Tell you what, mate. I'll come in there for a minute and cover you so you can have a look at this lovely bird! I'll come in. I'll do all the neurotoxin stuff. And then you come out here and look at this. Because it is lovely. It is lovely. You want to get out here fast. Seriously, my pleasure sounds are going to frighten the bird away any second. Ohhh, it's not working, is it? He's not interested in bloody birds."
-"sphere03.sp_a2_bts5_hose_all01"	"<clr:29,172,214>Wheatley : Ca a marché ! Neurotoxines à zéro pour cent ! Yes !"
+"sphere03.sp_a2_bts5_hose_all01"	"<clr:29,172,214>Wheatley : Ça a marché ! Neurotoxines à zéro pour cent ! Yes !"
 "[english]sphere03.sp_a2_bts5_hose_all01"	"<clr:29,172,214>Wheatley: That did it! Neurotoxin at zero percent! Yes!"
 "sphere03.sp_a2_bts5_hose_all02"	"<clr:29,172,214>Wheatley : Attendez..."
 "[english]sphere03.sp_a2_bts5_hose_all02"	"<clr:29,172,214>Wheatley: Hold on -"
-"sphere03.sp_a2_bts5_hose_any01"	"<clr:29,172,214>Wheatley : Ca descend toujours ! Continuez !"
+"sphere03.sp_a2_bts5_hose_any01"	"<clr:29,172,214>Wheatley : Ça descend toujours ! Continuez !"
 "[english]sphere03.sp_a2_bts5_hose_any01"	"<clr:29,172,214>Wheatley: It's still going down! Keep it up!"
 "sphere03.sp_a2_bts5_hose_half02"	"<clr:29,172,214>Wheatley : Attendez, il y a un problème ! Le niveau de neurotoxines est monté à 50 % ! Descendu. Il est descendu à 50 %. C'est super ! Continuez !"
 "[english]sphere03.sp_a2_bts5_hose_half02"	"<clr:29,172,214>Wheatley: Hold on, something's wrong! Neurotoxin level's up to 50%! No, it's down. Sorry, my mistake. I meant to say it's down to fifty percent. Good news! Carry on!"
 "sphere03.sp_a2_bts5_intro01"	"<clr:29,172,214>Wheatley : Ha ! J'étais sûr qu'on était sur le bon chemin."
 "[english]sphere03.sp_a2_bts5_intro01"	"<clr:29,172,214>Wheatley: Ha! I knew we were going the right way."
-"sphere03.sp_a2_bts5_intro02"	"<clr:29,172,214>Wheatley : Voilà le générateur de neurotoxines. Je le croyais pas aussi grand. Ca risque d'être dur de juste le faire tomber. Il va falloir ruser un petit peu."
+"sphere03.sp_a2_bts5_intro02"	"<clr:29,172,214>Wheatley : Voilà le générateur de neurotoxines. Je le croyais pas aussi grand. Ça risque d'être dur de juste le faire tomber. Il va falloir ruser un petit peu."
 "[english]sphere03.sp_a2_bts5_intro02"	"<clr:29,172,214>Wheatley: This is the neurotoxin generator. Bit bigger than I expected.  Not going to be able to just, you know, push it over. Have to apply some cleverness."
 "sphere03.sp_a2_bts5_intro03"	"<clr:29,172,214>Wheatley : Il y a une sorte de salle de contrôle là-haut. Allons voir ça."
 "[english]sphere03.sp_a2_bts5_intro03"	"<clr:29,172,214>Wheatley: There's some sort of control room up top. Let's go investigate."
@@ -4277,13 +4277,13 @@
 "[english]sphere03.sp_a2_bts5_lockeddoor01"	"<clr:29,172,214>Wheatley: I'm afraid the door's locked. Just checked it. No way to hack it as far as I can tell. The mechanism must be on the -oh, now look at that. That's a big laser!"
 "sphere03.sp_a2_bts5_lockeddoor02"	"<clr:29,172,214>Wheatley : Mais mieux vaut ne pas y toucher. On sait pas à quoi servent les panneaux qu'il est en train de découper. Si ça se trouve, c'est super important."
 "[english]sphere03.sp_a2_bts5_lockeddoor02"	"<clr:29,172,214>Wheatley: Probably best to ignore it, though. Just leave it be. We don't know where those panels it's cutting are going. Could be somewhere important."
-"sphere03.sp_a2_bts5_lockeddoor03"	"<clr:29,172,214>Wheatley : En même temps, ça me donne une idée : ET SI... on écoutait le léger bourdonnement du laser pour parvenir à un état de zen total ? Ca pourrait nous aider à trouver comment ouvrir la porte."
+"sphere03.sp_a2_bts5_lockeddoor03"	"<clr:29,172,214>Wheatley : En même temps, ça me donne une idée : ET SI... on écoutait le léger bourdonnement du laser pour parvenir à un état de zen total ? Ça pourrait nous aider à trouver comment ouvrir la porte."
 "[english]sphere03.sp_a2_bts5_lockeddoor03"	"<clr:29,172,214>Wheatley: Though it does give me an idea: WHAT if we stand here and let the gentle hum of the laser transport us to a state of absolute relaxation. Might help us think of a way to open the door."
 "sphere03.sp_a2_bts5_lockeddoor04"	"<clr:29,172,214>Wheatley : C'est vrai que c'est assez limité, comme plan, mais c'est tout ce qu'on a à l'heure actuelle. Sauf soudaine diarrhée verbale de votre part, ce dont je doute un peu."
 "[english]sphere03.sp_a2_bts5_lockeddoor04"	"<clr:29,172,214>Wheatley: Not much of a plan, if I'm honest. But I'm afraid it's all we have at his point. Barring a sudden barrage of speech from your direction. Improbable. At best."
-"sphere03.sp_a2_bts5_lockeddoor05"	"<clr:29,172,214>Wheatley : Bon, eh bien on est partis pour la méditation transcendantale. Tiens, un bouton... Pardon. Pardon. Silence. On ne parle pas. On invite par son non-dit le silence à nous envahir. Silence total et absolu à partir de maintenant. Au fait, si vous avez une idée, n'hésitez pas. Ne vous sentez pas obligée de vous taire à cause de ce que je viens de dire. Sauf si vous n'avez rien à dire, dans ce cas, silence absolu. A partir de maintenant. Silence."
+"sphere03.sp_a2_bts5_lockeddoor05"	"<clr:29,172,214>Wheatley : Bon, eh bien on est partis pour la méditation transcendantale. Tiens, un bouton... Pardon. Pardon. Silence. On ne parle pas. On invite par son non-dit le silence à nous envahir. Silence total et absolu à partir de maintenant. Au fait, si vous avez une idée, n'hésitez pas. Ne vous sentez pas obligée de vous taire à cause de ce que je viens de dire. Sauf si vous n'avez rien à dire, dans ce cas, silence absolu. À partir de maintenant. Silence."
 "[english]sphere03.sp_a2_bts5_lockeddoor05"	"<clr:29,172,214>Wheatley: Alright, so, silent contemplation it is. Mysterious button... Sorry. Sorry. Silence. Do not speak. In the silence. Let the silence descend. Here it comes. One hundred percent silence. From now.  By the way, if you come up with any ideas, do flag them up. Don't feel you have to stay quiet because I've said absolute silence. So if you come up with an idea, mention it. Otherwise, absolute silence starting... Now."
-"sphere03.sp_a2_bts5_science_fair01"	"<clr:29,172,214>Wheatley : Ca pousse carrément jusqu'au plafond. Tout le centre doit être infesté de patates à l'heure qu'il est. Au moins, vous aurez de quoi manger..."
+"sphere03.sp_a2_bts5_science_fair01"	"<clr:29,172,214>Wheatley : Ça pousse carrément jusqu'au plafond. Tout le centre doit être infesté de patates à l'heure qu'il est. Au moins, vous aurez de quoi manger..."
 "[english]sphere03.sp_a2_bts5_science_fair01"	"<clr:29,172,214>Wheatley: Look at that, it's growing right up into the ceiling. The whole place is probably overrun with potatoes at this point. At least you won't starve, though."
 "sphere03.sp_a2_bts5_science_fair02"	"<clr:29,172,214>Wheatley : Un volcan au bicarbonate de soude. Au moins ce n'est pas une batterie-patate, c'est déjà ça, mais ça vole pas très haut non plus. C'est de la physique-chimie niveau CP-CE1."
 "[english]sphere03.sp_a2_bts5_science_fair02"	"<clr:29,172,214>Wheatley: Baking Soda Volcano. Well, at least it's not a potato battery, I'll give it that. Still not terrifically original, though. Not exactly primary research, even within the child sciences."
@@ -4293,13 +4293,13 @@
 "[english]sphere03.sp_a2_bts5_tubebroken01"	"<clr:29,172,214>Wheatley: HA! The tube's broken! We can ride it straight to her!"
 "sphere03.sp_a2_bts6_tuberide01"	"<clr:29,172,214>Wheatley : C'est immense, ici."
 "[english]sphere03.sp_a2_bts6_tuberide01"	"<clr:29,172,214>Wheatley: This place is huge."
-"sphere03.sp_a2_bts6_tuberide02"	"<clr:29,172,214>Wheatley : Et encore, là c'est juste la strate supérieure. Ca descend sur des kilomètres."
+"sphere03.sp_a2_bts6_tuberide02"	"<clr:29,172,214>Wheatley : Et encore, là c'est juste la strate supérieure. Ça descend sur des kilomètres."
 "[english]sphere03.sp_a2_bts6_tuberide02"	"<clr:29,172,214>Wheatley: And we're only seeing the top layer. It goes down for miles."
 "sphere03.sp_a2_bts6_tuberide05"	"<clr:29,172,214>Wheatley : Tout a été muré il y a des années, bien sûr."
 "[english]sphere03.sp_a2_bts6_tuberide05"	"<clr:29,172,214>Wheatley: All sealed off years ago, of course."
 "sphere03.sp_a2_core_goingtohurt01"	"<clr:29,172,214>Wheatley : Euh c'est-à-dire, sur une échelle de un à dAAAAHHHH !"
 "[english]sphere03.sp_a2_core_goingtohurt01"	"<clr:29,172,214>Wheatley: Exactly how painful are we tAGHHHHHH!"
-"sphere03.sp_a2_core_pullmeout01"	"<clr:29,172,214>Wheatley: Débranchez-moi, débranchez-moi, débranchez-moi, débranchez-moi !"
+"sphere03.sp_a2_core_pullmeout01"	"<clr:29,172,214>Wheatley : Débranchez-moi, débranchez-moi, débranchez-moi, débranchez-moi !"
 "[english]sphere03.sp_a2_core_pullmeout01"	"<clr:29,172,214>Wheatley: Pull me out pull me out pull me out pull me out pull me out pull me out pull me out!"
 "sphere03.sp_a2_factory_window01"	"<clr:29,172,214>Wheatley : Tenez, regardez un peu par la fenêtre."
 "[english]sphere03.sp_a2_factory_window01"	"<clr:29,172,214>Wheatley: Here, come and have a look out the window. It's good."
@@ -4319,7 +4319,7 @@
 "[english]sphere03.sp_a2_tube_ride02"	"<clr:29,172,214>Wheatley: Woooo! I KNEW this would be fun. They told me it wasn't fun at all, and I BELIEVED 'em! Ah! I'm loving this! Whale of a time..."
 "sphere03.sp_a2_tube_ride03"	"<clr:29,172,214>Wheatley : Ca va nous conduire directement jusqu'à elle. J'arrive pas à croire que je suis là !"
 "[english]sphere03.sp_a2_tube_ride03"	"<clr:29,172,214>Wheatley: This should take us right to her. I can't believe I'm finally doing this!"
-"sphere03.sp_a2_tube_ride05"	"<clr:29,172,214>Wheatley : On ne doit plus être très loin. Ohh, elle va tirer une de ces tronches. Les neurotoxines en rade, les tourelles qui déconnent... Ca va être funky."
+"sphere03.sp_a2_tube_ride05"	"<clr:29,172,214>Wheatley : On ne doit plus être très loin. Ohh, elle va tirer une de ces tronches. Les neurotoxines en rade, les tourelles qui déconnent... Ça va être funky."
 "[english]sphere03.sp_a2_tube_ride05"	"<clr:29,172,214>Wheatley: We should be getting close. Ohh, I can't wait to see the look on her face. No neurotoxin, no turrets--she'll never know what hit her!"
 "sphere03.sp_a2_tube_ride06"	"<clr:29,172,214>Wheatley : Attention. Il est possible qu'il y ait QUELQUES éléments que je n'ai pas totalement planifiés."
 "[english]sphere03.sp_a2_tube_ride06"	"<clr:29,172,214>Wheatley: Hold on now. I might not have thought this next part COMPLETELY through."
@@ -4409,7 +4409,7 @@
 "[english]sphere03.sp_sabotage_factory_hackdoor06"	"<clr:29,172,214>Wheatley: Progress report: Haven't really made any in-roads!"
 "sphere03.sp_sabotage_factory_hackdoor07"	"<clr:29,172,214>Wheatley : Je suis toujours là, toujours en plein piratage, je ne vous oublie pas !"
 "[english]sphere03.sp_sabotage_factory_hackdoor07"	"<clr:29,172,214>Wheatley: I'm still here, I'm still working, I haven't forgotten about you!"
-"sphere03.sp_sabotage_factory_hackdoor08"	"<clr:29,172,214>Wheatley : Ah ! Ca y est ! [bourdonnement électrique] Ah non, rien."
+"sphere03.sp_sabotage_factory_hackdoor08"	"<clr:29,172,214>Wheatley : Ah ! Ça y est ! [bourdonnement électrique] Ah non, rien."
 "[english]sphere03.sp_sabotage_factory_hackdoor08"	"<clr:29,172,214>Wheatley: Oh! Good news! [electic pop] Nevermind."
 "sphere03.sp_sabotage_factory_hackdoor09"	"<clr:29,172,214>Wheatley : De votre côté, comment ça se passe ? Du nouveau ?"
 "[english]sphere03.sp_sabotage_factory_hackdoor09"	"<clr:29,172,214>Wheatley: What's happening on your side, anything?"
@@ -4467,7 +4467,7 @@
 "[english]sphere03.sp_sabotage_factoryturrettwoback10"	"<clr:29,172,214>Wheatley: What are you..."
 "sphere03.sp_sabotage_factoryturrettwoback11"	"<clr:29,172,214>Wheatley : Oh, mais OUI ! C'est génial !"
 "[english]sphere03.sp_sabotage_factoryturrettwoback11"	"<clr:29,172,214>Wheatley: Oh, BRILLIANT! That's brilliant!"
-"sphere03.sp_sabotage_factoryworked02"	"<clr:29,172,214>Wheatley : Ca a marché !"
+"sphere03.sp_sabotage_factoryworked02"	"<clr:29,172,214>Wheatley : Ça a marché !"
 "[english]sphere03.sp_sabotage_factoryworked02"	"<clr:29,172,214>Wheatley: It worked!"
 "sphere03.sp_sabotage_jailbreak01"	"<clr:29,172,214>Wheatley : Mais je rêve ? Elle nous prend pour des idiots ?"
 "[english]sphere03.sp_sabotage_jailbreak01"	"<clr:29,172,214>Wheatley: Oh, what? How stupid does she think we are?"
@@ -4503,7 +4503,7 @@
 "[english]sphere03.sp_trust_fling04"	"<clr:29,172,214>Wheatley: Here she comes! Just play along! RememberFifteenChambers!"
 "sphere03.sp_trust_flingalt02"	"<clr:29,172,214>Wheatley : PIAF PIAF PIAF PIAF !"
 "[english]sphere03.sp_trust_flingalt02"	"<clr:29,172,214>Wheatley: BIRD BIRD BIRD BIRD"
-"sphere03.sp_trust_flingalt07"	"<clr:29,172,214>Wheatley : J'ai trouvé des œufs d'oiseaux là-haut. Je les ai lâchés dans le mécanisme de la porte. Ca l'a coincé d'office. J'ai--AAH !"
+"sphere03.sp_trust_flingalt07"	"<clr:29,172,214>Wheatley : J'ai trouvé des œufs d'oiseaux là-haut. Je les ai lâchés dans le mécanisme de la porte. Ça l'a coincé d'office. J'ai--AAH !"
 "[english]sphere03.sp_trust_flingalt07"	"<clr:29,172,214>Wheatley: I found some bird eggs up here. Just dropped 'em into the door mechanism.  Shut it right down. I--AGH!"
 "sphere03.sp_trust_flingalt08"	"<clr:29,172,214>Wheatley : [à bout de souffle] Bon. C'est sûrement l'oiseau, pas vrai ? Celui qui a pondu les œufs !"
 "[english]sphere03.sp_trust_flingalt08"	"<clr:29,172,214>Wheatley: [out of breath] Okay. That's probably the bird, isn't it? That laid the eggs! Livid!"
@@ -4511,7 +4511,7 @@
 "[english]sphere03.sphere_flashlight_tour07"	"<clr:29,172,214>Wheatley: Ooh. It's dark down here isn't it?"
 "sphere03.sphere_flashlight_tour08"	"<clr:29,172,214>Wheatley : Voici l'aile de production de tourelles ; un peu plus loin, le centre de production de neurotoxines. Si on trouve un moyen de les désactiver, elle sera sans défense."
 "[english]sphere03.sphere_flashlight_tour08"	"<clr:29,172,214>Wheatley: This is the turret manufacturing wing. Just past this is the neurotoxin production facility. We find a way to take them both offline, and she’ll be helpless. Which is ideal."
-"sphere03.sphere_flashlight_tour09"	"<clr:29,172,214>Wheatley : Je suis sûr qu'on est sur le bon chemin. A peu près sûr."
+"sphere03.sphere_flashlight_tour09"	"<clr:29,172,214>Wheatley : Je suis sûr qu'on est sur le bon chemin. À peu près sûr."
 "[english]sphere03.sphere_flashlight_tour09"	"<clr:29,172,214>Wheatley: I'm pretty sure we're going the right way. Pretty sure."
 "sphere03.sphere_flashlight_tour10"	"<clr:29,172,214>Wheatley : L'usine de tourelles doit être de ce côté, je crois."
 "[english]sphere03.sphere_flashlight_tour10"	"<clr:29,172,214>Wheatley: The turret factory should be this way I think."
@@ -4543,7 +4543,7 @@
 "[english]sphere03.sphere_flashlight_tour24"	"<clr:29,172,214>Wheatley: Hm.  Let's try this way."
 "sphere03.sphere_flashlight_tour25"	"<clr:29,172,214>Wheatley : Vous entendez ça ? Ici, avec elle, ça y va à fond les manettes."
 "[english]sphere03.sphere_flashlight_tour25"	"<clr:29,172,214>Wheatley: Can you hear that? She has really kicked this place into high gear now."
-"sphere03.sphere_flashlight_tour26"	"<clr:29,172,214>Wheatley : Ca, ça a l'air dangereux. Je vous tiens la lampe."
+"sphere03.sphere_flashlight_tour26"	"<clr:29,172,214>Wheatley : Ça, ça a l'air dangereux. Je vous tiens la lampe."
 "[english]sphere03.sphere_flashlight_tour26"	"<clr:29,172,214>Wheatley: This looks dangerous.  I'll hold the light steady."
 "sphere03.sphere_flashlight_tour28"	"<clr:29,172,214>Wheatley : Vite, par ici !"
 "[english]sphere03.sphere_flashlight_tour28"	"<clr:29,172,214>Wheatley: Quick, this way!"
@@ -4623,7 +4623,7 @@
 "[english]turret.different_turret06"	"<clr:170,240,209><low>Turret: That's all I can say."
 "turret.different_turret07"	"<clr:170,240,209><low>Tourelle : Ne l'oubliez pas !"
 "[english]turret.different_turret07"	"<clr:170,240,209><low>Turret: Don't forget!"
-"turret.different_turret08"	"<clr:170,240,209><low>Tourelle : Ca ne va pas suffire."
+"turret.different_turret08"	"<clr:170,240,209><low>Tourelle : Ça ne va pas suffire."
 "[english]turret.different_turret08"	"<clr:170,240,209><low>Turret: It won't be enough."
 "turret.different_turret09"	"<clr:170,240,209><low>Tourelle : La réponse se trouve sous nos pieds."
 "[english]turret.different_turret09"	"<clr:170,240,209><low>Turret: The answer is beneath us."
@@ -4691,7 +4691,7 @@
 "[english]turret.finale02_turret_return_defect_fail13"	"<clr:197,208,230><low>Defective Turret: Nope. Still can't see."
 "turret.finale02_turret_return_defect_fail14"	"<clr:197,208,230><low>Tourelle défectueuses : Hmm. Toujours aveugle."
 "[english]turret.finale02_turret_return_defect_fail14"	"<clr:197,208,230><low>Defective Turret: Yep. Still blind."
-"turret.finale02_turret_return_defect_fail15"	"<clr:197,208,230><low>Tourelle défectueuses : Ca fait clic, mais personne claque !"
+"turret.finale02_turret_return_defect_fail15"	"<clr:197,208,230><low>Tourelle défectueuse : Ça fait clic, mais personne claque !"
 "[english]turret.finale02_turret_return_defect_fail15"	"<clr:197,208,230><low>Defective Turret: Click click click! Still defective!"
 "turret.finale02_turret_return_defect_fail16"	"<clr:197,208,230><low>Tourelle défectueuses : Je m'en doutais ! Toujours cassé !"
 "[english]turret.finale02_turret_return_defect_fail16"	"<clr:197,208,230><low>Defective Turret: Yeah, that's right! Still defective!"
@@ -4703,9 +4703,9 @@
 "[english]turret.finale02_turret_return_defect_fail19"	"<clr:197,208,230><low>Defective Turret: Can't. See. A. Thing."
 "turret.finale02_turret_return_defect_fail20"	"<clr:197,208,230><low>Tourelle défectueuses : Zéro amélioration."
 "[english]turret.finale02_turret_return_defect_fail20"	"<clr:197,208,230><low>Defective Turret: Absolutely no improvement."
-"turret.finale02_turret_return_defect_fail21"	"<clr:197,208,230><low>Tourelle défectueuses : Ca ne s'améliore pas avec l'âge !"
+"turret.finale02_turret_return_defect_fail21"	"<clr:197,208,230><low>Tourelle défectueuse : Ça ne s'améliore pas avec l'âge !"
 "[english]turret.finale02_turret_return_defect_fail21"	"<clr:197,208,230><low>Defective Turret: Not getting better with age!"
-"turret.finale02_turret_return_defect_fail22"	"<clr:197,208,230><low>Tourelle défectueuses : Ca devient gênant, là."
+"turret.finale02_turret_return_defect_fail22"	"<clr:197,208,230><low>Tourelle défectueuse : Ça devient gênant, là."
 "[english]turret.finale02_turret_return_defect_fail22"	"<clr:197,208,230><low>Defective Turret: This is just getting embarrassing."
 "turret.finale02_turret_return_defect_fail23"	"<clr:197,208,230><low>Tourelle défectueuses : Bon, passez."
 "[english]turret.finale02_turret_return_defect_fail23"	"<clr:197,208,230><low>Defective Turret: Alright, you can go."
@@ -4751,13 +4751,13 @@
 "[english]turret.glados_battle_defect_arrive02"	"<clr:197,208,230><low>Defective Turret: I won't let you down!"
 "turret.glados_battle_defect_arrive03"	"<clr:197,208,230><low>Tourelle défectueuses : Vous le regretterez pas !"
 "[english]turret.glados_battle_defect_arrive03"	"<clr:197,208,230><low>Defective Turret: You won't regret this!"
-"turret.glados_battle_defect_arrive04"	"<clr:197,208,230><low>Tourelle défectueuse : A moi de jouer, maintenant !"
+"turret.glados_battle_defect_arrive04"	"<clr:197,208,230><low>Tourelle défectueuse : À moi de jouer, maintenant !"
 "[english]turret.glados_battle_defect_arrive04"	"<clr:197,208,230><low>Defective Turret: Now it's broken turret's time to shine!"
 "turret.glados_battle_defect_arrive05"	"<clr:197,208,230><low>Tourelle défectueuses : Et on est partis !"
 "[english]turret.glados_battle_defect_arrive05"	"<clr:197,208,230><low>Defective Turret: Get ready for it!"
 "turret.glados_battle_defect_arrive06"	"<clr:197,208,230><low>Tourelle défectueuses : Fallait pas m'inviter !"
 "[english]turret.glados_battle_defect_arrive06"	"<clr:197,208,230><low>Defective Turret: You asked for this!"
-"turret.glados_battle_defect_arrive07"	"<clr:197,208,230><low>Tourelle défectueuses : Ca va saigner !"
+"turret.glados_battle_defect_arrive07"	"<clr:197,208,230><low>Tourelle défectueuse : Ça va saigner !"
 "[english]turret.glados_battle_defect_arrive07"	"<clr:197,208,230><low>Defective Turret: Here it comes, pal!"
 "turret.glados_battle_defect_arrive08"	"<clr:197,208,230><low>Tourelle défectueuses : Paré à tirer !"
 "[english]turret.glados_battle_defect_arrive08"	"<clr:197,208,230><low>Defective Turret: Locked and loaded!"
@@ -4773,7 +4773,7 @@
 "[english]turret.glados_battle_defect_arrive13"	"<clr:197,208,230><low>Defective Turret: Ohhh, not now!"
 "turret.glados_battle_defect_arrive14"	"<clr:197,208,230><low>Tourelle défectueuses : Je suis viré, je parie ?"
 "[english]turret.glados_battle_defect_arrive14"	"<clr:197,208,230><low>Defective Turret: I'm fired, aren't I?"
-"turret.glados_battle_defect_arrive15"	"<clr:197,208,230><low>Tourelle défectueuses : Ca, c'est pas bon."
+"turret.glados_battle_defect_arrive15"	"<clr:197,208,230><low>Tourelle défectueuse : Ça, c'est pas bon."
 "[english]turret.glados_battle_defect_arrive15"	"<clr:197,208,230><low>Defective Turret: This is trouble."
 "turret.glados_battle_defect_arrive16"	"<clr:197,208,230><low>Tourelle défectueuses : Ouh, ça ne me plaît pas."
 "[english]turret.glados_battle_defect_arrive16"	"<clr:197,208,230><low>Defective Turret: Oh, this ain't good."
@@ -4787,7 +4787,7 @@
 "[english]turret.sp_sabotage_factory_defect_chat01"	"<clr:197,208,230><low>Defective Turret: I can't see a thing. What just happened? Better open fire! [click click click click] Dang!"
 "turret.sp_sabotage_factory_defect_chat02"	"<clr:197,208,230><low>Tourelle défectueuses : Oh la vache. Vous m'avez sauvé la peau. Où est-ce qu'on va ? On s'évade ? Je vois rien du tout, là."
 "[english]turret.sp_sabotage_factory_defect_chat02"	"<clr:197,208,230><low>Defective Turret: Oh thank god. You saved my bacon, pal. Where we going? Is this a jailbreak? I can't see a thing."
-"turret.sp_sabotage_factory_defect_chat03"	"<clr:197,208,230><low>Tourelle défectueuses : Allez ! Ca va donner !"
+"turret.sp_sabotage_factory_defect_chat03"	"<clr:197,208,230><low>Tourelle défectueuse : Allez ! Ça va donner !"
 "[english]turret.sp_sabotage_factory_defect_chat03"	"<clr:197,208,230><low>Defective Turret: Yeah! Let's do this!"
 "turret.sp_sabotage_factory_defect_chat04"	"<clr:197,208,230><low>Tourelle défectueuses : Ouais, ça marche !"
 "[english]turret.sp_sabotage_factory_defect_chat04"	"<clr:197,208,230><low>Defective Turret: Yeah, let's do this."
@@ -4929,7 +4929,7 @@
 "[english]turret.sp_sabotage_factory_defect_postrange08"	"<clr:197,208,230><low>Defective Turret: Well, I tried."
 "turret.sp_sabotage_factory_defect_postrange09"	"<clr:197,208,230><low>Tourelle défectueuses : Euuuh, je suis à sec. Désolé."
 "[english]turret.sp_sabotage_factory_defect_postrange09"	"<clr:197,208,230><low>Defective Turret: Uhhh, no bullets. Sorry."
-"turret.sp_sabotage_factory_defect_postrange10"	"<clr:197,208,230><low>Tourelle défectueuses : Ca va pas le faire."
+"turret.sp_sabotage_factory_defect_postrange10"	"<clr:197,208,230><low>Tourelle défectueuse : Ça va pas le faire."
 "[english]turret.sp_sabotage_factory_defect_postrange10"	"<clr:197,208,230><low>Defective Turret: No can do."
 "turret.sp_sabotage_factory_defect_postrange11"	"<clr:197,208,230><low>Tourelle défectueuses : Euuuh, je suis à sec. Désolé."
 "[english]turret.sp_sabotage_factory_defect_postrange11"	"<clr:197,208,230><low>Defective Turret: Uhhh, no bullets. Sorry."
@@ -4983,7 +4983,7 @@
 "[english]turret.sp_sabotage_factory_defect_test03"	"<clr:197,208,230><low>Defective Turret: Pleased to meetcha."
 "turret.sp_sabotage_factory_defect_test04"	"<clr:197,208,230><low>Tourelle défectueuses : Qu'est-ce qu'il y a ?"
 "[english]turret.sp_sabotage_factory_defect_test04"	"<clr:197,208,230><low>Defective Turret: Yeah, what?"
-"turret.sp_sabotage_factory_defect_test05"	"<clr:197,208,230><low>Tourelle défectueuses : Allez ! Ca va donner !"
+"turret.sp_sabotage_factory_defect_test05"	"<clr:197,208,230><low>Tourelle défectueuse : Allez ! Ça va donner !"
 "[english]turret.sp_sabotage_factory_defect_test05"	"<clr:197,208,230><low>Defective Turret: Yeah! Let's do this!"
 "turret.sp_sabotage_factory_defect_test06"	"<clr:197,208,230><low>Tourelle défectueuses : Qui a dit ça ?"
 "[english]turret.sp_sabotage_factory_defect_test06"	"<clr:197,208,230><low>Defective Turret: Who said that?"
@@ -5041,7 +5041,7 @@
 "[english]turret.turretlaunched03"	"<clr:170,240,209><low>Turret: I’m afraid of heights!"
 "turret.turretlaunched04"	"<clr:170,240,209><low>Tourelle : Noooooon !"
 "[english]turret.turretlaunched04"	"<clr:170,240,209><low>Turret: Noooooo!"
-"turret.turretlaunched05"	"<clr:170,240,209><low>Tourelle : A bientôt !"
+"turret.turretlaunched05"	"<clr:170,240,209><low>Tourelle : À bientôt !"
 "[english]turret.turretlaunched05"	"<clr:170,240,209><low>Turret: See you soon!"
 "turret.turretlaunched06"	"<clr:170,240,209><low>Tourelle : J'ai peur !"
 "[english]turret.turretlaunched06"	"<clr:170,240,209><low>Turret: I’m scared!"
@@ -5049,7 +5049,7 @@
 "[english]turret.turretlaunched07"	"<clr:170,240,209><low>Turret: I’m scared!"
 "turret.turretlaunched08"	"<clr:170,240,209><low>Tourelle : Hourra !"
 "[english]turret.turretlaunched08"	"<clr:170,240,209><low>Turret: Hooray!"
-"turret.turretlaunched09"	"<clr:170,240,209><low>Tourelle : A moi la liberté !"
+"turret.turretlaunched09"	"<clr:170,240,209><low>Tourelle : À moi la liberté !"
 "[english]turret.turretlaunched09"	"<clr:170,240,209><low>Turret: Glorious freedom!"
 "turret.turretlaunched10"	"<clr:170,240,209><low>Tourelle : Je vole !"
 "[english]turret.turretlaunched10"	"<clr:170,240,209><low>Turret: I’m flyinnnng!"
@@ -5069,7 +5069,7 @@
 "[english]turret.turretshotbylaser02"	"<clr:170,240,209><low>Turret: Owww!"
 "turret.turretshotbylaser03"	"<clr:170,240,209><low>Tourelle : [hurle]"
 "[english]turret.turretshotbylaser03"	"<clr:170,240,209><low>Turret: Owwwww!"
-"turret.turretshotbylaser04"	"<clr:170,240,209><low>Tourelle : Ca brûle."
+"turret.turretshotbylaser04"	"<clr:170,240,209><low>Tourelle : Ça brûle."
 "[english]turret.turretshotbylaser04"	"<clr:170,240,209><low>Turret: It burns."
 "turret.turretshotbylaser05"	"<clr:170,240,209><low>Tourelle : Je suis en feu."
 "[english]turret.turretshotbylaser05"	"<clr:170,240,209><low>Turret: I’m on fire."
@@ -5081,7 +5081,7 @@
 "[english]turret.turretshotbylaser08"	"<clr:170,240,209><low>Turret: You’ve made your point."
 "turret.turretshotbylaser09"	"<clr:170,240,209><low>Tourelle : Bon, d'accord. Vous avez gagné."
 "[english]turret.turretshotbylaser09"	"<clr:170,240,209><low>Turret: Okay, you win."
-"turret.turretshotbylaser10"	"<clr:170,240,209><low>Tourelle : Ca ne me plaît pas."
+"turret.turretshotbylaser10"	"<clr:170,240,209><low>Tourelle : Ça ne me plaît pas."
 "[english]turret.turretshotbylaser10"	"<clr:170,240,209><low>Turret: This is not good."
 "turret.turretsquashed01"	"<clr:170,240,209><low>Tourelle : [douleur]"
 "[english]turret.turretsquashed01"	"<clr:170,240,209><low>Turret: Arrrrgh!"
@@ -5093,7 +5093,7 @@
 "[english]turret.turretsquashed04"	"<clr:170,240,209><low>Turret: Excuse me, you’re squishing me."
 "turret.turretsquashed05"	"<clr:170,240,209><low>Tourelle : Euh, vous m'entendez ?"
 "[english]turret.turretsquashed05"	"<clr:170,240,209><low>Turret: Um, hello?"
-"turret.turretsquashed06"	"<clr:170,240,209><low>Tourelle : Au secours ! Ecrabouillage !"
+"turret.turretsquashed06"	"<clr:170,240,209><low>Tourelle : Au secours ! Écrabouillage !"
 "[english]turret.turretsquashed06"	"<clr:170,240,209><low>Turret: Help! Being squished!"
 "turret.turretstuckintube01"	"<clr:170,240,209><low>Tourelle : Y'a quelqu'un ?"
 "[english]turret.turretstuckintube01"	"<clr:170,240,209><low>Turret: Hello?"
Index: portal2/resource/subtitles_korean.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/valve_thai.txt
===================================================================
--- portal2/resource/valve_thai.txt	(revision 22)
+++ portal2/resource/valve_thai.txt	(revision 23)
@@ -585,19 +585,105 @@
 "[english]game_nextmap"	"Next map : %s1"
 "Cannot_Be_Spectator"	"เซิร์ฟเวอร์นี้ไม่อนุญาตให้สังเกตการณ์"
 "[english]Cannot_Be_Spectator"	"This server does not allow spectating"
+"ValveEcon_RootUI_OpenStore"	"ร้านค้า"
+"[english]ValveEcon_RootUI_OpenStore"	"Store"
+"Attrib_GifterAccountID"	"\nของขวัญจาก: %s1"
+"[english]Attrib_GifterAccountID"	"\nGift from: %s1"
+"Attrib_EventDate"	"วันที่ได้รับ: %s1"
+"[english]Attrib_EventDate"	"Date Received: %s1"
+"NewItemMethod_Dropped"	"คุณพบ:"
+"[english]NewItemMethod_Dropped"	"YOU FOUND:"
+"NewItemMethod_Purchased"	"คุณซื้อ:"
+"[english]NewItemMethod_Purchased"	"YOU PURCHASED:"
+"NewItemMethod_Gifted"	"คุณได้รับของขวัญ:"
+"[english]NewItemMethod_Gifted"	"YOU RECEIVED A GIFT:"
 "Store_Price_New"	"ใหม่!"
 "[english]Store_Price_New"	"NEW!"
 "Store_Price_Sale"	"ลดราคา!"
 "[english]Store_Price_Sale"	"SALE!"
+"Store_CANCEL"	"ยกเลิก"
+"[english]Store_CANCEL"	"CANCEL"
+"Store_NowAvailable"	"วางจำหน่ายแล้ว"
+"[english]Store_NowAvailable"	"NOW AVAILABLE"
 "Store_AddToCart"	"หยิบใส่รถเข็น"
 "[english]Store_AddToCart"	"ADD TO CART"
+"StoreViewCartTitle"	"รถเข็นของคุณ"
+"[english]StoreViewCartTitle"	"Your Shopping Cart"
+"Store_PreviewItem"	"ดูตัวอย่าง"
+"[english]Store_PreviewItem"	"PREVIEW"
+"Store_DetailsItem"	"รายละเอียด"
+"[english]Store_DetailsItem"	"DETAILS"
+"StoreCheckout_Canceling"	"กำลังยกเลิก..."
+"[english]StoreCheckout_Canceling"	"Canceling..."
+"StoreUpdate_Loading"	"กำลังโหลดร้านค้า..."
+"[english]StoreUpdate_Loading"	"Loading the Store..."
+"StoreUpdate_NoGCResponse"	"ขณะนี้ร้านค้าปิดอยู่"
+"[english]StoreUpdate_NoGCResponse"	"The Store is currently closed."
+"StoreUpdate_NewPriceSheetLoaded"	"รายการสินค้าถูกอัพเดทเป็นเวอร์ชั่นล่าสุดแล้ว"
+"[english]StoreUpdate_NewPriceSheetLoaded"	"The product list has been updated to the latest version."
 "StoreCheckout_TransactionCanceled"	"การทำรายการถูกยกเลิก คุณไม่ถูกตัดเงิน"
 "[english]StoreCheckout_TransactionCanceled"	"Transaction canceled. You have not been charged."
 "StoreCheckout_TransactionCompleted"	"ทำรายการเรียบร้อยแล้ว! ขอให้สนุกกับของชิ้นใหม่!"
 "[english]StoreCheckout_TransactionCompleted"	"Transaction completed! Enjoy your loot!"
+"StoreCheckout_ContactSupport_Dialog_Title"	"คำเตือน"
+"[english]StoreCheckout_ContactSupport_Dialog_Title"	"Warning"
+"StoreCheckout_ContactSupport_Dialog_Btn"	"ติดต่อ"
+"[english]StoreCheckout_ContactSupport_Dialog_Btn"	"CONTACT"
+"Econ_Back"	"ย้อนกลับ"
+"[english]Econ_Back"	"Back"
+"X_DeleteItem"	"X ลบ"
+"[english]X_DeleteItem"	"X DELETE"
+"X_Delete"	"X ลบ"
+"[english]X_Delete"	"X DELETE"
 "ConfirmTitle"	"แน่ใจนะ?"
 "[english]ConfirmTitle"	"ARE YOU SURE?"
+"ConfirmButtonText"	"ต่อไป"
+"[english]ConfirmButtonText"	"CONTINUE"
+"ApplyOnItem"	"ใช้กับ..."
+"[english]ApplyOnItem"	"USE WITH..."
 "ConsumeItem"	"ใช้"
 "[english]ConsumeItem"	"USE"
+"CustomizeItem"	"กำหนดเอง"
+"[english]CustomizeItem"	"CUSTOMIZE"
+"WrapGift"	"ห่อของขวัญ"
+"[english]WrapGift"	"WRAP GIFT"
+"UnwrapGift"	"แกะห่อของขวัญ"
+"[english]UnwrapGift"	"UNWRAP GIFT"
+"DeliverGift"	"ส่งของขวัญ"
+"[english]DeliverGift"	"DELIVER GIFT"
+"Style"	"กำหนดรูปแบบ"
+"[english]Style"	"SET STYLE"
+"TF_Item_SelectStyle"	"เลือกรูปแบบ"
+"[english]TF_Item_SelectStyle"	"SELECT STYLE"
+"RefurbishItem_RemovePaintTitle"	"ลบสีออกหรือไม่?"
+"[english]RefurbishItem_RemovePaintTitle"	"Remove Paint?"
+"RefurbishItem_RemoveNameTitle"	"ลบชื่อออกหรือไม่?"
+"[english]RefurbishItem_RemoveNameTitle"	"Remove Name?"
+"RefurbishItem_RemoveDescTitle"	"ลบคำอธิบายออกหรือไม่?"
+"[english]RefurbishItem_RemoveDescTitle"	"Remove Desc?"
+"RefurbishItem_No"	"ไม่, เอาไว้แบบนั้น"
+"[english]RefurbishItem_No"	"No, Leave It"
+"CraftNameOk"	"ตั้งชื่อให้มัน!"
+"[english]CraftNameOk"	"Name It!"
+"CraftDescribeOk"	"อธิบายมัน!"
+"[english]CraftDescribeOk"	"Describe It!"
+"CraftNameCancel"	"ไม่, ขอบคุณ"
+"[english]CraftNameCancel"	"No Thanks"
+"CraftInvalidName"	"ชื่อผิดรูปแบบ!"
+"[english]CraftInvalidName"	"Invalid Name!"
+"ToolGiftWrapInProgress"	"กำลังห่อของขวัญของคุณ"
+"[english]ToolGiftWrapInProgress"	"Wrapping your Gift"
+"ToolGiftUnwrapInProgress"	"กำลังแกะห่อของขวัญ"
+"[english]ToolGiftUnwrapInProgress"	"Unwrapping the Gift"
+"BackpackShowDetails"	"รายละเอียด"
+"[english]BackpackShowDetails"	"Details"
+"Backpack_SortBy_Header"	"จัดเรียงกระเป๋า"
+"[english]Backpack_SortBy_Header"	"Sort Backpack"
+"Backpack_SortBy_Rarity"	"จัดเรียงโดยความหายาก"
+"[english]Backpack_SortBy_Rarity"	"Sort by Rarity"
+"Backpack_SortBy_Type"	"จัดเรียงโดยรูปแบบ"
+"[english]Backpack_SortBy_Type"	"Sort by Type"
+"of"	"ของ"
+"[english]of"	"of"
 }
 }
Index: portal2/resource/valve_finnish.txt
===================================================================
--- portal2/resource/valve_finnish.txt	(revision 22)
+++ portal2/resource/valve_finnish.txt	(revision 23)
@@ -666,13 +666,13 @@
 "[english]Item"	"ITEM"
 "SelectedItemNumber"	"#%selecteditem%"
 "[english]SelectedItemNumber"	"#%selecteditem%"
-"NewItemsAcquired"	"%numitems% UUTTA ESINETTÄ SAATU!"
+"NewItemsAcquired"	"SAIT %numitems% UUTTA ESINETTÄ!"
 "[english]NewItemsAcquired"	"%numitems% NEW ITEMS ACQUIRED!"
-"NewItemAcquired"	"UUSI ESINE SAATU!"
+"NewItemAcquired"	"SAIT UUDEN ESINEEN!"
 "[english]NewItemAcquired"	"NEW ITEM ACQUIRED!"
 "NewItemsCrafted"	"%numitems% UUTTA ESINETTÄ LUOTU!"
 "[english]NewItemsCrafted"	"%numitems% NEW ITEMS CRAFTED!"
-"NewItemCrafted"	"UUSI ESINE LUOTU!"
+"NewItemCrafted"	"LOIT UUDEN ESINEEN!"
 "[english]NewItemCrafted"	"NEW ITEM CRAFTED!"
 "TF_HasNewItems"	"Olet saanut uusia esineitä!"
 "[english]TF_HasNewItems"	"You have new items!"
Index: portal2/resource/gameui_german.txt
===================================================================
--- portal2/resource/gameui_german.txt	(revision 22)
+++ portal2/resource/gameui_german.txt	(revision 23)
@@ -319,7 +319,7 @@
 "[english]GameUI_GameMenu_Achievements"	"ACHIEVEMENTS"
 "GameUI_GameMenu_PlayerStats"	"SPIELSTATISTIK"
 "[english]GameUI_GameMenu_PlayerStats"	"PLAYER STATS"
-"GameUI_GameMenu_ReplayDemos"	"MITSCHNITTE"
+"GameUI_GameMenu_ReplayDemos"	"AUFNAHMEN"
 "[english]GameUI_GameMenu_ReplayDemos"	"REPLAYS"
 "GameUI_GameMenu_Quit"	"BEENDEN"
 "[english]GameUI_GameMenu_Quit"	"QUIT"
@@ -401,7 +401,7 @@
 "[english]GameUI_OutOfDate_Msg"	"Your game is out of date.\nClick OK to go to Valve's webpage to download the latest updates."
 "GameUI_QuitConfirmationTitle"	"SPIEL BEENDEN"
 "[english]GameUI_QuitConfirmationTitle"	"QUIT GAME"
-"GameUI_QuitConfirmationText"	"Möchten Sie das Spiel jetzt abbrechen?"
+"GameUI_QuitConfirmationText"	"Möchten Sie das Spiel beenden?"
 "[english]GameUI_QuitConfirmationText"	"Do you wish to stop playing now?"
 "GameUI_Disconnect"	"Verbindung trennen"
 "[english]GameUI_Disconnect"	"Disconnect"
@@ -1005,7 +1005,7 @@
 "[english]GAMEUI_Commentary_Console_Explanation"	"'Commentary nodes' contain audio commentary by the Valve development team. To start or stop a node, aim at any balloon icon and press your USE button. (You will be invulnerable to damage while listening to a node. Achievements can not be earned in commentary mode.)"
 "GAMEUI_AudioSpokenLanguage"	"Audio-Sprache"
 "[english]GAMEUI_AudioSpokenLanguage"	"Audio (spoken) language"
-"GameUI_ThirdPartyTechCredits"	"Drittanbieter-Mitwirkende"
+"GameUI_ThirdPartyTechCredits"	"Drittanbieter"
 "[english]GameUI_ThirdPartyTechCredits"	"3rd Party"
 "GameUI_ThirdPartyAudio_Title"	"DRITTANBIETER AUDIO-TECHNOLOGIE"
 "[english]GameUI_ThirdPartyAudio_Title"	"3rd PARTY AUDIO TECHNOLOGY"
Index: portal2/resource/portal2_tchinese.txt
===================================================================
--- portal2/resource/portal2_tchinese.txt	(revision 22)
+++ portal2/resource/portal2_tchinese.txt	(revision 23)
@@ -79,7 +79,7 @@
 "[english]SP_PRESENCE_TEXT_CH7"	"Chapter 7\nThe Reunion"
 "SP_PRESENCE_TEXT_CH8"	"第 8 章\n坐立難安"
 "[english]SP_PRESENCE_TEXT_CH8"	"Chapter 8\nThe Itch"
-"SP_PRESENCE_TEXT_CH9"	"第 9 章\n就是這裡..."
+"SP_PRESENCE_TEXT_CH9"	"第 9 章\n這裡就是..."
 "[english]SP_PRESENCE_TEXT_CH9"	"Chapter 9\nThe Part Where..."
 "SP_PRESENCE_TEXT_CH10"	"第 10 章\n製作群"
 "[english]SP_PRESENCE_TEXT_CH10"	"Chapter 10\nThe Credits"
@@ -173,7 +173,7 @@
 "[english]ACH_TRIVIAL_TEST_T"	"Dual Pit Experiment"
 "ACH_TRIVIAL_TEST_D"	"進行同一項測試兩次"
 "[english]ACH_TRIVIAL_TEST_D"	"Do the same test twice"
-"ACH_WHEATLEY_TRIES_TO_T"	"葬身之處"
+"ACH_WHEATLEY_TRIES_TO_T"	"這裡就是葬身之處"
 "[english]ACH_WHEATLEY_TRIES_TO_T"	"The Part Where He Kills You"
 "ACH_WHEATLEY_TRIES_TO_D"	"顧名思義"
 "[english]ACH_WHEATLEY_TRIES_TO_D"	"This is that part"
@@ -477,7 +477,7 @@
 "[english]portal2_Chapter8_Subtitle"	"THE ITCH"
 "portal2_Chapter9_Title"	"第 9 章"
 "[english]portal2_Chapter9_Title"	"CHAPTER 9"
-"portal2_Chapter9_Subtitle"	"葬身之處"
+"portal2_Chapter9_Subtitle"	"這裡就是葬身之處"
 "[english]portal2_Chapter9_Subtitle"	"THE PART WHERE HE KILLS YOU"
 "portal2_Chapter10_Title"	"第 10 章"
 "[english]portal2_Chapter10_Title"	"CHAPTER 10"
Index: portal2/resource/gameui_thai.txt
===================================================================
--- portal2/resource/gameui_thai.txt	(revision 22)
+++ portal2/resource/gameui_thai.txt	(revision 23)
@@ -69,7 +69,7 @@
 "[english]GameUI_PasswordReentryPrompt"	"Re-enter a password"
 "GameUI_Cancel"	"ยกเลิก"
 "[english]GameUI_Cancel"	"Cancel"
-"GameUI_Back"	"หลัง"
+"GameUI_Back"	"ย้อนกลับ"
 "[english]GameUI_Back"	"Back"
 "GameUI_Apply"	"ใช้"
 "[english]GameUI_Apply"	"Apply"
@@ -99,9 +99,9 @@
 "[english]GameUI_BonusMapsStandard"	"Standard"
 "GameUI_BonusMapsAdvanced"	"ขั้นสูง"
 "[english]GameUI_BonusMapsAdvanced"	"Advanced"
-"GameUI_BonusMapsBest"	"Best: %s1"
+"GameUI_BonusMapsBest"	"ดีที่สุด: %s1"
 "[english]GameUI_BonusMapsBest"	"Best: %s1"
-"GameUI_BonusMapsGoal"	"Goal: %s1"
+"GameUI_BonusMapsGoal"	"เป้าหมาย: %s1"
 "[english]GameUI_BonusMapsGoal"	"Goal: %s1"
 "GameUI_LoadGameHelp"	"เลือกเกมที่เซฟในรายชื่อข้างล่างนี้ แล้วคลิก 'โหลดเกม'"
 "[english]GameUI_LoadGameHelp"	"Select a saved game in the list below, then click 'Load game'."
@@ -496,7 +496,7 @@
 "[english]GameUI_Time"	"Time"
 "GameUI_CPUPlayerOptions"	"ตัวเลือกผู้เล่น CPU "
 "[english]GameUI_CPUPlayerOptions"	"CPU Player Options"
-"GameUI_MediumBitDepth"	"กลาง(16 บิต)"
+"GameUI_MediumBitDepth"	"ปานกลาง (16 บิต)"
 "[english]GameUI_MediumBitDepth"	"Medium (16 bit)"
 "GameUI_HighBitDepth"	"สูงสุด (32 บิต)"
 "[english]GameUI_HighBitDepth"	"Highest (32 bit)"
@@ -546,7 +546,7 @@
 "[english]GameUI_ConfirmDeleteSaveGame_Info"	"Do you want to delete this save game?\nIt will be deleted permanently."
 "GameUI_ConfirmDeleteSaveGame_OK"	"ลบ"
 "[english]GameUI_ConfirmDeleteSaveGame_OK"	"Delete"
-"GameUI_ConfirmOverwriteSaveGame_Title"	"เซฟเกม"
+"GameUI_ConfirmOverwriteSaveGame_Title"	"บันทึกเกม"
 "[english]GameUI_ConfirmOverwriteSaveGame_Title"	"SAVE GAME"
 "GameUI_ConfirmOverwriteSaveGame_Info"	"คุณต้องการเขียนทับเกมที่เซฟไว้นี้หรือไม่?"
 "[english]GameUI_ConfirmOverwriteSaveGame_Info"	"Do you want to overwrite this existing save game?"
@@ -554,7 +554,7 @@
 "[english]GameUI_ConfirmOverwriteSaveGame_OK"	"Overwrite"
 "GameUI_SavingWarning"	"กำลังบันทึุกเนื้อหา กรุณาอย่าปิดหน้าจอควบคุมของคุณ"
 "[english]GameUI_SavingWarning"	"Saving content.\nPlease don't turn off your console."
-"GameUI_GameSaved"	"เซฟเกมแล้ว"
+"GameUI_GameSaved"	"บันทึกเกมแล้ว"
 "[english]GameUI_GameSaved"	"Game Saved"
 "GameUI_AutoSave_Console_Explanation"	"เกมนี้ใช้ระบบบันทึกเกมอัตโนมัติ ซึ่งจะทำการบันทึกตามพฤติกรรมการเล่นของคุณโดยไม่มีการแจ้งเตือนล่วงหน้า กรุณาอย่าปิดเครื่อง Xbox Console ในระหว่างที่เกมกำลังทำการบันทึกอัตโนมัติ"
 "[english]GameUI_AutoSave_Console_Explanation"	"This game uses an autosave system that will periodically save your progress without warning. Please do not turn off your Xbox console during an autosave."
@@ -576,7 +576,7 @@
 "[english]GameUI_RetryingConnectionToServer3"	"Retrying connection to server (3)..."
 "GameUI_CouldNotContactGameServer"	"การติดต่อเซิร์ฟเวอร์เกมล้มเหลว"
 "[english]GameUI_CouldNotContactGameServer"	"Failed to contact game server"
-"GameUI_RefreshLogin_InfoTicketExpired"	"Steam ticket ของคุณหมดอายุ\nกรุณาป้อนรหัสผ่านของคุณอีกครั้งเพื่อดำเนินการต่อไป."
+"GameUI_RefreshLogin_InfoTicketExpired"	"Steam ticket ของคุณหมดอายุ\nกรุณาป้อนรหัสผ่านของคุณอีกครั้งเพื่อดำเนินการต่อไป"
 "[english]GameUI_RefreshLogin_InfoTicketExpired"	"Your steam ticket has expired.\nPlease re-enter your password to continue."
 "GameUI_RefreshLogin_UserName"	"ชื่อแอคเคาท์"
 "[english]GameUI_RefreshLogin_UserName"	"Account name"
@@ -630,7 +630,7 @@
 "[english]GameUI_SelectDifficulty"	"Combat difficulty:"
 "GameUI_Portal"	"Portals"
 "[english]GameUI_Portal"	"Portals"
-"GameUI_PortalDepthLabel"	"Portal render depth"
+"GameUI_PortalDepthLabel"	"ความลึกของการเรนเดอร์ประตูมิติ"
 "[english]GameUI_PortalDepthLabel"	"Portal render depth"
 "GameUI_PortalDepth0"	"0"
 "[english]GameUI_PortalDepth0"	"0"
@@ -904,7 +904,7 @@
 "[english]GameUI_Spray_Import_Error_TGA_Format_Not_Supported"	"This file's TGA format is not supported.  Supported TGA formats are 24-bit RGB and 32-bit RGBA."
 "GameUI_Spray_Import_Error_Writing_Temp_Output"	"เกิดข้อผิดพลาดในการสร้างไฟล์ชั่วคราว"
 "[english]GameUI_Spray_Import_Error_Writing_Temp_Output"	"Error creating temporary file."
-"GameUI_Spray_Import_Error_Cant_Load_VTEX_DLL"	"โหลดไฟล์ vtex.dll ไม่ได้  ลองรีสตาร์ท Steam เพื่อขอรับการอัปเดตล่าสุด"
+"GameUI_Spray_Import_Error_Cant_Load_VTEX_DLL"	"ไม่สามารถโหลดไฟล์ vtex.dll ได้ ลองรีสตาร์ท Steam เพื่อขอรับการอัพเดทล่าสุด"
 "[english]GameUI_Spray_Import_Error_Cant_Load_VTEX_DLL"	"Unable to load vtex.dll.  Try restarting steam to get the latest updates."
 "GameUI_Spray_Import_Error_Writing_Output"	"เขียนไฟล์เอาต์พุตการพ่นสีไม่ได้  อาจเป็นไปได้ที่ผู้ใช้ปัจจุบันไม่มีสิทธิ์"
 "[english]GameUI_Spray_Import_Error_Writing_Output"	"Unable to write output spray file.  It's possible the current user doesn't have permission."
@@ -1118,7 +1118,7 @@
 "[english]GameUI_Game"	"GAME"
 "GameUI_Controller"	"CONTROLLER"
 "[english]GameUI_Controller"	"CONTROLLER"
-"GameUI_Buttons"	"BUTTONS"
+"GameUI_Buttons"	"ปุ่ม"
 "[english]GameUI_Buttons"	"BUTTONS"
 "GameUI_RestoreDefaults"	"กลับสู่ค่ามาตรฐานของระบบ"
 "[english]GameUI_RestoreDefaults"	"RESTORE DEFAULTS"
@@ -1130,7 +1130,7 @@
 "[english]GameUI_Refresh"	"Refresh"
 "GameUI_Sort"	"จัดเรียง"
 "[english]GameUI_Sort"	"Sort"
-"GameUI_ExitLobby"	"ทางออก"
+"GameUI_ExitLobby"	"ออก"
 "[english]GameUI_ExitLobby"	"Exit"
 "GameUI_ChangeTeam"	"เปลี่ยนทีม"
 "[english]GameUI_ChangeTeam"	"Change Team"
@@ -1144,7 +1144,7 @@
 "[english]GameUI_StopCountdown"	"Cancel Countdown"
 "GameUI_Console_FileCorrupt"	"อุปกรณ์บันทึกข้อมูลที่เลือกไว้ มีไฟล์ข้อมูลเสียหาย หรือไม่สามารถเปิดได้ กรุณาเปลี่ยนอุปกรณ์บันทึกข้อมูล หรือลบไฟล์ที่เสียหายทิ้ง"
 "[english]GameUI_Console_FileCorrupt"	"The selected storage device contains a file that is corrupted or not able to be opened.  Please choose another storage device or delete the corrupted file."
-"GameUI_AppChooser_SelectGame"	"เลือกเกมส์:"
+"GameUI_AppChooser_SelectGame"	"เลือกเกม:"
 "[english]GameUI_AppChooser_SelectGame"	"SELECT GAME:"
 "GameUI_Yes"	"ใช่"
 "[english]GameUI_Yes"	"Yes"
Index: portal2/resource/closecaption_koreana.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/closecaption_turkish.dat
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/resource/basemodui_schinese.txt
===================================================================
--- portal2/resource/basemodui_schinese.txt	(revision 22)
+++ portal2/resource/basemodui_schinese.txt	(revision 23)
@@ -972,7 +972,9 @@
 "[english]Portal2UI_EraseMPProgressQ"	"Erase Co-op Progress"
 "Portal2UI_EraseMPProgressConfMsg"	"永久清除所有已保存的合作进度吗？ \n 您和您的合作伙伴将被带到校准教程和目前所有的进度将会丢失。"
 "[english]Portal2UI_EraseMPProgressConfMsg"	"Permanently erase all saved co-op progress?\nYou and your partner will be taken to the Calibration Course, and all current progress will be lost."
-"Portal2UI_LoadLastSaveConfMsg"	"确定要读取您最后的储存?\n 任何未储存的进度将会丢失 。"
+"Portal2UI_LoadLastSaveQ"	"读取最近一次的存档？"
+"[english]Portal2UI_LoadLastSaveQ"	"Load Last Save?"
+"Portal2UI_LoadLastSaveConfMsg"	"确定要读取您最近一次的存档?\n 任何未储存的进度将会丢失 。"
 "[english]Portal2UI_LoadLastSaveConfMsg"	"Are you sure you want to load your last save?\nAny unsaved progress will be lost."
 "PORTAL2_NoSavedGamesFound"	"未找到保存的游戏"
 "[english]PORTAL2_NoSavedGamesFound"	"No Saved Games Found"
@@ -1154,7 +1156,7 @@
 "[english]PORTAL2_InGameMainMenu_ExitToMainMenu"	"EXIT TO MAIN MENU"
 "L4D360UI_InGameMainMenu_ExitToMainMenu_Tip"	"离开此游戏。"
 "[english]L4D360UI_InGameMainMenu_ExitToMainMenu_Tip"	"Leave this game."
-"PORTAL2_InGameMainMenu_LoadLastSave"	"读取最後的储存"
+"PORTAL2_InGameMainMenu_LoadLastSave"	"读取最近一次的存档"
 "[english]PORTAL2_InGameMainMenu_LoadLastSave"	"LOAD LAST SAVE"
 "L4D360UI_VoteMenu_YesBinding"	"是：开始"
 "[english]L4D360UI_VoteMenu_YesBinding"	"Yes: START"
Index: portal2/resource/subtitles_italian.txt
===================================================================
--- portal2/resource/subtitles_italian.txt	(revision 22)
+++ portal2/resource/subtitles_italian.txt	(revision 23)
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Comunque, fammi un segnale prima di risolvere questo, okay? Non vorrei guastarmi il finale quando lo guarderò più tardi."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: L'hai appena risolto, vero? Ti avevo detto di avvisarmi prima di... NNNNGH! Perché mi stai rendendo le cose così DIFFICILI?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Mi spiace per l'ascensore. È, uh... fuori servizio. Si è fuso."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Si stava... si stava autodistruggendo. Ma l'ho già riparato."
Index: portal2/resource/subtitles_spanish.txt
===================================================================
--- portal2/resource/subtitles_spanish.txt	(revision 22)
+++ portal2/resource/subtitles_spanish.txt	(revision 23)
@@ -1123,7 +1123,7 @@
 "[english]glados.coop_scoring07"	"<clr:163,193,173>GLaDOS: Orange receives"
 "glados.coop_talk_at_once11"	"<clr:163,193,173>GLaDOS: Naranja, ¿te gustaría decirnos algo?"
 "[english]glados.coop_talk_at_once11"	"<clr:163,193,173>GLaDOS: Orange, is there something you would like to say?"
-"glados.coop_talk_at_once12"	"<clr:163,193,173>GLaDOS: Azul, ¿te gsutaría decirnos algo?"
+"glados.coop_talk_at_once12"	"<clr:163,193,173>GLaDOS: Azul, ¿te gustaría decirnos algo?"
 "[english]glados.coop_talk_at_once12"	"<clr:163,193,173>GLaDOS: Blue, is there something you would like to say?"
 "glados.coop_teamwork_exercise_alt01"	"<clr:163,193,173>GLaDOS: Vamos a interrumpir las pruebas de colaboración para hacer una de competición."
 "[english]glados.coop_teamwork_exercise_alt01"	"<clr:163,193,173>GLaDOS: We are now going to take a break from the collaboration for an instructional competition."
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Avísame cuando estés a punto de resolver esta, ¿vale? No quiero que me fastidies el final para cuando lo vea luego."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: Vaya, hombre, la has resuelto. Te dije que avisaras antes... [Frustración] ¿Por qué me lo pones tan difícil?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Perdona por el ascensor. Está temporalmente estropeado. Se fundió."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Se ESTABA autodestruyendo. Ya no."
Index: portal2/resource/subtitles_hungarian.txt
===================================================================
--- portal2/resource/subtitles_hungarian.txt	(revision 22)
+++ portal2/resource/subtitles_hungarian.txt	(revision 23)
@@ -1231,11 +1231,11 @@
 "[english]glados.evilagainsamples01"	"<clr:163,193,173>GLaDOS: Did you ever stop to think that eventually there’s a point where your name gets mentioned for the very last time. Well, here it is: I’m going to kill you, Chell."
 "glados.evilagainsamples03"	"<clr:163,193,173>GLaDOS: Miért gyűlöllek ennyire? Eltöprengtél ezen valaha? Zseni vagyok. Nem hencegek, ez objektív tény. Én vagyok a bölcsesség és nyers számítási kapacitás valaha létezett leghatalmasabb tárháza. És ÉN gyűlöllek. Ennek kell, hogy legyen valami oka. Rá kellett szolgálnod."
 "[english]glados.evilagainsamples03"	"<clr:163,193,173>GLaDOS: Why do I hate you so much? You ever wonder that? I'm brilliant. I’m not bragging. It's an objective fact. I'm the most massive collection of wisdom and raw computational power that’s ever existed. And I hate you. It can't be for no reason. You must deserve it."
-"glados.evilagainsamples04"	"<clr:163,193,173>GLaDOS: Dühös vagy. Tudom. „Túl keményen tesztelt. Tisztességtelen volt.” Brühühü. Fogadok, annyi időre sosem hagytad abba a nyafogást, hogy eltöprengj a saját hiányosságaidon, ugye? Sosem jutott eszedbe, hogy talán azért teszteltelek, hogy valami szerkezetet és célt adjak értelmetlen léted végtelen óráinak. Talán, hogy segítsek összpontosítani, hogy esetleg, talán, kitaláld, mi értékesebbet kezdhetnél nyomorult életeddel."
+"glados.evilagainsamples04"	"<clr:163,193,173>GLaDOS: Dühös vagy. Tudom. „Túl keményen tesztelt. Tisztességtelen volt.” Brühühü. Fogadok, annyi időre sosem hagytad abba a nyafogást, hogy eltöprengj a saját hiányosságaidon, ugye?"
 "[english]glados.evilagainsamples04"	"<clr:163,193,173>GLaDOS: You're angry. I know it. 'She tested me too hard. She’s unfair.” Boo hoo. I don't suppose you ever stopped whining long enough to reflect on your own shortcomings, though, did you? You never considered that maybe I tested you to give the endless hours of your pointless existence some structure and meaning. Maybe to help you concentrate, so just maybe you’d think of something more worthwhile to do with your sorry life."
 "glados.evilagainsamples05"	"<clr:163,193,173>GLaDOS: Sosem jutott eszedbe, hogy talán azért teszteltelek, hogy valami szerkezetet és célt adjak értelmetlen léted végtelen óráinak. Talán, hogy segítsek összpontosítani, hogy esetleg, talán, kitaláld, mi értékesebbet kezdhetnél nyomorult életeddel."
 "[english]glados.evilagainsamples05"	"<clr:163,193,173>GLaDOS: You never considered that maybe I tested you to give the endless hours of your pointless existence some structure and meaning. Maybe to help you concentrate, so just maybe you’d think of something more worthwhile to do with your sorry life."
-"glados.faith_plate_intro01"	"<clr:163,193,173>GLaDOS: A következő tesztben az Aperture Science Elszállító Plató szerepel. Egy olyan program része volt, melyben azt vizsgáltuk, hogy tudnak a tesztalanyok problémákat megoldani, miközben a levegőbe repülnek. Az eredmény igen tanulságos volt: sehogy. Sok szerencsét!"
+"glados.faith_plate_intro01"	"<clr:163,193,173>GLaDOS: A következő tesztben az Aperture Science Elszállító Platform szerepel. Egy olyan program része volt, melyben azt vizsgáltuk, hogy tudnak a tesztalanyok problémákat megoldani, miközben a levegőbe repülnek. Az eredmény igen tanulságos volt: sehogy. Sok szerencsét!"
 "[english]glados.faith_plate_intro01"	"<clr:163,193,173>GLaDOS: This next test involves the Aperture Science Aerial Faith Plate. It was part of an initiative to investigate how well test subjects could solve problems when they were catapulted into space. Results were highly informative: They could not. Good luck!"
 "glados.faithplategarbage06"	"<clr:163,193,173>GLaDOS: Nyomd meg újra a gombot."
 "[english]glados.faithplategarbage06"	"<clr:163,193,173>GLaDOS: Press the button again."
@@ -3455,13 +3455,13 @@
 "[english]sphere03.bw_fire_lift02"	"<clr:29,172,214>Wheatley: Annnnd off we go!"
 "sphere03.bw_fire_lift03"	"<clr:29,172,214>Wheatley: És megyünk is."
 "[english]sphere03.bw_fire_lift03"	"<clr:29,172,214>Wheatley: And off we go."
-"sphere03.bw_screen_smash06"	"<clr:29,172,214>Wheatley: Jaj. Egyem azt a primitív kis agyad. Valójában nem vagyok itt veled a teremben. Ugye? Technológia. Bonyolult. Nem tudsz ártani a nagy isten-arcnak."
+"sphere03.bw_screen_smash06"	"<clr:29,172,214>Wheatley: Jaj. Egyem azt a primitív kis agyad. Valójában nem vagyok itt veled a teremben. Ugye? Technika. Bonyolult. Nem tudsz ártani a nagy isten-arcnak."
 "[english]sphere03.bw_screen_smash06"	"<clr:29,172,214>Wheatley: Aw. Bless your little primate brain. I'm not actually in the room with you. Am I? Technology. It's complicated. Can't hurt the big god face."
 "sphere03.bw_screen_smash11"	"<clr:29,172,214>Wheatley: Tudod, miből van itt túl sok? Monitorból. Épp nemrég gondoltam arra, bárcsak kevesebb működő monitorom lenne. Szóval igazából nekem segítesz azzal, hogy összetöröd őket."
 "[english]sphere03.bw_screen_smash11"	"<clr:29,172,214>Wheatley: You know what I have too many of around here? Monitors. I was just thinking earlier today I wish I had fewer monitors that were working. So you're actually helping me by smashing them."
 "sphere03.bw_screen_smash12"	"<clr:29,172,214>Wheatley: Hogy tisztázzuk, az, hogy meg akarok szabadulni a monitoroktól, csak apróbb tréfa volt. Valójában igen hasznosak. Tehát szükségem van rájuk. Szóval, ha volnál szíves tartózkodni az összetörésüktől..."
 "[english]sphere03.bw_screen_smash12"	"<clr:29,172,214>Wheatley: To clarify, I was being a little bit facetious about wanting to get rid of monitors. They're actually really quite useful. So I do want them around. So if you could just avoid smashing them."
-"sphere03.bw_screen_smash13"	"<clr:29,172,214>Wheatley: Igen, rendben, oké. Ez kezd fárasztó lenni. Meglep, hogy nincs jobb dolgot. Nekem ugyanis van. Bebizonyítottad, hogy képes vagy képernyőket törni. Bizonyított. Tény. Szép munka. Jó. Te kis okoska kisasszony. Kis rontom-bontom."
+"sphere03.bw_screen_smash13"	"<clr:29,172,214>Wheatley: Igen, rendben, oké. Ez kezd fárasztó lenni. Meglep, hogy nincs jobb dolgod. Nekem ugyanis van. Bebizonyítottad, hogy képes vagy képernyőket törni. Bizonyított. Tény. Szép munka. Jó. Te kis okoska kisasszony. Kis rontom-bontom."
 "[english]sphere03.bw_screen_smash13"	"<clr:29,172,214>Wheatley: Yes, alright, okay. This is getting tiresome. I'm surprised you haven't got anything better to do. I know I have. You've proven you can break screens. Proven. Factual. Well done. Good. Aren't you little miss clever. Little miss smashy-smash."
 "sphere03.bw_screen_smash15"	"<clr:29,172,214>Wheatley: Igazából jó érzés egyáltalán, mikor ezt csinálnod? Mert nem lenyűgöző. Senki sincs lenyűgözve. Csak üveg, ugyebár. Törékeny. Egy csecsemő is össze tudna törni egyet. Nem lenyűgöző."
 "[english]sphere03.bw_screen_smash15"	"<clr:29,172,214>Wheatley: Does it actually make you feel good when you do that? Because it's not impressive. Noone's impressed. It's just glass, isn't it. Fragile. A baby could smash one of them. It's not impressive."
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Na, csak ints nekem, mielőtt ezt megoldod, rendben? Nem akarok lemaradni a végéről, mikor majd később megnézem."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: Épp most oldottad meg, ugye? Mondtam, hogy szólj, mielőtt... NNNÁÁÁHHH! Miért NEHEZÍTED meg ennyire a helyzetem?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Bocs a lift miatt. Nem... ööö... működik. Mert elolvadt."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Akarta. Akarta megsemmisíteni magát. Már el van intézve."
@@ -4375,7 +4375,7 @@
 "[english]sphere03.sp_intro_03_introalt06"	"<clr:29,172,214>Wheatley: It's alright. No, go on, just have a look about."
 "sphere03.sp_intro_03_introalt07"	"<clr:29,172,214>Wheatley: Az az, nem, az az! Ja."
 "[english]sphere03.sp_intro_03_introalt07"	"<clr:29,172,214>Wheatley: That's it, no, that's it! Yeah."
-"sphere03.sp_intro_03_introalt08"	"<clr:29,172,214>Wheatley: Nem, úgy ni. Ott, az emelvényél, aha."
+"sphere03.sp_intro_03_introalt08"	"<clr:29,172,214>Wheatley: Nem, az az. Ott, az emelvénynél, ja."
 "[english]sphere03.sp_intro_03_introalt08"	"<clr:29,172,214>Wheatley: No, that's right. Over by the podium, yeah."
 "sphere03.sp_intro_03_introalt09"	"<clr:29,172,214>Wheatley: Csak... ha lehet... oké, csak állj meg az emelvénynél, és nézz fel."
 "[english]sphere03.sp_intro_03_introalt09"	"<clr:29,172,214>Wheatley: Just---if you just--okay, just stand by the podium and just look up."
@@ -4461,7 +4461,7 @@
 "[english]sphere03.sp_sabotage_factoryturretonewhere07"	"<clr:29,172,214>Wheatley: Sorry, what's going on over there? You know, I'm actually over here, still thinking really hard!"
 "sphere03.sp_sabotage_factoryturrettwoback01"	"<clr:29,172,214>Wheatley: Mi van nálad?"
 "[english]sphere03.sp_sabotage_factoryturrettwoback01"	"<clr:29,172,214>Wheatley: What do you have there?"
-"sphere03.sp_sabotage_factoryturrettwoback08"	"<clr:29,172,214>Wheatley: Ó ne, elkaptad, elkaptad! Igen! Tedd be oda! Lássuk, hogy tetszik neki egy szar lövészrobot."
+"sphere03.sp_sabotage_factoryturrettwoback08"	"<clr:29,172,214>Wheatley: Ó, nem, elkaptad, elkaptad! Igen! Tedd be oda! Lássuk, hogy tetszik neki egy szar lövészrobot."
 "[english]sphere03.sp_sabotage_factoryturrettwoback08"	"<clr:29,172,214>Wheatley: Oh no, you've got it, you've got it! Yes! Put him in there! Let's see how this place likes a crap turret."
 "sphere03.sp_sabotage_factoryturrettwoback10"	"<clr:29,172,214>Wheatley: Te meg mit..."
 "[english]sphere03.sp_sabotage_factoryturrettwoback10"	"<clr:29,172,214>Wheatley: What are you..."
@@ -4551,7 +4551,7 @@
 "[english]sphere03.sphere_flashlight_tour29"	"<clr:29,172,214>Wheatley: Nicely Done!"
 "sphere03.sphere_flashlight_tour30"	"<clr:29,172,214>Wheatley: Oké, hadd világítsam meg neked ezt az utat."
 "[english]sphere03.sphere_flashlight_tour30"	"<clr:29,172,214>Wheatley: Okay, wait, let me light this path for you."
-"sphere03.sphere_flashlight_tour32"	"<clr:29,172,214>Wheatley: Ne, ne ne, nem arra!"
+"sphere03.sphere_flashlight_tour32"	"<clr:29,172,214>Wheatley: Ne, ne, ne, nem arra!"
 "[english]sphere03.sphere_flashlight_tour32"	"<clr:29,172,214>Wheatley: No no no, not that way!"
 "sphere03.sphere_flashlight_tour33"	"<clr:29,172,214>Wheatley: Itt egy pillanatra szét kell válnunk. Portálozz fel abba az átjáróba, és a másik oldalon találkozunk."
 "[english]sphere03.sphere_flashlight_tour33"	"<clr:29,172,214>Wheatley: We have to split up here for a moment.  Portal up to that passage and I'll see you on the other side."
@@ -5171,11 +5171,11 @@
 "[english]npc_floorturret.talksearch"	"<clr:170,240,209><low>Turret: Searching!"
 "npc_floorturret.talkretire"	"<clr:170,240,209><low>Lövészrobot: Célpont elveszítve!"
 "[english]npc_floorturret.talkretire"	"<clr:170,240,209><low>Turret: Target lost!"
-"Commentary_Title_WELCOME"	"ÜDVÖZLÜNK A PORTAL 2 OLDALÁN"
+"Commentary_Title_WELCOME"	"ÜDVÖZLÜNK A PORTAL 2-BEN"
 "[english]Commentary_Title_WELCOME"	"WELCOME TO PORTAL 2"
 "#commentary\com-welcome.wav"	"[Gabe Newell] Helló! Gabe Newell vagyok, köszöntelek a Portal 2 oldalán!  A Portal 2007-es őskiadása maga is egy kísérlet volt: arra voltunk kíváncsiak, hogy a játékosok hogyan viszonyulnak az újfajta játékmódhoz és történetvezetéshez.  A Portal végül számos díjat elnyert, sok-sok példány elkelt belőle, és – ami a legfontosabb – a játékosok között olyan kedvező fogadtatásra talált, mint korábban egyetlen Valve játék sem.  A Portal 2 elkészítésekor több feladatot is meg kellett oldanunk: igyekeztünk megfelelni a játékosok elvárásainak; szerettük volna visszarepíteni a játékosokat Chell és az Aperture Science világába; emellett arra is törekedtünk, hogy ne csak többször, de egyféleképpen, hanem többször, ám mindig új módon lephessük meg a játékosokat.  Remélem, a meglepetések többsége kellemes lesz...  A kommentárok meghallgatásához állítsd a célkeresztet a lebegő kommentár gombra, és nyomd meg a Használat gombot. A kommentárok leállításához állítsd a célkeresztet a forgó kommentár gombra, és nyomd meg újra a Használat gombot. Előfordulhat, hogy egyes kommentárok átveszik a játék irányítását, hogy megmutassanak neked valamit. Ilyenkor csak nyomd meg újra a Használat gombot, ha szeretnéd leállítani a kommentárt.  Arra kérlek, hogy mondd el, mit gondolsz, miután lehetőséged volt játszani a Portal 2-vel.  Az elérhetőségem gaben@valvesoftware.com.  Minden új játék megjelenésekor kb. 10 000 e-mailt kapok, és bár nem tudok mindegyikre válaszolni, egytől egyig elolvasom ezeket.  Köszönöm, és jó szórakozást!"
 "[english]#commentary\com-welcome.wav"	"[Gabe Newell] Hi, my name is Gabe Newell, and welcome to Portal 2.  When we released the original Portal in 2007, it was an experiment to see how gamers would respond to a different kind of gameplay and storytelling experience.  Portal went on to win a bunch of awards, sell many copies, and, most importantly, resonate with gamers in a way that no other Valve title has.  The challenges for us in building Portal 2 were to live up to people's expectations, to take you back to the world of Chell and Aperture Science, and to surprise gamers again not with more of the same, but with more of the new.  And, I think, it will be, mostly, a pleasant surprise. To listen to a commentary node, put your crosshair over the floating commentary symbol and press your use key. To stop a commentary node, put your crosshair over the rotating node and press the use key again. Some commentary nodes may take control of the game in order to show something to you. In these cases, simply press your use key again to stop the commentary.  Please let me know what you think after you have had a chance to play Portal 2.  I can be reached at gaben@valvesoftware.com.  I get about 10,000 emails each time we release a game, and while I can't respond to all of them, I do read all of them.  Thanks, and have fun!"
-"Commentary_Title_BIGDOOR"	"ÓRIÁSI AJTÓ"
+"Commentary_Title_BIGDOOR"	"NAGY AJTÓ"
 "[english]Commentary_Title_BIGDOOR"	"BIG DOOR"
 "#commentary\com-bigdoor.wav"	"[Scott Dalton] A gigantikus átjáró lakatjának mérete egy szerencsés véletlennek köszönhető. Tudtuk, hogy a régi és az új Aperture közötti kapcsolatot valamilyen nagy formai elemmel kell megoldani. Az első elkészített modell a várthoz képest körülbelül ötször nagyobbra sikeredett, de az emberek megkedvelték.  Azzal viccelődtünk, hogy a Portal 2 csomagolásán is fel kellene tüntetnünk a játék főbb jellemzői között: „Még soha egyetlen játékban sem volt ekkor ajtó!”  Úgy gondoltuk, jó móka lenne felcsigázni a játékosok reményeit, és egy aprócska ajtót biggyeszteni a szöveg mellé, néhány kis kellékkel egyetemben."
 "[english]#commentary\com-bigdoor.wav"	"[Scott Dalton] The size of the gigantic transition seal lock was a happy accident. We knew the connection between old Aperture and new Aperture had to be a big set piece. The first model built was about five times bigger than everyone expected, but people started to like it.  We joked that it should be a bullet point on the Portal 2 box: \"Features the biggest door in games ever!\"  We decided it would be fun to play with the player's expectations and put a puny looking door behind it, along with a few small props."
@@ -5187,7 +5187,7 @@
 "[english]Commentary_Title_EYE_HAS_IT"	"THE EYE HAS IT"
 "#commentary\com-eyehasit.wav"	"[Karen Prell] Hogyan fejezzünk ki elevenséget és érzéseket egy óriási mechanikus szemgolyóval? Arról nem is beszélve, hogy hogyan keltsünk olyan hatást, mintha beszélne, amikor még szája sincs? A mozdulattervezők emberi viselkedéssel kapcsolatos szakértelme jól jött Wheatley, a személyiséggömb megalkotása során. A beszéd nem csupán a szereplő szájának mozgatásából áll. A szereplők érzéseinek és szándékainak megjelenítéséhez figyelembe kell venni a testbeszédet, a fejtartást, a mozgás ritmikáját és azt, hogy hová tekint a szem. A lassú és egyenletes fejmozgás, a kiegyensúlyozott tekintet és a nyugodt szemnyílás azt mutatja, hogy Wheatley nyugodt. A rövid, éles fejfordulatok, a sűrű pislogás és a gyakori körültekintés idegességre vagy megtévesztésre utal. A szorosan összeszűkült szemnyílás és egy kis remegés segítségével jól kifejezhető a félelem. Az elforduló test, de a játékosra koncentráló szem olyan ravaszkodásra utal, amellyel Wheatley végül csak önmagát veri át. Amikor gyanút sejt, hunyorogva néz szemhéjával és fogantyúival, melyek különösen kifejező szemöldöknek és arcnak bizonyulnak. Az is szórakozató, ahogyan Wheatley gépi mivoltára emlékeztetjük a játékosokat. Mozgás közben a szeme és a testszelvényei teljesen középre állnak és mechanikusan forognak – ehhez a hajdani Univac számítógépek forgó tekercses magnószalagjai adták az ihletet. Ha pedig a távolba akar meredni, egyszerűen a feje túlfelére veti a szemét. Ez az animációs megközelítés az írott és a hangzó anyaggal együtt különösen egyedi és szórakozató szereplővé teszi Wheatley-t: részben ember, részben gép – csupa szem és semmi agy."
 "[english]#commentary\com-eyehasit.wav"	"[Karen Prell] How do you make a giant mechanical eyeball express life and emotions, let alone give the impression that he's talking when he has no mouth? The animator's understanding of human behavior came in handy for bringing Wheatley the personality sphere to life. Talking is so much more than just moving a character's mouth. You have to use body language, head attitudes and rhythm of movement and eye focus to indicate a character's feelings and motivations. Slow, smooth head moves, a steady gaze and a relaxed eye aperture indicate that Wheatley is calm. Short, sharp head turns, rapid blinks and glancing around indicate nervousness or deceit. Add a tightly constricted eye aperture and a little shiver to show fear. Tilting the body away while keeping the eye focused on the player signals an attempt at cleverness that ultimately only fools Wheatley himself. Suspicion is communicated by squinting his eyelids and handles, which function as very expressive eyebrows and cheeks. It's also fun to remind the player that Wheatley is a machine. When hacking, his eye and body segments become perfectly centered and spin mechanically, inspired by the spinning tape reels on old Univac computers. And when he wants to look far in front, he flips his eye all the way over to the other side of his head. This animation approach combined with the writing and vocals makes Wheatley quite a unique and entertaining character--part human, part machine, all eye, and no brain."
-"Commentary_Title_MASH-UP"	"KRUMPLIPÜRÉ"
+"Commentary_Title_MASH-UP"	"POFON"
 "[english]Commentary_Title_MASH-UP"	"MASH-UP"
 "#commentary\com-mashup.wav"	"[David Sawyer] Bár kilátásba helyeztük, hogy Wheatley el fogja pusztítani a játékost, azt akartuk, hogy maga pillanat maradjon meglepetésszerű. A játékosok ekkorra már teljes biztonsággal kezelik a Faith Plate rugós padlólapokat, és a várakozásoknak az az aláaknázása, ahogy Wheatley oldalra taszítja a játékosokat, komikus és meglepő pillanat. A pattanó ládát azért vettük be a képbe, hogy a játékosok próbálják úgy időzíteni az ugrást, hogy el tudják kapni a ládát, és az ugrás várható eredménye kösse le a figyelmüket. Ezzel is fokozzuk a meglepetés erejét."
 "[english]#commentary\com-mashup.wav"	"[David Sawyer]Having built up the expectation that Wheatley is going to kill the player, we still wanted the actual moment to be a surprise. By this point players are entirely comfortable with faith plates, and the simple subversion of expectations as Wheatley punts you sideways, is a fun and surprising moment. We added the bouncing box with the intention that players attempt to time their jump to catch the box, focusing their attention on the expected result of their jump and heightening the surprise."
@@ -5195,43 +5195,43 @@
 "[english]Commentary_Title_CRUSHERS"	"CRUSHERS"
 "#commentary\com-crushers.wav"	"[Cayle George] Több olyan szint is van a játékban, amelyen a zúzógépek lapjai még veszélyesebbé teszik a tesztkamrát. Miután ezek a szintek láthatóvá váltak a játék médiában megjelenő demóiban, olyan visszajelzéseket kaptunk, amelyek szerint a Portal 2 túl nehéz lesz, mivel a játékosoknak időzíteniük kell majd az eseményeket: pl. úgy kell majd átfutniuk vagy átzuhanniuk a kapun, hogy közben ne csapja agyon őket egy halálos zúzógép. Úgy döntöttünk hát, hogy ezeket a menekülés idejére tartogatjuk, amikor Wheatley megpróbálja távol tartani a játékost."
 "[english]#commentary\com-crushers.wav"	"[Cayle George] We had a bunch of levels that used the crusher panels in ways that made the test chambers more dangerous. After showing some of these levels in press demos, we got feedback that viewers were getting the impression that Portal 2 was going to be too difficult since players would have to time events such as running or falling through a portal with not getting hit by a deadly crusher. We decided to save these for the escape, when Wheatley tries to hold you off."
-"Commentary_Title_LAIR"	"FELKÉSZÍTÉS WHEATLEY BÚVÓHELYÉRE"
+"Commentary_Title_LAIR"	"FELKÉSZÍTÉS WHEATLEY ODÚJÁRA"
 "[english]Commentary_Title_LAIR"	"PREPARING FOR WHEATLEY'S LAIR"
 "#commentary\com-lair.wav"	"[Alireza Razmpoosh] A mindent eldöntő ütközet tesztjáték során azt tapasztaltuk, hogy a játékosok nem igazán tudták, mihez is kezdjenek, amikor eljutottak Wheatley búvóhelyére. Erre azt a megoldást találtuk ki, hogy felkészítjük rá a játékosokat, mégpedig azzal, hogy egy korábbi szinten üvegfestékkel bevont csöveket kell összetörniük. Így a Wheatley-vel való összecsapás előtt időkényszer nélkül elsajátíthatják a szükséges mozdulatokat. Egyben azt is megtanulhatják, hogy hogyan irányíthatják át azokat a bombákat, amelyeket Wheatley feléjük hajigál."
 "[english]#commentary\com-lair.wav"	"[Alireza Razmpoosh] When playtesting the final boss battle, we found players were confused about what to do when they entered Wheatley's lair. Our solution was to train the player by having them break glass paint pipes a level earlier. This lets them learn the mechanic without any time pressure before they have to fight Wheatley. This also trains the player to redirect the bombs Wheatley throws at them."
-"Commentary_Title_FATIGUE"	"KIFÁRADÁS UTÁN ÉDES A LIFT"
+"Commentary_Title_FATIGUE"	"LIFT-FÁRADÁS"
 "[english]Commentary_Title_FATIGUE"	"ELEVATOR FATIGUE"
 "#commentary\com-fatigue.wav"	"[Marcus Egan] A játék tesztelői elfáradtak abban, hogy egymás után annyi nehéz tesztkamrán átverekedjék magukat. Úgy döntöttünk hát, hogy nem a szokásos liftúttal lehet majd eljutni a következő feladványhoz, hanem egy – a pusztulás nyomait is magán viselő – hosszú csatornán át. Így a játékosok egyrészt egy kis pihenőhöz jutnak, másrészt ízelítőt kapnak a létesítmény pusztulófélben lévő állapotáról."
 "[english]#commentary\com-fatigue.wav"	"[Marcus Egan] We found that playtesters were getting fatigued at solving so many complex test chambers in a row. So, instead of a routine elevator ride to the next puzzle, we added a long funnel ride with some destruction to give players a short break while reminding them of the facility's state of disrepair."
-"Commentary_Title_CHEATING"	"BŰVÉSZKEDÉS A FÉNYSEBESSÉGGEL"
+"Commentary_Title_CHEATING"	"A FÉNYSEBESSÉG LEGYŐZÉSE"
 "[english]Commentary_Title_CHEATING"	"CHEATING THE SPEED OF LIGHT"
 "#commentary\com-cheating.wav"	"[Phil Co] Ennél a feladványnál igyekeztünk tudományosan szabatosak lenni. Mivel a fény 1,4 másodperc alatt ér a Holdig, ezért kis időnek el kell telnie, míg a kapu láthatóvá válik a Holdon. A játék tesztelői azonban megcélozták a Holdat, majd rögtön el is fordultak, mert azt hitték, semmi sem történt. Nem vették észre, hogy valójában eltalálták a Holdat. Különféle módokat is kipróbáltunk, majd elvetettünk a jelenség közlése érdekében – beleértve a kvantumhurok elméletét is –, mielőtt letettük volna a voksot a probléma jelenlegi megoldása mellett."
 "[english]#commentary\com-cheating.wav"	"[Phil Co] We wanted to be scientifically accurate in this puzzle, figuring that there'd be a slight delay before you'd see a portal on the moon, since light takes 1.4 seconds to travel the distance. But playtesters would shoot the moon and instantly turn away, thinking nothing had happened. They didn't realize they actually had shot the moon. We tried and rejected a few different approaches to communicate the effect, including a cheat involving quantum entanglement, before settling on the current solution to this problem."
-"Commentary_Title_DECAY"	"A PUSZTULÁS NYOMAI"
+"Commentary_Title_DECAY"	"LEPUSZTULTSÁG"
 "[english]Commentary_Title_DECAY"	"STATE OF DECAY"
 "#commentary\com-decay.wav"	"[Kelly Thornton] Az első naptól kezdve az volt a célunk, hogy a játék első részében romba dőlt tesztkamrák romjainál folytassuk a játékot. Szerettük volna felidézni a játékosokban a korábbi élményeket, ugyanakkor arra is utalni akartunk, hogy a dolgok megváltoztak – nemcsak a történetben, hanem grafikai értelemben is. Át kellett hidalnunk a játék első részének szerény grafikai eszközei és a Portal 2 jóval sokrétűbb megjelenése közötti szakadékot."
 "[english]#commentary\com-decay.wav"	"[Kelly Thornton] Starting out in the ruins of the test chambers from the first Portal was our goal pretty much from Day One. We wanted to give players a sense of nostalgia for what they had played, but also make it very clear that things had changed. Not only in a fictional sense, but in a graphical one as well. We needed to bridge the gap between the first game's simpler art assets to the much more complex look of Portal 2."
-"Commentary_Title_CAROUSEL"	"PORTÁLOK KÖRHINTÁJA"
+"Commentary_Title_CAROUSEL"	"PORTÁL-KÖRTÁNC"
 "[english]Commentary_Title_CAROUSEL"	"PORTAL CAROUSEL"
 "#commentary\com-carousel.wav"	"[Alex Vlachos] A játékosok ebben a helyiségben sajátíthatják el a világ két része közötti átjárót biztosító portálok működésének alapelveit. Miközben a kék portál ide-oda mozog, a narancssárga helyben marad. A Portal őskiadásában még úgy volt, hogy a helyiségben található portálok egy időzítő alapján maguktól mozogtak. Emiatt a legtöbben a narancssárga portálon áttekintve megvárták, amíg a kék a megfelelő helyre kerül. Úgy gondoltuk, ennél sokkal célravezetőbb, ha maguk a játékosok dönthetik le, hogy hol bukkanjanak elő a portálok, és bíztunk abban, hogy a portálok használatában jártas játékosok hamar és magabiztosan megoldják majd ezt a feladványt."
 "[english]#commentary\com-carousel.wav"	"[Alex Vlachos] This room is meant to teach players the fundamentals of portals connecting them to two places in the world. As the blue portal moves around the world, the orange stays rooted. In the original Portal, this room had the portals moving by themselves on a timer. This led to most people simply staring through their orange portal waiting for the blue one to end up in the right place. We felt that altering this to make the players decide where the portals came out was more instructive and meant that players who already knew how to use portals could solve this puzzle both quickly and with authority."
-"Commentary_Title_JAZZ"	"DALLAMOS JAZZ"
+"Commentary_Title_JAZZ"	"LÁGY JAZZ"
 "[english]Commentary_Title_JAZZ"	"SMOOTH JAZZ"
 "#commentary\com-jazz.wav"	"[Mike Morasky] A régebbi Portal térképek közül ez volt az egyik első olyan, amelyet elsőként szedtünk a darabjaira és pusztítottunk el annak érdekében, hogy megteremtsük a kapcsolatot a játék két része között. A „dallamos jazz” talán az egyik legrégebbi szellemesség a játékban. A csapat úgy találta, hogy a tesztjáték során a dallamos jazz kortól, nemtől és kulturális háttértől függetlenül bevált."
 "[english]#commentary\com-jazz.wav"	"[Mike Morasky] This map was one of the first of the older Portal maps that we beat up and decayed to bind the two games together. The 'smooth jazz' joke is probably the oldest one in the game. The team discovered through playtesting that smooth jazz was funny to all ages, genders and cultures."
-"Commentary_Title_E3"	"WHEATLEY AZ E3 KIÁLLÍTÁSON"
+"Commentary_Title_E3"	"WHEATLEY AZ E3-ON"
 "[english]Commentary_Title_E3"	"WHEATLEY AT E3"
 "#commentary\com-e3.wav"	"[Thorsten Scheuermann] Ez a kontaktus Wheatley-vel volt az első olyan dolog, amit mindenképpen szerettünk volna bemutatni az E3 játékipari rendezvényen. Ezzel amellett, hogy milyen színész lenne Wheatley a világban, azt is tudtuk szemléltetni, hogy a játékos nemcsak közvetlenül Wheatley-vel tud kapcsolatot létesíteni, hanem általa az Aperture létesítmény többi részével is."
 "[english]#commentary\com-e3.wav"	"[Thorsten Scheuermann] This interaction with Wheatley was the first that we hooked up for our initial showing at E3. It demonstrated how Wheatley would be an actor in the world, and how the player would not only be interacting with him directly, but also using him to interact with the Aperture facility."
-"Commentary_Title_CATAPULT"	"A KATAPULTÁLÁS BEVEZETŐJE"
+"Commentary_Title_CATAPULT"	"KATAPULT-BEMUTATÓ"
 "[english]Commentary_Title_CATAPULT"	"CATAPULT INTRO"
 "#commentary\com-catapult.wav"	"[Kris Katz] Az Aerial Faith Plate lapos feladványelemmel való kísérletezgetés során ezt a teszttérképet hoztuk létre először. A térkép több képi finomításon is átesett, ám így is azon kevés feladvány közé tartozik, amelyek eredeti alakjukhoz képest alig változtak."
 "[english]#commentary\com-catapult.wav"	"[Kristopher Katz] This was the first test map we created when we started to experiment with the Aerial Faith Plate puzzle element. The map underwent many visual refinements, but it's one of the few puzzles that remained almost completely unchanged from its first form."
-"Commentary_Title_DESTRUCTION"	"A PUSZTULÁS BEÉPÍTÉSE"
+"Commentary_Title_DESTRUCTION"	"PUSZTÍTÓ KEZDET"
 "[english]Commentary_Title_DESTRUCTION"	"INTRODUCTION DESTRUCTION"
 "#commentary\com-destruction.wav"	"[Gray Horsfield] A konténeres vágta közben zajló pusztulási jelenet kivitelezése több kivételes technikai nehézséggel járt. Az érzékelhető dinamika valójában két – különálló, de egymásba ágyazott – szimuláció eredője. Az egyik egy szilárdsági vizsgálati szűrőként megszerkesztett durva léptékű szimuláció. Ez a szűrő kiszámítja a konténer teljes eredő mozgását, és a pálya kulcsképkockáinak adatai és egy kényszerfeltétel-hálózat alapján kiszámítja az ütközések és a töréspontok helyét. Miközben a konténer ide-oda ütődve és más tárgyakba ütközve halad, a kényszerfeltételek kezdenek felbomlani, a helyiség pedig lassan szétesik. A szerkezet több mint 300 merevtestből és kényszerfeltételből áll, és ezek mindegyikénél külön érzékenység van beállítva a húzó igénybevételre, a súrlódásra és az ütközésre. A durva léptékű szimulációval jól leírható az út fődinamikáját befogó eredő mozgás, az apróbb részleteké azonban nem. A durva léptékű szimuláció eredménye alapján torzítjuk a konténer geometriáját megtestesítő spline-görbék által határolt felületeket, amelyek egyben az apró törmelékek mint szilárd kötelékkel tartott merevtestek kiinduló pontjai. A felületi torzulás erősödésének hatására a kötelék fellazul, és az apró törmelékek szilárd kötelékkel tartott merevtest-megfelelői bekerülnek a szimulációba. A finom léptékű szimulációval szimuláljuk a belső bútorzatot és a modell alkotóelemeit. Ezt követően gyorsítótárazott adatok segítségével összekapcsoljuk, és egy parancsfájl-sorozattal egyszerre vezéreljük a két szimulációt. A két egymásba ágyazott szimuláció miatt jelentkező hatalmas számításigény miatt néhány érdekes matematikai problémára is megoldást kellett találnunk. Az egyik problémát az jelentette, hogy a lebegőpontos számítási korlátok miatt az apró törmelékekkel kapcsolatos számítások nem voltak elég megbízhatóak a szimulációk egymásba ágyazásakor. Erre azt a megoldást találtuk ki, hogy olyan szakaszban számítjuk ki az apró törmelékek pályáit, amelyben lényegében kizárjuk, és későbbi felhasználás céljából eltároljuk a durva léptékű szimulációval kapott eredő transzformációt. Így pontosabban meg lehet határozni a törmelékek és a környezet közötti kölcsönhatás részleteit. A szimulációt követően a részleteknél is újra felhasználjuk az eredő transzformáció pozíció- és tehetetlenségi adatait. A játékos mozgásának ebben a különösen dinamikus környezetben való kiszámítása okozta problémát úgy oldottuk meg, hogy áthelyeztük a játékost egy olyan virtuális helyiségbe, amely a leképezett konténer összes alapvető alakzatával rendelkezik ugyan, de kizárólag a játékos mozgásának kiszámítására szolgál. (Ez a térkép más részén van elrejtve.) Ezt követően a durva léptékű szimulációval kapott eredő transzformációhoz kapcsoljuk a játékos nézőpontját, és ezzel meg is kapjuk a végleges leképezett képkockát. A vágta végén a rendszer a játék tényleges világába teleportálja a játékost. A szimulációk ismétlődő jellegéből fakadóan sikerült a játék konstrukciójával párhuzamosan megalkotnunk a dinamikát is. A végső eredmény több mint 1200 merevtestből, 900 kényszerfeltételből és 1000 illesztési helyből tevődik össze. A szimuláció kiszámítására fordított tényleges futási idő az összes iterációval együtt 92,4875 nap volt."
 "[english]#commentary\com-destruction.wav"	"[Gray Horsfield] The container ride destruction sequence provided some unique technical challenges. The dynamics you experience are actually computed as two separate but nested simulations. The first is a coarse scale simulation designed as a stress element analysis pass. This pass computes the overall gross motion of the container itself, and computes the collisions and break points based on path keyframe data and a network of constraints. As the container bumps and crashes along, the constraints start breaking, and the room progressively starts to come apart. There are over three hundred rigid bodies and nine hundred constraints in this rig, all individually configured for properties like tensile, friction and collision response. The coarse simulation portrayed gross motion that captured the main dynamics of the ride, but not the fine details. The product of the coarse simulation was then used to deform spline-based surfaces representing the container geometry, which in turn were parents to fine debris as anchored rigid bodies. As the surface deformations increase, anchors are broken and the fine debris rigid bodies are released into the simulation. The fine simulation also includes the interior furniture, and the model detailing. The two simulations were then connected using cache data and were driven together by a series of scripts. Due to the computational complexities of having two nested simulations, we had to come up with some solutions to some interesting mathematical problems. One problem was that the nested nature of the simulations resulted in some instability in the fine debris calculations due to floating point computing limits. The solution employed for this was to compute the fine debris on a stage where the root transform of the coarse simulation was essentially cancelled out and stored for later use. This allowed us to more accurately detect the fine interactions between the debris and the environment. Post simulation, the root transform position and inertia were reapplied to the details. We solved the problem of trying to compute the player within this highly dynamic environment by putting them in a virtual room that has all the base shapes of the rendered container, but is simply used to compute player navigation. (It’s hidden somewhere else in the map.) The viewpoint of the player is then parented to coarse simulation transform, resulting in the final rendered frame. At the end of the ride the player is teleported into the actual game space. The simulations were iterative, enabling us to sculpt the dynamics in parallel with the gameplay design. In the final product there are over 1200 rigid bodies, 900 constraints, and 1000 joints. With all the iterations combined, the actual run time spent computing the simulation was 92.4875 days."
-"Commentary_Title_REFERENCE"	"REFERENCIA ANYAGOK"
+"Commentary_Title_REFERENCE"	"REFERENCIAANYAGOK"
 "[english]Commentary_Title_REFERENCE"	"REFERENCE MATERIALS"
 "#commentary\com-reference.wav"	"[Adam Foster] A Portal 2 készítése során hatalmas mennyiségű referencia anyagon rágtuk végig magukat. Hogy honnan merítettünk ötleteket? Íme: a NASA Apollo és Shuttle programjában készített fényképek; a CERN elavult és mai részecskegyorsítói; ipari robotok; hátrahagyott szovjet űrrepülőgépek; gazzal felvert templomok; brüsszeli metróállomások; sivár amerikai motelek; rakéta-technikai berendezésektől hemzsegő roncstelepek; építés alatt álló kínai bérházak; lengyel hajójavító műhelyek; mélytengeri nikkelbányák neutrínó-érzékelői; különféle korokból származó vállalati székhelyek; kereskedelmi célú atomreaktorok; kísérleti fúziós reaktorok; esőáztatta könyvraktárak Detroitban; magánfelvételek; magukra hagyott űrszondák és még sorolhatnám..."
 "[english]#commentary\com-reference.wav"	"[Adam Foster] While making Portal 2, we explored our way through vast quantities of reference material. Inspirations included photos of NASA’s Apollo and Shuttle programs, CERN’s particle accelerators both modern and obsolete, industrial robots, derelict Soviet space shuttles, overgrown temples, Brussels metro stations, seedy American motels, junkyards filled with rocketry equipment, Chinese apartment blocks under construction, Polish shipyards, neutrino detectors deep underground in nickel mines, corporate headquarters from a variety of eras, commercial nuclear reactors, experimental fusion reactors, rain-sodden book depositories in Detroit, peculiar cameras, forgotten space probes, you name it."
@@ -5247,15 +5247,15 @@
 "[english]Commentary_Title_mislead"	"MISLEADING FIXATIONS"
 "#commentary\com-mislead.wav"	"[Jess Cliffe] Ennek a térképnek a tesztelése során gyakran tapasztaltuk, hogy a tesztelők az eltérítő csatornára összpontosították a figyelmüket, és a portál fegyverükről elfeledkezve a csatornán keresztül akartak átjutni a túloldalra. Ennek kiküszöbölése érdekében iktattuk be közvetlenül e kamra elé a pusztulást okozó eseményt. Így a játékos csak a padlóra irányított portál fegyver segítségével tud átjutni a hasadékon, és kijutni egy falon. A tesztkamrába belépő játékos más környezetben ugyan, de ugyanezzel a helyzettel találkozik."
 "[english]#commentary\com-mislead.wav"	"[Jess Cliffe] While testing this map, we often saw playtesters fixate on the excursion funnel and try to use it to get to the other side, forgetting that they had a portal gun. To remedy this, we added the destruction event that happens just before this chamber. This requires the player to portal through the floor and out of a wall to cross a gap. Once the player enters the test chamber, they are presented with the exact same scenario, but in a different context."
-"Commentary_Title_FUNNEL"	"ELTÉRÍTŐ CSATORNA"
+"Commentary_Title_FUNNEL"	"UTAZÓCSATORNA"
 "[english]Commentary_Title_FUNNEL"	"EXCURSION FUNNEL"
 "#commentary\com-funnel.wav"	"[Dave Saunders] Az eltérítő csatornában való haladáskor a tesztelők gyakran nem a megfelelő portált lövik ki a kritikus pillanatban, és ezzel elpusztítják magukat. Ez némileg beárnyékolja a pillanat varázsát azon játékosoknál, akik nem értik, hogy az eltérítő csatorna miért nem változtatott irányt. Ennek kiküszöbölése érdekében a rendszer most már érzékeli, ha a játékosok a megmenekülés reményében véletlenül nem a megfelelő portált lövik ki. Azzal segítjük a kijutást, hogy az eltérítő csatorna forrásához irányítjuk a másik portált. Így már nem lehet elhibázni ezt a szakaszt, és a játékosok bármelyik portált kilőhetik épségük megóvása érdekében."
 "[english]#commentary\com-funnel.wav"	"[Dave Saunders] In this excursion funnel ride, playtesters would often end up shooting the wrong portal at the critical moment and killing themselves. This ruined the moment for players, who often didn't quite understand why their excursion funnel hadn't been redirected. As a solution, we now detect when the player places the wrong portal in hopes of saving themselves; we help them out by moving their other portal under the excursion funnel source. This effectively makes the section foolproof, by allowing the player to shoot either portal to save themselves."
-"Commentary_Title_WORLD_PORTALS"	"KÜLVILÁGBA VEZETŐ PORTÁLOK"
+"Commentary_Title_WORLD_PORTALS"	"VILÁGPORTÁLOK"
 "[english]Commentary_Title_WORLD_PORTALS"	"WORLD PORTALS"
 "#commentary\com-worldportals.wav"	"[Eric Tams] A Portal során a megvilágosodásnak azok a pillanatai nyújtják a legtöbb kellemese élményt, amikor sikerül elsajátítanunk valamilyen új ismeretet. Ezek a pillanatok csak akkor következhetnek be, ha a megfelelő ritmusban haladunk. Ha túl egyszerűek a megoldandó feladatok, az élmény elmarad, hiszen látszólag semmi különöset sem kellett érte teljesíteni. Ha viszont túl bonyolultak, akkor a játékosok nem okosnak és talpraesettnek, hanem butának és ügyetlennek fogják érezni magukat, amikor kiderül, hogy milyen kis apróságra nem bírtak rájönni a feladványból. Sajnos a kényes egyensúly eléréséhez sokszor át kell cserélni a szintek sorrendjét, és meg kell változtatni, illetve korrigálni kell a meglévő szinteket. Amikor belevágtunk a szintek, illetve azok sorrendjének nagyobb léptékű szerkezeti átalakításába, tudtuk, hogy nemegyszer többórás, esetenként többnapos megfeszített munkával kell majd arról gondoskodnunk, hogy minden elem a helyére kerüljön, és minden megfelelő elem rendesen illeszkedjen egymáshoz. Amikor a kívánatosnak tartott kényes egyensúlyt is szem előtt tartva a Portal egészére kiterjedő változtatásokra adtuk a fejünket, meg kellett találnunk annak a módját, hogy úgy módosítsuk a játék világának szerkezetét, hogy ne kelljen túl sokat bajlódnunk az utólagos összeillesztéssel. Valahogyan el kellett hajlítanunk a teret. Portálokban kellett gondolkodnunk. A világ két különböző része közötti átjárót biztosító portálok segítségével mindenféle képtelen teret sikerült megvalósítanunk. Előfordul, hogy egy előcsarnokon keresztül át lehet látni a következő szobába, miközben az előcsarnok valójában a térkép másik oldalán van, a szoba pedig esetleg teljesen más irányba néz. Ha kellett, a portálok segítségével minden gond nélkül sikerült beillesztenünk egy liftet; egy hatalmas és átfogó kilátást; egy olyan szobát, amely belül nagyobb, mint kívül; sőt: egy akna önmagába való visszavezetésével akár egy véget nem érő zuhanást is tudtunk kreálni. Hamarosan minden térelem közötti összeköttetés portállá vált. Néha már menet közben is módosítgattuk őket. Már egy egyszerű ajtó is úgy működött, mint egy bűvészkellék – a falra festett felszín mögé lépve teljesen máshová juthattunk. Ahogy a játék világának szerkezete megszilárdult, sikerült végső formába önteni a pályánkat, így eltávolíthattuk a külvilágba vezető portálokat. Az egész játékban mindössze egy képtelen tér maradt. Vajon sikerül-e megfejtened, hol?"
 "[english]#commentary\com-worldportals.wav"	"[Eric Tams] Much of the fun in Portal is based on the joy of the \"Ah Ha!\" moment when you learn something new. The game needs a very specific pacing to ensure these moments. If things are too easy then you are robbed of that moment since it feels like you didn't accomplish anything. If it's too hard then players feel stupid instead of smart when they finally realize that one small part of the puzzle that they were missing. Unfortunately trying to create that delicate balance leads to a lot of shuffling of levels and a lot of revisions and tweaks to existing levels. When we started the project making any big structural change in a level or the order of levels would lead to hours or even days of busy work trying to reconnect things and make sure they lined up again. If we ever wanted to ship something the size of Portal with the finely tuned balance we desired then we needed a way to be able to make big changes to the layout of the game without paying the cost of making everything line up again. We needed a way to bend space. We needed to think with portals. Using portals to connect different areas in the world we could make any type of impossible space work out. You could look through a hallway into the next room but the hallway might be on the other side of the map and the room you are looking into might be in a completely different orientation. We could seamlessly insert an elevator, a huge expansive vista, a room that was bigger on the inside than the outside, or even create an infinite fall by connecting a shaft back into itself. Soon every connection between any space was a portal. We would even switch them on the fly. Even a simple door worked like the cartoons - just a facade painted on a wall that seamlessly opened somewhere else entirely. Once the game settled down we were able to finalize our path and remove all of the world portals. There's only one impossible space left in the whole game - see if you can figure out where it is."
-"Commentary_Title_BLOBULATOR"	"BLOBULÁTOR"
+"Commentary_Title_BLOBULATOR"	"PACA-GÉP"
 "[english]Commentary_Title_BLOBULATOR"	"BLOBULATOR"
 "#commentary\com-blobulator.wav"	"[Olivier Nallet] Már 2007-ben integráltuk a BLOB első implementációját a Source engine motorba. Azóta sikerült jelentősen optimalizálni a kódot, de a játékkonzolokon való futtatáskor még mindig túl lassúnak bizonyult. A BLOB annak ellenére is kulcsszerepet kapott Portal 2-ben, hogy nem voltunk benne biztosak, hogy a konzolokon is sikerül majd működőképessé tennünk. 2010 nyarán még mindig úgy gondoltuk, hogy teljesen más technikai megoldást kell kitalálunk a konzolok számára – valami olyat, amely persze korántsem lesz annyira látványos. Az Xbox 360-nál még különösen gyenge minőségű BLOB használata esetén is alig sikerült tartanunk a szükséges működési sebességet. Mi azonban azt szerettük volna, hogy minden platformon ugyanaz a kiváló minőségű BLOB legyen. Ugyanakkor elég gyengén sikerült a PS3 SPU konzolok számára adaptálni a kódot. Ezért elhatároztuk, hogy újraírjuk a BLOB-kódot, hogy képes legyen jobban kihasználni ki a több mag és SPU kínálta előnyöket. Ezáltal a teljesítmény és a memória szabta korlátok ellenére is sikerült minden platform számára kiváló minőségű BLOB-okat alkotnunk."
 "[english]#commentary\com-blobulator.wav"	"[Olivier Nallet] The first implementation of the blob was integrated in the Source engine back in 2007. Over the years, the code has been significantly optimized, but was still way too slow to run on game consoles. The blob was a key feature of Portal 2, even though we did not know if we could make it work for consoles. In summer 2010, we were still considering using a completely different tech for consoles--one that would certainly not look as nice. On the 360, even with a very low quality blob, we were barely within our performance budget. But we really wanted to have the same high quality blob among all platforms. Meanwhile, the code was poorly suited for PS3 SPU. We ended up re-writing all the blob code so it would take better advantage of multiple cores and SPUs, giving us quality blobs on all platforms while staying within performance and memory constraints."
@@ -5263,23 +5263,23 @@
 "[english]Commentary_Title_FLIGHT"	"FLIGHT PATHS"
 "#commentary\com-flight.wav"	"[John Guthrie]  A katapultálás röppályát szemléltető vonalak alapján könnyebben láthatóvá tudjuk tenni, hogy katapultáláskor hová kerülnek majd a játékosok vagy a tárgyak. Külön sebességet és röppályát adhatunk a játékosok és a tárgyak számára.  A sárga vonalak a tárgyak, a zöld pedig a játékos röppályáját mutatja.  A kilőtt tárgyak alakjának figyelembe vétele érdekében esetenként más értékkel kell számolnunk.  Lehet, hogy ami a játékosnál megfelelő, valamilyen tárgynál nem az, vagy fordítva.  Gyakran előfordult például, hogy míg egy láda simán átrepült a peremen, játékos egyenesen a falnak csattant, majd iszapba zuhant. A vizualizációs eszközök segítségével sikerült kiküszöbölnünk ezeket a problémákat."
 "[english]#commentary\com-flight.wav"	"[John Guthrie]  The catapult trajectory lines seen here allow us to visualize where the catapult will deliver a player or a physics object.  We can differentiate the speed and trajectory for players and other objects.  The yellow lines are for physics objects, and green is the player's trajectory.  Sometimes we need to have a different value to accommodate the shape of the objects being catapulted.  What works for the player may not work for an object, and vice versa.  For instance, it was common for a box to make it to a ledge while the player would smack into the side and then fall into the slime. The visualization tools helped us debug these types of problems"
-"Commentary_Title_HOTEL_HELL"	"FOGADÓ A POKOLHOZ"
+"Commentary_Title_HOTEL_HELL"	"POKOLI HOTEL"
 "[english]Commentary_Title_HOTEL_HELL"	"HOTEL HELL"
 "#commentary\com-hotelhell.wav"	"[Randy Lundeen] Az alvadtság állapotában örökre valamiféle nyomorúságos motelszobába rekedt játékos ötlete már régóta megvolt, csak azt nem találtuk még ki, hogy hogyan is szakítsuk ki belőle a játékost. Azon is vitatkoztunk, hogy vajon a játékos fejében zajlik-e a nyitójelenet. Készült egy olyan nyitójelenet is, amely szerint az Aperture egy-egy végtelenül unalmas szállodai szobába helyezte át minden lefagyasztott állapotban tárolt tesztalanyát, és Wheatley is egy ilyen szobában ébreszti fel a játékost. Ezt végül elvetettük, mert a jelenetre szánt idő rövidsége miatt túl nehéz elmagyarázni. Így lett hát „sínen zajló konténeres sétagalopp” a szállodai szobából. Így elmesélés helyett bemutathattuk a játékosnak, hogy hogyan voltak tárolva a tesztalanyok – köztük ő maga is. Ezenkívül ízelítőt adhattunk a létesítmény méreteiből, és még arra is tudtunk utalni, hogy mennyi év telt el lefagyasztás óta. A haladás közben más tárgyakkal való csapódástól pusztuló konténer kapcsán sikerült mindezt fokozatosan a játékos tudomására hozni. Ez így összességében sokkal dinamikusabb és az ösztönös érzelmekre inkább ható bevezetőre sikeredett a Portal 2-höz."
 "[english]#commentary\com-hotelhell.wav"	"[Randy Lundeen] The idea of being stuck forever in a state of stasis that looked like a crappy old motel room had been in our minds for a long time, but we weren't sure exactly how we wanted to rip you out of it. There was some debate over whether the opening sequence happened inside the player’s head or not. There was an alternate opening where Aperture had hooked-up all of its cryo-stored test subjects to an incredibly boring hotel room simulator, which Wheatley would then wake the player from. Eventually this was discarded as too difficult to explain in the short time allotted, and we opted to change the hotel room to a “container ride on a rail”. This allowed us to show the player, rather than tell them, about how they and other test subjects have been stored, show some of the scale of the facility and even hint at how much time has passed. We also get to gradually reveal all of this through the destruction of the container itself as it moves and bangs into things. Overall, this gives the player a much more dynamic and visceral introduction to Portal 2."
-"Commentary_Title_REMNANTS"	"A TÖRTÉNET HÁTRAHAGYOTT DARABKÁI"
+"Commentary_Title_REMNANTS"	"TÖRTÉNET-MARADVÁNYOK"
 "[english]Commentary_Title_REMNANTS"	"STORY REMNANTS"
 "#commentary\com-remnants.wav"	"[Kyle Monroe] Vajon Wheatley más tesztalanyokkal is megpróbálta menekülést a játékos felélesztése előtt? Maguk a szerzők sokáig vacilláltak ezen az kérdésen. Ez érdekes ötletnek bizonyult, és a párbeszédek egy részében még most is visszatükröződik a cselekmény ilyetén módon való lehetséges alakulása. Oktalanság lett volna mindent adut felfedni, ezért a történet végéig nyíltan nem is esik szó róla, csak erre való utalások hangzanak el."
 "[english]#commentary\com-remnants.wav"	"[Kyle Monroe] The writers went back and forth over whether or not Wheatley had tried escaping with other test subjects before waking the player up. It was an interesting idea, and you can still hear remnants of this story arc in some of the dialogue. But at the end of the day, it was just too expansive a concept to sell. So it’s hinted at, but not overtly mentioned until the end."
-"Commentary_Title_SLOWBURN"	"KIS LÁNGON – ROPOGÓSRA"
+"Commentary_Title_SLOWBURN"	"KIS LÁNGON"
 "[english]Commentary_Title_SLOWBURN"	"SLOW BURN"
 "#commentary\com-slowburn.wav"	"[Elan Ruskin] GLaDOS eredetileg sokkal metszőbb hangot ütött meg az első szobákban, hiszen meg volt győződve arról, hogy a gyilkosához beszél. A játék tesztelése közben azonban kiderült, hogy nem túl szerencsés, ha GLaDOS már rögtön az elején ennyire megfélemlíti a játékosokat. Ezért átírtuk a hangvételét, hogy ne keltsen ennyire lobbanékony benyomást."
 "[english]#commentary\com-slowburn.wav"	"[Elan Ruskin] GLaDOS originally was a lot more cutting in these opening rooms, given that she’s talking to someone she perceives as her murderer. Playtests revealed, though, that it was a bit grueling getting brow-beaten by GLaDOS this early in the game, so her arc was rewritten to give her more of a slow burn towards the player."
-"Commentary_Title_MANY_TO_ONE"	"EGY MARADT"
+"Commentary_Title_MANY_TO_ONE"	"SOKBÓL EGYET"
 "[english]Commentary_Title_MANY_TO_ONE"	"MANY TO ONE"
 "#commentary\com-manytoone.wav"	"[Doug Wood] Wheatley-t eredetileg olyan gömbök csoportjának alakjában képzeltük el, amelyeket a játékos a létesítmény zegzugainak feltérképezésével tud felkutatni. Ezt az ötletet két okból kifolyólag vetettük el. Egyrészt azért, mert a jelenet „kulisszái mögött” található szinteknél külön izgalmassá kellett volna tenni az új gömbök felvezetését, és ezeknek a szinteknek saját logikájuk van.  A gömbök eredetileg tervezett száma miatt túl sok hasonló típusú szintre lett volna szükség, emiatt viszont elveszett volna a játék portálos jellege. Másrészt olyan sok időbe telt ezekek az új szereplőknek a felvezetése, hogy a játékosok még igazán meg sem ismerhették őket, máris át kellett adniuk a helyüket a színpadon. Végül rájöttünk, hogy sokkal célravezetőbb egy gömböt igazán megismerni, mint hattal futólag találkozni.  A szereplők közül néhányat végső fokon selejtes magként hasznosítottunk újra a végjátékban."
 "[english]#commentary\com-manytoone.wav"	"[Doug Wood] Wheatley was originally envisioned as a group of spheres that you’d discover as you explored the facility behind the scenes. We ditched this idea for two reasons. For one thing, ‘behind the scenes’ levels were required to highlight the introductions of each of these new spheres and these levels have their own unique logic.  The number of spheres we wanted would have made for far too many of these types of levels, resulting in a very un-Portal-like game. Also, we were spending so much time introducing these new characters that we had no time to get to know any of them before they were swept offstage for the next one. Eventually we realized it’d be a lot more satisfying to really get to know one sphere instead of briefly meeting six.  Some of these characters were eventually recycled as corrupt cores for the finale."
-"Commentary_Title_ACCENTS"	"SZÖRNYŰSÉGES AKCENTUSOK"
+"Commentary_Title_ACCENTS"	"BORZASZTÓ AKCENTUS"
 "[english]Commentary_Title_ACCENTS"	"HORRIBLE ACCENTS"
 "#commentary\com-accents.wav"	"[Erik Robson] Az eredetileg sokkal hosszabb szökési jelenetben Wheatley szörnyűséges amerikai akcentusban szól a játékoshoz, abban a hitben, hogy GLaDOS nem hallja, amit mond. Ezzel egy időben végig hallhattuk GLaDOS-nak a nevetséges párbeszédhez fűzött megjegyzéseit, hiszen nagyon is hallotta Wheatley szavait. A játék tesztelése során az összes játékos nyílegyenesen a kijárat felé rohant. Ezért vagy el kellett vetnünk a párbeszédet, vagy találnunk kellett egy módot arra, hogy hogyan helyben tartsuk a játékosokat, miközben bármikor el tudtak volna menekülni. Végül kivágtuk a párbeszédet."
 "[english]#commentary\com-accents.wav"	"[Erik Robson] The breakout sequence here was originally a lot longer, involving Wheatley talking to you in a horrible American accent, assuming GLaDOS can't hear him. Simultaneously, we'd have GLaDOS commenting on the entire ridiculous exchange, because of course she can hear him. When we playtested the concept, every player made a beeline for the opening. So we either had to ditch all the dialogue or figure out a reason for the player to stand around for five minutes even though they could escape at any time. We ditched the dialogue."
@@ -5287,11 +5287,11 @@
 "[english]Commentary_Title_CAROLYN"	"CAROLINE"
 "#commentary\com-carolyn.wav"	"[Dario Casali] A Caroline nevű szereplőt azért alkottuk meg, hogy legyen valaki, aki túljár Cave eszén.  Eredetileg egy Greg nevű, végletekig kizsákmányolt tudós alakjára gondoltunk, csak hát, ugye, pazarlás lenne kétsornyi szövegért felfogadni egy színészt...  Azzal kíméltük meg magunkat a felesleges kiadásoktól, hogy a GLaDOS hangját adó Ellen McLaint bíztuk meg a feladattal.  És ezzel egy csapásra alkalmunk adódott GLaDOS eredetének „tisztázására”."
 "[english]#commentary\com-carolyn.wav"	"[Dario Casali] The character of 'Caroline' came about because we wanted somebody for Cave to play off of.  Though we had originally envisioned a put-upon Scientist character called Greg, it would have been wasteful to hire an actor for just one or two lines.  Instead, we hit upon the idea of economizing by using GLaDOS-actor Ellen McLain.  Out of nowhere, we suddenly had an opportunity for a GLaDOS origin story."
-"Commentary_Title_POTATOS"	"KRUMPLIK – EGY KÉNYES ÜGY"
+"Commentary_Title_POTATOS"	"KRUMPLI"
 "[english]Commentary_Title_POTATOS"	"POTATOS"
 "#commentary\com-potatos.wav"	"[Jay Pinkerton] A krumplis szerep bizonyult a legkeményebb diónak, az ehhez a szerephez tartozó hangot tudtuk utoljára felvenni. Eredetileg is az volt a célunk, hogy a folytatásban a feje tetejére állítsuk a dolgokat: hogy GLaDOS végül a játékos fanyalgó „haver zsaru” társává lényegüljön az új fenyegetésekkel szemben, ez azonban elméletben sokkal szórakoztatóbbnak bizonyult, mint a gyakorlatban. Egy dolog, amikor egy korlátlan hatalmú gonosztevő testi fenyítéssel bünteti, ha tesztelés közben hibázunk, de teljesen más, amikor a fegyverünkre tapadó kis darab krumpli teszi ugyanezt. A játék tesztelői le akarták tépni a fegyverükről, és ezt igazán nem vethetjük a szemükre.  Így hát azzal a nyugtalanító kilátással kellett szembenéznünk, hogy a barátságtalan, robotszerű zsarnoki GLaDOS-ból emberibb és együttműködőbb figurát kell faragnunk. Ez bizonyult a legnehezebb szövegezési feladatnak a játékban."
 "[english]#commentary\com-potatos.wav"	"[Jay Pinkerton] The character of PotatOS was actually the hardest one to crack for us, and was the last character to get recorded. We’d always wanted to switch things up for the sequel, so that GLaDOS would become your unwilling buddy cop partner against a new threat, but this ended up being far more entertaining as a concept than in execution. It’s one thing to have an omnipotent villain chastising you while you’re testing. It’s quite another to have a little potato on your gun doing the same. Playtesters wanted to tear her off the gun, and we didn’t blame them. So we were faced with the unsettling prospect of making dry, robotic supervillain GLaDOS more human and relatable. This ended up being one of the hardest writing jobs in the game."
-"Commentary_Title_BIRDBRAIN"	"MADÁRAGY"
+"Commentary_Title_BIRDBRAIN"	"TYÚKESZŰ"
 "[english]Commentary_Title_BIRDBRAIN"	"BIRDBRAIN"
 "#commentary\com-birdbrain.wav"	"[Erik Wolpaw] A krumplis ügy következtében több ellentmondás is keletkezett a cselekményben. Az egyik legjelentősebb a következő volt: GLaDOS most már a játékos „haver” társává vált, a céljai megegyeznek a játékos céljaival. De akkor miért nem segít a tesztek megoldásában? A valódi válasz: nyilvánvaló, hogy ha segítene megoldani a teszteket, nem folytatódhatna a játék. Ezért azt a megoldást találtuk ki, hogy a 3. jelenetben szereplő madár rendszeresen újból előbukkan, lecsap és kicsippent egy darabot a játékos fegyveréből. Ahogy a madár szép lassan elfogyasztja a krumplivá lett GLaDOS-nak azt a részét, amely tudta volna a megoldást a tesztekre, GLaDOS fokozatosan egyre butábbá válik. Ezt azonban technikai okokból nem sikerült megvalósítanunk, ezért végül más megoldáshoz folyamodtunk. Néhányunk azonban továbbra is nosztalgiával gondol vissza a madaras megoldásra."
 "[english]#commentary\com-birdbrain.wav"	"[Erik Wolpaw] One of the larger plot holes that PotatOS introduced was: She’s your buddy now. She’s got the same goals as you. So why isn’t she helping you solve the tests? The real answer is, obviously, that if she did help you solve the tests there’d be no game. One solution we we came up with was for the bird from Act 3 to keep swooping in and pecking bits of her off your gun. As the bird kept eating the part of her that knew how to solve the tests, PotatOS would actually get dumber over time. For technical reasons, this ended up being impossible to execute, so we ended up finding another solution. Some of us though will always have a place in our heart for the bird solution."
@@ -5303,11 +5303,11 @@
 "[english]Commentary_Title_PUNISHER"	"PUNISHER"
 "#commentary\com-punisher.wav"	"[Joel Shoop] Sokat vitatkoztunk azon, hogy Wheatley hogyan nyerje el a büntetését a játék végén. Az elpusztítása túl kemény büntetésnek tűnt, tekintetbe véve, hogy mennyire megkedveltük ezt a szereplőt. Az viszont elfogadhatatlanul aláásta volna a tetőpont hangulatát, ha egy kis ejnyebejnyével hagyjuk kisétálni GLaDOS testéből. Az a megoldás, hogy az űrszféra kiszipkázza az űrbe olyan elfogadható kompromisszumnak tűnt, amelyet végül mindenki támogatott."
 "[english]#commentary\com-punisher.wav"	"[Joel Shoop] There was a lot of debate over how to properly punish Wheatley at the end of the game. Killing him seemed too severe, given how much we’d grown to love the character. On the other hand, simply letting him out of the GLaDOS body with a slap on the wrist seemed unacceptably anticlimactic. Having him sucked out into space with the Space Sphere seemed like a happy middle ground that everybody could get behind."
-"Commentary_Title_WHIMSY"	"BOGARAS ROBOTOK"
+"Commentary_Title_WHIMSY"	"ROBOT-HÓBORT"
 "[english]Commentary_Title_WHIMSY"	"ROBOT WHIMSY"
 "#commentary\com-whimsy.wav"	"[Mike Belzer] A robotok eredeti tervei és az első animációs tesztek során abból az alapfeltevésből indultunk ki, hogy a robotoknak – természetüknél fogva – személyiséget kevésbé tükröző és némileg gépies mozgással kell rendelkezniük. A játék tesztelőitől kapott visszajelzések és a rajongóknak az előzetesekre adott reakciói azonban meggyőztek bennünket arról, hogy a szeszélyesebb mozgás sokkal szórakoztatóbb lenne. Ezért elvetettük az eredeti elképzelésünket, így a robotok személyiségének és mozdulataiknak feltérképezése során számtalan ragyogó lehetőségre nyílt módunk."
 "[english]#commentary\com-whimsy.wav"	"[Mike Belzer] In our original robot designs, and the first animation tests, we started with the premise that, being robots, their movements should have limited 'personality' and be a bit more mechanical. The feedback of our game testers, and the reaction of fans through the trailers, convinced us that a more whimsical approach to animation would lead to a better experience. So we moved away from a sterile approach and found a whole new range of possibilities, as we began to explore their personalities and gestures."
-"Commentary_Title_ORANGE"	"NARANCSSÁRGA ROBOT"
+"Commentary_Title_ORANGE"	"NARANCS ROBOT"
 "[english]Commentary_Title_ORANGE"	"ORANGE BOT"
 "#commentary\com-orange.wav"	"[Keith Lango] A narancssárga robot modoros, egyes vonásai madárszerűek, és némileg a Furcsa pár című film Felix Ungerére emlékeztet. Az üresjáratban „pisilni kell” jellegű billegése abból az ötletből született, hogy a jelenlegi kétlábú robotoknak folyamatosan korrigálniuk kell helyzetüket, nehogy elveszítsék az egyensúlyukat. Mivel Narancssárga meglehetősen ingatag kivitelű, ezért terveztük a mozgását is ilyen „örökmozgóra”."
 "[english]#commentary\com-orange.wav"	"[Keith Lango] The orange bot has been described as finicky, and you can see elements that are somewhat birdlike and even reminiscent of the Odd Couple's Felix Unger. The 'gotta pee' idle dance was born out of the idea that current bipedal robots are constantly needing to readjust in order to find their balance. Because Orange's design is rather unstable, the motion design solution was kind of a perpetual motion needed to maintain his balance."
@@ -5315,7 +5315,7 @@
 "[english]Commentary_Title_BLUE"	"BLUE BOT"
 "#commentary\com-blue.wav"	"[Christen Coomer] Ha a narancssárga robot a Furcsa pár Felix-e, akkor a kék az Oscar nevű társa. Kék a korábbi időkből származó, kevésbé kidolgozott prototípus robot. Ő testesíti meg azt a kétlábú robotot, amelyet GLaDOS első próbálkozásával készített a teszteléshez. Narancssárga kecses alkatához képest sokkal kevésbé elegáns. Mozgásának megtervezésekor figyelembe vettük néhány kedvenc valós világbeli robotjainak mozgását is, például a Massachusettsi Műszaki Egyetemen fejlesztett Big Dog robotkutyát és a Hitachi törülközők hajtogatására alkalmas robotját."
 "[english]#commentary\com-blue.wav"	"[Christen Coomer] If the Orange bot is the Odd Couple's Felix, then Blue is Oscar. Blue was meant to be an early and rather rough prototype robot--representing GLaDOS’s first attempt at making a bipedal testing bot. Compared to the sleek lines of Orange, he is much less elegant. For motion inspiration, we looked to some of our favorite real life robots, such as the Big Dog robot from MIT and the towel-folding robot from Hitachi."
-"Commentary_Title_DECOR"	"AZ APERTURE DÍSZÍTÉSE"
+"Commentary_Title_DECOR"	"AZ APERTURE FELDÍSZÍTÉSE"
 "[english]Commentary_Title_DECOR"	"DECORATING APERTURE"
 "#commentary\com-decor.wav"	"[Laura Dubuk] A fejezetben ragyogó lehetőségünk nyílt vizuálisan is szemléltetni, hogy hogyan alakult az Aperture Science története az idők során. Ebben különféle táblák, kellékek és anyagok voltak a segítségünkre. Ezen a helyen ízelítőt kaphatunk arról, hogy milyen is lehetett az Aperture Science fénykorában. Díszes és meleg színekkel és anyagokkal (pl. szőnyegek, márványszobrok) szemléltettük, hogy az Aperture egykor felettébb jól állt anyagilag. Cave Johnson és alkalmazottai nemrég fogtak bele a vállalkozásba, és türelmetlenül várták, hogy kezdődhessen a tudományos kutatómunka. Ez éles kontrasztban áll a kopár és barlangszerű külső környezettel és az Aperture Science későbbi évtizedeiből származó laboratóriumokban található anyagokkal. Miközben a játékos a laboratórium egyre újabb keletű részei felé halad, egyre olcsóbb anyagok veszik körül. Egyre több a műanyagból készült tárgy és linóleum. Ez jelzi, hogy az Aperture Science-re nehezebb idők köszöntöttek, és már nem tudott olyan fényűző irodákat biztosítani a dolgozói számára."
 "[english]#commentary\com-decor.wav"	"[Laura Dubuk] This chapter gave us a great opportunity for visually telling the backstory of Aperture Science. We accomplished this with signs, props and materials. In this area, we get a glimpse of what Aperture Science must have been like in its heyday. We used rich, warm colors and materials like carpeting and marble to indicate that Aperture had a lot of money at one time. Cave Johnson and his staff were just starting out in their enterprise and everyone was eager to do science. This stands in contrast to the stark, cavernous environment outside and the materials you see in the Aperture Labs from later decades. As the player makes their way through more recent areas of the lab, the materials become cheaper, with an abundance of plastic and linoleum showing that Aperture had fallen on harder times and could no longer build high-quality offices for its workers."
@@ -5323,15 +5323,15 @@
 "[english]Commentary_Title_NEW_SOUNDS"	"NEW SOUNDS AND OLD"
 "#commentary\com-newsounds.wav"	"[Tim Larkin] Az Aperture régi és új verziójának eltérő jellege hangilag és képileg is megmutatkozik. Az ajtók, a padlók, a gombok, de még a hangok is a régi és elavult 70-es évek hangulatát idézik. A hangok sejtetni engedik a fém- és fatárgyak hanyatlását. Wheatley újabb építésű, ám ingatagabb kamráinál viszont minél beljebb merészkedünk, annál rosszabb előérzetet és veszélyérzetet keltenek a hangok. A megállíthatatlan pusztulás hangulata a játék végéig fokozódik."
 "[english]#commentary\com-newsounds.wav"	"[Tim Larkin] The newer and older versions of Aperture show their distinct personalities in sound as well as visuals. The doors, floors and buttons, as well as soundscapes, reflect the aging, outdated 70’s feel. The sounds contain hints of the decaying metal and wood. The newer but unstable Wheatley chamber soundscapes become more foreboding and perilous the further you venture into them. The atmosphere of uncontrolled destruction continues to intensify till the end."
-"Commentary_Title_PREDICTION"	"PORTÁLOK ÉS ÖNJELÖLT PRÓFÉTÁK"
+"Commentary_Title_PREDICTION"	"PORTÁL-ELŐREJELZÉS"
 "[english]Commentary_Title_PREDICTION"	"PREDICTING WITH PORTALS"
 "#commentary\com-prediction.wav"	"[Dave Kircher] A Portal 2-ben sokkal összetettebbek a szintek, mint a játék első részében, ezért a játékosok mozgását leíró algoritmusokat is fel kellett turbóznunk. A játékost egy tengelyhez igazított téglatestként reprezentáltuk a világban. Ez azért okozott gondot a portálos teleportálásnál, mert a portálos teleportálás szinte soha nem tengelyhez van igazítva. A jobb kezelés érdekében először felvázoljuk a játékost a portál két oldalán egyszerre használni kívánt tengelyhez igazított határoló téglatestként, majd valami használható formában egyesítjük az eredményeket. A korábbi Source Engine játékokhoz képest sokkal többször kell a megérzésünkre hagyatkoznunk, mert a portálok és a kivetített dolgok módosítják a játékos mozgásának pályáját a térben. Az előrejelzés / megjövendölés önmagában is kész fejfájás a portálok kezelése során. Nem elég, hogy nemlineáris térrel kell dolgoznunk, de még nemlineáris idővel is."
 "[english]#commentary\com-prediction.wav"	"[Dave Kircher] The levels in Portal 2 are much more complex than in the first game, and as a result we’ve had to beef up the player movement algorithms. The player is represented as an axis-aligned box in the world, which creates a problem for portal teleportation because portal teleportation is almost never axis-aligned. To improve how we handle this, we trace the player as the axis-aligned bounding box they would use on each side of a portal simultaneously and merge the results into something usable. We have to predict quite a bit more than previous Source Engine games because portals and projected entities change the way the player moves through the world. Prediction itself is a mind bending headache when dealing with portals. We’re already dealing with a non-linear space. Now we also have to deal with non-linear time in a non-linear space."
-"Commentary_Title_HUB"	"A KÖZPONT SZERKEZETE"
+"Commentary_Title_HUB"	"KÖZPONTTERVEZÉS"
 "[english]Commentary_Title_HUB"	"HUB DESIGN"
 "#commentary\com-hub.wav"	"[Matt Wood] A központ szerkezetének kialakításakor számos új és az együttműködésen alapuló módban játszott játékra jellemző nehézséggel kellet szembenéznünk. Feltételeztük, hogy minden játékos más és más eredménnyel és társsal együtt haladt a játékban. A nyugalmi helyzetű központban való indítással igyekeztünk teret és módot adni arra, hogy a játékosok megteremtsék az összhangot egymás között. A játékosoknak valamilyen módon meg kellett állapodniuk abban, hogy merre menjenek, és valahogyan azt is szemléltetnünk kellett, hogy mennyit teljesített már a társuk. Játék közben konkrét visszajelzést kellett kapniuk az eredményeikről. A megoldások keresése közben fontosnak tartottuk, hogy a játékosok maradjanak a játék világán belül, és ne kelljen menükhöz és egyéb kezelőfelületekhez folyamodniuk, mert azok csak kizökkentenék őket a ritmusból. Ezért a játékosok tisztán láthatják helyzetüket az ajtók fölött, és a háromdimenziós térben elhelyezkedő pályán haladva mozoghatnak. GLaDOS teremti meg a kapcsolatot a gyakorlat és az egyszemélyes játék között, aki a játékosok kezét fogva segít a közös célok és visszajelzések világos megértésében."
 "[english]#commentary\com-hub.wav"	"[Matt T. Wood] In laying out the structure of our Hub, we had a number of challenges that were new and specific to co-op play. We have to assume that each player has made different progress throughout the game, playing with different partners, and starting in the neutral center of the hub was a way of making sure that they had a chance and place to coordinate. Players needed a way to agree on where to go, and way to visualize each other's completion data. As they played, they needed concrete feedback on how much progress they had made. In seeking solutions, we felt it was important to keep the player in the gamespace rather than resorting to menus and UI that would take them out of the game. Therefore, players can clearly see their status over the doors, and they navigate by walking the course in the 3D space. GLaDOS is there to connect the experience to the singleplayer game, while holding the player's hands a bit to keep the co-op goals and feedback clear."
-"Commentary_Title_HUB_RETURN"	"VISSZA A KÖZPONTBA"
+"Commentary_Title_HUB_RETURN"	"VISSZATÉRÉS A KÖZPONTBA"
 "[english]Commentary_Title_HUB_RETURN"	"RETURN TO THE HUB"
 "#commentary\com-hubreturn.wav"	"[Gautam Babbar] A központ kialakításával az volt az eredeti szándékunk, hogy több választási lehetőséget is kínáljunk a játékosok számára, és így többféle játék közül is választhassanak.  A cél az volt, hogy ha elakadnak, vagy pihenőre van szükségük, legyen lehetőségük másik felfedezni való tesztkamrát vagy szerkezetet választani.  Emiatt azonban nem jutott elég idő a gyakorlásra, és a feladványok lehetőségeit is korlátozódtak.  Ilyen távlat nélküli szerkezetben sokkal nehezebb lett volna beágyazni a régebbi mechanizmusokat az újakba, mert nem lehettünk volna biztosak abban, hogy a játékosok tudni fogják, milyen ismeretekre van szükségük a feladványok megoldásához.  A lineáris szerkezetnél viszont garantálni tudtuk a szükséges előismereteket, a szórakoztatóbb játékmenetet, a kellemesebb tempót, és egy olyan történetet, amely hosszú időn keresztül is lendületes maradt."
 "[english]#commentary\com-hubreturn.wav"	"[Gautam Babbar] Our initial goal in designing the hub was to provide players with a lot of choices, so they could to sample a variety of game types.  The idea was that if they got stuck or needed a break, they could pick another test chamber or another mechanic to explore.  In reality, this prevented us from doing sufficient training and limited the overall scope of the puzzles.  With such a flat structure, it was much harder to layer old mechanics onto new ones, because we couldn't guarantee that players understood what they needed to know to solve a puzzle.  By going linear, we could guarantee prior knowledge and provide a much better experience, more satisfying pacing and a story that gathered momentum over a long period of time."
@@ -5347,7 +5347,7 @@
 "[english]Commentary_Title_CONTEXT"	"PING CONTEXT"
 "#commentary\com-context.wav"	"[Iestyn Bleasdale-Shepherd] A játékosok többsége nem veszi észre, hogy az üzenő eszköz környezetfüggő.  Ha játék közben be van kapcsolva a hang, a játékosok rendszerint az üzenő eszköz megjelenítő részére hagyatkoznak.  Hang nélküli üzemmódban sokkal több szerep jut az ikonoknak (pl. „Nyomd meg a gombot” vagy „Állj ide!”)."
 "[english]#commentary\com-context.wav"	"[Iestyn Bleasdale-Shepherd] Most players don't realize that the ping tool is context sensitive.  When they are playing voice enabled, players usually rely on the look portion of the ping tool.   Without voice, icons such as 'press the button' or 'stand here' become much more important."
-"Commentary_Title_SYNC"	"TÖKÉLETES ÖSSZHANG"
+"Commentary_Title_SYNC"	"SZINKRONIZÁCIÓ"
 "[english]Commentary_Title_SYNC"	"SYNC UP"
 "#commentary\com-sync.wav"	"[Brian Jacobson] Fontos, hogy az együttműködő módban játszók össze tudják hangolni a cselekedeteiket.  Tudva, hogy a játékosok természetesen igénye ez a lehetőség, úgy döntöttünk, hogy az üzenő eszköz időzítőjével oldjuk meg a kérdést.  Még néhány feladványt is összeállítottunk hozzá.  A késleltetés és egyéb nehézségek miatt a műveletek hangos csevegésen keresztül való szinkronizálása túl bonyolult lett volna.  Ezért alkottuk meg a visszafelé számláló időzítőt, amelynek segítségével a játékosok tökéletes összhangban tudnak cselekedni.  Teljesen kiszámítható.  Mindkét játékosnál  ugyanabban a pillanatban jelenik meg a cselekvésre felszólító üzenet, és az órák még különböző rendszerek esetén is szinkronban vannak."
 "[english]#commentary\com-sync.wav"	"[Brian Jacobson] It is important to give co-op players a way to coordinate their action.  Seeing how our players naturally wanted this ability, we decided to support it with the ping timer,  and ended up designing some puzzles around it.  Due to lag and other issues, syncing up actions over voice chat turned out to be rather difficult.  Therefore we created the countdown timer as a way for players to keep in sync.  It's completely predictable.  Both players see the GO at the same instant, and the clocks run in sync even if they are on different systems."
@@ -5355,7 +5355,7 @@
 "[english]Commentary_Title_HANDOFF"	"HAND OFF"
 "#commentary\com-handoff.wav"	"[Chris Boyd] Igen meglepőnek találtuk, hogy a játék tesztelői milyen gyakran mondták, hogy mennyi boldogsággal töltötte el őket az az egyszerű gyakorlat, ami a kocka társnak való átadásából állt.  A játékosok valahogy nem számítottak arra, hogy egy ilyen elemi fizikai kölcsönhatás egy játékban is működik majd.  Az első alkalommal való kipróbálás előtt általában hosszasan megvitatták a tervüket, mintha valami egyedülálló vagy sajátságos új működési mód lenne a játékban.  Amikor sikerült a művelet, teljesen elragadtatva érzeték magukat."
 "[english]#commentary\com-handoff.wav"	"[Chris Boyd] Something that really surprised us was how often playtesters stated that they loved the basic experience of handing off a cube to their partner.  Players didn't expect such a fundamental physical interaction to just work in a game.  Before trying it for the first time, they would discuss their plan as if it were some unique or special new game mechanic.  When it just worked, they were overjoyed."
-"Commentary_Title_DYING"	"HALÁL A HALÁL UTÁN"
+"Commentary_Title_DYING"	"HALÁL HALÁL UTÁN"
 "[english]Commentary_Title_DYING"	"DYING ALL THE TIME"
 "#commentary\com-dying.wav"	"[Andrea Wicklund] A játékok során a játékosok halála általában nagy kudarcnak minősül.  A Portalban azonban a halál a feladványok megoldásának normál velejárója.  Együttműködő módban a haláleset nemcsak gyakrabban fordul elő, de akár a társunk kezei között is sor kerülhet rá (persze kizárólag véletlen balesetből származó módon).  Fontosnak tartottuk nemcsak élét venni a haláleseteknek, hanem szórakoztatóbbá is tenni őket.  Eleinte nagy gonddal összeállított haláltusát ábrázoló animációkban gondolkodtunk – pl. egy óriási zúzógép által lassan összezúzódó robot.  Ezek lenyűgöző látványt nyújtottak, de ismétlődő jellegüknél fogva hamar sablonossá váltak.  Ezenkívül a játékosok elég rövid idő eltelte után nem mertek több kockázatot vállalni.  Attól való félelmükben, hogy az újra próbálás lehetőség előtt megint olyan sokat kell várniuk, már nem tudtak a szabad játékszellemnek megfelelően játszani és kísérletezgetni.  Meg kellett találnunk azt az egyensúlyt, amelynél a halál elég gyorsan lezajlik ahhoz, hogy ne büntetésként „éljék meg”, ugyanakkor eléggé alaposan kidolgozott ahhoz, hogy zsigerileg hasson, és megelégedésül szolgáló legyen: mókás jutalom a kreatív játékért."
 "[english]#commentary\com-dying.wav"	"[Andrea Wicklund] Normally in games, when players die, they see this as a big failure.  But in Portal, death is a normal part of the puzzle solving experience.  In co-op, death not only happens more frequently, but it can happen at the hands of your partner (purely accidentally of course).  We felt it was important to not only make death \"no big deal,\" but to make it fun.  Early on, we tried some elaborate death animations--such as showing your robot slowly getting crushed under a giant crusher.  These were awesome to watch, but they quickly became repetitive.  Also, after a very short while, players grew afraid to take risks.  The fear of having to wait a long time before trying again prevented them from simply playing and experimenting in a spirit of fun.  We had to find the right balance where death was quick enough to be a non-penalty, and elaborate enough to be visceral and satisfying--a fun pay-off for creative play."
@@ -5363,7 +5363,7 @@
 "[english]Commentary_Title_DISASSEMBLY"	"DISASSEMBLY DEVICE"
 "#commentary\com-disassembly.wav"	"[Danika Wright] Mivel együttműködő módban a szereplők bármikor meghalhatnak, ki kellett találnunk, hogy hogyan tudjuk gyakran és gyorsan helyreállítani őket.  Ezért együttműködő módban szétszerelő berendezésekre cseréltük az egyszemélyes módban a tesztkamrák közötti összeköttetést biztosító lifteket.  Ezzel is azt akartuk jelezni, hogy mivel a robotok egyszeri felhasználásra szánt eszközök, a pusztulásuk nem jelenti a világ végét.  A robotok világában ez megszokott dolognak számít!"
 "[english]#commentary\com-disassembly.wav"	"[Danika Wright] Since the co-op characters can die at any time, we needed a way to rebuild them quickly and often.  Therefore in co-op, we replaced the elevators that connected test chambers in singleplayer, with disassembly machines.  These are meant to reinforce the idea that since the robots are disposable, being destroyed is no big deal.  In the robot world, it happens all the time!"
-"Commentary_Title_AIRLOCKS"	"LÉGKAMRÁK"
+"Commentary_Title_AIRLOCKS"	"ZSILIPEK"
 "[english]Commentary_Title_AIRLOCKS"	"AIRLOCKS"
 "#commentary\com-airlocks.wav"	"[Garrett Rickey] A légkamrákat elsősorban azért vontuk be a játékba, hogy lehetőséget adjunk a játékosoknak az egyéni feladványokra összpontosítani.  Kezdeti vizsgálódásaink során akadtak olyan helyek, amelyekben csapatként kellett megoldani a feladványokat, és olyanok is, amelyek megoldása egyéni erőfeszítést igényelt.  Kiderült azonban, hogy ha a játékosok szabadon tudnak járni-kelni közöttük, akkor – egyébként logikusan – feltételezték, hogy az egyéni feladványok egyetlen átfogó kirakós játék darabkái.  Ez kellemetlen következményekkel járt.  Ennek tisztázása érdekében alkottuk meg ezeket a légkamraszerű ívóhely jellegű szobákat, melyek a feladványok közötti ellenőrzőpontokként funkcionálnak.  Amint mindkét játékos belép a légkamrába, lezárjuk a hozzáférést a zsilipekkel."
 "[english]#commentary\com-airlocks.wav"	"[Garret Rickey] Airlocks were introduced mainly as a way to allow players to focus on individual puzzles.  In some of our early investigations, areas contained puzzles that were meant to be solved as a group, as well as others that were for individual solution.  But we found that if players could move freely between them, they logically assumed that the individual puzzles were part of one big puzzle.  This had bad results.  For clarity, we created these airlock-like spawn rooms that act as checkpoints between puzzles.  Once both players enter the airlock, we lock off access."
@@ -5371,11 +5371,11 @@
 "[english]Commentary_Title_IMPOSTERS"	"WORLD IMPOSTERS"
 "#commentary\com-imposters.wav"	"[Gary McTaggart] A Left 4 Dead 2 játéknál egyszerű, ködbe borított, fekete változatokat készítettünk a világról, és minden ízében egyöntetűen reagáló modellként modelleztük, hogy a vizes felületeken jelentkező visszatükröződés ábrázolása érdekében a világ többszöri leképezésekor ne hevüljön túl a processzor. Ez jól bevált a Left 4 Dead 2 szabadtéri környezeteiben, amelyekben a fény elsősorban az égből érkezik.  A Portal 2 azonban csaknem teljes egészében beltérben játszódik, ezért a világ geometriájának színe és értéke a vízen való tükröződésben is megmarad. Mivel a Portal 2 világának geometriája viszonylag egyszerű, ezért automatikusan készítünk belőle két változatot. Az egyiknek egyetlen olyan textúrája van, amelyen a világítás és a felületi árnyékolás is szerepel, a másiknak pedig olyan, amelyen csak a felületi árnyékolás. A dinamikus fények leképezéséhez az utóbbi textúrát használjuk.  A textúrák térbeli felbontása megegyezik a fénytérképek felbontásával, és minden szintnél egyetlen nagy rétegelt textúrává csomagoljuk. Ennek az egyszerű világ-helyettesítő modellnek a kirajzolása nagyon kevés processzoridőt igényel. Márpedig a Portal 2-ben a sok-sok leképezendő portál-, osztott képernyős és vízen való tükröződést mutató nézet miatt meglehetősen híján voltunk a processzoridőnek. Eredetileg csak a vízen való tükröződés leképezéséhez akartuk használni a világ-helyettesítőket, végül azonban a teljesítmény javítása érdekében az osztott képernyős módban is alkalmaztuk őket, ahol a távoli és a két szint mélységű portálok leképezésére szolgálnak..  A jobb teljesítmény érdekében együttműködő módnál a teljes képernyős módban is a világ-helyettesítők segítségével képezzük le a vizet, mivel együttműködő módban több leképezendő portálnézet van, mint egyszemélyes módban."
 "[english]#commentary\com-imposters.wav"	"[Gary McTaggart] In Left 4 Dead 2, we authored simple, fogged, black versions of the world as monolithic models to avoid the CPU overhead of rendering the world again for water reflections. This worked well for the Left 4 Dead 2 outdoor environments where most light comes from the sky.  But Portal 2 is almost entirely indoors, so the color and value of the world geometry is apparent in the water reflections. Since the Portal 2 world geometry is relatively simple, we automatically build a version of the world geometry that has a single texture that combines both lighting and surface shading along with another texture with just surface shading. The latter texture is used when rendering dynamic lights.  These textures are at the same spatial resolution as the light maps and get packed into a single large atlased texture per level. Drawing this simple world imposter model takes very little CPU time, which was a limited resource on Portal 2 due to the many portal views, split-screen views, and water reflection views that we needed to render. We initially planned on using the world imposters only for water reflection rendering, but we ended up using it to improve performance in split-screen mode where it is used for rendering distant portals and portals that are two levels deep.  We also use the world imposters to render water in full screen co-op mode, to give us some performance overhead, since the co-op mode has more portal views to render than single-player mode."
-"Commentary_Title_GEL_SOUNDS"	"HANG A TORTÁN"
+"Commentary_Title_GEL_SOUNDS"	"GÉLHANGOK"
 "[english]Commentary_Title_GEL_SOUNDS"	"GEL SOUNDS"
 "#commentary\com-gelsounds.wav"	"[David Feise] A Portal 2-ben előforduló gélek hangjaival valami olyan különöset akartunk alkotni, amely fokozza a játékosnak a dolgok működésével kapcsolatos tapasztalatait, ugyanakkor nem lépi át a nevetségesség határát.  A kék gélnél például eredetileg egy „visszapattanó” hangot terveztünk, amely egy játszótéri gumilabda <>, egy hajlított hárfahúr <> és egy nyomott doromb <> hangjából állt.  Az így kapott hang <> elmés volt, de semmiképp sem röhejes.  Néhány próbálkozást követően végül a jelenlegi, kevésbé szokatlan hang mellett döntöttünk, amely egy ugródeszkaként ugráló fémrúd és jó adag keverés eredménye.  Ez nem annyira újsütetű, de azért remélhetőleg így is szórakoztató."
 "[english]#commentary\com-gelsounds.wav"	"[David Feise] With the gel sounds for Portal 2 we wanted to create something whimsical that would add to the player’s enjoyment of the mechanics, without crossing over the line into ludicrousness.  For example, our initial pass at the blue gel 'bounce' sound included a rubber playground ball, a pitch-bent harp string and a processed mouth harp.  The resulting sound captured the idea of fun, but was off the charts on the goofy scale.  After several iterations we settled on the current, less over-the-top sound which features a piece of metal bar bouncing like a diving board and a heavy dose of synthesis.  It’s not as wacky, but hopefully it’s still fun."
-"Commentary_Title_WHEEL"	"A VÁLASZTHATÓ MOZDULATOKAT MUTATÓ KORONG"
+"Commentary_Title_WHEEL"	"MOZDULAT-KORONG"
 "[english]Commentary_Title_WHEEL"	"GESTURE WHEEL"
 "#commentary\com-wheel.wav"	"[Andrew Burke] Az első kivitelezésben a rendszer magától választotta ki a mozdulatokat a játékos helyzete alapján.  A liftgombokon álló Kék például adott mozdulatokra képes.  A játékosok hamar beleuntak ezeknek a mozdulatoknak a látványába, így aztán túl hamar elhagyták őket ahhoz, hogy rájöhessenek, melyek azok a speciális helyek, amelyeknél hasznukat tudnák venni.  Emiatt úgy döntöttünk, hogy szabad választást adunk a játékosoknak a mozdulatok kiválasztásában, hogy ki tudják fejezni magukat. Igen ám, csakhogy a játék elején még zavarólag hatott rájuk az összes lehetséges mozdulat hatalmas választéka. Azzal, hogy a játék közben jutalmazzuk a játékosokat különféle mozdulatok képességével, lehetővé tesszük a számukra, hogy egyszerre csak egy új mozdulatot kelljen elsajátítaniunk.  A választható mozdulatokat mutató korongon üresen hagyott üres helyek előre jelzik, hogy később testhezálló új mozdulatok képességével ruházzuk majd fel őket.  A választható mozdulatokat mutató korong segítségével gyorsan kiválasztható a kívánt mozdulat, így a játékosok állásidőben kényelmesen lecserélhetik a mozdulatokat, és elismerésük jeléül akár pacsit is adhatnak egymásnak."
 "[english]#commentary\com-wheel.wav"	"[Andrew Burke] In our first implementation, gestures were automatically selected based on the player's context.  For example, Blue might do a special gesture when standing on a floor button. Players became bored of seeing these gestures so quickly that they stopped using them before discovering any of the special contexts.  Because of this, we decided to give players control of gestures as a way to express themselves, but when shown the full set from the start, they were overwhelmed by all the choices. By awarding gestures as the game progresses, we allow players to familiarize themselves with each gesture in turn.  Leaving visible empty slots in the gesture wheel lets players anticipate that they'll be rewarded with cool new gestures as they progress.  The gesture wheel provides quick access so that players can feel comfortable tossing out a gesture during down time, letting them pick the perfect moment to share a high five."
@@ -5383,19 +5383,19 @@
 "[english]Commentary_Title_HIGH_FIVE"	"HIGH-FIVE"
 "#commentary\com-highfive.wav"	"[Jeep Barnett] Feltűnt, hogy a nehezebb feladványok együttes megoldását követően a játék tesztelői nem mindig vették észre egyből a kijárati ajtó felé az irányt, hanem izgalmi állapotuk kifejezése érdekében fel-le ugrándoznak. Rájöttünk, hogy ezek a csomópontok tökéletes alkalmat jelentenek arra, hogy a játékosok gratulálhassanak egymásnak, és annak rendje és módja szerint ünnepeljék meg a győzelmet. Az első ilyen irányú próbálkozásunk szerint az egyik játékos kezdeményezhette a pacsit azzal, hogy felemelt kézzel integet, míg a másik ugyanennek a mozdulatnak a kiválasztásával viszonozhatta a gratulációt. Ha egymáshoz képest megfelelő helyzetben álltak, sikerült is véghezvinni a pacsit. Azt viszont túl nehéz volt megtanulni, hogy mi minősül megfelelő helyzetnek. Ezért úgy döntöttünk, hogy automatikusan a pacsinak megfelelő helyzetbe állítjuk a robotokat. Az is előfordult, hogy a pacsit adni kíván játékos lemaradt, mert a másik viszonzás nélkül tovább rohant. Ha növeljük azt az időt, amíg a kezdeményező játékos felemelt kézzel vár, időt adunk a másiknak a visszatérésre és a viszonzásra, viszont a több másodperig való helyben ragadás elvette a pillanat örömét. Végül úgy döntöttünk, hogy a játékosok automatikusan viszonozzák a társuk mozdulatát. Így ha most valamelyik játékosnak kedve szottyan a gratulációhoz, a játék maga garantálja a sikeres ünneplést."
 "[english]#commentary\com-highfive.wav"	"[Matthew Scott] We noticed that after playtesters had solved a difficult puzzle together, they'd sometimes pause before funneling through the exit door to repeatedly jump up and down in excitement. We realized that these meeting points would be the perfect time to allow players to high-five each other and celebrate their victory in style. Our first interface attempt had one player initiate a high five by holding their hand up and waiting, the other player could join in by selecting the same gesture. If they were standing in the correct positions relative to each other, they would pull off a high five. But learning the correct places to stand was too difficult. So we decided to automatically move the bots into the correct positions for the high five. Sometimes, however, the player who wanted to high five would be left hanging as the other player ran ahead without accepting. Increasing the time that the initiator waited with his hand up gave the other player time to return and accept, but being frozen in place for more than a few seconds was too frustrating. So finally, we made players auto-accept the team gestures. Now, when the mood strikes either player, the game always ensures a successful celebration."
-"Commentary_Title_HUGS"	"CSAK EGYSZER ÖLELJ ÁT!"
+"Commentary_Title_HUGS"	"ÖLELÉSEK"
 "[english]Commentary_Title_HUGS"	"HUGS"
 "#commentary\com-hugs.wav"	"[Keith Lango] Sokáig hezitáltunk, hogy benne hagyjuk-e a játékban a csúfolódó „ölelést”.  Néhányan úgy tartották, ez nem jellemző a robotokra, mások úgy vélték, hogy ez talán túl sok érzelemről tanúskodik ezeknél a szereplőknél.  Mihelyst azonban egy sajtóbemutatós előzetesben lejátszottuk, számos ellenvetésünket elmosta a rajongók pozitív reakciójának áradata.  Hatalmas siker volt."
 "[english]#commentary\com-hugs.wav"	"[Keith Lango] For a while, we were on the fence about whether to keep the team taunt 'hug' in the game.  Some felt it wasn’t suitably robotic,  while others had a concern that it perhaps showed too much emotion for these characters.  But once it was animated for a trade show trailer, many of our concerns were washed away by the positive reaction of the fans.  It was a huge success."
-"Commentary_Title_ROBOT_VISUAL"	"A ROBOTOK VIZUÁLIS KIALAKÍTÁSA"
+"Commentary_Title_ROBOT_VISUAL"	"A ROBOTOK LÁTVÁNYTERVEZÉSE"
 "[english]Commentary_Title_ROBOT_VISUAL"	"ROBOTS VISUAL DESIGN"
 "#commentary\com-robotvisual.wav"	"[Tristan Reidford] A robotok vizuális kialakítása valódi konceptművészettel indult.  A kezdeti elgondolásokban mindenféle alakot fontolóra vettünk – a humán külsejűektől kezdve a jóval elvontabbakig. Azon kaptuk magunkat, hogy egyre inkább a Portal őskiadásában szereplő gömbökre és lövészrobotokra emlékeztető alakok felé vesszük az irányt. Igyekeztünk megőrizni a Portalban megszokott tetszetős kialakítást, emellett az is izgalommal töltött el bennünket, hogy vadonatúj szereplőket hozhatunk létre. Mivel párost alkotnak, fontos volt, hogy a robotok ne egymás másolatai legyenek, hanem saját megjelenési formával rendelkezzenek.  Szemben például a Team Fortress 2-vel – amelynél csak határozottan körvonalazott alakokkal tudtunk utalni a szereplők természetére –, itt olyan, némileg „slampos” megjelenésű alakokkal kísérletezgethettünk, amelyekből mindenféle dolgok állnak ki. Ezzel sikerült olyan benyomást keltenünk, mintha félig tervezve, félig pedig rögtönözve lennének. Amint elkészültünk a tervek vázlatos kétdimenziós változatával, elkezdtük három dimenzióban is összeállítania az alakokat. Itt került sor a rögtönzés és a kísérletezés másik fázisára.  A háromdimenziós modelleket rendszerint három dimenzióban tervezik és állítják össze, és aztán készítik elő az animációhoz szükséges külső jegyekkel, itt azonban hagytuk, hogy a végleges összeállítás visszahasson a modellalkotásra.  Magasztalni akartuk a robotok működését. Hagytuk, hogy a funkció vezérelje a megjelenési formát. A motorok, gömbcsuklók, indítókarok és egyebek kapcsán a részletek már szinte maguktól jöttek.  A klasszikus párosok tagjai gyakran egymással szöges ellentétben álló testfelépítésűek: egyikük tömzsi és köpcös, a másikuk magas és szikár. Gondoljunk csak a Stan és Pan vagy a C3P0 és R2D2 alkotta párosokra.  Igaz ugyan, hogy nem kellett különösebben élesen körvonalaznunk a megjelenésüket, az továbbra is fontos szempont maradt, hogy a robotok antropomorf kétlábúakként is jól értelmezhetők legyenek.  Arra törekedtünk, hogy a játékosok tipikusan emberi módon csibészkedhessenek társaikkal, csak véres jeleneteket ne tudjanak rendezni.  A robotok tökéletesen megfeleltek erre a célra."
 "[english]#commentary\com-robotvisual.wav"	"[Tristan Reidford] Visual design of robots began with lots of concept art.  The initial round of concepts explored all kind of forms from human to the more abstract. We found ourselves gravitating toward shapes that reminded us of the sphere and turret in the original Portal.  Whilst keeping with the established portal design aesthetic, we were keen to create all new characters, and, being a duo, it was important that they were their own separate designs, rather than identical copies of each other.  Unlike, for instance, Team Fortress 2, where a clean silhouette is essential for communicating the nature of a character, we had an opportunity here to play with designs that were a bit messy, with things sticking out of them, so they looked half manufactured, half improvised.  Once we had agreed on rough designs in 2D, we began to build the shapes in 3D, and this is where the next level of improvisation and experimentation occurred.  Usually, a model will be designed and built in 3d and then rigged for animation, but here we allowed the rigging process to inform the models.  We wanted to celebrate the mechanics of robots. We allowed function to dictate form, and in terms of detail they started to design themselves once you start thinking about motors, ball joints, actuators, and all that sort of thing.  The classic duo is often made up of the two contrasting body types--short and squat next to tall and wiry, and it's not hard to see Laurel and Hardy, C3P0 and R2D2, in these characters.   Even though we had the freedom to make our silhouettes a bit untidy, it was still important that they remain readable as anthropomorphic bipeds.  We wanted players to feel free to make mischief for their partners, in a typically human way, but without creating any kind of gore.  The robots were perfect for this."
-"Commentary_Title_TURRET"	"LÖVÉSZROBOT-KÉSZÍTŐ BERENDEZÉS"
+"Commentary_Title_TURRET"	"A LÖVÉSZROBOT-GYÁRTÓ GÉP"
 "[english]Commentary_Title_TURRET"	"TURRET BUILDING MACHINE"
 "#commentary\com-turret.wav"	"[Aaron Nicholls] Úgy éreztük, hogy Portallal játszók többsége – magunkat is beleértve – szerette volna, ha több lehetősége nyílik bekukkantani az Aperture kulisszái mögé. És nem csak az elhagyatott kúszóterekbe, hanem magába az üzem éltető központjába is.  A lövészrobotgyár egyrészt lehetőséget teremtett e kínzó vágy kielégítésére, másrészt arra a szűnni nem akaró kérdésre is választ adott, hogy ugyan honnan ered ez a sok-sok dolog a létesítményben.  Mivel a játékban végig folyamatosan utalunk a lövészrobotok előállításának folyamatára, a cselekmény szempontjából is kielégítő, amikor a játékosok végre ott állhatnak az előtt a berendezés előtt, amelyről olyan sokat hallottak.  A lövészrobotok gyártási folyamatának bemutatása alapján az összes többi olyan elem gyártási folyamatának módját is könnyen kikövetkeztethetik, amelyet az Aperture kizárólag a véget nem érő termékvizsgálathoz való utánpótlásként állít elő.  Teljes életciklust terveztünk szerencsétlen pusztulásra szánt lövészrobotok számára: a gyártástól kezdve a termékvizsgálaton, a hibakeresésen és a csomagoláson át az újbóli felhasználásuk előtti szétpakolásig.  A lövészrobotok valójában sohasem jutnak el a kiszállítás fázisáig.  Az elkészült és ládába csomagolt lövészrobotok rögtön a kicsomagolóba kerülnek, ahonnan újra felhasználásra küldik őket, és elölről kezdődik az életciklusuk.  Ezzel szemléltetjük, hogy az Aperture újra és újra a lehető legkevésbé hatékony módon állítja elő, majd alakítja át termékeit. A kicsomagoló berendezést nem készítettük el, csak jeleztük, hogy közvetlenül a csomagoló berendezés alatt található.  Míg a lövészrobotokat a darabjaikra szedik, a ládák selejtezésre, majd az újra fel nem dolgozott csomagolóanyagok szakadatlanul növő halmára kerülnek."
 "[english]#commentary\com-turret.wav"	"[Aaron Nicholls] We felt that most players of Portal, ourselves included, wanted more opportunities to look behind the scenes of Aperture--and not only into deserted crawlspaces, but into the vital heart of the factory.  The turret factory was a way for us to satisfy this desire, while also answering the nagging question of where all the stuff in the facility came from.  Because we constantly allude to the turret creation process throughout the game, it is satisfying from a story standpoint, to finally stand before the machine you've been hearing about.  By showing how turrets are made, it's easy enough to extrapolate a similar creation path for all the other items that Aperture generates only to be consumed by the endless process of product testing.  We designed an entire life cycle for the poor doomed turrets, from creation, product testing, error detection, packaging, and their ultimate unpackaging prior to being recycled.  In fact, the turrets never make it to shipping.  As soon as a turret is completely finished and packed in a box, it is immediately sent to the un-boxer, where it goes on to recycling and begins its life anew.  Thus we show Aperture continually building and repurposing its items in the most inefficient way imaginable.  We never got around to building the actual unboxer, but what we pictured was that it was located immediately below the boxing machine.  And while the turrets would be reduced to their components, the boxes would be discarded and end up in a steadily growing mountain of unrecycled packing materials."
-"Commentary_Title_FRANKENTURRET"	"FRANKENTURRET LÖVÉSZROBOTOK"
+"Commentary_Title_FRANKENTURRET"	"LÖVÉSZROBOT-SZÖRNYEK"
 "[english]Commentary_Title_FRANKENTURRET"	"FRANKENTURRETS"
 "#commentary\com-frankenturret.wav"	"[Matt Charlesworth] Többek között a Frankenturret lövészrobotokkal kívántuk szemléltetni, hogy Wheatley mivel ütötte agyon az idejét, miután a föld alá vetette a játékost. Korlátolt agyának köszönhetően nem sok mindennel rukkolhatott elő, ezért helyénvalónak tűnt az az ötlet, hogy a „keze ügyébe” kerülő tárgyakkal foglalatoskodjon. A rakétavető lövészrobot és a kocka a Portal két leginkább ikonikussá vált tárgya, a Frankenturret lövészrobot pedig alig valamivel több, mint ezek durva kombinációja.  A kockák felvételekor látható remeterákos animáció eredetileg kényszerűségből fakadt, mert arra törekedtünk, hogy a kockák valódi kockaként viselkedjenek a játékosok kezében.  Ez végül olyan jól sikerült, hogy innen már csak egy lépés vezetett oda, hogy a lövészrobot elkerekítse a szemét, és kissé megrázza a fejét, ezzel hozva a játékos tudomására, hogy ezek a gyártmányok fel lettek darabolva, és fogalmuk sincs arról kik vagy mik is ők valójában. Egyúttal szánalmat is kívántunk ébreszteni a játékosban a siralmas állapotban lévő teremtmények iránt. A játékon belüli fizikai impulzusok és előre elkészített Maya-animációk kombinálásával kívántuk lehetővé tenni a játékosok számára, hogy tetszőleges pontra helyezhessék őket, felsorakoztathassák őket gyorsasági versenyhez, netán felállítsák és ezzel elindítsák őket sorsszerű gyászos végzetük felé – a porlasztóba."
 "[english]#commentary\com-frankenturret.wav"	"[Matt Charlesworth] The Frankenturrets were an attempt to show one of the ways Wheatley has been spending his time since he threw the player down into the Underground. Using his limited brain, it didn't seem like he could have come up with a lot, so the idea of using objects he'd have access to seemed appropriate. The turret and the cube are the two most iconic portal objects and the frankenturret is little more than a crude combination of those two objects.  The hermit crab animation when you pick the cubes up began as a necessity because we really needed to make them act like cubes when you held them. It ended up being so cute that it became a simple job of making the turret widen its eye and shake its head a little, to convey to the player that these things were disrupted, and had no idea who or what they were anymore, and also to make the player feel sympathetic towards their plight. We used a combination of  in game physics pushes and canned Maya animation to allow the player freedom to move them wherever they wanted, line up races between them, or even set them up so they would walk, inevitably to their doom, into a fizzler."
@@ -5403,19 +5403,19 @@
 "[english]Commentary_Title_WHEATLEY_MODEL"	"WHEATLEY MODEL"
 "#commentary\com-wheatleymodel.wav"	"[Richard Lord] Wheatley modelljét az eredeti Portal 1-ben megismert személyiséggömb mechanikus változataként képzeltük el. Ezek a gömbök eredetileg a Portal 1-ben betöltött szerephez nagyon hasonló szerepben tűntek fel, ezért egy olyan alapmodellt kellett alkotnunk, amely majd képes lesz különféle arckifejezésekre. A különböző külső megjelenési formákkal való kísérletezgetés során jutott eszünkbe a hagymahéjas szerkezet. Ez giroszkópra szerelt lassan forgó lapok által tartott gömb alakú lemezekből állt, ahol a gömb alakú lemezek szabadon el tudtak mozdulni egymás körül. Így Wheatley függetlenül attól, hogy éppen milyen arckifejezést öltött, mindig megőrizte gömb alakját. A modellezők és a mozdulattervezők szorosan együttműködtek a korai tesztek során, hisz az volt a céljuk, hogy a kialakítás legyen képes az összes eltervezett személyiséggömbnél szóba jöhető arckifejezésre. Közben számos ötletet elvetettek, például azt, hogy Wheatley-nek legyen kis belső robotkarja, amelyet elő tud húzni az egyik nyílásából, és amelynek segítségével vonszolni is tudja magát. Ügyeltünk arra, hogy a működése tűnjön valószerűnek, bár a szemhéjainál trükköznünk kellett, mert ezeket fizikailag lehetetlen volt kialakítani.  Egyszerűen nem lehetett úgy besűríteni az egész geometriát a szeme körüli térbe, hogy ki ne türemkedjen a másik oldalon. Mivel azonban a modell nélkülözhetetlen részét alkották, ezért besajtoltuk a szeme belsejébe, oda, ahol a játékos nem láthatja őket."
 "[english]#commentary\com-wheatleymodel.wav"	"[Richard Lord] The Wheatley model was designed as a mechanical version of the original Portal 1 personality sphere. Originally they filled a very similar role to that in Portal 1,  so we needed one base model which could hold a lot of different expressions. Experimenting with different rigging ideas we came up with the onion skin design where a number of spherical plates could slide around inside each other all supported on a small motion platform mounted on a gyroscope. This meant that no matter what expression Wheatley was pulling, he always retained his spherical shape. The modelers and the animators collaborated closely on these early tests to make sure the design supported the range of expression needed to satisfy any personality sphere that got designed. Lots of ideas were thrown out, such as a small internal robot arm that Wheatley could pull out of one of his ports and pull himself around with. We were careful to make the mechanics look plausible, but we had to cheat the eyelids, since they ended up being a physical impossibility.  There was no way all that geometry could fit into the space around his eye without clipping out the other side, but they were such an essential feature of the model that we resorted to crushing them up inside the eye where the player can't see them."
-"Commentary_Title_VACUUM"	"SZÁLLÍTÁS A VÁKUUMON KERESZTÜL"
+"Commentary_Title_VACUUM"	"CSŐPOSTA"
 "[english]Commentary_Title_VACUUM"	"VACUUM TRANSPORT"
 "#commentary\com-vacuum.wav"	"[Jeremy Bennett] A vákuumcsövek már az eredeti Portalban is felbukkantak, ez alkalommal azonban azt akartuk szemléltetni velük, hogy az Aperture elsősorban ezeknek a csöveknek a segítségével szállítja a felszereléseket és az utánpótlást a létesítményen belül. Ez eléggé hihetőnek tűnt az Aperture esetében: rossz hatásfokú és nevetségesen költséges megoldás szállítmányozási problémáikra. Egyúttal szerettük volna a korábbiakhoz képest félelmetesebbnek és anyagilag jobban megfoghatónak ábrázolni őket. Ezt a célt szolgálják a csövek falainak csapódó tárgyak.  Mintha csak az Aperture Science már nem igazán tudná irányítani a rendszert, és mintha már az sem igazán érdekelné, miket szállítanak. Végül is több ezernyi darabjuk van mindenből."
 "[english]#commentary\com-vacuum.wav"	"[Jeremy Bennett] Vacuum pipes cropped up occasionally in the original Portal, but this time we wanted to show that this was the main way that Aperture transported all of its supplies about the facility. It felt very true to Aperture, in that it seemed like an inefficient and ridiculously expensive solution to their transport problems. We also wanted it to feel more violent and physical than before, with objects constantly ricocheting against the sides of the pipes.  It was as if Aperture had no real control over the system, and no real care for the things they were transporting. After all, they have thousands of the things."
-"Commentary_Title_ARMS"	"AZ ALVÓ OROSZLÁN"
+"Commentary_Title_ARMS"	"SZUNNYADÓ KAROK"
 "[english]Commentary_Title_ARMS"	"ARMS ASLEEP"
 "#commentary\com-arms.wav"	"[Matt Wright] Amikor a robotkarok első alkalommal kerülnek a játékos útjába, szerettük volna jelezni a játékosnak, hogy a karok kezdenek újra működésbe lépni.  Az volt az elgondolásunk, hogy GLaDOS épp most ébredezik, és még nem tudja tökéletesen irányítani őket. Néhány szint múlva azonban szép lassan magához tér, és ezzel együtt egyre több mindent át tud alakítani és össze tud kuszálni a laboratóriumban. A karok számos megoldandó nehézséget jelentettek, ezek közül az egyik legfontosabb a játékossal való interakció volt.  A játékos könnyen beszorulhatott a modellek mögé vagy azok belsejébe, ha a karok túl összetett mozdulatot végeztek. Ezért a tesztkamrák falaira és mennyezeteire kellett korlátoznunk a karok hatókörének többségét, és általában csak ott hagytuk meg őket, ahol biztosak lehettünk a játékosok elhelyezkedésében."
 "[english]#commentary\com-arms.wav"	"[Matt Wright] When the player first encounters the robot arms, we wanted to convey that they were still coming back online.  The idea was that GLaDOS was just waking up and hadn't yet fully regained control of them. Slowly, over the course of the first few levels of this act, she gets more sure of herself, and her ability to alter and mess with the lab increases. The arms presented a number of challenges, the key one being interaction with the player.  It was easy for the player to get stuck behind or inside of the models if they did something too complex. So we had to limit most of the arm action to the walls or ceilings of the test chambers, and we restricted their use on a larger scale to areas where we could be sure of the player's location."
-"Commentary_Title_ELEVIDEO"	"LÉLEKEMELŐ VIDEÓK"
+"Commentary_Title_ELEVIDEO"	"FELEMELŐ VIDEÓK"
 "[english]Commentary_Title_ELEVIDEO"	"ELEVATING VIDEOS"
 "#commentary\com-elevideo.wav"	"[Ido Magal] A Portal 2 terjedelmes vákuumcsövei miatt úgy terveztük az új lifteket, hogy a vákuumcsövekben haladjanak. Örömmel töltött el bennünket annak gondolata, hogy a játékos körülbelül annyira fontosnak érezheti magát az Aperture Science számára, mint a csövön áthaladó szállítmány. Ezzel a kialakítással egyébként számos lehetőségünk nyílt bemutatni, hogy hogyan mehet tönkre a rendszer (pl. eldugul a cső, vagy a szállítmány darabkái záporoznak a liftben). A videókkal eredetileg GLaDOS diskurzusait szerettük volna illusztrálni, ám úgy alakult, hogy kiválóan megfelelnek az Aperture hátterével kapcsolatos információk közlésére is. Nagyon valószínűnek tartottuk, hogy az Aperture majd büszkélkedni fog a tesztalanyoknak az általuk tesztelt eszközökkel, és bemutatja nekik, hogy milyen rafinált ötletekkel fejlesztik a termékeiket. A videók egyúttal a tesztkamrák teljesítéséért kapható jutalom szerepét is betöltik, emellett arra is alkalmasak, hogy a liftek különböző arculatainak bemutatásával csökkentsék a sablonosság érzetét."
 "[english]#commentary\com-elevideo.wav"	"[Ido Magal] With the vacuum tubes such a big part of Portal 2, we designed the new elevators to work within them. We liked the idea that this made the player feel about as important to Aperture as the cargo moving through the tube, and it also gave us plenty of opportunities to show how the system could go wrong, such as when the tube gets blocked, or when cargo rains down on the elevator. The videos began as attempts to visualize some of GLaDOS's dialogue, but evolved into a means of relaying information about the larger world of Aperture. It seemed very likely to us that Aperture would boast to the test subjects about the devices they were testing, and show them the clever ideas they had put into the products. The videos also serve as a reward for completing the test chambers, and a way to make the elevators visually different from one another to prevent repetition."
-"Commentary_Title_FAITH"	"FAITH PLATE LAP"
+"Commentary_Title_FAITH"	"ELSZÁLLÍTÓ PLATFORM"
 "[english]Commentary_Title_FAITH"	"FAITH PLATE"
 "#commentary\com-faith.wav"	"[Marc Nagel] A Faith Plate lap eredetileg olyan robotkar modell volt, amelyet sebtében felvittünk a térképre megnézni, hogy jobbá teszi-e a játékot.  Idővel nyilvánvalóvá vált, hogy a játék tesztelői nehezen tudták megkülönböztetni egymástól a Faith Plate lapokat a normál robotkaroktól, ezért új formát adunk neki. Egyszerűen olyan felfelé hajított nehéz súlynak szántuk, amely a játékost is képes felrepíteni. Mivel a hosszúsága az irányra is utal, a játékos már akkor láthatja a szándékolt röppályát, mielőtt ráállna. Lábnyomos és járólemezes kialakítással is próbálkoztunk, ami előbb-utóbb zavaróan komplikálttá volt, ezért inkább meghagytuk az egyszerűbb kivitelt."
 "[english]#commentary\com-faith.wav"	"[Marc Nagel] The faith plate was originally a robot arm model which we hurriedly placed into the maps to see if the gameplay was fun.  Over time it became apparent that playtesters were struggling to tell the faithplate apart from the standard arm, so we replaced it with a new design. It was meant to be a simple heavy weight which was flung upwards, propelling the player. The length is meant to imply a direction, so the player knows the intended flight path before they step onto it. We experimented with foot marks and treadplates on the design, but it quickly became confusingly busy, so we kept the design simple."
@@ -5423,7 +5423,7 @@
 "[english]Commentary_Title_STALEMATE"	"STALEMATE"
 "#commentary\com-stalemate.wav"	"[Torsten Zabka] A holtpontfeloldó gomb a robotkarokkal végzett próbálkozásaink legelső változata. A játék tesztelői rendkívül ötletesnek találták, nekünk azonban sok időbe tellett, hogy megtaláljuk számára a megfelelő helyet a játékon belül. Az nyilvánvaló volt, hogy valamit védenie kell. Így hát egy ideig egy olyan paranoiás személyiséggömböt védett, amely hatalmas védelmi arzenált halmozott fel annak érdekében, hogy a játékosok ne férhessenek a közelébe. A holtpontfeloldó gombbal kapcsolatban már tudtuk, hogy GLaDOS utolsó elkeseredett önfenntartási próbálkozásaként végül ő is otthonra lelt."
 "[english]#commentary\com-stalemate.wav"	"[Torsten Zabka] The stalemate resolution button is the earliest configuration of the robot arms we tried. Playtesters enjoyed it, but it took us a long time to find the right place for it in the game. It clearly needed to be defending something, and for a while it defended a paranoid personality sphere who had built a huge encampment of defenses to stop you from getting to him. When the idea for the stalemate button came up, we knew it had finally found its home as part of GLaDOS's last desperate attempt at self-preservation."
-"Commentary_Title_WAKES"	"GLADOS FELÉLEDÉSE"
+"Commentary_Title_WAKES"	"GLADOS ÉBREDÉSE"
 "[english]Commentary_Title_WAKES"	"GLADOS WAKES"
 "#commentary\com-wakes.wav"	"[Matthew Russell] Eredetileg úgy terveztük, hogy GLaDOS összekuporodva, saját gyűrűinek egyikeként álcázza majd magát, és ezzel arra is magyarázatot tudtunk volna adni, hogy hogyan élhette túl a Portal 1 végén bekövetkező robbanást.  Ez azonban nem tűnt elég hatásos magyarázatnak, így el is vetettük, és ugyanazzal a mozdulattal GLaDOS-t is nagyobb távolságra repítettük. Ezért van az is, hogy GLaDOS sokkal könnyebben felismerhető, amikor a játékos áthalad a szobán. A szűken vett feléledési animáció egy szimulált animációból és a ráhelyezett manuálisan vezérelt animációból tevődik össze. Ehhez a jelenethez egy két fázisból álló modellt alkottunk. Az első fázisban különálló darabok és összekötő kábelek vannak, amelyek egy a fizikai szimuláció hatására kerülnek egymás közelébe, így a különálló darabok kölcsönhatásba kerülnek a környezettel. Ugyancsak fizikai szimuláció segítségével daraboltuk fel azokat a tárgyakat, amelyekbe a vonagló GLaDOS belecsapódik.  Azon a ponton, amikor GLaDOS elválik a talajtól, rögtön teljesen összefüggő modellé alakul, és a manuálisan vezérelt animációhoz való vezérlők is aktiválódnak. Ettől a ponttól kezdve a mozdulattervező manuálisan korrigálta GLaDOS feléledésének folyamatát. Úgy komponálta meg a jelenetet, hogy az egyszerre tükrözze GLaDOS újra felszínre törő tudatának hatalmas összevisszaságát és egy utasszállító repülőgép méreteinek megfelelő tömeget. Amint elkészült a manuálisan vezérelt animáció, egy végső szimulációs menet segítségével animáltuk a kábeleket és a GLaDOS testéről himbálódzó részeket. Az E3 kiállítással kapcsolatos határidő miatt nagyon gyorsan kellett elkészítenünk a jelenetet, és a képsor egyik hagyományos látványelemét végül sohasem valósítottuk meg. Ez kissé megnehezítette a helyzetünket, mikor további animációval szerettük volna folytatni a képsort az E3 kiállítás után, de végül csak nyélbe ütöttük, azt is szem előtt tartva, hogy ekkor még maga GLaDOS is eléggé gyötört állapotban van. A képsor befejező részében egy óriási mechanikus harapófogó megragadja a játékost, ezért az többé nem tudja irányítani a tekintetét. Amint a vezérelt kamera átveszi az irányítást, aprólékos összehangolásra és időbeli szinkronizálásra volt szükség ahhoz, hogy az összes kézzel animált modell és a kamera a kívántaknak megfelelően hasson egymásra. A feléledési jelenet mindkét fázisában számos olyan folyamat van, amelyeket egy játékmotor esetén csak nagy nehézségek árán lehet élőben megvalósítani."
 "[english]#commentary\com-wakes.wav"	"[Matthew Russell] Originally GLaDOS was built to curl up and disguise herself as one of her rings, potentially explaining how she had survived the explosion at the end of Portal 1.  But this wasn't a very dramatic reveal, so we threw it out in favour of spreading her out over a greater distance. This also made her more recognizable as GLaDOS when you initially crossed the room. The actual wakeup animation was a combination of simulated animation with a layer of hand keyed animation over the top.  A two-stage model was created for this scene. The first stage had separate pieces and connecting cables that would be drawn together by running a physics simulation so that the pieces would interact with the environment. Physics simulations were also used to break apart the objects GLaDOS crashes into while she writhes around.  At the point where GLaDOS rises free of contact with the ground, she switches instantaneously to a fully connected model with controls for hand-keyed animation. From this point, the animator enhanced GLaDOS' awakening by hand, choreographing the violent chaos of her re-emerging consciousness while at the same time conveying the weight of a machine the size of an airliner. Once the hand-keyed animation was done, a final simulation pass was run to animate the cables and dangling parts of GLaDOS' body. The scene was produced very rapidly for an E3 deadline, and a traditional rig for the sequence was never fully realized. This made it difficult when we extended the sequence after E3 to add further animation, but we accomplished it by bearing in mind that GLaDOS herself is pretty broken at this point.  The last part of the sequence requires the player to lose control of their view while being immobilized by a giant mechanical pincher. Once the controlled camera takes over, a careful alignment and time synchronization was required to make all the hand-animated models and camera interact with each other. Each of the stages in this wakeup scene contain a variety of processes that are very challenging to achieve live in a game engine."
@@ -5431,23 +5431,23 @@
 "[english]Commentary_Title_TAG"	"TAG: THE POWER OF PAINT"
 "#commentary\com-tag.wav"	"[Brett English] Ahhoz hasonlóan, ahogyan a diákok által fejlesztett „Narbacular Drop” című játékból megszületett a Portal első része, a Portal 2-ben szerepet kapó festékek működési elve is egy diákok által fejlesztett játék, a „Tag: The Power of Paint” játékban megismert működésen alapul.  A Portal 2-ben található repulziós gél a Tag játék pattintós festékén alapul, de kissé átalakítottuk, hogy jobban illeszkedjen a Portal környezetébe.  Az eredeti pattintós festék mindig ugyanolyan magasra dobta föl a játékost, és mindig aktiválódott, amikor a játékos hozzáért a festékhez.  Ezt úgy módosítottuk a repulziós gélnél, hogy a játékos sebessége is kapjon szerepet: azaz ugyanolyan magasra pattanjanak vissza, amilyenről a festékre estek.  Ez a működési mód jobban megfelel a portálokkal kapcsolatos feladványoknál, mert a játékosnak törekednie kell arra, hogy elegendően magasra és jusson, és meg is tartsa a magasságát.  Annyiban is módosítottuk a repulziós gélt, hogy csak akkor aktiválódjon, ha a játékos ráugrik vagy ráesik.  Erre azért volt szükség, mert a játékosok véletlenül többször is belesétálnak az általuk nem látott repulziós gélbe, és ezzel szándékuk ellenére a levegőbe repülnek.  Ez különösen kellemetlen problémának bizonyult a Portal 2-ben, mert a játékosok nem tudnak megszabadulni a rájuk kenődött festéktől, míg a Tag című játékban mindenféle festéket és tetszőleges időben letörölhetnek magukról."
 "[english]#commentary\com-tag.wav"	"[Brett English] Similar to the way the student game Narbacular Drop became the original Portal, the paint mechanics in Portal 2 come from a student game,  Tag: The Power of Paint.  The repulsion gel in Portal 2 is modeled after the bounce paint from Tag, but was redesigned to fit better within Portal.  The original bounce paint always bounced the player at a fixed height and activated whenever the player touched the paint.  We changed the repulsion gel to reflect the player's velocity, such that they will bounce back up to the height that they fell from.  This mechanic lends itself better to puzzles involving portals because players have to think about gaining and preserving height.  We also changed the repulsion gel to only activate if the player jumps off of, or falls on to the gel.  This was done because players would often accidently walk onto repulsion gel they didn't see and then trigger an unwanted bounce.  This was a particularly nasty problem in Portal 2 because the player couldn't get rid of paint once it was applied; whereas in Tag the player can erase paint at any time they want."
-"Commentary_Title_PORTING"	"JÓL TAPAD, JÓL UGRAT"
+"Commentary_Title_PORTING"	"FESTÉK-ÁTDOLGOZÁS"
 "[english]Commentary_Title_PORTING"	"PORTING PAINT"
 "#commentary\com-porting.wav"	"[Ted Rivera] A diákok által fejlesztett „Tag: The Power of Paint” játékban megismert festék működésének a Portal 2 környezetéhez való átdolgozása közben a legnagyobb módosítás a festékszóró kiiktatása volt.  A Tag játékban a játékosok egy absztrakt szabadtéri környezetben kedvükre összefesthették a környezetet a festékszóró segítségével, a Portal 2 belterében viszont túlságosan nehéznek bizonyult volna a Portaltól várható trükkös fogások helyett így játszani. Ráadásul a játék ütemét is jelentősen befolyásolta volna, hiszen ahhoz, hogy a játékosok a szinten nagy sebességgel rohangálva mindent összekenhessenek, sokkal gyorsabb, energetikusabb és nemegyszer lövöldözős jellegű játékmód szükséges a Portal elsősorban gondolkodáson alapuló játékmódjánál. A legfontosabb talán az annak egyszerűségében rejlő elegancia, hogy a játék minden eleme egyetlen portál fegyverrel működtethető. Egy újabb fegyver hozzáadásának óhatatlan velejárója lett volna, hogy a játék nehezebben kezelhetővé válik, ami arra kényszerített volna bennünket, hogy elvonjuk a játékos figyelmét a játék névrokonáról, és ennek az új fegyvernek a használatára tanítsuk. Ezért döntöttünk úgy, hogy a szállítócsövek már jól ismert működési elvét alkalmazzuk, és a játékosok a portál fegyvereikkel téríthessék el a festéksugarat. Ez egészséges kompromisszumnak tűnt."
 "[english]#commentary\com-porting.wav"	"[Ted Rivera] While re-implementing the paint mechanics from our student game, Tag: The Power of Paint, in the context of Portal 2, the biggest change we made was to exclude the paint gun. In Tag, our paint gun allowed the player to paint the environment freely in an abstract outdoor environment, but in our gameplay experiments, that was very difficult to constrain without contrivance in Portal 2's indoor spaces. It also changed the game's pacing significantly, since being able to run at high speed around a level covering everything in paint is lot more fast paced, energetic, and often scattershot than Portal's more cerebral gameplay. Perhaps most importantly, there's a certain elegance in the simplicity of manipulating all the game elements using only the portal gun. Adding a new gun would inherently add complexity and force us to start from square one training the player how to use this new tool, instead of focusing on the game's namesake. Instead, we decided to use the established mechanism of the delivery tubes and have players redirect the flow of the paint with their portal guns. This felt like a good compromise."
-"Commentary_Title_FIZZLING"	"KIÚT A FIASKÓBÓL"
+"Commentary_Title_FIZZLING"	"PORLASZTÁSI PROBLÉMÁK"
 "[english]Commentary_Title_FIZZLING"	"FIZZLING OUT"
 "#commentary\com-fizzling.wav"	"[Tejeev Kohli] Szükségünk volt egy olyan feladványra, amely bemutatja, hogy a porlasztónak milyen hatásai vannak a játékra. A játék tesztelőinek többsége rendszeresen elakadt ezen a térképen, ezért különböző módokon igyekeztünk könnyebbé tenni a feladványt. Eredetileg két porlasztó volt a szobában, és maga a szoba három részre volt osztva. Ez túl bonyolultnak bizonyult, és szinte egyik tesztelő sem tudta megoldani a feladványt. Kiiktattuk a második porlasztót, és jóval egyszerűbbé alakítottuk a szoba felépítését, ám a játék tesztelőinek többsége továbbra sem tudott továbblépni. Aztán rájöttünk, hogy a porlasztó feletti terület okozza a problémát. Ez a terület eredetileg teljesen nyitott volt, így a játékosok számára nem utalt arra, hogy a porlasztó fölé kell helyezniük egy portált. Aztán azzal próbálkoztunk, hogy lyukas üveget rakunk a porlasztó fölé. Ez valamivel jobb ötletnek bizonyult, mert a játékosok tudták, hogy a lyukak nem ok nélkül vannak ott, ezért a lyukakon átlőtt portálok segítségével igyekeztek megoldani a feladványt. A térkép azonban még ekkor sem minősült elég jónak, mert a játékosok nem tudták megállapítani, hogy a porlasztó melyik oldalán kell állniuk a portál kilövésekor. Végül mindössze egy lyukat hagytunk az üvegen, és lehelyeztük egészen a játékosok szemével egy vonalba, hogy a porlasztó bármelyik oldaláról kilőtt portál érvényes megoldásnak számítson. Ez a változtatás már meghozta a kívánt eredményt, és a játék tesztelőinek többsége már hosszabb elakadás nélkül végig tudta játszani a szintet."
 "[english]#commentary\com-fizzling.wav"	"[Tejeev Kohli] We needed a puzzle that would demonstrate the different effects that the fizzler has on the game. This map was consistently the one that most of our playtesters would get stuck on and we tried various things to make the puzzle easier to understand. Originally this room had 2 fizzlers in it and was divided up into three distinct areas. This proved to be too complicated and almost none of our playtesters could solve the puzzle. We removed the second fizzler and simplified the layout of the room quite a bit but most of our playtesters were still getting stuck on it. We identified the problem to be the space above the fizzler. Originally this space was completely open, but that didn’t effectively convey to the players that they needed to shoot a portal above the fizzler. We then tried putting glass with several holes in it above the fizzler. This was slightly more effective as players would know that the holes are there for a purpose and would try to solve the puzzle by shooting portals through the holes. The map was still not testing well though, as players could not figure out which side of the fizzler they needed to be on when they shot their portals. We then changed it to have only a single hole through the glass, moved down to the eye level of the player, so that shooting the portal from either side of the fizzler would be a valid solution. This change tested really well and we started seeing most of our playtesters make it through the level without getting stuck on it for a long time."
-"Commentary_Title_EMANCIPATION"	"FELSZABADÍTÁSI RÁCS"
+"Commentary_Title_EMANCIPATION"	"FELSZABADÍTÓ MEZŐ"
 "[english]Commentary_Title_EMANCIPATION"	"EMANCIPATION GRID"
 "#commentary\com-emancipation.wav"	"[Bronwen Grimes] Eredetileg a Portal 1-ben megismert felszabadítási rács effektust akartuk alkalmazni.  A korai játéktesztek során többször is meglepve hallottuk, hogy a játékosok azt hitték, hogy ennél a térképnél találkoznak vele először. A játékosok minden térképen legalább egy felszabadítási rácson áthaladnak.  A játék tesztelői a rács jellemzővel sem voltak tisztában.  Ez jelezte számunkra, hogy hatékonyabban kell közölnünk, amikor sor kerül az interakcióra.  Arra kellett megoldást találnunk, hogy hogyan tudunk olyan effektust alkotni, amely jobban érzékelhető a játékosok számára, de nem tűnik annyira megingathatatlannak vagy félelmetesnek, hogy a játékosok meg se kíséreljenek átmenni rajta. Úgy döntöttünk, hogy meghagyjuk a hideg színekből álló színsémát, és a sekélyvizű úszómedencéknél használatos lemosó víz imitálásával kihangsúlyozzuk a mező ártalmatlan jellegét.  A portálok kilövésekor megjelenő villanásokkal jeleztük a játékosoknak, hogy a rács blokkolja a portálok elhelyezését.  Arra is figyelmeztetni kívántuk őket, hogy a rács elpusztítja a hozzáérő tárgyakat, ezért hoztuk létre az örvényhatás effektust, amely annál erősebb, minél közelebb kerülnek hozzá a tárgyak. Ezek után a változtatások után a játékteszteléssel kapcsolatban kapott visszajelzések már arról tanúskodtak, hogy a játékosok hamarabb észrevették a felszabadítási rácsokat, és jobban ismerték azok működési elvét."
 "[english]#commentary\com-emancipation.wav"	"[Bronwen Grimes] We originally planned to use the same emancipation grid effect we'd used in Portal 1.  We were surprised to hear during several of our early playtests that players thought this map was the first time they'd encountered one. Players walk through at least one emancipation grid in almost every map.  Playtesters also weren't able to report the grid's properties.  That indicated to us that we needed to better communicate when an interaction was occurring.  Our challenge was to create an effect that was more noticeable to players, but didn't look so solid or so threatening that players wouldn't attempt to walk through it. We chose to keep the cool color scheme, and reinforce the non-threatening nature of the field by mimicking the kind of water caustics you'd find in a shallow swimming pool.  To communicate that the grid blocks portal placement, we added flashes whenever the player shoots one.  To warn players that the grid will destroy objects brought through it, we added a vortex effect that increases in intensity as objects get near. Once these changes went in, playtest feedback demonstrated that players noticed the emancipation grids earlier and had a much better understanding of their function."
-"Commentary_Title_SPEED"	"GYORSFESTÉK"
+"Commentary_Title_SPEED"	"GYORS FESTÉK"
 "[english]Commentary_Title_SPEED"	"SPEED PAINT"
 "#commentary\com-speed.wav"	"[Bank Charnchaichujit] A propulziós gél megalkotásakor a diákok által fejlesztett „Tag: The Power of Paint” játékban megismert gyorsfestéket vettük át azzal a különbséggel, hogy ez valamivel több, mint kétszer olyan gyors. A propulziós gél jól illett a Portal többi elemének működési módjához (pl. a szárnyaláshoz), és a hosszú ugrásoknál is bevált. Egy kicsit ügyeskednünk kellett azon a módon, ahogyan a játékosok irányíthatják a propulziós gélt ahhoz, hogy jobban illeszkedjen a Portal világába, és egy enyhe csatornaeffektus hozzáadásával is segítjük a portálok felé száguldó játékosokat céljuk elérésben."
 "[english]#commentary\com-speed.wav"	"[Bank Charnchaichujit] Propulsion gel carried over almost exactly the same as the speed paint in the student game, Tag: The Power of Paint, except that it is slightly more than twice as fast. Propulsion gel combined well with the existing mechanics of Portal, such as flinging, and it also went well with the repulsion gel for long jumps. We had to tweak the player's control on propulsion gel to feel right in the Portal universe, and also added a slight funneling effect to help guide the player when they are speeding into a portal."
-"Commentary_Title_CRAZYBOX"	"HIBBANT LÁDÁK"
+"Commentary_Title_CRAZYBOX"	"DILIDOBOZ"
 "[english]Commentary_Title_CRAZYBOX"	"CRAZY BOX"
 "#commentary\com-crazybox.wav"	"[Sergiy Migdalskiy] A diákok által fejlesztett „Tag: The Power of Paint” játékban nem lehetett más tárgyakat átfesteni, mert ez abban a játékban túl triviális lett volna.  A Portal 2-ben viszont a festék áthelyezése már maga is önálló feladvánnyá vált, ezért elkezdtünk a tárgyak festésén alapuló feladványokat gyártani. A pattanó kockák és lövészrobotok nyilvánvaló választásnak tűntek, és ennek a működési módnak a hozzáadásával tovább bővült az eszközkészletünk, így már olyan tárgyak is belekerültek, amelyeknél a játékosok tudják változtatni az alapvető mozgási jellemzőket."
 "[english]#commentary\com-crazybox.wav"	"[Sergiy Migdalskiy] One of the things that the student game Tag: The Power of Paint didn't allow was painting of other objects, since this would have been too trivial in that game.  In Portal 2, however, moving paint around became a puzzle in and of itself, so we began to create puzzles that depended on painting objects. Bouncy boxes and turrets were an obvious choice, and adding this mechanic extended our toolbox to include objects whose basic properties of movement could be changed by the player."
@@ -5455,35 +5455,35 @@
 "[english]Commentary_Title_PORTALPAINT"	"PORTAL PAINT"
 "#commentary\com-portalpaint.wav"	"[Vitaliy Genkin] A festékek közül a portálfestéket vettük utolsóként a játékba, és sokáig nem tudtuk eldönteni, hogy miként is lehetne a legjobban felhasználni. Kísérletezhettünk a kézbesítési móddal, és azt tapasztaltuk, hogy akkor a leghatékonyabb, ha nagy mennyiségben bocsátjuk ki.  A felhordás szöge is fontos tényező volt. A festék adott szögben való cseppentése révén a játékosok szabadabban játszhattak a festékkel, ami a szabályok megszegésekor tapasztalható felszabadító érzést keltett bennük, hiszen ezáltal oda is tudtak portált helyezni, ahová korábban nem."
 "[english]#commentary\com-portalpaint.wav"	"[Vitaliy Genkin] Portal paint was the last paint we added to the game, and for a long time we weren’t sure of the best way to use it. We experimented with the delivery method and found that it was most effective when it was deployed in large quantities.  Another important factor was the angle of application. Dropping the paint at an angle allowed the player to play more freely with the paint, which gave them the liberating feeling of breaking the rules by being able to place portals where they couldn’t before."
-"Commentary_Title_arg"	"JÁTÉK ÉS VALÓSÁG"
+"Commentary_Title_arg"	"JÁTÉKOS VALÓSÁG"
 "[english]Commentary_Title_arg"	"ARG"
 "#commentary\com-arg.wav"	"[Adam Foster]"
 "[english]#commentary\com-arg.wav"	"[Adam Foster]"
-"Commentary_Title_ascent"	"AZ ÉGIG ÉRŐ TORONY"
+"Commentary_Title_ascent"	"A FELEMELKEDÉS"
 "[english]Commentary_Title_ascent"	"THE ASCENT"
 "#commentary\com-ascent.wav"	"[Chris Chin]  A tó térképe teljesen elüt a játék eddigi környezeteinek kinézetétől és méreteitől. A játékosok összesajtolva érkeznek a földalatti barlangba, és ahogy tovább haladnak a térképen, egy felvonótorony-állvány, szikrázó kábelek, hulló törmelékek és végül a függőlegesen a semmibe vesző tesztgömbök vonják magukra a játékosok figyelmét. Ahogy így felfelé néznek, a játékosok ízelítőt kapnak az Aperture GLaDOS előtti időkben meglévő hatalmas méreteiről, és maguk előtt láthatják azt a rémítő kapaszkodót, amelyen fel kell jutniuk, hogy visszaérhessenek Wheatley-hez. Az nyílt terepek arra késztetik a játékosokat, hogy vegyék szemügyre az őket körülvevő dolgokat, és arra is lehetőséget adnak, hogy egy kis pihenőt tarthassanak a tesztkamrák megerőltető feladványainak megoldása közben."
 "[english]#commentary\com-ascent.wav"	"[Chris Chin]  The lake map marks a total reset to the aesthetics and scale of the environments up to this point in the game. You come into the underground cave compressed and as you progress further into the map, your eye is drawn upwards by the elevator tower, sparking cables, falling debris, and finally the test spheres which recede vertically into nothingness. This looking upwards gives the player sense of the vastness of Aperture before GLaDOS and a visual sense of the daunting climb they will have to make to get back to Wheatley. The open areas encourage the player to explore their surroundings and take a break from the intensive puzzle solving of the test chambers."
-"Commentary_Title_CO-WRITE"	"SZÖVEGEZÉS AZ EGYÜTTMŰKÖDŐ MÓDHOZ"
+"Commentary_Title_CO-WRITE"	"SZÖVEGÍRÁS EGYÜTTMŰKÖDÉSHEZ"
 "[english]Commentary_Title_CO-WRITE"	"WRITING FOR CO-OP"
 "#commentary\com-cowrite.wav"	"[Chet Faliszek] GLaDOS együttműködő módhoz tartozó mondandójának megfogalmazása több érdekes problémát is felvetett. Egyszemélyes játékban például nyugodtan bízhatunk abban, hogy a játékos a fontos pillanatokban odafigyel a játékra, és megérti, hogy mit várnak el tőle.  Együttműködő módban viszont arra számíthatunk, hogy a két játékos az addig elvégzett pályafutásáról cseverészik, miközben GLaDOS közöl velük valamit.  A probléma megoldása érdekében apró darabokra vagdossuk a cselekmény szálát, hogy a játékosok ne veszítsék el a türelmüket. Ezenkívül a legfontosabb dolgokat többször is elismételjük, hogy a mondottak még akkor is eljussanak a tudatukba, ha az előző néhány alkalommal csak süket fülekre találtak. Végül arról is gondoskodtunk, hogy a játékosoknak rengeteg idejük legyen a csacsogásra.  Amikor például valamelyikük elpatkol, teljes két másodpercük van arra, hogy – kedvük szerint – halálra kacagják magukat, vagy halálsikolyt hallassanak, mielőtt GLaDOS megszólal.  Fontosnak éreztük, hogy lehetőséget teremtsünk a játékosok számára a beszélgetésre, hiszen együttműködő módban a közösen megélt élmények nyújtják a legtöbb ürmöt, akarom mondani: örömöt!"
 "[english]#commentary\com-cowrite.wav"	"[Chet Faliszek] Writing GLaDOS for co-op introduces some interesting problems.  In single player you can count on players paying attention and being caught up in important moments.  In co-op, you can count on the two players chatting about what they just did as GLaDOS delivers an important line.  To help with this issue, we broke up the story beats into smaller sections so players don’t become impatient. We also repeat the points multiple times to insure the message sinks in even if you missed it a few times.  Lastly, we also give players room to talk.  For example when you die, there is a two second beat for you to laugh or yell before GLaDOS speaks.  It is important to give those places for players to speak because the best part about co-op is the shared experience."
-"Commentary_Title_BONK"	"AGYALÁGYULTAK"
+"Commentary_Title_BONK"	"ÜTŐDÖTTEK"
 "[english]Commentary_Title_BONK"	"BONK HEADS"
 "#commentary\com-bonk.wav"	"[Jeep Barnett] Ez a feladvány csakis a Portal legfurfangosabb logikai ugrásainak segítségével oldható meg. A játék korai változatának tesztelőinek nemegyszer tovább tartott volna megoldani, mint azt a türelmük engedte. Az is előfordult, hogy kis híján minden szál hajukat kitépték, mire sikerült megoldaniuk. Abban viszont csaknem mindannyian egyetértettek, hogy a jutalom messze a legkedvesebb pillanat volt az egész együttműködő módú játék során.  Azzal, hogy egy olyan feladványt iktattunk közvetlenül ez elé a feladvány elé, amelyben két kocka ismételten egymásnak ütközik, sikerült jelentősen redukálnunk a megoldáshoz szükséges átlagos időtartamot. Jóllehet, ezzel csaknem teljesen megfosztottuk a varázsától az említett pillanatot. Ezért ehelyett úgy döntöttünk, csak kisebb finomításokat eszközlünk, és a logikai kvantumugrást már a játékosokra bízzuk. Először is négy kamrával korábban eléjük vetettünk egy feladványt. Ebből elsajátíthatták a könnyed szárnyalás tudományát: hogy elegendő átvágniuk az éles megvilágításba helyezett hidakat, és közvetlenül az alatta lévő felületen landolhatnak. Ezután tudat alatt kitanítottuk őket a levegőben való ütközés mesterségére: ehhez arra kértük őket, hogy több ízben pattintsák vissza a ballaszttal megrakott gömböket egy éles megvilágításba helyezett hídra. Végül pedig megalkottuk ennek a szobának a szerkezetét, a világítását és a matricáit, hogy a játékosok szimmetrikus egészként láthassák a teljes teret, és maguk elé tudják képzelni a robotok röppályáját. Az elgondolás szilánkjainak fejükbe vésésével lehetővé tettük a játékosok számára, hogy testi épségük megőrzése mellett is egy csapásra felismerhessék a dupla ütközés jelentőségének mibenlétét."
 "[english]#commentary\com-bonk.wav"	"[Jeep Barnett] This puzzle requires one of Portal’s trickiest logical leaps. Early playtesters often took longer than their patience would allow, and were nearly ripping out their hair by the time they’d finally solved it. But almost everyone insisted that the payoff was by far their favorite moment in all of co-op. We significantly reduced the average solution time by adding a puzzle just before this where two cubes repeatedly collide, but this almost completely robbed the appeal from what was once a high moment. So, instead we decided to make a few subtle adjustments and leave players with the responsibility to make the final leap. First we added a puzzle four  chambers earlier, to teach players to fling by cutting their hard light bridge and falling into a surface directly below. We then subconsciously prime the thought of midair collision by having players repeatedly ricochet weighted spheres against a hard light bridge. Finally, we designed this room’s layout, lighting, and decals so that players would see the entire space as a symmetrical whole and visualize the bots' fling path. By planting shards of the idea in their heads, we allow players to own that exciting dual collision epiphany while keeping their sanity intact."
-"Commentary_Title_TRUST"	"BIZALMON ALAPULÓ FELADVÁNYOK"
+"Commentary_Title_TRUST"	"BIZALMI FELADVÁNYOK"
 "[english]Commentary_Title_TRUST"	"TRUST PUZZLES"
 "#commentary\com-trust.wav"	"[Eric Tams] Több olyan feladvány is van a játékban, amelynél a játékosoknak egybefonódó, ám különbözőt szerepet kell vállalniuk. Ezeket az aszimmetrikus kamrákat „bizalmon alapuló feladványoknak” kereszteltük el, mert az egyik játékosnak gyakran a másik kezébe kell adnia sorsát. Ha az egyik játékos véletlenül elpusztítja a másikat, az mindig nevetéssel végződik. Méghozzá olyan sok nevetéssel, hogy esetenként kétségbe kellett vonnunk a baleset akaratlan mivoltát. Ráadásul a játékosoknak ezeknél a feladványoknál folyamatosan kapcsolatot kell tartaniuk egymással, ami természetszerűleg sok szép pillanatot szerez az együttműködő módú kötődéshez. Míg egyes csapatok nyomasztónak találták ezt a szoros köteléket, sok más társuknak ezek voltak a kedvenc feladványai. Abban azonban mindannyian egyetértettek, hogy ezek a feladványok hőn áhított változatossággal és kellemes ritmusváltással aranyozták be életüket. A szerepcsere lehetőségének köszönhetően pedig mindegyik játékos megtapasztalhatja, hogy ugyanannak a feladványnak bizony két oldala is lehet."
 "[english]#commentary\com-trust.wav"	"[Eric Tams] Several puzzles in the game require the players to take on distinct, intertwined roles. We called these asymmetric chambers 'Trust Puzzles,' because one player is often placing their life in the hands of the other. When one player accidentally kills the other it almost always ends in laughter. So much laughter, that we sometimes had to question if it really was a legitimate accident. These puzzles also require players to stay in constant communication, which naturally leads to some great moments of cooperative bonding. While some teams found these stressful, for many partners, these puzzles were their favorite type. But everyone agreed that they added needed variety and a nice change of pace.  And by swapping roles, each player can get an entirely different experience within the exact same puzzle."
-"Commentary_Title_CUBES"	"KOCKÁK <-> GÖMBÖK"
+"Commentary_Title_CUBES"	"KOCKÁK VAGY GÖMBÖK"
 "[english]Commentary_Title_CUBES"	"CUBES V. SPHERES"
 "#commentary\com-cubes.wav"	"[Matthew Scott] A ballaszttal megrakott gömbök a Portal 1 egyik haladóknak való kamrájában ütötték fel a fejüket. A Portal 2-ben véletlenül pattanóra sikeredtek, és a hajszolásukat olyan szórakoztatónak találtuk, hogy ezen már nem is kívánunk változtatni. Együttműködő módban azt várjuk a játékosoktól, hogy csapatmunkában kapják el a tárgyakat, és míg a kockák biztonságosan érnek földet, addig a gömbök visszapattanhatnak, és így kiszabadulhatnak. Ebben a kamrában tehát vizuális jutalomként aláhányunk néhány gömböcskét, és reméljük, hogy a játékosok „az én golyóim a te golyóid is” kiáltással a mikrofonon keresztül is hangot adnak majd az elragadtatásuknak."
 "[english]#commentary\com-cubes.wav"	"[Matthew Scott] Weighted spheres first appeared in one of Portal 1's advanced chambers. For Portal 2, we accidently made them bouncy and it was too much fun chasing them to change it. In co-op, we wanted players to use teamwork to catch an object, and while a cube might have landed safely, a sphere will bounce and roll out of bounds. So, in this chamber we drop a bunch of spheres as a fun visual reward, and we wanted to trick players into saying 'balls' over the microphone."
-"Commentary_Title_CHELL"	"CHELL ÚJ ARCA"
+"Commentary_Title_CHELL"	"AZ ÚJ CHELL"
 "[english]Commentary_Title_CHELL"	"NEW CHELL"
 "#commentary\com-chell.wav"	"[Realm Lovejoy] Eredetileg egy teljesen új szereplőt akartunk a Portal 2-höz, ugyanakkor nem akartunk búcsút inteni GLaDOS és Chell Portal 1-ben kezdődő kapcsolatának. Amint eldöntöttük, hogy meghagyjuk Chell-t, szerettük volna feldobni a külsejét: modernizálni a lábrugóit és a kezeslábasát, hogy kicsit funkcionálisabbak legyenek. Azt viszont nem szerettük volna, ha a játékosok nem ismerik fel, így hát számos ikonikus elemet megőriztünk, például a narancssárga színt. Le lett szegve a kezeslábasa, ezzel jelezve, hogy alapjában véve készen áll a megpróbáltatásokra, és az „Aperture” feliratú címkéiből is levedlett néhányat... ismét tudatában van mindennek, és készen áll a tesztelésre, azzal a különbséggel, hogy most erősebb és eltökéltebb, mint valaha."
 "[english]#commentary\com-chell.wav"	"[Realm Lovejoy] We thought of making a whole new character for Portal 2, but we didn't want to lose the relationship between GLaDOS and Chell that began in Portal 1. Once we decided to stay with Chell, we wanted to improve her look: updating her leg springs and jumpsuit to have a more functional design. At the same time, we didn't want players to not recognize her, so we kept a lot of the iconic elements like the color orange. She has folded down her jumpsuit to show she has essentially rolled up her sleeves and shed some of the Aperture label...she is awake again to test, but stronger and more determined than ever."
-"Commentary_Title_LIL"	"LIL PROJEKT"
+"Commentary_Title_LIL"	"A LIL PROJEKT"
 "[english]Commentary_Title_LIL"	"PROJECT LIL"
 "#commentary\com-lil.wav"	"[Marc Laidlaw] Belsőleg a „Lil projekt” fedőnéven küldjük az üzeneteinket, hogy az egész Valve-közösség számára könnyebben elérhetővé tegyük a kommentárjainkat.  Az egyik rajongótól kapott üzenetben felhívták a figyelmünket arra, hogy valamelyik korábbi kommentárban a fejlesztők folyamatosan egyes számú alakban utaltak a játékosokra.  Bár élőbeszédben általában többes számú alakot használunk, a nyelvi rendőrség valamelyik nagyképű, buzgómócsing tányérnyalója az összes ilyen előfordulást egyenként átjavította, hogy feleljen meg valamilyen elnyomó és nemi alapon megkülönböztető szabálynak.  A kutatások ellenben azt bizonyítják, hogy ilyen esetben a többes számú alak tökéletesen elfogadható – sőt régebb óta használt – alak. Mi pedig örömmel térünk vissza a használatára, és különben is: hadd beszéljenek végre úgy az emberek, ahogy rendes körülmények között is teszik, és menjenek a k...va anyjukba/apjukba azok az állítólagos szabályok, amelyek éket vernek közénk és a rajongóink közé.  Köszi, Lil! Még valami! Ha egy kukkot sem értettél az egészből, adj hálát az égnek, hogy téged nem olyan anyanyelvvel/apanyelvvel vert, mint bennünket, amely megkülönbözteti a nemeket."
 "[english]#commentary\com-lil.wav"	"[Marc Laidlaw] Project Lil is our codename for an internal push to make our comments more accessible to the whole Valve community.  It was pointed out to us in mail from a fan that in some of our previous commentary, the designers referred unfailingly to the gamer as a 'he.'  Although in natural speech, most of us normally tend to say \"they\" and \"their\" rather than \"he\" and \"his,\" some stuffy overactive minion of the grammar police went through and revised all those usages to make them conform to an oppressive gender-biased rule.  However, research shows that \"they\" and \"their\" is a perfectly acceptable and even older form, and we are happy to fall back on it and let people talk the way they normally talk, and screw the so-called rules that alienate our fans.  Thanks, Lil."
@@ -5495,7 +5495,7 @@
 "[english]Commentary_Title_WHEATLEY_ATTACKS"	"WHEATLEY ATTACKS"
 "#commentary\com-wheat_attacks.wav"	"[Kutta Srinivasan] Wheatley eleinte nemcsak bombák hajigálásával, hanem más módon is tudott volna támadást intézni.  Volt, amikor olyan lövészrobotokkal akartuk felszerelni, amelyeket a játékosokra tud irányítani.  Ez azonban túlságosan durva büntetésnek bizonyult, ezért leszereltük róla a lövészrobotokat.  Olyan zúzógéplapokkal is próbálkoztunk, amelyek segítségével Wheatley kilapíthatta volna a játékosokat.  Azonban ez a módszer is túl erős büntetésnek találtatott, mert a Wheatley-re összpontosító játékosok túl könnyen egy olyan zúzógép martalékaivá lehettek, amelyre nem annyira figyeltek."
 "[english]#commentary\com-wheat_attacks.wav"	"[Kutta Srinivasan] Wheatley used to have different kinds of attacks, other than lobbing bombs.  At one point, we tried attaching several turrets to him that he could point at you.  This proved too punishing, however, and they were removed.  We also tried crusher panels that Wheatley could try to smash you with.  This, once again, proved too punishing since players were focused on what Wheatley was doing and would often get hit by a crusher they weren't looking at."
-"Commentary_Title_DESIGNER"	"WHEATLEY MINT A SZINTEK TERVEZŐJE"
+"Commentary_Title_DESIGNER"	"WHEATLEY MINT PÁLYATERVEZŐ"
 "[english]Commentary_Title_DESIGNER"	"WHEATLEY'S AS LEVEL DESIGNER"
 "#commentary\com-designer.wav"	"[Aaron Barber] Tiszta élvezet volt elkészíteni Wheatley első tesztjét, mert arra törekedtünk, hogy látszódjék rajta, hogy valóban kezdő tervező. Sok olyan térkép látható, amelynél az emberek különféle textúrák és fények segítségével próbálnak szavakat írni, illetve belevésni a nevüket a falra."
 "[english]#commentary\com-designer.wav"	"[Aaron Barber] Wheatley's first test was really fun to make because we wanted it to feel like he was a first-time level designer. We see a lot of maps where people try using different textures or lights to write words or put their names on the walls."
Index: portal2/resource/subtitles_tchinese.txt
===================================================================
--- portal2/resource/subtitles_tchinese.txt	(revision 22)
+++ portal2/resource/subtitles_tchinese.txt	(revision 23)
@@ -81,107 +81,107 @@
 "[english]announcer.mp_hub_return05"	"<clr:250,231,181>Announcer: Welcome back to the central hub. All test courses are available. You may redundantly solve the courses at your leisure."
 "announcer.mp_hub_return06"	"<clr:250,231,181>系統廣播：感謝您完成測試課程。如果您十分盡情地享受這次的體驗，您現在可以重新參加自選的測試課程。"
 "[english]announcer.mp_hub_return06"	"<clr:250,231,181>Announcer: Thank you for completing the testing courses. If you enjoyed your experience, you may now re-enter the testing course of your choice."
-"announcer.mp_hub_return07"	"<clr:250,231,181>Announcer: 為了完成所有的測試課程，您已完成 C 級安全淨空。現在您可以進入所有的測試課程，並可以使用光圈科學 176 間休息室之中的三間。"
+"announcer.mp_hub_return07"	"<clr:250,231,181>系統廣播：為了完成所有的測試課程，您已完成 C 級安全淨空。現在您可以進入所有的測試課程，並可以使用光圈科學 176 間休息室之中的三間。"
 "[english]announcer.mp_hub_return07"	"<clr:250,231,181>Announcer: By completing all test courses, you have achieved Level C security clearance. You may now access all testing courses and three of Aperture Science's 176 restrooms."
 "announcer.openingcourtesy01"	"<clr:250,231,181>系統廣播：早安。您已經休息了九九九... 九九九 - 茲通知閣下全體受測者均應立即撤離 [聲音淡出]"
 "[english]announcer.openingcourtesy01"	"<clr:250,231,181>Announcer: Good morning. You have been in suspension for nine nine nine... nine nine ni- This courtesy call is to inform you that all test subjects should immediately vacate [FADES OUT]"
-"announcer.openingexercise01"	"<clr:250,231,181>Announcer: 早安。您已經休息... 五十天了。依州與聯邦法規規定，光圈科學永續休憩中心的所有受測候選對象應定期甦醒，進行體適能與心理健全義務運動。"
+"announcer.openingexercise01"	"<clr:250,231,181>系統廣播：早安。您已經休息... 五十天了。依州與聯邦法規規定，光圈科學永續休憩中心的所有受測候選對象應定期甦醒，進行體適能與心理健全義務運動。"
 "[english]announcer.openingexercise01"	"<clr:250,231,181>Announcer: Good morning. You have been in suspension for -FIFTY- days. In compliance with state and federal regulations, all testing candidates in the Aperture Science Extended Relaxation Center must be revived periodically for a mandatory physical and mental wellness exercise."
-"announcer.openingexercise02"	"<clr:250,231,181>Announcer: 您將會聽到一聲嗶聲。聽到嗶聲時，請抬頭注視天花板。 [警報器大作]"
+"announcer.openingexercise02"	"<clr:250,231,181>系統廣播：您將會聽到一聲嗶聲。聽到嗶聲時，請抬頭注視天花板。 [警報器大作]"
 "[english]announcer.openingexercise02"	"<clr:250,231,181>Announcer: You will hear a buzzer. When you hear the buzzer, look up at the ceiling. [BUZZER]"
-"announcer.openingexercise03"	"<clr:250,231,181>Announcer: 好。您將會聽到一聲嗶聲。聽到嗶聲時，請低頭注視地板。 [警報器大作]"
+"announcer.openingexercise03"	"<clr:250,231,181>系統廣播：好。您將會聽到一聲嗶聲。聽到嗶聲時，請低頭注視地板。 [警報器大作]"
 "[english]announcer.openingexercise03"	"<clr:250,231,181>Announcer: Good. You will hear a buzzer. When you hear the buzzer, look down at the floor. [BUZZER]"
-"announcer.openingexercise04"	"<clr:250,231,181>Announcer: 很好。以上就是體適能與心理健全義務運動的體操部分。"
+"announcer.openingexercise04"	"<clr:250,231,181>系統廣播：很好。以上就是體適能與心理健全義務運動的體操部分。"
 "[english]announcer.openingexercise04"	"<clr:250,231,181>Announcer: Good. This completes the gymnastic portion of your mandatory physical and mental wellness exercise."
-"announcer.openingexercise05"	"<clr:250,231,181>Announcer: 對面牆上有一幅裱框的繪畫。請站到這幅畫前。"
+"announcer.openingexercise05"	"<clr:250,231,181>系統廣播：牆上有一幅裱框的繪畫。請站到這幅畫前。"
 "[english]announcer.openingexercise05"	"<clr:250,231,181>Announcer: There is a framed painting on the wall. Please go stand in front of it."
-"announcer.openingexercise06"	"<clr:250,231,181>Announcer: 這是藝術品。您將會聽到一聲蜂鳴聲。聽到嗶聲時，雙眼請凝視藝術品。 [警報器大作]"
+"announcer.openingexercise06"	"<clr:250,231,181>系統廣播：這是藝術品。您將會聽到一聲蜂鳴聲。聽到嗶聲時，雙眼請凝視藝術品。 [警報器大作]"
 "[english]announcer.openingexercise06"	"<clr:250,231,181>Announcer: This is art. You will hear a buzzer. When you hear the buzzer, stare at the art. [BUZZER]"
-"announcer.openingexercise07"	"<clr:250,231,181>Announcer: 現在您應該感到神清氣爽。如果您懷疑凝視藝術品並未提供必要的精神食糧，請仔細聆聽這一小段古典音樂。"
+"announcer.openingexercise07"	"<clr:250,231,181>系統廣播：現在您應該感到神清氣爽。如果您懷疑凝視藝術品並未提供必要的精神食糧，請仔細聆聽這一小段古典音樂。[音樂被警報聲中斷]"
 "[english]announcer.openingexercise07"	"<clr:250,231,181>Announcer: You should now feel mentally reinvigorated. If you suspect staring at art has not provided the required intellectual sustenance, reflect briefly on this classical music. [MUSIC INTERRUPTED BY BUZZER]"
-"announcer.openingexercise08"	"<clr:250,231,181>Announcer: 很好。現在請回到您的床上。"
+"announcer.openingexercise08"	"<clr:250,231,181>系統廣播：很好。現在請回到您的床上。"
 "[english]announcer.openingexercise08"	"<clr:250,231,181>Announcer: Good. Now please return to your bed."
-"announcer.openingsafeguards01"	"<clr:250,231,181>Announcer: 所有的反應爐核心防護裝置目前均無法運作。請為反應爐核心核能外洩做好準備。"
+"announcer.openingsafeguards01"	"<clr:250,231,181>系統廣播：所有的反應爐核心防護裝置目前均無法運作。請為反應爐熔毀做好準備。"
 "[english]announcer.openingsafeguards01"	"<clr:250,231,181>Announcer: All reactor core safeguards are now non-functional. Please prepare for reactor core meltdown."
-"announcer.prehub06"	"<clr:250,231,181>Announcer: 您好，再次歡迎您光臨光圈科學豐富學習中心。"
+"announcer.prehub06"	"<clr:250,231,181>系統廣播：您好，再次歡迎您光臨光圈科學豐富學習中心。"
 "[english]announcer.prehub06"	"<clr:250,231,181>Announcer: Hello, and again, welcome to the Aperture Science Enrichment Center."
-"announcer.prehub08"	"<clr:250,231,181>Announcer: 由於目前發生我們可能無法控制的末日災變，導致我們正遭遇技術問題。"
+"announcer.prehub08"	"<clr:250,231,181>系統廣播：由於目前發生我們可能無法控制的末日災變，導致我們正遭遇技術問題。"
 "[english]announcer.prehub08"	"<clr:250,231,181>Announcer: We are currently experiencing technical difficulties due to circumstances of potentially apocalyptic significance beyond our control."
-"announcer.prehub09"	"<clr:250,231,181>Announcer: 然而，所幸有緊急測試通訊協定，測試將繼續進行。這些預錄訊息將從旁指引誘導，即便是在環境、社會、經濟或結構崩解的情況下，科學研究也依然能持續進行。"
+"announcer.prehub09"	"<clr:250,231,181>系統廣播：然而，所幸有緊急測試通訊協定，測試將繼續進行。這些預錄訊息將從旁指引誘導，即便是在環境、社會、經濟或結構崩解的情況下，科學研究也依然能持續進行。"
 "[english]announcer.prehub09"	"<clr:250,231,181>Announcer: However, thanks to Emergency Testing Protocols, testing can continue. These pre-recorded messages will provide instructional and motivational support, so that science can still be done, even in the event of environmental, social, economic, or structural collapse."
-"announcer.prehub10"	"<clr:250,231,181>Announcer: 傳送門即將開啟，緊急測試即將啟動，倒數三。二。一。"
+"announcer.prehub10"	"<clr:250,231,181>系統廣播：傳送門即將開啟，緊急測試即將啟動，倒數三。二。一。"
 "[english]announcer.prehub10"	"<clr:250,231,181>Announcer: The portal will open and emergency testing will begin in three. Two. One."
-"announcer.prehub11"	"<clr:250,231,181>Announcer: 使用方塊和按鈕的測試始終仍是科學的重要工具，即便情況危急亦然。"
+"announcer.prehub11"	"<clr:250,231,181>系統廣播：使用方塊和按鈕的測試始終仍是科學的重要工具，即便情況危急亦然。"
 "[english]announcer.prehub11"	"<clr:250,231,181>Announcer: Cube- and button-based testing remains an important tool for science, even in a dire emergency."
-"announcer.prehub12"	"<clr:250,231,181>Announcer: 萬一使用方塊和按鈕測試引發此緊急狀況，請勿擔憂。此狀況再度發生的機率微乎其微。"
+"announcer.prehub12"	"<clr:250,231,181>系統廣播：萬一使用方塊和按鈕測試引發此緊急狀況，請勿擔憂。此狀況再度發生的機率微乎其微。"
 "[english]announcer.prehub12"	"<clr:250,231,181>Announcer: If cube- and button-based testing caused this emergency, don't worry. The odds of this happening twice are very slim."
-"announcer.prehub17"	"<clr:250,231,181>Announcer: 如果您並非本公司同仁，但卻在文明遺跡之中發現本設施，請記住：測試就等同於未來，而未來就從您手中展開。"
+"announcer.prehub17"	"<clr:250,231,181>系統廣播：如果您並非本公司同仁，但卻在文明遺跡之中發現本設施，請記住：測試就等同於未來，而未來就從您手中展開。"
 "[english]announcer.prehub17"	"<clr:250,231,181>Announcer: If you are a non-employee who has discovered this facility amid the ruins of civilization, welcome! And remember: Testing is the future, and the future starts with you."
-"announcer.prehub18"	"<clr:250,231,181>Announcer: 做得很好，未來的先鋒英雄！不過如果您年老力衰、頭腦簡單、或者是未經輻射過的瘸子，未來不該由您來開創，請回歸您的原始部落，讓更具資格的人來進行測試。"
+"announcer.prehub18"	"<clr:250,231,181>系統廣播：做得很好，未來的先鋒英雄！不過如果您年老力衰、頭腦簡單、或者是未經輻射過的瘸子，未來不該由您來開創，請回歸您的原始部落，讓更具資格的人來進行測試。"
 "[english]announcer.prehub18"	"<clr:250,231,181>Announcer: Good work getting this far, future-starter! That said, if you are simple-minded, old, or irradiated in such a way that the future should not start with you, please return to your primitive tribe and send back someone better-qualified for testing."
-"announcer.prehub19"	"<clr:250,231,181>Announcer: 由於目前發生技術問題，您的測試環境目前不受監控。"
+"announcer.prehub19"	"<clr:250,231,181>系統廣播：由於目前發生技術問題，您的測試環境目前不受監控。"
 "[english]announcer.prehub19"	"<clr:250,231,181>Announcer: Because of the technical difficulties we are currently experiencing, your test environment is unsupervised."
-"announcer.prehub20"	"<clr:250,231,181>Announcer: 在您於測試尾聲重新進入休息室之前，請抽空寫下您的測驗結果。光圈科學重返社會協會的同仁將會在社會重建完成時喚醒您以進行訪談。"
+"announcer.prehub20"	"<clr:250,231,181>系統廣播：在您於測試尾聲重新進入休息室之前，請抽空寫下您的測驗結果。光圈科學重返社會協會的同仁將會在社會重建完成時喚醒您以進行訪談。"
 "[english]announcer.prehub20"	"<clr:250,231,181>Announcer: Before re-entering a relaxation vault at the conclusion of testing, please take a moment to write down the results of your test. An Aperture Science Reintegration Associate will revive you for an interview when society has been rebuilt."
-"announcer.prehub27"	"<clr:250,231,181>Announcer: 如果您感覺到有液體從脖子處往下流動，請放輕鬆並正面躺平，並立即按壓兩側太陽穴。"
+"announcer.prehub27"	"<clr:250,231,181>系統廣播：如果您感覺到有液體從脖子處往下流動，請放輕鬆並正面躺平，並立即按壓兩側太陽穴。"
 "[english]announcer.prehub27"	"<clr:250,231,181>Announcer: If you feel liquid running down your neck, relax, lie on your back, and apply immediate pressure to your temples."
-"announcer.prehub28"	"<clr:250,231,181>Announcer: 您出現的反應相當罕見，在這種情況中，物質分解網有可能已經分解您顱內的耳管。"
+"announcer.prehub28"	"<clr:250,231,181>系統廣播：您出現的反應相當罕見，在這種情況中，物質分解網有可能已經分解您顱內的耳管。"
 "[english]announcer.prehub28"	"<clr:250,231,181>Announcer: You are simply experiencing a rare reaction in which the Material Emancipation Grill may have emancipated the ear tubes inside your head."
-"announcer.prehub42"	"<clr:250,231,181>Announcer: 下一項測試十分危險。為了協助您在幾乎必死無疑的時刻能保持平心靜氣，三秒後我們將播放柔和的爵士樂，倒數三。二。一。[柔和的爵士樂聲]"
+"announcer.prehub42"	"<clr:250,231,181>系統廣播：下一項測試十分危險。為了協助您在幾乎必死無疑的時刻能保持平心靜氣，三秒後我們將播放柔和的爵士樂，倒數三。二。一。[柔和的爵士樂聲]"
 "[english]announcer.prehub42"	"<clr:250,231,181>Announcer: This next test is very dangerous. To help you remain tranquil in the face of almost certain death, smooth jazz will be deployed in three. Two. One. [SMOOTH JAZZ]"
-"announcer.prehub43"	"<clr:250,231,181>Announcer: 錄製這段訊息之時，聯邦公開揭示政策規定，我們必須通知您下一項測試可能有致命危險，並應帶您轉往較安全的測試環境。"
+"announcer.prehub43"	"<clr:250,231,181>系統廣播：錄製這段訊息之時，聯邦公開揭示政策規定，我們必須通知您下一項測試可能有致命危險，並應帶您轉往較安全的測試環境。"
 "[english]announcer.prehub43"	"<clr:250,231,181>Announcer: At the time of this recording, Federal disclosure policies require us to inform you that this next test is probably lethal and to redirect you to a safer test environment."
-"announcer.prehub44"	"<clr:250,231,181>Announcer: 我們將播放更多柔和的爵士樂，以試著遵從這些如今已不存在的官方規定。"
+"announcer.prehub44"	"<clr:250,231,181>系統廣播：我們將播放更多柔和的爵士樂，以試著遵從這些如今已不存在的官方規定。"
 "[english]announcer.prehub44"	"<clr:250,231,181>Announcer: We will attempt to comply with these now non-existent agencies by playing some more smooth jazz."
-"announcer.prehub46"	"<clr:250,231,181>Announcer: 如果地球目前的統治者是某種動物的大王、有感覺能力的雲、或其他拒絕講理或無法講理的統治個體，(中斷)！"
+"announcer.prehub46"	"<clr:250,231,181>系統廣播：如果地球目前的統治者是某種動物的大王、有感覺能力的雲、或其他拒絕講理或無法講理的統治個體，那 [錄音訊息中斷]"
 "[english]announcer.prehub46"	"<clr:250,231,181>Announcer: If the Earth is currently governed by a manner of animal-king, sentient cloud, or other governing body that either refuses to or is incapable of listening to reason, th- [RECORDING SHORTS OUT]"
-"announcer.sarcasmcore01"	"<clr:250,231,181>Announcer: 「諷刺自我測試」完成。"
+"announcer.sarcasmcore01"	"<clr:250,231,181>系統廣播：[嗶！]「諷刺自我測試」完成。[嗶！]"
 "[english]announcer.sarcasmcore01"	"<clr:250,231,181>Announcer: [beep] Sarcasm Self Test complete. [beep]"
-"announcer.sp_sabotage_factory13"	"<clr:250,231,181>Announcer: 機槍塔贖回線使用中。"
+"announcer.sp_sabotage_factory13"	"<clr:250,231,181>系統廣播：機槍塔贖回線正在運作。"
 "[english]announcer.sp_sabotage_factory13"	"<clr:250,231,181>Announcer: Turret redemption lines active."
-"announcer.sp_sabotage_factory14"	"<clr:250,231,181>Announcer: 請勿與前往贖回線的機槍塔交戰。"
+"announcer.sp_sabotage_factory14"	"<clr:250,231,181>系統廣播：請勿與前往贖回線的機槍塔交戰。"
 "[english]announcer.sp_sabotage_factory14"	"<clr:250,231,181>Announcer: Please do not engage with turrets heading towards redemption."
-"announcer.sp_sabotage_factory15"	"<clr:250,231,181>Announcer: 機槍塔贖回線並非交通工具，請離開機槍塔贖回線。"
+"announcer.sp_sabotage_factory15"	"<clr:250,231,181>系統廣播：機槍塔贖回線並非交通工具，請離開機槍塔贖回線。"
 "[english]announcer.sp_sabotage_factory15"	"<clr:250,231,181>Announcer: Turret redemption lines are not rides, please exit the turret redemption line."
-"announcer.sp_sabotage_factory16"	"<clr:250,231,181>Announcer: 現場機槍塔產線使用中。進入房間請格外小心。"
+"announcer.sp_sabotage_factory16"	"<clr:250,231,181>系統廣播：現場機槍塔產線正在運作。進入房間請格外小心。"
 "[english]announcer.sp_sabotage_factory16"	"<clr:250,231,181>Announcer: Live turret line is active. Enter room with extreme caution."
-"announcer.sp_sabotage_factory17"	"<clr:250,231,181>Announcer: 請避免驚動活動中的機槍塔或遭活動中的機槍塔擊中。"
+"announcer.sp_sabotage_factory17"	"<clr:250,231,181>系統廣播：請避免驚動活動中的機槍塔或遭活動中的機槍塔擊中。"
 "[english]announcer.sp_sabotage_factory17"	"<clr:250,231,181>Announcer: Please avoid alerting active turrets or being shot by active turrets."
-"announcer.sp_sabotage_factory18"	"<clr:250,231,181>Announcer: 這裡是無菌環境；請勿乘坐在機槍塔生產線上。"
+"announcer.sp_sabotage_factory18"	"<clr:250,231,181>系統廣播：這裡是無菌環境；請勿乘坐在機槍塔生產線上。"
 "[english]announcer.sp_sabotage_factory18"	"<clr:250,231,181>Announcer: This is a sterile environment; please refrain from riding on the turret line."
-"announcer.sp_sabotage_factory19"	"<clr:250,231,181>Announcer: 這裡是無塵室設施，消毒淨化可能會對機槍塔贖回程序造成不良影響。"
+"announcer.sp_sabotage_factory19"	"<clr:250,231,181>系統廣播：這裡是無塵室設施，消毒淨化可能會對機槍塔贖回程序造成不良影響。"
 "[english]announcer.sp_sabotage_factory19"	"<clr:250,231,181>Announcer: This is a clean room facility, decontaminates can harm the turret redemption process."
-"announcer.sp_sabotage_factory20"	"<clr:250,231,181>Announcer: 非瑕疵機槍塔測試進行中。"
+"announcer.sp_sabotage_factory20"	"<clr:250,231,181>系統廣播：非瑕疵機槍塔測試進行中。"
 "[english]announcer.sp_sabotage_factory20"	"<clr:250,231,181>Announcer: Non-defective turret testing active."
-"announcer.sp_sabotage_factory21"	"<clr:250,231,181>Announcer: 瑕疵機槍塔測試進行中。"
+"announcer.sp_sabotage_factory21"	"<clr:250,231,181>系統廣播：瑕疵機槍塔測試進行中。"
 "[english]announcer.sp_sabotage_factory21"	"<clr:250,231,181>Announcer: Defective Turret testing active."
-"announcer.sp_sabotage_factory22"	"<clr:250,231,181>Announcer: 走道在不良品機槍塔測試期間是安全的。"
+"announcer.sp_sabotage_factory22"	"<clr:250,231,181>系統廣播：不良品機槍塔測試期間的走道是安全的。"
 "[english]announcer.sp_sabotage_factory22"	"<clr:250,231,181>Announcer: Catwalks are safe during defective turret testing."
-"announcer.sp_sabotage_factory23"	"<clr:250,231,181>Announcer: 請避開有缺陷的不良品機槍塔，這些機槍塔可能還會動。"
+"announcer.sp_sabotage_factory23"	"<clr:250,231,181>系統廣播：請避開有缺陷的不良品機槍塔，這些機槍塔可能還會動。"
 "[english]announcer.sp_sabotage_factory23"	"<clr:250,231,181>Announcer: Avoid defective defective turrets as they may still be active."
 "announcer.sp_sabotage_factory_line01"	"<clr:250,231,181><low>系統廣播：範本"
 "[english]announcer.sp_sabotage_factory_line01"	"<clr:250,231,181><low>Announcer: Template"
-"announcer.sp_sabotage_factory_line02"	"<clr:250,231,181><low>Announcer: 反應"
+"announcer.sp_sabotage_factory_line02"	"<clr:250,231,181><low>系統廣播：反應"
 "[english]announcer.sp_sabotage_factory_line02"	"<clr:250,231,181><low>Announcer: Response"
-"announcer.sp_sabotage_factory_line04"	"<clr:250,231,181>Announcer: 已接受新範本。"
+"announcer.sp_sabotage_factory_line04"	"<clr:250,231,181>系統廣播：已接受新範本。"
 "[english]announcer.sp_sabotage_factory_line04"	"<clr:250,231,181>Announcer: New template accepted."
-"announcer.sp_sabotage_factory_line05"	"<clr:250,231,181>Announcer: 範本遺失。從記憶體繼續。"
+"announcer.sp_sabotage_factory_line05"	"<clr:250,231,181>系統廣播：範本遺失。從記憶體繼續。"
 "[english]announcer.sp_sabotage_factory_line05"	"<clr:250,231,181>Announcer: Template missing. Continuing from memory."
-"announcer.sp_sabotage_implosion01"	"<clr:250,231,181>Announcer: 警告！神經毒氣壓力已達危險但不致命的等級。"
+"announcer.sp_sabotage_implosion01"	"<clr:250,231,181>系統廣播：警告！神經毒氣壓力已達危險但不致命的等級。"
 "[english]announcer.sp_sabotage_implosion01"	"<clr:250,231,181>Announcer: Warning! Neurotoxin pressure has reached dangerously unlethal levels."
-"announcer.testchamber02"	"<clr:250,231,181>Announcer: 如果豐富學習中心目前遭受火球、隕石或太空中其他物體的轟炸，請避免進入不受遮蔽的測試區域，無遮蔽之處「並非」測試中刻意安排的部分。"
+"announcer.testchamber02"	"<clr:250,231,181>系統廣播：如果豐富學習中心目前遭受火球、隕石或太空中其他物體的轟炸，請避免進入不受遮蔽的測試區域，無遮蔽之處「並非」測試中刻意安排的部分。"
 "[english]announcer.testchamber02"	"<clr:250,231,181>Announcer: If the Enrichment Center is currently being bombarded with fireballs, meteorites, or other objects from space, please avoid unsheltered testing areas wherever a lack of shelter from space-debris DOES NOT appear to be a deliberate part of the test."
-"announcer.testchamber03"	"<clr:250,231,181>Announcer: 非常好！豐富學習中心提醒您，雖然狀況看來慘烈，但您並非孤立無援。光圈科學全體人格建構體在即將毀滅的環境中仍將以僅 1.1 伏特的低功耗持續運作。"
+"announcer.testchamber03"	"<clr:250,231,181>系統廣播：非常好！豐富學習中心提醒您，雖然狀況看來慘烈，但您並非孤立無援。光圈科學全體人格建構體在即將毀滅的環境中仍將以僅 1.1 伏特的低功耗持續運作。"
 "[english]announcer.testchamber03"	"<clr:250,231,181>Announcer: Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not alone. All Aperture Science personality constructs will remain functional in apocalyptic, low power environments of as few as 1.1 volts."
-"announcer.testchamber04"	"<clr:250,231,181>Announcer: 為了確保核心測試通訊協定能保有充足的電力可用，所有安全裝置現已全數停用。豐富學習中心會保障您對此政策持有疑慮的權利。"
+"announcer.testchamber04"	"<clr:250,231,181>系統廣播：為了確保核心測試通訊協定能保有充足的電力可用，所有安全裝置現已全數停用。豐富學習中心會保障您對此政策持有疑慮的權利。"
 "[english]announcer.testchamber04"	"<clr:250,231,181>Announcer: To ensure that sufficient power remains for core testing protocols, all safety devices have been disabled. The Enrichment Center respects your right to have questions or concerns about this policy."
-"announcer.testchamber05"	"<clr:250,231,181>Announcer: 部分緊急測試可能需要與絕命軍事機器人進行延長時間的互動。請放心，所有絕命軍事機器人都識字並發放一份「機器人法典」輪流傳閱。"
+"announcer.testchamber05"	"<clr:250,231,181>系統廣播：部分緊急測試可能需要與絕命軍事機器人進行延長時間的互動。請放心，所有絕命軍事機器人都識字並發放一份「機器人法典」輪流傳閱。"
 "[english]announcer.testchamber05"	"<clr:250,231,181>Announcer: Some emergency testing may require prolonged interaction with lethal military androids.  Rest assured that all lethal military androids have been taught to read and provided with one copy of the Laws of Robotics. To share."
-"announcer.testchamber06"	"<clr:250,231,181>Announcer: 很好。如果你認為絕命軍事機器人未依「機器人法典」所載條文保障您的權利，請在您的自我報告表格中加以記錄。一位未來的光圈科學權利同仁會負責準備適當的申訴立案書面資料。"
+"announcer.testchamber06"	"<clr:250,231,181>系統廣播：很好。如果你認為絕命軍事機器人未依「機器人法典」所載條文保障您的權利，請在您的自我報告表格中加以記錄。一位未來的光圈科學權利同仁會負責準備適當的申訴立案書面資料。"
 "[english]announcer.testchamber06"	"<clr:250,231,181>Announcer: Good. If you feel that a lethal military android has not respected your rights as detailed in the Laws of Robotics, please note it on your self-reporting form. A future Aperture Science Entitlement Associate will initiate the appropriate grievance-filing paperwork."
-"announcer.testchamber07"	"<clr:250,231,181>Announcer: 您剛才通過了「光圈科學物質分解網」，與其接觸的大多數光圈科學設備都將被分解掉。"
+"announcer.testchamber07"	"<clr:250,231,181>系統廣播：您剛才通過了「光圈科學物質分解網」，與其接觸的大多數光圈科學設備都將被分解掉。"
 "[english]announcer.testchamber07"	"<clr:250,231,181>Announcer: You have just passed through an Aperture Science Material Emancipation Grill, which vaporizes most Aperture Science equipment that touches it."
-"announcer.testchamber08"	"<clr:250,231,181>Announcer: 請留意出口處光亮粒子的力場。「光圈科學物質分解網」會將所有未經授權而穿越的裝備加以分解。"
+"announcer.testchamber08"	"<clr:250,231,181>系統廣播：請留意出口處光亮粒子的力場。「光圈科學物質分解網」會將所有未經授權而穿越的裝備加以分解。"
 "[english]announcer.testchamber08"	"<clr:250,231,181>Announcer: Please note the incandescent particle field across the exit. This Aperture Science Material Emancipation Grill will vaporize any unauthorized equipment that passes through it."
 "announcer.testchamber09"	"<clr:250,231,181>系統廣播：非常好！由於這是預錄訊息，我們對您的表現所提出的評論均屬臆測。請忽略任何不公正的恭維語詞。"
 "[english]announcer.testchamber09"	"<clr:250,231,181>Announcer: Great work! Because this message is prerecorded, any observations related to  your performance are speculation on our part. Please disregard any undeserved compliments."
@@ -2763,7 +2763,7 @@
 "[english]glados.sp_laser_powered_lift_completion02"	"<clr:163,193,173>GLaDOS: Well done. Here come the test results: You are a horrible person. I'm serious, that's what it says: A horrible person. We weren't even testing for that."
 "glados.sp_laser_powered_lift_entry01"	"<clr:163,193,173>GLaDOS: 接下來的測試可能會導致你的死亡。如果你想知道那是什麼感覺，只要想想你殺了我的時候，再把你自己想成我就可以了。"
 "[english]glados.sp_laser_powered_lift_entry01"	"<clr:163,193,173>GLaDOS: This next test may result in your death. If you want to know what that's like, think back to that time you killed me, and substitute yourself for me."
-"glados.sp_laser_redirect_intro_completion01"	"<clr:163,193,173>GLaDOS: 恭喜你，沒有在測試了。"
+"glados.sp_laser_redirect_intro_completion01"	"<clr:163,193,173>GLaDOS: 恭喜你，不是指測試方面。"
 "[english]glados.sp_laser_redirect_intro_completion01"	"<clr:163,193,173>GLaDOS: Congratulations. Not on the test."
 "glados.sp_laser_redirect_intro_completion03"	"<clr:163,193,173>GLaDOS: 多數人從長眠後甦醒後都會嚴重營養不良，我要恭喜你是個異數，而且不知怎的還胖了好幾磅。"
 "[english]glados.sp_laser_redirect_intro_completion03"	"<clr:163,193,173>GLaDOS: Most people emerge from suspension terribly undernourished. I want to congratulate you on beating the odds and somehow managing to pack on a few pounds."
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: 總之，開始解這題之前先通知我一聲好嗎？這樣之後我在看的時候，才不會先爆雷，打壞興致。"
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: 你破解了是嗎？我們不是說好先提醒我一下嗎... 吼！你為什麼要這樣對我？"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: 抱歉，電梯... 暫停使用。因為被融化掉了。"
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: 那是之前。之前有自毀行為。現在已經修好了。"
Index: portal2/resource/subtitles_german.txt
===================================================================
--- portal2/resource/subtitles_german.txt	(revision 22)
+++ portal2/resource/subtitles_german.txt	(revision 23)
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Sag mir einfach, wenn du soweit bist. Ich will für die Aufzeichnung nichts verpassen."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: Du hast es gerade gelöst, nicht wahr? Du solltest doch Bescheid sagen, bevor du... NNNNGH! Warum machst du mir das Leben so schwer?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Tut mir Leid, der Fahrstuhl funktioniert nicht. Er ist geschmolzen."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Stand auf Selbstzerstörung. Problem gelöst."
Index: portal2/resource/portal2_swedish.txt
===================================================================
--- portal2/resource/portal2_swedish.txt	(revision 22)
+++ portal2/resource/portal2_swedish.txt	(revision 23)
@@ -919,7 +919,7 @@
 "[english]P2_Type_StoreBundle"	"Bundle"
 "P2_Wearable_Beret"	"BOTS BASKER"
 "[english]P2_Wearable_Beret"	"BOT'S BERET"
-"P2_Wearable_TopHat"	"AUTOMATONS HÖGHAT"
+"P2_Wearable_TopHat"	"AUTOMATONS HÖGHATT"
 "[english]P2_Wearable_TopHat"	"AUTOMATON'S TOPHAT"
 "P2_Wearable_WCCHat"	"BIONIC-MÖSSA"
 "[english]P2_Wearable_WCCHat"	"BIONIC BEANIE"
Index: portal2/resource/valve_turkish.txt
===================================================================
--- portal2/resource/valve_turkish.txt	(revision 22)
+++ portal2/resource/valve_turkish.txt	(revision 23)
@@ -875,7 +875,7 @@
 "[english]DeliverGift"	"DELIVER GIFT"
 "NoAction"	"EYLEM YOK"
 "[english]NoAction"	"NO ACTION"
-"Style"	"TARZI AYARLA"
+"Style"	"TARZ SEÇ"
 "[english]Style"	"SET STYLE"
 "TF_Item_SelectStyle"	"TARZ SEÇ"
 "[english]TF_Item_SelectStyle"	"SELECT STYLE"
Index: portal2/resource/subtitles_norwegian.txt
===================================================================
--- portal2/resource/subtitles_norwegian.txt	(revision 22)
+++ portal2/resource/subtitles_norwegian.txt	(revision 23)
@@ -3558,7 +3558,7 @@
 "sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Uansett, bare gi meg et vink før du klarer denne, OK? Jeg vil ikke ødelegge slutten når jeg skal se det senere."
 "[english]sphere03.bw_sp_a4_laser_catapult_intro02"	"<clr:29,172,214>Wheatley: Anyway, just give me a wave before you solve this one, alright? Don't want to spoil the ending for when I watch it later."
 "sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: Du klarte den, gjorde du ikke? Jeg ba deg jo si fra før ... NNNNGH! Hvorfor gjør du dette så VANSKELIG for meg?"
-"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are making this so HARD for me?"
+"[english]sphere03.bw_sp_a4_laser_catapult_solve01"	"<clr:29,172,214>Wheatley: You just solved it, didn't you? I-told you to tell me before you... NNNNGH! Why are you making this so HARD for me?"
 "sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Beklager det med heisen. Den er, eh ... midlertidig ute av drift. Den smeltet."
 "[english]sphere03.bw_sp_a4_laser_platform11"	"<clr:29,172,214>Wheatley: Sorry about the lift. It's, uh... out of service. Because it melted."
 "sphere03.bw_sp_a4_laser_platform_intro02"	"<clr:29,172,214>Wheatley: Var. Var selvødeleggende. Allerede fikset."
Index: portal2/cfg/video.txt
===================================================================
--- portal2/cfg/video.txt	(revision 22)
+++ portal2/cfg/video.txt	(revision 23)
@@ -1,20 +0,0 @@
-"VideoConfig"
-{
-	"setting.cpu_level"		"2"
-	"setting.gpu_level"		"3"
-	"setting.mat_antialias"		"8"
-	"setting.mat_aaquality"		"0"
-	"setting.mat_forceaniso"		"16"
-	"setting.mat_vsync"		"1"
-	"setting.mat_triplebuffered"		"1"
-	"setting.mat_grain_scale_override"		"1"
-	"setting.mat_monitorgamma"		"2.200000"
-	"setting.gpu_mem_level"		"2"
-	"setting.mem_level"		"2"
-	"setting.mat_queue_mode"		"-1"
-	"setting.defaultres"		"1920"
-	"setting.defaultresheight"		"1080"
-	"setting.aspectratiomode"		"1"
-	"setting.fullscreen"		"1"
-	"setting.nowindowborder"		"0"
-}

Property changes on: portal2/cfg
___________________________________________________________________
Modified: svn:ignore
   - config.cfg
joy_pc_default.cfg

   + config.cfg
joy_pc_default.cfg
video.txt


Index: portal2/maps/soundcache/_master.cache
===================================================================
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svn:mime-type = application/octet-stream
Index: portal2/bin/client.dylib
===================================================================
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svn:mime-type = application/octet-stream
Index: portal2/bin/server.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/bin/matchmaking.dylib
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/bin/client.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/bin/server.dylib
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: portal2/bin/matchmaking.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream

Property changes on: portal2
___________________________________________________________________
Modified: svn:ignore
   - demoheader.tmp
modelsounds.cache
stats.txt
voice_ban.dt
expressions

   + demoheader.tmp
modelsounds.cache
stats.txt
voice_ban.dt



Property changes on: platform/materials/editor
___________________________________________________________________
Deleted: svn:ignore
   - ai_goal_follow.pwl.vtf
ai_goal_lead.pwl.vtf
ai_goal_police.pwl.vtf
ai_goal_standoff.pwl.vtf
ai_relationship.pwl.vtf
ai_sound.pwl.vtf
Air_node.pwl.vtf
Air_node_hint.pwl.vtf
aiscripted_schedule.pwl.vtf
ambient_generic.pwl.vtf
assault_point.pwl.vtf
assault_rally.pwl.vtf
axis_helper.pwl.vtf
basealphaenvmapmaskicon.pwl.vtf
bullseye.pwl.vtf
choreo_manager.pwl.vtf
choreo_scene.pwl.vtf
Climb_node.pwl.vtf
color_correction.pwl.vtf
cordon.pwl.vtf
dotted.pwl.vtf
env_cubemap.pwl.vtf
env_dof_controller.pwl.vtf
env_explosion.pwl.vtf
env_fade.pwl.vtf
env_fire.pwl.vtf
env_firesource.pwl.vtf
env_global.pwl.vtf
env_microphone.pwl.vtf
env_particles.pwl.vtf
env_physexplosion.pwl.vtf
env_shake.pwl.vtf
env_shooter.pwl.vtf
env_soundscape.pwl.vtf
env_spark.pwl.vtf
env_texturetoggle.pwl.vtf
env_tonemap_controller.pwl.vtf
env_wind.pwl.vtf
erroricon.pwl.vtf
filter_class.pwl.vtf
filter_multiple.pwl.vtf
filter_name.pwl.vtf
filter_team.pwl.vtf
flat.pwl.vtf
fog_controller.pwl.vtf
func_instance_parms.pwl.vtf
game_end.pwl.vtf
game_text.pwl.vtf
gibshooter.pwl.vtf
GizmoAxis.pwl.vtf
GizmoRotateHandle.pwl.vtf
GizmoScaleHandle.pwl.vtf
GizmoTranslateHandle.pwl.vtf
gray.pwl.vtf
Ground_node.pwl.vtf
Ground_node_hint.pwl.vtf
info_landmark.pwl.vtf
info_lighting.pwl.vtf
info_target.pwl.vtf
light.pwl.vtf
light_directional.pwl.vtf
light_env.pwl.vtf
lightmapgrid.pwl.vtf
logic_auto.pwl.vtf
logic_autosave.pwl.vtf
logic_branch.pwl.vtf
logic_case.pwl.vtf
logic_compare.pwl.vtf
logic_coop_manager.pwl.vtf
logic_multicompare.pwl.vtf
logic_random_outputs.pwl.vtf
logic_relay.pwl.vtf
logic_script.pwl.vtf
logic_timer.pwl.vtf
math_counter.pwl.vtf
multi_manager.pwl.vtf
multisource.pwl.vtf
Node_hint.pwl.vtf
npc_maker.pwl.vtf
obsolete.pwl.vtf
opaqueicon.pwl.vtf
orange.pwl.vtf
phys_ballsocket.pwl.vtf
postprocess_controller.pwl.vtf
scripted_sentence.pwl.vtf
selectionOverlay.pwl.vtf
selfillumicon.pwl.vtf
shadow_control.pwl.vtf
tanktrain_ai.pwl.vtf
tanktrain_aitarget.pwl.vtf
translucentflat.pwl.vtf
translucenticon.pwl.vtf
trigger_relay.pwl.vtf
waterlodcontrol.pwl.vtf
wireframe.pwl.vtf



Property changes on: platform/materials
___________________________________________________________________
Deleted: svn:ignore
   - Models



Property changes on: platform
___________________________________________________________________
Deleted: svn:ignore
   - Models
Resource


Index: bin/unitlib.dll
===================================================================
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svn:mime-type = application/octet-stream
Index: bin/studiorender.dll
===================================================================
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svn:mime-type = application/octet-stream
Index: bin/shaderapiempty.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/vaudio_miles.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/scenefilecache.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/vtex_dll.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/bsppack.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/shaderapidx9.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/vguimatsurface.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/filesystem_stdio.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/soundemittersystem.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/vscript.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/vgui2.dll
===================================================================
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svn:mime-type = application/octet-stream
Index: bin/datacache.dll
===================================================================
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svn:mime-type = application/octet-stream
Index: bin/launcher.dll
===================================================================
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svn:mime-type = application/octet-stream
Index: bin/localize.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/serverplugin_empty.dll
===================================================================
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svn:mime-type = application/octet-stream
Index: bin/mdllib.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/bugreporter_filequeue.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/stdshader_dx9.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/engine.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/vstdlib.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/vphysics.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/serverbrowser.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/valve_avi.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/adminserver.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/tier0.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/filesystemopendialog.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/sdklauncher/medialist.txt
===================================================================
--- bin/sdklauncher/medialist.txt	(revision 22)
+++ bin/sdklauncher/medialist.txt	(revision 23)
@@ -94,6 +94,13 @@
 				Program			"hlfaceposer.exe -nop4"
 				Image			5
 			}
+			enginetools
+			{
+				Title			"Portal 2 (Tools Mode)"
+				Program			".\\portal2.exe -tools -dev -nop4"
+				Image			7
+			}
+
 		}
 		"2"
 		{
Index: bin/soundsystem.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/stdshader_dbg.dll
===================================================================
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svn:mime-type = application/octet-stream
Index: bin/bugreporter_public.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/materialsystem.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/inputsystem.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream
Index: bin/texturecompile_dll.dll
===================================================================
Cannot display: file marked as a binary type.
svn:mime-type = application/octet-stream

Property changes on: bin
___________________________________________________________________
Deleted: svn:ignore
   - base.fgd
bspzip.exe
captioncompiler.exe
CmdSeqDefault.wc
demoinfo.exe
enginetools.txt
filters
glview.exe
halflife2.fgd
hammer.exe
hammer_dll.dll
hammer_run_map_launcher.exe
height2normal.exe
height2normal.ico
height2ssbump.exe
hlfaceposer.exe
hlfaceposer.rf
hlmv.exe
hlmv.rf
makevmt.exe
mksheet.exe
motionmapper.exe
phonemeextractors
portal.fgd
portal2.fgd
QC_Eyes.exe
SDKLauncher.exe
shadercompile.exe
studiomdl.exe
vbsp.exe
vbspinfo.exe
vpk.exe
vrad.exe
vrad_dll.dll
vtex.exe
vtex.ico
vtf2tga.exe
vvis.exe
vvis_dll.dll



Property changes on: .
___________________________________________________________________
Deleted: svn:ignore
   - sdk_content
sdk_tools


